Got PassBuilder shader dependency working and removed critical flag from shader builder
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
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@@ -121,7 +121,7 @@ namespace AZ
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// Load shader and srg
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const char* ShaderPath = "shader/decomposemsimage.azshader";
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m_decomposeShader = LoadShader(ShaderPath);
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m_decomposeShader = LoadCriticalShader(ShaderPath);
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if (m_decomposeShader == nullptr)
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{
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