Added tests. Made network spawnable to serialize in binary
Signed-off-by: pereslav <pereslav@amazon.com>
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@@ -110,7 +110,7 @@ namespace Multiplayer
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auto serializer = [](AZStd::vector<uint8_t>& output, const ProcessedObjectStore& object) -> bool {
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AZ::IO::ByteContainerStream stream(&output);
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auto& asset = object.GetAsset();
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return AZ::Utils::SaveObjectToStream(stream, AZ::DataStream::ST_JSON, &asset, asset.GetType());
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return AZ::Utils::SaveObjectToStream(stream, AZ::DataStream::ST_BINARY, &asset, asset.GetType());
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};
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auto&& [object, networkSpawnable] =
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