Removed OBBs from Actor including the node infos
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
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@@ -45,7 +45,7 @@ namespace EMotionFX
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ConstructActor();
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ASSERT_TRUE(m_actor) << "Construct actor did not build a valid actor.";
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m_actor->ResizeTransformData();
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m_actor->PostCreateInit(/*makeGeomLodsCompatibleWithSkeletalLODs=*/ false, /*generateOBBs=*/ false, /*convertUnitType=*/ false);
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m_actor->PostCreateInit(/*makeGeomLodsCompatibleWithSkeletalLODs=*/ false, /*convertUnitType=*/ false);
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}
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{
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m_motionSet = aznew MotionSet("testMotionSet");
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