Moved toggle pivot to lower in the context menu, converted all context menu additions to use a singular mechanism (#1209)
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@@ -49,6 +49,7 @@
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// AzToolsFramework
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#include <AzToolsFramework/API/ComponentEntityObjectBus.h>
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#include <AzToolsFramework/API/ComponentEntitySelectionBus.h>
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#include <AzToolsFramework/Editor/EditorContextMenuBus.h>
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#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
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#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
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#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
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@@ -112,20 +113,20 @@ static const char TextCantCreateCameraNoLevel[] = "Cannot create camera when no
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class EditorEntityNotifications
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: public AzToolsFramework::EditorEntityContextNotificationBus::Handler
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, public AzToolsFramework::EditorEvents::Bus::Handler
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, public AzToolsFramework::EditorContextMenuBus::Handler
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{
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public:
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EditorEntityNotifications(CRenderViewport& renderViewport)
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: m_renderViewport(renderViewport)
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{
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AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusConnect();
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AzToolsFramework::EditorEvents::Bus::Handler::BusConnect();
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AzToolsFramework::EditorContextMenuBus::Handler::BusConnect();
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}
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~EditorEntityNotifications() override
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{
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AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusDisconnect();
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AzToolsFramework::EditorEvents::Bus::Handler::BusDisconnect();
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AzToolsFramework::EditorContextMenuBus::Handler::BusDisconnect();
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}
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// AzToolsFramework::EditorEntityContextNotificationBus
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@@ -138,7 +139,7 @@ public:
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m_renderViewport.OnStopPlayInEditor();
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}
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// AzToolsFramework::EditorEvents::Bus
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// AzToolsFramework::EditorContextMenu::Bus
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void PopulateEditorGlobalContextMenu(QMenu* menu, const AZ::Vector2& point, int flags) override
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{
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m_renderViewport.PopulateEditorGlobalContextMenu(menu, point, flags);
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@@ -179,7 +179,7 @@ public:
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virtual void OnStartPlayInEditor();
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virtual void OnStopPlayInEditor();
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// AzToolsFramework::EditorEvents::Bus (handler moved to cpp to resolve link issues in unity builds)
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// AzToolsFramework::EditorContextMenu::Bus (handler moved to cpp to resolve link issues in unity builds)
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// We use this to determine when the viewport context menu is being displayed so we can exit move mode
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void PopulateEditorGlobalContextMenu(QMenu* /*menu*/, const AZ::Vector2& /*point*/, int /*flags*/);
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