first pass of changing transform to use float for scale internally rather than Vector3

This commit is contained in:
greerdv
2021-04-27 18:12:46 +01:00
parent 540f0dcd98
commit b113f09a71
76 changed files with 487 additions and 546 deletions
@@ -1475,10 +1475,8 @@ namespace AzToolsFramework
// to avoid pushing them to the slice.
// Only scale is preserved on the root entity of a slice.
transformComponent->SetParent(AZ::EntityId());
AZ::Vector3 scale = transformComponent->GetLocalScale();
transformComponent->SetWorldTranslation(AZ::Vector3::CreateZero());
transformComponent->SetLocalRotation(AZ::Vector3::CreateZero());
transformComponent->SetLocalScale(scale);
}
}