Removed OBBs from Actor including the node infos
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
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@@ -84,7 +84,7 @@ namespace EMotionFX
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// Without this call, the bind pose does not know about newly added
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// morph target (mMorphWeights.GetLength() == 0)
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m_actor->ResizeTransformData();
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m_actor->PostCreateInit(/*makeGeomLodsCompatibleWithSkeletalLODs=*/false, /*generateOBBs=*/false, /*convertUnitType=*/false);
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m_actor->PostCreateInit(/*makeGeomLodsCompatibleWithSkeletalLODs=*/false, /*convertUnitType=*/false);
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m_animGraph = AZStd::make_unique<AnimGraph>();
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