Merge branch 'main' into DetachPrefab
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@@ -95,7 +95,7 @@ namespace AzToolsFramework
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const AZStd::vector<AZ::Entity*>& entities, AZStd::vector<AZStd::unique_ptr<Instance>>&& instancesToConsume,
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AZ::IO::PathView filePath, AZStd::unique_ptr<AZ::Entity> containerEntity, bool shouldCreateLinks)
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{
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AZ::IO::Path relativeFilePath = m_prefabLoader.GetRelativePathToProject(filePath);
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AZ::IO::Path relativeFilePath = m_prefabLoader.GenerateRelativePath(filePath);
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if (GetTemplateIdFromFilePath(relativeFilePath) != InvalidTemplateId)
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{
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AZ_Error("Prefab", false,
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