Removed OBBs from Actor including the node infos

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
This commit is contained in:
Benjamin Jillich
2021-08-03 17:04:26 +02:00
parent f9d5a4a93b
commit aab8ab9706
6 changed files with 6 additions and 191 deletions
@@ -84,7 +84,7 @@ namespace EMotionFX
// Without this call, the bind pose does not know about newly added
// morph target (mMorphWeights.GetLength() == 0)
m_actor->ResizeTransformData();
m_actor->PostCreateInit(/*makeGeomLodsCompatibleWithSkeletalLODs=*/false, /*generateOBBs=*/false, /*convertUnitType=*/false);
m_actor->PostCreateInit(/*makeGeomLodsCompatibleWithSkeletalLODs=*/false, /*convertUnitType=*/false);
m_animGraph = AZStd::make_unique<AnimGraph>();