add new enter_exit_game_mode_take_screenshot() shared function
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
This commit is contained in:
+7
-27
@@ -79,8 +79,8 @@ def AtomGPU_LightComponent_AreaLightScreenshotsMatchGoldenImages():
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from editor_python_test_tools.utils import Report, Tracer, TestHelper
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from Atom.atom_utils.atom_constants import AtomComponentProperties, LIGHT_TYPES
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from Atom.atom_utils.atom_component_helper import initial_viewport_setup, create_basic_atom_rendering_scene
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from Atom.atom_utils.screenshot_utils import ScreenshotHelper
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from Atom.atom_utils.atom_component_helper import (
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initial_viewport_setup, create_basic_atom_rendering_scene, enter_exit_game_mode_take_screenshot)
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DEGREE_RADIAN_FACTOR = 0.0174533
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@@ -129,11 +129,7 @@ def AtomGPU_LightComponent_AreaLightScreenshotsMatchGoldenImages():
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AtomComponentProperties.light('Color')) == light_component_color_value)
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# 5. Enter game mode and take a screenshot then exit game mode.
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TestHelper.enter_game_mode(Tests.enter_game_mode)
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TestHelper.wait_for_condition(function=lambda: general.is_in_game_mode(), timeout_in_seconds=4.0)
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ScreenshotHelper(general.idle_wait_frames).capture_screenshot_blocking("AreaLight_1.ppm")
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TestHelper.exit_game_mode(Tests.exit_game_mode)
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TestHelper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=4.0)
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enter_exit_game_mode_take_screenshot("AreaLight_1.ppm", Tests.enter_game_mode, Tests.exit_game_mode)
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# 6. Set the Intensity property of the Light component to 0.0.
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light_component.set_component_property_value(AtomComponentProperties.light('Intensity'), 0.0)
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@@ -148,11 +144,7 @@ def AtomGPU_LightComponent_AreaLightScreenshotsMatchGoldenImages():
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light_component.get_component_property_value(AtomComponentProperties.light('Attenuation Radius Mode')) == 1)
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# 8. Enter game mode and take a screenshot then exit game mode.
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TestHelper.enter_game_mode(Tests.enter_game_mode)
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TestHelper.wait_for_condition(function=lambda: general.is_in_game_mode(), timeout_in_seconds=4.0)
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ScreenshotHelper(general.idle_wait_frames).capture_screenshot_blocking("AreaLight_2.ppm")
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TestHelper.exit_game_mode(Tests.exit_game_mode)
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TestHelper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=4.0)
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enter_exit_game_mode_take_screenshot("AreaLight_2.ppm", Tests.enter_game_mode, Tests.exit_game_mode)
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# 9. Set the Intensity property of the Light component to 1000.0
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light_component.set_component_property_value(AtomComponentProperties.light('Intensity'), 1000.0)
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@@ -161,11 +153,7 @@ def AtomGPU_LightComponent_AreaLightScreenshotsMatchGoldenImages():
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light_component.get_component_property_value(AtomComponentProperties.light('Intensity')) == 1000.0)
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# 10. Enter game mode and take a screenshot then exit game mode.
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TestHelper.enter_game_mode(Tests.enter_game_mode)
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TestHelper.wait_for_condition(function=lambda: general.is_in_game_mode(), timeout_in_seconds=4.0)
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ScreenshotHelper(general.idle_wait_frames).capture_screenshot_blocking("AreaLight_3.ppm")
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TestHelper.exit_game_mode(Tests.exit_game_mode)
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TestHelper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=4.0)
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enter_exit_game_mode_take_screenshot("AreaLight_3.ppm", Tests.enter_game_mode, Tests.exit_game_mode)
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# 11. Set the Light type property to Spot (disk) for the Light component &
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# rotate DEGREE_RADIAN_FACTOR * 90 degrees.
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@@ -179,11 +167,7 @@ def AtomGPU_LightComponent_AreaLightScreenshotsMatchGoldenImages():
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AtomComponentProperties.light('Light type')) == LIGHT_TYPES['spot_disk'])
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# 12. Enter game mode and take a screenshot then exit game mode.
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TestHelper.enter_game_mode(Tests.enter_game_mode)
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TestHelper.wait_for_condition(function=lambda: general.is_in_game_mode(), timeout_in_seconds=4.0)
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ScreenshotHelper(general.idle_wait_frames).capture_screenshot_blocking("AreaLight_4.ppm")
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TestHelper.exit_game_mode(Tests.exit_game_mode)
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TestHelper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=4.0)
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enter_exit_game_mode_take_screenshot("AreaLight_4.ppm", Tests.enter_game_mode, Tests.exit_game_mode)
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# 13. Set the Light type property to Point (sphere) instead of Spot (disk) for the Light component.
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light_component.set_component_property_value(
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@@ -194,11 +178,7 @@ def AtomGPU_LightComponent_AreaLightScreenshotsMatchGoldenImages():
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AtomComponentProperties.light('Light type')) == LIGHT_TYPES['sphere'])
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# 14. Enter game mode and take a screenshot then exit game mode.
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TestHelper.enter_game_mode(Tests.enter_game_mode)
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TestHelper.wait_for_condition(function=lambda: general.is_in_game_mode(), timeout_in_seconds=4.0)
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ScreenshotHelper(general.idle_wait_frames).capture_screenshot_blocking("AreaLight_4.ppm")
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TestHelper.exit_game_mode(Tests.exit_game_mode)
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TestHelper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=4.0)
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enter_exit_game_mode_take_screenshot("AreaLight_5.ppm", Tests.enter_game_mode, Tests.exit_game_mode)
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# 15. Delete the Area Light entity.
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area_light_entity.delete()
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