Atom starter game ios fixes (#3297)
* Various fixes for AtomStarterGame on ios - Use low end pipeline on ioos by default for BoootStrapComponent - Track the need to bind null heap within Argument buffers - Only bind the null heap if its needed - Track its usage for Vertex/Fragment stages - Increase null dummy buffer to 1K to address GPU crash oon thee first frame Signed-off-by: moudgils <moudgils@amazon.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#define AZ_TRAIT_BOOTSTRAPSYSTEMCOMPONENT_PIPELINE_NAME "passes/MainRenderPipeline.azasset"
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#
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# Copyright (c) Contributors to the Open 3D Engine Project.
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# For complete copyright and license terms please see the LICENSE at the root of this distribution.
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#
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# SPDX-License-Identifier: Apache-2.0 OR MIT
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#
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#
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set(FILES
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BootstrapSystemComponent_Traits_Platform.h
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)
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