Atom starter game ios fixes (#3297)
* Various fixes for AtomStarterGame on ios - Use low end pipeline on ioos by default for BoootStrapComponent - Track the need to bind null heap within Argument buffers - Only bind the null heap if its needed - Track its usage for Vertex/Fragment stages - Increase null dummy buffer to 1K to address GPU crash oon thee first frame Signed-off-by: moudgils <moudgils@amazon.com>
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@@ -112,10 +112,7 @@ namespace AZ
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// The id of the render pipeline created by this component
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RPI::RenderPipelineId m_renderPipelineId;
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// Variables which are system component configuration
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AZStd::string m_defaultPipelineAssetPath = "passes/MainRenderPipeline.azasset";
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// Save a reference to the image created by the BRDF pipeline so it doesn't get auto deleted if it's ref count goes to zero
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// For example, if we delete all the passes, we won't have to recreate the BRDF pipeline to recreate the BRDF texture
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Data::Instance<RPI::AttachmentImage> m_brdfTexture;
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