Moved toggle pivot to lower in the context menu, converted all context menu additions to use a singular mechanism (#1209)

This commit is contained in:
Terry Michaels
2021-06-09 22:37:28 -05:00
committed by GitHub
parent ac8ee00aff
commit adf6d93a06
19 changed files with 79 additions and 40 deletions
+5 -4
View File
@@ -49,6 +49,7 @@
// AzToolsFramework
#include <AzToolsFramework/API/ComponentEntityObjectBus.h>
#include <AzToolsFramework/API/ComponentEntitySelectionBus.h>
#include <AzToolsFramework/Editor/EditorContextMenuBus.h>
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
@@ -112,20 +113,20 @@ static const char TextCantCreateCameraNoLevel[] = "Cannot create camera when no
class EditorEntityNotifications
: public AzToolsFramework::EditorEntityContextNotificationBus::Handler
, public AzToolsFramework::EditorEvents::Bus::Handler
, public AzToolsFramework::EditorContextMenuBus::Handler
{
public:
EditorEntityNotifications(CRenderViewport& renderViewport)
: m_renderViewport(renderViewport)
{
AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusConnect();
AzToolsFramework::EditorEvents::Bus::Handler::BusConnect();
AzToolsFramework::EditorContextMenuBus::Handler::BusConnect();
}
~EditorEntityNotifications() override
{
AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusDisconnect();
AzToolsFramework::EditorEvents::Bus::Handler::BusDisconnect();
AzToolsFramework::EditorContextMenuBus::Handler::BusDisconnect();
}
// AzToolsFramework::EditorEntityContextNotificationBus
@@ -138,7 +139,7 @@ public:
m_renderViewport.OnStopPlayInEditor();
}
// AzToolsFramework::EditorEvents::Bus
// AzToolsFramework::EditorContextMenu::Bus
void PopulateEditorGlobalContextMenu(QMenu* menu, const AZ::Vector2& point, int flags) override
{
m_renderViewport.PopulateEditorGlobalContextMenu(menu, point, flags);
+1 -1
View File
@@ -179,7 +179,7 @@ public:
virtual void OnStartPlayInEditor();
virtual void OnStopPlayInEditor();
// AzToolsFramework::EditorEvents::Bus (handler moved to cpp to resolve link issues in unity builds)
// AzToolsFramework::EditorContextMenu::Bus (handler moved to cpp to resolve link issues in unity builds)
// We use this to determine when the viewport context menu is being displayed so we can exit move mode
void PopulateEditorGlobalContextMenu(QMenu* /*menu*/, const AZ::Vector2& /*point*/, int /*flags*/);