Fix: Tube spline
Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com>
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T.J. McGrath-Daly
parent
ce709b99d0
commit
aefe1aa8b9
@@ -124,8 +124,14 @@ namespace LmbrCentral
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void TubeShapeDebugDisplayComponent::GenerateVertices()
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{
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if (!m_spline)
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{
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AZ_Error("TubeShapeComponent", false, "A TubeShape must have a Spline to work");
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return;
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}
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const AZ::u32 endSegments = m_spline->IsClosed() ? 0 : m_tubeShapeMeshConfig.m_endSegments;
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GenerateTubeMesh(
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m_spline, m_radiusAttribute, m_radius, m_tubeShapeMeshConfig.m_endSegments,
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m_spline, m_radiusAttribute, m_radius, endSegments,
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m_tubeShapeMeshConfig.m_sides, m_tubeShapeMesh.m_vertexBuffer,
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m_tubeShapeMesh.m_indexBuffer, m_tubeShapeMesh.m_lineBuffer);
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}
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