[development] removed CryLibrary (#5474)
* [redcode_crylibrary] replaced CrySystem loading in launcher and editor with new custom wrapper that uses AZ::DynamicModuleHandle Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com> * [redcode_crylibrary] removed all remaining references to CryLibrary Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com> * [redcode_crylibrary] migrate CrySystem loading to use AZ::DynamicModuleHandle directly instead Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com> * [redcode_crylibrary] clean up of CrySystemModuleHandle and old CrySystem module [un]init functions Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com> * [redcode_crylibrary] added trailing newline to DllMain.cpp in CrySystem Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com>
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@@ -85,10 +85,6 @@ class CWatchdogThread;
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#endif
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#if defined(LINUX)
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#include "CryLibrary.h"
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#endif
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#ifdef WIN32
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using WIN_HMODULE = void*;
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#else
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@@ -226,7 +222,6 @@ public:
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void Quit() override;
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bool IsQuitting() const override;
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void ShutdownFileSystem(); // used to cleanup any file resources, such as cache handle.
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void SetAffinity();
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const char* GetUserName() override;
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int GetApplicationInstance() override;
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int GetApplicationLogInstance(const char* logFilePath) override;
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