diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Pass/PassDefines.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Pass/PassDefines.h index a5980000fd..89766cccb5 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Pass/PassDefines.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Pass/PassDefines.h @@ -44,7 +44,8 @@ namespace AZ // -> Queued (Rendering will transition to Queued if a pass was queued with the PassSystem during Rendering) // // Any State -> Orphaned (transition to Orphaned state can be outside the jurisdiction of the pass and so can happen from any state) - // Orphaned -> Queued (Orphaned state transitions back to idle. + // Orphaned -> Queued (When coming out of Orphaned state, pass will queue itself for build. In practice this + // (almost?) never happens as orphaned passes are re-created in most if not all cases.) // enum class PassState : u8 {