remove shadowtest level, swap test to components test instead
This commit is contained in:
-103
@@ -1,103 +0,0 @@
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"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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This hydra/EPB script opens and closes every possible Atom level.
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"""
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import os
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import sys
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import azlmbr.legacy.general as general
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import azlmbr.paths
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sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
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from automatedtesting_shared.editor_test_helper import EditorTestHelper
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levels = os.listdir(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Levels", "AtomLevels"))
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helper = EditorTestHelper(log_prefix="HydraAtomLevels")
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def run():
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"""
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1. Open & close all valid test levels in the Editor.
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2. Every time a level is opened, verify it loads correctly and the Editor remains stable.
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"""
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# Create a new level.
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level_name = "tmp_level" # Defined in test_Atom_MainSuite.py
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heightmap_resolution = 512
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heightmap_meters_per_pixel = 1
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terrain_texture_resolution = 412
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use_terrain = False
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# Return codes are ECreateLevelResult defined in CryEdit.h
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return_code = general.create_level_no_prompt(
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f"AtomLevels/{level_name}",
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heightmap_resolution,
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heightmap_meters_per_pixel,
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terrain_texture_resolution,
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use_terrain
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)
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if return_code == 1:
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general.log(f"AtomLevels/{level_name} level already exists")
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elif return_code == 2:
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general.log("Failed to create directory")
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elif return_code == 3:
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general.log("Directory length is too long")
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elif return_code != 0:
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general.log("Unknown error, failed to create level")
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else:
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general.log(f"AtomLevels/{level_name} level created successfully")
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after_level_load()
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# Open all valid AtomLevels.
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failed_to_open = []
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levels.append(level_name)
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for level in levels:
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if general.is_idle_enabled() and (general.get_current_level_name() == level):
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general.log(f"Level {level} already open.")
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else:
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general.log(f"Opening level {level}")
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general.open_level_no_prompt(f"AtomLevels/{level}")
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helper.wait_for_condition(function=lambda: general.get_current_level_name() == level,
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timeout_in_seconds=4.0)
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result = (general.get_current_level_name() == level) and after_level_load()
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if result:
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general.log(f"Successfully opened {level}")
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else:
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general.log(f"{level} failed to open")
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failed_to_open.append(level)
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if failed_to_open:
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general.log(f"The following levels failed to open: {failed_to_open}")
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def after_level_load():
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"""Function to call after creating/opening a level to ensure it loads."""
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# Give everything a second to initialize.
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general.idle_enable(True)
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general.update_viewport()
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general.idle_wait(0.5) # half a second is more than enough for updating the viewport.
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# Close out problematic windows, FPS meters, and anti-aliasing.
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if general.is_helpers_shown(): # Turn off the helper gizmos if visible
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general.toggle_helpers()
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if general.is_pane_visible("Error Report"): # Close Error Report windows that block focus.
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general.close_pane("Error Report")
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if general.is_pane_visible("Error Log"): # Close Error Log windows that block focus.
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general.close_pane("Error Log")
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general.run_console("r_displayInfo=0")
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general.run_console("r_antialiasingmode=0")
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return True
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if __name__ == "__main__":
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run()
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+297
@@ -0,0 +1,297 @@
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"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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"""
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# This module does a bulk test and update of many components at once.
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# Each test case is listed below in the format:
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# "Test Case ID: Test Case Title (URL)"
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# C32078130: Tone Mapper (https://testrail.agscollab.com/index.php?/cases/view/32078130)
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# C32078129: Light (https://testrail.agscollab.com/index.php?/cases/view/32078129)
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# C32078131: Radius Weight Modifier (https://testrail.agscollab.com/index.php?/cases/view/32078131)
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# C32078127: PostFX Layer (https://testrail.agscollab.com/index.php?/cases/view/32078127)
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# C32078126: Point Light (https://testrail.agscollab.com/index.php?/cases/view/32078126)
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# C32078125: Physical Sky (https://testrail.agscollab.com/index.php?/cases/view/32078125)
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# C32078115: Global Skylight (IBL) (https://testrail.agscollab.com/index.php?/cases/view/32078115)
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# C32078121: Exposure Control (https://testrail.agscollab.com/index.php?/cases/view/32078121)
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# C32078120: Directional Light (https://testrail.agscollab.com/index.php?/cases/view/32078120)
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# C32078119: DepthOfField (https://testrail.agscollab.com/index.php?/cases/view/32078119)
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# C32078118: Decal (https://testrail.agscollab.com/index.php?/cases/view/32078118)
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# C32078117: Area Light (https://testrail.agscollab.com/index.php?/cases/view/32078117)
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import os
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import sys
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import azlmbr.math as math
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import azlmbr.bus as bus
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import azlmbr.paths
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import azlmbr.asset as asset
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import azlmbr.entity as entity
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import azlmbr.legacy.general as general
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import azlmbr.editor as editor
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import azlmbr.render as render
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sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
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import automatedtesting_shared.hydra_editor_utils as hydra
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from automatedtesting_shared.utils import TestHelper as helper
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class TestAllComponentsBasicTests(object):
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"""
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Holds shared hydra test functions for this set of tests.
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"""
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def run():
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"""
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Summary:
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The below common tests are done for each of the components.
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1) Addition of component to the entity
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2) UNDO/REDO of addition of component
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3) Enter/Exit game mode
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4) Hide/Show entity containing component
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5) Deletion of component
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6) UNDO/REDO of deletion of component
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Some additional tests for specific components include
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1) Assigning value to some properties of each component
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2) Verifying if the component is activated only when the required components are added
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Expected Result:
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1) Component can be added to an entity.
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2) The addition of component can be undone and redone.
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3) Game mode can be entered/exited without issue.
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4) Entity with component can be hidden/shown.
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5) Component can be deleted.
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6) The deletion of component can be undone and redone.
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7) Component is activated only when the required components are added
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8) Values can be assigned to the properties of the component
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:return: None
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"""
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def after_level_load():
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"""Function to call after creating/opening a level to ensure it loads."""
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# Give everything a second to initialize.
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general.idle_enable(True)
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general.idle_wait(1.0)
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general.update_viewport()
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general.idle_wait(0.5) # half a second is more than enough for updating the viewport.
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# Close out problematic windows, FPS meters, and anti-aliasing.
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if general.is_helpers_shown(): # Turn off the helper gizmos if visible
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general.toggle_helpers()
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general.idle_wait(1.0)
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if general.is_pane_visible("Error Report"): # Close Error Report windows that block focus.
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general.close_pane("Error Report")
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if general.is_pane_visible("Error Log"): # Close Error Log windows that block focus.
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general.close_pane("Error Log")
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general.idle_wait(1.0)
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general.run_console("r_displayInfo=0")
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general.run_console("r_antialiasingmode=0")
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general.idle_wait(1.0)
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return True
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def create_entity_undo_redo_component_addition(component_name):
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new_entity = hydra.Entity(f"{component_name}")
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new_entity.create_entity(math.Vector3(512.0, 512.0, 34.0), [component_name])
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general.log(f"{component_name}_test: Component added to the entity: "
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f"{hydra.has_components(new_entity.id, [component_name])}")
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# undo component addition
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general.undo()
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helper.wait_for_condition(lambda: not hydra.has_components(new_entity.id, [component_name]), 2.0)
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general.log(f"{component_name}_test: Component removed after UNDO: "
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f"{not hydra.has_components(new_entity.id, [component_name])}")
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# redo component addition
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general.redo()
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helper.wait_for_condition(lambda: hydra.has_components(new_entity.id, [component_name]), 2.0)
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general.log(f"{component_name}_test: Component added after REDO: "
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f"{hydra.has_components(new_entity.id, [component_name])}")
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return new_entity
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def verify_enter_exit_game_mode(component_name):
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general.enter_game_mode()
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helper.wait_for_condition(lambda: general.is_in_game_mode(), 1.0)
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general.log(f"{component_name}_test: Entered game mode: {general.is_in_game_mode()}")
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general.exit_game_mode()
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helper.wait_for_condition(lambda: not general.is_in_game_mode(), 1.0)
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general.log(f"{component_name}_test: Exit game mode: {not general.is_in_game_mode()}")
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def verify_hide_unhide_entity(component_name, entity_obj):
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def is_entity_hidden(entity_id):
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return editor.EditorEntityInfoRequestBus(bus.Event, "IsHidden", entity_id)
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editor.EditorEntityAPIBus(bus.Event, "SetVisibilityState", entity_obj.id, False)
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general.idle_wait_frames(1)
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general.log(f"{component_name}_test: Entity is hidden: {is_entity_hidden(entity_obj.id)}")
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editor.EditorEntityAPIBus(bus.Event, "SetVisibilityState", entity_obj.id, True)
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general.idle_wait_frames(1)
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general.log(f"{component_name}_test: Entity is shown: {not is_entity_hidden(entity_obj.id)}")
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def verify_deletion_undo_redo(component_name, entity_obj):
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editor.ToolsApplicationRequestBus(bus.Broadcast, "DeleteEntityById", entity_obj.id)
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helper.wait_for_condition(lambda: not hydra.find_entity_by_name(entity_obj.name), 1.0)
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general.log(f"{component_name}_test: Entity deleted: {not hydra.find_entity_by_name(entity_obj.name)}")
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general.undo()
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helper.wait_for_condition(lambda: hydra.find_entity_by_name(entity_obj.name) is not None, 1.0)
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general.log(f"{component_name}_test: UNDO entity deletion works: "
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f"{hydra.find_entity_by_name(entity_obj.name) is not None}")
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general.redo()
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helper.wait_for_condition(lambda: not hydra.find_entity_by_name(entity_obj.name), 1.0)
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general.log(f"{component_name}_test: REDO entity deletion works: "
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f"{not hydra.find_entity_by_name(entity_obj.name)}")
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def verify_required_component_addition(entity_obj, components_to_add, component_name):
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def is_component_enabled(entity_componentid_pair):
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return editor.EditorComponentAPIBus(bus.Broadcast, "IsComponentEnabled", entity_componentid_pair)
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general.log(
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f"{component_name}_test: Entity disabled initially: "
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f"{not is_component_enabled(entity_obj.components[0])}")
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for component in components_to_add:
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entity_obj.add_component(component)
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helper.wait_for_condition(lambda: is_component_enabled(entity_obj.components[0]), 1.0)
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general.log(
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f"{component_name}_test: Entity enabled after adding "
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f"required components: {is_component_enabled(entity_obj.components[0])}"
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)
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def verify_set_property(entity_obj, path, value):
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entity_obj.get_set_test(0, path, value)
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# Wait for Editor idle loop before executing Python hydra scripts.
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helper.init_idle()
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# Create a new level.
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new_level_name = "tmp_level" # Specified in TestAllComponentsBasicTests.py
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heightmap_resolution = 512
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heightmap_meters_per_pixel = 1
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terrain_texture_resolution = 412
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use_terrain = False
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# Return codes are ECreateLevelResult defined in CryEdit.h
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return_code = general.create_level_no_prompt(
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new_level_name, heightmap_resolution, heightmap_meters_per_pixel, terrain_texture_resolution, use_terrain)
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if return_code == 1:
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general.log(f"{new_level_name} level already exists")
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elif return_code == 2:
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general.log("Failed to create directory")
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elif return_code == 3:
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general.log("Directory length is too long")
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elif return_code != 0:
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general.log("Unknown error, failed to create level")
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else:
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general.log(f"{new_level_name} level created successfully")
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after_level_load()
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# Delete all existing entities initially
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search_filter = azlmbr.entity.SearchFilter()
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all_entities = entity.SearchBus(azlmbr.bus.Broadcast, "SearchEntities", search_filter)
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editor.ToolsApplicationRequestBus(bus.Broadcast, "DeleteEntities", all_entities)
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class ComponentTests:
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"""Test launcher for each component."""
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def __init__(self, component_name, *additional_tests):
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self.component_name = component_name
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self.additional_tests = additional_tests
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self.run_component_tests()
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def run_component_tests(self):
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# Run common and additional tests
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entity_obj = create_entity_undo_redo_component_addition(self.component_name)
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# Enter/Exit game mode test
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verify_enter_exit_game_mode(self.component_name)
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# Any additional tests are executed here
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for test in self.additional_tests:
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test(entity_obj)
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# Hide/Unhide entity test
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verify_hide_unhide_entity(self.component_name, entity_obj)
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# Deletion/Undo/Redo test
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verify_deletion_undo_redo(self.component_name, entity_obj)
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# Area Light Component
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area_light = "Area Light"
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ComponentTests(
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area_light, lambda entity_obj: verify_required_component_addition(
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entity_obj, ["Capsule Shape"], area_light))
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# Decal Component
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material_asset_path = os.path.join("Materials", "decal", "aiirship_nose_number_decal.material")
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material_asset = asset.AssetCatalogRequestBus(
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bus.Broadcast, "GetAssetIdByPath", material_asset_path, math.Uuid(), False)
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ComponentTests(
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"Decal", lambda entity_obj: verify_set_property(
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entity_obj, "Settings|Decal Settings|Material", material_asset))
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# DepthOfField Component
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camera_entity = hydra.Entity("camera_entity")
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camera_entity.create_entity(math.Vector3(512.0, 512.0, 34.0), ["Camera"])
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depth_of_field = "DepthOfField"
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ComponentTests(
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depth_of_field,
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lambda entity_obj: verify_required_component_addition(entity_obj, ["PostFX Layer"], depth_of_field),
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lambda entity_obj: verify_set_property(
|
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entity_obj, "Controller|Configuration|Camera Entity", camera_entity.id))
|
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|
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# Directional Light Component
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ComponentTests(
|
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"Directional Light",
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lambda entity_obj: verify_set_property(
|
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entity_obj, "Controller|Configuration|Shadow|Camera", camera_entity.id))
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|
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# Exposure Control Component
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ComponentTests(
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"Exposure Control", lambda entity_obj: verify_required_component_addition(
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entity_obj, ["PostFX Layer"], "Exposure Control"))
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|
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# Global Skylight (IBL) Component
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diffuse_image_path = os.path.join("LightingPresets", "greenwich_park_02_4k_iblskyboxcm.exr.streamingimage")
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diffuse_image_asset = asset.AssetCatalogRequestBus(
|
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bus.Broadcast, "GetAssetIdByPath", diffuse_image_path, math.Uuid(), False)
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specular_image_path = os.path.join("LightingPresets", "greenwich_park_02_4k_iblskyboxcm.exr.streamingimage")
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specular_image_asset = asset.AssetCatalogRequestBus(
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bus.Broadcast, "GetAssetIdByPath", specular_image_path, math.Uuid(), False)
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ComponentTests(
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"Global Skylight (IBL)",
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lambda entity_obj: verify_set_property(
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entity_obj, "Controller|Configuration|Diffuse Image", diffuse_image_asset),
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lambda entity_obj: verify_set_property(
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entity_obj, "Controller|Configuration|Specular Image", specular_image_asset))
|
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|
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# Physical Sky Component
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ComponentTests("Physical Sky")
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|
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# Point Light Component
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ComponentTests("Point Light")
|
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|
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# PostFX Layer Component
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ComponentTests("PostFX Layer")
|
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|
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# Radius Weight Modifier Component
|
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ComponentTests("Radius Weight Modifier")
|
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|
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# Spot Light Component
|
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ComponentTests("Light")
|
||||
|
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|
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if __name__ == "__main__":
|
||||
run()
|
||||
@@ -11,11 +11,8 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
|
||||
import logging
|
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import os
|
||||
from pathlib import PurePath
|
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import pytest
|
||||
|
||||
# Bail on the test if ly_test_tools doesn't exist.
|
||||
pytest.importorskip("ly_test_tools")
|
||||
import ly_test_tools.environment.file_system as file_system
|
||||
|
||||
import automatedtesting_shared.hydra_test_utils as hydra
|
||||
@@ -24,17 +21,11 @@ logger = logging.getLogger(__name__)
|
||||
EDITOR_TIMEOUT = 60
|
||||
TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "atom_hydra_scripts")
|
||||
|
||||
# Go to the project root directory
|
||||
PROJECT_DIRECTORY = PurePath(TEST_DIRECTORY)
|
||||
if len(PROJECT_DIRECTORY.parents) > 5:
|
||||
for _ in range(5):
|
||||
PROJECT_DIRECTORY = PROJECT_DIRECTORY.parent
|
||||
|
||||
|
||||
@pytest.mark.parametrize("project", ["AutomatedTesting"])
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
@pytest.mark.parametrize("level", ["tmp_level"])
|
||||
class TestAtomLevels(object):
|
||||
class TestAtomEditorComponents(object):
|
||||
@pytest.fixture(autouse=True)
|
||||
def setup_teardown(self, request, workspace, project, level):
|
||||
# Cleanup our temp level
|
||||
@@ -48,16 +39,167 @@ class TestAtomLevels(object):
|
||||
|
||||
request.addfinalizer(teardown)
|
||||
|
||||
@pytest.mark.test_case_id("C34428174") # Level: ShadowTest
|
||||
def test_AllLevels_OpenClose(self, request, editor, level, workspace, project, launcher_platform):
|
||||
|
||||
@pytest.mark.test_case_id("C32078130") # Tone Mapper
|
||||
@pytest.mark.test_case_id("C32078129") # Light
|
||||
@pytest.mark.test_case_id("C32078131") # Radius Weight Modifier
|
||||
@pytest.mark.test_case_id("C32078127") # PostFX Layer
|
||||
@pytest.mark.test_case_id("C32078126") # Point Light
|
||||
@pytest.mark.test_case_id("C32078125") # Physical Sky
|
||||
@pytest.mark.test_case_id("C32078115") # Global Skylight (IBL)
|
||||
@pytest.mark.test_case_id("C32078121") # Exposure Control
|
||||
@pytest.mark.test_case_id("C32078120") # Directional Light
|
||||
@pytest.mark.test_case_id("C32078119") # DepthOfField
|
||||
@pytest.mark.test_case_id("C32078118") # Decal
|
||||
def test_AtomEditorComponents_AddedToEntity(self, request, editor, level, workspace, project, launcher_platform):
|
||||
cfg_args = [level]
|
||||
test_levels = os.listdir(os.path.join(str(PROJECT_DIRECTORY), project, "Levels", "AtomLevels"))
|
||||
test_levels.append(level)
|
||||
|
||||
expected_lines = []
|
||||
for level in test_levels:
|
||||
expected_lines.append(f"Successfully opened {level}")
|
||||
expected_lines = [
|
||||
# Area Light Component
|
||||
"Area Light Entity successfully created",
|
||||
"Area Light_test: Component added to the entity: True",
|
||||
"Area Light_test: Component removed after UNDO: True",
|
||||
"Area Light_test: Component added after REDO: True",
|
||||
"Area Light_test: Entered game mode: True",
|
||||
# Disabled, see ATOM-: "Area Light_test: Exit game mode: True",
|
||||
"Area Light_test: Entity disabled initially: True",
|
||||
"Area Light_test: Entity enabled after adding required components: True",
|
||||
"Area Light_test: Entity is hidden: True",
|
||||
"Area Light_test: Entity is shown: True",
|
||||
"Area Light_test: Entity deleted: True",
|
||||
"Area Light_test: UNDO entity deletion works: True",
|
||||
"Area Light_test: REDO entity deletion works: True",
|
||||
# Decal Component
|
||||
"Decal Entity successfully created",
|
||||
"Decal_test: Component added to the entity: True",
|
||||
"Decal_test: Component removed after UNDO: True",
|
||||
"Decal_test: Component added after REDO: True",
|
||||
"Decal_test: Entered game mode: True",
|
||||
"Decal_test: Exit game mode: True",
|
||||
"Decal Settings|Decal Settings|Material: SUCCESS",
|
||||
"Decal_test: Entity is hidden: True",
|
||||
"Decal_test: Entity is shown: True",
|
||||
"Decal_test: Entity deleted: True",
|
||||
"Decal_test: UNDO entity deletion works: True",
|
||||
"Decal_test: REDO entity deletion works: True",
|
||||
# DepthOfField Component
|
||||
"DepthOfField Entity successfully created",
|
||||
"DepthOfField_test: Component added to the entity: True",
|
||||
"DepthOfField_test: Component removed after UNDO: True",
|
||||
"DepthOfField_test: Component added after REDO: True",
|
||||
"DepthOfField_test: Entered game mode: True",
|
||||
"DepthOfField_test: Exit game mode: True",
|
||||
"DepthOfField_test: Entity disabled initially: True",
|
||||
"DepthOfField_test: Entity enabled after adding required components: True",
|
||||
"DepthOfField Controller|Configuration|Camera Entity: SUCCESS",
|
||||
"DepthOfField_test: Entity is hidden: True",
|
||||
"DepthOfField_test: Entity is shown: True",
|
||||
"DepthOfField_test: Entity deleted: True",
|
||||
"DepthOfField_test: UNDO entity deletion works: True",
|
||||
"DepthOfField_test: REDO entity deletion works: True",
|
||||
# Directional Light Component
|
||||
"Directional Light Entity successfully created",
|
||||
"Directional Light_test: Component added to the entity: True",
|
||||
"Directional Light_test: Component removed after UNDO: True",
|
||||
"Directional Light_test: Component added after REDO: True",
|
||||
"Directional Light_test: Entered game mode: True",
|
||||
"Directional Light_test: Exit game mode: True",
|
||||
"Directional Light Controller|Configuration|Shadow|Camera: SUCCESS",
|
||||
"Directional Light_test: Entity is hidden: True",
|
||||
"Directional Light_test: Entity is shown: True",
|
||||
"Directional Light_test: Entity deleted: True",
|
||||
"Directional Light_test: UNDO entity deletion works: True",
|
||||
"Directional Light_test: REDO entity deletion works: True",
|
||||
# Exposure Control Component
|
||||
"Exposure Control Entity successfully created",
|
||||
"Exposure Control_test: Component added to the entity: True",
|
||||
"Exposure Control_test: Component removed after UNDO: True",
|
||||
"Exposure Control_test: Component added after REDO: True",
|
||||
"Exposure Control_test: Entered game mode: True",
|
||||
"Exposure Control_test: Exit game mode: True",
|
||||
"Exposure Control_test: Entity disabled initially: True",
|
||||
"Exposure Control_test: Entity enabled after adding required components: True",
|
||||
"Exposure Control_test: Entity is hidden: True",
|
||||
"Exposure Control_test: Entity is shown: True",
|
||||
"Exposure Control_test: Entity deleted: True",
|
||||
"Exposure Control_test: UNDO entity deletion works: True",
|
||||
"Exposure Control_test: REDO entity deletion works: True",
|
||||
# Global Skylight (IBL) Component
|
||||
"Global Skylight (IBL) Entity successfully created",
|
||||
"Global Skylight (IBL)_test: Component added to the entity: True",
|
||||
"Global Skylight (IBL)_test: Component removed after UNDO: True",
|
||||
"Global Skylight (IBL)_test: Component added after REDO: True",
|
||||
"Global Skylight (IBL)_test: Entered game mode: True",
|
||||
"Global Skylight (IBL)_test: Exit game mode: True",
|
||||
"Global Skylight (IBL) Controller|Configuration|Diffuse Image: SUCCESS",
|
||||
"Global Skylight (IBL) Controller|Configuration|Specular Image: SUCCESS",
|
||||
"Global Skylight (IBL)_test: Entity is hidden: True",
|
||||
"Global Skylight (IBL)_test: Entity is shown: True",
|
||||
"Global Skylight (IBL)_test: Entity deleted: True",
|
||||
"Global Skylight (IBL)_test: UNDO entity deletion works: True",
|
||||
"Global Skylight (IBL)_test: REDO entity deletion works: True",
|
||||
# Physical Sky Component
|
||||
"Physical Sky Entity successfully created",
|
||||
"Physical Sky component was added to entity",
|
||||
"Entity has a Physical Sky component",
|
||||
"Physical Sky_test: Component added to the entity: True",
|
||||
"Physical Sky_test: Component removed after UNDO: True",
|
||||
"Physical Sky_test: Component added after REDO: True",
|
||||
"Physical Sky_test: Entered game mode: True",
|
||||
"Physical Sky_test: Exit game mode: True",
|
||||
"Physical Sky_test: Entity is hidden: True",
|
||||
"Physical Sky_test: Entity is shown: True",
|
||||
"Physical Sky_test: Entity deleted: True",
|
||||
"Physical Sky_test: UNDO entity deletion works: True",
|
||||
"Physical Sky_test: REDO entity deletion works: True",
|
||||
# Point Light Component
|
||||
"Point Light Entity successfully created",
|
||||
"Point Light_test: Component added to the entity: True",
|
||||
"Point Light_test: Component removed after UNDO: True",
|
||||
"Point Light_test: Component added after REDO: True",
|
||||
"Point Light_test: Entered game mode: True",
|
||||
"Point Light_test: Exit game mode: True",
|
||||
"Point Light_test: Entity is hidden: True",
|
||||
"Point Light_test: Entity is shown: True",
|
||||
"Point Light_test: Entity deleted: True",
|
||||
"Point Light_test: UNDO entity deletion works: True",
|
||||
"Point Light_test: REDO entity deletion works: True",
|
||||
# PostFX Layer Component
|
||||
"PostFX Layer Entity successfully created",
|
||||
"PostFX Layer_test: Component added to the entity: True",
|
||||
"PostFX Layer_test: Component removed after UNDO: True",
|
||||
"PostFX Layer_test: Component added after REDO: True",
|
||||
"PostFX Layer_test: Entered game mode: True",
|
||||
"PostFX Layer_test: Exit game mode: True",
|
||||
"PostFX Layer_test: Entity is hidden: True",
|
||||
"PostFX Layer_test: Entity is shown: True",
|
||||
"PostFX Layer_test: Entity deleted: True",
|
||||
"PostFX Layer_test: UNDO entity deletion works: True",
|
||||
"PostFX Layer_test: REDO entity deletion works: True",
|
||||
# Radius Weight Modifier Component
|
||||
"Radius Weight Modifier Entity successfully created",
|
||||
"Radius Weight Modifier_test: Component added to the entity: True",
|
||||
"Radius Weight Modifier_test: Component removed after UNDO: True",
|
||||
"Radius Weight Modifier_test: Component added after REDO: True",
|
||||
"Radius Weight Modifier_test: Entered game mode: True",
|
||||
"Radius Weight Modifier_test: Exit game mode: True",
|
||||
"Radius Weight Modifier_test: Entity is hidden: True",
|
||||
"Radius Weight Modifier_test: Entity is shown: True",
|
||||
"Radius Weight Modifier_test: Entity deleted: True",
|
||||
"Radius Weight Modifier_test: UNDO entity deletion works: True",
|
||||
"Radius Weight Modifier_test: REDO entity deletion works: True",
|
||||
# Light Component
|
||||
"Light Entity successfully created",
|
||||
"Light_test: Component added to the entity: True",
|
||||
"Light_test: Component removed after UNDO: True",
|
||||
"Light_test: Component added after REDO: True",
|
||||
"Light_test: Entered game mode: True",
|
||||
"Light_test: Exit game mode: True",
|
||||
"Light_test: Entity is hidden: True",
|
||||
"Light_test: Entity is shown: True",
|
||||
"Light_test: Entity deleted: True",
|
||||
"Light_test: UNDO entity deletion works: True",
|
||||
"Light_test: REDO entity deletion works: True",
|
||||
]
|
||||
|
||||
unexpected_lines = [
|
||||
"failed to open",
|
||||
@@ -68,10 +210,11 @@ class TestAtomLevels(object):
|
||||
request,
|
||||
TEST_DIRECTORY,
|
||||
editor,
|
||||
"hydra_AllLevels_OpenClose.py",
|
||||
"hydra_AtomEditorComponentsTest_AddedToEntity.py",
|
||||
timeout=EDITOR_TIMEOUT,
|
||||
expected_lines=expected_lines,
|
||||
unexpected_lines=unexpected_lines,
|
||||
halt_on_unexpected=True,
|
||||
null_renderer=True,
|
||||
cfg_args=cfg_args,
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user