Got PassBuilder shader dependency working and removed critical flag from shader builder
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
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@@ -42,7 +42,7 @@ namespace AZ
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// load shader
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// Note: the shader may not be available on all platforms
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AZStd::string shaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRelocation.azshader";
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m_shader = RPI::LoadShader(shaderFilePath);
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m_shader = RPI::LoadCriticalShader(shaderFilePath);
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if (m_shader == nullptr)
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{
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return;
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