Add Asset serialization for Ctrl+G and related net interfaces
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@@ -72,7 +72,8 @@ namespace Multiplayer
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bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::NotifyClientMigration& packet);
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bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::EntityMigration& packet);
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bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::ReadyForEntityUpdates& packet);
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bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::EditorServerInit& packet);
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//! IConnectionListener interface
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//! @{
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AzNetworking::ConnectResult ValidateConnect(const AzNetworking::IpAddress& remoteAddress, const AzNetworking::IPacketHeader& packetHeader, AzNetworking::ISerializer& serializer) override;
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@@ -109,6 +110,7 @@ namespace Multiplayer
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AZ_CONSOLEFUNC(MultiplayerSystemComponent, DumpStats, AZ::ConsoleFunctorFlags::Null, "Dumps stats for the current multiplayer session");
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AzNetworking::INetworkInterface* m_networkInterface = nullptr;
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AzNetworking::INetworkInterface* m_networkEditorInterface = nullptr;
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AZ::ConsoleCommandInvokedEvent::Handler m_consoleCommandHandler;
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AZ::ThreadSafeDeque<AZStd::string> m_cvarCommands;
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