first pass of changing transform to use float for scale internally rather than Vector3

This commit is contained in:
greerdv
2021-04-27 18:12:46 +01:00
parent 540f0dcd98
commit b113f09a71
76 changed files with 487 additions and 546 deletions
@@ -103,7 +103,6 @@ public:
void StartScaling();
void Scale(const Vec3& scale, int referenceCoordSys);
void SetScale(const Vec3& scale, int referenceCoordSys);
void FinishScaling(const Vec3& scale, int referenceCoordSys);
//! Align objects in selection to surface normal
void Align();
//! Very special method to move contents of a voxel.