first pass of changing transform to use float for scale internally rather than Vector3
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@@ -103,7 +103,6 @@ public:
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void StartScaling();
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void Scale(const Vec3& scale, int referenceCoordSys);
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void SetScale(const Vec3& scale, int referenceCoordSys);
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void FinishScaling(const Vec3& scale, int referenceCoordSys);
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//! Align objects in selection to surface normal
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void Align();
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//! Very special method to move contents of a voxel.
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