Got PassBuilder shader dependency working and removed critical flag from shader builder
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
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@@ -322,7 +322,7 @@ namespace AZ
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{
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const char* auxGeomWorldShaderFilePath = "Shaders/auxgeom/auxgeomworld.azshader";
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m_shader = RPI::LoadShader(auxGeomWorldShaderFilePath);
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m_shader = RPI::LoadCriticalShader(auxGeomWorldShaderFilePath);
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if (!m_shader)
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{
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AZ_Error("DynamicPrimitiveProcessor", false, "Failed to get shader");
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