add new enter_exit_game_mode_take_screenshot() shared function

Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
This commit is contained in:
jromnoa
2021-12-06 16:05:55 -08:00
parent 97cd722ac1
commit ad3148ece5
4 changed files with 39 additions and 63 deletions
@@ -56,8 +56,7 @@ class TestHelper:
general.idle_wait_frames(200)
@staticmethod
def enter_game_mode(msgtuple_success_fail : Tuple[str, str]):
# type: (tuple) -> None
def enter_game_mode(msgtuple_success_fail: Tuple[str, str]) -> None:
"""
:param msgtuple_success_fail: The tuple with the expected/unexpected messages for entering game mode.
@@ -70,8 +69,7 @@ class TestHelper:
Report.critical_result(msgtuple_success_fail, general.is_in_game_mode())
@staticmethod
def multiplayer_enter_game_mode(msgtuple_success_fail : Tuple[str, str], sv_default_player_spawn_asset : str):
# type: (tuple) -> None
def multiplayer_enter_game_mode(msgtuple_success_fail: Tuple[str, str], sv_default_player_spawn_asset: str) -> None:
"""
:param msgtuple_success_fail: The tuple with the expected/unexpected messages for entering game mode.
:param sv_default_player_spawn_asset: The path to the network player prefab that will be automatically spawned upon entering gamemode. The engine default is "prefabs/player.network.spawnable"