first pass of changing transform to use float for scale internally rather than Vector3

This commit is contained in:
greerdv
2021-04-27 18:12:46 +01:00
parent 540f0dcd98
commit b113f09a71
76 changed files with 487 additions and 546 deletions
@@ -179,7 +179,7 @@ namespace UnitTest
AZ::Entity entity;
CreateSphere(
AZ::Transform::CreateTranslation(AZ::Vector3(-8.0f, -15.0f, 5.0f)) *
AZ::Transform::CreateScale(AZ::Vector3(5.0f)),
AZ::Transform::CreateUniformScale(5.0f),
0.25f, entity);
bool rayHit = false;
@@ -240,7 +240,7 @@ namespace UnitTest
AZ::Entity entity;
CreateSphere(
AZ::Transform::CreateTranslation(AZ::Vector3(100.0f, 200.0f, 300.0f)) *
AZ::Transform::CreateScale(AZ::Vector3(2.5f)),
AZ::Transform::CreateUniformScale(2.5f),
0.5f, entity);
AZ::Aabb aabb;
@@ -269,7 +269,7 @@ namespace UnitTest
TEST_F(SphereShapeTest, GetTransformAndLocalBounds2)
{
AZ::Entity entity;
AZ::Transform transformIn = AZ::Transform::CreateTranslation(AZ::Vector3(100.0f, 200.0f, 300.0f)) * AZ::Transform::CreateScale(AZ::Vector3(2.5f));
AZ::Transform transformIn = AZ::Transform::CreateTranslation(AZ::Vector3(100.0f, 200.0f, 300.0f)) * AZ::Transform::CreateUniformScale(2.5f);
CreateSphere(transformIn, 2.0f, entity);
AZ::Transform transformOut;
@@ -287,7 +287,7 @@ namespace UnitTest
AZ::Entity entity;
CreateSphere(
AZ::Transform::CreateTranslation(AZ::Vector3(-30.0f, -30.0f, 22.0f)) *
AZ::Transform::CreateScale(AZ::Vector3(2.0f)),
AZ::Transform::CreateUniformScale(2.0f),
1.2f, entity);
bool inside;
@@ -303,7 +303,7 @@ namespace UnitTest
AZ::Entity entity;
CreateSphere(
AZ::Transform::CreateTranslation(AZ::Vector3(-30.0f, -30.0f, 22.0f)) *
AZ::Transform::CreateScale(AZ::Vector3(1.5f)),
AZ::Transform::CreateUniformScale(1.5f),
1.6f, entity);
bool inside;
@@ -319,7 +319,7 @@ namespace UnitTest
AZ::Entity entity;
CreateSphere(
AZ::Transform::CreateTranslation(AZ::Vector3(19.0f, 34.0f, 37.0f)) *
AZ::Transform::CreateScale(AZ::Vector3(2.0f)),
AZ::Transform::CreateUniformScale(2.0f),
1.0f, entity);
float distance;
@@ -335,7 +335,7 @@ namespace UnitTest
AZ::Entity entity;
CreateSphere(
AZ::Transform::CreateTranslation(AZ::Vector3(19.0f, 34.0f, 37.0f)) *
AZ::Transform::CreateScale(AZ::Vector3(0.5f)),
AZ::Transform::CreateUniformScale(0.5f),
1.0f, entity);
float distance;