Added tests. Made network spawnable to serialize in binary

Signed-off-by: pereslav <pereslav@amazon.com>
This commit is contained in:
pereslav
2021-10-14 23:21:04 +01:00
parent fc72a1a327
commit b1a76feead
8 changed files with 256 additions and 4 deletions
@@ -110,7 +110,7 @@ namespace Multiplayer
auto serializer = [](AZStd::vector<uint8_t>& output, const ProcessedObjectStore& object) -> bool {
AZ::IO::ByteContainerStream stream(&output);
auto& asset = object.GetAsset();
return AZ::Utils::SaveObjectToStream(stream, AZ::DataStream::ST_JSON, &asset, asset.GetType());
return AZ::Utils::SaveObjectToStream(stream, AZ::DataStream::ST_BINARY, &asset, asset.GetType());
};
auto&& [object, networkSpawnable] =