Bug fixes for stats and for sending rpc and property updates from the client
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@@ -50,8 +50,9 @@ namespace Multiplayer
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return m_entityReplicationManager;
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}
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void ClientToServerConnectionData::Update([[maybe_unused]] AZ::TimeMs hostTimeMs)
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void ClientToServerConnectionData::Update(AZ::TimeMs hostTimeMs)
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{
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m_entityReplicationManager.ActivatePendingEntities();
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m_entityReplicationManager.SendUpdates(hostTimeMs);
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}
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}
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