Red code legacy MemoryManager, StreamEngine, ResourceManager, ImageHandler, AsyncPakManager, and more (#758)
Remove from CryCommon and CrySystem: - MemoryManager and all related classes/files - StreamEngine, ResourceManager, ImageHandler, and AsyncPakManager - Various other related interfaces/files/classes etc. that are all now unused
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@@ -65,12 +65,10 @@ struct IProcess;
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struct ITimer;
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struct ICryFont;
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struct IMovieSystem;
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struct IMemoryManager;
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namespace Audio
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{
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struct IAudioSystem;
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} // namespace Audio
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struct IStreamEngine;
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struct SFileVersion;
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struct INameTable;
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struct ILevelSystem;
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@@ -78,7 +76,6 @@ struct IViewSystem;
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class ICrySizer;
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class IXMLBinarySerializer;
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struct IReadWriteXMLSink;
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struct IResourceManager;
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struct ITextModeConsole;
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struct IAVI_Reader;
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class CPNoise3;
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@@ -89,7 +86,6 @@ struct ILZ4Decompressor;
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class IZStdDecompressor;
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struct IOutputPrintSink;
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struct IWindowMessageHandler;
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struct IImageHandler;
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namespace AZ
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{
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@@ -828,10 +824,6 @@ struct ISystem
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virtual void DoWorkDuringOcclusionChecks() = 0;
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virtual bool NeedDoWorkDuringOcclusionChecks() = 0;
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// Summary:
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// Returns the current used memory.
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virtual uint32 GetUsedMemory() = 0;
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// Summary:
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// Retrieve the name of the user currently logged in to the computer.
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virtual const char* GetUserName() = 0;
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@@ -905,27 +897,18 @@ struct ISystem
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virtual ILevelSystem* GetILevelSystem() = 0;
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virtual INameTable* GetINameTable() = 0;
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virtual IValidator* GetIValidator() = 0;
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virtual IStreamEngine* GetStreamEngine() = 0;
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virtual ICmdLine* GetICmdLine() = 0;
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virtual ILog* GetILog() = 0;
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virtual AZ::IO::IArchive* GetIPak() = 0;
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virtual ICryFont* GetICryFont() = 0;
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virtual IMemoryManager* GetIMemoryManager() = 0;
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virtual IMovieSystem* GetIMovieSystem() = 0;
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virtual ::IConsole* GetIConsole() = 0;
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virtual IRemoteConsole* GetIRemoteConsole() = 0;
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// Returns:
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// Can be NULL, because it only exists when running through the editor, not in pure game mode.
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virtual IResourceManager* GetIResourceManager() = 0;
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virtual IProfilingSystem* GetIProfilingSystem() = 0;
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virtual ISystemEventDispatcher* GetISystemEventDispatcher() = 0;
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virtual ITimer* GetITimer() = 0;
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virtual void DebugStats(bool checkpoint, bool leaks) = 0;
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virtual void DumpWinHeaps() = 0;
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virtual int DumpMMStats(bool log) = 0;
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// Arguments:
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// bValue - Set to true when running on a cheat protected server or a client that is connected to it (not used in singleplayer).
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virtual void SetForceNonDevMode(bool bValue) = 0;
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@@ -1166,8 +1149,6 @@ struct ISystem
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// Initializes Steam if needed and returns if it was successful
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virtual bool SteamInit() = 0;
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virtual const IImageHandler* GetImageHandler() const = 0;
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// Summary:
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// Gets the root window message handler function
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// The returned pointer is platform-specific:
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