The Build Time Stamp of ShaderAsset And (#5373)

* The Build Time Stamp of ShaderAsset And
ShaderVariantAsset Should Be Based On
GetTimeUTCMilliSecond()

GetTimeNowMicroseconds() is useful to measure time stamp differences.
GetTimeUTCMilliSecond() is for time stamps based on absolute clock/wall time.

* Updated DiffuseGlobalIllumination precompiled shaders

Co-authored-by: dmcdiar <dmcdiar@amazon.com>
Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com>
This commit is contained in:
galibzon
2021-11-12 13:51:07 -06:00
committed by GitHub
parent 520c2b52d4
commit b0dfe26232
50 changed files with 19 additions and 19 deletions
@@ -60,7 +60,7 @@ namespace AZ
}
}
AZStd::sys_time_t ShaderVariantAsset::GetBuildTimestamp() const
AZ::u64 ShaderVariantAsset::GetBuildTimestamp() const
{
return m_buildTimestamp;
}