Got PassBuilder shader dependency working and removed critical flag from shader builder

Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
This commit is contained in:
antonmic
2021-08-10 23:07:23 -07:00
parent 4beb66c9ca
commit adf7a34ef5
20 changed files with 103 additions and 98 deletions
@@ -1385,9 +1385,9 @@ namespace AZ
const char* litObjectShaderFilePath = "Shaders/auxgeom/auxgeomobjectlit.azshader";
// constant color shader
m_unlitShader = RPI::LoadShader(unlitObjectShaderFilePath);
m_unlitShader = RPI::LoadCriticalShader(unlitObjectShaderFilePath);
// direction light shader
m_litShader = RPI::LoadShader(litObjectShaderFilePath);
m_litShader = RPI::LoadCriticalShader(litObjectShaderFilePath);
if (m_unlitShader.get() == nullptr || m_litShader == nullptr)
{