first pass of changing transform to use float for scale internally rather than Vector3
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@@ -188,7 +188,7 @@ namespace UnitTest
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AZ::Entity entity;
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AZ::Transform transformIn = AZ::Transform::CreateFromQuaternionAndTranslation(
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AZ::Quaternion(0.46f, 0.34f, 0.02f, 0.82f), AZ::Vector3(1.7f, -0.4f, 2.3f));
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transformIn.MultiplyByScale(AZ::Vector3(2.2f));
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transformIn.MultiplyByUniformScale(2.2f);
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const AZ::Vector3 nonUniformScale(0.8f, 0.6f, 1.3f);
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const float width = 0.7f;
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const float height = 1.3f;
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@@ -327,7 +327,7 @@ namespace UnitTest
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AZ::Entity entity;
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AZ::Transform transform = AZ::Transform::CreateFromQuaternionAndTranslation(
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AZ::Quaternion(0.64f, 0.16f, 0.68f, 0.32f), AZ::Vector3(0.4f, -2.3f, -0.9f));
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transform.MultiplyByScale(AZ::Vector3(1.3f));
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transform.MultiplyByUniformScale(1.3f);
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const AZ::Vector3 nonUniformScale(0.7f, 0.5f, 1.3f);
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const float width = 0.9f;
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const float height = 1.3f;
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@@ -384,7 +384,7 @@ namespace UnitTest
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AZ::Entity entity;
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CreateQuad(
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AZ::Transform::CreateTranslation(AZ::Vector3(100.0f, 200.0f, 300.0f)) *
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AZ::Transform::CreateScale(AZ::Vector3(2.5f)),
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AZ::Transform::CreateUniformScale(2.5f),
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1.0f, 2.0f, entity);
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AZ::Aabb aabb;
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@@ -425,7 +425,7 @@ namespace UnitTest
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AZ::Entity entity;
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AZ::Transform transform = AZ::Transform::CreateFromQuaternionAndTranslation(
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AZ::Quaternion(0.44f, 0.24f, 0.48f, 0.72f), AZ::Vector3(3.4f, 1.2f, -2.8f));
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transform.MultiplyByScale(AZ::Vector3(1.5f));
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transform.MultiplyByUniformScale(1.5f);
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const AZ::Vector3 nonUniformScale(1.2f, 1.1f, 0.8f);
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const float width = 1.2f;
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const float height = 1.7f;
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@@ -518,7 +518,7 @@ namespace UnitTest
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AZ::Entity entity;
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AZ::Transform transform = AZ::Transform::CreateFromQuaternionAndTranslation(
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AZ::Quaternion(0.24f, 0.72f, 0.44f, 0.48f), AZ::Vector3(2.7f, 2.3f, -1.8f));
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transform.MultiplyByScale(AZ::Vector3(1.2f));
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transform.MultiplyByUniformScale(1.2f);
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const AZ::Vector3 nonUniformScale(0.4f, 2.2f, 1.3f);
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const float width = 1.6f;
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const float height = 0.7f;
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@@ -546,7 +546,7 @@ namespace UnitTest
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AZ::Entity entity;
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AZ::Transform transform = AZ::Transform::CreateFromQuaternionAndTranslation(
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AZ::Quaternion(0.70f, 0.10f, 0.34f, 0.62f), AZ::Vector3(3.0f, -1.0f, 2.0f));
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transform.MultiplyByScale(AZ::Vector3(2.0f));
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transform.MultiplyByUniformScale(2.0f);
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const AZ::Vector3 nonUniformScale(2.4f, 1.3f, 1.8f);
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const float width = 0.8f;
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const float height = 1.4f;
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