Merge branch 'main' into mp_editor_pipeline
This commit is contained in:
@@ -761,16 +761,6 @@ namespace AzToolsFramework
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/// If the view pane was not registered with the ViewPaneOptions.isDeletable set to true, the view pane will be hidden instead.
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virtual void CloseViewPane(const char* /*paneName*/) {}
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/// Request generation of all level cubemaps.
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virtual void GenerateAllCubemaps() {}
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/// Regenerate cubemap for a particular entity.
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/// \param entityId ID of the entity that the cubemap is for
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/// \param cubemapOutputPath path to a image file to generate
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/// \param hideEntity Indicates whether the entity should be hidden during cubemap generation. Controls whether the entity's current cubemap output is baked into the new cubemap.
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virtual void GenerateCubemapForEntity(AZ::EntityId /*entityId*/, AZStd::string* /*cubemapOutputPath*/, bool /*hideEntity*/) {}
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virtual void GenerateCubemapWithIDForEntity(AZ::EntityId /*entityId*/, AZ::Uuid /*cubemapId*/, AZStd::string* /*cubemapOutputPath*/, bool /*hideEntity*/, bool /*hasCubemapId*/) {}
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//! Spawn asset browser for the appropriate asset types.
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virtual void BrowseForAssets(AssetBrowser::AssetSelectionModel& /*selection*/) = 0;
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-5
@@ -189,9 +189,6 @@ namespace AzToolsFramework
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SliceEditorEntityOwnershipServiceNotificationBus::Handler::BusConnect();
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EditorLegacyGameModeNotificationBus::Handler::BusConnect();
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m_entityVisibilityBoundsUnionSystem.Connect();
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}
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//=========================================================================
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@@ -199,8 +196,6 @@ namespace AzToolsFramework
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//=========================================================================
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void EditorEntityContextComponent::Deactivate()
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{
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m_entityVisibilityBoundsUnionSystem.Disconnect();
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EditorLegacyGameModeNotificationBus::Handler::BusDisconnect();
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SliceEditorEntityOwnershipServiceNotificationBus::Handler::BusDisconnect();
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@@ -189,8 +189,6 @@ namespace AzToolsFramework
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//! EditorEntityContextRequestBus::Events::AddRequiredComponents()
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AZ::ComponentTypeList m_requiredEditorComponentTypes;
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//! Edit time visibility management integrating entities with the IVisibilitySystem.
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AzFramework::EntityVisibilityBoundsUnionSystem m_entityVisibilityBoundsUnionSystem;
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bool m_isLegacySliceService;
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UndoSystem::UndoCacheInterface* m_undoCacheInterface = nullptr;
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+2
-2
@@ -85,14 +85,14 @@ namespace AzToolsFramework
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// if we're snapping, only increment current radians when we know
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// preSnapRadians is greater than the angleStep
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if (snapping)
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if (snapping && AZStd::abs(angleStepDegrees) > 0.0f)
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{
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actionInternal.m_current.m_preSnapRadians += rotationAngleRad * rotateSign;
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const float angleStepRad = AZ::DegToRad(angleStepDegrees);
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const float preSnapRotateSign = Sign(actionInternal.m_current.m_preSnapRadians);
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// if we move more than angleStep in a frame, make sure we catch up
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while (fabsf(actionInternal.m_current.m_preSnapRadians) >= angleStepRad)
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while (AZStd::abs(actionInternal.m_current.m_preSnapRadians) >= angleStepRad)
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{
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actionInternal.m_current.m_radians += angleStepRad * preSnapRotateSign;
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actionInternal.m_current.m_preSnapRadians -= angleStepRad * preSnapRotateSign;
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@@ -182,6 +182,22 @@ namespace AzToolsFramework
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instanceToParentUnder = prefabEditorEntityOwnershipInterface->GetRootPrefabInstance();
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parent = instanceToParentUnder->get().GetContainerEntityId();
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}
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//Detect whether this instantiation would produce a cyclical dependency
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auto relativePath = m_prefabLoaderInterface->GetRelativePathToProject(filePath);
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Prefab::TemplateId templateId = m_prefabSystemComponentInterface->GetTemplateIdFromFilePath(relativePath);
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// If the template isn't currently loaded, there's no way for it to be in the hierarchy so we just skip the check.
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if (templateId != Prefab::InvalidTemplateId && IsPrefabInInstanceAncestorHierarchy(templateId, instanceToParentUnder->get()))
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{
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return AZ::Failure(
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AZStd::string::format(
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"Instantiate Prefab operation aborted - Cyclical dependency detected\n(%s depends on %s).",
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relativePath.Native().c_str(),
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instanceToParentUnder->get().GetTemplateSourcePath().Native().c_str()
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)
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);
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}
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{
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// Initialize Undo Batch object
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@@ -192,7 +208,7 @@ namespace AzToolsFramework
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instanceToParentUnderDomBeforeCreate, instanceToParentUnder->get());
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// Instantiate the Prefab
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auto instanceToCreate = prefabEditorEntityOwnershipInterface->InstantiatePrefab(filePath, instanceToParentUnder);
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auto instanceToCreate = prefabEditorEntityOwnershipInterface->InstantiatePrefab(relativePath, instanceToParentUnder);
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if (!instanceToCreate)
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{
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@@ -242,6 +258,23 @@ namespace AzToolsFramework
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return AZ::Success();
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}
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bool PrefabPublicHandler::IsPrefabInInstanceAncestorHierarchy(TemplateId prefabTemplateId, InstanceOptionalConstReference instance)
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{
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InstanceOptionalConstReference currentInstance = instance;
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while (currentInstance.has_value())
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{
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if (currentInstance->get().GetTemplateId() == prefabTemplateId)
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{
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return true;
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}
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currentInstance = currentInstance->get().GetParentInstance();
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}
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return false;
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}
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void PrefabPublicHandler::CreateLink(
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const EntityList& topLevelEntities, Instance& sourceInstance, TemplateId targetTemplateId,
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UndoSystem::URSequencePoint* undoBatch, AZ::EntityId commonRootEntityId)
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@@ -106,6 +106,14 @@ namespace AzToolsFramework
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const AZStd::vector<AZ::EntityId>& entityIds, EntityList& inputEntityList, EntityList& topLevelEntities,
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AZ::EntityId& commonRootEntityId, InstanceOptionalReference& commonRootEntityOwningInstance);
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/* Detects whether an instance of prefabTemplateId is present in the hierarchy of ancestors of instance.
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*
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* \param prefabTemplateId The template id to test for
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* \param instance The instance whose ancestor hierarchy prefabTemplateId will be tested against.
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* \return true if an instance of the template of id prefabTemplateId could be found in the ancestor hierarchy of instance, false otherwise.
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*/
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bool IsPrefabInInstanceAncestorHierarchy(TemplateId prefabTemplateId, InstanceOptionalConstReference instance);
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static Instance* GetParentInstance(Instance* instance);
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static Instance* GetAncestorOfInstanceThatIsChildOfRoot(const Instance* ancestor, Instance* descendant);
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static void GenerateContainerEntityTransform(const EntityList& topLevelEntities, AZ::Vector3& translation, AZ::Quaternion& rotation);
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@@ -721,6 +721,8 @@ namespace AzToolsFramework
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TemplateId PrefabSystemComponent::GetTemplateIdFromFilePath(AZ::IO::PathView filePath) const
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{
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AZ_Assert(!filePath.IsAbsolute(), "Prefab - GetTemplateIdFromFilePath was passed an absolute path. Prefabs use paths relative to the project folder.");
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auto found = m_templateFilePathToIdMap.find(filePath);
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if (found != m_templateFilePathToIdMap.end())
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{
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+12
-5
@@ -25,6 +25,7 @@
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzFramework/API/ApplicationAPI.h>
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#include <AzFramework/Components/TransformComponent.h>
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#include <AzFramework/Visibility/EntityBoundsUnionBus.h>
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#include <AzToolsFramework/API/EntityCompositionRequestBus.h>
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#include <AzToolsFramework/API/EntityPropertyEditorRequestsBus.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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@@ -265,6 +266,13 @@ namespace AzToolsFramework
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AZ::TransformNotificationBus::Event(
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GetEntityId(), &TransformNotification::OnTransformChanged, localTM, worldTM);
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m_transformChangedEvent.Signal(localTM, worldTM);
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AzFramework::IEntityBoundsUnion* boundsUnion = AZ::Interface<AzFramework::IEntityBoundsUnion>::Get();
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if (boundsUnion != nullptr)
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{
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boundsUnion->OnTransformUpdated(GetEntity());
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}
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}
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}
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@@ -933,15 +941,14 @@ namespace AzToolsFramework
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{
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return nullptr;
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}
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AZ::Entity* pEntity = nullptr;
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EBUS_EVENT_RESULT(pEntity, AZ::ComponentApplicationBus, FindEntity, otherEntityId);
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if (!pEntity)
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AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(otherEntityId);
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if (!entity)
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{
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return nullptr;
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}
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return pEntity->FindComponent<TransformComponent>();
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return entity->FindComponent<TransformComponent>();
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}
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AZ::TransformInterface* TransformComponent::GetParent()
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+1
@@ -335,6 +335,7 @@ namespace AzToolsFramework
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m_gui->m_entityDetailsLabel->setObjectName("LabelEntityDetails");
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m_gui->m_entitySearchBox->setReadOnly(false);
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m_gui->m_entitySearchBox->setContextMenuPolicy(Qt::CustomContextMenu);
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m_gui->m_entitySearchBox->setClearButtonEnabled(true);
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AzQtComponents::LineEdit::applySearchStyle(m_gui->m_entitySearchBox);
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AzFramework::ApplicationRequests::Bus::BroadcastResult(
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+4
-4
@@ -68,6 +68,7 @@ namespace AzToolsFramework
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
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const AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(entityId);
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AzFramework::EntityDebugDisplayEventBus::Event(
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entityId, &AzFramework::EntityDebugDisplayEvents::DisplayEntityViewport,
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viewportInfo, debugDisplay);
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@@ -84,10 +85,9 @@ namespace AzToolsFramework
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if (ed_visibility_showAggregateEntityTransformedLocalBounds)
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{
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AZ::Transform worldFromLocal = AZ::Transform::CreateIdentity();
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AZ::TransformBus::EventResult(worldFromLocal, entityId, &AZ::TransformBus::Events::GetWorldTM);
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AZ::Transform worldFromLocal = entity->GetTransform()->GetWorldTM();
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if (const AZ::Aabb localAabb = AzFramework::CalculateEntityLocalBoundsUnion(entityId); localAabb.IsValid())
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if (const AZ::Aabb localAabb = AzFramework::CalculateEntityLocalBoundsUnion(entity); localAabb.IsValid())
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{
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const AZ::Aabb worldAabb = localAabb.GetTransformedAabb(worldFromLocal);
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debugDisplay.SetColor(AZ::Colors::Turquoise);
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@@ -97,7 +97,7 @@ namespace AzToolsFramework
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if (ed_visibility_showAggregateEntityWorldBounds)
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{
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if (const AZ::Aabb worldAabb = AzFramework::CalculateEntityWorldBoundsUnion(entityId); worldAabb.IsValid())
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if (const AZ::Aabb worldAabb = AzFramework::CalculateEntityWorldBoundsUnion(entity); worldAabb.IsValid())
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{
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debugDisplay.SetColor(AZ::Colors::Magenta);
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debugDisplay.DrawWireBox(worldAabb.GetMin(), worldAabb.GetMax());
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+4
-1
@@ -13,7 +13,9 @@
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#include "EditorSelectionUtil.h"
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#include <AzCore/Math/Aabb.h>
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#include <AzCore/Interface/Interface.h>
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#include <AzCore/Math/IntersectSegment.h>
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#include <AzCore/Component/ComponentApplicationBus.h>
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#include <AzFramework/Visibility/BoundsBus.h>
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#include <AzToolsFramework/API/ComponentEntitySelectionBus.h>
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#include <AzToolsFramework/Viewport/ViewportMessages.h>
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@@ -28,7 +30,8 @@ namespace AzToolsFramework
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{
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if (Centered(pivot))
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{
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if (const AZ::Aabb localBound = AzFramework::CalculateEntityLocalBoundsUnion(entityId);
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const AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(entityId);
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if (const AZ::Aabb localBound = AzFramework::CalculateEntityLocalBoundsUnion(entity);
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localBound.IsValid())
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{
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return localBound.GetCenter();
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@@ -62,8 +62,8 @@ namespace UnitTest
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SetupRowOfEntities(AZ::Vector3::CreateAxisX(-20.0f), AZ::Vector3::CreateAxisX(2.0f));
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// request the entity union bounds system to update
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AzFramework::EntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::EntityBoundsUnionRequestBus::Events::ProcessEntityBoundsUnionRequests);
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AzFramework::IEntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::IEntityBoundsUnionRequestBus::Events::ProcessEntityBoundsUnionRequests);
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// create default camera looking down the negative y-axis moved just back from the origin
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AzFramework::CameraState cameraState = AzFramework::CreateDefaultCamera(
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@@ -101,8 +101,8 @@ namespace UnitTest
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SetupRowOfEntities(AZ::Vector3::CreateAxisX(-20.0f), AZ::Vector3::CreateAxisX(2.0f));
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// request the entity union bounds system to update
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AzFramework::EntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::EntityBoundsUnionRequestBus::Events::ProcessEntityBoundsUnionRequests);
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AzFramework::IEntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::IEntityBoundsUnionRequestBus::Events::ProcessEntityBoundsUnionRequests);
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// create default camera looking down the negative x-axis moved along the x-axis and tilted slightly down
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AzFramework::CameraState cameraState = AzFramework::CreateDefaultCamera(
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@@ -143,15 +143,15 @@ namespace UnitTest
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SetupRowOfEntities(AZ::Vector3::CreateAxisX(-20.0f), AZ::Vector3::CreateAxisX(2.0f));
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// request the entity union bounds system to update
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AzFramework::EntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::EntityBoundsUnionRequestBus::Events::ProcessEntityBoundsUnionRequests);
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AzFramework::IEntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::IEntityBoundsUnionRequestBus::Events::ProcessEntityBoundsUnionRequests);
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const AZ::EntityId entityIdToMove = m_editorEntityIds[10];
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AZ::TransformBus::Event(
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entityIdToMove, &AZ::TransformBus::Events::SetWorldTranslation, AZ::Vector3::CreateAxisZ(100.0f));
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AzFramework::EntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::EntityBoundsUnionRequestBus::Events::ProcessEntityBoundsUnionRequests);
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AzFramework::IEntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::IEntityBoundsUnionRequestBus::Events::ProcessEntityBoundsUnionRequests);
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// create default camera looking down the negative y-axis moved just back from the origin
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AzFramework::CameraState cameraState = AzFramework::CreateDefaultCamera(
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@@ -241,8 +241,8 @@ namespace UnitTest
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{
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m_localAabb = localAabb;
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AzFramework::EntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::EntityBoundsUnionRequestBus::Events::RefreshEntityLocalBoundsUnion, GetEntityId());
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AzFramework::IEntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::IEntityBoundsUnionRequestBus::Events::RefreshEntityLocalBoundsUnion, GetEntityId());
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}
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TEST_F(EditorVisibilityFixture, UpdatedBoundsIntersectingFrustumAddsVisibleEntity)
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@@ -264,8 +264,8 @@ namespace UnitTest
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entityId, &AZ::TransformBus::Events::SetWorldTranslation, AZ::Vector3(40.0f, -3.0f, 20.0f));
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// request the entity union bounds system to update
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AzFramework::EntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::EntityBoundsUnionRequestBus::Events::ProcessEntityBoundsUnionRequests);
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AzFramework::IEntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::IEntityBoundsUnionRequestBus::Events::ProcessEntityBoundsUnionRequests);
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// create default camera looking down the positive x-axis moved to position offset from world origin
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AzFramework::CameraState cameraState = AzFramework::CreateDefaultCamera(
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@@ -288,8 +288,8 @@ namespace UnitTest
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testBoundComponent->ChangeBounds(AZ::Aabb::CreateFromMinMax(AZ::Vector3(-2.5f), AZ::Vector3(2.5f)));
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// perform an 'update' of the visibility system
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AzFramework::EntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::EntityBoundsUnionRequestBus::Events::ProcessEntityBoundsUnionRequests);
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AzFramework::IEntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::IEntityBoundsUnionRequestBus::Events::ProcessEntityBoundsUnionRequests);
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entityVisibilityQuery.UpdateVisibility(cameraState);
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Block a user