first pass of changing transform to use float for scale internally rather than Vector3
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@@ -82,9 +82,7 @@ namespace AzToolsFramework
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m_uniformScaleManipulator->SetVisualOrientationOverride(
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QuaternionFromTransformNoScaling(localTransform));
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m_uniformScaleManipulator->SetLocalTransform(
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AZ::Transform::CreateTranslation(localTransform.GetTranslation()) *
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AZ::Transform::CreateScale(localTransform.GetScale()));
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m_uniformScaleManipulator->SetLocalOrientation(AZ::Quaternion::CreateIdentity());
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}
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void ScaleManipulators::SetLocalPositionImpl(const AZ::Vector3& localPosition)
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