first pass of changing transform to use float for scale internally rather than Vector3
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@@ -307,7 +307,7 @@ namespace UnitTest
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AZ::Entity entity;
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CreateDisk(
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AZ::Transform::CreateTranslation(AZ::Vector3(100.0f, 200.0f, 300.0f)) *
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AZ::Transform::CreateScale(AZ::Vector3(2.5f)),
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AZ::Transform::CreateUniformScale(2.5f),
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0.5f, entity);
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AZ::Aabb aabb;
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