add the correct paths for Light component test and use the 'Base' level instead of 'auto_test' level to resolve remaining issues with screenshot angles
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
This commit is contained in:
@@ -116,29 +116,11 @@ def create_basic_atom_level(level_name):
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helper = EditorTestHelper(log_prefix="Atom_EditorTestHelper")
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# Create a new level.
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new_level_name = level_name
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heightmap_resolution = 512
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heightmap_meters_per_pixel = 1
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terrain_texture_resolution = 412
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use_terrain = False
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# Return codes are ECreateLevelResult defined in CryEdit.h
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return_code = general.create_level_no_prompt(
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new_level_name, heightmap_resolution, heightmap_meters_per_pixel, terrain_texture_resolution, use_terrain)
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if return_code == 1:
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general.log(f"{new_level_name} level already exists")
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elif return_code == 2:
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general.log("Failed to create directory")
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elif return_code == 3:
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general.log("Directory length is too long")
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elif return_code != 0:
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general.log("Unknown error, failed to create level")
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else:
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general.log(f"{new_level_name} level created successfully")
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# Enable idle and update viewport.
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# Wait for Editor idle loop before executing Python hydra scripts.
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general.idle_enable(True)
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# Basic setup for opened level.
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helper.open_level(level_name="Base")
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general.idle_wait(1.0)
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general.update_viewport()
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general.idle_wait(0.5) # half a second is more than enough for updating the viewport.
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@@ -205,24 +187,25 @@ def create_basic_atom_level(level_name):
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components=["Material"],
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parent_id=default_level.id)
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azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalUniformScale", ground_plane.id, 32.0)
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ground_plane_material_asset_path = os.path.join(
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"Materials", "Presets", "PBR", "metal_chrome.azmaterial")
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ground_plane_material_asset_value = asset.AssetCatalogRequestBus(
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bus.Broadcast, "GetAssetIdByPath", ground_plane_material_asset_path, math.Uuid(), False)
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ground_plane.get_set_test(0, "Default Material|Material Asset", ground_plane_material_asset_value)
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# Work around to add the correct Atom Mesh component
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# Work around to add the correct Atom Mesh component and asset.
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mesh_type_id = azlmbr.globals.property.EditorMeshComponentTypeId
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ground_plane.components.append(
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editor.EditorComponentAPIBus(
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bus.Broadcast, "AddComponentsOfType", ground_plane.id, [mesh_type_id]
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).GetValue()[0]
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)
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ground_plane_mesh_asset_path = os.path.join("Models", "plane.azmodel")
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ground_plane_mesh_asset_path = os.path.join("TestData", "Objects", "plane.azmodel")
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ground_plane_mesh_asset_value = asset.AssetCatalogRequestBus(
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bus.Broadcast, "GetAssetIdByPath", ground_plane_mesh_asset_path, math.Uuid(), False)
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ground_plane.get_set_test(1, "Controller|Configuration|Mesh Asset", ground_plane_mesh_asset_value)
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# Add Atom Material component and asset.
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ground_plane_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_chrome.azmaterial")
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ground_plane_material_asset_value = asset.AssetCatalogRequestBus(
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bus.Broadcast, "GetAssetIdByPath", ground_plane_material_asset_path, math.Uuid(), False)
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ground_plane.get_set_test(0, "Default Material|Material Asset", ground_plane_material_asset_value)
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# Create directional_light entity and set the properties
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directional_light = hydra.Entity("directional_light")
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directional_light.create_entity(
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@@ -239,12 +222,8 @@ def create_basic_atom_level(level_name):
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entity_position=math.Vector3(0.0, 0.0, 1.0),
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components=["Material"],
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parent_id=default_level.id)
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sphere_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_brass_polished.azmaterial")
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sphere_material_asset_value = asset.AssetCatalogRequestBus(
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bus.Broadcast, "GetAssetIdByPath", sphere_material_asset_path, math.Uuid(), False)
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sphere_entity.get_set_test(0, "Default Material|Material Asset", sphere_material_asset_value)
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# Work around to add the correct Atom Mesh component
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# Work around to add the correct Atom Mesh component and asset.
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sphere_entity.components.append(
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editor.EditorComponentAPIBus(
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bus.Broadcast, "AddComponentsOfType", sphere_entity.id, [mesh_type_id]
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@@ -255,6 +234,12 @@ def create_basic_atom_level(level_name):
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bus.Broadcast, "GetAssetIdByPath", sphere_mesh_asset_path, math.Uuid(), False)
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sphere_entity.get_set_test(1, "Controller|Configuration|Mesh Asset", sphere_mesh_asset_value)
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# Add Atom Material component and asset.
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sphere_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_brass_polished.azmaterial")
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sphere_material_asset_value = asset.AssetCatalogRequestBus(
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bus.Broadcast, "GetAssetIdByPath", sphere_material_asset_path, math.Uuid(), False)
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sphere_entity.get_set_test(0, "Default Material|Material Asset", sphere_material_asset_value)
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# Create camera component and set the properties
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camera_entity = hydra.Entity("camera")
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camera_entity.create_entity(
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