Got PassBuilder shader dependency working and removed critical flag from shader builder
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
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@@ -487,7 +487,7 @@ namespace AZ
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RHI::DrawListTag& drawListTag)
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{
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// load shader
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shader = RPI::LoadShader(filePath);
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shader = RPI::LoadCriticalShader(filePath);
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AZ_Error("ReflectionProbeFeatureProcessor", shader, "Failed to find asset for shader [%s]", filePath);
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// store drawlist tag
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