Move files to AzFramework/Test and AzToolsFramework/Test accordingly
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Math/Uuid.h>
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <AzCore/std/string/string.h>
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#include <AzCore/IO/SystemFile.h>
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#include <AzCore/UnitTest/TestTypes.h>
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#include <AzToolsFramework/SQLite/SQLiteConnection.h>
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namespace UnitTest
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{
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using namespace AzToolsFramework;
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static int s_numTablesToCreate = 100;
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// we'll do about as much as we can get away with for about a second with most modern CPU
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static int s_numTrialsToPerform = 10500;
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class SQLiteTest
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: public AllocatorsFixture
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{
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public:
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SQLiteTest()
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: AllocatorsFixture()
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{
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}
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~SQLiteTest() = default;
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void SetUp() override
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{
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AllocatorsFixture::SetUp();
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m_database.reset(aznew SQLite::Connection());
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m_randomDatabaseFileName = AZStd::string::format("%s_temp.sqlite", AZ::Uuid::CreateRandom().ToString<AZStd::string>().c_str());
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m_database->Open(m_randomDatabaseFileName.c_str(), false);
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}
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void TearDown() override
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{
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m_database->Close();
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m_database.reset();
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AZ::IO::SystemFile::Delete(m_randomDatabaseFileName.c_str());
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m_randomDatabaseFileName.set_capacity(0);
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AllocatorsFixture::TearDown();
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}
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AZStd::string m_randomDatabaseFileName;
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AZStd::unique_ptr<SQLite::Connection> m_database;
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};
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TEST_F(SQLiteTest, DoesTableExist_BadInputs_ShouldAssert)
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{
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ASSERT_TRUE(m_database->IsOpen());
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// basic tests, bad input:
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AZ_TEST_START_TRACE_SUPPRESSION;
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EXPECT_FALSE(m_database->DoesTableExist(""));
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AZ_TEST_STOP_TRACE_SUPPRESSION(1);
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AZ_TEST_START_TRACE_SUPPRESSION;
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EXPECT_FALSE(m_database->DoesTableExist(nullptr));
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AZ_TEST_STOP_TRACE_SUPPRESSION(1);
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}
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// DoesTableExist had an off-by-one error in its string. It would not always crash.
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// This just stress tests that function (which also tests statement creation and destruction) to ensure
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// that if there is a problem with failing creation of functions, we don't crash.
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TEST_F(SQLiteTest, DoesTableExist_BasicFuzzTest_BadTableNames_ShouldNotAssert_ShouldReturnFalse)
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{
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ASSERT_TRUE(m_database->IsOpen());
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// now make up some random table names and try them out - none should exist.
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AZStd::string randomJunkTableName;
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randomJunkTableName.resize(16, '\0');
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for (int trialNumber = 0; trialNumber < s_numTrialsToPerform; ++trialNumber)
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{
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for (int randomChar = 0; randomChar < 16; ++randomChar)
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{
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// note that this also puts characters AFTER the null, if a null appears in the mddle.
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// so that if there are off by one errors they could include cruft afterwards.
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randomJunkTableName[randomChar] = (char)(rand() % 256); // this will trigger invalid UTF8 decoding too
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}
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randomJunkTableName[0] = 'a'; // just to make sure we don't retry the null case.
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EXPECT_FALSE(m_database->DoesTableExist(randomJunkTableName.c_str()));
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}
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}
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// this makes sure that repeated calls to DoesTableExist does not cause some crazy assertion or failure
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// if code is incorrect, it might, because DoesTableExists tends to create and destroy temporary statments.
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// as a coincidence, this also serves as somewhat of a stress test for all the other parts of the database
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// since this tests both creation of statements, execution of them, and retiring / cleaning the memory / freeing them
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TEST_F(SQLiteTest, DoesTableExist_BasicStressTest_GoodTableNames_ShouldNotAssert_ShouldReturnTrue)
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{
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// --- SETUP PHASE ----
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ASSERT_TRUE(m_database->IsOpen());
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// outside scope to improve reuse memory performance.
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AZStd::string randomValidTableName;
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AZStd::string createDatabaseTableStatement;
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for (int tableToCreate = 0; tableToCreate < s_numTablesToCreate; ++tableToCreate)
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{
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randomValidTableName = AZStd::string::format("testtable_%i", tableToCreate);
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createDatabaseTableStatement = AZStd::string::format(
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"CREATE TABLE IF NOT EXISTS %s( "
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" rowID INTEGER PRIMARY KEY, "
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" version INTEGER NOT NULL);", randomValidTableName.c_str());
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m_database->AddStatement(randomValidTableName, createDatabaseTableStatement);
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EXPECT_TRUE(m_database->ExecuteOneOffStatement(randomValidTableName.c_str()));
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m_database->RemoveStatement(randomValidTableName.c_str());
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}
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// --- TEST PHASE ----
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for (int trialNumber = 0; trialNumber < s_numTrialsToPerform; ++trialNumber)
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{
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randomValidTableName = AZStd::string::format("testtable_%i", rand() % s_numTablesToCreate);
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EXPECT_TRUE(m_database->DoesTableExist(randomValidTableName.c_str()));
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}
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}
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}
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