diff --git a/README.md b/README.md index af6956c850..57f24d7c83 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ O3DE (Open 3D Engine) is an open-source, real-time, multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations. ## Contribute -For information about contributing to Open 3D Engine, visit https://o3de.org/docs/contributing/ +For information about contributing to Open 3D Engine, visit https://o3de.org/docs/contributing/. ## Download and Install @@ -55,7 +55,7 @@ For more details and the latest requirements, refer to [System Requirements](htt ### Quick start engine setup -To build a project-centric source engine, complete the following steps. For other build options, refer to [Setting up O3DE from GitHub](https://o3de.org/docs/welcome-guide/setup/setup-from-github/) in the documentation. +To set up a project-centric source engine, complete the following steps. For other build options, refer to [Setting up O3DE from GitHub](https://o3de.org/docs/welcome-guide/setup/setup-from-github/) in the documentation. 1. Create a writable folder to cache downloadable packages. You can also use this to store other redistributable SDKs. @@ -65,7 +65,7 @@ To build a project-centric source engine, complete the following steps. For othe 1. Configure the engine source into a solution using this command line, replacing ``, ``, and `<3rdParty cache path>` with the paths you've created: ``` - cmake -B -S -G "Visual Studio 16" -DLY_3RDPARTY_PATH=<3rdParty cache path> -DLY_UNITY_BUILD=ON -DLY_PROJECTS=AutomatedTesting + cmake -B -S -G "Visual Studio 16" -DLY_3RDPARTY_PATH=<3rdParty cache path> -DLY_UNITY_BUILD=ON ``` Example: @@ -91,7 +91,7 @@ To build a project-centric source engine, complete the following steps. For othe 1. The configuration of the solution is complete. You are now ready to create a project and build the engine. -For more details, refer to [Setting up O3DE from GitHub](https://o3de.org/docs/welcome-guide/setup/setup-from-github/) in the documentation. +For more details on the steps above, refer to [Setting up O3DE from GitHub](https://o3de.org/docs/welcome-guide/setup/setup-from-github/) in the documentation. ### Setting up new projects and building the engine