diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR.materialtype b/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR.materialtype index ff0c4c59da..c635f94d56 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR.materialtype +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR.materialtype @@ -1015,7 +1015,7 @@ { "id": "pdo", "displayName": "Pixel Depth Offset", - "description": "Whether to enable the pixel depth offset feature.", + "description": "Enable PDO to offset the original pixel depths. This will affect any shaders using depth, for example, when receiving shadows.", "type": "Bool", "defaultValue": false, "connection": { diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR.materialtype b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR.materialtype index c07eac3d47..d9a21e7662 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR.materialtype +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR.materialtype @@ -417,7 +417,7 @@ { "id": "pdo", "displayName": "Pixel Depth Offset", - "description": "Whether to enable the pixel depth offset feature.", + "description": "Enable PDO to offset the original pixel depths. This will affect any shaders using depth, for example, when receiving shadows.", "type": "Bool", "defaultValue": false, "connection": { diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR.materialtype b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR.materialtype index 2d94f66edf..fd2c74dae0 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR.materialtype +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR.materialtype @@ -956,7 +956,7 @@ { "id": "pdo", "displayName": "Pixel Depth Offset", - "description": "Whether to enable the pixel depth offset feature.", + "description": "Enable PDO to offset the original pixel depths. This will affect any shaders using depth, for example, when receiving shadows.", "type": "Bool", "defaultValue": false, "connection": {