Got PassBuilder shader dependency working and removed critical flag from shader builder

Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
This commit is contained in:
antonmic
2021-08-10 23:07:23 -07:00
parent 4beb66c9ca
commit adf7a34ef5
20 changed files with 103 additions and 98 deletions
@@ -121,7 +121,7 @@ namespace AZ
// Load shader and srg
const char* ShaderPath = "shader/decomposemsimage.azshader";
m_decomposeShader = LoadShader(ShaderPath);
m_decomposeShader = LoadCriticalShader(ShaderPath);
if (m_decomposeShader == nullptr)
{