Move files to AzFramework/Test and AzToolsFramework/Test accordingly
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/std/typetraits/alignment_of.h>
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#include <AzCore/std/typetraits/aligned_storage.h>
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#include <AzFramework/Application/Application.h>
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#include <AzCore/UserSettings/UserSettingsComponent.h>
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#include <AzCore/IO/SystemFile.h>
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#include <AzCore/UnitTest/TestTypes.h>
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namespace AZ
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{
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class Entity;
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}
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namespace UnitTest
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{
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/**
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* Test fixture that starts up an AzFramework::Application.
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*/
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class FrameworkApplicationFixture
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: public ::testing::Test
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{
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protected:
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// HACK: Special Application that excludes UserSettingsComponent.
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// For some reason unit tests for different branches will read/write the same UserSettings.xml file,
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// but those tests may have different versions of serialization code for writing UserSettings.xml, thus
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// causing version conflicts. Ideally unit tests should not interact with physical files on disk, after
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// we fix this problem NoUserSettingsApplication should be removed, and we can use AzFramework::Application directly.
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class NoUserSettingsApplication
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: public AzFramework::Application
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{
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AZ::ComponentTypeList GetRequiredSystemComponents() const override
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{
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AZ::ComponentTypeList components = AzFramework::Application::GetRequiredSystemComponents();
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AZ::ComponentTypeList::iterator componentItr = AZStd::find(components.begin(), components.end(), azrtti_typeid<AZ::UserSettingsComponent>());
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if (componentItr != components.end())
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{
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components.erase(componentItr);
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}
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return components;
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}
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};
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void SetUp() override
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{
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m_appDescriptor.m_allocationRecords = true;
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m_appDescriptor.m_allocationRecordsSaveNames = true;
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m_appDescriptor.m_recordingMode = AZ::Debug::AllocationRecords::Mode::RECORD_FULL;
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m_application = new (AZStd::addressof(m_applicationBuffer)) NoUserSettingsApplication();
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m_application->Start(m_appDescriptor, m_appStartupParams);
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}
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void TearDown() override
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{
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m_application->~Application();
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m_application = nullptr;
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// Reset so next test can assume blank slate.
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m_appStartupParams = AzFramework::Application::StartupParameters();
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m_appDescriptor = AzFramework::Application::Descriptor();
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}
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// Customize the descriptor before SetUp() to affect the application's startup.
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AzFramework::Application::Descriptor m_appDescriptor;
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// Customize the startup params before SetUp() to affect the application's startup.
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AzFramework::Application::StartupParameters m_appStartupParams;
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// Can't store on the stack because the object must be properly destroyed on shutdown.
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// Can't use unique_ptr yet because the allocators aren't up yet.
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AZStd::aligned_storage<sizeof(NoUserSettingsApplication), AZStd::alignment_of<NoUserSettingsApplication>::value>::type m_applicationBuffer;
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AzFramework::Application* m_application;
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};
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}
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