Remove Shader compiler tab from Asset Processor (#6486)

* Remove Shader compiler tab from Asset Processor

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Remove more references to shader compiler

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
This commit is contained in:
amzn-mike
2022-01-03 09:44:51 -06:00
committed by GitHub
parent 346a414aff
commit a95b303f19
16 changed files with 8 additions and 1142 deletions
@@ -37,7 +37,6 @@
#include "../connection/connection.h"
#include "../resourcecompiler/rccontroller.h"
#include "../resourcecompiler/RCJobSortFilterProxyModel.h"
#include "../shadercompiler/shadercompilerModel.h"
#include <QClipboard>
@@ -148,7 +147,6 @@ void MainWindow::Activate()
ui->buttonList->addTab(QStringLiteral("Jobs"));
ui->buttonList->addTab(QStringLiteral("Assets"));
ui->buttonList->addTab(QStringLiteral("Logs"));
ui->buttonList->addTab(QStringLiteral("Shaders"));
ui->buttonList->addTab(QStringLiteral("Connections"));
ui->buttonList->addTab(QStringLiteral("Tools"));
@@ -317,14 +315,6 @@ void MainWindow::Activate()
connect(ui->jobFilteredSearchWidget, &AzQtComponents::FilteredSearchWidget::TextFilterChanged,
this, writeJobFilterSettings);
//Shader view
ui->shaderTreeView->setModel(m_guiApplicationManager->GetShaderCompilerModel());
ui->shaderTreeView->header()->resizeSection(ShaderCompilerModel::ColumnTimeStamp, 80);
ui->shaderTreeView->header()->resizeSection(ShaderCompilerModel::ColumnServer, 40);
ui->shaderTreeView->header()->resizeSection(ShaderCompilerModel::ColumnError, 220);
ui->shaderTreeView->header()->setSectionResizeMode(ShaderCompilerModel::ColumnError, QHeaderView::Stretch);
ui->shaderTreeView->header()->setStretchLastSection(false);
// Asset view
m_sourceAssetTreeFilterModel = new AssetProcessor::AssetTreeFilterModel(this);
m_sourceModel = new AssetProcessor::SourceAssetTreeModel(m_sharedDbConnection, this);
@@ -65,7 +65,6 @@ public:
Jobs,
Assets,
Logs,
Shaders,
Connections,
Tools
};
@@ -763,59 +763,6 @@
</item>
</layout>
</widget>
<widget class="QWidget" name="shaderDialog">
<layout class="QVBoxLayout" name="verticalLayout_7">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="shaderLabel">
<property name="text">
<string>Shaders</string>
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="shaderInfoPane" native="true">
<property name="styleSheet">
<string notr="true"/>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_6">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="AzQtComponents::TableView" name="shaderTreeView"/>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
<widget class="QWidget" name="connectionsDialog">
<layout class="QVBoxLayout" name="verticalLayout_5">
<property name="spacing">