Got PassBuilder shader dependency working and removed critical flag from shader builder
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
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@@ -1385,9 +1385,9 @@ namespace AZ
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const char* litObjectShaderFilePath = "Shaders/auxgeom/auxgeomobjectlit.azshader";
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// constant color shader
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m_unlitShader = RPI::LoadShader(unlitObjectShaderFilePath);
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m_unlitShader = RPI::LoadCriticalShader(unlitObjectShaderFilePath);
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// direction light shader
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m_litShader = RPI::LoadShader(litObjectShaderFilePath);
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m_litShader = RPI::LoadCriticalShader(litObjectShaderFilePath);
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if (m_unlitShader.get() == nullptr || m_litShader == nullptr)
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{
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