Merge branch 'development' into cmake/warn_virtual

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-09-07 08:26:37 -07:00
1829 changed files with 8816 additions and 19153 deletions
@@ -628,7 +628,7 @@ int AZ::Intersect::IntersectRayCappedCylinder(
int AZ::Intersect::IntersectRayCone(
const Vector3& rayOrigin, const Vector3& rayDir,
const Vector3& coneApex, const Vector3& coneDir, float coneHeight,
float coneBaseRaidus, float& t1, float& t2)
float coneBaseRadius, float& t1, float& t2)
{
// Q = rayOrgin, A = coneApex
Vector3 AQ = rayOrigin - coneApex;
@@ -646,7 +646,7 @@ int AZ::Intersect::IntersectRayCone(
return 0;
}
float r2 = coneBaseRaidus * coneBaseRaidus;
float r2 = coneBaseRadius * coneBaseRadius;
float h2 = coneHeight * coneHeight;
float m2 = m * m;
@@ -240,7 +240,7 @@ namespace AZ
//! @return The number of intersecting points.
int IntersectRayCone(
const Vector3& rayOrigin, const Vector3& rayDir,
const Vector3& coneApex, const Vector3& coneDir, float coneHeight, float coneBaseRaidus,
const Vector3& coneApex, const Vector3& coneDir, float coneHeight, float coneBaseRadius,
float& t1, float& t2);
//! Test intersection between a ray and a plane in 3D.