Got PassBuilder shader dependency working and removed critical flag from shader builder

Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
This commit is contained in:
antonmic
2021-08-10 23:07:23 -07:00
parent 4beb66c9ca
commit adf7a34ef5
20 changed files with 103 additions and 98 deletions
@@ -322,7 +322,7 @@ namespace AZ
{
const char* auxGeomWorldShaderFilePath = "Shaders/auxgeom/auxgeomworld.azshader";
m_shader = RPI::LoadShader(auxGeomWorldShaderFilePath);
m_shader = RPI::LoadCriticalShader(auxGeomWorldShaderFilePath);
if (!m_shader)
{
AZ_Error("DynamicPrimitiveProcessor", false, "Failed to get shader");