first pass of changing transform to use float for scale internally rather than Vector3

This commit is contained in:
greerdv
2021-04-27 18:12:46 +01:00
parent 540f0dcd98
commit b113f09a71
76 changed files with 487 additions and 546 deletions
@@ -82,9 +82,7 @@ namespace AzToolsFramework
m_uniformScaleManipulator->SetVisualOrientationOverride(
QuaternionFromTransformNoScaling(localTransform));
m_uniformScaleManipulator->SetLocalTransform(
AZ::Transform::CreateTranslation(localTransform.GetTranslation()) *
AZ::Transform::CreateScale(localTransform.GetScale()));
m_uniformScaleManipulator->SetLocalOrientation(AZ::Quaternion::CreateIdentity());
}
void ScaleManipulators::SetLocalPositionImpl(const AZ::Vector3& localPosition)