add the correct paths for Light component test and use the 'Base' level instead of 'auto_test' level to resolve remaining issues with screenshot angles
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
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@@ -69,7 +69,7 @@ def create_screenshots_archive(screenshot_path):
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@pytest.mark.parametrize("project", ["AutomatedTesting"])
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@pytest.mark.parametrize("launcher_platform", ["windows_editor"])
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@pytest.mark.parametrize("level", ["auto_test"])
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@pytest.mark.parametrize("level", ["Base"])
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class TestAllComponentsIndepthTests(object):
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@pytest.mark.parametrize("screenshot_name", ["AtomBasicLevelSetup.ppm"])
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@@ -91,10 +91,7 @@ class TestAllComponentsIndepthTests(object):
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"Viewport is set to the expected size: True",
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"Exited game mode"
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]
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unexpected_lines = [
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"Traceback (most recent call last):",
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"Screenshot failed"
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]
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unexpected_lines = ["Traceback (most recent call last):"]
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hydra.launch_and_validate_results(
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request,
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@@ -149,12 +146,7 @@ class TestAllComponentsIndepthTests(object):
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golden_images.append(golden_image_path)
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expected_lines = ["spot_light Controller|Configuration|Shadows|Shadowmap size: SUCCESS"]
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unexpected_lines = [
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"Trace::Assert",
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"Trace::Error",
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"Traceback (most recent call last):",
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"Screenshot failed",
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]
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unexpected_lines = ["Traceback (most recent call last):"]
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hydra.launch_and_validate_results(
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request,
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TEST_DIRECTORY,
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