add new enter_exit_game_mode_take_screenshot() shared function
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
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+2
-4
@@ -56,8 +56,7 @@ class TestHelper:
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general.idle_wait_frames(200)
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@staticmethod
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def enter_game_mode(msgtuple_success_fail : Tuple[str, str]):
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# type: (tuple) -> None
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def enter_game_mode(msgtuple_success_fail: Tuple[str, str]) -> None:
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"""
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:param msgtuple_success_fail: The tuple with the expected/unexpected messages for entering game mode.
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@@ -70,8 +69,7 @@ class TestHelper:
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Report.critical_result(msgtuple_success_fail, general.is_in_game_mode())
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@staticmethod
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def multiplayer_enter_game_mode(msgtuple_success_fail : Tuple[str, str], sv_default_player_spawn_asset : str):
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# type: (tuple) -> None
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def multiplayer_enter_game_mode(msgtuple_success_fail: Tuple[str, str], sv_default_player_spawn_asset: str) -> None:
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"""
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:param msgtuple_success_fail: The tuple with the expected/unexpected messages for entering game mode.
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:param sv_default_player_spawn_asset: The path to the network player prefab that will be automatically spawned upon entering gamemode. The engine default is "prefabs/player.network.spawnable"
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