updated comments

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
This commit is contained in:
Guthrie Adams
2021-11-01 20:33:21 -05:00
parent 6d896beb4b
commit b14e0958ce
2 changed files with 16 additions and 10 deletions
@@ -659,8 +659,8 @@ namespace MaterialEditor
return false;
}
// We must also always load the material type data for a complete, ordered set of the
// groups and properties that will be needed for comparison and building the inspector
// We always need the absolute path for the material type and parent material to load source data and resolving
// relative paths when saving. This will convert and store them as absolute paths for use within the document.
if (!m_materialSourceData.m_parentMaterial.empty())
{
m_materialSourceData.m_parentMaterial =
@@ -672,6 +672,7 @@ namespace MaterialEditor
m_materialSourceData.m_materialType = AssetUtils::ResolvePathReference(m_absolutePath, m_materialSourceData.m_materialType);
}
// Load the material type source data which provides the layout and default values of all of the properties
auto materialTypeOutcome = MaterialUtils::LoadMaterialTypeSourceData(m_materialSourceData.m_materialType);
if (!materialTypeOutcome.IsSuccess())
{
@@ -688,7 +689,9 @@ namespace MaterialEditor
}
else if (AzFramework::StringFunc::Path::IsExtension(m_absolutePath.c_str(), MaterialTypeSourceData::Extension))
{
// Load the material type source data, which will be used for enumerating properties and building material source data
// A material document can be created or loaded from material or material type source data. If we are attempting to load
// material type source data then the material source data object can be created just by referencing the document path as the
// material type path.
auto materialTypeOutcome = MaterialUtils::LoadMaterialTypeSourceData(m_absolutePath);
if (!materialTypeOutcome.IsSuccess())
{
@@ -697,8 +700,7 @@ namespace MaterialEditor
}
m_materialTypeSourceData = materialTypeOutcome.GetValue();
// The document represents a material, not a material type.
// If the input data is a material type file we have to generate the material source data by referencing it.
// We are storing absolute paths in the loaded version of the source data so that the files can be resolved at all times.
m_materialSourceData.m_materialType = m_absolutePath;
m_materialSourceData.m_parentMaterial.clear();
}