Removed OBBs from Actor including the node infos

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
This commit is contained in:
Benjamin Jillich
2021-08-03 17:04:26 +02:00
parent f9d5a4a93b
commit aab8ab9706
6 changed files with 6 additions and 191 deletions
@@ -45,7 +45,7 @@ namespace EMotionFX
ConstructActor();
ASSERT_TRUE(m_actor) << "Construct actor did not build a valid actor.";
m_actor->ResizeTransformData();
m_actor->PostCreateInit(/*makeGeomLodsCompatibleWithSkeletalLODs=*/ false, /*generateOBBs=*/ false, /*convertUnitType=*/ false);
m_actor->PostCreateInit(/*makeGeomLodsCompatibleWithSkeletalLODs=*/ false, /*convertUnitType=*/ false);
}
{
m_motionSet = aznew MotionSet("testMotionSet");