diff --git a/Assets/Editor/Icons/Components/NonUniformScale.svg b/Assets/Editor/Icons/Components/NonUniformScale.svg new file mode 100644 index 0000000000..f377232d62 --- /dev/null +++ b/Assets/Editor/Icons/Components/NonUniformScale.svg @@ -0,0 +1,27 @@ + + + Icons / Toolbar / Non Uniform Scaling + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Assets/Engine/Config/engine_core.thread_config b/Assets/Engine/Config/engine_core.thread_config deleted file mode 100644 index f9183d9174..0000000000 --- a/Assets/Engine/Config/engine_core.thread_config +++ /dev/null @@ -1,402 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/Assets/Engine/Config/engine_sandbox.thread_config b/Assets/Engine/Config/engine_sandbox.thread_config deleted file mode 100644 index 7c0dc00b71..0000000000 --- a/Assets/Engine/Config/engine_sandbox.thread_config +++ /dev/null @@ -1,128 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/AutomatedTesting/AssetProcessorGamePlatformConfig.setreg b/AutomatedTesting/AssetProcessorGamePlatformConfig.setreg deleted file mode 100644 index c9876cb1f9..0000000000 --- a/AutomatedTesting/AssetProcessorGamePlatformConfig.setreg +++ /dev/null @@ -1,14 +0,0 @@ -{ - "Amazon": { - "AssetProcessor": { - "Settings": { - "RC cgf": { - "ignore": true - }, - "RC fbx": { - "ignore": true - } - } - } - } -} diff --git a/AutomatedTesting/Gem/Code/Platform/Mac/runtime_dependencies.cmake b/AutomatedTesting/Gem/Code/Platform/Mac/runtime_dependencies.cmake index f9d1e60dda..ffcaf7293a 100644 --- a/AutomatedTesting/Gem/Code/Platform/Mac/runtime_dependencies.cmake +++ b/AutomatedTesting/Gem/Code/Platform/Mac/runtime_dependencies.cmake @@ -10,6 +10,4 @@ # set(GEM_DEPENDENCIES - Gem::Atom_RHI_Metal.Private - Gem::Atom_RHI_Null.Private ) \ No newline at end of file diff --git a/AutomatedTesting/Gem/Code/Platform/Mac/tool_dependencies.cmake b/AutomatedTesting/Gem/Code/Platform/Mac/tool_dependencies.cmake index ee7be9ac6d..ffcaf7293a 100644 --- a/AutomatedTesting/Gem/Code/Platform/Mac/tool_dependencies.cmake +++ b/AutomatedTesting/Gem/Code/Platform/Mac/tool_dependencies.cmake @@ -10,8 +10,4 @@ # set(GEM_DEPENDENCIES - Gem::Atom_RHI_Null.Private - Gem::Atom_RHI_Null.Builders - Gem::Atom_RHI_Metal.Private - Gem::Atom_RHI_Metal.Builders ) \ No newline at end of file diff --git a/AutomatedTesting/Gem/Code/Platform/Windows/runtime_dependencies.cmake b/AutomatedTesting/Gem/Code/Platform/Windows/runtime_dependencies.cmake index 0a1541bcfc..ffcaf7293a 100644 --- a/AutomatedTesting/Gem/Code/Platform/Windows/runtime_dependencies.cmake +++ b/AutomatedTesting/Gem/Code/Platform/Windows/runtime_dependencies.cmake @@ -10,7 +10,4 @@ # set(GEM_DEPENDENCIES - Gem::Atom_RHI_Vulkan.Private - Gem::Atom_RHI_DX12.Private - Gem::Atom_RHI_Null.Private ) \ No newline at end of file diff --git a/AutomatedTesting/Gem/Code/Platform/Windows/tool_dependencies.cmake b/AutomatedTesting/Gem/Code/Platform/Windows/tool_dependencies.cmake index ddd3bfa6a7..933dd7927b 100644 --- a/AutomatedTesting/Gem/Code/Platform/Windows/tool_dependencies.cmake +++ b/AutomatedTesting/Gem/Code/Platform/Windows/tool_dependencies.cmake @@ -11,11 +11,4 @@ set(GEM_DEPENDENCIES Gem::QtForPython.Editor - Gem::Atom_RHI_Vulkan.Private - Gem::Atom_RHI_Vulkan.Builders - Gem::Atom_RHI_DX12.Private - Gem::Atom_RHI_DX12.Builders - Gem::Atom_RHI_Null.Private - Gem::Atom_RHI_Null.Builders - Gem::Atom_RHI_Metal.Builders ) \ No newline at end of file diff --git a/AutomatedTesting/Gem/Code/runtime_dependencies.cmake b/AutomatedTesting/Gem/Code/runtime_dependencies.cmake index c8e66740e4..280c25bcf7 100644 --- a/AutomatedTesting/Gem/Code/runtime_dependencies.cmake +++ b/AutomatedTesting/Gem/Code/runtime_dependencies.cmake @@ -42,16 +42,7 @@ set(GEM_DEPENDENCIES Gem::SurfaceData Gem::GradientSignal Gem::Vegetation - Gem::Atom_RHI.Private - Gem::Atom_RPI.Private - Gem::Atom_Feature_Common - Gem::Atom_Bootstrap - Gem::Atom_Component_DebugCamera - Gem::AtomImGuiTools - Gem::AtomLyIntegration_CommonFeatures - Gem::EMotionFX_Atom - Gem::ImguiAtom Gem::Atom_AtomBridge - Gem::AtomFont + Gem::NvCloth Gem::Blast ) diff --git a/AutomatedTesting/Gem/Code/tool_dependencies.cmake b/AutomatedTesting/Gem/Code/tool_dependencies.cmake index 8c5da63f42..fc50707c12 100644 --- a/AutomatedTesting/Gem/Code/tool_dependencies.cmake +++ b/AutomatedTesting/Gem/Code/tool_dependencies.cmake @@ -50,23 +50,9 @@ set(GEM_DEPENDENCIES Gem::Vegetation.Editor Gem::GraphModel.Editor Gem::LandscapeCanvas.Editor - Gem::Atom_RHI.Private Gem::EMotionFX.Editor - Gem::Atom_RPI.Builders - Gem::Atom_RPI.Editor - Gem::Atom_Feature_Common.Builders - Gem::Atom_Feature_Common.Editor Gem::ImGui.Editor - Gem::Atom_Bootstrap - Gem::Atom_Asset_Shader.Builders - Gem::Atom_Component_DebugCamera - Gem::AtomImGuiTools - Gem::AtomLyIntegration_CommonFeatures.Editor - Gem::EMotionFX_Atom.Editor - Gem::ImageProcessingAtom.Editor Gem::Atom_AtomBridge.Editor - Gem::ImguiAtom - Gem::AtomFont - Gem::AtomToolsFramework.Editor + Gem::NvCloth.Editor Gem::Blast.Editor ) diff --git a/AutomatedTesting/Gem/PythonTests/CMakeLists.txt b/AutomatedTesting/Gem/PythonTests/CMakeLists.txt index 6d3727195e..a0d0bf29db 100644 --- a/AutomatedTesting/Gem/PythonTests/CMakeLists.txt +++ b/AutomatedTesting/Gem/PythonTests/CMakeLists.txt @@ -51,7 +51,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS) TEST_SUITE sandbox TEST_SERIAL PATH ${CMAKE_CURRENT_LIST_DIR}/physics/TestSuite_Sandbox.py - TIMEOUT 3600 + TIMEOUT 1500 RUNTIME_DEPENDENCIES Legacy::Editor AZ::AssetProcessor @@ -107,20 +107,36 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS) endif() ## NvCloth ## -# [TODO LYN-1928] Enable when AutomatedTesting runs with Atom -#if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS) -# ly_add_pytest( -# NAME AutomatedTesting::NvClothTests -# TEST_SUITE main -# TEST_SERIAL -# PATH ${CMAKE_CURRENT_LIST_DIR}/NvCloth/TestSuite_Active.py -# TIMEOUT 1500 -# RUNTIME_DEPENDENCIES -# Legacy::Editor -# AZ::AssetProcessor -# AutomatedTesting.Assets -# ) -#endif() +if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS) + ly_add_pytest( + NAME AutomatedTesting::NvClothTests_Main + TEST_SUITE main + TEST_SERIAL + PATH ${CMAKE_CURRENT_LIST_DIR}/NvCloth/TestSuite_Active.py + TIMEOUT 1500 + RUNTIME_DEPENDENCIES + Legacy::Editor + AZ::AssetProcessor + AutomatedTesting.Assets + COMPONENT + NvCloth + ) +endif() + +## Prefab ## +if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS) + ly_add_pytest( + NAME AutomatedTesting::PrefabTests + TEST_SUITE main + TEST_SERIAL + PATH ${CMAKE_CURRENT_LIST_DIR}/prefab/TestSuite_Main.py + TIMEOUT 1500 + RUNTIME_DEPENDENCIES + Legacy::Editor + AZ::AssetProcessor + AutomatedTesting.Assets + ) +endif() ## Editor Python Bindings ## if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS) @@ -181,21 +197,23 @@ include(${pal_dir}/PAL_traits_${PAL_PLATFORM_NAME_LOWERCASE}.cmake) if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_LARGE_WORLDS_TEST_SUPPORTED) ## DynVeg ## - ly_add_pytest( - NAME AutomatedTesting::DynamicVegetationTests_Main - TEST_SERIAL - TEST_SUITE main - PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/dyn_veg - PYTEST_MARKS "not SUITE_sandbox and not SUITE_periodic and not SUITE_benchmark" - TIMEOUT 1500 - RUNTIME_DEPENDENCIES - AZ::AssetProcessor - Legacy::Editor - AutomatedTesting.GameLauncher - AutomatedTesting.Assets - COMPONENT - LargeWorlds - ) + # Temporarily moving all tests to periodic suite - SPEC-6553 + #ly_add_pytest( + # NAME AutomatedTesting::DynamicVegetationTests_Main + # TEST_SERIAL + # TEST_SUITE main + # PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/dyn_veg + # PYTEST_MARKS "not SUITE_sandbox and not SUITE_periodic and not SUITE_benchmark" + # TIMEOUT 1500 + # RUNTIME_DEPENDENCIES + # AZ::AssetProcessor + # Legacy::Editor + # AutomatedTesting.GameLauncher + # AutomatedTesting.Assets + # COMPONENT + # LargeWorlds + #) + ly_add_pytest( NAME AutomatedTesting::DynamicVegetationTests_Sandbox @@ -214,11 +232,11 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_ ) ly_add_pytest( - NAME AutomatedTesting::DynamicVegetationTests_Periodic + NAME AutomatedTesting::DynamicVegetationFilterTests_Periodic TEST_SERIAL TEST_SUITE periodic PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/dyn_veg - PYTEST_MARKS "SUITE_periodic" + PYTEST_MARKS "SUITE_periodic and dynveg_filter" TIMEOUT 1500 RUNTIME_DEPENDENCIES AZ::AssetProcessor @@ -228,22 +246,97 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_ LargeWorlds ) -## LandscapeCanvas ## ly_add_pytest( - NAME AutomatedTesting::LandscapeCanvasTests_Main + NAME AutomatedTesting::DynamicVegetationModifierTests_Periodic TEST_SERIAL - TEST_SUITE main - PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/landscape_canvas - PYTEST_MARKS "not SUITE_sandbox and not SUITE_periodic and not SUITE_benchmark" + TEST_SUITE periodic + PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/dyn_veg + PYTEST_MARKS "SUITE_periodic and dynveg_modifier" TIMEOUT 1500 RUNTIME_DEPENDENCIES - AZ::AssetProcessor - Legacy::Editor - AutomatedTesting.Assets + AZ::AssetProcessor + Legacy::Editor + AutomatedTesting.Assets COMPONENT LargeWorlds ) + ly_add_pytest( + NAME AutomatedTesting::DynamicVegetationRegressionTests_Periodic + TEST_SERIAL + TEST_SUITE periodic + PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/dyn_veg + PYTEST_MARKS "SUITE_periodic and dynveg_regression" + TIMEOUT 1500 + RUNTIME_DEPENDENCIES + AZ::AssetProcessor + Legacy::Editor + AutomatedTesting.Assets + COMPONENT + LargeWorlds + ) + + ly_add_pytest( + NAME AutomatedTesting::DynamicVegetationAreaTests_Periodic + TEST_SERIAL + TEST_SUITE periodic + PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/dyn_veg + PYTEST_MARKS "SUITE_periodic and dynveg_area" + TIMEOUT 1500 + RUNTIME_DEPENDENCIES + AZ::AssetProcessor + Legacy::Editor + AutomatedTesting.Assets + COMPONENT + LargeWorlds + ) + + ly_add_pytest( + NAME AutomatedTesting::DynamicVegetationMiscTests_Periodic + TEST_SERIAL + TEST_SUITE periodic + PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/dyn_veg + PYTEST_MARKS "SUITE_periodic and dynveg_misc" + TIMEOUT 1500 + RUNTIME_DEPENDENCIES + AZ::AssetProcessor + Legacy::Editor + AutomatedTesting.Assets + COMPONENT + LargeWorlds + ) + + ly_add_pytest( + NAME AutomatedTesting::DynamicVegetationSurfaceTagTests_Periodic + TEST_SERIAL + TEST_SUITE periodic + PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/dyn_veg + PYTEST_MARKS "SUITE_periodic and dynveg_surfacetagemitter" + TIMEOUT 1500 + RUNTIME_DEPENDENCIES + AZ::AssetProcessor + Legacy::Editor + AutomatedTesting.Assets + COMPONENT + LargeWorlds + ) +## LandscapeCanvas ## + # Temporarily moving all tests to periodic suite - SPEC-6553 + #ly_add_pytest( + # NAME AutomatedTesting::LandscapeCanvasTests_Main + # TEST_SERIAL + # TEST_SUITE main + # PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/landscape_canvas + # PYTEST_MARKS "not SUITE_sandbox and not SUITE_periodic and not SUITE_benchmark" + # TIMEOUT 1500 + # RUNTIME_DEPENDENCIES + # AZ::AssetProcessor + # Legacy::Editor + # AutomatedTesting.Assets + # COMPONENT + # LargeWorlds + #) + ly_add_pytest( NAME AutomatedTesting::LandscapeCanvasTests_Periodic TEST_SERIAL diff --git a/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools/utils.py b/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools/utils.py index a9f6d0aa02..c7f1aba031 100644 --- a/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools/utils.py +++ b/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools/utils.py @@ -265,6 +265,7 @@ class Tracer: self.warnings = [] self.errors = [] self.asserts = [] + self.prints = [] self.has_warnings = False self.has_errors = False self.has_asserts = False @@ -310,6 +311,11 @@ class Tracer: def __repr__(self): return f"[Assert: {self.message}]" + + class PrintInfo: + def __init__(self, args): + self.window = args[0] + self.message = args[1] def _on_warning(self, args): warningInfo = Tracer.WarningInfo(args) @@ -331,13 +337,19 @@ class Tracer: Report.info("Tracer caught Assert: %s:%i[%s] \"%s\"" % (assertInfo.filename, assertInfo.line, assertInfo.function, assertInfo.message)) self.has_asserts = True return False - + + def _on_printf(self, args): + printInfo = Tracer.PrintInfo(args) + self.prints.append(printInfo) + return False + def __enter__(self): self.handler = azlmbr.debug.TraceMessageBusHandler() self.handler.connect(None) self.handler.add_callback("OnPreAssert", self._on_assert) self.handler.add_callback("OnPreWarning", self._on_warning) self.handler.add_callback("OnPreError", self._on_error) + self.handler.add_callback("OnPrintf", self._on_printf) return self def __exit__(self, type, value, traceback): diff --git a/AutomatedTesting/Gem/PythonTests/NvCloth/C18977329_NvCloth_AddClothSimulationToMesh.py b/AutomatedTesting/Gem/PythonTests/NvCloth/C18977329_NvCloth_AddClothSimulationToMesh.py index 2677ba5605..5cfc57fd5f 100755 --- a/AutomatedTesting/Gem/PythonTests/NvCloth/C18977329_NvCloth_AddClothSimulationToMesh.py +++ b/AutomatedTesting/Gem/PythonTests/NvCloth/C18977329_NvCloth_AddClothSimulationToMesh.py @@ -11,7 +11,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C18977329 # Test Case Title : Add cloth simulation to a Mesh -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/18977329 # fmt: off class Tests: @@ -20,7 +19,7 @@ class Tests: exit_game_mode = ("Exited game mode", "Failed to exit game mode") # fmt: on -def run(): +def C18977329_NvCloth_AddClothSimulationToMesh(): """ Summary: Load level with Entity having Mesh and Cloth components already setup. Verify that editor remains stable in Game mode. @@ -89,4 +88,7 @@ def run(): helper.close_editor() if __name__ == "__main__": - run() + import ImportPathHelper as imports + imports.init() + from editor_python_test_tools.utils import Report + Report.start_test(C18977329_NvCloth_AddClothSimulationToMesh) diff --git a/AutomatedTesting/Gem/PythonTests/NvCloth/C18977330_NvCloth_AddClothSimulationToActor.py b/AutomatedTesting/Gem/PythonTests/NvCloth/C18977330_NvCloth_AddClothSimulationToActor.py index 2d4fa4e325..c21df8ea4c 100755 --- a/AutomatedTesting/Gem/PythonTests/NvCloth/C18977330_NvCloth_AddClothSimulationToActor.py +++ b/AutomatedTesting/Gem/PythonTests/NvCloth/C18977330_NvCloth_AddClothSimulationToActor.py @@ -11,7 +11,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C18977330 # Test Case Title : Add cloth simulation to an Actor -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/18977330 # fmt: off class Tests: @@ -20,7 +19,7 @@ class Tests: exit_game_mode = ("Exited game mode", "Failed to exit game mode") # fmt: on -def run(): +def C18977330_NvCloth_AddClothSimulationToActor(): """ Summary: Load level with Entity having Actor and Cloth components already setup. Verify that editor remains stable in Game mode. @@ -89,4 +88,7 @@ def run(): helper.close_editor() if __name__ == "__main__": - run() + import ImportPathHelper as imports + imports.init() + from editor_python_test_tools.utils import Report + Report.start_test(C18977330_NvCloth_AddClothSimulationToActor) diff --git a/AutomatedTesting/Gem/PythonTests/NvCloth/TestSuite_Active.py b/AutomatedTesting/Gem/PythonTests/NvCloth/TestSuite_Active.py index 162c54afc8..86bfc48636 100755 --- a/AutomatedTesting/Gem/PythonTests/NvCloth/TestSuite_Active.py +++ b/AutomatedTesting/Gem/PythonTests/NvCloth/TestSuite_Active.py @@ -21,14 +21,15 @@ sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../automatedtesti from base import TestAutomationBase -@pytest.mark.SUITE_main @pytest.mark.parametrize("launcher_platform", ['windows_editor']) @pytest.mark.parametrize("project", ["AutomatedTesting"]) class TestAutomation(TestAutomationBase): + @pytest.mark.xfail(reason="Running with atom null renderer is causing this test to fail") def test_C18977329_NvCloth_AddClothSimulationToMesh(self, request, workspace, editor, launcher_platform): from . import C18977329_NvCloth_AddClothSimulationToMesh as test_module self._run_test(request, workspace, editor, test_module) + @pytest.mark.xfail(reason="Running with atom null renderer is causing this test to fail") def test_C18977330_NvCloth_AddClothSimulationToActor(self, request, workspace, editor, launcher_platform): from . import C18977330_NvCloth_AddClothSimulationToActor as test_module self._run_test(request, workspace, editor, test_module) diff --git a/AutomatedTesting/Gem/PythonTests/WhiteBox/C28798177_WhiteBox_AddComponentToEntity.py b/AutomatedTesting/Gem/PythonTests/WhiteBox/C28798177_WhiteBox_AddComponentToEntity.py index dabc04575f..86a27e588e 100755 --- a/AutomatedTesting/Gem/PythonTests/WhiteBox/C28798177_WhiteBox_AddComponentToEntity.py +++ b/AutomatedTesting/Gem/PythonTests/WhiteBox/C28798177_WhiteBox_AddComponentToEntity.py @@ -12,7 +12,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C28798177 # Test Case Title : White Box Tool Component can be added to an Entity -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/28798177 # fmt:off diff --git a/AutomatedTesting/Gem/PythonTests/WhiteBox/C28798205_WhiteBox_SetInvisible.py b/AutomatedTesting/Gem/PythonTests/WhiteBox/C28798205_WhiteBox_SetInvisible.py index 18a5c3164e..7a2a08a8ce 100755 --- a/AutomatedTesting/Gem/PythonTests/WhiteBox/C28798205_WhiteBox_SetInvisible.py +++ b/AutomatedTesting/Gem/PythonTests/WhiteBox/C28798205_WhiteBox_SetInvisible.py @@ -12,7 +12,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C28798205 # Test Case Title : From the White Box Component Card the White Box Mesh can be set to be invisible in Game View -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/28798205 # fmt:off diff --git a/AutomatedTesting/Gem/PythonTests/WhiteBox/C29279329_WhiteBox_SetDefaultShape.py b/AutomatedTesting/Gem/PythonTests/WhiteBox/C29279329_WhiteBox_SetDefaultShape.py index e892285dde..635c804914 100755 --- a/AutomatedTesting/Gem/PythonTests/WhiteBox/C29279329_WhiteBox_SetDefaultShape.py +++ b/AutomatedTesting/Gem/PythonTests/WhiteBox/C29279329_WhiteBox_SetDefaultShape.py @@ -12,7 +12,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C29279329 # Test Case Title : White Box mesh shape can be changed with the Default Shape dropdown on the Component -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/29279329 # fmt:off diff --git a/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_MainSuite.py b/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_MainSuite.py index aafa2ff9b7..0b75760e05 100644 --- a/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_MainSuite.py +++ b/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_MainSuite.py @@ -18,7 +18,7 @@ import pytest import editor_python_test_tools.hydra_test_utils as hydra logger = logging.getLogger(__name__) -EDITOR_TIMEOUT = 120 +EDITOR_TIMEOUT = 300 TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "atom_hydra_scripts") @@ -27,6 +27,155 @@ TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "atom_hydra_scripts") @pytest.mark.parametrize("level", ["auto_test"]) class TestAtomEditorComponentsMain(object): - # It requires at least one test - def test_Dummy(self, request, editor, level, workspace, project, launcher_platform): - pass + @pytest.mark.test_case_id( + "C32078130", # Display Mapper + "C32078129", # Light + "C32078131", # Radius Weight Modifier + "C32078127", # PostFX Layer + "C32078125", # Physical Sky + "C32078115", # Global Skylight (IBL) + "C32078121", # Exposure Control + "C32078120", # Directional Light + "C32078119", # DepthOfField + "C32078118") # Decal (Atom) + def test_AtomEditorComponents_AddedToEntity(self, request, editor, level, workspace, project, launcher_platform): + cfg_args = [level] + + expected_lines = [ + # Decal (Atom) Component + "Decal (Atom) Entity successfully created", + "Decal (Atom)_test: Component added to the entity: True", + "Decal (Atom)_test: Component removed after UNDO: True", + "Decal (Atom)_test: Component added after REDO: True", + "Decal (Atom)_test: Entered game mode: True", + "Decal (Atom)_test: Exit game mode: True", + "Decal (Atom) Controller|Configuration|Material: SUCCESS", + "Decal (Atom)_test: Entity is hidden: True", + "Decal (Atom)_test: Entity is shown: True", + "Decal (Atom)_test: Entity deleted: True", + "Decal (Atom)_test: UNDO entity deletion works: True", + "Decal (Atom)_test: REDO entity deletion works: True", + # DepthOfField Component + "DepthOfField Entity successfully created", + "DepthOfField_test: Component added to the entity: True", + "DepthOfField_test: Component removed after UNDO: True", + "DepthOfField_test: Component added after REDO: True", + "DepthOfField_test: Entered game mode: True", + "DepthOfField_test: Exit game mode: True", + "DepthOfField_test: Entity disabled initially: True", + "DepthOfField_test: Entity enabled after adding required components: True", + "DepthOfField Controller|Configuration|Camera Entity: SUCCESS", + "DepthOfField_test: Entity is hidden: True", + "DepthOfField_test: Entity is shown: True", + "DepthOfField_test: Entity deleted: True", + "DepthOfField_test: UNDO entity deletion works: True", + "DepthOfField_test: REDO entity deletion works: True", + # Exposure Control Component + "Exposure Control Entity successfully created", + "Exposure Control_test: Component added to the entity: True", + "Exposure Control_test: Component removed after UNDO: True", + "Exposure Control_test: Component added after REDO: True", + "Exposure Control_test: Entered game mode: True", + "Exposure Control_test: Exit game mode: True", + "Exposure Control_test: Entity disabled initially: True", + "Exposure Control_test: Entity enabled after adding required components: True", + "Exposure Control_test: Entity is hidden: True", + "Exposure Control_test: Entity is shown: True", + "Exposure Control_test: Entity deleted: True", + "Exposure Control_test: UNDO entity deletion works: True", + "Exposure Control_test: REDO entity deletion works: True", + # Global Skylight (IBL) Component + "Global Skylight (IBL) Entity successfully created", + "Global Skylight (IBL)_test: Component added to the entity: True", + "Global Skylight (IBL)_test: Component removed after UNDO: True", + "Global Skylight (IBL)_test: Component added after REDO: True", + "Global Skylight (IBL)_test: Entered game mode: True", + "Global Skylight (IBL)_test: Exit game mode: True", + "Global Skylight (IBL) Controller|Configuration|Diffuse Image: SUCCESS", + "Global Skylight (IBL) Controller|Configuration|Specular Image: SUCCESS", + "Global Skylight (IBL)_test: Entity is hidden: True", + "Global Skylight (IBL)_test: Entity is shown: True", + "Global Skylight (IBL)_test: Entity deleted: True", + "Global Skylight (IBL)_test: UNDO entity deletion works: True", + "Global Skylight (IBL)_test: REDO entity deletion works: True", + # Physical Sky Component + "Physical Sky Entity successfully created", + "Physical Sky component was added to entity", + "Entity has a Physical Sky component", + "Physical Sky_test: Component added to the entity: True", + "Physical Sky_test: Component removed after UNDO: True", + "Physical Sky_test: Component added after REDO: True", + "Physical Sky_test: Entered game mode: True", + "Physical Sky_test: Exit game mode: True", + "Physical Sky_test: Entity is hidden: True", + "Physical Sky_test: Entity is shown: True", + "Physical Sky_test: Entity deleted: True", + "Physical Sky_test: UNDO entity deletion works: True", + "Physical Sky_test: REDO entity deletion works: True", + # PostFX Layer Component + "PostFX Layer Entity successfully created", + "PostFX Layer_test: Component added to the entity: True", + "PostFX Layer_test: Component removed after UNDO: True", + "PostFX Layer_test: Component added after REDO: True", + "PostFX Layer_test: Entered game mode: True", + "PostFX Layer_test: Exit game mode: True", + "PostFX Layer_test: Entity is hidden: True", + "PostFX Layer_test: Entity is shown: True", + "PostFX Layer_test: Entity deleted: True", + "PostFX Layer_test: UNDO entity deletion works: True", + "PostFX Layer_test: REDO entity deletion works: True", + # Radius Weight Modifier Component + "Radius Weight Modifier Entity successfully created", + "Radius Weight Modifier_test: Component added to the entity: True", + "Radius Weight Modifier_test: Component removed after UNDO: True", + "Radius Weight Modifier_test: Component added after REDO: True", + "Radius Weight Modifier_test: Entered game mode: True", + "Radius Weight Modifier_test: Exit game mode: True", + "Radius Weight Modifier_test: Entity is hidden: True", + "Radius Weight Modifier_test: Entity is shown: True", + "Radius Weight Modifier_test: Entity deleted: True", + "Radius Weight Modifier_test: UNDO entity deletion works: True", + "Radius Weight Modifier_test: REDO entity deletion works: True", + # Light Component + "Light Entity successfully created", + "Light_test: Component added to the entity: True", + "Light_test: Component removed after UNDO: True", + "Light_test: Component added after REDO: True", + "Light_test: Entered game mode: True", + "Light_test: Exit game mode: True", + "Light_test: Entity is hidden: True", + "Light_test: Entity is shown: True", + "Light_test: Entity deleted: True", + "Light_test: UNDO entity deletion works: True", + "Light_test: REDO entity deletion works: True", + # Display Mapper Component + "Display Mapper Entity successfully created", + "Display Mapper_test: Component added to the entity: True", + "Display Mapper_test: Component removed after UNDO: True", + "Display Mapper_test: Component added after REDO: True", + "Display Mapper_test: Entered game mode: True", + "Display Mapper_test: Exit game mode: True", + "Display Mapper_test: Entity is hidden: True", + "Display Mapper_test: Entity is shown: True", + "Display Mapper_test: Entity deleted: True", + "Display Mapper_test: UNDO entity deletion works: True", + "Display Mapper_test: REDO entity deletion works: True", + ] + + unexpected_lines = [ + "failed to open", + "Traceback (most recent call last):", + ] + + hydra.launch_and_validate_results( + request, + TEST_DIRECTORY, + editor, + "hydra_AtomEditorComponents_AddedToEntity.py", + timeout=EDITOR_TIMEOUT, + expected_lines=expected_lines, + unexpected_lines=unexpected_lines, + halt_on_unexpected=True, + null_renderer=True, + cfg_args=cfg_args, + ) diff --git a/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_SandboxSuite.py b/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_SandboxSuite.py index 8ca5b5aa31..0fb873e677 100644 --- a/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_SandboxSuite.py +++ b/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_SandboxSuite.py @@ -19,170 +19,6 @@ import pytest @pytest.mark.parametrize("level", ["auto_test"]) class TestAtomEditorComponentsSandbox(object): - @pytest.mark.test_case_id( - "C32078117", # Area Light - "C32078130", # Display Mapper - "C32078129", # Light - "C32078131", # Radius Weight Modifier - "C32078127", # PostFX Layer - "C32078126", # Point Light - "C32078125", # Physical Sky - "C32078115", # Global Skylight (IBL) - "C32078121", # Exposure Control - "C32078120", # Directional Light - "C32078119", # DepthOfField - "C32078118") # Decal - def test_AtomEditorComponents_AddedToEntity(self, request, editor, level, workspace, project, launcher_platform): - cfg_args = [level] - - expected_lines = [ - # Decal Component - "Decal (Atom) Entity successfully created", - "Decal (Atom)_test: Component added to the entity: True", - "Decal (Atom)_test: Component removed after UNDO: True", - "Decal (Atom)_test: Component added after REDO: True", - "Decal (Atom)_test: Entered game mode: True", - "Decal (Atom)_test: Exit game mode: True", - "Decal (Atom) Controller|Configuration|Material: SUCCESS", - "Decal (Atom)_test: Entity is hidden: True", - "Decal (Atom)_test: Entity is shown: True", - "Decal (Atom)_test: Entity deleted: True", - "Decal (Atom)_test: UNDO entity deletion works: True", - "Decal (Atom)_test: REDO entity deletion works: True", - # DepthOfField Component - "DepthOfField Entity successfully created", - "DepthOfField_test: Component added to the entity: True", - "DepthOfField_test: Component removed after UNDO: True", - "DepthOfField_test: Component added after REDO: True", - "DepthOfField_test: Entered game mode: True", - "DepthOfField_test: Exit game mode: True", - "DepthOfField_test: Entity disabled initially: True", - "DepthOfField_test: Entity enabled after adding required components: True", - "DepthOfField Controller|Configuration|Camera Entity: SUCCESS", - "DepthOfField_test: Entity is hidden: True", - "DepthOfField_test: Entity is shown: True", - "DepthOfField_test: Entity deleted: True", - "DepthOfField_test: UNDO entity deletion works: True", - "DepthOfField_test: REDO entity deletion works: True", - # Directional Light Component - "Directional Light Entity successfully created", - "Directional Light_test: Component added to the entity: True", - "Directional Light_test: Component removed after UNDO: True", - "Directional Light_test: Component added after REDO: True", - "Directional Light_test: Entered game mode: True", - "Directional Light_test: Exit game mode: True", - "Directional Light Controller|Configuration|Shadow|Camera: SUCCESS", - "Directional Light_test: Entity is hidden: True", - "Directional Light_test: Entity is shown: True", - "Directional Light_test: Entity deleted: True", - "Directional Light_test: UNDO entity deletion works: True", - "Directional Light_test: REDO entity deletion works: True", - # Exposure Control Component - "Exposure Control Entity successfully created", - "Exposure Control_test: Component added to the entity: True", - "Exposure Control_test: Component removed after UNDO: True", - "Exposure Control_test: Component added after REDO: True", - "Exposure Control_test: Entered game mode: True", - "Exposure Control_test: Exit game mode: True", - "Exposure Control_test: Entity disabled initially: True", - "Exposure Control_test: Entity enabled after adding required components: True", - "Exposure Control_test: Entity is hidden: True", - "Exposure Control_test: Entity is shown: True", - "Exposure Control_test: Entity deleted: True", - "Exposure Control_test: UNDO entity deletion works: True", - "Exposure Control_test: REDO entity deletion works: True", - # Global Skylight (IBL) Component - "Global Skylight (IBL) Entity successfully created", - "Global Skylight (IBL)_test: Component added to the entity: True", - "Global Skylight (IBL)_test: Component removed after UNDO: True", - "Global Skylight (IBL)_test: Component added after REDO: True", - "Global Skylight (IBL)_test: Entered game mode: True", - "Global Skylight (IBL)_test: Exit game mode: True", - "Global Skylight (IBL) Controller|Configuration|Diffuse Image: SUCCESS", - "Global Skylight (IBL) Controller|Configuration|Specular Image: SUCCESS", - "Global Skylight (IBL)_test: Entity is hidden: True", - "Global Skylight (IBL)_test: Entity is shown: True", - "Global Skylight (IBL)_test: Entity deleted: True", - "Global Skylight (IBL)_test: UNDO entity deletion works: True", - "Global Skylight (IBL)_test: REDO entity deletion works: True", - # Physical Sky Component - "Physical Sky Entity successfully created", - "Physical Sky component was added to entity", - "Entity has a Physical Sky component", - "Physical Sky_test: Component added to the entity: True", - "Physical Sky_test: Component removed after UNDO: True", - "Physical Sky_test: Component added after REDO: True", - "Physical Sky_test: Entered game mode: True", - "Physical Sky_test: Exit game mode: True", - "Physical Sky_test: Entity is hidden: True", - "Physical Sky_test: Entity is shown: True", - "Physical Sky_test: Entity deleted: True", - "Physical Sky_test: UNDO entity deletion works: True", - "Physical Sky_test: REDO entity deletion works: True", - # PostFX Layer Component - "PostFX Layer Entity successfully created", - "PostFX Layer_test: Component added to the entity: True", - "PostFX Layer_test: Component removed after UNDO: True", - "PostFX Layer_test: Component added after REDO: True", - "PostFX Layer_test: Entered game mode: True", - "PostFX Layer_test: Exit game mode: True", - "PostFX Layer_test: Entity is hidden: True", - "PostFX Layer_test: Entity is shown: True", - "PostFX Layer_test: Entity deleted: True", - "PostFX Layer_test: UNDO entity deletion works: True", - "PostFX Layer_test: REDO entity deletion works: True", - # Radius Weight Modifier Component - "Radius Weight Modifier Entity successfully created", - "Radius Weight Modifier_test: Component added to the entity: True", - "Radius Weight Modifier_test: Component removed after UNDO: True", - "Radius Weight Modifier_test: Component added after REDO: True", - "Radius Weight Modifier_test: Entered game mode: True", - "Radius Weight Modifier_test: Exit game mode: True", - "Radius Weight Modifier_test: Entity is hidden: True", - "Radius Weight Modifier_test: Entity is shown: True", - "Radius Weight Modifier_test: Entity deleted: True", - "Radius Weight Modifier_test: UNDO entity deletion works: True", - "Radius Weight Modifier_test: REDO entity deletion works: True", - # Light Component - "Light Entity successfully created", - "Light_test: Component added to the entity: True", - "Light_test: Component removed after UNDO: True", - "Light_test: Component added after REDO: True", - "Light_test: Entered game mode: True", - "Light_test: Exit game mode: True", - "Light_test: Entity is hidden: True", - "Light_test: Entity is shown: True", - "Light_test: Entity deleted: True", - "Light_test: UNDO entity deletion works: True", - "Light_test: REDO entity deletion works: True", - # Display Mapper Component - "Display Mapper Entity successfully created", - "Display Mapper_test: Component added to the entity: True", - "Display Mapper_test: Component removed after UNDO: True", - "Display Mapper_test: Component added after REDO: True", - "Display Mapper_test: Entered game mode: True", - "Display Mapper_test: Exit game mode: True", - "Display Mapper_test: Entity is hidden: True", - "Display Mapper_test: Entity is shown: True", - "Display Mapper_test: Entity deleted: True", - "Display Mapper_test: UNDO entity deletion works: True", - "Display Mapper_test: REDO entity deletion works: True", - ] - - unexpected_lines = [ - "failed to open", - "Traceback (most recent call last):", - ] - - hydra.launch_and_validate_results( - request, - TEST_DIRECTORY, - editor, - "hydra_AtomEditorComponents_AddedToEntity.py", - timeout=EDITOR_TIMEOUT, - expected_lines=expected_lines, - unexpected_lines=unexpected_lines, - halt_on_unexpected=True, - null_renderer=True, - cfg_args=cfg_args, - ) + # It requires at least one test + def test_Dummy(self, request, editor, level, workspace, project, launcher_platform): + pass diff --git a/AutomatedTesting/Gem/PythonTests/editor/test_AssetPicker.py b/AutomatedTesting/Gem/PythonTests/editor/test_AssetPicker.py index ac499d734f..90ca3690e4 100644 --- a/AutomatedTesting/Gem/PythonTests/editor/test_AssetPicker.py +++ b/AutomatedTesting/Gem/PythonTests/editor/test_AssetPicker.py @@ -42,6 +42,7 @@ class TestAssetPicker(object): @pytest.mark.test_case_id("C13751579", "C1508814") @pytest.mark.SUITE_periodic + @pytest.mark.xfail # ATOM-15493 def test_AssetPicker_UI_UX(self, request, editor, level, launcher_platform): expected_lines = [ "TestEntity Entity successfully created", diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/EditorScripts/DistanceBetweenFilterOverrides_InstancesPlantAtSpecifiedRadius.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/EditorScripts/DistanceBetweenFilterOverrides_InstancesPlantAtSpecifiedRadius.py index 1ccfc43585..d0c6fc3c5a 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/EditorScripts/DistanceBetweenFilterOverrides_InstancesPlantAtSpecifiedRadius.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/EditorScripts/DistanceBetweenFilterOverrides_InstancesPlantAtSpecifiedRadius.py @@ -82,42 +82,34 @@ class TestDistanceBetweenFilterComponentOverrides(EditorTestHelper): editor.EditorComponentAPIBus(bus.Broadcast, "SetComponentProperty", veg_system_settings_component, 'Configuration|Area System Settings|Sector Point Density', 16) - # Add a Vegetation Debugger component to allow area refreshes - hydra.add_level_component("Vegetation Debugger") - # 5) Add a Vegetation Distance Between Filter, toggle overrides on both the component and descriptor, # and verify initial instance counts are accurate spawner_entity.add_component("Vegetation Distance Between Filter") spawner_entity.get_set_test(3, "Configuration|Allow Per-Item Overrides", True) spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Distance Between Filter (Radius)|Override Enabled", True) - general.run_console('veg_debugClearAllAreas') - self.test_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_a, 0.5, 1), 5.0) and \ - self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_b, 0.5, 2), 5.0) and \ - self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_c, 0.5, 2), 5.0) and \ - self.test_success + num_expected = 16 * 16 + initial_success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected), 5.0) + self.test_success = self.test_success and initial_success # 6) Change Radius Min to 1.0, refresh, and verify instance counts are accurate spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Distance Between Filter (Radius)|Radius Min", 1.0) - general.run_console('veg_debugClearAllAreas') - self.test_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_a, 0.5, 1), 5.0) and \ - self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_b, 0.5, 0), 5.0) and \ - self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_c, 0.5, 1), 5.0) and \ - self.test_success + point_a_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_a, 0.5, 1), 5.0) + point_b_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_b, 0.5, 0), 5.0) + point_c_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_c, 0.5, 1), 5.0) + self.test_success = self.test_success and point_a_success and point_b_success and point_c_success # 7) Change Radius Min to 2.0, refresh, and verify instance counts are accurate spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Distance Between Filter (Radius)|Radius Min", 2.0) - general.run_console('veg_debugClearAllAreas') - self.test_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_a, 0.5, 1), 5.0) and \ - self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_b, 0.5, 0), 5.0) and \ - self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_c, 0.5, 0), 5.0) and \ - self.test_success + point_a_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_a, 0.5, 1), 5.0) + point_b_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_b, 0.5, 0), 5.0) + point_c_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_c, 0.5, 0), 5.0) + self.test_success = self.test_success and point_a_success and point_b_success and point_c_success # 8) Change Radius Min to 16.0, refresh, and verify instance counts are accurate, only a single instance should plant spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Distance Between Filter (Radius)|Radius Min", 16.0) - general.run_console('veg_debugClearAllAreas') num_expected_instances = 1 final_check_success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected_instances), 5.0) - self.test_success = final_check_success and self.test_success + self.test_success = self.test_success and final_check_success test = TestDistanceBetweenFilterComponentOverrides() diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/EditorScripts/DistanceBetweenFilter_InstancesPlantAtSpecifiedRadius.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/EditorScripts/DistanceBetweenFilter_InstancesPlantAtSpecifiedRadius.py index 09c5fd63cf..d342afd7ca 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/EditorScripts/DistanceBetweenFilter_InstancesPlantAtSpecifiedRadius.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/EditorScripts/DistanceBetweenFilter_InstancesPlantAtSpecifiedRadius.py @@ -80,35 +80,29 @@ class TestDistanceBetweenFilterComponent(EditorTestHelper): editor.EditorComponentAPIBus(bus.Broadcast, "SetComponentProperty", veg_system_settings_component, 'Configuration|Area System Settings|Sector Point Density', 16) - # Add a Vegetation Debugger component to allow area refreshes - hydra.add_level_component("Vegetation Debugger") - # 5) Add a Vegetation Distance Between Filter and verify initial instance counts are accurate spawner_entity.add_component("Vegetation Distance Between Filter") - self.test_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_a, 0.5, 1), 5.0) and \ - self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_b, 0.5, 2), 5.0) and \ - self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_c, 0.5, 2), 5.0) and \ - self.test_success + num_expected = 16 * 16 + num_expected = 16 * 16 + initial_success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected), 5.0) + self.test_success = self.test_success and initial_success # 6) Change Radius Min to 1.0, refresh, and verify instance counts are accurate spawner_entity.get_set_test(3, "Configuration|Radius Min", 1.0) - general.run_console('veg_debugClearAllAreas') - self.test_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_a, 0.5, 1), 5.0) and \ - self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_b, 0.5, 0), 5.0) and \ - self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_c, 0.5, 1), 5.0) and \ - self.test_success + point_a_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_a, 0.5, 1), 5.0) + point_b_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_b, 0.5, 0), 5.0) + point_c_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_c, 0.5, 1), 5.0) + self.test_success = self.test_success and point_a_success and point_b_success and point_c_success # 7) Change Radius Min to 2.0, refresh, and verify instance counts are accurate spawner_entity.get_set_test(3, "Configuration|Radius Min", 2.0) - general.run_console('veg_debugClearAllAreas') - self.test_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_a, 0.5, 1), 5.0) and \ - self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_b, 0.5, 0), 5.0) and \ - self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_c, 0.5, 0), 5.0) and \ - self.test_success + point_a_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_a, 0.5, 1), 5.0) + point_b_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_b, 0.5, 0), 5.0) + point_c_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_c, 0.5, 0), 5.0) + self.test_success = self.test_success and point_a_success and point_b_success and point_c_success # 8) Change Radius Min to 16.0, refresh, and verify instance counts are accurate spawner_entity.get_set_test(3, "Configuration|Radius Min", 16.0) - general.run_console('veg_debugClearAllAreas') num_expected_instances = 1 final_check_success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected_instances), 5.0) self.test_success = final_check_success and self.test_success diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/EditorScripts/DynamicSliceInstanceSpawner_DynamicSliceSpawnerWorks.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/EditorScripts/DynamicSliceInstanceSpawner_DynamicSliceSpawnerWorks.py index 0be220cad0..466cd610e4 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/EditorScripts/DynamicSliceInstanceSpawner_DynamicSliceSpawnerWorks.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/EditorScripts/DynamicSliceInstanceSpawner_DynamicSliceSpawnerWorks.py @@ -114,11 +114,8 @@ class TestDynamicSliceInstanceSpawner(EditorTestHelper): # This should result in 400 instances, since our box is 16 m x 16 m and by default the veg system plants # 20 instances per 16 meters spawner_entity.get_set_test(0, 'Configuration|Allow Empty Assets', True) - general.idle_wait(1.0) num_expected_instances = 20 * 20 - box = azlmbr.shape.ShapeComponentRequestsBus(bus.Event, 'GetEncompassingAabb', spawner_entity.id) - num_found = azlmbr.areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstanceCountInAabb', box) - property_tree_success = property_tree_success and (num_found == num_expected_instances) + property_tree_success = property_tree_success and self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected_instances), 5.0) self.test_success = self.test_success and property_tree_success self.log(f'Property Tree spawner type test: {property_tree_success}') @@ -127,10 +124,8 @@ class TestDynamicSliceInstanceSpawner(EditorTestHelper): # Since we have an empty slice path, we should have 0 instances once we disable 'Allow Empty Assets' num_expected_instances = 0 allow_empty_assets_success = allow_empty_assets_success and spawner_entity.get_set_test(0, 'Configuration|Allow Empty Assets', False) - general.idle_wait(1.0) - num_found = azlmbr.areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstanceCountInAabb', box) - self.log(f'Allow Empty Assets test: Found {num_found} instances -- Expected {num_expected_instances} instances') - allow_empty_assets_success = allow_empty_assets_success and (num_found == num_expected_instances) + self.log('Allow Empty Assets test:') + allow_empty_assets_success = allow_empty_assets_success and self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected_instances), 5.0) self.test_success = self.test_success and allow_empty_assets_success self.log(f'Allow Empty Assets test: {allow_empty_assets_success}') @@ -143,10 +138,8 @@ class TestDynamicSliceInstanceSpawner(EditorTestHelper): descriptor = hydra.get_component_property_value(spawner_entity.components[2], 'Configuration|Embedded Assets|[0]') descriptor.spawner = dynamic_slice_spawner spawns_slices_success = spawns_slices_success and spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]", descriptor) - general.idle_wait(1.0) - num_found = azlmbr.areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstanceCountInAabb', box) - self.log(f'Spawn dynamic slices test: Found {num_found} instances -- Expected {num_expected_instances} instances') - spawns_slices_success = spawns_slices_success and (num_found == num_expected_instances) + self.log('Spawn dynamic slices test:') + spawns_slices_success = spawns_slices_success and self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected_instances), 5.0) self.test_success = self.test_success and spawns_slices_success self.log(f'Spawn dynamic slices test: {spawns_slices_success}') diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/EditorScripts/EmptyInstanceSpawner_EmptySpawnerWorks.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/EditorScripts/EmptyInstanceSpawner_EmptySpawnerWorks.py index 161ad038a5..dc353aca1a 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/EditorScripts/EmptyInstanceSpawner_EmptySpawnerWorks.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/EditorScripts/EmptyInstanceSpawner_EmptySpawnerWorks.py @@ -100,21 +100,15 @@ class TestEmptyInstanceSpawner(EditorTestHelper): # This should result in 400 instances, since our box is 16 m x 16 m and by default the veg system plants # 20 instances per 16 meters - general.idle_wait(2.0) num_expected_instances = 20 * 20 - box = azlmbr.shape.ShapeComponentRequestsBus(bus.Event, 'GetEncompassingAabb', spawner_entity.id) - num_found = azlmbr.areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstanceCountInAabb', box) - property_tree_success = property_tree_success and (num_found == num_expected_instances) + property_tree_success = property_tree_success and self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected_instances), 5.0) self.test_success = self.test_success and property_tree_success - self.log(f'Found {num_found} instances -- Expected {num_expected_instances} instances') self.log(f'Property Tree spawner type test: {property_tree_success}') # 6) Validate that the "Allow Empty Assets" setting doesn't affect the EmptyInstanceSpawner allow_empty_assets_success = True spawner_entity.get_set_test(0, 'Configuration|Allow Empty Assets', False) - general.idle_wait(2.0) - num_found = azlmbr.areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstanceCountInAabb', box) - allow_empty_assets_success = allow_empty_assets_success and (num_found == num_expected_instances) + allow_empty_assets_success = allow_empty_assets_success and self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected_instances), 5.0) self.test_success = self.test_success and allow_empty_assets_success self.log(f'Allow Empty Assets test: {allow_empty_assets_success}') diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_AltitudeFilter.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_AltitudeFilter.py index 2db8534696..17a5f72863 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_AltitudeFilter.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_AltitudeFilter.py @@ -37,6 +37,7 @@ class TestAltitudeFilter(object): @pytest.mark.test_case_id('C4814463', 'C4847477') @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_filter def test_AltitudeFilter_ComponentAndOverrides_InstancesPlantAtSpecifiedAltitude(self, request, editor, level, launcher_platform): @@ -61,6 +62,7 @@ class TestAltitudeFilter(object): @pytest.mark.test_case_id("C4847476") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_filter def test_AltitudeFilter_ShapeSample_InstancesPlantAtSpecifiedAltitude(self, request, editor, level, launcher_platform): @@ -85,6 +87,7 @@ class TestAltitudeFilter(object): @pytest.mark.test_case_id("C4847478") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_filter @pytest.mark.xfail # LYN-3275 def test_AltitudeFilter_FilterStageToggle(self, request, editor, level, workspace, launcher_platform): cfg_args = [level] diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_AreaComponentSlices.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_AreaComponentSlices.py index 1353efbf2e..5f42fc6de0 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_AreaComponentSlices.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_AreaComponentSlices.py @@ -52,6 +52,7 @@ class TestAreaComponents(object): @pytest.mark.test_case_id("C2627900", "C2627905", "C2627904") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_misc def test_AreaComponents_SliceCreationVisibilityToggleWorks(self, request, editor, level, workspace, launcher_platform): cfg_args = [level] diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_AssetListCombiner.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_AssetListCombiner.py index ad0917ca22..b40d99b100 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_AssetListCombiner.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_AssetListCombiner.py @@ -38,6 +38,7 @@ class TestAssetListCombiner(object): @pytest.mark.test_case_id("C4762374", "C4762373") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_misc def test_AssetListCombiner_CombinedDescriptorsExpressInConfiguredArea(self, request, editor, level, launcher_platform): diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_AssetWeightSelector.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_AssetWeightSelector.py index 65472df3bc..7b34a10d66 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_AssetWeightSelector.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_AssetWeightSelector.py @@ -42,6 +42,7 @@ class TestAssetWeightSelector(object): @pytest.mark.test_case_id("C6269654", "C4762368") @pytest.mark.SUITE_sandbox + @pytest.mark.dynveg_filter def test_AssetWeightSelector_InstancesExpressBasedOnWeight(self, request, editor, level, launcher_platform): expected_lines = [ diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_Debugger.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_Debugger.py index 45518b71fc..7466089173 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_Debugger.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_Debugger.py @@ -40,6 +40,7 @@ class TestDebugger(object): @pytest.mark.test_case_id("C2789148") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_misc def test_Debugger_DebugCVarsWork(self, request, editor, level, workspace, launcher_platform): cfg_args = [level] diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_DistanceBetweenFilter.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_DistanceBetweenFilter.py index 3171cc032f..191f27fca0 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_DistanceBetweenFilter.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_DistanceBetweenFilter.py @@ -38,6 +38,7 @@ class TestDistanceBetweenFilter(object): @pytest.mark.test_case_id("C4851066") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_filter def test_DistanceBetweenFilter_InstancesPlantAtSpecifiedRadius(self, request, editor, level, launcher_platform): expected_lines = [ @@ -58,6 +59,7 @@ class TestDistanceBetweenFilter(object): @pytest.mark.test_case_id("C4814458") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_filter def test_DistanceBetweenFilterOverrides_InstancesPlantAtSpecifiedRadius(self, request, editor, level, launcher_platform): diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_DynVeg_Regressions.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_DynVeg_Regressions.py index b3cf344b2b..5c6e034a12 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_DynVeg_Regressions.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_DynVeg_Regressions.py @@ -40,6 +40,7 @@ class Test_DynVeg_Regressions(object): @pytest.mark.test_case_id("C29470845") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_regression def test_SurfaceDataRefreshes_RemainsStable(self, request, editor, level, launcher_platform): expected_lines = [ diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_DynamicSliceInstanceSpawner.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_DynamicSliceInstanceSpawner.py index f0673a9438..9898570692 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_DynamicSliceInstanceSpawner.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_DynamicSliceInstanceSpawner.py @@ -41,7 +41,8 @@ class TestDynamicSliceInstanceSpawner(object): return console @pytest.mark.test_case_id("C28851763") - @pytest.mark.SUITE_sandbox + @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_area @pytest.mark.parametrize("launcher_platform", ['windows_editor']) def test_DynamicSliceInstanceSpawner_DynamicSliceSpawnerWorks(self, request, editor, level, workspace, project, launcher_platform): @@ -66,6 +67,7 @@ class TestDynamicSliceInstanceSpawner(object): @pytest.mark.test_case_id('C2574330') @pytest.mark.BAT @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_area @pytest.mark.parametrize("launcher_platform", ['windows_editor']) def test_DynamicSliceInstanceSpawner_Embedded_E2E_Editor(self, workspace, request, editor, level, project, launcher_platform): @@ -85,6 +87,7 @@ class TestDynamicSliceInstanceSpawner(object): @pytest.mark.test_case_id('C2574330') @pytest.mark.BAT @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_area @pytest.mark.parametrize("launcher_platform", ['windows']) @pytest.mark.skip # ATOM-14703 def test_DynamicSliceInstanceSpawner_Embedded_E2E_Launcher(self, workspace, launcher, level, @@ -101,6 +104,7 @@ class TestDynamicSliceInstanceSpawner(object): @pytest.mark.test_case_id('C4762367') @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_area @pytest.mark.parametrize("launcher_platform", ['windows_editor']) def test_DynamicSliceInstanceSpawner_External_E2E_Editor(self, workspace, request, editor, level, project, launcher_platform): @@ -119,6 +123,7 @@ class TestDynamicSliceInstanceSpawner(object): @pytest.mark.test_case_id('C4762367') @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_area @pytest.mark.parametrize("launcher_platform", ['windows']) @pytest.mark.skip # ATOM-14703 def test_DynamicSliceInstanceSpawner_External_E2E_Launcher(self, workspace, launcher, level, diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_EmptyInstanceSpawner.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_EmptyInstanceSpawner.py index fc8c31fc7b..7bd8484cf4 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_EmptyInstanceSpawner.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_EmptyInstanceSpawner.py @@ -36,13 +36,9 @@ class TestEmptyInstanceSpawner(object): file_system.delete([os.path.join(workspace.paths.engine_root(), project, "Levels", level)], True, True) - # Main suite needs at least one test - @pytest.mark.SUITE_main - def test_EmptyInstanceSpawner_Dummy(self, request, editor, level, workspace, project, launcher_platform): - pass - @pytest.mark.test_case_id("C28851762") - @pytest.mark.SUITE_sandbox + @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_area def test_EmptyInstanceSpawner_EmptySpawnerWorks(self, request, editor, level, launcher_platform): cfg_args = [level] diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_InstanceSpawnerPriority.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_InstanceSpawnerPriority.py index d04b827985..53b5c3b760 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_InstanceSpawnerPriority.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_InstanceSpawnerPriority.py @@ -43,6 +43,7 @@ class TestInstanceSpawnerPriority(object): @pytest.mark.test_case_id("C5747383", "C4762382") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_misc def test_InstanceSpawnerPriority_LayerAndSubPriority_HigherValuesPlantOverLower(self, request, editor, level, launcher_platform): diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_LayerBlender.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_LayerBlender.py index 2286238364..76b8b3cd3a 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_LayerBlender.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_LayerBlender.py @@ -20,17 +20,10 @@ import pytest pytest.importorskip("ly_test_tools") -import time as time - -import editor_python_test_tools.hydra_test_utils as hydra -import ly_test_tools.launchers.launcher_helper as launcher_helper +import ly_remote_console.remote_console_commands as remote_console_commands import ly_test_tools.environment.waiter as waiter import ly_test_tools.environment.file_system as file_system -import ly_remote_console.remote_console_commands as remote_console_commands -from ly_remote_console.remote_console_commands import send_command_and_expect_response as send_command_and_expect_response - -import automatedtesting_shared.screenshot_utils as screenshot_utils -from automatedtesting_shared.network_utils import check_for_listening_port +import editor_python_test_tools.hydra_test_utils as hydra test_directory = os.path.join(os.path.dirname(__file__), "EditorScripts") @@ -58,6 +51,7 @@ class TestLayerBlender(object): @pytest.mark.test_case_id("C2627906") @pytest.mark.BAT @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_area @pytest.mark.parametrize("launcher_platform", ['windows_editor']) def test_LayerBlender_E2E_Editor(self, workspace, request, editor, project, level, launcher_platform): # Make sure temp level doesn't already exist @@ -95,6 +89,7 @@ class TestLayerBlender(object): @pytest.mark.test_case_id("C2627906") @pytest.mark.BAT @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_area @pytest.mark.xfail @pytest.mark.parametrize("launcher_platform", ['windows']) def test_LayerBlender_E2E_Launcher(self, workspace, project, launcher, level, remote_console_instance, diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_LayerBlocker.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_LayerBlocker.py index 6da0cdd6db..308f4480c5 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_LayerBlocker.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_LayerBlocker.py @@ -38,6 +38,7 @@ class TestLayerBlocker(object): @pytest.mark.test_case_id("C2793772") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_area def test_LayerBlocker_InstancesBlockedInConfiguredArea(self, request, editor, level, launcher_platform): expected_lines = [ diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_LayerSpawner.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_LayerSpawner.py index 93149c9490..d206a962da 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_LayerSpawner.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_LayerSpawner.py @@ -40,6 +40,7 @@ class TestLayerSpawner(object): @pytest.mark.test_case_id("C4762381") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_misc def test_LayerSpawner_InheritBehaviorFlag(self, request, editor, level, workspace, launcher_platform): expected_lines = [ @@ -60,6 +61,7 @@ class TestLayerSpawner(object): @pytest.mark.test_case_id("C2802020") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_misc def test_LayerSpawner_InstancesPlantInAllSupportedShapes(self, request, editor, level, launcher_platform): expected_lines = [ @@ -101,6 +103,7 @@ class TestLayerSpawner(object): @pytest.mark.test_case_id("C4765973") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_misc @pytest.mark.xfail # LYN-3275 def test_LayerSpawner_FilterStageToggle(self, request, editor, level, workspace, launcher_platform): @@ -122,6 +125,7 @@ class TestLayerSpawner(object): @pytest.mark.test_case_id("C30000751") @pytest.mark.SUITE_sandbox + @pytest.mark.dynveg_misc @pytest.mark.skip # ATOM-14828 def test_LayerSpawner_InstancesRefreshUsingCorrectViewportCamera(self, request, editor, level, launcher_platform): diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_MeshBlocker.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_MeshBlocker.py index c04390e647..7e1b416556 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_MeshBlocker.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_MeshBlocker.py @@ -46,6 +46,7 @@ class TestMeshBlocker(object): """ @pytest.mark.test_case_id("C3980834") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_area @pytest.mark.xfail # LYN-3273 def test_MeshBlocker_InstancesBlockedByMesh(self, request, editor, level, launcher_platform): expected_lines = [ @@ -70,6 +71,7 @@ class TestMeshBlocker(object): """ @pytest.mark.test_case_id("C4766030") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_area @pytest.mark.xfail # LYN-3273 def test_MeshBlocker_InstancesBlockedByMeshHeightTuning(self, request, editor, level, launcher_platform): expected_lines = [ diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_MeshSurfaceTagEmitter.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_MeshSurfaceTagEmitter.py index 77638cb576..dcbffdf3b7 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_MeshSurfaceTagEmitter.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_MeshSurfaceTagEmitter.py @@ -38,6 +38,7 @@ class TestMeshSurfaceTagEmitter(object): @pytest.mark.test_case_id("C2908172") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_surfacetagemitter def test_MeshSurfaceTagEmitter_DependentOnMeshComponent(self, request, editor, level, launcher_platform): expected_lines = [ @@ -66,6 +67,7 @@ class TestMeshSurfaceTagEmitter(object): @pytest.mark.test_case_id("C2908174") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_surfacetagemitter def test_MeshSurfaceTagEmitter_SurfaceTagsAddRemoveSuccessfully(self, request, editor, level, launcher_platform): expected_lines = [ diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_PhysXColliderSurfaceTagEmitter.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_PhysXColliderSurfaceTagEmitter.py index ca4e30a719..0f84e2caa2 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_PhysXColliderSurfaceTagEmitter.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_PhysXColliderSurfaceTagEmitter.py @@ -38,6 +38,7 @@ class TestPhysXColliderSurfaceTagEmitter(object): @pytest.mark.test_case_id("C29053640") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_surfacetagemitter def test_PhysXColliderSurfaceTagEmitter_E2E_Editor(self, request, editor, level, launcher_platform): expected_lines = [ diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_PositionModifier.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_PositionModifier.py index ac3e0abb4f..2cf8db3b96 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_PositionModifier.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_PositionModifier.py @@ -38,6 +38,7 @@ class TestPositionModifier(object): @pytest.mark.test_case_id("C4874099", "C4814461") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_modifier def test_PositionModifier_ComponentAndOverrides_InstancesPlantAtSpecifiedOffsets(self, request, editor, level, launcher_platform): @@ -60,6 +61,7 @@ class TestPositionModifier(object): @pytest.mark.test_case_id("C4874100") @pytest.mark.SUITE_sandbox + @pytest.mark.dynveg_modifier @pytest.mark.xfail # LYN-3275 def test_PositionModifier_AutoSnapToSurfaceWorks(self, request, editor, level, launcher_platform): diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_RotationModifier.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_RotationModifier.py index 518949c0c0..3b0c9b3947 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_RotationModifier.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_RotationModifier.py @@ -42,6 +42,7 @@ class TestRotationModifier(object): @pytest.mark.test_case_id("C4896922") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_modifier def test_RotationModifier_InstancesRotateWithinRange(self, request, editor, level, launcher_platform) -> None: """ Launches editor and run test script to test that rotation modifier works for all axis. @@ -71,6 +72,7 @@ class TestRotationModifier(object): @pytest.mark.test_case_id("C4814460") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_modifier def test_RotationModifierOverrides_InstancesRotateWithinRange(self, request, editor, level, launcher_platform) -> None: expected_lines = [ diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_ScaleModifier.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_ScaleModifier.py index 6acd95e4f6..7fe7a4ece2 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_ScaleModifier.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_ScaleModifier.py @@ -41,6 +41,7 @@ class TestScaleOverrideWorksSuccessfully(object): @pytest.mark.test_case_id("C4814462") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_modifier def test_ScaleModifierOverrides_InstancesProperlyScale(self, request, editor, level, launcher_platform): expected_lines = [ @@ -70,6 +71,7 @@ class TestScaleOverrideWorksSuccessfully(object): @pytest.mark.test_case_id("C4896937") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_modifier def test_ScaleModifier_InstancesProperlyScale(self, request, editor, level, launcher_platform): expected_lines = [ diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_ShapeIntersectionFilter.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_ShapeIntersectionFilter.py index ea90b67a7f..8acdb1b644 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_ShapeIntersectionFilter.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_ShapeIntersectionFilter.py @@ -38,6 +38,7 @@ class TestShapeIntersectionFilter(object): @pytest.mark.test_case_id("C4874094") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_filter def test_ShapeIntersectionFilter_InstancesPlantInAssignedShape(self, request, editor, level, launcher_platform): expected_lines = [ diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_SlopeAlignmentModifier.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_SlopeAlignmentModifier.py index 563ac1dcc5..6825686509 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_SlopeAlignmentModifier.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_SlopeAlignmentModifier.py @@ -41,6 +41,7 @@ class TestSlopeAlignmentModifier(object): @pytest.mark.test_case_id("C4896941") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_modifier @pytest.mark.skip # ATOM-14299 def test_SlopeAlignmentModifier_InstanceSurfaceAlignment(self, request, editor, level, launcher_platform): @@ -63,6 +64,7 @@ class TestSlopeAlignmentModifier(object): @pytest.mark.test_case_id("C4814459") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_modifier @pytest.mark.skip # ATOM-14299 def test_SlopeAlignmentModifierOverrides_InstanceSurfaceAlignment(self, request, editor, level, launcher_platform): diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_SlopeFilter.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_SlopeFilter.py index dc0f0e6514..48e532adcd 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_SlopeFilter.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_SlopeFilter.py @@ -39,6 +39,7 @@ class TestSlopeFilter(object): @pytest.mark.test_case_id("C4874097") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_filter def test_SlopeFilter_FilterStageToggle(self, request, editor, level, workspace, launcher_platform): cfg_args = [level] @@ -70,6 +71,7 @@ class TestSlopeFilter(object): @pytest.mark.test_case_id("C4814464", "C4874096") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_filter @pytest.mark.skip # LYN-2211 def test_SlopeFilter_ComponentAndOverrides_InstancesPlantOnValidSlopes(self, request, editor, level, launcher_platform): diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_SurfaceMaskFilter.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_SurfaceMaskFilter.py index 20cab85293..952c000232 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_SurfaceMaskFilter.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_SurfaceMaskFilter.py @@ -40,6 +40,7 @@ class TestSurfaceMaskFilter(object): # Simple validation test to ensure that SurfaceTag can be created, set to a value, and compared to another SurfaceTag. @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_filter def test_SurfaceMaskFilter_BasicSurfaceTagCreation(self, request, level, editor, launcher_platform): expected_lines = [ @@ -61,6 +62,7 @@ class TestSurfaceMaskFilter(object): @pytest.mark.test_case_id("C2561342") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_filter def test_SurfaceMaskFilter_ExclusiveSurfaceTags_Function(self, request, editor, level, launcher_platform): expected_lines = [ @@ -93,6 +95,7 @@ class TestSurfaceMaskFilter(object): @pytest.mark.test_case_id("C2561341") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_filter def test_SurfaceMaskFilter_InclusiveSurfaceTags_Function(self, request, editor, level, launcher_platform): expected_lines = [ @@ -125,6 +128,7 @@ class TestSurfaceMaskFilter(object): @pytest.mark.test_case_id("C3711666") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_filter def test_SurfaceMaskFilterOverrides_MultipleDescriptorOverridesPlantAsExpected(self, request, editor, level, launcher_platform): diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_SystemSettings.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_SystemSettings.py index adf9a90587..0b55d06ae4 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_SystemSettings.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_SystemSettings.py @@ -38,6 +38,7 @@ class TestSystemSettings(object): @pytest.mark.test_case_id("C2646869") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_misc def test_SystemSettings_SectorPointDensity(self, request, editor, level, launcher_platform): expected_lines = [ @@ -64,6 +65,7 @@ class TestSystemSettings(object): @pytest.mark.test_case_id("C2646870") @pytest.mark.SUITE_periodic + @pytest.mark.dynveg_misc def test_SystemSettings_SectorSize(self, request, editor, level, launcher_platform): expected_lines = [ diff --git a/AutomatedTesting/Gem/PythonTests/physics/C100000_RigidBody_EnablingGravityWorksPoC.py b/AutomatedTesting/Gem/PythonTests/physics/C100000_RigidBody_EnablingGravityWorksPoC.py index e0277180ae..1284c234bd 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C100000_RigidBody_EnablingGravityWorksPoC.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C100000_RigidBody_EnablingGravityWorksPoC.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C100000 # Test Case Title : Check that Gravity works -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/100000 + # fmt:off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC.py b/AutomatedTesting/Gem/PythonTests/physics/C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC.py index c7dd8debb9..725da5fb24 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C111111 # Test Case Title : Check that Gravity works -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/111111 + # fmt:off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C12712452_ScriptCanvas_CollisionEvents.py b/AutomatedTesting/Gem/PythonTests/physics/C12712452_ScriptCanvas_CollisionEvents.py index 216a75233f..380bb8a3c8 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C12712452_ScriptCanvas_CollisionEvents.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C12712452_ScriptCanvas_CollisionEvents.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test Case ID : C12712452 # Test Case Title : Verify ScriptCanvas Collision Events -# Test Case URL : https://testrail.agscollab.com/index.php?/cases/view/12712452 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C12712453_ScriptCanvas_MultipleRaycastNode.py b/AutomatedTesting/Gem/PythonTests/physics/C12712453_ScriptCanvas_MultipleRaycastNode.py index 2adf30e65e..b415688de7 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C12712453_ScriptCanvas_MultipleRaycastNode.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C12712453_ScriptCanvas_MultipleRaycastNode.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C12712453 # Test Case Title : Verify Raycast Multiple Node -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/12712453 + # fmt:off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C12712454_ScriptCanvas_OverlapNodeVerification.py b/AutomatedTesting/Gem/PythonTests/physics/C12712454_ScriptCanvas_OverlapNodeVerification.py index 94eed900ff..bcf980a710 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C12712454_ScriptCanvas_OverlapNodeVerification.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C12712454_ScriptCanvas_OverlapNodeVerification.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : 12712454 # Test Case Title : Verify overlap nodes in script canvas -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/12712454 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C12712455_ScriptCanvas_ShapeCastVerification.py b/AutomatedTesting/Gem/PythonTests/physics/C12712455_ScriptCanvas_ShapeCastVerification.py index 61f26ebecb..668e8083c3 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C12712455_ScriptCanvas_ShapeCastVerification.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C12712455_ScriptCanvas_ShapeCastVerification.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C12712455 # Test Case Title : Verify shape cast nodes in SC -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/12712455 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C12868578_ForceRegion_DirectionHasNoAffectOnMagnitude.py b/AutomatedTesting/Gem/PythonTests/physics/C12868578_ForceRegion_DirectionHasNoAffectOnMagnitude.py index 4745927e89..d2438110fe 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C12868578_ForceRegion_DirectionHasNoAffectOnMagnitude.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C12868578_ForceRegion_DirectionHasNoAffectOnMagnitude.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C12868578 # Test Case Title : Check that World space and local space force direction doesn't affect magnitude of force exerted -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/12868578 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C12868580_ForceRegion_SplineModifiedTransform.py b/AutomatedTesting/Gem/PythonTests/physics/C12868580_ForceRegion_SplineModifiedTransform.py index 937fdd85a6..6372104fcf 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C12868580_ForceRegion_SplineModifiedTransform.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C12868580_ForceRegion_SplineModifiedTransform.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C12868580 # Test Case Title : Check that spline follow force works if transform components of entity are altered -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/12868580 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C12905527_ForceRegion_MagnitudeDeviation.py b/AutomatedTesting/Gem/PythonTests/physics/C12905527_ForceRegion_MagnitudeDeviation.py index 0cb0a2f841..76578460d5 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C12905527_ForceRegion_MagnitudeDeviation.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C12905527_ForceRegion_MagnitudeDeviation.py @@ -10,7 +10,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C12905527 # Test Case Title : Check that deviation occurring in Force Magnitude due to Values in Force direction is not large -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/12905527 + # fmt: off class Tests(): diff --git a/AutomatedTesting/Gem/PythonTests/physics/C12905528_ForceRegion_WithNonTriggerCollider.py b/AutomatedTesting/Gem/PythonTests/physics/C12905528_ForceRegion_WithNonTriggerCollider.py index 42565333f7..38dc5488d2 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C12905528_ForceRegion_WithNonTriggerCollider.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C12905528_ForceRegion_WithNonTriggerCollider.py @@ -10,7 +10,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Test case ID : C12905528 Test Case Title : Check that user is warned if non-trigger collider component is used with force region -URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/12905528 + """ diff --git a/AutomatedTesting/Gem/PythonTests/physics/C13351703_COM_NotIncludeTriggerShapes.py b/AutomatedTesting/Gem/PythonTests/physics/C13351703_COM_NotIncludeTriggerShapes.py index 828022ccf2..d5bd946d34 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C13351703_COM_NotIncludeTriggerShapes.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C13351703_COM_NotIncludeTriggerShapes.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C13351703 # Test Case Title : Check that Center of Mass calculations should not include trigger shapes -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/13351703 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C13352089_RigidBodies_MaxAngularVelocity.py b/AutomatedTesting/Gem/PythonTests/physics/C13352089_RigidBodies_MaxAngularVelocity.py index 77d93d9752..09b6956b06 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C13352089_RigidBodies_MaxAngularVelocity.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C13352089_RigidBodies_MaxAngularVelocity.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C13352089 # Test Case Title : Verify that maximum angular velocity interacts correctly with initial angular velocity -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/13352089 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C13508019_Terrain_TerrainTexturePainterWorks.py b/AutomatedTesting/Gem/PythonTests/physics/C13508019_Terrain_TerrainTexturePainterWorks.py index 1c580bfbfe..9c7a6e75e9 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C13508019_Terrain_TerrainTexturePainterWorks.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C13508019_Terrain_TerrainTexturePainterWorks.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C13508019 # Test Case Title : Verify terrain materials are updated after using terrain texture layer painter. -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/13508019 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C13895144_Ragdoll_ChangeLevel.py b/AutomatedTesting/Gem/PythonTests/physics/C13895144_Ragdoll_ChangeLevel.py index 61efe20dbd..66050565a4 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C13895144_Ragdoll_ChangeLevel.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C13895144_Ragdoll_ChangeLevel.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C13895144 # Test Case Title : Run a level with multiple ragdolls and then switch levels -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/13895144 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C14195074_ScriptCanvas_PostUpdateEvent.py b/AutomatedTesting/Gem/PythonTests/physics/C14195074_ScriptCanvas_PostUpdateEvent.py index 5668082f78..1d0e1d5ac8 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C14195074_ScriptCanvas_PostUpdateEvent.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C14195074_ScriptCanvas_PostUpdateEvent.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C14195074 # Test Case Title : Verify Postsimulate Events -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/14195074 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C14654881_CharacterController_SwitchLevels.py b/AutomatedTesting/Gem/PythonTests/physics/C14654881_CharacterController_SwitchLevels.py index fd5653b801..8fc58b4765 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C14654881_CharacterController_SwitchLevels.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C14654881_CharacterController_SwitchLevels.py @@ -13,7 +13,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C14654881 # Test Case Title : Switching levels from a level containing a character controller component # should not lead to a crash -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/14654881 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C14654882_Ragdoll_ragdollAPTest.py b/AutomatedTesting/Gem/PythonTests/physics/C14654882_Ragdoll_ragdollAPTest.py index 03c18a5f1a..33077f2607 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C14654882_Ragdoll_ragdollAPTest.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C14654882_Ragdoll_ragdollAPTest.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. """ Test case ID : C14654882 Test Case Title : Loading level with old PhysX Ragdoll component serialization should not produce asset processor errors -URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/14654882 + """ diff --git a/AutomatedTesting/Gem/PythonTests/physics/C14861498_ConfirmError_NoPxMesh.py b/AutomatedTesting/Gem/PythonTests/physics/C14861498_ConfirmError_NoPxMesh.py index e52bdb7574..dca831456d 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C14861498_ConfirmError_NoPxMesh.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C14861498_ConfirmError_NoPxMesh.py @@ -13,7 +13,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C14861498 # Test Case Title : Confirm that when a PhysXCollider has no physics asset, the physics asset collider \ # shape throw an error -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/14861498 + # fmt:off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C14861500_DefaultSetting_ColliderShape.py b/AutomatedTesting/Gem/PythonTests/physics/C14861500_DefaultSetting_ColliderShape.py index 7a65448dcd..c6a275d04d 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C14861500_DefaultSetting_ColliderShape.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C14861500_DefaultSetting_ColliderShape.py @@ -10,7 +10,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Test case ID : C14861500 Test Case Title : Verify Default shape is Physics Asset -URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/14861500 + """ diff --git a/AutomatedTesting/Gem/PythonTests/physics/C14861501_PhysXCollider_RenderMeshAutoAssigned.py b/AutomatedTesting/Gem/PythonTests/physics/C14861501_PhysXCollider_RenderMeshAutoAssigned.py index 904b5b0189..bc7b1b5e00 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C14861501_PhysXCollider_RenderMeshAutoAssigned.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C14861501_PhysXCollider_RenderMeshAutoAssigned.py @@ -10,7 +10,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Test case ID : C14861501 Test Case Title : Verify PxMesh is auto-assigned when Collider component is added after Rendering Mesh component -URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/14861501 + """ @@ -98,5 +98,5 @@ if __name__ == "__main__": import ImportPathHelper as imports imports.init() - from utils import Report + from editor_python_test_tools.utils import Report Report.start_test(C14861501_PhysXCollider_RenderMeshAutoAssigned) diff --git a/AutomatedTesting/Gem/PythonTests/physics/C14861502_PhysXCollider_AssetAutoAssigned.py b/AutomatedTesting/Gem/PythonTests/physics/C14861502_PhysXCollider_AssetAutoAssigned.py index 075c3f5b61..64820f7daf 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C14861502_PhysXCollider_AssetAutoAssigned.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C14861502_PhysXCollider_AssetAutoAssigned.py @@ -10,7 +10,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Test case ID : C14861502 Test Case Title : Verify PxMesh is auto-assigned in collider when Mesh is assigned in Rendering Mesh component -URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/14861502 + """ diff --git a/AutomatedTesting/Gem/PythonTests/physics/C14861504_RenderMeshAsset_WithNoPxAsset.py b/AutomatedTesting/Gem/PythonTests/physics/C14861504_RenderMeshAsset_WithNoPxAsset.py index bbaabf67f6..766a359397 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C14861504_RenderMeshAsset_WithNoPxAsset.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C14861504_RenderMeshAsset_WithNoPxAsset.py @@ -10,7 +10,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Test case ID : C14861504 Test Case Title : Verify if Rendering Mesh does not have a PhysX Collision Mesh fbx, then PxMesh is not auto-assigned -URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/14861504 + """ diff --git a/AutomatedTesting/Gem/PythonTests/physics/C14902097_ScriptCanvas_PreUpdateEvent.py b/AutomatedTesting/Gem/PythonTests/physics/C14902097_ScriptCanvas_PreUpdateEvent.py index 45557098f7..327f40ec38 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C14902097_ScriptCanvas_PreUpdateEvent.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C14902097_ScriptCanvas_PreUpdateEvent.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C14902097 # Test Case Title : Verify Presimulate Events -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/14902097 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C14902098_ScriptCanvas_PostPhysicsUpdate.py b/AutomatedTesting/Gem/PythonTests/physics/C14902098_ScriptCanvas_PostPhysicsUpdate.py index 19caaab4fe..f7c8be8804 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C14902098_ScriptCanvas_PostPhysicsUpdate.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C14902098_ScriptCanvas_PostPhysicsUpdate.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C14902098 # Test Case Title : Check that force region simulation with Postsimulate works independently from rendering tick -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/14902098 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C14976307_Gravity_SetGravityWorks.py b/AutomatedTesting/Gem/PythonTests/physics/C14976307_Gravity_SetGravityWorks.py index 342ac6bdbd..73137ac497 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C14976307_Gravity_SetGravityWorks.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C14976307_Gravity_SetGravityWorks.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C14976307 # Test Case Title : Check that Set Gravity Enabled works on an entity with gravity that starts as disabled -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/14976307 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C14976308_ScriptCanvas_SetKinematicTargetTransform.py b/AutomatedTesting/Gem/PythonTests/physics/C14976308_ScriptCanvas_SetKinematicTargetTransform.py index 815e922a76..8400364626 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C14976308_ScriptCanvas_SetKinematicTargetTransform.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C14976308_ScriptCanvas_SetKinematicTargetTransform.py @@ -13,7 +13,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test Case # ID : C14976308 # Title : Verify that SetKinematicTarget on PhysX rigid body updates transform for kinematic entities and vice versa -# URL : https://testrail.agscollab.com/index.php?/cases/view/14976308 + # fmt: off @@ -68,7 +68,7 @@ def C14976308_ScriptCanvas_SetKinematicTargetTransform(): the script deactivates Signal, Sphere's transform will update to that of Transform_Target. NOTE: There is a known bug (LY-107723) which causes the rotation to update to a value that is not sufficiently close to the expected result when using Set Kinematic Target which will cause the test to fail: - https://jira.agscollab.com/browse/LY-107723 + LY-107723 Test Steps: 1) Open level and enter game mode diff --git a/AutomatedTesting/Gem/PythonTests/physics/C15096732_Material_DefaultLibraryUpdatedAcrossLevels_after.py b/AutomatedTesting/Gem/PythonTests/physics/C15096732_Material_DefaultLibraryUpdatedAcrossLevels_after.py index 76ea9475ff..bdfc9d19be 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C15096732_Material_DefaultLibraryUpdatedAcrossLevels_after.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C15096732_Material_DefaultLibraryUpdatedAcrossLevels_after.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C15096732 # Test Case Title : Verify Default material library works across different levels -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/15096732 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C15096732_Material_DefaultLibraryUpdatedAcrossLevels_before.py b/AutomatedTesting/Gem/PythonTests/physics/C15096732_Material_DefaultLibraryUpdatedAcrossLevels_before.py index 748052db56..d45423fe94 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C15096732_Material_DefaultLibraryUpdatedAcrossLevels_before.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C15096732_Material_DefaultLibraryUpdatedAcrossLevels_before.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C15096732 # Test Case Title : Verify Default material library works across different levels -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/15096732 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C15096735_Materials_DefaultLibraryConsistency.py b/AutomatedTesting/Gem/PythonTests/physics/C15096735_Materials_DefaultLibraryConsistency.py index 4c7949cc91..3dd49d4fe4 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C15096735_Materials_DefaultLibraryConsistency.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C15096735_Materials_DefaultLibraryConsistency.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C15096735 # Test Case Title : Verify that default material library works consistently across all systems that use it -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/15096735 + # fmt:off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C15096737_Materials_DefaultMaterialLibraryChanges.py b/AutomatedTesting/Gem/PythonTests/physics/C15096737_Materials_DefaultMaterialLibraryChanges.py index cc7dc3c5e2..c806cbb7d4 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C15096737_Materials_DefaultMaterialLibraryChanges.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C15096737_Materials_DefaultMaterialLibraryChanges.py @@ -14,7 +14,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test Case Title : Verify that a change in the default material library material information # affects all the materials that reference it, even non-defaulted # exactly like if the library was selected -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/15096737 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C15096740_Material_LibraryUpdatedCorrectly.py b/AutomatedTesting/Gem/PythonTests/physics/C15096740_Material_LibraryUpdatedCorrectly.py index 0f33f0858b..bef98f6830 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C15096740_Material_LibraryUpdatedCorrectly.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C15096740_Material_LibraryUpdatedCorrectly.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Test case ID : C15096740 Test Case Title : Verify that clearing a material library on all systems that use it, assigns the default material library -URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/15096740 + """ diff --git a/AutomatedTesting/Gem/PythonTests/physics/C15308217_NoCrash_LevelSwitch.py b/AutomatedTesting/Gem/PythonTests/physics/C15308217_NoCrash_LevelSwitch.py index 625a8bfb4a..dadfbd7a7e 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C15308217_NoCrash_LevelSwitch.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C15308217_NoCrash_LevelSwitch.py @@ -13,7 +13,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C15308217 # Test Case Title : Verify that the Terrain texture layer doesn't crash when changing # from on a level with a terrain component to another level without a terrain component -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/15308217 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C15308221_Material_ComponentsInSyncWithLibrary.py b/AutomatedTesting/Gem/PythonTests/physics/C15308221_Material_ComponentsInSyncWithLibrary.py index 3f6457f15c..ebc7d3fadd 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C15308221_Material_ComponentsInSyncWithLibrary.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C15308221_Material_ComponentsInSyncWithLibrary.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test Case ID : C15308221 # Test Case Title : Verify that material library and slots are always in sync and work consistently through the different places of usage -# Test Case URL : https://testrail.agscollab.com/index.php?/cases/view/15308221 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C15425929_Undo_Redo.py b/AutomatedTesting/Gem/PythonTests/physics/C15425929_Undo_Redo.py index 57a0e6a75e..dba14552c8 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C15425929_Undo_Redo.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C15425929_Undo_Redo.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C15425929 # Test Case Title : Verify that undo - redo operations do not create any error -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/15425929 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C15425935_Material_LibraryUpdatedAcrossLevels.py b/AutomatedTesting/Gem/PythonTests/physics/C15425935_Material_LibraryUpdatedAcrossLevels.py index f61886ccd0..8ff90fddaf 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C15425935_Material_LibraryUpdatedAcrossLevels.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C15425935_Material_LibraryUpdatedAcrossLevels.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C15425935 # Test Case Title : Verify that the change in Material Library gets updated across levels -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/15425935 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C15556261_PhysXMaterials_CharacterControllerMaterialAssignment.py b/AutomatedTesting/Gem/PythonTests/physics/C15556261_PhysXMaterials_CharacterControllerMaterialAssignment.py index 99e0dcc669..21f5952678 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C15556261_PhysXMaterials_CharacterControllerMaterialAssignment.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C15556261_PhysXMaterials_CharacterControllerMaterialAssignment.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C15556261 # Test Case Title : Check that the material assignment works with Character Controller -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/15556261 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C15563573_Material_AddModifyDeleteOnCharacterController.py b/AutomatedTesting/Gem/PythonTests/physics/C15563573_Material_AddModifyDeleteOnCharacterController.py index 4572dd322a..1e9b15fc90 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C15563573_Material_AddModifyDeleteOnCharacterController.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C15563573_Material_AddModifyDeleteOnCharacterController.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test Case ID : C15563573 # Test Case Title : Check that any change (Add/Delete/Modify) made to the material surface in the material library reflects immediately in the PhysX Character Controller -# Test Case URL : https://testrail.agscollab.com/index.php?/cases/view/15563573 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C15845879_ForceRegion_HighLinearDampingForce.py b/AutomatedTesting/Gem/PythonTests/physics/C15845879_ForceRegion_HighLinearDampingForce.py index 52af7d8be5..6b31ffb13b 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C15845879_ForceRegion_HighLinearDampingForce.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C15845879_ForceRegion_HighLinearDampingForce.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C15845879 # Test Case Title : Check that linear damping with high values do not make the object to quiver -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/15845879 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C17411467_AddPhysxRagdollComponent.py b/AutomatedTesting/Gem/PythonTests/physics/C17411467_AddPhysxRagdollComponent.py index 68efd452b2..32bd02ae26 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C17411467_AddPhysxRagdollComponent.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C17411467_AddPhysxRagdollComponent.py @@ -10,7 +10,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Test case ID : C17411467 Test Case Title : Check that Physx Ragdoll component can be added without errors/warnings -URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/17411467 + """ diff --git a/AutomatedTesting/Gem/PythonTests/physics/C18243580_Joints_Fixed2BodiesConstrained.py b/AutomatedTesting/Gem/PythonTests/physics/C18243580_Joints_Fixed2BodiesConstrained.py index b13869ce12..c3a351ebea 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C18243580_Joints_Fixed2BodiesConstrained.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C18243580_Joints_Fixed2BodiesConstrained.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C18243580 # Test Case Title : Check that fixed joint constrains 2 bodies -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/18243580 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C18243581_Joints_FixedBreakable.py b/AutomatedTesting/Gem/PythonTests/physics/C18243581_Joints_FixedBreakable.py index 19feee575b..00e9a5625f 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C18243581_Joints_FixedBreakable.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C18243581_Joints_FixedBreakable.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C18243581 # Test Case Title : Check that fixed joint is breakable -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/18243581 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C18243582_Joints_FixedLeadFollowerCollide.py b/AutomatedTesting/Gem/PythonTests/physics/C18243582_Joints_FixedLeadFollowerCollide.py index c9c90d35a7..d34e3f67d3 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C18243582_Joints_FixedLeadFollowerCollide.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C18243582_Joints_FixedLeadFollowerCollide.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C18243582 # Test Case Title : Check that fixed joint allows lead-follower collision -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/18243582 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C18243583_Joints_Hinge2BodiesConstrained.py b/AutomatedTesting/Gem/PythonTests/physics/C18243583_Joints_Hinge2BodiesConstrained.py index 66343534a7..eafce6ceaf 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C18243583_Joints_Hinge2BodiesConstrained.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C18243583_Joints_Hinge2BodiesConstrained.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C18243583 # Test Case Title : Check that hinge joint constrains 2 bodies about X-axis -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/18243583 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C18243584_Joints_HingeSoftLimitsConstrained.py b/AutomatedTesting/Gem/PythonTests/physics/C18243584_Joints_HingeSoftLimitsConstrained.py index 3b335cc5c6..90027be2d7 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C18243584_Joints_HingeSoftLimitsConstrained.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C18243584_Joints_HingeSoftLimitsConstrained.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C18243584 # Test Case Title : Check that hinge joint allows soft limit constraints on 2 bodies -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/18243584 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C18243585_Joints_HingeNoLimitsConstrained.py b/AutomatedTesting/Gem/PythonTests/physics/C18243585_Joints_HingeNoLimitsConstrained.py index 289522fcac..0f677d94ae 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C18243585_Joints_HingeNoLimitsConstrained.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C18243585_Joints_HingeNoLimitsConstrained.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C18243585 # Test Case Title : Check that hinge joint allows no limit constraints on 2 bodies -# URL of the test case :https://testrail.agscollab.com/index.php?/cases/view/18243585 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C18243586_Joints_HingeLeadFollowerCollide.py b/AutomatedTesting/Gem/PythonTests/physics/C18243586_Joints_HingeLeadFollowerCollide.py index 60b9189c83..7c973729d1 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C18243586_Joints_HingeLeadFollowerCollide.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C18243586_Joints_HingeLeadFollowerCollide.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C18243586 # Test Case Title : Check that hinge joint allows lead-follower collision -# URL of the test case :https://testrail.agscollab.com/index.php?/cases/view/18243586 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C18243587_Joints_HingeBreakable.py b/AutomatedTesting/Gem/PythonTests/physics/C18243587_Joints_HingeBreakable.py index af6fa8cbac..4734328d70 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C18243587_Joints_HingeBreakable.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C18243587_Joints_HingeBreakable.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C18243587 # Test Case Title : Check that hinge joint is breakable -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/18243587 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C18243588_Joints_Ball2BodiesConstrained.py b/AutomatedTesting/Gem/PythonTests/physics/C18243588_Joints_Ball2BodiesConstrained.py index 074ca03000..b6acfd6dd8 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C18243588_Joints_Ball2BodiesConstrained.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C18243588_Joints_Ball2BodiesConstrained.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C18243588 # Test Case Title : Check that ball joint constrains 2 bodies within cone limits -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/18243588 + # fmt: off class Tests: enter_game_mode = ("Entered game mode", "Failed to enter game mode") diff --git a/AutomatedTesting/Gem/PythonTests/physics/C18243589_Joints_BallSoftLimitsConstrained.py b/AutomatedTesting/Gem/PythonTests/physics/C18243589_Joints_BallSoftLimitsConstrained.py index e038b33043..1ca49035b5 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C18243589_Joints_BallSoftLimitsConstrained.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C18243589_Joints_BallSoftLimitsConstrained.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : 18243589 # Test Case Title : Check that ball joint allows soft limit constraints -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/18243589 + # fmt: off class Tests: @@ -57,6 +57,7 @@ def C18243589_Joints_BallSoftLimitsConstrained(): """ import os import sys + import math import ImportPathHelper as imports @@ -95,13 +96,33 @@ def C18243589_Joints_BallSoftLimitsConstrained(): Report.info_vector3(follower.position, "follower initial position:") leadInitialPosition = lead.position followerInitialPosition = follower.position + + followerMovedAboveJoint = False + #calculate the start vector from follower and lead positions + normalizedStartPos = JointsHelper.getRelativeVector(lead.position, follower.position) + normalizedStartPos = normalizedStartPos.GetNormalizedSafe() + #the targeted angle to reach between the initial vector and the current follower-lead vector + TARGET_ANGLE_DEG = 45 + targetAngle = math.radians(TARGET_ANGLE_DEG) + angleAchieved = 0.0 - # 4) Wait for several seconds - general.idle_wait(1.0) # wait for lead and follower to move + def checkAngleMet(): + #calculate the current follower-lead vector + normalVec = JointsHelper.getRelativeVector(lead.position, follower.position) + normalVec = normalVec.GetNormalizedSafe() + #dot product + acos to get the angle + angleAchieved = math.acos(normalizedStartPos.Dot(normalVec)) + #is it above target? + return angleAchieved > targetAngle + + MAX_WAIT_TIME = 2.0 #seconds + followerMovedAboveJoint = helper.wait_for_condition(checkAngleMet, MAX_WAIT_TIME) # 5) Check to see if lead and follower behaved as expected - Report.info_vector3(lead.position, "lead position after 1 second:") - Report.info_vector3(follower.position, "follower position after 1 second:") + Report.info_vector3(lead.position, "lead position:") + Report.info_vector3(follower.position, "follower position:") + angleAchievedDeg = math.degrees(angleAchieved) + Report.info(f"Angle achieved {angleAchievedDeg:.2f} Target {TARGET_ANGLE_DEG:.2f}") leadPositionDelta = lead.position.Subtract(leadInitialPosition) leadRemainedStill = JointsHelper.vector3SmallerThanScalar(leadPositionDelta, FLOAT_EPSILON) @@ -111,7 +132,6 @@ def C18243589_Joints_BallSoftLimitsConstrained(): followerMovedinXYZ = JointsHelper.vector3LargerThanScalar(followerPositionDelta, FLOAT_EPSILON) Report.critical_result(Tests.check_follower_position, followerMovedinXYZ) - followerMovedAboveJoint = follower.position.z > (followerInitialPosition.z + 2.5) # (followerInitialPosition.z + 2.5) is the z position past the 45 degree limit. This is to show that the follower swinged past the 45 degree cone limit, above the joint position. Report.critical_result(Tests.check_follower_above_joint, followerMovedAboveJoint) # 6) Exit Game Mode diff --git a/AutomatedTesting/Gem/PythonTests/physics/C18243590_Joints_BallNoLimitsConstrained.py b/AutomatedTesting/Gem/PythonTests/physics/C18243590_Joints_BallNoLimitsConstrained.py index ede46fd5c5..1d5a213cd8 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C18243590_Joints_BallNoLimitsConstrained.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C18243590_Joints_BallNoLimitsConstrained.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C18243590 # Test Case Title : Check that ball joint allows no limit constraints -# URL of the test case :https://testrail.agscollab.com/index.php?/cases/view/18243590 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C18243591_Joints_BallLeadFollowerCollide.py b/AutomatedTesting/Gem/PythonTests/physics/C18243591_Joints_BallLeadFollowerCollide.py index c3e527956f..8f7b2d7823 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C18243591_Joints_BallLeadFollowerCollide.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C18243591_Joints_BallLeadFollowerCollide.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C18243591 # Test Case Title : Check that ball joint allows lead-follower collision -# URL of the test case :https://testrail.agscollab.com/index.php?/cases/view/18243591 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C18243592_Joints_BallBreakable.py b/AutomatedTesting/Gem/PythonTests/physics/C18243592_Joints_BallBreakable.py index 350fccd125..0fa43cf9c8 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C18243592_Joints_BallBreakable.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C18243592_Joints_BallBreakable.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C18243592 # Test Case Title : Check that ball joint is breakable -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/18243592 + # fmt: off class Tests: enter_game_mode = ("Entered game mode", "Failed to enter game mode") diff --git a/AutomatedTesting/Gem/PythonTests/physics/C18243593_Joints_GlobalFrameConstrained.py b/AutomatedTesting/Gem/PythonTests/physics/C18243593_Joints_GlobalFrameConstrained.py index 4580a229ea..37d659f181 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C18243593_Joints_GlobalFrameConstrained.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C18243593_Joints_GlobalFrameConstrained.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C18243593 # Test Case Title : Check that fixed/hinge/ball joints allow constraints to global frame -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/18243593 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C18977601_Material_FrictionCombinePriority.py b/AutomatedTesting/Gem/PythonTests/physics/C18977601_Material_FrictionCombinePriority.py index 57dfc0f349..b17b97a816 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C18977601_Material_FrictionCombinePriority.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C18977601_Material_FrictionCombinePriority.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C18977601 # Test Case Title : Verify that when two objects with different materials collide, the friction combine priority works -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/18977601 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C18981526_Material_RestitutionCombinePriority.py b/AutomatedTesting/Gem/PythonTests/physics/C18981526_Material_RestitutionCombinePriority.py index 9b7fea1ab9..690d3d4d3f 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C18981526_Material_RestitutionCombinePriority.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C18981526_Material_RestitutionCombinePriority.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C18981526 # Test Case Title : Verify when two objects with different materials collide, the restitution combine priority works -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/18981526 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C19536274_GetCollisionName_PrintsName.py b/AutomatedTesting/Gem/PythonTests/physics/C19536274_GetCollisionName_PrintsName.py index 48c947aa1f..611b502019 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C19536274_GetCollisionName_PrintsName.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C19536274_GetCollisionName_PrintsName.py @@ -10,7 +10,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Test case ID : C19536274 Test Case Title : Verify that the Get Collision Layer Name node prints the name of the collision layer -URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/19536274 + """ diff --git a/AutomatedTesting/Gem/PythonTests/physics/C19536277_GetCollisionName_PrintsNothing.py b/AutomatedTesting/Gem/PythonTests/physics/C19536277_GetCollisionName_PrintsNothing.py index 66e1302b5b..04d973cbb2 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C19536277_GetCollisionName_PrintsNothing.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C19536277_GetCollisionName_PrintsNothing.py @@ -10,7 +10,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Test case ID : C19536277 Test Case Title : Verify that when a group is modified using ToggleCollisionLayer node such that the new group is not in the pre-existing groups, GetCollisionGroupName node prints no value -URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/19536277 + """ diff --git a/AutomatedTesting/Gem/PythonTests/physics/C19578018_ShapeColliderWithNoShapeComponent.py b/AutomatedTesting/Gem/PythonTests/physics/C19578018_ShapeColliderWithNoShapeComponent.py index 32ece8541c..23996934bc 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C19578018_ShapeColliderWithNoShapeComponent.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C19578018_ShapeColliderWithNoShapeComponent.py @@ -10,7 +10,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Test case ID : C19578018 Test Case Title : Verify that a shape collider component with no shape component indicates a missing service -URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/19578018 + """ # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C19578021_ShapeCollider_CanBeAdded.py b/AutomatedTesting/Gem/PythonTests/physics/C19578021_ShapeCollider_CanBeAdded.py index 0c42f5457d..1eb36e16f4 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C19578021_ShapeCollider_CanBeAdded.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C19578021_ShapeCollider_CanBeAdded.py @@ -10,7 +10,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Test case ID : C19578021 Test Case Title : Verify that a shape collider component may be added to an entity along with one or more PhysX collider components -URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/19578021 + """ diff --git a/AutomatedTesting/Gem/PythonTests/physics/C19723164_ShapeColliders_WontCrashEditor.py b/AutomatedTesting/Gem/PythonTests/physics/C19723164_ShapeColliders_WontCrashEditor.py index 769f08e3c4..f6584624c3 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C19723164_ShapeColliders_WontCrashEditor.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C19723164_ShapeColliders_WontCrashEditor.py @@ -10,7 +10,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Test case ID : C19723164 Test Case Title : Verify that if we had 512 shape colliders in the level, the level does not crash -URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/19723164 + """ diff --git a/AutomatedTesting/Gem/PythonTests/physics/C24308873_CylinderShapeCollider_CollidesWithPhysXTerrain.py b/AutomatedTesting/Gem/PythonTests/physics/C24308873_CylinderShapeCollider_CollidesWithPhysXTerrain.py index 60fa9dc44d..101b96b99b 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C24308873_CylinderShapeCollider_CollidesWithPhysXTerrain.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C24308873_CylinderShapeCollider_CollidesWithPhysXTerrain.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C24308873 # Test Case Title : Check that cylinder shape collider collides with terrain -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/24308873 + # A cylinder is suspended slightly over PhysX Terrain to check that it collides when dropped diff --git a/AutomatedTesting/Gem/PythonTests/physics/C28978033_Ragdoll_WorldBodyBusTests.py b/AutomatedTesting/Gem/PythonTests/physics/C28978033_Ragdoll_WorldBodyBusTests.py index 8980e68250..052795318a 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C28978033_Ragdoll_WorldBodyBusTests.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C28978033_Ragdoll_WorldBodyBusTests.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C28978033 # Test Case Title : Check that WorldRequestBus works with PhysX ragdoll -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/28978033 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C29032500_EditorComponents_WorldBodyBusWorks.py b/AutomatedTesting/Gem/PythonTests/physics/C29032500_EditorComponents_WorldBodyBusWorks.py index be541e4bf9..4915d362f7 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C29032500_EditorComponents_WorldBodyBusWorks.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C29032500_EditorComponents_WorldBodyBusWorks.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C29032500 # Test Case Title : Check that WorldRequestBus works with editor components -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/29032500 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C3510642_Terrain_NotCollideWithTerrain.py b/AutomatedTesting/Gem/PythonTests/physics/C3510642_Terrain_NotCollideWithTerrain.py index 3e3770adb9..b671cd3754 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C3510642_Terrain_NotCollideWithTerrain.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C3510642_Terrain_NotCollideWithTerrain.py @@ -13,7 +13,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C3510642 # Test Case Title : Check that when no physX terrain component is added, collision of a PhysX object # with terrain does not work. Consequently, PhysX material assignment to terrain cannot be tested. -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/3510642 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C3510644_Collider_CollisionGroups.py b/AutomatedTesting/Gem/PythonTests/physics/C3510644_Collider_CollisionGroups.py index 4ae10288bd..e714da9de7 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C3510644_Collider_CollisionGroups.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C3510644_Collider_CollisionGroups.py @@ -13,7 +13,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C3510644 # Test Case Title : Check that the collision layer and collision group of the terrain can be changed # and the collision behavior of the terrain changes accordingly -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/3510644 # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4044455_Material_libraryChangesInstantly.py b/AutomatedTesting/Gem/PythonTests/physics/C4044455_Material_libraryChangesInstantly.py index 5f2c40f11e..a7916129e8 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4044455_Material_libraryChangesInstantly.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4044455_Material_libraryChangesInstantly.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : 4044455 # Test Case Title : Verify that any change in any of the values including the name of the material, # once saved, is immediately reflected in the component and functionality -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4044455 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4044456_Material_FrictionCombine.py b/AutomatedTesting/Gem/PythonTests/physics/C4044456_Material_FrictionCombine.py index b71c1e8ede..eced55fc76 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4044456_Material_FrictionCombine.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4044456_Material_FrictionCombine.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C4044456 # Test Case Title : Verify that when two objects with different materials collide, the friction combine works -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4044456 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4044457_Material_RestitutionCombine.py b/AutomatedTesting/Gem/PythonTests/physics/C4044457_Material_RestitutionCombine.py index 1ed2e8086c..5969541a86 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4044457_Material_RestitutionCombine.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4044457_Material_RestitutionCombine.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C4044457 # Test Case Title : Verify that when two objects with different materials collide, the restitution combine works -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4044457 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4044459_Material_DynamicFriction.py b/AutomatedTesting/Gem/PythonTests/physics/C4044459_Material_DynamicFriction.py index c420250dfa..d414bc4813 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4044459_Material_DynamicFriction.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4044459_Material_DynamicFriction.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C4044459 # Test Case Title : Verify the functionality of dynamic friction -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4044459 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4044460_Material_StaticFriction.py b/AutomatedTesting/Gem/PythonTests/physics/C4044460_Material_StaticFriction.py index 4e330002ff..6e864c554b 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4044460_Material_StaticFriction.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4044460_Material_StaticFriction.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C4044460 # Test Case Title : Verify the functionality of static friction -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4044460 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4044461_Material_Restitution.py b/AutomatedTesting/Gem/PythonTests/physics/C4044461_Material_Restitution.py index af8990d87f..a5219ed2c7 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4044461_Material_Restitution.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4044461_Material_Restitution.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C4044461 # Test Case Title : Verify the functionality of restitution -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4044461 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4044694_Material_EmptyLibraryUsesDefault.py b/AutomatedTesting/Gem/PythonTests/physics/C4044694_Material_EmptyLibraryUsesDefault.py index a8375114d5..e9106d89eb 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4044694_Material_EmptyLibraryUsesDefault.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4044694_Material_EmptyLibraryUsesDefault.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test Case ID : C4044694 # Test Case Title : Verify that if we add an empty Material library in Collider Component, the object continues to use Default material values -# Test Case URL : https://testrail.agscollab.com/index.php?/cases/view/4044694 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4044695_PhysXCollider_AddMultipleSurfaceFbx.py b/AutomatedTesting/Gem/PythonTests/physics/C4044695_PhysXCollider_AddMultipleSurfaceFbx.py index 858e778f07..57cdc8f9c5 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4044695_PhysXCollider_AddMultipleSurfaceFbx.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4044695_PhysXCollider_AddMultipleSurfaceFbx.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Test case ID : C4044695 Test Case Title : Verify that when you add a multiple surface fbx in PxMesh in PhysxCollider, multiple number of Material Slots populate in the Materials Section -URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4044695 + """ @@ -114,5 +114,5 @@ if __name__ == "__main__": import ImportPathHelper as imports imports.init() - from utils import Report + from editor_python_test_tools.utils import Report Report.start_test(C4044695_PhysXCollider_AddMultipleSurfaceFbx) diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4044697_Material_PerfaceMaterialValidation.py b/AutomatedTesting/Gem/PythonTests/physics/C4044697_Material_PerfaceMaterialValidation.py index dba759015f..435e8242d5 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4044697_Material_PerfaceMaterialValidation.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4044697_Material_PerfaceMaterialValidation.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C4044697 # Test Case Title : Verify that each surface picks up the material assigned to it and behaves accordingly. -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4044697 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4888315_Material_AddModifyDeleteOnCollider.py b/AutomatedTesting/Gem/PythonTests/physics/C4888315_Material_AddModifyDeleteOnCollider.py index 145a5e1b60..b7b3ed855f 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4888315_Material_AddModifyDeleteOnCollider.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4888315_Material_AddModifyDeleteOnCollider.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test Case ID : C4888315 # Test Case Title : Check that any change (Add/Delete/Modify) made to the material surface in the material library reflects immediately in the PhysX Collider component -# Test Case URL : https://testrail.agscollab.com/index.php?/cases/view/4888315 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4925577_Materials_MaterialAssignedToTerrain.py b/AutomatedTesting/Gem/PythonTests/physics/C4925577_Materials_MaterialAssignedToTerrain.py index 59b6a3fdfc..7ebb62eaf3 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4925577_Materials_MaterialAssignedToTerrain.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4925577_Materials_MaterialAssignedToTerrain.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C4925577 # Test Case Title : Verify that material can be assigned to PhysX terrain in Terrain Texture Layers -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4925577 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4925579_Material_AddModifyDeleteOnTerrain.py b/AutomatedTesting/Gem/PythonTests/physics/C4925579_Material_AddModifyDeleteOnTerrain.py index e0425c35be..315cf9c3bd 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4925579_Material_AddModifyDeleteOnTerrain.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4925579_Material_AddModifyDeleteOnTerrain.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test Case ID : C4925579 # Test Case Title : Check that any change (Add/Delete/Modify) made to the material surface in the material library reflects immediately in the PhysX Terrain layers -# Test Case URL : https://testrail.agscollab.com/index.php?/cases/view/4925579 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4925580_Material_RagdollBonesMaterial.py b/AutomatedTesting/Gem/PythonTests/physics/C4925580_Material_RagdollBonesMaterial.py index 9944a033e3..5fae373f47 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4925580_Material_RagdollBonesMaterial.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4925580_Material_RagdollBonesMaterial.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test Case ID : C4925580 # Test Case Title : Verify that Material can be assigned to Ragdoll Bones and they behave as per their material -# Test Case URL : https://testrail.agscollab.com/index.php?/cases/view/4925580 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4925582_Material_AddModifyDeleteOnRagdollBones.py b/AutomatedTesting/Gem/PythonTests/physics/C4925582_Material_AddModifyDeleteOnRagdollBones.py index ed872ae99e..ca37be6ff0 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4925582_Material_AddModifyDeleteOnRagdollBones.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4925582_Material_AddModifyDeleteOnRagdollBones.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test Case ID : C4925582 # Test Case Title : Check that any change (Add/Delete/Modify) made to the material surface in the material library reflects immediately in the ragdoll bones -# Test Case URL : https://testrail.agscollab.com/index.php?/cases/view/4925582 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4976194_RigidBody_PhysXComponentIsValid.py b/AutomatedTesting/Gem/PythonTests/physics/C4976194_RigidBody_PhysXComponentIsValid.py index aa059eb224..8bb005711e 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4976194_RigidBody_PhysXComponentIsValid.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4976194_RigidBody_PhysXComponentIsValid.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C4976194 # Test Case Title : Verify that you can add PhysX Rigid Bodies Physics component to an Entity without any warning or Error. -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4976194 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4976195_RigidBodies_InitialLinearVelocity.py b/AutomatedTesting/Gem/PythonTests/physics/C4976195_RigidBodies_InitialLinearVelocity.py index c5740b2798..3dbf26a0ac 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4976195_RigidBodies_InitialLinearVelocity.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4976195_RigidBodies_InitialLinearVelocity.py @@ -13,7 +13,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C4976195 # Test Case Title : Verify that when you assign an Initial Linear Velocity to an object, # ... it moves with that linear velocity when we switch to game mode. -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4976195 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4976197_RigidBodies_InitialAngularVelocity.py b/AutomatedTesting/Gem/PythonTests/physics/C4976197_RigidBodies_InitialAngularVelocity.py index 08e171269e..7a17eb5941 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4976197_RigidBodies_InitialAngularVelocity.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4976197_RigidBodies_InitialAngularVelocity.py @@ -13,7 +13,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C4976197 # Test Case Title : Verify that when you assign an Initial Angular Velocity to an object, # it moves with that Angular velocity when we switch to game mode -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4976197 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4976199_RigidBodies_LinearDampingObjectMotion.py b/AutomatedTesting/Gem/PythonTests/physics/C4976199_RigidBodies_LinearDampingObjectMotion.py index 2e19b633c4..457cb18640 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4976199_RigidBodies_LinearDampingObjectMotion.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4976199_RigidBodies_LinearDampingObjectMotion.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C4976199 # Test Case Title : Verify that with higher linear damping, the object in motion comes to rest faster -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4976199 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4976200_RigidBody_AngularDampingObjectRotation.py b/AutomatedTesting/Gem/PythonTests/physics/C4976200_RigidBody_AngularDampingObjectRotation.py index b90b34be53..f423821757 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4976200_RigidBody_AngularDampingObjectRotation.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4976200_RigidBody_AngularDampingObjectRotation.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C4976200 # Test Case Title : Verify that with higher angular damping, the object in rotation comes to rest faster -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4976200 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4976201_RigidBody_MassIsAssigned.py b/AutomatedTesting/Gem/PythonTests/physics/C4976201_RigidBody_MassIsAssigned.py index 7fb0ff84ce..fd15cbbb0f 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4976201_RigidBody_MassIsAssigned.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4976201_RigidBody_MassIsAssigned.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C4976201 # Test Case Title : Verify that the value assigned to the Mass of the object, gets actually assigned to the object -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4976201 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4976202_RigidBody_StopsWhenBelowKineticThreshold.py b/AutomatedTesting/Gem/PythonTests/physics/C4976202_RigidBody_StopsWhenBelowKineticThreshold.py index 7d4cf1066e..c66f5cf7b6 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4976202_RigidBody_StopsWhenBelowKineticThreshold.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4976202_RigidBody_StopsWhenBelowKineticThreshold.py @@ -14,7 +14,7 @@ Test case ID : C4976202 Test Case Title : Verify that if the object is moving with Kinetic energy less than the sleep threshold value, then physX will put it to stop after 0.4 secs (once the wake counter goes to zero) if the KE is still below the threshold -URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4976202 + """ # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4976204_Verify_Start_Asleep_Condition.py b/AutomatedTesting/Gem/PythonTests/physics/C4976204_Verify_Start_Asleep_Condition.py index 29fc2ec2a3..6b29062adf 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4976204_Verify_Start_Asleep_Condition.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4976204_Verify_Start_Asleep_Condition.py @@ -13,7 +13,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C4976204 # Test Case Title : Verify that when Start Asleep is checked, the object in air does not fall down due to # gravity or does not start moving with initial linear velocity assigned to it when switched to game mode -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4976204 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4976206_RigidBodies_GravityEnabledActive.py b/AutomatedTesting/Gem/PythonTests/physics/C4976206_RigidBodies_GravityEnabledActive.py index b97c590a93..934e546d65 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4976206_RigidBodies_GravityEnabledActive.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4976206_RigidBodies_GravityEnabledActive.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C4976206 # Test Case Title : VErify that when Gravity enables is checked, the object falls down due to gravity [sic] -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4976206 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4976207_PhysXRigidBodies_KinematicBehavior.py b/AutomatedTesting/Gem/PythonTests/physics/C4976207_PhysXRigidBodies_KinematicBehavior.py index 4481c00fc5..58193a1e9b 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4976207_PhysXRigidBodies_KinematicBehavior.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4976207_PhysXRigidBodies_KinematicBehavior.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C4976207 # Test Case Title : Verify that when Kinematic is checked, the object behaves as a Kinematic object -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4976207 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4976209_RigidBody_ComputesCOM.py b/AutomatedTesting/Gem/PythonTests/physics/C4976209_RigidBody_ComputesCOM.py index 79ea6e5dc7..600b20d98d 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4976209_RigidBody_ComputesCOM.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4976209_RigidBody_ComputesCOM.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C4976209 # Test Case Title : Verify that when Compute COM is enabled, the PhysX system computes the COM of the object on its own -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4976209 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4976210_COM_ManualSetting.py b/AutomatedTesting/Gem/PythonTests/physics/C4976210_COM_ManualSetting.py index 451081ba23..c53fb3508d 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4976210_COM_ManualSetting.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4976210_COM_ManualSetting.py @@ -13,7 +13,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C4976210 # Test Case Title : Verify that when Compute COM is disabled, the user gets an option to add the co-ordinates of # the COM and the COM gets implemented at those co-ordinates. -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4976210 + import os diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4976218_RigidBodies_InertiaObjectsNotComputed.py b/AutomatedTesting/Gem/PythonTests/physics/C4976218_RigidBodies_InertiaObjectsNotComputed.py index 63f0d382c3..dada67548b 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4976218_RigidBodies_InertiaObjectsNotComputed.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4976218_RigidBodies_InertiaObjectsNotComputed.py @@ -9,7 +9,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. """ # Test case ID : C4976218 # Test Case Title: Verify that when compute inertia is checked, the physX engine does compute the inertia of the objects -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4976218 + # fmt: off class Tests(): diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4976227_Collider_NewGroup.py b/AutomatedTesting/Gem/PythonTests/physics/C4976227_Collider_NewGroup.py index 8d9dc01396..78c031870d 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4976227_Collider_NewGroup.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4976227_Collider_NewGroup.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C4976227 # Test Case Title : Validate that a Collision Group can be added -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4976227 + # Level has entity with custom collision group added. # If level enters game mode, collision group addition is validated. diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4976236_AddPhysxColliderComponent.py b/AutomatedTesting/Gem/PythonTests/physics/C4976236_AddPhysxColliderComponent.py index 72442601e4..fdb862005f 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4976236_AddPhysxColliderComponent.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4976236_AddPhysxColliderComponent.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Test case ID : C4976236 Test Case Title : Verify that you can add the physX collider component to an entity without it throwing an error or warning -URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4976236 + """ # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4976242_Collision_SameCollisionlayerSameCollisiongroup.py b/AutomatedTesting/Gem/PythonTests/physics/C4976242_Collision_SameCollisionlayerSameCollisiongroup.py index bb6234b69e..ac14164f45 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4976242_Collision_SameCollisionlayerSameCollisiongroup.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4976242_Collision_SameCollisionlayerSameCollisiongroup.py @@ -13,7 +13,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C4976242 # Test Case Title : Assign same collision layer and same collision group to two entities and # verify that they collide or not -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4976242 + # fmt: off class Tests(): diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4976243_Collision_SameCollisionGroupDiffCollisionLayers.py b/AutomatedTesting/Gem/PythonTests/physics/C4976243_Collision_SameCollisionGroupDiffCollisionLayers.py index 949ebb2b2a..44a8b15169 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4976243_Collision_SameCollisionGroupDiffCollisionLayers.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4976243_Collision_SameCollisionGroupDiffCollisionLayers.py @@ -13,7 +13,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C4976243 # Test Case Title : Assign different collision layers and same collision group # (such that this group has both these collision layers enabled) to two entities and verify that they collide -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4976243 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4976244_Collider_SameGroupSameLayerCollision.py b/AutomatedTesting/Gem/PythonTests/physics/C4976244_Collider_SameGroupSameLayerCollision.py index c35b9fab81..ca1e7f57f5 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4976244_Collider_SameGroupSameLayerCollision.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4976244_Collider_SameGroupSameLayerCollision.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C4976244 # Test Case Title : Checks that two entities of similar custom layer collide -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4976244 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4976245_PhysXCollider_CollisionLayerTest.py b/AutomatedTesting/Gem/PythonTests/physics/C4976245_PhysXCollider_CollisionLayerTest.py index dafb8d9014..5f8c0a8d67 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4976245_PhysXCollider_CollisionLayerTest.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4976245_PhysXCollider_CollisionLayerTest.py @@ -13,7 +13,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C4976245 # Test Case Title : Check that two entities of collision group "None" do not collide, # even though they have the same collision layer -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4976245 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4982593_PhysXCollider_CollisionLayerTest.py b/AutomatedTesting/Gem/PythonTests/physics/C4982593_PhysXCollider_CollisionLayerTest.py index 8d985de402..126ebf48dc 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4982593_PhysXCollider_CollisionLayerTest.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4982593_PhysXCollider_CollisionLayerTest.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C4982593 # Test Case Title : Check that two entities with different collision groups and layers do not collide. -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4982593 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4982595_Collider_TriggerDisablesCollision.py b/AutomatedTesting/Gem/PythonTests/physics/C4982595_Collider_TriggerDisablesCollision.py index 8746996ca8..c50c517086 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4982595_Collider_TriggerDisablesCollision.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4982595_Collider_TriggerDisablesCollision.py @@ -13,7 +13,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test Case ID : C4982595 # Test Case Title : Verify that when the Trigger Checkbox is ticked, the object no longer collides with another object # but simply passes through it -# Test Case URL : https://testrail.agscollab.com/index.php?/cases/view/4982595 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4982797_Collider_ColliderOffset.py b/AutomatedTesting/Gem/PythonTests/physics/C4982797_Collider_ColliderOffset.py index 2bd4fc5adc..29a3b7f89d 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4982797_Collider_ColliderOffset.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4982797_Collider_ColliderOffset.py @@ -13,7 +13,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C4982797 # Test Case Title : Check that collision offsets trigger collision events, # not entity transform locations -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4982797 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4982798_Collider_ColliderRotationOffset.py b/AutomatedTesting/Gem/PythonTests/physics/C4982798_Collider_ColliderRotationOffset.py index f86890d8bf..6276c81871 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4982798_Collider_ColliderRotationOffset.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4982798_Collider_ColliderRotationOffset.py @@ -13,7 +13,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C4982798 # Test Case Title : Verify that when the x,y,z values are defined in the offset, the collider frame # rotates from its original orientation in the direction defined by the x,y,z units -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4982798 + import os diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4982800_PhysXColliderShape_CanBeSelected.py b/AutomatedTesting/Gem/PythonTests/physics/C4982800_PhysXColliderShape_CanBeSelected.py index c37ad2b2d2..1822a1efa7 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4982800_PhysXColliderShape_CanBeSelected.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4982800_PhysXColliderShape_CanBeSelected.py @@ -10,7 +10,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Test case ID : C4982800 Test Case Title : Verify that the shape Sphere can be selected from the drop downlist and the value for its radius can be set -URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4982800 + """ diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4982801_PhysXColliderShape_CanBeSelected.py b/AutomatedTesting/Gem/PythonTests/physics/C4982801_PhysXColliderShape_CanBeSelected.py index 19a835da18..ef9b8171c4 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4982801_PhysXColliderShape_CanBeSelected.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4982801_PhysXColliderShape_CanBeSelected.py @@ -10,7 +10,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Test case ID : C4982801 Test Case Title : Verify that the shape Box can be selected from drop downlist and the value for its dimensions in x,y,z can be set after that -URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4982801 + """ diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4982802_PhysXColliderShape_CanBeSelected.py b/AutomatedTesting/Gem/PythonTests/physics/C4982802_PhysXColliderShape_CanBeSelected.py index e1365d0887..642dea48de 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4982802_PhysXColliderShape_CanBeSelected.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4982802_PhysXColliderShape_CanBeSelected.py @@ -10,7 +10,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Test case ID : C4982802 Test Case Title : Verify that the shape capsule can be selected from drop downlist and the value for its height and radius can be set after that -URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4982802 + """ diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4982803_Enable_PxMesh_Option.py b/AutomatedTesting/Gem/PythonTests/physics/C4982803_Enable_PxMesh_Option.py index 4ae177934a..99e93c26c9 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4982803_Enable_PxMesh_Option.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4982803_Enable_PxMesh_Option.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Test case ID : C4982803 Test Case Title : Verify that when the shape Physics Asset is selected, PxMesh option gets enabled and a Px Mesh can be selected and assigned to the object -URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/4982803 + """ # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C5296614_PhysXMaterial_ColliderShape.py b/AutomatedTesting/Gem/PythonTests/physics/C5296614_PhysXMaterial_ColliderShape.py index 9d2a49ac70..b4af6ab506 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C5296614_PhysXMaterial_ColliderShape.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C5296614_PhysXMaterial_ColliderShape.py @@ -13,7 +13,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C5296614 # Test Case Title : Check that unless you assign a shape to a physX collider component, # the material assigned to it does not take affect -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/5296614 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C5340400_RigidBody_ManualMomentOfInertia.py b/AutomatedTesting/Gem/PythonTests/physics/C5340400_RigidBody_ManualMomentOfInertia.py index 7617e41cad..838007436c 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C5340400_RigidBody_ManualMomentOfInertia.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C5340400_RigidBody_ManualMomentOfInertia.py @@ -13,7 +13,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C5340400 # Test Case Title : Verify that when Compute inertia is disabled, the user gets to set the moment of inertia # and physX engine work accordingly -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/5340400 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C5689518_PhysXTerrain_CollidesWithPhysXTerrain.py b/AutomatedTesting/Gem/PythonTests/physics/C5689518_PhysXTerrain_CollidesWithPhysXTerrain.py index 0686adf15d..f17bf2492f 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C5689518_PhysXTerrain_CollidesWithPhysXTerrain.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C5689518_PhysXTerrain_CollidesWithPhysXTerrain.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C5689518 # Test Case Title : PhysX entities collide with PhysX Terrain -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/5689518 + # A ball is suspended slightly over PhysX Terrain to check that it collides when dropped diff --git a/AutomatedTesting/Gem/PythonTests/physics/C5689522_Physxterrain_AddPhysxterrainNoEditorCrash.py b/AutomatedTesting/Gem/PythonTests/physics/C5689522_Physxterrain_AddPhysxterrainNoEditorCrash.py index ffafeaab34..61ef63c4ae 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C5689522_Physxterrain_AddPhysxterrainNoEditorCrash.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C5689522_Physxterrain_AddPhysxterrainNoEditorCrash.py @@ -13,7 +13,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C5689522 # Test Case Title : Create an entity with PhysX terrain. Add another PhysX terrain and verify that # you are able to add it without any crash or error. -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/5689522 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C5689524_MultipleTerrains_CheckWarningInConsole.py b/AutomatedTesting/Gem/PythonTests/physics/C5689524_MultipleTerrains_CheckWarningInConsole.py index 2b1a73f1f3..c395507ea0 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C5689524_MultipleTerrains_CheckWarningInConsole.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C5689524_MultipleTerrains_CheckWarningInConsole.py @@ -13,7 +13,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C5689524 # Test Case Title : Create multiple entities each with one or more terrain components and verify that you are # able to successfully add the PhysX Terrain components to them. -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/5689524 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C5689528_Terrain_MultipleTerrainComponents.py b/AutomatedTesting/Gem/PythonTests/physics/C5689528_Terrain_MultipleTerrainComponents.py index 265836489d..12f3955bf6 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C5689528_Terrain_MultipleTerrainComponents.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C5689528_Terrain_MultipleTerrainComponents.py @@ -13,7 +13,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C5689528 # Test Case Title : Create multiple entities each with one PhysX terrain component and verify that a warning # is thrown to the user -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/5689528 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C5689529_Verify_Terrain_RigidBody_Collider_Mesh.py b/AutomatedTesting/Gem/PythonTests/physics/C5689529_Verify_Terrain_RigidBody_Collider_Mesh.py index 138ae68408..c5342d7421 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C5689529_Verify_Terrain_RigidBody_Collider_Mesh.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C5689529_Verify_Terrain_RigidBody_Collider_Mesh.py @@ -14,7 +14,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test Case Title : Create an entity with PhysX Terrain component and add # PhysX Rigid Body PhysX, PhysX Collider and Rendering Mesh to it and # verify that it works in game mode -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/5689529 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C5689531_Warning_TerrainSliceTerrainComponent.py b/AutomatedTesting/Gem/PythonTests/physics/C5689531_Warning_TerrainSliceTerrainComponent.py index 7d60a61ec1..85a9037a36 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C5689531_Warning_TerrainSliceTerrainComponent.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C5689531_Warning_TerrainSliceTerrainComponent.py @@ -13,7 +13,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C5689531 # Test Case Title : Check that when you add a spawner component to a level to spawn a # terrain and also add a terrain component explicitly, no crash happens -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/5689531 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C5932040_ForceRegion_CubeExertsWorldForce.py b/AutomatedTesting/Gem/PythonTests/physics/C5932040_ForceRegion_CubeExertsWorldForce.py index f01dd4582f..b1f9f8f934 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C5932040_ForceRegion_CubeExertsWorldForce.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C5932040_ForceRegion_CubeExertsWorldForce.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C5932040 # Test Case Title : Check that force region exerts world space force on rigid bodies -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/5932040 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C5932041_PhysXForceRegion_LocalSpaceForceOnRigidBodies.py b/AutomatedTesting/Gem/PythonTests/physics/C5932041_PhysXForceRegion_LocalSpaceForceOnRigidBodies.py index 095a669541..5fc07fdc67 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C5932041_PhysXForceRegion_LocalSpaceForceOnRigidBodies.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C5932041_PhysXForceRegion_LocalSpaceForceOnRigidBodies.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C5932041 # Test Case Title : Check that force region exerts local space force on rigid bodies -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/5932041 + # Sphere drops and is acted upon in an upward and positive x-ward direction by a force # with a magnitude close to the assigned force region magnitude when it reaches the force region. diff --git a/AutomatedTesting/Gem/PythonTests/physics/C5932042_PhysXForceRegion_LinearDamping.py b/AutomatedTesting/Gem/PythonTests/physics/C5932042_PhysXForceRegion_LinearDamping.py index 04cecd45b2..b55ce59d7a 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C5932042_PhysXForceRegion_LinearDamping.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C5932042_PhysXForceRegion_LinearDamping.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C5932042 # Test Case Title : Check that force region exerts linear damping force on rigid bodies -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/5932042 + # fmt: off @@ -135,7 +135,7 @@ def C5932042_PhysXForceRegion_LinearDamping(): # Constants CLOSE_ENOUGH = 0.001 - TIME_OUT = 2.0 + TIME_OUT = 3.0 INITIAL_VELOCITY = azmath.Vector3(0.0, 0.0, -10.0) # 1) Open level / Enter game mode diff --git a/AutomatedTesting/Gem/PythonTests/physics/C5932043_ForceRegion_SimpleDragOnRigidBodies.py b/AutomatedTesting/Gem/PythonTests/physics/C5932043_ForceRegion_SimpleDragOnRigidBodies.py index 512698ce4b..b4d29f8065 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C5932043_ForceRegion_SimpleDragOnRigidBodies.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C5932043_ForceRegion_SimpleDragOnRigidBodies.py @@ -13,7 +13,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C5932043 # Test Case Title : Check that force region exerts simple drag force on rigid bodies -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/5932043 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C5932044_ForceRegion_PointForceOnRigidBody.py b/AutomatedTesting/Gem/PythonTests/physics/C5932044_ForceRegion_PointForceOnRigidBody.py index b7257b488b..6cfaf857a4 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C5932044_ForceRegion_PointForceOnRigidBody.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C5932044_ForceRegion_PointForceOnRigidBody.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C5932044 # Test Case Title : Check that force region exerts point force on rigid bodies -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/5932044 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C5932045_ForceRegion_Spline.py b/AutomatedTesting/Gem/PythonTests/physics/C5932045_ForceRegion_Spline.py index eca0679921..298265966c 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C5932045_ForceRegion_Spline.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C5932045_ForceRegion_Spline.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C5932045 # Test Case Title : Check that force region exerts spline follow force on rigid bodies -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/5932045 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C5959759_RigidBody_ForceRegionSpherePointForce.py b/AutomatedTesting/Gem/PythonTests/physics/C5959759_RigidBody_ForceRegionSpherePointForce.py index 6aff0a7145..a8ef614f75 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C5959759_RigidBody_ForceRegionSpherePointForce.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C5959759_RigidBody_ForceRegionSpherePointForce.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C5959759 # Test Case Title : Check that force region (sphere) exerts point force -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/5959759 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C5959760_PhysXForceRegion_PointForceExertion.py b/AutomatedTesting/Gem/PythonTests/physics/C5959760_PhysXForceRegion_PointForceExertion.py index 89eb1842be..4cb1cffd16 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C5959760_PhysXForceRegion_PointForceExertion.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C5959760_PhysXForceRegion_PointForceExertion.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C5959760 # Test Case Title : Check that force region (capsule) exerts point force -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/5959760 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C5959761_ForceRegion_PhysAssetExertsPointForce.py b/AutomatedTesting/Gem/PythonTests/physics/C5959761_ForceRegion_PhysAssetExertsPointForce.py index ba0475266b..27f9e41a7d 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C5959761_ForceRegion_PhysAssetExertsPointForce.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C5959761_ForceRegion_PhysAssetExertsPointForce.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C5959761 # Test Case Title : Check that force region (physics asset) exerts point force -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/5959761 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C5959763_ForceRegion_ForceRegionImpulsesCube.py b/AutomatedTesting/Gem/PythonTests/physics/C5959763_ForceRegion_ForceRegionImpulsesCube.py index 76130d25eb..4b62f9a029 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C5959763_ForceRegion_ForceRegionImpulsesCube.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C5959763_ForceRegion_ForceRegionImpulsesCube.py @@ -13,7 +13,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C5959764 # Test Case Title : Check that rigid body (Cube) gets impulse from force region -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/5959764 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C5959764_ForceRegion_ForceRegionImpulsesCapsule.py b/AutomatedTesting/Gem/PythonTests/physics/C5959764_ForceRegion_ForceRegionImpulsesCapsule.py index f314dae5b7..aadc07b09b 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C5959764_ForceRegion_ForceRegionImpulsesCapsule.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C5959764_ForceRegion_ForceRegionImpulsesCapsule.py @@ -13,7 +13,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C5959764 # Test Case Title : Check that rigid body (Capsule) gets impulse from force region -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/5959764 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C5959765_ForceRegion_AssetGetsImpulsed.py b/AutomatedTesting/Gem/PythonTests/physics/C5959765_ForceRegion_AssetGetsImpulsed.py index ddcba5996b..ed007594c2 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C5959765_ForceRegion_AssetGetsImpulsed.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C5959765_ForceRegion_AssetGetsImpulsed.py @@ -13,7 +13,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C5959765 # Test Case Title : Check that rigid body (asset) gets impulse from force region -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/5959765 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C5959808_ForceRegion_PositionOffset.py b/AutomatedTesting/Gem/PythonTests/physics/C5959808_ForceRegion_PositionOffset.py index 175f73a420..7c3f8a43aa 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C5959808_ForceRegion_PositionOffset.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C5959808_ForceRegion_PositionOffset.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C5959808 # Test Case Title : Verify Force Region Position Offset -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/5959808 + # fmt:off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C5959809_ForceRegion_RotationalOffset.py b/AutomatedTesting/Gem/PythonTests/physics/C5959809_ForceRegion_RotationalOffset.py index 1ad53194d3..dc84be8798 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C5959809_ForceRegion_RotationalOffset.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C5959809_ForceRegion_RotationalOffset.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C5959809 # Test Case Title : Verify Force Region Rotational Offset -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/5959809 + # fmt:off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C5959810_ForceRegion_ForceRegionCombinesForces.py b/AutomatedTesting/Gem/PythonTests/physics/C5959810_ForceRegion_ForceRegionCombinesForces.py index 212f7cc86b..8efc3dc635 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C5959810_ForceRegion_ForceRegionCombinesForces.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C5959810_ForceRegion_ForceRegionCombinesForces.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C5959810 # Test Case Title : Check that multiple forces in single force region create correct net force -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/5959810 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C5968759_ForceRegion_ExertsSeveralForcesOnRigidBody.py b/AutomatedTesting/Gem/PythonTests/physics/C5968759_ForceRegion_ExertsSeveralForcesOnRigidBody.py index 4aa0fef642..948e172962 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C5968759_ForceRegion_ExertsSeveralForcesOnRigidBody.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C5968759_ForceRegion_ExertsSeveralForcesOnRigidBody.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C5968759 # Test Case Title : Check nested force regions exert forces simultaneously on rigid body -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/5968759 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C5968760_ForceRegion_CheckNetForceChange.py b/AutomatedTesting/Gem/PythonTests/physics/C5968760_ForceRegion_CheckNetForceChange.py index ba491c96a7..0897fcb0d7 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C5968760_ForceRegion_CheckNetForceChange.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C5968760_ForceRegion_CheckNetForceChange.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C5968760 # Test Case Title : Check moving force region changes net force -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/5968760 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C6032082_Terrain_MultipleResolutionsValid.py b/AutomatedTesting/Gem/PythonTests/physics/C6032082_Terrain_MultipleResolutionsValid.py index 4543b0b8f6..00d53a2d6c 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C6032082_Terrain_MultipleResolutionsValid.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C6032082_Terrain_MultipleResolutionsValid.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C6032082 # Test Case Title : Verify multiple terrain resolutions are supported -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/6032082 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C6090546_ForceRegion_SliceFileInstantiates.py b/AutomatedTesting/Gem/PythonTests/physics/C6090546_ForceRegion_SliceFileInstantiates.py index 557b7e7ec5..2b427468b7 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C6090546_ForceRegion_SliceFileInstantiates.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C6090546_ForceRegion_SliceFileInstantiates.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C6090546 # Test Case Title : Check that a force region slice can be saved and instantiated -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/6090546 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C6090547_ForceRegion_ParentChildForceRegions.py b/AutomatedTesting/Gem/PythonTests/physics/C6090547_ForceRegion_ParentChildForceRegions.py index a07fd1861b..84474f0226 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C6090547_ForceRegion_ParentChildForceRegions.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C6090547_ForceRegion_ParentChildForceRegions.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C6090547 # Test Case Title : Check that force regions in parent and child entities work together. -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/6090547 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C6090550_ForceRegion_WorldSpaceForceNegative.py b/AutomatedTesting/Gem/PythonTests/physics/C6090550_ForceRegion_WorldSpaceForceNegative.py index f8da62ebac..e2c55a024d 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C6090550_ForceRegion_WorldSpaceForceNegative.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C6090550_ForceRegion_WorldSpaceForceNegative.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. """ Test case ID : C6090550 Test Case Title : Check that force region exerts world space force on rigid bodies (negative test) -URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/6090550 + """ diff --git a/AutomatedTesting/Gem/PythonTests/physics/C6090551_ForceRegion_LocalSpaceForceNegative.py b/AutomatedTesting/Gem/PythonTests/physics/C6090551_ForceRegion_LocalSpaceForceNegative.py index 0788b1da66..2e201e20bd 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C6090551_ForceRegion_LocalSpaceForceNegative.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C6090551_ForceRegion_LocalSpaceForceNegative.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. """ Test case ID : C6090551 Test Case Title : Check that force region exerts local space force on rigid bodies (negative test) -URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/6090551 + """ diff --git a/AutomatedTesting/Gem/PythonTests/physics/C6090552_ForceRegion_LinearDampingNegative.py b/AutomatedTesting/Gem/PythonTests/physics/C6090552_ForceRegion_LinearDampingNegative.py index a878819045..585a337389 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C6090552_ForceRegion_LinearDampingNegative.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C6090552_ForceRegion_LinearDampingNegative.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. """ Test case ID : C6090552 Test Case Title : Check that force region exerts linear damping force on rigid bodies (negative test) -URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/6090552 + """ diff --git a/AutomatedTesting/Gem/PythonTests/physics/C6090553_ForceRegion_SimpleDragForceOnRigidBodies.py b/AutomatedTesting/Gem/PythonTests/physics/C6090553_ForceRegion_SimpleDragForceOnRigidBodies.py index 43c4335918..6abee0ad64 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C6090553_ForceRegion_SimpleDragForceOnRigidBodies.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C6090553_ForceRegion_SimpleDragForceOnRigidBodies.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C6090553 # Test Case Title : Check that force region exerts simple drag force on rigid bodies (negative test) -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/6090553 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C6090554_ForceRegion_PointForceNegative.py b/AutomatedTesting/Gem/PythonTests/physics/C6090554_ForceRegion_PointForceNegative.py index d7781b6040..0969cebd8d 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C6090554_ForceRegion_PointForceNegative.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C6090554_ForceRegion_PointForceNegative.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. """ Test case ID : C6090554 Test Case Title : Check that force region exerts point force on rigid bodies (negative test) -URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/6090554 + """ diff --git a/AutomatedTesting/Gem/PythonTests/physics/C6090555_ForceRegion_SplineFollowOnRigidBodies.py b/AutomatedTesting/Gem/PythonTests/physics/C6090555_ForceRegion_SplineFollowOnRigidBodies.py index b1b76d896d..90f67391ad 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C6090555_ForceRegion_SplineFollowOnRigidBodies.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C6090555_ForceRegion_SplineFollowOnRigidBodies.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C6090555 # Test Case Title : Check that force region exerts spline follow force on rigid bodies(negative test) -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/6090555 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C6131473_StaticSlice_OnDynamicSliceSpawn.py b/AutomatedTesting/Gem/PythonTests/physics/C6131473_StaticSlice_OnDynamicSliceSpawn.py index 11281df4eb..ee68ef6049 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C6131473_StaticSlice_OnDynamicSliceSpawn.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C6131473_StaticSlice_OnDynamicSliceSpawn.py @@ -13,7 +13,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C6131473 # Test Case Title : Verify a static slice is not spawned automatically everytime a dynamic slice with # PhysX Components is spawned -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/6131473 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C6224408_ScriptCanvas_EntitySpawn.py b/AutomatedTesting/Gem/PythonTests/physics/C6224408_ScriptCanvas_EntitySpawn.py index 6501e11e68..6693c17dff 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C6224408_ScriptCanvas_EntitySpawn.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C6224408_ScriptCanvas_EntitySpawn.py @@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C6224408 # Test Case Title : Entity using PhysX nodes in Script Canvas can be spawned. -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/6224408 + # fmt: off class Tests: diff --git a/AutomatedTesting/Gem/PythonTests/physics/C6274125_ScriptCanvas_TriggerEvents.py b/AutomatedTesting/Gem/PythonTests/physics/C6274125_ScriptCanvas_TriggerEvents.py index 44c8be9e1e..c360473b7f 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C6274125_ScriptCanvas_TriggerEvents.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C6274125_ScriptCanvas_TriggerEvents.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C6274125 # Test Case Title : Verify ScriptCanvas Trigger Events. -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/6274125 + # fmt: off diff --git a/AutomatedTesting/Gem/PythonTests/physics/C6321601_Force_HighValuesDirectionAxes.py b/AutomatedTesting/Gem/PythonTests/physics/C6321601_Force_HighValuesDirectionAxes.py index c1a51f2887..08083a7868 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C6321601_Force_HighValuesDirectionAxes.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C6321601_Force_HighValuesDirectionAxes.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # Test case ID : C6321601 # Test Case Title : Check that very high values of direction axes of forces do not throw error -# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/6321601 + # fmt: off @@ -239,7 +239,7 @@ def C6321601_Force_HighValuesDirectionAxes(): force_notification_handler.add_callback("OnCalculateNetForce", on_calc_net_force) # Wait for 3 secs, because there is a known bug identified and filed in - # JIRA https://jira.agscollab.com/browse/LY-107677 + # JIRA LY-107677 # The error "[Error] Huge object being added to a COctreeNode, name: 'MeshComponentRenderNode', objBox:" # will show (if occured) in about 3 sec into the game mode. helper.wait_for_condition(has_physx_error, 3.0) diff --git a/AutomatedTesting/Gem/PythonTests/physics/JointsHelper.py b/AutomatedTesting/Gem/PythonTests/physics/JointsHelper.py index e61118ef5b..476c1df237 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/JointsHelper.py +++ b/AutomatedTesting/Gem/PythonTests/physics/JointsHelper.py @@ -27,6 +27,13 @@ def vector3LargerThanScalar(vec3Value, scalarValue): vec3Value.y > scalarValue and vec3Value.z > scalarValue) +def getRelativeVector(vecA, vecB): + relativeVec = vecA + relativeVec.x = relativeVec.x - vecB.x + relativeVec.y = relativeVec.y - vecB.y + relativeVec.z = relativeVec.z - vecB.z + return relativeVec + # Entity class for joints tests class JointEntity: diff --git a/AutomatedTesting/Gem/PythonTests/physics/TestSuite_InDevelopment.py b/AutomatedTesting/Gem/PythonTests/physics/TestSuite_InDevelopment.py index 8f098941ea..8986c1024a 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/TestSuite_InDevelopment.py +++ b/AutomatedTesting/Gem/PythonTests/physics/TestSuite_InDevelopment.py @@ -50,7 +50,7 @@ class TestAutomation(TestAutomationBase): unexpected_lines = ["Assert"] self._run_test(request, workspace, editor, test_module, expected_lines, unexpected_lines) - # BUG: https://jira.agscollab.com/browse/LY-107723") + # BUG: LY-107723") def test_C14976308_ScriptCanvas_SetKinematicTargetTransform(self, request, workspace, editor): from . import C14976308_ScriptCanvas_SetKinematicTargetTransform as test_module diff --git a/AutomatedTesting/Gem/PythonTests/physics/TestSuite_Main.py b/AutomatedTesting/Gem/PythonTests/physics/TestSuite_Main.py index f81445fe03..8f1f2f7481 100644 --- a/AutomatedTesting/Gem/PythonTests/physics/TestSuite_Main.py +++ b/AutomatedTesting/Gem/PythonTests/physics/TestSuite_Main.py @@ -73,7 +73,7 @@ class TestAutomation(TestAutomationBase): self._run_test(request, workspace, editor, test_module) @revert_physics_config - @fm.file_override('physxsystemconfiguration.setreg','C4982593_PhysXCollider_CollisionLayer.setreg', 'AutomatedTesting/Registry') + @fm.file_override('physxsystemconfiguration.setreg','C4982593_PhysXCollider_CollisionLayer.setreg_override', 'AutomatedTesting/Registry') def test_C4982593_PhysXCollider_CollisionLayerTest(self, request, workspace, editor, launcher_platform): from . import C4982593_PhysXCollider_CollisionLayerTest as test_module self._run_test(request, workspace, editor, test_module) diff --git a/AutomatedTesting/Gem/PythonTests/physics/TestSuite_Periodic.py b/AutomatedTesting/Gem/PythonTests/physics/TestSuite_Periodic.py index 4f91f539ee..2b82c3e596 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/TestSuite_Periodic.py +++ b/AutomatedTesting/Gem/PythonTests/physics/TestSuite_Periodic.py @@ -254,6 +254,8 @@ class TestAutomation(TestAutomationBase): from . import C4044697_Material_PerfaceMaterialValidation as test_module self._run_test(request, workspace, editor, test_module) + @pytest.mark.xfail( + reason="This test will sometimes fail as the ball will continue to roll before the timeout is reached.") @revert_physics_config def test_C4976202_RigidBody_StopsWhenBelowKineticThreshold(self, request, workspace, editor, launcher_platform): from . import C4976202_RigidBody_StopsWhenBelowKineticThreshold as test_module @@ -306,19 +308,19 @@ class TestAutomation(TestAutomationBase): self._run_test(request, workspace, editor, test_module) @revert_physics_config - @fm.file_override('physxsystemconfiguration.setreg','C4976245_PhysXCollider_CollisionLayerTest.setreg', 'AutomatedTesting/Registry') + @fm.file_override('physxsystemconfiguration.setreg','C4976245_PhysXCollider_CollisionLayerTest.setreg_override', 'AutomatedTesting/Registry') def test_C4976245_PhysXCollider_CollisionLayerTest(self, request, workspace, editor, launcher_platform): from . import C4976245_PhysXCollider_CollisionLayerTest as test_module self._run_test(request, workspace, editor, test_module) @revert_physics_config - @fm.file_override('physxsystemconfiguration.setreg','C4976244_Collider_SameGroupSameLayerCollision.setreg', 'AutomatedTesting/Registry') + @fm.file_override('physxsystemconfiguration.setreg','C4976244_Collider_SameGroupSameLayerCollision.setreg_override', 'AutomatedTesting/Registry') def test_C4976244_Collider_SameGroupSameLayerCollision(self, request, workspace, editor, launcher_platform): from . import C4976244_Collider_SameGroupSameLayerCollision as test_module self._run_test(request, workspace, editor, test_module) @revert_physics_config - @fm.file_override('physxdefaultsceneconfiguration.setreg','C14195074_ScriptCanvas_PostUpdateEvent.setreg', 'AutomatedTesting/Registry') + @fm.file_override('physxdefaultsceneconfiguration.setreg','C14195074_ScriptCanvas_PostUpdateEvent.setreg_override', 'AutomatedTesting/Registry') def test_C14195074_ScriptCanvas_PostUpdateEvent(self, request, workspace, editor, launcher_platform): from . import C14195074_ScriptCanvas_PostUpdateEvent as test_module self._run_test(request, workspace, editor, test_module) @@ -329,7 +331,7 @@ class TestAutomation(TestAutomationBase): self._run_test(request, workspace, editor, test_module) @revert_physics_config - @fm.file_override('physxdefaultsceneconfiguration.setreg','C14902097_ScriptCanvas_PreUpdateEvent.setreg', 'AutomatedTesting/Registry') + @fm.file_override('physxdefaultsceneconfiguration.setreg','C14902097_ScriptCanvas_PreUpdateEvent.setreg_override', 'AutomatedTesting/Registry') def test_C14902097_ScriptCanvas_PreUpdateEvent(self, request, workspace, editor, launcher_platform): from . import C14902097_ScriptCanvas_PreUpdateEvent as test_module self._run_test(request, workspace, editor, test_module) @@ -363,7 +365,7 @@ class TestAutomation(TestAutomationBase): self._run_test(request, workspace, editor, test_module) @revert_physics_config - @fm.file_override('physxsystemconfiguration.setreg','C4976227_Collider_NewGroup.setreg', 'AutomatedTesting/Registry') + @fm.file_override('physxsystemconfiguration.setreg','C4976227_Collider_NewGroup.setreg_override', 'AutomatedTesting/Registry') def test_C4976227_Collider_NewGroup(self, request, workspace, editor, launcher_platform): from . import C4976227_Collider_NewGroup as test_module self._run_test(request, workspace, editor, test_module) @@ -427,6 +429,8 @@ class TestAutomation(TestAutomationBase): from . import C4976236_AddPhysxColliderComponent as test_module self._run_test(request, workspace, editor, test_module) + @pytest.mark.xfail( + reason="This will fail due to this issue ATOM-15487.") def test_C14861502_PhysXCollider_AssetAutoAssigned(self, request, workspace, editor, launcher_platform): from . import C14861502_PhysXCollider_AssetAutoAssigned as test_module self._run_test(request, workspace, editor, test_module) @@ -448,7 +452,7 @@ class TestAutomation(TestAutomationBase): self._run_test(request, workspace, editor, test_module) @revert_physics_config - @fm.file_override('physxsystemconfiguration.setreg','C3510644_Collider_CollisionGroups.setreg', 'AutomatedTesting/Registry') + @fm.file_override('physxsystemconfiguration.setreg','C3510644_Collider_CollisionGroups.setreg_override', 'AutomatedTesting/Registry') def test_C3510644_Collider_CollisionGroups(self, request, workspace, editor, launcher_platform): from . import C3510644_Collider_CollisionGroups as test_module self._run_test(request, workspace, editor, test_module) @@ -468,12 +472,12 @@ class TestAutomation(TestAutomationBase): from . import C6090547_ForceRegion_ParentChildForceRegions as test_module self._run_test(request, workspace, editor, test_module) - @revert_physics_config + @revert_physics_config def test_C19578021_ShapeCollider_CanBeAdded(self, request, workspace, editor, launcher_platform): from . import C19578021_ShapeCollider_CanBeAdded as test_module self._run_test(request, workspace, editor, test_module) - @revert_physics_config + @revert_physics_config def test_C15425929_Undo_Redo(self, request, workspace, editor, launcher_platform): from . import C15425929_Undo_Redo as test_module self._run_test(request, workspace, editor, test_module) diff --git a/AutomatedTesting/Gem/PythonTests/physics/UtilTest_Physmaterial_Editor.py b/AutomatedTesting/Gem/PythonTests/physics/UtilTest_Physmaterial_Editor.py index 5f24f41083..b6d7c610e3 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/UtilTest_Physmaterial_Editor.py +++ b/AutomatedTesting/Gem/PythonTests/physics/UtilTest_Physmaterial_Editor.py @@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ''' This unittest might have to be refactored once changes to Physmaterial_Editor.py are made. These changes will occur after the but, reverence below is resloved. -Bug: https://jira.agscollab.com/browse/LY-107392 +Bug: LY-107392 ''' class Tests: opening_bad_file = ("Bad file could not be opened", "Bad file was opened") diff --git a/AutomatedTesting/Gem/PythonTests/prefab/PrefabLevel_OpensLevelWithEntities.py b/AutomatedTesting/Gem/PythonTests/prefab/PrefabLevel_OpensLevelWithEntities.py new file mode 100644 index 0000000000..3401c6a0a9 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/prefab/PrefabLevel_OpensLevelWithEntities.py @@ -0,0 +1,76 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + +# fmt:off +class Tests(): + find_empty_entity = ("Entity: 'EmptyEntity' found", "Entity: 'EmptyEntity' *not* found in level") + empty_entity_pos = ("'EmptyEntity' position is at the expected position", "'EmptyEntity' position is *not* at the expected position") + find_pxentity = ("Entity: 'EntityWithPxCollider' found", "Entity: 'EntityWithPxCollider' *not* found in level") + pxentity_component = ("Entity: 'EntityWithPxCollider' has a Physx Collider", "Entity: 'EntityWithPxCollider' does *not* have a Physx Collider") + +# fmt:on + +def PrefabLevel_OpensLevelWithEntities(): + """ + Opens the level that contains 2 entities, "EmptyEntity" and "EntityWithPxCollider". + This test makes sure that both entities exist after opening the level and that: + - EmptyEntity is at Position: (10, 20, 30) + - EntityWithPxCollider has a PhysXCollider component + """ + + import os + import sys + + from editor_python_test_tools.utils import Report + from editor_python_test_tools.utils import TestHelper as helper + + import editor_python_test_tools.hydra_editor_utils as hydra + + import azlmbr.entity as entity + import azlmbr.bus as bus + from azlmbr.math import Vector3 + + EXPECTED_EMPTY_ENTITY_POS = Vector3(10.00, 20.0, 30.0) + + helper.init_idle() + helper.open_level("prefab", "PrefabLevel_OpensLevelWithEntities") + + def find_entity(entity_name): + searchFilter = entity.SearchFilter() + searchFilter.names = [entity_name] + entityIds = entity.SearchBus(bus.Broadcast, 'SearchEntities', searchFilter) + if entityIds[0].IsValid(): + return entityIds[0] + return None +#Checks for an entity called "EmptyEntity" + helper.wait_for_condition(lambda: find_entity("EmptyEntity").IsValid(), 5.0) + empty_entity_id = find_entity("EmptyEntity") + Report.result(Tests.find_empty_entity, empty_entity_id.IsValid()) + +# Checks if the EmptyEntity is in the correct position and if it fails, it will provide the expected postion and the actual postion of the entity in the Editor log + empty_entity_pos = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", empty_entity_id) + is_at_position = empty_entity_pos.IsClose(EXPECTED_EMPTY_ENTITY_POS) + Report.result(Tests.empty_entity_pos, is_at_position) + if not is_at_position: + Report.info(f'Expected position: {EXPECTED_EMPTY_ENTITY_POS.ToString()}, actual position: {empty_entity_pos.ToString()}') + +#Checks for an entity called "EntityWithPxCollider" and if it has the PhysX Collider component + pxentity = find_entity("EntityWithPxCollider") + Report.result(Tests.find_pxentity, pxentity.IsValid()) + + pxcollider_id = hydra.get_component_type_id("PhysX Collider") + hasComponent = azlmbr.editor.EditorComponentAPIBus(azlmbr.bus.Broadcast, 'HasComponentOfType', pxentity, pxcollider_id) + Report.result(Tests.pxentity_component, hasComponent) + +if __name__ == "__main__": + + from editor_python_test_tools.utils import Report + Report.start_test (PrefabLevel_OpensLevelWithEntities) diff --git a/AutomatedTesting/Gem/PythonTests/prefab/TestSuite_Main.py b/AutomatedTesting/Gem/PythonTests/prefab/TestSuite_Main.py new file mode 100644 index 0000000000..51c78a99e2 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/prefab/TestSuite_Main.py @@ -0,0 +1,35 @@ +""" + All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or + its licensors. + + For complete copyright and license terms please see the LICENSE at the root of this + distribution (the "License"). All use of this software is governed by the License, + or, if provided, by the license below or the license accompanying this file. Do not + remove or modify any license notices. This file is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + + """ + +# This suite consists of all test cases that are passing and have been verified. + +import pytest +import os +import sys + +from ly_test_tools import LAUNCHERS + +sys.path.append (os.path.dirname (os.path.abspath (__file__)) + '/../automatedtesting_shared') + +from base import TestAutomationBase + +@pytest.mark.SUITE_main +@pytest.mark.parametrize("launcher_platform", ['windows_editor']) +@pytest.mark.parametrize("project", ["AutomatedTesting"]) +class TestAutomation(TestAutomationBase): + + def _run_prefab_test(self, request, workspace, editor, test_module): + self._run_test(request, workspace, editor, test_module, ["--regset=/Amazon/Preferences/EnablePrefabSystem=true"]) + + def test_PrefabLevel_OpensLevelWithEntities(self, request, workspace, editor, launcher_platform): + from . import PrefabLevel_OpensLevelWithEntities as test_module + self._run_prefab_test(request, workspace, editor, test_module) diff --git a/AutomatedTesting/Gem/PythonTests/prefab/__init__.py b/AutomatedTesting/Gem/PythonTests/prefab/__init__.py new file mode 100644 index 0000000000..79f8fa4422 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/prefab/__init__.py @@ -0,0 +1,10 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" diff --git a/AutomatedTesting/Gem/PythonTests/scripting/Debugger_HappyPath_TargetMultipleEntities.py b/AutomatedTesting/Gem/PythonTests/scripting/Debugger_HappyPath_TargetMultipleEntities.py new file mode 100644 index 0000000000..2c36062acf --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/Debugger_HappyPath_TargetMultipleEntities.py @@ -0,0 +1,138 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + + +# fmt: off +class Tests(): + level_created = ("New level created", "New level not created") + entities_found = ("Entities are found in Logging window", "Entities are not found in Logging window") + select_multiple_targets = ("Multiple targets are selected", "Multiple targets are not selected") +# fmt: on + + +GENERAL_WAIT = 0.5 # seconds + + +def Debugger_HappyPath_TargetMultipleEntities(): + """ + Summary: + Multiple Entities can be targeted in the Debugger tool + + Expected Behavior: + Multiple selected files can be checked for logging. + Upon checking, checkboxes of the parent folders change to either full or partial check. + + Test Steps: + 1) Create temp level + 2) Create two entities with scriptcanvas components + 3) Set values for scriptcanvas + 4) Open Script Canvas window and get sc object + 5) Open Debugging(Logging) window + 6) Click on Entities tab in logging window + 7) Verify if the scriptcanvas exist under entities + 8) Verify if the entities can be selected + 9) Close Debugging window and Script Canvas window + + + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + + :return: None + """ + from PySide2 import QtWidgets + from PySide2.QtCore import Qt + import azlmbr.legacy.general as general + import azlmbr.math as math + import azlmbr.asset as asset + import azlmbr.bus as bus + + import os + import pyside_utils + import hydra_editor_utils as hydra + from utils import TestHelper as helper + from utils import Report + + LEVEL_NAME = "tmp_level" + ASSET_NAME_1 = "ScriptCanvas_TwoComponents0.scriptcanvas" + ASSET_NAME_2 = "ScriptCanvas_TwoComponents1.scriptcanvas" + ASSET_1 = os.path.join("scriptcanvas", ASSET_NAME_1) + ASSET_2 = os.path.join("scriptcanvas", ASSET_NAME_2) + WAIT_TIME = 3.0 + + def get_asset(asset_path): + return asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", asset_path, math.Uuid(), False) + + # 1) Create temp level + general.idle_enable(True) + result = general.create_level_no_prompt(LEVEL_NAME, 128, 1, 512, True) + Report.critical_result(Tests.level_created, result == 0) + helper.wait_for_condition(lambda: general.get_current_level_name() == LEVEL_NAME, WAIT_TIME) + general.close_pane("Error Report") + + # 2) Create two entities with scriptcanvas components + position = math.Vector3(512.0, 512.0, 32.0) + test_entity_1 = hydra.Entity("test_entity_1") + test_entity_1.create_entity(position, ["Script Canvas"]) + test_entity_2 = hydra.Entity("test_entity_2") + test_entity_2.create_entity(position, ["Script Canvas"]) + + # 3) Set values for scriptcanvas + test_entity_1.get_set_test(0, "Script Canvas Asset|Script Canvas Asset", get_asset(ASSET_1)) + test_entity_2.get_set_test(0, "Script Canvas Asset|Script Canvas Asset", get_asset(ASSET_2)) + + # 4) Open Script Canvas window and get sc opbject + general.open_pane("Script Canvas") + editor_window = pyside_utils.get_editor_main_window() + sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas") + + # 5) Open Debugging(Logging) window + if ( + sc.findChild(QtWidgets.QDockWidget, "LoggingWindow") is None + or not sc.findChild(QtWidgets.QDockWidget, "LoggingWindow").isVisible() + ): + action = pyside_utils.find_child_by_pattern(sc, {"text": "Debugging", "type": QtWidgets.QAction}) + action.trigger() + logging_window = sc.findChild(QtWidgets.QDockWidget, "LoggingWindow") + + # 6) Click on Entities tab in logging window + button = pyside_utils.find_child_by_pattern(logging_window, {"type": QtWidgets.QPushButton, "text": "Entities"}) + button.click() + + # 7) Verify if the scriptcanvas exist under entities + entities = logging_window.findChild(QtWidgets.QWidget, "entitiesPage") + tree = entities.findChild(QtWidgets.QTreeView, "pivotTreeView") + asset_1_mi = pyside_utils.find_child_by_pattern(tree, ASSET_NAME_1.lower()) + asset_2_mi = pyside_utils.find_child_by_pattern(tree, ASSET_NAME_2.lower()) + result = asset_1_mi is not None and asset_2_mi is not None + Report.critical_result(Tests.entities_found, result) + + # 8) Verify if the entities can be selected + tree.expandAll() + tree.model().setData(asset_1_mi, 2, Qt.CheckStateRole) + tree.model().setData(asset_2_mi, 2, Qt.CheckStateRole) + checklist = [asset_1_mi, asset_1_mi.parent(), asset_2_mi, asset_2_mi.parent()] + result = all([index.data(Qt.CheckStateRole) == 2 for index in checklist]) + Report.critical_result(Tests.select_multiple_targets, result) + + # 9) Close Debugging window and Script Canvas window + logging_window.close() + general.close_pane("Script Canvas") + + +if __name__ == "__main__": + import ImportPathHelper as imports + + imports.init() + from utils import Report + + Report.start_test(Debugger_HappyPath_TargetMultipleEntities) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/Debugger_HappyPath_TargetMultipleGraphs.py b/AutomatedTesting/Gem/PythonTests/scripting/Debugger_HappyPath_TargetMultipleGraphs.py new file mode 100644 index 0000000000..906c198d43 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/Debugger_HappyPath_TargetMultipleGraphs.py @@ -0,0 +1,106 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + + +# fmt: off +class Tests(): + select_multiple_targets = ("Multiple targets are selected", "Multiple targets are not selected") +# fmt: on + + +GENERAL_WAIT = 0.5 # seconds + + +def Debugger_HappyPath_TargetMultipleGraphs(): + """ + Summary: + Multiple Graphs can be targeted in the Debugger tool + + Expected Behavior: + Multiple elected files can be checked for logging. + Upon checking, checkboxes of the parent folders change to either full or partial check. + + Test Steps: + 1) Open Script Canvas window (Tools > Script Canvas) + 2) Get the SC window object + 3) Open Debugging Tool if not opened already + 4) Select Graphs tab under logging window + 5) Select multiple targets from levels and scriptcanvas + 6) Verify if multiple targets are selected + 7) Close Debugging window and Script Canvas window + + + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + + :return: None + """ + from PySide2 import QtWidgets + from PySide2.QtCore import Qt + import azlmbr.legacy.general as general + + import pyside_utils + from utils import TestHelper as helper + from utils import Report + + # 1) Open Script Canvas window (Tools > Script Canvas) + general.idle_enable(True) + general.open_pane("Script Canvas") + helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 6.0) + + # 2) Get the SC window object + editor_window = pyside_utils.get_editor_main_window() + sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas") + + # 3) Open Debugging Tool if not opened already + if ( + sc.findChild(QtWidgets.QDockWidget, "LoggingWindow") is None + or not sc.findChild(QtWidgets.QDockWidget, "LoggingWindow").isVisible() + ): + action = pyside_utils.find_child_by_pattern(sc, {"text": "Debugging", "type": QtWidgets.QAction}) + action.trigger() + logging_window = sc.findChild(QtWidgets.QDockWidget, "LoggingWindow") + + # 4) Select Graphs tab under logging window + button = pyside_utils.find_child_by_pattern(logging_window, {"type": QtWidgets.QPushButton, "text": "Graphs"}) + button.click() + + # 5) Select multiple targets from levels and scriptcanvas + graphs = logging_window.findChild(QtWidgets.QWidget, "graphsPage") + tree = graphs.findChild(QtWidgets.QTreeView, "pivotTreeView") + # Select the first child under levels + level_model_index = pyside_utils.find_child_by_pattern(tree, "levels") + level_child_index = pyside_utils.get_item_view_index(tree, 0, 0, level_model_index) + tree.model().setData(level_child_index, 2, Qt.CheckStateRole) + # Select the first child under scriptcanvas + sc_model_index = pyside_utils.find_child_by_pattern(tree, "scriptcanvas") + sc_child_index = pyside_utils.get_item_view_index(tree, 0, 0, sc_model_index) + tree.model().setData(sc_child_index, 2, Qt.CheckStateRole) + + # 6) Verify if multiple targets are selected + result = all([index.data(Qt.CheckStateRole) != 0 for index in (level_model_index, sc_model_index)]) + result = result and all([index.data(Qt.CheckStateRole) == 2 for index in (level_child_index, sc_child_index)]) + Report.result(Tests.select_multiple_targets, result) + + # 7) Close Debugging window and Script Canvas window + logging_window.close() + general.close_pane("Script Canvas") + + +if __name__ == "__main__": + import ImportPathHelper as imports + + imports.init() + from utils import Report + + Report.start_test(Debugger_HappyPath_TargetMultipleGraphs) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/EditMenu_Default_UndoRedo.py b/AutomatedTesting/Gem/PythonTests/scripting/EditMenu_Default_UndoRedo.py new file mode 100644 index 0000000000..34345cf36b --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/EditMenu_Default_UndoRedo.py @@ -0,0 +1,113 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + + +# fmt: off +class Tests(): + variable_created = ("New variable created", "New variable not created") + undo_worked = ("Undo action working", "Undo action did not work") + redo_worked = ("Redo action working", "Redo action did not work") +# fmt: on + + +def EditMenu_Default_UndoRedo(): + """ + Summary: + Edit > Undo undoes the last action + Edit > Redo redoes the last undone action + We create a new variable in variable manager, undo and verify if variable is removed, + redo it and verify if the variable is created again. + + Expected Behavior: + The last action is undone upon selecting Undo. + The last undone action is redone upon selecting Redo. + + Test Steps: + 1) Open Script Canvas window (Tools > Script Canvas) + 2) Get the SC window object + 3) Open Variable Manager if not opened already + 4) Create Graph + 5) Create new variable + 6) Verify if the variable is created initially + 7) Trigger Undo action and verify if variable is removed in Variable Manager + 8) Trigger Redo action and verify if variable is re-added in Variable Manager + 9) Close SC window + + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + + :return: None + """ + from PySide2 import QtWidgets, QtCore + + import pyside_utils + + import azlmbr.legacy.general as general + + # 1) Open Script Canvas window + general.idle_enable(True) + general.open_pane("Script Canvas") + + # 2) Get the SC window object + editor_window = pyside_utils.get_editor_main_window() + sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas") + + # 3) Open Variable Manager if not opened already + if sc.findChild(QtWidgets.QDockWidget, "VariableManager") is None: + action = pyside_utils.find_child_by_pattern(sc, {"text": "Variable Manager", "type": QtWidgets.QAction}) + action.trigger() + variable_manager = sc.findChild(QtWidgets.QDockWidget, "VariableManager") + + # 4) Create Graph + action = pyside_utils.find_child_by_pattern(sc, {"objectName": "action_New_Script", "type": QtWidgets.QAction}) + action.trigger() + + # 5) Create new variable + add_button = variable_manager.findChild(QtWidgets.QPushButton, "addButton") + add_button.click() # Click on Create Variable button + # Select variable type + table_view = variable_manager.findChild(QtWidgets.QTableView, "variablePalette") + model_index = pyside_utils.find_child_by_pattern(table_view, "Boolean") + # Click on it to create variable + pyside_utils.item_view_index_mouse_click(table_view, model_index) + + # 6) Verify if the variable is created initially + graph_vars = variable_manager.findChild(QtWidgets.QTableView, "graphVariables") + result = graph_vars.model().rowCount(QtCore.QModelIndex()) == 1 # since we added 1 variable, rowcount=1 + Report.result(Tests.variable_created, result) + + # 7) Trigger Undo action and verify if variable is removed in Variable Manager + action = sc.findChild(QtWidgets.QAction, "action_Undo") + action.trigger() + result = graph_vars.model().rowCount(QtCore.QModelIndex()) == 0 # since we triggered undo, rowcount=0 + Report.result(Tests.undo_worked, result) + + # 8) Trigger Redo action and verify if variable is readded in Variable Manager + action = sc.findChild(QtWidgets.QAction, "action_Redo") + action.trigger() + result = ( + graph_vars.model().rowCount(QtCore.QModelIndex()) == 1 + ) # since action is redone 1 variable is readded, rowcount=1 + Report.result(Tests.redo_worked, result) + + # 9) Close SC window + general.close_pane("Script Canvas") + + +if __name__ == "__main__": + import ImportPathHelper as imports + + imports.init() + from utils import Report + + Report.start_test(EditMenu_Default_UndoRedo) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/Entity_HappyPath_AddScriptCanvasComponent.py b/AutomatedTesting/Gem/PythonTests/scripting/Entity_HappyPath_AddScriptCanvasComponent.py new file mode 100644 index 0000000000..22530c90c1 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/Entity_HappyPath_AddScriptCanvasComponent.py @@ -0,0 +1,83 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + + +# fmt: off +class Tests(): + level_created = ("New level created", "Failed to create new level") + entity_created = ("Test Entity created", "Failed to create test entity") + add_sc_component = ("Script Canvas component added to entity", "Failed to add SC component to entity") + no_errors_found = ("Tracer found no errors", "One or more errors found by Tracer") + no_warnings_found = ("Tracer found no warnings", "One or more warnings found by Tracer") +# fmt: on + + +def Entity_HappyPath_AddScriptCanvasComponent(): + """ + Summary: + Script Canvas Component can be added to an entity + + Expected Behavior: + Script Canvas Component is added to the entity successfully without issue + + Test Steps: + 1) Create temp level + 2) Create test entity + 3) Start Tracer + 4) Add Script Canvas component to test entity + 5) Search for errors and warnings + + + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + + :return: None + """ + from utils import TestHelper as helper + from utils import Tracer + from editor_entity_utils import EditorEntity + import azlmbr.legacy.general as general + + LEVEL_NAME = "tmp_level" + WAIT_TIME = 3.0 # SECONDS + + # 1) Create temp level + general.idle_enable(True) + result = general.create_level_no_prompt(LEVEL_NAME, 128, 1, 512, True) + Report.critical_result(Tests.level_created, result == 0) + helper.wait_for_condition(lambda: general.get_current_level_name() == LEVEL_NAME, WAIT_TIME) + general.close_pane("Error Report") + + # 2) Create new entity + test_entity = EditorEntity.create_editor_entity("test_entity") + Report.result(Tests.entity_created, test_entity.id.IsValid()) + + # 3) Start Tracer + with Tracer() as section_tracer: + + # 4) Add Script Canvas component to test entity + test_entity.add_component("Script Canvas") + Report.result(Tests.add_sc_component, test_entity.has_component("Script Canvas")) + + # 5) Search for errors and warnings + Report.result(Tests.no_errors_found, not section_tracer.has_errors) + Report.result(Tests.no_warnings_found, not section_tracer.has_warnings) + + +if __name__ == "__main__": + import ImportPathHelper as imports + + imports.init() + from utils import Report + + Report.start_test(Entity_HappyPath_AddScriptCanvasComponent) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/FileMenu_Default_NewAndOpen.py b/AutomatedTesting/Gem/PythonTests/scripting/FileMenu_Default_NewAndOpen.py new file mode 100644 index 0000000000..4771a95ab7 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/FileMenu_Default_NewAndOpen.py @@ -0,0 +1,90 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" +from PySide2 import QtWidgets + +import editor_python_test_tools.pyside_utils as pyside_utils +from editor_python_test_tools.utils import Report + +import azlmbr.legacy.general as general + + +# fmt: off +class Tests(): + new_action = "File->New action working as expected" + open_action = "File->Open action working as expected" +# fmt: on + + +GENERAL_WAIT = 0.5 # seconds + + +class TestFileMenuDefaultNewOpen: + """ + Summary: + When clicked on File->New, new script opens + File->Open should open the FileBrowser + + Expected Behavior: + New and Open actions should work as expected. + + Test Steps: + 1) Open Script Canvas window (Tools > Script Canvas) + 2) Get the SC window object + 3) Trigger File->New action + 4) Verify if New tab is opened + 5) Trigger File->Open action + 6) Close Script Canvas window + + + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + + :return: None + """ + + @pyside_utils.wrap_async + async def run_test(self): + # 1) Open Script Canvas window (Tools > Script Canvas) + general.open_pane("Script Canvas") + + # 2) Get the SC window object + editor_window = pyside_utils.get_editor_main_window() + sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas") + sc_main = sc.findChild(QtWidgets.QMainWindow) + sc_tabs = sc_main.findChild(QtWidgets.QTabWidget, "ScriptCanvasTabs") + + # 3) Trigger File->New action + initial_tabs_count = sc_tabs.count() + action = pyside_utils.find_child_by_pattern( + sc_main, {"objectName": "action_New_Script", "type": QtWidgets.QAction} + ) + action.trigger() + + # 4) Verify if New tab is opened + general.idle_wait(GENERAL_WAIT) + Report.info(f"{Tests.new_action}: {sc_tabs.count() == initial_tabs_count + 1}") + + # 5) Trigger File->Open action + action = pyside_utils.find_child_by_pattern(sc_main, {"objectName": "action_Open", "type": QtWidgets.QAction}) + pyside_utils.trigger_action_async(action) + general.idle_wait(GENERAL_WAIT) + popup = await pyside_utils.wait_for_modal_widget() + Report.info(f"{Tests.open_action}: {popup and 'Open' in popup.windowTitle()}") + popup.close() + + # 6) Close Script Canvas window + general.close_pane("Script Canvas") + + +test = TestFileMenuDefaultNewOpen() +test.run_test() diff --git a/AutomatedTesting/Gem/PythonTests/scripting/GraphClose_Default_SavePrompt.py b/AutomatedTesting/Gem/PythonTests/scripting/GraphClose_Default_SavePrompt.py new file mode 100644 index 0000000000..9720c846c7 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/GraphClose_Default_SavePrompt.py @@ -0,0 +1,102 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + +from PySide2 import QtWidgets + +import editor_python_test_tools.pyside_utils as pyside_utils +from editor_python_test_tools.utils import TestHelper as helper +from editor_python_test_tools.utils import Report + +import azlmbr.legacy.general as general + + +# fmt: off +class Tests(): + new_graph = "New graph created" + save_prompt = "Save prompt opened as expected" + close_graph = "Close button worked as expected" +# fmt: on + + +GENERAL_WAIT = 0.5 # seconds + + +class TestGraphClose_Default_SavePrompt: + """ + Summary: + The graph is closed when x button is clicked. + Save Prompt is opened before closing. + + Expected Behavior: + The Graph is closed. + Upon closing the graph, User is prompted whether or not to save changes. + + Test Steps: + 1) Open Script Canvas window (Tools > Script Canvas) + 2) Get the SC window object + 3) Trigger File->New action + 4) Verify if New tab is opened + 5) Close new tab using X on top of graph and check for save dialog + 6) Check if tab is closed + 7) Close Script Canvas window + + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + + :return: None + """ + + @pyside_utils.wrap_async + async def run_test(self): + # 1) Open Script Canvas window (Tools > Script Canvas) + general.idle_enable(True) + general.open_pane("Script Canvas") + helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 5.0) + + # 2) Get the SC window object + editor_window = pyside_utils.get_editor_main_window() + sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas") + sc_main = sc.findChild(QtWidgets.QMainWindow) + sc_tabs = sc_main.findChild(QtWidgets.QTabWidget, "ScriptCanvasTabs") + tab_bar = sc_tabs.findChild(QtWidgets.QTabBar) + + # 3) Trigger File->New action + initial_tabs_count = sc_tabs.count() + action = pyside_utils.find_child_by_pattern( + sc_main, {"objectName": "action_New_Script", "type": QtWidgets.QAction} + ) + action.trigger() + + # 4) Verify if New tab is opened + result = helper.wait_for_condition(lambda: sc_tabs.count() == initial_tabs_count + 1, GENERAL_WAIT) + Report.info(f"{Tests.new_graph}: {result}") + + # 5) Close new tab using X on top of graph and check for save dialog + close_button = tab_bar.findChildren(QtWidgets.QAbstractButton)[0] + pyside_utils.click_button_async(close_button) + popup = await pyside_utils.wait_for_modal_widget() + if popup: + Report.info(f"{Tests.save_prompt}: {popup.findChild(QtWidgets.QDialog, 'SaveChangesDialog') is not None}") + dont_save = popup.findChild(QtWidgets.QPushButton, "m_continueButton") + dont_save.click() + + # 6) Check if tab is closed + await pyside_utils.wait_for_condition(lambda: sc_tabs.count() == initial_tabs_count, 5.0) + Report.info(f"{Tests.close_graph}: {sc_tabs.count()==initial_tabs_count}") + + # 7) Close Script Canvas window + general.close_pane("Script Canvas") + + +test = TestGraphClose_Default_SavePrompt() +test.run_test() diff --git a/AutomatedTesting/Gem/PythonTests/scripting/Graph_HappyPath_ZoomInZoomOut.py b/AutomatedTesting/Gem/PythonTests/scripting/Graph_HappyPath_ZoomInZoomOut.py new file mode 100644 index 0000000000..11c83bb779 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/Graph_HappyPath_ZoomInZoomOut.py @@ -0,0 +1,111 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + + +# fmt: off +class Tests(): + zoom_in = ("Zoom In action working as expected", "Zoom In action not working as expected") + zoom_out = ("Zoom Out action working as expected", "Zoom Out action not working as expected") +# fmt: on + + +GENERAL_WAIT = 0.5 # seconds + + +def Graph_HappyPath_ZoomInZoomOut(): + """ + Summary: + The graph can be zoomed in and zoomed out. + + Expected Behavior: + The graph is zoomed in when when we click View->ZoomIn + The graph is zoomed out when when we click View->ZoomOut + + Test Steps: + 1) Open Script Canvas window (Tools > Script Canvas) + 2) Get the SC window object + 3) Create new graph + 4) Get initial graph transform values + 5) Trigger Zoom In and verify if the graph transform scale is increased + 6) Trigger Zoom Out and verify if the graph transform scale is decreased + 7) Close Script Canvas window + + + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + + :return: None + """ + + # Helper imports + import ImportPathHelper as imports + + imports.init() + + from PySide2 import QtWidgets + import azlmbr.legacy.general as general + + import pyside_utils + from utils import TestHelper as helper + from utils import Report + + # 1) Open Script Canvas window (Tools > Script Canvas) + general.idle_enable(True) + general.open_pane("Script Canvas") + helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 5.0) + + # 2) Get the SC window object + editor_window = pyside_utils.get_editor_main_window() + sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas") + sc_main = sc.findChild(QtWidgets.QMainWindow) + + # 3) Create new graph + create_new_graph = pyside_utils.find_child_by_pattern( + sc_main, {"objectName": "action_New_Script", "type": QtWidgets.QAction} + ) + create_new_graph.trigger() + + # 4) Get initial graph transform values + graphics_view = sc_main.findChild(QtWidgets.QGraphicsView) + # NOTE: transform m11 and m22 are horizontal and vertical scales of graph + # they increase when zoomed in and decreased when zoomed out + curr_m11, curr_m22 = graphics_view.transform().m11(), graphics_view.transform().m22() + + # 5) Trigger Zoom In and verify if the graph transform scale is increased + zin = pyside_utils.find_child_by_pattern(sc_main, {"objectName": "action_ZoomIn", "type": QtWidgets.QAction}) + zin.trigger() + result = helper.wait_for_condition( + lambda: curr_m11 < graphics_view.transform().m11() and curr_m22 < graphics_view.transform().m22(), GENERAL_WAIT + ) + Report.result(Tests.zoom_in, result) + + # 6) Trigger Zoom Out and verify if the graph transform scale is decreased + curr_m11, curr_m22 = graphics_view.transform().m11(), graphics_view.transform().m22() + zout = pyside_utils.find_child_by_pattern(sc_main, {"objectName": "action_ZoomOut", "type": QtWidgets.QAction}) + zout.trigger() + result = helper.wait_for_condition( + lambda: curr_m11 > graphics_view.transform().m11() and curr_m22 > graphics_view.transform().m22(), GENERAL_WAIT + ) + Report.result(Tests.zoom_out, result) + + # 7) Close Script Canvas window + general.close_pane("Script Canvas") + + +if __name__ == "__main__": + import ImportPathHelper as imports + + imports.init() + from utils import Report + + Report.start_test(Graph_HappyPath_ZoomInZoomOut) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/ImportPathHelper.py b/AutomatedTesting/Gem/PythonTests/scripting/ImportPathHelper.py index 8aede24d0e..ef794433f0 100755 --- a/AutomatedTesting/Gem/PythonTests/scripting/ImportPathHelper.py +++ b/AutomatedTesting/Gem/PythonTests/scripting/ImportPathHelper.py @@ -9,8 +9,10 @@ remove or modify any license notices. This file is distributed on an "AS IS" BAS WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. """ + def init(): import os import sys - sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../automatedtesting_shared') - \ No newline at end of file + + sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../automatedtesting_shared") + sys.path.append(os.path.dirname(os.path.abspath(__file__)) + "/../EditorPythonTestTools/editor_python_test_tools") diff --git a/AutomatedTesting/Gem/PythonTests/scripting/NewScriptEventButton_HappyPath_ContainsSCCategory.py b/AutomatedTesting/Gem/PythonTests/scripting/NewScriptEventButton_HappyPath_ContainsSCCategory.py new file mode 100644 index 0000000000..acc0880a73 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/NewScriptEventButton_HappyPath_ContainsSCCategory.py @@ -0,0 +1,122 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + +from PySide2 import QtWidgets +import azlmbr.legacy.general as general + +import editor_python_test_tools.pyside_utils as pyside_utils +from editor_python_test_tools.utils import TestHelper as helper +from editor_python_test_tools.utils import Report + + +class Tests: + action_found = "New Script event action found" + asset_editor_opened = "Asset Editor opened" + new_asset = "Asset Editor created with new asset" + script_event = "New Script event created in Asset Editor" + + +GENERAL_WAIT = 0.5 # seconds + + +class TestAssetEditor_NewScriptEvent: + """ + Summary: + Verifying logic flow of the "+" button on the Script Canvas pane's Node Palette is as expected + + Expected Behavior: + Clicking the "+" button and selecting "New Script Event" opens the Asset Editor with a new Script Event asset + + Test Steps: + 1) Open Script Canvas window (Tools > Script Canvas) + 2) Close any existing AssetEditor window + 3) Get the SC window object + 4) Click on New Script Event on Node palette + 5) Verify if Asset Editor opened + 6) Verify if a new asset with Script Canvas category is opened + 7) Close Script Canvas and Asset Editor + + + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + + :return: None + """ + + @pyside_utils.wrap_async + async def run_test(self): + # 1) Open Script Canvas window (Tools > Script Canvas) + general.idle_enable(True) + general.open_pane("Script Canvas") + helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 5.0) + + # 2) Close any existing AssetEditor window + general.close_pane("Asset Editor") + helper.wait_for_condition(lambda: not general.is_pane_visible("Asset Editor"), 5.0) + + # 3) Get the SC window object + editor_window = pyside_utils.get_editor_main_window() + sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas") + node_palette = sc.findChild(QtWidgets.QDockWidget, "NodePalette") + frame = node_palette.findChild(QtWidgets.QFrame, "searchCustomization") + button = frame.findChild(QtWidgets.QToolButton) + pyside_utils.click_button_async(button) + + # 4) Click on New Script Event on Node palette + menu = None + + def menu_has_focus(): + nonlocal menu + for fw in [ + QtWidgets.QApplication.activePopupWidget(), + QtWidgets.QApplication.activeModalWidget(), + QtWidgets.QApplication.focusWidget(), + QtWidgets.QApplication.activeWindow(), + ]: + print(fw) + if fw and isinstance(fw, QtWidgets.QMenu) and fw.isVisible(): + menu = fw + return True + return False + + await pyside_utils.wait_for_condition(menu_has_focus, GENERAL_WAIT) + action = await pyside_utils.wait_for_action_in_menu(menu, {"text": "New Script Event"}) + Report.info(f"{Tests.action_found}: {action is not None}") + action.trigger() + pyside_utils.queue_hide_event(menu) + + # 5) Verify if Asset Editor opened + result = helper.wait_for_condition(lambda: general.is_pane_visible("Asset Editor"), GENERAL_WAIT) + Report.info(f"{Tests.asset_editor_opened}: {result}") + + # 6) Verify if a new asset with Script Canvas category is opened + asset_editor = editor_window.findChild(QtWidgets.QDockWidget, "Asset Editor") + row_container = asset_editor.findChild(QtWidgets.QWidget, "ContainerForRows") + # NOTE: QWidget ContainerForRows will have frames of Name, Category, ToolTip etc. + # To validate if a new script event file is generated, we check for + # QFrame Category and its value + categories = row_container.findChildren(QtWidgets.QFrame, "Category") + Report.info(f"{Tests.new_asset}: {len(categories)>0}") + result = False + for frame in categories: + line_edit = frame.findChild(QtWidgets.QLineEdit) + result = True if (line_edit and line_edit.text() == "Script Events") else False + Report.info(f"{Tests.script_event}: {result}") + + # 7) Close Script Canvas and Asset Editor + general.close_pane("Script Canvas") + general.close_pane("Asset Editor") + + +test = TestAssetEditor_NewScriptEvent() +test.run_test() diff --git a/AutomatedTesting/Gem/PythonTests/scripting/NodeCategory_ExpandOnClick.py b/AutomatedTesting/Gem/PythonTests/scripting/NodeCategory_ExpandOnClick.py new file mode 100644 index 0000000000..81e23dc35e --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/NodeCategory_ExpandOnClick.py @@ -0,0 +1,127 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + + +# fmt: off +class Tests(): + pane_open = ("Script Canvas pane successfully opened", "Script Canvas pane failed to open") + click_expand = ("Category expanded on left click", "Category failed to expand on left click") + click_collapse = ("Category collapsed on left click", "Category failed to collapse on left click") + dClick_expand = ("Category expanded on double click", "Category failed to expand on double click") + dClick_collapse = ("Category collapsed on double click", "Category failed to collapse on double click") +# fmt: on + + +def NodeCategory_ExpandOnClick(): + """ + Summary: + Verifying the expand/collapse functionality on node categories + + Expected Behavior: + The node category should expand when double clicked or when the drop down indicator is + left-clicked. Once expanded, it should be collapsed via the same actions. + + Test Steps: + 1) Open Script Canvas pane + 2) Get the SC window objects + 3) Ensure all categories are collapsed for a clean state + 4) Left-Click on a node category arrow to expand it + 5) Verify it expanded + 6) Left-Click on a node category arrow to collapse it + 7) Verify it collapsed + 8) Double-Click on a node category to expand it + 9) Verify it expanded + 10) Double-Click on a node category to collapse it + 11) Verify it collapsed + + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + + :return: None + """ + from utils import Report + from PySide2 import QtCore, QtWidgets, QtTest + from PySide2.QtTest import QTest + import pyside_utils + import azlmbr.legacy.general as general + + def left_click_arrow(item_view, index): + original_state = item_view.isExpanded(index) + rect_center_y = item_view.visualRect(index).center().y() + rect_left_x = item_view.visualRect(index).left() + for i in range(5): # this range can be increased for safe side + QtTest.QTest.mouseClick( + item_view.viewport(), + QtCore.Qt.LeftButton, + QtCore.Qt.NoModifier, + QtCore.QPoint(rect_left_x - i, rect_center_y), + ) + if item_view.isExpanded(index) != original_state: + break + + def double_click(item_view, index): + item_index_center = item_view.visualRect(index).center() + # Left click on the item before trying to double click, will otherwise fail to expand + # as first click would highlight and second click would be a 'single click' + pyside_utils.item_view_index_mouse_click(item_view, index) + QTest.mouseDClick(item_view.viewport(), QtCore.Qt.LeftButton, QtCore.Qt.NoModifier, item_index_center) + + # 1) Open Script Canvas pane + general.open_pane("Script Canvas") + Report.critical_result(Tests.pane_open, general.is_pane_visible("Script Canvas")) + + # 2) Get the SC window objects + editor_window = pyside_utils.get_editor_main_window() + sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas") + if sc.findChild(QtWidgets.QDockWidget, "NodePalette") is None: + action = pyside_utils.find_child_by_pattern(sc, {"text": "Node Palette", "type": QtWidgets.QAction}) + action.trigger() + node_palette = sc.findChild(QtWidgets.QDockWidget, "NodePalette") + nodeTree = node_palette.findChild(QtWidgets.QTreeView, "treeView") + ai_index = pyside_utils.find_child_by_pattern(nodeTree, "AI") + + # 3) Ensure all categories are collapsed for a clean state + nodeTree.collapseAll() + + # 4) Left-Click on a node category arrow to expand it + left_click_arrow(nodeTree, ai_index) + + # 5) Verify it expanded + Report.result(Tests.click_expand, nodeTree.isExpanded(ai_index)) + + # 6) Left-Click on a node category arrow to collapse it + left_click_arrow(nodeTree, ai_index) + + # 7) Verify it collapsed + Report.result(Tests.click_collapse, not nodeTree.isExpanded(ai_index)) + + # 8) Double-Click on a node category to expand it + double_click(nodeTree, ai_index) + + # 9) Verify it expanded + Report.result(Tests.dClick_expand, nodeTree.isExpanded(ai_index)) + + # 10) Double-Click on a node category to collapse it + double_click(nodeTree, ai_index) + + # 11) Verify it collapsed + Report.result(Tests.dClick_collapse, not nodeTree.isExpanded(ai_index)) + + +if __name__ == "__main__": + import ImportPathHelper as imports + + imports.init() + from utils import Report + + Report.start_test(NodeCategory_ExpandOnClick) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/NodeInspector_HappyPath_VariableRenames.py b/AutomatedTesting/Gem/PythonTests/scripting/NodeInspector_HappyPath_VariableRenames.py new file mode 100644 index 0000000000..c235db6256 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/NodeInspector_HappyPath_VariableRenames.py @@ -0,0 +1,126 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + + +# fmt: off +class Tests(): + variable_created = ("New variable created", "New variable is not created") + node_inspector_rename = ("Variable is renamed in Node Inspector", "Variable is not renamed in Node Inspector") + variable_manager_rename = ("Variable is renamed in Variable Manager", "Variable is not renamed in Variable Manager") +# fmt: on + + +GENERAL_WAIT = 0.5 # seconds + + +def NodeInspector_HappyPath_VariableRenames(): + """ + Summary: + Renaming variables in the Node Inspector, renames the actual variable. + + Expected Behavior: + The Variable's name is changed in both Node Inspector and Variable Manager. + + Test Steps: + 1) Open Script Canvas window (Tools > Script Canvas) + 2) Get the SC window object + 3) Open Variable Manager if not opened already + 4) Open Node Inspector if not opened already + 5) Create new graph and a new variable in Variable manager + 6) Click on the variable + 7) Update name in Node Inspector and click on ENTER + 8) Verify if the name is updated in Node inspector and Variable manager + 9) Close Script Canvas window + + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + + :return: None + """ + from PySide2 import QtWidgets, QtCore, QtTest + from PySide2.QtCore import Qt + + import pyside_utils + from utils import TestHelper as helper + + import azlmbr.legacy.general as general + + TEST_NAME = "test name" + + def open_tool(sc, dock_widget_name, pane_name): + if sc.findChild(QtWidgets.QDockWidget, dock_widget_name) is None: + action = pyside_utils.find_child_by_pattern(sc, {"text": pane_name, "type": QtWidgets.QAction}) + action.trigger() + tool = sc.findChild(QtWidgets.QDockWidget, dock_widget_name) + return tool + + # 1) Open Script Canvas window + general.idle_enable(True) + general.open_pane("Script Canvas") + helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 5.0) + + # 2) Get the SC window object + editor_window = pyside_utils.get_editor_main_window() + sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas") + + # 3) Open Variable Manager if not opened already + variable_manager = open_tool(sc, "VariableManager", "Variable Manager") + + # 4) Open Node Inspector if not opened already + node_inspector = open_tool(sc, "NodeInspector", "Node Inspector") + + # 5) Create new graph and a new variable in Variable manager + action = pyside_utils.find_child_by_pattern(sc, {"objectName": "action_New_Script", "type": QtWidgets.QAction}) + action.trigger() + graph_vars = variable_manager.findChild(QtWidgets.QTableView, "graphVariables") + add_button = variable_manager.findChild(QtWidgets.QPushButton, "addButton") + add_button.click() + # Select variable type + table_view = variable_manager.findChild(QtWidgets.QTableView, "variablePalette") + model_index = pyside_utils.find_child_by_pattern(table_view, "Boolean") + # Click on it to create variable + pyside_utils.item_view_index_mouse_click(table_view, model_index) + result = graph_vars.model().rowCount(QtCore.QModelIndex()) == 1 + var_mi = pyside_utils.find_child_by_pattern(graph_vars, "Variable 1") + result = result and (var_mi is not None) + Report.critical_result(Tests.variable_created, result) + + # 6) Click on the variable + pyside_utils.item_view_index_mouse_click(graph_vars, var_mi) + + # 7) Update name in Node Inspector and click on ENTER + helper.wait_for_condition( + lambda: node_inspector.findChild(QtWidgets.QWidget, "ContainerForRows") is not None, GENERAL_WAIT + ) + row_container = node_inspector.findChild(QtWidgets.QWidget, "ContainerForRows") + name_frame = row_container.findChild(QtWidgets.QWidget, "Name") + name_line_edit = name_frame.findChild(QtWidgets.QLineEdit) + name_line_edit.setText(TEST_NAME) + QtTest.QTest.keyClick(name_line_edit, Qt.Key_Return, Qt.NoModifier) + + # 8) Verify if the name is updated in Node inspector and Variable manager + helper.wait_for_condition(lambda: var_mi.data(Qt.DisplayRole) == TEST_NAME, GENERAL_WAIT) + Report.critical_result(Tests.node_inspector_rename, name_line_edit.text() == TEST_NAME) + Report.critical_result(Tests.variable_manager_rename, var_mi.data(Qt.DisplayRole) == TEST_NAME) + + # 9) Close Script Canvas window + general.close_pane("Script Canvas") + + +if __name__ == "__main__": + import ImportPathHelper as imports + + imports.init() + from utils import Report + + Report.start_test(NodeInspector_HappyPath_VariableRenames) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/NodePalette_HappyPath_CanSelectNode.py b/AutomatedTesting/Gem/PythonTests/scripting/NodePalette_HappyPath_CanSelectNode.py new file mode 100644 index 0000000000..2fb1830b8f --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/NodePalette_HappyPath_CanSelectNode.py @@ -0,0 +1,100 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + + +# fmt: off +class Tests(): + category_selected = ("Category can be selected", "Category cannot be selected") + node_selected = ("Node can be selected", "Node cannot be selected") +# fmt: on + + +GENERAL_WAIT = 0.5 # seconds + + +def NodePalette_HappyPath_CanSelectNode(): + """ + Summary: + Categories and Nodes can be selected + + Expected Behavior: + A category can be selected inside the Node Palette + A Node can be selected inside the Node Palette + + Test Steps: + 1) Open Script Canvas window (Tools > Script Canvas) + 2) Get the SC window object + 3) Expand QTreeView + 4) Click on category and check if it is selected + 5) Click on node and check if it is selected + 6) Close Script Canvas window + + + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + + :return: None + """ + + CATEGORY = "AI" + NODE = "Find Path To Entity" + + from PySide2 import QtWidgets + + import pyside_utils + from utils import TestHelper as helper + + import azlmbr.legacy.general as general + + # 1) Open Script Canvas window (Tools > Script Canvas) + general.idle_enable(True) + general.open_pane("Script Canvas") + helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 5.0) + + # 2) Get the SC window object + editor_window = pyside_utils.get_editor_main_window() + sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas") + if sc.findChild(QtWidgets.QDockWidget, "NodePalette") is None: + action = pyside_utils.find_child_by_pattern(sc, {"text": "Node Palette", "type": QtWidgets.QAction}) + action.trigger() + node_palette = sc.findChild(QtWidgets.QDockWidget, "NodePalette") + tree = node_palette.findChild(QtWidgets.QTreeView, "treeView") + + # 3) Expand QTreeView + tree.expandAll() + + # 4) Click on category and check if it is selected + category_index = pyside_utils.find_child_by_hierarchy(tree, CATEGORY) + tree.scrollTo(category_index) + pyside_utils.item_view_index_mouse_click(tree, category_index) + pyside_utils.wait_for_condition(tree.selectedIndexes() and tree.selectedIndexes()[0] == category_index) + Report.result(Tests.category_selected, tree.selectedIndexes()[0] == category_index) + + # 5) Click on node and check if it is selected + node_index = pyside_utils.find_child_by_pattern(tree, NODE) + helper.wait_for_condition(lambda: tree.isExpanded(node_index), GENERAL_WAIT) + pyside_utils.item_view_index_mouse_click(tree, node_index) + pyside_utils.wait_for_condition(tree.selectedIndexes()[0] == node_index) + Report.result(Tests.node_selected, tree.selectedIndexes()[0] == node_index) + + # 6) Close Script Canvas window + general.close_pane("Script Canvas") + + +if __name__ == "__main__": + import ImportPathHelper as imports + + imports.init() + from utils import Report + + Report.start_test(NodePalette_HappyPath_CanSelectNode) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/NodePalette_HappyPath_ClearSelection.py b/AutomatedTesting/Gem/PythonTests/scripting/NodePalette_HappyPath_ClearSelection.py new file mode 100644 index 0000000000..93254dd377 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/NodePalette_HappyPath_ClearSelection.py @@ -0,0 +1,88 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + + +# fmt: off +class Tests(): + set_search_string = ("Search string is set", "Search string is not set") + search_string_cleared = ("Search string cleared as expected", "Search string not cleared") +# fmt: on + + +def NodePalette_HappyPath_ClearSelection(): + """ + Summary: + Clicking the X button on the Search Box clears the currently entered string + + Expected Behavior: + After entering a string value into the Node Palette's search box and click on + the X button, the search box should be cleared + + Test Steps: + 1) Open Script Canvas window (Tools > Script Canvas) + 2) Get the SC window object + 3) Open Node Manager if not opened already + 4) Set some string in the Search box + 5) Verify if the test string is set + 6) Clear search string and verify if it is cleared + + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + + :return: None + """ + from PySide2 import QtWidgets + + import pyside_utils + from utils import TestHelper as helper + + import azlmbr.legacy.general as general + + TEST_STRING = "Test String" + + # 1) Open Script Canvas window (Tools > Script Canvas) + general.idle_enable(True) + general.open_pane("Script Canvas") + helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 3.0) + + # 2) Get the SC window object + editor_window = pyside_utils.get_editor_main_window() + sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas") + + # 3) Open Node Manager if not opened already + if sc.findChild(QtWidgets.QDockWidget, "NodePalette") is None: + action = pyside_utils.find_child_by_pattern(sc, {"text": "Node Palette", "type": QtWidgets.QAction}) + action.trigger() + node_palette = sc.findChild(QtWidgets.QDockWidget, "NodePalette") + search_frame = node_palette.findChild(QtWidgets.QFrame, "searchFrame") + + # 4) Set some string in the Search box + search_box = search_frame.findChild(QtWidgets.QLineEdit, "searchFilter") + search_box.setText(TEST_STRING) + + # 5) Verify if the test string is set + Report.result(Tests.set_search_string, search_box.text() == TEST_STRING) + + # 6) Clear search string and verify if it is cleared + clear_text_button = search_frame.findChild(QtWidgets.QToolButton, "ClearToolButton") + clear_text_button.click() + Report.result(Tests.search_string_cleared, search_box.text() == "") + + +if __name__ == "__main__": + import ImportPathHelper as imports + + imports.init() + from utils import Report + + Report.start_test(NodePalette_HappyPath_ClearSelection) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/NodePalette_SearchText_Deletion.py b/AutomatedTesting/Gem/PythonTests/scripting/NodePalette_SearchText_Deletion.py new file mode 100644 index 0000000000..0739a8e637 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/NodePalette_SearchText_Deletion.py @@ -0,0 +1,91 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + + +# fmt: off +class Tests(): + set_search_string = ("Search string is set", "Search string is not set") + search_string_deleted = ("Search string deleted as expected", "Search string not deleted") +# fmt: on + + +def NodePalette_SearchText_Deletion(): + """ + Summary: + We enter some string in the Node Palette Search box, select that text and delete it. + + Expected Behavior: + After RightClick->Delete the text in the Searchbox should be deleted. + + Test Steps: + 1) Open Script Canvas window (Tools > Script Canvas) + 2) Get the SC window object + 3) Open Node Manager if not opened already + 4) Set some string in the Search box + 5) Verify if the test string is set + 6) Delete search string using right click and verify if it is cleared + + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + + :return: None + """ + + from PySide2 import QtWidgets, QtTest, QtCore + + from utils import TestHelper as helper + + import azlmbr.legacy.general as general + + import pyside_utils + + TEST_STRING = "TestString" + + # 1) Open Script Canvas window (Tools > Script Canvas) + general.idle_enable(True) + general.open_pane("Script Canvas") + helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 3.0) + + # 2) Get the SC window object + editor_window = pyside_utils.get_editor_main_window() + sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas") + + # 3) Open Node Manager if not opened already + if sc.findChild(QtWidgets.QDockWidget, "NodePalette") is None: + action = pyside_utils.find_child_by_pattern(sc, {"text": "Node Palette", "type": QtWidgets.QAction}) + action.trigger() + node_palette = sc.findChild(QtWidgets.QDockWidget, "NodePalette") + search_frame = node_palette.findChild(QtWidgets.QFrame, "searchFrame") + + # 4) Set some string in the Search box + search_box = search_frame.findChild(QtWidgets.QLineEdit, "searchFilter") + search_box.setText(TEST_STRING) + + # 5) Verify if the test string is set + result = helper.wait_for_condition(lambda: search_box.text() == TEST_STRING, 1.0) + Report.result(Tests.set_search_string, result) + + # 6) Delete search string using right click and verify if it is cleared + QtTest.QTest.keyClick(search_box, QtCore.Qt.Key_A, QtCore.Qt.ControlModifier) + pyside_utils.trigger_context_menu_entry(search_box, "Delete") + result = helper.wait_for_condition(lambda: search_box.text() == "", 2.0) + Report.result(Tests.search_string_deleted, result) + + +if __name__ == "__main__": + import ImportPathHelper as imports + + imports.init() + from utils import Report + + Report.start_test(NodePalette_SearchText_Deletion) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/Node_HappyPath_DuplicateNode.py b/AutomatedTesting/Gem/PythonTests/scripting/Node_HappyPath_DuplicateNode.py new file mode 100644 index 0000000000..77d3b2fcde --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/Node_HappyPath_DuplicateNode.py @@ -0,0 +1,117 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + + +# fmt: off +class Tests(): + node_duplicated = ("Successfully duplicated node", "Failed to duplicate the node") +# fmt: on + + +def Node_HappyPath_DuplicateNode(): + """ + Summary: + Duplicating node in graph + + Expected Behavior: + Upon selecting a node and pressing Ctrl+D, the node will be duplicated + + Test Steps: + 1) Open Script Canvas window (Tools > Script Canvas) + 2) Open a new graph + 3) Add node to graph + 4) Duplicate node + 5) Verify the node was duplicated6) Verify the node was duplicated + + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + + :return: None + """ + from PySide2 import QtWidgets, QtTest + from PySide2.QtCore import Qt + + from editor_python_test_tools.utils import Report + from editor_python_test_tools.utils import TestHelper as helper + import editor_python_test_tools.pyside_utils as pyside_utils + + import azlmbr.legacy.general as general + + WAIT_FRAMES = 200 + + NODE_NAME = "Print" + NODE_CATEGORY = "Debug" + EXPECTED_STRING = f"{NODE_NAME} - {NODE_CATEGORY} (2 Selected)" + + def command_line_input(command_str): + cmd_action = pyside_utils.find_child_by_pattern( + sc_main, {"objectName": "action_ViewCommandLine", "type": QtWidgets.QAction} + ) + cmd_action.trigger() + textbox = sc.findChild(QtWidgets.QLineEdit, "commandText") + QtTest.QTest.keyClicks(textbox, command_str) + QtTest.QTest.keyClick(textbox, Qt.Key_Enter, Qt.NoModifier) + + def grab_title_text(): + scroll_area = node_inspector.findChild(QtWidgets.QScrollArea, "") + QtTest.QTest.keyClick(graph, "a", Qt.ControlModifier, WAIT_FRAMES) + background = scroll_area.findChild(QtWidgets.QFrame, "Background") + title = background.findChild(QtWidgets.QLabel, "Title") + text = title.findChild(QtWidgets.QLabel, "Title") + return text.text() + + # 1) Open Script Canvas window (Tools > Script Canvas) + general.idle_enable(True) + general.open_pane("Script Canvas") + helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 5.0) + + # 2) Open a new graph + editor_window = pyside_utils.get_editor_main_window() + sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas") + sc_main = sc.findChild(QtWidgets.QMainWindow) + create_new_graph = pyside_utils.find_child_by_pattern( + sc_main, {"objectName": "action_New_Script", "type": QtWidgets.QAction} + ) + if sc.findChild(QtWidgets.QDockWidget, "NodeInspector") is None: + action = pyside_utils.find_child_by_pattern(sc, {"text": "Node Inspector", "type": QtWidgets.QAction}) + action.trigger() + node_inspector = sc.findChild(QtWidgets.QDockWidget, "NodeInspector") + create_new_graph.trigger() + + # 3) Add node + command_line_input("add_node Print") + + # 4) Duplicate node + graph_view = sc.findChild(QtWidgets.QFrame, "graphicsViewFrame") + graph = graph_view.findChild(QtWidgets.QWidget, "") + # There are currently no utilities available to directly duplicate the node, + # therefore the node is selected using CTRL+A on the graph to select + # it and then CTRL+D to duplicate + sc_main.activateWindow() + QtTest.QTest.keyClick(graph, "a", Qt.ControlModifier, WAIT_FRAMES) + QtTest.QTest.keyClick(graph, "d", Qt.ControlModifier, WAIT_FRAMES) + + # 5) Verify the node was duplicated + # As direct interaction with node is not available the text on the label + # inside the Node Inspector is validated showing two nodes exist + after_dup = grab_title_text() + Report.result(Tests.node_duplicated, after_dup == EXPECTED_STRING) + + +if __name__ == "__main__": + import ImportPathHelper as imports + + imports.init() + from editor_python_test_tools.utils import Report + + Report.start_test(Node_HappyPath_DuplicateNode) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/Pane_Default_RetainOnSCRestart.py b/AutomatedTesting/Gem/PythonTests/scripting/Pane_Default_RetainOnSCRestart.py new file mode 100644 index 0000000000..626b1cf0bd --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/Pane_Default_RetainOnSCRestart.py @@ -0,0 +1,157 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + + +# fmt: off +class Tests(): + relaunch_sc = ("Script Canvas window is relaunched", "Failed to relaunch Script Canvas window") + test_panes_visible = ("All the test panes are opened", "Failed to open one or more test panes") + close_pane_1 = ("Test pane 1 is closed", "Failed to close test pane 1") + visibility_retained = ("Test pane retained its visibility on SC restart", "Failed to retain visibility of test pane on SC restart") + resize_pane_3 = ("Test pane 3 resized successfully", "Failed to resize Test pane 3") + size_retained = ("Test pane retained its size on SC restart", "Failed to retain size of test pane on SC restart") + location_changed = ("Location of test pane 2 changed successfully", "Failed to change location of test pane 2") + location_retained = ("Test pane retained its location on SC restart", "Failed to retain location of test pane on SC restart") +# fmt: on + + +def Pane_Default_RetainOnSCRestart(): + """ + Summary: + The Script Canvas window is opened to verify if Script canvas panes can retain its visibility, size and location + upon ScriptCanvas restart. + + Expected Behavior: + The ScriptCanvas pane retain it's visibility, size and location upon ScriptCanvas restart. + + Test Steps: + 1) Open Script Canvas window (Tools > Script Canvas) + 2) Make sure test panes are open and visible + 3) Close test pane 1 + 4) Change dock location of test pane 2 + 5) Resize test pane 3 + 6) Relaunch Script Canvas + 7) Verify if test pane 1 retain its visibility + 8) Verify if location of test pane 2 is retained + 9) Verify if size of test pane 3 is retained + 10) Restore default layout and close SC window + + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + + :return: None + """ + + # Pyside imports + from PySide2 import QtCore, QtWidgets + from PySide2.QtCore import Qt + + # Helper imports + from utils import Report + from utils import TestHelper as helper + import pyside_utils + + # Open 3D Engine Imports + import azlmbr.legacy.general as general + + TEST_PANE_1 = "NodePalette" # test visibility + TEST_PANE_2 = "VariableManager" # test location + TEST_PANE_3 = "NodeInspector" # test size + SCALE_INT = 10 # Random resize scale integer + DOCKAREA = Qt.TopDockWidgetArea # Preferred top area since no widget is docked on top + + def click_menu_option(window, option_text): + action = pyside_utils.find_child_by_pattern(window, {"text": option_text, "type": QtWidgets.QAction}) + action.trigger() + + def find_pane(window, pane_name): + return window.findChild(QtWidgets.QDockWidget, pane_name) + + # Test starts here + general.idle_enable(True) + + # 1) Open Script Canvas window (Tools > Script Canvas) + general.open_pane("Script Canvas") + helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 3.0) + + # 2) Make sure test panes are open and visible + editor_window = pyside_utils.get_editor_main_window() + sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas") + click_menu_option(sc, "Restore Default Layout") + test_pane_1 = sc.findChild(QtWidgets.QDockWidget, TEST_PANE_1) + test_pane_2 = sc.findChild(QtWidgets.QDockWidget, TEST_PANE_2) + test_pane_3 = sc.findChild(QtWidgets.QDockWidget, TEST_PANE_3) + + Report.result( + Tests.test_panes_visible, test_pane_1.isVisible() and test_pane_2.isVisible() and test_pane_3.isVisible() + ) + + # Initiate try block here to restore default in finally block + try: + # 3) Close test pane + test_pane_1.close() + Report.result(Tests.close_pane_1, not test_pane_1.isVisible()) + + # 4) Change dock location of test pane 2 + sc_main = sc.findChild(QtWidgets.QMainWindow) + sc_main.addDockWidget(DOCKAREA, find_pane(sc_main, TEST_PANE_2), QtCore.Qt.Vertical) + Report.result(Tests.location_changed, sc_main.dockWidgetArea(find_pane(sc_main, TEST_PANE_2)) == DOCKAREA) + + # 5) Resize test pane 3 + initial_size = test_pane_3.frameSize() + test_pane_3.resize(initial_size.width() + SCALE_INT, initial_size.height() + SCALE_INT) + new_size = test_pane_3.frameSize() + resize_success = ( + abs(initial_size.width() - new_size.width()) == abs(initial_size.height() - new_size.height()) == SCALE_INT + ) + Report.result(Tests.resize_pane_3, resize_success) + + # 6) Relaunch Script Canvas + general.close_pane("Script Canvas") + helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 2.0) + + general.open_pane("Script Canvas") + sc_visible = helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 5.0) + Report.result(Tests.relaunch_sc, sc_visible) + + # 7) Verify if test pane 1 retain its visibility + editor_window = pyside_utils.get_editor_main_window() + sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas") + Report.result(Tests.visibility_retained, not find_pane(sc, TEST_PANE_1).isVisible()) + + # 8) Verify if location of test pane 2 is retained + sc_main = sc.findChild(QtWidgets.QMainWindow) + Report.result(Tests.location_retained, sc_main.dockWidgetArea(find_pane(sc_main, TEST_PANE_2)) == DOCKAREA) + + # 9) Verify if size of test pane 3 is retained + test_pane_3 = sc.findChild(QtWidgets.QDockWidget, TEST_PANE_3) + retained_size = test_pane_3.frameSize() + retain_success = retained_size != initial_size + Report.result(Tests.size_retained, retain_success) + + finally: + # 10) Restore default layout and close SC window + general.open_pane("Script Canvas") + helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 5.0) + sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas") + click_menu_option(sc, "Restore Default Layout") + sc.close() + + +if __name__ == "__main__": + import ImportPathHelper as imports + + imports.init() + from utils import Report + + Report.start_test(Pane_Default_RetainOnSCRestart) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/Docking_Pane.py b/AutomatedTesting/Gem/PythonTests/scripting/Pane_HappyPath_DocksProperly.py old mode 100755 new mode 100644 similarity index 81% rename from AutomatedTesting/Gem/PythonTests/scripting/Docking_Pane.py rename to AutomatedTesting/Gem/PythonTests/scripting/Pane_HappyPath_DocksProperly.py index 25dd83e5e2..2186a8a54a --- a/AutomatedTesting/Gem/PythonTests/scripting/Docking_Pane.py +++ b/AutomatedTesting/Gem/PythonTests/scripting/Pane_HappyPath_DocksProperly.py @@ -7,26 +7,21 @@ distribution (the "License"). All use of this software is governed by the Licens or, if provided, by the license below or the license accompanying this file. Do not remove or modify any license notices. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - -Test case ID: C1702824 -Test Case Title: Docking -URLs of the test case: https://testrail.agscollab.com/index.php?/cases/view/1702824 """ # fmt: off class Tests(): - open_sc_window = ("Script Canvas window is opened", "Failed to open Script Canvas window") - pane_opened = ("Pane is opened successfully", "Failed to open pane") - dock_pane = ("Pane is docked successfully", "Failed to dock Pane into one or more allowed area") + pane_opened = ("Pane is opened successfully", "Failed to open pane") + dock_pane = ("Pane is docked successfully", "Failed to dock Pane into one or more allowed area") # fmt: on -def Docking_Pane(): +def Pane_HappyPath_DocksProperly(): """ Summary: - The Script Canvas window is opened to verify if Script canvas panes can be docked into - every possible area of Script Canvas main window. + The Script Canvas window is opened to verify if Script canvas panes can be docked into every + possible area of Script Canvas main window. (top, bottom, right and left sides of the window) Expected Behavior: The pane docks successfully. @@ -45,12 +40,6 @@ def Docking_Pane(): :return: None """ - - # Helper imports - import ImportPathHelper as imports - - imports.init() - from editor_python_test_tools.utils import Report from editor_python_test_tools.utils import TestHelper as helper import editor_python_test_tools.pyside_utils as pyside_utils @@ -78,8 +67,7 @@ def Docking_Pane(): # 1) Open Script Canvas window (Tools > Script Canvas) general.open_pane("Script Canvas") - is_sc_visible = helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 5.0) - Report.result(Tests.open_sc_window, is_sc_visible) + helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 5.0) # 2) Make sure Node Palette pane is opened editor_window = pyside_utils.get_editor_main_window() @@ -113,7 +101,6 @@ if __name__ == "__main__": import ImportPathHelper as imports imports.init() - from editor_python_test_tools.utils import Report - Report.start_test(Docking_Pane) + Report.start_test(Pane_HappyPath_DocksProperly) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/Opening_Closing_Pane.py b/AutomatedTesting/Gem/PythonTests/scripting/Pane_HappyPath_OpenCloseSuccessfully.py old mode 100755 new mode 100644 similarity index 83% rename from AutomatedTesting/Gem/PythonTests/scripting/Opening_Closing_Pane.py rename to AutomatedTesting/Gem/PythonTests/scripting/Pane_HappyPath_OpenCloseSuccessfully.py index 6100285092..cedd68cd87 --- a/AutomatedTesting/Gem/PythonTests/scripting/Opening_Closing_Pane.py +++ b/AutomatedTesting/Gem/PythonTests/scripting/Pane_HappyPath_OpenCloseSuccessfully.py @@ -7,30 +7,24 @@ distribution (the "License"). All use of this software is governed by the Licens or, if provided, by the license below or the license accompanying this file. Do not remove or modify any license notices. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - -Test case ID: C1702834 // C1702823 -Test Case Title: Opening pane // Closing pane -URLs of the test case: https://testrail.agscollab.com/index.php?/cases/view/1702834 and - https://testrail.agscollab.com/index.php?/cases/view/1702823 """ # fmt: off class Tests(): - open_sc_window = ("Script Canvas window is opened", "Failed to open Script Canvas window") default_visible = ("All the panes visible by default", "One or more panes do not visible by default") open_panes = ("All the Panes opened successfully", "Failed to open one or more panes") close_pane = ("All the Panes closed successfully", "Failed to close one or more panes") # fmt: on -def Opening_Closing_Pane(): +def Pane_HappyPath_OpenCloseSuccessfully(): """ Summary: - The Script Canvas window is opened to verify if Script canvas panes can be opened and closed. + The Script Canvas window is opened to verify if Script Canvas panes can be opened and closed. Expected Behavior: - The pane opens and closes successfully. + The panes open and close successfully. Test Steps: 1) Open Script Canvas window (Tools > Script Canvas) @@ -49,11 +43,6 @@ def Opening_Closing_Pane(): :return: None """ - # Helper imports - import ImportPathHelper as imports - - imports.init() - from editor_python_test_tools.utils import Report from editor_python_test_tools.utils import TestHelper as helper import editor_python_test_tools.pyside_utils as pyside_utils @@ -82,8 +71,7 @@ def Opening_Closing_Pane(): # 1) Open Script Canvas window (Tools > Script Canvas) general.open_pane("Script Canvas") - is_sc_visible = helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 5.0) - Report.result(Tests.open_sc_window, is_sc_visible) + helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 5.0) # 2) Restore default layout editor_window = pyside_utils.get_editor_main_window() @@ -122,7 +110,6 @@ if __name__ == "__main__": import ImportPathHelper as imports imports.init() - from editor_python_test_tools.utils import Report - Report.start_test(Opening_Closing_Pane) + Report.start_test(Pane_HappyPath_OpenCloseSuccessfully) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/Resizing_Pane.py b/AutomatedTesting/Gem/PythonTests/scripting/Pane_HappyPath_ResizesProperly.py old mode 100755 new mode 100644 similarity index 83% rename from AutomatedTesting/Gem/PythonTests/scripting/Resizing_Pane.py rename to AutomatedTesting/Gem/PythonTests/scripting/Pane_HappyPath_ResizesProperly.py index 9262e76cb0..36d734049d --- a/AutomatedTesting/Gem/PythonTests/scripting/Resizing_Pane.py +++ b/AutomatedTesting/Gem/PythonTests/scripting/Pane_HappyPath_ResizesProperly.py @@ -7,25 +7,20 @@ distribution (the "License"). All use of this software is governed by the Licens or, if provided, by the license below or the license accompanying this file. Do not remove or modify any license notices. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - -Test case ID: C1702829 -Test Case Title: Resizing pane -URLs of the test case: https://testrail.agscollab.com/index.php?/cases/view/1702829 """ # fmt: off class Tests(): - open_sc_window = ("Script Canvas window is opened", "Failed to open Script Canvas window") open_pane = ("Pane opened successfully", "Failed to open pane") resize_pane = ("Pane window resized successfully", "Failed to resize pane window") # fmt: on -def Resizing_Pane(): +def Pane_HappyPath_ResizesProperly(): """ Summary: - The Script Canvas window is opened to verify if Script canvas panes can be resized and scaled + The Script Canvas window is opened to verify if Script Canvas panes can be resized and scaled Expected Behavior: The pane is resized and scaled appropriately. @@ -34,7 +29,7 @@ def Resizing_Pane(): 1) Open Script Canvas window (Tools > Script Canvas) 2) Restore default layout 3) Make sure pane is opened - 4) Resize pane + 4) Resize pane and verify change 5) Restore default layout 6) Close Script Canvas window @@ -46,10 +41,7 @@ def Resizing_Pane(): :return: None """ - # Helper imports - import ImportPathHelper as imports - - imports.init() + from PySide2 import QtWidgets from editor_python_test_tools.utils import Report from editor_python_test_tools.utils import TestHelper as helper @@ -58,9 +50,6 @@ def Resizing_Pane(): # Open 3D Engine imports import azlmbr.legacy.general as general - # Pyside imports - from PySide2 import QtWidgets - PANE_WIDGET = "NodePalette" SCALE_INT = 10 @@ -76,8 +65,7 @@ def Resizing_Pane(): # 1) Open Script Canvas window (Tools > Script Canvas) general.open_pane("Script Canvas") - is_sc_visible = helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 5.0) - Report.result(Tests.open_sc_window, is_sc_visible) + helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 5.0) # 2) Restore default layout editor_window = pyside_utils.get_editor_main_window() @@ -94,7 +82,7 @@ def Resizing_Pane(): Report.result(Tests.open_pane, pane.isVisible()) - # 4) Resize pane + # 4) Resize pane and verify change initial_size = pane.frameSize() pane.resize(initial_size.width() + SCALE_INT, initial_size.height() + SCALE_INT) new_size = pane.frameSize() @@ -117,4 +105,4 @@ if __name__ == "__main__": imports.init() from editor_python_test_tools.utils import Report - Report.start_test(Resizing_Pane) + Report.start_test(Pane_HappyPath_ResizesProperly) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/Pane_Undocked_ClosesSuccessfully.py b/AutomatedTesting/Gem/PythonTests/scripting/Pane_Undocked_ClosesSuccessfully.py new file mode 100644 index 0000000000..0ddbe7e34f --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/Pane_Undocked_ClosesSuccessfully.py @@ -0,0 +1,121 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + + +# fmt: off +class Tests(): + undock_pane = ("Pane is undocked successfully", "Failed to undock pane") + close_sc_window = ("Script Canvas window is closed", "Failed to close Script Canvas window") + pane_closed = ("Pane is closed successfully", "Failed to close the pane") +# fmt: on + + +def Pane_Undocked_ClosesSuccessfully(): + """ + Summary: + The Script Canvas window is opened with one of the pane undocked. + Verify if undocked pane closes upon closing Script canvas window. + + Expected Behavior: + The undocked pane closes when Script Canvas window closed. + + Test Steps: + 1) Open Script Canvas window (Tools > Script Canvas) + 2) Undock Node Palette pane + 3) Connect to Pane visibility signal emitter to verify pane closed + 4) Close Script Canvas window + 5) Restore default layout + + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + + :return: None + """ + + from PySide2 import QtWidgets + + # Helper imports + from utils import Report + from utils import TestHelper as helper + import pyside_utils + + # Open 3D Engine imports + import azlmbr.legacy.general as general + + TEST_PANE = "NodePalette" # Chosen most commonly used pane + + def click_menu_option(window, option_text): + action = pyside_utils.find_child_by_pattern(window, {"text": option_text, "type": QtWidgets.QAction}) + action.trigger() + + def find_pane(window, pane_name): + return window.findChild(QtWidgets.QDockWidget, pane_name) + + def on_top_level_changed(): + # This function has test condition always True since it gets emitted only when condition satisfied + Report.result(Tests.undock_pane, True) + + def on_pane_closed(): + # This function has test condition always True since it gets emitted only when condition satisfied + Report.result(Tests.pane_closed, True) + + # Test starts here + general.idle_enable(True) + + # 1) Open Script Canvas window (Tools > Script Canvas) + general.open_pane("Script Canvas") + helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 5.0) + + # 2) Undock Node Palette pane + # Make sure Node Palette pane is opened + editor_window = pyside_utils.get_editor_main_window() + sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas") + pane = find_pane(sc, TEST_PANE) + if not pane.isVisible(): + click_menu_option(sc, "Node Palette") + pane = find_pane(sc, TEST_PANE) # New reference + + # We drag/drop pane over the graph since it doesn't allow docking, so this will undock it + try: + graph = find_pane(sc, "GraphCanvasEditorCentralWidget") + try: + pane.topLevelChanged.connect(on_top_level_changed) + pyside_utils.drag_and_drop(pane, graph) + finally: + pane.topLevelChanged.disconnect(on_top_level_changed) + + # 3) Connect to Pane visibility signal emitter to verify pane closed + # No need to disconnect this since pane widget gets deleted when SC window closed + pane.visibilityChanged.connect(on_pane_closed) + + # 4) Close Script Canvas window + sc.close() + is_sc_visible = helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 2.0) + Report.result(Tests.close_sc_window, not is_sc_visible) + + finally: + # 5) Restore default layout + general.open_pane("Script Canvas") + helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 5.0) + sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas") + click_menu_option(sc, "Restore Default Layout") + sc.close() + + +if __name__ == "__main__": + import ImportPathHelper as imports + + imports.init() + from utils import Report + + Report.start_test(Pane_Undocked_ClosesSuccessfully) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/ScriptCanvasComponent_OnEntityActivatedDeactivated_PrintMessage.py b/AutomatedTesting/Gem/PythonTests/scripting/ScriptCanvasComponent_OnEntityActivatedDeactivated_PrintMessage.py new file mode 100644 index 0000000000..14e0c849e3 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/ScriptCanvasComponent_OnEntityActivatedDeactivated_PrintMessage.py @@ -0,0 +1,192 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + + +# fmt: off +class Tests(): + level_created = ("Successfully created temp level", "Failed to create temp level") + controller_exists = ("Successfully found controller entity", "Failed to find controller entity") + activated_exists = ("Successfully found activated entity", "Failed to find activated entity") + deactivated_exists = ("Successfully found deactivated entity", "Failed to find deactivated entity") + start_states_correct = ("Start states set up successfully", "Start states set up incorrectly") + game_mode_entered = ("Successfully entered game mode" "Failed to enter game mode") + lines_found = ("Successfully found expected prints", "Failed to find expected prints") + game_mode_exited = ("Successfully exited game mode" "Failed to exit game mode") +# fmt: on + + +def ScriptCanvasComponent_OnEntityActivatedDeactivated_PrintMessage(): + """ + Summary: + Verify that the On Entity Activated/On Entity Deactivated nodes are working as expected + + Expected Behavior: + Upon entering game mode, the Controller entity will wait 1 second and then activate the ActivationTest + entity. The script attached to ActivationTest will print out a message on activation. The Controller + will also deactivate the DeactivationTest entity, which should print a message. + + Test Steps: + 1) Create temp level + 2) Setup the level + 3) Validate the entities + 4) Start the Tracer + 5) Enter Game Mode + 6) Validate Print message + 7) Exit game mode + + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + + :return: None + """ + import os + + from editor_entity_utils import EditorEntity as Entity + from utils import Report + from utils import TestHelper as helper + from utils import Tracer + + import azlmbr.legacy.general as general + + EditorEntity = str + LEVEL_NAME = "tmp_level" + WAIT_TIME = 3.0 # SECONDS + EXPECTED_LINES = ["Activator Script: Activated", "Deactivator Script: Deactivated"] + controller_dict = { + "name": "Controller", + "status": "active", + "path": os.path.join("ScriptCanvas", "OnEntityActivatedScripts", "controller.scriptcanvas"), + } + activated_dict = { + "name": "ActivationTest", + "status": "inactive", + "path": os.path.join("ScriptCanvas", "OnEntityActivatedScripts", "activator.scriptcanvas"), + } + deactivated_dict = { + "name": "DeactivationTest", + "status": "active", + "path": os.path.join("ScriptCanvas", "OnEntityActivatedScripts", "deactivator.scriptcanvas"), + } + + def get_asset(asset_path): + return azlmbr.asset.AssetCatalogRequestBus( + azlmbr.bus.Broadcast, "GetAssetIdByPath", asset_path, azlmbr.math.Uuid(), False + ) + + def setup_level(): + def create_editor_entity( + entity_dict: dict, entity_to_activate: EditorEntity = None, entity_to_deactivate: EditorEntity = None + ) -> EditorEntity: + entity = Entity.create_editor_entity(entity_dict["name"]) + entity.set_start_status(entity_dict["status"]) + sc_component = entity.add_component("Script Canvas") + sc_component.set_component_property_value( + "Script Canvas Asset|Script Canvas Asset", get_asset(entity_dict["path"]) + ) + + if entity_dict["name"] == "Controller": + sc_component.get_property_tree() + sc_component.set_component_property_value( + "Properties|Variable Fields|Variables|[0]|Name,Value|Datum|Datum|EntityToActivate", + entity_to_activate.id, + ) + sc_component.set_component_property_value( + "Properties|Variable Fields|Variables|[1]|Name,Value|Datum|Datum|EntityToDeactivate", + entity_to_deactivate.id, + ) + return entity + + activated = create_editor_entity(activated_dict) + deactivated = create_editor_entity(deactivated_dict) + create_editor_entity(controller_dict, activated, deactivated) + + def validate_entity_exist(entity_name: str, test_tuple: tuple): + """ + Validate the entity with the given name exists in the level + :return: entity: editor entity object + """ + entity = Entity.find_editor_entity(entity_name) + Report.critical_result(test_tuple, entity.id.IsValid()) + return entity + + def validate_start_state(entity: EditorEntity, expected_state: str): + """ + Validate that the starting state of the entity is correct, if it isn't then attempt to rectify and recheck. + :return: bool: Whether state is set as expected + """ + state_options = { + "active": azlmbr.globals.property.EditorEntityStartStatus_StartActive, + "inactive": azlmbr.globals.property.EditorEntityStartStatus_StartInactive, + "editor": azlmbr.globals.property.EditorEntityStartStatus_EditorOnly, + } + if expected_state.lower() not in state_options.keys(): + raise ValueError(f"{expected_state} is an invalid option; valid options: active, inactive, or editor.") + + state = entity.get_start_status() + if state != state_options[expected_state]: + # If state fails to set, set_start_status will assert + entity.set_start_status(expected_state) + return True + + def validate_entities_in_level(): + controller = validate_entity_exist(controller_dict["name"], Tests.controller_exists) + state1_correct = validate_start_state(controller, controller_dict["status"]) + + act_tester = validate_entity_exist(activated_dict["name"], Tests.activated_exists) + state2_correct = validate_start_state(act_tester, activated_dict["status"]) + + deac_tester = validate_entity_exist(deactivated_dict["name"], Tests.deactivated_exists) + state3_correct = validate_start_state(deac_tester, deactivated_dict["status"]) + + all_states_correct = state1_correct and state2_correct and state3_correct + Report.critical_result(Tests.start_states_correct, all_states_correct) + + def locate_expected_lines(line_list: list): + found_lines = [printInfo.message.strip() for printInfo in section_tracer.prints] + return all(line in found_lines for line in line_list) + + # 1) Create temp level + general.idle_enable(True) + result = general.create_level_no_prompt(LEVEL_NAME, 128, 1, 512, True) + Report.critical_result(Tests.level_created, result == 0) + helper.wait_for_condition(lambda: general.get_current_level_name() == LEVEL_NAME, WAIT_TIME) + general.close_pane("Error Report") + + # 2) Setup the level + setup_level() + + # 3) Validate the entities + validate_entities_in_level() + + # 4) Start the Tracer + with Tracer() as section_tracer: + + # 5) Enter Game Mode + helper.enter_game_mode(Tests.game_mode_entered) + + # 6) Validate Print message + helper.wait_for_condition(lambda: locate_expected_lines(EXPECTED_LINES), WAIT_TIME) + + Report.result(Tests.lines_found, locate_expected_lines(EXPECTED_LINES)) + + # 7) Exit game mode + helper.exit_game_mode(Tests.game_mode_exited) + + +if __name__ == "__main__": + import ImportPathHelper as imports + + imports.init() + from utils import Report + + Report.start_test(ScriptCanvasComponent_OnEntityActivatedDeactivated_PrintMessage) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/ScriptCanvasTools_Toggle_OpenCloseSuccess.py b/AutomatedTesting/Gem/PythonTests/scripting/ScriptCanvasTools_Toggle_OpenCloseSuccess.py new file mode 100644 index 0000000000..a105f1ef18 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/ScriptCanvasTools_Toggle_OpenCloseSuccess.py @@ -0,0 +1,124 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + + +# fmt: off +class Tests(): + node_palette_opened = ("NodePalette is opened successfully", "Failed to open NodePalette") + node_inspector_opened = ("NodeInspector is opened successfully", "Failed to open NodeInspector") + bookmark_opened = ("Bookmarks is opened successfully", "Failed to open Bookmarks") + variable_manager_opened = ("VariableManager is opened successfully", "Failed to open VariableManager") + node_palette_closed_by_start = ("NodePalette is closed successfully", "Failed to close NodePalette") + node_inspector_closed_by_start = ("NodeInspector is closed successfully", "Failed to close NodeInspector") + bookmark_closed_by_start = ("Bookmarks is closed successfully", "Failed to close Bookmarks") + variable_manager_closed_by_start = ("VariableManager is closed successfully", "Failed to close VariableManager") + node_palette_closed_by_end = ("NodePalette is closed successfully", "Failed to close NodePalette") + node_inspector_closed_by_end = ("NodeInspector is closed successfully", "Failed to close NodeInspector") + bookmark_closed_by_end = ("Bookmarks is closed successfully", "Failed to close Bookmarks") + variable_manager_closed_by_end = ("VariableManager is closed successfully", "Failed to close VariableManager") +# fmt: on + + +def ScriptCanvasTools_Toggle_OpenCloseSuccess(): + """ + Summary: + Toggle Node Palette, Node Inspector, Bookmarks and Variable Manager in Script Canvas. + Make sure each pane opens and closes successfully. + + Expected Behavior: + Each pane opens and closes successfully. + + Test Steps: + 1) Open Script Canvas window (Tools > Script Canvas) + 2) Make sure Node Palette, Node Inspector, Bookmarks and Variable Manager panes are closed in Script Canvas window + 3) Open Node Palette, Node Inspector, Bookmarks and Variable Manager in Script Canvas window + 4) Close Node Palette, Node Inspector, Bookmarks and Variable Manager in Script Canvas window + 5) Restore default layout + 6) Close Script Canvas window + + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + + :return: None + """ + + from PySide2 import QtWidgets + + from utils import Report + from utils import TestHelper as helper + import pyside_utils + + # Open 3D Engine imports + import azlmbr.legacy.general as general + + def click_menu_option(window, option_text): + action = pyside_utils.find_child_by_pattern(window, {"text": option_text, "type": QtWidgets.QAction}) + action.trigger() + + def find_pane(window, pane_name): + return window.findChild(QtWidgets.QDockWidget, pane_name) + + def close_tool(window, pane_widget, test_tuple): + pane = find_pane(window, pane_widget) + pane.close() + Report.result(test_tuple, not pane.isVisible()) + + def open_tool(window, pane_widget, tool, test_tuple): + pane = find_pane(window, pane_widget) + if not pane.isVisible(): + click_menu_option(window, tool) + pane = find_pane(window, pane_widget) + Report.result(test_tuple, pane.isVisible()) + + # Test starts here + general.idle_enable(True) + + # 1) Open Script Canvas window (Tools > Script Canvas) + general.open_pane("Script Canvas") + helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 5.0) + + # 2) Make sure Node Palette, Node Inspector, Bookmarks and Variable Manager panes are closed in Script Canvas window + editor_window = pyside_utils.get_editor_main_window() + sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas") + close_tool(sc, "NodePalette", Tests.node_palette_closed_by_start) + close_tool(sc, "NodeInspector", Tests.node_inspector_closed_by_start) + close_tool(sc, "BookmarkDockWidget", Tests.bookmark_closed_by_start) + close_tool(sc, "VariableManager", Tests.variable_manager_closed_by_start) + + # 3) Open Node Palette, Node Inspector, Bookmarks and Variable Manager in Script Canvas window + open_tool(sc, "NodePalette", "Node Palette", Tests.node_palette_opened) + open_tool(sc, "NodeInspector", "Node Inspector", Tests.node_inspector_opened) + open_tool(sc, "BookmarkDockWidget", "Bookmarks", Tests.bookmark_opened) + open_tool(sc, "VariableManager", "Variable Manager", Tests.variable_manager_opened) + + # 4) Close Node Palette, Node Inspector, Bookmarks and Variable Manager in Script Canvas window + close_tool(sc, "NodePalette", Tests.node_palette_closed_by_end) + close_tool(sc, "NodeInspector", Tests.node_inspector_closed_by_end) + close_tool(sc, "BookmarkDockWidget", Tests.bookmark_closed_by_end) + close_tool(sc, "VariableManager", Tests.variable_manager_closed_by_end) + + # 5) Restore default layout + # Need this step to restore to default in case of test failure + click_menu_option(sc, "Restore Default Layout") + + # 6) Close Script Canvas window + sc.close() + + +if __name__ == "__main__": + import ImportPathHelper as imports + + imports.init() + from utils import Report + + Report.start_test(ScriptCanvasTools_Toggle_OpenCloseSuccess) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/ScriptCanvas_ChangingAssets_ComponentStable.py b/AutomatedTesting/Gem/PythonTests/scripting/ScriptCanvas_ChangingAssets_ComponentStable.py new file mode 100644 index 0000000000..d39c3d2590 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/ScriptCanvas_ChangingAssets_ComponentStable.py @@ -0,0 +1,109 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + + +# fmt: off +class Tests(): + level_created = ("New level created", "New level not created") + entity_created = ("Test Entity created", "Test Entity not created") + game_mode_entered = ("Game Mode successfully entered", "Game mode failed to enter") + game_mode_exited = ("Game Mode successfully exited", "Game mode failed to exited") + found_lines = ("Expected log lines were found", "Expected log lines were not found") +# fmt: on + + +def ScriptCanvas_ChangingAssets_ComponentStable(): + """ + Summary: + Changing the assigned Script Canvas Asset on an entity properly updates level functionality + + Expected Behavior: + When game mode is entered, respective strings of assigned assets should be printed + + Test Steps: + 1) Create temp level + 2) Create new entity + 3) Start Tracer + 4) Set first script and evaluate + 5) Set second script and evaluate + + + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + + :return: None + """ + + import os + + from utils import TestHelper as helper + from utils import Tracer + import hydra_editor_utils as hydra + import azlmbr.legacy.general as general + import azlmbr.math as math + import azlmbr.asset as asset + import azlmbr.bus as bus + + LEVEL_NAME = "tmp_level" + ASSET_1 = os.path.join("scriptcanvas", "ScriptCanvas_TwoComponents0.scriptcanvas") + ASSET_2 = os.path.join("scriptcanvas", "ScriptCanvas_TwoComponents1.scriptcanvas") + EXP_LINE_1 = "Greetings from the first script" + EXP_LINE_2 = "Greetings from the second script" + WAIT_TIME = 3.0 # SECONDS + + def get_asset(asset_path): + return asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", asset_path, math.Uuid(), False) + + def find_expected_line(expected_line): + found_lines = [printInfo.message.strip() for printInfo in section_tracer.prints] + return expected_line in found_lines + + def set_asset_evaluate(test_entity, ASSET_PATH, EXP_LINE): + # Set Script Canvas entity + test_entity.get_set_test(0, "Script Canvas Asset|Script Canvas Asset", get_asset(ASSET_PATH)) + + # Enter/exit game mode + helper.enter_game_mode(Tests.game_mode_entered) + helper.wait_for_condition(lambda: find_expected_line(EXP_LINE), WAIT_TIME) + Report.result(Tests.found_lines, find_expected_line(EXP_LINE)) + helper.exit_game_mode(Tests.game_mode_exited) + + # 1) Create temp level + general.idle_enable(True) + result = general.create_level_no_prompt(LEVEL_NAME, 128, 1, 512, True) + Report.critical_result(Tests.level_created, result == 0) + helper.wait_for_condition(lambda: general.get_current_level_name() == LEVEL_NAME, WAIT_TIME) + general.close_pane("Error Report") + + # 2) Create new entity + position = math.Vector3(512.0, 512.0, 32.0) + test_entity = hydra.Entity("test_entity") + test_entity.create_entity(position, ["Script Canvas"]) + + # 3) Start Tracer + with Tracer() as section_tracer: + + # 4) Set first script and evaluate + set_asset_evaluate(test_entity, ASSET_1, EXP_LINE_1) + + # 5) Set second script and evaluate + set_asset_evaluate(test_entity, ASSET_2, EXP_LINE_2) + + +if __name__ == "__main__": + import ImportPathHelper as imports + + imports.init() + from utils import Report + + Report.start_test(ScriptCanvas_ChangingAssets_ComponentStable) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/ScriptCanvas_TwoComponents_InteractSuccessfully.py b/AutomatedTesting/Gem/PythonTests/scripting/ScriptCanvas_TwoComponents_InteractSuccessfully.py new file mode 100644 index 0000000000..9bbda9bdbd --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/ScriptCanvas_TwoComponents_InteractSuccessfully.py @@ -0,0 +1,114 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + + +# fmt: off +class Tests(): + level_created = ("New level created", "New level not created") + game_mode_entered = ("Game Mode successfully entered", "Game mode failed to enter") + game_mode_exited = ("Game Mode successfully exited", "Game mode failed to exited") + found_lines = ("Expected log lines were found", "Expected log lines were not found") +# fmt: on + + +class LogLines: + expected_lines = ["Greetings from the first script", "Greetings from the second script"] + + +def ScriptCanvas_TwoComponents_InteractSuccessfully(): + """ + Summary: + A test entity contains two Script Canvas components with different unique script canvas files. + Each of these files will have a print node set to activate on graph start. + + Expected Behavior: + When game mode is entered, two unique strings should be printed out to the console + + Test Steps: + 1) Create level + 2) Create entity with SC components + 3) Start Tracer + 4) Enter game mode + 5) Wait for expected lines to be found + 6) Report if expected lines were found + 7) Exit game mode + + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + + :return: None + """ + import os + + from utils import TestHelper as helper + import hydra_editor_utils as hydra + from utils import Report + from utils import Tracer + + import azlmbr.legacy.general as general + import azlmbr.math as math + import azlmbr.asset as asset + import azlmbr.bus as bus + + LEVEL_NAME = "tmp_level" + ASSET_1 = os.path.join("scriptcanvas", "ScriptCanvas_TwoComponents0.scriptcanvas") + ASSET_2 = os.path.join("scriptcanvas", "ScriptCanvas_TwoComponents1.scriptcanvas") + WAIT_TIME = 3.0 # SECONDS + + def get_asset(asset_path): + return asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", asset_path, math.Uuid(), False) + + def locate_expected_lines(): + found_lines = [] + for printInfo in section_tracer.prints: + found_lines.append(printInfo.message.strip()) + + return all(line in found_lines for line in LogLines.expected_lines) + + # 1) Create level + general.idle_enable(True) + result = general.create_level_no_prompt(LEVEL_NAME, 128, 1, 512, True) + Report.critical_result(Tests.level_created, result == 0) + helper.wait_for_condition(lambda: general.get_current_level_name() == LEVEL_NAME, WAIT_TIME) + general.close_pane("Error Report") + + # 2) Create entity with SC components + position = math.Vector3(512.0, 512.0, 32.0) + test_entity = hydra.Entity("test_entity") + test_entity.create_entity(position, ["Script Canvas", "Script Canvas"]) + test_entity.get_set_test(0, "Script Canvas Asset|Script Canvas Asset", get_asset(ASSET_1)) + test_entity.get_set_test(1, "Script Canvas Asset|Script Canvas Asset", get_asset(ASSET_2)) + + # 3) Start Tracer + with Tracer() as section_tracer: + + # 4) Enter game mode + helper.enter_game_mode(Tests.game_mode_entered) + + # 5) Wait for expected lines to be found + helper.wait_for_condition(locate_expected_lines, WAIT_TIME) + + # 6) Report if expected lines were found + Report.result(Tests.found_lines, locate_expected_lines()) + + # 7) Exit game mode + helper.exit_game_mode(Tests.game_mode_exited) + + +if __name__ == "__main__": + import ImportPathHelper as imports + + imports.init() + from utils import Report + + Report.start_test(ScriptCanvas_TwoComponents_InteractSuccessfully) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/ScriptCanvas_TwoEntities_UseSimultaneously.py b/AutomatedTesting/Gem/PythonTests/scripting/ScriptCanvas_TwoEntities_UseSimultaneously.py new file mode 100644 index 0000000000..d25ef64c4a --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/ScriptCanvas_TwoEntities_UseSimultaneously.py @@ -0,0 +1,104 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + + +# fmt: off +class Tests(): + level_created = ("New level created successfully", "New level failed to create") + game_mode_entered = ("Game Mode successfully entered", "Game mode failed to enter") + game_mode_exited = ("Game Mode successfully exited", "Game mode failed to exited") + found_lines = ("Expected log lines were found", "Expected log lines were not found") +# fmt: on + + +def ScriptCanvas_TwoEntities_UseSimultaneously(): + """ + Summary: + Two Entities can use the same Graph asset successfully at RunTime. The script canvas asset + attached to the entities will print the respective entity names. + + Expected Behavior: + When game mode is entered, respective strings of different entities should be printed. + + Test Steps: + 1) Create temp level + 2) Create two new entities with different names + 3) Set ScriptCanvas asset to both the entities + 4) Enter/Exit game mode and verify log lines + + + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + + :return: None + """ + + import os + + import hydra_editor_utils as hydra + from utils import TestHelper as helper + from utils import Tracer + + import azlmbr.legacy.general as general + import azlmbr.math as math + import azlmbr.asset as asset + import azlmbr.bus as bus + + LEVEL_NAME = "tmp_level" + ASSET_PATH = os.path.join("scriptcanvas", "T92563191_test.scriptcanvas") + EXPECTED_LINES = ["Entity Name: test_entity_1", "Entity Name: test_entity_2"] + WAIT_TIME = 0.5 # SECONDS + + def get_asset(asset_path): + return asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", asset_path, math.Uuid(), False) + + # 1) Create temp level + general.idle_enable(True) + result = general.create_level_no_prompt(LEVEL_NAME, 128, 1, 512, True) + Report.critical_result(Tests.level_created, result == 0) + helper.wait_for_condition(lambda: general.get_current_level_name() == LEVEL_NAME, WAIT_TIME) + general.close_pane("Error Report") + + # 2) Create two new entities with different names + position = math.Vector3(512.0, 512.0, 32.0) + test_entity_1 = hydra.Entity("test_entity_1") + test_entity_1.create_entity(position, ["Script Canvas"]) + + test_entity_2 = hydra.Entity("test_entity_2") + test_entity_2.create_entity(position, ["Script Canvas"]) + + # 3) Set ScriptCanvas asset to both the entities + test_entity_1.get_set_test(0, "Script Canvas Asset|Script Canvas Asset", get_asset(ASSET_PATH)) + test_entity_2.get_set_test(0, "Script Canvas Asset|Script Canvas Asset", get_asset(ASSET_PATH)) + + # 4) Enter/Exit game mode and verify log lines + with Tracer() as section_tracer: + + helper.enter_game_mode(Tests.game_mode_entered) + # wait for WAIT_TIME to let the script print strings + general.idle_wait(WAIT_TIME) + helper.exit_game_mode(Tests.game_mode_exited) + + found_lines = [printInfo.message.strip() for printInfo in section_tracer.prints] + result = all(line in found_lines for line in EXPECTED_LINES) + + Report.result(Tests.found_lines, result) + + +if __name__ == "__main__": + import ImportPathHelper as imports + + imports.init() + from utils import Report + + Report.start_test(ScriptCanvas_TwoEntities_UseSimultaneously) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/ScriptEvent_HappyPath_CreatedWithoutError.py b/AutomatedTesting/Gem/PythonTests/scripting/ScriptEvent_HappyPath_CreatedWithoutError.py new file mode 100644 index 0000000000..72144ebc0e --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/ScriptEvent_HappyPath_CreatedWithoutError.py @@ -0,0 +1,119 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + + +# fmt: off +class Tests(): + new_event_created = ("New Script Event created", "New Script Event not created") + child_event_created = ("Child Event created", "Child not created") + file_saved = ("Script event file saved", "Script event file did not save") + console_error = ("No unexpected error in console", "Error found in console") + console_warning = ("No unexpected warning in console", "Warning found in console") +# fmt: on + + +def CreateScriptEventFile(): + """ + Summary: + Script Event file can be created + + Expected Behavior: + File is created without any errors and warnings in Console + + Test Steps: + 1) Open Asset Editor + 2) Get Asset Editor Qt object + 3) Create new Script Event Asset + 4) Add new child event + 5) Save the Script Event file + 6) Verify if file is created + 7) Verify console for errors/warnings + 8) Close Asset Editor + + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + + :return: None + """ + import os + from utils import Report + from utils import TestHelper as helper + from utils import Tracer + import pyside_utils + + # Open 3D Engine imports + import azlmbr.legacy.general as general + import azlmbr.editor as editor + import azlmbr.bus as bus + + # Pyside imports + from PySide2 import QtWidgets + + GENERAL_WAIT = 1.0 # seconds + + FILE_PATH = os.path.join("AutomatedTesting", "ScriptCanvas", "test_file.scriptevent") + + # 1) Open Asset Editor + general.idle_enable(True) + # Initially close the Asset Editor and then reopen to ensure we don't have any existing assets open + general.close_pane("Asset Editor") + general.open_pane("Asset Editor") + helper.wait_for_condition(lambda: general.is_pane_visible("Asset Editor"), 5.0) + + # 2) Get Asset Editor Qt object + editor_window = pyside_utils.get_editor_main_window() + asset_editor_widget = editor_window.findChild(QtWidgets.QDockWidget, "Asset Editor").findChild( + QtWidgets.QWidget, "AssetEditorWindowClass" + ) + container = asset_editor_widget.findChild(QtWidgets.QWidget, "ContainerForRows") + menu_bar = asset_editor_widget.findChild(QtWidgets.QMenuBar) + + # 3) Create new Script Event Asset + action = pyside_utils.find_child_by_pattern(menu_bar, {"type": QtWidgets.QAction, "text": "Script Events"}) + action.trigger() + result = helper.wait_for_condition( + lambda: container.findChild(QtWidgets.QFrame, "Events") is not None, 3 * GENERAL_WAIT + ) + Report.result(Tests.new_event_created, result) + + # 4) Add new child event + add_event = container.findChild(QtWidgets.QFrame, "Events").findChild(QtWidgets.QToolButton, "") + add_event.click() + result = helper.wait_for_condition( + lambda: asset_editor_widget.findChild(QtWidgets.QFrame, "EventName") is not None, GENERAL_WAIT + ) + Report.result(Tests.child_event_created, result) + + with Tracer() as section_tracer: + # 5) Save the Script Event file + editor.AssetEditorWidgetRequestsBus(bus.Broadcast, "SaveAssetAs", FILE_PATH) + + # 6) Verify if file is created + result = helper.wait_for_condition(lambda: os.path.exists(FILE_PATH), 3 * GENERAL_WAIT) + Report.result(Tests.file_saved, result) + + # 7) Verify console for errors/warnings + Report.result(Tests.console_error, not section_tracer.has_errors) + Report.result(Tests.console_warning, not section_tracer.has_warnings) + + # 8) Close Asset Editor + general.close_pane("Asset Editor") + + +if __name__ == "__main__": + import ImportPathHelper as imports + + imports.init() + from utils import Report + + Report.start_test(CreateScriptEventFile) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/ScriptEvents_Default_SendReceiveSuccessfully.py b/AutomatedTesting/Gem/PythonTests/scripting/ScriptEvents_Default_SendReceiveSuccessfully.py new file mode 100644 index 0000000000..e0730b284c --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/ScriptEvents_Default_SendReceiveSuccessfully.py @@ -0,0 +1,105 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + + +# fmt: off +class Tests(): + level_created = ("Successfully created temporary level", "Failed to create temporary level") + entity_created = ("Successfully created test entity", "Failed to create test entity") + enter_game_mode = ("Successfully entered game mode", "Failed to enter game mode") + lines_found = ("Successfully found expected message", "Failed to find expected message") + exit_game_mode = ("Successfully exited game mode", "Failed to exit game mode") +# fmt: on + + +def ScriptEvents_Default_SendReceiveSuccessfully(): + """ + Summary: + An entity exists in the level that contains a Script Canvas component. In the graph is both a Send Event + and a Receive Event. + + Expected Behavior: + After entering game mode the graph on the entity should print an expected message to the console + + Test Steps: + 1) Create test level + 2) Create test entity + 3) Start Tracer + 4) Enter Game Mode + 5) Read for line + 6) Exit Game Mode + + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + + :return: None + """ + import os + from editor_entity_utils import EditorEntity as Entity + from utils import Report + from utils import TestHelper as helper + from utils import Tracer + + import azlmbr.legacy.general as general + import azlmbr.asset as asset + import azlmbr.math as math + import azlmbr.bus as bus + + LEVEL_NAME = "tmp_level" + WAIT_TIME = 3.0 # SECONDS + EXPECTED_LINES = ["T92567320: Message Received"] + SC_ASSET_PATH = os.path.join("ScriptCanvas", "T92567320.scriptcanvas") + + def create_editor_entity(name, sc_asset): + entity = Entity.create_editor_entity(name) + sc_comp = entity.add_component("Script Canvas") + asset_id = asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", sc_asset, math.Uuid(), False) + sc_comp.set_component_property_value("Script Canvas Asset|Script Canvas Asset", asset_id) + Report.critical_result(Tests.entity_created, entity.id.isValid()) + + def locate_expected_lines(line_list: list): + found_lines = [printInfo.message.strip() for printInfo in section_tracer.prints] + + return all(line in found_lines for line in line_list) + + # 1) Create temp level + general.idle_enable(True) + result = general.create_level_no_prompt(LEVEL_NAME, 128, 1, 512, True) + Report.critical_result(Tests.level_created, result == 0) + helper.wait_for_condition(lambda: general.get_current_level_name() == LEVEL_NAME, WAIT_TIME) + general.close_pane("Error Report") + + # 2) Create test entity + create_editor_entity("TestEntity", SC_ASSET_PATH) + + # 3) Start Tracer + with Tracer() as section_tracer: + + # 4) Enter Game Mode + helper.enter_game_mode(Tests.enter_game_mode) + + # 5) Read for line + lines_located = helper.wait_for_condition(lambda: locate_expected_lines(EXPECTED_LINES), WAIT_TIME) + Report.result(Tests.lines_found, lines_located) + + # 6) Exit Game Mode + helper.exit_game_mode(Tests.exit_game_mode) + + +if __name__ == "__main__": + import ImportPathHelper as imports + + imports.init() + from utils import Report + + Report.start_test(ScriptEvents_Default_SendReceiveSuccessfully) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/ScriptEvents_HappyPath_SendReceiveAcrossMultiple.py b/AutomatedTesting/Gem/PythonTests/scripting/ScriptEvents_HappyPath_SendReceiveAcrossMultiple.py new file mode 100644 index 0000000000..be2665899f --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/ScriptEvents_HappyPath_SendReceiveAcrossMultiple.py @@ -0,0 +1,116 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + + +# fmt: off +class Tests(): + level_created = ("Successfully created temporary level", "Failed to create temporary level") + entitya_created = ("Successfully created EntityA", "Failed to create EntityA") + entityb_created = ("Successfully created EntityB", "Failed to create EntityB") + enter_game_mode = ("Successfully entered game mode", "Failed to enter game mode") + lines_found = ("Successfully found expected message", "Failed to find expected message") + exit_game_mode = ("Successfully exited game mode", "Failed to exit game mode") +# fmt: on + + +def ScriptEvents_HappyPath_SendReceiveAcrossMultiple(): + """ + Summary: + EntityA and EntityB will be created in a level. Attached to both will be a Script Canvas component. + The Script Event created for the test will be sent from EntityA to EntityB. + + Expected Behavior: + The output of the Script Event should be printed to the console + + Test Steps: + 1) Create test level + 2) Create EntityA/EntityB (add scriptcanvas files part of entity setup) + 3) Start Tracer + 4) Enter Game Mode + 5) Read for line + 6) Exit Game Mode + + + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + + :return: None + """ + import os + + from editor_entity_utils import EditorEntity as Entity + from utils import Report + from utils import TestHelper as helper + from utils import Tracer + + import azlmbr.legacy.general as general + + LEVEL_NAME = "tmp_level" + WAIT_TIME = 3.0 + ASSET_PREFIX = "T92567321" + asset_paths = { + "event": os.path.join("TestAssets", f"{ASSET_PREFIX}.scriptevents"), + "assetA": os.path.join("ScriptCanvas", f"{ASSET_PREFIX}A.scriptcanvas"), + "assetB": os.path.join("ScriptCanvas", f"{ASSET_PREFIX}B.scriptcanvas"), + } + sc_for_entities = {"EntityA": asset_paths["assetA"], "EntityB": asset_paths["assetB"]} + EXPECTED_LINES = ["Incoming Message Received"] + + def get_asset(asset_path): + return azlmbr.asset.AssetCatalogRequestBus( + azlmbr.bus.Broadcast, "GetAssetIdByPath", asset_path, azlmbr.math.Uuid(), False + ) + + def create_editor_entity(name, sc_asset): + entity = Entity.create_editor_entity(name) + sc_comp = entity.add_component("Script Canvas") + sc_comp.set_component_property_value("Script Canvas Asset|Script Canvas Asset", get_asset(sc_asset)) + Report.critical_result(Tests.__dict__[name.lower() + "_created"], entity.id.isValid()) + + def locate_expected_lines(line_list: list): + found_lines = [printInfo.message.strip() for printInfo in section_tracer.prints] + + return all(line in found_lines for line in line_list) + + # 1) Create temp level + general.idle_enable(True) + result = general.create_level_no_prompt(LEVEL_NAME, 128, 1, 512, True) + Report.critical_result(Tests.level_created, result == 0) + helper.wait_for_condition(lambda: general.get_current_level_name() == LEVEL_NAME, WAIT_TIME) + general.close_pane("Error Report") + + # 2) Create EntityA/EntityB + for key in sc_for_entities.keys(): + create_editor_entity(key, sc_for_entities[key]) + + # 3) Start Tracer + with Tracer() as section_tracer: + + # 4) Enter Game Mode + helper.enter_game_mode(Tests.enter_game_mode) + + # 5) Read for line + lines_located = helper.wait_for_condition(lambda: locate_expected_lines(EXPECTED_LINES), WAIT_TIME) + Report.result(Tests.lines_found, lines_located) + + # 6) Exit Game Mode + helper.exit_game_mode(Tests.exit_game_mode) + + +if __name__ == "__main__": + import ImportPathHelper as imports + + imports.init() + from utils import Report + + Report.start_test(ScriptEvents_HappyPath_SendReceiveAcrossMultiple) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/ScriptEvents_ReturnSetType_Successfully.py b/AutomatedTesting/Gem/PythonTests/scripting/ScriptEvents_ReturnSetType_Successfully.py new file mode 100644 index 0000000000..ee63684ace --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/ScriptEvents_ReturnSetType_Successfully.py @@ -0,0 +1,111 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + +Test Case Title: Event can return a value of set type successfully +""" + + +# fmt: off +class Tests(): + level_created = ("Successfully created temporary level", "Failed to create temporary level") + entity_created = ("Successfully created test entity", "Failed to create test entity") + enter_game_mode = ("Successfully entered game mode", "Failed to enter game mode") + lines_found = ("Successfully found expected message", "Failed to find expected message") + exit_game_mode = ("Successfully exited game mode", "Failed to exit game mode") +# fmt: on + + +def ScriptEvents_ReturnSetType_Successfully(): + """ + Summary: A temporary level is created with an Entity having ScriptCanvas component. + ScriptEvent(T92569006_ScriptEvent.scriptevents) is created with one Method that has a return value. + ScriptCanvas(T92569006_ScriptCanvas.scriptcanvas) is attached to Entity. Graph has Send node that sends the Method + of the ScriptEvent and prints the returned result ( On Entity Activated -> Send node -> Print) and Receive node is + set to return custom value ( Receive node -> Print). + Verify that the entity containing T92569006_ScriptCanvas.scriptcanvas should print the custom value set in both + Send and Receive nodes. + + Expected Behavior: + After entering game mode, the graph on the entity should print an expected message to the console + + Test Steps: + 1) Create test level + 2) Create test entity + 3) Start Tracer + 4) Enter Game Mode + 5) Read for line + 6) Exit Game Mode + + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + + :return: None + """ + import os + from editor_entity_utils import EditorEntity as Entity + from utils import Report + from utils import TestHelper as helper + from utils import Tracer + + import azlmbr.legacy.general as general + import azlmbr.asset as asset + import azlmbr.math as math + import azlmbr.bus as bus + + LEVEL_NAME = "tmp_level" + WAIT_TIME = 3.0 # SECONDS + EXPECTED_LINES = ["T92569006_ScriptEvent_Sent", "T92569006_ScriptEvent_Received"] + SC_ASSET_PATH = os.path.join("ScriptCanvas", "T92569006_ScriptCanvas.scriptcanvas") + + def create_editor_entity(name, sc_asset): + entity = Entity.create_editor_entity(name) + sc_comp = entity.add_component("Script Canvas") + asset_id = asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", sc_asset, math.Uuid(), False) + sc_comp.set_component_property_value("Script Canvas Asset|Script Canvas Asset", asset_id) + Report.critical_result(Tests.entity_created, entity.id.isValid()) + + def locate_expected_lines(line_list: list): + found_lines = [printInfo.message.strip() for printInfo in section_tracer.prints] + + return all(line in found_lines for line in line_list) + + # 1) Create temp level + general.idle_enable(True) + result = general.create_level_no_prompt(LEVEL_NAME, 128, 1, 512, True) + Report.critical_result(Tests.level_created, result == 0) + helper.wait_for_condition(lambda: general.get_current_level_name() == LEVEL_NAME, WAIT_TIME) + general.close_pane("Error Report") + + # 2) Create test entity + create_editor_entity("TestEntity", SC_ASSET_PATH) + + # 3) Start Tracer + with Tracer() as section_tracer: + + # 4) Enter Game Mode + helper.enter_game_mode(Tests.enter_game_mode) + + # 5) Read for line + lines_located = helper.wait_for_condition(lambda: locate_expected_lines(EXPECTED_LINES), WAIT_TIME) + Report.result(Tests.lines_found, lines_located) + + # 6) Exit Game Mode + helper.exit_game_mode(Tests.exit_game_mode) + + +if __name__ == "__main__": + import ImportPathHelper as imports + + imports.init() + from utils import Report + + Report.start_test(ScriptEvents_ReturnSetType_Successfully) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/TestSuite_Active.py b/AutomatedTesting/Gem/PythonTests/scripting/TestSuite_Active.py index 8c34f29ebf..c42c9f1a03 100755 --- a/AutomatedTesting/Gem/PythonTests/scripting/TestSuite_Active.py +++ b/AutomatedTesting/Gem/PythonTests/scripting/TestSuite_Active.py @@ -12,22 +12,253 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. import pytest import os import sys +sys.path.append(os.path.dirname(__file__)) +import ImportPathHelper as imports +imports.init() + +import hydra_test_utils as hydra +import ly_test_tools.environment.file_system as file_system from ly_test_tools import LAUNCHERS - -sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../automatedtesting_shared') - from base import TestAutomationBase +TEST_DIRECTORY = os.path.dirname(__file__) + + @pytest.mark.SUITE_periodic @pytest.mark.parametrize("launcher_platform", ['windows_editor']) @pytest.mark.parametrize("project", ["AutomatedTesting"]) class TestAutomation(TestAutomationBase): - - def test_Docking_Pane(self, request, workspace, editor, launcher_platform): - from . import Docking_Pane as test_module + def test_Pane_HappyPath_OpenCloseSuccessfully(self, request, workspace, editor, launcher_platform): + from . import Pane_HappyPath_OpenCloseSuccessfully as test_module self._run_test(request, workspace, editor, test_module) - def test_Resizing_Pane(self, request, workspace, editor, launcher_platform): - from . import Resizing_Pane as test_module + def test_Pane_HappyPath_DocksProperly(self, request, workspace, editor, launcher_platform): + from . import Pane_HappyPath_DocksProperly as test_module self._run_test(request, workspace, editor, test_module) + + def test_Pane_HappyPath_ResizesProperly(self, request, workspace, editor, launcher_platform): + from . import Pane_HappyPath_ResizesProperly as test_module + self._run_test(request, workspace, editor, test_module) + + @pytest.mark.parametrize("level", ["tmp_level"]) + def test_ScriptCanvas_TwoComponents_InteractSuccessfully(self, request, workspace, editor, launcher_platform, level): + def teardown(): + file_system.delete([os.path.join(workspace.paths.project(), "Levels", level)], True, True) + request.addfinalizer(teardown) + file_system.delete([os.path.join(workspace.paths.project(), "Levels", level)], True, True) + from . import ScriptCanvas_TwoComponents_InteractSuccessfully as test_module + self._run_test(request, workspace, editor, test_module) + + @pytest.mark.parametrize("level", ["tmp_level"]) + def test_ScriptCanvas_ChangingAssets_ComponentStable(self, request, workspace, editor, launcher_platform, project, level): + def teardown(): + file_system.delete([os.path.join(workspace.paths.project(), "Levels", level)], True, True) + request.addfinalizer(teardown) + file_system.delete([os.path.join(workspace.paths.project(), "Levels", level)], True, True) + from . import ScriptCanvas_ChangingAssets_ComponentStable as test_module + self._run_test(request, workspace, editor, test_module) + + def test_Graph_HappyPath_ZoomInZoomOut(self, request, workspace, editor, launcher_platform): + from . import Graph_HappyPath_ZoomInZoomOut as test_module + self._run_test(request, workspace, editor, test_module) + + def test_NodePalette_HappyPath_CanSelectNode(self, request, workspace, editor, launcher_platform): + from . import NodePalette_HappyPath_CanSelectNode as test_module + self._run_test(request, workspace, editor, test_module) + + @pytest.mark.parametrize("level", ["tmp_level"]) + def test_ScriptCanvasComponent_OnEntityActivatedDeactivated_PrintMessage(self, request, workspace, editor, launcher_platform, project, level): + def teardown(): + file_system.delete([os.path.join(workspace.paths.project(), "Levels", level)], True, True) + request.addfinalizer(teardown) + file_system.delete([os.path.join(workspace.paths.project(), "Levels", level)], True, True) + from . import ScriptCanvasComponent_OnEntityActivatedDeactivated_PrintMessage as test_module + self._run_test(request, workspace, editor, test_module) + +<<<<<<< HEAD + def test_NodePalette_HappyPath_ClearSelection(self, request, workspace, editor, launcher_platform, project): + from . import NodePalette_HappyPath_ClearSelection as test_module +======= + @pytest.mark.test_case_id("T92562993") + def test_NodePalette_ClearSelection(self, request, workspace, editor, launcher_platform, project): + from . import NodePalette_ClearSelection as test_module +>>>>>>> main + self._run_test(request, workspace, editor, test_module) + + @pytest.mark.parametrize("level", ["tmp_level"]) + def test_ScriptCanvas_TwoEntities_UseSimultaneously(self, request, workspace, editor, launcher_platform, project, level): + def teardown(): + file_system.delete([os.path.join(workspace.paths.project(), "Levels", level)], True, True) + request.addfinalizer(teardown) + file_system.delete([os.path.join(workspace.paths.project(), "Levels", level)], True, True) + from . import ScriptCanvas_TwoEntities_UseSimultaneously as test_module + self._run_test(request, workspace, editor, test_module) + + def test_ScriptEvent_HappyPath_CreatedWithoutError(self, request, workspace, editor, launcher_platform, project): + def teardown(): + file_system.delete( + [os.path.join(workspace.paths.project(), "ScriptCanvas", "test_file.scriptevent")], True, True + ) + request.addfinalizer(teardown) + file_system.delete( + [os.path.join(workspace.paths.project(), "ScriptCanvas", "test_file.scriptevent")], True, True + ) + from . import ScriptEvent_HappyPath_CreatedWithoutError as test_module + self._run_test(request, workspace, editor, test_module) + + def test_ScriptCanvasTools_Toggle_OpenCloseSuccess(self, request, workspace, editor, launcher_platform): + from . import ScriptCanvasTools_Toggle_OpenCloseSuccess as test_module + self._run_test(request, workspace, editor, test_module) + + def test_NodeInspector_HappyPath_VariableRenames(self, request, workspace, editor, launcher_platform, project): + from . import NodeInspector_HappyPath_VariableRenames as test_module + self._run_test(request, workspace, editor, test_module) + + def test_Debugger_HappyPath_TargetMultipleGraphs(self, request, workspace, editor, launcher_platform, project): + from . import Debugger_HappyPath_TargetMultipleGraphs as test_module + self._run_test(request, workspace, editor, test_module) + + @pytest.mark.test_case_id("T92569137") + def test_Debugging_TargetMultipleGraphs(self, request, workspace, editor, launcher_platform, project): + from . import Debugging_TargetMultipleGraphs as test_module + self._run_test(request, workspace, editor, test_module) + + @pytest.mark.parametrize("level", ["tmp_level"]) + def test_Debugger_HappyPath_TargetMultipleEntities(self, request, workspace, editor, launcher_platform, project, level): + def teardown(): + file_system.delete([os.path.join(workspace.paths.project(), "Levels", level)], True, True) + request.addfinalizer(teardown) + file_system.delete([os.path.join(workspace.paths.project(), "Levels", level)], True, True) + from . import Debugger_HappyPath_TargetMultipleEntities as test_module + self._run_test(request, workspace, editor, test_module) + + def test_EditMenu_Default_UndoRedo(self, request, workspace, editor, launcher_platform, project): + from . import EditMenu_Default_UndoRedo as test_module + self._run_test(request, workspace, editor, test_module) + + def test_Pane_Undocked_ClosesSuccessfully(self, request, workspace, editor, launcher_platform): + from . import Pane_Undocked_ClosesSuccessfully as test_module + self._run_test(request, workspace, editor, test_module) + + @pytest.mark.parametrize("level", ["tmp_level"]) + def test_Entity_HappyPath_AddScriptCanvasComponent(self, request, workspace, editor, launcher_platform, project, level): + def teardown(): + file_system.delete([os.path.join(workspace.paths.project(), "Levels", level)], True, True) + request.addfinalizer(teardown) + file_system.delete([os.path.join(workspace.paths.project(), "Levels", level)], True, True) + from . import Entity_HappyPath_AddScriptCanvasComponent as test_module + self._run_test(request, workspace, editor, test_module) + + def test_Pane_Default_RetainOnSCRestart(self, request, workspace, editor, launcher_platform): + from . import Pane_Default_RetainOnSCRestart as test_module + self._run_test(request, workspace, editor, test_module) + + @pytest.mark.parametrize("level", ["tmp_level"]) + def test_ScriptEvents_HappyPath_SendReceiveAcrossMultiple(self, request, workspace, editor, launcher_platform, project, level): + def teardown(): + file_system.delete([os.path.join(workspace.paths.project(), "Levels", level)], True, True) + request.addfinalizer(teardown) + file_system.delete([os.path.join(workspace.paths.project(), "Levels", level)], True, True) + from . import ScriptEvents_HappyPath_SendReceiveAcrossMultiple as test_module + self._run_test(request, workspace, editor, test_module) + + @pytest.mark.parametrize("level", ["tmp_level"]) + def test_ScriptEvents_Default_SendReceiveSuccessfully(self, request, workspace, editor, launcher_platform, project, level): + def teardown(): + file_system.delete([os.path.join(workspace.paths.project(), "Levels", level)], True, True) + request.addfinalizer(teardown) + file_system.delete([os.path.join(workspace.paths.project(), "Levels", level)], True, True) + from . import ScriptEvents_Default_SendReceiveSuccessfully as test_module + self._run_test(request, workspace, editor, test_module) + + @pytest.mark.parametrize("level", ["tmp_level"]) + def test_ScriptEvents_ReturnSetType_Successfully(self, request, workspace, editor, launcher_platform, project, level): + def teardown(): + file_system.delete([os.path.join(workspace.paths.project(), "Levels", level)], True, True) + request.addfinalizer(teardown) + file_system.delete([os.path.join(workspace.paths.project(), "Levels", level)], True, True) + from . import ScriptEvents_ReturnSetType_Successfully as test_module + self._run_test(request, workspace, editor, test_module) + + def test_NodeCategory_ExpandOnClick(self, request, workspace, editor, launcher_platform): + from . import NodeCategory_ExpandOnClick as test_module + self._run_test(request, workspace, editor, test_module) + + def test_NodePalette_SearchText_Deletion(self, request, workspace, editor, launcher_platform): + from . import NodePalette_SearchText_Deletion as test_module + self._run_test(request, workspace, editor, test_module) + + def test_VariableManager_UnpinVariableType_Works(self, request, workspace, editor, launcher_platform): + from . import VariableManager_UnpinVariableType_Works as test_module + self._run_test(request, workspace, editor, test_module) + + def test_Node_HappyPath_DuplicateNode(self, request, workspace, editor, launcher_platform): + from . import Node_HappyPath_DuplicateNode as test_module + self._run_test(request, workspace, editor, test_module) + +# NOTE: We had to use hydra_test_utils.py, as TestAutomationBase run_test method +# fails because of pyside_utils import +@pytest.mark.SUITE_periodic +@pytest.mark.parametrize("launcher_platform", ["windows_editor"]) +@pytest.mark.parametrize("project", ["AutomatedTesting"]) +class TestScriptCanvasTests(object): + """ + The following tests use hydra_test_utils.py to launch the editor and validate the results. + """ + + def test_FileMenu_Default_NewAndOpen(self, request, editor, launcher_platform): + expected_lines = [ + "File->New action working as expected: True", + "File->Open action working as expected: True", + ] + hydra.launch_and_validate_results( + request, TEST_DIRECTORY, editor, "FileMenu_Default_NewAndOpen.py", expected_lines, auto_test_mode=False, timeout=60, + ) + + def test_NewScriptEventButton_HappyPath_ContainsSCCategory(self, request, editor, launcher_platform): + expected_lines = [ + "New Script event action found: True", + "Asset Editor opened: True", + "Asset Editor created with new asset: True", + "New Script event created in Asset Editor: True", + ] + hydra.launch_and_validate_results( + request, + TEST_DIRECTORY, + editor, + "NewScriptEventButton_HappyPath_ContainsSCCategory.py", + expected_lines, + auto_test_mode=False, + timeout=60, + ) + + def test_GraphClose_Default_SavePrompt(self, request, editor, launcher_platform): + expected_lines = [ + "New graph created: True", + "Save prompt opened as expected: True", + "Close button worked as expected: True", + ] + hydra.launch_and_validate_results( + request, + TEST_DIRECTORY, + editor, + "GraphClose_Default_SavePrompt.py", + expected_lines, + auto_test_mode=False, + timeout=60, + ) + + def test_VariableManager_Default_CreateDeleteVars(self, request, editor, launcher_platform): + var_types = ["Boolean", "Color", "EntityID", "Number", "String", "Transform", "Vector2", "Vector3", "Vector4"] + expected_lines = [f"Success: {var_type} variable is created" for var_type in var_types] + expected_lines.extend([f"Success: {var_type} variable is deleted" for var_type in var_types]) + hydra.launch_and_validate_results( + request, + TEST_DIRECTORY, + editor, + "VariableManager_Default_CreateDeleteVars.py", + expected_lines, + auto_test_mode=False, + timeout=60, + ) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/VariableManager_Default_CreateDeleteVars.py b/AutomatedTesting/Gem/PythonTests/scripting/VariableManager_Default_CreateDeleteVars.py new file mode 100644 index 0000000000..e53939172e --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/VariableManager_Default_CreateDeleteVars.py @@ -0,0 +1,114 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + + +def VariableManager_Default_CreateDeleteVars(): + """ + Summary: + Creating and deleting each type of variable in the Variable Manager pane + + Expected Behavior: + Each variable type can be created and deleted in variable manager. + + Test Steps: + 1) Open Script Canvas window (Tools > Script Canvas) + 2) Get the SC window object + 3) Open Variable Manager if not opened already + 4) Create Graph + 5) Create variable of each type and verify if it is created + 6) Delete each type of variable and verify if it is deleted + 7) Close SC window + + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + + :return: None + """ + + from PySide2 import QtWidgets, QtCore, QtTest + from PySide2.QtCore import Qt + + from utils import TestHelper as helper + import pyside_utils + + import azlmbr.legacy.general as general + + def generate_test_tuple(var_type, action): + return (f"{var_type} variable is {action}d", f"{var_type} variable is not {action}d") + + # 1) Open Script Canvas window + general.idle_enable(True) + general.open_pane("Script Canvas") + helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 10.0) + + # 2) Get the SC window object + editor_window = pyside_utils.get_editor_main_window() + sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas") + + # 3) Open Variable Manager if not opened already + if sc.findChild(QtWidgets.QDockWidget, "VariableManager") is None: + action = pyside_utils.find_child_by_pattern(sc, {"text": "Variable Manager", "type": QtWidgets.QAction}) + action.trigger() + variable_manager = sc.findChild(QtWidgets.QDockWidget, "VariableManager") + + # 4) Create Graph + action = pyside_utils.find_child_by_pattern(sc, {"objectName": "action_New_Script", "type": QtWidgets.QAction}) + action.trigger() + + graph_vars = variable_manager.findChild(QtWidgets.QTableView, "graphVariables") + + var_types = ["Boolean", "Color", "EntityID", "Number", "String", "Transform", "Vector2", "Vector3", "Vector4"] + + # 5) Create variable of each type and verify if it is created + for index, var_type in enumerate(var_types): + # Create new variable + add_button = variable_manager.findChild(QtWidgets.QPushButton, "addButton") + add_button.click() # Click on Create Variable button + # Select variable type + table_view = variable_manager.findChild(QtWidgets.QTableView, "variablePalette") + model_index = pyside_utils.find_child_by_pattern(table_view, var_type) + # Click on it to create variable + pyside_utils.item_view_index_mouse_click(table_view, model_index) + # Verify if the variable is created + # NOTE: To check if variable of a type is created, we are checking 1) rowcount + # 2) If we have row with variable "Variable " + # 3) Type of variable, which is next column of the variable name + result = graph_vars.model().rowCount(QtCore.QModelIndex()) == ( + index + 1 + ) # since we added 1 variable, rowcount will increase by 1 + var_mi = pyside_utils.find_child_by_pattern(graph_vars, f"Variable {index+1}") + result = result and (var_mi is not None) and (var_mi.siblingAtColumn(1).data(Qt.DisplayRole) == var_type) + Report.result(generate_test_tuple(var_type, "create"), result) + + # 6) Delete each type of variable and verify if it is deleted + for index, var_type in enumerate(var_types): + # Delete variable and verify if its deleted + # NOTE: To check if variable of a type is deleted, we are checking rowcount + var_mi = pyside_utils.find_child_by_pattern(graph_vars, f"Variable {index+1}") + pyside_utils.item_view_index_mouse_click(graph_vars, var_mi) + QtTest.QTest.keyClick(graph_vars, Qt.Key_Delete, Qt.NoModifier) + # since variable is deleted, rowcount will decrease by 1 + result = graph_vars.model().rowCount(QtCore.QModelIndex()) == (len(var_types) - (index + 1)) + Report.result(generate_test_tuple(var_type, "delete"), result) + + # 7) Close SC window + general.close_pane("Script Canvas") + + +if __name__ == "__main__": + import ImportPathHelper as imports + + imports.init() + from utils import Report + + Report.start_test(VariableManager_Default_CreateDeleteVars) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/VariableManager_UnpinVariableType_Works.py b/AutomatedTesting/Gem/PythonTests/scripting/VariableManager_UnpinVariableType_Works.py new file mode 100644 index 0000000000..a7c72ce134 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/scripting/VariableManager_UnpinVariableType_Works.py @@ -0,0 +1,120 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + + +# fmt: off +class Tests(): + variable_manager_opened = ("VariableManager is opened successfully", "Failed to open VariableManager") + variable_pinned = ("Variable is pinned", "Variable is not pinned, But it should be unpinned") + variable_unpinned = ("Variable is unpinned", "Variable is not unpinned, But it should be pinned") + variable_unpinned_after_reopen = ("Variable is unpinned after reopening create variable menu", "Variable is not unpinned after reopening create variable menu") +# fmt: on + + +def VariableManager_UnpinVariableType_Works(): + """ + Summary: + Unpin variable types in create variable menu. + Expected Behavior: + The variable unpinned in create variable menu remains unpinned after reopening create variable menu. + Test Steps: + 1) Open Script Canvas window (Tools > Script Canvas) + 2) Get the SC window object + 3) Open Variable Manager in Script Canvas window + 4) Create new graph + 5) Click on the Create Variable button in the Variable Manager + 6) Unpin Boolean by clicking the "Pin" icon on its left side + 7) Close and Reopen Create Variable menu and make sure Boolean is unpinned after reopening Create Variable menu + 8) Restore default layout and close SC window + Note: + - This test file must be called from the Open 3D Engine Editor command terminal + - Any passed and failed tests are written to the Editor.log file. + Parsing the file or running a log_monitor are required to observe the test results. + :return: None + """ + + from PySide2 import QtWidgets + import azlmbr.legacy.general as general + + import pyside_utils + from utils import TestHelper as helper + from utils import Report + from PySide2.QtCore import Qt + + GENERAL_WAIT = 1.0 # seconds + + def find_pane(window, pane_name): + return window.findChild(QtWidgets.QDockWidget, pane_name) + + def click_menu_option(window, option_text): + action = pyside_utils.find_child_by_pattern(window, {"text": option_text, "type": QtWidgets.QAction}) + action.trigger() + + # 1) Open Script Canvas window (Tools > Script Canvas) + general.idle_enable(True) + general.open_pane("Script Canvas") + helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 6.0) + + # 2) Get the SC window object + editor_window = pyside_utils.get_editor_main_window() + sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas") + sc_main = sc.findChild(QtWidgets.QMainWindow) + + # 3) Open Variable Manager in Script Canvas window + pane = find_pane(sc, "VariableManager") + if not pane.isVisible(): + click_menu_option(sc, "Variable Manager") + pane = find_pane(sc, "VariableManager") + Report.result(Tests.variable_manager_opened, pane.isVisible()) + + # 4) Create new graph + create_new_graph = pyside_utils.find_child_by_pattern( + sc_main, {"objectName": "action_New_Script", "type": QtWidgets.QAction} + ) + create_new_graph.trigger() + + # 5) Click on the Create Variable button in the Variable Manager + variable_manager = sc_main.findChild(QtWidgets.QDockWidget, "VariableManager") + button = variable_manager.findChild(QtWidgets.QPushButton, "addButton") + button.click() + + # 6) Unpin Boolean by clicking the "Pin" icon on its left side + table_view = variable_manager.findChild(QtWidgets.QTableView, "variablePalette") + model_index = pyside_utils.find_child_by_pattern(table_view, "Boolean") + # Make sure Boolean is pinned + is_boolean = model_index.siblingAtColumn(0) + result = helper.wait_for_condition(lambda: is_boolean.data(Qt.DecorationRole) is not None, GENERAL_WAIT) + Report.result(Tests.variable_pinned, result) + # Unpin Boolean and make sure Boolean is unpinned. + pyside_utils.item_view_index_mouse_click(table_view, is_boolean) + result = helper.wait_for_condition(lambda: is_boolean.data(Qt.DecorationRole) is None, GENERAL_WAIT) + Report.result(Tests.variable_unpinned, result) + + # 7) Close and Reopen Create Variable menu and make sure Boolean is unpinned after reopening Create Variable menu + button.click() + button.click() + model_index = pyside_utils.find_child_by_pattern(table_view, "Boolean") + result = helper.wait_for_condition( + lambda: model_index.siblingAtColumn(0).data(Qt.DecorationRole) is None, GENERAL_WAIT + ) + Report.result(Tests.variable_unpinned_after_reopen, result) + + # 8) Restore default layout and close SC window + click_menu_option(sc, "Restore Default Layout") + general.close_pane("Script Canvas") + + +if __name__ == "__main__": + import ImportPathHelper as imports + + imports.init() + from utils import Report + + Report.start_test(VariableManager_UnpinVariableType_Works) diff --git a/AutomatedTesting/Levels/NvCloth/C18977329_NvCloth_AddClothSimulationToMesh/C18977329_NvCloth_AddClothSimulationToMesh.ly b/AutomatedTesting/Levels/NvCloth/C18977329_NvCloth_AddClothSimulationToMesh/C18977329_NvCloth_AddClothSimulationToMesh.ly index 17fee158d8..1afbf787db 100644 --- a/AutomatedTesting/Levels/NvCloth/C18977329_NvCloth_AddClothSimulationToMesh/C18977329_NvCloth_AddClothSimulationToMesh.ly +++ b/AutomatedTesting/Levels/NvCloth/C18977329_NvCloth_AddClothSimulationToMesh/C18977329_NvCloth_AddClothSimulationToMesh.ly @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a2a3360287a4711882c4254d64ca2ba70cd743012a7d38ca29aa2a57f151efaa -size 6661 +oid sha256:e15d484113e8151072b410924747a8ad304f6f12457fad577308c0491693ab34 +size 5472 diff --git a/AutomatedTesting/Levels/NvCloth/C18977329_NvCloth_AddClothSimulationToMesh/filelist.xml b/AutomatedTesting/Levels/NvCloth/C18977329_NvCloth_AddClothSimulationToMesh/filelist.xml index 6c8b361e57..9775a35c53 100644 --- a/AutomatedTesting/Levels/NvCloth/C18977329_NvCloth_AddClothSimulationToMesh/filelist.xml +++ b/AutomatedTesting/Levels/NvCloth/C18977329_NvCloth_AddClothSimulationToMesh/filelist.xml @@ -1,6 +1,6 @@ - + diff --git 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100644 index 0000000000..626ee29d96 --- /dev/null +++ b/AutomatedTesting/ScriptCanvas/T92569006_ScriptCanvas.scriptcanvas @@ -0,0 +1,1952 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/AutomatedTesting/ShaderLib/raytracingscenesrg.srgi b/AutomatedTesting/ShaderLib/raytracingscenesrg.srgi deleted file mode 100644 index ac1d663bb8..0000000000 --- a/AutomatedTesting/ShaderLib/raytracingscenesrg.srgi +++ /dev/null @@ -1,28 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#pragma once - -// Please read README.md for an explanation on why scenesrg.srgi and viewsrg.srgi are -// located in this folder (And how you can optionally customize your own scenesrg.srgi -// and viewsrg.srgi in your game project). - -#include - -partial ShaderResourceGroup RayTracingSceneSrg : SRG_RayTracingScene -{ -/* Intentionally Empty. Helps define the SrgSemantic for RayTracingSceneSrg once.*/ -}; - -#define AZ_COLLECTING_PARTIAL_SRGS -#include -#undef AZ_COLLECTING_PARTIAL_SRGS diff --git a/AutomatedTesting/Slices/1m_Cube.slice b/AutomatedTesting/Slices/1m_Cube.slice index 5ace34bd10..b31869c7fa 100644 --- a/AutomatedTesting/Slices/1m_Cube.slice +++ b/AutomatedTesting/Slices/1m_Cube.slice @@ -39,6 +39,7 @@ + @@ -61,7 +62,7 @@ - + @@ -122,38 +123,26 @@ - - - - - - - - - - - - + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - + diff --git a/AutomatedTesting/TestAssets/T92567320.scriptevents b/AutomatedTesting/TestAssets/T92567320.scriptevents new file mode 100644 index 0000000000..63cf20f2d0 --- /dev/null +++ b/AutomatedTesting/TestAssets/T92567320.scriptevents @@ -0,0 +1,116 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/AutomatedTesting/TestAssets/T92567321.scriptevents b/AutomatedTesting/TestAssets/T92567321.scriptevents new file mode 100644 index 0000000000..6f9308ad02 --- /dev/null +++ b/AutomatedTesting/TestAssets/T92567321.scriptevents @@ -0,0 +1,166 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/AutomatedTesting/TestAssets/T92569006.scriptevents b/AutomatedTesting/TestAssets/T92569006.scriptevents new file mode 100644 index 0000000000..518b1b5733 --- /dev/null +++ b/AutomatedTesting/TestAssets/T92569006.scriptevents @@ -0,0 +1,126 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/AutomatedTesting/sounds/.gitignore b/AutomatedTesting/sounds/.gitignore new file mode 100644 index 0000000000..80c66daa1c --- /dev/null +++ b/AutomatedTesting/sounds/.gitignore @@ -0,0 +1,8 @@ +.backup/ +.cache/ +*.log +*.akd +*.dat +*.prof +*.validationcache +*.wsettings \ No newline at end of file diff --git a/AutomatedTesting/sounds/wwise/Init.bnk b/AutomatedTesting/sounds/wwise/Init.bnk index 530a7e007f..292288ff26 100644 --- a/AutomatedTesting/sounds/wwise/Init.bnk +++ b/AutomatedTesting/sounds/wwise/Init.bnk @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:803ddb37eb27cba666f9320c2f5905219193e1a069d1144a64df92fab0e31878 -size 1243 +oid sha256:c9e6a4ef3d2f33f31827ce2bba2ed8bad87324f3fe86f79389ef2956b304a924 +size 1180 diff --git a/AutomatedTesting/sounds/wwise/Init.txt b/AutomatedTesting/sounds/wwise/Init.txt index 038359ac1a..4b989c4017 100644 --- a/AutomatedTesting/sounds/wwise/Init.txt +++ b/AutomatedTesting/sounds/wwise/Init.txt @@ -21,5 +21,4 @@ Audio Bus ID Name Wwise Object Path Notes Audio Devices ID Name Type Notes 2317455096 No_Output No Output 3859886410 System System - 4230635974 Default_Motion_Device Wwise Motion diff --git a/AutomatedTesting/sounds/wwise/PluginInfo.xml b/AutomatedTesting/sounds/wwise/PluginInfo.xml index 61e689f373..19f3fe9c1b 100644 --- a/AutomatedTesting/sounds/wwise/PluginInfo.xml +++ b/AutomatedTesting/sounds/wwise/PluginInfo.xml @@ -1,9 +1,8 @@ - + - - - - + + + diff --git a/AutomatedTesting/sounds/wwise/SoundbanksInfo.xml b/AutomatedTesting/sounds/wwise/SoundbanksInfo.xml index 22ae71f4dc..d7bfecaa53 100644 --- a/AutomatedTesting/sounds/wwise/SoundbanksInfo.xml +++ b/AutomatedTesting/sounds/wwise/SoundbanksInfo.xml @@ -1,11 +1,11 @@ - + - Q:\audio\dev\AutomatedTesting\sounds\wwise_project\ - Q:\audio\dev\AutomatedTesting\sounds\wwise_project\.cache\Windows\ - Q:\audio\dev\AutomatedTesting\sounds\wwise\ + D:\code\o3de\AutomatedTesting\sounds\wwise_project\ + D:\code\o3de\AutomatedTesting\sounds\wwise_project\.cache\Windows\ + D:\code\o3de\AutomatedTesting\sounds\wwise\ - Q:\audio\dev\AutomatedTesting\sounds\wwise_project\GeneratedSoundBanks\Windows + D:\code\o3de\AutomatedTesting\sounds\wwise_project\GeneratedSoundBanks\Windows @@ -28,7 +28,7 @@ - + \SoundBanks\Default Work Unit\test_bank2 test_bank2 test_bank2.bnk @@ -37,7 +37,7 @@ - + \SoundBanks\Default Work Unit\test_bank3 test_bank3 test_bank3.bnk @@ -60,7 +60,7 @@ - + \SoundBanks\Default Work Unit\test_bank1 test_bank1 test_bank1.bnk @@ -83,7 +83,7 @@ - + \SoundBanks\Default Work Unit\test_bank6 test_bank6 test_bank6.bnk @@ -102,7 +102,7 @@ - + \SoundBanks\Default Work Unit\test_bank7 test_bank7 test_bank7.bnk @@ -125,7 +125,7 @@ - + \SoundBanks\Default Work Unit\test_bank4 test_bank4 test_bank4.bnk @@ -136,7 +136,7 @@ - + \SoundBanks\Default Work Unit\test_bank5 test_bank5 test_bank5.bnk @@ -169,7 +169,7 @@ - + Init Init Init.bnk diff --git a/AutomatedTesting/sounds/wwise/test_bank1.bnk b/AutomatedTesting/sounds/wwise/test_bank1.bnk index 9e8f50a98a..bd0e1e66cb 100644 --- a/AutomatedTesting/sounds/wwise/test_bank1.bnk +++ b/AutomatedTesting/sounds/wwise/test_bank1.bnk @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:94ea13931c13592deba669bd4920328ff96f17e6f8fce280d03f00251a96327a -size 94122 +oid sha256:3db299d7d823b649ff20a7ffc986dccfce1fa3189f178491e2712d6c00b317af +size 94126 diff --git a/AutomatedTesting/sounds/wwise/test_bank1.txt b/AutomatedTesting/sounds/wwise/test_bank1.txt index a0c6e13621..5ec2e4b96b 100644 --- a/AutomatedTesting/sounds/wwise/test_bank1.txt +++ b/AutomatedTesting/sounds/wwise/test_bank1.txt @@ -3,8 +3,8 @@ Event ID Name Wwise Object Path Notes 865645077 test_event_1_bank1_embedded_target \Default Work Unit\test_event_1_bank1_embedded_target In Memory Audio ID Name Audio source file Wwise Object Path Notes Data Size - 23965881 test_sfx_1_bank1_embedded Q:\audio\dev\AutomatedTesting\sounds\wwise_project\.cache\Windows\SFX\AMZ_sfx_NME_wpn_plasma_pistol_fire_impact004_56D34C19.wem \Actor-Mixer Hierarchy\Default Work Unit\test_sfx_1_bank1_embedded 93864 + 23965881 test_sfx_1_bank1_embedded D:\code\o3de\AutomatedTesting\sounds\wwise_project\.cache\Windows\SFX\AMZ_sfx_NME_wpn_plasma_pistol_fire_impact004_56D34C19.wem \Actor-Mixer Hierarchy\Default Work Unit\test_sfx_1_bank1_embedded 93864 Streamed Audio ID Name Audio source file Generated audio file Wwise Object Path Notes - 499820003 test_sfx_2_bank1_streamed Q:\audio\dev\AutomatedTesting\sounds\wwise_project\.cache\Windows\SFX\env_door_scanner_scan_success_56D34C19.wem 499820003.wem \Actor-Mixer Hierarchy\Default Work Unit\test_sfx_2_bank1_streamed + 499820003 test_sfx_2_bank1_streamed D:\code\o3de\AutomatedTesting\sounds\wwise_project\.cache\Windows\SFX\env_door_scanner_scan_success_56D34C19.wem 499820003.wem \Actor-Mixer Hierarchy\Default Work Unit\test_sfx_2_bank1_streamed diff --git a/AutomatedTesting/sounds/wwise/test_bank2.bnk b/AutomatedTesting/sounds/wwise/test_bank2.bnk index 2e31c359bf..ee96554646 100644 --- a/AutomatedTesting/sounds/wwise/test_bank2.bnk +++ b/AutomatedTesting/sounds/wwise/test_bank2.bnk @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ad73fd0981e47fe3313eff51d2841ea5fd522a99103684d696849e7353277ea9 -size 430 +oid sha256:1bdaed4dc5cc514a8a3ddfaf990f59061514af7962a7a112eb677ad5c45fcb85 +size 434 diff --git a/AutomatedTesting/sounds/wwise/test_bank3.bankdeps b/AutomatedTesting/sounds/wwise/test_bank3.bankdeps index 606dbdbac8..51a952d463 100644 --- a/AutomatedTesting/sounds/wwise/test_bank3.bankdeps +++ b/AutomatedTesting/sounds/wwise/test_bank3.bankdeps @@ -2,9 +2,9 @@ "version": "1.0", "bankName": "test_bank3.bnk", "dependencies": [ - "196049145.wem", + "test_bank4.bnk", "Init.bnk", - "test_bank4.bnk" + "196049145.wem" ], "includedEvents": [ "test_event_5_bank3_embedded_target_bank4", diff --git a/AutomatedTesting/sounds/wwise/test_bank3.bnk b/AutomatedTesting/sounds/wwise/test_bank3.bnk index 32e6161e6c..6b83836c18 100644 --- a/AutomatedTesting/sounds/wwise/test_bank3.bnk +++ b/AutomatedTesting/sounds/wwise/test_bank3.bnk @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:33eabaa646e9567017946bee05b1b5a835e91862f63145ebe5a2fbdd9c9f5a49 -size 226 +oid sha256:57c75cf8745b31071a788a20d8de5a60cedbfb8a6155eae1a461b8c6501e5479 +size 230 diff --git a/AutomatedTesting/sounds/wwise/test_bank3.txt b/AutomatedTesting/sounds/wwise/test_bank3.txt index ca6efc6e02..9a843afad7 100644 --- a/AutomatedTesting/sounds/wwise/test_bank3.txt +++ b/AutomatedTesting/sounds/wwise/test_bank3.txt @@ -3,5 +3,5 @@ Event ID Name Wwise Object Path Notes 645979556 test_event_6_bank3_streamed_target_bank4 \Default Work Unit\test_event_6_bank3_streamed_target_bank4 Event that lives in test_bank3. This event targets only one media, which is streamed from test_bank4. Streamed Audio ID Name Audio source file Generated audio file Wwise Object Path Notes - 196049145 test_sfx_6_bank4_streamed Q:\audio\dev\AutomatedTesting\sounds\wwise_project\.cache\Windows\SFX\AMZ_sfx_NME_wpn_plasma_pistol_fire003_56D34C19.wem 196049145.wem \Actor-Mixer Hierarchy\Default Work Unit\test_sfx_6_bank4_streamed + 196049145 test_sfx_6_bank4_streamed D:\code\o3de\AutomatedTesting\sounds\wwise_project\.cache\Windows\SFX\AMZ_sfx_NME_wpn_plasma_pistol_fire003_56D34C19.wem 196049145.wem \Actor-Mixer Hierarchy\Default Work Unit\test_sfx_6_bank4_streamed diff --git a/AutomatedTesting/sounds/wwise/test_bank4.bnk b/AutomatedTesting/sounds/wwise/test_bank4.bnk index e169744d84..5f5883d559 100644 --- a/AutomatedTesting/sounds/wwise/test_bank4.bnk +++ b/AutomatedTesting/sounds/wwise/test_bank4.bnk @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:79d308f3c50fece383fd82fd0060e26558e6a2e78a4ecd5d8afe24907489a88f +oid sha256:3a635f7d1ccb256caed90d18ca566cd0fa56d49b491af7c88c0b5da55a3ef4fe size 142234 diff --git a/AutomatedTesting/sounds/wwise/test_bank4.txt b/AutomatedTesting/sounds/wwise/test_bank4.txt index 770cb7f171..7649b0eed5 100644 --- a/AutomatedTesting/sounds/wwise/test_bank4.txt +++ b/AutomatedTesting/sounds/wwise/test_bank4.txt @@ -1,3 +1,3 @@ In Memory Audio ID Name Audio source file Wwise Object Path Notes Data Size - 666825490 test_sfx_5_bank4_embedded Q:\audio\dev\AutomatedTesting\sounds\wwise_project\.cache\Windows\SFX\AMZN_sfx_env_commsarray_apllyupdate_end_56D34C19.wem \Actor-Mixer Hierarchy\Default Work Unit\test_sfx_5_bank4_embedded 142170 + 666825490 test_sfx_5_bank4_embedded D:\code\o3de\AutomatedTesting\sounds\wwise_project\.cache\Windows\SFX\AMZN_sfx_env_commsarray_apllyupdate_end_56D34C19.wem \Actor-Mixer Hierarchy\Default Work Unit\test_sfx_5_bank4_embedded 142170 diff --git a/AutomatedTesting/sounds/wwise/test_bank5.bnk b/AutomatedTesting/sounds/wwise/test_bank5.bnk index b4e629d9a7..168c7c1a4d 100644 --- a/AutomatedTesting/sounds/wwise/test_bank5.bnk +++ b/AutomatedTesting/sounds/wwise/test_bank5.bnk @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:80c02f30d439ffcfb479e4a82b0269fe4f479c50019028e51f0fa6e3fea0bfdd -size 290 +oid sha256:fa329eeb83184e88b7ab26fbff2479a98232210bcd130801041b20ccb3bcf16e +size 294 diff --git a/AutomatedTesting/sounds/wwise/test_bank5.txt b/AutomatedTesting/sounds/wwise/test_bank5.txt index 0f66c57f8e..3d560cf9f5 100644 --- a/AutomatedTesting/sounds/wwise/test_bank5.txt +++ b/AutomatedTesting/sounds/wwise/test_bank5.txt @@ -5,5 +5,5 @@ Event ID Name Wwise Object Path Notes 3546419658 test_event_7_bank5_referenced_event_bank1_embedded \Default Work Unit\test_event_7_bank5_referenced_event_bank1_embedded Streamed Audio ID Name Audio source file Generated audio file Wwise Object Path Notes - 499820003 test_sfx_2_bank1_streamed Q:\audio\dev\AutomatedTesting\sounds\wwise_project\.cache\Windows\SFX\env_door_scanner_scan_success_56D34C19.wem 499820003.wem \Actor-Mixer Hierarchy\Default Work Unit\test_sfx_2_bank1_streamed + 499820003 test_sfx_2_bank1_streamed D:\code\o3de\AutomatedTesting\sounds\wwise_project\.cache\Windows\SFX\env_door_scanner_scan_success_56D34C19.wem 499820003.wem \Actor-Mixer Hierarchy\Default Work Unit\test_sfx_2_bank1_streamed diff --git a/AutomatedTesting/sounds/wwise/test_bank6.bnk b/AutomatedTesting/sounds/wwise/test_bank6.bnk index 18ee92b51d..4c942037f0 100644 --- a/AutomatedTesting/sounds/wwise/test_bank6.bnk +++ b/AutomatedTesting/sounds/wwise/test_bank6.bnk @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:07d132d54b2c747e2409a56c05a4adca0dfa4407b791ffaa6bb14531f92f89aa -size 494 +oid sha256:80d3014fcfd3a8ff37219515f0c9d67a2a674094002538ac6741702dca07c14d +size 498 diff --git a/AutomatedTesting/sounds/wwise/test_bank7.bankdeps b/AutomatedTesting/sounds/wwise/test_bank7.bankdeps index 02be60a544..56cf29c619 100644 --- a/AutomatedTesting/sounds/wwise/test_bank7.bankdeps +++ b/AutomatedTesting/sounds/wwise/test_bank7.bankdeps @@ -2,9 +2,9 @@ "version": "1.0", "bankName": "test_bank7.bnk", "dependencies": [ + "656567798.wem", "601903616.wem", - "Init.bnk", - "656567798.wem" + "Init.bnk" ], "includedEvents": [ "test_event_11_bank7_streamed_target", diff --git a/AutomatedTesting/sounds/wwise/test_bank7.bnk b/AutomatedTesting/sounds/wwise/test_bank7.bnk index abc398d1f1..c01346fd58 100644 --- a/AutomatedTesting/sounds/wwise/test_bank7.bnk +++ b/AutomatedTesting/sounds/wwise/test_bank7.bnk @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:990538a33c72e79d63cab0c191b4e0f199688b923bb6bdcc8888aab375e7d11d -size 226 +oid sha256:0de33094b9792d7f9ff8042e16b153dd76729e9010d6713e1824d2229c653042 +size 230 diff --git a/AutomatedTesting/sounds/wwise/test_bank7.txt b/AutomatedTesting/sounds/wwise/test_bank7.txt index 033c2ea5b9..3bf2da686b 100644 --- a/AutomatedTesting/sounds/wwise/test_bank7.txt +++ b/AutomatedTesting/sounds/wwise/test_bank7.txt @@ -3,6 +3,6 @@ Event ID Name Wwise Object Path Notes 2110064689 test_event_11_bank7_streamed_target \Default Work Unit\test_event_11_bank7_streamed_target Streamed Audio ID Name Audio source file Generated audio file Wwise Object Path Notes - 601903616 test_sfx_8_bank7_streamed Q:\audio\dev\AutomatedTesting\sounds\wwise_project\.cache\Windows\SFX\gun_blaster_no_trigger_shot_1_56D34C19.wem 601903616.wem \Actor-Mixer Hierarchy\Default Work Unit\test_sfx_8_bank7_streamed - 656567798 test_sfx_7_bank7_streamed Q:\audio\dev\AutomatedTesting\sounds\wwise_project\.cache\Windows\SFX\impact_bot_hits_metalelement_56D34C19.wem 656567798.wem \Actor-Mixer Hierarchy\Default Work Unit\test_sfx_7_bank7_streamed + 601903616 test_sfx_8_bank7_streamed D:\code\o3de\AutomatedTesting\sounds\wwise_project\.cache\Windows\SFX\gun_blaster_no_trigger_shot_1_56D34C19.wem 601903616.wem \Actor-Mixer Hierarchy\Default Work Unit\test_sfx_8_bank7_streamed + 656567798 test_sfx_7_bank7_streamed D:\code\o3de\AutomatedTesting\sounds\wwise_project\.cache\Windows\SFX\impact_bot_hits_metalelement_56D34C19.wem 656567798.wem \Actor-Mixer Hierarchy\Default Work Unit\test_sfx_7_bank7_streamed diff --git a/AutomatedTesting/sounds/wwise_project/Actor-Mixer Hierarchy/Default Work Unit.wwu b/AutomatedTesting/sounds/wwise_project/Actor-Mixer Hierarchy/Default Work Unit.wwu index 8cc6eeecc2..33ac513281 100644 --- a/AutomatedTesting/sounds/wwise_project/Actor-Mixer Hierarchy/Default Work Unit.wwu +++ b/AutomatedTesting/sounds/wwise_project/Actor-Mixer Hierarchy/Default Work Unit.wwu @@ -1,5 +1,5 @@ - + @@ -21,6 +21,7 @@ + @@ -50,6 +51,7 @@ + @@ -72,6 +74,7 @@ + @@ -101,6 +104,7 @@ + @@ -130,6 +134,7 @@ + @@ -159,6 +164,7 @@ + @@ -187,6 +193,7 @@ SFX + @@ -215,6 +222,7 @@ SFX + diff --git a/AutomatedTesting/sounds/wwise_project/Attenuations/Default Work Unit.wwu b/AutomatedTesting/sounds/wwise_project/Attenuations/Default Work Unit.wwu index 9034f07366..955c7d9e4a 100644 --- a/AutomatedTesting/sounds/wwise_project/Attenuations/Default Work Unit.wwu +++ b/AutomatedTesting/sounds/wwise_project/Attenuations/Default Work Unit.wwu @@ -1,5 +1,5 @@ - + diff --git a/AutomatedTesting/sounds/wwise_project/Audio Devices/Default Work Unit.wwu b/AutomatedTesting/sounds/wwise_project/Audio Devices/Default Work Unit.wwu index 472e9b12d1..f56682b0bf 100644 --- a/AutomatedTesting/sounds/wwise_project/Audio Devices/Default Work Unit.wwu +++ b/AutomatedTesting/sounds/wwise_project/Audio Devices/Default Work Unit.wwu @@ -1,11 +1,10 @@ - + - diff --git a/AutomatedTesting/sounds/wwise_project/AutomatedTesting.wproj b/AutomatedTesting/sounds/wwise_project/AutomatedTesting.wproj new file mode 100644 index 0000000000..1aead159ad --- /dev/null +++ b/AutomatedTesting/sounds/wwise_project/AutomatedTesting.wproj @@ -0,0 +1,13491 @@ + + + + + + + + + + + + + + + + + + + + + + GeneratedSoundBanks\Windows + + + + + 256 + + + + + + ..\wwise\ + + + + + Copy Streamed Files and Generate Dependency Info + + + + + "$(CopyStreamedFilesExePath)" -info "$(InfoFilePath)" -outputpath "$(SoundBankPath)" -banks "$(SoundBankListAsTextFile)" -languages "$(LanguageList)" +"$(WwiseProjectPath)\..\..\..\python\python.cmd" "$(WwiseProjectPath)\..\..\..\Gems\AudioEngineWwise\Tools\WwiseAuthoringScripts\bank_info_parser.py" "$(InfoFilePath)" "$(SoundBankPath)" + + + + + + + + + + + + + + + -80 + + + + + + + + + + + + + + 0 + + + + + 0 + + + + + 1 + + + + + 0 + + + + + 1 + + + + + 0 + + + + + 8 + + + + + 0 + + + + + -1 + + + + + -1 + + + + + 0 + + + + + 0 + + + + + False + + + + + False + + + + + -1 + + + + + -1 + + + + + 0 + + + + + + + + + + 0 + + + + + 0 + + + + + 0 + + + + + False + + + + + False + + + + + False + + + + + False + + + + + False + + + + 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a/AutomatedTesting/sounds/wwise_project/Conversion Settings/Default Work Unit.wwu +++ b/AutomatedTesting/sounds/wwise_project/Conversion Settings/Default Work Unit.wwu @@ -1,5 +1,5 @@ - + diff --git a/AutomatedTesting/sounds/wwise_project/Conversion Settings/Factory Conversion Settings.wwu b/AutomatedTesting/sounds/wwise_project/Conversion Settings/Factory Conversion Settings.wwu index 9a94d81c32..7873f5135a 100644 --- a/AutomatedTesting/sounds/wwise_project/Conversion Settings/Factory Conversion Settings.wwu +++ b/AutomatedTesting/sounds/wwise_project/Conversion Settings/Factory Conversion Settings.wwu @@ -1,5 +1,5 @@ - + diff --git a/AutomatedTesting/sounds/wwise_project/Dynamic Dialogue/Default Work Unit.wwu b/AutomatedTesting/sounds/wwise_project/Dynamic Dialogue/Default Work Unit.wwu index e6e033e251..5411c7d503 100644 --- a/AutomatedTesting/sounds/wwise_project/Dynamic Dialogue/Default Work Unit.wwu +++ b/AutomatedTesting/sounds/wwise_project/Dynamic Dialogue/Default Work Unit.wwu @@ -1,5 +1,5 @@ - + diff --git a/AutomatedTesting/sounds/wwise_project/Effects/Default Work Unit.wwu b/AutomatedTesting/sounds/wwise_project/Effects/Default Work Unit.wwu index f938135d6b..ca63005f4b 100644 --- a/AutomatedTesting/sounds/wwise_project/Effects/Default Work Unit.wwu +++ b/AutomatedTesting/sounds/wwise_project/Effects/Default Work Unit.wwu @@ -1,5 +1,5 @@ - + diff --git a/AutomatedTesting/sounds/wwise_project/Effects/Factory Effects.wwu b/AutomatedTesting/sounds/wwise_project/Effects/Factory Effects.wwu index ac716afb97..5a545f5e61 100644 --- a/AutomatedTesting/sounds/wwise_project/Effects/Factory Effects.wwu +++ b/AutomatedTesting/sounds/wwise_project/Effects/Factory Effects.wwu @@ -1,5 +1,5 @@ - + diff --git a/AutomatedTesting/sounds/wwise_project/Effects/Factory Reflect.wwu b/AutomatedTesting/sounds/wwise_project/Effects/Factory Reflect.wwu index f2269dd2dc..2c0ebb6b67 100644 --- a/AutomatedTesting/sounds/wwise_project/Effects/Factory Reflect.wwu +++ b/AutomatedTesting/sounds/wwise_project/Effects/Factory Reflect.wwu @@ -1,10 +1,9 @@ - + - - + @@ -185,8 +184,7 @@ - - + diff --git a/AutomatedTesting/sounds/wwise_project/Events/Default Work Unit.wwu b/AutomatedTesting/sounds/wwise_project/Events/Default Work Unit.wwu index c65c8adca1..73c2e8f028 100644 --- a/AutomatedTesting/sounds/wwise_project/Events/Default Work Unit.wwu +++ b/AutomatedTesting/sounds/wwise_project/Events/Default Work Unit.wwu @@ -1,5 +1,5 @@ - + diff --git a/AutomatedTesting/sounds/wwise_project/Game Parameters/Default Work Unit.wwu b/AutomatedTesting/sounds/wwise_project/Game Parameters/Default Work Unit.wwu index e373885f46..a939ebe124 100644 --- a/AutomatedTesting/sounds/wwise_project/Game Parameters/Default Work Unit.wwu +++ b/AutomatedTesting/sounds/wwise_project/Game Parameters/Default Work Unit.wwu @@ -1,5 +1,5 @@ - + diff --git a/AutomatedTesting/sounds/wwise_project/Game Parameters/Factory Motion.wwu b/AutomatedTesting/sounds/wwise_project/Game Parameters/Factory Motion.wwu index b06d283012..3989d74308 100644 --- a/AutomatedTesting/sounds/wwise_project/Game Parameters/Factory Motion.wwu +++ b/AutomatedTesting/sounds/wwise_project/Game Parameters/Factory Motion.wwu @@ -1,5 +1,5 @@ - + diff --git a/AutomatedTesting/sounds/wwise_project/Game Parameters/Factory SoundSeed Air Game Syncs.wwu b/AutomatedTesting/sounds/wwise_project/Game Parameters/Factory SoundSeed Air Game Syncs.wwu index 049dacb51e..efe69cb1a8 100644 --- a/AutomatedTesting/sounds/wwise_project/Game Parameters/Factory SoundSeed Air Game Syncs.wwu +++ b/AutomatedTesting/sounds/wwise_project/Game Parameters/Factory SoundSeed Air Game Syncs.wwu @@ -1,5 +1,5 @@ - + diff --git a/AutomatedTesting/sounds/wwise_project/Interactive Music Hierarchy/Default Work Unit.wwu b/AutomatedTesting/sounds/wwise_project/Interactive Music Hierarchy/Default Work Unit.wwu index 1086c4511f..e8f4d23bb6 100644 --- a/AutomatedTesting/sounds/wwise_project/Interactive Music Hierarchy/Default Work Unit.wwu +++ b/AutomatedTesting/sounds/wwise_project/Interactive Music Hierarchy/Default Work Unit.wwu @@ -1,5 +1,5 @@ - + diff --git a/AutomatedTesting/sounds/wwise_project/Master-Mixer Hierarchy/Default Work Unit.wwu b/AutomatedTesting/sounds/wwise_project/Master-Mixer Hierarchy/Default Work Unit.wwu index a627ce106e..b6c14df7af 100644 --- a/AutomatedTesting/sounds/wwise_project/Master-Mixer Hierarchy/Default Work Unit.wwu +++ b/AutomatedTesting/sounds/wwise_project/Master-Mixer Hierarchy/Default Work Unit.wwu @@ -1,5 +1,5 @@ - + @@ -9,13 +9,15 @@ + - + + diff --git a/AutomatedTesting/sounds/wwise_project/Metadata/Default Work Unit.wwu b/AutomatedTesting/sounds/wwise_project/Metadata/Default Work Unit.wwu new file mode 100644 index 0000000000..0317c70b7c --- /dev/null +++ b/AutomatedTesting/sounds/wwise_project/Metadata/Default Work Unit.wwu @@ -0,0 +1,6 @@ + + + + + + diff --git a/AutomatedTesting/sounds/wwise_project/Mixing Sessions/Default Work Unit.wwu b/AutomatedTesting/sounds/wwise_project/Mixing Sessions/Default Work Unit.wwu index 8c62ef9009..c24440febd 100644 --- a/AutomatedTesting/sounds/wwise_project/Mixing Sessions/Default Work Unit.wwu +++ b/AutomatedTesting/sounds/wwise_project/Mixing Sessions/Default Work Unit.wwu @@ -1,5 +1,5 @@ - + diff --git a/AutomatedTesting/sounds/wwise_project/Modulators/Default Work Unit.wwu b/AutomatedTesting/sounds/wwise_project/Modulators/Default Work Unit.wwu index 062f9f80df..dc16200be3 100644 --- a/AutomatedTesting/sounds/wwise_project/Modulators/Default Work Unit.wwu +++ b/AutomatedTesting/sounds/wwise_project/Modulators/Default Work Unit.wwu @@ -1,5 +1,5 @@ - + diff --git a/AutomatedTesting/sounds/wwise_project/Presets/Default Work Unit.wwu b/AutomatedTesting/sounds/wwise_project/Presets/Default Work Unit.wwu index 2bed1c6613..07f7565980 100644 --- a/AutomatedTesting/sounds/wwise_project/Presets/Default Work Unit.wwu +++ b/AutomatedTesting/sounds/wwise_project/Presets/Default Work Unit.wwu @@ -1,5 +1,5 @@ - + diff --git a/AutomatedTesting/sounds/wwise_project/Presets/Factory Reflect.wwu b/AutomatedTesting/sounds/wwise_project/Presets/Factory Reflect.wwu index 53f828f459..8138f5bcdd 100644 --- a/AutomatedTesting/sounds/wwise_project/Presets/Factory Reflect.wwu +++ b/AutomatedTesting/sounds/wwise_project/Presets/Factory Reflect.wwu @@ -1,5 +1,5 @@ - + @@ -19,6 +19,7 @@ + diff --git a/AutomatedTesting/sounds/wwise_project/Presets/Factory Spatial Audio.wwu b/AutomatedTesting/sounds/wwise_project/Presets/Factory Spatial Audio.wwu index 5b96bd3b29..d73cf8d8c3 100644 --- a/AutomatedTesting/sounds/wwise_project/Presets/Factory Spatial Audio.wwu +++ b/AutomatedTesting/sounds/wwise_project/Presets/Factory Spatial Audio.wwu @@ -1,5 +1,5 @@ - + @@ -17,6 +17,7 @@ + diff --git a/AutomatedTesting/sounds/wwise_project/Queries/Default Work Unit.wwu b/AutomatedTesting/sounds/wwise_project/Queries/Default Work Unit.wwu index f4e9f99aa4..ff80573330 100644 --- a/AutomatedTesting/sounds/wwise_project/Queries/Default Work Unit.wwu +++ b/AutomatedTesting/sounds/wwise_project/Queries/Default Work Unit.wwu @@ -1,5 +1,5 @@ - + diff --git a/AutomatedTesting/sounds/wwise_project/Queries/Factory Queries.wwu b/AutomatedTesting/sounds/wwise_project/Queries/Factory Queries.wwu index 527315de63..813983d789 100644 --- a/AutomatedTesting/sounds/wwise_project/Queries/Factory Queries.wwu +++ b/AutomatedTesting/sounds/wwise_project/Queries/Factory Queries.wwu @@ -1,5 +1,5 @@ - + diff --git a/AutomatedTesting/sounds/wwise_project/SoundBanks/Default Work Unit.wwu b/AutomatedTesting/sounds/wwise_project/SoundBanks/Default Work Unit.wwu index da8fa90010..c12261ab5b 100644 --- a/AutomatedTesting/sounds/wwise_project/SoundBanks/Default Work Unit.wwu +++ b/AutomatedTesting/sounds/wwise_project/SoundBanks/Default Work Unit.wwu @@ -1,5 +1,5 @@ - + diff --git a/AutomatedTesting/sounds/wwise_project/Soundcaster Sessions/Default Work Unit.wwu b/AutomatedTesting/sounds/wwise_project/Soundcaster Sessions/Default Work Unit.wwu index d6b8329537..379bf37da9 100644 --- a/AutomatedTesting/sounds/wwise_project/Soundcaster Sessions/Default Work Unit.wwu +++ b/AutomatedTesting/sounds/wwise_project/Soundcaster Sessions/Default Work Unit.wwu @@ -1,5 +1,5 @@ - + diff --git a/AutomatedTesting/sounds/wwise_project/States/Default Work Unit.wwu b/AutomatedTesting/sounds/wwise_project/States/Default Work Unit.wwu index f27a0d0310..b06937baa9 100644 --- a/AutomatedTesting/sounds/wwise_project/States/Default Work Unit.wwu +++ b/AutomatedTesting/sounds/wwise_project/States/Default Work Unit.wwu @@ -1,5 +1,5 @@ - + diff --git a/AutomatedTesting/sounds/wwise_project/Switches/Default Work Unit.wwu b/AutomatedTesting/sounds/wwise_project/Switches/Default Work Unit.wwu index 49c00bc378..37fb0b424c 100644 --- a/AutomatedTesting/sounds/wwise_project/Switches/Default Work Unit.wwu +++ b/AutomatedTesting/sounds/wwise_project/Switches/Default Work Unit.wwu @@ -1,5 +1,5 @@ - + diff --git a/AutomatedTesting/sounds/wwise_project/Triggers/Default Work Unit.wwu b/AutomatedTesting/sounds/wwise_project/Triggers/Default Work Unit.wwu index 3b2e2634df..bb2a827d79 100644 --- a/AutomatedTesting/sounds/wwise_project/Triggers/Default Work Unit.wwu +++ b/AutomatedTesting/sounds/wwise_project/Triggers/Default Work Unit.wwu @@ -1,5 +1,5 @@ - + diff --git a/AutomatedTesting/sounds/wwise_project/Virtual Acoustics/Default Work Unit.wwu b/AutomatedTesting/sounds/wwise_project/Virtual Acoustics/Default Work Unit.wwu index 29c26cbbab..d10d9475dc 100644 --- a/AutomatedTesting/sounds/wwise_project/Virtual Acoustics/Default Work Unit.wwu +++ b/AutomatedTesting/sounds/wwise_project/Virtual Acoustics/Default Work Unit.wwu @@ -1,5 +1,5 @@ - + diff --git a/AutomatedTesting/sounds/wwise_project/Virtual Acoustics/Factory Reflect Acoustic Textures.wwu b/AutomatedTesting/sounds/wwise_project/Virtual Acoustics/Factory Reflect Acoustic Textures.wwu index 864f6ba959..ca4a1ae8f2 100644 --- a/AutomatedTesting/sounds/wwise_project/Virtual Acoustics/Factory Reflect Acoustic Textures.wwu +++ b/AutomatedTesting/sounds/wwise_project/Virtual Acoustics/Factory Reflect Acoustic Textures.wwu @@ -1,5 +1,5 @@ - + diff --git a/CMakeLists.txt b/CMakeLists.txt index ae8a7a05f8..2ee08a8d16 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -25,13 +25,37 @@ include(cmake/LySet.cmake) include(cmake/Version.cmake) include(cmake/OutputDirectory.cmake) +# Set the engine_path and engine_json +set(o3de_engine_path ${CMAKE_CURRENT_LIST_DIR}) +set(o3de_engine_json ${o3de_engine_path}/engine.json) + if(NOT PROJECT_NAME) project(O3DE LANGUAGES C CXX VERSION ${LY_VERSION_STRING} ) + + # o3de manifest + include(cmake/o3de_manifest.cmake) endif() +################################################################################ +# Resolve this engines name and restricted path +################################################################################ +o3de_engine_name(${o3de_engine_json} o3de_engine_name) +o3de_restricted_path(${o3de_engine_json} o3de_engine_restricted_path) +message(STATUS "O3DE Engine Name: ${o3de_engine_name}") +message(STATUS "O3DE Engine Path: ${o3de_engine_path}") +if(o3de_engine_restricted_path) + message(STATUS "O3DE Engine Restricted Path: ${o3de_engine_restricted_path}") +endif() + +# add the engines cmake folder to the CMAKE_MODULE_PATH +list(APPEND CMAKE_MODULE_PATH "${o3de_engine_path}/cmake") + +################################################################################ +# Initialize +################################################################################ include(cmake/GeneralSettings.cmake) include(cmake/FileUtil.cmake) include(cmake/PAL.cmake) @@ -60,20 +84,19 @@ include(cmake/Projects.cmake) if(NOT INSTALLED_ENGINE) # Add the rest of the targets add_subdirectory(Code) - add_subdirectory(Gems) else() ly_find_o3de_packages() endif() +# Add external subdirectories listed in the manifest +list(APPEND LY_EXTERNAL_SUBDIRS ${o3de_engine_external_subdirectories}) + set(enabled_platforms ${PAL_PLATFORM_NAME} ${LY_PAL_TOOLS_ENABLED}) -foreach(restricted_platform ${PAL_RESTRICTED_PLATFORMS}) - if(restricted_platform IN_LIST enabled_platforms) - add_subdirectory(restricted/${restricted_platform}) - endif() -endforeach() +# Add any engine restricted platforms as external subdirs +o3de_add_engine_restricted_platform_external_subdirs() if(NOT INSTALLED_ENGINE) add_subdirectory(scripts) diff --git a/Code/.p4ignore b/Code/.p4ignore deleted file mode 100644 index f0b9f1ea6b..0000000000 --- a/Code/.p4ignore +++ /dev/null @@ -1,6 +0,0 @@ -#Ignore these directories -SDKs - -#ColinB (8/26)- I know there are depot files that this will ignore... But these files should not be -#here, they should all be in 3rdParty... so we will ignore them until I can move them, it should -#be OK for now because they shouldn't change at all anyway. diff --git a/Code/CryEngine/CryCommon/AnimTime.h b/Code/CryEngine/CryCommon/AnimTime.h deleted file mode 100644 index 8bd0b9d442..0000000000 --- a/Code/CryEngine/CryCommon/AnimTime.h +++ /dev/null @@ -1,173 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef __animtime_h__ -#define __animtime_h__ - -#include -#include -#include - -struct SAnimTime -{ - static const uint numTicksPerSecond = 6000; - - // List of possible frame rates (dividers of 6000). Most commonly used ones first. - enum EFrameRate - { - // Common - eFrameRate_30fps, eFrameRate_60fps, eFrameRate_120fps, - - // Possible - eFrameRate_10fps, eFrameRate_12fps, eFrameRate_15fps, eFrameRate_24fps, - eFrameRate_25fps, eFrameRate_40fps, eFrameRate_48fps, eFrameRate_50fps, - eFrameRate_75fps, eFrameRate_80fps, eFrameRate_100fps, eFrameRate_125fps, - eFrameRate_150fps, eFrameRate_200fps, eFrameRate_240fps, eFrameRate_250fps, - eFrameRate_300fps, eFrameRate_375fps, eFrameRate_400fps, eFrameRate_500fps, - eFrameRate_600fps, eFrameRate_750fps, eFrameRate_1000fps, eFrameRate_1200fps, - eFrameRate_1500fps, eFrameRate_2000fps, eFrameRate_3000fps, eFrameRate_6000fps, - - eFrameRate_Num - }; - - SAnimTime() - : m_ticks(0) {} - explicit SAnimTime(int32 ticks) - : m_ticks(ticks) {} - explicit SAnimTime(float time) - : m_ticks(aznumeric_caster(std::lround(static_cast(time) * numTicksPerSecond))) {} - - static uint GetFrameRateValue(EFrameRate frameRate) - { - const uint frameRateValues[eFrameRate_Num] = - { - // Common - 30, 60, 120, - - // Possible - 10, 12, 15, 24, 25, 40, 48, 50, 75, 80, 100, 125, - 150, 200, 240, 250, 300, 375, 400, 500, 600, 750, - 1000, 1200, 1500, 2000, 3000, 6000 - }; - - return frameRateValues[frameRate]; - } - - static const char* GetFrameRateName(EFrameRate frameRate) - { - const char* frameRateNames[eFrameRate_Num] = - { - // Common - "30 fps", "60 fps", "120 fps", - - // Possible - "10 fps", "12 fps", "15 fps", "24 fps", - "25 fps", "40 fps", "48 fps", "50 fps", - "75 fps", "80 fps", "100 fps", "125 fps", - "150 fps", "200 fps", "240 fps", "250 fps", - "300 fps", "375 fps", "400 fps", "500 fps", - "600 fps", "750 fps", "1000 fps", "1200 fps", - "1500 fps", "2000 fps", "3000 fps", "6000 fps" - }; - - return frameRateNames[frameRate]; - } - - float ToFloat() const { return static_cast(m_ticks) / numTicksPerSecond; } - - void Serialize(Serialization::IArchive& ar) - { - ar(m_ticks, "ticks", "Ticks"); - } - - // Helper to serialize from ticks or old float time - void Serialize(XmlNodeRef keyNode, bool bLoading, const char* pName, const char* pLegacyName) - { - if (bLoading) - { - int32 ticks; - if (!keyNode->getAttr(pName, ticks)) - { - // Backwards compatibility - float time = 0.0f; - keyNode->getAttr(pLegacyName, time); - *this = SAnimTime(time); - } - else - { - m_ticks = ticks; - } - } - else if (m_ticks > 0) - { - keyNode->setAttr(pName, m_ticks); - } - } - - int32 GetTicks() const { return m_ticks; } - - static SAnimTime Min() { SAnimTime minTime; minTime.m_ticks = std::numeric_limits::lowest(); return minTime; } - static SAnimTime Max() { SAnimTime maxTime; maxTime.m_ticks = (std::numeric_limits::max)(); return maxTime; } - - SAnimTime operator-() const { return SAnimTime(-m_ticks); } - SAnimTime operator-(SAnimTime r) const { SAnimTime temp = *this; temp.m_ticks -= r.m_ticks; return temp; } - SAnimTime operator+(SAnimTime r) const { SAnimTime temp = *this; temp.m_ticks += r.m_ticks; return temp; } - SAnimTime operator*(SAnimTime r) const { SAnimTime temp = *this; temp.m_ticks *= r.m_ticks; return temp; } - SAnimTime operator/(SAnimTime r) const { SAnimTime temp; temp.m_ticks = static_cast((static_cast(m_ticks) * numTicksPerSecond) / r.m_ticks); return temp; } - SAnimTime operator%(SAnimTime r) const { SAnimTime temp = *this; temp.m_ticks %= r.m_ticks; return temp; } - SAnimTime operator*(float r) const { SAnimTime temp; temp.m_ticks = aznumeric_caster(std::lround(static_cast(m_ticks) * r)); return temp; } - SAnimTime operator/(float r) const { SAnimTime temp; temp.m_ticks = aznumeric_caster(std::lround(static_cast(m_ticks) / r)); return temp; } - SAnimTime& operator+=(SAnimTime r) { *this = *this + r; return *this; } - SAnimTime& operator-=(SAnimTime r) { *this = *this - r; return *this; } - SAnimTime& operator*=(SAnimTime r) { *this = *this * r; return *this; } - SAnimTime& operator/=(SAnimTime r) { *this = *this / r; return *this; } - SAnimTime& operator%=(SAnimTime r) { *this = *this % r; return *this; } - SAnimTime& operator*=(float r) { *this = *this * r; return *this; } - SAnimTime& operator/=(float r) { *this = *this / r; return *this; } - - bool operator<(SAnimTime r) const { return m_ticks < r.m_ticks; } - bool operator<=(SAnimTime r) const { return m_ticks <= r.m_ticks; } - bool operator>(SAnimTime r) const { return m_ticks > r.m_ticks; } - bool operator>=(SAnimTime r) const { return m_ticks >= r.m_ticks; } - bool operator==(SAnimTime r) const { return m_ticks == r.m_ticks; } - bool operator!=(SAnimTime r) const { return m_ticks != r.m_ticks; } - - // Snap to nearest multiple of given frame rate - SAnimTime SnapToNearest(const EFrameRate frameRate) - { - const int sign = sgn(m_ticks); - const int32 absTicks = abs(m_ticks); - - const int framesMod = numTicksPerSecond / GetFrameRateValue(frameRate); - const int32 remainder = absTicks % framesMod; - const bool bNextMultiple = remainder >= (framesMod / 2); - return SAnimTime(sign * ((absTicks - remainder) + (bNextMultiple ? framesMod : 0))); - } - -private: - int32 m_ticks; - - friend bool Serialize(Serialization::IArchive& ar, SAnimTime& animTime, const char* name, const char* label); -}; - -inline bool Serialize(Serialization::IArchive& ar, SAnimTime& animTime, const char* name, const char* label) -{ - return ar(animTime.m_ticks, name, label); -} - -inline SAnimTime abs(SAnimTime time) -{ - return (time >= SAnimTime(0)) ? time : -time; -} - -#endif diff --git a/Code/CryEngine/CryCommon/Bezier.h b/Code/CryEngine/CryCommon/Bezier.h deleted file mode 100644 index fa1cf60d49..0000000000 --- a/Code/CryEngine/CryCommon/Bezier.h +++ /dev/null @@ -1,321 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef __BEZIER_H__ -#define __BEZIER_H__ - -#include -#include -#include - -struct SBezierControlPoint -{ - SBezierControlPoint() - : m_value(0.0f) - , m_inTangent(ZERO) - , m_outTangent(ZERO) - , m_inTangentType(eTangentType_Auto) - , m_outTangentType(eTangentType_Auto) - , m_bBreakTangents(false) - { - } - - enum ETangentType - { - eTangentType_Custom, - eTangentType_Auto, - eTangentType_Zero, - eTangentType_Step, - eTangentType_Linear, - }; - - void Serialize(Serialization::IArchive& ar) - { - ar(m_value, "value", "Value"); - - if (ar.IsOutput()) - { - bool breakTangents = m_bBreakTangents; - ar(breakTangents, "breakTangents", "Break Tangents"); - } - else - { - bool breakTangents = false; - ar(breakTangents, "breakTangents", "Break Tangents"); - m_bBreakTangents = breakTangents; - } - - if (ar.IsOutput()) - { - ETangentType inTangentType = m_inTangentType; - ar(inTangentType, "inTangentType", "Incoming tangent type"); - } - else - { - ETangentType inTangentType = eTangentType_Auto; - ar(inTangentType, "inTangentType", "Incoming tangent type"); - m_inTangentType = inTangentType; - } - - ar(m_inTangent, "inTangent", (m_inTangentType == eTangentType_Custom) ? "Incoming Tangent" : NULL); - - if (ar.IsOutput()) - { - ETangentType outTangentType = m_outTangentType; - ar(outTangentType, "outTangentType", "Outgoing tangent type"); - } - else - { - ETangentType outTangentType = eTangentType_Auto; - ar(outTangentType, "outTangentType", "Outgoing tangent type"); - m_outTangentType = outTangentType; - } - - ar(m_outTangent, "outTangent", (m_outTangentType == eTangentType_Custom) ? "Outgoing Tangent" : NULL); - } - - float m_value; - - // For 1D Bezier only the Y component is used - Vec2 m_inTangent; - Vec2 m_outTangent; - - ETangentType m_inTangentType : 4; - ETangentType m_outTangentType : 4; - bool m_bBreakTangents : 1; -}; - -struct SBezierKey -{ - SBezierKey() - : m_time(0) {} - - void Serialize(Serialization::IArchive& ar) - { - ar(m_time, "time", "Time"); - ar(m_controlPoint, "controlPoint", "Control Point"); - } - - SAnimTime m_time; - SBezierControlPoint m_controlPoint; -}; - -namespace Bezier -{ - inline float Evaluate(float t, float p0, float p1, float p2, float p3) - { - const float a = 1 - t; - const float aSq = a * a; - const float tSq = t * t; - return (aSq * a * p0) + (3.0f * aSq * t * p1) + (3.0f * a * tSq * p2) + (tSq * t * p3); - } - - inline float EvaluateDeriv(float t, float p0, float p1, float p2, float p3) - { - const float a = 1 - t; - const float ta = t * a; - const float aSq = a * a; - const float tSq = t * t; - return 3.0f * ((-p2 * tSq) + (p3 * tSq) - (p0 * aSq) + (p1 * aSq) + 2.0f * ((-p1 * ta) + (p2 * ta))); - } - - inline float EvaluateX(const float t, const float duration, const SBezierControlPoint& start, const SBezierControlPoint& end) - { - const float p0 = 0.0f; - const float p1 = p0 + start.m_outTangent.x; - const float p3 = duration; - const float p2 = p3 + end.m_inTangent.x; - return Evaluate(t, p0, p1, p2, p3); - } - - inline float EvaluateY(const float t, const SBezierControlPoint& start, const SBezierControlPoint& end) - { - const float p0 = start.m_value; - const float p1 = p0 + start.m_outTangent.y; - const float p3 = end.m_value; - const float p2 = p3 + end.m_inTangent.y; - return Evaluate(t, p0, p1, p2, p3); - } - - // Duration = (time at end key) - (time at start key) - inline float EvaluateDerivX(const float t, const float duration, const SBezierControlPoint& start, const SBezierControlPoint& end) - { - const float p0 = 0.0f; - const float p1 = p0 + start.m_outTangent.x; - const float p3 = duration; - const float p2 = p3 + end.m_inTangent.x; - return EvaluateDeriv(t, p0, p1, p2, p3); - } - - inline float EvaluateDerivY(const float t, const SBezierControlPoint& start, const SBezierControlPoint& end) - { - const float p0 = start.m_value; - const float p1 = p0 + start.m_outTangent.y; - const float p3 = end.m_value; - const float p2 = p3 + end.m_inTangent.y; - return EvaluateDeriv(t, p0, p1, p2, p3); - } - - // Find interpolation factor where 2D bezier curve has the given x value. Works only for curves where x is monotonically increasing. - // The passed x must be in range [0, duration]. Uses the Newton-Raphson root finding method. Usually takes 2 or 3 iterations. - // - // Note: This is for "1D" 2D bezier curves as used in TrackView. The curves are restricted by the curve editor to be monotonically increasing. - // - inline float InterpolationFactorFromX(const float x, const float duration, const SBezierControlPoint& start, const SBezierControlPoint& end) - { - float t = (x / duration); - - const float epsilon = 0.00001f; - const uint maxSteps = 10; - - for (uint i = 0; i < maxSteps; ++i) - { - const float currentX = EvaluateX(t, duration, start, end) - x; - if (fabs(currentX) <= epsilon) - { - break; - } - - const float currentXDeriv = EvaluateDerivX(t, duration, start, end); - t -= currentX / currentXDeriv; - } - - return t; - } - - inline SBezierControlPoint CalculateInTangent( - float time, const SBezierControlPoint& point, - float leftTime, const SBezierControlPoint* pLeftPoint, - float rightTime, const SBezierControlPoint* pRightPoint) - { - SBezierControlPoint newPoint = point; - - // In tangent X can never be positive - newPoint.m_inTangent.x = std::min(point.m_inTangent.x, 0.0f); - - if (pLeftPoint) - { - switch (point.m_inTangentType) - { - case SBezierControlPoint::eTangentType_Custom: - { - // Need to clamp tangent if it is reaching over last point - const float deltaTime = time - leftTime; - if (deltaTime < -newPoint.m_inTangent.x) - { - if (newPoint.m_inTangent.x == 0) - { - newPoint.m_inTangent = Vec2(ZERO); - } - else - { - float scaleFactor = deltaTime / -newPoint.m_inTangent.x; - newPoint.m_inTangent.x = -deltaTime; - newPoint.m_inTangent.y *= scaleFactor; - } - } - } - break; - case SBezierControlPoint::eTangentType_Zero: - // Fall through. Zero for y is same as Auto, x is set to 0.0f - case SBezierControlPoint::eTangentType_Auto: - { - const SBezierControlPoint& rightPoint = pRightPoint ? *pRightPoint : point; - const float deltaTime = (pRightPoint ? rightTime : time) - leftTime; - if (deltaTime > 0.0f) - { - const float ratio = (time - leftTime) / deltaTime; - const float deltaValue = rightPoint.m_value - pLeftPoint->m_value; - const bool bIsZeroTangent = (point.m_inTangentType == SBezierControlPoint::eTangentType_Zero); - newPoint.m_inTangent = Vec2(-(deltaTime * ratio) / 3.0f, bIsZeroTangent ? 0.0f : -(deltaValue * ratio) / 3.0f); - } - else - { - newPoint.m_inTangent = Vec2(ZERO); - } - } - break; - case SBezierControlPoint::eTangentType_Linear: - newPoint.m_inTangent = Vec2((leftTime - time) / 3.0f, - (pLeftPoint->m_value - point.m_value) / 3.0f); - break; - } - } - - return newPoint; - } - - inline SBezierControlPoint CalculateOutTangent( - float time, const SBezierControlPoint& point, - float leftTime, const SBezierControlPoint* pLeftPoint, - float rightTime, const SBezierControlPoint* pRightPoint) - { - SBezierControlPoint newPoint = point; - - // Out tangent X can never be negative - newPoint.m_outTangent.x = std::max(point.m_outTangent.x, 0.0f); - - if (pRightPoint) - { - switch (point.m_outTangentType) - { - case SBezierControlPoint::eTangentType_Custom: - { - // Need to clamp tangent if it is reaching over next point - const float deltaTime = rightTime - time; - if (deltaTime < newPoint.m_outTangent.x) - { - if (newPoint.m_outTangent.x == 0) - { - newPoint.m_outTangent = Vec2(ZERO); - } - else - { - float scaleFactor = deltaTime / newPoint.m_outTangent.x; - newPoint.m_outTangent.x = deltaTime; - newPoint.m_outTangent.y *= scaleFactor; - } - } - } - break; - case SBezierControlPoint::eTangentType_Zero: - // Fall through. Zero for y is same as Auto, x is set to 0.0f - case SBezierControlPoint::eTangentType_Auto: - { - const SBezierControlPoint& leftPoint = pLeftPoint ? *pLeftPoint : point; - const float deltaTime = rightTime - (pLeftPoint ? leftTime : time); - if (deltaTime > 0.0f) - { - const float ratio = (rightTime - time) / deltaTime; - const float deltaValue = pRightPoint->m_value - leftPoint.m_value; - const bool bIsZeroTangent = (point.m_outTangentType == SBezierControlPoint::eTangentType_Zero); - newPoint.m_outTangent = Vec2((deltaTime * ratio) / 3.0f, bIsZeroTangent ? 0.0f : (deltaValue * ratio) / 3.0f); - } - else - { - newPoint.m_outTangent = Vec2(ZERO); - } - } - break; - case SBezierControlPoint::eTangentType_Linear: - newPoint.m_outTangent = Vec2((rightTime - time) / 3.0f, - (pRightPoint->m_value - point.m_value) / 3.0f); - break; - } - } - - return newPoint; - } -} - -#endif diff --git a/Code/CryEngine/CryCommon/CMakeLists.txt b/Code/CryEngine/CryCommon/CMakeLists.txt index 4725489358..3a1eb90d9d 100644 --- a/Code/CryEngine/CryCommon/CMakeLists.txt +++ b/Code/CryEngine/CryCommon/CMakeLists.txt @@ -9,58 +9,15 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME}) -ly_get_pal_tool_dirs(pal_tool_dirs ${CMAKE_CURRENT_LIST_DIR}/Platform) - ly_add_target( NAME CryCommon STATIC NAMESPACE Legacy FILES_CMAKE crycommon_files.cmake - ${pal_dir}/crycommon_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake - PLATFORM_INCLUDE_FILES - ${pal_dir}/crycommon_${PAL_PLATFORM_NAME_LOWERCASE}.cmake INCLUDE_DIRECTORIES PUBLIC . # Lots of code without CryCommon/ .. # Dangerous since exports CryEngine's path (client code can do CrySystem/ without depending on that target) - ${pal_dir} - ${pal_tool_dirs} - BUILD_DEPENDENCIES - PUBLIC - AZ::AzCore - AZ::AzFramework -) - -ly_add_target( - NAME CryCommon.EngineSettings.Static STATIC - NAMESPACE Legacy - FILES_CMAKE - crycommon_enginesettings_files.cmake - ${pal_dir}/crycommon_enginesettings_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake - INCLUDE_DIRECTORIES - PUBLIC - . - ${pal_dir} - BUILD_DEPENDENCIES - PUBLIC - AZ::AzCore - AZ::AzFramework -) - -ly_add_target( - NAME CryCommon.EngineSettings.RC.Static STATIC - NAMESPACE Legacy - FILES_CMAKE - crycommon_enginesettings_files.cmake - ${pal_dir}/crycommon_enginesettings_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake - INCLUDE_DIRECTORIES - PUBLIC - . - ${pal_dir} - COMPILE_DEFINITIONS - PRIVATE - RESOURCE_COMPILER BUILD_DEPENDENCIES PUBLIC AZ::AzCore diff --git a/Code/CryEngine/CryCommon/CREBaseCloud.h b/Code/CryEngine/CryCommon/CREBaseCloud.h deleted file mode 100644 index b7a95d88d4..0000000000 --- a/Code/CryEngine/CryCommon/CREBaseCloud.h +++ /dev/null @@ -1,158 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef __CREBASECLOUD_H__ -#define __CREBASECLOUD_H__ - -//================================================================================ - -class SCloudParticle -{ -public: - inline SCloudParticle(); - inline SCloudParticle(const Vec3& vPos, float fRadius, const ColorF& baseColor, float fTransparency = 0); - inline SCloudParticle(const Vec3& vPos, float fRadiusX, float fRadiusY, float fRotMin, float fRotMax, Vec2 vUV[]); - inline ~SCloudParticle(); - - float GetRadiusX() const { return m_fSize[0]; } - float GetRadiusY() const { return m_fSize[1]; } - float GetTransparency() const { return m_fTransparency; } - const Vec3& GetPosition() const { return m_vPosition; } - const ColorF& GetBaseColor() const { return m_vBaseColor; } - uint32 GetNumLitColors() const { return m_vLitColors.size(); } - inline const ColorF GetLitColor(unsigned int index) const; - float GetSquareSortDistance() const { return m_fSquareSortDistance; } - - //! Sets the radius of the particle. - void SetRadiusX(float rad) { m_fSize[0] = rad; } - void SetRadiusY(float rad) { m_fSize[1] = rad; } - void SetTransparency(float trans) { m_fTransparency = trans; } - void SetPosition(const Vec3& pos) { m_vPosition = pos; } - void SetBaseColor(const ColorF& col) { m_vBaseColor = col; } - void AddLitColor(const ColorF& col) { m_vLitColors.push_back(col); } - void ClearLitColors() { m_vLitColors.clear(); } - void SetSquareSortDistance(float fSquareDistance) { m_fSquareSortDistance = fSquareDistance; } - - bool operator<(const SCloudParticle& p) const - { - return (m_fSquareSortDistance < p.m_fSquareSortDistance); - } - - bool operator>(const SCloudParticle& p) const - { - return (m_fSquareSortDistance > p.m_fSquareSortDistance); - } - -protected: - float m_fTransparency; - Vec3 m_vPosition; - float m_fSize[2]; - float m_fRotMin; - float m_fRotMax; - ColorF m_vBaseColor; - TArray m_vLitColors; - Vec3 m_vEye; - - // for sorting particles during shading - float m_fSquareSortDistance; -public: - Vec2 m_vUV[2]; -}; - -inline SCloudParticle::SCloudParticle() -{ - m_fSize[0] = 0; - m_fTransparency = 0; - m_vPosition = Vec3(0, 0, 0); - m_vBaseColor = Col_Black; - m_vEye = Vec3(0, 0, 0); - m_fSquareSortDistance = 0; - - m_vLitColors.clear(); -} - -inline SCloudParticle::SCloudParticle(const Vec3& pos, float fRadius, const ColorF& baseColor, float fTransparency) -{ - m_fSize[0] = fRadius; - m_fSize[1] = fRadius; - m_fTransparency = fTransparency; - m_vPosition = pos; - m_vBaseColor = baseColor; - m_vUV[0] = Vec2(0, 0); - m_vUV[1] = Vec2(1, 1); - - m_fRotMin = 0; - m_fRotMax = 0; - m_vEye = Vec3(0, 0, 0); - m_fSquareSortDistance = 0; - - m_vLitColors.clear(); -} - -inline SCloudParticle::SCloudParticle(const Vec3& vPos, float fRadiusX, float fRadiusY, float fRotMin, float fRotMax, Vec2 vUV[2]) -{ - m_fSize[0] = fRadiusX; - m_fSize[1] = fRadiusY; - m_vPosition = vPos; - m_vBaseColor = Col_White; - m_vUV[0] = vUV[0]; - m_vUV[1] = vUV[1]; - m_fRotMin = fRotMin; - m_fRotMax = fRotMax; - - m_fTransparency = 1.0f; - m_vEye = Vec3(0, 0, 0); - m_fSquareSortDistance = 0; - - m_vLitColors.clear(); -} - -inline SCloudParticle::~SCloudParticle() -{ - m_vLitColors.clear(); -} - -inline const ColorF SCloudParticle::GetLitColor(unsigned int index) const -{ - if (index <= m_vLitColors.size()) - { - return m_vLitColors[index]; - } - else - { - return Col_Black; - } -} - -//=========================================================================== -class CREBaseCloud - : public CRendElementBase -{ - friend class CRECloud; - -public: - CREBaseCloud() - : CRendElementBase() - { - mfSetType(eDATA_Cloud); - mfUpdateFlags(FCEF_TRANSFORM); - } - virtual void SetParticles(SCloudParticle* pParticles, int nNumParticles) = 0; - - virtual void GetMemoryUsage(ICrySizer* pSizer) const - { - pSizer->AddObject(this, sizeof(*this)); - } -}; - -#endif // __CREBASECLOUD_H__ diff --git a/Code/CryEngine/CryCommon/CREFogVolume.h b/Code/CryEngine/CryCommon/CREFogVolume.h deleted file mode 100644 index 83a024d15e..0000000000 --- a/Code/CryEngine/CryCommon/CREFogVolume.h +++ /dev/null @@ -1,66 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. -#ifndef _CREFOGVOLUME_ -#define _CREFOGVOLUME_ - -#pragma once - -#include "VertexFormats.h" - - -struct IFogVolumeRenderNode; - - -class CREFogVolume - : public CRendElementBase -{ -public: - CREFogVolume(); - - virtual ~CREFogVolume(); - virtual void mfPrepare(bool bCheckOverflow); - virtual bool mfDraw(CShader* ef, SShaderPass* sfm); - - virtual void GetMemoryUsage(ICrySizer* pSizer) const - { - pSizer->AddObject(this, sizeof(*this)); - } - - Vec3 m_center; - uint32 m_viewerInsideVolume : 1; - uint32 m_affectsThisAreaOnly : 1; - uint32 m_stencilRef : 8; - uint32 m_volumeType : 1; - uint32 m_reserved : 21; - AABB m_localAABB; - Matrix34 m_matWSInv; - float m_globalDensity; - float m_densityOffset; - float m_nearCutoff; - Vec2 m_softEdgesLerp; - ColorF m_fogColor; // color already combined with fHDRDynamic - Vec3 m_heightFallOffDirScaled; - Vec3 m_heightFallOffBasePoint; - Vec3 m_eyePosInWS; - Vec3 m_eyePosInOS; - Vec3 m_rampParams; - Vec3 m_windOffset; - float m_noiseScale; - Vec3 m_noiseFreq; - float m_noiseOffset; - float m_noiseElapsedTime; - Vec3 m_scale; -}; - - -#endif // #ifndef _CREFOGVOLUME_ diff --git a/Code/CryEngine/CryCommon/CREGameEffect.h b/Code/CryEngine/CryCommon/CREGameEffect.h deleted file mode 100644 index 17e68813ed..0000000000 --- a/Code/CryEngine/CryCommon/CREGameEffect.h +++ /dev/null @@ -1,63 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. -#ifndef _CREGameEffect_ -#define _CREGameEffect_ - -#pragma once - -//================================================================================================== -// Name: IREGameEffect -// Desc: Interface for game effect render elements, designed to be instantiated in game code, and -// called from the CREGameEffect within the engine. This then allows render elements -// to be created in game code as well as in the engine. -// Author: James Chilvers -//================================================================================================== -struct IREGameEffect -{ - virtual ~IREGameEffect(){} - - virtual void mfPrepare(bool bCheckOverflow) = 0; - virtual bool mfDraw(CShader* ef, SShaderPass* sfm, CRenderObject* renderObj) = 0; -};//------------------------------------------------------------------------------------------------ - -//================================================================================================== -// Name: CREGameEffect -// Desc: Render element that uses the IREGameEffect interface for its functionality -// Author: James Chilvers -//================================================================================================== -class CREGameEffect - : public CRendElementBase -{ -public: - - CREGameEffect(); - ~CREGameEffect(); - - // CRendElementBase interface - void mfPrepare(bool bCheckOverflow); - bool mfDraw(CShader* ef, SShaderPass* sfm); - - // CREGameEffect interface - inline void SetPrivateImplementation(IREGameEffect* pImpl) { m_pImpl = pImpl; } - inline IREGameEffect* GetPrivateImplementation() const { return m_pImpl; } - - virtual void GetMemoryUsage(ICrySizer* pSizer) const - { - pSizer->AddObject(this, sizeof(*this)); - } -private: - - IREGameEffect* m_pImpl; // Implementation of of render element -};//------------------------------------------------------------------------------------------------ - -#endif // #ifndef _CREGameEffect_ diff --git a/Code/CryEngine/CryCommon/CREGeomCache.h b/Code/CryEngine/CryCommon/CREGeomCache.h deleted file mode 100644 index 6911b8486e..0000000000 --- a/Code/CryEngine/CryCommon/CREGeomCache.h +++ /dev/null @@ -1,95 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Backend part of geometry cache rendering - -#ifndef CRYINCLUDE_CRYCOMMON_CREGEOMCACHE_H -#define CRYINCLUDE_CRYCOMMON_CREGEOMCACHE_H -#pragma once - -#if defined(USE_GEOM_CACHES) - -#include -#include - -class CREGeomCache - : public CRendElementBase -{ -public: - struct SMeshInstance - { - AABB m_aabb; - Matrix34 m_matrix; - Matrix34 m_prevMatrix; - }; - - struct SMeshRenderData - { - DynArray m_instances; - _smart_ptr m_pRenderMesh; - }; - - struct UpdateList - { - CryCriticalSection m_mutex; - AZStd::vector> m_geoms; - }; - -public: - CREGeomCache(); - ~CREGeomCache(); - - bool Update(const int flags, const bool bTesselation); - static void UpdateModified(); - - // CRendElementBase interface - virtual bool mfUpdate(int Flags, bool bTessellation); - virtual void mfPrepare(bool bCheckOverflow); - virtual bool mfDraw(CShader* ef, SShaderPass* sfm); - - // CREGeomCache interface - virtual void InitializeRenderElement(const uint numMeshes, _smart_ptr* pMeshes, uint16 materialId); - virtual void SetupMotionBlur(CRenderObject* pRenderObject, const SRenderingPassInfo& passInfo); - - virtual volatile int* SetAsyncUpdateState(int& threadId); - virtual DynArray* GetMeshFillDataPtr(); - virtual DynArray* GetRenderDataPtr(); - virtual void DisplayFilledBuffer(const int threadId); - - - AZ::Vertex::Format GetVertexFormat() const override; - bool GetGeometryInfo(SGeometryInfo &streams) override; - -private: - uint16 m_materialId; - volatile bool m_bUpdateFrame[2]; - volatile int m_transformUpdateState[2]; - - // We use a double buffered m_meshFillData array for input from the main thread. When data - // was successfully sent from the main thread it gets copied to m_meshRenderData - // This simplifies the cases where frame data is missing, e.g. meshFillData is not updated for a frame - // Note that meshFillData really needs to be double buffered because the copy occurs in render thread - // so the next main thread could already be touching the data again - // - // Note: m_meshRenderData is directly accessed for ray intersections via GetRenderDataPtr. - // This is safe, because it's only used in editor. - DynArray m_meshFillData[2]; - DynArray m_meshRenderData; - - static StaticInstance sm_updateList[2]; // double buffered update lists - - AZ::Vertex::Format m_geomCacheVertexFormat; -}; - -#endif -#endif // CRYINCLUDE_CRYCOMMON_CREGEOMCACHE_H diff --git a/Code/CryEngine/CryCommon/CREImposter.h b/Code/CryEngine/CryCommon/CREImposter.h deleted file mode 100644 index 1150212b7d..0000000000 --- a/Code/CryEngine/CryCommon/CREImposter.h +++ /dev/null @@ -1,194 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#pragma once - -#include -#include "Cry_Camera.h" - -//================================================================================ - -struct SDynTexture2; -struct SDynTexture; -class IDynTexture; -class CameraViewParameters; - -struct IImposterRenderElement -{ - virtual void GetMemoryUsage(ICrySizer* pSizer) const = 0; - virtual void mfPrepare(bool bCheckOverflow) = 0; - virtual bool mfDraw(CShader* ef, SShaderPass* sl) = 0; - virtual const SMinMaxBox& mfGetWorldSpaceBounds() = 0; - - virtual bool IsSplit() = 0; - virtual bool IsScreenImposter() = 0; - - virtual float GetRadiusX() = 0; - virtual float GetRadiusY() = 0; - virtual Vec3* GetQuadCorners() = 0; - virtual Vec3 GetNearPoint() = 0; - virtual Vec3 GetFarPoint() = 0; - virtual float GetErrorToleranceCosAngle() = 0; - virtual uint32 GetState() = 0; - virtual int GetAlphaRef() = 0; - virtual ColorF GetColorHelper() = 0; - virtual Vec3 GetLastSunDirection() = 0; - virtual uint8 GetLastBestEdge() = 0; - virtual float GetNear() = 0; - virtual float GetFar() = 0; - virtual float GetTransparency() = 0; - virtual Vec3 GetPosition(); - virtual int GetLogResolutionX() = 0; - virtual int GetLogResolutionY() = 0; - virtual CameraViewParameters& GetLastViewParameters() = 0; - virtual IDynTexture* GetTexture() = 0; - virtual IDynTexture* GetScreenTexture() = 0; - virtual IDynTexture* GetFrontTexture() = 0; - virtual IDynTexture* GetDepthTexture() = 0; - virtual const SMinMaxBox& GetWorldSpaceBounds() = 0; - - virtual void SetBBox(const Vec3& min, const Vec3& max) = 0; - virtual void SetScreenImposterState(bool state) = 0; - virtual void SetState(uint32 state) = 0; - virtual void SetAlphaRef(uint32 ref) = 0; - virtual void SetPosition(Vec3 pos) = 0; - virtual void SetFrameResetValue(int frameResetValue) = 0; - virtual void SetTexture(IDynTexture* texture) = 0; - virtual void SetScreenTexture(IDynTexture* texture) = 0; - virtual void SetFrontTexture(IDynTexture* texture) = 0; - virtual void SetDepthTexture(IDynTexture* texture) = 0; -}; - -class CREImposter - : public CRendElementBase -{ - friend class CRECloud; - static IDynTexture* m_pScreenTexture; - - CameraViewParameters m_LastViewParameters; - bool m_bScreenImposter; - bool m_bSplit; - float m_fRadiusX; - float m_fRadiusY; - Vec3 m_vQuadCorners[4]; // in world space, relative to m_vPos, in clockwise order, can be rotated - Vec3 m_vNearPoint; - Vec3 m_vFarPoint; - int m_nLogResolutionX; - int m_nLogResolutionY; - IDynTexture* m_pTexture; - IDynTexture* m_pFrontTexture; - IDynTexture* m_pTextureDepth; - float m_fErrorToleranceCosAngle; // cosine of m_fErrorToleranceAngle used to check if IsImposterValid - SMinMaxBox m_WorldSpaceBV; - uint32 m_State; - int m_AlphaRef; - float m_fCurTransparency; - ColorF m_ColorHelper; - Vec3 m_vPos; - Vec3 m_vLastSunDir; - uint8 m_nLastBestEdge; // 0..11 this edge is favored to not jitter between different edges - float m_fNear; - float m_fFar; - - bool IsImposterValid(const CameraViewParameters& viewParameters, float fRadiusX, float fRadiusY, float fCamRadiusX, float fCamRadiusY, - const int iRequiredLogResX, const int iRequiredLogResY, const uint32 dwBestEdge); - - bool Display(bool bDisplayFrontOfSplit); - -public: - int m_nFrameReset; - int m_FrameUpdate; - float m_fTimeUpdate; - - static int m_MemUpdated; - static int m_MemPostponed; - static int m_PrevMemUpdated; - static int m_PrevMemPostponed; - - CREImposter() - : CRendElementBase() - , m_pTexture(NULL) - , m_pFrontTexture(NULL) - , m_pTextureDepth(NULL) - , m_bSplit(false) - , m_fRadiusX(0) - , m_fRadiusY(0) - , m_fErrorToleranceCosAngle(cos(DEG2RAD(0.25f))) - , m_bScreenImposter(false) - , m_State(GS_DEPTHWRITE) - , m_AlphaRef(-1) - , m_fCurTransparency(1.0f) - , m_FrameUpdate(0) - , m_nFrameReset(0) - , m_fTimeUpdate(0) - , m_vLastSunDir(0, 0, 0) - , m_nLogResolutionX(0) - , m_nLogResolutionY(0) - , m_nLastBestEdge(0) - { - mfSetType(eDATA_Imposter); - mfUpdateFlags(FCEF_TRANSFORM); - m_ColorHelper = Col_White; - } - virtual ~CREImposter() - { - ReleaseResources(); - } - - bool UpdateImposter(); - void ReleaseResources(); - - bool PrepareForUpdate(); - - virtual void GetMemoryUsage(ICrySizer* pSizer) const - { - pSizer->AddObject(this, sizeof(*this)); - } - virtual void mfPrepare(bool bCheckOverflow); - virtual bool mfDraw(CShader* ef, SShaderPass* sl); - const SMinMaxBox& mfGetWorldSpaceBounds() { return m_WorldSpaceBV; } - - virtual bool IsSplit() { return m_bSplit; } - virtual bool IsScreenImposter() { return m_bScreenImposter; } - - virtual float GetRadiusX() { return m_fRadiusX; } - virtual float GetRadiusY() { return m_fRadiusY; } - virtual Vec3* GetQuadCorners() { return &m_vQuadCorners[0]; } - virtual Vec3 GetNearPoint() { return m_vNearPoint; } - virtual Vec3 GetFarPoint() { return m_vFarPoint; } - virtual float GetErrorToleranceCosAngle() { return m_fErrorToleranceCosAngle; } - virtual uint32 GetState() { return m_State; } - virtual int GetAlphaRef() { return m_AlphaRef; } - virtual ColorF GetColorHelper() { return m_ColorHelper; } - virtual Vec3 GetLastSunDirection() { return m_vLastSunDir; } - virtual uint8 GetLastBestEdge() { return m_nLastBestEdge; } - virtual float GetNear() { return m_fNear; } - virtual float GetFar() { return m_fFar; } - virtual float GetTransparency() { return m_fCurTransparency; } - virtual Vec3 GetPosition(); - virtual int GetLogResolutionX() { return m_nLogResolutionX; } - virtual int GetLogResolutionY() { return m_nLogResolutionY; } - virtual CameraViewParameters& GetLastViewParameters() { return m_LastViewParameters; } - virtual IDynTexture** GetTexture() { return &m_pTexture; } - virtual IDynTexture** GetScreenTexture() { return &m_pScreenTexture; } - virtual IDynTexture** GetFrontTexture() { return &m_pFrontTexture; } - virtual IDynTexture** GetDepthTexture() { return &m_pTextureDepth; } - virtual const SMinMaxBox& GetWorldSpaceBounds() { return m_WorldSpaceBV; } - virtual int GetFrameReset() { return m_nFrameReset; } - virtual void SetBBox(const Vec3& min, const Vec3& max) { m_WorldSpaceBV.SetMin(min); m_WorldSpaceBV.SetMax(max); } - virtual void SetScreenImposterState(bool state) { m_bScreenImposter = state; } - virtual void SetState(uint32 state) { m_State = state; } - virtual void SetAlphaRef(uint32 ref) { m_AlphaRef = ref; } - virtual void SetPosition(Vec3 pos) { m_vPos = pos; } - virtual void SetFrameResetValue(int frameResetValue) { m_nFrameReset = frameResetValue; } -}; diff --git a/Code/CryEngine/CryCommon/CREMesh.h b/Code/CryEngine/CryCommon/CREMesh.h deleted file mode 100644 index 40df816808..0000000000 --- a/Code/CryEngine/CryCommon/CREMesh.h +++ /dev/null @@ -1,57 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef __CREMESH_H__ -#define __CREMESH_H__ - -class CREMesh - : public CRendElementBase -{ -public: - - struct CRenderChunk* m_pChunk; - class CRenderMesh* m_pRenderMesh; - - // Copy of Chunk to avoid indirections - int32 m_nFirstIndexId; - int32 m_nNumIndices; - - uint32 m_nFirstVertId; - uint32 m_nNumVerts; - -protected: - CREMesh() - { - mfSetType(eDATA_Mesh); - mfUpdateFlags(FCEF_TRANSFORM); - - m_pChunk = NULL; - m_pRenderMesh = NULL; - m_nFirstIndexId = -1; - m_nNumIndices = -1; - m_nFirstVertId = 0; - m_nNumVerts = 0; - } - - virtual ~CREMesh() - { - } - - // Ideally should be declared and left unimplemented to prevent slicing at compile time - // but this would prevent auto code gen in renderer later on. - // To track potential slicing, uncomment the following (and their equivalent in CREMeshImpl) - //CREMesh(CREMesh&); - //CREMesh& operator=(CREMesh& rhs); -}; - -#endif // __CREMESH_H__ diff --git a/Code/CryEngine/CryCommon/CREOcclusionQuery.h b/Code/CryEngine/CryCommon/CREOcclusionQuery.h deleted file mode 100644 index 9350a74104..0000000000 --- a/Code/CryEngine/CryCommon/CREOcclusionQuery.h +++ /dev/null @@ -1,116 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef __CREOCCLUSIONQUERY_H__ -#define __CREOCCLUSIONQUERY_H__ - -#define SUPP_HMAP_OCCL -#define SUPP_HWOBJ_OCCL - -//============================================================= - -class CRenderMesh; - -class CREOcclusionQuery - : public CRendElementBase -{ - friend class CRender3D; - bool m_bSucceeded; -public: - - int m_nVisSamples; - int m_nCheckFrame; - int m_nDrawFrame; - Vec3 m_vBoxMin; - Vec3 m_vBoxMax; - - UINT_PTR m_nOcclusionID; // this will carry a pointer LPDIRECT3DQUERY9, so it needs to be 64-bit on Windows 64 - - CRenderMesh* m_pRMBox; - static uint32 m_nQueriesPerFrameCounter; - static uint32 m_nReadResultNowCounter; - static uint32 m_nReadResultTryCounter; - - CREOcclusionQuery() - { - m_nOcclusionID = 0; - - m_nVisSamples = 800 * 600; - m_nCheckFrame = 0; - m_nDrawFrame = 0; - m_vBoxMin = Vec3(0, 0, 0); - m_vBoxMax = Vec3(0, 0, 0); - m_pRMBox = NULL; - - mfSetType(eDATA_OcclusionQuery); - mfUpdateFlags(FCEF_TRANSFORM); - } - - bool RT_ReadResult_Try(uint32 nDefaultNumSamples); - - ILINE bool HasSucceeded() const { return m_bSucceeded; } - - virtual ~CREOcclusionQuery(); - - virtual void mfPrepare(bool bCheckOverflow); - virtual bool mfDraw(CShader* ef, SShaderPass* sfm); - virtual void mfReset(); - virtual bool mfReadResult_Try(uint32 nDefaultNumSamples = 1); - virtual bool mfReadResult_Now(); - - virtual void GetMemoryUsage(ICrySizer* pSizer) const - { - pSizer->AddObject(this, sizeof(*this)); - } -}; - -struct OcclusionTestClient -{ - OcclusionTestClient() - : nLastOccludedMainFrameID(0) - , nLastVisibleMainFrameID(0) - { -#ifdef SUPP_HMAP_OCCL - vLastVisPoint.Set(0, 0, 0); - nTerrainOccLastFrame = 0; -#endif -#ifdef SUPP_HWOBJ_OCCL - bOccluded = true; - pREOcclusionQuery = 0; -#endif - //nInstantTestRequested=0; - } -#ifdef SUPP_HWOBJ_OCCL - ~OcclusionTestClient() - { - if (pREOcclusionQuery) - { - pREOcclusionQuery->Release(false); - } - } -#endif - uint32 nLastVisibleMainFrameID, nLastOccludedMainFrameID; - uint32 nLastShadowCastMainFrameID, nLastNoShadowCastMainFrameID; -#ifdef SUPP_HMAP_OCCL - Vec3 vLastVisPoint; - int nTerrainOccLastFrame; -#endif -#ifdef SUPP_HWOBJ_OCCL - CREOcclusionQuery* pREOcclusionQuery; - uint8 bOccluded; -#endif - //uint8 nInstantTestRequested; -}; - - -#endif // CRYINCLUDE_CRYCOMMON_CREOCCLUSIONQUERY_H diff --git a/Code/CryEngine/CryCommon/CREPostProcess.h b/Code/CryEngine/CryCommon/CREPostProcess.h deleted file mode 100644 index 4803ae2166..0000000000 --- a/Code/CryEngine/CryCommon/CREPostProcess.h +++ /dev/null @@ -1,56 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_CREPOSTPROCESS_H -#define CRYINCLUDE_CRYCOMMON_CREPOSTPROCESS_H -#pragma once - - -class CREPostProcess - : public CRendElementBase -{ - friend class CD3D9Renderer; - -public: - - CREPostProcess(); - virtual ~CREPostProcess(); - - virtual void mfPrepare(bool bCheckOverflow); - virtual bool mfDraw(CShader* ef, SShaderPass* sfm); - - // Use for setting numeric values, vec4 (colors, position, vectors, wtv), strings - virtual int mfSetParameter(const char* pszParam, float fValue, bool bForceValue = false) const; - virtual int mfSetParameterVec4(const char* pszParam, const Vec4& pValue, bool bForceValue = false) const; - virtual int mfSetParameterString(const char* pszParam, const char* pszArg) const; - - virtual void mfGetParameter(const char* pszParam, float& fValue) const; - virtual void mfGetParameterVec4(const char* pszParam, Vec4& pValue) const; - virtual void mfGetParameterString(const char* pszParam, const char*& pszArg) const; - - virtual int32 mfGetPostEffectID(const char* pPostEffectName) const; - - // Reset all post processing effects - virtual void Reset(bool bOnSpecChange = false); - virtual void mfReset() - { - Reset(); - } - - virtual void GetMemoryUsage(ICrySizer* pSizer) const - { - pSizer->AddObject(this, sizeof(*this)); - } -}; - -#endif // CRYINCLUDE_CRYCOMMON_CREPOSTPROCESS_H diff --git a/Code/CryEngine/CryCommon/CREPrismObject.h b/Code/CryEngine/CryCommon/CREPrismObject.h deleted file mode 100644 index 4ec290f1b9..0000000000 --- a/Code/CryEngine/CryCommon/CREPrismObject.h +++ /dev/null @@ -1,40 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. -#ifndef _CREPRISMOBJECT_ -#define _CREPRISMOBJECT_ - -#pragma once - -#if !defined(EXCLUDE_DOCUMENTATION_PURPOSE) - -class CREPrismObject - : public CRendElementBase -{ -public: - CREPrismObject(); - - virtual ~CREPrismObject() {} - virtual void mfPrepare(bool bCheckOverflow); - virtual bool mfDraw(CShader* ef, SShaderPass* sfm); - - virtual void GetMemoryUsage(ICrySizer* pSizer) const - { - pSizer->AddObject(this, sizeof(*this)); - } - - Vec3 m_center; -}; - -#endif // EXCLUDE_DOCUMENTATION_PURPOSE - -#endif // _CREPRISMOBJECT_ diff --git a/Code/CryEngine/CryCommon/CRESky.h b/Code/CryEngine/CryCommon/CRESky.h deleted file mode 100644 index 3dfc7d184f..0000000000 --- a/Code/CryEngine/CryCommon/CRESky.h +++ /dev/null @@ -1,92 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef __CRESKY_H__ -#define __CRESKY_H__ - -//============================================================= - -#include "VertexFormats.h" -#include - -struct SSkyLightRenderParams; - -class CRESky - : public CRendElementBase -{ - friend class CRender3D; - -public: - - float m_fTerrainWaterLevel; - float m_fSkyBoxStretching; - float m_fAlpha; - int m_nSphereListId; - -public: - CRESky(); - virtual ~CRESky(); - virtual void mfPrepare(bool bCheckOverflow); - virtual bool mfDraw(CShader* ef, SShaderPass* sfm); - - virtual void GetMemoryUsage(ICrySizer* pSizer) const - { - pSizer->AddObject(this, sizeof(*this)); - } - - AZ::Vertex::Format GetVertexFormat() const override; - bool GetGeometryInfo(SGeometryInfo& streams) override; - -private: - AZ::Vertex::Format m_skyVertexFormat; -}; - -class CREHDRSky - : public CRendElementBase -{ -public: - CREHDRSky(); - virtual ~CREHDRSky(); - virtual void mfPrepare(bool bCheckOverflow); - virtual bool mfDraw(CShader* ef, SShaderPass* sfm); - - virtual void GetMemoryUsage(ICrySizer* pSizer) const - { - pSizer->AddObject(this, sizeof(*this)); - } - - void GenerateSkyDomeTextures(int32 width, int32 height); - - virtual AZ::Vertex::Format GetVertexFormat() const override; - virtual bool GetGeometryInfo(SGeometryInfo& streams) override; - -public: - const SSkyLightRenderParams* m_pRenderParams; - int m_moonTexId; - class CTexture* m_pSkyDomeTextureMie; - class CTexture* m_pSkyDomeTextureRayleigh; - - static void SetCommonMoonParams(CShader* ef, bool bUseMoon = false); - -private: - void Init(); - -private: - int m_skyDomeTextureLastTimeStamp; - int m_frameReset; - class CStars* m_pStars; - AZ::Vertex::Format m_hdrSkyVertexFormat; -}; - - -#endif // __CRESKY_H__ diff --git a/Code/CryEngine/CryCommon/CREVolumeObject.h b/Code/CryEngine/CryCommon/CREVolumeObject.h deleted file mode 100644 index 2137053a8e..0000000000 --- a/Code/CryEngine/CryCommon/CREVolumeObject.h +++ /dev/null @@ -1,70 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. -#ifndef _CREVOLUMEOBJECT_ -#define _CREVOLUMEOBJECT_ - -#pragma once - -#include "VertexFormats.h" - - -struct IVolumeObjectRenderNode; - -struct IVolumeTexture -{ -public: - virtual ~IVolumeTexture() {} - virtual void Release() = 0; - virtual bool Create(unsigned int width, unsigned int height, unsigned int depth, unsigned char* pData) = 0; - virtual bool Update(unsigned int width, unsigned int height, unsigned int depth, const unsigned char* pData) = 0; - virtual int GetTexID() const = 0; - virtual uint32 GetWidth() const = 0; - virtual uint32 GetHeight() const = 0; - virtual uint32 GetDepth() const = 0; - virtual ITexture* GetTexture() const = 0; -}; - -class CREVolumeObject - : public CRendElementBase -{ -public: - CREVolumeObject(); - - virtual ~CREVolumeObject(); - virtual void mfPrepare(bool bCheckOverflow); - virtual bool mfDraw(CShader* ef, SShaderPass* sfm); - - virtual IVolumeTexture* CreateVolumeTexture() const; - - virtual void GetMemoryUsage(ICrySizer* pSizer) const - { - pSizer->AddObject(this, sizeof(*this)); - } - - Vec3 m_center; - Matrix34 m_matInv; - Vec3 m_eyePosInWS; - Vec3 m_eyePosInOS; - Plane_tpl m_volumeTraceStartPlane; - AABB m_renderBoundsOS; - bool m_viewerInsideVolume; - bool m_nearPlaneIntersectsVolume; - float m_alpha; - float m_scale; - - IVolumeTexture* m_pDensVol; - IVolumeTexture* m_pShadVol; - _smart_ptr m_pHullMesh; -}; - -#endif // #ifndef _CREVOLUMEOBJECT_ diff --git a/Code/CryEngine/CryCommon/CREWaterOcean.h b/Code/CryEngine/CryCommon/CREWaterOcean.h deleted file mode 100644 index e8ca310d41..0000000000 --- a/Code/CryEngine/CryCommon/CREWaterOcean.h +++ /dev/null @@ -1,57 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef _CREWATEROCEAN_ -#define _CREWATEROCEAN_ - -class CWater; - -class CREWaterOcean - : public CRendElementBase -{ -public: - CREWaterOcean(); - virtual ~CREWaterOcean(); - - virtual void mfPrepare(bool bCheckOverflow); - virtual bool mfDraw(CShader* ef, SShaderPass* sfm); - virtual void mfGetPlane(Plane_tpl& pl); - - virtual void Create(uint32 nVerticesCount, SVF_P3F_C4B_T2F* pVertices, uint32 nIndicesCount, const void* pIndices, uint32 nIndexSizeof); - void ReleaseOcean(); - - virtual Vec3 GetPositionAt(float x, float y) const; - virtual Vec4* GetDisplaceGrid() const; - - virtual void GetMemoryUsage(ICrySizer* pSizer) const - { - pSizer->AddObject(this, sizeof(*this)); - } -private: - - uint32 m_nVerticesCount; - uint32 m_nIndicesCount; - uint32 m_nIndexSizeof; - - void* m_pVertDecl; - void* m_pVertices; - void* m_pIndices; - -private: - - void UpdateFFT(); - void FrameUpdate(); -}; - - -#endif diff --git a/Code/CryEngine/CryCommon/CREWaterVolume.h b/Code/CryEngine/CryCommon/CREWaterVolume.h deleted file mode 100644 index 89102e3097..0000000000 --- a/Code/CryEngine/CryCommon/CREWaterVolume.h +++ /dev/null @@ -1,110 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. -#ifndef _CREWATERVOLUME_ -#define _CREWATERVOLUME_ - -#pragma once - - -#include "VertexFormats.h" - -class CREWaterVolume - : public CRendElementBase -{ -public: - CREWaterVolume(); - - virtual ~CREWaterVolume(); - virtual void mfPrepare(bool bCheckOverflow); - virtual bool mfDraw(CShader* ef, SShaderPass* sfm); - virtual void mfGetPlane(Plane_tpl& pl); - virtual void mfCenter(Vec3& vCenter, CRenderObject* pObj); - - virtual void GetMemoryUsage(ICrySizer* pSizer) const - { - pSizer->AddObject(this, sizeof(*this)); - } - -public: - struct SParams - { - SParams() - : m_pVertices(0) - , m_pIndices(0) - , m_numVertices(0) - , m_numIndices(0) - , m_center(0, 0, 0) - , m_WSBBox(Vec3(-1, -1, -1), Vec3(1, 1, 1)) - , m_fogPlane(Vec3(0, 0, 1), 0) - , m_fogDensity(0.1f) - , m_fogColor(0.2f, 0.5f, 0.7f) - , m_fogColorAffectedBySun(true) - , m_fogShadowing(0.5f) - , m_caustics(true) - , m_causticIntensity(1.0f) - , m_causticTiling(1.0f) - , m_causticHeight(0.9f) - , m_viewerInsideVolume(false) - , m_viewerCloseToWaterPlane(false) - , m_viewerCloseToWaterVolume(false) - { - } - - const SVF_P3F_C4B_T2F* m_pVertices; - const uint16* m_pIndices; - - size_t m_numVertices; - size_t m_numIndices; - - Vec3 m_center; - AABB m_WSBBox; - - Plane_tpl m_fogPlane; - float m_fogDensity; - Vec3 m_fogColor; - bool m_fogColorAffectedBySun; - float m_fogShadowing; - - bool m_caustics; - float m_causticIntensity; - float m_causticTiling; - float m_causticHeight; - - bool m_viewerInsideVolume; - bool m_viewerCloseToWaterPlane; - bool m_viewerCloseToWaterVolume; - }; - - struct SOceanParams - { - SOceanParams() - : m_fogColor(0.2f, 0.5f, 0.7f) - , m_fogColorShallow(0.2f, 0.5f, 0.7f) - , m_fogDensity(0.2f) - { - } - - Vec3 m_fogColor; - Vec3 m_fogColorShallow; - float m_fogDensity; - }; - -public: - const SParams* m_pParams; - const SOceanParams* m_pOceanParams; - bool m_drawWaterSurface; - bool m_drawFastPath; -}; - - -#endif // #ifndef _CREWATERVOLUME_ diff --git a/Code/CryEngine/CryCommon/CryAssert_Android.h b/Code/CryEngine/CryCommon/CryAssert_Android.h index 68f716ec28..6e60df1bb1 100644 --- a/Code/CryEngine/CryCommon/CryAssert_Android.h +++ b/Code/CryEngine/CryCommon/CryAssert_Android.h @@ -31,7 +31,7 @@ void CryAssertTrace(const char* szFormat, ...) return; } - if (!gEnv->bIgnoreAllAsserts || gEnv->bTesting) + if (!gEnv->bIgnoreAllAsserts) { if (szFormat == NULL) { diff --git a/Code/CryEngine/CryCommon/CryAssert_Linux.h b/Code/CryEngine/CryCommon/CryAssert_Linux.h index 7c52f78366..f0acdd79db 100644 --- a/Code/CryEngine/CryCommon/CryAssert_Linux.h +++ b/Code/CryEngine/CryCommon/CryAssert_Linux.h @@ -34,7 +34,7 @@ void CryAssertTrace(const char* szFormat, ...) return; } - if (!gEnv->bIgnoreAllAsserts || gEnv->bTesting) + if (!gEnv->bIgnoreAllAsserts) { if (szFormat == NULL) { diff --git a/Code/CryEngine/CryCommon/CryAssert_Mac.h b/Code/CryEngine/CryCommon/CryAssert_Mac.h index 8cf49e1a5d..f7f74c3b58 100644 --- a/Code/CryEngine/CryCommon/CryAssert_Mac.h +++ b/Code/CryEngine/CryCommon/CryAssert_Mac.h @@ -30,7 +30,7 @@ void CryAssertTrace(const char* szFormat, ...) return; } - if (!gEnv->bIgnoreAllAsserts || gEnv->bTesting) + if (!gEnv->bIgnoreAllAsserts) { if (szFormat == NULL) { @@ -45,43 +45,6 @@ void CryAssertTrace(const char* szFormat, ...) } } } -/* -bool CryAssert(const char* szCondition, const char* szFile,unsigned int line, bool *pIgnore) -{ - if (!gEnv) return false; - - gEnv->pSystem->OnAssert(szCondition, gs_szMessage, szFile, line); - - if (!gEnv->bNoAssertDialog && !gEnv->bIgnoreAllAsserts) - { - EDialogAction action = MacOSXHandleAssert(szCondition, szFile, line, gs_szMessage, gEnv->pRenderer != NULL); - - switch (action) { - case eDAStop: - raise(SIGABRT); - exit(-1); - case eDABreak: - return true; - case eDAIgnoreAll: - gEnv->bIgnoreAllAsserts = true; - break; - case eDAIgnore: - *pIgnore = true; - break; - case eDAReportAsBug: - if ( gEnv && gEnv->pSystem) - { - gEnv->pSystem->ReportBug("Assert: %s - %s", szCondition,gs_szMessage); - } - - case eDAContinue: - default: - break; - } - } - - return false; -}*/ bool CryAssert(const char* szCondition, const char* szFile, unsigned int line, bool* pIgnore) { diff --git a/Code/CryEngine/CryCommon/CryAssert_iOS.h b/Code/CryEngine/CryCommon/CryAssert_iOS.h index ad668fb131..2cb08befff 100644 --- a/Code/CryEngine/CryCommon/CryAssert_iOS.h +++ b/Code/CryEngine/CryCommon/CryAssert_iOS.h @@ -31,7 +31,7 @@ void CryAssertTrace(const char* szFormat, ...) return; } - if (!gEnv->bIgnoreAllAsserts || gEnv->bTesting) + if (!gEnv->bIgnoreAllAsserts) { if (szFormat == NULL) { diff --git a/Code/CryEngine/CryCommon/CryAssert_impl.h b/Code/CryEngine/CryCommon/CryAssert_impl.h index ed55162f1a..edbbb2f0c4 100644 --- a/Code/CryEngine/CryCommon/CryAssert_impl.h +++ b/Code/CryEngine/CryCommon/CryAssert_impl.h @@ -305,7 +305,7 @@ void CryAssertTrace(const char* _pszFormat, ...) { return; } - if (!gEnv->bIgnoreAllAsserts || gEnv->bTesting) + if (!gEnv->bIgnoreAllAsserts) { if (NULL == _pszFormat) { diff --git a/Code/CryEngine/CryCommon/CryEngineDecalInfo.h b/Code/CryEngine/CryCommon/CryEngineDecalInfo.h deleted file mode 100644 index f38533e341..0000000000 --- a/Code/CryEngine/CryCommon/CryEngineDecalInfo.h +++ /dev/null @@ -1,77 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : declaration of struct CryEngineDecalInfo. - -// Note: -// 3D Engine and Character Animation subsystems (as well as perhaps -// some others) transfer data about the decals that need to be spawned -// via this structure. This is to avoid passing many parameters through -// each function call, and to save on copying these parameters when just -// simply passing the structure from one function to another. - -#ifndef CRYINCLUDE_CRYCOMMON_CRYENGINEDECALINFO_H -#define CRYINCLUDE_CRYCOMMON_CRYENGINEDECALINFO_H -#pragma once - -#include "Cry_Math.h" - -// Summary: -// Structure containing common parameters that describe a decal - -struct SDecalOwnerInfo -{ - SDecalOwnerInfo() { memset(this, 0, sizeof(*this)); nRenderNodeSlotId = nRenderNodeSlotSubObjectId = -1; } - struct IStatObj* GetOwner(Matrix34A& objMat); - - struct IRenderNode* pRenderNode; // Owner (decal will be attached to or wrapped around of this object) - PodArray* pDecalReceivers; - int nRenderNodeSlotId; // is set internally by 3dengine - int nRenderNodeSlotSubObjectId; // is set internally by 3dengine - int nMatID; -}; - -struct CryEngineDecalInfo -{ - SDecalOwnerInfo ownerInfo; - Vec3 vPos; // Decal position (world coordinates) - Vec3 vNormal; // Decal/face normal - float fSize; // Decal size - float fLifeTime; // Decal life time (in seconds) - float fAngle; // Angle of rotation - struct IStatObj* pIStatObj; // Decal geometry - Vec3 vHitDirection; // Direction from weapon/player position to decal position (bullet direction) - float fGrowTime, fGrowTimeAlpha;// Used for blood pools - unsigned int nGroupId; // Used for multi-component decals - bool bSkipOverlappingTest; // Always spawn decals even if there are a lot of other decals in same place - bool bAssemble; // Assemble to bigger decals if more than 1 decal is on the same place - bool bForceEdge; // force the decal to the nearest edge of the owner mesh and project it accordingly - bool bForceSingleOwner; // Do not attempt to cast the decal into the environment even if it's large enough - bool bDeferred; - uint8 sortPrio; - char szMaterialName[_MAX_PATH]; // name of material used for rendering the decal (in favor of szTextureName/nTid and the default decal shader) - bool preventDecalOnGround; // mainly for decal placement support - const Matrix33* pExplicitRightUpFront; // mainly for decal placement support - - void GetMemoryUsage([[maybe_unused]] ICrySizer* pSizer) const{} - - // the constructor fills in some non-obligatory fields; the other fields must be filled in by the client - CryEngineDecalInfo () - { - memset(this, 0, sizeof(*this)); - ownerInfo.nRenderNodeSlotId = ownerInfo.nRenderNodeSlotSubObjectId = -1; - sortPrio = 255; - } -}; - -#endif // CRYINCLUDE_CRYCOMMON_CRYENGINEDECALINFO_H diff --git a/Code/CryEngine/CryCommon/CryExtension/CryCreateClassInstance.h b/Code/CryEngine/CryCommon/CryExtension/CryCreateClassInstance.h deleted file mode 100644 index 1d1a4805d4..0000000000 --- a/Code/CryEngine/CryCommon/CryExtension/CryCreateClassInstance.h +++ /dev/null @@ -1,96 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Part of CryEngine's extension framework. - - -#ifndef CRYINCLUDE_CRYEXTENSION_CRYCREATECLASSINSTANCE_H -#define CRYINCLUDE_CRYEXTENSION_CRYCREATECLASSINSTANCE_H -#pragma once - - -#include "ICryUnknown.h" -#include "ICryFactory.h" -#include "ICryFactoryRegistry.h" -#include // <> required for Interfuscator - - -template -bool CryCreateClassInstance(const CryClassID& cid, AZStd::shared_ptr& p) -{ - p = AZStd::shared_ptr(); - ICryFactoryRegistry* pFactoryReg = gEnv->pSystem->GetCryFactoryRegistry(); - if (pFactoryReg) - { - ICryFactory* pFactory = pFactoryReg->GetFactory(cid); - if (pFactory && pFactory->ClassSupports(cryiidof())) - { - ICryUnknownPtr pUnk = pFactory->CreateClassInstance(); - AZStd::shared_ptr pT = cryinterface_cast(pUnk); - if (pT) - { - p = pT; - } - } - } - return p.get() != NULL; -} - - -template -bool CryCreateClassInstance(const char* cname, AZStd::shared_ptr& p) -{ - p = AZStd::shared_ptr(); - ICryFactoryRegistry* pFactoryReg = gEnv->pSystem->GetCryFactoryRegistry(); - if (pFactoryReg) - { - ICryFactory* pFactory = pFactoryReg->GetFactory(cname); - if (pFactory != NULL && pFactory->ClassSupports(cryiidof())) - { - ICryUnknownPtr pUnk = pFactory->CreateClassInstance(); - AZStd::shared_ptr pT = cryinterface_cast(pUnk); - if (pT) - { - p = pT; - } - } - } - return p.get() != NULL; -} - - -template -bool CryCreateClassInstanceForInterface(const CryInterfaceID& iid, AZStd::shared_ptr& p) -{ - p = AZStd::shared_ptr(); - ICryFactoryRegistry* pFactoryReg = gEnv->pSystem->GetCryFactoryRegistry(); - if (pFactoryReg) - { - size_t numFactories = 1; - ICryFactory* pFactory = 0; - pFactoryReg->IterateFactories(iid, &pFactory, numFactories); - if (numFactories == 1 && pFactory) - { - ICryUnknownPtr pUnk = pFactory->CreateClassInstance(); - AZStd::shared_ptr pT = cryinterface_cast(pUnk); - if (pT) - { - p = pT; - } - } - } - return p.get() != NULL; -} - - -#endif // CRYINCLUDE_CRYEXTENSION_CRYCREATECLASSINSTANCE_H diff --git a/Code/CryEngine/CryCommon/CryExtension/CryGUID.h b/Code/CryEngine/CryCommon/CryExtension/CryGUID.h deleted file mode 100644 index a779e91bd2..0000000000 --- a/Code/CryEngine/CryCommon/CryExtension/CryGUID.h +++ /dev/null @@ -1,123 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Part of CryEngine's extension framework. - - -#ifndef CRYINCLUDE_CRYEXTENSION_CRYGUID_H -#define CRYINCLUDE_CRYEXTENSION_CRYGUID_H -#pragma once - -#include "Serialization/IArchive.h" -#include "Random.h" - -#include - -struct CryGUID -{ - uint64 hipart; - uint64 lopart; - - // !!! Do NOT turn CryGUID into a non-aggregate !!! - // It will prevent inlining and type list unrolling opportunities within - // cryinterface_cast() and cryiidof(). As such prevent constructors, - // non-public members, base classes and virtual functions! - - //CryGUID() : hipart(0), lopart(0) {} - //CryGUID(uint64 h, uint64 l) : hipart(h), lopart(l) {} - - static CryGUID Construct(const uint64& hipart, const uint64& lopart) - { - CryGUID guid = {hipart, lopart}; - return guid; - } - - static CryGUID Create() - { - uint64 lopart = 0; - uint64 hipart = 0; - while (lopart == 0 || hipart == 0) - { - const uint32 a = cry_random_uint32(); - const uint32 b = cry_random_uint32(); - const uint32 c = cry_random_uint32(); - const uint32 d = cry_random_uint32(); - lopart = (uint64)a | ((uint64)b << 32); - hipart = (uint64)c | ((uint64)d << 32); - } - - return Construct(lopart, hipart); - } - - static CryGUID Null() - { - return Construct(0, 0); - } - - bool operator ==(const CryGUID& rhs) const {return hipart == rhs.hipart && lopart == rhs.lopart; } - bool operator !=(const CryGUID& rhs) const {return hipart != rhs.hipart || lopart != rhs.lopart; } - bool operator <(const CryGUID& rhs) const {return hipart == rhs.hipart ? lopart < rhs.lopart : hipart < rhs.hipart; } - - void Serialize(Serialization::IArchive& ar) - { - if (ar.IsInput()) - { - uint32 dwords[4]; - ar(dwords, "guid"); - lopart = (((uint64)dwords[1]) << 32) | (uint64)dwords[0]; - hipart = (((uint64)dwords[3]) << 32) | (uint64)dwords[2]; - } - else - { - uint32 guid[4] = { - (uint32)(lopart & 0xFFFFFFFF), (uint32)((lopart >> 32) & 0xFFFFFFFF), - (uint32)(hipart & 0xFFFFFFFF), (uint32)((hipart >> 32) & 0xFFFFFFFF) - }; - ar(guid, "guid"); - } - } -}; - -// This is only used by the editor where we use C++ 11. -namespace std -{ - template<> - struct hash - { - public: - size_t operator()(const CryGUID& guid) const - { - std::hash hasher; - return hasher(guid.lopart) ^ hasher(guid.hipart); - } - }; -} - -namespace AZStd -{ - template<> - struct hash - { - public: - size_t operator()(const CryGUID& guid) const - { - std::hash hasher; - return hasher(guid); - } - }; -} - -#define MAKE_CRYGUID(high, low) CryGUID::Construct((uint64) high##LL, (uint64) low##LL) - - -#endif // CRYINCLUDE_CRYEXTENSION_CRYGUID_H diff --git a/Code/CryEngine/CryCommon/CryExtension/CryTypeID.h b/Code/CryEngine/CryCommon/CryExtension/CryTypeID.h deleted file mode 100644 index 16ae05b448..0000000000 --- a/Code/CryEngine/CryCommon/CryExtension/CryTypeID.h +++ /dev/null @@ -1,29 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Part of CryEngine's extension framework. - - -#ifndef CRYINCLUDE_CRYEXTENSION_CRYTYPEID_H -#define CRYINCLUDE_CRYEXTENSION_CRYTYPEID_H -#pragma once - - -#include "CryGUID.h" - - -typedef CryGUID CryInterfaceID; -typedef CryGUID CryClassID; - - -#endif // CRYINCLUDE_CRYEXTENSION_CRYTYPEID_H diff --git a/Code/CryEngine/CryCommon/CryExtension/ICryFactory.h b/Code/CryEngine/CryCommon/CryExtension/ICryFactory.h deleted file mode 100644 index a1a7344198..0000000000 --- a/Code/CryEngine/CryCommon/CryExtension/ICryFactory.h +++ /dev/null @@ -1,41 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Part of CryEngine's extension framework. - - -#ifndef CRYINCLUDE_CRYEXTENSION_ICRYFACTORY_H -#define CRYINCLUDE_CRYEXTENSION_ICRYFACTORY_H -#pragma once - - -#include "CryTypeID.h" -#include - -struct ICryUnknown; -DECLARE_SMART_POINTERS(ICryUnknown); - -struct ICryFactory -{ - virtual const char* GetName() const = 0; - virtual const CryClassID& GetClassID() const = 0; - virtual bool ClassSupports(const CryInterfaceID& iid) const = 0; - virtual void ClassSupports(const CryInterfaceID*& pIIDs, size_t& numIIDs) const = 0; - virtual ICryUnknownPtr CreateClassInstance() const = 0; - -protected: - // prevent explicit destruction from client side (delete, shared_ptr, etc) - virtual ~ICryFactory() {} -}; - -#endif // CRYINCLUDE_CRYEXTENSION_ICRYFACTORY_H diff --git a/Code/CryEngine/CryCommon/CryExtension/ICryFactoryRegistry.h b/Code/CryEngine/CryCommon/CryExtension/ICryFactoryRegistry.h deleted file mode 100644 index f97c0780a1..0000000000 --- a/Code/CryEngine/CryCommon/CryExtension/ICryFactoryRegistry.h +++ /dev/null @@ -1,56 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Part of CryEngine's extension framework. - - -#ifndef CRYINCLUDE_CRYEXTENSION_ICRYFACTORYREGISTRY_H -#define CRYINCLUDE_CRYEXTENSION_ICRYFACTORYREGISTRY_H -#pragma once - - -#include "CryTypeID.h" - - -struct ICryFactory; - - -struct ICryFactoryRegistry -{ - virtual ICryFactory* GetFactory(const char* cname) const = 0; - virtual ICryFactory* GetFactory(const CryClassID& cid) const = 0; - /** - * Iterates all factories implementing the interface specified by \p iid. - * \param[in] iid ID of the interface to iterate. Often procured using cryiidof<...>(). - * \param[out] pFactories A pointer of the array of factories to fill in. May be nullptr (see below). - * \param[in] Size (in elements) of the pFactories array [out] Number of elements actually written to pFactories or, when pFactories is null, the number of elements that would be written if sufficient storage was available. - * - * Example: - * \code{.cpp} - * size_t factoryCount = 0; - * // Assigns the number of found factories to factoryCount - * factoryRegistry->IterateFactories(cryiidof(), 0, factoryCount); - * // Allocate an array of the proper length on the stack - * ICryFactory** factories = static_cast(alloca(sizeof(ICryFactory*) * factoryCount); - * // Fill in factories with factoryCount results. - * factoryRegistry->IterateFactories(cryiidof(), factories, factoryCount); - * \endcode - */ - virtual void IterateFactories(const CryInterfaceID& iid, ICryFactory** pFactories, size_t& numFactories) const = 0; - -protected: - // prevent explicit destruction from client side (delete, shared_ptr, etc) - virtual ~ICryFactoryRegistry() {} -}; - -#endif // CRYINCLUDE_CRYEXTENSION_ICRYFACTORYREGISTRY_H diff --git a/Code/CryEngine/CryCommon/CryExtension/ICryUnknown.h b/Code/CryEngine/CryCommon/CryExtension/ICryUnknown.h deleted file mode 100644 index 0de018305b..0000000000 --- a/Code/CryEngine/CryCommon/CryExtension/ICryUnknown.h +++ /dev/null @@ -1,224 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Part of CryEngine's extension framework. - - -#ifndef CRYINCLUDE_CRYEXTENSION_ICRYUNKNOWN_H -#define CRYINCLUDE_CRYEXTENSION_ICRYUNKNOWN_H -#pragma once - - -#include "CryTypeID.h" -#include - - -struct ICryFactory; -struct ICryUnknown; - -namespace InterfaceCastSemantics -{ - template - const CryInterfaceID& cryiidof() - { - return T::IID(); - } - -#define _BEFRIEND_CRYIIDOF() \ - template \ - friend const CryInterfaceID&InterfaceCastSemantics::cryiidof(); - - - template - Dst* cryinterface_cast(Src* p) - { - return static_cast(p ? p->QueryInterface(cryiidof()) : 0); - } - - template - Dst* cryinterface_cast(const Src* p) - { - return static_cast(p ? p->QueryInterface(cryiidof()) : 0); - } - - namespace Internal - { - template - struct cryinterface_cast_shared_ptr_helper; - - template - struct cryinterface_cast_shared_ptr_helper - { - static AZStd::shared_ptr Op(const AZStd::shared_ptr& p) - { - Dst* dp = cryinterface_cast(p.get()); - return dp ? AZStd::shared_ptr(p, dp) : AZStd::shared_ptr(); - } - }; - - template - struct cryinterface_cast_shared_ptr_helper - { - static AZStd::shared_ptr Op(const AZStd::shared_ptr& p) - { - ICryUnknown* dp = cryinterface_cast(p.get()); - return dp ? AZStd::shared_ptr(*((const AZStd::shared_ptr*) & p), dp) : AZStd::shared_ptr(); - } - }; - - template - struct cryinterface_cast_shared_ptr_helper - { - static AZStd::shared_ptr Op(const AZStd::shared_ptr& p) - { - const ICryUnknown* dp = cryinterface_cast(p.get()); - return dp ? AZStd::shared_ptr(*((const AZStd::shared_ptr*) & p), dp) : AZStd::shared_ptr(); - } - }; - } // namespace Internal - - template - AZStd::shared_ptr cryinterface_cast(const AZStd::shared_ptr& p) - { - return Internal::cryinterface_cast_shared_ptr_helper::Op(p); - } - -#define _BEFRIEND_CRYINTERFACE_CAST() \ - template \ - friend Dst * InterfaceCastSemantics::cryinterface_cast(Src*); \ - template \ - friend Dst * InterfaceCastSemantics::cryinterface_cast(const Src*); \ - template \ - friend AZStd::shared_ptr InterfaceCastSemantics::cryinterface_cast(const AZStd::shared_ptr&); -} // namespace InterfaceCastSemantics - -using InterfaceCastSemantics::cryiidof; -using InterfaceCastSemantics::cryinterface_cast; - - -template -bool CryIsSameClassInstance(S* p0, T* p1) -{ - return static_cast(p0) == static_cast(p1) || cryinterface_cast(p0) == cryinterface_cast(p1); -} - -template -bool CryIsSameClassInstance(const AZStd::shared_ptr& p0, T* p1) -{ - return CryIsSameClassInstance(p0.get(), p1); -} - -template -bool CryIsSameClassInstance(S* p0, const AZStd::shared_ptr& p1) -{ - return CryIsSameClassInstance(p0, p1.get()); -} - -template -bool CryIsSameClassInstance(const AZStd::shared_ptr& p0, const AZStd::shared_ptr& p1) -{ - return CryIsSameClassInstance(p0.get(), p1.get()); -} - - -namespace CompositeQuerySemantics -{ - template - AZStd::shared_ptr crycomposite_query(Src* p, const char* name, bool* pExposed = 0) - { - void* pComposite = p ? p->QueryComposite(name) : 0; - pExposed ? *pExposed = pComposite != 0 : 0; - return pComposite ? *static_cast*>(pComposite) : AZStd::shared_ptr(); - } - - template - AZStd::shared_ptr crycomposite_query(const Src* p, const char* name, bool* pExposed = 0) - { - void* pComposite = p ? p->QueryComposite(name) : 0; - pExposed ? *pExposed = pComposite != 0 : 0; - return pComposite ? *static_cast*>(pComposite) : AZStd::shared_ptr(); - } - - template - AZStd::shared_ptr crycomposite_query(const AZStd::shared_ptr& p, const char* name, bool* pExposed = 0) - { - return crycomposite_query(p.get(), name, pExposed); - } - - template - AZStd::shared_ptr crycomposite_query(const AZStd::shared_ptr& p, const char* name, bool* pExposed = 0) - { - return crycomposite_query(p.get(), name, pExposed); - } - -#define _BEFRIEND_CRYCOMPOSITE_QUERY() \ - template \ - friend AZStd::shared_ptr CompositeQuerySemantics::crycomposite_query(Src*, const char*, bool*); \ - template \ - friend AZStd::shared_ptr CompositeQuerySemantics::crycomposite_query(const Src*, const char*, bool*); \ - template \ - friend AZStd::shared_ptr CompositeQuerySemantics::crycomposite_query(const AZStd::shared_ptr&, const char*, bool*); \ - template \ - friend AZStd::shared_ptr CompositeQuerySemantics::crycomposite_query(const AZStd::shared_ptr&, const char*, bool*); -} // namespace CompositeQuerySemantics - -using CompositeQuerySemantics::crycomposite_query; - - -#define _BEFRIEND_MAKE_SHARED() \ - template \ - friend class AZStd::Internal::sp_ms_deleter; \ - template \ - friend AZStd::shared_ptr AZStd::make_shared(); \ - template \ - friend AZStd::shared_ptr AZStd::allocate_shared(A const& a); - -// prevent explicit destruction from client side -#define _PROTECTED_DTOR(iname) \ -protected: \ - virtual ~iname() {} - - -// Befriending cryinterface_cast() and crycomposite_query() via CRYINTERFACE_DECLARE is actually only needed for ICryUnknown -// since QueryInterface() and QueryComposite() are usually not redeclared in derived interfaces but it doesn't hurt either -#define CRYINTERFACE_DECLARE(iname, iidHigh, iidLow) \ - _BEFRIEND_CRYIIDOF() \ - _BEFRIEND_CRYINTERFACE_CAST() \ - _BEFRIEND_CRYCOMPOSITE_QUERY() \ - _BEFRIEND_MAKE_SHARED() \ - _PROTECTED_DTOR(iname) \ - \ -private: \ - static const CryInterfaceID& IID() \ - { \ - static const CryInterfaceID iid = {(uint64) iidHigh##LL, (uint64) iidLow##LL}; \ - return iid; \ - } \ -public: - - -struct ICryUnknown -{ - CRYINTERFACE_DECLARE(ICryUnknown, 0x1000000010001000, 0x1000100000000000) - - virtual ICryFactory * GetFactory() const = 0; - -protected: - virtual void* QueryInterface(const CryInterfaceID& iid) const = 0; - virtual void* QueryComposite(const char* name) const = 0; -}; - -DECLARE_SMART_POINTERS(ICryUnknown); - - -#endif // CRYINCLUDE_CRYEXTENSION_ICRYUNKNOWN_H diff --git a/Code/CryEngine/CryCommon/CryExtension/Impl/ClassWeaver.h b/Code/CryEngine/CryCommon/CryExtension/Impl/ClassWeaver.h deleted file mode 100644 index c3b5bb340c..0000000000 --- a/Code/CryEngine/CryCommon/CryExtension/Impl/ClassWeaver.h +++ /dev/null @@ -1,461 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Part of CryEngine's extension framework. - - -#ifndef CRYINCLUDE_CRYEXTENSION_IMPL_CLASSWEAVER_H -#define CRYINCLUDE_CRYEXTENSION_IMPL_CLASSWEAVER_H -#pragma once - -#include "TypeList.h" -#include "Conversion.h" -#include "RegFactoryNode.h" -#include "../ICryUnknown.h" -#include "../ICryFactory.h" -#include - -namespace CW -{ - namespace Internal - { - template - struct InterfaceCast; - - template - struct InterfaceCast - { - template - static void* Op(T* p) - { - return (Dst*) p; - } - }; - - template <> - struct InterfaceCast - { - template - static void* Op(T* p) - { - return const_cast(static_cast(static_cast(p))); - } - }; - } - - template - struct InterfaceCast; - - template <> - struct InterfaceCast - { - template - static void* Op(T*, const CryInterfaceID&) - { - return 0; - } - }; - - template - struct InterfaceCast > - { - template - static void* Op(T* p, const CryInterfaceID& iid) - { - if (cryiidof() == iid) - { - return Internal::InterfaceCast::Op(p); - } - return InterfaceCast::Op(p, iid); - } - }; - - template - struct FillIIDs; - - template <> - struct FillIIDs - { - static void Op(CryInterfaceID*) - { - } - }; - - template - struct FillIIDs > - { - static void Op(CryInterfaceID* p) - { - *p++ = cryiidof(); - FillIIDs::Op(p); - } - }; - - namespace Internal - { - template - struct PickList; - - template - struct PickList - { - typedef TL::BuildTypelist<>::Result Result; - }; - - template - struct PickList - { - typedef typename S::FullCompositeList Result; - }; - } - - template - struct ProbeFullCompositeList - { - private: - typedef char y[1]; - typedef char n[2]; - - template - static y& test(typename S::FullCompositeList*); - - template - static n& test(...); - - public: - enum - { - listFound = sizeof(test(0)) == sizeof(y) - }; - - typedef typename Internal::PickList::Result ListType; - }; - - namespace Internal - { - template - struct CompositeQuery; - - template <> - struct CompositeQuery - { - template - static void* Op(const T&, const char*) - { - return 0; - } - }; - - template - struct CompositeQuery > - { - template - static void* Op(const T& ref, const char* name) - { - void* p = ref.Head::CompositeQueryImpl(name); - return p ? p : CompositeQuery::Op(ref, name); - } - }; - } - - struct CompositeQuery - { - template - static void* Op(const T& ref, const char* name) - { - return Internal::CompositeQuery::ListType>::Op(ref, name); - } - }; - - inline bool NameMatch(const char* name, const char* compositeName) - { - if (!name || !compositeName) - { - return false; - } - size_t i = 0; - for (; name[i] && name[i] == compositeName[i]; ++i) - { - } - return name[i] == compositeName[i]; - } - - template - void* CheckCompositeMatch(const char* name, const AZStd::shared_ptr& composite, const char* compositeName) - { - typedef TC::SuperSubClass Rel; - COMPILE_TIME_ASSERT(Rel::exists); - return NameMatch(name, compositeName) ? const_cast(static_cast(&composite)) : 0; - } -} // namespace CW - - -#define CRYINTERFACE_BEGIN() \ -private: \ - typedef TL::BuildTypelist < ICryUnknown - -#define CRYINTERFACE_ADD(iname) , iname - -#define CRYINTERFACE_END() > ::Result _UserDefinedPartialInterfaceList; \ -protected: \ - typedef TL::NoDuplicates<_UserDefinedPartialInterfaceList>::Result FullInterfaceList; - -#define _CRY_TPL_APPEND0(base) TL::Append::Result -#define _CRY_TPL_APPEND(base, intermediate) TL::Append::Result - -#define CRYINTERFACE_ENDWITHBASE(base) > ::Result _UserDefinedPartialInterfaceList; \ -protected: \ - typedef TL::NoDuplicates<_CRY_TPL_APPEND0(base)>::Result FullInterfaceList; - -#define CRYINTERFACE_ENDWITHBASE2(base0, base1) > ::Result _UserDefinedPartialInterfaceList; \ -protected: \ - typedef TL::NoDuplicates<_CRY_TPL_APPEND(base0, _CRY_TPL_APPEND0(base1))>::Result FullInterfaceList; - -#define CRYINTERFACE_ENDWITHBASE3(base0, base1, base2) > ::Result _UserDefinedPartialInterfaceList; \ -protected: \ - typedef TL::NoDuplicates<_CRY_TPL_APPEND(base0, _CRY_TPL_APPEND(base1, _CRY_TPL_APPEND0(base2)))>::Result FullInterfaceList; - -#define CRYINTERFACE_SIMPLE(iname) \ - CRYINTERFACE_BEGIN() \ - CRYINTERFACE_ADD(iname) \ - CRYINTERFACE_END() - -#define CRYCOMPOSITE_BEGIN() \ -private: \ - void* CompositeQueryImpl(const char* name) const \ - { \ - (void)(name); \ - void* res = 0; (void)(res); \ - -#define CRYCOMPOSITE_ADD(member, membername) \ - COMPILE_TIME_ASSERT((sizeof(membername) / sizeof(membername[0])) > 1); \ - if ((res = CW::CheckCompositeMatch(name, member, membername)) != 0) { \ - return res; } - -#define _CRYCOMPOSITE_END(implclassname) \ - return 0; \ - }; \ -protected: \ - typedef TL::BuildTypelist::Result _PartialCompositeList; \ - \ - template \ - friend struct CW::Internal::PickList; - -#define CRYCOMPOSITE_END(implclassname) \ - _CRYCOMPOSITE_END(implclassname) \ -protected: \ - typedef _PartialCompositeList FullCompositeList; - -#define _CRYCOMPOSITE_APPEND0(base) TL::Append<_PartialCompositeList, CW::ProbeFullCompositeList::ListType>::Result -#define _CRYCOMPOSITE_APPEND(base, intermediate) TL::Append::ListType>::Result - -#define CRYCOMPOSITE_ENDWITHBASE(implclassname, base) \ - _CRYCOMPOSITE_END(implclassname) \ -protected: \ - typedef _CRYCOMPOSITE_APPEND0 (base) FullCompositeList; - -#define CRYCOMPOSITE_ENDWITHBASE2(implclassname, base0, base1) \ - _CRYCOMPOSITE_END(implclassname) \ -protected: \ - typedef TL::NoDuplicates<_CRYCOMPOSITE_APPEND(base1, _CRYCOMPOSITE_APPEND0(base0))>::Result FullCompositeList; - -#define CRYCOMPOSITE_ENDWITHBASE3(implclassname, base0, base1, base2) \ - _CRYCOMPOSITE_END(implclassname) \ -protected: \ - typedef TL::NoDuplicates<_CRYCOMPOSITE_APPEND(base2, _CRYCOMPOSITE_APPEND(base1, _CRYCOMPOSITE_APPEND0(base0)))>::Result FullCompositeList; - -template -class CFactory - : public ICryFactory -{ -public: - virtual const char* GetName() const - { - return T::GetCName(); - } - - virtual const CryClassID& GetClassID() const - { - return T::GetCID(); - } - - virtual bool ClassSupports(const CryInterfaceID& iid) const - { - for (size_t i = 0; i < m_numIIDs; ++i) - { - if (iid == m_pIIDs[i]) - { - return true; - } - } - return false; - } - - virtual void ClassSupports(const CryInterfaceID*& pIIDs, size_t& numIIDs) const - { - pIIDs = m_pIIDs; - numIIDs = m_numIIDs; - } -public: - virtual ICryUnknownPtr CreateClassInstance() const - { - AZStd::shared_ptr p = AZStd::make_shared(); - return cryinterface_cast (p); - } - - CFactory() - : m_numIIDs(0) - , m_pIIDs(0) - , m_regFactory() - { - static CryInterfaceID supportedIIDs[TL::Length < typename T::FullInterfaceList > ::value]; - CW::FillIIDs::Op(supportedIIDs); - m_pIIDs = &supportedIIDs[0]; - m_numIIDs = TL::Length::value; - new(&m_regFactory)SRegFactoryNode(this); - } - -protected: - CFactory(const CFactory&); - CFactory& operator =(const CFactory&); - - - size_t m_numIIDs; - CryInterfaceID* m_pIIDs; - SRegFactoryNode m_regFactory; -}; - -template -class CSingletonFactory - : public CFactory -{ -public: - CSingletonFactory() - : CFactory() - , m_csCreateClassInstance() - { - } - - virtual ICryUnknownPtr CreateClassInstance() const - { - CryAutoLock lock(m_csCreateClassInstance); - // override the allocator. These function static instances are being destroyed after the AZ alloctor has been deleted. - // On win, TerminateProcess() prevents these destructors from being called, but that is not the case on OSX. - static typename AZStd::aligned_storage,SingletonAllocator>), AZStd::alignment_of::value>::type m_storage; - static ICryUnknownPtr p = AZStd::allocate_shared(SingletonAllocator(AZStd::addressof(m_storage))); - return p; - } - - mutable CryCriticalSection m_csCreateClassInstance; - - struct SingletonAllocator - { - SingletonAllocator(void* ptr) : - m_data(ptr) - {} - void* allocate(size_t /*byteSize*/, size_t /*alignment*/, int /*flags*/ = 0) - { - return m_data; - } - void deallocate(void* /*ptr*/, size_t /*byteSize*/, size_t /*alignment*/) - { - // nothing to see here - } - void* m_data; - }; -}; - -#define _CRYFACTORY_DECLARE(implclassname) \ -private: \ - friend class CFactory; \ - static CFactory s_factory; - -#define _CRYFACTORY_DECLARE_SINGLETON(implclassname) \ -private: \ - friend class CFactory; \ - friend void* Get##implclassname##Factory(); \ - static CSingletonFactory s_factory; - -#define _IMPLEMENT_ICRYUNKNOWN() \ -public: \ - virtual ICryFactory* GetFactory() const \ - { \ - return &s_factory; \ - } \ - \ -protected: \ - virtual void* QueryInterface(const CryInterfaceID&iid) const \ - { \ - return CW::InterfaceCast::Op(this, iid); \ - } \ - \ - template \ - friend struct CW::Internal::CompositeQuery; \ - \ - virtual void* QueryComposite(const char* name) const \ - { \ - return CW::CompositeQuery::Op(*this, name); \ - } - -#define _ENFORCE_CRYFACTORY_USAGE(implclassname, cname, cidHigh, cidLow) \ -public: \ - static const char* GetCName() \ - { \ - return cname; \ - } \ - static const CryClassID& GetCID() \ - { \ - static const CryClassID cid = {(uint64) cidHigh##LL, (uint64) cidLow##LL}; \ - return cid; \ - } \ - static AZStd::shared_ptr CreateClassInstance() \ - { \ - ICryUnknownPtr p = s_factory.CreateClassInstance(); \ - return AZStd::shared_ptr(*static_cast*>(static_cast(&p))); \ - } \ - \ -protected: \ - implclassname(); \ - virtual ~implclassname(); - -#define _BEFRIEND_OPS() \ - _BEFRIEND_CRYINTERFACE_CAST() \ - _BEFRIEND_CRYCOMPOSITE_QUERY() \ - _BEFRIEND_MAKE_SHARED() - -#define CRYGENERATE_CLASS(implclassname, cname, cidHigh, cidLow) \ - _CRYFACTORY_DECLARE(implclassname) \ - _BEFRIEND_OPS() \ - _IMPLEMENT_ICRYUNKNOWN() \ - _ENFORCE_CRYFACTORY_USAGE(implclassname, cname, cidHigh, cidLow) - -#define CRYGENERATE_SINGLETONCLASS(implclassname, cname, cidHigh, cidLow) \ - _CRYFACTORY_DECLARE_SINGLETON(implclassname) \ - _BEFRIEND_OPS() \ - _IMPLEMENT_ICRYUNKNOWN() \ - _ENFORCE_CRYFACTORY_USAGE(implclassname, cname, cidHigh, cidLow) - - -#define CRYREGISTER_CLASS(implclassname) \ - CFactory implclassname::s_factory; - -#define DECLARE_CRYREGISTER_SINGLETON_CLASS(implclassname) \ - void* Get##implclassname##Factory(); - -#define CRYREGISTER_SINGLETON_CLASS(implclassname) \ - CSingletonFactory implclassname::s_factory; \ - void* Get##implclassname##Factory() { \ - return &implclassname::s_factory; \ - } - -#endif // CRYINCLUDE_CRYEXTENSION_IMPL_CLASSWEAVER_H diff --git a/Code/CryEngine/CryCommon/CryExtension/Impl/Conversion.h b/Code/CryEngine/CryCommon/CryExtension/Impl/Conversion.h deleted file mode 100644 index bd729f259e..0000000000 --- a/Code/CryEngine/CryCommon/CryExtension/Impl/Conversion.h +++ /dev/null @@ -1,109 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Part of CryEngine's extension framework. - - -#ifndef CRYINCLUDE_CRYEXTENSION_IMPL_CONVERSION_H -#define CRYINCLUDE_CRYEXTENSION_IMPL_CONVERSION_H -#pragma once - - -namespace TC -{ - //template - //struct Conversion - //{ - //private: - // typedef char y[1]; - // typedef char n[2]; - // static y& Test(U); - // static n& Test(...); - // static T MakeT(); - - //public: - // enum - // { - // exists = sizeof(Test(MakeT())) == sizeof(y), - // sameType = false - // }; - //}; - - //template - //struct Conversion - //{ - //public: - // enum - // { - // exists = true, - // sameType = true - // }; - //}; - - //template - //struct CheckInheritance - //{ - // enum - // { - // exists = Conversion::exists && !Conversion::sameType - // }; - //}; - - //template - //struct CheckStrictInheritance - //{ - // enum - // { - // exists = CheckInheritance::exists && !Conversion::sameType - // }; - //}; - - - template - struct SuperSubClass - { - private: - typedef char y[1]; - typedef char n[2]; - - template - static y& check(const volatile Derived&, T); - static n& check(const volatile Base&, int); - - struct C - { - operator const volatile Base&() const; - operator const volatile Derived&(); - }; - - static C getC(); - - public: - enum - { - exists = sizeof(check(getC(), 0)) == sizeof(y), - sameType = false - }; - }; - - template - struct SuperSubClass - { - enum - { - exists = true - }; - }; -} // namespace TC - -#endif // CRYINCLUDE_CRYEXTENSION_IMPL_CONVERSION_H diff --git a/Code/CryEngine/CryCommon/CryExtension/Impl/CryGUIDHelper.h b/Code/CryEngine/CryCommon/CryExtension/Impl/CryGUIDHelper.h deleted file mode 100644 index 53ee4352fc..0000000000 --- a/Code/CryEngine/CryCommon/CryExtension/Impl/CryGUIDHelper.h +++ /dev/null @@ -1,67 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Part of CryEngine's extension framework. - - -#ifndef CRYINCLUDE_CRYEXTENSION_IMPL_CRYGUIDHELPER_H -#define CRYINCLUDE_CRYEXTENSION_IMPL_CRYGUIDHELPER_H -#pragma once - - -#include "../CryGUID.h" -#include "../../CryString.h" - - -namespace CryGUIDHelper -{ - string Print(const CryGUID& val) - { - char buf[39]; // sizeof("{XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX}") - - static const char hex[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'}; - char* p = buf; - *p++ = '{'; - for (int i = 15; i >= 8; --i) - { - *p++ = hex[(unsigned char) ((val.hipart >> (i << 2)) & 0xF)]; - } - *p++ = '-'; - for (int i = 7; i >= 4; --i) - { - *p++ = hex[(unsigned char) ((val.hipart >> (i << 2)) & 0xF)]; - } - *p++ = '-'; - for (int i = 3; i >= 0; --i) - { - *p++ = hex[(unsigned char) ((val.hipart >> (i << 2)) & 0xF)]; - } - *p++ = '-'; - for (int i = 15; i >= 12; --i) - { - *p++ = hex[(unsigned char) ((val.lopart >> (i << 2)) & 0xF)]; - } - *p++ = '-'; - for (int i = 11; i >= 0; --i) - { - *p++ = hex[(unsigned char) ((val.lopart >> (i << 2)) & 0xF)]; - } - *p++ = '}'; - *p++ = '\0'; - - return string(buf); - } -} - - -#endif // CRYINCLUDE_CRYEXTENSION_IMPL_CRYGUIDHELPER_H diff --git a/Code/CryEngine/CryCommon/CryExtension/Impl/ICryFactoryRegistryImpl.h b/Code/CryEngine/CryCommon/CryExtension/Impl/ICryFactoryRegistryImpl.h deleted file mode 100644 index 051c33fc33..0000000000 --- a/Code/CryEngine/CryCommon/CryExtension/Impl/ICryFactoryRegistryImpl.h +++ /dev/null @@ -1,58 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Part of CryEngine's extension framework. - - -#ifndef CRYINCLUDE_CRYEXTENSION_IMPL_ICRYFACTORYREGISTRYIMPL_H -#define CRYINCLUDE_CRYEXTENSION_IMPL_ICRYFACTORYREGISTRYIMPL_H -#pragma once - - -#include "../ICryFactoryRegistry.h" - - -struct SRegFactoryNode; - - -struct ICryFactoryRegistryCallback -{ - virtual void OnNotifyFactoryRegistered(ICryFactory* pFactory) = 0; - virtual void OnNotifyFactoryUnregistered(ICryFactory* pFactory) = 0; - -protected: - virtual ~ICryFactoryRegistryCallback() {} -}; - - -struct ICryFactoryRegistryImpl - : public ICryFactoryRegistry -{ - virtual ICryFactory* GetFactory(const char* cname) const = 0; - virtual ICryFactory* GetFactory(const CryClassID& cid) const = 0; - virtual void IterateFactories(const CryInterfaceID& iid, ICryFactory** pFactories, size_t& numFactories) const = 0; - - virtual void RegisterCallback(ICryFactoryRegistryCallback* pCallback) = 0; - virtual void UnregisterCallback(ICryFactoryRegistryCallback* pCallback) = 0; - - virtual void RegisterFactories(const SRegFactoryNode* pFactories) = 0; - virtual void UnregisterFactories(const SRegFactoryNode* pFactories) = 0; - - virtual void UnregisterFactory(ICryFactory* const pFactory) = 0; - -protected: - // prevent explicit destruction from client side (delete, shared_ptr, etc) - virtual ~ICryFactoryRegistryImpl() {} -}; - -#endif // CRYINCLUDE_CRYEXTENSION_IMPL_ICRYFACTORYREGISTRYIMPL_H diff --git a/Code/CryEngine/CryCommon/CryExtension/Impl/RegFactoryNode.h b/Code/CryEngine/CryCommon/CryExtension/Impl/RegFactoryNode.h deleted file mode 100644 index 8209ae9728..0000000000 --- a/Code/CryEngine/CryCommon/CryExtension/Impl/RegFactoryNode.h +++ /dev/null @@ -1,52 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Part of CryEngine's extension framework. - - -#ifndef CRYINCLUDE_CRYEXTENSION_IMPL_REGFACTORYNODE_H -#define CRYINCLUDE_CRYEXTENSION_IMPL_REGFACTORYNODE_H -#pragma once - -struct ICryFactory; -struct SRegFactoryNode; - -extern SRegFactoryNode* g_pHeadToRegFactories; - -struct SRegFactoryNode -{ - SRegFactoryNode() - { - } - - SRegFactoryNode(ICryFactory* pFactory) - : m_pFactory(pFactory) - , m_pNext(g_pHeadToRegFactories) - { - g_pHeadToRegFactories = this; - } - - static void* operator new(size_t, void* p) - { - return p; - } - - static void operator delete(void*, void*) - { - } - - ICryFactory* m_pFactory; - SRegFactoryNode* m_pNext; -}; - -#endif // CRYINCLUDE_CRYEXTENSION_IMPL_REGFACTORYNODE_H diff --git a/Code/CryEngine/CryCommon/CryExtension/Impl/TypeList.h b/Code/CryEngine/CryCommon/CryExtension/Impl/TypeList.h deleted file mode 100644 index 231283fc19..0000000000 --- a/Code/CryEngine/CryCommon/CryExtension/Impl/TypeList.h +++ /dev/null @@ -1,236 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Part of CryEngine's extension framework. - - -#ifndef CRYINCLUDE_CRYEXTENSION_TYPELIST_H -#define CRYINCLUDE_CRYEXTENSION_TYPELIST_H -#pragma once - - -namespace TL -{ - // typelist terminator - class NullType - { - }; - - - // structure for typelist generation - template - struct Typelist - { - typedef T Head; - typedef U Tail; - }; - - - // helper structure to automatically build typelists containing n types - template - < - typename T0 = NullType, typename T1 = NullType, typename T2 = NullType, typename T3 = NullType, typename T4 = NullType, - typename T5 = NullType, typename T6 = NullType, typename T7 = NullType, typename T8 = NullType, typename T9 = NullType, - typename T10 = NullType, typename T11 = NullType, typename T12 = NullType, typename T13 = NullType, typename T14 = NullType, - typename T15 = NullType, typename T16 = NullType, typename T17 = NullType, typename T18 = NullType, typename T19 = NullType - > - struct BuildTypelist - { - private: - typedef typename BuildTypelist::Result TailResult; - - public: - typedef Typelist Result; - }; - - template <> - struct BuildTypelist<> - { - typedef NullType Result; - }; - - // typelist operation : Length - template - struct Length; - - template <> - struct Length - { - enum - { - value = 0 - }; - }; - - template - struct Length > - { - enum - { - value = 1 + Length::value - }; - }; - - - // typelist operation : TypeAt - template - struct TypeAt; - - template - struct TypeAt, 0> - { - typedef Head Result; - }; - - template - struct TypeAt, index> - { - typedef typename TypeAt::Result Result; - }; - - - // typelist operation : IndexOf - template - struct IndexOf; - - template - struct IndexOf - { - enum - { - value = -1 - }; - }; - - template - struct IndexOf, T> - { - enum - { - value = 0 - }; - }; - - template - struct IndexOf, T> - { - private: - enum - { - temp = IndexOf::value - }; - public: - enum - { - value = temp == -1 ? -1 : 1 + temp - }; - }; - - - // typelist operation : Append - template - struct Append; - - template <> - struct Append - { - typedef NullType Result; - }; - - template - struct Append - { - typedef Typelist Result; - }; - - template - struct Append > - { - typedef Typelist Result; - }; - - template - struct Append, T> - { - typedef Typelist::Result> Result; - }; - - - // typelist operation : Erase - template - struct Erase; - - template - struct Erase - { - typedef NullType Result; - }; - - template - struct Erase, T> - { - typedef Tail Result; - }; - - template - struct Erase, T> - { - typedef Typelist::Result> Result; - }; - - - // typelist operation : Erase All - template - struct EraseAll; - - template - struct EraseAll - { - typedef NullType Result; - }; - - template - struct EraseAll, T> - { - typedef typename EraseAll::Result Result; - }; - - template - struct EraseAll, T> - { - typedef Typelist::Result> Result; - }; - - - // typelist operation : NoDuplicates - template - struct NoDuplicates; - - template <> - struct NoDuplicates - { - typedef NullType Result; - }; - - template - struct NoDuplicates > - { - private: - typedef typename NoDuplicates::Result L1; - typedef typename Erase::Result L2; - public: - typedef Typelist Result; - }; -} // namespace TL - -#endif // CRYINCLUDE_CRYEXTENSION_TYPELIST_H diff --git a/Code/CryEngine/CryCommon/CryMemoryManager.h b/Code/CryEngine/CryCommon/CryMemoryManager.h index 4547ae70bc..b3f8ba7c8e 100644 --- a/Code/CryEngine/CryCommon/CryMemoryManager.h +++ b/Code/CryEngine/CryCommon/CryMemoryManager.h @@ -116,7 +116,6 @@ namespace CryMemory struct ICustomMemoryHeap; class IGeneralMemoryHeap; class IPageMappingHeap; -class IDefragAllocator; class IMemoryAddressRange; // Description: @@ -180,8 +179,6 @@ struct IMemoryManager virtual IMemoryAddressRange* ReserveAddressRange(size_t capacity, const char* sName) = 0; virtual IPageMappingHeap* CreatePageMappingHeap(size_t addressSpace, const char* sName) = 0; - - virtual IDefragAllocator* CreateDefragAllocator() = 0; }; // Global function implemented in CryMemoryManager_impl.h diff --git a/Code/CryEngine/CryCommon/CryPool/Allocator.h b/Code/CryEngine/CryCommon/CryPool/Allocator.h deleted file mode 100644 index cc751e68f1..0000000000 --- a/Code/CryEngine/CryCommon/CryPool/Allocator.h +++ /dev/null @@ -1,207 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYPOOL_ALLOCATOR_H -#define CRYINCLUDE_CRYPOOL_ALLOCATOR_H -#pragma once - - -namespace NCryPoolAlloc -{ - template - class CFirstFit - : public TPool - { - public: - ILINE CFirstFit() - { - } - - template - ILINE T Allocate(size_t Size, size_t Align = 1) - { - //fastpath? - if (TPool::m_pEmpty && TPool::m_pEmpty->Available(Size, Align)) - { - TItem* pItem = TPool::Split(TPool::m_pEmpty, Size, Align); - if (!pItem) - { - return 0; - } - pItem->InUse(Align); - TPool::AllocatedMemory(pItem->MemSize()); - - //not fully occupied empty space? - TPool::m_pEmpty = pItem != TPool::m_pEmpty ? TPool::m_pEmpty : 0; - return TPool::Handle(pItem); - } - - TItem* pBestItem; - for (pBestItem = TPool::m_Items.First(); pBestItem; pBestItem = pBestItem->Next()) - { - if (pBestItem->Available(Size, Align)) // && (!pBestItem || pItem->MemSize()MemSize())) - { - break; - } - } - if (!pBestItem) - { - return 0; //out of mem - } - TItem* pItem = TPool::Split(pBestItem, Size, Align); - if (!pItem) //no free node - { - return 0; - } - pItem->InUse(Align); - TPool::AllocatedMemory(pItem->MemSize()); - - //not fully occupied empty space? - TPool::m_pEmpty = pItem != pBestItem ? pBestItem : 0; - return TPool::Handle(pItem); - } - template - ILINE bool Free(T Handle, bool ForceBoundsCheck = false) - { - return Handle ? TPool::Free(Handle, ForceBoundsCheck) : false; - } - }; - - template - class CWorstFit - : public TPool - { - public: - ILINE CWorstFit() - { - } - - template - ILINE T Allocate(size_t Size, size_t Align = 1) - { - TItem* pBestItem = 0; - for (TItem* pItem = TPool::m_Items.First(); pItem; pItem = pItem->Next()) - { - if (pItem->IsFree() && (!pBestItem || pItem->MemSize() > pBestItem->MemSize())) - { - pBestItem = pItem; - } - } - if (!pBestItem || !pBestItem->Available(Size, Align)) - { - return 0; //out of mem - } - TItem* pItem = Split(pBestItem, Size, Align); - if (!pItem) //no free node - { - return 0; - } - pItem->InUse(Align); - AllocatedMemory(pItem->MemSize()); - return Handle(pItem); - } - }; - - template - class CBestFit - : public TPool - { - public: - ILINE CBestFit() - { - } - - template - ILINE T Allocate(size_t Size, size_t Align = 1) - { - TItem* pBestItem = 0; - for (TItem* pItem = TPool::m_Items.First(); pItem; pItem = pItem->Next()) - { - if ((!pBestItem || pItem->MemSize() < pBestItem->MemSize()) && pItem->Available(Size, Align)) - { - if (pItem->MemSize() == Size) - { - pItem->InUse(Align); - AllocatedMemory(pItem->MemSize()); - return (T)Handle(pItem); - } - pBestItem = pItem; - } - } - if (!pBestItem) - { - return 0; //out of mem - } - TItem* pItem = Split(pBestItem, Size, Align); - if (!pItem) //no free node - { - return 0; - } - pItem->InUse(Align); - AllocatedMemory(pItem->MemSize()); - return (T)Handle(pItem); - } - }; - - - template - class CReallocator - : public TAllocator - { - public: - - template - ILINE bool Reallocate(T* pData, size_t Size, size_t Alignment) - { - //special cases - if (!Size) //just free? - { - TAllocator::Free(*pData); - *pData = 0; - return true; - } - - if (!*pData) //just alloc? - { - *pData = TAllocator::template Allocate(Size, Alignment); - return *pData != 0; - } - - //same size, nothing to do at all? - if (TAllocator::Item(*pData)->MemSize() == Size) - { - return true; - } - - if (TAllocator::ReSize(pData, Size)) - { - return true; - } - - T pNewData = TAllocator::template Allocate(Size, Alignment); - if (!pNewData) - { - return false; - } - memcpy(TAllocator::template Resolve(pNewData), - TAllocator::template Resolve(*pData), min(TAllocator::Item(*pData)->MemSize(), Size)); - TAllocator::template Free(*pData); - *pData = pNewData; - return true; - } - }; -} - - -#endif // CRYINCLUDE_CRYPOOL_ALLOCATOR_H - diff --git a/Code/CryEngine/CryCommon/CryPool/Container.h b/Code/CryEngine/CryCommon/CryPool/Container.h deleted file mode 100644 index 82ea2735bc..0000000000 --- a/Code/CryEngine/CryCommon/CryPool/Container.h +++ /dev/null @@ -1,655 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYPOOL_CONTAINER_H -#define CRYINCLUDE_CRYPOOL_CONTAINER_H -#pragma once - - -namespace NCryPoolAlloc -{ - template - class CPool - : public CMemoryStatic - { - class CPoolNode; - class CPoolNode - : public CListItem - { - }; - CList m_List; - public: - ILINE CPool() - { - CPoolNode* pPrev = 0; - CPoolNode* pNode = 0; - for (size_t a = 1; a < TElementCount; a++) //skip first element as it would be counted as zero ptr - { - uint8* pData = &CMemoryStatic::Data()[a * sizeof(TElement)]; - pNode = reinterpret_cast(pData); - pNode->Prev(pPrev); - if (pPrev) - { - pPrev->Next(pNode); - } - else - { - m_List.First(pNode); - } - pPrev = pNode; - // m_List.AddLast(pNode); - } - if (pPrev) - { - pPrev->Next(0); - m_List.Last(pPrev); - } - } - ILINE uint8* Allocate([[maybe_unused]] size_t Size, [[maybe_unused]] size_t Align = 1) - { - CPoolNode* pNode = m_List.PopFirst(); - return reinterpret_cast(pNode); - } - - template - ILINE void Free(T* pData) - { - if (pData) - { - CPoolNode* pNode = reinterpret_cast(pData); - m_List.AddLast(pNode); - } - } - - ILINE TElement& operator[](uint32 Idx) - { - uint8* pData = &CMemoryStatic::Data()[Idx * sizeof(TElement)]; - return *reinterpret_cast(pData); - } - - ILINE const TElement& operator[](uint32 Idx) const - { - const uint8* pData = &CMemoryStatic::Data()[Idx * sizeof(TElement)]; - return *reinterpret_cast(pData); - } - }; - - template - class CInPlace - : public TMemory - { - protected: - CList m_Items; - size_t m_Allocated; - CListItemInPlace* m_pEmpty; - - - ILINE void AllocatedMemory(size_t S) - { - m_Allocated += S + sizeof(CListItemInPlace); - } - ILINE void FreedMemory(size_t S) - { - m_Allocated -= S + sizeof(CListItemInPlace); - } - ILINE void Stack(CListItemInPlace* pItem) - { - } - public: - ILINE CInPlace() - : m_Allocated(0) - { - } - - ILINE void InitMem(const size_t S = 0, uint8* pData = 0) - { - TMemory::InitMem(S, pData); - if (!TMemory::MemSize()) - { - return; - } - pData = TMemory::Data(); - CListItemInPlace* pFirst = reinterpret_cast(pData); - CListItemInPlace* pFree = pFirst + 1; - CListItemInPlace* pLast = reinterpret_cast(pData + TMemory::MemSize()) - 1; - m_Items.~CList(); - new (&m_Items)CList(); - m_Items.AddLast(pFirst); - m_Items.AddLast(pFree); - m_Items.AddLast(pLast); - - pFirst->InUse(0); //static first item - pFree->Free(); - pLast->InUse(0); //static last item - m_pEmpty = pFree; - m_Allocated = 0; - } - - ILINE size_t FragmentCount() const - { - return m_Items.Count(); - } - - ILINE CListItemInPlace* Split(CListItemInPlace* pItem, size_t Size, size_t Align) - { - size_t Offset = reinterpret_cast(pItem->Data()); - Offset += pItem->MemSize(); //ptr to end - Offset -= Size; //minus size - Size += Offset & (Align - 1); //adjust size to fit required alignment - Offset -= Offset & (Align - 1); - size_t TSize = sizeof(CListItemInPlace); - Offset -= TSize; //header - - if (Offset <= reinterpret_cast(pItem + 1)) //not enough space for splitting? - { - return pItem; - } - - CListItemInPlace* pItemNext = reinterpret_cast(Offset); - - const size_t Offset2 = reinterpret_cast(pItemNext->Data()); - CPA_ASSERT(!(Offset2 & (Align - 1))); - m_Items.AddBehind(pItemNext, pItem); - //pItemNext->Prev(pItem); - //pItemNext->Next(pItem->Next()); - - // if(pItem->Next()) - // pItem->Next()->Prev(pItemNext); - - // pItem->Next(pItemNext); - pItemNext->Free(); - return pItemNext; - } - - ILINE void Merge(CListItemInPlace* pItem) - { - //merge with next if possible - CListItemInPlace* pItemNext = pItem->Next(); - if (pItemNext->IsFree()) - { - if (m_pEmpty == pItemNext) - { - m_pEmpty = pItem; - } - m_Items.Remove(pItemNext); - //pItem->Next(pItemNext->Next()); - //pItem->Next()->Prev(pItem); - } - //merge with prev if possible - CListItemInPlace* pItemPrev = pItem->Prev(); - if (pItemPrev->IsFree()) - { - if (m_pEmpty == pItem) - { - m_pEmpty = pItemPrev; - } - m_Items.Remove(pItem); - //pItemPrev->Next(pItem->Next()); - //pItem->Next()->Prev(pItemPrev); - pItem = pItemPrev; - } - } - template - ILINE T Resolve(void* rItem) const - { - return reinterpret_cast(rItem); - } - - template - ILINE size_t Size(const T* pData) const - { - const CListItemInPlace* pItem = Item(pData); - return pItem->MemSize(); - } - - bool InBounds(const void* pData, const bool Check) const - { - return !Check || ( - reinterpret_cast(pData) >= reinterpret_cast(TMemory::Data()) && - reinterpret_cast(pData) < reinterpret_cast(TMemory::Data()) + TMemory::MemSize()); - } - - template - ILINE bool Free(T* pData, bool ForceBoundsCheck = false) - { - if (pData && InBounds(pData, BoundsCheck | ForceBoundsCheck)) - { - CListItemInPlace* pItem = Item(pData); - FreedMemory(pItem->MemSize()); - pItem->Free(); - Merge(pItem); - return true; - } - return false; - } - - ILINE bool Beat(){return false; }//dummy beat in case no defragmentator is wraping - ILINE size_t MemFree() const{return TMemory::MemSize() - m_Allocated; } - ILINE size_t MemSize() const{return TMemory::MemSize(); } - - ILINE uint8* Handle(CListItemInPlace* pItem) const - { - return pItem->Data(); - } - template - ILINE CListItemInPlace* Item(T* pData) - { - return reinterpret_cast(pData) - 1; - } - template - ILINE const CListItemInPlace* Item(const T* pData) const - { - return reinterpret_cast(pData) - 1; - } - ILINE static bool Defragmentable(){return false; } - - template - ILINE bool ReSize(T* pData, size_t SizeNew) - { - //special cases - CListItemInPlace* pItem = Item(*pData); - const size_t SizeOld = pItem->MemSize(); - - //reduction - if (SizeOld > SizeNew) - { - if (pItem->Next()->IsFree()) - { - CListItemInPlace* pNextNext = pItem->Next()->Next(); - size_t Offset = reinterpret_cast(pItem->Data()); - Offset += SizeNew; //Offset to next - CListItemInPlace* pItemNext = reinterpret_cast(Offset); - pItem->Next(pItemNext); - pNextNext->Prev(pItemNext); - pItemNext->Prev(pItem); - pItemNext->Next(pNextNext); - pItemNext->Free(); - return true; - } - - if (SizeOld - SizeNew <= sizeof(CListItemInPlace)) - { - return true; //header is bigger than the amount of freed memory - } - //split - size_t Offset = reinterpret_cast(pItem->Data()); - Offset += SizeNew; //Offset to next - CListItemInPlace* pItemNext = reinterpret_cast(Offset); - m_Items.AddBehind(pItemNext, pItem); - pItemNext->Free(); - return true; - } - - //SizeOldNext(); - CListItemInPlace* pNextNext = pNext->Next(); - const size_t SizeNext = pNext->IsFree() ? pNext->MemSize() + sizeof(CListItemInPlace) : 0; - if (SizeNew <= SizeNext + SizeOld) - { - if (SizeNew + sizeof(CListItemInPlace) + 1 < SizeNext + SizeOld) - { - size_t Offset = reinterpret_cast(pItem->Data()); - Offset += SizeNew; //Offset to next - CListItemInPlace* pItemNext = reinterpret_cast(Offset); - pItem->Next(pItemNext); - pNextNext->Prev(pItemNext); - pItemNext->Prev(pItem); - pItemNext->Next(pNextNext); - pItemNext->Free(); - } - else - { - pItem->Next(pNextNext); - pNextNext->Prev(pItem); - } - return true; - } - return false; //no further in-place realloc possible - } - }; - - template - class CReferenced - : public TMemory - { - typedef CPool tdNodePool; - - protected: - tdNodePool m_NodePool; - CList m_Items; - size_t m_Allocated; - CListItemReference* m_pEmpty; - - ILINE void AllocatedMemory(size_t S) - { - m_Allocated += S; - } - ILINE void FreedMemory(size_t S) - { - m_Allocated -= S; - } - ILINE void Stack(CListItemReference* pItem) - { - m_Items.Validate(pItem); - CListItemReference* pItem2 = 0; - CListItemReference* pNext = pItem->Next(); - uint8* pData = pItem->Data(pNext->Align()); - if (pData != pItem->Data()) //needs splitting 'cause of alignment? - { - pItem2 = reinterpret_cast(m_NodePool.Allocate(1, 1)); - if (!pItem2) //no free node found for splitting? - { - return; //failed to stack -> return - } - } - - memmove(pData, pNext->Data(), pNext->MemSize()); - - if (pItem2) //was not aligned? - { - //then keep the current ITem - const size_t SizeItem = pItem->MemSize(); - const size_t SizeNext = pNext->MemSize(); - m_Items.AddBehind(pItem2, pNext); - pItem2->Data(pData + SizeNext); - pNext->Data(pData); - pItem2->MemSize(pItem2->Next()->Data() - pItem2->Data()); - pNext->MemSize(SizeNext); - pItem->MemSize(pNext->Data() - pItem->Data()); - m_Items.Validate(pItem); - m_Items.Validate(pItem2); - m_Items.Validate(pNext); - } - else - { - const size_t SizeItem = pItem->MemSize(); - const size_t SizeNext = pNext->MemSize(); - m_Items.Remove(pItem); - m_Items.AddBehind(pItem, pNext); - pItem->Data(pNext->Data()); - pNext->Data(pData); - pNext->MemSize(SizeItem); - pItem->MemSize(SizeNext); - m_Items.Validate(pItem); - m_Items.Validate(pNext); - } - } - public: - ILINE CReferenced() - : m_Allocated(0) - { - } - - ILINE void InitMem(const size_t S = 0, uint8* pData = 0) - { - TMemory::InitMem(S, pData); - if (!TMemory::MemSize()) - { - return; - } - pData = TMemory::Data(); - CListItemReference* pItem = reinterpret_cast(m_NodePool.Allocate(1, 1)); - CListItemReference* pLast = reinterpret_cast(m_NodePool.Allocate(1, 1)); - m_Items.AddFirst(pItem); - m_Items.AddLast(pLast); - pLast->Init(pData + TMemory::MemSize(), 0, pItem, 0); - pLast->InUse(0); - pItem->Init(pData, TMemory::MemSize(), 0, pLast); - pItem->Free(); - m_pEmpty = pItem; - m_Allocated = 0; - } - - ILINE size_t FragmentCount() const - { - return m_Items.Count(); - } - - ILINE CListItemReference* Split(CListItemReference* pItem, size_t Size, size_t Align) - { - size_t Offset = reinterpret_cast(pItem->Data()); - if (!(Offset & (Align - 1))) //perfectly aligned? - { - if (pItem->MemSize() != Size) //not perfectly fitting? - { //then split - CListItemReference* pItemPrev = reinterpret_cast(m_NodePool.Allocate(1, 1)); - if (!pItemPrev) - { - return 0; - } - const size_t OrgSize = pItem->MemSize(); - m_Items.AddBefore(pItemPrev, pItem); - pItemPrev->Data(pItem->Data()); - pItem->Data(pItem->Data() + Size); - pItem->MemSize(OrgSize - Size); - pItemPrev->MemSize(Size); - pItem = pItemPrev; - } - return pItem; - } - - //not aligned to block start - //then lets try to align to block end - Offset += pItem->MemSize(); //ptr to end - Offset -= Size; //minus size - if (!(Offset & (Align - 1))) //perfectly aligned? - { - CListItemReference* pItemPrev = reinterpret_cast(m_NodePool.Allocate(1, 1)); - if (!pItemPrev) - { - return 0; - } - const size_t OrgSize = pItem->MemSize(); - m_Items.AddBefore(pItemPrev, pItem); - pItemPrev->Data(pItem->Data()); - pItem->Data(reinterpret_cast(Offset)); - pItemPrev->MemSize(OrgSize - Size); - pItem->MemSize(Size); - pItemPrev->Free(); - return pItem; - } - //last resort, fragment it into 3 parts - - //Size +=Offset&(Align-1); //adjust size to fit required alignment - Offset -= Offset & (Align - 1); - - CListItemReference* pItemPrev = reinterpret_cast(m_NodePool.Allocate(1, 1)); - CListItemReference* pItemNext = reinterpret_cast(m_NodePool.Allocate(1, 1)); - if (!pItemPrev || !pItemNext) - { - return 0; - } - const size_t OrgSize = pItem->MemSize(); - - m_Items.AddBefore(pItemPrev, pItem); - m_Items.AddBehind(pItemNext, pItem); - - pItemPrev->Data(pItem->Data()); - pItem->Data(reinterpret_cast(Offset)); - pItemNext->Data(pItem->Data() + Size); - pItemPrev->MemSize(pItem->Data() - pItemPrev->Data()); - pItemNext->MemSize(OrgSize - pItemPrev->MemSize() - Size); - pItem->MemSize(Size); - - pItemPrev->Free(); - pItemNext->Free(); - return pItem; - } - - ILINE void Merge(CListItemReference* pItem) - { - m_Items.Validate(pItem); - - //merge with next if possible - CListItemReference* pItemNext = pItem->Next(); - if (pItemNext && pItemNext->IsFree()) - { - if (m_pEmpty == pItemNext) - { - m_pEmpty = pItem; - } - const size_t OrgSize = pItem->MemSize(); - const size_t NextSize = pItemNext->MemSize(); - m_Items.Remove(pItemNext); - pItem->MemSize(OrgSize + NextSize); - m_NodePool.Free(pItemNext); - } - //merge with prev if possible - CListItemReference* pItemPrev = pItem->Prev(); - if (pItemPrev && pItemPrev->IsFree()) - { - if (m_pEmpty == pItem) - { - m_pEmpty = pItemPrev; - } - const size_t OrgSize = pItem->MemSize(); - const size_t PrevSize = pItemPrev->MemSize(); - m_Items.Remove(pItem); - pItemPrev->MemSize(PrevSize + OrgSize); - m_NodePool.Free(pItem); - } - } - - template - ILINE T Resolve(const uint32 ID) - { - CPA_ASSERT(ID); //0 is invalid - return reinterpret_cast(Item(ID)->Data()); - } - - ILINE uint32 AddressToHandle(void* pData) - { - for (CListItemReference* pItem = m_Items.First(); pItem; pItem = pItem->Next()) - { - if (pItem->Data() == pData) - { - return Handle(pItem); - } - } - return 0; - } - - template - ILINE size_t Size(T ID) const - { - CPA_ASSERT(ID); //0 is invalid - return Item(ID)->MemSize(); - } - template - bool InBounds([[maybe_unused]] T ID, [[maybe_unused]] const bool Check) const - { - //boundscheck doesn't work for Referenced containers - return true; - } - - template - ILINE bool Free(T ID, bool ForceBoundsCheck = false) - { - IF (!ID, false) - { - return true; - } - IF (!InBounds(ID, BoundsCheck | ForceBoundsCheck), false) - { - return false; - } - - CListItemReference* pItem = Item(ID); - FreedMemory(pItem->MemSize()); - pItem->Free(); - Merge(pItem); - return true; - } - - ILINE bool Beat(){return false; }//dummy beat in case no defragmentator is wraping - - ILINE size_t MemFree() const{return TMemory::MemSize() - m_Allocated; } - - ILINE size_t MemSize() const{return TMemory::MemSize(); } - - ILINE uint32 Handle(CListItemReference* pItem) const - { - return static_cast(pItem - &m_NodePool[0]); - } - ILINE CListItemReference* Item(uint32 ID) - { - return &m_NodePool[ID]; - } - ILINE const CListItemReference* Item(uint32 ID) const - { - return &m_NodePool[ID]; - } - ILINE static bool Defragmentable(){return true; } - - - - template - ILINE bool ReSize(T* pData, size_t SizeNew) - { - CListItemReference* pItem = Item(*pData); - const size_t SizeOld = pItem->MemSize(); - - //reduction - if (SizeOld > SizeNew) - { - if (pItem->Next()->IsFree()) - { - CListItemReference* pNext = pItem->Next(); - const size_t NextSize = pNext->MemSize(); - pNext->Data(pNext->Data() + SizeNew - SizeOld); - pNext->MemSize(NextSize - SizeNew + SizeOld); - pItem->MemSize(SizeNew); - return true; - } - - //split - CListItemReference* pItemNext = reinterpret_cast(m_NodePool.Allocate(1, 1)); - m_Items.AddBehind(pItemNext, pItem); - pItemNext->Data(pItem->Data() + SizeNew); - pItem->MemSize(SizeNew); - pItemNext->MemSize(SizeOld - SizeNew); - pItemNext->Free(); - return true; - } - - //SizeOldNext(); - const size_t SizeNext = pNext->IsFree() ? pNext->MemSize() : 0; - if (SizeNew <= SizeNext + SizeOld) - { - if (SizeNew == SizeNext + SizeOld) - { - m_Items.Remove(pNext); - m_NodePool.Free(pNext); - } - else - { - pNext->Data(pNext->Data() + SizeNew - SizeOld); - pNext->MemSize(SizeNext - SizeNew + SizeOld); - } - pItem->MemSize(SizeNew); - return true; - } - return false; //no further in-place realloc possible - } - }; -} - - - - - - - -#endif // CRYINCLUDE_CRYPOOL_CONTAINER_H - diff --git a/Code/CryEngine/CryCommon/CryPool/Defrag.h b/Code/CryEngine/CryCommon/CryPool/Defrag.h deleted file mode 100644 index 51fe6fabfb..0000000000 --- a/Code/CryEngine/CryCommon/CryPool/Defrag.h +++ /dev/null @@ -1,65 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYPOOL_DEFRAG_H -#define CRYINCLUDE_CRYPOOL_DEFRAG_H -#pragma once - - -namespace NCryPoolAlloc -{ - template - class CDefragStacked - : public T - { - template - ILINE bool DefragElement(TItem* pItem) - { - T::m_Items.Validate(); - if (pItem) - { - for (; pItem->Next(); pItem = pItem->Next()) - { - if (!pItem->IsFree()) - { - continue; - } - if (pItem->Next()->Locked()) - { - continue; - } - if (!pItem->Available(pItem->Next()->Align(), pItem->Next()->Align())) - { - continue; - } - T::m_Items.Validate(pItem); - Stack(pItem); - T::m_Items.Validate(pItem); - Merge(pItem); - T::m_Items.Validate(); - return true; - } - } - return false; - } - public: - ILINE bool Beat() - { - return T::Defragmentable() && DefragElement(T::m_Items.First()); - }; - }; -} - - -#endif // CRYINCLUDE_CRYPOOL_DEFRAG_H - diff --git a/Code/CryEngine/CryCommon/CryPool/Fallback.h b/Code/CryEngine/CryCommon/CryPool/Fallback.h deleted file mode 100644 index 4a2babce1a..0000000000 --- a/Code/CryEngine/CryCommon/CryPool/Fallback.h +++ /dev/null @@ -1,81 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYPOOL_FALLBACK_H -#define CRYINCLUDE_CRYPOOL_FALLBACK_H -#pragma once - - -namespace NCryPoolAlloc -{ - enum EFallbackMode - { - EFM_DISABLED, - EFM_ENABLED, - EFM_ALWAYS - }; - template - class CFallback - : public TAllocator - { - EFallbackMode m_Fallback; - public: - ILINE CFallback() - : m_Fallback(EFM_DISABLED) - { - } - - template - ILINE T Allocate(size_t Size, size_t Align = 1) - { - if (EFM_ALWAYS == m_Fallback) - { - return reinterpret_cast(CPA_ALLOC(Align, Size)); - } - T pRet = TAllocator::template Allocate(Size, Align); - if (!pRet && EFM_ENABLED == m_Fallback) - { - return reinterpret_cast(CPA_ALLOC(Align, Size)); - } - return pRet; - } - - template - ILINE bool Free(T Handle) - { - if (!Handle) - { - return true; - } - if (EFM_ALWAYS == m_Fallback) - { - CPA_FREE(Handle); - return true; - } - - if (EFM_ENABLED == m_Fallback && TAllocator::InBounds(Handle, true)) - { - CPA_FREE(Handle); - return true; - } - return TAllocator::template Free(Handle); - } - - void FallbackMode(EFallbackMode M){m_Fallback = M; } - EFallbackMode FallbaclMode() const{return m_Fallback; } - }; -} - - -#endif // CRYINCLUDE_CRYPOOL_FALLBACK_H - diff --git a/Code/CryEngine/CryCommon/CryPool/Inspector.h b/Code/CryEngine/CryCommon/CryPool/Inspector.h deleted file mode 100644 index 1d16095828..0000000000 --- a/Code/CryEngine/CryCommon/CryPool/Inspector.h +++ /dev/null @@ -1,203 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYPOOL_INSPECTOR_H -#define CRYINCLUDE_CRYPOOL_INSPECTOR_H -#pragma once - - -namespace NCryPoolAlloc -{ - template - class CInspector - : public TAllocator - { - enum - { - EITableSize = 30 - }; - size_t m_Allocations[EITableSize]; - size_t m_Alignment[EITableSize]; - char m_LogFileName[1024]; - size_t m_AllocCount; - size_t m_FreeCount; - size_t m_ResizeCount; - size_t m_FailAllocCount; - size_t m_FailFreeCount; - size_t m_FailResizeCount; - - void WriteOut(const char* pFileName, uint32 Stack, const char* pFormat, ...) const - { - /* - if(!pFileName) - { - if(!*m_LogFileName) - return; - pFileName = m_LogFileName; - } - FILE* File = fopen(pFileName,"a"); - if(File) - { - - char Buffer[1024]; - for(uint32 a=0;a>= 1; - while (C) - { - Count++; - C >>= 1; - } - return Count >= EITableSize ? EITableSize - 1 : Count; - } - public: - CInspector() - { - for (size_t a = 0; a < EITableSize; a++) - { - m_Allocations[a] = m_Alignment[a] = 0; - } - - m_LogFileName[0] = 0; - m_AllocCount = 0; - m_FreeCount = 0; - m_ResizeCount = 0; - m_FailAllocCount = 0; - m_FailFreeCount = 0; - m_FailResizeCount = 0; - } - - bool LogFileName(const char* pFileName) - { - const size_t Size = strlen(pFileName) + 1; - if (Size > sizeof(m_LogFileName)) - { - m_LogFileName[0] = 0; - return false; - } - memcpy(m_LogFileName, pFileName, Size); - WriteOut(0, "[log start]\n"); - return true; - } - void SaveStats(const char* pFileName) const - { - WriteOut(pFileName, 0, "stats:\n"); - - WriteOut(pFileName, 1, "Counter calls|fails\n"); - WriteOut(pFileName, 2, "Alloc: %6d|%6d\n", m_AllocCount, m_FailAllocCount); - WriteOut(pFileName, 2, "Free: %6d|%6d\n", m_FreeCount, m_FailFreeCount); - WriteOut(pFileName, 2, "Resize:%6d|%6d\n", m_ResizeCount, m_FailResizeCount); - - WriteOut(pFileName, 1, "Allocations:\n"); - for (size_t a = 0; a < EITableSize; a++) - { - WriteOut(pFileName, 2, "%9dByte: %8d\n", 1 << a, m_Allocations[a]); - } - - WriteOut(pFileName, 1, "Alignment:\n"); - for (size_t a = 0; a < EITableSize; a++) - { - WriteOut(pFileName, 2, "%9dByte: %8d\n", 1 << a, m_Alignment[a]); - } - } - - template - ILINE T Allocate(size_t Size, size_t Align = 1) - { - m_AllocCount++; - m_Allocations[Bit(Size)]++; - m_Alignment[Bit(Align)]++; - T pData = TAllocator::template Allocate(Size, Align); - WriteOut(0, 0, "[A|%d|%d|%d]", (int)pData, Size, Align); - if (!pData) - { - m_FailAllocCount++; - WriteOut(0, 0, "[failed]", Size, Align); - } - return pData; - } - - - template - ILINE bool Free(T pData, bool ForceBoundsCheck = false) - { - m_FreeCount++; - const bool Ret = TAllocator::Free(pData, ForceBoundsCheck); - WriteOut(0, 0, "[F|%d|%d|%d]", (int)pData, (int)ForceBoundsCheck, (int)Ret); - m_FailFreeCount += !Ret; - return Ret; - } - //template - //ILINE bool Free(T pData) - // { - // m_FreeCount++; - // const bool Ret = TAllocator::Free(pData); - // WriteOut(0,0,"[F|%d|%d|%d]",(int)pData,(int)-1,(int)Ret); - // m_FailFreeCount+=!Ret; - // return Ret; - // } - - template - ILINE bool Resize(T** pData, size_t Size, size_t Alignment) - { - m_ResizeCount++; - const bool Ret = TAllocator::Resize(pData, Size, Alignment); - WriteOut(0, 0, "[R|%d|%d|%d]", (int)*pData, (int)-1, (int)Ret); - m_FailResizeCount += !Ret; - return Ret; - } - - template - ILINE size_t FindBiggest(const T* pItem) - { - size_t Biggest = 0; - while (pItem) - { - if (pItem->IsFree() && pItem->MemSize() > Biggest) - { - Biggest = pItem->MemSize(); - } - pItem = pItem->Next(); - } - return Biggest; - } - - ILINE size_t BiggestFreeBlock() - { - return FindBiggest(TAllocator::m_Items.First()); - } - - ILINE uint8* FirstItem() - { - return TAllocator::m_Items.First()->Data(); - } - }; -} - - - - -#endif // CRYINCLUDE_CRYPOOL_INSPECTOR_H - diff --git a/Code/CryEngine/CryCommon/CryPool/List.h b/Code/CryEngine/CryCommon/CryPool/List.h deleted file mode 100644 index 5c4588d40c..0000000000 --- a/Code/CryEngine/CryCommon/CryPool/List.h +++ /dev/null @@ -1,366 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYPOOL_LIST_H -#define CRYINCLUDE_CRYPOOL_LIST_H -#pragma once - -namespace NCryPoolAlloc -{ - class CListItemInPlace; - class CListItemReference; - - template - class CListItem - { - TItem* m_pPrev; - TItem* m_pNext; - public: - - ILINE TItem* Prev(){return m_pPrev; } - ILINE TItem* Next(){return m_pNext; } - ILINE const TItem* Prev() const{return m_pPrev; } - ILINE const TItem* Next() const{return m_pNext; } - ILINE void Prev(TItem* pPrev){ m_pPrev = pPrev; } - ILINE void Next(TItem* pNext){ m_pNext = pNext; } - - //debugging - void Validate(); - }; - - template - class CListItemFlagged - : public CListItem - { - enum - { - ELIF_INUSE = (1 << 0), - ELIF_LOCKED = (1 << 1), - }; - uint32 m_Flags : 8; - uint32 m_Align : 24; - public: - ILINE CListItemFlagged() - : m_Flags(0) - { - } - ILINE bool IsFree() const{return (m_Flags & ELIF_INUSE) != ELIF_INUSE; } - ILINE void Free(){m_Flags &= ~ELIF_INUSE; } - ILINE void InUse(uint32 A){m_Flags |= ELIF_INUSE; m_Align = A; } - ILINE bool Locked() const{return ELIF_LOCKED == (m_Flags & ELIF_LOCKED); } - ILINE void Lock(){m_Flags |= ELIF_LOCKED; } - ILINE void Unlock(){m_Flags &= ~ELIF_LOCKED; } - ILINE uint32 Align() const{return m_Align; } - }; - - class CListItemInPlace - : public CListItemFlagged - { - public: - ILINE void Init([[maybe_unused]] uint8* pData, [[maybe_unused]] size_t Size, CListItemInPlace* pPrev, CListItemInPlace* pNext) - { - Prev(pPrev); - Next(pNext); - CPA_ASSERT(Size == MemSize()); - } - - ILINE bool Available(size_t Size, size_t Align) const - { - size_t Offset = reinterpret_cast(Data()); - if (Offset & (Align - 1)) //not aligned? - { - Size += sizeof(CListItemInPlace) + Align - 1; //then an intermedian node needs to fit - } - return Size <= MemSize() && IsFree(); - } - ILINE uint8* Data(){return reinterpret_cast(this) + sizeof(CListItemInPlace); } - ILINE const uint8* Data() const{return reinterpret_cast(this) + sizeof(CListItemInPlace); } - ILINE size_t MemSize() const - { - const uint8* pNext = reinterpret_cast(Next()); - const uint8* pThis = reinterpret_cast(this); - const size_t ESize = sizeof(CListItemInPlace); - size_t Delta = pNext - pThis; - Delta -= ESize; - return Delta; - } - }; - - class CListItemReference - : public CListItemFlagged - { - uint8* m_pData; - // size_t m_Size; - public: - ILINE void Init(uint8* pData, size_t Size, CListItemReference* pPrev, CListItemReference* pNext) - { - Data(pData); - Prev(pPrev); - Next(pNext); - MemSize(Size); - } - ILINE bool Available(size_t Size, size_t Align) const - { - size_t Offset = reinterpret_cast(Data()); - if ((Offset & (Align - 1))) - { - Size += Align - (Offset & (Align - 1)); - } - return Size <= MemSize() && IsFree(); - } - ILINE void Data(uint8* pData){m_pData = pData; } - ILINE uint8* Data(size_t Align) - { - Align--; - size_t Offset = reinterpret_cast(m_pData); - Offset = (Offset + Align) & ~Align; - return reinterpret_cast(Offset); - } - ILINE uint8* Data(){return m_pData; } - ILINE const uint8* Data() const{return m_pData; } - ILINE void MemSize([[maybe_unused]] size_t Size) { } - ILINE size_t MemSize() const - { - const size_t T = reinterpret_cast(Data()); - const size_t N = Next() ? reinterpret_cast(Next()->Data()) : T; - return N - T; - } - //ILINE void MemSize(size_t Size){m_Size=Size;} - //ILINE size_t MemSize()const{return m_Size;} - }; - - template - class CList - { - TItem* m_pFirst; - TItem* m_pLast; - size_t m_Count; - public: - ILINE CList() - : m_pFirst(0) - , m_pLast(0) - , m_Count(0) - { - } - - ILINE void First(TItem* pItem){m_pFirst = pItem; } - ILINE TItem* First(){return m_pFirst; } - ILINE void Last(TItem* pItem){m_pLast = pItem; } - ILINE TItem* Last(){return m_pLast; } - ILINE bool Empty() const{return m_pFirst == 0; } - - ILINE TItem* PopFirst() - { - Validate(); - - if (!m_pFirst) - { - return 0; - } - - TItem* pRet = m_pFirst; - - m_pFirst = m_pFirst->Next(); - - if (m_pFirst) //if any element exists - { - m_pFirst->Prev(0); //set prev ptr of this element to 0 - } - else - { - m_pLast = 0; //set ptr to last element to 0 if ptr to first is zero as well - } - Validate(); - m_Count--; - return pRet; - } - - ILINE TItem* PopLast() - { - Validate(); - - if (!m_pLast) - { - return 0; - } - - TItem* pRet = m_pLast; - - m_pLast = m_pLast->Prev(); - - if (m_pLast) //if any element exists - { - m_pLast->Next(0); //set prev ptr of this element to 0 - } - else - { - m_pFirst = 0; //set ptr to last element to 0 if ptr to first is zero as well - } - Validate(); - m_Count--; - return pRet; - } - - ILINE void AddFirst(TItem* pItem) - { - CPA_ASSERT(pItem); //ERROR AddFirst got 0 pointer - - Validate(); - - pItem->Prev(0); - pItem->Next(m_pFirst); - if (!m_pFirst) - { - m_pLast = pItem; - } - else - { - m_pFirst->Prev(pItem); - } - m_pFirst = pItem; - - m_Count++; - Validate(); - } - - ILINE void AddLast(TItem* pItem) - { - CPA_ASSERT(pItem); //ERROR AddLast got 0 pointer - - Validate(); - - pItem->Prev(m_pLast); - pItem->Next(0); - if (!m_pLast) - { - m_pFirst = pItem; - } - else - { - m_pLast->Next(pItem); - } - m_pLast = pItem; - - m_Count++; - Validate(); - } - ILINE void AddBefore(TItem* pItem, TItem* pItemSuccessor) - { - CPA_ASSERT(pItem); - CPA_ASSERT(pItemSuccessor); - - Validate(); - - pItem->Next(pItemSuccessor); - pItem->Prev(pItemSuccessor->Prev()); - pItemSuccessor->Prev(pItem); - - if (pItemSuccessor == m_pFirst) - { - m_pFirst = pItem; - } - else - { - pItem->Prev()->Next(pItem); - } - - m_Count++; - Validate(); - } - ILINE void AddBehind(TItem* pItem, TItem* pItemPredecessor) - { - CPA_ASSERT(pItem); - CPA_ASSERT(pItemPredecessor); - - Validate(); - - pItem->Next(pItemPredecessor->Next()); - pItem->Prev(pItemPredecessor); - pItemPredecessor->Next(pItem); - - if (pItemPredecessor == m_pLast) - { - m_pLast = pItem; - } - else - { - pItem->Next()->Prev(pItem); - } - - m_Count++; - Validate(); - } - - ILINE void Remove(TItem* pItem) - { - CPA_ASSERT(pItem); //ERROR releasing empty item - - if (pItem == m_pFirst) - { - PopFirst(); - return; - } - if (pItem == m_pLast) - { - PopLast(); - return; - } - - Validate(pItem); - - pItem->Prev()->Next(pItem->Next()); - pItem->Next()->Prev(pItem->Prev()); - - m_Count--; - Validate(); - } - - //debug - ILINE void Validate(TItem* pReferenceItem = 0) - { - if (!VALIDATE) - { - return; - } - - //one-sided empty? - CPA_ASSERT((!First() && !Last()) || (First() && Last())); //ERROR validating item-list, just one end is 0 - - // endles linking? - TItem* pPrev = 0; - TItem* pItem = First(); - while (pItem) - { - if (pReferenceItem == pItem) - { - pReferenceItem = 0; - } - CPA_ASSERT(pPrev == pItem->Prev()); //ERROR validating item-list, endless linking NULL - pPrev = pItem; - pItem = pItem->Next(); - } - - CPA_ASSERT(pPrev == Last()); //ERROR validating item-list, broken list, does not end at specified Last item - CPA_ASSERT(!pReferenceItem); //ERROR reference item not found in the item-list - } - ILINE size_t Count() const{return m_Count; } - }; -} - - - - - - -#endif // CRYINCLUDE_CRYPOOL_LIST_H - diff --git a/Code/CryEngine/CryCommon/CryPool/Memory.h b/Code/CryEngine/CryCommon/CryPool/Memory.h deleted file mode 100644 index 43daaaeada..0000000000 --- a/Code/CryEngine/CryCommon/CryPool/Memory.h +++ /dev/null @@ -1,70 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYPOOL_MEMORY_H -#define CRYINCLUDE_CRYPOOL_MEMORY_H -#pragma once - -namespace NCryPoolAlloc -{ - class CMemoryDynamic - { - size_t m_Size; - uint8* m_pData; - - protected: - ILINE CMemoryDynamic() - : m_Size(0) - , m_pData(0){} - - public: - ILINE void InitMem(const size_t S, uint8* pData) - { - m_Size = S; - m_pData = pData; - CPA_ASSERT(S); - CPA_ASSERT(pData); - } - - ILINE size_t MemSize() const{return m_Size; } - ILINE uint8* Data(){return m_pData; } - ILINE const uint8* Data() const{return m_pData; } - }; - - template - class CMemoryStatic - { - uint8 m_Data[TSize]; - - protected: - ILINE CMemoryStatic() - { - } - public: - ILINE void InitMem(const size_t S, uint8* pData) - { - } - ILINE size_t MemSize() const{return TSize; } - ILINE uint8* Data(){return m_Data; } - ILINE const uint8* Data() const{return m_Data; } - }; -} - - - - - - - -#endif // CRYINCLUDE_CRYPOOL_MEMORY_H - diff --git a/Code/CryEngine/CryCommon/CryPool/PoolAlloc.h b/Code/CryEngine/CryCommon/CryPool/PoolAlloc.h deleted file mode 100644 index 23eda51a2a..0000000000 --- a/Code/CryEngine/CryCommon/CryPool/PoolAlloc.h +++ /dev/null @@ -1,55 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#pragma once - -#if defined(POOLALLOCTESTSUIT) -//cheat just for unit testing on windows -#include "BaseTypes.h" -#define ILINE inline -#endif - -// Traits -#if defined(AZ_RESTRICTED_PLATFORM) - #include AZ_RESTRICTED_FILE(CryPool/PoolAlloc_h) -#elif defined(APPLE) || defined(LINUX) -#define POOLALLOC_H_TRAIT_USE_MEMALIGN 1 -#endif - - -#if POOLALLOC_H_TRAIT_USE_MEMALIGN -#define CPA_ALLOC memalign -#define CPA_FREE free -#else -#define CPA_ALLOC _aligned_malloc -#define CPA_FREE _aligned_free -#endif -#define CPA_ASSERT assert -#define CPA_ASSERT_STATIC(X) {uint8 assertdata[(X) ? 0 : 1]; } -#define CPA_BREAK __debugbreak() - -#include "List.h" -#include "Memory.h" -#include "Container.h" -#include "Allocator.h" -#include "Defrag.h" -#include "STLWrapper.h" -#include "Inspector.h" -#include "Fallback.h" -#if !defined(POOLALLOCTESTSUIT) -#include "ThreadSafe.h" -#endif - -#undef CPA_ASSERT -#undef CPA_ASSERT_STATIC -#undef CPA_BREAK diff --git a/Code/CryEngine/CryCommon/CryPool/STLWrapper.h b/Code/CryEngine/CryCommon/CryPool/STLWrapper.h deleted file mode 100644 index cb06ced1a4..0000000000 --- a/Code/CryEngine/CryCommon/CryPool/STLWrapper.h +++ /dev/null @@ -1,148 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYPOOL_STLWRAPPER_H -#define CRYINCLUDE_CRYPOOL_STLWRAPPER_H -#pragma once - -namespace NCryPoolAlloc -{ - //namespace CSTLPoolAllocWrapperHelper - //{ - // inline void destruct(char *) {} - // inline void destruct(wchar_t*) {} - // template - // inline void destruct(T *t) {t->~T();} - //} - - //template - //struct CSTLPoolAllocWrapperStatic - //{ - // static PoolAllocator * allocator; - //}; - - //template - //struct CSTLPoolAllocWrapperKungFu : public CSTLPoolAllocWrapperStatic - //{ - //}; - - template - class CSTLPoolAllocWrapper - { - private: - static TCont* m_pContainer; - public: - typedef size_t size_type; - typedef ptrdiff_t difference_type; - typedef T* pointer; - typedef const T* const_pointer; - typedef T& reference; - typedef const T& const_reference; - typedef T value_type; - - static TCont* Container(){return m_pContainer; } - static void Container(TCont* pContainer){m_pContainer = pContainer; } - - - template - struct rebind - { - typedef CSTLPoolAllocWrapper other; - }; - - CSTLPoolAllocWrapper() throw() - { - } - - CSTLPoolAllocWrapper(const CSTLPoolAllocWrapper&) throw() - { - } - - template - CSTLPoolAllocWrapper(const CSTLPoolAllocWrapper&) throw() - { - } - - ~CSTLPoolAllocWrapper() throw() - { - } - - pointer address(reference x) const - { - return &x; - } - - const_pointer address(const_reference x) const - { - return &x; - } - - pointer allocate(size_type n = 1, const_pointer hint = 0) - { - TCont* pContainer = Container(); - uint8* pData = pContainer->TCont::template Allocate(n * sizeof(T), sizeof(T)); - return pContainer->TCont::template Resolve(pData); - // return Container()?Container()->Allocate(n*sizeof(T),sizeof(T)):0 - } - - void deallocate(pointer p, size_type n = 1) - { - if (Container()) - { - Container()->Free(p); - } - } - - size_type max_size() const throw() - { - return Container() ? Container()->MemSize() : 0; - } - - void construct(pointer p, const T& val) - { - new(static_cast(p))T(val); - } - - void construct(pointer p) - { - new(static_cast(p))T(); - } - - void destroy(pointer p) - { - p->~T(); - } - - pointer new_pointer() - { - return new(allocate())T(); - } - - pointer new_pointer(const T& val) - { - return new(allocate())T(val); - } - - void delete_pointer(pointer p) - { - p->~T(); - deallocate(p); - } - - bool operator==(const CSTLPoolAllocWrapper&) {return true; } - bool operator!=(const CSTLPoolAllocWrapper&) {return false; } - }; -} - -#endif // CRYINCLUDE_CRYPOOL_STLWRAPPER_H - diff --git a/Code/CryEngine/CryCommon/CryPool/ThreadSafe.h b/Code/CryEngine/CryCommon/CryPool/ThreadSafe.h deleted file mode 100644 index 5ae7dbd4bc..0000000000 --- a/Code/CryEngine/CryCommon/CryPool/ThreadSafe.h +++ /dev/null @@ -1,58 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYPOOL_THREADSAFE_H -#define CRYINCLUDE_CRYPOOL_THREADSAFE_H -#pragma once - - -#include - -namespace NCryPoolAlloc -{ - template - class CThreadSafe - : public TAllocator - { - CryCriticalSection m_Mutex; - public: - - template - ILINE T Allocate(size_t Size, size_t Align = 1) - { - CryAutoLock lock(m_Mutex); - return TAllocator::template Allocate(Size, Align); - } - - - template - ILINE bool Free(T pData, bool ForceBoundsCheck = false) - { - CryAutoLock lock(m_Mutex); - return TAllocator::Free(pData, ForceBoundsCheck); - } - - template - ILINE bool Resize(T** pData, size_t Size, size_t Alignment) - { - CryAutoLock lock(m_Mutex); - return TAllocator::Resize(pData, Size, Alignment); - } - }; -} - - - - -#endif // CRYINCLUDE_CRYPOOL_THREADSAFE_H - diff --git a/Code/CryEngine/CryCommon/CryPool/example.h b/Code/CryEngine/CryCommon/CryPool/example.h deleted file mode 100644 index e17d5abee2..0000000000 --- a/Code/CryEngine/CryCommon/CryPool/example.h +++ /dev/null @@ -1,287 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYPOOL_EXAMPLE_H -#define CRYINCLUDE_CRYPOOL_EXAMPLE_H -#pragma once - - -//The documentation is split up into 3 main parts, so strg+f for -// -Theory -// -Building blocks -// -Usage -// -FAQ -// -Realloc/Resize - -///////////////////////////////////////////////////////////////////////// -// -Theory -///////////////////////////////////////////////////////////////////////// - - -//this includes the 3 major parts of the allocate suite -//1. the memory location templates -//2. container types -//3. some allocator version -//addtional you get -//4. a simple stack based defragmentation template -//5. helper - -//1. memory location templates -// There are two types of them, static and dynamic -//1.1 CMemoryStatic allows you do define on compile time what size -// it should have, suitable for pool you know that they won't grow or -// shrink -//1.2 CMemoryDynamic, this one has no template parameter, it has just one -// indirection via ptr to the memory location and size, that you will -// set during initialization. - -//2. Container types -// We have also two container types, one so called "In Place" -// and one "Referenced". -//2.1 "In Place" means that a header is placed above every allocation, -// this is the usual way most allocators work. -//2.2 "Referenced", has an extra pool of headers that point to the actual -// memory. This is suitable for -// - external memory locations that are not directly accessable by the -// cpu. E.g. pools on disk, networks, rsx memory.. -// - defragmentation, because you don't save a ptr to the real memory -// location, just a "handle" of the referencing item. -// - big alignments, having 4kb of alignment would waste also -// - 4kb for ever "In Place" header, you might not want that. - -//3. Allocators -// This time we have 3 of them, "BestFit", "WorstFit" and "FirstFit" -//3.1 FirstFit just seeks for any location big enought to fit your -// requested size of memory. Internally it also saves the last used -// free memory area to speed up allocations. -// Use this also if you have just one particular allocation size. -//3.2 WorstFit, although it might sound illogical, WorstFit can reduce -// memory fragmentation in a cases with very random allocation sizes, -// because it gives smaller free blocks the chance to concatenate to -// bigger free blocks again while filling up those previously -// generated big blocks. The bad side is that it takes quite some time -// to find the biggest block as this needs to be done every time you -// allocate, so use this just when having a low amount of allocations -// or you're really desperately looking for mem. -//3.3 BestFit, it's best used if you don't have just one allocation size, -// but still very few varying sizes. Previously released blocks of -// the currently allocating sizes will be seeked and reused, this -// strongly helps to reduce fragmentation. While this might be slow -// in some cases, it can save you from doing any defragmentation. - -//4. Defragmentation -// At the moment just one defragmentation algorithm is implemented: -// "Stack defragmentator" -// If you don't want some block to be moved, "Lock" it using your -// memory handle. -//4.1 Stack based -// To reduce fragmentation, holes are filled up with the next used, -// memory area. This defragmentation sheme is useful when you have -// some long living locations as well as very short living ones. -// At some point all long live memory will end up at the bottom of -// the stack, while leaving empty memory areas at the top for short -// living allocations. - -//5. Helper -// this should be filled up with some handy helper tools for this -// pool suite. -// The first tool is a wrapper for the usage with stl -//5.1 Wrapper for STL -// As you know, you can pass your own allocator as the last -// parameter of stl containers, with this helper you can use a pool -// created with this suite and wrap it for the stl. - - -///////////////////////////////////////////////////////////////////////// -// -Building blocks -///////////////////////////////////////////////////////////////////////// - -//That's the theory, so how does it work? -//It's pretty simple, you compose the pool of your dreams by cascading -//templates. -//Lets start with an exmaple -//Per level you want to allocate a fixed amount of memory for your -//textures. -CMemoryDynamic -//- They are placed in some memory you can access directly with the cpu: -CInPlace -//- and you don't want to defragmentate, so you prefer an allocation -// sheme that reduces fragmentation. - CBestFit -//now you combine them -typedef CBestFit, CListItemInPlace> TMyOwnPool; - -//Yes, it's that simple. -//ok, ok, texture memory is usually nothing you want to access directly -//with your cpu, so let's create a referencing pool. Therefor you need -//to also specify how many nodes that can reference your pool will have. -//We won't have more than 4000 textures, so let's start with -{ - enum TEXTURE_NODE_COUNT = 4096 -}; -//and now our referencing pool -typedef CBestFit < CReferenced TMyOwnPool; - -//But yeah, you're right, texture memory has also a fixed size, lets -//assume it's 128MB. -{ - enum TEXTURE_MEMORY_SIZE = 128 * 1024 * 1024 -}; -//and our fixed sized memory pool -typedef CBestFit < CReferenced, TEXTURE_NODE_COUNT> TMyOwnPool; - -//ok, but you don't trust the best fit allocator in all cases, you prefer -//a fast one and you accept the slow down for defragmentation incase the -//allocation fails. -//So lets created a straight First Fit allocator with defragmentation: -typedef CDefragStacked < CFirstFit, TEXTURE_NODE_COUNT> > TMyOwnPool; - -//here you see how simple you can add defragmentation, but be careful, it -//works of course just on Reference based memory containers, if you have -//Direct pointers to In Place allocation, we cannot shuffle them around. - - -///////////////////////////////////////////////////////////////////////// -// -Usage -///////////////////////////////////////////////////////////////////////// - - -//it all starts by including the meain header -#include "PoolAlloc.h" - -//Define your dream allocator, preferably using a typedef (or macro) -typedef CBestFit, CListItemInPlace> TMyOwnPool; -//also typedef (or macro) your handle -typedef uint8* TMyHandle; //in case of "In Place" allocations -typedef uint32 TMyHandle; //in case of "Referenced" - -//Instantiate it -TMyOwnPool g_MyMemory; - -//now you need to initialize it, -g_MyMemory.InitMem(pMemoryArea, MemorySize); //in case you use "CMemoryDynamic" -g_MyMemory.InitMem(); //in case you use "CmemoryStatic, -//altough you could pass the same -//parameters, they'd be ignored. -//Use this also to flush the pool -//quickly - - -//now allocate -TMyHandle MemID = g_MyMemory.Allocate(Size); -//optionally alignment can be passed as 2nd parameter -TMyHandle MemID = g_MyMemory.Allocate(Size, Align); - -//free it simply by calling -g_Memory.Free(MemID); - -//you might want to call the beat function to defragment the memory -//on regular base -g_Memory.Beat(); -//you might also want to call it just when an allocation failed to -//defragmentate the memory as good as possible -if (!(MemID = g_Memoery.Allocate(Size))) -{ - while (g_Memory.Beat()) - { - ; - } - MemID = g_Memoery.Allocate(Size); -} - -//To acquire the pointer to your data, you need to resolve the handle -MyObject* pObject = g_Memory.Resolve(MemID); - -///////////////////////////////////////////////////////////////////////// -// -Realloc/Resize -///////////////////////////////////////////////////////////////////////// - -// The Containers provide a "resize" function. This one does nothing else -// than the name suggest, it is freeing some memory at the end of your -// allocation or, if free memory is available, allocates some memory to -// the end of your buffer. But it may also fail, if not enough memory -// available to allocate. -// "Realloc" on the other side requires an extra template that you wrap -// around your existing one like: -typedef CReallocator TMyOwnPoolWithReallocation; -// This one will first try to use resize, but in case it fails, it will -// allocate a seperate memory area, copy the data and free the old one. -// -// But this may fail as well, therefor the result is not a pointer to the -// allocation, but true/false. -// There for you need to pass a pointer to your pointer to the memory area -// or handle you deal with. -Handle = rMemory.Allocate(10, 1); -if (!rMemory.Reallocate(&Handles, 11, 1)) -{ - //handle realloc failure -} - - -///////////////////////////////////////////////////////////////////////// -// -FAQ -///////////////////////////////////////////////////////////////////////// - -//"DO I HAVE TO ALWAYS RESOLVE?" -//if you use "In Place" memory, not at all, all resolve does is to -//cast your handle to your object ptr and returns it. -//if you use "Referenced" memory and you don't defragmentate, you -//can do it once and keep the ptr, but you also need to keep the -//handle to free the memory later on. - -//"any reason I should resolve?" -//Yes, first of all, it makes it very easy to switch between various -//pool configuration for testing, you simply change some params of -//your typedef (or macro) and it should work out of the box. -//second, for defragmentation it's the only way to go and for future -//things it might be needed as well - -//"but isn't resolving just overhead?" -//in case of "In Place": no, the resolve function just returns the -//pointer, casting to your wanted type -//in case of "Referenced": it cost you one indirection. - - -//"How do I flush the whole pool without freeing all items?" -g_Memory.InitMem() -//yes, you can call "InitMem" once again, you need to pass the mem -//ptr and size if using CMemoryDynamic e.g. -g_Memory.Init(g_Memory.Size(), g_Memory.Data()); - -//"How do I lock the allocated memory to avoid any reallocation" -g_Memory.Item(ptr)->Lock(); - - -//"How do I get the size of a memory block?" -g_Memory.Item(ptr)->MemSize(); - - - - -//"Is there any example?" -//for a real life example check PAUnitTest.cpp used to validate all -//functions of this pool. - - -//bug reports? questions? support? -//just ask me :) (michael kopietz) - - - - - - - - -#endif // CRYINCLUDE_CRYPOOL_EXAMPLE_H - diff --git a/Code/CryEngine/CryCommon/CrySystemBus.h b/Code/CryEngine/CryCommon/CrySystemBus.h index f183de0fa9..def1ce4688 100644 --- a/Code/CryEngine/CryCommon/CrySystemBus.h +++ b/Code/CryEngine/CryCommon/CrySystemBus.h @@ -49,12 +49,6 @@ public: //! ISystem has shut down. virtual void OnCrySystemPostShutdown() {} - //! Engine pre physics update. - virtual void OnCrySystemPrePhysicsUpdate() {} - - //! Engine post physics update. - virtual void OnCrySystemPostPhysicsUpdate() {} - //! Sent when a new level is being created. virtual void OnCryEditorBeginCreate() {} diff --git a/Code/CryEngine/CryCommon/CryThread.h b/Code/CryEngine/CryCommon/CryThread.h index f1e97b2199..9aa7bce128 100644 --- a/Code/CryEngine/CryCommon/CryThread.h +++ b/Code/CryEngine/CryCommon/CryThread.h @@ -37,9 +37,6 @@ enum CryLockType #define CRYLOCK_HAVE_FASTLOCK 1 -void CryThreadSetName(threadID nThreadId, const char* sThreadName); -const char* CryThreadGetName(threadID nThreadId); - ///////////////////////////////////////////////////////////////////////////// // // Primitive locks and conditions. diff --git a/Code/CryEngine/CryCommon/CryThreadImpl.h b/Code/CryEngine/CryCommon/CryThreadImpl.h index b151b3da8a..da9be86dd5 100644 --- a/Code/CryEngine/CryCommon/CryThreadImpl.h +++ b/Code/CryEngine/CryCommon/CryThreadImpl.h @@ -31,22 +31,3 @@ #else // Put other platform specific includes here! #endif - -#include - -void CryThreadSetName(threadID dwThreadId, const char* sThreadName) -{ - if (gEnv && gEnv->pSystem && gEnv->pSystem->GetIThreadTaskManager()) - { - gEnv->pSystem->GetIThreadTaskManager()->SetThreadName(dwThreadId, sThreadName); - } -} - -const char* CryThreadGetName(threadID dwThreadId) -{ - if (gEnv && gEnv->pSystem && gEnv->pSystem->GetIThreadTaskManager()) - { - return gEnv->pSystem->GetIThreadTaskManager()->GetThreadName(dwThreadId); - } - return ""; -} diff --git a/Code/CryEngine/CryCommon/CryThreadImpl_windows.h b/Code/CryEngine/CryCommon/CryThreadImpl_windows.h index 6f37edeea1..3ff28a81be 100644 --- a/Code/CryEngine/CryCommon/CryThreadImpl_windows.h +++ b/Code/CryEngine/CryCommon/CryThreadImpl_windows.h @@ -13,8 +13,6 @@ #pragma once -//#include - #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif diff --git a/Code/CryEngine/CryCommon/CryThread_windows.h b/Code/CryEngine/CryCommon/CryThread_windows.h index 1d9ea6dc31..b70260c7ac 100644 --- a/Code/CryEngine/CryCommon/CryThread_windows.h +++ b/Code/CryEngine/CryCommon/CryThread_windows.h @@ -249,10 +249,6 @@ public: void SetName(const char* Name) { m_name = Name; - if (m_threadId) - { - CryThreadSetName(m_threadId, m_name); - } } const char* GetName() { return m_name; } @@ -289,11 +285,6 @@ private: self->m_bIsStarted = true; self->m_bIsRunning = true; - if (!self->m_name.empty()) - { - CryThreadSetName(-1, self->m_name); - } - self->m_Runnable->Run(); self->m_bIsRunning = false; self->m_bCreatedThread = false; @@ -311,11 +302,6 @@ private: self->m_bIsStarted = true; self->m_bIsRunning = true; - if (!self->m_name.empty()) - { - CryThreadSetName(-1, self->m_name); - } - self->Run(); self->m_bIsRunning = false; self->m_bCreatedThread = false; diff --git a/Code/CryEngine/CryCommon/Cry_Camera.h b/Code/CryEngine/CryCommon/Cry_Camera.h index 56a764d897..d0eb318e94 100644 --- a/Code/CryEngine/CryCommon/Cry_Camera.h +++ b/Code/CryEngine/CryCommon/Cry_Camera.h @@ -620,24 +620,24 @@ public: bool IsPointVisible(const Vec3& p) const; //sphere-frustum test - bool IsSphereVisible_F(const Sphere& s) const; - uint8 IsSphereVisible_FH(const Sphere& s) const; //this is going to be the exact version of sphere-culling + bool IsSphereVisible_F(const ::Sphere& s) const; + uint8 IsSphereVisible_FH(const ::Sphere& s) const; //this is going to be the exact version of sphere-culling // AABB-frustum test // Fast - bool IsAABBVisible_F(const AABB& aabb) const; - uint8 IsAABBVisible_FH(const AABB& aabb, bool* pAllInside) const; - uint8 IsAABBVisible_FH(const AABB& aabb) const; + bool IsAABBVisible_F(const ::AABB& aabb) const; + uint8 IsAABBVisible_FH(const ::AABB& aabb, bool* pAllInside) const; + uint8 IsAABBVisible_FH(const ::AABB& aabb) const; // Exact - bool IsAABBVisible_E(const AABB& aabb) const; - uint8 IsAABBVisible_EH(const AABB& aabb, bool* pAllInside) const; - uint8 IsAABBVisible_EH(const AABB& aabb) const; + bool IsAABBVisible_E(const ::AABB& aabb) const; + uint8 IsAABBVisible_EH(const ::AABB& aabb, bool* pAllInside) const; + uint8 IsAABBVisible_EH(const ::AABB& aabb) const; // Multi-camera - bool IsAABBVisible_EHM(const AABB& aabb, bool* pAllInside) const; - bool IsAABBVisible_EM(const AABB& aabb) const; - bool IsAABBVisible_FM(const AABB& aabb) const; + bool IsAABBVisible_EHM(const ::AABB& aabb, bool* pAllInside) const; + bool IsAABBVisible_EM(const ::AABB& aabb) const; + bool IsAABBVisible_FM(const ::AABB& aabb) const; //OBB-frustum test bool IsOBBVisible_F(const Vec3& wpos, const OBB& obb) const; @@ -1386,7 +1386,7 @@ inline bool CCamera::IsPointVisible(const Vec3& p) const // return values // CULL_EXCLUSION = sphere outside of frustum (very fast rejection-test) // CULL_INTERSECT = sphere and frustum intersects or sphere in completely inside frustum -inline bool CCamera::IsSphereVisible_F(const Sphere& s) const +inline bool CCamera::IsSphereVisible_F(const ::Sphere& s) const { if ((m_fp[0] | s.center) > s.radius) { @@ -1427,7 +1427,7 @@ inline bool CCamera::IsSphereVisible_F(const Sphere& s) const // CULL_EXCLUSION = sphere outside of frustum (very fast rejection-test) // CULL_INTERSECT = sphere intersects the borders of the frustum, further checks necessary // CULL_INCLUSION = sphere is complete inside the frustum, no further checks necessary -inline uint8 CCamera::IsSphereVisible_FH(const Sphere& s) const +inline uint8 CCamera::IsSphereVisible_FH(const ::Sphere& s) const { f32 nc, rc, lc, tc, bc, cc; if ((nc = m_fp[0] | s.center) > s.radius) diff --git a/Code/CryEngine/CryCommon/Cry_Geo.h b/Code/CryEngine/CryCommon/Cry_Geo.h index ebe27a469a..359896157c 100644 --- a/Code/CryEngine/CryCommon/Cry_Geo.h +++ b/Code/CryEngine/CryCommon/Cry_Geo.h @@ -794,7 +794,7 @@ struct HWVSphere radius = r; } - ILINE HWVSphere(const Sphere& sp) + ILINE HWVSphere(const ::Sphere& sp) { center = HWVLoadVecUnaligned(&sp.center); radius = SIMDFLoadFloat(sp.radius); diff --git a/Code/CryEngine/CryCommon/Cry_GeoDistance.h b/Code/CryEngine/CryCommon/Cry_GeoDistance.h index 47794c7671..2329038dc4 100644 --- a/Code/CryEngine/CryCommon/Cry_GeoDistance.h +++ b/Code/CryEngine/CryCommon/Cry_GeoDistance.h @@ -1179,7 +1179,7 @@ namespace Distance { // float result = Distance::Point_TriangleSq( pos, triangle ); //---------------------------------------------------------------------------------- template - ILINE F Sphere_TriangleSq(const Sphere& s, const Triangle_tpl& t) + ILINE F Sphere_TriangleSq(const ::Sphere& s, const Triangle_tpl& t) { F sqdistance = Distance::Point_TriangleSq(s.center, t) - (s.radius * s.radius); if (sqdistance < 0) @@ -1190,7 +1190,7 @@ namespace Distance { } template - ILINE F Sphere_TriangleSq(const Sphere& s, const Triangle_tpl& t, Vec3_tpl& output) + ILINE F Sphere_TriangleSq(const ::Sphere& s, const Triangle_tpl& t, Vec3_tpl& output) { F sqdistance = Distance::Point_TriangleSq(s.center, t, output) - (s.radius * s.radius); if (sqdistance < 0) diff --git a/Code/CryEngine/CryCommon/Cry_GeoIntersect.h b/Code/CryEngine/CryCommon/Cry_GeoIntersect.h index 89f6d8ebaf..f0be567ce2 100644 --- a/Code/CryEngine/CryCommon/Cry_GeoIntersect.h +++ b/Code/CryEngine/CryCommon/Cry_GeoIntersect.h @@ -792,7 +792,7 @@ namespace Intersect { //--- 0x03 = two intersection, lineseg has ENTRY and EXIT point -- //---------------------------------------------------------------------------------- - inline unsigned char Line_Sphere(const Line& line, const Sphere& s, Vec3& i0, Vec3& i1) + inline unsigned char Line_Sphere(const Line& line, const ::Sphere& s, Vec3& i0, Vec3& i1) { Vec3 end = line.pointonline + line.direction; @@ -830,7 +830,7 @@ namespace Intersect { //--- 0x03 = two intersection, lineseg has ENTRY and EXIT point -- //---------------------------------------------------------------------------------- - inline unsigned char Ray_Sphere(const Ray& ray, const Sphere& s, Vec3& i0, Vec3& i1) + inline unsigned char Ray_Sphere(const Ray& ray, const ::Sphere& s, Vec3& i0, Vec3& i1) { Vec3 end = ray.origin + ray.direction; float a = ray.direction | ray.direction; @@ -863,7 +863,7 @@ namespace Intersect { return intersection; } - inline bool Ray_SphereFirst(const Ray& ray, const Sphere& s, Vec3& intPoint) + inline bool Ray_SphereFirst(const Ray& ray, const ::Sphere& s, Vec3& intPoint) { Vec3 p2; unsigned char res = Ray_Sphere(ray, s, intPoint, p2); @@ -886,7 +886,7 @@ namespace Intersect { //--- 0x02 = one intersection, lineseg has just an EXIT point but no ENTRY point (ls.start is inside the sphere) -- //--- 0x03 = two intersection, lineseg has ENTRY and EXIT point -- //---------------------------------------------------------------------------------- - inline unsigned char Lineseg_Sphere(const Lineseg& ls, const Sphere& s, Vec3& i0, Vec3& i1) + inline unsigned char Lineseg_Sphere(const Lineseg& ls, const ::Sphere& s, Vec3& i0, Vec3& i1) { Vec3 dir = (ls.end - ls.start); @@ -931,7 +931,7 @@ namespace Intersect { } - inline bool Lineseg_SphereFirst(const Lineseg& lineseg, const Sphere& s, Vec3& intPoint) + inline bool Lineseg_SphereFirst(const Lineseg& lineseg, const ::Sphere& s, Vec3& intPoint) { Vec3 p2; uint8 res = Lineseg_Sphere(lineseg, s, intPoint, p2); diff --git a/Code/CryEngine/CryCommon/Cry_GeoOverlap.h b/Code/CryEngine/CryCommon/Cry_GeoOverlap.h index ab560b7518..14af81258a 100644 --- a/Code/CryEngine/CryCommon/Cry_GeoOverlap.h +++ b/Code/CryEngine/CryCommon/Cry_GeoOverlap.h @@ -103,7 +103,7 @@ namespace Overlap { // Checks if a point is inside a sphere. // Example: // bool result=Overlap::Point_Sphere( point, sphere ); - ILINE bool Point_Sphere(const Vec3& p, const Sphere& s) + ILINE bool Point_Sphere(const Vec3& p, const ::Sphere& s) { Vec3 distc = p - s.center; f32 sqrad = s.radius * s.radius; @@ -407,7 +407,7 @@ namespace Overlap { //! check if a Lineseg and a Sphere overlap - inline bool Lineseg_Sphere(const Lineseg& ls, const Sphere& s) + inline bool Lineseg_Sphere(const Lineseg& ls, const ::Sphere& s) { float radius2 = s.radius * s.radius; @@ -729,7 +729,7 @@ namespace Overlap { * 0 = no overlap * 1 = overlap *----------------------------------------------------------------------------------*/ - ILINE bool Sphere_AABB(const Sphere& s, const AABB& aabb) + ILINE bool Sphere_AABB(const ::Sphere& s, const AABB& aabb) { Vec3 center(s.center); @@ -746,7 +746,7 @@ namespace Overlap { } // As Sphere_AABB but ignores z parts - ILINE bool Sphere_AABB2D(const Sphere& s, const AABB& aabb) + ILINE bool Sphere_AABB2D(const ::Sphere& s, const AABB& aabb) { Vec3 center(s.center); @@ -776,7 +776,7 @@ namespace Overlap { * 0x01 = Sphere and AABB overlap * 0x02 = Sphere in inside AABB */ - ILINE char Sphere_AABB_Inside(const Sphere& s, const AABB& aabb) + ILINE char Sphere_AABB_Inside(const ::Sphere& s, const AABB& aabb) { if (Sphere_AABB(s, aabb)) { @@ -819,7 +819,7 @@ namespace Overlap { //--- 0 = no overlap --------------------------- //--- 1 = overlap ----------------- //---------------------------------------------------------------------------------- - inline bool Sphere_OBB(const Sphere& s, const OBB& obb) + inline bool Sphere_OBB(const ::Sphere& s, const OBB& obb) { //first we transform the sphere-center into the AABB-space of the OBB Vec3 SphereInOBBSpace = s.center * obb.m33; @@ -861,7 +861,7 @@ namespace Overlap { //--- 0 = no overlap --------------------------- //--- 1 = overlap ----------------- //---------------------------------------------------------------------------------- - inline bool Sphere_Sphere(const Sphere& s1, const Sphere& s2) + inline bool Sphere_Sphere(const ::Sphere& s1, const ::Sphere& s2) { Vec3 distc = s1.center - s2.center; f32 sqrad = (s1.radius + s2.radius) * (s1.radius + s2.radius); @@ -884,7 +884,7 @@ namespace Overlap { //--- 1 = overlap ----------------- //---------------------------------------------------------------------------------- template - ILINE bool Sphere_Triangle(const Sphere& s, const Triangle_tpl& t) + ILINE bool Sphere_Triangle(const ::Sphere& s, const Triangle_tpl& t) { //create a "bouding sphere" around triangle for fast rejection test Vec3_tpl middle = (t.v0 + t.v1 + t.v2) * (1 / 3.0f); @@ -899,7 +899,7 @@ namespace Overlap { SqRad0 = (F)fsel(SqRad0 - SqRad2, SqRad0, SqRad2); //first simple rejection-test... - if (Sphere_Sphere(s, Sphere(middle, sqrt_tpl(SqRad0))) == 0) + if (Sphere_Sphere(s, ::Sphere(middle, sqrt_tpl(SqRad0))) == 0) { return 0; //overlap not possible } diff --git a/Code/CryEngine/CryCommon/EngineSettingsBackend.h b/Code/CryEngine/CryCommon/EngineSettingsBackend.h deleted file mode 100644 index fce16517ec..0000000000 --- a/Code/CryEngine/CryCommon/EngineSettingsBackend.h +++ /dev/null @@ -1,65 +0,0 @@ -/* - * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or - * its licensors. - * - * For complete copyright and license terms please see the LICENSE at the root of this - * distribution (the "License"). All use of this software is governed by the License, - * or, if provided, by the license below or the license accompanying this file. Do not - * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * - */ -#ifndef CRYINCLUDE_CRYCOMMON_ENGINESETTINGSBACKEND_H -#define CRYINCLUDE_CRYCOMMON_ENGINESETTINGSBACKEND_H -#pragma once - -#include "ProjectDefines.h" - -#ifdef CRY_ENABLE_RC_HELPER - -#include "SettingsManagerHelpers.h" - -#include - -class CEngineSettingsManager; - -class CEngineSettingsBackend -{ -public: - CEngineSettingsBackend(CEngineSettingsManager* parent, const wchar_t* moduleName = NULL); - virtual ~CEngineSettingsBackend(); - - virtual std::wstring GetModuleFilePath() const = 0; - - virtual bool GetModuleSpecificStringEntryUtf16(const char* key, SettingsManagerHelpers::CWCharBuffer wbuffer) = 0; - virtual bool GetModuleSpecificIntEntry(const char* key, int& value) = 0; - virtual bool GetModuleSpecificBoolEntry(const char* key, bool& value) = 0; - - virtual bool SetModuleSpecificStringEntryUtf16(const char* key, const wchar_t* str) = 0; - virtual bool SetModuleSpecificIntEntry(const char* key, const int& value) = 0; - virtual bool SetModuleSpecificBoolEntry(const char* key, const bool& value) = 0; - - virtual bool GetInstalledBuildRootPathUtf16(const int index, SettingsManagerHelpers::CWCharBuffer name, SettingsManagerHelpers::CWCharBuffer path) = 0; - - virtual void LoadEngineSettingsFromRegistry() = 0; - virtual bool StoreEngineSettingsToRegistry() = 0; - -protected: - CEngineSettingsManager* parent() const - { - return m_parent; - } - - const std::wstring& moduleName() const - { - return m_moduleName; - } - -private: - std::wstring m_moduleName; - CEngineSettingsManager* m_parent; -}; - -#endif // CRY_ENABLE_RC_HELPER - -#endif // CRYINCLUDE_CRYCOMMON_ENGINESETTINGSBACKEND_H diff --git a/Code/CryEngine/CryCommon/EngineSettingsBackendApple.cpp b/Code/CryEngine/CryCommon/EngineSettingsBackendApple.cpp deleted file mode 100644 index 06f8d532d3..0000000000 --- a/Code/CryEngine/CryCommon/EngineSettingsBackendApple.cpp +++ /dev/null @@ -1,486 +0,0 @@ -/* - * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or - * its licensors. - * - * For complete copyright and license terms please see the LICENSE at the root of this - * distribution (the "License"). All use of this software is governed by the License, - * or, if provided, by the license below or the license accompanying this file. Do not - * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * - */ - -#include "EngineSettingsBackendApple.h" - -#ifdef CRY_ENABLE_RC_HELPER - -#include "AzCore/PlatformDef.h" - -#if AZ_TRAIT_OS_PLATFORM_APPLE - -#include "EngineSettingsManager.h" -#include "SettingsManagerHelpers.h" - -#include "platform.h" - -#include -#include -#include - -#include -#include -#include -#include -#include -#include - -using namespace SettingsManagerHelpers; - -static const char gDefaultRegistryLocation[] = "/EngineSettings.reg"; - -#define REG_SOFTWARE L"Software\\" -#define REG_COMPANY_NAME L"Amazon\\" -#define REG_PRODUCT_NAME L"Lumberyard\\" -#define REG_SETTING L"Settings\\" -#define REG_BASE_SETTING_KEY REG_SOFTWARE REG_COMPANY_NAME REG_PRODUCT_NAME REG_SETTING - -////////////////////////////////////////////////////////////////////////// -class SimpleRegistry -{ - typedef std::map< std::wstring, std::wstring > WStringMap; - std::map< std::wstring, WStringMap * > m_modules; - -public: - SimpleRegistry(); - ~SimpleRegistry(); - - void setBoolValue(const std::wstring& module, const std::wstring& key, bool value); - void setIntValue(const std::wstring& module, const std::wstring& key, int value); - void setStrValue(const std::wstring& module, const std::wstring& key, const std::wstring& value); - - bool getBoolValue(const std::wstring& module, const std::wstring& key, bool& value); - bool getIntValue(const std::wstring& module, const std::wstring& key, int& value); - bool getStrValue(const std::wstring& module, const std::wstring& key, std::wstring& value); - - bool loadFromFile(const char* fileName); - bool saveToFile(const char* fileName); - -protected: - void clear(); - -private: - static const wchar_t gSimpleMagic[]; - static const size_t gMetaCharCount; -}; - -const wchar_t SimpleRegistry::gSimpleMagic[] = L"FR0"; -const size_t SimpleRegistry::gMetaCharCount = sizeof(size_t) / sizeof(wchar_t); - -SimpleRegistry::SimpleRegistry() -{ -} - -SimpleRegistry::~SimpleRegistry() -{ - clear(); -} - -void SimpleRegistry::setBoolValue(const std::wstring& module, const std::wstring& key, bool value) -{ - return setStrValue(module, key, value ? L"true" : L"false"); -} - -void SimpleRegistry::setIntValue(const std::wstring& module, const std::wstring& key, int value) -{ - return setStrValue(module, key, std::to_wstring(value)); -} - -void SimpleRegistry::setStrValue(const std::wstring& module, const std::wstring& key, const std::wstring& value) -{ - WStringMap *map = nullptr; - - auto i = m_modules.find(module); - - if (i == m_modules.end()) - { - map = new WStringMap; - m_modules.emplace(module, map); - } - else - { - map = i->second; - } - - assert(map); - - (*map)[key] = value; -} - -bool SimpleRegistry::getBoolValue(const std::wstring& module, const std::wstring& key, bool& value) -{ - std::wstring str; - - if (!getStrValue(module, key, str)) - { - return false; - } - - value = (0 == str.compare(L"true")); - - return true; -} - -bool SimpleRegistry::getIntValue(const std::wstring& module, const std::wstring& key, int& value) -{ - std::wstring str; - - if (!getStrValue(module, key, str)) - { - return false; - } - - value = std::stoi(str); - - return true; -} - -bool SimpleRegistry::getStrValue(const std::wstring& module, const std::wstring& key, std::wstring& value) -{ - WStringMap *map = nullptr; - - auto mi = m_modules.find(module); - if (mi == m_modules.end()) - { - return false; - } - - map = mi->second; - assert(map); - - auto ki = map->find(key); - if (ki == map->end()) - { - return false; - } - - value = ki->second; - - return true; -} - -bool SimpleRegistry::loadFromFile(const char* fileName) -{ - clear(); - - std::wifstream file(fileName, std::ios_base::in|std::ios_base::binary); - file.imbue(std::locale(file.getloc(), new std::codecvt_utf16)); - if (!file.is_open()) - { - AZ_Warning("EngineSettings", false, "Failed to open registry settings file: %s", fileName); - return false; - } - - std::wstring module; - std::wstring key; - std::wstring value; - - wchar_t buffer[512]; - size_t size; - wchar_t meta[gMetaCharCount]; - - /* magic number */ - if(!file.read(buffer, sizeof(gSimpleMagic) / sizeof(wchar_t)) || - wcsncmp(gSimpleMagic, buffer, sizeof(gSimpleMagic) / sizeof(wchar_t)) != 0) - { - file.close(); - AZ_Warning("EngineSettings", false, "Failed to load registry settings from file: %s", fileName); - return false; - } - - while (file.good()) - { - file.read(meta, gMetaCharCount); - if (!file.good()) - { - break; - } - - memcpy(&size, meta, sizeof(size)); - file.read(buffer, size); - buffer[file.gcount()] = L'\0'; - module = buffer; - - file.read(meta, gMetaCharCount); - memcpy(&size, meta, sizeof(size)); - file.read(buffer, size); - buffer[file.gcount()] = L'\0'; - key = buffer; - - file.read(meta, gMetaCharCount); - memcpy(&size, meta, sizeof(size)); - file.read(buffer, size); - buffer[file.gcount()] = L'\0'; - value = buffer; - - setStrValue(module, key, value); - } - - file.close(); - - return true; -} - -bool SimpleRegistry::saveToFile(const char* fileName) -{ - std::wofstream file(fileName, std::ios_base::out|std::ios_base::trunc|std::ios_base::binary); - file.imbue(std::locale(file.getloc(), new std::codecvt_utf16)); - if (!file.is_open()) - { - return false; - } - - std::wstring module; - - size_t size; - wchar_t meta[gMetaCharCount]; - - /* magic number */ - file.write(gSimpleMagic, sizeof(gSimpleMagic) / sizeof(wchar_t)); - - for (auto j : m_modules) - { - module = j.first; - - for (auto i : *j.second) - { - size = module.size(); - memcpy(meta, &size, sizeof(meta)); - file.write(meta, gMetaCharCount); - file.write(module.c_str(), size); - - size = i.first.size(); - memcpy(meta, &size, sizeof(meta)); - file.write(meta, gMetaCharCount); - file.write(i.first.c_str(), size); - - size = i.second.size(); - memcpy(meta, &size, sizeof(meta)); - file.write(meta, gMetaCharCount); - file.write(i.second.c_str(), size); - } - } - - file.close(); - - return true; -} - -void SimpleRegistry::clear() -{ - for (auto pair : m_modules) - { - delete pair.second; - } - - m_modules.clear(); -} -////////////////////////////////////////////////////////////////////////// - -CEngineSettingsBackendApple::CEngineSettingsBackendApple(CEngineSettingsManager* parent, const wchar_t* moduleName) - : CEngineSettingsBackend(parent, moduleName) - , m_registry(new SimpleRegistry) - , m_registryFilePath() -{ - std::string rootValue = gEnv->pFileIO->GetAlias("@root@"); - if (rootValue.empty()) - { - AZ_Warning("EngineSettings", false, "Could not get engine root."); - return; - } - - rootValue.append(gDefaultRegistryLocation); - m_registryFilePath = rootValue; -} - -CEngineSettingsBackendApple::~CEngineSettingsBackendApple() -{ - delete m_registry, m_registry = nullptr; -} - -std::wstring CEngineSettingsBackendApple::GetModuleFilePath() const -{ - std::string path; - - std::wstring_convert> converter; - std::string module = converter.to_bytes(moduleName()); - - void* handle = ::dlopen(module.c_str(), RTLD_LAZY); - if (handle) - { - const int c = _dyld_image_count(); - for (int i = 0; i < c; ++i) - { - const char* image = _dyld_get_image_name(i); - const void* altHandle = dlopen(image, RTLD_LAZY); - if (handle == altHandle) - { - char absImage[PATH_MAX]; - realpath(image, absImage); - char *ext = rindex(absImage, '.'); - if (ext) - { - *ext = '\0'; - } - path.append(absImage); - path.append(".ini"); - break; - } - } - } - - return converter.from_bytes(path); -} - -bool CEngineSettingsBackendApple::GetModuleSpecificStringEntryUtf16(const char* key, CWCharBuffer wbuffer) -{ - std::wstring_convert> converter; - std::wstring wkey = converter.from_bytes(key); - - std::wstring str; - if (!m_registry->getStrValue(moduleName(), wkey, str)) - { - return false; - } - - std::wcscpy(wbuffer.getPtr(), str.c_str()); - - return true; -} - -bool CEngineSettingsBackendApple::GetModuleSpecificIntEntry(const char* key, int& value) -{ - std::wstring_convert> converter; - std::wstring wkey = converter.from_bytes(key); - - return m_registry->getIntValue(moduleName(), wkey, value); -} - -bool CEngineSettingsBackendApple::GetModuleSpecificBoolEntry(const char* key, bool& value) -{ - std::wstring_convert> converter; - std::wstring wkey = converter.from_bytes(key); - - return m_registry->getBoolValue(moduleName(), wkey, value); -} - -bool CEngineSettingsBackendApple::SetModuleSpecificStringEntryUtf16(const char* key, const wchar_t* str) -{ - std::wstring_convert> converter; - std::wstring wkey = converter.from_bytes(key); - - m_registry->setStrValue(moduleName(), wkey, str); - - return true; -} - -bool CEngineSettingsBackendApple::SetModuleSpecificIntEntry(const char* key, const int& value) -{ - std::wstring_convert> converter; - std::wstring wkey = converter.from_bytes(key); - - m_registry->setIntValue(moduleName(), wkey, value); - - return true; -} - -bool CEngineSettingsBackendApple::SetModuleSpecificBoolEntry(const char* key, const bool& value) -{ - std::wstring_convert> converter; - std::wstring wkey = converter.from_bytes(key); - - m_registry->setBoolValue(moduleName(), wkey, value); - - return true; -} - -bool CEngineSettingsBackendApple::GetInstalledBuildRootPathUtf16(const int index, CWCharBuffer name, CWCharBuffer path) -{ - return false; -} - -bool CEngineSettingsBackendApple::StoreEngineSettingsToRegistry() -{ - bool bRet = true; - wchar_t buffer[1024]; - - // ResourceCompiler Specific - if (parent()->GetValueByRef("RC_ShowWindow", SettingsManagerHelpers::CWCharBuffer(buffer, sizeof(buffer)))) - { - const bool b = wcscmp(buffer, L"true") == 0; - m_registry->setBoolValue(REG_BASE_SETTING_KEY, L"RC_ShowWindow", b); - } - - if (parent()->GetValueByRef("RC_HideCustom", SettingsManagerHelpers::CWCharBuffer(buffer, sizeof(buffer)))) - { - const bool b = wcscmp(buffer, L"true") == 0; - m_registry->setBoolValue(REG_BASE_SETTING_KEY, L"RC_HideCustom", b); - } - - if (parent()->GetValueByRef("RC_Parameters", SettingsManagerHelpers::CWCharBuffer(buffer, sizeof(buffer)))) - { - m_registry->setStrValue(REG_BASE_SETTING_KEY, L"RC_Parameters", buffer); - } - - if (parent()->GetValueByRef("RC_EnableSourceControl", SettingsManagerHelpers::CWCharBuffer(buffer, sizeof(buffer)))) - { - const bool b = wcscmp(buffer, L"true") == 0; - m_registry->setBoolValue(REG_BASE_SETTING_KEY, L"RC_EnableSourceControl", b); - } - - bRet &= m_registry->saveToFile(m_registryFilePath.c_str()); - return bRet; -} - -void CEngineSettingsBackendApple::LoadEngineSettingsFromRegistry() -{ - if (!m_registry->loadFromFile(m_registryFilePath.c_str())) - { - return; - } - - std::wstring wStrResult; - bool bResult; - - if (m_registry->getStrValue(REG_BASE_SETTING_KEY, L"RootPath", wStrResult)) - { - parent()->SetKey("ENG_RootPath", wStrResult.c_str()); - } - - // Engine Specific - if (m_registry->getStrValue(REG_BASE_SETTING_KEY, L"ENG_RootPath", wStrResult)) - { - parent()->SetKey("ENG_RootPath", wStrResult.c_str()); - } - - // ResourceCompiler Specific - if (m_registry->getBoolValue(REG_BASE_SETTING_KEY, L"RC_ShowWindow", bResult)) - { - parent()->SetKey("RC_ShowWindow", bResult); - } - if (m_registry->getBoolValue(REG_BASE_SETTING_KEY, L"RC_HideCustom", bResult)) - { - parent()->SetKey("RC_HideCustom", bResult); - } - if (m_registry->getStrValue(REG_BASE_SETTING_KEY, L"RC_Parameters", wStrResult)) - { - parent()->SetKey("RC_Parameters", wStrResult.c_str()); - } - if (m_registry->getBoolValue(REG_BASE_SETTING_KEY, L"RC_EnableSourceControl", bResult)) - { - parent()->SetKey("RC_EnableSourceControl", bResult); - } -} - -#endif // AZ_TRAIT_OS_PLATFORM_APPLE -#endif // CRY_ENABLE_RC_HELPER - diff --git a/Code/CryEngine/CryCommon/EngineSettingsBackendApple.h b/Code/CryEngine/CryCommon/EngineSettingsBackendApple.h deleted file mode 100644 index efc5a12bed..0000000000 --- a/Code/CryEngine/CryCommon/EngineSettingsBackendApple.h +++ /dev/null @@ -1,51 +0,0 @@ -/* - * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or - * its licensors. - * - * For complete copyright and license terms please see the LICENSE at the root of this - * distribution (the "License"). All use of this software is governed by the License, - * or, if provided, by the license below or the license accompanying this file. Do not - * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * - */ -#ifndef CRYINCLUDE_CRYCOMMON_ENGINESETTINGSBACKENDAPPLE_H -#define CRYINCLUDE_CRYCOMMON_ENGINESETTINGSBACKENDAPPLE_H -#pragma once - -#include "EngineSettingsBackend.h" - -#ifdef CRY_ENABLE_RC_HELPER - -class CEngineSettingsManager; -class SimpleRegistry; - -class CEngineSettingsBackendApple : public CEngineSettingsBackend -{ -public: - CEngineSettingsBackendApple(CEngineSettingsManager* parent, const wchar_t* moduleName = NULL); - ~CEngineSettingsBackendApple(); - - std::wstring GetModuleFilePath() const override; - - bool GetModuleSpecificStringEntryUtf16(const char* key, SettingsManagerHelpers::CWCharBuffer wbuffer) override; - bool GetModuleSpecificIntEntry(const char* key, int& value) override; - bool GetModuleSpecificBoolEntry(const char* key, bool& value) override; - - bool SetModuleSpecificStringEntryUtf16(const char* key, const wchar_t* str) override; - bool SetModuleSpecificIntEntry(const char* key, const int& value) override; - bool SetModuleSpecificBoolEntry(const char* key, const bool& value) override; - - bool GetInstalledBuildRootPathUtf16(const int index, SettingsManagerHelpers::CWCharBuffer name, SettingsManagerHelpers::CWCharBuffer path) override; - - void LoadEngineSettingsFromRegistry() override; - bool StoreEngineSettingsToRegistry() override; - -private: - SimpleRegistry *m_registry; - std::string m_registryFilePath; -}; - -#endif // CRY_ENABLE_RC_HELPER - -#endif // CRYINCLUDE_CRYCOMMON_ENGINESETTINGSBACKENDAPPLE_H diff --git a/Code/CryEngine/CryCommon/EngineSettingsBackendWin32.cpp b/Code/CryEngine/CryCommon/EngineSettingsBackendWin32.cpp deleted file mode 100644 index c2e9a67d57..0000000000 --- a/Code/CryEngine/CryCommon/EngineSettingsBackendWin32.cpp +++ /dev/null @@ -1,431 +0,0 @@ -/* - * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or - * its licensors. - * - * For complete copyright and license terms please see the LICENSE at the root of this - * distribution (the "License"). All use of this software is governed by the License, - * or, if provided, by the license below or the license accompanying this file. Do not - * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * - */ - - -#include "EngineSettingsBackendWin32.h" - -#ifdef CRY_ENABLE_RC_HELPER - -#include "AzCore/PlatformDef.h" - -#ifdef AZ_PLATFORM_WINDOWS - -#include "EngineSettingsManager.h" - -#include "platform.h" -#include - -#define REG_SOFTWARE L"Software\\" -#define REG_COMPANY_NAME L"Amazon\\" -#define REG_PRODUCT_NAME L"Open 3D Engine\\" -#define REG_SETTING L"Settings\\" -#define REG_BASE_SETTING_KEY REG_SOFTWARE REG_COMPANY_NAME REG_PRODUCT_NAME REG_SETTING - -EXTERN_C IMAGE_DOS_HEADER __ImageBase; - -using namespace SettingsManagerHelpers; - -static bool g_bWindowQuit; -static CEngineSettingsManager* g_pThis = 0; -static const unsigned int IDC_hEditRootPath = 100; -static const unsigned int IDC_hBtnBrowse = 101; - -namespace -{ - class RegKey - { - public: - RegKey(const wchar_t* key, bool writeable); - ~RegKey(); - void* pKey; - }; - - RegKey::RegKey(const wchar_t* key, bool writeable) - { - HKEY hKey; - LONG result; - if (writeable) - { - result = RegCreateKeyExW(HKEY_CURRENT_USER, key, 0, 0, 0, KEY_WRITE, 0, &hKey, 0); - } - else - { - result = RegOpenKeyExW(HKEY_CURRENT_USER, key, 0, KEY_READ, &hKey); - } - pKey = hKey; - } - - RegKey::~RegKey() - { - RegCloseKey((HKEY)pKey); - } -} - -CEngineSettingsBackendWin32::CEngineSettingsBackendWin32(CEngineSettingsManager* parent, const wchar_t* moduleName) - : CEngineSettingsBackend(parent, moduleName) -{ -} - -std::wstring CEngineSettingsBackendWin32::GetModuleFilePath() const -{ - wchar_t szFilename[_MAX_PATH]; - GetModuleFileNameW((HINSTANCE)&__ImageBase, szFilename, _MAX_PATH); - wchar_t drive[_MAX_DRIVE]; - wchar_t dir[_MAX_DIR]; - wchar_t fname[_MAX_FNAME]; - wchar_t ext[1] = L""; - _wsplitpath_s(szFilename, drive, dir, fname, ext); - _wmakepath_s(szFilename, drive, dir, fname, L"ini"); - return szFilename; -} - -bool CEngineSettingsBackendWin32::GetModuleSpecificStringEntryUtf16(const char* key, CWCharBuffer wbuffer) -{ - CFixedString s = REG_BASE_SETTING_KEY; - s.append(moduleName().c_str()); - RegKey superKey(s.c_str(), false); - if (!superKey.pKey) - { - wbuffer[0] = 0; - return false; - } - if (!GetRegValue(superKey.pKey, key, wbuffer)) - { - wbuffer[0] = 0; - return false; - } - - return true; -} - -bool CEngineSettingsBackendWin32::GetModuleSpecificIntEntry(const char* key, int& value) -{ - CFixedString s = REG_BASE_SETTING_KEY; - s.append(moduleName().c_str()); - RegKey superKey(s.c_str(), false); - if (!superKey.pKey) - { - return false; - } - if (!GetRegValue(superKey.pKey, key, value)) - { - value = 0; - return false; - } - - return true; -} - -bool CEngineSettingsBackendWin32::GetModuleSpecificBoolEntry(const char* key, bool& value) -{ - CFixedString s = REG_BASE_SETTING_KEY; - s.append(moduleName().c_str()); - RegKey superKey(s.c_str(), false); - if (!superKey.pKey) - { - return false; - } - if (!GetRegValue(superKey.pKey, key, value)) - { - value = false; - return false; - } - - return true; -} - -bool CEngineSettingsBackendWin32::SetModuleSpecificStringEntryUtf16(const char* key, const wchar_t* str) -{ - CFixedString s = REG_BASE_SETTING_KEY; - s.append(moduleName().c_str()); - RegKey superKey(s.c_str(), true); - if (superKey.pKey) - { - return SetRegValue(superKey.pKey, key, str); - } - return false; -} - -bool CEngineSettingsBackendWin32::SetModuleSpecificIntEntry(const char* key, const int& value) -{ - CFixedString s = REG_BASE_SETTING_KEY; - s.append(moduleName().c_str()); - RegKey superKey(s.c_str(), true); - if (superKey.pKey) - { - return SetRegValue(superKey.pKey, key, value); - } - return false; -} - -bool CEngineSettingsBackendWin32::SetModuleSpecificBoolEntry(const char* key, const bool& value) -{ - CFixedString s = REG_BASE_SETTING_KEY; - s.append(moduleName().c_str()); - RegKey superKey(s.c_str(), true); - if (superKey.pKey) - { - return SetRegValue(superKey.pKey, key, value); - } - return false; -} - -bool CEngineSettingsBackendWin32::GetInstalledBuildRootPathUtf16(const int index, CWCharBuffer name, CWCharBuffer path) -{ - RegKey key(REG_BASE_SETTING_KEY L"O3DEExport\\ProjectBuilds", false); - if (key.pKey) - { - DWORD type; - DWORD nameSizeInBytes = DWORD(name.getSizeInBytes()); - DWORD pathSizeInBytes = DWORD(path.getSizeInBytes()); - LONG result = RegEnumValueW((HKEY)key.pKey, index, name.getPtr(), &nameSizeInBytes, NULL, &type, (BYTE*)path.getPtr(), &pathSizeInBytes); - if (result == ERROR_SUCCESS) - { - return true; - } - } - return false; -} - -bool CEngineSettingsBackendWin32::StoreEngineSettingsToRegistry() -{ - // make sure the path in registry exists - { - RegKey key0(REG_SOFTWARE REG_COMPANY_NAME, true); - if (!key0.pKey) - { - RegKey software(REG_SOFTWARE, true); - HKEY hKey; - RegCreateKeyW((HKEY)software.pKey, REG_COMPANY_NAME, &hKey); - if (!hKey) - { - return false; - } - } - - RegKey key1(REG_SOFTWARE REG_COMPANY_NAME REG_PRODUCT_NAME, true); - if (!key1.pKey) - { - RegKey softwareCompany(REG_SOFTWARE REG_COMPANY_NAME, true); - HKEY hKey; - RegCreateKeyW((HKEY)softwareCompany.pKey, REG_COMPANY_NAME, &hKey); - if (!hKey) - { - return false; - } - } - - RegKey key2(REG_BASE_SETTING_KEY, true); - if (!key2.pKey) - { - RegKey softwareCompanyProduct(REG_SOFTWARE REG_COMPANY_NAME REG_PRODUCT_NAME, true); - HKEY hKey; - RegCreateKeyW((HKEY)key2.pKey, REG_SETTING, &hKey); - if (!hKey) - { - return false; - } - } - } - - bool bRet = true; - - RegKey key(REG_BASE_SETTING_KEY, true); - if (!key.pKey) - { - bRet = false; - } - else - { - wchar_t buffer[1024]; - - // ResourceCompiler Specific - - if (parent()->GetValueByRef("RC_ShowWindow", SettingsManagerHelpers::CWCharBuffer(buffer, sizeof(buffer)))) - { - const bool b = wcscmp(buffer, L"true") == 0; - SetRegValue(key.pKey, "RC_ShowWindow", b); - } - - if (parent()->GetValueByRef("RC_HideCustom", SettingsManagerHelpers::CWCharBuffer(buffer, sizeof(buffer)))) - { - const bool b = wcscmp(buffer, L"true") == 0; - SetRegValue(key.pKey, "RC_HideCustom", b); - } - - if (parent()->GetValueByRef("RC_Parameters", SettingsManagerHelpers::CWCharBuffer(buffer, sizeof(buffer)))) - { - SetRegValue(key.pKey, "RC_Parameters", buffer); - } - - if (parent()->GetValueByRef("RC_EnableSourceControl", SettingsManagerHelpers::CWCharBuffer(buffer, sizeof(buffer)))) - { - const bool b = wcscmp(buffer, L"true") == 0; - SetRegValue(key.pKey, "RC_EnableSourceControl", b); - } - } - - return bRet; -} - -void CEngineSettingsBackendWin32::LoadEngineSettingsFromRegistry() -{ - wchar_t buffer[1024]; - - bool bResult; - - // Engine Specific (Deprecated value) - RegKey key(REG_BASE_SETTING_KEY, false); - if (key.pKey) - { - if (GetRegValue(key.pKey, "RootPath", SettingsManagerHelpers::CWCharBuffer(buffer, sizeof(buffer)))) - { - parent()->SetKey("ENG_RootPath", buffer); - } - - // Engine Specific - if (GetRegValue(key.pKey, "ENG_RootPath", SettingsManagerHelpers::CWCharBuffer(buffer, sizeof(buffer)))) - { - parent()->SetKey("ENG_RootPath", buffer); - } - - // ResourceCompiler Specific - if (GetRegValue(key.pKey, "RC_ShowWindow", bResult)) - { - parent()->SetKey("RC_ShowWindow", bResult); - } - if (GetRegValue(key.pKey, "RC_HideCustom", bResult)) - { - parent()->SetKey("RC_HideCustom", bResult); - } - if (GetRegValue(key.pKey, "RC_Parameters", SettingsManagerHelpers::CWCharBuffer(buffer, sizeof(buffer)))) - { - parent()->SetKey("RC_Parameters", buffer); - } - if (GetRegValue(key.pKey, "RC_EnableSourceControl", bResult)) - { - parent()->SetKey("RC_EnableSourceControl", bResult); - } - } -} - -bool CEngineSettingsBackendWin32::SetRegValue(void* key, const char* valueName, const wchar_t* value) -{ - CFixedString name; - name.appendAscii(valueName); - - size_t const sizeInBytes = (wcslen(value) + 1) * sizeof(value[0]); - return (ERROR_SUCCESS == RegSetValueExW((HKEY)key, name.c_str(), 0, REG_SZ, (BYTE*)value, DWORD(sizeInBytes))); -} - -bool CEngineSettingsBackendWin32::SetRegValue(void* key, const char* valueName, bool value) -{ - CFixedString name; - name.appendAscii(valueName); - - DWORD dwVal = value; - return (ERROR_SUCCESS == RegSetValueExW((HKEY)key, name.c_str(), 0, REG_DWORD, (BYTE*)&dwVal, sizeof(dwVal))); -} - -bool CEngineSettingsBackendWin32::SetRegValue(void* key, const char* valueName, int value) -{ - CFixedString name; - name.appendAscii(valueName); - - DWORD dwVal = value; - return (ERROR_SUCCESS == RegSetValueExW((HKEY)key, name.c_str(), 0, REG_DWORD, (BYTE*)&dwVal, sizeof(dwVal))); -} - -bool CEngineSettingsBackendWin32::GetRegValue(void* key, const char* valueName, CWCharBuffer wbuffer) -{ - if (wbuffer.getSizeInElements() <= 0) - { - return false; - } - - CFixedString name; - name.appendAscii(valueName); - - DWORD type; - DWORD sizeInBytes = DWORD(wbuffer.getSizeInBytes()); - if (ERROR_SUCCESS != RegQueryValueExW((HKEY)key, name.c_str(), NULL, &type, (BYTE*)wbuffer.getPtr(), &sizeInBytes)) - { - wbuffer[0] = 0; - return false; - } - - const size_t sizeInElements = sizeInBytes / sizeof(wbuffer[0]); - if (sizeInElements > wbuffer.getSizeInElements()) // paranoid check - { - wbuffer[0] = 0; - return false; - } - - // According to MSDN documentation for RegQueryValueEx(), strings returned by the function - // are not zero-terminated sometimes, so we need to terminate them by ourselves. - if (wbuffer[sizeInElements - 1] != 0) - { - if (sizeInElements >= wbuffer.getSizeInElements()) - { - // No space left to put terminating zero character - wbuffer[0] = 0; - return false; - } - wbuffer[sizeInElements] = 0; - } - - return true; -} - -bool CEngineSettingsBackendWin32::GetRegValue(void* key, const char* valueName, bool& value) -{ - CFixedString name; - name.appendAscii(valueName); - - // Open the appropriate registry key - DWORD type, dwVal = 0, size = sizeof(dwVal); - bool res = (ERROR_SUCCESS == RegQueryValueExW((HKEY)key, name.c_str(), NULL, &type, (BYTE*)&dwVal, &size)); - if (res) - { - value = (dwVal != 0); - } - else - { - wchar_t buffer[100]; - res = GetRegValue(key, valueName, CWCharBuffer(buffer, sizeof(buffer))); - if (res) - { - value = (wcscmp(buffer, L"true") == 0); - } - } - return res; -} - -bool CEngineSettingsBackendWin32::GetRegValue(void* key, const char* valueName, int& value) -{ - CFixedString name; - name.appendAscii(valueName); - - // Open the appropriate registry key - DWORD type, dwVal = 0, size = sizeof(dwVal); - - bool res = (ERROR_SUCCESS == RegQueryValueExW((HKEY)key, name.c_str(), NULL, &type, (BYTE*)&dwVal, &size)); - if (res) - { - value = dwVal; - } - - return res; -} - -#endif // AZ_PLATFORM_WINDOWS -#endif // CRY_ENABLE_RC_HELPER diff --git a/Code/CryEngine/CryCommon/EngineSettingsBackendWin32.h b/Code/CryEngine/CryCommon/EngineSettingsBackendWin32.h deleted file mode 100644 index 47b4772ede..0000000000 --- a/Code/CryEngine/CryCommon/EngineSettingsBackendWin32.h +++ /dev/null @@ -1,53 +0,0 @@ -/* - * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or - * its licensors. - * - * For complete copyright and license terms please see the LICENSE at the root of this - * distribution (the "License"). All use of this software is governed by the License, - * or, if provided, by the license below or the license accompanying this file. Do not - * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * - */ -#ifndef CRYINCLUDE_CRYCOMMON_ENGINESETTINGSBACKENDWIN32_H -#define CRYINCLUDE_CRYCOMMON_ENGINESETTINGSBACKENDWIN32_H -#pragma once - -#include "EngineSettingsBackend.h" - -#ifdef CRY_ENABLE_RC_HELPER - -class CEngineSettingsManager; - -class CEngineSettingsBackendWin32 : public CEngineSettingsBackend -{ -public: - CEngineSettingsBackendWin32(CEngineSettingsManager* parent, const wchar_t* moduleName = NULL); - - std::wstring GetModuleFilePath() const override; - - bool GetModuleSpecificStringEntryUtf16(const char* key, SettingsManagerHelpers::CWCharBuffer wbuffer) override; - bool GetModuleSpecificIntEntry(const char* key, int& value) override; - bool GetModuleSpecificBoolEntry(const char* key, bool& value) override; - - bool SetModuleSpecificStringEntryUtf16(const char* key, const wchar_t* str) override; - bool SetModuleSpecificIntEntry(const char* key, const int& value) override; - bool SetModuleSpecificBoolEntry(const char* key, const bool& value) override; - - bool GetInstalledBuildRootPathUtf16(const int index, SettingsManagerHelpers::CWCharBuffer name, SettingsManagerHelpers::CWCharBuffer path) override; - - void LoadEngineSettingsFromRegistry() override; - bool StoreEngineSettingsToRegistry() override; - -protected: - bool SetRegValue(void* key, const char* valueName, const wchar_t* value); - bool SetRegValue(void* key, const char* valueName, bool value); - bool SetRegValue(void* key, const char* valueName, int value); - bool GetRegValue(void* key, const char* valueName, SettingsManagerHelpers::CWCharBuffer wbuffer); - bool GetRegValue(void* key, const char* valueName, bool& value); - bool GetRegValue(void* key, const char* valueName, int& value); -}; - -#endif // CRY_ENABLE_RC_HELPER - -#endif // CRYINCLUDE_CRYCOMMON_ENGINESETTINGSBACKENDWIN32_H diff --git a/Code/CryEngine/CryCommon/EngineSettingsManager.cpp b/Code/CryEngine/CryCommon/EngineSettingsManager.cpp deleted file mode 100644 index 13ad568217..0000000000 --- a/Code/CryEngine/CryCommon/EngineSettingsManager.cpp +++ /dev/null @@ -1,479 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - - -#include "ProjectDefines.h" -#include "EngineSettingsManager.h" - -#if defined(CRY_ENABLE_RC_HELPER) - -#include // assert() -#include "EngineSettingsBackend.h" - -#include "AzCore/PlatformDef.h" -#include "platform.h" - -#if defined(AZ_PLATFORM_WINDOWS) -#include "EngineSettingsBackendWin32.h" -#include -#elif AZ_TRAIT_OS_PLATFORM_APPLE -#include "EngineSettingsBackendApple.h" -#endif - - -#include -#include - -#define INFOTEXT L"Please specify the directory of your CryENGINE installation (RootPath):" - - -using namespace SettingsManagerHelpers; - - -////////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////// -CEngineSettingsManager::CEngineSettingsManager(const wchar_t* moduleName, const wchar_t* iniFileName) - : m_hWndParent(0) - , m_backend(NULL) -{ - m_sModuleName.clear(); - -#if defined(AZ_PLATFORM_WINDOWS) - m_backend = new CEngineSettingsBackendWin32(this, moduleName); -#elif AZ_TRAIT_OS_PLATFORM_APPLE - m_backend = new CEngineSettingsBackendApple(this, moduleName); -#endif - assert(m_backend); - - // std initialization - RestoreDefaults(); - - // try to load content from INI file - if (moduleName != NULL) - { - m_sModuleName = moduleName; - - if (iniFileName == NULL) - { - // find INI filename located in module path - m_sModuleFileName = m_backend->GetModuleFilePath().c_str(); - } - else - { - m_sModuleFileName = iniFileName; - } - - if (LoadValuesFromConfigFile(m_sModuleFileName.c_str())) - { - m_bGetDataFromBackend = false; - return; - } - } - - m_bGetDataFromBackend = true; - - // load basic content from registry - LoadEngineSettingsFromRegistry(); -} - -////////////////////////////////////////////////////////////////////////// -CEngineSettingsManager::~CEngineSettingsManager() -{ - delete m_backend, m_backend = NULL; -} - -////////////////////////////////////////////////////////////////////////// -void CEngineSettingsManager::RestoreDefaults() -{ - // Engine - SetKey("ENG_RootPath", L""); - - // RC - SetKey("RC_ShowWindow", false); - SetKey("RC_HideCustom", false); - SetKey("RC_Parameters", L""); -} - -////////////////////////////////////////////////////////////////////////// -bool CEngineSettingsManager::GetModuleSpecificStringEntryUtf16(const char* key, SettingsManagerHelpers::CWCharBuffer wbuffer) -{ - if (wbuffer.getSizeInElements() <= 0) - { - return false; - } - - if (!m_bGetDataFromBackend) - { - if (!HasKey(key)) - { - wbuffer[0] = 0; - return false; - } - if (!GetValueByRef(key, wbuffer)) - { - wbuffer[0] = 0; - return false; - } - } - else - { - assert(m_backend); - return m_backend->GetModuleSpecificStringEntryUtf16(key, wbuffer); - } - - return true; -} - -////////////////////////////////////////////////////////////////////////// -bool CEngineSettingsManager::GetModuleSpecificStringEntryUtf8(const char* key, SettingsManagerHelpers::CCharBuffer buffer) -{ - if (buffer.getSizeInElements() <= 0) - { - return false; - } - - wchar_t wBuffer[1024]; - - if (!GetModuleSpecificStringEntryUtf16(key, SettingsManagerHelpers::CWCharBuffer(wBuffer, sizeof(wBuffer)))) - { - buffer[0] = 0; - return false; - } - - SettingsManagerHelpers::ConvertUtf16ToUtf8(wBuffer, buffer); - - return true; -} - - -////////////////////////////////////////////////////////////////////////// -bool CEngineSettingsManager::GetModuleSpecificIntEntry(const char* key, int& value) -{ - value = 0; - - if (!m_bGetDataFromBackend) - { - if (!HasKey(key)) - { - return false; - } - if (!GetValueByRef(key, value)) - { - return false; - } - } - else - { - assert(m_backend); - return m_backend->GetModuleSpecificIntEntry(key, value); - } - - return true; -} - -////////////////////////////////////////////////////////////////////////// -bool CEngineSettingsManager::GetModuleSpecificBoolEntry(const char* key, bool& value) -{ - value = false; - - if (!m_bGetDataFromBackend) - { - if (!HasKey(key)) - { - return false; - } - if (!GetValueByRef(key, value)) - { - return false; - } - } - else - { - assert(m_backend); - return m_backend->GetModuleSpecificBoolEntry(key, value); - } - - return true; -} - -////////////////////////////////////////////////////////////////////////// -bool CEngineSettingsManager::SetModuleSpecificStringEntryUtf16(const char* key, const wchar_t* str) -{ - SetKey(key, str); - if (!m_bGetDataFromBackend) - { - return StoreData(); - } - - assert(m_backend); - return m_backend->SetModuleSpecificStringEntryUtf16(key, str); -} - -////////////////////////////////////////////////////////////////////////// -bool CEngineSettingsManager::SetModuleSpecificIntEntry(const char* key, const int& value) -{ - SetKey(key, value); - if (!m_bGetDataFromBackend) - { - return StoreData(); - } - - assert(m_backend); - return m_backend->SetModuleSpecificIntEntry(key, value); -} - -////////////////////////////////////////////////////////////////////////// -bool CEngineSettingsManager::SetModuleSpecificBoolEntry(const char* key, const bool& value) -{ - SetKey(key, value); - if (!m_bGetDataFromBackend) - { - return StoreData(); - } - - assert(m_backend); - return m_backend->SetModuleSpecificBoolEntry(key, value); -} - -////////////////////////////////////////////////////////////////////////// -bool CEngineSettingsManager::SetModuleSpecificStringEntryUtf8(const char* key, const char* str) -{ - wchar_t wbuffer[512]; - SettingsManagerHelpers::ConvertUtf8ToUtf16(str, SettingsManagerHelpers::CWCharBuffer(wbuffer, sizeof(wbuffer))); - - return SetModuleSpecificStringEntryUtf16(key, wbuffer); -} - -////////////////////////////////////////////////////////////////////////// -bool CEngineSettingsManager::HasKey(const char* key) -{ - return m_keyValueArray.find(key) != 0; -} - -////////////////////////////////////////////////////////////////////////// -void CEngineSettingsManager::SetKey(const char* key, const wchar_t* value) -{ - m_keyValueArray.set(key, value); -} - -////////////////////////////////////////////////////////////////////////// -void CEngineSettingsManager::SetKey(const char* key, bool value) -{ - m_keyValueArray.set(key, (value ? L"true" : L"false")); -} - -////////////////////////////////////////////////////////////////////////// -void CEngineSettingsManager::SetKey(const char* key, int value) -{ - m_keyValueArray.set(key, std::to_wstring(value).c_str()); -} - -bool CEngineSettingsManager::GetInstalledBuildRootPathUtf16(const int index, SettingsManagerHelpers::CWCharBuffer name, SettingsManagerHelpers::CWCharBuffer path) -{ - assert(m_backend); - return m_backend->GetInstalledBuildRootPathUtf16(index, name, path); -} - -////////////////////////////////////////////////////////////////////////// -void CEngineSettingsManager::SetParentDialog(size_t window) -{ - m_hWndParent = window; -} - - -////////////////////////////////////////////////////////////////////////// -bool CEngineSettingsManager::StoreData() -{ - if (m_bGetDataFromBackend) - { - bool res = StoreEngineSettingsToRegistry(); - - if (!res) - { -#ifdef AZ_PLATFORM_WINDOWS - MessageBoxA(reinterpret_cast(m_hWndParent), "Could not store data to registry.", "Error", MB_OK | MB_ICONERROR); -#endif - } - return res; - } - - // store data to INI file - - FILE* file; -#ifdef AZ_PLATFORM_WINDOWS - _wfopen_s(&file, m_sModuleFileName.c_str(), L"wb"); -#else - char fname[MAX_PATH]; - memset(fname, 0, MAX_PATH); - wcstombs(fname, m_sModuleFileName.c_str(), MAX_PATH); - file = fopen(fname, "wb"); -#endif - if (file == NULL) - { - return false; - } - - char buffer[2048]; - - for (size_t i = 0; i < m_keyValueArray.size(); ++i) - { - const SKeyValue& kv = m_keyValueArray[i]; - - fprintf_s(file, kv.key.c_str()); - fprintf_s(file, " = "); - - if (kv.value.length() > 0) - { - SettingsManagerHelpers::ConvertUtf16ToUtf8(kv.value.c_str(), SettingsManagerHelpers::CCharBuffer(buffer, sizeof(buffer))); - fprintf_s(file, "%s", buffer); - } - - fprintf_s(file, "\r\n"); - } - - fclose(file); - - return true; -} - - -////////////////////////////////////////////////////////////////////////// -bool CEngineSettingsManager::LoadValuesFromConfigFile(const wchar_t* szFileName) -{ - m_keyValueArray.clear(); - - // read file to memory - - FILE* file; -#ifdef AZ_PLATFORM_WINDOWS - _wfopen_s(&file, szFileName, L"rb"); -#else - char fname[MAX_PATH]; - memset(fname, 0, MAX_PATH); - wcstombs(fname, szFileName, MAX_PATH); - file = fopen(fname, "rb"); -#endif - if (file == NULL) - { - return false; - } - - fseek(file, 0, SEEK_END); - long size = ftell(file); - fseek(file, 0, SEEK_SET); - char* data = new char[size + 1]; - fread_s(data, size, 1, size, file); - fclose(file); - - wchar_t wBuffer[1024]; - - // parse file for root path - - int start = 0, end = 0; - while (end < size) - { - while (end < size && data[end] != '\n') - { - end++; - } - - memcpy(data, &data[start], end - start); - data[end - start] = 0; - start = end = end + 1; - - CFixedString line(data); - size_t equalsOfs; - for (equalsOfs = 0; equalsOfs < line.length(); ++equalsOfs) - { - if (line[equalsOfs] == '=') - { - break; - } - } - if (equalsOfs < line.length()) - { - CFixedString key; - CFixedString value; - - key.appendAscii(line.c_str(), equalsOfs); - key.trim(); - - SettingsManagerHelpers::ConvertUtf8ToUtf16(line.c_str() + equalsOfs + 1, SettingsManagerHelpers::CWCharBuffer(wBuffer, sizeof(wBuffer))); - value.append(wBuffer); - value.trim(); - - m_keyValueArray.set(key.c_str(), value.c_str()); - } - } - delete[] data; - - return true; -} - -////////////////////////////////////////////////////////////////////////// -bool CEngineSettingsManager::StoreEngineSettingsToRegistry() -{ - assert(m_backend); - return m_backend->StoreEngineSettingsToRegistry(); -} - -////////////////////////////////////////////////////////////////////////// -void CEngineSettingsManager::LoadEngineSettingsFromRegistry() -{ - assert(m_backend); - m_backend->LoadEngineSettingsFromRegistry(); -} - -////////////////////////////////////////////////////////////////////////// -bool CEngineSettingsManager::GetValueByRef(const char* key, SettingsManagerHelpers::CWCharBuffer wbuffer) const -{ - if (wbuffer.getSizeInElements() <= 0) - { - return false; - } - - const SKeyValue* p = m_keyValueArray.find(key); - if (!p || (p->value.length() + 1) > wbuffer.getSizeInElements()) - { - wbuffer[0] = 0; - return false; - } - azwcscpy(wbuffer.getPtr(), wbuffer.getSizeInElements(), p->value.c_str()); - return true; -} - -////////////////////////////////////////////////////////////////////////// -bool CEngineSettingsManager::GetValueByRef(const char* key, bool& value) const -{ - wchar_t buffer[100]; - if (!GetValueByRef(key, SettingsManagerHelpers::CWCharBuffer(buffer, sizeof(buffer)))) - { - return false; - } - value = (wcscmp(buffer, L"true") == 0); - return true; -} - -////////////////////////////////////////////////////////////////////////// -bool CEngineSettingsManager::GetValueByRef(const char* key, int& value) const -{ - wchar_t buffer[100]; - if (!GetValueByRef(key, SettingsManagerHelpers::CWCharBuffer(buffer, sizeof(buffer)))) - { - return false; - } - value = wcstol(buffer, 0, 10); - return true; -} - -#endif //(CRY_ENABLE_RC_HELPER) diff --git a/Code/CryEngine/CryCommon/EngineSettingsManager.h b/Code/CryEngine/CryCommon/EngineSettingsManager.h deleted file mode 100644 index 95216b3bf3..0000000000 --- a/Code/CryEngine/CryCommon/EngineSettingsManager.h +++ /dev/null @@ -1,89 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_ENGINESETTINGSMANAGER_H -#define CRYINCLUDE_CRYCOMMON_ENGINESETTINGSMANAGER_H -#pragma once - -#include "ProjectDefines.h" - -#if defined(CRY_ENABLE_RC_HELPER) - -#include "SettingsManagerHelpers.h" - -class CEngineSettingsBackend; - -////////////////////////////////////////////////////////////////////////// -// Manages storage and loading of all information for tools and CryENGINE, by either registry or an INI file. -// Information can be read and set by key-to-value functions. -// Specific information can be set by a dialog application called by this class. -// If the engine root path is not found, a fall-back dialog is opened. -class CEngineSettingsManager -{ -public: - // prepares CEngineSettingsManager to get requested information either from registry or an INI file, - // if existent as a file with name an directory equal to the module, or from registry. - CEngineSettingsManager(const wchar_t* moduleName = NULL, const wchar_t* iniFileName = NULL); - ~CEngineSettingsManager(); - - void RestoreDefaults(); - - // stores/loads user specific information for modules to/from registry or INI file - bool GetModuleSpecificStringEntryUtf16(const char* key, SettingsManagerHelpers::CWCharBuffer wbuffer); - bool GetModuleSpecificStringEntryUtf8(const char* key, SettingsManagerHelpers::CCharBuffer buffer); - bool GetModuleSpecificIntEntry(const char* key, int& value); - bool GetModuleSpecificBoolEntry(const char* key, bool& value); - - bool SetModuleSpecificStringEntryUtf16(const char* key, const wchar_t* str); - bool SetModuleSpecificStringEntryUtf8(const char* key, const char* str); - bool SetModuleSpecificIntEntry(const char* key, const int& value); - bool SetModuleSpecificBoolEntry(const char* key, const bool& value); - - bool GetValueByRef(const char* key, SettingsManagerHelpers::CWCharBuffer wbuffer) const; - bool GetValueByRef(const char* key, bool& value) const; - bool GetValueByRef(const char* key, int& value) const; - - void SetKey(const char* key, const wchar_t* value); - void SetKey(const char* key, bool value); - void SetKey(const char* key, int value); - - bool StoreData(); - - bool GetInstalledBuildRootPathUtf16(const int index, SettingsManagerHelpers::CWCharBuffer name, SettingsManagerHelpers::CWCharBuffer path); - - void SetParentDialog(size_t window); - -private: - bool HasKey(const char* key); - - void LoadEngineSettingsFromRegistry(); - bool StoreEngineSettingsToRegistry(); - - // parses a file and stores all flags in a private key-value-map - bool LoadValuesFromConfigFile(const wchar_t* szFileName); - -private: - CEngineSettingsBackend *m_backend; - - SettingsManagerHelpers::CFixedString m_sModuleName; // name to store key-value pairs of modules in (registry) or to identify INI file - SettingsManagerHelpers::CFixedString m_sModuleFileName; // used in case of data being loaded from INI file - bool m_bGetDataFromBackend; - SettingsManagerHelpers::CKeyValueArray<30> m_keyValueArray; - - void* m_hBtnBrowse; - size_t m_hWndParent; -}; - -#endif // CRY_ENABLE_RC_HELPER - -#endif // CRYINCLUDE_CRYCOMMON_ENGINESETTINGSMANAGER_H diff --git a/Code/CryEngine/CryCommon/Gem.h b/Code/CryEngine/CryCommon/Gem.h deleted file mode 100644 index 3097fcf304..0000000000 --- a/Code/CryEngine/CryCommon/Gem.h +++ /dev/null @@ -1,98 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#pragma once - -#include - -#if defined(AZ_RESTRICTED_PLATFORM) - #include AZ_RESTRICTED_FILE(Gem_h) -#endif - -#if defined(LINUX) || defined(APPLE) || defined(ANDROID) - #define OPENGL 1 -#endif - -#include - -#include -#include -#include -#include -#include -#include -#include -#include - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include -#include -#include -#include -#include -#include <3dEngine.h> -#include -#include - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include -#include -#include -#include -#include -#include -#include - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include -#include -#include - -#include diff --git a/Code/CryEngine/CryCommon/GeomCacheFileFormat.h b/Code/CryEngine/CryCommon/GeomCacheFileFormat.h deleted file mode 100644 index a8328e8a14..0000000000 --- a/Code/CryEngine/CryCommon/GeomCacheFileFormat.h +++ /dev/null @@ -1,202 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_GEOMCACHEFILEFORMAT_H -#define CRYINCLUDE_CRYCOMMON_GEOMCACHEFILEFORMAT_H -#pragma once - -#include "CryExtension/CryGUID.h" - -#if !defined(LINUX) -#pragma pack(push) -#pragma pack(1) -#define PACK_GCC -#else -#define PACK_GCC __attribute__ ((packed)) -#endif - -namespace GeomCacheFile -{ - // Important: The enums are serialized, don't change the values - // without increasing the file version, conversion code etc! - - typedef Vec3_tpl Position; - typedef Vec2_tpl Texcoords; - typedef Vec4_tpl QTangent; - typedef uint8 Color; - - // ASCII "CAXCACHE" - const uint64 kFileSignature = 0x4548434143584143ull; - - // The smallest 'UVmax' we'll support - this avoids division by zero when encoding/decoding UVs - const float kMinUVrange = .01f; - - // Bit Precision of tangents quaternions - const uint kTangentQuatPrecision = 10; - - // Current file version GUID. Files with other GUIDs will not be loaded by the engine. - const CryGUID kCurrentVersion = MAKE_CRYGUID(0x1641defe440af501, 0x7ec5e9164c8c2d1c); - - // Mesh prediction look back array size - const uint kMeshPredictorLookBackMaxDist = 4096; - - // Number of frames between index frames. Needs to be <= g_kMaxBufferedFrames. - const uint kMaxIFrameDistance = 30; - - enum EFileHeaderFlags - { - eFileHeaderFlags_PlaybackFromMemory = BIT(0), - eFileHeaderFlags_32BitIndices = BIT(1) - }; - - enum EBlockCompressionFormat - { - eBlockCompressionFormat_None = 0, - eBlockCompressionFormat_Deflate = 1, // zlib - eBlockCompressionFormat_LZ4HC = 2, // LZ4 HC - eBlockCompressionFormat_ZSTD = 3, //ZStandard - }; - - enum EStreams - { - eStream_Indices = BIT(0), - eStream_Positions = BIT(1), - eStream_Texcoords = BIT(2), - eStream_QTangents = BIT(3), - eStream_Colors = BIT(4) - }; - - enum ETransformType - { - eTransformType_Constant, - eTransformType_Animated - }; - - enum ENodeType - { - eNodeType_Transform = 0, // Transforms all sub nodes - eNodeType_Mesh = 1, - eNodeType_PhysicsGeometry = 2, - }; - - // Common frame - enum EFrameType - { - eFrameType_IFrame = 0, - eFrameType_BFrame = 1 - }; - - // Common frame flags - enum EFrameFlags - { - eFrameFlags_Hidden = BIT(0) - }; - - // Flags for mesh index frames - enum EMeshIFrameFlags - { - eMeshIFrameFlags_UsePredictor = BIT(1) - }; - - struct SHeader - { - SHeader() - : m_signature(0) - , m_version(kCurrentVersion) - , m_blockCompressionFormat(0) - , m_flags(0) - , m_numFrames(0) {} - - uint64 m_signature; - CryGUID m_version; - uint16 m_blockCompressionFormat; - uint32 m_flags; - uint32 m_numFrames; - uint64 m_totalUncompressedAnimationSize; - float m_aabbMin[3]; - float m_aabbMax[3]; - } PACK_GCC; - - struct SFrameInfo - { - uint32 m_frameType; - uint32 m_frameSize; - uint64 m_frameOffset; - float m_frameTime; - } PACK_GCC; - - struct SCompressedBlockHeader - { - uint32 m_uncompressedSize; - uint32 m_compressedSize; - } PACK_GCC; - - struct SFrameHeader - { - uint32 m_nodeDataOffset; - float m_frameAABBMin[3]; - float m_frameAABBMax[3]; - uint32 m_padding; - } PACK_GCC; - - struct STemporalPredictorControl - { - uint8 m_acceleration; - uint8 m_indexFrameLerpFactor; - uint8 m_combineFactor; - uint8 m_padding; - } PACK_GCC; - - struct SMeshFrameHeader - { - uint32 m_flags; - STemporalPredictorControl m_positionStreamPredictorControl; - STemporalPredictorControl m_texcoordStreamPredictorControl; - STemporalPredictorControl m_qTangentStreamPredictorControl; - STemporalPredictorControl m_colorStreamPredictorControl[4]; - } PACK_GCC; - - struct SMeshInfo - { - uint8 m_constantStreams; - uint8 m_animatedStreams; - uint8 m_positionPrecision[3]; - float m_uvMax; - uint8 m_padding; - uint16 m_numMaterials; - uint32 m_numVertices; - uint32 m_flags; - float m_aabbMin[3]; - float m_aabbMax[3]; - uint32 m_nameLength; - uint64 m_hash; - } PACK_GCC; - - struct SNodeInfo - { - uint8 m_type; - uint8 m_bVisible; - uint16 m_transformType; - uint32 m_meshIndex; - uint32 m_numChildren; - uint32 m_nameLength; - } PACK_GCC; -} - -#undef PACK_GCC - -#if !defined(LINUX) -#pragma pack(pop) -#endif - -#endif // CRYINCLUDE_CRYCOMMON_GEOMCACHEFILEFORMAT_H diff --git a/Code/CryEngine/CryCommon/I3DEngine.h b/Code/CryEngine/CryCommon/I3DEngine.h deleted file mode 100644 index 883b0a6d3b..0000000000 --- a/Code/CryEngine/CryCommon/I3DEngine.h +++ /dev/null @@ -1,3021 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : 3dengine interface - -#ifndef CRYINCLUDE_CRYCOMMON_I3DENGINE_H -#define CRYINCLUDE_CRYCOMMON_I3DENGINE_H -#pragma once - -// The maximum number of unique surface types that can be used per node -#define MMRM_MAX_SURFACE_TYPES 16 -#define COMPILED_OCTREE_FILE_NAME "terrain/terrain.dat" - -// !!! Do not add any headers here !!! -#include "CryEngineDecalInfo.h" -#include -#include // <> required for Interfuscator -#include "IRenderer.h" -#include // <> required for Interfuscator -#include // <> required for Interfuscator -#include // <> required for Interfuscator -#include // <> required for Interfuscator -#include "CryArray.h" -#include // <> required for Interfuscator -#include -// !!! Do not add any headers here !!! - -class IOpticsManager; -class CContentCGF; -class ICrySizer; -class CRenderView; -struct ISystem; -struct CVars; -struct pe_params_particle; -struct IMaterial; -struct SpawnParams; -struct ForceObject; -struct IRenderNode; -struct IObjManager; -struct IDeferredPhysicsEventManager; -struct IBSPTree3D; -struct ITextureLoadHandler; -struct ITimeOfDay; -struct MacroTextureConfiguration; - -namespace LegacyProceduralVegetation -{ - class IVegetationPoolManager; -} - -namespace LegacyTerrain -{ - struct MacroTextureConfiguration; -} - -namespace ChunkFile -{ - struct IChunkFileWriter; -} - -namespace AZ -{ - class Aabb; -} - -enum E3DEngineParameter -{ - E3DPARAM_SUN_COLOR, - - E3DPARAM_SUN_SPECULAR_MULTIPLIER, - - E3DPARAM_AMBIENT_GROUND_COLOR, - E3DPARAM_AMBIENT_MIN_HEIGHT, - E3DPARAM_AMBIENT_MAX_HEIGHT, - - E3DPARAM_FOG_COLOR, - E3DPARAM_FOG_COLOR2, - E3DPARAM_FOG_RADIAL_COLOR, - - E3DPARAM_VOLFOG_HEIGHT_DENSITY, - E3DPARAM_VOLFOG_HEIGHT_DENSITY2, - - E3DPARAM_VOLFOG_GRADIENT_CTRL, - - E3DPARAM_VOLFOG_GLOBAL_DENSITY, - E3DPARAM_VOLFOG_RAMP, - - E3DPARAM_VOLFOG_SHADOW_RANGE, - E3DPARAM_VOLFOG_SHADOW_DARKENING, - E3DPARAM_VOLFOG_SHADOW_ENABLE, - - E3DPARAM_VOLFOG2_CTRL_PARAMS, - E3DPARAM_VOLFOG2_SCATTERING_PARAMS, - E3DPARAM_VOLFOG2_RAMP, - E3DPARAM_VOLFOG2_COLOR, - E3DPARAM_VOLFOG2_GLOBAL_DENSITY, - E3DPARAM_VOLFOG2_HEIGHT_DENSITY, - E3DPARAM_VOLFOG2_HEIGHT_DENSITY2, - E3DPARAM_VOLFOG2_COLOR1, - E3DPARAM_VOLFOG2_COLOR2, - - E3DPARAM_SKYLIGHT_SUN_INTENSITY, - - E3DPARAM_SKYLIGHT_KM, - E3DPARAM_SKYLIGHT_KR, - E3DPARAM_SKYLIGHT_G, - - E3DPARAM_SKYLIGHT_WAVELENGTH_R, - E3DPARAM_SKYLIGHT_WAVELENGTH_G, - E3DPARAM_SKYLIGHT_WAVELENGTH_B, - - E3DPARAM_NIGHSKY_HORIZON_COLOR, - E3DPARAM_NIGHSKY_ZENITH_COLOR, - E3DPARAM_NIGHSKY_ZENITH_SHIFT, - - E3DPARAM_NIGHSKY_STAR_INTENSITY, - - E3DPARAM_NIGHSKY_MOON_DIRECTION, - E3DPARAM_NIGHSKY_MOON_COLOR, - E3DPARAM_NIGHSKY_MOON_SIZE, - E3DPARAM_NIGHSKY_MOON_INNERCORONA_COLOR, - E3DPARAM_NIGHSKY_MOON_INNERCORONA_SCALE, - E3DPARAM_NIGHSKY_MOON_OUTERCORONA_COLOR, - E3DPARAM_NIGHSKY_MOON_OUTERCORONA_SCALE, - - E3DPARAM_CLOUDSHADING_MULTIPLIERS, - E3DPARAM_CLOUDSHADING_SUNCOLOR, - E3DPARAM_CLOUDSHADING_SKYCOLOR, - - E3DPARAM_CORONA_SIZE, - - E3DPARAM_OCEANFOG_COLOR, - E3DPARAM_OCEANFOG_DENSITY, - - // Sky highlight (ex. From Lightning) - E3DPARAM_SKY_HIGHLIGHT_COLOR, - E3DPARAM_SKY_HIGHLIGHT_SIZE, - E3DPARAM_SKY_HIGHLIGHT_POS, - - E3DPARAM_SKY_MOONROTATION, - - E3DPARAM_SKY_SKYBOX_ANGLE, - E3DPARAM_SKY_SKYBOX_STRETCHING, - - EPARAM_SUN_SHAFTS_VISIBILITY, - - E3DPARAM_SKYBOX_MULTIPLIER, - - E3DPARAM_DAY_NIGHT_INDICATOR, - - // Tone mapping tweakables - E3DPARAM_HDR_FILMCURVE_SHOULDER_SCALE, - E3DPARAM_HDR_FILMCURVE_LINEAR_SCALE, - E3DPARAM_HDR_FILMCURVE_TOE_SCALE, - E3DPARAM_HDR_FILMCURVE_WHITEPOINT, - - E3DPARAM_HDR_EYEADAPTATION_PARAMS, - E3DPARAM_HDR_EYEADAPTATION_PARAMS_LEGACY, - E3DPARAM_HDR_BLOOM_AMOUNT, - - E3DPARAM_HDR_COLORGRADING_COLOR_SATURATION, - E3DPARAM_HDR_COLORGRADING_COLOR_BALANCE, - - E3DPARAM_COLORGRADING_FILTERS_PHOTOFILTER_COLOR, - E3DPARAM_COLORGRADING_FILTERS_PHOTOFILTER_DENSITY, - E3DPARAM_COLORGRADING_FILTERS_GRAIN -}; - -enum EShadowMode -{ - ESM_NORMAL = 0, - ESM_HIGHQUALITY -}; - -struct IBSPTree3D -{ - typedef DynArray CFace; - typedef DynArray FaceList; - - virtual ~IBSPTree3D() {} - virtual bool IsInside(const Vec3& vPos) const = 0; - virtual void GetMemoryUsage(ICrySizer* pSizer) const = 0; - - virtual size_t WriteToBuffer(void* pBuffer) const = 0; - virtual void ReadFromBuffer(const void* pBuffer) = 0; -}; - -////////////////////////////////////////////////////////////////////////// -// Description: -// This structure is filled and passed by the caller to the DebugDraw functions of the stat object or entity. -struct SGeometryDebugDrawInfo -{ - Matrix34 tm; // Transformation Matrix - ColorB color; // Optional color of the lines. - ColorB lineColor; // Optional color of the lines. - - // Optional flags controlling how to render debug draw information. - uint32 bNoCull : 1; - uint32 bNoLines : 1; - uint32 bExtrude : 1; // Extrude debug draw geometry alittle bit so it is over real geometry. - - SGeometryDebugDrawInfo() - : color(255, 0, 255, 255) - , lineColor(255, 255, 0, 255) - , bNoLines(0) - , bNoCull(0) { tm.SetIdentity(); } -}; - -struct SFrameLodInfo -{ - uint32 nID; - float fLodRatio; - float fTargetSize; - uint nMinLod; - uint nMaxLod; - - SFrameLodInfo() - { - nID = 0; - fLodRatio = 0.f; - fTargetSize = 0.f; - nMinLod = 0; - nMaxLod = 6; - } -}; -struct SMeshLodInfo -{ - static const int s_nMaxLodCount = 5; - float fGeometricMean; - uint nFaceCount; - uint32 nFrameLodID; - SMeshLodInfo() - { - Clear(); - } - void Clear() - { - fGeometricMean = 0.f; - nFaceCount = 0; - nFrameLodID = 0; - } - void Merge(const SMeshLodInfo& lodInfo) - { - uint nTotalCount = nFaceCount + lodInfo.nFaceCount; - if (nTotalCount > 0) - { - float fGeometricMeanTotal = 0.f; - if (fGeometricMean > 0.f) - { - fGeometricMeanTotal += logf(fGeometricMean) * nFaceCount; - } - if (lodInfo.fGeometricMean > 0.f) - { - fGeometricMeanTotal += logf(lodInfo.fGeometricMean) * lodInfo.nFaceCount; - } - fGeometricMean = expf(fGeometricMeanTotal / (float)nTotalCount); - nFaceCount = nTotalCount; - } - } -}; -// Summary: -// Physics material enumerator, allows for 3dengine to get material id from game code. -struct IPhysMaterialEnumerator -{ - // - virtual ~IPhysMaterialEnumerator(){} - virtual int EnumPhysMaterial(const char* szPhysMatName) = 0; - virtual bool IsCollidable(int nMatId) = 0; - virtual int GetMaterialCount() = 0; - virtual const char* GetMaterialNameByIndex(int index) = 0; - // -}; - - -// Summary: -// Physics foreign data flags. -enum EPhysForeignFlags -{ - PFF_HIDABLE = 0x1, - PFF_HIDABLE_SECONDARY = 0x2, - PFF_EXCLUDE_FROM_STATIC = 0x4, - PFF_UNIMPORTANT = 0x20, - PFF_OUTDOOR_AREA = 0x40, - PFF_MOVING_PLATFORM = 0x80, -}; - -// Summary: -// Ocean data flags. -enum EOceanRenderFlags -{ - OCR_NO_DRAW = 1 << 0, - OCR_OCEANVOLUME_VISIBLE = 1 << 1, -}; - -// Summary: -// Structure to pass vegetation group properties. -struct IStatInstGroup -{ - enum EPlayerHideable - { - ePlayerHideable_None = 0, - ePlayerHideable_High, - ePlayerHideable_Mid, - ePlayerHideable_Low, - - ePlayerHideable_COUNT, - }; - - IStatInstGroup() - { - pStatObj = 0; - szFileName[0] = 0; - bHideability = 0; - bHideabilitySecondary = 0; - fBending = 0; - nCastShadowMinSpec = 0; - bRecvShadow = 0; - bDynamicDistanceShadows = false; - bUseAlphaBlending = 0; - fSpriteDistRatio = 1.f; - fShadowDistRatio = 1.f; - fMaxViewDistRatio = 1.f; - fLodDistRatio = 1.f; - fBrightness = 1.f; - pMaterial = 0; - - fDensity = 1; - fElevationMax = 4096; - fElevationMin = 8; - fSize = 1; - fSizeVar = 0; - fSlopeMax = 255; - fSlopeMin = 0; - fStiffness = 0.5f; - fDamping = 2.5f; - fVariance = 0.6f; - fAirResistance = 1.f; - bRandomRotation = false; - nRotationRangeToTerrainNormal = 0; - nMaterialLayers = 0; - bAllowIndoor = false; - fAlignToTerrainCoefficient = 0.f; - bAutoMerged = false; - minConfigSpec = (ESystemConfigSpec)0; - nTexturesAreStreamedIn = 0; - nPlayerHideable = ePlayerHideable_None; - nID = -1; - } - - IStatObj* GetStatObj() - { - IStatObj* p = pStatObj; - return (IStatObj*)p; - } - const IStatObj* GetStatObj() const - { - const IStatObj* p = pStatObj; - return (const IStatObj*)p; - } - - _smart_ptr pStatObj; - char szFileName[256]; - bool bHideability; - bool bHideabilitySecondary; - float fBending; - uint8 nCastShadowMinSpec; - bool bRecvShadow; - bool bDynamicDistanceShadows; - bool bUseAlphaBlending; - float fSpriteDistRatio; - float fLodDistRatio; - float fShadowDistRatio; - float fMaxViewDistRatio; - float fBrightness; - bool bRandomRotation; - int32 nRotationRangeToTerrainNormal; - float fAlignToTerrainCoefficient; - bool bAllowIndoor; - bool bAutoMerged; - - float fDensity; - float fElevationMax; - float fElevationMin; - float fSize; - float fSizeVar; - float fSlopeMax; - float fSlopeMin; - float fStiffness; - float fDamping; - float fVariance; - float fAirResistance; - - float fVegRadius; - float fVegRadiusVert; - float fVegRadiusHor; - - int nPlayerHideable; - int nID; - - // Minimal configuration spec for this vegetation group. - ESystemConfigSpec minConfigSpec; - - // Override material for this instance group. - _smart_ptr pMaterial; - - // Material layers bitmask -> which layers are active. - uint8 nMaterialLayers; - - // Textures Are Streamed In. - uint8 nTexturesAreStreamedIn; - - // Flags similar to entity render flags. - int m_dwRndFlags; -}; - -// Description: -// Water volumes should usually be created by I3DEngine::CreateWaterVolume. -// Summary: -// Interface to water volumes. -struct IWaterVolume -{ - // - //DOC-IGNORE-BEGIN - virtual ~IWaterVolume(){} - virtual void UpdatePoints(const Vec3* pPoints, int nCount, float fHeight) = 0; - virtual void SetFlowSpeed(float fSpeed) = 0; - virtual void SetAffectToVolFog(bool bAffectToVolFog) = 0; - virtual void SetTriSizeLimits(float fTriMinSize, float fTriMaxSize) = 0; - // virtual void SetMaterial(const char * szShaderName) = 0; - virtual void SetMaterial(_smart_ptr pMaterial) = 0; - virtual _smart_ptr GetMaterial() = 0; - virtual const char* GetName() const = 0; - virtual void SetName(const char* szName) = 0; - //DOC-IGNORE-END - - // Description: - // Used to change the water level. Will assign a new Z value to all - // vertices of the water geometry. - // Arguments: - // vNewOffset - Position of the new water level - // Summary: - // Sets a new water level. - virtual void SetPositionOffset(const Vec3& vNewOffset) = 0; - // -}; - -struct SClipVolumeBlendInfo -{ - static const int BlendPlaneCount = 2; - - Plane_tpl blendPlanes[BlendPlaneCount]; - struct IClipVolume* blendVolumes[BlendPlaneCount]; -}; - -struct IClipVolume -{ - enum EClipVolumeFlags - { - eClipVolumeConnectedToOutdoor = BIT(0), - eClipVolumeIgnoreGI = BIT(1), - eClipVolumeAffectedBySun = BIT(2), - eClipVolumeBlend = BIT(3), - eClipVolumeIsVisArea = BIT(4), - eClipVolumeIgnoreOutdoorAO = BIT(5), - }; - - virtual ~IClipVolume() {}; - virtual void GetClipVolumeMesh(_smart_ptr& renderMesh, Matrix34& worldTM) const = 0; - virtual AABB GetClipVolumeBBox() const = 0; - virtual bool IsPointInsideClipVolume(const Vec3& point) const = 0; - - virtual uint8 GetStencilRef() const = 0; - virtual uint GetClipVolumeFlags() const = 0; -}; - -// Summary: -// Provides information about the different VisArea volumes. -struct IVisArea - : public IClipVolume -{ - // - virtual ~IVisArea(){} - // Summary: - // Gets the last rendered frame id. - // Return Value: - // An int which contains the frame id. - virtual int GetVisFrameId() = 0; - - // Description: - // Gets a list of all the VisAreas which are connected to the current one. - // Arguments: - // pAreas - Pointer to an array of IVisArea* - // nMaxConnNum - The maximum of IVisArea to write in pAreas - // bSkipDisabledPortals - Ignore portals which are disabled - // Return Value: - // An integer which hold the amount of VisArea found to be connected. If - // the return is equal to nMaxConnNum, it's possible that not all - // connected VisAreas were returned due to the restriction imposed by the - // argument. - // Summary: - // Gets all the areas which are connected to the current one. - virtual int GetVisAreaConnections(IVisArea** pAreas, int nMaxConnNum, bool bSkipDisabledPortals = false) = 0; - - // Summary: - // Determines if it's connected to an outdoor area. - // Return Value: - // True if the VisArea is connected to an outdoor area. - virtual bool IsConnectedToOutdoor() const = 0; - - // Summary: - // Determines if the visarea ignores Global Illumination inside. - // Return Value: - // True if the VisArea ignores Global Illumination inside. - virtual bool IsIgnoringGI() const = 0; - - // Summary: - // Determines if the visarea ignores Outdoor Ambient occlusion inside. - // Return Value: - // True if the VisArea ignores Outdoor Ambient Occlusion inside. - virtual bool IsIgnoringOutdoorAO() const = 0; - - // Summary: - // Gets the name. - // Notes: - // The name is always returned in lower case. - // Return Value: - // A null terminated char array containing the name of the VisArea. - virtual const char* GetName() = 0; - - // Summary: - // Determines if this VisArea is a portal. - // Return Value: - // True if the VisArea is a portal, or false in the opposite case. - virtual bool IsPortal() const = 0; - - // Description: - // Searches for a specified VisArea to see if it's connected to the current - // VisArea. - // Arguments: - // pAnotherArea - A specified VisArea to find - // nMaxRecursion - The maximum number of recursion to do while searching - // bSkipDisabledPortals - Will avoid searching disabled VisAreas - // pVisitedAreas - if not NULL - will get list of all visited areas - // Return Value: - // True if the VisArea was found. - // Summary: - // Searches for a specified VisArea. - virtual bool FindVisArea(IVisArea* pAnotherArea, int nMaxRecursion, bool bSkipDisabledPortals) = 0; - - // Description: - // Searches for the surrounding VisAreas which connected to the current - // VisArea. - // Arguments: - // nMaxRecursion - The maximum number of recursion to do while searching - // bSkipDisabledPortals - Will avoid searching disabled VisAreas - // pVisitedAreas - if not NULL - will get list of all visited areas - // Return Value: - // None. - // Summary: - // Searches for the surrounding VisAreas. - virtual void FindSurroundingVisArea(int nMaxRecursion, bool bSkipDisabledPortals, PodArray* pVisitedAreas = NULL, int nMaxVisitedAreas = 0, int nDeepness = 0) = 0; - - // Summary: - // Determines if it's affected by outdoor lighting. - // Return Value: - // Returns true if the VisArea if it's affected by outdoor lighting, else - // false will be returned. - virtual bool IsAffectedByOutLights() const = 0; - - // Summary: - // Determines if the spere can be affect the VisArea. - // Return Value: - // Returns true if the VisArea can be affected by the sphere, else - // false will be returned. - virtual bool IsSphereInsideVisArea(const Vec3& vPos, const f32 fRadius) = 0; - - // Summary: - // Clips geometry inside or outside a vis area. - // Return Value: - // Whether geom was clipped. - virtual bool ClipToVisArea(bool bInside, Sphere& sphere, Vec3 const& vNormal) = 0; - - // Summary: - // Gives back the axis aligned bounding box of VisArea. - // Return Value: - // Returns the pointer of a AABB. - virtual const AABB* GetAABBox() const = 0; - - // Summary: - // Gives back the axis aligned bounding box of all static objects in the VisArea. - // This AABB can be huger than the ViaArea AABB as some objects might not be completely inside the VisArea. - // Return Value: - // Returns the pointer to the AABB. - virtual const AABB* GetStaticObjectAABBox() const = 0; - - // Summary: - // Determines if the point can be affect the VisArea. - // Return Value: - // Returns true if the VisArea can be affected by the point, else - // false will be returned. - virtual bool IsPointInsideVisArea(const Vec3& vPos) const = 0; - - virtual void GetShapePoints(const Vec3*& pPoints, size_t& nPoints) = 0; - virtual float GetHeight() = 0; - // -}; - -#include "OceanConstants.h" - -// float m_SortId : offseted by +WATER_LEVEL_SORTID_OFFSET if the camera object line is crossing the water surface -// : otherwise offseted by -WATER_LEVEL_SORTID_OFFSET -#define WATER_LEVEL_SORTID_OFFSET 10000000 - -#define DEFAULT_SID 0 - -// Summary: -// indirect lighting quadtree definition. -namespace NQT -{ - // Forward declaration - template - class CQuadTree; -} - -#define FILEVERSION_TERRAIN_SHLIGHTING_FILE 5 - -enum EVoxelBrushShape -{ - evbsSphere = 1, - evbsBox, -}; - -enum EVoxelEditTarget -{ - evetVoxelObjects = 1, -}; - -enum EVoxelEditOperation -{ - eveoNone = 0, - eveoPaintHeightPos, - eveoPaintHeightNeg, - eveoCreate, - eveoSubstract, - eveoMaterial, - eveoBaseColor, - eveoBlurPos, - eveoBlurNeg, - eveoCopyTerrainPos, - eveoCopyTerrainNeg, - eveoPickHeight, - eveoIntegrateMeshPos, - eveoIntegrateMeshNeg, - eveoForceDepth, - eveoLimitLod, - eveoLast, -}; - -#define COMPILED_VISAREA_MAP_FILE_NAME "terrain\\indoor.dat" -#define COMPILED_MERGED_MESHES_BASE_NAME "terrain\\merged_meshes_sectors\\" -#define COMPILED_MERGED_MESHES_LIST "mmrm_used_meshes.lst" -#define LEVEL_INFO_FILE_NAME "levelinfo.xml" - -////////////////////////////////////////////////////////////////////////// - -#pragma pack(push,4) - -#define VISAREAMANAGER_CHUNK_VERSION 6 - -#define SERIALIZATION_FLAG_BIG_ENDIAN 1 -#define SERIALIZATION_FLAG_SECTOR_PALETTES 2 - -#define TCH_FLAG2_AREA_ACTIVATION_IN_USE 1 - -struct SVisAreaManChunkHeader -{ - int8 nVersion; - int8 nDummy; - int8 nFlags; - int8 nFlags2; - int nChunkSize; - int nVisAreasNum; - int nPortalsNum; - int nOcclAreasNum; - - AUTO_STRUCT_INFO -}; - -struct SOcTreeNodeChunk -{ - int16 nChunkVersion; - int16 ucChildsMask; - AABB nodeBox; - int32 nObjectsBlockSize; - - AUTO_STRUCT_INFO -}; - -struct SHotUpdateInfo -{ - SHotUpdateInfo() - { - nHeigtmap = 1; - nObjTypeMask = ~0; - pVisibleLayerMask = NULL; - pLayerIdTranslation = NULL; - areaBox.Reset(); - } - - uint32 nHeigtmap; - uint32 nObjTypeMask; - const uint8* pVisibleLayerMask; - const uint16* pLayerIdTranslation; - AABB areaBox; - - AUTO_STRUCT_INFO -}; - -#define OCTREE_CHUNK_VERSION 29 - -//============================================================================================== - -// Summary: -// Common header for binary files used by 3dengine -struct SCommonFileHeader -{ - char signature[4]; // File signature, should be "CRY " - uint8 file_type; // File type - uint8 flags; // File common flags - uint16 version; // File version - - AUTO_STRUCT_INFO -}; - -struct IVisAreaCallback -{ - // - virtual ~IVisAreaCallback(){} - virtual void OnVisAreaDeleted(IVisArea* pVisArea) = 0; - // -}; - -struct IVisAreaManager -{ - // - virtual ~IVisAreaManager(){} - // Summary: - // Loads data into VisAreaManager engine from memory block. - virtual bool SetCompiledData(uint8* pData, int nDataSize, std::vector** ppStatObjTable, std::vector<_smart_ptr >** ppMatTable, bool bHotUpdate, SHotUpdateInfo* pExportInfo) = 0; - - // Summary: - // Saves data from VisAreaManager engine into memory block. - virtual bool GetCompiledData(uint8* pData, int nDataSize, std::vector** ppStatObjTable, std::vector<_smart_ptr >** ppMatTable, std::vector** ppStatInstGroupTable, EEndian eEndian, SHotUpdateInfo* pExportInfo = NULL) = 0; - - // Summary: - // Returns VisAreaManager data memory block size. - virtual int GetCompiledDataSize(SHotUpdateInfo* pExportInfo = NULL) = 0; - - // Summary: - // Returns the accumulated number of visareas and portals. - virtual int GetNumberOfVisArea() const = 0; - - // Summary: - // Returns the visarea interface based on the id (0..GetNumberOfVisArea()) it can be a visarea or a portal. - virtual IVisArea* GetVisAreaById(int nID) const = 0; - - virtual void AddListener(IVisAreaCallback* pListener) = 0; - virtual void RemoveListener(IVisAreaCallback* pListener) = 0; - - virtual void PrepareSegmentData(const AABB& box) = 0; - virtual void ReleaseInactiveSegments() = 0; - virtual bool CreateSegment(int nSID) = 0; - virtual bool DeleteSegment(int nSID, bool bDeleteNow) = 0; - virtual bool StreamCompiledData(uint8* pData, int nDataSize, int nSID, std::vector* pStatObjTable, std::vector<_smart_ptr >* pMatTable, std::vector* pStatInstGroupTable, const Vec2& vIndexOffset) = 0; - virtual void OffsetPosition(const Vec3& delta) = 0; - virtual void UpdateConnections() = 0; - // Summary: - // Clones all vis areas in a region of the level, offsetting and rotating them based - // on the values passed in. - // Arguments: - // offset - Offset amount, relative to the center of the region passed in. - // zRotation - Rotation around the z axis, in radians. - virtual void CloneRegion(const AABB& region, const Vec3& offset, float zRotation) = 0; - - // Summary: - // Removes all vis areas in a region of the level. - virtual void ClearRegion(const AABB& region) = 0; - - virtual void GetObjectsByType(PodArray& lstObjects, EERType objType, const AABB* pBBox, ObjectTreeQueryFilterCallback filterCallback = nullptr) = 0; - virtual void GetObjectsByFlags(uint dwFlags, PodArray& lstObjects) = 0; - - virtual void GetObjects(PodArray& lstObjects, const AABB* pBBox) = 0; - - virtual bool IsOutdoorAreasVisible() = 0; -}; - -struct SSkyLightRenderParams -{ - static const int skyDomeTextureWidth = 64; - static const int skyDomeTextureHeight = 32; - static const int skyDomeTextureSize = 64 * 32; - - static const int skyDomeTextureWidthBy8 = 8; - static const int skyDomeTextureWidthBy4Log = 4; // = log2(64/4) - static const int skyDomeTextureHeightBy2Log = 4; // = log2(32/2) - - SSkyLightRenderParams() - : m_pSkyDomeMesh(0) - , m_pSkyDomeTextureDataMie(0) - , m_pSkyDomeTextureDataRayleigh(0) - , m_skyDomeTexturePitch(0) - , m_skyDomeTextureTimeStamp(-1) - , m_partialMieInScatteringConst(0.0f, 0.0f, 0.0f, 0.0f) - , m_partialRayleighInScatteringConst(0.0f, 0.0f, 0.0f, 0.0f) - , m_sunDirection(0.0f, 0.0f, 0.0f, 0.0f) - , m_phaseFunctionConsts(0.0f, 0.0f, 0.0f, 0.0f) - , m_hazeColor(0.0f, 0.0f, 0.0f, 0.0f) - , m_hazeColorMieNoPremul(0.0f, 0.0f, 0.0f, 0.0f) - , m_hazeColorRayleighNoPremul(0.0f, 0.0f, 0.0f, 0.0f) - , m_skyColorTop(0.0f, 0.0f, 0.0f) - , m_skyColorNorth(0.0f, 0.0f, 0.0f) - , m_skyColorEast(0.0f, 0.0f, 0.0f) - , m_skyColorSouth(0.0f, 0.0f, 0.0f) - , m_skyColorWest(0.0f, 0.0f, 0.0f) - { - } - - // Sky dome mesh - _smart_ptr m_pSkyDomeMesh; - - // temporarily add padding bytes to prevent fetching Vec4 constants below from wrong offset - uint32 dummy0; - uint32 dummy1; - - // Sky dome texture data - const void* m_pSkyDomeTextureDataMie; - const void* m_pSkyDomeTextureDataRayleigh; - size_t m_skyDomeTexturePitch; - int m_skyDomeTextureTimeStamp; - - int pad;//Enable 16 byte alignment for Vec4s - - // Sky dome shader constants - Vec4 m_partialMieInScatteringConst; - Vec4 m_partialRayleighInScatteringConst; - Vec4 m_sunDirection; - Vec4 m_phaseFunctionConsts; - Vec4 m_hazeColor; - Vec4 m_hazeColorMieNoPremul; - Vec4 m_hazeColorRayleighNoPremul; - - // Sky hemisphere colors - Vec3 m_skyColorTop; - Vec3 m_skyColorNorth; - Vec3 m_skyColorEast; - Vec3 m_skyColorSouth; - Vec3 m_skyColorWest; -}; - -struct SVisAreaInfo -{ - float fHeight; - Vec3 vAmbientColor; - bool bAffectedByOutLights; - bool bIgnoreSkyColor; - bool bSkyOnly; - float fViewDistRatio; - bool bDoubleSide; - bool bUseDeepness; - bool bUseInIndoors; - bool bOceanIsVisible; - bool bIgnoreGI; - bool bIgnoreOutdoorAO; - float fPortalBlending; -}; - -struct SDebugFPSInfo -{ - SDebugFPSInfo() - : fAverageFPS(0.0f) - , fMaxFPS(0.0f) - , fMinFPS(0.0f) - { - } - float fAverageFPS; - float fMinFPS; - float fMaxFPS; -}; - -struct SRainParams -{ - SRainParams() - : fAmount(0.f) - , fCurrentAmount(0.f) - , fRadius(0.f) - , nUpdateFrameID(-1) - , bIgnoreVisareas(false) - , bDisableOcclusion(false) - , matOccTrans(IDENTITY) - , matOccTransRender(IDENTITY) - , qRainRotation(IDENTITY) - , areaAABB(AABB::RESET) - , bApplySkyColor(false) - , fSkyColorWeight(0.5f) - { - } - - Matrix44 matOccTrans; // Transformation matrix for rendering into a new occ map - Matrix44 matOccTransRender; // Transformation matrix for rendering occluded rain using current occ map - Quat qRainRotation; // Quaternion for the scene's rain entity rotation - AABB areaAABB; - - Vec3 vWorldPos; - Vec3 vColor; - - float fAmount; - float fCurrentAmount; - float fRadius; - - // Deferred rain params - float fFakeGlossiness; // unused - float fFakeReflectionAmount; // unused - float fDiffuseDarkening; - float fRainDropsAmount; - float fRainDropsSpeed; - float fRainDropsLighting; - float fMistAmount; - float fMistHeight; - float fPuddlesAmount; - float fPuddlesMaskAmount; - float fPuddlesRippleAmount; - float fSplashesAmount; - - int nUpdateFrameID; - - bool bApplyOcclusion; - bool bIgnoreVisareas; - bool bDisableOcclusion; - -// Summary: -// Common scene rain parameters shared across engine and editor - bool bApplySkyColor; - float fSkyColorWeight; - - // Bus ID to listen to -}; - -struct SSnowParams -{ - SSnowParams() - : m_vWorldPos(0, 0, 0) - , m_fRadius(0.0) - , m_fSnowAmount(0.0) - , m_fFrostAmount(0.0) - , m_fSurfaceFreezing(0.0) - , m_nSnowFlakeCount(0) - , m_fSnowFlakeSize(0.0) - , m_fSnowFallBrightness(0.0) - , m_fSnowFallGravityScale(0.0) - , m_fSnowFallWindScale(0.0) - , m_fSnowFallTurbulence(0.0) - , m_fSnowFallTurbulenceFreq(0.0) - { - } - - Vec3 m_vWorldPos; - float m_fRadius; - - // Surface params. - float m_fSnowAmount; - float m_fFrostAmount; - float m_fSurfaceFreezing; - - - // Snowfall params. - int m_nSnowFlakeCount; - float m_fSnowFlakeSize; - float m_fSnowFallBrightness; - float m_fSnowFallGravityScale; - float m_fSnowFallWindScale; - float m_fSnowFallTurbulence; - float m_fSnowFallTurbulenceFreq; -}; - - -struct IScreenshotCallback -{ - // - virtual ~IScreenshotCallback(){} - virtual void SendParameters(void* data, uint32 width, uint32 height, f32 minx, f32 miny, f32 maxx, f32 maxy) = 0; - // -}; - -class IStreamedObjectListener -{ -public: - // - virtual void OnCreatedStreamedObject(const char* filename, void* pHandle) = 0; - virtual void OnRequestedStreamedObject(void* pHandle) = 0; - virtual void OnReceivedStreamedObject(void* pHandle) = 0; - virtual void OnUnloadedStreamedObject(void* pHandle) = 0; - virtual void OnBegunUsingStreamedObjects(void** pHandles, size_t numHandles) = 0; - virtual void OnEndedUsingStreamedObjects(void** pHandles, size_t numHandles) = 0; - virtual void OnDestroyedStreamedObject(void* pHandle) = 0; - // -protected: - virtual ~IStreamedObjectListener() {} -}; - -#pragma pack(push, 16) - -struct SFogVolumeData -{ - AABB avgAABBox; - ColorF fogColor; - int m_volumeType; - Vec3 m_heightFallOffBasePoint; - float m_densityOffset; - Vec3 m_heightFallOffDirScaled; - float m_globalDensity; - - SFogVolumeData() : - avgAABBox(AABB::RESET), - m_globalDensity(0.0f), - m_densityOffset(0.0f), - m_volumeType(0), - m_heightFallOffBasePoint(Vec3(0, 0, 0)), - m_heightFallOffDirScaled(Vec3(0, 0, 0)), - fogColor(ColorF(1.0f, 1.0f, 1.0f, 1.0f)) - { - } - -}; - -// Summary: -// Light volumes data - -#define LIGHTVOLUME_MAXLIGHTS 16 - -struct SLightVolume -{ - struct SLightData - { - SLightData() - : vPos(0, 0, 0, 0) - , vColor(0, 0, 0, 0) - , vParams(0, 0, 0, 0) {} - SLightData(const Vec4& vInPos, const Vec4& vInColor, const Vec4& vInParams) - : vPos(vInPos) - , vColor(vInColor) - , vParams(vInParams) {} - - Vec4 vPos; - Vec4 vColor; - Vec4 vParams; - }; - - SLightVolume() - { - pData.reserve(LIGHTVOLUME_MAXLIGHTS); - } - - typedef DynArray LightDataVector; - - DEFINE_ALIGNED_DATA(LightDataVector, pData, 16); -}; - -#pragma pack(pop) - -struct CRNTmpData -{ - struct SRNUserData - { - int m_narrDrawFrames[MAX_RECURSION_LEVELS]; - SLodDistDissolveTransitionState lodDistDissolveTransitionState; - Matrix34 objMat; - OcclusionTestClient m_OcclState; - struct IClipVolume* m_pClipVolume; - SBending m_Bending; - SBending m_BendingPrev; - Vec3 vCurrentWind; - uint32 nBendingLastFrame : 29; - uint32 bWindCurrent : 1; - uint32 bBendingSet : 1; - uint16 nCubeMapId; - uint16 nCubeMapIdCacheClearCounter; - uint8 nWantedLod; - CRenderObject* m_pRenderObject[MAX_STATOBJ_LODS_NUM]; - CRenderObject* m_arrPermanentRenderObjects[MAX_STATOBJ_LODS_NUM]; - } userData; - - CRNTmpData() { memset(this, 0, sizeof(*this)); assert((void*)this == (void*)&this->userData); nPhysAreaChangedProxyId = ~0; } - CRNTmpData* pNext, * pPrev; - CRNTmpData** pOwnerRef; - uint32 nFrameInfoId; - uint32 nPhysAreaChangedProxyId; - - void Unlink() - { - if (!pNext || !pPrev) - { - return; - } - pNext->pPrev = pPrev; - pPrev->pNext = pNext; - pNext = pPrev = NULL; - } - - void Link(CRNTmpData* Before) - { - if (pNext || pPrev) - { - return; - } - pNext = Before->pNext; - Before->pNext->pPrev = this; - Before->pNext = this; - pPrev = Before; - } - - int Count() - { - int nCounter = 0; - for (CRNTmpData* pElem = pNext; pElem != this; pElem = pElem->pNext) - { - nCounter++; - } - return nCounter; - } - - void OffsetPosition(const Vec3& delta) - { - userData.objMat.SetTranslation(userData.objMat.GetTranslation() + delta); - } -}; - - -// Summary: -// Interface to the 3d Engine. -struct I3DEngine - : public IProcess -{ - struct SObjectsStreamingStatus - { - int nReady; - int nInProgress; - int nTotal; - int nActive; - int nAllocatedBytes; - int nMemRequired; - int nMeshPoolSize; // in MB - - }; - - struct OceanAnimationData - { - float fWindDirection; - float fWindSpeed; - float fWavesSpeed; - float fWavesAmount; - float fWavesSize; - float fWindDirectionU; - float fWindDirectionV; - }; - - struct SStremaingBandwidthData - { - SStremaingBandwidthData() - { - memset(this, 0, sizeof(SStremaingBandwidthData)); - } - float fBandwidthActual; - float fBandwidthRequested; - }; - - enum eStreamingSubsystem - { - eStreamingSubsystem_Textures, - eStreamingSubsystem_Objects, - eStreamingSubsystem_Audio, - }; - - using LoadStaticObjectAsyncResult = AZStd::function)>; - - struct StaticObjectAsyncLoadRequest - { - StaticObjectAsyncLoadRequest() = default; - - LoadStaticObjectAsyncResult m_callback; - string m_filename; - string m_geomName; - bool m_useStreaming; - unsigned long m_loadingFlags; - }; - - struct CausticsParams - { - float tiling = 0.0f; - float distanceAttenuation = 0.0f; - float height = 0.0f; - float depth = 0.0f; - float intensity = 0.0f; - }; - - - // - // Summary: - // Initializes the 3D Engine. - // See Also: - // ShutDown - // Notes: - // Only call once, after creating the instance. - virtual bool Init() = 0; - - - // Summary: - // Sets the path used to load levels. - // See Also: - // LoadLevel - // Arguments: - // szFolderName - Should contains the folder to be used - virtual void SetLevelPath(const char* szFolderName) = 0; - - virtual bool CheckMinSpec(uint32 nMinSpec) = 0; - - virtual void PrepareOcclusion(const CCamera& rCamera) = 0; - virtual void EndOcclusion() = 0; - // Description: - // Will load a level from the folder specified with SetLevelPath. If a - // level is already loaded, the resources will be deleted before. - // See Also: - // SetLevelPath - // Arguments: - // szFolderName - Name of the subfolder to load - // szMissionName - Name of the mission - // Return Value: - // A boolean which indicate the result of the function; true is - // succeed, or false if failed. - // Summary: - // Load a level. - virtual bool LoadLevel(const char* szFolderName, const char* szMissionName) = 0; - virtual bool InitLevelForEditor(const char* szFolderName, const char* szMissionName) = 0; - virtual bool LevelLoadingInProgress() = 0; - // Summary: - // Handles any work needed at start of new frame. - // Notes: - // Should be called for every frame. - virtual void OnFrameStart() = 0; - - // Description: - // Must be called after the game completely finishes loading the level. - // 3D engine uses it to pre-cache some resources needed for rendering. - // See Also: - // LoadLevel - // Summary: - // Pre-caches some resources need for rendering. - virtual void PostLoadLevel() = 0; - - // Description: - // Loads the required assets for a null level. - virtual void LoadEmptyLevel() = 0; - - // Summary: - // Clears all rendering resources, all objects, characters and materials, voxels and terrain. - // Notes: - // Should always be called before LoadLevel, and also before loading textures from a script. - virtual void UnloadLevel() = 0; - - - // Summary: - // Updates the 3D Engine. - // Notes: - // Should be called for every frame. - virtual void Update() = 0; - - // Summary: - // Returns the Camera used for Rendering on 3DEngine Side, normaly equal to the view camera, except if frozen with e_camerafreeze - // Notes: - // Only valid during RenderWorld(else the camera of the last frame is used) - // This is the camera which should be used for all Engine side culling (since e_camerafreeze allows easy debugging then) - virtual const CCamera& GetRenderingCamera() const = 0; - virtual float GetZoomFactor() const = 0; - - // Summary: - // clear all per frame temp data used in SRenderingPass - virtual void Tick() = 0; - - // Summary: - // Update all ShaderItems flags, only required after shaders were reloaded at runtime - virtual void UpdateShaderItems() = 0; - - // Summary: - // Deletes the 3D Engine instance. - virtual void Release() = 0; - - // Summary: - // Draws the world. - // See Also: - // SetCamera - // Arguments: - // szDebugName - name that can be visualized for debugging purpose, must not be 0 - virtual void RenderWorld(int nRenderFlags, const SRenderingPassInfo& passInfo, const char* szDebugName) = 0; - - virtual void RenderSceneReflection(int nRenderFlags, const SRenderingPassInfo& passInfo) = 0; - - // Summary: - // Prepares for the world stream update, should be called before rendering - virtual void PreWorldStreamUpdate(const CCamera& cam) = 0; - - // Summary: - // Performs the actual world streaming update. PreWorldStreamUpdate must be called before - virtual void WorldStreamUpdate() = 0; - - // Summary: - // Shuts down the 3D Engine. - virtual void ShutDown() = 0; - - // Summary: - // Loads a static object from a CGF file. Does not increment the static object's reference counter. The reference returned is not guaranteed to be valid when run outside the main thread. Best used for priming the cache - // See Also: - // IStatObj - // Arguments: - // fileName - CGF Filename - should not be 0 or "" - // geomName - Optional name of geometry inside CGF. - // subObject - [Out]Optional Out parameter,Pointer to the - // loadingFlags - Zero or a bitwise combination of the flags from ELoadingFlags, defined in IMaterial.h, under the interface IMaterialManager. - // data - Raw buffer contain CGF data. - // dataSize - Size of the raw data buffer. - // Return Value: - // A pointer to an object derived from IStatObj. - virtual IStatObj* LoadStatObjUnsafeManualRef(const char* fileName, const char* geomName = nullptr, /*[Out]*/ IStatObj::SSubObject** subObject = nullptr, - bool useStreaming = true, unsigned long loadingFlags = 0, const void* data = nullptr, int dataSize = 0) = 0; - - // Summary: - // Loads a static object from a CGF file. Increments the static object's reference counter. This method is threadsafe. Not suitable for preloading - // See Also: - // IStatObj - // Arguments: - // fileName - CGF Filename - should not be 0 or "", even if data is provided. - // geomName - Optional name of geometry inside CGF. - // subObject - [Out]Optional Out parameter,Pointer to the - // loadingFlags - Zero or a bitwise combination of the flags from ELoadingFlags, defined in IMaterial.h, under the interface IMaterialManager. - // data - Raw buffer contain CGF data. - // dataSize - Size of the raw data buffer. - // Return Value: - // A smart pointer to an object derived from IStatObj. - virtual _smart_ptr LoadStatObjAutoRef(const char* fileName, const char* geomName = nullptr, /*[Out]*/ IStatObj::SSubObject** subObject = nullptr, - bool useStreaming = true, unsigned long loadingFlags = 0, const void* data = nullptr, int dataSize = 0) = 0; - - // Summary: - // Flushes queued async mesh loads. - virtual void ProcessAsyncStaticObjectLoadRequests() = 0; - - // Summary: - // Loads a static object from a CGF file asynchronously and invokes a callback on completion. - // Actual load will occur on the main thread. - // See Also: - // IStatObj - // Arguments: - // callback - The user callback to invoke on completion. - // szFileName - CGF Filename - should not be 0 or "" - // szGeomName - Optional name of geometry inside CGF. - // ppSubObject - [Out]Optional Out parameter,Pointer to the - // nLoadingFlags - Zero or a bitwise combination of the flags from ELoadingFlags, - // defined in IMaterial.h, under the interface IMaterialManager. - // Return Value: - // None - virtual void LoadStatObjAsync(LoadStaticObjectAsyncResult resultCallback, const char* szFileName, const char* szGeomName = nullptr, bool bUseStreaming = true, unsigned long nLoadingFlags = 0) = 0; - - // Summary: - // Finds a static object created from the given filename - // See Also: - // IStatObj - // Arguments: - // szFileName - CGF Filename - should not be 0 or "" - // Return Value: - // A pointer to an object derived from IStatObj. - virtual IStatObj* FindStatObjectByFilename(const char* filename) = 0; - - // Summary: - // Gets gsm range - // Return Value: - // An integer representing the gsm range. - virtual const float GetGSMRange() = 0; - - // Summary: - // Gets gsm range step - // Return Value: - // An integer representing the gsm range step - virtual const float GetGSMRangeStep() = 0; - - // Summary: - // Gets the amount of loaded objects. - // Return Value: - // An integer representing the amount of loaded objects. - virtual int GetLoadedObjectCount() { return 0; } - - // Summary: - // Fills pObjectsArray with pointers to loaded static objects - // if pObjectsArray is NULL only fills nCount parameter with amount of loaded objects. - virtual void GetLoadedStatObjArray(IStatObj** pObjectsArray, int& nCount) = 0; - - // Summary: - // Gets stats on streamed objects - virtual void GetObjectsStreamingStatus(SObjectsStreamingStatus& outStatus) = 0; - - // Summary: - // Gets stats on the streaming bandwidth requests from subsystems - // Arguments: - // subsystem - the streaming subsystem we want bandwidth data for - // outData - structure containing the bandwidth data for the subsystem requested - virtual void GetStreamingSubsystemData(int subsystem, SStremaingBandwidthData& outData) = 0; - - // Summary: - // Registers an entity to be rendered. - // Arguments: - // pEntity - The entity to render - virtual void RegisterEntity(IRenderNode* pEntity, int nSID = -1, int nSIDConsideredSafe = -1) = 0; - - // Summary: - // Selects an entity for debugging. - // Arguments: - // pEntity - The entity to render - virtual void SelectEntity(IRenderNode* pEntity) = 0; - - ////////////////////////////////////////////// - // Start Confetti ////////////////////////// - // Summary: - // Return the setting for sun shadows. Return false for sub classes without sun shadows settings. - virtual bool IsSunShadows(){ return false; }; - // End Confetti////////////////////////////// - ////////////////////////////////////////////// - - // Summary: - // Offers same functionality as Cry3DEngineBase::MakeSystemMaterialFromShader - virtual _smart_ptr MakeSystemMaterialFromShaderHelper(const char* sShaderName, SInputShaderResources* Res = NULL) = 0; - - virtual bool CheckMinSpecHelper(uint32 nMinSpec) = 0; - - virtual void OnCasterDeleted(IShadowCaster* pCaster) = 0; - - virtual void GetStatObjAndMatTables(DynArray* pStatObjTable, DynArray<_smart_ptr>* pMatTable, DynArray* pStatInstGroupTable, uint32 nObjTypeMask) = 0; - -#ifndef _RELEASE - enum EDebugDrawListAssetTypes - { - DLOT_ALL = 0, - DLOT_CHARACTER = BIT(2), - DLOT_STATOBJ = BIT(3) - }; - - struct SObjectInfoToAddToDebugDrawList - { - const char* pName; - const char* pClassName; - const char* pFileName; - IRenderNode* pRenderNode; - uint32 numTris; - uint32 numVerts; - uint32 texMemory; - uint32 meshMemory; - EDebugDrawListAssetTypes type; - const AABB* pBox; - const Matrix34* pMat; - }; - - virtual void AddObjToDebugDrawList(SObjectInfoToAddToDebugDrawList& objInfo) = 0; - virtual bool IsDebugDrawListEnabled() const = 0; -#endif - - - // Summary: - // Notices the 3D Engine to stop rendering a specified entity. - // Arguments: - // pEntity - The entity to stop render - virtual void UnRegisterEntityDirect(IRenderNode* pEntity) = 0; - virtual void UnRegisterEntityAsJob(IRenderNode* pEnt) = 0; - // Summary: - // Returns whether a world pos is under water. - virtual bool IsUnderWater(const Vec3& vPos) const = 0; - - // Summary: - // Returns whether ocean volume is visible or not. - virtual void SetOceanRenderFlags(uint8 nFlags) = 0; - virtual uint8 GetOceanRenderFlags() const = 0; - virtual uint32 GetOceanVisiblePixelsCount() const = 0; - - // Summary: - // Gets the closest walkable bottom z straight beneath the given reference position. - // Notes: - // This function will take into account both the global terrain elevation and local voxel (or other solid walkable object). - // Arguments: - // referencePos - Position from where to start searching downwards. - // maxRelevantDepth - Max depth caller is interested in relative to referencePos (for ray casting performance reasons). - // objtypes - expects physics entity flags. Use this to specify what object types make a valid bottom for you. - // Return Value: - // A float value which indicate the global world z of the bottom level beneath the referencePos. - // If the referencePos is below terrain but not inside any voxel area BOTTOM_LEVEL_UNKNOWN is returned. - virtual float GetBottomLevel(const Vec3& referencePos, float maxRelevantDepth, int objtypes) = 0; - // A set of overloads for enabling users to use different sets of input params. Basically, only - // referencePos is mandatory. The overloads as such don't need to be virtual but this seems to be - // a purely virtual interface. - virtual float GetBottomLevel(const Vec3& referencePos, float maxRelevantDepth = 10.0f) = 0; - virtual float GetBottomLevel(const Vec3& referencePos, int objflags) = 0; - - // Summary: - // Gets the ocean water level. Fastest option, always prefer is only ocean height required. - // Notes: - // This function will take into account just the global water level. - // Return Value: - // A float value which indicate the water level. In case no water was - // found at the specified location, the value WATER_LEVEL_UNKNOWN will - // be returned. - virtual float GetWaterLevel() = 0; - - // Summary: - // Gets the closest walkable bottom z straight beneath the given reference position. - // - Use with caution the accurate query - SLOW - // Notes: - // This function will take into account both the global water level and any water volume present. - // Function is provided twice for performance with diff. arguments. - // Arguments: - // pvPos - Desired position to inspect the water level - // pent - Pointer to return the physical entity to test against (optional) - // Return Value: - // A float value which indicate the water level. In case no water was - // found at the specified location, the value WATER_LEVEL_UNKNOWN will - // be returned. - virtual float GetWaterLevel(const Vec3* pvPos, IPhysicalEntity* pent = NULL, bool bAccurate = false) = 0; - - // Summary: - // Gets the ocean water level for a specified position. - // - Use with caution the accurate query - SLOW - // Notes: - // This function only takes into account ocean water. - // Arguments: - // pCurrPos - Position to check water level - // Return Value: - // A float value which indicate the water level. - virtual float GetAccurateOceanHeight(const Vec3& pCurrPos) const = 0; - - // Summary: - // Gets caustics parameters. - virtual CausticsParams GetCausticsParams() const = 0; - - // Summary: - // Gets ocean animation parameters. - virtual OceanAnimationData GetOceanAnimationParams() const = 0; - - // Summary: - // Gets HDR setup parameters. - // Return Value: - virtual void GetHDRSetupParams (Vec4 pParams[5]) const = 0; - - // Summary: - // Removes all particles and decals from the world. - virtual void ResetParticlesAndDecals() = 0; - - // Summary: - // Creates new decals on the walls, static objects, terrain and entities. - // Arguments: - // Decal - Structure describing the decal effect to be applied - virtual void CreateDecal(const CryEngineDecalInfo& Decal) = 0; - - // Summary: - // Removes decals in a specified range. - // Arguments: - // vAreaBox - Specify the area in which the decals will be removed - // pEntity - if not NULL will only delete decals attached to this entity - virtual void DeleteDecalsInRange(AABB* pAreaBox, IRenderNode* pEntity) = 0; - - // Summary: - // Sets the current sun base color. - virtual void SetSunColor(Vec3 vColor) = 0; - - // Summary: - // Gets the current sun animated color. - virtual Vec3 GetSunAnimColor() = 0; - - // Summary: - // Sets the current sky brightening multiplier. - virtual void SetSunAnimColor(const Vec3& color) = 0; - - // Summary: - // Sets the current sun animation speed. - virtual float GetSunAnimSpeed() = 0; - - // Summary: - virtual void SetSunAnimSpeed(float sunAnimSpeed) = 0; - - // Summary: - // Gets the current sun animation phase. - virtual AZ::u8 GetSunAnimPhase() = 0; - // Summary: - // Sets the current sun animation phase. - virtual void SetSunAnimPhase(AZ::u8 sunAnimPhase) = 0; - - // Summary: - // Gets the current sun animation index. - virtual AZ::u8 GetSunAnimIndex() = 0; - - // Summary: - // Sets the current sun animation index. - virtual void SetSunAnimIndex(AZ::u8 sunAnimIndex) = 0; - - // Summary: - // Sets current rain parameters. - virtual void SetRainParams(const SRainParams& rainParams) = 0; - - // Summary: - // Gets the validity and fills current rain parameters. - virtual bool GetRainParams(SRainParams& rainParams) = 0; - - // Summary: - // Sets current snow surface parameters. - virtual void SetSnowSurfaceParams(const Vec3& vCenter, float fRadius, float fSnowAmount, float fFrostAmount, float fSurfaceFreezing) = 0; - - // Summary: - // Gets current snow surface parameters. - virtual bool GetSnowSurfaceParams(Vec3& vCenter, float& fRadius, float& fSnowAmount, float& fFrostAmount, float& fSurfaceFreezing) = 0; - - // Summary: - // Sets current snow parameters. - virtual void SetSnowFallParams(int nSnowFlakeCount, float fSnowFlakeSize, float fSnowFallBrightness, float fSnowFallGravityScale, float fSnowFallWindScale, float fSnowFallTurbulence, float fSnowFallTurbulenceFreq) = 0; - - // Summary: - // Gets current snow parameters. - virtual bool GetSnowFallParams(int& nSnowFlakeCount, float& fSnowFlakeSize, float& fSnowFallBrightness, float& fSnowFallGravityScale, float& fSnowFallWindScale, float& fSnowFallTurbulence, float& fSnowFallTurbulenceFreq) = 0; - - // Summary: - // Sets the view distance scale. - // Arguments: - // fScale - may be between 0 and 1, 1.f = Unmodified view distance set by level designer, value of 0.5 will reduce it twice - // Notes: - // This value will be reset automatically to 1 on next level loading. - virtual void SetMaxViewDistanceScale(float fScale) = 0; - - // Summary: - // Gets the view distance. - // Return Value: - // A float value representing the maximum view distance. - virtual float GetMaxViewDistance(bool bScaled = true) = 0; - - virtual const SFrameLodInfo& GetFrameLodInfo() const = 0; - virtual void SetFrameLodInfo(const SFrameLodInfo& frameLodInfo) = 0; - - // Summary: - // Sets the fog color. - virtual void SetFogColor(const Vec3& vFogColor) = 0; - - // Summary: - // Gets the fog color. - virtual Vec3 GetFogColor() = 0; - - // Summary: - // Gets various sky light parameters. - virtual void GetSkyLightParameters(Vec3& sunDir, Vec3& sunIntensity, float& Km, float& Kr, float& g, Vec3& rgbWaveLengths) = 0; - - // Summary: - // Sets various sky light parameters. - virtual void SetSkyLightParameters(const Vec3& sunDir, const Vec3& sunIntensity, float Km, float Kr, float g, const Vec3& rgbWaveLengths, bool forceImmediateUpdate = false) = 0; - - // Return Value: - // In logarithmic scale -4.0 .. 4.0 - virtual float GetLightsHDRDynamicPowerFactor() const = 0; - - // Return true if tessellation is allowed for given render object - virtual bool IsTessellationAllowed(const CRenderObject* pObj, const SRenderingPassInfo& passInfo, bool bIgnoreShadowPass = false) const = 0; - - // allows to modify material on render nodes at run-time (make sure it is properly restored back) - virtual void SetRenderNodeMaterialAtPosition(EERType eNodeType, const Vec3& vPos, _smart_ptr pMat) = 0; - - // override the camera precache point with the requested position for the current round - virtual void OverrideCameraPrecachePoint(const Vec3& vPos) = 0; - - // begin streaming of meshes and textures for specified position, pre-cache stops after fTimeOut seconds - virtual int AddPrecachePoint(const Vec3& vPos, const Vec3& vDir, float fTimeOut = 3.f, float fImportanceFactor = 1.0f) = 0; - virtual void ClearPrecachePoint(int id) = 0; - virtual void ClearAllPrecachePoints() = 0; - - virtual void GetPrecacheRoundIds(int pRoundIds[MAX_STREAM_PREDICTION_ZONES]) = 0; - - virtual void TraceFogVolumes(const Vec3& vPos, const AABB& objBBox, SFogVolumeData& fogVolData, const SRenderingPassInfo& passInfo, bool fogVolumeShadingQuality) = 0; - - //DOC-IGNORE-BEGIN - - // Internal functions, mostly used by the editor, which won't be documented for now - - // Summary: - // Removes all static objects on the map (for editor) - virtual void RemoveAllStaticObjects(int nSID = DEFAULT_SID) = 0; - - // Summary: - // Sets group parameters - virtual bool SetStatInstGroup(int nGroupId, const IStatInstGroup& siGroup, int nSID = 0) = 0; - - // Summary: - // Gets group parameters - virtual bool GetStatInstGroup(int nGroupId, IStatInstGroup& siGroup, int nSID = 0) = 0; - - //DOC-IGNORE-END - - // Summary: - // Notifies of an explosion, and maybe creates an hole in the terrain - // Description: - // This function should usually make sure that no static objects are near before making the hole. - // Arguments: - // vPos - Position of the explosion - // fRadius - Radius of the explosion - // bDeformTerrain - Allow to deform the terrain - virtual void OnExplosion(Vec3 vPos, float fRadius, bool bDeformTerrain = true) = 0; - - // Summary: - // Sets the physics material enumerator - // Arguments: - // pPhysMaterialEnumerator - The physics material enumarator to set - virtual void SetPhysMaterialEnumerator(IPhysMaterialEnumerator* pPhysMaterialEnumerator) = 0; - - // Summary: - // Gets the physics material enumerator - // Return Value: - // A pointer to an IPhysMaterialEnumerator derived object. - virtual IPhysMaterialEnumerator* GetPhysMaterialEnumerator() = 0; - - //DOC-IGNORE-BEGIN - //Internal functions - - // Summary: - // Allows to enable fog in editor - virtual void SetupDistanceFog() = 0; - - // Summary: - // Loads environment settings for specified mission - virtual void LoadMissionDataFromXMLNode(const char* szMissionName) = 0; - - virtual void LoadEnvironmentSettingsFromXML(XmlNodeRef pInputNode, int nSID = DEFAULT_SID) = 0; - - // Summary: - // This one is called by the editor when the terrain editing tools are not being built. - // This is the case when the game developers are using external tools to author terrain. - // The Octree data and the terrain heightmap data are stored in the same file. - // This method makes sure only the non-terrain data of the Octree is loaded. - virtual bool LoadCompiledOctreeForEditor() = 0; - - //DOC-IGNORE-END - - //DOC-IGNORE-BEGIN - // Set direction to the sun - // virtual void SetSunDir( const Vec3& vNewSunDir ) = 0; - - // Summary: - // Return non-normalized direction to the sun - virtual Vec3 GetSunDir() const = 0; - - // Summary: - // Return normalized direction to the sun - virtual Vec3 GetSunDirNormalized() const = 0; - - // Summary: - // Return realtime (updated every frame with real sun position) normalized direction to the scene - virtual Vec3 GetRealtimeSunDirNormalized() const = 0; - - //Internal function used by 3d engine and renderer - // Summary: - // Gets distance to the sector containig ocean water - virtual float GetDistanceToSectorWithWater() = 0; - //DOC-IGNORE-END - - // Summary: - // Gets the sun color - // Notes: - // Should have been specified in the editor. - // Return Value: - // An rgb value contained in a Vec3 object. - virtual Vec3 GetSunColor() const = 0; - - // Summary: - // Retrieves the current SSAO multiplier - // Notes: - // Return Value: - // scalar value - virtual float GetSSAOAmount() const = 0; - - // Summary: - // Retrieves the current SSAO contrast multiplier - // Notes: - // Return Value: - // scalar value - virtual float GetSSAOContrast() const = 0; - // Summary: - // Frees entity render info. - virtual void FreeRenderNodeState(IRenderNode* pEntity) = 0; - - // Summary: - // Adds the level's path to a specified filename. - // Arguments: - // szFileName - The filename for which we need to add the path - // Return Value: - // Full path for the filename; including the level path and the filename appended after. - virtual const char* GetLevelFilePath(const char* szFileName) = 0; - - // Summary: - // Displays statistic on the 3d Engine. - // Arguments: - // fTextPosX - X position for the text - // fTextPosY - Y position for the text - // fTextStepY - Amount of pixels to distance each line - // bEnhanced - false=normal, true=more interesting information - virtual void DisplayInfo(float& fTextPosX, float& fTextPosY, float& fTextStepY, bool bEnhanced) = 0; - - // Summary: - // Displays CPU and GPU memory usage statistics on screen - virtual void DisplayMemoryStatistics() = 0; - - // Summary: - // Draws text right aligned at the y pixel precision. - virtual void DrawTextRightAligned(const float x, const float y, const char* format, ...) PRINTF_PARAMS(4, 5) = 0; - virtual void DrawTextRightAligned(const float x, const float y, const float scale, const ColorF& color, const char* format, ...) PRINTF_PARAMS(6, 7) = 0; - - virtual void DrawBBoxHelper(const Vec3& vMin, const Vec3& vMax, ColorB col = Col_White) = 0; - virtual void DrawBBoxHelper(const AABB& box, ColorB col = Col_White) = 0; - - // Summary: - // Enables or disables portal at a specified position. - // Arguments: - // vPos - Position to place the portal - // bActivate - Set to true in order to enable the portal, or to false to disable - // szEntityName - - virtual void ActivatePortal(const Vec3& vPos, bool bActivate, const char* szEntityName) = 0; - - //DOC-IGNORE-BEGIN - // Summary: - // Counts memory usage - virtual void GetMemoryUsage(ICrySizer* pSizer) const = 0; - - // Summary: - // Counts resource memory usage - // Arguments: - // cstAABB - Use the whole level AABB if you want to grab the resources - // from the whole level. For height level, use something BIG - // (ie: +-FLT_MAX) - virtual void GetResourceMemoryUsage(ICrySizer* pSizer, const AABB& cstAABB) = 0; - //DOC-IGNORE-END - - // Summary: - // Creates a new VisArea. - // Return Value: - // A pointer to a newly created VisArea object - virtual IVisArea* CreateVisArea(uint64 visGUID) = 0; - - // Summary: - // Deletes a VisArea. - // Arguments: - // pVisArea - A pointer to the VisArea to delete - virtual void DeleteVisArea(IVisArea* pVisArea) = 0; - - //mat: todo - - // Summary: - // Updates the VisArea - // Arguments: - // pArea - - // pPoints - - // nCount - - // szName - - // info - - // bReregisterObjects - - virtual void UpdateVisArea(IVisArea* pArea, const Vec3* pPoints, int nCount, const char* szName, const SVisAreaInfo& info, bool bReregisterObjects) = 0; - - // Summary: - // Determines if two VisAreas are connected. - // Description: - // Used to determine if a sound is potentially hearable between two VisAreas. - // Arguments: - // pArea1 - A pointer to a VisArea - // pArea2 - A pointer to a VisArea - // nMaxRecursion - Maximum number of recursions to be done - // bSkipDisabledPortals - Indicate if disabled portals should be skipped - // Return Value: - // A boolean value set to true if the two VisAreas are connected, else false will be returned. - virtual bool IsVisAreasConnected(IVisArea* pArea1, IVisArea* pArea2, int nMaxRecursion = 1, bool bSkipDisabledPortals = true) = 0; - - // Summary: - // Creates a ClipVolume. - // Return Value: - // A pointer to a newly created ClipVolume object - virtual IClipVolume* CreateClipVolume() = 0; - - // Summary: - // Deletes a ClipVolume. - // Arguments: - // pClipVolume - A pointer to the ClipVolume to delete - virtual void DeleteClipVolume(IClipVolume* pClipVolume) = 0; - - // Summary: - // Updates a ClipVolume - // Arguments: - // pClipVolume - Pointer to volume that needs updating - // pRenderMesh - Pointer to new render mesh - // worldTM - Updated world transform - // szName - Updated ClipVolume name - virtual void UpdateClipVolume(IClipVolume* pClipVolume, _smart_ptr pRenderMesh, IBSPTree3D* pBspTree, const Matrix34& worldTM, bool bActive, uint32 flags, const char* szName) = 0; - - //mat: todo - - // Summary: - // Creates instance of IRenderNode object with specified type. - virtual IRenderNode* CreateRenderNode(EERType type) = 0; - - // Summary: - // Delete RenderNode object. - virtual void DeleteRenderNode(IRenderNode* pRenderNode) = 0; - - - // Summary: - // Gets wind direction and force, averaged within a box. - virtual Vec3 GetWind(const AABB& box, bool bIndoors) const = 0; - - // Summary: - // Gets the global wind vector. - virtual Vec3 GetGlobalWind(bool bIndoors) const = 0; - - // Summary: - // Gets wind direction and forace at the sample points provided. - // Note: the positions defining the samples will be overwritten - // with the accumulated wind influences. - virtual bool SampleWind(Vec3* pSamples, int nSamples, const AABB& volume, bool bIndoors) const = 0; - - // Description: - // Gets the VisArea which is present at a specified point. - // Arguments: - // vPos: - // Return Value: - // VisArea containing point, if any. 0 otherwise. - virtual IVisArea* GetVisAreaFromPos(const Vec3& vPos) = 0; - - // Description: - // Tests for intersection against Vis Areas. - // Arguments: - // box: Volume to test for intersection. - // pNodeCache (out, optional): Set to a cached pointer, for quicker calls to ClipToVisAreas. - // Return Value: - // Whether box intersects any vis areas. - virtual bool IntersectsVisAreas(const AABB& box, void** pNodeCache = 0) = 0; - - // Description: - // Clips geometry against the boundaries of VisAreas. - // Arguments: - // pInside: Vis Area to clip inside of. If 0, clip outside all Vis Areas. - // sphere - - // vNormal - - // pNodeChache - - // Return Value: - // Whether it was clipped - virtual bool ClipToVisAreas(IVisArea* pInside, Sphere& sphere, Vec3 const& vNormal, void* pNodeCache = 0) = 0; - - // Summary: - // Enables or disables ocean rendering. - // Arguments: - // bOcean - Will enable or disable the rendering of ocean - virtual void EnableOceanRendering(bool bOcean) = 0; - - // Description: - // Register a texture load handler - virtual void AddTextureLoadHandler(ITextureLoadHandler* pHandler) = 0; - - // Description - // Unregister a texture load handler - virtual void RemoveTextureLoadHandler(ITextureLoadHandler* pHandler) = 0; - - // Description: - // Get a texture load handler for a given extension - virtual ITextureLoadHandler* GetTextureLoadHandlerForImage(const char* ext) = 0; - // Summary: - // Creates a new light source. - // Return Value: - // Pointer to newly created light or -1 if it fails. - virtual struct ILightSource* CreateLightSource() = 0; - - // Summary: - // Deletes a light. - // Arguments: - // Pointer to the light - virtual void DeleteLightSource(ILightSource* pLightSource) = 0; - - // Summary: - // Gives access to the list holding all static light sources - // Return Value: - // An array holding all the CDLight pointers. - virtual const PodArray* GetLightEntities() = 0; - - // Summary: - // Gives access to list holding all lighting volumes - // Return Value: - // An array holding all the SLightVolume pointers. - virtual void GetLightVolumes(threadID nThreadID, SLightVolume*& pLightVols, uint32& nNumVols) = 0; - - // Summary: - // Registers a volume for lighting - // Return Value: - // The index of the registered volume. - virtual uint16 RegisterVolumeForLighting(const Vec3& vPos, f32 fRadius, uint8 nClipVolumeRef, const SRenderingPassInfo& passInfo) = 0; - - // Summary: - // Reload the heightmap. - // Description: - // Reloading the heightmap will resets all decals and particles. - // Notes: - // In future will restore deleted vegetations - // Returns: - // success - virtual bool RestoreTerrainFromDisk(int nSID = 0) = 0; - - //DOC-IGNORE-BEGIN - // tmp - virtual const char* GetFilePath(const char* szFileName) { return GetLevelFilePath(szFileName); } - //DOC-IGNORE-END - - // Summary: - // Post processing effects interfaces. - virtual class IPostEffectGroupManager* GetPostEffectGroups() const = 0; - virtual class IPostEffectGroup* GetPostEffectBaseGroup() const = 0; - - // Most code should use either GetPostEffectGroups() or GetPostEffectBaseGroup() instead of these - virtual void SetPostEffectParam(const char* pParam, float fValue, bool bForceValue = false) const = 0; - virtual void SetPostEffectParamVec4(const char* pParam, const Vec4& pValue, bool bForceValue = false) const = 0; - virtual void SetPostEffectParamString(const char* pParam, const char* pszArg) const = 0; - - virtual void GetPostEffectParam(const char* pParam, float& fValue) const = 0; - virtual void GetPostEffectParamVec4(const char* pParam, Vec4& pValue) const = 0; - virtual void GetPostEffectParamString(const char* pParam, const char*& pszArg) const = 0; - - virtual int32 GetPostEffectID(const char* pPostEffectName) = 0; - - virtual void ResetPostEffects(bool bOnSpecChange = false) = 0; - //Disable post effect groups other than default and base. - virtual void DisablePostEffects() = 0; - - virtual void SetShadowsGSMCache(bool bCache) = 0; - virtual void SetCachedShadowBounds(const AABB& shadowBounds, float fAdditionalCascadesScale) = 0; - virtual void SetRecomputeCachedShadows(uint nUpdateStrategy = 0) = 0; - - // Summary: - // In debug mode check memory heap and makes assert, do nothing in release - virtual void CheckMemoryHeap() = 0; - - // Summary: - // Removes all decals attached to specified entity. - virtual void DeleteEntityDecals(IRenderNode* pEntity) = 0; - - // Summary: - // Disables CGFs unloading. - virtual void LockCGFResources() = 0; - - // Summary: - // Enables CGFs unloading (this is default state), this function will also release all not used CGF's. - virtual void UnlockCGFResources() = 0; - - // Summary: - // Release all unused CGFs. - virtual void FreeUnusedCGFResources() = 0; - - - // Summary: - // Creates static object containing empty IndexedMesh. - virtual IStatObj* CreateStatObj() = 0; - virtual IStatObj* CreateStatObjOptionalIndexedMesh(bool createIndexedMesh) = 0; - - // Summary: - // Creates the instance of the indexed mesh. - virtual IIndexedMesh* CreateIndexedMesh() = 0; - - // Summary: - // Saves/loads state of engine objects. - virtual void SerializeState(TSerialize ser) = 0; - - // Summary: - // Cleanups after save/load. - virtual void PostSerialize(bool bReading) = 0; - - // Description: - // Retrieve pointer to the material i/o interface. - virtual IMaterialHelpers& GetMaterialHelpers() = 0; - - // Description: - // Retrieve pointer to the material manager interface. - virtual IMaterialManager* GetMaterialManager() = 0; - - // Description: - // Retrieve pointer to the object manager interface. - virtual IObjManager* GetObjManager() = 0; - - ////////////////////////////////////////////////////////////////////////// - // CGF Loader. - ////////////////////////////////////////////////////////////////////////// - // Description: - // Creates a chunkfile content instance - // Returns 'NULL' if the memory for the instance could not be allocated - virtual CContentCGF* CreateChunkfileContent(const char* filename) = 0; - - // Description: - // Deletes the chunkfile content instance - virtual void ReleaseChunkfileContent(CContentCGF*) = 0; - - // Description: - // Loads the contents of a chunkfile into the given CContentCGF. - // Returns 'false' on error. - virtual bool LoadChunkFileContent(CContentCGF* pCGF, const char* filename, bool bNoWarningMode = false, bool bCopyChunkFile = true) = 0; - - // Description: - // Loads the contents of a chunkfile into the given CContentCGF. - // Returns 'false' on error. - virtual bool LoadChunkFileContentFromMem(CContentCGF* pCGF, const void* pData, size_t nDataLen, uint32 nLoadingFlags, bool bNoWarningMode = false, bool bCopyChunkFile = true) = 0; - - // Description: - // Creates ChunkFile. - virtual IChunkFile* CreateChunkFile(bool bReadOnly = false) = 0; - - ////////////////////////////////////////////////////////////////////////// - // Chunk file writer. - ////////////////////////////////////////////////////////////////////////// - enum EChunkFileFormat - { - eChunkFileFormat_0x745, - eChunkFileFormat_0x746, - }; - virtual ChunkFile::IChunkFileWriter* CreateChunkFileWriter(EChunkFileFormat eFormat, AZ::IO::IArchive* pPak, const char* filename) const = 0; - virtual void ReleaseChunkFileWriter(ChunkFile::IChunkFileWriter* p) const = 0; - - // Description: - // Returns true if the ocean was created successfully. - virtual bool CreateOcean(_smart_ptr pTerrainWaterMat, float waterLevel) = 0; - - // Description: - // Deletes the ocean if it exists, otherwise does nothing. - virtual void DeleteOcean() = 0; - - // Description: - // Changes ocean material if the ocean exists. - virtual void ChangeOceanMaterial(_smart_ptr pMat) = 0; - - // Description: - // Changes ocean water level if the ocean exists. - virtual void ChangeOceanWaterLevel(float fWaterLevel) = 0; - - virtual void InitMaterialDefautMappingAxis(_smart_ptr pMat) = 0; - - // Description: - // Returns interface to visarea manager. - virtual IVisAreaManager* GetIVisAreaManager() = 0; - - // Description: - // Places camera into every visarea or every manually set pre-cache points and render the scenes. - virtual void PrecacheLevel(bool bPrecacheAllVisAreas, Vec3* pPrecachePoints, int nPrecachePointsNum) = 0; - - // Description: - // Proposes 3dengine to load on next frame all shaders and textures synchronously. - virtual void ProposeContentPrecache() = 0; - - - - // Description: - // Returns TOD interface. - virtual ITimeOfDay* GetTimeOfDay() = 0; - - // Description: - // Updates the sky material paths. LoadSkyMaterial will handle loading these materials. - virtual void SetSkyMaterialPath(const string& skyMaterialPath) = 0; - virtual void SetSkyLowSpecMaterialPath(const string& skyMaterialPath) = 0; - - // Description: - // Loads the sky material for the level. e_SkyType will determine if we load the low spec sky material or the regular sky material. - virtual void LoadSkyMaterial() = 0; - - // Description: - // Returns SkyBox material. - virtual _smart_ptr GetSkyMaterial() = 0; - - // Description: - // Sets SkyBox Material. - virtual void SetSkyMaterial(_smart_ptr pSkyMat) = 0; - - // Description: - // Sets global 3d engine parameter. - virtual void SetGlobalParameter(E3DEngineParameter param, const Vec3& v) = 0; - void SetGlobalParameter(E3DEngineParameter param, float val) { SetGlobalParameter(param, Vec3(val, 0, 0)); }; - - // Description: - // Retrieves global 3d engine parameter. - virtual void GetGlobalParameter(E3DEngineParameter param, Vec3& v) = 0; - float GetGlobalParameter(E3DEngineParameter param) { Vec3 v(0, 0, 0); GetGlobalParameter(param, v); return v.x; }; - - virtual void SetShadowMode(EShadowMode shadowMode) = 0; - virtual EShadowMode GetShadowMode() const = 0; - virtual void AddPerObjectShadow(IShadowCaster* pCaster, float fConstBias, float fSlopeBias, float fJitter, const Vec3& vBBoxScale, uint nTexSize) = 0; - virtual void RemovePerObjectShadow(IShadowCaster* pCaster) = 0; - virtual struct SPerObjectShadow* GetPerObjectShadow(IShadowCaster* pCaster) = 0; - virtual void GetCustomShadowMapFrustums(struct ShadowMapFrustum*& arrFrustums, int& nFrustumCount) = 0; - - // Description: - // Saves pStatObj to a stream. - // Notes: - // Full mesh for generated ones, path/geom otherwise - virtual int SaveStatObj(IStatObj* pStatObj, TSerialize ser) = 0; - // Description: - // Loads statobj from a stream - virtual IStatObj* LoadStatObj(TSerialize ser) = 0; - - // Description: - // Returns true if input line segment intersect clouds sprites. - virtual bool CheckIntersectClouds(const Vec3& p1, const Vec3& p2) = 0; - - // Description: - // Removes references to RenderMesh - virtual void OnRenderMeshDeleted(IRenderMesh* pRenderMesh) = 0; - - // Used to highlight an object under the reticule - virtual void DebugDraw_UpdateDebugNode() = 0; - - // Description: - // Used by editor during AO computations - virtual bool RayObjectsIntersection2D(Vec3 vStart, Vec3 vEnd, Vec3& vHitPoint, EERType eERType) = 0; - - - // Description: - // Used by editor during object alignment - virtual bool RenderMeshRayIntersection(IRenderMesh* pRenderMesh, SRayHitInfo& hitInfo, _smart_ptr pCustomMtl = 0) = 0; - - virtual void CheckCreateRNTmpData(CRNTmpData** ppInfo, IRenderNode* pRNode, const SRenderingPassInfo& passInfo) = 0; - - // Description: - // Frees lod transition state - virtual void FreeRNTmpData(CRNTmpData** ppInfo) = 0; - - // Description: - // Returns true if the Octree is ready. - virtual bool IsObjectTreeReady() = 0; - - virtual IOctreeNode* GetIObjectTree() = 0; - - // Description: - // Call function 2 times (first to get the size then to fill in the data) - // Arguments: - // pObjects - 0 if only the count is required - // Return Value: - // Count returned - virtual uint32 GetObjectsByType(EERType objType, IRenderNode** pObjects = 0) = 0; - virtual uint32 GetObjectsByTypeInBox(EERType objType, const AABB& bbox, IRenderNode** pObjects = 0, ObjectTreeQueryFilterCallback filterCallback = nullptr) = 0; - virtual uint32 GetObjectsInBox(const AABB& bbox, IRenderNode** pObjects = 0) = 0; - virtual uint32 GetObjectsByFlags(uint dwFlag, IRenderNode** pObjects = 0) = 0; - - // variant which takes a POD array which is resized in the function itself - virtual void GetObjectsByTypeInBox(EERType objType, const AABB& bbox, PodArray* pLstObjects, ObjectTreeQueryFilterCallback filterCallback = nullptr) = 0; - - // Called from editor whenever an object is modified by the user - virtual void OnObjectModified(IRenderNode* pRenderNode, uint dwFlags) = 0; - - virtual void FillDebugFPSInfo(SDebugFPSInfo&) = 0; - - virtual const char* GetLevelFolder() = 0; - - virtual bool IsAreaActivationInUse() = 0; - - virtual void RenderRenderNode_ShadowPass(IShadowCaster* pRNode, const SRenderingPassInfo& passInfo, AZ::LegacyJobExecutor* pJobExecutor) = 0; - - virtual IOpticsManager* GetOpticsManager() = 0; - - // Description: - // Syncs and performs outstanding operations for the Asyncrhon ProcessStreaming Update - virtual void SyncProcessStreamingUpdate() = 0; - - // Set Callback for Editor to store additional information in Minimap tool - virtual void SetScreenshotCallback(IScreenshotCallback* pCallback) = 0; - - // Show/Hide objects by layer (useful for streaming and performance) - virtual void ActivateObjectsLayer(uint16 nLayerId, bool bActivate, bool bPhys, bool bObjects, bool bStaticLights, const char* pLayerName, IGeneralMemoryHeap* pHeap = NULL, bool bCheckLayerActivation = true) = 0; - - // Get object layer memory usage - virtual void GetLayerMemoryUsage(uint16 nLayerId, ICrySizer* pSizer, int* pNumBrushes, int* pNumDecals) const = 0; - - // Collect layer ID's to skip loading objects from these layers, e.g. to skip console specific layers - virtual void SkipLayerLoading(uint16 nLayerId, bool bClearList) = 0; - - // Activate streaming of render node and all sub-components - virtual void PrecacheRenderNode(IRenderNode* pObj, float fEntDistanceReal) = 0; - - virtual IDeferredPhysicsEventManager* GetDeferredPhysicsEventManager() = 0; - - virtual void SetStreamableListener(IStreamedObjectListener* pListener) = 0; - - // following functions are used by SRenderingPassInfo - virtual CCamera* GetRenderingPassCamera(const CCamera& rCamera) = 0; - - struct SSvoStaticTexInfo - { - SSvoStaticTexInfo() - { - ZeroStruct(*this); - } - - // SVO data pools - ITexture* pTexTree; - ITexture* pTexOpac; - ITexture* pTexRgb0; - ITexture* pTexRgb1; - ITexture* pTexDynl; - ITexture* pTexRgb2; - ITexture* pTexRgb3; - ITexture* pTexNorm; - ITexture* pTexAldi; - - ITexture* pGlobalSpecCM; - - float fGlobalSpecCM_Mult; - int nTexDimXY; - int nTexDimZ; - int nBrickSize; - bool bSvoReady; - bool bSvoFreeze; - }; - - struct SLightTI - { - Vec4 vPosR; - Vec4 vDirF; - Vec4 vCol; - float fSortVal; - class ITexture* pCM; - }; - - virtual void GetSvoStaticTextures(I3DEngine::SSvoStaticTexInfo& svoInfo, PodArray* pLightsTI_S, PodArray* pLightsTI_D) = 0; - - struct SSvoNodeInfo - { - AABB wsBox; - AABB tcBox; - int nAtlasOffset; - }; - - virtual void GetSvoBricksForUpdate(PodArray& arrNodeInfo, bool getDynamic) = 0; - -#if defined(USE_GEOM_CACHES) - // Summary: - // Loads a geometry cache from a CAX file. - // See Also: - // IGeomCache - // Arguments: - // szFileName - CAX Filename - should not be 0 or "" - // Return Value: - // A pointer to an object derived from IGeomCache. - virtual IGeomCache* LoadGeomCache(const char* szFileName) = 0; - - // Finds a geom cache created from the given filename - // See Also: - // IGeomCache - // Arguments: - // szFileName - CAX Filename - should not be 0 or "" - // Return Value: - // A pointer to an object derived from IGeomCache. - virtual IGeomCache* FindGeomCacheByFilename(const char* szFileName) = 0; -#endif - - // Summary: - // Loads a designer object from a stream of _decoded_ binary node. (Base64Decode) - // Arguments: - // szBinaryStream - decoded stream + size - virtual IStatObj* LoadDesignerObject(int nVersion, const char* szBinaryStream, int size) = 0; - - // Summary: - // Makes sure all queued culling jobs are completely finished. - // This is useful when adding or removing Components that trigger AZ::Job creation - // like the terrain system. It is important to complete those jobs before removing - // such type of components. - virtual void WaitForCullingJobsCompletion() = 0; - - // -}; - -#pragma pack(pop) - -#include - -// state of 3dengine during rendering -// used to prevent global state -struct SRenderingPassInfo -{ - enum EShadowMapType - { - SHADOW_MAP_NONE = 0, - SHADOW_MAP_GSM, - SHADOW_MAP_LOCAL, - SHADOW_MAP_CACHED, - SHADOW_MAP_CACHED_MGPU_COPY - }; - - // enum flags to identify which objects to skip for this pass - enum ESkipRenderingFlags - { - SHADOWS = BIT(0), - ENTITIES = BIT(3), - WATEROCEAN = BIT(5), - DECALS = BIT(7), - MERGED_MESHES = BIT(10), - ROADS = BIT(13), - WATER_VOLUMES = BIT(14), - CLOUDS = BIT(15), - CUBEMAP_GEN = BIT(16), - GEOM_CACHES = BIT(17), - DISABLE_RENDER_CHUNK_MERGE = BIT(18), - - // below are precombined flags - STATIC_OBJECTS = ENTITIES, - DEFAULT_FLAGS = SHADOWS | ENTITIES | WATEROCEAN | DECALS | MERGED_MESHES | ROADS | WATER_VOLUMES | CLOUDS | GEOM_CACHES, - DEFAULT_RECURSIVE_FLAGS = ENTITIES | WATEROCEAN | DECALS | MERGED_MESHES | ROADS | WATER_VOLUMES | CLOUDS | GEOM_CACHES - }; - - // creating function for RenderingPassInfo, the create functions will fetch all other necessary - // information like thread id/frame id, etc - static SRenderingPassInfo CreateGeneralPassRenderingInfo(const CCamera& rCamera, uint32 nRenderingFlags = DEFAULT_FLAGS, bool bAuxWindow = false); - static SRenderingPassInfo CreateRecursivePassRenderingInfo(const CCamera& rCamera, uint32 nRenderingFlags = DEFAULT_RECURSIVE_FLAGS); - static SRenderingPassInfo CreateShadowPassRenderingInfo(const CCamera& rCamera, int nLightFlags, int nShadowMapLod, bool bExtendedLod, bool bIsMGPUCopy, uint32* pShadowGenMask, uint32 nSide, uint32 nShadowFrustumID, uint32 nRenderingFlags = DEFAULT_FLAGS); - static SRenderingPassInfo CreateTempRenderingInfo(const CCamera& rCamera, const SRenderingPassInfo& rPassInfo); - static SRenderingPassInfo CreateTempRenderingInfo(uint32 nRenderingFlags, const SRenderingPassInfo& rPassInfo); - - // state getter - bool IsGeneralPass() const; - - bool IsRecursivePass() const; - uint32 GetRecursiveLevel() const; - - bool IsShadowPass() const; - bool IsCachedShadowPass() const; - EShadowMapType GetShadowMapType() const; - bool IsDisableRenderChunkMerge() const; - - bool IsAuxWindow() const; - - threadID ThreadID() const; - void SetThreadID(threadID id) { m_nThreadID = static_cast(id); } - - int GetFrameID() const; - uint32 GetMainFrameID() const; - - const CCamera& GetCamera() const; - bool IsCameraUnderWater() const; - - float GetZoomFactor() const; - float GetInverseZoomFactor() const; - bool RenderShadows() const; - bool RenderEntities() const; - bool RenderWaterOcean() const; - bool RenderDecals() const; - bool RenderWaterVolumes() const; - bool RenderClouds() const; - bool RenderGeomCaches() const; - - bool IsRenderingCubemap() const; - - uint32* ShadowGenMaskAddress() const; - uint32 ShadowFrustumID() const; - uint8 ShadowFrustumSide() const; - uint8 ShadowFrustumLod() const; - - CRenderView* GetRenderView() const; - - SRenderingPassInfo(threadID id) - { - SRenderingPassInfo(); - SetThreadID(id); - m_pRenderView = gEnv->pRenderer->GetRenderViewForThread(id); - } - -private: - - // private constructor, creation is only allowed with create functions - SRenderingPassInfo() - : pShadowGenMask(NULL) - , nShadowSide(0) - , nShadowLod(0) - , nShadowFrustumId(0) - , m_bAuxWindow(0) - , m_nRenderStackLevel(0) - , m_eShadowMapRendering(static_cast(SHADOW_MAP_NONE)) - , m_bCameraUnderWater(0) - , m_nRenderingFlags(0) - , m_fZoomFactor(0.0f) - , m_pCamera(NULL) - { - threadID nThreadID = 0; - gEnv->pRenderer->EF_Query(EFQ_MainThreadList, nThreadID); - m_nThreadID = aznumeric_caster(nThreadID); - m_nRenderFrameID = gEnv->pRenderer->GetFrameID(); - m_nRenderMainFrameID = gEnv->pRenderer->GetFrameID(false); - m_pRenderView = gEnv->pRenderer->GetRenderViewForThread(m_nThreadID); - } - - void InitRenderingFlags(uint32 nRenderingFlags); - void SetCamera(const CCamera& cam); - - uint8 m_nThreadID; - uint8 m_nRenderStackLevel; - uint8 m_eShadowMapRendering; // State flag denoting what type of shadow map is being currently rendered into - uint8 m_bCameraUnderWater; - - uint32 m_nRenderingFlags; - - float m_fZoomFactor; - - int m_nRenderFrameID; - uint32 m_nRenderMainFrameID; - - const CCamera* m_pCamera; - - // Render view used for this rendering pass - CRenderView* m_pRenderView; - - // members used only in shadow pass - uint32* pShadowGenMask; - uint32 nShadowFrustumId; - uint8 nShadowSide : 4; - uint8 nShadowLod : 4; - uint8 m_bAuxWindow; -}; - -/////////////////////////////////////////////////////////////////////////////// -inline bool SRenderingPassInfo::IsGeneralPass() const -{ - return m_nRenderStackLevel == 0 && m_bAuxWindow == 0 && static_cast(m_eShadowMapRendering) == SHADOW_MAP_NONE; -} - -/////////////////////////////////////////////////////////////////////////////// -inline bool SRenderingPassInfo::IsRecursivePass() const -{ - return m_nRenderStackLevel > 0; -} - -/////////////////////////////////////////////////////////////////////////////// -inline uint32 SRenderingPassInfo::GetRecursiveLevel() const -{ - return m_nRenderStackLevel; -} - -/////////////////////////////////////////////////////////////////////////////// -inline bool SRenderingPassInfo::IsShadowPass() const -{ - return static_cast(m_eShadowMapRendering) != SHADOW_MAP_NONE; -} - -/////////////////////////////////////////////////////////////////////////////// -inline bool SRenderingPassInfo::IsCachedShadowPass() const -{ - return IsShadowPass() && - (GetShadowMapType() == SRenderingPassInfo::SHADOW_MAP_CACHED || - GetShadowMapType() == SRenderingPassInfo::SHADOW_MAP_CACHED_MGPU_COPY); -} -/////////////////////////////////////////////////////////////////////////////// -inline SRenderingPassInfo::EShadowMapType SRenderingPassInfo::GetShadowMapType() const -{ - assert(IsShadowPass()); - return static_cast(m_eShadowMapRendering); -} - -/////////////////////////////////////////////////////////////////////////////// -inline bool SRenderingPassInfo::IsAuxWindow() const -{ - return m_bAuxWindow != 0; -} - -/////////////////////////////////////////////////////////////////////////////// -inline threadID SRenderingPassInfo::ThreadID() const -{ - return m_nThreadID; -} - -/////////////////////////////////////////////////////////////////////////////// -inline int SRenderingPassInfo::GetFrameID() const -{ - return m_nRenderFrameID; -} - -/////////////////////////////////////////////////////////////////////////////// -inline uint32 SRenderingPassInfo::GetMainFrameID() const -{ - return m_nRenderMainFrameID; -} - -/////////////////////////////////////////////////////////////////////////////// -inline const CCamera& SRenderingPassInfo::GetCamera() const -{ - assert(m_pCamera != NULL); - return *m_pCamera; -} - -/////////////////////////////////////////////////////////////////////////////// -inline bool SRenderingPassInfo::IsCameraUnderWater() const -{ - return m_bCameraUnderWater != 0; -} - -/////////////////////////////////////////////////////////////////////////////// -inline float SRenderingPassInfo::GetZoomFactor() const -{ - return m_fZoomFactor; -} - -/////////////////////////////////////////////////////////////////////////////// -inline float SRenderingPassInfo::GetInverseZoomFactor() const -{ - return 1.0f / m_fZoomFactor; -} - - -//////////////////////////////////////////////////////////////////////////////// -inline bool SRenderingPassInfo::RenderShadows() const -{ - return (m_nRenderingFlags& SRenderingPassInfo::SHADOWS) != 0; -} - -//////////////////////////////////////////////////////////////////////////////// -inline bool SRenderingPassInfo::RenderEntities() const -{ - return (m_nRenderingFlags& SRenderingPassInfo::ENTITIES) != 0; -} - -//////////////////////////////////////////////////////////////////////////////// -inline bool SRenderingPassInfo::RenderWaterOcean() const -{ - return (m_nRenderingFlags& SRenderingPassInfo::WATEROCEAN) != 0; -} - -//////////////////////////////////////////////////////////////////////////////// -inline bool SRenderingPassInfo::RenderDecals() const -{ - return (m_nRenderingFlags& SRenderingPassInfo::DECALS) != 0; -} - -//////////////////////////////////////////////////////////////////////////////// -inline bool SRenderingPassInfo::RenderWaterVolumes() const -{ - return (m_nRenderingFlags& SRenderingPassInfo::WATER_VOLUMES) != 0; -} - -//////////////////////////////////////////////////////////////////////////////// -inline bool SRenderingPassInfo::RenderClouds() const -{ - return (m_nRenderingFlags& SRenderingPassInfo::CLOUDS) != 0; -} - -//////////////////////////////////////////////////////////////////////////////// -inline bool SRenderingPassInfo::RenderGeomCaches() const -{ - return (m_nRenderingFlags& SRenderingPassInfo::GEOM_CACHES) != 0; -} - -//////////////////////////////////////////////////////////////////////////////// -inline bool SRenderingPassInfo::IsRenderingCubemap() const -{ - return (m_nRenderingFlags& SRenderingPassInfo::CUBEMAP_GEN) != 0; -} - -//////////////////////////////////////////////////////////////////////////////// -inline bool SRenderingPassInfo::IsDisableRenderChunkMerge() const -{ - return (m_nRenderingFlags& SRenderingPassInfo::DISABLE_RENDER_CHUNK_MERGE) != 0; -} - -//////////////////////////////////////////////////////////////////////////////// -inline uint32* SRenderingPassInfo::ShadowGenMaskAddress() const -{ - assert(pShadowGenMask); - return pShadowGenMask; -} - -//////////////////////////////////////////////////////////////////////////////// -inline uint32 SRenderingPassInfo::ShadowFrustumID() const -{ - return nShadowFrustumId; -} - -//////////////////////////////////////////////////////////////////////////////// -inline uint8 SRenderingPassInfo::ShadowFrustumSide() const -{ - return nShadowSide; -} - -//////////////////////////////////////////////////////////////////////////////// -inline uint8 SRenderingPassInfo::ShadowFrustumLod() const -{ - return nShadowLod; -} -//////////////////////////////////////////////////////////////////////////////// -inline CRenderView* SRenderingPassInfo::GetRenderView() const -{ - return m_pRenderView; -} -//////////////////////////////////////////////////////////////////////////////// -inline void SRenderingPassInfo::SetCamera(const CCamera& cam) -{ - m_pCamera = gEnv->p3DEngine->GetRenderingPassCamera(cam); - m_bCameraUnderWater = gEnv->p3DEngine->IsUnderWater(cam.GetPosition()); - m_fZoomFactor = 0.2f + 0.8f * (RAD2DEG(cam.GetFov()) / 60.f); -} - -//////////////////////////////////////////////////////////////////////////////// -inline void SRenderingPassInfo::InitRenderingFlags(uint32 nRenderingFlags) -{ - m_nRenderingFlags = nRenderingFlags; -#if (ALLOW_CONST_CVAR_MODIFICATIONS) - static ICVar* pDefaultMaterial = gEnv->pConsole->GetCVar("e_DefaultMaterial"); - static ICVar* pShadows = gEnv->pConsole->GetCVar("e_Shadows"); - static ICVar* pEntities = gEnv->pConsole->GetCVar("e_Entities"); - static ICVar* pWaterOcean = gEnv->pConsole->GetCVar("e_WaterOcean"); - static ICVar* pDecals = gEnv->pConsole->GetCVar("e_Decals"); - static ICVar* pWaterVolumes = gEnv->pConsole->GetCVar("e_WaterVolumes"); - static ICVar* pClouds = gEnv->pConsole->GetCVar("e_Clouds"); - static ICVar* pGeomCaches = gEnv->pConsole->GetCVar("e_GeomCaches"); - - if (pShadows->GetIVal() == 0) - { - m_nRenderingFlags &= ~SRenderingPassInfo::SHADOWS; - } - if (pEntities->GetIVal() == 0) - { - m_nRenderingFlags &= ~SRenderingPassInfo::ENTITIES; - } - if (pWaterOcean->GetIVal() == 0) - { - m_nRenderingFlags &= ~SRenderingPassInfo::WATEROCEAN; - } - if (pDecals->GetIVal() == 0) - { - m_nRenderingFlags &= ~SRenderingPassInfo::DECALS; - } - if (pWaterVolumes->GetIVal() == 0) - { - m_nRenderingFlags &= ~SRenderingPassInfo::WATER_VOLUMES; - } - if (pClouds->GetIVal() == 0) - { - m_nRenderingFlags &= ~SRenderingPassInfo::CLOUDS; - } - if (pGeomCaches->GetIVal() == 0) - { - m_nRenderingFlags &= ~SRenderingPassInfo::GEOM_CACHES; - } - - // on dedicated server, never render any object at all - if (gEnv->IsDedicated()) - { - m_nRenderingFlags = 0; - } -#endif // (ALLOW_CONST_CVAR_MODIFICATIONS) -} - -//////////////////////////////////////////////////////////////////////////////// -inline SRenderingPassInfo SRenderingPassInfo::CreateGeneralPassRenderingInfo(const CCamera& rCamera, uint32 nRenderingFlags, bool bAuxWindow) -{ - static ICVar* pCameraFreeze = gEnv->pConsole->GetCVar("e_CameraFreeze"); - - // Update Camera only if e_camerafreeze is not set - const CCamera& rCameraToSet = (pCameraFreeze && pCameraFreeze->GetIVal() != 0) ? gEnv->p3DEngine->GetRenderingCamera() : rCamera; - - SRenderingPassInfo passInfo; - passInfo.SetCamera(rCameraToSet); - passInfo.InitRenderingFlags(nRenderingFlags); - passInfo.m_bAuxWindow = bAuxWindow; - - return passInfo; -} - -/////////////////////////////////////////////////////////////////////////////// -inline SRenderingPassInfo SRenderingPassInfo::CreateRecursivePassRenderingInfo(const CCamera& rCamera, uint32 nRenderingFlags) -{ - static ICVar* pRecursionViewDistRatio = gEnv->pConsole->GetCVar("e_RecursionViewDistRatio"); - - SRenderingPassInfo passInfo; - passInfo.m_nRenderStackLevel = 1; - passInfo.SetCamera(rCamera); - - // adjust view distance in recursive mode by adjusting the ZoomFactor - passInfo.m_fZoomFactor /= pRecursionViewDistRatio->GetFVal(); - - passInfo.InitRenderingFlags(nRenderingFlags); - - return passInfo; -} - -/////////////////////////////////////////////////////////////////////////////// -inline SRenderingPassInfo SRenderingPassInfo::CreateShadowPassRenderingInfo(const CCamera& rCamera, int nLightFlags, int nShadowMapLod, bool bExtendedLod, bool bIsMGPUCopy, uint32* pShadowGenMask, uint32 nSide, uint32 nShadowFrustumID, uint32 nRenderingFlags) -{ - SRenderingPassInfo passInfo; - passInfo.SetCamera(rCamera); - passInfo.InitRenderingFlags(nRenderingFlags); - - // set correct shadow map type - if (nLightFlags & DLF_SUN) - { - assert(nShadowMapLod >= 0 && nShadowMapLod < 8); - if (bExtendedLod) - { - passInfo.m_eShadowMapRendering = bIsMGPUCopy ? static_cast(SHADOW_MAP_CACHED_MGPU_COPY) : static_cast(SHADOW_MAP_CACHED); - } - else - { - passInfo.m_eShadowMapRendering = static_cast(SHADOW_MAP_GSM); - } - } - else if (nLightFlags & (DLF_POINT | DLF_PROJECT | DLF_AREA_LIGHT)) - { - passInfo.m_eShadowMapRendering = static_cast(SHADOW_MAP_LOCAL); - } - else - { - passInfo.m_eShadowMapRendering = static_cast(SHADOW_MAP_NONE); - } - - passInfo.pShadowGenMask = pShadowGenMask; - passInfo.nShadowSide = nSide; - passInfo.nShadowLod = nShadowMapLod; - passInfo.nShadowFrustumId = nShadowFrustumID; - - return passInfo; -} - -/////////////////////////////////////////////////////////////////////////////// -inline SRenderingPassInfo SRenderingPassInfo::CreateTempRenderingInfo(const CCamera& rCamera, const SRenderingPassInfo& rPassInfo) -{ - SRenderingPassInfo passInfo = rPassInfo; - passInfo.SetCamera(rCamera); - - passInfo.pShadowGenMask = NULL; - passInfo.nShadowSide = 0; - passInfo.nShadowFrustumId = 0; - - return passInfo; -} - -/////////////////////////////////////////////////////////////////////////////// -inline SRenderingPassInfo SRenderingPassInfo::CreateTempRenderingInfo(uint32 nRenderingFlags, const SRenderingPassInfo& rPassInfo) -{ - SRenderingPassInfo passInfo = rPassInfo; - passInfo.m_nRenderingFlags = nRenderingFlags; - return passInfo; -} - -/////////////////////////////////////////////////////////////////////////////// -// class to wrap a special counter used to presort SRendItems -// this is used to fix random ordering introduced by parallelization -// of parts of the 3DEngine -struct SRendItemSorter -{ - // Deferred PreProcess needs a special ordering, use these to prefix the values - // to ensure the deferred shading pass is after all LPV objects - enum EDeferredPreprocess - { - eLPVPass = 0, - eDeferredShadingPass = BIT(30) - }; - - static SRendItemSorter CreateRendItemSorter(const SRenderingPassInfo& passInfo); - static SRendItemSorter CreateShadowPassRendItemSorter(const SRenderingPassInfo& passInfo); - static SRendItemSorter CreateParticleRendItemSorter(const SRenderingPassInfo& passInfo); - static SRendItemSorter CreateDeferredPreProcessRendItemSorter(const SRenderingPassInfo& passInfo, EDeferredPreprocess deferredPrerocessType); - static SRendItemSorter CreateDefaultRendItemSorter(); - - void IncreaseOctreeCounter() { nValue += eOctreeNodeCounter; } - void IncreaseObjectCounter() { nValue += eObjectCounter; } - void IncreaseGroupCounter() { nValue += eGroupCounter; } - - void IncreaseParticleCounter() { nValue += eParticleCounter; } - uint32 ParticleCounter() const { return nValue & ~eRecursivePassMask; } - - uint32 ShadowFrustumID() const { return nValue & ~eRecursivePassMask; } - - uint32 GetValue() const { return nValue; } - - bool operator<(const SRendItemSorter& rOther) const - { - return nValue < rOther.nValue; - } - - bool IsRecursivePass() const { return (nValue & eRecursivePassMask) != 0; } - - SRendItemSorter() - : nValue(0) {} - explicit SRendItemSorter(uint32 _nValue) - : nValue(_nValue) {} - -private: - // encode various counter in a single value - enum - { - eRecursivePassMask = BIT(31) - }; // present in all combinations - - // flags used for regular SRendItems - enum - { - eObjectCounter = BIT(0) - }; // bits 0-14 used - enum - { - eOctreeNodeCounter = BIT(14) - }; // bits 15-27 used - enum - { - eGroupCounter = BIT(27) - }; // bits 28-31 used - - // flags used for Particles - enum - { - eParticleCounter = BIT(0) - }; - - uint32 nValue; -}; - -/////////////////////////////////////////////////////////////////////////////// -inline SRendItemSorter SRendItemSorter::CreateRendItemSorter(const SRenderingPassInfo& passInfo) -{ - SRendItemSorter rendItemSorter; - rendItemSorter.nValue = 0; - rendItemSorter.nValue |= passInfo.IsRecursivePass() ? eRecursivePassMask : 0; - return rendItemSorter; -} - -/////////////////////////////////////////////////////////////////////////////// -inline SRendItemSorter SRendItemSorter::CreateShadowPassRendItemSorter(const SRenderingPassInfo& passInfo) -{ - SRendItemSorter rendItemSorter; - rendItemSorter.nValue = passInfo.ShadowFrustumID(); - rendItemSorter.nValue |= passInfo.IsRecursivePass() ? eRecursivePassMask : 0; - return rendItemSorter; -} - -/////////////////////////////////////////////////////////////////////////////// -inline SRendItemSorter SRendItemSorter::CreateParticleRendItemSorter(const SRenderingPassInfo& passInfo) -{ - SRendItemSorter rendItemSorter; - rendItemSorter.nValue = 0; - rendItemSorter.nValue |= passInfo.IsRecursivePass() ? eRecursivePassMask : 0; - return rendItemSorter; -} - -/////////////////////////////////////////////////////////////////////////////// -inline SRendItemSorter SRendItemSorter::CreateDeferredPreProcessRendItemSorter(const SRenderingPassInfo& passInfo, EDeferredPreprocess deferredPrerocessType) -{ - SRendItemSorter rendItemSorter; - rendItemSorter.nValue = 0; - rendItemSorter.nValue |= passInfo.IsRecursivePass() ? eRecursivePassMask : 0; - rendItemSorter.nValue |= deferredPrerocessType; - return rendItemSorter; -} - -/////////////////////////////////////////////////////////////////////////////// -inline SRendItemSorter SRendItemSorter::CreateDefaultRendItemSorter() -{ - SRendItemSorter rendItemSorter; - rendItemSorter.nValue = 0; - return rendItemSorter; -} - -//Legacy Bus for communicating with SVOGI from the legacy engine code. -class SVOGILegacyRequests - : public AZ::EBusTraits -{ -public: - ////////////////////////////////////////////////////////////////////////// - // EBusTraits overrides - static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; - static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; - using MutexType = AZStd::recursive_mutex; -// static const bool LocklessDispatch = true; - ////////////////////////////////////////////////////////////////////////// - - ////////////////////////////////////////////////////////////////////////// - // Triggers an update of voxel data. - virtual void UpdateVoxelData() = 0; - - ////////////////////////////////////////////////////////////////////////// - // Triggers an update of voxel data to GPU. - virtual void UpdateRenderData() = 0; - - ////////////////////////////////////////////////////////////////////////// - // Called at framestart - virtual void OnFrameStart(const SRenderingPassInfo& passInfo) = 0; - - ////////////////////////////////////////////////////////////////////////// - // Gets the textures bound for GI plus lighting data. - virtual void GetSvoStaticTextures(I3DEngine::SSvoStaticTexInfo& svoInfo, PodArray* pLightsTI_S, PodArray* pLightsTI_D) = 0; - - ////////////////////////////////////////////////////////////////////////// - // Generates a list of bricks that need to be updated in compute shaders. - virtual void GetSvoBricksForUpdate(PodArray& arrNodeInfo, bool getDynamic) = 0; - - ////////////////////////////////////////////////////////////////////////// - // Causes the GI system to free all voxel data. - virtual void ReleaseData() = 0; - - ////////////////////////////////////////////////////////////////////////// - // Register and unregister a mutex to protect assets during rendering. - virtual void RegisterMutex(AZStd::mutex* mutex) = 0; - virtual void UnregisterMutex() = 0; - -}; -using SVOGILegacyRequestBus = AZ::EBus; - - -#endif // CRYINCLUDE_CRYCOMMON_I3DENGINE_H - diff --git a/Code/CryEngine/CryCommon/I3DEngine_info.h b/Code/CryEngine/CryCommon/I3DEngine_info.h deleted file mode 100644 index f1c601fcc6..0000000000 --- a/Code/CryEngine/CryCommon/I3DEngine_info.h +++ /dev/null @@ -1,53 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_I3DENGINE_INFO_H -#define CRYINCLUDE_CRYCOMMON_I3DENGINE_INFO_H -#pragma once - -#include "TypeInfo_impl.h" -#include "IShader_info.h" -#include // <> required for Interfuscator - -STRUCT_INFO_BEGIN(SVisAreaManChunkHeader) -STRUCT_VAR_INFO(nVersion, TYPE_INFO(int8)) -STRUCT_VAR_INFO(nDummy, TYPE_INFO(int8)) -STRUCT_VAR_INFO(nFlags, TYPE_INFO(int8)) -STRUCT_VAR_INFO(nFlags2, TYPE_INFO(int8)) -STRUCT_VAR_INFO(nChunkSize, TYPE_INFO(int)) -STRUCT_VAR_INFO(nVisAreasNum, TYPE_INFO(int)) -STRUCT_VAR_INFO(nPortalsNum, TYPE_INFO(int)) -STRUCT_VAR_INFO(nOcclAreasNum, TYPE_INFO(int)) -STRUCT_INFO_END(SVisAreaManChunkHeader) - -STRUCT_INFO_BEGIN(SOcTreeNodeChunk) -STRUCT_VAR_INFO(nChunkVersion, TYPE_INFO(int16)) -STRUCT_VAR_INFO(ucChildsMask, TYPE_INFO(int16)) -STRUCT_VAR_INFO(nodeBox, TYPE_INFO(AABB)) -STRUCT_VAR_INFO(nObjectsBlockSize, TYPE_INFO(int32)) -STRUCT_INFO_END(SOcTreeNodeChunk) - -STRUCT_INFO_BEGIN(SHotUpdateInfo) -STRUCT_VAR_INFO(nHeigtmap, TYPE_INFO(uint32)) -STRUCT_VAR_INFO(nObjTypeMask, TYPE_INFO(uint32)) -STRUCT_VAR_INFO(areaBox, TYPE_INFO(AABB)) -STRUCT_INFO_END(SHotUpdateInfo) - -STRUCT_INFO_BEGIN(SCommonFileHeader) -STRUCT_VAR_INFO(signature, TYPE_ARRAY(4, TYPE_INFO(char))) -STRUCT_VAR_INFO(file_type, TYPE_INFO(uint8)) -STRUCT_VAR_INFO(flags, TYPE_INFO(uint8)) -STRUCT_VAR_INFO(version, TYPE_INFO(uint16)) -STRUCT_INFO_END(SCommonFileHeader) - -#endif // CRYINCLUDE_CRYCOMMON_I3DENGINE_INFO_H diff --git a/Code/CryEngine/CryCommon/ICryMiniGUI.h b/Code/CryEngine/CryCommon/ICryMiniGUI.h deleted file mode 100644 index 95db2e6518..0000000000 --- a/Code/CryEngine/CryCommon/ICryMiniGUI.h +++ /dev/null @@ -1,286 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Interface to the Mini GUI subsystem - - -#ifndef CRYINCLUDE_CRYCOMMON_ICRYMINIGUI_H -#define CRYINCLUDE_CRYCOMMON_ICRYMINIGUI_H -#pragma once - - -#include -#include -#include - -namespace minigui -{ - struct IMiniCtrl; - - // Rectangle class - struct Rect - { - float left; - float top; - float right; - float bottom; - - Rect() - : left(0) - , top(0) - , right(0) - , bottom(0) {} - Rect(float l, float t, float r, float b) - : left(l) - , top(t) - , right(r) - , bottom(b) {} - Rect(const Rect& rc) { left = rc.left; top = rc.top; right = rc.right; bottom = rc.bottom; } - bool IsPointInside(float x, float y) const { return x >= left && x <= right && y >= top && y <= bottom; } - float Width() const { return right - left; } - float Height() const { return bottom - top; } - }; - - typedef void(* ClickCallback)(void* data, bool onOff); - typedef void(* RenderCallback)(float x, float y); - - enum EMiniCtrlStatus - { - eCtrl_Hidden = BIT(0), // Control is hidden. - eCtrl_Highlight = BIT(1), // Control is highlight (probably mouse over). - eCtrl_Focus = BIT(2), // Control have focus (from keyboard). - eCtrl_Checked = BIT(3), // Control have checked mark. - eCtrl_NoBorder = BIT(4), // Control have no border. - eCtrl_CheckButton = BIT(5), // Button control behave as a check button. - eCtrl_TextAlignCentre = BIT(6), // Draw text aligned centre - eCtrl_AutoResize = BIT(7), // Auto resize depending on text length - eCtrl_Moveable = BIT(8), // Dynamically reposition ctrl - eCtrl_CloseButton = BIT(9), // Control has close button - }; - enum EMiniCtrlEvent - { - eCtrlEvent_LButtonDown = BIT(0), - eCtrlEvent_LButtonUp = BIT(1), - eCtrlEvent_LButtonPressed = BIT(2), - eCtrlEvent_MouseOver = BIT(3), - eCtrlEvent_MouseOff = BIT(4), - eCtrlEvent_DPadLeft = BIT(5), - eCtrlEvent_DPadRight = BIT(6), - eCtrlEvent_DPadUp = BIT(7), - eCtrlEvent_DPadDown = BIT(8), - }; - - // Types of the supported controls - enum EMiniCtrlType - { - eCtrlType_Unknown = 0, - eCtrlType_Button, - eCtrlType_Menu, - eCtrlType_InfoBox, - eCtrlType_Table, - }; - - struct SMetrics - { - float fTextSize; - float fTitleSize; - - // Colors. - ColorB clrFrameBorder; - ColorB clrFrameBorderHighlight; - ColorB clrFrameBorderOutOfFocus; - ColorB clrChecked; - ColorB clrBackground; - ColorB clrBackgroundHighlight; - ColorB clrBackgroundSelected; - ColorB clrTitle; - ColorB clrText; - ColorB clrTextSelected; - - uint8 outOfFocusAlpha; - }; - - enum ECommand - { - eCommand_ButtonPress, - eCommand_ButtonChecked, - eCommand_ButtonUnchecked, - }; - // Command sent from the control. - struct SCommand - { - ECommand command; - IMiniCtrl* pCtrl; - int nCtrlID; - }; - - ////////////////////////////////////////////////////////////////////////// - // Event listener interface for the MiniGUI - ////////////////////////////////////////////////////////////////////////// - struct IMiniGUIEventListener - { - // - virtual ~IMiniGUIEventListener(){} - virtual void OnCommand(SCommand& cmd) = 0; - // - }; - - // Interface to the GUI - struct IMiniGUI - : public ICryUnknown - { - public: - CRYINTERFACE_DECLARE(IMiniGUI, 0xea09d34268814f2a, 0xaf1034e04b076011); - - // - virtual void Init() = 0; - virtual void Done() = 0; - virtual void Draw() = 0; - virtual void Reset() = 0; - - virtual void SaveState() = 0; - virtual void RestoreState() = 0; - - virtual void SetEnabled(bool status) = 0; - virtual void SetInFocus(bool status) = 0; - virtual bool InFocus() = 0; - - virtual void SetEventListener(IMiniGUIEventListener* pListener) = 0; - - virtual SMetrics& Metrics() = 0; - - // Makes a new control - virtual IMiniCtrl* CreateCtrl(IMiniCtrl* pParentCtrl, int nCtrlID, EMiniCtrlType type, int nCtrlFlags, const Rect& rc, const char* title) = 0; - - // Remove all controls. - virtual void RemoveAllCtrl() = 0; - - virtual void OnCommand(SCommand& cmd) = 0; - - virtual IMiniCtrl* GetCtrlFromPoint(float x, float y) const = 0; - - virtual void SetMovingCtrl(IMiniCtrl* pCtrl) = 0; - // - }; - - DECLARE_SMART_POINTERS(IMiniGUI); - - struct IMiniCtrl - : public _reference_target_t - { - // - virtual void Reset() = 0; - - virtual void SaveState() = 0; - virtual void RestoreState() = 0; - - // For system call only. - virtual void SetGUI(IMiniGUI* pGUI) = 0; - virtual IMiniGUI* GetGUI() const = 0; - - virtual EMiniCtrlType GetType() const = 0; - - virtual int GetId() const = 0; - virtual void SetId(int id) = 0; - - virtual const char* GetTitle() const = 0; - virtual void SetTitle(const char* title) = 0; - - virtual Rect GetRect() const = 0; - virtual void SetRect(const Rect& rc) = 0; - - virtual void SetFlag(uint32 flag) = 0; - virtual void ClearFlag(uint32 flag) = 0; - virtual bool CheckFlag(uint32 flag) const = 0; - - // Sub Controls handling. - virtual void AddSubCtrl(IMiniCtrl* pCtrl) = 0; - virtual void RemoveSubCtrl(IMiniCtrl* pCtrl) = 0; - virtual void RemoveAllSubCtrl() = 0; - virtual int GetSubCtrlCount() const = 0; - virtual IMiniCtrl* GetSubCtrl(int nIndex) const = 0; - virtual IMiniCtrl* GetParent() const = 0; - - // Check if point is inside any of the sub controls. - virtual IMiniCtrl* GetCtrlFromPoint(float x, float y) = 0; - - virtual void OnPaint(class CDrawContext& dc) = 0; - - virtual void SetVisible(bool state) = 0; - - // Events from GUI - virtual void OnEvent([[maybe_unused]] float x, [[maybe_unused]] float y, EMiniCtrlEvent) {}; - - ////////////////////////////////////////////////////////////////////////// - // When set, this control will be enabling/disabling specified cvar - // when button not checked fOffValue will be set on cvar, when checked fOnValue will be set. - virtual bool SetControlCVar(const char* sCVarName, float fOffValue, float fOnValue) = 0; - - virtual bool SetClickCallback(ClickCallback callback, void* pCallbackData) = 0; - - virtual bool SetRenderCallback(RenderCallback callback) = 0; - - virtual bool SetConnectedCtrl(IMiniCtrl* pConnectedCtrl) = 0; - - //resize text box based what text is present - virtual void AutoResize() = 0; - - //Create close 'X' button for control - virtual void CreateCloseButton() = 0; - - //Move control - virtual void Move(float x, float y) = 0; - // - }; - typedef _smart_ptr IMiniCtrlPtr; - - class IMiniGuiCommon - { - public: - // - virtual ~IMiniGuiCommon(){} - virtual bool IsHidden() = 0; - virtual void Hide(bool stat) = 0; - // - }; - - class IMiniTable - : public IMiniGuiCommon - { - public: - // - virtual int AddColumn(const char* name) = 0; - virtual void RemoveColumns() = 0; - virtual int AddData(int columnIndex, ColorB col, const char* format, ...) = 0; - virtual void ClearTable() = 0; - // - }; - - class IMiniInfoBox - : public IMiniGuiCommon - { - public: - // - virtual void SetTextIndent(float x) = 0; - virtual void SetTextSize(float sz) = 0; - virtual void ClearEntries() = 0; - virtual void AddEntry(const char* str, ColorB col, float textSize) = 0; - // - }; -} - - -#define MINIGUI_BEGIN namespace minigui { -#define MINIGUI_END } - -#endif // CRYINCLUDE_CRYCOMMON_ICRYMINIGUI_H diff --git a/Code/CryEngine/CryCommon/IDeferredCollisionEvent.h b/Code/CryEngine/CryCommon/IDeferredCollisionEvent.h deleted file mode 100644 index 2dee198d0a..0000000000 --- a/Code/CryEngine/CryCommon/IDeferredCollisionEvent.h +++ /dev/null @@ -1,95 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_IDEFERREDCOLLISIONEVENT_H -#define CRYINCLUDE_CRYCOMMON_IDEFERREDCOLLISIONEVENT_H -#pragma once - - -#include - -struct EventPhys; - -// Base class for all deferred physics events -// Basically this class works like a future, -// Start() start the computation(some in the main thread, major part in a task/job) -// Result() will sync the task operation and return the result -struct IDeferredPhysicsEvent - : public IThreadTask -{ - // enum list of all types of deferred events - enum DeferredEventType - { - PhysCallBack_OnCollision - }; - - IDeferredPhysicsEvent(){} - // - virtual ~IDeferredPhysicsEvent(){} - - // == "future" like interface == // - - // start the execution of the event - virtual void Start() = 0; - - // sync the event and do all necessary post-processing, then return the result - virtual int Result(EventPhys* pOrigEvent = 0) = 0; - - // just wait for the event to finish - virtual void Sync() = 0; - - // check if the async computation part has finished - virtual bool HasFinished() = 0; - - // Get the concrete Type of this deferred event - virtual DeferredEventType GetType() const = 0; - - // returns a ptr to the original physics event - virtual EventPhys* PhysicsEvent() = 0; - // -}; - - -// Manager class for deferred physics events -struct IDeferredPhysicsEventManager -{ - // type of create function used to create needed deferred events in the HandleEvent function - typedef IDeferredPhysicsEvent*(* CreateEventFunc)(const EventPhys* pEvent); - - IDeferredPhysicsEventManager(){} - // - virtual ~IDeferredPhysicsEventManager(){} - - // dispatch an deferred event to the task thread - virtual void DispatchDeferredEvent(IDeferredPhysicsEvent* pEvent) = 0; - - // Encapsulates common logic for deferred events, should be called from the physics callbacks - // handles the cvar management as well as deferred event creating - virtual int HandleEvent(const EventPhys* pEvent, IDeferredPhysicsEventManager::CreateEventFunc, IDeferredPhysicsEvent::DeferredEventType) = 0; - - // Register and Unregister Deferred events in the manager to allow - virtual void RegisterDeferredEvent(IDeferredPhysicsEvent* pDeferredEvent) = 0; - virtual void UnRegisterDeferredEvent(IDeferredPhysicsEvent* pDeferredEvent) = 0; - - // Delete all Deferred Events in flight, use only when also clearing the physics event queue - // or else this call results in dangling points, mostly used for save/load - virtual void ClearDeferredEvents() = 0; - - virtual void Update() = 0; - - virtual IDeferredPhysicsEvent* GetLastCollisionEventForEntity(IPhysicalEntity* pPhysEnt) = 0; - // -}; - - -#endif // CRYINCLUDE_CRYCOMMON_IDEFERREDCOLLISIONEVENT_H diff --git a/Code/CryEngine/CryCommon/IDefragAllocator.h b/Code/CryEngine/CryCommon/IDefragAllocator.h deleted file mode 100644 index a415b3af67..0000000000 --- a/Code/CryEngine/CryCommon/IDefragAllocator.h +++ /dev/null @@ -1,155 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_IDEFRAGALLOCATOR_H -#define CRYINCLUDE_CRYCOMMON_IDEFRAGALLOCATOR_H -#pragma once - - -struct IDefragAllocatorStats -{ - size_t nCapacity; - size_t nInUseSize; - uint32 nInUseBlocks; - uint32 nFreeBlocks; - uint32 nPinnedBlocks; - uint32 nMovingBlocks; - uint32 nLargestFreeBlockSize; - uint32 nSmallestFreeBlockSize; - uint32 nMeanFreeBlockSize; - uint32 nCancelledMoveCount; -}; - -struct IDefragAllocatorCopyNotification -{ - IDefragAllocatorCopyNotification() - : bDstIsValid(false) - , bSrcIsUnneeded(false) - , bCancel(false) - { - } - - bool bDstIsValid; - bool bSrcIsUnneeded; - - // Flag to indicate that the copy can't be initiated after all - currently only cancelling before a relocate - // is begun is supported, and the destination region must be stable - bool bCancel; -}; - -class IDefragAllocatorPolicy -{ -public: - enum - { - InvalidUserMoveId = 0xffffffff - }; - -public: - // - virtual uint32 BeginCopy(void* pContext, UINT_PTR dstOffset, UINT_PTR srcOffset, UINT_PTR size, IDefragAllocatorCopyNotification* pNotification) = 0; - virtual void Relocate(uint32 userMoveId, void* pContext, UINT_PTR newOffset, UINT_PTR oldOffset, UINT_PTR size) = 0; - virtual void CancelCopy(uint32 userMoveId, void* pContext, bool bSync) = 0; - - // Perform the copy and relocate immediately - will only be called when UnAppendSegment is - virtual void SyncCopy(void* pContext, UINT_PTR dstOffset, UINT_PTR srcOffset, UINT_PTR size) = 0; - // - -protected: - virtual ~IDefragAllocatorPolicy() {} -}; - -class IDefragAllocator -{ -public: - typedef uint32 Hdl; - enum - { - InvalidHdl = 0, - }; - - struct AllocatePinnedResult - { - Hdl hdl; - UINT_PTR offs; - UINT_PTR usableSize; - }; - - enum EBlockSearchKind - { - eBSK_BestFit, - eBSK_FirstFit - }; - - struct Policy - { - Policy() - : pDefragPolicy(NULL) - , maxAllocs(0) - , maxSegments(1) - , blockSearchKind(eBSK_BestFit) - { - } - - IDefragAllocatorPolicy* pDefragPolicy; - size_t maxAllocs; - size_t maxSegments; - EBlockSearchKind blockSearchKind; - }; - -public: - // - virtual void Release(bool bDiscard = false) = 0; - - virtual void Init(UINT_PTR capacity, UINT_PTR alignment, const Policy& policy = Policy()) = 0; - - virtual bool AppendSegment(UINT_PTR capacity) = 0; - virtual void UnAppendSegment() = 0; - - virtual Hdl Allocate(size_t sz, const char* source, void* pContext = NULL) = 0; - virtual Hdl AllocateAligned(size_t sz, size_t alignment, const char* source, void* pContext = NULL) = 0; - virtual AllocatePinnedResult AllocatePinned(size_t sz, const char* source, void* pContext = NULL) = 0; - virtual bool Free(Hdl hdl) = 0; - - virtual void ChangeContext(Hdl hdl, void* pNewContext) = 0; - - virtual size_t GetAllocated() const = 0; - virtual IDefragAllocatorStats GetStats() = 0; - - virtual void DisplayMemoryUsage(const char* title, unsigned int allocatorDisplayOffset = 0) = 0; - - virtual size_t DefragmentTick(size_t maxMoves, size_t maxAmount, bool bForce = false) = 0; - - virtual UINT_PTR UsableSize(Hdl hdl) = 0; - - // Pin the chunk until the next defrag tick, when it will be automatically unpinned - virtual UINT_PTR WeakPin(Hdl hdl) = 0; - - // Pin the chunk until Unpin is called - virtual UINT_PTR Pin(Hdl hdl) = 0; - - virtual void Unpin(Hdl hdl) = 0; - - virtual const char* GetSourceOf(Hdl hdl) = 0; - // - -#ifndef _RELEASE - virtual void DumpState(const char* filename) = 0; - virtual void RestoreState(const char* filename) = 0; -#endif - -protected: - virtual ~IDefragAllocator() {} -}; - -#endif // CRYINCLUDE_CRYCOMMON_IDEFRAGALLOCATOR_H diff --git a/Code/CryEngine/CryCommon/IEngineModule.h b/Code/CryEngine/CryCommon/IEngineModule.h deleted file mode 100644 index 7835cde26e..0000000000 --- a/Code/CryEngine/CryCommon/IEngineModule.h +++ /dev/null @@ -1,53 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Defines the extension interface for the CryEngine modules. - - -#ifndef CRYINCLUDE_CRYCOMMON_IENGINEMODULE_H -#define CRYINCLUDE_CRYCOMMON_IENGINEMODULE_H -#pragma once - -#include -#include -#include -#include - -struct SSystemInitParams; - -// Base Interface for all engine module extensions -struct IEngineModule - : public ICryUnknown -{ - CRYINTERFACE_DECLARE(IEngineModule, 0xf899cf661df04f61, 0xa341a8a7ffdf9de4); - - // - // Retrieve name of the extension module. - virtual const char* GetName() const = 0; - - // Retrieve category for the extension module (CryEngine for standard modules). - virtual const char* GetCategory() const = 0; - - // This is called to initialize the new module. - virtual bool Initialize(SSystemGlobalEnvironment& env, const SSystemInitParams& initParams) = 0; - // - - // This is called to register any AZ console vars declared within this engine module - virtual void RegisterConsoleVars() - { - AZ::ConsoleFunctorBase*& deferredHead = AZ::ConsoleFunctorBase::GetDeferredHead(); - AZ::Interface::Get()->LinkDeferredFunctors(deferredHead); - } -}; - -#endif // CRYINCLUDE_CRYCOMMON_IENGINEMODULE_H diff --git a/Code/CryEngine/CryCommon/IEntityRenderState.h b/Code/CryEngine/CryCommon/IEntityRenderState.h index 92ff354eff..29b1bdc463 100644 --- a/Code/CryEngine/CryCommon/IEntityRenderState.h +++ b/Code/CryEngine/CryCommon/IEntityRenderState.h @@ -286,7 +286,6 @@ struct IRenderNode // Physicalizes node. virtual void Physicalize([[maybe_unused]] bool bInstant = false) {} - // Make sure I3DEngine::FreeRenderNodeState(this) is called in destructor of derived class. virtual ~IRenderNode() { assert(!m_pRNTmpData); }; // Summary: diff --git a/Code/CryEngine/CryCommon/IFileChangeMonitor.h b/Code/CryEngine/CryCommon/IFileChangeMonitor.h deleted file mode 100644 index 4ad46852ed..0000000000 --- a/Code/CryEngine/CryCommon/IFileChangeMonitor.h +++ /dev/null @@ -1,56 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_IFILECHANGEMONITOR_H -#define CRYINCLUDE_CRYCOMMON_IFILECHANGEMONITOR_H -#pragma once - -struct IFileChangeListener -{ - enum EChangeType - { - //! error or unknown change type - eChangeType_Unknown, - //! the file was created - eChangeType_Created, - //! the file was deleted - eChangeType_Deleted, - //! the file was modified (size changed,write) - eChangeType_Modified, - //! this is the old name of a renamed file - eChangeType_RenamedOldName, - //! this is the new name of a renamed file - eChangeType_RenamedNewName - }; - - virtual ~IFileChangeListener() = default; - - virtual void OnFileChange(const char* sFilename, EChangeType eType) = 0; -}; - -struct IFileChangeMonitor -{ - virtual ~IFileChangeMonitor() = default; - - // - // Register the path of a file or directory to monitor - // Path is relative to game directory, e.g. "Libs/WoundSystem/" or "Libs/WoundSystem/HitLocations.xml" - virtual bool RegisterListener(IFileChangeListener* pListener, const char* sMonitorItem) = 0; - // This function can be used to monitor files of specific type, e.g. - // RegisterListener(pListener, "Animations", "caf") - virtual bool RegisterListener(IFileChangeListener* pListener, const char* sFolder, const char* sExtension) = 0; - virtual bool UnregisterListener(IFileChangeListener* pListener) = 0; - // -}; - -#endif // CRYINCLUDE_CRYCOMMON_IFILECHANGEMONITOR_H diff --git a/Code/CryEngine/CryCommon/IFlares.h b/Code/CryEngine/CryCommon/IFlares.h deleted file mode 100644 index d1626a83d9..0000000000 --- a/Code/CryEngine/CryCommon/IFlares.h +++ /dev/null @@ -1,228 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_IFLARES_H -#define CRYINCLUDE_CRYCOMMON_IFLARES_H -#pragma once - -#include // <> required for Interfuscator -#include // <> required for Interfuscator -#include "smartptr.h" - -struct IShader; -class CCamera; - -class __MFPA -{ -}; -class __MFPB -{ -}; -#define MFP_SIZE_ENFORCE : public __MFPA, public __MFPB - -enum EFlareType -{ - eFT__Base__, - eFT_Root, - eFT_Group, - eFT_Ghost, - eFT_MultiGhosts, - eFT_Glow, - eFT_ChromaticRing, - eFT_IrisShafts, - eFT_CameraOrbs, - eFT_ImageSpaceShafts, - eFT_Streaks, - eFT_Reference, - eFT_Proxy, - eFT_Max -}; - -#define FLARE_LIBS_PATH "libs/flares/" -#define FLARE_EXPORT_FILE "LensFlareList.xml" -#define FLARE_EXPORT_FILE_VERSION "1" - -struct FlareInfo -{ - EFlareType type; - const char* name; -#if defined(FLARES_SUPPORT_EDITING) - const char* imagename; -#endif -}; - -#if defined(FLARES_SUPPORT_EDITING) -# define ADD_FLARE_INFO(type, name, imagename) {type, name, imagename} -#else -# define ADD_FLARE_INFO(type, name, imagename) {type, name} -#endif - -class FlareInfoArray -{ -public: - struct Props - { - const FlareInfo* p; - size_t size; - }; - - static const Props Get() - { - static const FlareInfo flareInfoArray[] = - { - ADD_FLARE_INFO(eFT__Base__, "__Base__", NULL), - ADD_FLARE_INFO(eFT_Root, "Root", NULL), - ADD_FLARE_INFO(eFT_Group, "Group", NULL), - ADD_FLARE_INFO(eFT_Ghost, "Ghost", "EngineAssets/Textures/flares/icons/ghost.dds"), - ADD_FLARE_INFO(eFT_MultiGhosts, "Multi Ghost", "EngineAssets/Textures/flares/icons/multi_ghost.dds"), - ADD_FLARE_INFO(eFT_Glow, "Glow", "EngineAssets/Textures/flares/icons/glow.dds"), - ADD_FLARE_INFO(eFT_ChromaticRing, "ChromaticRing", "EngineAssets/Textures/flares/icons/ring.dds"), - ADD_FLARE_INFO(eFT_IrisShafts, "IrisShafts", "EngineAssets/Textures/flares/icons/iris_shafts.dds"), - ADD_FLARE_INFO(eFT_CameraOrbs, "CameraOrbs", "EngineAssets/Textures/flares/icons/orbs.dds"), - ADD_FLARE_INFO(eFT_ImageSpaceShafts, "Vol Shafts", "EngineAssets/Textures/flares/icons/vol_shafts.dds"), - ADD_FLARE_INFO(eFT_Streaks, "Streaks", "EngineAssets/Textures/flares/icons/iris_shafts.dds") - }; - - Props ret; - ret.p = flareInfoArray; - ret.size = sizeof(flareInfoArray) / sizeof(flareInfoArray[0]); - return ret; - } - -private: - FlareInfoArray(); - ~FlareInfoArray(); -}; - -struct SLensFlareRenderParam -{ - SLensFlareRenderParam() - : pCamera(NULL) - , pShader(NULL) - { - } - ~SLensFlareRenderParam(){} - bool IsValid() const - { - return pCamera && pShader; - } - CCamera* pCamera; - IShader* pShader; -}; - -class ISoftOcclusionQuery -{ -public: - // - virtual ~ISoftOcclusionQuery() {} - - virtual void AddRef() = 0; - virtual void Release() = 0; - // -}; - -class IOpticsElementBase MFP_SIZE_ENFORCE -{ -public: - - IOpticsElementBase() - : m_nRefCount(0) - { - } - void AddRef() - { - CryInterlockedIncrement(&m_nRefCount); - } - void Release() - { - if (CryInterlockedDecrement(&m_nRefCount) <= 0) - { - delete this; - } - } - - // - virtual EFlareType GetType() = 0; - virtual bool IsGroup() const = 0; - virtual string GetName() const = 0; - virtual void SetName(const char* ch_name) = 0; - virtual void Load(IXmlNode* pNode) = 0; - - virtual IOpticsElementBase* GetParent() const = 0; - virtual ~IOpticsElementBase() { - } - - virtual bool IsEnabled() const = 0; - - virtual void AddElement(IOpticsElementBase* pElement) = 0; - virtual void InsertElement(int nPos, IOpticsElementBase* pElement) = 0; - virtual void Remove(int i) = 0; - virtual void RemoveAll() = 0; - virtual int GetElementCount() const = 0; - virtual IOpticsElementBase* GetElementAt(int i) const = 0; - - virtual void GetMemoryUsage(ICrySizer* pSizer) const = 0; - virtual void Invalidate() = 0; - - virtual void Render(SLensFlareRenderParam* pParam, const Vec3& vPos) = 0; - - virtual void SetOpticsReference([[maybe_unused]] IOpticsElementBase* pReference) {} - virtual IOpticsElementBase* GetOpticsReference() const { return NULL; } - // - -#if defined(FLARES_SUPPORT_EDITING) - virtual AZStd::vector GetEditorParamGroups() = 0; -#endif - - ///Basic Setters/////////////////////////////////////////////////////////////// - virtual void SetEnabled(bool enabled) { (void)enabled; } - virtual void SetSize(float size) { (void)size; } - virtual void SetPerspectiveFactor(float perspectiveFactor) { (void)perspectiveFactor; } - virtual void SetDistanceFadingFactor(float distanceFadingFactor) { (void)distanceFadingFactor; } - virtual void SetBrightness(float brightness) { (void)brightness; } - virtual void SetColor(ColorF color) { (void)color; } - virtual void SetMovement(Vec2 movement) { (void)movement; } - virtual void SetTransform(const Matrix33& xform) { (void)xform; } - virtual void SetOccBokehEnabled(bool occBokehEnabled) { (void)occBokehEnabled; } - virtual void SetOrbitAngle(float orbitAngle) { (void)orbitAngle; } - virtual void SetSensorSizeFactor(float sizeFactor) { (void)sizeFactor; } - virtual void SetSensorBrightnessFactor(float brightnessFactor) { (void)brightnessFactor; } - virtual void SetAutoRotation(bool autoRotation) { (void)autoRotation; } - virtual void SetAspectRatioCorrection(bool aspectRatioCorrection) { (void)aspectRatioCorrection; } - //////////////////////////////////////////////////////////////////////////////// - -private: - - volatile int m_nRefCount; -}; - -class IOpticsManager -{ -public: - // - virtual ~IOpticsManager(){} - virtual void Reset() = 0; - virtual IOpticsElementBase* Create(EFlareType type) const = 0; - virtual bool Load(const char* fullFlareName, int& nOutIndex, bool forceReload = false) = 0; - virtual bool Load(XmlNodeRef& rootNode, int& nOutIndex) = 0; - virtual IOpticsElementBase* GetOptics(int nIndex) = 0; - virtual bool AddOptics(IOpticsElementBase* pOptics, const char* name, int& nOutNewIndex, bool allowReplace = false) = 0; - virtual bool Rename(const char* fullFlareName, const char* newFullFlareName) = 0; - virtual void GetMemoryUsage(ICrySizer* pSizer) const = 0; - virtual void Invalidate() = 0; - // -}; - -typedef _smart_ptr IOpticsElementBasePtr; - -#endif // CRYINCLUDE_CRYCOMMON_IFLARES_H diff --git a/Code/CryEngine/CryCommon/IFont.h b/Code/CryEngine/CryCommon/IFont.h index c8634fa854..2706c350a3 100644 --- a/Code/CryEngine/CryCommon/IFont.h +++ b/Code/CryEngine/CryCommon/IFont.h @@ -33,8 +33,6 @@ struct ICryFont; struct IFFont; struct FontFamily; -struct IRenderer; - struct SVF_P2F_C4B_T2F_F4B; extern "C" @@ -100,9 +98,6 @@ struct ICryFont //! \param glyphSizeY Height (in pixels) of the characters to be rendered at in the font texture. virtual void AddCharsToFontTextures(FontFamilyPtr pFontFamily, const char* pChars, int glyphSizeX = defaultGlyphSizeX, int glyphSizeY = defaultGlyphSizeY) = 0; - // Summary: - // Globally sets common font render properties based on the initialized renderer - virtual void SetRendererProperties(IRenderer* pRenderer) = 0; // Summary: // Puts the objects used in this module into the sizer interface virtual void GetMemoryUsage(ICrySizer* pSizer) const = 0; diff --git a/Code/CryEngine/CryCommon/ILocalMemoryUsage.h b/Code/CryEngine/CryCommon/ILocalMemoryUsage.h deleted file mode 100644 index fd1e7e3693..0000000000 --- a/Code/CryEngine/CryCommon/ILocalMemoryUsage.h +++ /dev/null @@ -1,33 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Interface for LocalMemoryUsage - - -#ifndef CRYINCLUDE_CRYCOMMON_ILOCALMEMORYUSAGE_H -#define CRYINCLUDE_CRYCOMMON_ILOCALMEMORYUSAGE_H -#pragma once - - -class CCamera; -struct IRenderer; - -struct ILocalMemoryUsage -{ - virtual ~ILocalMemoryUsage(){} - virtual void OnRender(IRenderer* pRenderer, const CCamera* camera) = 0; - virtual void OnUpdate() = 0; - virtual void DeleteGlobalData() = 0; -}; - -#endif // CRYINCLUDE_CRYCOMMON_ILOCALMEMORYUSAGE_H diff --git a/Code/CryEngine/CryCommon/IMaterial.h b/Code/CryEngine/CryCommon/IMaterial.h index 81d612397f..020ddcc871 100644 --- a/Code/CryEngine/CryCommon/IMaterial.h +++ b/Code/CryEngine/CryCommon/IMaterial.h @@ -273,7 +273,7 @@ struct IMaterial ////////////////////////////////////////////////////////////////////////// // material name ////////////////////////////////////////////////////////////////////////// - //! Set material name, (Do not use this directly, to change material name use I3DEngine::RenameMatInfo method). + //! Set material name, (Do not use this directly virtual void SetName(const char* pName) = 0; //! Returns material name. virtual const char* GetName() const = 0; @@ -404,7 +404,6 @@ struct IMaterial ////////////////////////////////////////////////////////////////////////// // Makes this specific material enter sketch mode. - // Se also: I3DEngine::LoadCGF, in I3DEngine.h. // Current supported sketch modes: // - 0, no sketch. // - 1, normal sketch mode. diff --git a/Code/CryEngine/CryCommon/IMaterialEffects.h b/Code/CryEngine/CryCommon/IMaterialEffects.h deleted file mode 100644 index 73e03a1d80..0000000000 --- a/Code/CryEngine/CryCommon/IMaterialEffects.h +++ /dev/null @@ -1,504 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Interface to the Material Effects System - - -#ifndef CRYINCLUDE_CRYCOMMON_IMATERIALEFFECTS_H -#define CRYINCLUDE_CRYCOMMON_IMATERIALEFFECTS_H -#pragma once - -#if !defined(_RELEASE) - #define MATERIAL_EFFECTS_DEBUG -#endif - - -#include "CryFixedArray.h" - -struct IRenderNode; -struct ISurfaceType; - -////////////////////////////////////////////////////////////////////////// -enum EMFXPlayFlags -{ - eMFXPF_Disable_Delay = BIT(0), - eMFXPF_Audio = BIT(1), - eMFXPF_Decal = BIT(2), - eMFXPF_Particles = BIT(3), - eMFXPF_Deprecated0 = BIT(4), // formerly eMFXPF_Flowgraph - eMFXPF_ForceFeedback = BIT(5), - eMFXPF_All = (eMFXPF_Audio | eMFXPF_Decal | eMFXPF_Particles | eMFXPF_Deprecated0 | eMFXPF_ForceFeedback), -}; - -#define MFX_INVALID_ANGLE (gf_PI2 + 1) - -////////////////////////////////////////////////////////////////////////// -struct SMFXAudioEffectRtpc -{ - SMFXAudioEffectRtpc() - { - rtpcName = ""; - rtpcValue = 0.0f; - } - const char* rtpcName; - float rtpcValue; -}; - -////////////////////////////////////////////////////////////////////////// -struct SMFXRunTimeEffectParams -{ - static const int MAX_AUDIO_RTPCS = 4; - - SMFXRunTimeEffectParams() - : playSoundFP(false) - , playflags(eMFXPF_All) - , fLastTime(0.0f) - , srcSurfaceId(0) - , trgSurfaceId(0) - , srcRenderNode(0) - , trgRenderNode(0) - , partID(0) - , pos(ZERO) - , decalPos(ZERO) - , normal(0.0f, 0.0f, 1.0f) - , angle(MFX_INVALID_ANGLE) - , scale(1.0f) - , audioComponentOffset(ZERO) - , numAudioRtpcs(0) - , fDecalPlacementTestMaxSize(1000.f) - { - dir[0].Set(0.0f, 0.0f, -1.0f); - dir[1].Set(0.0f, 0.0f, 1.0f); - } - - bool AddAudioRtpc(const char* name, float val) - { - if (numAudioRtpcs < MAX_AUDIO_RTPCS) - { - audioRtpcs[numAudioRtpcs].rtpcName = name; - audioRtpcs[numAudioRtpcs].rtpcValue = val; - ++numAudioRtpcs; - return true; - } - return false; - } - - void ResetAudioRtpcs() - { - numAudioRtpcs = 0; - } - -public: - uint16 playSoundFP; // Sets 1p/3p audio switch - uint16 playflags; // See EMFXPlayFlags - float fLastTime; // Last time this effect was played - float fDecalPlacementTestMaxSize; - - int srcSurfaceId; - int trgSurfaceId; - IRenderNode* srcRenderNode; - IRenderNode* trgRenderNode; - int partID; - - Vec3 pos; - Vec3 decalPos; - Vec3 dir[2]; - Vec3 normal; - float angle; - float scale; - - // audio related - Vec3 audioComponentOffset; // in case of audio component, uses this offset - - SMFXAudioEffectRtpc audioRtpcs[MAX_AUDIO_RTPCS]; - uint32 numAudioRtpcs; -}; - -struct SMFXBreakageParams -{ - enum EBreakageRequestFlags - { - eBRF_Matrix = BIT(0), - eBRF_HitPos = BIT(1), - eBRF_HitImpulse = BIT(2), - eBRF_Velocity = BIT(3), - eBRF_ExplosionImpulse = BIT(4), - eBRF_Mass = BIT(5), - eBFR_Entity = BIT(6), - }; - - SMFXBreakageParams() - : m_flags(0) - , m_worldTM(IDENTITY) - , m_vHitPos(ZERO) - , m_vHitImpulse(IDENTITY) - , m_vVelocity(ZERO) - , m_fExplosionImpulse(1.0f) - , m_fMass(0.0f) - { - } - - - // Matrix - void SetMatrix(const Matrix34& worldTM) - { - m_worldTM = worldTM; - SetFlag(eBRF_Matrix); - } - - const Matrix34& GetMatrix() const - { - return m_worldTM; - } - - // HitPos - void SetHitPos(const Vec3& vHitPos) - { - m_vHitPos = vHitPos; - SetFlag(eBRF_HitPos); - } - - const Vec3& GetHitPos() const - { - return m_vHitPos; - } - - // HitImpulse - void SetHitImpulse(const Vec3& vHitImpulse) - { - m_vHitImpulse = vHitImpulse; - SetFlag(eBRF_HitImpulse); - } - - const Vec3& GetHitImpulse() const - { - return m_vHitImpulse; - } - - // Velocity - void SetVelocity(const Vec3& vVelocity) - { - m_vVelocity = vVelocity; - SetFlag(eBRF_Velocity); - } - - const Vec3& GetVelocity() const - { - return m_vVelocity; - } - - // Explosion Impulse - void SetExplosionImpulse(float fExplosionImpulse) - { - m_fExplosionImpulse = fExplosionImpulse; - SetFlag(eBRF_ExplosionImpulse); - } - - float GetExplosionImpulse() const - { - return m_fExplosionImpulse; - } - - // Mass - void SetMass(float fMass) - { - m_fMass = fMass; - SetFlag(eBRF_Mass); - } - - float GetMass() const - { - return m_fMass; - } - - // Checking for flags - bool CheckFlag(EBreakageRequestFlags flag) const - { - return (m_flags & flag) != 0; - } - -protected: - void SetFlag(EBreakageRequestFlags flag) - { - m_flags |= flag; - } - - void ClearFlag(EBreakageRequestFlags flag) - { - m_flags &= ~flag; - } - - uint32 m_flags; - Matrix34 m_worldTM; - Vec3 m_vHitPos; - Vec3 m_vHitImpulse; - Vec3 m_vVelocity; - float m_fExplosionImpulse; - float m_fMass; -}; - -class IMFXParticleParams -{ -public: - IMFXParticleParams() - : name(NULL) - , userdata(NULL) - , scale(1.0f) - { - } - - const char* name; - const char* userdata; - float scale; -}; - -class SMFXParticleListNode -{ -public: - static SMFXParticleListNode* Create(); - void Destroy(); - static void FreePool(); - - IMFXParticleParams m_particleParams; - SMFXParticleListNode* pNext; - -private: - SMFXParticleListNode() - { - pNext = NULL; - } - ~SMFXParticleListNode() {} -}; - -class IMFXAudioParams -{ - const static uint MAX_SWITCH_DATA_ELEMENTS = 4; - -public: - - struct SSwitchData - { - SSwitchData() - : switchName(NULL) - , switchStateName(NULL) - { - } - - const char* switchName; - const char* switchStateName; - }; - - IMFXAudioParams() - : triggerName(NULL) - { - } - const char* triggerName; - - CryFixedArray triggerSwitches; -}; - -class SMFXAudioListNode -{ -public: - static SMFXAudioListNode* Create(); - void Destroy(); - static void FreePool(); - - IMFXAudioParams m_audioParams; - SMFXAudioListNode* pNext; - -private: - SMFXAudioListNode() - : pNext(NULL) - { - } - - ~SMFXAudioListNode() - { - } -}; - -class IMFXDecalParams -{ -public: - IMFXDecalParams() - { - filename = 0; - material = 0; - minscale = 1.f; - maxscale = 1.f; - rotation = -1.f; - lifetime = 10.0f; - assemble = false; - forceedge = false; - } - const char* filename; - const char* material; - float minscale; - float maxscale; - float rotation; - float lifetime; - bool assemble; - bool forceedge; -}; - -class SMFXDecalListNode -{ -public: - static SMFXDecalListNode* Create(); - void Destroy(); - static void FreePool(); - - IMFXDecalParams m_decalParams; - SMFXDecalListNode* pNext; - -private: - SMFXDecalListNode() - { - pNext = 0; - } - ~SMFXDecalListNode() {} -}; - -class IMFXForceFeedbackParams -{ -public: - IMFXForceFeedbackParams() - : forceFeedbackEventName (NULL) - , intensityFallOffMinDistanceSqr(0.0f) - , intensityFallOffMaxDistanceSqr(0.0f) - { - } - - const char* forceFeedbackEventName; - float intensityFallOffMinDistanceSqr; - float intensityFallOffMaxDistanceSqr; -}; - -class SMFXForceFeedbackListNode -{ -public: - static SMFXForceFeedbackListNode* Create(); - void Destroy(); - static void FreePool(); - - IMFXForceFeedbackParams m_forceFeedbackParams; - SMFXForceFeedbackListNode* pNext; - -private: - SMFXForceFeedbackListNode() - : pNext(NULL) - { - } - ~SMFXForceFeedbackListNode() {} -}; - -struct SMFXResourceList; -typedef _smart_ptr SMFXResourceListPtr; - -struct SMFXResourceList -{ -public: - SMFXParticleListNode* m_particleList; - SMFXAudioListNode* m_audioList; - SMFXDecalListNode* m_decalList; - SMFXForceFeedbackListNode* m_forceFeedbackList; - - void AddRef() { ++m_refs; } - void Release() - { - if (--m_refs <= 0) - { - Destroy(); - } - } - - static SMFXResourceListPtr Create(); - static void FreePool(); - -private: - int m_refs; - - virtual void Destroy(); - - SMFXResourceList() - : m_refs(0) - { - m_particleList = 0; - m_audioList = 0; - m_decalList = 0; - m_forceFeedbackList = 0; - } - virtual ~SMFXResourceList() - { - while (m_particleList != 0) - { - SMFXParticleListNode* next = m_particleList->pNext; - m_particleList->Destroy(); - m_particleList = next; - } - while (m_audioList != 0) - { - SMFXAudioListNode* next = m_audioList->pNext; - m_audioList->Destroy(); - m_audioList = next; - } - while (m_decalList != 0) - { - SMFXDecalListNode* next = m_decalList->pNext; - m_decalList->Destroy(); - m_decalList = next; - } - while (m_forceFeedbackList != 0) - { - SMFXForceFeedbackListNode* next = m_forceFeedbackList->pNext; - m_forceFeedbackList->Destroy(); - m_forceFeedbackList = next; - } - } -}; - -typedef uint16 TMFXEffectId; -static const TMFXEffectId InvalidEffectId = 0; - -struct SMFXCustomParamValue -{ - float fValue; -}; - -////////////////////////////////////////////////////////////////////////// -struct IMaterialEffects -{ - // - virtual ~IMaterialEffects(){} - virtual void LoadFXLibraries() = 0; - virtual void Reset(bool bCleanup) = 0; - virtual void ClearDelayedEffects() = 0; - virtual TMFXEffectId GetEffectIdByName(const char* libName, const char* effectName) = 0; - virtual TMFXEffectId GetEffectId(int surfaceIndex1, int surfaceIndex2) = 0; - virtual TMFXEffectId GetEffectId(const char* customName, int surfaceIndex2) = 0; - virtual SMFXResourceListPtr GetResources(TMFXEffectId effectId) const = 0; - virtual void PreLoadAssets() = 0; - virtual bool ExecuteEffect(TMFXEffectId effectId, SMFXRunTimeEffectParams& runtimeParams) = 0; - virtual int GetDefaultSurfaceIndex() = 0; - virtual int GetDefaultCanopyIndex() = 0; - - virtual bool PlayBreakageEffect(ISurfaceType* pSurfaceType, const char* breakageType, const SMFXBreakageParams& mfxBreakageParams) = 0; - - virtual void SetCustomParameter(TMFXEffectId effectId, const char* customParameter, const SMFXCustomParamValue& customParameterValue) = 0; - - virtual void CompleteInit() = 0; - // -}; - -#endif // CRYINCLUDE_CRYCOMMON_IMATERIALEFFECTS_H diff --git a/Code/CryEngine/CryCommon/IMemory.h b/Code/CryEngine/CryCommon/IMemory.h index 4a96bae2c0..a3b1dc1c2c 100644 --- a/Code/CryEngine/CryCommon/IMemory.h +++ b/Code/CryEngine/CryCommon/IMemory.h @@ -16,7 +16,6 @@ #pragma once #include -#include // <> required for Interfuscator #include // <> required for Interfuscator #include diff --git a/Code/CryEngine/CryCommon/IMovieSystem.h b/Code/CryEngine/CryCommon/IMovieSystem.h index c22394e1b3..ce4e59d43c 100644 --- a/Code/CryEngine/CryCommon/IMovieSystem.h +++ b/Code/CryEngine/CryCommon/IMovieSystem.h @@ -26,7 +26,6 @@ #include #include #include -#include #include #include diff --git a/Code/CryEngine/CryCommon/INotificationNetwork.h b/Code/CryEngine/CryCommon/INotificationNetwork.h deleted file mode 100644 index 9ad44b24ab..0000000000 --- a/Code/CryEngine/CryCommon/INotificationNetwork.h +++ /dev/null @@ -1,147 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_INOTIFICATIONNETWORK_H -#define CRYINCLUDE_CRYCOMMON_INOTIFICATIONNETWORK_H -#pragma once - - -// Constants - -#define NN_CHANNEL_NAME_LENGTH_MAX 16 - -struct INotificationNetworkClient; - -// User Interfaces - -struct INotificationNetworkListener -{ - // - virtual ~INotificationNetworkListener(){} - // Called upon receiving data from the Channel the Listener is binded to. - virtual void OnNotificationNetworkReceive(const void* pBuffer, size_t length) = 0; - // -}; - -struct INotificationNetworkConnectionCallback -{ - // - virtual ~INotificationNetworkConnectionCallback(){} - virtual void OnConnect(INotificationNetworkClient* pClient, bool bSucceeded) = 0; - virtual void OnDisconnected(INotificationNetworkClient* pClient) = 0; - // -}; - -// Interfaces - -struct INotificationNetworkClient -{ - // - virtual ~INotificationNetworkClient(){} - virtual void Release() = 0; - - // Binds a Listener to the given Notification Channel. - // Each Listener can be binded only to one Channel, calling the method - // again with an already added Listener and a different Channel will rebind it. - // The Channel name cannot exceed NN_CHANNEL_NAME_LENGTH_MAX chars. - virtual bool ListenerBind(const char* channelName, INotificationNetworkListener* pListener) = 0; - - // If it exist, removes the given Listener form the Notification Network. - virtual bool ListenerRemove(INotificationNetworkListener* pListener) = 0; - - // Sends arbitrary data to the Notification Network the Client is connected to. - virtual bool Send(const char* channelName, const void* pBuffer, size_t length) = 0; - - // Checks if the current client is connected. - // Returns true if it is connected, false otherwise. - virtual bool IsConnected() = 0; - - // Checks if the connection attempt failed. - // Returns true if it failed to connect by any reason (such as timeout). - virtual bool IsFailedToConnect() const = 0; - - // Start the connection request for this particular client. - // Parameters: - // address - Is the host name or ipv4 (for now) address string to which - // we want to connect. - // port - Is the TCP port to which we want to connect. - // Remarks: Port 9432 is being used by the live preview already. - virtual bool Connect(const char* address, uint16 port) = 0; - - // Tries to register a callback listener object. - // A callback listener object will receive events from the client element, - // such as connection result information. - // Parameters: - // - pConnectionCallback - Is a pointer to an object implementing interface - // INotificationNetworkConnectionCallback which will be called when - // the events happen, such as connection, disconnection and failed attempt - // to connect. - // Return Value: - // - It will return true if registered the callback object successfully. - // - It will return false when there the callback object is already - // registered. - virtual bool RegisterCallbackListener(INotificationNetworkConnectionCallback* pConnectionCallback) = 0; - - // Tries to unregister a callback listener object. - // A callback listener object will receive events from the client element, - // such as connection result information. - // Parameters: - // - pConnectionCallback - Is a pointer to an object implementing interface - // INotificationNetworkConnectionCallback which will be called when - // the events happen, such as connection, disconnection and failed attempt - // to connect and that we want to unregister. - // Return Value: - // - It will return true if unregistered the callback object successfully. - // - It will return false when no object matching the one requested is found - // int the object. - virtual bool UnregisterCallbackListener(INotificationNetworkConnectionCallback* pConnectionCallback) = 0; - // -}; - -struct INotificationNetwork -{ - // - virtual ~INotificationNetwork(){} - - virtual void Release() = 0; - - // Creates a disconnected client. - virtual INotificationNetworkClient* CreateClient() = 0; - - // Attempts to connect to the Notification Network at the given address, - // returns a Client interface if communication is possible. - virtual INotificationNetworkClient* Connect(const char* address, uint16 port) = 0; - - // Returns the Connection count of the given Channel. If NULL is passed - // instead of a valid Channel name the total count of all Connections is - // returned. - virtual size_t GetConnectionCount(const char* channelName = NULL) = 0; - - // Has to be called from the main thread to process received notifications. - virtual void Update() = 0; - - // Binds a Listener to the given Notification Channel. - // Each Listener can be binded only to one Channel, calling the method - // again with an already added Listener and a different Channel will rebind it. - // The Channel name cannot exceed NN_CHANNEL_NAME_LENGTH_MAX chars. - virtual bool ListenerBind(const char* channelName, INotificationNetworkListener* pListener) = 0; - - // If it exist, removes the given Listener form the Notification Network. - virtual bool ListenerRemove(INotificationNetworkListener* pListener) = 0; - - // Sends arbitrary data to all the Connections listening to the given Channel. - virtual uint32 Send(const char* channel, const void* pBuffer, size_t length) = 0; - // -}; - -#endif // CRYINCLUDE_CRYCOMMON_INOTIFICATIONNETWORK_H diff --git a/Code/CryEngine/CryCommon/IObjManager.h b/Code/CryEngine/CryCommon/IObjManager.h index acbd5c5d18..a63a252976 100644 --- a/Code/CryEngine/CryCommon/IObjManager.h +++ b/Code/CryEngine/CryCommon/IObjManager.h @@ -202,7 +202,6 @@ struct IObjManager // time counters virtual bool IsAfterWater(const Vec3& vPos, const SRenderingPassInfo& passInfo) = 0; - virtual void GetObjectsStreamingStatus(I3DEngine::SObjectsStreamingStatus& outStatus) = 0; virtual void FreeNotUsedCGFs() = 0; virtual void MakeUnitCube() = 0; diff --git a/Code/CryEngine/CryCommon/IOverloadSceneManager.h b/Code/CryEngine/CryCommon/IOverloadSceneManager.h deleted file mode 100644 index 9d391c5701..0000000000 --- a/Code/CryEngine/CryCommon/IOverloadSceneManager.h +++ /dev/null @@ -1,47 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : IOverloadSceneManager interface declaration. - - -#ifndef CRYINCLUDE_CRYCOMMON_IOVERLOADSCENEMANAGER_H -#define CRYINCLUDE_CRYCOMMON_IOVERLOADSCENEMANAGER_H -#pragma once - -//================================================================================================== -// Name: COverloadSceneManager -// Desc: Manages overload values (eg CPU,GPU etc) -// 1.0="everything is ok" 0.0="very bad frame rate" -// various systems can use this information and control what is currently in the scene -// Author: James Chilvers -//================================================================================================== -struct IOverloadSceneManager -{ -public: - // - virtual ~IOverloadSceneManager() {} - - virtual void Reset() = 0; - virtual void Update() = 0; - - // Override auto-calculated scale to reach targetfps. - // frameScale is clamped to internal min/max values, - // dt is the length of time in seconds to transition - virtual void OverrideScale(float frameScale, float dt) = 0; - - // Go back to auto-calculated scale from an overridden scale - virtual void ResetScale(float dt) = 0; - // -};//------------------------------------------------------------------------------------------------ - -#endif // CRYINCLUDE_CRYCOMMON_IOVERLOADSCENEMANAGER_H diff --git a/Code/CryEngine/CryCommon/IPathfinder.h b/Code/CryEngine/CryCommon/IPathfinder.h index 3e50bb09cb..97e5f7b4f1 100644 --- a/Code/CryEngine/CryCommon/IPathfinder.h +++ b/Code/CryEngine/CryCommon/IPathfinder.h @@ -109,7 +109,7 @@ struct NavigationBlocker , costMultMod(0) , radialDecay(false) {AZ_Assert(false, "Should never get called"); } - Sphere sphere; + ::Sphere sphere; bool radialDecay; bool directional; diff --git a/Code/CryEngine/CryCommon/IPerfHud.h b/Code/CryEngine/CryCommon/IPerfHud.h deleted file mode 100644 index 33104435dc..0000000000 --- a/Code/CryEngine/CryCommon/IPerfHud.h +++ /dev/null @@ -1,145 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Interface to the Performance HUD - - -#ifndef CRYINCLUDE_CRYCOMMON_IPERFHUD_H -#define CRYINCLUDE_CRYCOMMON_IPERFHUD_H -#pragma once - - -#include -#include -#include -#include - -struct ICryPerfHUDWidget - : public _reference_target_t -{ - // - enum EWidgetID - { - eWidget_Warnings = 0, - eWidget_RenderStats, - eWidget_StreamingStats, - eWidget_RenderBatchStats, - eWidget_FpsBuckets, - eWidget_Particles, - eWidget_PakFile, - eWidget_Num, //number of widgets - }; - - ICryPerfHUDWidget(int id = -1) - : m_id(id) - {} - - // - virtual ~ICryPerfHUDWidget() {} - - virtual void Reset() = 0; - virtual void Update() = 0; - virtual bool ShouldUpdate() = 0; - virtual void LoadBudgets(XmlNodeRef perfXML) = 0; - virtual void SaveStats(XmlNodeRef statsXML) = 0; - virtual void Enable(int mode) = 0; - virtual void Disable() = 0; - // - - int m_id; -}; - -// Base Interface for all engine module extensions -struct ICryPerfHUD - : public ICryUnknown -{ - CRYINTERFACE_DECLARE(ICryPerfHUD, 0x268d142e043d464c, 0xa0776580f81b988a); - - struct PerfBucket - { - ILINE PerfBucket(float _target) - { - target = _target; - timeAtTarget = 0.f; - } - - float target; - float timeAtTarget; - }; - - enum EHudState - { - eHudOff = 0, - eHudInFocus, - eHudOutOfFocus, - eHudNumStates, - }; - - // - // Called once to initialize HUD. - virtual void Init() = 0; - virtual void Done() = 0; - virtual void Draw() = 0; - virtual void LoadBudgets() = 0; - virtual void SaveStats(const char* filename = NULL) = 0; - virtual void ResetWidgets() = 0; - virtual void SetState(EHudState state) = 0; - virtual void Reset() = 0; - virtual void Destroy() = 0; - - // Retrieve name of the extension module. - virtual void Show(bool bRestoreState) = 0; - - virtual void AddWidget(ICryPerfHUDWidget* pWidget) = 0; - virtual void RemoveWidget(ICryPerfHUDWidget* pWidget) = 0; - - virtual minigui::IMiniCtrl* CreateMenu(const char* name, minigui::IMiniCtrl* pParent = NULL) = 0; - virtual bool CreateCVarMenuItem(minigui::IMiniCtrl* pMenu, const char* name, const char* controlVar, float controlVarOn, float controlVarOff) = 0; - virtual bool CreateCallbackMenuItem(minigui::IMiniCtrl* pMenu, const char* name, minigui::ClickCallback clickCallback, void* pCallbackData) = 0; - virtual minigui::IMiniInfoBox* CreateInfoMenuItem(minigui::IMiniCtrl* pMenu, const char* name, minigui::RenderCallback renderCallback, const minigui::Rect& rect, bool onAtStart = false) = 0; - virtual minigui::IMiniTable* CreateTableMenuItem(minigui::IMiniCtrl* pMenu, const char* name) = 0; - - virtual minigui::IMiniCtrl* GetMenu(const char* name) = 0; - - virtual void EnableWidget(ICryPerfHUDWidget::EWidgetID id, int mode) = 0; - virtual void DisableWidget(ICryPerfHUDWidget::EWidgetID id) = 0; - - //Warnings - Widget Specific interface - virtual void AddWarning(float duration, const char* fmt, va_list argList) = 0; - virtual bool WarningsWindowEnabled() const = 0; - - //FPS - Widget Specific interface - virtual const std::vector* GetFpsBuckets(float& totalTime) const = 0; - // -}; - -DECLARE_SMART_POINTERS(ICryPerfHUD); - -void CryPerfHUDWarning(float duration, const char*, ...) PRINTF_PARAMS(2, 3); -inline void CryPerfHUDWarning(float duration, const char* format, ...) -{ - if (gEnv && gEnv->pSystem) - { - ICryPerfHUD* pPerfHud = gEnv->pSystem->GetPerfHUD(); - - if (pPerfHud) - { - va_list args; - va_start(args, format); - pPerfHud->AddWarning(duration, format, args); - va_end(args); - } - } -} - -#endif // CRYINCLUDE_CRYCOMMON_IPERFHUD_H diff --git a/Code/CryEngine/CryCommon/IRemoteCommand.h b/Code/CryEngine/CryCommon/IRemoteCommand.h deleted file mode 100644 index 03adb89b44..0000000000 --- a/Code/CryEngine/CryCommon/IRemoteCommand.h +++ /dev/null @@ -1,763 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Service network interface - - -#ifndef CRYINCLUDE_CRYCOMMON_IREMOTECOMMAND_H -#define CRYINCLUDE_CRYCOMMON_IREMOTECOMMAND_H -#pragma once - -#include -#include - -//----------------------------------------------------------------------------- -// Helpers for writing/reading command data stream from network message packets. -// Those interfaces automatically handle byteswapping for big endian systems. -// The native format for data inside the messages is little endian. -//----------------------------------------------------------------------------- - -/// Write stream interface -struct IDataWriteStream -{ -public: - virtual ~IDataWriteStream() {}; - -public: - // Virtualized write method for general data buffer - virtual void Write(const void* pData, const uint32 size) = 0; - - // Virtualized write method for types with size 8 (support byteswapping, a little bit faster than general case) - virtual void Write8(const void* pData) = 0; - - // Virtualized write method for types with size 4 (support byteswapping, a little bit faster than general case) - virtual void Write4(const void* pData) = 0; - - // Virtualized write method for types with size 2 (support byteswapping, a little bit faster than general case) - virtual void Write2(const void* pData) = 0; - - // Virtualized write method for types with size 1 (a little bit faster than general case) - virtual void Write1(const void* pData) = 0; - - // Get number of bytes written - virtual const uint32 GetSize() const = 0; - - // Convert to service network message - virtual struct IServiceNetworkMessage* BuildMessage() const = 0; - - // Save the data from this writer stream to the provided buffer - virtual void CopyToBuffer(void* pData) const = 0; - - // Destroy object (if dynamically created) - virtual void Delete() = 0; - -public: - IDataWriteStream& operator<<(const uint8& val) - { - Write1(&val); - return *this; - } - - IDataWriteStream& operator<<(const uint16& val) - { - Write2(&val); - return *this; - } - - IDataWriteStream& operator<<(const uint32& val) - { - Write4(&val); - return *this; - } - - IDataWriteStream& operator<<(const uint64& val) - { - Write8(&val); - return *this; - } - - IDataWriteStream& operator<<(const int8& val) - { - Write1(&val); - return *this; - } - - IDataWriteStream& operator<<(const int16& val) - { - Write2(&val); - return *this; - } - - IDataWriteStream& operator<<(const int32& val) - { - Write4(&val); - return *this; - } - - IDataWriteStream& operator<<(const int64& val) - { - Write8(&val); - return *this; - } - - IDataWriteStream& operator<<(const float& val) - { - Write4(&val); - return *this; - } - - // Bool is saved by writing an 8 bit value to make it portable - IDataWriteStream& operator<<(const bool& val) - { - const uint8 uVal = val ? 1 : 0; - Write1(&uVal); - return *this; - } - -public: - // Write C string to stream - void WriteString(const char* str); - - // Write string to stream - void WriteString(const string& str); - - // Write int8 value to stream - void WriteInt8(const int8 val) - { - Write1(&val); - } - - // Write int16 value to stream - void WriteInt16(const int16 val) - { - Write2(&val); - } - - // Write int32 value to stream - void WriteInt32(const int32 val) - { - Write4(&val); - } - - // Write int64 value to stream - void WriteInt64(const int64 val) - { - Write8(&val); - } - - // Write uint8 value to stream - void WriteUint8(const uint8 val) - { - Write1(&val); - } - - // Write uint16 value to stream - void WriteUint16(const uint16 val) - { - Write2(&val); - } - - // Write uint32 value to stream - void WriteUint32(const uint32 val) - { - Write4(&val); - } - - // Write uint64 value to stream - void WriteUint64(const uint64 val) - { - Write8(&val); - } - - // Write float value to stream - void WriteFloat(const float val) - { - Write4(&val); - } -}; - -//----------------------------------------------------------------------------- - -/// Read stream interface -/// This interface should support endianess swapping -struct IDataReadStream -{ -public: - virtual ~IDataReadStream() {}; - -public: - // Destroy object (if dynamically created) - virtual void Delete() = 0; - - // Skip given amount of data without reading it - virtual void Skip(const uint32 size) = 0; - - // Virtualized read method (for general buffers) - virtual void Read(void* pData, const uint32 size) = 0; - - // Virtualized read method for types with size 8 (a little bit faster than general method, supports byte swapping for BE systems) - virtual void Read8(void* pData) = 0; - - // Virtualized read method for types with size 4 (a little bit faster than general method, supports byte swapping for BE systems) - virtual void Read4(void* pData) = 0; - - // Virtualized read method for types with size 2 (a little bit faster than general method, supports byte swapping for BE systems) - virtual void Read2(void* pData) = 0; - - // Virtualized read method for types with size 1 (a little bit faster than general method, supports byte swapping for BE systems) - virtual void Read1(void* pData) = 0; - - // Optimization case - get direct pointer to the underlying buffer - virtual const void* GetPointer() = 0; - -public: - IDataReadStream& operator<<(uint8& val) - { - Read1(&val); - return *this; - } - - IDataReadStream& operator<<(uint16& val) - { - Read2(&val); - return *this; - } - - IDataReadStream& operator<<(uint32& val) - { - Read4(&val); - return *this; - } - - IDataReadStream& operator<<(uint64& val) - { - Read8(&val); - return *this; - } - - IDataReadStream& operator<<(int8& val) - { - Read1(&val); - return *this; - } - - IDataReadStream& operator<<(int16& val) - { - Read2(&val); - return *this; - } - - IDataReadStream& operator<<(int32& val) - { - Read4(&val); - return *this; - } - - IDataReadStream& operator<<(int64& val) - { - Read8(&val); - return *this; - } - - IDataReadStream& operator<<(float& val) - { - Read4(&val); - return *this; - } - - // Bool is saved by writing an 8 bit value to make it portable - IDataReadStream& operator<<(bool& val) - { - uint8 uVal = 0; - Read1(&uVal); - val = (uVal != 0); - return *this; - } - -public: - // Read string from stream - string ReadString(); - - // Skip string data in a stream without loading the data - void SkipString(); - - // Read int8 from stream - int8 ReadInt8() - { - int8 val = 0; - Read1(&val); - return val; - } - - // Read int16 from stream - int16 ReadInt16() - { - int16 val = 0; - Read2(&val); - return val; - } - - // Read int32 from stream - int32 ReadInt32() - { - int32 val = 0; - Read4(&val); - return val; - } - - // Read int64 from stream - int64 ReadInt64() - { - int64 val = 0; - Read8(&val); - return val; - } - - // Read uint8 from stream - uint8 ReadUint8() - { - uint8 val = 0; - Read1(&val); - return val; - } - - // Read uint16 from stream - uint16 ReadUint16() - { - uint16 val = 0; - Read2(&val); - return val; - } - - // Read uint32 from stream - uint32 ReadUint32() - { - uint32 val = 0; - Read4(&val); - return val; - } - - // Read int64 from stream - uint64 ReadUint64() - { - uint64 val = 0; - Read8(&val); - return val; - } - - // Read float from stream - float ReadFloat() - { - float val = 0.0f; - Read4(&val); - return val; - } -}; - -//----------------------------------------------------------------------------- - -/// Remote command class info (simple RTTI) -struct IRemoteCommandClass -{ -public: - virtual ~IRemoteCommandClass() {}; - - // Get class name - virtual const char* GetName() const = 0; - - // Create command instance - virtual struct IRemoteCommand* CreateObject() = 0; -}; - -/// Remote command interface -struct IRemoteCommand -{ -protected: - virtual ~IRemoteCommand() {}; - -public: - // Get command class - virtual IRemoteCommandClass* GetClass() const = 0; - - // Save to data stream - virtual void SaveToStream(struct IDataWriteStream& writeStream) const = 0; - - // Load from data stream - virtual void LoadFromStream(struct IDataReadStream& readStream) = 0; - - // Execute (remote call) = 0; - virtual void Execute() = 0; - - // Delete the command object (can be allocated from different heap) - virtual void Delete() = 0; -}; - -//----------------------------------------------------------------------------- - -// This is a implementation of a synchronous listener (limited to the engine tick rate) -// that processes and responds to the raw messages received from clients. -struct IRemoteCommandListenerSync -{ -public: - virtual ~IRemoteCommandListenerSync() {}; - - // Process a raw message and optionally provide an answer to the request, return true if you have processed the message. - // Messages is accessible via the data reader. Response can be written to a data writer. - virtual bool OnRawMessageSync(const class ServiceNetworkAddress& remoteAddress, struct IDataReadStream& msg, struct IDataWriteStream& response) = 0; -}; - -//----------------------------------------------------------------------------- - -// This is a implementation of a asynchronous listener (called from network thread) -// that processes and responds to the raw messages received from clients. -struct IRemoteCommandListenerAsync -{ -public: - virtual ~IRemoteCommandListenerAsync() {}; - - // Process a raw message and optionally provide an answer to the request, return true if you have processed the message. - // Messages is accessible via the data reader. Response can be written to a data writer. - virtual bool OnRawMessageAsync(const class ServiceNetworkAddress& remoteAddress, struct IDataReadStream& msg, struct IDataWriteStream& response) = 0; -}; - -//----------------------------------------------------------------------------- - -/// Remote command server -struct IRemoteCommandServer -{ -protected: - virtual ~IRemoteCommandServer() {}; - -public: - // Execute all of the received pending commands - // This should be called from a safe place (main thread) - virtual void FlushCommandQueue() = 0; - - // Suppress command execution - virtual void SuppressCommands() = 0; - - // Resume command execution - virtual void ResumeCommands() = 0; - - // Register/Unregister synchronous message listener (limited to tick rate) - virtual void RegisterSyncMessageListener(IRemoteCommandListenerSync* pListener) = 0; - virtual void UnregisterSyncMessageListener(IRemoteCommandListenerSync* pListener) = 0; - - // Register/Unregister asynchronous message listener (called from network thread) - virtual void RegisterAsyncMessageListener(IRemoteCommandListenerAsync* pListener) = 0; - virtual void UnregisterAsyncMessageListener(IRemoteCommandListenerAsync* pListener) = 0; - - // Broadcast a message to all connected clients - virtual void Broadcast(IServiceNetworkMessage* pMessage) = 0; - - // Do we have any clients connected ? - virtual bool HasConnectedClients() const = 0; - - // Delete the client - virtual void Delete() = 0; -}; - -//----------------------------------------------------------------------------- - -/// Connection to remote command server -struct IRemoteCommandConnection -{ -protected: - virtual ~IRemoteCommandConnection() {}; - -public: - // Are we connected ? - // This returns false when the underlying network connection has failed (sockets error). - // Also, this returns false if the remote connection was closed by remote peer. - virtual bool IsAlive() const = 0; - - // Get address of remote command server - // This returns the full address of the endpoint (with valid port) - virtual const ServiceNetworkAddress& GetRemoteAddress() const = 0; - - // Send raw message to the other side of this connection. - // Raw messages are not buffer and are sent right away, - // they also have precedence over internal command traffic. - // The idea is that you need some kind of bidirectional signaling - // channel to extend the rather one-directional nature of commands. - // Returns true if message was added to the send queue. - virtual bool SendRawMessage(IServiceNetworkMessage* pMessage) = 0; - - // See if there's a raw message waiting for us and if it is, get it - // Be aware that messages are reference counted. - virtual IServiceNetworkMessage* ReceiveRawMessage() = 0; - - // Close connection - // - pending commands are not sent - // - pending raw messages are sent or not (depending on the flag) - virtual void Close(bool bFlushQueueBeforeClosing = false) = 0; - - // Add internal reference to object (Refcounting interface) - virtual void AddRef() = 0; - - // Release internal reference to object (Refcounting interface) - virtual void Release() = 0; -}; - -//----------------------------------------------------------------------------- - -/// Remote command client -struct IRemoteCommandClient -{ -protected: - virtual ~IRemoteCommandClient() {}; - -public: - // Connect to remote server, returns true on success, false on failure - virtual IRemoteCommandConnection* ConnectToServer(const class ServiceNetworkAddress& serverAddress) = 0; - - // Schedule command to be executed on the all of the remote servers - virtual bool Schedule(const IRemoteCommand& command) = 0; - - // Delete the client object - virtual void Delete() = 0; -}; - -//----------------------------------------------------------------------------- - -/// Remote command manager -struct IRemoteCommandManager -{ -public: - virtual ~IRemoteCommandManager() {}; - - // Set debug message verbose level - virtual void SetVerbosityLevel(const uint32 level) = 0; - - // Create local server for executing remote commands on given local port - virtual IRemoteCommandServer* CreateServer(uint16 localPort) = 0; - - // Create client interface for executing remote commands on remote servers - virtual IRemoteCommandClient* CreateClient() = 0; - - // Register command class (will be accessible by both clients and server) - virtual void RegisterCommandClass(IRemoteCommandClass& commandClass) = 0; -}; - -//----------------------------------------------------------------------------- - -/// Class RTTI wrapper for remote command classes -template< typename T > -class CRemoteCommandClass - : public IRemoteCommandClass -{ -private: - const char* m_szName; - -public: - CRemoteCommandClass(const char* szName) - : m_szName(szName) - {} - - virtual const char* GetName() const - { - return m_szName; - } - - virtual struct IRemoteCommand* CreateObject() - { - return new T(); - } -}; - -#define DECLARE_REMOTE_COMMAND(x) \ -public: static IRemoteCommandClass& GetStaticClass() { \ - static IRemoteCommandClass* theClass = new CRemoteCommandClass(#x); return *theClass; } \ -public: virtual IRemoteCommandClass* GetClass() const { return &GetStaticClass(); } \ -public: virtual void Delete() { delete this; } \ -public: virtual void SaveToStream(IDataWriteStream & writeStream) const { const_cast(this)->Serialize(writeStream); } \ -public: virtual void LoadFromStream(IDataReadStream & readStream) { Serialize(readStream); } - -//----------------------------------------------------------------------------- - -/// CryString serialization helper (read) -inline IDataReadStream& operator<<(IDataReadStream& stream, string& outString) -{ - const uint32 kMaxTempString = 256; - - // read length - uint32 length = 0; - stream << length; - - // load string - if (length > 0) - { - if (length < kMaxTempString) - { - // load the string into temporary buffer - char temp[kMaxTempString]; - stream.Read(&temp, length); - temp[length] = 0; - - // set the string with new value - outString = temp; - } - else - { - // allocate temporary memory and load the string - std::vector temp; - temp.resize(length + 1, 0); - stream.Read(&temp[0], length); - - // set the string with new value - outString = &temp[0]; - } - } - else - { - // empty string - outString.clear(); - } - - return stream; -} - -/// CryString serialization helper (write) -inline IDataWriteStream& operator<<(IDataWriteStream& stream, const string& str) -{ - // write length - const uint32 length = static_cast(str.length()); - stream << length; - - // write string data - if (length > 0) - { - stream.Write(str.c_str(), length); - } - - return stream; -} - -//------------------------------------------------------------------------ - -/// Vector serialization helper (reading) -template< class T > -IDataReadStream& operator<<(IDataReadStream& ar, std::vector& outVector) -{ - // Load item count - uint32 count = 0; - ar << count; - - // Adapt the vector size (exact fit) - outVector.resize(count); - - // Load items - for (uint32 i = 0; i < count; ++i) - { - ar << outVector[i]; - } - - return ar; -} - -/// Vector serialization helper (writing) -template< class T > -IDataWriteStream& operator<<(IDataWriteStream& ar, const std::vector& vec) -{ - // Save item count - const uint32 count = vec.size(); - ar << count; - - // Save items - for (uint32 i = 0; i < count; ++i) - { - ar << const_cast(vec[i]); - } - - return ar; -} - -//------------------------------------------------------------------------ - -inline void IDataWriteStream::WriteString(const char* str) -{ - string tempString(str); - *this << tempString; -} - -inline void IDataWriteStream::WriteString(const string& str) -{ - *this << str; -} - -inline string IDataReadStream::ReadString() -{ - string ret; - *this << ret; - return ret; -} - -inline void IDataReadStream::SkipString() -{ - // read length - uint32 length = 0; - *this << length; - Skip(length); -} - - -//------------------------------------------------------------------------ - -// Helper class for using the data reader and writer classes -// The only major differce betwen auto_ptr is that we call Delete() instead of operator delete -template -class TAutoDelete -{ -public: - T* m_ptr; - -public: - TAutoDelete(T* ptr) - : m_ptr(ptr) - { - } - - ~TAutoDelete() - { - if (NULL != m_ptr) - { - m_ptr->Delete(); - m_ptr = NULL; - } - } - - operator bool() - { - return (NULL != m_ptr); - } - - operator T& () - { - return *m_ptr; - } - - T* operator->() - { - return m_ptr; - } - -private: - TAutoDelete(const TAutoDelete& other) - : m_ptr(NULL){}; - TAutoDelete& operator=(const TAutoDelete& other) { return *this; } -}; - -//------------------------------------------------------------------------ - - -#endif // CRYINCLUDE_CRYCOMMON_IREMOTECOMMAND_H diff --git a/Code/CryEngine/CryCommon/IRenderer.h b/Code/CryEngine/CryCommon/IRenderer.h index 71c2500d80..bb8f8fa572 100644 --- a/Code/CryEngine/CryCommon/IRenderer.h +++ b/Code/CryEngine/CryCommon/IRenderer.h @@ -16,12 +16,12 @@ #include "Cry_Geo.h" #include "Cry_Camera.h" #include "ITexture.h" -#include // <> required for Interfuscator +#include // <> required for Interfuscator +#include // <> required for Interfuscator +#include "smartptr.h" #include #include -#include "IResourceCompilerHelper.h" // for IResourceCompilerHelper::ERcCallResult - // forward declarations struct SRenderingPassInfo; struct SRTStack; @@ -95,7 +95,6 @@ struct IFFont; struct IFFont_RenderProxy; struct STextDrawContext; struct IRenderMesh; -class IOpticsManager; struct ShadowFrustumMGPUCache; struct IAsyncTextureCompileListener; struct IClipVolume; @@ -955,25 +954,6 @@ protected: virtual ~ITextureStreamListener() {} }; -#if defined(CRY_ENABLE_RC_HELPER) -//////////////////////////////////////////////////////////////////////////// -// Listener for asynchronous texture compilation. -// Connects the listener to the task-queue of pending compilation requests. -enum ERcExitCode; -struct IAsyncTextureCompileListener -{ -public: - virtual void OnCompilationStarted(const char* source, const char* target, int nPending) = 0; - virtual void OnCompilationFinished(const char* source, const char* target, IResourceCompilerHelper::ERcCallResult nReturnCode) = 0; - - virtual void OnCompilationQueueTriggered(int nPending) = 0; - virtual void OnCompilationQueueDepleted() = 0; - -protected: - virtual ~IAsyncTextureCompileListener() {} -}; -#endif - enum eDolbyVisionMode { eDVM_Disabled, @@ -1472,7 +1452,6 @@ struct IRenderer ///////////////////////////////////////////////////////////////////////////////// // Shaders/Shaders management ///////////////////////////////////////////////////////////////////////////////// - virtual void EF_SetShaderMissCallback(ShaderCacheMissCallback callback) = 0; virtual const char* EF_GetShaderMissLogPath() = 0; ///////////////////////////////////////////////////////////////////////////////// @@ -1533,10 +1512,6 @@ struct IRenderer virtual int EF_LoadLightmap (const char* name) = 0; virtual bool EF_RenderEnvironmentCubeHDR (int size, Vec3& Pos, TArray& vecData) = 0; - // Summary: - // Creates new RE (RenderElement) of type (edt). - virtual IRenderElement* EF_CreateRE (EDataType edt) = 0; - // Summary: // Starts using of the shaders (return first index for allow recursions). virtual void EF_StartEf (const SRenderingPassInfo& passInfo) = 0; @@ -1874,8 +1849,6 @@ struct IRenderer virtual SDepthTexture* CreateDepthSurface(int nWidth, int nHeight, bool shaderResourceView = false) = 0; virtual void DestroyDepthSurface(SDepthTexture* pDepthSurf) = 0; - virtual IOpticsElementBase* CreateOptics(EFlareType type) const = 0; - // Note: // Used for pausing timer related stuff. // Example: @@ -2385,26 +2358,6 @@ private: virtual void EF_QueryImpl(ERenderQueryTypes eQuery, void* pInOut0, uint32 nInOutSize0, void* pInOut1, uint32 nInOutSize1) = 0; }; -// util class to change wireframe mode -class CScopedWireFrameMode -{ -public: - CScopedWireFrameMode(IRenderer* pRenderer, int nMode) - : m_pRenderer(pRenderer) - , m_nMode(nMode) - { - (void) m_nMode; // removes not used warning - pRenderer->PushWireframeMode(nMode); - } - ~CScopedWireFrameMode() - { - m_pRenderer->PopWireframeMode(); - } -private: - IRenderer* m_pRenderer; - int m_nMode; -}; - struct SShaderCacheStatistics { size_t m_nTotalLevelShaderCacheMisses; diff --git a/Code/CryEngine/CryCommon/IResourceCompilerHelper.cpp b/Code/CryEngine/CryCommon/IResourceCompilerHelper.cpp deleted file mode 100644 index 380c94e4c7..0000000000 --- a/Code/CryEngine/CryCommon/IResourceCompilerHelper.cpp +++ /dev/null @@ -1,378 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#include "IResourceCompilerHelper.h" - -#include -// DO NOT USE AZSTD. - -#include // std string used here. -#include -#include - -// the following block is for _mkdir on windows and mkdir on other platforms. -#if defined(_WIN32) -# include -#else -# include -# include -#endif - -namespace RCPathUtil -{ - const char* GetExt(const char* filepath) - { - const char* str = filepath; - size_t len = strlen(filepath); - for (const char* p = str + len - 1; p >= str; --p) - { - switch (*p) - { - case ':': - case '/': - case '\\': - // we've reached a path separator - it means there's no extension in this name - return ""; - case '.': - // there's an extension in this file name - return p + 1; - } - } - return ""; - } - - const char* GetFile(const char* filepath) - { - const size_t len = strlen(filepath); - for (const char* p = filepath + len - 1; p >= filepath; --p) - { - switch (*p) - { - case ':': - case '/': - case '\\': - return p + 1; - } - } - return filepath; - } - - - //! Replace extension for given file. - std::string RemoveExtension(const char* filepath) - { - std::string filepathstr = filepath; - const char* str = filepathstr.c_str(); - for (const char* p = str + filepathstr.length() - 1; p >= str; --p) - { - switch (*p) - { - case ':': - case '/': - case '\\': - // we've reached a path separator - it means there's no extension in this name - return filepathstr; - case '.': - // there's an extension in this file name - filepathstr.erase(p - str); - return filepathstr; - } - } - // it seems the file name is a pure name, without path or extension - return filepathstr; - } - - std::string ReplaceExtension(const char* filepath, const char* ext) - { - std::string str = filepath; - if (ext != 0) - { - str = RemoveExtension(str.c_str()); - if (ext[0] != 0 && ext[0] != '.') - { - str += "."; - } - str += ext; - } - return str; - } - - std::string GetPath(const char* filepath) - { - std::string filepathstr = filepath; - const char* str = filepathstr.c_str(); - for (const char* p = str + filepathstr.length() - 1; p >= str; --p) - { - switch (*p) - { - case ':': - case '/': - case '\\': - // we've reached a path separator - it means there's no extension in this name - return filepathstr.substr(0, p - str); - } - } - // it seems the file name is a pure name, without path - return ""; - } - - - ////////////////////////////////////////////////////////////////////////// - bool IsRelativePath(const char* p) - { - if (!p || !p[0]) - { - return true; - } - return p[0] != '/' && p[0] != '\\' && !strchr(p, ':'); - } -} - -const char* IResourceCompilerHelper::SourceImageFormatExts[NUM_SOURCE_IMAGE_TYPE] = { "tif", "bmp", "gif", "jpg", "jpeg", "jpe", "tga", "png" }; -const char* IResourceCompilerHelper::SourceImageFormatExtsWithDot[NUM_SOURCE_IMAGE_TYPE] = { ".tif", ".bmp", ".gif", ".jpg", ".jpeg", ".jpe", ".tga", ".png" }; -const char* IResourceCompilerHelper::EngineImageFormatExts[NUM_ENGINE_IMAGE_TYPE] = { "dds" }; -const char* IResourceCompilerHelper::EngineImageFormatExtsWithDot[NUM_ENGINE_IMAGE_TYPE] = { ".dds" }; - - -IResourceCompilerHelper::ERcCallResult IResourceCompilerHelper::ConvertResourceCompilerExitCodeToResultCode(int exitCode) -{ - switch (exitCode) - { - case eRcExitCode_Success: - case eRcExitCode_UserFixing: - return eRcCallResult_success; - - case eRcExitCode_Error: - return eRcCallResult_error; - - case eRcExitCode_FatalError: - return eRcCallResult_error; - case eRcExitCode_Crash: - return eRcCallResult_crash; - } - return eRcCallResult_error; -} - - -////////////////////////////////////////////////////////////////////////// -const char* IResourceCompilerHelper::GetCallResultDescription(IResourceCompilerHelper::ERcCallResult result) -{ - switch (result) - { - case eRcCallResult_success: - return "Success."; - case eRcCallResult_notFound: - return "ResourceCompiler executable was not found."; - case eRcCallResult_error: - return "ResourceCompiler exited with an error."; - case eRcCallResult_crash: - return "ResourceCompiler crashed! Please report this. Include source asset and this log in the report."; - default: - return "Unexpected failure in ResultCompilerHelper."; - } -} - -// Arguments: -// szFilePath - could be source or destination filename -void IResourceCompilerHelper::GetOutputFilename(const char* szFilePath, char* buffer, size_t bufferSizeInBytes) -{ - if (IResourceCompilerHelper::IsSourceImageFormatSupported(szFilePath)) - { - std::string newString = RCPathUtil::ReplaceExtension(szFilePath, "dds"); - azstrncpy(buffer, bufferSizeInBytes, newString.c_str(), bufferSizeInBytes - 1); - return; - } - - azstrncpy(buffer, bufferSizeInBytes, szFilePath, bufferSizeInBytes - 1); -} - -IResourceCompilerHelper::ERcCallResult IResourceCompilerHelper::InvokeResourceCompiler(const char* szSrcFilePath, const char* szDstFilePath, const bool bUserDialog) -{ - - const char* szDstFileName = RCPathUtil::GetFile(szDstFilePath); - std::string pathOnly = RCPathUtil::GetPath(szDstFilePath); - const int maxStringSize = 512; - char szRemoteCmdLine[maxStringSize] = { 0 }; - char szFullPathToSourceFile[maxStringSize] = { 0 }; - - if (RCPathUtil::IsRelativePath(szSrcFilePath)) - { - azstrcat(szFullPathToSourceFile, maxStringSize, "#ENGINEROOT#"); - azstrcat(szFullPathToSourceFile, maxStringSize, "\\"); - } - azstrcat(szFullPathToSourceFile, maxStringSize, szSrcFilePath); - - azstrcat(szRemoteCmdLine, maxStringSize, " /targetroot=\""); - azstrcat(szRemoteCmdLine, maxStringSize, pathOnly.c_str()); - azstrcat(szRemoteCmdLine, maxStringSize, "\""); - - azstrcat(szRemoteCmdLine, maxStringSize, " /overwritefilename=\""); - azstrcat(szRemoteCmdLine, maxStringSize, szDstFileName); - azstrcat(szRemoteCmdLine, maxStringSize, "\""); - - return CallResourceCompiler(szFullPathToSourceFile, szRemoteCmdLine, nullptr, true, false, !bUserDialog); -} - -unsigned int IResourceCompilerHelper::GetNumSourceImageFormats() -{ - return NUM_SOURCE_IMAGE_TYPE; -} - -const char* IResourceCompilerHelper::GetSourceImageFormat(unsigned int index, bool bWithDot) -{ - if (index >= GetNumSourceImageFormats()) - { - return nullptr; - } - - if (bWithDot) - { - return SourceImageFormatExtsWithDot[index]; - } - else - { - return SourceImageFormatExts[index]; - } -} - -unsigned int IResourceCompilerHelper::GetNumEngineImageFormats() -{ - return NUM_ENGINE_IMAGE_TYPE; -} - -const char* IResourceCompilerHelper::GetEngineImageFormat(unsigned int index, bool bWithDot) -{ - if (index >= GetNumEngineImageFormats()) - { - return nullptr; - } - - if (bWithDot) - { - return EngineImageFormatExtsWithDot[index]; - } - else - { - return EngineImageFormatExts[index]; - } -} - -bool IResourceCompilerHelper::IsSourceImageFormatSupported(const char* szFileNameOrExtension) -{ - if (!szFileNameOrExtension) // if this hits, might want to check the call site - { - return false; - } - - //check the string length - size_t len = strlen(szFileNameOrExtension); - if (len < 3)//no point in going on if the smallest valid ext is 3 characters - { - return false; - } - - //find the ext by starting at the last character and moving backward to first he first '.' - const char* szExtension = nullptr; - size_t cur = len - 1; - while (cur && !szExtension) - { - if (szFileNameOrExtension[cur] == '.') - { - szExtension = &szFileNameOrExtension[cur]; - } - cur--; - } - if (len - cur < 3)//no point in going on if the smallest valid ext is 3 characters - { - return false; - } - - //if we didn't find a '.' it could still be valid, they may not have - //passed it in. i.e. "dds" instead of ".dds" which is still valid - if (!szExtension) - { - //with no '.' the largest ext is currently 4 characters - //no point in going on if it is larger - if (len > 4) - { - return false; - } - - szExtension = szFileNameOrExtension; - } - - //loop over all the valid exts and see if it is one of them - for (unsigned int i = 0; i < GetNumSourceImageFormats(); ++i) - { - if (!azstricmp(szExtension, GetSourceImageFormat(i, szExtension[0] == '.'))) - { - return true; - } - } - - return false; -} - -bool IResourceCompilerHelper::IsGameImageFormatSupported(const char* szFileNameOrExtension) -{ - if (!szFileNameOrExtension) // if this hits, might want to check the call site - { - return false; - } - - //check the string length - size_t len = strlen(szFileNameOrExtension); - if (len < 3)//no point in going on if the smallest valid ext is 3 characters - { - return false; - } - - //find the ext by starting at the last character and moving backward to first he first '.' - const char* szExtension = nullptr; - size_t cur = len - 1; - while (cur && !szExtension) - { - if (szFileNameOrExtension[cur] == '.') - { - szExtension = &szFileNameOrExtension[cur]; - } - cur--; - } - if (len - cur < 3)//no point in going on if the smallest valid ext is 3 characters - { - return false; - } - - //if we didn't find a '.' it could still be valid, they may not have - //passed it in. i.e. "dds" instead of ".dds" which is still valid - if (!szExtension) - { - //with no '.' the largest ext is currently 4 characters - //no point in going on if it is larger - if (len > 4) - { - return false; - } - - szExtension = szFileNameOrExtension; - } - - //loop over all the valid exts and see if it is one of them - for (unsigned int i = 0; i < GetNumEngineImageFormats(); ++i) - { - if (!azstricmp(szExtension, GetEngineImageFormat(i, szExtension[0] == '.'))) - { - return true; - } - } - - return false; -} diff --git a/Code/CryEngine/CryCommon/IResourceCompilerHelper.h b/Code/CryEngine/CryCommon/IResourceCompilerHelper.h deleted file mode 100644 index 52f05b0c84..0000000000 --- a/Code/CryEngine/CryCommon/IResourceCompilerHelper.h +++ /dev/null @@ -1,167 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#ifndef CRYINCLUDE_CRYCOMMON_IRESOURCECOMPILERHELPER_H -#define CRYINCLUDE_CRYCOMMON_IRESOURCECOMPILERHELPER_H - -#pragma once - -// DO NOT USE AZSTD - -#include - -// IResourceCompilerHelper exists to define an interface that allows -// remote or local compilation of resources through the "resource Compiler" executable -// in most tools it will be implemented as a local execution. However, in the engine -// it will be substituted for a remote RC invocation through the Asset Processor if -// that system is enabled (via con var and define) - -// DO NOT USE CRYSTRING or CRY ALLOCATORS HERE. This is used in maya plugins, that kind of thing. -// the following path utils are special versions of these functions which take pains -// to not use crystring. -// the functions in this interface must be cross platform. -namespace RCPathUtil -{ - // given a full path, return the extension (it will be a pointer into the existing string) - const char* GetExt(const char* filepath); - - // given a full path, return the file only (it will be a pointer into the existing string) - const char* GetFile(const char* filepath); - - // given a filepath, get only the path. - std::string GetPath(const char* filepath); - std::string ReplaceExtension(const char* filepath, const char* ext); - bool IsRelativePath(const char* p); -} - -class IResourceCompilerListener; - -enum ERcExitCode -{ - eRcExitCode_Success = 0, // must be 0 - eRcExitCode_Error = 1, - eRcExitCode_FatalError = 100, - eRcExitCode_Crash = 101, - eRcExitCode_UserFixing = 200, - eRcExitCode_Pending = 666, -}; - -/// A pure virtual interface to the RC Helper system -/// the RC helper system allows you to make requests to a remote process in order to process -/// an asset for you. -class IResourceCompilerHelper -{ -public: - virtual ~IResourceCompilerHelper() {} - - // defines the result of a call via this API to the RC system - enum ERcCallResult - { - eRcCallResult_success, // everything is OK - eRcCallResult_notFound, // the RC executable is not found - eRcCallResult_error, // the RC executable returned an error - eRcCallResult_crash, // the RC executable did not finish - }; - - // - // Arguments: - // szFileName null terminated ABSOLUTE file path or 0 can be used to test for rc.exe existence - // relative path needs to be relative to rc_plugins directory - // szAdditionalSettings - 0 or e.g. "/refresh" or "/refresh /xyz=56" - // - // this is a SYNCHRONOUS, BLOCKING call and will return once the process is complete - virtual ERcCallResult CallResourceCompiler( - const char* szFileName = 0, - const char* szAdditionalSettings = 0, - IResourceCompilerListener* listener = 0, - bool bMayShowWindow = true, - bool bSilent = false, - bool bNoUserDialog = false, - const wchar_t* szWorkingDirectory = 0, - const wchar_t* szRootPath = 0) = 0; - - // InvokeResourceCompiler - a utility that calls the above CallResourceCompiler function - // but generates appropriate settings so you don't have to specify each option. - // This is a BLOCKING call - // the srcFile can be relative to the project root or an absolute path - // the dstFilePath MUST be relative to the same folder as the Src File path - // this will output dstFilePath in the same folder as srcFile. - virtual ERcCallResult InvokeResourceCompiler(const char* szSrcFilePath, const char* szDstFilePath, const bool bUserDialog); - - // --------------------- utility functions --------------------------------- - - // given a RC.EXE process exit code like 101, convert it to the above ERcCallResult - ERcCallResult ConvertResourceCompilerExitCodeToResultCode(int exitCode); - - // given a ERcCallResult, convert it to a simple english string for debugging. - static const char* GetCallResultDescription(ERcCallResult result); - - // given a filename such as "blah.tif" convert it to the appropriate output name "blah.dds" for example - static void GetOutputFilename(const char* szFilePath, char* buffer, size_t bufferSizeInBytes); - - ////////////////////////////////////////////////////////////////////////// - - enum SourceImageTypes - { - SOURCE_IMAGE_TYPE_TIF, - SOURCE_IMAGE_TYPE_BMP, - SOURCE_IMAGE_TYPE_GIF, - SOURCE_IMAGE_TYPE_JPG, - SOURCE_IMAGE_TYPE_JPEG, - SOURCE_IMAGE_TYPE_JPE, - SOURCE_IMAGE_TYPE_TGA, - SOURCE_IMAGE_TYPE_PNG, - NUM_SOURCE_IMAGE_TYPE - }; - - enum EngineImageTypes - { - ENGINE_IMAGE_TYPE_DDS, - NUM_ENGINE_IMAGE_TYPE - }; - -private: - static const char* SourceImageFormatExts[NUM_SOURCE_IMAGE_TYPE]; - static const char* SourceImageFormatExtsWithDot[NUM_SOURCE_IMAGE_TYPE]; - static const char* EngineImageFormatExts[NUM_ENGINE_IMAGE_TYPE]; - static const char* EngineImageFormatExtsWithDot[NUM_ENGINE_IMAGE_TYPE]; - -public: - static unsigned int GetNumSourceImageFormats(); - static const char* GetSourceImageFormat(unsigned int index, bool bWithDot); - - static unsigned int GetNumEngineImageFormats(); - static const char* GetEngineImageFormat(unsigned int index, bool bWithDot); - - static bool IsSourceImageFormatSupported(const char* szExtension); - static bool IsGameImageFormatSupported(const char* szExtension); -}; - -//////////////////////////////////////////////////////////////////////////// -// Listener for synchronous resource-compilation. -// Connects the listener to the output of the RC process. -class IResourceCompilerListener -{ -public: - // FbxImportDialog relies on this enum being in the order from most verbose to least verbose - enum MessageSeverity - { - MessageSeverity_Debug = 0, - MessageSeverity_Info, - MessageSeverity_Warning, - MessageSeverity_Error - }; - - virtual void OnRCMessage(MessageSeverity /*severity*/, const char* /*text*/) {} - virtual ~IResourceCompilerListener() {} -}; - -#endif // CRYINCLUDE_CRYCOMMON_IRESOURCECOMPILERHELPER_H diff --git a/Code/CryEngine/CryCommon/IServiceNetwork.h b/Code/CryEngine/CryCommon/IServiceNetwork.h deleted file mode 100644 index 3df3f79abd..0000000000 --- a/Code/CryEngine/CryCommon/IServiceNetwork.h +++ /dev/null @@ -1,344 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Service network interface - - -#ifndef CRYINCLUDE_CRYCOMMON_ISERVICENETWORK_H -#define CRYINCLUDE_CRYCOMMON_ISERVICENETWORK_H -#pragma once - - -#include -//----------------------------------------------------------------------------- -// -// Service network is a simple abstract interface for connecting between instances -// of the editor and game running on various platforms. It implements it's own -// small message based communication layer and shall not be used for raw communication -// with anything else. -// -// Features currently implemented by the service network: -// - Completely thread safe (so can be used from within other threads) -// - Completely asynchronous (only one thread) -// - Message based approach (both on the send and receive ends) -// - Automatic and transparent reconnection -// - Debug-friendly (will not time-out easily when one of the endpoints is being debugged) -// - Easy to use -// -// Usage case (server) -// - Create listener (IServiceListener) on some pre-defined port -// - Poll the incoming connections by calling Accept() method -// - Service the traffic by calling connection's ReceiveMessage()/SendMessage() methods -// - Close() and Release() connections -// - Close() and Release() listener -// -// Usage case (client) -// - Connect to a remote listener by calling Connect() method -// - Service the traffic by calling connection's ReceiveMessage()/SendMessage() methods -// - Close() and Release() connection -// -// Both sending and receiving is asynchronous. Calling the SendMessage()/ReceiveMessage() methods -// only pushes/pops the message buffers to/from the queue. -// NOTE: Message buffers are internally reference counted by the network system and they are kept around -// untill they are sent (in case of outgoing traffic) or untill they are polled by ReceiveMessage(). -// Be aware that this can cause memory spikes, especially when incoming traffic is not serviced fast enough. -// There are customizable limits (around 1MB) on the amount of data that can be buffered internally by -// the service network before the new messages are rejected. -// It's up to the higher layer to ensure damage control in such situation. -// -// NOTE: connection is also a reference counted object, make sure to call Close() before calling Release(). -// -//----------------------------------------------------------------------------- - -/// Network address abstraction -class ServiceNetworkAddress -{ -public: - struct StringAddress - { - char m_data[32]; - - ILINE const char* c_str() const - { - return m_data; - } - }; - - struct Address - { - uint8 m_ip0; - uint8 m_ip1; - uint8 m_ip2; - uint8 m_ip3; - uint16 m_port; - - ILINE Address() - : m_ip0(0) - , m_ip1(0) - , m_ip2(0) - , m_ip3(0) - , m_port(0) - {} - }; - -private: - Address m_address; - -public: - // By default creates ("invalid address") - ILINE ServiceNetworkAddress() - { - } - - // Copy (with optional port change) - ILINE ServiceNetworkAddress(const ServiceNetworkAddress& other, uint16 newPort = 0) - : m_address(other.m_address) - { - if (newPort != 0) - { - m_address.m_port = newPort; - } - } - - // Initialize from ip:host pattern (if you want to initialize from host name use the DebugNetwork interface) - ILINE ServiceNetworkAddress(uint8 ip0, uint8 ip1, uint8 ip2, uint8 ip3, uint16 port) - { - m_address.m_ip0 = ip0; - m_address.m_ip1 = ip1; - m_address.m_ip2 = ip2; - m_address.m_ip3 = ip3; - m_address.m_port = port; - } - - // Set new port value - ILINE void SetPort(uint16 port) - { - m_address.m_port = port; - } - - // Is this a valid address - ILINE bool IsValid() const - { - return (m_address.m_ip0 != 0) && - (m_address.m_ip1 != 1) && - (m_address.m_ip2 != 1) && - (m_address.m_ip3 != 1) && - (m_address.m_port != 0); - } - - // Convert to human readable string - ILINE StringAddress ToString() const - { - // format the string buffer - StringAddress ret; - sprintf_s(ret.m_data, sizeof(ret.m_data), - "%d.%d.%d.%d:%d", - m_address.m_ip0, m_address.m_ip1, m_address.m_ip2, m_address.m_ip3, - m_address.m_port); - - // return as managed string - return ret; - } - - // Get the literal data - ILINE const Address& GetAddress() const - { - return m_address; - } - -public: - // Compare base address (IP only) of two connections - static bool CompareBaseAddress(const ServiceNetworkAddress& a, const ServiceNetworkAddress& b) - { - return (a.m_address.m_ip0 == b.m_address.m_ip0) && - (a.m_address.m_ip1 == b.m_address.m_ip1) && - (a.m_address.m_ip2 == b.m_address.m_ip2) && - (a.m_address.m_ip3 == b.m_address.m_ip3); - } - - // Compare full address (IP+port) of two connections - static bool CompareFullAddress(const ServiceNetworkAddress& a, const ServiceNetworkAddress& b) - { - return (a.m_address.m_ip0 == b.m_address.m_ip0) && - (a.m_address.m_ip1 == b.m_address.m_ip1) && - (a.m_address.m_ip2 == b.m_address.m_ip2) && - (a.m_address.m_ip3 == b.m_address.m_ip3) && - (a.m_address.m_port == b.m_address.m_port); - } -}; - -//----------------------------------------------------------------------------- - -/// Message buffer used by the network system -struct IServiceNetworkMessage -{ -protected: - IServiceNetworkMessage() {}; - virtual ~IServiceNetworkMessage() {}; - -public: - // Get unique message ID (message ID is used just once) - virtual uint32 GetId() const = 0; - - // Get the size of message buffer - virtual uint32 GetSize() const = 0; - - // Get pointer to the message data - virtual void* GetPointer() = 0; - - // Get pointer to the message data - virtual const void* GetPointer() const = 0; - - // Create reader interface for reading message data, returned object is not - // reference counted but it will hold a reference to the message. - virtual struct IDataReadStream* CreateReader() const = 0; - - // Add reference (buffer is internally refcounted) - virtual void AddRef() = 0; - - // Release reference - virtual void Release() = 0; -}; - -//----------------------------------------------------------------------------- - -/// General network TCP/IP connection -struct IServiceNetworkConnection -{ -protected: - IServiceNetworkConnection() {}; - virtual ~IServiceNetworkConnection() {}; - -public: - static const uint32 kDefaultFlushTime = 10000; // ms - - // Get the unique connection ID (is shared between host and client) - virtual const CryGUID& GetGUID() const = 0; - - // Get remote endpoint address - virtual const ServiceNetworkAddress& GetRemoteAddress() const = 0; - - // Get local endpoint address - virtual const ServiceNetworkAddress& GetLocalAddress() const = 0; - - // Add a message buffer to the connection send queue. - // Connection can refuse to send the buffer if it's full or invalid. - // If a message is rejected this function returns false. - virtual bool SendMsg(IServiceNetworkMessage* message) = 0; - - // Get a message from connection receive queue. - // If there are no pending messages a NULL is returned. - // Since message is a ref-counted you need to call Release() when you are done with the buffer. - virtual IServiceNetworkMessage* ReceiveMsg() = 0; - - // Checks if connection is still alive. - // Returns false only if connection has been damaged beyond repair. - virtual bool IsAlive() const = 0; - - // Get number of messages sent by this connection so far - virtual uint32 GetMessageSendCount() const = 0; - - // Get number of messages received by this connection so far - virtual uint32 GetMessageReceivedCount() const = 0; - - // Get size of data sent by this connection so far - virtual uint64 GetMessageSendDataSize() const = 0; - - // Get size of data received by this connection so far - virtual uint64 GetMessageReceivedDataSize() const = 0; - - // Request connection to be closed but not before sending out all of the pending messages. Incoming messages are ignored. - // Processing and sending the messages is done on the networking thread so this function will not block. - // As an option, connection can be forcefully closed after given amount of time (in ms). - virtual void FlushAndClose(const uint32 timeoutMs = kDefaultFlushTime) = 0; - - // Synchronous wait for the connection to send all outgoing messages - virtual void FlushAndWait() = 0; - - // Request connection to be closed now. All pending messages are discarded. - virtual void Close() = 0; - - // Add reference (connection is an internally reference counted object) - virtual void AddRef() = 0; - - // Release reference - virtual void Release() = 0; -}; - -//----------------------------------------------------------------------------- - -/// General listening socket (async) -struct IServiceNetworkListener -{ -protected: - IServiceNetworkListener() {}; - virtual ~IServiceNetworkListener() {}; - -public: - // Get the local address - virtual const ServiceNetworkAddress& GetLocalAddress() const = 0; - - // Get number of active connections handled by this listener - virtual uint GetConnectionCount() const = 0; - - // Accept incoming connection (asynchronously) - // Will return NULL if there's nothing to accept - // Will return new IDebugNetworkConnection if something was received - virtual IServiceNetworkConnection* Accept() = 0; - - // Is listener able to accept connections ? - virtual bool IsAlive() const = 0; - - // Request listener to be closed (closes the socket) - virtual void Close() = 0; - - // Add reference (listener is an internally reference counted object) - virtual void AddRef() = 0; - - // Release reference - virtual void Release() = 0; -}; - -//----------------------------------------------------------------------------- - -/// General service (background) network interface -struct IServiceNetwork -{ -public: - virtual ~IServiceNetwork() {}; - - // Set verbosity level of debug messages that got printed to log, levels 0-3 are commonly used - virtual void SetVerbosityLevel(const uint32 level) = 0; - - // Allocate empty message buffer of given size, message buffer is a reference counted object - virtual IServiceNetworkMessage* AllocMessageBuffer(const uint32 size) = 0; - - // Create general message writer stream, object is not reference counted - virtual struct IDataWriteStream* CreateMessageWriter() = 0; - - // Create general message reader stream and initialize it with data - virtual struct IDataReadStream* CreateMessageReader(const void* pData, const uint32 dataSize) = 0; - - // Translate host address (string:port) to network address - virtual ServiceNetworkAddress GetHostAddress(const string& addressString, uint16 optionalPort = 0) const = 0; - - // Create network listener on given local port, listening and accepting connections is done on network thread - virtual IServiceNetworkListener* CreateListener(uint16 localPort) = 0; - - // Connect to remote address (will block until connection is made or refused) - virtual IServiceNetworkConnection* Connect(const ServiceNetworkAddress& remoteAddress) = 0; -}; - -//----------------------------------------------------------------------------- - -#endif // CRYINCLUDE_CRYCOMMON_ISERVICENETWORK_H diff --git a/Code/CryEngine/CryCommon/IShader.h b/Code/CryEngine/CryCommon/IShader.h index 7fcbdefebb..5f5209992e 100644 --- a/Code/CryEngine/CryCommon/IShader.h +++ b/Code/CryEngine/CryCommon/IShader.h @@ -24,7 +24,9 @@ #endif #include "smartptr.h" -#include // <> required for Interfuscator +#include // <> required for Interfuscator +#include // <> required for Interfuscator +#include "smartptr.h" #include "VertexFormats.h" #include #include @@ -2828,7 +2830,6 @@ struct SRenderLight m_ObjMatrix.SetIdentity(); m_BaseObjMatrix.SetIdentity(); m_sName = ""; - m_pSoftOccQuery = NULL; m_pLightAnim = NULL; m_fAreaWidth = 1; m_fAreaHeight = 1; @@ -2884,11 +2885,6 @@ struct SRenderLight return m_pLightImage ? m_pLightImage : NULL; } - IOpticsElementBase* GetLensOpticsElement() const - { - return m_pLensOpticsElement; - } - void SetOpticsParams(const SOpticsInstanceParameters& params) { m_opticsParams = params; @@ -2899,24 +2895,6 @@ struct SRenderLight return m_opticsParams; } - void SetLensOpticsElement(IOpticsElementBase* pOptics) - { - if (m_pLensOpticsElement == pOptics) - { - return; - } - if (pOptics && pOptics->GetType() != eFT_Root) - { - return; - } - SAFE_RELEASE(m_pLensOpticsElement); - m_pLensOpticsElement = pOptics; - if (m_pLensOpticsElement) - { - m_pLensOpticsElement->AddRef(); - } - } - void GetMemoryUsage([[maybe_unused]] ICrySizer* pSizer) const { /*LATER*/} void AcquireResources() @@ -2937,14 +2915,6 @@ struct SRenderLight { m_pSpecularCubemap->AddRef(); } - if (m_pLensOpticsElement) - { - m_pLensOpticsElement->AddRef(); - } - if (m_pSoftOccQuery) - { - m_pSoftOccQuery->AddRef(); - } if (m_pLightAnim) { m_pLightAnim->AddRef(); @@ -2961,8 +2931,6 @@ struct SRenderLight SAFE_RELEASE(m_pLightImage); SAFE_RELEASE(m_pDiffuseCubemap); SAFE_RELEASE(m_pSpecularCubemap); - SAFE_RELEASE(m_pLensOpticsElement); - SAFE_RELEASE(m_pSoftOccQuery); SAFE_RELEASE(m_pLightAnim); SAFE_RELEASE(m_pLightAttenMap); } @@ -3046,8 +3014,6 @@ struct SRenderLight const char* m_sName; // Optional name of the light source. SShaderItem m_Shader; // Shader item CRenderObject* m_pObject[MAX_RECURSION_LEVELS]; // Object for light coronas and light flares. - IOpticsElementBase* m_pLensOpticsElement; // Optics element for this shader instance - ISoftOcclusionQuery* m_pSoftOccQuery; ILightAnimWrapper* m_pLightAnim; Matrix34 m_BaseObjMatrix; @@ -3146,9 +3112,7 @@ public: m_fShadowSlopeBias = dl.m_fShadowSlopeBias; m_fShadowResolutionScale = dl.m_fShadowResolutionScale; m_fHDRDynamic = dl.m_fHDRDynamic; - m_pLensOpticsElement = dl.m_pLensOpticsElement; m_LensOpticsFrustumAngle = dl.m_LensOpticsFrustumAngle; - m_pSoftOccQuery = dl.m_pSoftOccQuery; m_fLightFrustumAngle = dl.m_fLightFrustumAngle; m_fProjectorNearPlane = dl.m_fProjectorNearPlane; m_Flags = dl.m_Flags; @@ -3413,6 +3377,6 @@ struct SShaderGraphBlock typedef std::vector FXShaderGraphBlocks; typedef FXShaderGraphBlocks::iterator FXShaderGraphBlocksItor; -#include "RendElement.h" +#include #endif // CRYINCLUDE_CRYCOMMON_ISHADER_H diff --git a/Code/CryEngine/CryCommon/ISoftCodeMgr.h b/Code/CryEngine/CryCommon/ISoftCodeMgr.h deleted file mode 100644 index b3cef7e1f0..0000000000 --- a/Code/CryEngine/CryCommon/ISoftCodeMgr.h +++ /dev/null @@ -1,276 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Interface to manage SoftCode module loading and patching - - -#ifndef CRYINCLUDE_CRYCOMMON_ISOFTCODEMGR_H -#define CRYINCLUDE_CRYCOMMON_ISOFTCODEMGR_H -#pragma once - - -// Provides the generic interface for exchanging member values between SoftCode modules, -struct IExchangeValue -{ - // - virtual ~IExchangeValue() {} - - // Allocates a new IExchangeValue with the underlying type - virtual IExchangeValue* Clone() const = 0; - // Returns the size of the underlying type (to check compatibility) - virtual size_t GetSizeOf() const = 0; - // -}; - -template -struct ExchangeValue - : public IExchangeValue -{ - ExchangeValue(T& value) - : m_value(value) - {} - - virtual IExchangeValue* Clone() const { return new ExchangeValue(*this); } - virtual size_t GetSizeOf() const { return sizeof(m_value); } - - T m_value; -}; - -template -struct ExchangeArray - : public IExchangeValue -{ - ExchangeArray(T* pArr) - { - for (size_t i = 0; i < S; ++i) - { - m_array[i] = pArr[i]; - } - } - - virtual IExchangeValue* Clone() const { return new ExchangeArray(*this); } - virtual size_t GetSizeOf() const { return sizeof(m_array); } - - T m_array[S]; -}; - -/* - This is a non-intrusive support function for types where default construction does no initialization. - SoftCoding relies on default construction to initialize object state correctly. - For most types this works as expected but for some types (typically things like vectors or matrices) - default initialization would be too costly and is therefore not implemented. - This function allows a specialized implementation to be used for such types that will perform - initialization on the newly constructed instance. For example: - - inline void DefaultInitialize(Matrix34& matrix) - { - matrix.SetIdentity(); - } -*/ -template -void DefaultInitialize(T& t) -{ - t = T(); -} - -// Vector support -template -struct Vec2_tpl; -template -struct Vec3_tpl; -template -void DefaultInitialize(Vec2_tpl& vec) { vec.zero(); } -template -void DefaultInitialize(Vec3_tpl& vec) { vec.zero(); } - -// Matrix support -template -struct Matrix33_tpl; -template -struct Matrix34_tpl; -template -struct Matrix44_tpl; - -template -void DefaultInitialize(Matrix33_tpl& matrix) { matrix.SetIdentity(); } -template -void DefaultInitialize(Matrix34_tpl& matrix) { matrix.SetIdentity(); } -template -void DefaultInitialize(Matrix44_tpl& matrix) { matrix.SetIdentity(); } - -// Quat support -template -struct Quat_tpl; -template -void DefaultInitialize(Quat_tpl& quat) { quat.SetIdentity(); } - -// Interface for performing an exchange of instance data -struct IExchanger -{ - // - virtual ~IExchanger() {} - - // True if data is being read from instance members - virtual bool IsLoading() const = 0; - - virtual size_t InstanceCount() const = 0; - - virtual bool BeginInstance(void* pInstance) = 0; - virtual bool SetValue(const char* name, IExchangeValue& value) = 0; - virtual IExchangeValue* GetValue(const char* name, void* pTarget, size_t targetSize) = 0; - // - - template - void Visit(const char* name, T& instance); - - template - void Visit(const char* name, T (&arr)[S]); -}; - -template -void IExchanger::Visit(const char* name, T& value) -{ - if (IsLoading()) - { - IExchangeValue* pValue = GetValue(name, &value, sizeof(value)); - if (pValue) - { - ExchangeValue* pTypedValue = static_cast*>(pValue); - value = pTypedValue->m_value; - } - } - else // Saving - { - // If this member is stored - if (SetValue(name, ExchangeValue(value))) - { - // Set the original value to the default state (to allow safe destruction) - DefaultInitialize(value); - } - } -} - -template -void IExchanger::Visit(const char* name, T (&arr)[S]) -{ - if (IsLoading()) - { - IExchangeValue* pValue = GetValue(name, &arr, sizeof(arr)); - if (pValue) - { - ExchangeArray* pTypedArray = static_cast*>(pValue); - // TODO: Accommodate array resizing? Complex however... - for (size_t i = 0; i < S; ++i) - { - arr[i] = pTypedArray->m_array[i]; - } - } - } - else // Saving - { - // If this member is stored - if (SetValue(name, ExchangeArray(arr))) - { - T defaultValue; - DefaultInitialize(defaultValue); - - // Set the original value to the default value (to allow safe destruction) - for (size_t i = 0; i < S; ++i) - { - arr[i] = defaultValue; - } - } - } -} - -struct InstanceTracker; - -struct ITypeRegistrar -{ - // - virtual ~ITypeRegistrar() {} - - virtual const char* GetName() const = 0; - - // Creates an instance of the type - virtual void* CreateInstance() = 0; - // - -#ifdef SOFTCODE_ENABLED - // How many active instances exist of this type? - virtual size_t InstanceCount() const = 0; - // Used to remove a tracked instance from the Registrar - virtual void RemoveInstance(InstanceTracker* pTracker) = 0; - // Exchanges the instance state with the given exchanger data set - virtual bool ExchangeInstances(IExchanger& exchanger) = 0; - // Destroys all tracked instances of this type - virtual bool DestroyInstances() = 0; - // Returns true if pInstance is of this type (linear search) - virtual bool HasInstance(void* pInstance) const = 0; -#endif -}; - -struct ITypeLibrary -{ - // - virtual ~ITypeLibrary() {} - - virtual const char* GetName() = 0; - virtual void* CreateInstanceVoid(const char* typeName) = 0; - // - -#ifdef SOFTCODE_ENABLED - virtual void SetOverride(ITypeLibrary* pOverrideLib) = 0; - - // Fills in the supplied type list if large enough, and sets count to number of types - virtual size_t GetTypes(ITypeRegistrar** ppRegistrar, size_t& count) const = 0; -#endif -}; - -struct ISoftCodeListener -{ - // - virtual ~ISoftCodeListener() {} - - // Called when an instance is replaced to allow managing systems to fixup pointers - virtual void InstanceReplaced(void* pOldInstance, void* pNewInstance) = 0; - // -}; - -/// Interface for ... -struct ISoftCodeMgr -{ - // - virtual ~ISoftCodeMgr() {} - - // Used to register built-in libraries on first use - virtual void RegisterLibrary(ITypeLibrary* pLib) = 0; - - // Loads any new SoftCode modules - virtual void LoadNewModules() = 0; - - virtual void AddListener(const char* libraryName, ISoftCodeListener* pListener, const char* listenerName) = 0; - virtual void RemoveListener(const char* libraryName, ISoftCodeListener* pListener) = 0; - - // To be called regularly to poll for library updates - virtual void PollForNewModules() = 0; - - // Stops thread execution until a new SoftCode instance is available - virtual void* WaitForUpdate(void* pInstance) = 0; - - /// Frees this instance from memory - //virtual void Release() = 0; - // -}; - -#endif // CRYINCLUDE_CRYCOMMON_ISOFTCODEMGR_H diff --git a/Code/CryEngine/CryCommon/IStreamEngine.h b/Code/CryEngine/CryCommon/IStreamEngine.h index f325eec389..0536e1f486 100644 --- a/Code/CryEngine/CryCommon/IStreamEngine.h +++ b/Code/CryEngine/CryCommon/IStreamEngine.h @@ -34,7 +34,6 @@ #include #include "smartptr.h" -#include // <> required for Interfuscator #include "CryThread.h" #include "IStreamEngineDefs.h" diff --git a/Code/CryEngine/CryCommon/ISystem.h b/Code/CryEngine/CryCommon/ISystem.h index 9b1e817602..4c6bd73b61 100644 --- a/Code/CryEngine/CryCommon/ISystem.h +++ b/Code/CryEngine/CryCommon/ISystem.h @@ -49,24 +49,19 @@ #include // <> required for Interfuscator #include "CryVersion.h" #include "smartptr.h" -#include // <> required for Interfuscator #include // shared_ptr #include struct ISystem; struct ILog; -struct IProfileLogSystem; namespace AZ::IO { struct IArchive; } -struct IKeyboard; -struct IMouse; struct IConsole; struct IRemoteConsole; struct IRenderer; struct IProcess; -struct I3DEngine; struct ITimer; struct ICryFont; struct IMovieSystem; @@ -80,34 +75,21 @@ struct SFileVersion; struct INameTable; struct ILevelSystem; struct IViewSystem; -struct IMaterialEffects; -class IOpticsManager; class ICrySizer; class IXMLBinarySerializer; struct IReadWriteXMLSink; -struct IThreadTaskManager; struct IResourceManager; struct ITextModeConsole; struct IAVI_Reader; class CPNoise3; -struct IFileChangeMonitor; -struct IVisualLog; struct ILocalizationManager; -struct ICryFactoryRegistry; -struct ISoftCodeMgr; struct IZLibCompressor; struct IZLibDecompressor; struct ILZ4Decompressor; class IZStdDecompressor; struct IOutputPrintSink; -struct IOverloadSceneManager; -struct IThreadManager; -struct IServiceNetwork; -struct IRemoteCommandManager; struct IWindowMessageHandler; struct IImageHandler; -class IResourceCompilerHelper; -class ILmbrAWS; namespace AZ { @@ -117,14 +99,6 @@ namespace AZ } } -class IResourceCompilerHelper; - -namespace Serialization { - struct IArchiveHost; -} - -struct ILocalMemoryUsage; - typedef void* WIN_HWND; class CCamera; @@ -132,40 +106,13 @@ struct CLoadingTimeProfiler; class ICmdLine; -struct INotificationNetwork; -struct ICryPerfHUD; class ILyShine; -namespace JobManager { - struct IJobManager; -} - -#define PROC_MENU 1 -#define PROC_3DENGINE 2 - -// Summary: -// IDs for script userdata typing. -// Remarks: -// Maybe they should be moved into the game.dll . -//##@{ -#define USER_DATA_SOUND 1 -#define USER_DATA_TEXTURE 2 -#define USER_DATA_OBJECT 3 -#define USER_DATA_LIGHT 4 -#define USER_DATA_BONEHANDLER 5 -#define USER_DATA_POINTER 6 -//##@} - enum ESystemUpdateFlags { - ESYSUPDATE_IGNORE_PHYSICS = 0x0002, // Summary: // Special update mode for editor. - ESYSUPDATE_EDITOR = 0x0004, - ESYSUPDATE_MULTIPLAYER = 0x0008, - ESYSUPDATE_EDITOR_AI_PHYSICS = 0x0010, - ESYSUPDATE_EDITOR_ONLY = 0x0020, - ESYSUPDATE_UPDATE_VIEW_ONLY = 0x0040 + ESYSUPDATE_EDITOR = 0x0004 }; // Description: @@ -198,29 +145,6 @@ enum ESystemConfigPlatform END_CONFIG_PLATFORM_ENUM, // MUST BE LAST VALUE. USED FOR ERROR CHECKING. }; -enum ESubsystem -{ - ESubsys_3DEngine = 0, - ESubsys_AI = 1, - ESubsys_Physics = 2, - ESubsys_Renderer = 3, - ESubsys_Script = 4 -}; - -// Summary: -// Collates cycles taken per update. -struct sUpdateTimes -{ - uint32 PhysYields; - uint64 SysUpdateTime; - uint64 PhysStepTime; - uint64 RenderTime; - //extended yimes info - uint64 physWaitTime; - uint64 streamingWaitTime; - uint64 animationWaitTime; -}; - enum ESystemGlobalState { ESYSTEM_GLOBAL_STATE_UNKNOWN, @@ -577,33 +501,6 @@ struct IErrorObserver // }; -enum ESystemProtectedFunctions -{ - eProtectedFunc_Save = 0, - eProtectedFunc_Load = 1, - eProtectedFuncsLast = 10, -}; - -struct SCvarsDefault -{ - SCvarsDefault() - { - sz_r_DriverDef = NULL; - } - - const char* sz_r_DriverDef; -}; - -#if defined(CVARS_WHITELIST) -struct ICVarsWhitelist -{ - // - virtual ~ICVarsWhitelist() {}; - virtual bool IsWhiteListed(const string& command, bool silent) = 0; - // -}; -#endif // defined(CVARS_WHITELIST) - #if defined(AZ_RESTRICTED_PLATFORM) #define AZ_RESTRICTED_SECTION ISYSTEM_H_SECTION_3 #include AZ_RESTRICTED_FILE(ISystem_h) @@ -625,9 +522,6 @@ struct SSystemInitParams { void* hInstance; // void* hWnd; // - void* hWndForInputSystem; // the HWND for the input devices, distinct from the hWnd, which the rendering system overrides anyways - - bool remoteResourceCompiler; ILog* pLog; // You can specify your own ILog to be used by System. ILogCallback* pLogCallback; // You can specify your own ILogCallback to be added on log creation (used by Editor). @@ -642,35 +536,14 @@ struct SSystemInitParams bool bPreview; // When running in Preview mode (Minimal initialization). bool bTestMode; // When running in Automated testing mode. bool bDedicatedServer; // When running a dedicated server. - bool bExecuteCommandLine; // can be switched of to suppress the feature or do it later during the initialization. - bool bSkipFont; // Don't load CryFont.dll - bool bSkipRenderer; // Don't load Renderer bool bSkipConsole; // Don't create console - bool bSkipNetwork; // Don't create Network - bool bSkipWebsocketServer; // Don't create the WebSocket server - bool bMinimal; // Don't load banks - bool bTesting; // CryUnit - bool bNoRandom; //use fixed generator init/seed - bool bShaderCacheGen; // When running in shadercache gen mode bool bUnattendedMode; // When running as part of a build on build-machines: Prevent popping up of any dialog bool bSkipMovie; // Don't load movie - bool bSkipAnimation; // Don't load animation bool bToolMode; // System is running inside a tool. Will not create USER directory or anything else that the game needs to do - bool bSkipPhysics; // Don't initialize CryPhysics. - ISystem* pSystem; // Pointer to existing ISystem interface, it will be reused if not NULL. - typedef void* (*ProtectedFunction)(void* param1, void* param2); - ProtectedFunction pProtectedFunctions[eProtectedFuncsLast]; // Protected functions. - - SCvarsDefault* pCvarsDefault; // to override the default value of some cvar - -#if defined(CVARS_WHITELIST) - ICVarsWhitelist* pCVarsWhitelist; // CVars whitelist callback -#endif // defined(CVARS_WHITELIST) - SharedEnvironmentInstance* pSharedEnvironment; // Summary: @@ -679,16 +552,10 @@ struct SSystemInitParams { hInstance = NULL; hWnd = NULL; - hWndForInputSystem = NULL; - - remoteResourceCompiler = false; pLog = NULL; pLogCallback = NULL; pUserCallback = NULL; -#if defined(CVARS_WHITELIST) - pCVarsWhitelist = NULL; -#endif // defined(CVARS_WHITELIST) sLogFileName = NULL; autoBackupLogs = true; pValidator = NULL; @@ -699,34 +566,13 @@ struct SSystemInitParams bPreview = false; bTestMode = false; bDedicatedServer = false; - bExecuteCommandLine = true; - bExecuteCommandLine = true; - bSkipFont = false; - bSkipRenderer = false; bSkipConsole = false; - bSkipNetwork = false; -#if defined(WIN32) || defined(WIN64) - // create websocket server by default. bear in mind that USE_HTTP_WEBSOCKETS is not defined in release. - bSkipWebsocketServer = false; -#else - // CTCPStreamSocket only seems to fully support Win32 and 64 - bSkipWebsocketServer = true; -#endif - bMinimal = false; - bTesting = false; - bNoRandom = false; - bShaderCacheGen = false; bUnattendedMode = false; bSkipMovie = false; - bSkipAnimation = false; bToolMode = false; - bSkipPhysics = false; pSystem = NULL; - memset(pProtectedFunctions, 0, sizeof(pProtectedFunctions)); - pCvarsDefault = NULL; - pSharedEnvironment = nullptr; } }; @@ -793,98 +639,36 @@ struct SSystemUpdateStats // ISystem struct SSystemGlobalEnvironment { - I3DEngine* p3DEngine; AZ::IO::IArchive* pCryPak; AZ::IO::FileIOBase* pFileIO; - IFileChangeMonitor* pFileChangeMonitor; - IProfileLogSystem* pProfileLogSystem; - IOpticsManager* pOpticsManager; ITimer* pTimer; ICryFont* pCryFont; - ILocalMemoryUsage* pLocalMemoryUsage; ::IConsole* pConsole; ISystem* pSystem = nullptr; ILog* pLog; IMovieSystem* pMovieSystem; INameTable* pNameTable; - IVisualLog* pVisualLog; IRenderer* pRenderer; - IMaterialEffects* pMaterialEffects; - ISoftCodeMgr* pSoftCodeMgr; - IOverloadSceneManager* pOverloadSceneManager; - IServiceNetwork* pServiceNetwork; - IRemoteCommandManager* pRemoteCommandManager; ILyShine* pLyShine; - IResourceCompilerHelper* pResourceCompilerHelper; SharedEnvironmentInstance* pSharedEnvironment; - IThreadManager* pThreadManager; #if defined(AZ_RESTRICTED_PLATFORM) #define AZ_RESTRICTED_SECTION ISYSTEM_H_SECTION_4 #include AZ_RESTRICTED_FILE(ISystem_h) #endif - ISystemScheduler* pSystemScheduler; - threadID mMainThreadId; //The main thread ID is used in multiple systems so should be stored globally - ////////////////////////////////////////////////////////////////////////// - uint32 nMainFrameID; - - ////////////////////////////////////////////////////////////////////////// - const char* szCmdLine; // Startup command line. - - ////////////////////////////////////////////////////////////////////////// - // Generic debug string which can be easily updated by any system and output by the debug handler - enum - { - MAX_DEBUG_STRING_LENGTH = 128 - }; - char szDebugStatus[MAX_DEBUG_STRING_LENGTH]; - - ////////////////////////////////////////////////////////////////////////// - // Used to tell if this is a server/multiplayer instance - bool bServer; - bool bMultiplayer; - bool bHostMigrating; - ////////////////////////////////////////////////////////////////////////// - - ////////////////////////////////////////////////////////////////////////// - // Indicate Editor status. - ////////////////////////////////////////////////////////////////////////// - ////////////////////////////////////////////////////////////////////////// // Used by CRY_ASSERT bool bIgnoreAllAsserts; bool bNoAssertDialog; - bool bTesting; ////////////////////////////////////////////////////////////////////////// - bool bNoRandomSeed; - - SPlatformInfo pi; - - // Protected functions. - SSystemInitParams::ProtectedFunction pProtectedFunctions[eProtectedFuncsLast]; // Protected functions. - - ////////////////////////////////////////////////////////////////////////// - // Flag to able to print out of memory conditon - bool bIsOutOfMemory; - bool bIsOutOfVideoMemory; - bool bToolMode; int retCode = 0; - ILINE const bool IsClient() const - { -#if defined(CONSOLE) - return true; -#else - return bClient; -#endif - } - ILINE const bool IsDedicated() const { #if defined(CONSOLE) @@ -914,11 +698,6 @@ struct SSystemGlobalEnvironment { bDedicated = isDedicated; } - - ILINE void SetIsClient(bool isClient) - { - bClient = isClient; - } #endif //this way the compiler can strip out code for consoles @@ -958,26 +737,6 @@ struct SSystemGlobalEnvironment #endif } - ILINE const bool IsFMVPlaying() const - { - return m_isFMVPlaying; - } - - ILINE void SetFMVIsPlaying(const bool isPlaying) - { - m_isFMVPlaying = isPlaying; - } - - ILINE const bool IsCutscenePlaying() const - { - return m_isCutscenePlaying; - } - - ILINE void SetCutsceneIsPlaying(const bool isPlaying) - { - m_isCutscenePlaying = isPlaying; - } - ILINE bool IsInToolMode() const { return bToolMode; @@ -988,35 +747,17 @@ struct SSystemGlobalEnvironment bToolMode = bNewToolMode; } - ILINE void SetDynamicMergedMeshGenerationEnabled(bool mmgenEnable) - { - m_bDynamicMergedMeshGenerationEnabled = mmgenEnable; - } - - ILINE const bool IsDynamicMergedMeshGenerationEnabled() const - { - return m_bDynamicMergedMeshGenerationEnabled; - } - #if !defined(CONSOLE) private: - bool bClient; bool bEditor; // Engine is running under editor. bool bEditorGameMode; // Engine is in editor game mode. bool bEditorSimulationMode; // Engine is in editor simulation mode. bool bDedicated; // Engine is in dedicated #endif - bool m_isFMVPlaying; - bool m_isCutscenePlaying; - bool m_bDynamicMergedMeshGenerationEnabled; - public: SSystemGlobalEnvironment() - : pSystemScheduler(nullptr) - , szCmdLine("") - , bToolMode(false) - , m_bDynamicMergedMeshGenerationEnabled(false) + : bToolMode(false) { }; }; @@ -1054,37 +795,11 @@ struct IProfilingSystem // Initialize and dispatch all engine's subsystems. struct ISystem { - struct ILoadingProgressListener - { - // - virtual ~ILoadingProgressListener() {} - virtual void OnLoadingProgress(int steps) = 0; - // - }; - -#ifndef _RELEASE - enum LevelLoadOrigin - { - eLLO_Unknown, - eLLO_NewLevel, - eLLO_Level2Level, - eLLO_Resumed, - eLLO_MapCmd, - }; - - struct ICheckpointData - { - int m_totalLoads; - LevelLoadOrigin m_loadOrigin; - }; -#endif - // virtual ~ISystem() {} // Summary: // Releases ISystem. virtual void Release() = 0; - virtual ILoadConfigurationEntrySink* GetCVarsWhiteListConfigSink() const = 0; // will return NULL if no whitelisting // Summary: // Returns pointer to the global environment structure. @@ -1113,25 +828,6 @@ struct ISystem virtual void DoWorkDuringOcclusionChecks() = 0; virtual bool NeedDoWorkDuringOcclusionChecks() = 0; - // Summary: - // Renders subsystems. - virtual void Render() = 0; - // Summary: - // Begins rendering frame. - virtual void RenderBegin() = 0; - // Summary: - // Ends rendering frame and swap back buffer. - virtual void RenderEnd(bool bRenderStats = true, bool bMainWindow = true) = 0; - - //! Update screen and call some important tick functions during loading. - virtual void SynchronousLoadingTick(const char* pFunc, int line) = 0; - - // Description: - // Renders the statistics; this is called from RenderEnd, but if the - // Host application (Editor) doesn't employ the Render cycle in ISystem, - // it may call this method to render the essential statistics. - virtual void RenderStatistics() = 0; - // Summary: // Returns the current used memory. virtual uint32 GetUsedMemory() = 0; @@ -1148,14 +844,6 @@ struct ISystem // Gets number of CPUs virtual int GetLogicalCPUCount() = 0; - // Summary: - // Return the rendering driver name. GL or Metal - virtual const char* GetRenderingDriverName() const = 0; - - // Summary: - // Dumps the memory usage statistics to the logging default MB. (can be KB) - virtual void DumpMemoryUsageStatistics(bool bUseKB = false) = 0; - // Summary: // Quits the application. virtual void Quit() = 0; @@ -1166,9 +854,6 @@ struct ISystem // Returns true if the application is in the shutdown phase. virtual bool IsQuitting() const = 0; // Summary: - // Returns true if the application was initialized to generate the shader cache. - virtual bool IsShaderCacheGenMode() const = 0; - // Summary: // Tells the system in which way we are using the serialization system. virtual void SerializingFile(int mode) = 0; virtual int IsSerializingFile() const = 0; @@ -1216,8 +901,6 @@ struct ISystem virtual IZLibDecompressor* GetIZLibDecompressor() = 0; virtual ILZ4Decompressor* GetLZ4Decompressor() = 0; virtual IZStdDecompressor* GetZStdDecompressor() = 0; - virtual ICryPerfHUD* GetPerfHUD() = 0; - virtual INotificationNetwork* GetINotificationNetwork() = 0; virtual IViewSystem* GetIViewSystem() = 0; virtual ILevelSystem* GetILevelSystem() = 0; virtual INameTable* GetINameTable() = 0; @@ -1229,37 +912,15 @@ struct ISystem virtual ICryFont* GetICryFont() = 0; virtual IMemoryManager* GetIMemoryManager() = 0; virtual IMovieSystem* GetIMovieSystem() = 0; - virtual I3DEngine* GetI3DEngine() = 0; virtual ::IConsole* GetIConsole() = 0; virtual IRemoteConsole* GetIRemoteConsole() = 0; // Returns: // Can be NULL, because it only exists when running through the editor, not in pure game mode. virtual IResourceManager* GetIResourceManager() = 0; - virtual IThreadTaskManager* GetIThreadTaskManager() = 0; virtual IProfilingSystem* GetIProfilingSystem() = 0; virtual ISystemEventDispatcher* GetISystemEventDispatcher() = 0; - virtual IVisualLog* GetIVisualLog() = 0; - virtual IFileChangeMonitor* GetIFileChangeMonitor() = 0; - virtual WIN_HWND GetHWND() = 0; - - virtual IRenderer* GetIRenderer() = 0; virtual ITimer* GetITimer() = 0; - virtual IThreadManager* GetIThreadManager() = 0; - - //irtual IThreadManager* GetIThreadManager() = 0; - - virtual void SetLoadingProgressListener(ILoadingProgressListener* pListener) = 0; - virtual ISystem::ILoadingProgressListener* GetLoadingProgressListener() const = 0; - - // Summary: - // Game is created after System init, so has to be set explicitly. - virtual void SetIMaterialEffects(IMaterialEffects* pMaterialEffects) = 0; - virtual void SetIOpticsManager(IOpticsManager* pOpticsManager) = 0; - virtual void SetIFileChangeMonitor(IFileChangeMonitor* pFileChangeMonitor) = 0; - virtual void SetIVisualLog(IVisualLog* pVisualLog) = 0; - - //virtual const char *GetGamePath()=0; virtual void DebugStats(bool checkpoint, bool leaks) = 0; virtual void DumpWinHeaps() = 0; @@ -1274,7 +935,6 @@ struct ISystem virtual bool WasInDevMode() const = 0; virtual bool IsDevMode() const = 0; virtual bool IsMODValid(const char* szMODName) const = 0; - virtual bool IsMinimalMode() const = 0; ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// @@ -1294,10 +954,6 @@ struct ISystem // Retrieves access to XML utilities interface. virtual IXmlUtils* GetXmlUtils() = 0; - // Summary: - // Interface to access different implementations of Serialization::IArchive in a centralized way. - virtual Serialization::IArchiveHost* GetArchiveHost() const = 0; - virtual void SetViewCamera(CCamera& Camera) = 0; virtual CCamera& GetViewCamera() = 0; @@ -1393,16 +1049,6 @@ struct ISystem // Detects and set optimal spec. virtual void AutoDetectSpec(bool detectResolution) = 0; - // Summary: - // Thread management for subsystems - // Return Value: - // Non-0 if the state was indeed changed, 0 if already in that state. - virtual int SetThreadState(ESubsystem subsys, bool bActive) = 0; - - // Summary: - // Creates and returns a usable object implementing ICrySizer interface. - virtual ICrySizer* CreateSizer() = 0; - // Summary: // Query if system is now paused. // Pause flag is set when calling system update with pause mode. @@ -1422,10 +1068,6 @@ struct ISystem // Retrieves system update counter. virtual uint64 GetUpdateCounter() = 0; - // Summary: - // Gets access to all registered factories. - virtual ICryFactoryRegistry* GetCryFactoryRegistry() const = 0; - ////////////////////////////////////////////////////////////////////////// // Error callback handling @@ -1473,14 +1115,6 @@ struct ISystem // Get log index of the currently running Open 3D Engine application. (0 = first instance, 1 = second instance, etc) virtual int GetApplicationLogInstance(const char* logFilePath) = 0; - // Summary: - // Retrieves the current stats for systems to update the respective time taken - virtual sUpdateTimes& GetCurrentUpdateTimeStats() = 0; - - // Summary: - // Retrieves the array of update times and the number of entries - virtual const sUpdateTimes* GetUpdateTimeStats(uint32&, uint32&) = 0; - // Summary: // Clear all currently logged and drawn on screen error messages virtual void ClearErrorMessages() = 0; @@ -1513,11 +1147,6 @@ struct ISystem // returns zeroes if no updates happened yet virtual void GetUpdateStats(SSystemUpdateStats& stats) = 0; - // Description: - // Useful to investigate memory fragmentation. - // Every time you call this from the console: #System.DumpMemoryCoverage() - // it adds a line to "MemoryCoverage.bmp" (generated the first time, there is a max line count). - virtual void DumpMemoryCoverage() = 0; virtual ESystemGlobalState GetSystemGlobalState(void) = 0; virtual void SetSystemGlobalState(ESystemGlobalState systemGlobalState) = 0; @@ -1530,17 +1159,6 @@ struct ISystem virtual void AsyncMemcpy(void* dst, const void* src, size_t size, int nFlags, volatile int* sync) = 0; // - -#if defined(CVARS_WHITELIST) - virtual ICVarsWhitelist* GetCVarsWhiteList() const = 0; -#endif // defined(CVARS_WHITELIST) - -#ifndef _RELEASE - virtual void GetCheckpointData(ICheckpointData& data) = 0; - virtual void IncreaseCheckpointLoadCount() = 0; - virtual void SetLoadOrigin(LevelLoadOrigin origin) = 0; -#endif - #if !defined(_RELEASE) virtual bool IsSavingResourceList() const = 0; #endif @@ -1550,15 +1168,6 @@ struct ISystem virtual const IImageHandler* GetImageHandler() const = 0; - // Summary: - // Loads a dynamic library, creates and initializes an instance of the module class - - virtual bool InitializeEngineModule(const char* dllName, const char* moduleClassName, const SSystemInitParams& initParams) = 0; - - // Summary: - // Unloads a dynamic library as well as the corresponding instance of the module class - virtual bool UnloadEngineModule(const char* dllName, const char* moduleClassName) = 0; - // Summary: // Gets the root window message handler function // The returned pointer is platform-specific: @@ -1594,11 +1203,6 @@ struct ISystem using CrySystemNotificationBus = AZ::EBus; }; -//JAT - this is a very important function for the dedicated server - it lets us run >1000 players per piece of server hardware -//JAT - this saves us lots of money on the dedicated server hardware -#define SYNCHRONOUS_LOADING_TICK() do { if (gEnv && gEnv->pSystem) {gEnv->pSystem->SynchronousLoadingTick(__FUNC__, __LINE__); } \ -} while (0) - #if defined(USE_DISK_PROFILER) struct DiskOperationInfo @@ -1675,7 +1279,7 @@ typedef ISystem* (*PFNCREATESYSTEMINTERFACE)(SSystemInitParams& initParams); ////////////////////////////////////////////////////////////////////////// // Global environment variable. ////////////////////////////////////////////////////////////////////////// -extern SC_API SSystemGlobalEnvironment* gEnv; +extern SSystemGlobalEnvironment* gEnv; // Summary: @@ -1694,11 +1298,6 @@ inline ISystem* GetISystem() } return systemInterface; }; - -inline ISystemScheduler* GetISystemScheduler(void) -{ - return gEnv->pSystemScheduler; -}; ////////////////////////////////////////////////////////////////////////// // Description: @@ -1721,7 +1320,6 @@ void* GetDetachEnvironmentSymbol(); extern bool g_bProfilerEnabled; -extern int g_iTraceAllocations; // Summary: // Interface of the DLL. diff --git a/Code/CryEngine/CryCommon/ISystemScheduler.h b/Code/CryEngine/CryCommon/ISystemScheduler.h deleted file mode 100644 index 9280eb2ea6..0000000000 --- a/Code/CryEngine/CryCommon/ISystemScheduler.h +++ /dev/null @@ -1,63 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_ISYSTEMSCHEDULER_H -#define CRYINCLUDE_CRYCOMMON_ISYSTEMSCHEDULER_H -#pragma once - -#if defined(__cplusplus) -#define SLICE_AND_SLEEP() do { if (GetISystemScheduler()) { GetISystemScheduler()->SliceAndSleep(__FUNC__, __LINE__); } \ -} while (0) -#define SLICE_SCOPE_DEFINE() CSliceLoadingMonitor sliceScope -#else -extern void SliceAndSleep(const char* pFunc, int line); -#define SLICE_AND_SLEEP() SliceAndSleep(__FILE__, __LINE__) -#endif - -struct ISystemScheduler -{ - virtual ~ISystemScheduler(){} - - // - // Map load slicing functionality support - virtual void SliceAndSleep(const char* sliceName, int line) = 0; - virtual void SliceLoadingBegin() = 0; - virtual void SliceLoadingEnd() = 0; - - virtual void SchedulingSleepIfNeeded(void) = 0; - // -}; - -ISystemScheduler* GetISystemScheduler(void); - -class CSliceLoadingMonitor -{ -public: - CSliceLoadingMonitor() - { - if (GetISystemScheduler()) - { - GetISystemScheduler()->SliceLoadingBegin(); - } - } - - ~CSliceLoadingMonitor() - { - if (GetISystemScheduler()) - { - GetISystemScheduler()->SliceLoadingEnd(); - } - } -}; - -#endif // CRYINCLUDE_CRYCOMMON_ISYSTEMSCHEDULER_H diff --git a/Code/CryEngine/CryCommon/IThreadManager.h b/Code/CryEngine/CryCommon/IThreadManager.h deleted file mode 100644 index 448e3eec16..0000000000 --- a/Code/CryEngine/CryCommon/IThreadManager.h +++ /dev/null @@ -1,111 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#pragma once - -class IThreadConfigManager; - -enum EJoinMode -{ - eJM_TryJoin, - eJM_Join, -}; - -class IThread -{ -public: - // - virtual ~IThread() - { - } - - //! Entry functions for code executed on thread. - virtual void ThreadEntry() = 0; - // -}; - -enum EFPE_Severity -{ - eFPE_None, //!< No Floating Point Exceptions. - eFPE_Basic, //!< Invalid operation, Div by 0. - eFPE_All, //!< Invalid operation, Div by 0, Denormalized operand, Overflow, Underflow, Inexact. - eFPE_LastEntry -}; - -//temp disable CRY DX12 -//#define SCOPED_ENABLE_FLOAT_EXCEPTIONS(eFPESeverity) CScopedFloatingPointException scopedSetFloatExceptionMask(eFPESeverity) -//#define SCOPED_DISABLE_FLOAT_EXCEPTIONS() CScopedFloatingPointException scopedSetFloatExceptionMask(eFPE_None) - -struct IThreadManager -{ -public: - // - virtual ~IThreadManager() - { - } - - //! Get thread config manager. - virtual IThreadConfigManager* GetThreadConfigManager() = 0; - - //! Spawn a new thread and apply thread config settings at thread beginning. - virtual bool SpawnThread(IThread* pThread, const char* sThreadName, ...) = 0; - - //! Wait on another thread to exit (Blocking). - //! Use eJM_TryJoin if you cannot be sure that the target thread is awake. - //! \retval true if target thread has not been started yet or has already exited. - //! \retval false if target thread is still running and therefore not in a state to exit. - virtual bool JoinThread(IThread* pThreadTask, EJoinMode joinStatus) = 0; - - //! Register 3rd party thread with the thread manager. - //! Applies thread config for thread if found. - //! \param pThreadHandle If NULL, the current thread handle will be used. - virtual bool RegisterThirdPartyThread(void* pThreadHandle, const char* sThreadName, ...) = 0; - - //! Unregister 3rd party thread with the thread manager. - virtual bool UnRegisterThirdPartyThread(const char* sThreadName, ...) = 0; - - //! Get Thread Name. - //! Returns "" if thread not found. - virtual const char* GetThreadName(threadID nThreadId) = 0; - - //! Get ThreadID. - virtual threadID GetThreadId(const char* sThreadName, ...) = 0; - - //! Execute function for each other thread but this one. - typedef void (* ThreadModifFunction)(threadID nThreadId, void* pData); - virtual void ForEachOtherThread(IThreadManager::ThreadModifFunction fpThreadModiFunction, void* pFuncData = 0) = 0; - - virtual void EnableFloatExceptions(EFPE_Severity eFPESeverity, threadID nThreadId = 0) = 0; - virtual void EnableFloatExceptionsForEachOtherThread(EFPE_Severity eFPESeverity) = 0; - - virtual uint GetFloatingPointExceptionMask() = 0; - virtual void SetFloatingPointExceptionMask(uint nMask) = 0; - // -}; -/*TEMP DISABLE CRY DX12 -class CScopedFloatingPointException -{ -public: - CScopedFloatingPointException(EFPE_Severity eFPESeverity) - { - oldMask = gEnv->pThreadManager->GetFloatingPointExceptionMask(); - gEnv->pThreadManager->EnableFloatExceptions(eFPESeverity); - } - ~CScopedFloatingPointException() - { - gEnv->pThreadManager->SetFloatingPointExceptionMask(oldMask); - } -private: - uint oldMask; -}; -*/ diff --git a/Code/CryEngine/CryCommon/IThreadTask.h b/Code/CryEngine/CryCommon/IThreadTask.h deleted file mode 100644 index d4a565fcff..0000000000 --- a/Code/CryEngine/CryCommon/IThreadTask.h +++ /dev/null @@ -1,166 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "BitFiddling.h" - -#ifndef CRYINCLUDE_CRYCOMMON_ITHREADTASK_H -#define CRYINCLUDE_CRYCOMMON_ITHREADTASK_H -#pragma once - -#include - -// forward declarations -struct SThreadTaskInfo; - -enum EThreadTaskFlags -{ - THREAD_TASK_BLOCKING = BIT(0), // Blocking tasks will be allocated on their own thread. - THREAD_TASK_ASSIGN_TO_POOL = BIT(1), // Task can be assigned to any thread in the group of threads -}; - -class IThreadTask_Thread -{ -public: - // - virtual ~IThreadTask_Thread() {}; - virtual void AddTask(SThreadTaskInfo* pTaskInfo) = 0; - virtual void RemoveTask(SThreadTaskInfo* pTaskInfo) = 0; - virtual void RemoveAllTasks() = 0; - virtual void SingleUpdate() = 0; - // -}; - -typedef int ThreadPoolHandle; - -struct SThreadTaskParams -{ - uint32 nFlags; // Task flags. @see ETaskFlags - union - { - int nPreferedThread; // Preferred Thread index (0,1,2,3...) - ThreadPoolHandle nThreadsGroupId; // Id of group of threads(useful only if THREAD_TASK_ASSIGN_TO_POOL is set) - }; - int16 nPriorityOff; // If THREAD_TASK_BLOCKING, this will adjust the priority of the thread - int16 nStackSizeKB; // If THREAD_TASK_BLOCKING, this will adjust the stack size of the thread - const char* name; // Name for this task (thread for the blocking task will be named using this string) - - SThreadTaskParams() - : nFlags(0) - , nPreferedThread(-1) - , nPriorityOff(0) - , name("") - , nStackSizeKB(SIMPLE_THREAD_STACK_SIZE_KB) {} -}; - -////////////////////////////////////////////////////////////////////////// -// Tasks must implement this interface. -////////////////////////////////////////////////////////////////////////// -struct IThreadTask -{ - // - // The function to be called on every update for non bocking tasks. - // Or will be called only once for the blocking threads. - virtual void OnUpdate() = 0; - - // Called to indicate that this task must quit. - // Warning! can be called from different thread then OnUpdate call. - virtual void Stop() = 0; - - // Returns task info - virtual struct SThreadTaskInfo* GetTaskInfo() = 0; - - virtual ~IThreadTask() {} - // -}; - -struct SThreadTaskInfo - : public CMultiThreadRefCount -{ - IThreadTask_Thread* m_pThread; - IThreadTask* m_pTask; - SThreadTaskParams m_params; - - SThreadTaskInfo() - : m_pThread(NULL) - , m_pTask(NULL) { m_params.nFlags = 0; m_params.nPreferedThread = -1; } -}; - -// Might be changed to uint64 etc in the future -typedef uint32 ThreadPoolAffinityMask; -#define INVALID_AFFINITY 0 - -////////////////////////////////////////////////////////////////////////// -// Description of thread pool to create -////////////////////////////////////////////////////////////////////////// -struct ThreadPoolDesc -{ - ThreadPoolAffinityMask AffinityMask; // number of bits means number of threads. affinity overlapping is prohibited - string sPoolName; - int32 nThreadPriority; - int32 nThreadStackSizeKB; - - ThreadPoolDesc() - : AffinityMask(INVALID_AFFINITY) - , sPoolName("UnnamedPool") - , nThreadPriority(-1) - , nThreadStackSizeKB(-1) { } - - ILINE bool CreateThread(ThreadPoolAffinityMask affinityMask) - { - if (this->AffinityMask & affinityMask) - { - return false; - } - - this->AffinityMask |= affinityMask; - return true; - } - - ILINE uint32 GetThreadCount() const - { - return CountBits(AffinityMask); - } -}; - -////////////////////////////////////////////////////////////////////////// -// Task manager. -////////////////////////////////////////////////////////////////////////// -struct IThreadTaskManager -{ - // - virtual ~IThreadTaskManager(){} - // Register new task to the manager. - virtual void RegisterTask(IThreadTask* pTask, const SThreadTaskParams& options) = 0; - virtual void UnregisterTask(IThreadTask* pTask) = 0; - - // Limit number of threads to this amount. - virtual void SetMaxThreadCount(int nMaxThreads) = 0; - - // Create a pool of threads - virtual ThreadPoolHandle CreateThreadsPool(const ThreadPoolDesc& desc) = 0; - virtual const bool DestroyThreadsPool(const ThreadPoolHandle& handle) = 0; - virtual const bool GetThreadsPoolDesc(const ThreadPoolHandle handle, ThreadPoolDesc* pDesc) const = 0; - virtual const bool SetThreadsPoolAffinity(const ThreadPoolHandle handle, const ThreadPoolAffinityMask AffinityMask) = 0; - - virtual void SetThreadName(threadID dwThreadId, const char* sThreadName) = 0; - virtual const char* GetThreadName(threadID dwThreadId) = 0; - - // Return thread handle by thread name - virtual threadID GetThreadByName(const char* sThreadName) = 0; - - // if bMark=true the calling thread will dump its stack during crashes - virtual void MarkThisThreadForDebugging(const char* name, bool bDump) = 0; - // -}; - -#endif // CRYINCLUDE_CRYCOMMON_ITHREADTASK_H diff --git a/Code/CryEngine/CryCommon/ITimeOfDay.h b/Code/CryEngine/CryCommon/ITimeOfDay.h deleted file mode 100644 index b491ea9359..0000000000 --- a/Code/CryEngine/CryCommon/ITimeOfDay.h +++ /dev/null @@ -1,286 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. -#pragma once - -struct SBezierKey; -struct ITimeOfDayUpdateCallback; -struct ISplineInterpolator; - - -//! Interface to the Time Of Day functionality. -struct ITimeOfDay -{ - enum ETimeOfDayParamID - { - PARAM_SUN_COLOR, - PARAM_SUN_INTENSITY, - PARAM_SUN_SPECULAR_MULTIPLIER, - - PARAM_FOG_COLOR, - PARAM_FOG_COLOR_MULTIPLIER, - PARAM_VOLFOG_HEIGHT, - PARAM_VOLFOG_DENSITY, - PARAM_FOG_COLOR2, - PARAM_FOG_COLOR2_MULTIPLIER, - PARAM_VOLFOG_HEIGHT2, - PARAM_VOLFOG_DENSITY2, - PARAM_VOLFOG_HEIGHT_OFFSET, - - PARAM_FOG_RADIAL_COLOR, - PARAM_FOG_RADIAL_COLOR_MULTIPLIER, - PARAM_VOLFOG_RADIAL_SIZE, - PARAM_VOLFOG_RADIAL_LOBE, - - PARAM_VOLFOG_FINAL_DENSITY_CLAMP, - - PARAM_VOLFOG_GLOBAL_DENSITY, - PARAM_VOLFOG_RAMP_START, - PARAM_VOLFOG_RAMP_END, - PARAM_VOLFOG_RAMP_INFLUENCE, - - PARAM_VOLFOG_SHADOW_DARKENING, - PARAM_VOLFOG_SHADOW_DARKENING_SUN, - PARAM_VOLFOG_SHADOW_DARKENING_AMBIENT, - PARAM_VOLFOG_SHADOW_RANGE, - - PARAM_VOLFOG2_HEIGHT, - PARAM_VOLFOG2_DENSITY, - PARAM_VOLFOG2_HEIGHT2, - PARAM_VOLFOG2_DENSITY2, - PARAM_VOLFOG2_GLOBAL_DENSITY, - PARAM_VOLFOG2_RAMP_START, - PARAM_VOLFOG2_RAMP_END, - PARAM_VOLFOG2_COLOR1, - PARAM_VOLFOG2_ANISOTROPIC1, - PARAM_VOLFOG2_COLOR2, - PARAM_VOLFOG2_ANISOTROPIC2, - PARAM_VOLFOG2_BLEND_FACTOR, - PARAM_VOLFOG2_BLEND_MODE, - PARAM_VOLFOG2_COLOR, - PARAM_VOLFOG2_ANISOTROPIC, - PARAM_VOLFOG2_RANGE, - PARAM_VOLFOG2_INSCATTER, - PARAM_VOLFOG2_EXTINCTION, - PARAM_VOLFOG2_GLOBAL_FOG_VISIBILITY, - PARAM_VOLFOG2_FINAL_DENSITY_CLAMP, - - PARAM_SKYLIGHT_SUN_INTENSITY, - PARAM_SKYLIGHT_SUN_INTENSITY_MULTIPLIER, - - PARAM_SKYLIGHT_KM, - PARAM_SKYLIGHT_KR, - PARAM_SKYLIGHT_G, - - PARAM_SKYLIGHT_WAVELENGTH_R, - PARAM_SKYLIGHT_WAVELENGTH_G, - PARAM_SKYLIGHT_WAVELENGTH_B, - - PARAM_NIGHSKY_HORIZON_COLOR, - PARAM_NIGHSKY_HORIZON_COLOR_MULTIPLIER, - PARAM_NIGHSKY_ZENITH_COLOR, - PARAM_NIGHSKY_ZENITH_COLOR_MULTIPLIER, - PARAM_NIGHSKY_ZENITH_SHIFT, - - PARAM_NIGHSKY_START_INTENSITY, - - PARAM_NIGHSKY_MOON_COLOR, - PARAM_NIGHSKY_MOON_COLOR_MULTIPLIER, - PARAM_NIGHSKY_MOON_INNERCORONA_COLOR, - PARAM_NIGHSKY_MOON_INNERCORONA_COLOR_MULTIPLIER, - PARAM_NIGHSKY_MOON_INNERCORONA_SCALE, - PARAM_NIGHSKY_MOON_OUTERCORONA_COLOR, - PARAM_NIGHSKY_MOON_OUTERCORONA_COLOR_MULTIPLIER, - PARAM_NIGHSKY_MOON_OUTERCORONA_SCALE, - - PARAM_CLOUDSHADING_SUNLIGHT_MULTIPLIER, - PARAM_CLOUDSHADING_SUNLIGHT_CUSTOM_COLOR, - PARAM_CLOUDSHADING_SUNLIGHT_CUSTOM_COLOR_MULTIPLIER, - PARAM_CLOUDSHADING_SUNLIGHT_CUSTOM_COLOR_INFLUENCE, - - PARAM_SUN_SHAFTS_VISIBILITY, - PARAM_SUN_RAYS_VISIBILITY, - PARAM_SUN_RAYS_ATTENUATION, - PARAM_SUN_RAYS_SUNCOLORINFLUENCE, - PARAM_SUN_RAYS_CUSTOMCOLOR, - - PARAM_OCEANFOG_COLOR, // Remove when ocean related feature toggle is removed. - PARAM_OCEANFOG_COLOR_MULTIPLIER, // Remove when ocean related feature toggle is removed. - PARAM_OCEANFOG_DENSITY, // Remove when ocean related feature toggle is removed. - - PARAM_SKYBOX_MULTIPLIER, - - PARAM_HDR_FILMCURVE_SHOULDER_SCALE, - PARAM_HDR_FILMCURVE_LINEAR_SCALE, - PARAM_HDR_FILMCURVE_TOE_SCALE, - PARAM_HDR_FILMCURVE_WHITEPOINT, - - PARAM_HDR_COLORGRADING_COLOR_SATURATION, - PARAM_HDR_COLORGRADING_COLOR_BALANCE, - - PARAM_HDR_EYEADAPTATION_SCENEKEY, - PARAM_HDR_EYEADAPTATION_MIN_EXPOSURE, - PARAM_HDR_EYEADAPTATION_MAX_EXPOSURE, - PARAM_HDR_EYEADAPTATION_EV_MIN, - PARAM_HDR_EYEADAPTATION_EV_MAX, - PARAM_HDR_EYEADAPTATION_EV_AUTO_COMPENSATION, - PARAM_HDR_BLOOM_AMOUNT, - - PARAM_COLORGRADING_FILTERS_GRAIN, - PARAM_COLORGRADING_FILTERS_PHOTOFILTER_COLOR, - PARAM_COLORGRADING_FILTERS_PHOTOFILTER_DENSITY, - - PARAM_COLORGRADING_DOF_FOCUSRANGE, - PARAM_COLORGRADING_DOF_BLURAMOUNT, - - PARAM_SHADOWSC0_BIAS, - PARAM_SHADOWSC0_SLOPE_BIAS, - PARAM_SHADOWSC1_BIAS, - PARAM_SHADOWSC1_SLOPE_BIAS, - PARAM_SHADOWSC2_BIAS, - PARAM_SHADOWSC2_SLOPE_BIAS, - PARAM_SHADOWSC3_BIAS, - PARAM_SHADOWSC3_SLOPE_BIAS, - PARAM_SHADOWSC4_BIAS, - PARAM_SHADOWSC4_SLOPE_BIAS, - PARAM_SHADOWSC5_BIAS, - PARAM_SHADOWSC5_SLOPE_BIAS, - PARAM_SHADOWSC6_BIAS, - PARAM_SHADOWSC6_SLOPE_BIAS, - PARAM_SHADOWSC7_BIAS, - PARAM_SHADOWSC7_SLOPE_BIAS, - - PARAM_SHADOW_JITTERING, - - PARAM_HDR_DYNAMIC_POWER_FACTOR, - PARAM_TERRAIN_OCCL_MULTIPLIER, - PARAM_SUN_COLOR_MULTIPLIER, - - PARAM_TOTAL - }; - - struct SPresetInfo - { - const char* m_pName; - bool m_bCurrent; - }; - - enum EVariableType - { - TYPE_FLOAT, - TYPE_COLOR - }; - struct SVariableInfo - { - const char* name; //!< Variable name. - const char* displayName; //!< Variable user readable name. - const char* group; //!< Group name. - int nParamId; - EVariableType type; - float fValue[3]; //!< Value of the variable (3 needed for color type). - ISplineInterpolator* pInterpolator; //!< Splines that control variable value. - }; - struct SAdvancedInfo - { - float fStartTime; - float fEndTime; - float fAnimSpeed; - }; - struct SEnvironmentInfo - { - SEnvironmentInfo() - : bSunLinkedToTOD(true) - , sunRotationLatitude(0) - , sunRotationLongitude(0){} - bool bSunLinkedToTOD; - float sunRotationLatitude; - float sunRotationLongitude; - }; - - // - virtual ~ITimeOfDay(){} - - virtual int GetPresetCount() const = 0; - virtual bool GetPresetsInfos(SPresetInfo* resultArray, unsigned int arraySize) const = 0; - virtual bool SetCurrentPreset(const char* szPresetName) = 0; - virtual bool AddNewPreset(const char* szPresetName) = 0; - virtual bool RemovePreset(const char* szPresetName) = 0; - virtual bool SavePreset(const char* szPresetName) const = 0; - virtual bool LoadPreset(const char* szFilePath) = 0; - virtual void ResetPreset(const char* szPresetName) = 0; - - virtual bool ImportPreset(const char* szPresetName, const char* szFilePath) = 0; - virtual bool ExportPreset(const char* szPresetName, const char* szFilePath) const = 0; - - //! Access to variables that control time of the day appearance. - virtual int GetVariableCount() const = 0; - virtual bool GetVariableInfo(int nIndex, SVariableInfo& varInfo) const = 0; - virtual void SetVariableValue(int nIndex, float fValue[3]) = 0; - - //! Editor interface. - virtual bool InterpolateVarInRange(int nIndex, float fMin, float fMax, unsigned int nCount, Vec3* resultArray) const = 0; - virtual uint GetSplineKeysCount(int nIndex, int nSpline) const = 0; - virtual bool GetSplineKeysForVar(int nIndex, int nSpline, SBezierKey* keysArray, unsigned int keysArraySize) const = 0; - virtual bool SetSplineKeysForVar(int nIndex, int nSpline, const SBezierKey* keysArray, unsigned int keysArraySize) = 0; - virtual bool UpdateSplineKeyForVar(int nIndex, int nSpline, float fTime, float newValue) = 0; - - virtual void ResetVariables() = 0; - - //! Sets the time of the day specified in hours. - virtual void SetTime(float fHour, bool bForceUpdate = false, bool bForceEnvUpdate = true) = 0; - virtual float GetTime() = 0; - - //! Sun position. - virtual void SetSunPos(float longitude, float latitude) = 0; - virtual float GetSunLatitude() = 0; - virtual float GetSunLongitude() = 0; - - //! Updates the current ToD. - virtual void Tick() = 0; - - - virtual void SetPaused(bool paused) = 0; - - virtual void SetAdvancedInfo(const SAdvancedInfo& advInfo) = 0; - virtual void GetAdvancedInfo(SAdvancedInfo& advInfo) = 0; - - //! Updates engine parameters after variable values have been changed. - virtual void Update(bool bInterpolate = true, bool bForceUpdate = false, bool bForceEnvUpdate = true) = 0; - virtual void SetUpdateCallback(ITimeOfDayUpdateCallback* pCallback) = 0; - - virtual void BeginEditMode() = 0; - virtual void EndEditMode() = 0; - - virtual void Serialize(XmlNodeRef& node, bool bLoading) = 0; - virtual void Serialize(TSerialize ser) = 0; - - virtual void SetTimer(ITimer* pTimer) = 0; - virtual void SetEnvironmentSettings(const SEnvironmentInfo& envInfo) = 0; - virtual void LerpWith(const ITimeOfDay& other, float lerpValue, ITimeOfDay& output) const = 0; - - //! Multiplayer serialization. - static const int NETSER_FORCESET = BIT(0); - static const int NETSER_COMPENSATELAG = BIT(1); - static const int NETSER_STATICPROPS = BIT(2); - virtual void NetSerialize(TSerialize ser, float lag, uint32 flags) = 0; -}; - -struct ITimeOfDayUpdateCallback -{ - // - virtual ~ITimeOfDayUpdateCallback(){} - virtual void BeginUpdate() = 0; - virtual bool GetCustomValue(ITimeOfDay::ETimeOfDayParamID paramID, int dim, float* pValues, float& blendWeight) = 0; - virtual void EndUpdate() = 0; - // -}; - diff --git a/Code/CryEngine/CryCommon/LoadScreenComponent.cpp b/Code/CryEngine/CryCommon/LoadScreenComponent.cpp deleted file mode 100644 index 3059e8a1fc..0000000000 --- a/Code/CryEngine/CryCommon/LoadScreenComponent.cpp +++ /dev/null @@ -1,373 +0,0 @@ -/* - * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or - * its licensors. - * - * For complete copyright and license terms please see the LICENSE at the root of this - * distribution (the "License"). All use of this software is governed by the License, - * or, if provided, by the license below or the license accompanying this file. Do not - * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * - */ - -#include -#include -#include - -#include "LoadScreenComponent.h" -#include - -#if AZ_LOADSCREENCOMPONENT_ENABLED - -namespace -{ - // Due to issues with DLLs sometimes there can be different values of gEnv in different DLLs. - // So we use this preferred method of getting the global environment - SSystemGlobalEnvironment* GetGlobalEnv() - { - if (!GetISystem()) - { - return nullptr; - } - - return GetISystem()->GetGlobalEnvironment(); - } - - static const char* const s_gameFixedFpsCvarName = "game_load_screen_sequence_fixed_fps"; - static const char* const s_gameMaxFpsCvarName = "game_load_screen_max_fps"; - static const char* const s_gameMinimumLoadTimeCvarName = "game_load_screen_minimum_time"; - - static const char* const s_levelFixedFpsCvarName = "level_load_screen_sequence_fixed_fps"; - static const char* const s_levelMaxFpsCvarName = "level_load_screen_max_fps"; - static const char* const s_levelMinimumLoadTimeCvarName = "level_load_screen_minimum_time"; -} - -void LoadScreenComponent::Reflect(AZ::ReflectContext* context) -{ - AZ::SerializeContext* serializeContext = azrtti_cast(context); - - if (serializeContext) - { - serializeContext->Class() - ->Version(1) - ; - - AZ::EditContext* editContext = serializeContext->GetEditContext(); - if (editContext) - { - editContext->Class( - "Load screen manager", "Allows management of a load screen") - ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Category, "Game") - ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b)) - ; - } - } -} - -void LoadScreenComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) -{ - provided.push_back(AZ_CRC("LoadScreenService", 0x901b031c)); -} - -void LoadScreenComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible) -{ - incompatible.push_back(AZ_CRC("LoadScreenService", 0x901b031c)); -} - -void LoadScreenComponent::Reset() -{ - m_loadScreenState = LoadScreenState::None; - - m_fixedDeltaTimeInSeconds = -1.0f; - m_maxDeltaTimeInSeconds = -1.0f; - m_previousCallTimeForUpdateAndRender = CTimeValue(); - m_processingLoadScreen.store(false); - - // Reset CVars so they're not carried over to other levels - SSystemGlobalEnvironment* pGEnv = GetGlobalEnv(); - if (pGEnv && pGEnv->pConsole) - { - if (ICVar* var = pGEnv->pConsole->GetCVar(s_levelFixedFpsCvarName)) - { - var->Set(""); - } - if (ICVar* var = pGEnv->pConsole->GetCVar(s_levelMaxFpsCvarName)) - { - var->Set(""); - } - if (ICVar* var = pGEnv->pConsole->GetCVar(s_levelMinimumLoadTimeCvarName)) - { - var->Set(""); - } - } -} - -void LoadScreenComponent::LoadConfigSettings(const char* fixedFpsVarName, const char* maxFpsVarName, const char* minimumLoadTimeVarName) -{ - m_fixedDeltaTimeInSeconds = -1.0f; - m_maxDeltaTimeInSeconds = -1.0f; - m_minimumLoadTimeInSeconds = 0.0f; - - SSystemGlobalEnvironment* pGEnv = GetGlobalEnv(); - if (pGEnv && pGEnv->pConsole) - { - ICVar* fixedFpsVar = pGEnv->pConsole->GetCVar(fixedFpsVarName); - if (fixedFpsVar && fixedFpsVar->GetFVal() > 0.0f) - { - m_fixedDeltaTimeInSeconds = (1.0f / fixedFpsVar->GetFVal()); - } - - ICVar* maxFpsVar = pGEnv->pConsole->GetCVar(maxFpsVarName); - if (maxFpsVar && maxFpsVar->GetFVal() > 0.0f) - { - m_maxDeltaTimeInSeconds = (1.0f / maxFpsVar->GetFVal()); - } - - if (ICVar* minimumLoadTimeVar = pGEnv->pConsole->GetCVar(minimumLoadTimeVarName)) - { - // Never allow values below 0 seconds - m_minimumLoadTimeInSeconds = AZStd::max(minimumLoadTimeVar->GetFVal(), 0.0f); - } - } -} - -void LoadScreenComponent::Init() -{ - Reset(); -} - -void LoadScreenComponent::Activate() -{ - CrySystemEventBus::Handler::BusConnect(); - LoadScreenBus::Handler::BusConnect(GetEntityId()); -} - -void LoadScreenComponent::Deactivate() -{ - CrySystemEventBus::Handler::BusDisconnect(); - LoadScreenBus::Handler::BusDisconnect(GetEntityId()); -} - -void LoadScreenComponent::OnCrySystemInitialized(ISystem& system, const SSystemInitParams&) -{ - SSystemGlobalEnvironment* pGEnv = system.GetGlobalEnvironment(); - - // Can't use macros here because we have to use our pointer. - if (pGEnv && pGEnv->pConsole) - { - pGEnv->pConsole->Register("ly_EnableLoadingThread", &m_loadingThreadEnabled, 0, VF_NULL, - "EXPERIMENTAL. Enable fully threaded loading where the LoadingScreen is drawn on a thread that isn't loading data."); - } - - if (pGEnv && !pGEnv->IsEditor()) - { - // If not running from the editor, then run GameStart - GameStart(); - } -} - -void LoadScreenComponent::OnCrySystemShutdown(ISystem&) -{ -} - -void LoadScreenComponent::UpdateAndRender() -{ - SSystemGlobalEnvironment* pGEnv = GetGlobalEnv(); - - if (m_loadScreenState == LoadScreenState::Showing && pGEnv && pGEnv->pTimer) - { - AZ_Assert(GetCurrentThreadId() == pGEnv->mMainThreadId, "UpdateAndRender should only be called from the main thread"); - - // Throttling. - if (!m_previousCallTimeForUpdateAndRender.GetValue()) - { - // This is the first call to UpdateAndRender(). - m_previousCallTimeForUpdateAndRender = pGEnv->pTimer->GetAsyncTime(); - } - - const CTimeValue callTimeForUpdateAndRender = pGEnv->pTimer->GetAsyncTime(); - const float deltaTimeInSeconds = fabs((callTimeForUpdateAndRender - m_previousCallTimeForUpdateAndRender).GetSeconds()); - - // Early-out: We DON'T need to execute UpdateAndRender() at a higher frequency than 30 FPS. - const bool shouldThrottle = m_maxDeltaTimeInSeconds > 0.0f && deltaTimeInSeconds < m_maxDeltaTimeInSeconds; - - if (!shouldThrottle) - { - bool expectedValue = false; - if (m_processingLoadScreen.compare_exchange_strong(expectedValue, true)) - { - m_previousCallTimeForUpdateAndRender = callTimeForUpdateAndRender; - - const float updateDeltaTime = (m_fixedDeltaTimeInSeconds == -1.0f) ? deltaTimeInSeconds : m_fixedDeltaTimeInSeconds; - - EBUS_EVENT(LoadScreenUpdateNotificationBus, UpdateAndRender, updateDeltaTime); - - // Some platforms (iOS, OSX) require system events to be pumped in order to update the screen - AzFramework::ApplicationRequests::Bus::Broadcast(&AzFramework::ApplicationRequests::PumpSystemEventLoopUntilEmpty); - - m_processingLoadScreen.store(false); - } - } - } -} - -void LoadScreenComponent::GameStart() -{ - if (m_loadScreenState == LoadScreenState::None) - { - LoadConfigSettings(s_gameFixedFpsCvarName, s_gameMaxFpsCvarName, s_gameMinimumLoadTimeCvarName); - - const bool usingLoadingThread = IsLoadingThreadEnabled(); - - AZ::EBusLogicalResult> anyHandled(false); - EBUS_EVENT_RESULT(anyHandled, LoadScreenNotificationBus, NotifyGameLoadStart, usingLoadingThread); - - if (anyHandled.value) - { - if (usingLoadingThread) - { - m_loadScreenState = LoadScreenState::ShowingMultiThreaded; - - GetGlobalEnv()->pRenderer->StartLoadtimePlayback(this); - } - else - { - m_loadScreenState = LoadScreenState::Showing; - - // Kick-start the first frame. - UpdateAndRender(); - } - - if (ITimer* timer = GetGlobalEnv()->pTimer) - { - m_lastStartTime = timer->GetAsyncTime(); - } - } - } -} - -void LoadScreenComponent::LevelStart() -{ - if (m_loadScreenState == LoadScreenState::None) - { - LoadConfigSettings(s_levelFixedFpsCvarName, s_levelMaxFpsCvarName, s_levelMinimumLoadTimeCvarName); - - const bool usingLoadingThread = IsLoadingThreadEnabled(); - - AZ::EBusLogicalResult> anyHandled(false); - EBUS_EVENT_RESULT(anyHandled, LoadScreenNotificationBus, NotifyLevelLoadStart, usingLoadingThread); - - if (anyHandled.value) - { - if (usingLoadingThread) - { - m_loadScreenState = LoadScreenState::ShowingMultiThreaded; - - GetGlobalEnv()->pRenderer->StartLoadtimePlayback(this); - } - else - { - m_loadScreenState = LoadScreenState::Showing; - - // Kick-start the first frame. - UpdateAndRender(); - } - - if (ITimer* timer = GetGlobalEnv()->pTimer) - { - m_lastStartTime = timer->GetAsyncTime(); - } - } - } -} - -void LoadScreenComponent::Pause() -{ - if (m_loadScreenState == LoadScreenState::Showing) - { - m_loadScreenState = LoadScreenState::Paused; - } - else if (m_loadScreenState == LoadScreenState::ShowingMultiThreaded) - { - m_loadScreenState = LoadScreenState::PausedMultithreaded; - } -} - -void LoadScreenComponent::Resume() -{ - if (m_loadScreenState == LoadScreenState::Paused) - { - m_loadScreenState = LoadScreenState::Showing; - } - else if (m_loadScreenState == LoadScreenState::PausedMultithreaded) - { - m_loadScreenState = LoadScreenState::ShowingMultiThreaded; - } -} - -void LoadScreenComponent::Stop() -{ - // If we were actually in a load screen, check if we need to wait longer. - if (m_loadScreenState != LoadScreenState::None && m_minimumLoadTimeInSeconds > 0.0f) - { - if (ITimer* timer = GetGlobalEnv()->pTimer) - { - CTimeValue currentTime = timer->GetAsyncTime(); - float timeSinceStart = currentTime.GetDifferenceInSeconds(m_lastStartTime); - - while (timeSinceStart < m_minimumLoadTimeInSeconds) - { - // Simple loop that makes sure the loading screens update but also doesn't consume the whole core. - - if (m_loadScreenState == LoadScreenState::Showing) - { - EBUS_EVENT(LoadScreenBus, UpdateAndRender); - } - - CrySleep(0); - - currentTime = timer->GetAsyncTime(); - timeSinceStart = currentTime.GetDifferenceInSeconds(m_lastStartTime); - } - } - } - - if (m_loadScreenState == LoadScreenState::ShowingMultiThreaded) - { - // This will block until the other thread completes. - GetGlobalEnv()->pRenderer->StopLoadtimePlayback(); - } - - if (m_loadScreenState != LoadScreenState::None) - { - EBUS_EVENT(LoadScreenNotificationBus, NotifyLoadEnd); - } - - Reset(); - - m_loadScreenState = LoadScreenState::None; -} - -bool LoadScreenComponent::IsPlaying() -{ - return m_loadScreenState != LoadScreenState::None; -} - -void LoadScreenComponent::LoadtimeUpdate(float deltaTime) -{ - if (m_loadScreenState == LoadScreenState::ShowingMultiThreaded) - { - EBUS_EVENT(LoadScreenUpdateNotificationBus, LoadThreadUpdate, deltaTime); - } -} - -void LoadScreenComponent::LoadtimeRender() -{ - if (m_loadScreenState == LoadScreenState::ShowingMultiThreaded) - { - EBUS_EVENT(LoadScreenUpdateNotificationBus, LoadThreadRender); - } -} - -#endif // if AZ_LOADSCREENCOMPONENT_ENABLED diff --git a/Code/CryEngine/CryCommon/LoadScreenComponent.h b/Code/CryEngine/CryCommon/LoadScreenComponent.h deleted file mode 100644 index 71ed6287f1..0000000000 --- a/Code/CryEngine/CryCommon/LoadScreenComponent.h +++ /dev/null @@ -1,106 +0,0 @@ -/* - * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or - * its licensors. - * - * For complete copyright and license terms please see the LICENSE at the root of this - * distribution (the "License"). All use of this software is governed by the License, - * or, if provided, by the license below or the license accompanying this file. Do not - * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * - */ -#pragma once - -#include -#include -#include - -#include -#include -#include - -#if AZ_LOADSCREENCOMPONENT_ENABLED - -/* -* This component is responsible for managing the load screen. -*/ -class LoadScreenComponent - : public AZ::Component - , public CrySystemEventBus::Handler - , public LoadScreenBus::Handler - , public ILoadtimeCallback -{ -public: - AZ_COMPONENT(LoadScreenComponent, "{97CDBD6C-C621-4427-87C8-10E1B8F947FF}"); - - LoadScreenComponent() = default; - ~LoadScreenComponent() = default; - - ////////////////////////////////////////////////////////////////////////// - // AZ::Component interface implementation - void Init() override; - void Activate() override; - void Deactivate() override; - ////////////////////////////////////////////////////////////////////////// - - //////////////////////////////////////////////////////////////////////// - // CrySystemEvents - void OnCrySystemInitialized(ISystem&, const SSystemInitParams& params) override; - void OnCrySystemShutdown(ISystem&) override; - //////////////////////////////////////////////////////////////////////// - - ////////////////////////////////////////////////////////////////////////// - // LoadScreenBus interface implementation - void UpdateAndRender() override; - void GameStart() override; - void LevelStart() override; - void Pause() override; - void Resume() override; - void Stop() override; - bool IsPlaying() override; - ////////////////////////////////////////////////////////////////////////// - - ////////////////////////////////////////////////////////////////////////// - // ILoadtimeCallback interface implementation - void LoadtimeUpdate(float deltaTime) override; - void LoadtimeRender() override; - ////////////////////////////////////////////////////////////////////////// - - inline bool IsLoadingThreadEnabled() const - { - return m_loadingThreadEnabled != 0; - } - -protected: - static void Reflect(AZ::ReflectContext* context); - static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); - static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); - -private: - void Reset(); - void LoadConfigSettings(const char* fixedFpsVarName, const char* maxFpsVarName, const char* minimumLoadTimeVarName); - - ////////////////////////////////////////////////////////////////////////// - enum class LoadScreenState - { - None, - Showing, - ShowingMultiThreaded, - Paused, - PausedMultithreaded, - }; - LoadScreenState m_loadScreenState{ LoadScreenState::None }; - - float m_fixedDeltaTimeInSeconds{ -1.0f }; - float m_maxDeltaTimeInSeconds{ -1.0f }; - float m_minimumLoadTimeInSeconds{ 0.0f }; - - CTimeValue m_lastStartTime; - CTimeValue m_previousCallTimeForUpdateAndRender; - AZStd::atomic_bool m_processingLoadScreen{ false }; - - int32_t m_loadingThreadEnabled{ 0 }; - ////////////////////////////////////////////////////////////////////////// -}; - -#endif // if AZ_LOADSCREENCOMPONENT_ENABLED diff --git a/Code/CryEngine/CryCommon/LyShine/ISprite.h b/Code/CryEngine/CryCommon/LyShine/ISprite.h index d2e9a6e039..b9adda6901 100644 --- a/Code/CryEngine/CryCommon/LyShine/ISprite.h +++ b/Code/CryEngine/CryCommon/LyShine/ISprite.h @@ -16,9 +16,6 @@ #include #include -// forward declarations -class ITexture; - //////////////////////////////////////////////////////////////////////////////////////////////////// //! A sprite is a texture with extra information about how it behaves for 2D drawing //! Currently a sprite exists on disk as a side car file next to the texture file. @@ -80,9 +77,6 @@ public: // member functions //! Set the borders of a given cell within the sprite-sheet. virtual void SetCellBorders(int cellIndex, Borders borders) = 0; - //! Get the texture for this sprite - virtual ITexture* GetTexture() = 0; - //! Serialize this object for save/load virtual void Serialize(TSerialize ser) = 0; diff --git a/Code/CryEngine/CryCommon/Mocks/I3DEngineMock.h b/Code/CryEngine/CryCommon/Mocks/I3DEngineMock.h deleted file mode 100644 index b0936ddbdd..0000000000 --- a/Code/CryEngine/CryCommon/Mocks/I3DEngineMock.h +++ /dev/null @@ -1,528 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#pragma once - -#include - -#include -#include -#include - -// the following was generated using google's python script to autogenerate mocks. -// however, it needed some hand-editing to make it work, so if you add functions to I3DEngine, -// it will probably be better to just manually add them here than try to run the script again. - -class I3DEngineMock - : public I3DEngine -{ -public: - // From IProcess - MOCK_METHOD1(SetFlags, - void(int)); - MOCK_METHOD0(GetFlags, - int(void)); - - // From I3DEngine - MOCK_METHOD0(Init, - bool()); - MOCK_METHOD1(SetLevelPath, - void(const char* szFolderName)); - MOCK_METHOD1(CheckMinSpec, - bool(uint32 nMinSpec)); - MOCK_METHOD1(PrepareOcclusion, - void(const CCamera& rCamera)); - MOCK_METHOD0(EndOcclusion, - void()); - MOCK_METHOD2(LoadLevel, - bool(const char* szFolderName, const char* szMissionName)); - MOCK_METHOD2(InitLevelForEditor, - bool(const char* szFolderName, const char* szMissionName)); - MOCK_METHOD0(LevelLoadingInProgress, - bool()); - MOCK_METHOD0(OnFrameStart, - void()); - MOCK_METHOD0(PostLoadLevel, - void()); - MOCK_METHOD0(LoadEmptyLevel, - void()); - MOCK_METHOD0(UnloadLevel, - void()); - MOCK_METHOD0(Update, - void()); - MOCK_CONST_METHOD0(GetRenderingCamera, - const CCamera&()); - MOCK_CONST_METHOD0(GetZoomFactor, - float()); - MOCK_METHOD0(Tick, - void()); - MOCK_METHOD0(UpdateShaderItems, - void()); - MOCK_METHOD0(Release, - void()); - MOCK_METHOD3(RenderWorld, - void(int nRenderFlags, const SRenderingPassInfo& passInfo, const char* szDebugName)); - MOCK_METHOD2(RenderSceneReflection, - void(int nRenderFlags, const SRenderingPassInfo& passInfo)); - MOCK_METHOD1(PreWorldStreamUpdate, - void(const CCamera& cam)); - MOCK_METHOD0(WorldStreamUpdate, - void()); - MOCK_METHOD0(ShutDown, - void()); - MOCK_METHOD7(LoadStatObjUnsafeManualRef, - IStatObj*(const char* fileName, const char* geomName, IStatObj::SSubObject** subObject, - bool useStreaming, unsigned long loadingFlags, const void* data, int dataSize)); - MOCK_METHOD7(LoadStatObjAutoRef, - _smart_ptr(const char* fileName, const char* geomName, IStatObj::SSubObject** subObject, - bool useStreaming, unsigned long loadingFlags, const void* data, int dataSize)); - MOCK_METHOD0(ProcessAsyncStaticObjectLoadRequests, - void()); - MOCK_METHOD5(LoadStatObjAsync, - void(LoadStaticObjectAsyncResult resultCallback, const char* szFileName, const char* szGeomName, bool bUseStreaming, unsigned long nLoadingFlags)); - MOCK_METHOD1(FindStatObjectByFilename, - IStatObj*(const char* filename)); - MOCK_METHOD0(GetGSMRange, - const float()); - MOCK_METHOD0(GetGSMRangeStep, - const float()); - MOCK_METHOD0(GetLoadedObjectCount, - int()); - MOCK_METHOD2(GetLoadedStatObjArray, - void(IStatObj** pObjectsArray, int& nCount)); - MOCK_METHOD1(GetObjectsStreamingStatus, - void(SObjectsStreamingStatus& outStatus)); - MOCK_METHOD2(GetStreamingSubsystemData, - void(int subsystem, SStremaingBandwidthData& outData)); - MOCK_METHOD3(RegisterEntity, - void(IRenderNode* pEntity, int nSID, int nSIDConsideredSafe)); - MOCK_METHOD1(SelectEntity, - void(IRenderNode* pEntity)); - MOCK_METHOD0(IsSunShadows, - bool()); - MOCK_METHOD2(MakeSystemMaterialFromShaderHelper - , _smart_ptr(const char* sShaderName, SInputShaderResources* Res)); - MOCK_METHOD1(CheckMinSpecHelper - , bool(uint32 nMinSpec)); - MOCK_METHOD1(OnCasterDeleted - , void(IShadowCaster* pCaster)); - MOCK_METHOD4(GetStatObjAndMatTables, - void(DynArray* pStatObjTable, DynArray<_smart_ptr>* pMatTable, DynArray* pStatInstGroupTable, uint32 nObjTypeMask)); -#ifndef _RELEASE - MOCK_METHOD1(AddObjToDebugDrawList, - void(SObjectInfoToAddToDebugDrawList& objInfo)); - MOCK_CONST_METHOD0(IsDebugDrawListEnabled, - bool()); -#endif - MOCK_METHOD1(UnRegisterEntityDirect, - void(IRenderNode* pEntity)); - MOCK_METHOD1(UnRegisterEntityAsJob, - void(IRenderNode* pEnt)); - MOCK_CONST_METHOD1(IsUnderWater, - bool(const Vec3& vPos)); - MOCK_METHOD1(SetOceanRenderFlags, - void(uint8 nFlags)); - MOCK_CONST_METHOD0(GetOceanRenderFlags, - uint8()); - MOCK_CONST_METHOD0(GetOceanVisiblePixelsCount, - uint32()); - MOCK_METHOD3(GetBottomLevel, - float(const Vec3& referencePos, float maxRelevantDepth, int objtypes)); - MOCK_METHOD2(GetBottomLevel, - float(const Vec3& referencePos, float maxRelevantDepth)); - MOCK_METHOD2(GetBottomLevel, - float(const Vec3& referencePos, int objflags)); - MOCK_METHOD0(GetWaterLevel, - float()); - MOCK_METHOD3(GetWaterLevel, - float(const Vec3* pvPos, IPhysicalEntity* pent, bool bAccurate)); - MOCK_CONST_METHOD1(GetAccurateOceanHeight, - float(const Vec3& pCurrPos)); - MOCK_CONST_METHOD0(GetCausticsParams, - CausticsParams()); - MOCK_CONST_METHOD0(GetOceanAnimationParams, - OceanAnimationData()); - MOCK_CONST_METHOD1(GetHDRSetupParams, - void(Vec4 pParams[5])); - MOCK_METHOD0(ResetParticlesAndDecals, - void()); - MOCK_METHOD1(CreateDecal, - void(const CryEngineDecalInfo& Decal)); - MOCK_METHOD2(DeleteDecalsInRange, - void(AABB* pAreaBox, IRenderNode* pEntity)); - MOCK_METHOD1(SetSunColor, - void(Vec3 vColor)); - MOCK_METHOD0(GetSunAnimColor, - Vec3()); - MOCK_METHOD1(SetSunAnimColor, - void(const Vec3& color)); - MOCK_METHOD0(GetSunAnimSpeed, - float()); - MOCK_METHOD1(SetSunAnimSpeed, - void(float sunAnimSpeed)); - MOCK_METHOD0(GetSunAnimPhase, - AZ::u8()); - MOCK_METHOD1(SetSunAnimPhase, - void(AZ::u8 sunAnimPhase)); - MOCK_METHOD0(GetSunAnimIndex, - AZ::u8()); - MOCK_METHOD1(SetSunAnimIndex, - void(AZ::u8 sunAnimIndex)); - MOCK_METHOD1(SetRainParams, - void(const SRainParams& rainParams)); - MOCK_METHOD1(GetRainParams, - bool(SRainParams& rainParams)); - MOCK_METHOD5(SetSnowSurfaceParams, - void(const Vec3& vCenter, float fRadius, float fSnowAmount, float fFrostAmount, float fSurfaceFreezing)); - MOCK_METHOD5(GetSnowSurfaceParams, - bool(Vec3& vCenter, float& fRadius, float& fSnowAmount, float& fFrostAmount, float& fSurfaceFreezing)); - MOCK_METHOD7(SetSnowFallParams, - void(int nSnowFlakeCount, float fSnowFlakeSize, float fSnowFallBrightness, float fSnowFallGravityScale, float fSnowFallWindScale, float fSnowFallTurbulence, float fSnowFallTurbulenceFreq)); - MOCK_METHOD7(GetSnowFallParams, - bool(int& nSnowFlakeCount, float& fSnowFlakeSize, float& fSnowFallBrightness, float& fSnowFallGravityScale, float& fSnowFallWindScale, float& fSnowFallTurbulence, float& fSnowFallTurbulenceFreq)); - MOCK_METHOD1(SetMaxViewDistanceScale, - void(float fScale)); - MOCK_METHOD1(GetMaxViewDistance, - float(bool)); - MOCK_CONST_METHOD0(GetFrameLodInfo, - const SFrameLodInfo&()); - MOCK_METHOD1(SetFrameLodInfo, - void(const SFrameLodInfo& frameLodInfo)); - MOCK_METHOD1(SetFogColor, - void(const Vec3& vFogColor)); - MOCK_METHOD0(GetFogColor, - Vec3()); - MOCK_METHOD6(GetSkyLightParameters, - void(Vec3& sunDir, Vec3& sunIntensity, float& Km, float& Kr, float& g, Vec3& rgbWaveLengths)); - MOCK_METHOD7(SetSkyLightParameters, - void(const Vec3& sunDir, const Vec3& sunIntensity, float Km, float Kr, float g, const Vec3& rgbWaveLengths, bool forceImmediateUpdate)); - MOCK_CONST_METHOD0(GetLightsHDRDynamicPowerFactor, - float()); - MOCK_CONST_METHOD3(IsTessellationAllowed, - bool(const CRenderObject* pObj, const SRenderingPassInfo& passInfo, bool bIgnoreShadowPass)); - MOCK_METHOD3(SetRenderNodeMaterialAtPosition, - void(EERType eNodeType, const Vec3& vPos, _smart_ptr pMat)); - MOCK_METHOD1(OverrideCameraPrecachePoint, - void(const Vec3& vPos)); - MOCK_METHOD4(AddPrecachePoint, - int(const Vec3& vPos, const Vec3& vDir, float fTimeOut, float fImportanceFactor)); - MOCK_METHOD1(ClearPrecachePoint, - void(int id)); - MOCK_METHOD0(ClearAllPrecachePoints, - void()); - MOCK_METHOD1(GetPrecacheRoundIds, - void(int pRoundIds[MAX_STREAM_PREDICTION_ZONES])); - MOCK_METHOD5(TraceFogVolumes, - void(const Vec3& vPos, const AABB& objBBox, SFogVolumeData& fogVolData, const SRenderingPassInfo& passInfo, bool fogVolumeShadingQuality)); - - MOCK_METHOD1(RemoveAllStaticObjects, - void(int)); - MOCK_METHOD3(SetStatInstGroup, - bool(int nGroupId, const IStatInstGroup& siGroup, int nSID)); - MOCK_METHOD3(GetStatInstGroup, - bool(int, IStatInstGroup&, int)); - MOCK_METHOD3(OnExplosion, - void(Vec3, float, bool)); - MOCK_METHOD1(SetPhysMaterialEnumerator, - void(IPhysMaterialEnumerator* pPhysMaterialEnumerator)); - MOCK_METHOD0(GetPhysMaterialEnumerator, - IPhysMaterialEnumerator*()); - MOCK_METHOD0(SetupDistanceFog, - void()); - MOCK_METHOD1(LoadMissionDataFromXMLNode, - void(const char* szMissionName)); - MOCK_METHOD2(LoadEnvironmentSettingsFromXML, - void(XmlNodeRef, int)); - MOCK_METHOD0(LoadCompiledOctreeForEditor, - bool()); - MOCK_CONST_METHOD0(GetSunDir, - Vec3()); - MOCK_CONST_METHOD0(GetSunDirNormalized, - Vec3()); - MOCK_CONST_METHOD0(GetRealtimeSunDirNormalized, - Vec3()); - MOCK_METHOD0(GetDistanceToSectorWithWater, - float()); - MOCK_CONST_METHOD0(GetSunColor, - Vec3()); - MOCK_CONST_METHOD0(GetSSAOAmount, - float()); - MOCK_CONST_METHOD0(GetSSAOContrast, - float()); - MOCK_METHOD1(FreeRenderNodeState, - void(IRenderNode* pEntity)); - MOCK_METHOD1(GetLevelFilePath, - const char*(const char* szFileName)); - MOCK_METHOD4(DisplayInfo, - void(float& fTextPosX, float& fTextPosY, float& fTextStepY, bool bEnhanced)); - MOCK_METHOD0(DisplayMemoryStatistics, - void()); - - // Can't mock methods with variable parameters so just create empty bodies for them. - void DrawTextRightAligned([[maybe_unused]] const float x, [[maybe_unused]] const float y, [[maybe_unused]] const char* format, ...) override {} - void DrawTextRightAligned([[maybe_unused]] const float x, [[maybe_unused]] const float y, [[maybe_unused]] const float scale, [[maybe_unused]] const ColorF& color, [[maybe_unused]] const char* format, ...) override {} - - MOCK_METHOD3(DrawBBoxHelper - , void (const Vec3& vMin, const Vec3& vMax, ColorB col)); - MOCK_METHOD2(DrawBBoxHelper - , void (const AABB& box, ColorB col)); - - MOCK_METHOD3(ActivatePortal, - void(const Vec3& vPos, bool bActivate, const char* szEntityName)); - MOCK_CONST_METHOD1(GetMemoryUsage, - void(ICrySizer* pSizer)); - MOCK_METHOD2(GetResourceMemoryUsage, - void(ICrySizer* pSizer, const AABB& cstAABB)); - MOCK_METHOD1(CreateVisArea, - IVisArea*(uint64 visGUID)); - MOCK_METHOD1(DeleteVisArea, - void(IVisArea* pVisArea)); - MOCK_METHOD6(UpdateVisArea, - void(IVisArea* pArea, const Vec3* pPoints, int nCount, const char* szName, const SVisAreaInfo& info, bool bReregisterObjects)); - MOCK_METHOD4(IsVisAreasConnected, - bool(IVisArea* pArea1, IVisArea* pArea2, int nMaxRecursion, bool bSkipDisabledPortals)); - MOCK_METHOD0(CreateClipVolume, - IClipVolume*()); - MOCK_METHOD1(DeleteClipVolume, - void(IClipVolume* pClipVolume)); - MOCK_METHOD7(UpdateClipVolume, - void(IClipVolume* pClipVolume, _smart_ptr pRenderMesh, IBSPTree3D* pBspTree, const Matrix34& worldTM, bool bActive, uint32 flags, const char* szName)); - MOCK_METHOD1(CreateRenderNode, - IRenderNode*(EERType type)); - MOCK_METHOD1(DeleteRenderNode, - void(IRenderNode* pRenderNode)); - MOCK_METHOD1(SetWind, - void(const Vec3& vWind)); - MOCK_CONST_METHOD2(GetWind, - Vec3(const AABB& box, bool bIndoors)); - MOCK_CONST_METHOD1(GetGlobalWind, - Vec3(bool bIndoors)); - MOCK_CONST_METHOD4(SampleWind, - bool(Vec3* pSamples, int nSamples, const AABB& volume, bool bIndoors)); - MOCK_METHOD1(GetVisAreaFromPos, - IVisArea*(const Vec3& vPos)); - MOCK_METHOD2(IntersectsVisAreas, - bool(const AABB& box, void** pNodeCache)); - MOCK_METHOD4(ClipToVisAreas, - bool(IVisArea* pInside, Sphere& sphere, Vec3 const& vNormal, void* pNodeCache)); - MOCK_METHOD1(EnableOceanRendering, - void(bool bOcean)); - MOCK_METHOD1(AddTextureLoadHandler, - void(ITextureLoadHandler* pHandler)); - MOCK_METHOD1(RemoveTextureLoadHandler, - void(ITextureLoadHandler* pHandler)); - MOCK_METHOD1(GetTextureLoadHandlerForImage, - ITextureLoadHandler*(const char* ext)); - MOCK_METHOD0(CreateLightSource, - struct ILightSource*()); - MOCK_METHOD1(DeleteLightSource, - void(ILightSource* pLightSource)); - MOCK_METHOD0(GetLightEntities, - const PodArray* ()); - MOCK_METHOD3(GetLightVolumes, - void(threadID nThreadID, SLightVolume*& pLightVols, uint32& nNumVols)); - MOCK_METHOD4(RegisterVolumeForLighting, - uint16(const Vec3& vPos, f32 fRadius, uint8 nClipVolumeRef, const SRenderingPassInfo& passInfo)); - MOCK_METHOD1(RestoreTerrainFromDisk, - bool(int)); - MOCK_METHOD1(GetFilePath, - const char*(const char* szFileName)); - MOCK_CONST_METHOD0(GetPostEffectGroups, - class IPostEffectGroupManager*()); - MOCK_CONST_METHOD0(GetPostEffectBaseGroup, - class IPostEffectGroup*()); - MOCK_CONST_METHOD3(SetPostEffectParam, - void(const char* pParam, float fValue, bool bForceValue)); - MOCK_CONST_METHOD3(SetPostEffectParamVec4, - void(const char* pParam, const Vec4& pValue, bool bForceValue)); - MOCK_CONST_METHOD2(SetPostEffectParamString, - void(const char* pParam, const char* pszArg)); - MOCK_CONST_METHOD2(GetPostEffectParam, - void(const char* pParam, float& fValue)); - MOCK_CONST_METHOD2(GetPostEffectParamVec4, - void(const char* pParam, Vec4& pValue)); - MOCK_CONST_METHOD2(GetPostEffectParamString, - void(const char* pParam, const char*& pszArg)); - MOCK_METHOD1(GetPostEffectID, - int32(const char* pPostEffectName)); - MOCK_METHOD1(ResetPostEffects, - void(bool)); - MOCK_METHOD0(DisablePostEffects, - void()); - MOCK_METHOD1(SetShadowsGSMCache, - void(bool bCache)); - MOCK_METHOD2(SetCachedShadowBounds, - void(const AABB& shadowBounds, float fAdditionalCascadesScale)); - MOCK_METHOD1(SetRecomputeCachedShadows, - void(uint)); - MOCK_METHOD0(CheckMemoryHeap, - void()); - MOCK_METHOD1(DeleteEntityDecals, - void(IRenderNode* pEntity)); - MOCK_METHOD0(LockCGFResources, - void()); - MOCK_METHOD0(UnlockCGFResources, - void()); - MOCK_METHOD0(FreeUnusedCGFResources, - void()); - MOCK_METHOD0(CreateStatObj, - IStatObj*()); - MOCK_METHOD1(CreateStatObjOptionalIndexedMesh, - IStatObj*(bool createIndexedMesh)); - MOCK_METHOD0(CreateIndexedMesh, - IIndexedMesh*()); - MOCK_METHOD1(SerializeState, - void(TSerialize ser)); - MOCK_METHOD1(PostSerialize, - void(bool bReading)); - MOCK_METHOD0(GetMaterialHelpers, - IMaterialHelpers&()); - MOCK_METHOD0(GetMaterialManager, - IMaterialManager*()); - MOCK_METHOD0(GetObjManager, - IObjManager*()); - MOCK_METHOD1(CreateChunkfileContent, - CContentCGF*(const char* filename)); - MOCK_METHOD1(ReleaseChunkfileContent, - void(CContentCGF*)); - MOCK_METHOD4(LoadChunkFileContent, - bool(CContentCGF* pCGF, const char* filename, bool bNoWarningMode, bool bCopyChunkFile)); - MOCK_METHOD6(LoadChunkFileContentFromMem, - bool(CContentCGF* pCGF, const void* pData, size_t nDataLen, uint32 nLoadingFlags, bool bNoWarningMode, bool bCopyChunkFile)); - MOCK_METHOD1(CreateChunkFile, - IChunkFile*(bool)); - MOCK_CONST_METHOD3(CreateChunkFileWriter, - ChunkFile::IChunkFileWriter*(EChunkFileFormat eFormat, AZ::IO::IArchive* pPak, const char* filename)); - MOCK_CONST_METHOD1(ReleaseChunkFileWriter, - void(ChunkFile::IChunkFileWriter* p)); - MOCK_METHOD2(CreateOcean, - bool(_smart_ptr pTerrainWaterMat, float waterLevel)); - MOCK_METHOD0(DeleteOcean, - void()); - MOCK_METHOD1(ChangeOceanMaterial, - void(_smart_ptr pMat)); - MOCK_METHOD1(ChangeOceanWaterLevel, - void(float fWaterLevel)); - MOCK_METHOD1(InitMaterialDefautMappingAxis - , void(_smart_ptr pMat)); - MOCK_METHOD0(GetIVisAreaManager, - IVisAreaManager*()); - MOCK_METHOD3(PrecacheLevel, - void(bool bPrecacheAllVisAreas, Vec3* pPrecachePoints, int nPrecachePointsNum)); - MOCK_METHOD0(ProposeContentPrecache, - void()); - MOCK_METHOD0(GetTimeOfDay, - ITimeOfDay*()); - MOCK_METHOD1(SetSkyMaterialPath, - void(const string& skyMaterialPath)); - MOCK_METHOD1(SetSkyLowSpecMaterialPath, - void(const string& skyMaterialPath)); - MOCK_METHOD0(LoadSkyMaterial, - void()); - MOCK_METHOD0(GetSkyMaterial, - _smart_ptr()); - MOCK_METHOD1(SetSkyMaterial, - void(_smart_ptr pSkyMat)); - MOCK_METHOD2(SetGlobalParameter, - void(E3DEngineParameter param, const Vec3& v)); - MOCK_METHOD2(GetGlobalParameter, - void(E3DEngineParameter param, Vec3& v)); - MOCK_METHOD1(SetShadowMode, - void(EShadowMode shadowMode)); - MOCK_CONST_METHOD0(GetShadowMode, - EShadowMode()); - MOCK_METHOD6(AddPerObjectShadow, - void(IShadowCaster* pCaster, float fConstBias, float fSlopeBias, float fJitter, const Vec3& vBBoxScale, uint nTexSize)); - MOCK_METHOD1(RemovePerObjectShadow, - void(IShadowCaster* pCaster)); - MOCK_METHOD1(GetPerObjectShadow, - struct SPerObjectShadow*(IShadowCaster* pCaster)); - MOCK_METHOD2(GetCustomShadowMapFrustums, - void(struct ShadowMapFrustum*& arrFrustums, int& nFrustumCount)); - MOCK_METHOD2(SaveStatObj, - int(IStatObj* pStatObj, TSerialize ser)); - MOCK_METHOD1(LoadStatObj, - IStatObj*(TSerialize ser)); - MOCK_METHOD2(CheckIntersectClouds, - bool(const Vec3& p1, const Vec3& p2)); - MOCK_METHOD1(OnRenderMeshDeleted, - void(IRenderMesh* pRenderMesh)); - MOCK_METHOD0(DebugDraw_UpdateDebugNode, - void()); - MOCK_METHOD4(RayObjectsIntersection2D, - bool(Vec3 vStart, Vec3 vEnd, Vec3& vHitPoint, EERType eERType)); - MOCK_METHOD3(RenderMeshRayIntersection, - bool(IRenderMesh* pRenderMesh, SRayHitInfo& hitInfo, _smart_ptr pCustomMtl)); - MOCK_METHOD3(CheckCreateRNTmpData - , void(CRNTmpData** ppInfo, IRenderNode* pRNode, const SRenderingPassInfo& passInfo)); - MOCK_METHOD1(FreeRNTmpData, - void(CRNTmpData** ppInfo)); - MOCK_METHOD0(IsObjectTreeReady - , bool()); - MOCK_METHOD0(GetIObjectTree - , IOctreeNode*()); - MOCK_METHOD2(GetObjectsByType, - uint32(EERType, IRenderNode**)); - MOCK_METHOD4(GetObjectsByTypeInBox, - uint32(EERType objType, const AABB& bbox, IRenderNode** pObjects, ObjectTreeQueryFilterCallback filterCallback)); - MOCK_METHOD2(GetObjectsInBox, - uint32(const AABB& bbox, IRenderNode** pObjects)); - MOCK_METHOD2(GetObjectsByFlags, - uint32(uint, IRenderNode**)); - MOCK_METHOD4(GetObjectsByTypeInBox, - void(EERType objType, const AABB& bbox, PodArray* pLstObjects, ObjectTreeQueryFilterCallback filterCallback)); - MOCK_METHOD2(OnObjectModified, - void(IRenderNode* pRenderNode, uint dwFlags)); - MOCK_METHOD1(FillDebugFPSInfo, - void(SDebugFPSInfo&)); - MOCK_METHOD0(GetLevelFolder, - const char*()); - MOCK_METHOD0(IsAreaActivationInUse, - bool()); - MOCK_METHOD3(RenderRenderNode_ShadowPass, - void(IShadowCaster* pRNode, const SRenderingPassInfo& passInfo, AZ::LegacyJobExecutor* pJobExecutor)); - MOCK_METHOD0(GetOpticsManager, - IOpticsManager*()); - MOCK_METHOD0(SyncProcessStreamingUpdate, - void()); - MOCK_METHOD1(SetScreenshotCallback, - void(IScreenshotCallback* pCallback)); - MOCK_METHOD8(ActivateObjectsLayer, - void(uint16 nLayerId, bool bActivate, bool bPhys, bool bObjects, bool bStaticLights, const char* pLayerName, IGeneralMemoryHeap* pHeap, bool bCheckLayerActivation)); - MOCK_CONST_METHOD4(GetLayerMemoryUsage, - void(uint16 nLayerId, ICrySizer* pSizer, int* pNumBrushes, int* pNumDecals)); - MOCK_METHOD2(SkipLayerLoading, - void(uint16 nLayerId, bool bClearList)); - MOCK_METHOD2(PrecacheRenderNode, - void(IRenderNode* pObj, float fEntDistanceReal)); - MOCK_METHOD0(GetDeferredPhysicsEventManager, - IDeferredPhysicsEventManager*()); - MOCK_METHOD1(SetStreamableListener, - void(IStreamedObjectListener* pListener)); - MOCK_METHOD1(GetRenderingPassCamera, - CCamera*(const CCamera& rCamera)); - MOCK_METHOD3(GetSvoStaticTextures, - void(I3DEngine::SSvoStaticTexInfo& svoInfo, PodArray* pLightsTI_S, PodArray* pLightsTI_D)); - MOCK_METHOD2(GetSvoBricksForUpdate, - void(PodArray& arrNodeInfo, bool getDynamic)); -#if defined(USE_GEOM_CACHES) - MOCK_METHOD1(LoadGeomCache, - IGeomCache*(const char* szFileName)); - MOCK_METHOD1(FindGeomCacheByFilename, - IGeomCache*(const char* szFileName)); -#endif - MOCK_METHOD3(LoadDesignerObject, - IStatObj*(int nVersion, const char* szBinaryStream, int size)); - - MOCK_METHOD0(WaitForCullingJobsCompletion, - void()); -}; - diff --git a/Code/CryEngine/CryCommon/Mocks/IConsoleMock.h b/Code/CryEngine/CryCommon/Mocks/IConsoleMock.h index 31509ca6ba..3d4327116e 100644 --- a/Code/CryEngine/CryCommon/Mocks/IConsoleMock.h +++ b/Code/CryEngine/CryCommon/Mocks/IConsoleMock.h @@ -13,7 +13,6 @@ #define CRYINCLUDE_CRYCOMMON_ICONSOLEMOCK_H #pragma once -#include #include #include diff --git a/Code/CryEngine/CryCommon/Mocks/IMemoryManagerMock.h b/Code/CryEngine/CryCommon/Mocks/IMemoryManagerMock.h deleted file mode 100644 index 3f458d7f52..0000000000 --- a/Code/CryEngine/CryCommon/Mocks/IMemoryManagerMock.h +++ /dev/null @@ -1,45 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#pragma once -#include - -class MemoryManagerMock - : public IMemoryManager -{ -public: - MOCK_METHOD1(GetProcessMemInfo, - bool(SProcessMemInfo& minfo)); - MOCK_METHOD3(TraceDefineHeap, - HeapHandle(const char* heapName, size_t size, const void* pBase)); - MOCK_METHOD6(TraceHeapAlloc, - void(HeapHandle heap, void* mem, size_t size, size_t blockSize, const char* sUsage, const char* sNameHint)); - MOCK_METHOD3(TraceHeapFree, - void(HeapHandle heap, void* mem, size_t blockSize)); - MOCK_METHOD1(TraceHeapSetColor, - void(uint32 color)); - MOCK_METHOD0(TraceHeapGetColor, - uint32()); - MOCK_METHOD1(TraceHeapSetLabel, - void(const char* sLabel)); - MOCK_METHOD1(CreateCustomMemoryHeapInstance, - ICustomMemoryHeap* const (EAllocPolicy const eAllocPolicy)); - MOCK_METHOD3(CreateGeneralExpandingMemoryHeap, - IGeneralMemoryHeap* (size_t upperLimit, size_t reserveSize, const char* sUsage)); - MOCK_METHOD3(CreateGeneralMemoryHeap, - IGeneralMemoryHeap* (void* base, size_t sz, const char* sUsage)); - MOCK_METHOD2(ReserveAddressRange, - IMemoryAddressRange* (size_t capacity, const char* sName)); - MOCK_METHOD2(CreatePageMappingHeap, - IPageMappingHeap* (size_t addressSpace, const char* sName)); - MOCK_METHOD0(CreateDefragAllocator, - IDefragAllocator*()); -}; diff --git a/Code/CryEngine/CryCommon/Mocks/INetworkMock.h b/Code/CryEngine/CryCommon/Mocks/INetworkMock.h deleted file mode 100644 index b627f927bc..0000000000 --- a/Code/CryEngine/CryCommon/Mocks/INetworkMock.h +++ /dev/null @@ -1,47 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#pragma once - -struct NetworkMock : public INetwork -{ - NetworkMock() : m_gridMate(nullptr) - { - } - GridMate::IGridMate* m_gridMate; - - void Release() override {} - void GetMemoryStatistics([[maybe_unused]] ICrySizer* pSizer) override {} - void GetBandwidthStatistics([[maybe_unused]] SBandwidthStats* const pStats) override {} - void GetPerformanceStatistics([[maybe_unused]] SNetworkPerformance* pSizer) override {} - void GetProfilingStatistics([[maybe_unused]] SNetworkProfilingStats* const pStats) override {} - void SyncWithGame([[maybe_unused]] ENetworkGameSync syncType) override {} - const char* GetHostName() override { return "testhostname"; } - GridMate::IGridMate* GetGridMate() override - { - return m_gridMate; - } - ChannelId GetChannelIdForSessionMember([[maybe_unused]] GridMate::GridMember* member) const override { return ChannelId(); } - ChannelId GetServerChannelId() const override { return ChannelId(); } - ChannelId GetLocalChannelId() const override { return ChannelId(); } - CTimeValue GetSessionTime() override { return CTimeValue(); } - void ChangedAspects([[maybe_unused]] EntityId id, [[maybe_unused]] NetworkAspectType aspectBits) override {} - void SetDelegatableAspectMask([[maybe_unused]] NetworkAspectType aspectBits) override {} - void SetObjectDelegatedAspectMask([[maybe_unused]] EntityId entityId, [[maybe_unused]] NetworkAspectType aspects, [[maybe_unused]] bool set) override {} - void DelegateAuthorityToClient([[maybe_unused]] EntityId entityId, [[maybe_unused]] ChannelId clientChannelId) override {} - void InvokeActorRMI([[maybe_unused]] EntityId entityId, [[maybe_unused]] uint8 actorExtensionId, [[maybe_unused]] ChannelId targetChannelFilter, [[maybe_unused]] IActorRMIRep& rep) override {} - void InvokeScriptRMI([[maybe_unused]] ISerializable* serializable, [[maybe_unused]] bool isServerRMI, [[maybe_unused]] ChannelId toChannelId = kInvalidChannelId, [[maybe_unused]] ChannelId avoidChannelId = kInvalidChannelId) override {} - void RegisterActorRMI([[maybe_unused]] IActorRMIRep* rep) override {} - void UnregisterActorRMI([[maybe_unused]] IActorRMIRep* rep) override {} - EntityId LocalEntityIdToServerEntityId([[maybe_unused]] EntityId localId) const override { return EntityId(); } - EntityId ServerEntityIdToLocalEntityId([[maybe_unused]] EntityId serverId, [[maybe_unused]] bool allowForcedEstablishment = false) const override { return EntityId(); } -}; diff --git a/Code/CryEngine/CryCommon/Mocks/IRendererMock.h b/Code/CryEngine/CryCommon/Mocks/IRendererMock.h index 2021e96172..74d072c48c 100644 --- a/Code/CryEngine/CryCommon/Mocks/IRendererMock.h +++ b/Code/CryEngine/CryCommon/Mocks/IRendererMock.h @@ -12,11 +12,15 @@ #pragma once #include -#include // needed for SRenderingPassInfo definition #include #include #include +struct SRendItemSorter {}; +struct SRenderingPassInfo {}; +struct SClipVolumeBlendInfo {}; +struct SFogVolumeData {}; + // the following was generated using google's python script to autogenerate mocks. // however, it needed some hand-editing to make it work, so if you add functions to IRenderer, // it will probably be better to just manually add them here than try to run the script again @@ -282,8 +286,6 @@ public: CRenderObject * (SShaderItem & si, CRenderObject * obj, const SRenderingPassInfo& passInfo, int numPts, int ninds, SVF_P3F_C4B_T2F * &verts, SPipTangents * &tangs, uint16 * &inds, int nAW, const SRendItemSorter& rendItemSorter)); MOCK_METHOD0(ForceUpdateGlobalShaderParameters, void()); - MOCK_METHOD1(EF_SetShaderMissCallback, - void(ShaderCacheMissCallback callback)); MOCK_METHOD0(EF_GetShaderMissLogPath, const char*()); MOCK_METHOD1(EF_GetShaderNames, @@ -330,8 +332,6 @@ public: int(const char* name)); MOCK_METHOD3(EF_RenderEnvironmentCubeHDR, bool(int size, Vec3 & Pos, TArray&vecData)); - MOCK_METHOD1(EF_CreateRE, - IRenderElement * (EDataType edt)); MOCK_METHOD1(EF_StartEf, void(const SRenderingPassInfo& passInfo)); MOCK_METHOD3(EF_GetObjData, @@ -585,8 +585,6 @@ public: SDepthTexture * (int, int, bool)); MOCK_METHOD1(DestroyDepthSurface, void(SDepthTexture * pDepthSurf)); - MOCK_CONST_METHOD1(CreateOptics, - IOpticsElementBase * (EFlareType type)); MOCK_METHOD1(PauseTimer, void(bool bPause)); MOCK_METHOD0(CreateShaderPublicParams, diff --git a/Code/CryEngine/CryCommon/Mocks/ISystemMock.h b/Code/CryEngine/CryCommon/Mocks/ISystemMock.h index 5edd84fd75..cfe150c1df 100644 --- a/Code/CryEngine/CryCommon/Mocks/ISystemMock.h +++ b/Code/CryEngine/CryCommon/Mocks/ISystemMock.h @@ -23,8 +23,6 @@ class SystemMock public: MOCK_METHOD0(Release, void()); - MOCK_CONST_METHOD0(GetCVarsWhiteListConfigSink, - ILoadConfigurationEntrySink * ()); MOCK_METHOD0(GetGlobalEnvironment, SSystemGlobalEnvironment * ()); MOCK_METHOD2(UpdatePreTickBus, @@ -37,14 +35,6 @@ public: void()); MOCK_METHOD0(NeedDoWorkDuringOcclusionChecks, bool()); - MOCK_METHOD0(Render, - void()); - MOCK_METHOD0(RenderBegin, - void()); - MOCK_METHOD2(RenderEnd, - void(bool, bool)); - MOCK_METHOD2(SynchronousLoadingTick, - void(const char* pFunc, int line)); MOCK_METHOD0(RenderStatistics, void()); MOCK_METHOD0(GetUsedMemory, @@ -55,18 +45,12 @@ public: int()); MOCK_METHOD0(GetLogicalCPUCount, int()); - MOCK_CONST_METHOD0(GetRenderingDriverName, - const char*()); - MOCK_METHOD1(DumpMemoryUsageStatistics, - void(bool)); MOCK_METHOD0(Quit, void()); MOCK_METHOD1(Relaunch, void(bool bRelaunch)); MOCK_CONST_METHOD0(IsQuitting, bool()); - MOCK_CONST_METHOD0(IsShaderCacheGenMode, - bool()); MOCK_METHOD1(SerializingFile, void(int mode)); MOCK_CONST_METHOD0(IsSerializingFile, @@ -96,10 +80,6 @@ public: ILZ4Decompressor * ()); MOCK_METHOD0(GetZStdDecompressor, IZStdDecompressor * ()); - MOCK_METHOD0(GetPerfHUD, - ICryPerfHUD * ()); - MOCK_METHOD0(GetINotificationNetwork, - INotificationNetwork * ()); MOCK_METHOD0(GetIViewSystem, IViewSystem * ()); MOCK_METHOD0(GetILevelSystem, @@ -124,44 +104,18 @@ public: IMovieSystem * ()); MOCK_METHOD0(GetIAudioSystem, Audio::IAudioSystem * ()); - MOCK_METHOD0(GetI3DEngine, - I3DEngine * ()); MOCK_METHOD0(GetIConsole, ::IConsole * ()); MOCK_METHOD0(GetIRemoteConsole, IRemoteConsole * ()); MOCK_METHOD0(GetIResourceManager, IResourceManager * ()); - MOCK_METHOD0(GetIThreadTaskManager, - IThreadTaskManager * ()); MOCK_METHOD0(GetIProfilingSystem, IProfilingSystem * ()); MOCK_METHOD0(GetISystemEventDispatcher, ISystemEventDispatcher * ()); - MOCK_METHOD0(GetIVisualLog, - IVisualLog * ()); - MOCK_METHOD0(GetIFileChangeMonitor, - IFileChangeMonitor * ()); - MOCK_METHOD0(GetHWND, - WIN_HWND()); - MOCK_METHOD0(GetIRenderer, - IRenderer * ()); MOCK_METHOD0(GetITimer, ITimer * ()); - MOCK_METHOD0(GetIThreadManager, - IThreadManager * ()); - MOCK_METHOD1(SetLoadingProgressListener, - void(ILoadingProgressListener * pListener)); - MOCK_CONST_METHOD0(GetLoadingProgressListener, - ISystem::ILoadingProgressListener * ()); - MOCK_METHOD1(SetIMaterialEffects, - void(IMaterialEffects * pMaterialEffects)); - MOCK_METHOD1(SetIOpticsManager, - void(IOpticsManager * pOpticsManager)); - MOCK_METHOD1(SetIFileChangeMonitor, - void(IFileChangeMonitor * pFileChangeMonitor)); - MOCK_METHOD1(SetIVisualLog, - void(IVisualLog * pVisualLog)); MOCK_METHOD2(DebugStats, void(bool checkpoint, bool leaks)); MOCK_METHOD0(DumpWinHeaps, @@ -178,8 +132,6 @@ public: bool()); MOCK_CONST_METHOD1(IsMODValid, bool(const char* szMODName)); - MOCK_CONST_METHOD0(IsMinimalMode, - bool()); MOCK_METHOD3(CreateXmlNode, XmlNodeRef(const char*, bool, bool)); MOCK_METHOD4(LoadXmlFromBuffer, @@ -188,8 +140,6 @@ public: XmlNodeRef(const char*, bool)); MOCK_METHOD0(GetXmlUtils, IXmlUtils * ()); - MOCK_CONST_METHOD0(GetArchiveHost, - Serialization::IArchiveHost * ()); MOCK_METHOD1(SetViewCamera, void(CCamera & Camera)); MOCK_METHOD0(GetViewCamera, @@ -235,10 +185,6 @@ public: void(ESystemConfigPlatform platform)); MOCK_METHOD1(AutoDetectSpec, void(bool detectResolution)); - MOCK_METHOD2(SetThreadState, - int(ESubsystem subsys, bool bActive)); - MOCK_METHOD0(CreateSizer, - ICrySizer * ()); MOCK_CONST_METHOD0(IsPaused, bool()); MOCK_METHOD0(GetLocalizationManager, @@ -249,8 +195,6 @@ public: CPNoise3 * ()); MOCK_METHOD0(GetUpdateCounter, uint64()); - MOCK_CONST_METHOD0(GetCryFactoryRegistry, - ICryFactoryRegistry * ()); MOCK_METHOD1(RegisterErrorObserver, bool(IErrorObserver * errorObserver)); MOCK_METHOD1(UnregisterErrorObserver, @@ -269,10 +213,6 @@ public: int()); MOCK_METHOD1(GetApplicationLogInstance, int(const char* logFilePath)); - MOCK_METHOD0(GetCurrentUpdateTimeStats, - sUpdateTimes & ()); - MOCK_METHOD2(GetUpdateTimeStats, - const sUpdateTimes * (uint32 &, uint32 &)); MOCK_METHOD0(ClearErrorMessages, void()); MOCK_METHOD2(debug_GetCallStack, @@ -283,8 +223,6 @@ public: void(bool)); MOCK_METHOD1(GetUpdateStats, void(SSystemUpdateStats & stats)); - MOCK_METHOD0(DumpMemoryCoverage, - void()); MOCK_METHOD0(GetSystemGlobalState, ESystemGlobalState(void)); MOCK_METHOD1(SetSystemGlobalState, @@ -292,20 +230,6 @@ public: MOCK_METHOD5(AsyncMemcpy, void(void* dst, const void* src, size_t size, int nFlags, volatile int* sync)); -#if defined(CVARS_WHITELIST) - MOCK_CONST_METHOD0(GetCVarsWhiteList, - ICVarsWhitelist * ()); -#endif - -#ifndef _RELEASE - MOCK_METHOD1(GetCheckpointData, - void(ICheckpointData & data)); - MOCK_METHOD0(IncreaseCheckpointLoadCount, - void()); - MOCK_METHOD1(SetLoadOrigin, - void(LevelLoadOrigin origin)); -#endif - #if !defined(_RELEASE) MOCK_CONST_METHOD0(IsSavingResourceList, bool()); @@ -315,10 +239,6 @@ public: bool()); MOCK_CONST_METHOD0(GetImageHandler, const IImageHandler * ()); - MOCK_METHOD3(InitializeEngineModule, - bool(const char* dllName, const char* moduleClassName, const SSystemInitParams&initParams)); - MOCK_METHOD2(UnloadEngineModule, - bool(const char* dllName, const char* moduleClassName)); MOCK_METHOD0(GetRootWindowMessageHandler, void*()); MOCK_METHOD1(RegisterWindowMessageHandler, diff --git a/Code/CryEngine/CryCommon/Mocks/MockCGFContent.h b/Code/CryEngine/CryCommon/Mocks/MockCGFContent.h deleted file mode 100644 index 8047a863f6..0000000000 --- a/Code/CryEngine/CryCommon/Mocks/MockCGFContent.h +++ /dev/null @@ -1,29 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#pragma once - -#include - -#include - -class MockIAssetWriter - : public IAssetWriter -{ -public: - ~MockIAssetWriter() override = default; - MOCK_METHOD1(WriteCGF, - bool(CContentCGF* content)); - MOCK_METHOD2(WriteCHR, - bool(CContentCGF* content, IConvertContext* convertContext)); - MOCK_METHOD3(WriteSKIN, - bool(CContentCGF* content, IConvertContext* convertContext, bool exportMorphTargets)); -}; diff --git a/Code/CryEngine/CryCommon/Mocks/StubTimer.h b/Code/CryEngine/CryCommon/Mocks/StubTimer.h index fe3a11fb42..cd275ac17b 100644 --- a/Code/CryEngine/CryCommon/Mocks/StubTimer.h +++ b/Code/CryEngine/CryCommon/Mocks/StubTimer.h @@ -11,6 +11,8 @@ */ #pragma once +#include + //! Simple stub timer that exposes a single simple interface for setting the current time. class StubTimer : public ITimer diff --git a/Code/CryEngine/CryCommon/Platform/Android/crycommon_android.cmake b/Code/CryEngine/CryCommon/Platform/Android/crycommon_android.cmake deleted file mode 100644 index f5b9ea77a2..0000000000 --- a/Code/CryEngine/CryCommon/Platform/Android/crycommon_android.cmake +++ /dev/null @@ -1,11 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - diff --git a/Code/CryEngine/CryCommon/Platform/AppleTV/crycommon_appletv.cmake b/Code/CryEngine/CryCommon/Platform/AppleTV/crycommon_appletv.cmake deleted file mode 100644 index f5b9ea77a2..0000000000 --- a/Code/CryEngine/CryCommon/Platform/AppleTV/crycommon_appletv.cmake +++ /dev/null @@ -1,11 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - diff --git a/Code/CryEngine/CryCommon/Platform/Linux/crycommon_linux.cmake b/Code/CryEngine/CryCommon/Platform/Linux/crycommon_linux.cmake deleted file mode 100644 index f5b9ea77a2..0000000000 --- a/Code/CryEngine/CryCommon/Platform/Linux/crycommon_linux.cmake +++ /dev/null @@ -1,11 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - diff --git a/Code/CryEngine/CryCommon/Platform/Mac/crycommon_enginesettings_mac_files.cmake b/Code/CryEngine/CryCommon/Platform/Mac/crycommon_enginesettings_mac_files.cmake deleted file mode 100644 index f862be24f6..0000000000 --- a/Code/CryEngine/CryCommon/Platform/Mac/crycommon_enginesettings_mac_files.cmake +++ /dev/null @@ -1,15 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - -set(FILES - ../../EngineSettingsBackendApple.cpp - ../../EngineSettingsBackendApple.h -) diff --git a/Code/CryEngine/CryCommon/Platform/Mac/crycommon_mac.cmake b/Code/CryEngine/CryCommon/Platform/Mac/crycommon_mac.cmake deleted file mode 100644 index f5b9ea77a2..0000000000 --- a/Code/CryEngine/CryCommon/Platform/Mac/crycommon_mac.cmake +++ /dev/null @@ -1,11 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - diff --git a/Code/CryEngine/CryCommon/Platform/Mac/crycommon_mac_files.cmake b/Code/CryEngine/CryCommon/Platform/Mac/crycommon_mac_files.cmake deleted file mode 100644 index 7b9245ae92..0000000000 --- a/Code/CryEngine/CryCommon/Platform/Mac/crycommon_mac_files.cmake +++ /dev/null @@ -1,14 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - -set(FILES - ../../WinBase.cpp -) diff --git a/Code/CryEngine/CryCommon/Platform/Windows/crycommon_enginesettings_windows_files.cmake b/Code/CryEngine/CryCommon/Platform/Windows/crycommon_enginesettings_windows_files.cmake deleted file mode 100644 index db9fd5b464..0000000000 --- a/Code/CryEngine/CryCommon/Platform/Windows/crycommon_enginesettings_windows_files.cmake +++ /dev/null @@ -1,15 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - -set(FILES - ../../EngineSettingsBackendWin32.cpp - ../../EngineSettingsBackendWin32.h -) diff --git a/Code/CryEngine/CryCommon/Platform/Windows/crycommon_windows.cmake b/Code/CryEngine/CryCommon/Platform/Windows/crycommon_windows.cmake deleted file mode 100644 index f5b9ea77a2..0000000000 --- a/Code/CryEngine/CryCommon/Platform/Windows/crycommon_windows.cmake +++ /dev/null @@ -1,11 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - diff --git a/Code/CryEngine/CryCommon/Platform/iOS/crycommon_ios.cmake b/Code/CryEngine/CryCommon/Platform/iOS/crycommon_ios.cmake deleted file mode 100644 index f5b9ea77a2..0000000000 --- a/Code/CryEngine/CryCommon/Platform/iOS/crycommon_ios.cmake +++ /dev/null @@ -1,11 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - diff --git a/Code/CryEngine/CryCommon/Platform/iOS/crycommon_ios_files.cmake b/Code/CryEngine/CryCommon/Platform/iOS/crycommon_ios_files.cmake deleted file mode 100644 index 7b9245ae92..0000000000 --- a/Code/CryEngine/CryCommon/Platform/iOS/crycommon_ios_files.cmake +++ /dev/null @@ -1,14 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - -set(FILES - ../../WinBase.cpp -) diff --git a/Code/CryEngine/CryCommon/ProfileLog.h b/Code/CryEngine/CryCommon/ProfileLog.h deleted file mode 100644 index fbde619166..0000000000 --- a/Code/CryEngine/CryCommon/ProfileLog.h +++ /dev/null @@ -1,70 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_PROFILELOG_H -#define CRYINCLUDE_CRYCOMMON_PROFILELOG_H -#pragma once - - -#include // <> required for Interfuscator -#include // <> required for Interfuscator - -struct ILogElement -{ - virtual ~ILogElement(){} - virtual ILogElement* Log (const char* name, const char* message) = 0; - virtual ILogElement* SetTime (float time) = 0; - virtual void Flush (stack_string& indent) = 0; -}; - -struct IProfileLogSystem -{ - virtual ~IProfileLogSystem(){} - virtual ILogElement* Log (const char* name, const char* msg) = 0; - virtual void SetTime (ILogElement* pElement, float time) = 0; - virtual void Release () = 0; -}; - -struct SHierProfileLogItem -{ - SHierProfileLogItem(const char* name, const char* msg, int inbDoLog) - : m_pLogElement(NULL) - , m_bDoLog(inbDoLog) - { - if (m_bDoLog) - { - m_pLogElement = gEnv->pProfileLogSystem->Log(name, msg); - m_startTime = gEnv->pTimer->GetAsyncTime(); - } - } - ~SHierProfileLogItem() - { - if (m_bDoLog) - { - CTimeValue endTime = gEnv->pTimer->GetAsyncTime(); - gEnv->pProfileLogSystem->SetTime(m_pLogElement, (endTime - m_startTime).GetMilliSeconds()); - } - } - -private: - int m_bDoLog; - CTimeValue m_startTime; - ILogElement* m_pLogElement; -}; - -#define HPROFILE_BEGIN(msg1, msg2, doLog) { SHierProfileLogItem __hier_profile_uniq_var_in_this_scope__(msg1, msg2, doLog); -#define HPROFILE_END() } - -#define HPROFILE(msg1, msg2, doLog) SHierProfileLogItem __hier_profile_uniq_var_in_this_scope__(msg1, msg2, doLog); - -#endif // CRYINCLUDE_CRYCOMMON_PROFILELOG_H diff --git a/Code/CryEngine/CryCommon/ProjectDefines.h b/Code/CryEngine/CryCommon/ProjectDefines.h index 9308412c15..67ae58a324 100644 --- a/Code/CryEngine/CryCommon/ProjectDefines.h +++ b/Code/CryEngine/CryCommon/ProjectDefines.h @@ -78,9 +78,6 @@ typedef uint32 vtx_idx; #if defined(WIN32) || defined(WIN64) || LOG_CONST_CVAR_ACCESS #define RELEASE_LOGGING -//#if defined(_RELEASE) -//#define CVARS_WHITELIST -//#endif // defined(_RELEASE) #endif #if defined(_RELEASE) && !defined(RELEASE_LOGGING) @@ -162,10 +159,6 @@ typedef uint32 vtx_idx; #endif #endif -#if defined(ENABLE_PROFILING_CODE) - #define USE_PERFHUD -#endif - #if defined(ENABLE_PROFILING_CODE) #define ENABLE_ART_RT_TIME_ESTIMATE #endif @@ -185,32 +178,6 @@ typedef uint32 vtx_idx; #define SHADER_REFLECT_TEXTURE_SLOTS 0 #endif -#if (defined(WIN32) || defined(WIN64) || defined(AZ_PLATFORM_MAC)) && (!defined(AZ_MONOLITHIC_BUILD) || defined(RESOURCE_COMPILER)) -#define CRY_ENABLE_RC_HELPER 1 -#endif - -#if !defined(_RELEASE) && PROJECTDEFINES_H_TRAIT_ENABLE_SOFTCODE_SYSTEM - #define SOFTCODE_SYSTEM_ENABLED -#endif - -// Is SoftCoding enabled for this module? Usually set by the SoftCode AddIn in conjunction with a SoftCode.props file. -#ifdef SOFTCODE_ENABLED - -// Is this current compilation unit part of a SOFTCODE build? - #ifdef SOFTCODE -// Import any SC functions from the host module - #define SC_API __declspec(dllimport) - #else -// Export any SC functions from the host module - #define SC_API __declspec(dllexport) - #endif - -#else // SoftCode disabled - - #define SC_API - -#endif - // these enable and disable certain net features to give compatibility between PCs and consoles / profile and performance builds #define PC_CONSOLE_NET_COMPATIBLE 0 #define PROFILE_PERFORMANCE_NET_COMPATIBLE 0 @@ -296,10 +263,6 @@ typedef uint32 vtx_idx; # define ENABLE_LOADING_PROFILER // requires AZ_PROFILE_TELEMETRY to also be defined #endif -#if defined(SOFTCODE_ENABLED) - #error "SoftCode currently relies on CryMemoryManager being enabled. Either build without SoftCode support, or enable CryMemoryManager." -#endif - #if PROJECTDEFINES_H_TRAIT_USE_GPU_PARTICLES && !defined(NULL_RENDERER) #define GPU_PARTICLES 1 #else diff --git a/Code/CryEngine/CryCommon/RendElement.h b/Code/CryEngine/CryCommon/RendElement.h deleted file mode 100644 index 41bcf2bf67..0000000000 --- a/Code/CryEngine/CryCommon/RendElement.h +++ /dev/null @@ -1,321 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_RENDELEMENT_H -#define CRYINCLUDE_CRYCOMMON_RENDELEMENT_H -#pragma once - - -//============================================================= - -#include "VertexFormats.h" - -class CRendElementBase; -struct CRenderChunk; -struct PrimitiveGroup; -class CShader; -struct SShaderTechnique; -class CParserBin; -struct SParserFrame; - -namespace AZ -{ - namespace Vertex - { - class Format; - } -} - -enum EDataType -{ - eDATA_Unknown = 0, - eDATA_Sky, - eDATA_Beam, - eDATA_ClientPoly, - eDATA_Flare, - eDATA_Terrain, - eDATA_SkyZone, - eDATA_Mesh, - eDATA_Imposter, - eDATA_LensOptics, - eDATA_FarTreeSprites_Deprecated, - eDATA_OcclusionQuery, - eDATA_Particle, - eDATA_GPUParticle, - eDATA_PostProcess, - eDATA_HDRProcess, - eDATA_Cloud, - eDATA_HDRSky, - eDATA_FogVolume, - eDATA_WaterVolume, - eDATA_WaterOcean, - eDATA_VolumeObject, - eDATA_PrismObject, // normally this would be #if !defined(EXCLUDE_DOCUMENTATION_PURPOSE) but we keep it to get consistent numbers for serialization - eDATA_DeferredShading, - eDATA_GameEffect, - eDATA_BreakableGlass, - eDATA_GeomCache, - eDATA_Gem, -}; - -#include - -//======================================================= - -#define FCEF_TRANSFORM 1 -#define FCEF_DIRTY 2 -#define FCEF_NODEL 4 -#define FCEF_DELETED 8 - -#define FCEF_MODIF_TC 0x10 -#define FCEF_MODIF_VERT 0x20 -#define FCEF_MODIF_COL 0x40 -#define FCEF_MODIF_MASK 0xf0 - -#define FCEF_UPDATEALWAYS 0x100 -#define FCEF_ALLOC_CUST_FLOAT_DATA 0x200 -#define FCEF_MERGABLE 0x400 - -#define FCEF_SKINNED 0x800 -#define FCEF_PRE_DRAW_DONE 0x1000 - -#define FGP_NOCALC 1 -#define FGP_SRC 2 -#define FGP_REAL 4 -#define FGP_WAIT 8 - -#define FGP_STAGE_SHIFT 0x10 - -#define MAX_CUSTOM_TEX_BINDS_NUM 2 - -struct SGeometryInfo; -class CRendElement; - -struct IRenderElementDelegate -{ - virtual void mfPrepare(bool bCheckOverflow) = 0; - virtual bool mfDraw(CShader* shader, SShaderPass* pass) = 0; - virtual bool mfSetSampler([[maybe_unused]] int customId, [[maybe_unused]] int nTUnit, [[maybe_unused]] int nTState, [[maybe_unused]] int nTexMaterialSlot, [[maybe_unused]] int nSUnit) { return true; }; -}; - -struct IRenderElement -{ - virtual int mfGetMatId() = 0; - virtual uint16 mfGetFlags() = 0; - virtual void mfSetFlags(uint16 fl) = 0; - virtual void mfUpdateFlags(uint16 fl) = 0; - virtual void mfClearFlags(uint16 fl) = 0; - virtual void mfPrepare(bool bCheckOverflow) = 0; - virtual void mfCenter(Vec3& centr, CRenderObject* pObj) = 0; - virtual void mfGetBBox(Vec3& vMins, Vec3& vMaxs) = 0; - virtual void mfReset() = 0; - virtual void mfGetPlane(Plane_tpl& pl) = 0; - virtual void mfExport(struct SShaderSerializeContext& SC) = 0; - virtual void mfImport(struct SShaderSerializeContext& SC, uint32& offset) = 0; - virtual void mfPrecache(const SShaderItem& SH) = 0; - virtual bool mfIsHWSkinned() = 0; - virtual bool mfCheckUpdate(int Flags, uint16 nFrame, bool bTessellation = false) = 0; - virtual bool mfUpdate(int Flags, bool bTessellation = false) = 0; - virtual bool mfCompile(CParserBin& Parser, SParserFrame& Frame) = 0; - virtual bool mfDraw(CShader* ef, SShaderPass* sfm) = 0; - virtual bool mfPreDraw(SShaderPass* sl) = 0; - virtual bool mfSetSampler(int customId, int nTUnit, int nTState, int nTexMaterialSlot, int nSUnit) = 0; - virtual void mfSetDelegate(IRenderElementDelegate* pDelegate) = 0; - virtual IRenderElementDelegate* mfGetDelegate() = 0; - virtual CRenderChunk* mfGetMatInfo() = 0; - virtual TRenderChunkArray* mfGetMatInfoList() = 0; - virtual void* mfGetPointer(ESrcPointer ePT, int* Stride, EParamType Type, ESrcPointer Dst, int Flags) = 0; - virtual AZ::Vertex::Format GetVertexFormat() const = 0; - virtual void* GetCustomData() const = 0; - virtual int GetCustomTexBind(int i) const = 0; - virtual CRendElementBase* mfCopyConstruct() = 0; - virtual EDataType mfGetType() = 0; - virtual int Size() = 0; - virtual void GetMemoryUsage(ICrySizer* pSizer) const = 0; - -}; - -class CRendElement -{ -public: - static CRendElement m_RootGlobal; - static CRendElement m_RootRelease[]; - CRendElement* m_NextGlobal; - CRendElement* m_PrevGlobal; - - EDataType m_Type; - -protected: - virtual void UnlinkGlobal() - { - if (!m_NextGlobal || !m_PrevGlobal) - { - return; - } - m_NextGlobal->m_PrevGlobal = m_PrevGlobal; - m_PrevGlobal->m_NextGlobal = m_NextGlobal; - m_NextGlobal = m_PrevGlobal = NULL; - } - - virtual void LinkGlobal(CRendElement* Before) - { - if (m_NextGlobal || m_PrevGlobal) - { - return; - } - m_NextGlobal = Before->m_NextGlobal; - Before->m_NextGlobal->m_PrevGlobal = this; - Before->m_NextGlobal = this; - m_PrevGlobal = Before; - } - -public: - CRendElement(); - virtual ~CRendElement(); - virtual void Release(bool bForce = false); - virtual const char* mfTypeString(); - virtual void mfSetType(EDataType t) { m_Type = t; } - virtual void GetMemoryUsage([[maybe_unused]] ICrySizer* pSizer) const {} - virtual int Size() { return 0; } - - static void ShutDown(); - static void Tick(); - static void Cleanup(); -}; - -class CRendElementBase - : public CRendElement - , public IRenderElement -{ -public: - uint16 m_Flags; - uint16 m_nFrameUpdated; - -public: - void* m_CustomData; - int m_CustomTexBind[MAX_CUSTOM_TEX_BINDS_NUM]; - - struct SGeometryStreamInfo - { - const void* pStream; - int nOffset; - int nStride; - }; - struct SGeometryInfo - { - uint32 bonesRemapGUID; // Input paremeter to fetch correct skinning stream. - - int primitiveType; //!< \see eRenderPrimitiveType - AZ::Vertex::Format vertexFormat; - uint32 streamMask; - - int32 nFirstIndex; - int32 nNumIndices; - uint32 nFirstVertex; - uint32 nNumVertices; - - uint32 nMaxVertexStreams; - - SGeometryStreamInfo indexStream; - SGeometryStreamInfo vertexStream[VSF_NUM]; - - void* pTessellationAdjacencyBuffer; - void* pSkinningExtraBonesBuffer; - }; - -public: - CRendElementBase(); - virtual ~CRendElementBase(); - - - virtual void mfPrepare(bool bCheckOverflow) override - { - if (m_delegate) - { - m_delegate->mfPrepare(bCheckOverflow); - } - } - bool mfDraw(CShader* ef, SShaderPass* sfm) override { return m_delegate ? m_delegate->mfDraw(ef, sfm) : true; } - bool mfSetSampler(int customId, int nTUnit, int nTState, int nTexMaterialSlot, int nSUnit) override { return m_delegate ? m_delegate->mfSetSampler(customId, nTUnit, nTState, nTexMaterialSlot, nSUnit) : false; } - void mfSetDelegate(IRenderElementDelegate* pDelegate) override { m_delegate = pDelegate; } - IRenderElementDelegate* mfGetDelegate() { return m_delegate; } - - EDataType mfGetType() override { return m_Type; }; - - CRenderChunk* mfGetMatInfo() override { return nullptr; } - TRenderChunkArray* mfGetMatInfoList() override { return nullptr; } - int mfGetMatId() override { return -1; } - void mfReset() override {}; - CRendElementBase* mfCopyConstruct() override; - void mfCenter(Vec3& centr, CRenderObject* pObj) override; - - bool mfCompile([[maybe_unused]] CParserBin& Parser, [[maybe_unused]] SParserFrame& Frame) override { return false; } - bool mfPreDraw([[maybe_unused]] SShaderPass* sl) override { return true; } - bool mfUpdate([[maybe_unused]] int Flags, [[maybe_unused]] bool bTessellation = false) override { return true; } - void mfPrecache([[maybe_unused]] const SShaderItem& SH) override {} - void mfExport([[maybe_unused]] struct SShaderSerializeContext& SC) override { CryFatalError("mfExport has not been implemented for this render element type"); } - void mfImport([[maybe_unused]] struct SShaderSerializeContext& SC, [[maybe_unused]] uint32& offset) override { CryFatalError("mfImport has not been implemented for this render element type"); } - void mfGetPlane(Plane_tpl& pl) override; - void* mfGetPointer([[maybe_unused]] ESrcPointer ePT, [[maybe_unused]] int* Stride, [[maybe_unused]] EParamType Type, [[maybe_unused]] ESrcPointer Dst, [[maybe_unused]] int Flags) override { return nullptr; } - - uint16 mfGetFlags() override { return m_Flags; } - void mfSetFlags(uint16 fl) override { m_Flags = fl; } - void mfUpdateFlags(uint16 fl) override { m_Flags |= fl; } - void mfClearFlags(uint16 fl) override { m_Flags &= ~fl; } - bool mfCheckUpdate(int Flags, uint16 nFrame, bool bTessellation = false) override - { - if (nFrame != m_nFrameUpdated || (m_Flags & (FCEF_DIRTY | FCEF_SKINNED | FCEF_UPDATEALWAYS))) - { - m_nFrameUpdated = nFrame; - return mfUpdate(Flags, bTessellation); - } - return true; - } - void mfGetBBox(Vec3& vMins, Vec3& vMaxs) override - { - vMins.Set(0, 0, 0); - vMaxs.Set(0, 0, 0); - } - bool mfIsHWSkinned() override { return false; } - int Size() override { return 0; } - void GetMemoryUsage([[maybe_unused]] ICrySizer* pSizer) const override {} - AZ::Vertex::Format GetVertexFormat() const override { return AZ::Vertex::Format(eVF_Unknown); }; - virtual bool GetGeometryInfo([[maybe_unused]] SGeometryInfo& streams) { return false; } - void Draw([[maybe_unused]] CRenderObject* pObj, [[maybe_unused]] const struct SGraphicsPiplinePassContext& ctx) {}; - void* GetCustomData() const { return m_CustomData; } - int GetCustomTexBind(int index) const { return m_CustomTexBind[index]; } - -protected: - IRenderElementDelegate * m_delegate = nullptr; -}; - -#include "CREMesh.h" -#include "CRESky.h" -#include "CREOcclusionQuery.h" -#include "CREImposter.h" -#include "CREBaseCloud.h" -#include "CREPostProcess.h" -#include "CREFogVolume.h" -#include "CREWaterVolume.h" -#include "CREWaterOcean.h" -#include "CREVolumeObject.h" -#include "CREGameEffect.h" -#include "CREGeomCache.h" - -#if !defined(EXCLUDE_DOCUMENTATION_PURPOSE) -#include "CREPrismObject.h" -#endif // EXCLUDE_DOCUMENTATION_PURPOSE - -//========================================================== - -#endif // CRYINCLUDE_CRYCOMMON_RENDELEMENT_H diff --git a/Code/CryEngine/CryCommon/ResourceCompilerHelper.cpp b/Code/CryEngine/CryCommon/ResourceCompilerHelper.cpp deleted file mode 100644 index 33373f7460..0000000000 --- a/Code/CryEngine/CryCommon/ResourceCompilerHelper.cpp +++ /dev/null @@ -1,639 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - - -#include "ProjectDefines.h" - -#if defined(CRY_ENABLE_RC_HELPER) - -#include "ResourceCompilerHelper.h" -#include "EngineSettingsManager.h" - -// When complining CryTiffPlugin the mayaAssert.h is included that defined -// Assert as _Assert. This wreaks havoc with AZ_Assert since under the covers -// it calls AzCore::Debug::Trace::Assert, which gets transformed bo -// Trace::_Assert, which does not exist. Gotta love macros. Undefine Assert -// before we include semaphore so that it can compile correctly -#if defined(Assert) -#undef Assert -#endif - -#include -#include -#include -#include -#include - -#if defined(AZ_PLATFORM_WINDOWS) -#include -#include // ShellExecuteW() -#endif - -#if AZ_TRAIT_OS_PLATFORM_APPLE -#include "AppleSpecific.h" -#include -#else -#undef RC_EXECUTABLE -#define RC_EXECUTABLE "rc.exe" -#endif - -#include -#include // lawsonn - we use std::string internally -#include - -namespace -{ - class LineStreamBuffer - { - public: - template - LineStreamBuffer(T* object, void (T::* method)(const char* line)) - : m_charCount(0) - , m_bTruncated(false) - { - m_target = new Target(object, method); - } - - ~LineStreamBuffer() - { - Flush(); - delete m_target; - } - - void HandleText(const char* text, int length) - { - const char* pos = text; - while (pos - text < length) - { - const char* start = pos; - - while (pos - text < length && *pos != '\n' && *pos != '\r') - { - ++pos; - } - - size_t n = pos - start; - if (m_charCount + n > kMaxCharCount) - { - n = kMaxCharCount - m_charCount; - m_bTruncated = true; - } - memcpy(&m_buffer[m_charCount], start, n); - m_charCount += n; - - if (pos - text < length) - { - Flush(); - while (pos - text < length && (*pos == '\n' || *pos == '\r')) - { - ++pos; - } - } - } - } - - void Flush() - { - if (m_charCount > 0) - { - m_buffer[m_charCount] = 0; - m_target->Call(m_buffer); - m_charCount = 0; - } - } - - bool IsTruncated() const - { - return m_bTruncated; - } - - private: - struct ITarget - { - virtual ~ITarget() {} - virtual void Call(const char* line) = 0; - }; - template - struct Target - : public ITarget - { - public: - Target(T* object, void (T::* method)(const char* line)) - : object(object) - , method(method) {} - virtual void Call(const char* line) - { - (object->*method)(line); - } - private: - T* object; - void (T::* method)(const char* line); - }; - - ITarget* m_target; - size_t m_charCount; - static const size_t kMaxCharCount = 2047; - char m_buffer[kMaxCharCount + 1]; - bool m_bTruncated; - }; - -#if !defined(AZ_PLATFORM_WINDOWS) - void MessageBoxW(int, const wchar_t* header, const wchar_t* message, unsigned long) - { -#if AZ_TRAIT_OS_PLATFORM_APPLE - CFStringEncoding encoding = (CFByteOrderLittleEndian == CFByteOrderGetCurrent()) ? - kCFStringEncodingUTF32LE : kCFStringEncodingUTF32BE; - CFStringRef header_ref = CFStringCreateWithBytes(nullptr, reinterpret_cast(header), wcslen(header) * sizeof(wchar_t), encoding, false); - CFStringRef message_ref = CFStringCreateWithBytes(nullptr, reinterpret_cast(message), wcslen(message) * sizeof(wchar_t), encoding, false); - - CFOptionFlags result; //result code from the message box - - CFUserNotificationDisplayAlert(0, kCFUserNotificationStopAlertLevel, 0, 0, 0, header_ref, message_ref, 0, 0, 0, &result); - - CFRelease(header_ref); - CFRelease(message_ref); -#endif - } -#endif -} - -namespace -{ - class RcLock - { - public: - RcLock() - : m_cs(0u, 1u) - { - m_cs.release(); - } - ~RcLock() - { - } - - void Lock() - { - m_cs.acquire(); - } - void Unlock() - { - m_cs.release(); - } - - private: - AZStd::semaphore m_cs; - }; - - - template - class RcAutoLock - { - public: - RcAutoLock(LockClass& lock) - : m_lock(lock) - { - m_lock.Lock(); - } - ~RcAutoLock() - { - m_lock.Unlock(); - } - - private: - RcAutoLock(); - RcAutoLock(const RcAutoLock&); - RcAutoLock& operator =(const RcAutoLock&); - - private: - LockClass& m_lock; - }; - - - HANDLE s_rcProcessHandle = 0; - RcLock s_rcProcessHandleLock; -} - -////////////////////////////////////////////////////////////////////////// -static void ShowMessageBoxRcNotFound([[maybe_unused]] const wchar_t* const szCmdLine, [[maybe_unused]] const wchar_t* const szDir) -{ - SettingsManagerHelpers::CFixedString tmp; - - tmp.append(L"The resource compiler (RC.EXE) was not found."); - MessageBoxW(0, tmp.c_str(), L"Error", MB_ICONERROR | MB_OK); -} - - -////////////////////////////////////////////////////////////////////////// -namespace -{ - class ResourceCompilerLineHandler - { - public: - ResourceCompilerLineHandler(IResourceCompilerListener* listener) - : m_listener(listener) - { - } - - void HandleLine(const char* line) - { - if (!m_listener || !line) - { - return; - } - - // check the first three characters to see if it's a warning or error. - bool bHasPrefix; - IResourceCompilerListener::MessageSeverity severity; - if ((line[0] == 'E') && (line[1] == ':') && (line[2] == ' ')) - { - bHasPrefix = true; - severity = IResourceCompilerListener::MessageSeverity_Error; - line += 3; // skip the prefix - } - else if ((line[0] == 'W') && (line[1] == ':') && (line[2] == ' ')) - { - bHasPrefix = true; - severity = IResourceCompilerListener::MessageSeverity_Warning; - line += 3; // skip the prefix - } - else if ((line[0] == ' ') && (line[1] == ' ') && (line[2] == ' ')) - { - bHasPrefix = true; - severity = IResourceCompilerListener::MessageSeverity_Info; - line += 3; // skip the prefix - } - else - { - bHasPrefix = false; - severity = IResourceCompilerListener::MessageSeverity_Info; - } - - if (bHasPrefix) - { - // skip thread info "%d>", if present - { - const char* p = line; - while (*p == ' ') - { - ++p; - } - if (isdigit(*p)) - { - while (isdigit(*p)) - { - ++p; - } - if (*p == '>') - { - line = p + 1; - } - } - } - - // skip time info "%d:%d", if present - { - const char* p = line; - while (*p == ' ') - { - ++p; - } - if (isdigit(*p)) - { - while (isdigit(*p)) - { - ++p; - } - if (*p == ':') - { - ++p; - if (isdigit(*p)) - { - while (isdigit(*p)) - { - ++p; - } - while (*p == ' ') - { - ++p; - } - line = p; - } - } - } - } - } - - m_listener->OnRCMessage(severity, line); - } - - private: - IResourceCompilerListener* m_listener; - }; - - // we now support macros like #ENGINEROOT# in the string: - void replaceAllInStringInPlace(std::string& inOut, const char* findValue, const char* replaceValue) - { - if (!findValue) - { - return; - } - - if (!replaceValue) - { - return; - } - - std::string::size_type pos = std::string::npos; - std::string::size_type replaceLen = strlen(findValue); - - while ((pos = inOut.find(findValue)) != std::string::npos) - { - inOut.replace(pos, replaceLen, replaceValue); - } - } - - // given a string that contains macros (like #ENGINEROOT#), eliminate the macros and replace them with the real data. - // note that in the 'remote' implementation, these macros are sent to the remote RC. It can then expand them for its own environment - // but in a local RC, these macros are expanded by the local environment. - void expandMacros(const char* inputString, char* outputString, std::size_t bufferSize) - { - if (!inputString) - { - return; - } - - if (!outputString) - { - return; - } - - AZStd::string_view rootFolder; - AZ::ComponentApplicationBus::BroadcastResult(rootFolder, &AZ::ComponentApplicationRequests::GetAppRoot); - - std::string finalString(inputString); - const AZStd::string rootFolderStr = rootFolder.data(); - replaceAllInStringInPlace(finalString, "#ENGINEROOT#", rootFolderStr.c_str()); - // put additional replacements here. - - azstrcpy(outputString, bufferSize, finalString.c_str()); - } -} - -////////////////////////////////////////////////////////////////////////// -IResourceCompilerHelper::ERcCallResult CResourceCompilerHelper::CallResourceCompiler( - const char* szFileName, - const char* szAdditionalSettings, - IResourceCompilerListener* listener, - bool bMayShowWindow, - bool bSilent, - bool bNoUserDialog, - const wchar_t* szWorkingDirectory, - [[maybe_unused]] const wchar_t* szRootPath) -{ -#if defined(AZ_PLATFORM_WINDOWS) - HANDLE hChildStdOutRd = INVALID_HANDLE_VALUE, hChildStdOutWr = INVALID_HANDLE_VALUE; - HANDLE hChildStdInRd = INVALID_HANDLE_VALUE, hChildStdInWr = INVALID_HANDLE_VALUE; - PROCESS_INFORMATION pi; -#else - FILE* hChildStdOutRd; -#endif - - { - RcAutoLock lock(s_rcProcessHandleLock); - - // make command for execution - SettingsManagerHelpers::CFixedString wRemoteCmdLine; - - - if (!szAdditionalSettings) - { - szAdditionalSettings = ""; - } - - // expand the additioanl settings. - char szActualFileName[512] = {0}; - char szActualAdditionalSettings[512] = {0}; - - expandMacros(szFileName, szActualFileName, 512); - expandMacros(szAdditionalSettings, szActualAdditionalSettings, 512); - - CSettingsManagerTools smTools = CSettingsManagerTools(); // moved this line to after macro expansion to avoid multiple of these existing at once. - - AZStd::string_view exeFolderName; - AZ::ComponentApplicationBus::BroadcastResult(exeFolderName, &AZ::ComponentApplicationRequests::GetExecutableFolder); - - wchar_t szRegSettingsBuffer[1024]; - smTools.GetEngineSettingsManager()->GetValueByRef("RC_Parameters", SettingsManagerHelpers::CWCharBuffer(szRegSettingsBuffer, sizeof(szRegSettingsBuffer))); - bool enableSourceControl = true; - smTools.GetEngineSettingsManager()->GetValueByRef("RC_EnableSourceControl", enableSourceControl); - - wRemoteCmdLine.appendAscii("\""); - wRemoteCmdLine.appendAscii(exeFolderName.data(), exeFolderName.size()); - wRemoteCmdLine.appendAscii("/"); - wRemoteCmdLine.appendAscii(RC_EXECUTABLE); - wRemoteCmdLine.appendAscii("\""); - - if (!enableSourceControl) - { - wRemoteCmdLine.appendAscii(" -nosourcecontrol "); - } - - if (!szFileName) - { - wRemoteCmdLine.appendAscii(" -userdialog=0 "); - wRemoteCmdLine.appendAscii(szActualAdditionalSettings); - wRemoteCmdLine.appendAscii(" "); - wRemoteCmdLine.append(szRegSettingsBuffer); - } - else - { - wRemoteCmdLine.appendAscii(" \""); - wRemoteCmdLine.appendAscii(szActualFileName); - wRemoteCmdLine.appendAscii("\""); - wRemoteCmdLine.appendAscii(bNoUserDialog ? " -userdialog=0 " : " -userdialog=1 "); - wRemoteCmdLine.appendAscii(szActualAdditionalSettings); - wRemoteCmdLine.appendAscii(" "); - wRemoteCmdLine.append(szRegSettingsBuffer); - } - - // Create a pipe to read the stdout of the RC. - SECURITY_ATTRIBUTES saAttr; - if (listener) - { -#if defined(AZ_PLATFORM_WINDOWS) - ZeroMemory(&saAttr, sizeof(saAttr)); - saAttr.bInheritHandle = TRUE; - saAttr.lpSecurityDescriptor = 0; - CreatePipe(&hChildStdOutRd, &hChildStdOutWr, &saAttr, 0); - SetHandleInformation(hChildStdOutRd, HANDLE_FLAG_INHERIT, 0); // Need to do this according to MSDN - CreatePipe(&hChildStdInRd, &hChildStdInWr, &saAttr, 0); - SetHandleInformation(hChildStdInWr, HANDLE_FLAG_INHERIT, 0); // Need to do this according to MSDN -#endif - } - -#if defined(AZ_PLATFORM_WINDOWS) - STARTUPINFOW si; - ZeroMemory(&si, sizeof(si)); - si.cb = sizeof(si); - si.dwX = 100; - si.dwY = 100; - if (listener) - { - si.hStdError = hChildStdOutWr; - si.hStdOutput = hChildStdOutWr; - si.hStdInput = hChildStdInRd; - si.dwFlags = STARTF_USEPOSITION | STARTF_USESTDHANDLES; - } - else - { - si.dwFlags = STARTF_USEPOSITION; - } - - ZeroMemory(&pi, sizeof(pi)); -#endif - - bool bShowWindow; - if (bMayShowWindow) - { - wchar_t buffer[20]; - smTools.GetEngineSettingsManager()->GetValueByRef("ShowWindow", SettingsManagerHelpers::CWCharBuffer(buffer, sizeof(buffer))); - bShowWindow = (wcscmp(buffer, L"true") == 0); - } - else - { - bShowWindow = false; - } - -#if defined(AZ_PLATFORM_WINDOWS) - const wchar_t* szStartingDirectory = szWorkingDirectory; - if (!szStartingDirectory) - { - char currentDirectory[MAX_PATH]; - AZ::Utils::GetExecutableDirectory(currentDirectory, MAX_PATH); - SettingsManagerHelpers::CFixedString wCurrentDirectory; - wCurrentDirectory.appendAscii(currentDirectory); - szStartingDirectory = wCurrentDirectory.c_str(); - } - - - if (!CreateProcessW( - NULL, // No module name (use command line). - const_cast(wRemoteCmdLine.c_str()), // Command line. - NULL, // Process handle not inheritable. - NULL, // Thread handle not inheritable. - TRUE, // Set handle inheritance to TRUE. - bShowWindow ? 0 : CREATE_NO_WINDOW, // creation flags. - NULL, // Use parent's environment block. - szStartingDirectory, // Set starting directory. - &si, // Pointer to STARTUPINFO structure. - &pi)) // Pointer to PROCESS_INFORMATION structure. - { - // The following code block is commented out instead of being deleted - // because it's good to have at hand for a debugging session. - #if 0 - const size_t charsInMessageBuffer = 32768; // msdn about FormatMessage(): "The output buffer cannot be larger than 64K bytes." - wchar_t szMessageBuffer[charsInMessageBuffer] = L""; - FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), 0, szMessageBuffer, charsInMessageBuffer, NULL); - GetCurrentDirectoryW(charsInMessageBuffer, szMessageBuffer); - #endif - - if (!bSilent) - { - ShowMessageBoxRcNotFound(wRemoteCmdLine.c_str(), szStartingDirectory); - } - - return eRcCallResult_notFound; - } - - s_rcProcessHandle = pi.hProcess; -#else - int fd = open(".", O_RDONLY); - char remoteCmdLineUtf8[MAX_PATH * 8]; - char workingDirectory[MAX_PATH * 8]; - ConvertUtf16ToUtf8(wRemoteCmdLine.c_str(), SettingsManagerHelpers::CCharBuffer(remoteCmdLineUtf8, MAX_PATH * 8)); - if (szWorkingDirectory) - { - ConvertUtf16ToUtf8(szWorkingDirectory, SettingsManagerHelpers::CCharBuffer(workingDirectory, MAX_PATH * 8)); - chdir(workingDirectory); - } - hChildStdOutRd = popen(remoteCmdLineUtf8, "r"); - fchdir(fd); - if (hChildStdOutRd == nullptr) - { - if (!bSilent) - { - ShowMessageBoxRcNotFound(wRemoteCmdLine.c_str(), szWorkingDirectory); - } - return eRcCallResult_notFound; - } -#endif - } - - bool bFailedToReadOutput = false; - - if (listener) - { -#if defined(AZ_PLATFORM_WINDOWS) - // Close the pipe that writes to the child process, since we don't actually have any input for it. - CloseHandle(hChildStdInWr); - - // Read all the output from the child process. - CloseHandle(hChildStdOutWr); -#endif - ResourceCompilerLineHandler lineHandler(listener); - LineStreamBuffer lineBuffer(&lineHandler, &ResourceCompilerLineHandler::HandleLine); - for (;; ) - { - char buffer[2048]; - DWORD bytesRead; -#if defined(AZ_PLATFORM_WINDOWS) - if (!ReadFile(hChildStdOutRd, buffer, sizeof(buffer), &bytesRead, NULL) || (bytesRead == 0)) -#else - if (fgets(buffer, sizeof(buffer), hChildStdOutRd) == nullptr || (bytesRead = strlen(buffer) == 0)) -#endif - { - break; - } - lineBuffer.HandleText(buffer, bytesRead); - } - - bFailedToReadOutput = lineBuffer.IsTruncated(); - } - -#if defined(AZ_PLATFORM_WINDOWS) - // Wait until child process exits. - WaitForSingleObject(pi.hProcess, INFINITE); -#else - DWORD exitCode = pclose(hChildStdOutRd); -#endif - -#if defined(AZ_PLATFORM_WINDOWS) - RcAutoLock lock(s_rcProcessHandleLock); - s_rcProcessHandle = 0; - - DWORD exitCode = eRcExitCode_Error; - if (bFailedToReadOutput || GetExitCodeProcess(pi.hProcess, &exitCode) == 0) - { - exitCode = eRcExitCode_Error; - } - - // Close process and thread handles. - CloseHandle(pi.hProcess); - CloseHandle(pi.hThread); -#endif - - return ConvertResourceCompilerExitCodeToResultCode(exitCode); -} - - -#endif //(CRY_ENABLE_RC_HELPER) diff --git a/Code/CryEngine/CryCommon/ResourceCompilerHelper.h b/Code/CryEngine/CryCommon/ResourceCompilerHelper.h deleted file mode 100644 index 913d72f642..0000000000 --- a/Code/CryEngine/CryCommon/ResourceCompilerHelper.h +++ /dev/null @@ -1,46 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_RESOURCECOMPILERHELPER_H -#define CRYINCLUDE_CRYCOMMON_RESOURCECOMPILERHELPER_H - -#pragma once - -#if defined(CRY_ENABLE_RC_HELPER) - -#include "IResourceCompilerHelper.h" - -////////////////////////////////////////////////////////////////////////// -// Provides settings and functions to make calls to RC. -// calls RC locally. only works on windows, does not exist on other platforms -// note: You shouldn't be calling this directly -// instead, you should be calling it via the IResourceCompilerHelper interface. -// since it may be replaced with a custom RC for your platform or a remote invocation -class CResourceCompilerHelper - : public IResourceCompilerHelper -{ -public: - virtual ERcCallResult CallResourceCompiler( - const char* szFileName = 0, - const char* szAdditionalSettings = 0, - IResourceCompilerListener* listener = 0, - bool bMayShowWindow = true, - bool bSilent = false, - bool bNoUserDialog = false, - const wchar_t* szWorkingDirectory = 0, - const wchar_t* szRootPath = 0) override; -}; - -#endif // CRY_ENABLE_RC_HELPER - -#endif // CRYINCLUDE_CRYCOMMON_RESOURCECOMPILERHELPER_H diff --git a/Code/CryEngine/CryCommon/Serialization/Assert.h b/Code/CryEngine/CryCommon/Serialization/Assert.h deleted file mode 100644 index a1ce890dc8..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Assert.h +++ /dev/null @@ -1,46 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_ASSERT_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_ASSERT_H -#pragma once - -#ifdef SERIALIZATION_STANDALONE -#include -#else -#include -#endif - -#ifdef YASLI_ASSERT -# undef YASLI_ASSERT -#endif - -#ifdef YASLI_VERIFY -# undef YASLI_VERIFY -#endif - -#ifdef YASLI_ESCAPE -# undef YASLI_ESCAPE -#endif - -#ifdef SERIALIZATION_STANDALONE -#define YASLI_ASSERT(x) assert(x) -#define YASLI_ASSERT_STR(x, str) assert(x && str) -#define YASLI_ESCAPE(x, action) if (!(x)) { YASLI_ASSERT(0 && #x); action; }; -#else -#define YASLI_ASSERT(x) CRY_ASSERT(x) -#define YASLI_ASSERT_STR(x, str) CRY_ASSERT_MESSAGE(x, str) -#define YASLI_ESCAPE(x, action) if (!(x)) { YASLI_ASSERT(0 && #x); action; }; -#endif // SERIALIZATION_STANDALONE - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_ASSERT_H diff --git a/Code/CryEngine/CryCommon/Serialization/BitVector.h b/Code/CryEngine/CryCommon/Serialization/BitVector.h deleted file mode 100644 index 06cb3b956a..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/BitVector.h +++ /dev/null @@ -1,39 +0,0 @@ -// Copyright (c) 2012 Crytek GmbH -// Authors: Evgeny Andreeshchev, Alexander Kotliar -// Based on: Yasli - the serialization library. -// Modifications copyright Amazon.com, Inc. or its affiliates - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_BITVECTOR_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_BITVECTOR_H -#pragma once - - -namespace Serialization{ - -class IArchive; -template -class BitVector -{ -public: - BitVector(int value = 0) : value_(value) {} - - operator int&() { return value_; } - operator int() const { return value_; } - - BitVector& operator|= (Enum value) { value_ |= value; return *this; } - BitVector& operator|= (int value) { value_ |= value; return *this; } - BitVector& operator&= (int value) { value_ &= value; return *this; } - - void Serialize(IArchive& ar); -private: - int value_; -}; - -template -bool Serialize(Serialization::IArchive& ar, Serialization::BitVector& value, const char* name, const char* label); - -} - -#include "BitVectorImpl.h" - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_BITVECTOR_H diff --git a/Code/CryEngine/CryCommon/Serialization/BitVectorImpl.h b/Code/CryEngine/CryCommon/Serialization/BitVectorImpl.h deleted file mode 100644 index 1d5c02342c..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/BitVectorImpl.h +++ /dev/null @@ -1,88 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_BITVECTORIMPL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_BITVECTORIMPL_H -#pragma once - -#include "Serialization/BitVector.h" -#include "Serialization/IArchive.h" -#include "Serialization/Enum.h" - -namespace Serialization { - struct BitVectorWrapper - { - int* valuePointer; - int value; - const CEnumDescription* description; - - explicit BitVectorWrapper(int* _value = 0, const CEnumDescription* _description = 0) - : valuePointer(_value) - , description(_description) - { - if (valuePointer) - { - value = *valuePointer; - } - } - BitVectorWrapper(const BitVectorWrapper& _rhs) - : value(_rhs.value) - , description(0) - , valuePointer(0) - { - } - - ~BitVectorWrapper() - { - if (valuePointer) - { - * valuePointer = value; - } - } - BitVectorWrapper& operator=(const BitVectorWrapper& rhs) - { - value = rhs.value; - return *this; - } - - - void Serialize(IArchive& ar) - { - ar(value, "value", "Value"); - } - }; - - template - void BitVector::Serialize(IArchive& ar) - { - ar(value_, "value", "Value"); - } -} - -template -bool Serialize(Serialization::IArchive& ar, Serialization::BitVector& value, const char* name, const char* label) -{ - using namespace Serialization; - CEnumDescription& desc = getEnumDescription(); - if (ar.IsEdit()) - { - return ar(BitVectorWrapper(&static_cast(value), &desc), name, label); - } - else - { - return desc.serializeBitVector(ar, static_cast(value), name, label); - } -} - - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_BITVECTORIMPL_H diff --git a/Code/CryEngine/CryCommon/Serialization/BlackBox.h b/Code/CryEngine/CryCommon/Serialization/BlackBox.h deleted file mode 100644 index 7efbbf7ece..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/BlackBox.h +++ /dev/null @@ -1,93 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_BLACKBOX_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_BLACKBOX_H -#pragma once - -#include // for malloc and free - -namespace Serialization -{ - // Black box is used to store opaque data blobs in a format internal to - // specific Archive. For example it can be used to store sections of the JSON - // or binary archive. - // - // This is useful for the Editor to store portions of files with unfamiliar - // structure. - // - // We store deallocation function here so we can safely pass the blob - // across DLLs with different memory allocators. - struct SBlackBox - { - const char* format; - void* data; - size_t size; - typedef void(* FreeFunction)(void*); - FreeFunction freeFunction; - - SBlackBox() - : format("") - , data(0) - , size(0) - , freeFunction(0) - { - } - - SBlackBox(const SBlackBox& rhs) - : format("") - , data(0) - , size(0) - , freeFunction(0) - { - *this = rhs; - } - - void set(const char* _format, const void* _data, size_t _size) - { - if (_data && freeFunction) - { - freeFunction(this->data); - this->data = 0; - this->size = 0; - freeFunction = 0; - } - this->format = _format; - if (_data && _size) - { - this->data = CryModuleMalloc(_size); - memcpy(this->data, _data, _size); - this->size = _size; - freeFunction = &Free; - } - } - - SBlackBox& operator=(const SBlackBox& rhs) - { - set(rhs.format, rhs.data, rhs.size); - return *this; - } - - ~SBlackBox() - { - set("", 0, 0); - } - - static void Free(void* ptr) - { - CryModuleFree(ptr); - } - }; -} - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_BLACKBOX_H diff --git a/Code/CryEngine/CryCommon/Serialization/BoostSharedPtr.h b/Code/CryEngine/CryCommon/Serialization/BoostSharedPtr.h deleted file mode 100644 index 7d1d8591d0..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/BoostSharedPtr.h +++ /dev/null @@ -1,102 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#pragma once - -#include - -#include "ClassFactory.h" - -template -class BoostSharedPtrSerializer - : public Serialization::IPointer -{ -public: - BoostSharedPtrSerializer(AZStd::shared_ptr& ptr) - : m_ptr(ptr) - { - } - - const char* registeredTypeName() const override - { - if (m_ptr) - { - return factoryOverride().getRegisteredTypeName(m_ptr.get()); - } - else - { - return ""; - } - } - - void create(const char* registeredTypeName) const override - { - CRY_ASSERT(!m_ptr || m_ptr.use_count() == 1); - if (registeredTypeName && registeredTypeName[0] != '\0') - { - m_ptr.reset(factoryOverride().create(registeredTypeName)); - } - else - { - m_ptr.reset(); - } - } - - Serialization::TypeID baseType() const override - { - return Serialization::TypeID::get(); - } - - virtual Serialization::SStruct serializer() const override - { - return Serialization::SStruct(*m_ptr); - } - - void* get() const - { - return reinterpret_cast(m_ptr.get()); - } - - const void* handle() const - { - return &m_ptr; - } - - Serialization::TypeID pointerType() const override - { - return Serialization::TypeID::get >(); - } - - Serialization::ClassFactory* factory() const override - { - return &factoryOverride(); - } - - virtual Serialization::ClassFactory& factoryOverride() const - { - return Serialization::ClassFactory::the(); - } - -protected: - AZStd::shared_ptr& m_ptr; -}; - -namespace AZStd -{ - template - bool Serialize(Serialization::IArchive& ar, AZStd::shared_ptr& ptr, const char* name, const char* label) - { - BoostSharedPtrSerializer serializer(ptr); - return ar(static_cast(serializer), name, label); - } -} diff --git a/Code/CryEngine/CryCommon/Serialization/CRCRef.h b/Code/CryEngine/CryCommon/Serialization/CRCRef.h deleted file mode 100644 index b26195dd99..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/CRCRef.h +++ /dev/null @@ -1,30 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_CRCREF_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_CRCREF_H -#pragma once - -template -struct SCRCRef; - -namespace Serialization -{ - class IArchive; -} - -template -bool Serialize(Serialization::IArchive& ar, SCRCRef& crcRef, const char* name, const char* label); - -#include "CRCRefImpl.h" -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_CRCREF_H diff --git a/Code/CryEngine/CryCommon/Serialization/CRCRefImpl.h b/Code/CryEngine/CryCommon/Serialization/CRCRefImpl.h deleted file mode 100644 index 28b0f4305b..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/CRCRefImpl.h +++ /dev/null @@ -1,100 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_CRCREFIMPL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_CRCREFIMPL_H -#pragma once - -#include "IArchive.h" -#include "Serializer.h" - -template -class CRCRefSerializer - : public Serialization::IString -{ -public: - CRCRefSerializer(TCRCRef& crcRef) - : m_crcRef(crcRef) - { - } - - virtual void set(const char* value) - { - m_crcRef.SetByString(value); - } - - virtual const char* get() const - { - return m_crcRef.c_str(); - } - - const void* handle() const - { - return &m_crcRef; - } - - Serialization::TypeID type() const - { - return Serialization::TypeID::get(); - } - - - TCRCRef& m_crcRef; -}; - - -template -class CCRCRefSerializerNoStrings -{ -public: - CCRCRefSerializerNoStrings(struct SCRCRef& crcRef) - : crc(crcRef.crc) - { - } - - bool Serialize(Serialization::IArchive& ar) - { - return ar(crc, "CRC", "CRC"); - } - - typedef typename THash::TInt TInt; - TInt& crc; -}; - - - -template -bool Serialize(Serialization::IArchive& ar, struct SCRCRef& crcRef, const char* name, const char* label) -{ - if (StoreStrings == 0) - { - if (ar.IsInput()) - { - SCRCRef crcCopy; - ar(CCRCRefSerializerNoStrings(crcCopy), name, label); - if (crcCopy.crc != THash::INVALID) - { - crcRef = crcCopy; - return true; - } - } - else if (ar.IsOutput()) - { - return ar(CCRCRefSerializerNoStrings(crcRef), name, label); - } - } - - CRCRefSerializer > crcRefSerializer(crcRef); - return ar(static_cast(crcRefSerializer), name, label); -} -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_CRCREFIMPL_H diff --git a/Code/CryEngine/CryCommon/Serialization/Callback.h b/Code/CryEngine/CryCommon/Serialization/Callback.h deleted file mode 100644 index 0a0ce2b7f8..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Callback.h +++ /dev/null @@ -1,184 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_CALLBACK_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_CALLBACK_H -#pragma once - -#include - -namespace Serialization -{ - struct ICallback - { - virtual bool SerializeValue(IArchive& ar, const char* name, const char* value) = 0; - virtual ICallback* Clone() = 0; - virtual void Release() = 0; - virtual TypeID Type() const = 0; - - typedef AZStd::function ApplyFunction; - virtual void Call(const ApplyFunction&) = 0; - }; - - template - struct CallbackSimple - : ICallback - { - typedef AZStd::function CallbackFunction; - T* value; - T oldValue; - CallbackFunction callback; - - CallbackSimple(T* value, const T& oldValue, const AZStd::function& callback) - : value(value) - , oldValue(oldValue) - , callback(callback) - { - } - - ICallback* Clone() { return new CallbackSimple(0, oldValue, callback); } - void Release() { delete this; } - bool SerializeValue(IArchive& ar, const char* name, const char* label) { return ar(*value, name, label); } - TypeID Type() const{ return TypeID::get(); } - - void Call(const ApplyFunction& applyFunction) - { - T newValue; - applyFunction((void*)&newValue, TypeID::get()); - if (oldValue != newValue) - { - callback(newValue); - oldValue = newValue; - } - } - }; - - template - struct CallbackWithDecorator - : ICallback - { - typedef AZStd::function CallbackFunction; - typedef AZStd::function DecoratorFunction; - - T oldValue; - T* value; - CallbackFunction callback; - DecoratorFunction decorator; - - CallbackWithDecorator(T* value, - const T& oldValue, - const CallbackFunction& callback, - const DecoratorFunction& decorator) - : value(value) - , oldValue(oldValue) - , callback(callback) - , decorator(decorator) - { - } - - ICallback* Clone() { return new CallbackWithDecorator(0, oldValue, callback, decorator); } - void Release() { delete this; } - bool SerializeValue(IArchive& ar, const char* name, const char* label) { return ar(decorator(*value), name, label); } - TypeID Type() const{ return TypeID::get(); } - - void Call(const ApplyFunction& applyFunction) - { - T newValue; - Decorator dec = decorator(newValue); - applyFunction((void*)&dec, TypeID::get()); - if (oldValue != newValue) - { - callback(newValue); - oldValue = newValue; - } - } - }; - - - - namespace Detail - { - template - struct MethodReturnType - { - typedef void type; - }; - - template - struct MethodReturnType - { - typedef ReturnType type; - }; - - template - struct OperatorBracketsReturnType - { - typedef typename MethodReturnType::type Type; - }; - } - - template - CallbackSimple - Callback(T& value, const CallbackFunc& callback) - { - return CallbackSimple(&value, value, AZStd::function(callback)); - } - - - template - CallbackWithDecorator::Type> - Callback(T& value, const CallbackFunc& callback, const DecoratorFunc& decorator) - { - typedef typename Detail::OperatorBracketsReturnType::Type Decorator; - return CallbackWithDecorator(&value, value, - AZStd::function(callback), - AZStd::function(decorator)); - } - - - template - bool Serialize(IArchive& ar, CallbackSimple& callback, const char* name, const char* label) - { - if (ar.IsEdit()) - { - return ar(static_cast(callback), name, label); - } - else - { - if (!ar(*callback.value, name, label)) - { - return false; - } - return true; - } - } - - template - bool Serialize(IArchive& ar, CallbackWithDecorator& callback, const char* name, const char* label) - { - if (ar.IsEdit()) - { - return ar(static_cast(callback), name, label); - } - else - { - if (!ar(*callback.value, name, label)) - { - return false; - } - return true; - } - } -} - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_CALLBACK_H diff --git a/Code/CryEngine/CryCommon/Serialization/ClassFactory.h b/Code/CryEngine/CryCommon/Serialization/ClassFactory.h deleted file mode 100644 index 4734a566eb..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/ClassFactory.h +++ /dev/null @@ -1,376 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_CLASSFACTORY_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_CLASSFACTORY_H -#pragma once - -#include -#include - -#include "Serialization/Assert.h" -#include "Serialization/IClassFactory.h" -#include "Serialization/TypeID.h" - -namespace Serialization { - class IArchive; - - class ClassFactoryManager - { - public: - static ClassFactoryManager& the() - { - static ClassFactoryManager factoryManager; - return factoryManager; - } - - const IClassFactory* find(TypeID baseType) const - { - lazyRegisterFactories(); - Factories::const_iterator it = factories_.find(baseType); - if (it == factories_.end()) - { - return 0; - } - else - { - return it->second; - } - } - - void registerFactory([[maybe_unused]] TypeID type, IClassFactory* factory) - { - factory->m_next = m_head; - m_head = factory; - } - protected: - void lazyRegisterFactories() const - { - if (m_head) - { - IClassFactory* factory = m_head; - while (factory) - { - const_cast(this)->factories_[factory->baseType_] = factory; - factory = factory->m_next; - } - const_cast(this)->m_head = nullptr; - } - } - - typedef AZStd::unordered_map, AZStd::equal_to, AZ::StdLegacyAllocator> Factories; - Factories factories_; - IClassFactory* m_head = nullptr; - }; - - template - class ClassFactory - : public IClassFactory - { - public: - static ClassFactory& the() - { - static AZStd::aligned_storage_for_t storage; - if (s_instance != (decltype(s_instance))&storage) - { - s_instance = new(&storage) ClassFactory(); - } - return *s_instance; - } - - static void destroy() - { - if (s_instance) - { - s_instance->~ClassFactory(); - s_instance = nullptr; - } - } - - class CreatorBase - { - public: - virtual ~CreatorBase() {} - virtual BaseType* create() const = 0; - virtual const TypeDescription& description() const{ return *description_; } - virtual void* vptr() const { return vptr_; } - virtual TypeID typeID() const = 0; - protected: - const TypeDescription* description_ = nullptr; - void* vptr_ = nullptr; - public: - CreatorBase* next; - }; - - static void* extractVPtr(BaseType* ptr) - { - return *((void**)ptr); - } - - template - struct Annotation - { - Annotation(IClassFactory* factory, const char* name, const char* value) { static_cast*>(factory)->addAnnotation(name, value); } - }; - - template - class Creator - : public CreatorBase - { - public: - Creator(const TypeDescription* description, ClassFactory* factory = nullptr) - { - this->description_ = description; - - if (!factory) - { - factory = &ClassFactory::the(); - } - - factory->registerCreator(this); - } - - void* vptr() const override - { - if (!this->vptr_) - { - Derived vptrProbe; - const_cast(this)->vptr_ = extractVPtr(&vptrProbe); - } - return this->vptr_; - } - - BaseType* create() const override { return new Derived(); } - TypeID typeID() const override { return Serialization::TypeID::get(); } - }; - - ClassFactory() - : IClassFactory(TypeID::get()) - { - ClassFactoryManager::the().registerFactory(baseType_, this); - } - - ~ClassFactory() - { - m_data->~Data(); - m_data = nullptr; - } - - typedef AZStd::unordered_map, AZStd::equal_to, AZ::StdLegacyAllocator> TypeToCreatorMap; - typedef AZStd::unordered_map, AZStd::equal_to, AZ::StdLegacyAllocator> VPtrToCreatorMap; - typedef AZStd::unordered_map, AZStd::equal_to, AZ::StdLegacyAllocator> RegisteredNameToTypeID; - typedef AZStd::unordered_map >, AZStd::hash, AZStd::equal_to, AZ::StdLegacyAllocator> AnnotationMap; - - virtual BaseType* create(const char* registeredName) const - { - lazyRegisterCreators(); - if (!registeredName) - { - return 0; - } - if (registeredName[0] == '\0') - { - return 0; - } - typename TypeToCreatorMap::const_iterator it = m_data->typeToCreatorMap_.find(registeredName); - if (it != m_data->typeToCreatorMap_.end()) - { - return it->second->create(); - } - else - { - return 0; - } - } - - virtual const char* getRegisteredTypeName(BaseType* ptr) const - { - lazyRegisterCreators(); - if (ptr == 0) - { - return ""; - } - void* vptr = extractVPtr(ptr); - typename VPtrToCreatorMap::const_iterator it = m_data->vptrToCreatorMap_.find(vptr); - if (it == m_data->vptrToCreatorMap_.end()) - { - return ""; - } - return it->second->description().name(); - } - - BaseType* createByIndex(int index) const - { - lazyRegisterCreators(); - YASLI_ASSERT(size_t(index) < m_data->creators_.size()); - return m_data->creators_[index]->create(); - } - - void serializeNewByIndex(IArchive& ar, int index, const char* name, const char* label) - { - lazyRegisterCreators(); - YASLI_ESCAPE(size_t(index) < m_data->creators_.size(), return ); - BaseType* ptr = m_data->creators_[index]->create(); - ar(*ptr, name, label); - delete ptr; - } - // from ClassFactoryInterface: - size_t size() const{ return m_data->creators_.size(); } - const TypeDescription* descriptionByIndex(int index) const override - { - lazyRegisterCreators(); - if (size_t(index) >= int(m_data->creators_.size())) - { - return 0; - } - return &m_data->creators_[index]->description(); - } - - const TypeDescription* descriptionByRegisteredName(const char* name) const override - { - lazyRegisterCreators(); - const size_t numCreators = m_data->creators_.size(); - for (size_t i = 0; i < numCreators; ++i) - { - if (strcmp(m_data->creators_[i]->description().name(), name) == 0) - { - return &m_data->creators_[i]->description(); - } - } - return 0; - } - // ^^^ - - TypeID typeIDByRegisteredName(const char* registeredTypeName) const - { - lazyRegisterCreators(); - RegisteredNameToTypeID::const_iterator it = m_data->registeredNameToTypeID_.find(registeredTypeName); - if (it == m_data->registeredNameToTypeID_.end()) - { - return TypeID(); - } - return it->second; - } - - const char* findAnnotation(const char* registeredTypeName, const char* name) const - { - lazyRegisterCreators(); - TypeID typeID = typeIDByRegisteredName(registeredTypeName); - AnnotationMap::const_iterator it = m_data->annotations_.find(typeID); - if (it == m_data->annotations_.end()) - { - return ""; - } - for (size_t i = 0; i < it->second.size(); ++i) - { - if (strcmp(it->second[i].first, name) == 0) - { - return it->second[i].second; - } - } - return ""; - } - void unregisterCreator(const TypeDescription& typeDescription) - { - auto creator = m_data->typeToCreatorMap_.find(typeDescription.name()); - if (creator != m_data->typeToCreatorMap_.end()) - { - m_data->creators_.erase(std::find(m_data->creators_.begin(), m_data->creators_.end(), m_data->creator->second)); - m_data->vptrToCreatorMap_.erase(m_data->vptrToCreatorMap_.find(creator->second->vptr())); - m_data->typeToCreatorMap_.erase(creator); - } - } - - protected: - virtual void registerCreator(CreatorBase* creator) - { - creator->next = creatorsList; - creatorsList = creator; - } - - void lazyRegisterCreators() const - { - if (!m_data) - { - const_cast(this)->m_data = ::new((void*)&m_dataStorage) Data(); - for (CreatorBase* creator = creatorsList; creator; creator = creator->next) - { - if (!const_cast(this)->m_data->typeToCreatorMap_.insert(AZStd::make_pair(creator->description().name(), creator)).second) - { - YASLI_ASSERT(0 && "Type registered twice in the same factory. Was SERIALIZATION_CLASS_NAME put into header file by mistake?"); - } - const_cast(this)->m_data->creators_.push_back(creator); - const_cast(this)->m_data->registeredNameToTypeID_[creator->description().name()] = creator->typeID(); - const_cast(this)->m_data->vptrToCreatorMap_[creator->vptr()] = creator; - } - } - } - - template - void addAnnotation(const char* name, const char* value) - { - addAnnotation(Serialization::TypeID::get(), name, value); - } - - virtual void addAnnotation(const Serialization::TypeID& id, const char* name, const char* value) - { - lazyRegisterCreators(); - m_data->annotations_[id].push_back(std::make_pair(name, value)); - } - - CreatorBase* creatorsList = nullptr; - static ClassFactory* s_instance; - - struct Data - { - TypeToCreatorMap typeToCreatorMap_; - AZStd::vector creators_; - VPtrToCreatorMap vptrToCreatorMap_; - RegisteredNameToTypeID registeredNameToTypeID_; - AnnotationMap annotations_; - }; - Data* m_data = nullptr; - AZStd::aligned_storage_for_t m_dataStorage; - }; - - template - ClassFactory* ClassFactory::s_instance = nullptr; -} - -#define SERIALIZATION_CLASS_NULL(BaseType, name) \ - namespace { \ - bool BaseType##_NullRegistered = Serialization::ClassFactory::the().setNullLabel(name); \ - } - -#define SERIALIZATION_CLASS_NAME(BaseType, Type, name, label) \ - static const Serialization::TypeDescription Type##BaseType##_DerivedDescription(name, label); \ - static Serialization::ClassFactory::Creator Type##BaseType##_Creator(&Type##BaseType##_DerivedDescription); \ - int dummyForType_##Type##BaseType; - -#define SERIALIZATION_CLASS_NAME_FOR_FACTORY(Factory, BaseType, Type, name, label) \ - static const Serialization::TypeDescription Type##BaseType##_DerivedDescription(name, label); \ - static Serialization::ClassFactory::Creator Type##BaseType##_Creator(&Type##BaseType##_DerivedDescription, &(Factory)); - -#define SERIALIZATION_CLASS_ANNOTATION(BaseType, Type, attributeName, attributeValue) \ - static Serialization::ClassFactory::Annotation Type##BaseType##_Annotation(&Serialization::ClassFactory::the(), attributeName, attributeValue); - -#define SERIALIZATION_CLASS_ANNOTATION_FOR_FACTORY(factory, BaseType, Type, attributeName, attributeValue) \ - static Serialization::ClassFactory::Annotation Type##BaseType##_Annotation(&factory, attributeName, attributeValue); - -#define SERIALIZATION_FORCE_CLASS(BaseType, Type) \ - extern int dummyForType_##Type##BaseType; \ - int* dummyForTypePtr_##Type##BaseType = &dummyForType_##Type##BaseType + 1; - -#include "ClassFactoryImpl.h" - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_CLASSFACTORY_H diff --git a/Code/CryEngine/CryCommon/Serialization/ClassFactoryImpl.h b/Code/CryEngine/CryCommon/Serialization/ClassFactoryImpl.h deleted file mode 100644 index f3d034fb51..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/ClassFactoryImpl.h +++ /dev/null @@ -1,47 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_CLASSFACTORYIMPL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_CLASSFACTORYIMPL_H -#pragma once - -#include "IArchive.h" -#include "IClassFactory.h" -#include "STL.h" -#include "ClassFactory.h" -#include "Strings.h" - -namespace Serialization { - inline bool Serialize(Serialization::IArchive& ar, Serialization::TypeNameWithFactory& value, const char* name, [[maybe_unused]] const char* label) - { - if (!ar(value.registeredName, name)) - { - return false; - } - - if (ar.IsInput()) - { - const TypeDescription* desc = value.factory->descriptionByRegisteredName(value.registeredName.c_str()); - if (!desc) - { - ar.Error(value, "Unable to read TypeID: unregistered type name: \'%s\'", value.registeredName.c_str()); - value.registeredName.clear(); - return false; - } - } - return true; - } -} - - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_CLASSFACTORYIMPL_H diff --git a/Code/CryEngine/CryCommon/Serialization/Color.h b/Code/CryEngine/CryCommon/Serialization/Color.h deleted file mode 100644 index 1b4f612bcd..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Color.h +++ /dev/null @@ -1,55 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_COLOR_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_COLOR_H -#pragma once - -#include -#include - -template -inline bool Serialize(Serialization::IArchive& ar, Color_tpl& c, const char* name, const char* label); - -namespace Serialization -{ - struct Vec3AsColor - { - Vec3& v; - Vec3AsColor(Vec3& v) - : v(v) {} - - void Serialize(Serialization::IArchive& ar) - { - ar(Range(v.x, 0.0f, 1.0f), "r", "^"); - ar(Range(v.y, 0.0f, 1.0f), "g", "^"); - ar(Range(v.z, 0.0f, 1.0f), "b", "^"); - } - }; - - inline bool Serialize(Serialization::IArchive& ar, Vec3AsColor& c, const char* name, const char* label) - { - if (ar.IsEdit()) - { - return ar(Serialization::SStruct(c), name, label); - } - else - { - typedef float (* Array)[3]; - return ar(*((Array) & c.v.x), name, label); - } - } -} - -#include "ColorImpl.h" -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_COLOR_H diff --git a/Code/CryEngine/CryCommon/Serialization/ColorImpl.h b/Code/CryEngine/CryCommon/Serialization/ColorImpl.h deleted file mode 100644 index cf7f5886d7..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/ColorImpl.h +++ /dev/null @@ -1,53 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_COLORIMPL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_COLORIMPL_H -#pragma once - -#include "Color.h" - -////////////////////////////////////////////////////////////////////////// -template -struct SerializableColor_tpl - : Color_tpl -{ - static float ColorRangeMin(float) { return 0.0f; } - static float ColorRangeMax(float) { return 1.0f; } - static unsigned char ColorRangeMin(unsigned char) { return 0; } - static unsigned char ColorRangeMax(unsigned char) { return 255; } - - void Serialize(Serialization::IArchive& ar) - { - ar(Serialization::Range(Color_tpl::r, ColorRangeMin(Color_tpl::r), ColorRangeMax(Color_tpl::r)), "r", "^"); - ar(Serialization::Range(Color_tpl::g, ColorRangeMin(Color_tpl::g), ColorRangeMax(Color_tpl::g)), "g", "^"); - ar(Serialization::Range(Color_tpl::b, ColorRangeMin(Color_tpl::b), ColorRangeMax(Color_tpl::b)), "b", "^"); - ar(Serialization::Range(Color_tpl::a, ColorRangeMin(Color_tpl::a), ColorRangeMax(Color_tpl::a)), "a", "^"); - } -}; - -template -bool Serialize(Serialization::IArchive& ar, Color_tpl& c, const char* name, const char* label) -{ - if (ar.IsEdit()) - { - return Serialize(ar, static_cast&>(c), name, label); - } - else - { - typedef T (& Array)[4]; - return ar((Array)c, name, label); - } -} - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_COLORIMPL_H diff --git a/Code/CryEngine/CryCommon/Serialization/CryExtension.h b/Code/CryEngine/CryCommon/Serialization/CryExtension.h deleted file mode 100644 index ed4e99fba1..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/CryExtension.h +++ /dev/null @@ -1,44 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_CRYEXTENSION_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_CRYEXTENSION_H -#pragma once - -#ifdef GetClassName -#undef GetClassName -#endif -#include - -namespace Serialization -{ - // Allows to have AZStd::shared_ptr but serialize it by - // interface-casting to TSerializable, i.e. implementing Serialization through - // separate interface. - template - struct CryExtensionPointer - { - AZStd::shared_ptr& ptr; - - CryExtensionPointer(AZStd::shared_ptr& _ptr) - : ptr(_ptr) {} - void Serialize(Serialization::IArchive& ar); - }; -} - -// This function treats T as a type derived from CryUnknown type. -template -bool Serialize(Serialization::IArchive& ar, AZStd::shared_ptr& ptr, const char* name, const char* label); - -#include "CryExtensionImpl.h" -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_CRYEXTENSION_H diff --git a/Code/CryEngine/CryCommon/Serialization/CryExtensionImpl.h b/Code/CryEngine/CryCommon/Serialization/CryExtensionImpl.h deleted file mode 100644 index e976163d55..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/CryExtensionImpl.h +++ /dev/null @@ -1,281 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_CRYEXTENSIONIMPL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_CRYEXTENSIONIMPL_H -#pragma once - -#include -#include -#include -#include - -namespace Serialization { - // Generate user-friendly class name, e.g. convert - // "AnimationPoseModifier_FootStore" -> "Foot Store" - inline string MakePrettyClassName(const char* className) - { - const char* firstSep = strchr(className, '_'); - if (!firstSep) - { - // name doesn't follow expected convention, return as is - return className; - } - - const char* start = firstSep + 1; - string result; - result.reserve(strlen(start) + 4); - - const char* p = start; - while (*p != '\0') - { - if (*p >= 'A' && *p <= 'Z' && - *(p - 1) >= 'a' && *(p - 1) <= 'z') - { - result += ' '; - } - if (*p == '_') - { - result += ' '; - } - else - { - result += *p; - } - ++p; - } - - return result; - } - - // Provides Serialization::IClassFactory interface for classes - // registered with CryExtension to IArchive. - // - // TSerializable can be used to expose Serialize method through - // a separate interface, rathern than TBase. Safe to missing - // as QueryInterface is used to check its presence. - template - class CryExtensionClassFactory - : public Serialization::IClassFactory - { - public: - size_t size() const override - { - return m_types.size(); - } - - static CryExtensionClassFactory& the() - { - static CryExtensionClassFactory instance; - return instance; - } - - CryExtensionClassFactory() - : IClassFactory(Serialization::TypeID::get()) - { - setNullLabel("[ None ]"); - ICryFactoryRegistry* factoryRegistry = gEnv->pSystem->GetCryFactoryRegistry(); - - size_t factoryCount = 0; - factoryRegistry->IterateFactories(cryiidof(), 0, factoryCount); - - if (factoryCount) - { - string sharedPrefix; - bool hasSharedPrefix = true; - AZStd::unique_ptr factories(new ICryFactory*[factoryCount]); - factoryRegistry->IterateFactories(cryiidof(), factories.get(), factoryCount); - - for (size_t i = 0; i < factoryCount; ++i) - { - ICryFactory* factory = factories[i]; - if (factory->ClassSupports(cryiidof())) - { - m_factories.push_back(factory); - if (hasSharedPrefix) - { - // make sure that shared prefix is the same for all the names - const char* name = factory->GetName(); - const char* lastPrefixCharacter = strchr(name, '_'); - if (lastPrefixCharacter == 0) - { - hasSharedPrefix = false; - } - else - { - if (!sharedPrefix.empty()) - { - if (strncmp(name, sharedPrefix.c_str(), sharedPrefix.size()) != 0) - { - hasSharedPrefix = false; - } - } - else - { - sharedPrefix.assign(name, lastPrefixCharacter + 1); - } - } - } - } - } - - size_t usableFactoriesCount = m_factories.size(); - m_types.reserve(usableFactoriesCount); - m_labels.reserve(usableFactoriesCount); - - for (size_t i = 0; i < usableFactoriesCount; ++i) - { - ICryFactory* factory = m_factories[i]; - m_classIds.push_back(factory->GetClassID()); - const char* name = factory->GetName(); - m_labels.push_back(MakePrettyClassName(name)); - if (hasSharedPrefix) - { - name += sharedPrefix.size(); - } - m_types.push_back(Serialization::TypeDescription(name, m_labels.back().c_str())); - } - } - } - - const Serialization::TypeDescription* descriptionByIndex(int index) const override - { - if (size_t(index) >= m_types.size()) - { - return 0; - } - return &m_types[index]; - } - - const Serialization::TypeDescription* descriptionByRegisteredName(const char* registeredName) const override - { - size_t count = m_types.size(); - for (size_t i = 0; i < m_types.size(); ++i) - { - if (strcmp(m_types[i].name(), registeredName) == 0) - { - return &m_types[i]; - } - } - return 0; - } - - const char* findAnnotation(const char* typeName, const char* name) const override { return ""; } - - void serializeNewByIndex(IArchive& ar, int index, const char* name, const char* label) override - { - if (size_t(index) >= m_types.size()) - { - return; - } - AZStd::shared_ptr ptr(create(m_types[index].name())); - if (TSerializable* ser = cryinterface_cast(ptr.get())) - { - ar(*ser, name, label); - } - } - - AZStd::shared_ptr create(const char* registeredName) - { - size_t count = m_types.size(); - for (size_t i = 0; i < count; ++i) - { - if (strcmp(m_types[i].name(), registeredName) == 0) - { - return AZStd::static_pointer_cast(m_factories[i]->CreateClassInstance()); - } - } - return AZStd::shared_ptr(); - } - - const char* getRegisteredTypeName(const AZStd::shared_ptr& ptr) const - { - if (!ptr.get()) - { - return ""; - } - CryInterfaceID id = AZStd::static_pointer_cast(ptr)->GetFactory()->GetClassID(); - size_t count = m_classIds.size(); - for (size_t i = 0; i < count; ++i) - { - if (m_classIds[i] == id) - { - return m_types[i].name(); - } - } - return ""; - } - - private: - std::vector m_types; - std::vector m_labels; - std::vector m_factories; - std::vector m_classIds; - }; - - // Exposes CryExtension shared_ptr<> as serializeable type for Serialization::IArchive - template - class CryExtensionSharedPtr - : public Serialization::IPointer - { - public: - CryExtensionSharedPtr(AZStd::shared_ptr& ptr) - : m_ptr(ptr) - {} - - const char* registeredTypeName() const override - { - if (m_ptr) - { - return factory()->getRegisteredTypeName(m_ptr); - } - else - { - return ""; - } - } - - void create(const char* registeredTypeName) const override - { - if (registeredTypeName[0] != '\0') - { - m_ptr = factory()->create(registeredTypeName); - } - else - { - m_ptr.reset((T*)0); - } - } - - Serialization::TypeID baseType() const{ return Serialization::TypeID::get(); } - virtual Serialization::SStruct serializer() const override - { - if (TSerializable* ser = cryinterface_cast(m_ptr.get())) - { - return Serialization::SStruct(*ser); - } - else - { - return Serialization::SStruct(); - } - } - void* get() const override { return reinterpret_cast(m_ptr.get()); } - const void* handle() const override { return &m_ptr; } - Serialization::TypeID pointerType() const override { return Serialization::TypeID::get >(); } - CryExtensionClassFactory* factory() const override { return &CryExtensionClassFactory::the(); } - protected: - AZStd::shared_ptr& m_ptr; - }; -} - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_CRYEXTENSIONIMPL_H diff --git a/Code/CryEngine/CryCommon/Serialization/CryName.h b/Code/CryEngine/CryCommon/Serialization/CryName.h deleted file mode 100644 index 978af33379..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/CryName.h +++ /dev/null @@ -1,26 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_CRYNAME_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_CRYNAME_H -#pragma once - -namespace Serialization { - class IArchive; -} - -inline bool Serialize(Serialization::IArchive & ar, class CCryName & cryName, const char* name, const char* label); - -#include "CryNameImpl.h" - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_CRYNAME_H diff --git a/Code/CryEngine/CryCommon/Serialization/CryNameImpl.h b/Code/CryEngine/CryCommon/Serialization/CryNameImpl.h deleted file mode 100644 index e307892fd3..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/CryNameImpl.h +++ /dev/null @@ -1,61 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_CRYNAMEIMPL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_CRYNAMEIMPL_H -#pragma once - -#include "CryName.h" -#include "IArchive.h" - -class CryNameSerializer - : public Serialization::IString -{ -public: - CryNameSerializer(CCryName& s) - : m_s(s) - { - } - - virtual void set(const char* value) - { - m_s = value; - } - - virtual const char* get() const - { - return m_s.c_str(); - } - - virtual const void* handle() const - { - return &m_s; - } - - virtual Serialization::TypeID type() const - { - return Serialization::TypeID::get(); - } - - CCryName& m_s; -}; - - -inline bool Serialize(Serialization::IArchive& ar, CCryName& cryName, const char* name, const char* label) -{ - CryNameSerializer serializer(cryName); - return ar(static_cast(serializer), name, label); -} - - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_CRYNAMEIMPL_H diff --git a/Code/CryEngine/CryCommon/Serialization/CryStrings.h b/Code/CryEngine/CryCommon/Serialization/CryStrings.h deleted file mode 100644 index 560f64c045..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/CryStrings.h +++ /dev/null @@ -1,36 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#pragma once - -#include "CryFixedString.h" - -#include "Serialization/Serializer.h" - -namespace Serialization -{ - class IArchive; -} - -// Note : if you are looking for the CryStringT serialization, it is handled in Serialization/STL.h - -template< size_t N > -bool Serialize(Serialization::IArchive& ar, CryFixedStringT< N >& value, const char* name, const char* label); - -template< size_t N > -bool Serialize(Serialization::IArchive& ar, CryStackStringT< char, N >& value, const char* name, const char* label); - -template< size_t N > -bool Serialize(Serialization::IArchive& ar, CryStackStringT< wchar_t, N >& value, const char* name, const char* label); - -#include "Serialization/CryStringsImpl.h" diff --git a/Code/CryEngine/CryCommon/Serialization/CryStringsImpl.h b/Code/CryEngine/CryCommon/Serialization/CryStringsImpl.h deleted file mode 100644 index 41de581b36..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/CryStringsImpl.h +++ /dev/null @@ -1,74 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#pragma once - -#include "Serialization/IArchive.h" -#include "Serialization/CryStrings.h" - -namespace Serialization -{ - template< class TFixedStringClass > - class CFixedStringSerializer - : public IString - { - public: - CFixedStringSerializer(TFixedStringClass& str) - : str_(str) { } - - void set(const char* value) { str_ = value; } - const char* get() const { return str_.c_str(); } - const void* handle() const { return &str_; } - TypeID type() const { return TypeID::get(); } - private: - TFixedStringClass& str_; - }; - - template< class TFixedStringClass > - class CFixedWStringSerializer - : public IWString - { - public: - CFixedWStringSerializer(TFixedStringClass& str) - : str_(str) { } - - void set(const wchar_t* value) { str_ = value; } - const wchar_t* get() const { return str_.c_str(); } - const void* handle() const { return &str_; } - TypeID type() const { return TypeID::get(); } - private: - TFixedStringClass& str_; - }; -} - -template< size_t N > -inline bool Serialize(Serialization::IArchive& ar, CryFixedStringT< N >& value, const char* name, const char* label) -{ - Serialization::CFixedStringSerializer< CryFixedStringT< N > > str(value); - return ar(static_cast(str), name, label); -} - -template< size_t N > -inline bool Serialize(Serialization::IArchive& ar, CryStackStringT< char, N >& value, const char* name, const char* label) -{ - Serialization::CFixedStringSerializer< CryStackStringT< char, N > > str(value); - return ar(static_cast(str), name, label); -} - -template< size_t N > -inline bool Serialize(Serialization::IArchive& ar, CryStackStringT< wchar_t, N >& value, const char* name, const char* label) -{ - Serialization::CFixedWStringSerializer< CryStackStringT< wchar_t, N > > str(value); - return ar(static_cast(str), name, label); -} - diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/ActionButton.h b/Code/CryEngine/CryCommon/Serialization/Decorators/ActionButton.h deleted file mode 100644 index 2e8e07f597..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/ActionButton.h +++ /dev/null @@ -1,89 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#pragma once - -#include -#include -#include - -namespace Serialization -{ - struct IActionButton; - - DECLARE_SMART_POINTERS(IActionButton) - - struct IActionButton - { - virtual ~IActionButton() {} - - virtual void Callback() const = 0; - virtual const char* Icon() const = 0; - virtual IActionButtonPtr Clone() const = 0; - }; - - typedef AZStd::function FunctorActionButtonCallback; - - struct FunctorActionButton - : public IActionButton - { - FunctorActionButtonCallback callback; - string icon; - - explicit FunctorActionButton(const FunctorActionButtonCallback& callback, const char* icon = "") - : callback(callback) - , icon(icon) - { - } - - // IActionButton - - virtual void Callback() const override - { - if (callback) - { - callback(); - } - } - - virtual const char* Icon() const override - { - return icon.c_str(); - } - - virtual IActionButtonPtr Clone() const override - { - return IActionButtonPtr(new FunctorActionButton(callback, icon.c_str())); - } - - // ~IActionButton - }; - - inline bool Serialize(Serialization::IArchive& ar, FunctorActionButton& button, const char* name, const char* label) - { - if (ar.IsEdit()) - { - return ar(Serialization::SStruct::ForEdit(static_cast(button)), name, label); - } - else - { - return false; - } - } - - inline FunctorActionButton ActionButton(const FunctorActionButtonCallback& callback, const char* icon = "") - { - return FunctorActionButton(callback, icon); - } -} - diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/BitFlags.h b/Code/CryEngine/CryCommon/Serialization/Decorators/BitFlags.h deleted file mode 100644 index 1e23ecee27..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/BitFlags.h +++ /dev/null @@ -1,64 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_BITFLAGS_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_BITFLAGS_H -#pragma once - -#include - -namespace Serialization { - class IArchive; - - struct BitFlagsWrapper - { - int* variable; - unsigned int visibleMask; - const CEnumDescription* description; - - void Serialize(IArchive& ar); - }; - - template - BitFlagsWrapper BitFlags(Enum& value) - { - BitFlagsWrapper wrapper; - wrapper.variable = (int*)&value; - wrapper.visibleMask = ~0U; - wrapper.description = &getEnumDescription(); - return wrapper; - } - - template - BitFlagsWrapper BitFlags(int& value, int visibleMask = ~0) - { - BitFlagsWrapper wrapper; - wrapper.variable = &value; - wrapper.visibleMask = visibleMask; - wrapper.description = &getEnumDescription(); - return wrapper; - } - - template - BitFlagsWrapper BitFlags(unsigned int& value, unsigned int visibleMask = ~0) - { - BitFlagsWrapper wrapper; - wrapper.variable = (int*)&value; - wrapper.visibleMask = visibleMask; - wrapper.description = &getEnumDescription(); - return wrapper; - } -} - -#include "BitFlagsImpl.h" -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_BITFLAGS_H diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/BitFlagsImpl.h b/Code/CryEngine/CryCommon/Serialization/Decorators/BitFlagsImpl.h deleted file mode 100644 index 77b48fd1f0..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/BitFlagsImpl.h +++ /dev/null @@ -1,67 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_BITFLAGSIMPL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_BITFLAGSIMPL_H -#pragma once - -#include "Serialization/IArchive.h" - -namespace Serialization { - inline void BitFlagsWrapper::Serialize(IArchive& ar) - { - const Serialization::CEnumDescription& desc = *description; - int count = desc.count(); - if (ar.IsInput()) - { - int previousValue = *variable; - for (int i = 0; i < count; ++i) - { - int flagValue = desc.valueByIndex(i); - if (!(flagValue & visibleMask)) - { - continue; - } - bool flag = (previousValue & flagValue) == flagValue; - bool previousFlag = flag; - ar(flag, desc.nameByIndex(i), desc.labelByIndex(i)); - if (flag != previousFlag) - { - if (flag) - { - *variable |= flagValue; - } - else - { - *variable &= ~flagValue; - } - } - } - } - else - { - for (int i = 0; i < count; ++i) - { - int flagValue = desc.valueByIndex(i); - if (!(flagValue & visibleMask)) - { - continue; - } - bool flag = (*variable & flagValue) == flagValue; - ar(flag, desc.nameByIndex(i), desc.labelByIndex(i)); - } - } - } -} - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_BITFLAGSIMPL_H diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/ColorPicker.h b/Code/CryEngine/CryCommon/Serialization/Decorators/ColorPicker.h deleted file mode 100644 index 146e7bf42f..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/ColorPicker.h +++ /dev/null @@ -1,43 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_COLORPICKER_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_COLORPICKER_H -#pragma once - -#include -#include - -#include - -namespace Serialization -{ - class IArchive; - - struct ColorPicker - { - ColorF* color; - - explicit ColorPicker(ColorF& color_) - : color(&color_) - { - } - - // the function should stay virtual to ensure cross-dll calls are using right heap - virtual void SetColor(const ColorF* color_){* color = *color_; } - }; - - bool Serialize(Serialization::IArchive& ar, Serialization::ColorPicker& value, const char* name, const char* label); -} // namespace Serialization - -#include "ColorPickerImpl.h" - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_COLORPICKER_H diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/ColorPickerImpl.h b/Code/CryEngine/CryCommon/Serialization/Decorators/ColorPickerImpl.h deleted file mode 100644 index 6585f40a91..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/ColorPickerImpl.h +++ /dev/null @@ -1,33 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_COLORPICKERIMPL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_COLORPICKERIMPL_H -#pragma once - -#include "../Color.h" - -namespace Serialization -{ - inline bool Serialize(Serialization::IArchive& ar, Serialization::ColorPicker& value, const char* name, const char* label) - { - if (ar.IsEdit()) - { - return ar(Serialization::SStruct::ForEdit(value), name, label); - } - else - { - return ar(*value.color, name, label); - } - } -} // namespace Serialization - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_COLORPICKERIMPL_H diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/JointName.h b/Code/CryEngine/CryCommon/Serialization/Decorators/JointName.h deleted file mode 100644 index 69195c20bf..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/JointName.h +++ /dev/null @@ -1,19 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_JOINTNAME_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_JOINTNAME_H -#pragma once - -#include -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_JOINTNAME_H diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/JointNameImpl.h b/Code/CryEngine/CryCommon/Serialization/Decorators/JointNameImpl.h deleted file mode 100644 index ad168a92a3..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/JointNameImpl.h +++ /dev/null @@ -1,19 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_JOINTNAMEIMPL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_JOINTNAMEIMPL_H -#pragma once - - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_JOINTNAMEIMPL_H diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/LocalFrame.h b/Code/CryEngine/CryCommon/Serialization/Decorators/LocalFrame.h deleted file mode 100644 index 39841623f9..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/LocalFrame.h +++ /dev/null @@ -1,117 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_LOCALFRAME_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_LOCALFRAME_H -#pragma once - -#include -#include "Serialization/Math.h" - -namespace Serialization -{ - class IArchive; - - struct LocalPosition - { - Vec3* value; - int space; - const char* parentName; - const void* handle; - - LocalPosition(Vec3& _vec, int _space, const char* _parentName, const void* _handle) - : value(&_vec) - , space(_space) - , parentName(_parentName) - , handle(_handle) - { - } - - void Serialize(IArchive& ar); - }; - - struct LocalOrientation - { - Quat* value; - int space; - const char* parentName; - const void* handle; - - LocalOrientation(Quat& _vec, int _space, const char* _parentName, const void* _handle) - : value(&_vec) - , space(_space) - , parentName(_parentName) - , handle(_handle) - { - } - - void Serialize(IArchive& ar); - }; - - struct LocalFrame - { - Quat* rotation; - Vec3* position; - const char* parentName; - int rotationSpace; - int positionSpace; - const void* handle; - - LocalFrame(Quat* _rotation, int _rotationSpace, Vec3* _position, int _positionSpace, const char* _parentName, const void* _handle) - : rotation(_rotation) - , position(_position) - , parentName(_parentName) - , rotationSpace(_rotationSpace) - , positionSpace(_positionSpace) - , handle(_handle) - { - } - - void Serialize(IArchive& ar); - }; - - enum - { - SPACE_JOINT, - SPACE_ENTITY, - SPACE_JOINT_WITH_PARENT_ROTATION, - SPACE_JOINT_WITH_CHARACTER_ROTATION, - SPACE_SOCKET_RELATIVE_TO_JOINT, - SPACE_SOCKET_RELATIVE_TO_BINDPOSE - }; - - - - //position - inline LocalPosition LocalToEntity(Vec3& position, const void* handle = 0) - { - return LocalPosition(position, SPACE_ENTITY, "", handle ? handle : &position); - } - inline LocalPosition LocalToJoint(Vec3& position, const string& jointName, const void* handle = 0) - { - return LocalPosition(position, SPACE_JOINT, jointName.c_str(), handle ? handle : &position); - } - - inline LocalPosition LocalToJointCharacterRotation(Vec3& position, const string& jointName, const void* handle = 0) - { - return LocalPosition(position, SPACE_JOINT_WITH_CHARACTER_ROTATION, jointName.c_str(), handle ? handle : &position); - } - - bool Serialize(Serialization::IArchive& ar, Serialization::LocalPosition& value, const char* name, const char* label); - bool Serialize(Serialization::IArchive& ar, Serialization::LocalOrientation& value, const char* name, const char* label); - bool Serialize(Serialization::IArchive& ar, Serialization::LocalFrame& value, const char* name, const char* label); -} - -#include "LocalFrameImpl.h" - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_LOCALFRAME_H diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/LocalFrameImpl.h b/Code/CryEngine/CryCommon/Serialization/Decorators/LocalFrameImpl.h deleted file mode 100644 index 774cc06852..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/LocalFrameImpl.h +++ /dev/null @@ -1,89 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_LOCALFRAMEIMPL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_LOCALFRAMEIMPL_H -#pragma once - -#include "LocalFrame.h" -#include "Serialization/IArchive.h" -#include "Serialization/MathImpl.h" - -namespace Serialization -{ - inline void LocalPosition::Serialize(Serialization::IArchive& ar) - { - ar(value->x, "x", "^"); - ar(value->y, "y", "^"); - ar(value->z, "z", "^"); - } - - inline void LocalOrientation::Serialize(Serialization::IArchive& ar) - { - ar(Serialization::AsAng3(*value), "q", "^"); - } - - inline void LocalFrame::Serialize(Serialization::IArchive& ar) - { - ar(*position, "t", "m_path = path; } - }; - - bool Serialize(Serialization::IArchive& ar, Serialization::OutputFilePath& value, const char* name, const char* label); -} - -#include "OutputFilePathImpl.h" - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_OUTPUTFILEPATH_H diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/OutputFilePathImpl.h b/Code/CryEngine/CryCommon/Serialization/Decorators/OutputFilePathImpl.h deleted file mode 100644 index 29d64fcff7..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/OutputFilePathImpl.h +++ /dev/null @@ -1,32 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_OUTPUTFILEPATHIMPL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_OUTPUTFILEPATHIMPL_H -#pragma once - -namespace Serialization -{ - inline bool Serialize(Serialization::IArchive& ar, Serialization::OutputFilePath& value, const char* name, const char* label) - { - if (ar.IsEdit()) - { - return ar(Serialization::SStruct::ForEdit(value), name, label); - } - else - { - return ar(*value.m_path, name, label); - } - } -} -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_OUTPUTFILEPATHIMPL_H diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/Range.h b/Code/CryEngine/CryCommon/Serialization/Decorators/Range.h deleted file mode 100644 index 7966c579dd..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/Range.h +++ /dev/null @@ -1,63 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RANGE_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RANGE_H -#pragma once - -namespace Serialization -{ - template - struct RangeDecorator - { - T* value; - T softMin; - T softMax; - T hardMin; - T hardMax; - }; - - template - RangeDecorator Range(T& value, T hardMin, T hardMax) - { - RangeDecorator r; - r.value = &value; - r.softMin = hardMin; - r.softMax = hardMax; - r.hardMin = hardMin; - r.hardMax = hardMax; - return r; - } - - template - RangeDecorator Range(T& value, T softMin, T softMax, T hardMin, T hardMax) - { - RangeDecorator r; - r.value = &value; - r.softMin = softMin; - r.softMax = softMax; - r.hardMin = hardMin; - r.hardMax = hardMax; - return r; - } - - namespace Decorators - { - // Obsolete name, will be removed. Please use Serialization::Range instead. - using Serialization::Range; - } -} - -#include "RangeImpl.h" - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RANGE_H diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/RangeImpl.h b/Code/CryEngine/CryCommon/Serialization/Decorators/RangeImpl.h deleted file mode 100644 index bc0508f3cb..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/RangeImpl.h +++ /dev/null @@ -1,50 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RANGEIMPL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RANGEIMPL_H -#pragma once - -namespace Serialization -{ - template - bool Serialize(IArchive& ar, RangeDecorator& value, const char* name, const char* label) - { - if (ar.IsEdit()) - { - if (!ar(SStruct::ForEdit(value), name, label)) - { - return false; - } - } - else if (!ar(*value.value, name, label)) - { - return false; - } - - if (ar.IsInput()) - { - if (*value.value < value.hardMin) - { - *value.value = value.hardMin; - } - if (*value.value > value.hardMax) - { - *value.value = value.hardMax; - } - } - return true; - } -} - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RANGEIMPL_H diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/ResourceFilePath.h b/Code/CryEngine/CryCommon/Serialization/Decorators/ResourceFilePath.h deleted file mode 100644 index 0f0c6dc34e..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/ResourceFilePath.h +++ /dev/null @@ -1,59 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCEFILEPATH_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCEFILEPATH_H -#pragma once - -#include "Serialization/Strings.h" - -namespace Serialization -{ - class IArchive; - - struct ResourceFilePath - { - enum - { - STRIP_EXTENSION = 1 << 0 - }; - - string* m_path; - string filter; - bool group; - int flags; - - // filters are defined in the following format: - // "All Images (bmp, jpg, tga)|*.bmp;*.jpg;*.tga|Targa (tga)|*.tga" - explicit ResourceFilePath(string& path, const char* filter = "", bool group = false, int flags = 0) - : m_path(&path) - , filter(filter) - , group(group) - , flags(flags) - { - } - - // the function should stay virtual to ensure cross-dll calls are using right heap - virtual void SetPath(const char* path) { *this->m_path = path; } - }; - - inline ResourceFilePath MaterialPath(string& path) - { - return ResourceFilePath(path, "Material", false, ResourceFilePath::STRIP_EXTENSION); - } - - bool Serialize(Serialization::IArchive& ar, Serialization::ResourceFilePath& value, const char* name, const char* label); -} - -#include "ResourceFilePathImpl.h" -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCEFILEPATH_H diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/ResourceFilePathImpl.h b/Code/CryEngine/CryCommon/Serialization/Decorators/ResourceFilePathImpl.h deleted file mode 100644 index 66c9140236..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/ResourceFilePathImpl.h +++ /dev/null @@ -1,32 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCEFILEPATHIMPL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCEFILEPATHIMPL_H -#pragma once - -namespace Serialization -{ - inline bool Serialize(Serialization::IArchive& ar, Serialization::ResourceFilePath& value, const char* name, const char* label) - { - if (ar.IsEdit()) - { - return ar(Serialization::SStruct::ForEdit(value), name, label); - } - else - { - return ar(*value.m_path, name, label); - } - } -} -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCEFILEPATHIMPL_H diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/ResourceFolderPath.h b/Code/CryEngine/CryCommon/Serialization/Decorators/ResourceFolderPath.h deleted file mode 100644 index 327f668e43..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/ResourceFolderPath.h +++ /dev/null @@ -1,43 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCEFOLDERPATH_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCEFOLDERPATH_H -#pragma once - -#include "Serialization/Strings.h" - -namespace Serialization -{ - class IArchive; - - struct ResourceFolderPath - { - string* m_path; - string startFolder; - - explicit ResourceFolderPath(string& path, const char* startFolder = "") - : m_path(&path) - , startFolder(startFolder) - { - } - - // the function should stay virtual to ensure cross-dll calls are using right heap - virtual void SetPath(const char* path) { *this->m_path = path; } - }; - - bool Serialize(Serialization::IArchive& ar, Serialization::ResourceFolderPath& value, const char* name, const char* label); -} - -#include "ResourceFolderPathImpl.h" -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCEFOLDERPATH_H diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/ResourceFolderPathImpl.h b/Code/CryEngine/CryCommon/Serialization/Decorators/ResourceFolderPathImpl.h deleted file mode 100644 index 33ceacbe10..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/ResourceFolderPathImpl.h +++ /dev/null @@ -1,34 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCEFOLDERPATHIMPL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCEFOLDERPATHIMPL_H -#pragma once - -#include "Serialization/IArchive.h" - -namespace Serialization -{ - inline bool Serialize(Serialization::IArchive& ar, Serialization::ResourceFolderPath& value, const char* name, const char* label) - { - if (ar.IsEdit()) - { - return ar(Serialization::SStruct::ForEdit(value), name, label); - } - else - { - return ar(*value.m_path, name, label); - } - } -} -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCEFOLDERPATHIMPL_H diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/ResourceSelector.h b/Code/CryEngine/CryCommon/Serialization/Decorators/ResourceSelector.h deleted file mode 100644 index 3b9920be6c..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/ResourceSelector.h +++ /dev/null @@ -1,100 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#pragma once - -namespace Serialization -{ - struct IResourceSelector - { - const char* resourceType; - - virtual ~IResourceSelector() {} - virtual const char* GetValue() const = 0; - virtual void SetValue(const char* s) = 0; - virtual int GetId() const{ return -1; } - virtual const void* GetHandle() const = 0; - virtual Serialization::TypeID GetType() const = 0; - }; - - // Provides a way to annotate resource reference so different UI can be used - // for them. See IResourceSelector.h to see how selectors for specific types - // are registered. - // - // TString could be SCRCRef or CCryName as well. - // - // Do not use this class directly, instead use function that wraps it for - // specific type, see Resources.h for example. - template - struct ResourceSelector - : IResourceSelector - { - TString& value; - - const char* GetValue() const { return value.c_str(); } - void SetValue(const char* s) { value = s; } - const void* GetHandle() const { return &value; } - Serialization::TypeID GetType() const { return Serialization::TypeID::get(); } - - ResourceSelector(TString& _value, const char* _resourceType) - : value(_value) - { - this->resourceType = _resourceType; - } - }; - - struct ResourceSelectorWithId - : IResourceSelector - { - string& value; - int id; - - const char* GetValue() const { return value.c_str(); } - void SetValue(const char* s) { value = s; } - int GetId() const { return id; } - const void* GetHandle() const { return &value; } - Serialization::TypeID GetType() const { return Serialization::TypeID::get(); } - - ResourceSelectorWithId(string& _value, const char* _resourceType, int _id) - : value(_value) - , id(_id) - { - this->resourceType = _resourceType; - } - }; - - template - bool Serialize(IArchive& ar, ResourceSelector& value, const char* name, const char* label) - { - if (ar.IsEdit()) - { - return ar(Serialization::SStruct::ForEdit(static_cast(value)), name, label); - } - else - { - return ar(value.value, name, label); - } - } - - inline bool Serialize(IArchive& ar, ResourceSelectorWithId& value, const char* name, const char* label) - { - if (ar.IsEdit()) - { - return ar(Serialization::SStruct::ForEdit(static_cast(value)), name, label); - } - else - { - return ar(value.value, name, label); - } - } -} diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/Resources.h b/Code/CryEngine/CryCommon/Serialization/Decorators/Resources.h deleted file mode 100644 index 637fc937ed..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/Resources.h +++ /dev/null @@ -1,67 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCES_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCES_H -#pragma once -#include "ResourceSelector.h" - -namespace Serialization -{ - // animation resources - template - ResourceSelector AnimationAlias(T& s) { return ResourceSelector(s, "AnimationAlias"); } // "name" from animation set - template - ResourceSelector AnimationPath(T& s) { return ResourceSelector(s, "Animation"); } - inline ResourceSelectorWithId AnimationPathWithId(string& s, int id) { return ResourceSelectorWithId(s, "Animation", id); } - template - ResourceSelector CharacterPath(T& s) { return ResourceSelector(s, "Character"); } - template - ResourceSelector CharacterPhysicsPath(T& s) { return ResourceSelector(s, "CharacterPhysics"); } - template - ResourceSelector CharacterRigPath(T& s) { return ResourceSelector(s, "CharacterRig"); } - template - ResourceSelector SkeletonPath(T& s) { return ResourceSelector(s, "Skeleton"); } - template - ResourceSelector SkeletonParamsPath(T& s) { return ResourceSelector(s, "SkeletonParams"); } // CHRParams - template - ResourceSelector JointName(T& s) { return ResourceSelector(s, "Joint"); } - template - ResourceSelector AttachmentName(T& s) { return ResourceSelector(s, "Attachment"); } - - // miscelaneous resources - template - ResourceSelector SoundName(T& s) { return ResourceSelector(s, "Sound"); } - template - ResourceSelector DialogName(T& s) { return ResourceSelector(s, "Dialog"); } - template - ResourceSelector ForceFeedbackIdName(T& s) { return ResourceSelector(s, "ForceFeedbackId"); } - template - ResourceSelector ModelFilename(T& s) { return ResourceSelector(s, "Model"); } - template - ResourceSelector ParticleName(T& s) { return ResourceSelector(s, "Particle"); } - - namespace Decorators - { - // Decorators namespace is obsolete now, SHOULD NOT BE USED. - template - ResourceSelector AnimationName(T& s) { return ResourceSelector(s, "Animation"); } - using Serialization::SoundName; - using Serialization::AttachmentName; - template - ResourceSelector ObjectFilename(T& s) { return ResourceSelector(s, "Model"); } - using Serialization::JointName; - using Serialization::ForceFeedbackIdName; - } -} -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCES_H diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/ResourcesAudio.h b/Code/CryEngine/CryCommon/Serialization/Decorators/ResourcesAudio.h deleted file mode 100644 index 9e10be6c3b..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/ResourcesAudio.h +++ /dev/null @@ -1,31 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#pragma once -#include "ResourceSelector.h" - -namespace Serialization -{ - template - ResourceSelector AudioTrigger(T& s) { return ResourceSelector(s, "AudioTrigger"); } - template - ResourceSelector AudioSwitch(T& s) { return ResourceSelector(s, "AudioSwitch"); } - template - ResourceSelector AudioSwitchState(T& s) { return ResourceSelector(s, "AudioSwitchState"); } - template - ResourceSelector AudioRTPC(T& s) { return ResourceSelector(s, "AudioRTPC"); } - template - ResourceSelector AudioEnvironment(T& s) { return ResourceSelector(s, "AudioEnvironment"); } - template - ResourceSelector AudioPreloadRequest(T& s) { return ResourceSelector(s, "AudioPreloadRequest"); } -}; diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/ResourcesImpl.h b/Code/CryEngine/CryCommon/Serialization/Decorators/ResourcesImpl.h deleted file mode 100644 index dde4e1ae0c..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/ResourcesImpl.h +++ /dev/null @@ -1,44 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCESIMPL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCESIMPL_H -#pragma once - -namespace Serialization -{ - template - bool Serialize(IArchive& ar, ResourceSelector& value, const char* name, const char* label) - { - if (ar.IsEdit()) - { - return ar(Serialization::SStruct::ForEdit(static_cast(value)), name, label); - } - else - { - return ar(value.value, name, label); - } - } - - inline bool Serialize(IArchive& ar, ResourceSelectorWithId& value, const char* name, const char* label) - { - if (ar.IsEdit()) - { - return ar(Serialization::SStruct::ForEdit(static_cast(value)), name, label); - } - else - { - return ar(value.value, name, label); - } - } -} - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCESIMPL_H diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/Slider.h b/Code/CryEngine/CryCommon/Serialization/Decorators/Slider.h deleted file mode 100644 index 8be5086660..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/Slider.h +++ /dev/null @@ -1,88 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_SLIDER_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_SLIDER_H -#pragma once - -namespace Serialization -{ - class IArchive; - - struct SSliderF - { - SSliderF(float* value, float _minLimit, float _maxLimit) - : valuePointer(value) - , minLimit(_minLimit) - , maxLimit(_maxLimit) - { - } - - SSliderF() - : valuePointer(0) - , minLimit(0.0f) - , maxLimit(1.0f) - { - } - - - float* valuePointer; - float minLimit; - float maxLimit; - }; - - struct SSliderI - { - SSliderI(int* value, int minLimit, int maxLimit) - : valuePointer(value) - , minLimit(minLimit) - , maxLimit(maxLimit) - { - } - - SSliderI() - : valuePointer(0) - , minLimit(0) - , maxLimit(1) - { - } - - int* valuePointer; - int minLimit; - int maxLimit; - }; - - - inline SSliderF Slider(float& value, float minLimit, float maxLimit) - { - return SSliderF(&value, minLimit, maxLimit); - } - - inline SSliderI Slider(int& value, int minLimit, int maxLimit) - { - return SSliderI(&value, minLimit, maxLimit); - } - - bool Serialize(IArchive& ar, SSliderF& slider, const char* name, const char* label); - bool Serialize(IArchive& ar, SSliderI& slider, const char* name, const char* label); - - namespace Decorators - { - // OBSOLETE NAME, please use Serialization::Slider instead (without Decorators namespace) - using Serialization::Slider; - } -} - -#include "SliderImpl.h" - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_SLIDER_H diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/SliderImpl.h b/Code/CryEngine/CryCommon/Serialization/Decorators/SliderImpl.h deleted file mode 100644 index c9e0dfc891..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/SliderImpl.h +++ /dev/null @@ -1,47 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_SLIDERIMPL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_SLIDERIMPL_H -#pragma once - -#include "Slider.h" -#include "Serialization/IArchive.h" - -namespace Serialization -{ - inline bool Serialize(IArchive& ar, SSliderF& slider, const char* name, const char* label) - { - if (ar.IsEdit()) - { - return ar(SStruct::ForEdit(slider), name, label); - } - else - { - return ar(*slider.valuePointer, name, label); - } - } - - inline bool Serialize(IArchive& ar, SSliderI& slider, const char* name, const char* label) - { - if (ar.IsEdit()) - { - return ar(SStruct::ForEdit(slider), name, label); - } - else - { - return ar(*slider.valuePointer, name, label); - } - } -} -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_SLIDERIMPL_H diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/Sprite.h b/Code/CryEngine/CryCommon/Serialization/Decorators/Sprite.h deleted file mode 100644 index 0eeefd7536..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/Sprite.h +++ /dev/null @@ -1,44 +0,0 @@ -//------------------------------------------------------------------------------- -// Copyright (C) Amazon.com, Inc. or its affiliates. -// All Rights Reserved. -// -// Licensed under the terms set out in the LICENSE.HTML file included at the -// root of the distribution; you may not use this file except in compliance -// with the License. -// -// Do not remove or modify this notice or the LICENSE.HTML file. This file -// is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND, -// either express or implied. See the License for the specific language -// governing permissions and limitations under the License. -//------------------------------------------------------------------------------- -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_SPRITE_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_SPRITE_H -#pragma once - -namespace Serialization -{ -class IArchive; - -struct Sprite -{ - string* m_path; - string m_filter; - string m_startFolder; - - // filters are defined in the following format: - // "All Images (bmp, jpg, tga)|*.bmp;*.jpg;*.tga|Targa (tga)|*.tga" - explicit Sprite(string& path, const char* filter = "All files|*.*", const char* startFolder = "") - : m_path(&path) - , m_filter(filter) - , m_startFolder(startFolder) - { - } -}; - -bool Serialize(IArchive& ar, Sprite& value, const char* name, const char* label); - -} // namespace Serialization - -#include "SpriteImpl.h" - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_SPRITE_H diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/SpriteImpl.h b/Code/CryEngine/CryCommon/Serialization/Decorators/SpriteImpl.h deleted file mode 100644 index 6d0075fafc..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/SpriteImpl.h +++ /dev/null @@ -1,35 +0,0 @@ -//------------------------------------------------------------------------------- -// Copyright (C) Amazon.com, Inc. or its affiliates. -// All Rights Reserved. -// -// Licensed under the terms set out in the LICENSE.HTML file included at the -// root of the distribution; you may not use this file except in compliance -// with the License. -// -// Do not remove or modify this notice or the LICENSE.HTML file. This file -// is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND, -// either express or implied. See the License for the specific language -// governing permissions and limitations under the License. -//------------------------------------------------------------------------------- -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_SPRITEIMPL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_SPRITEIMPL_H -#pragma once - -namespace Serialization -{ - -inline bool Serialize(IArchive& ar, Sprite& value, const char* name, const char* label) -{ - if (ar.IsEdit()) - { - return ar(SStruct::ForEdit(value), name, label); - } - else - { - return ar(*value.m_path, name, label); - } -} - -} // namespace Serialization - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_SPRITEIMPL_H diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/TagList.h b/Code/CryEngine/CryCommon/Serialization/Decorators/TagList.h deleted file mode 100644 index 4c4ad81ebf..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/TagList.h +++ /dev/null @@ -1,49 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_TAGLIST_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_TAGLIST_H -#pragma once - -#include -#include "Serialization/Strings.h" - -namespace Serialization { - class IArchive; -} - -struct ITagSource -{ - virtual void AddRef() = 0; - virtual void Release() = 0; - virtual unsigned int TagCount(unsigned int group) const = 0; - virtual const char* TagValue(unsigned int group, unsigned int index) const = 0; - virtual const char* TagDescription(unsigned int group, unsigned int index) const = 0; - virtual const char* GroupName(unsigned int group) const = 0; - virtual unsigned int GroupCount() const = 0; -}; - -struct TagList -{ - std::vector* tags; - - TagList(std::vector& tags) - : tags(&tags) - { - } -}; - -bool Serialize(Serialization::IArchive& ar, TagList& tagList, const char* name, const char* label); - -#include "TagListImpl.h" -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_TAGLIST_H diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/TagListImpl.h b/Code/CryEngine/CryCommon/Serialization/Decorators/TagListImpl.h deleted file mode 100644 index 2ee6e1769b..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/TagListImpl.h +++ /dev/null @@ -1,40 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_TAGLISTIMPL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_TAGLISTIMPL_H -#pragma once - -#include -#include "Serialization/IArchive.h" -#include "Serialization/Strings.h" -#include "Serialization/STL.h" - -struct TagListContainer - : Serialization::ContainerSTL, Serialization::string> -{ - TagListContainer(TagList& tagList) - : ContainerSTL(tagList.tags) - { - } - - Serialization::TypeID containerType() const override { return Serialization::TypeID::get(); }; -}; - -inline bool Serialize(Serialization::IArchive& ar, TagList& tagList, const char* name, const char* label) -{ - TagListContainer container(tagList); - return ar(static_cast(container), name, label); -} - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_TAGLISTIMPL_H diff --git a/Code/CryEngine/CryCommon/Serialization/DynArray.h b/Code/CryEngine/CryCommon/Serialization/DynArray.h deleted file mode 100644 index 1904cf4ac3..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/DynArray.h +++ /dev/null @@ -1,27 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DYNARRAY_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DYNARRAY_H -#pragma once - -namespace Serialization { - class IArchive; -} - -template -bool Serialize(Serialization::IArchive& ar, DynArray& container, const char* name, const char* label); - -#include "DynArrayImpl.h" - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DYNARRAY_H diff --git a/Code/CryEngine/CryCommon/Serialization/DynArrayImpl.h b/Code/CryEngine/CryCommon/Serialization/DynArrayImpl.h deleted file mode 100644 index c437604f67..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/DynArrayImpl.h +++ /dev/null @@ -1,28 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DYNARRAYIMPL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DYNARRAYIMPL_H -#pragma once - -#include "IArchive.h" -#include "STLImpl.h" - -template -bool Serialize(Serialization::IArchive& ar, DynArray& container, const char* name, const char* label) -{ - Serialization::ContainerSTL, T> ser(&container); - return ar(static_cast(ser), name, label); -} - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DYNARRAYIMPL_H diff --git a/Code/CryEngine/CryCommon/Serialization/Enum.h b/Code/CryEngine/CryCommon/Serialization/Enum.h deleted file mode 100644 index e377269013..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Enum.h +++ /dev/null @@ -1,170 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_ENUM_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_ENUM_H -#pragma once - - -#include -#include - -#include "StringList.h" -#include "Serialization/TypeID.h" - -namespace Serialization { - class IArchive; - - struct LessStrCmp - { - bool operator()(const char* l, const char* r) const - { - return strcmp(l, r) < 0; - } - }; - - class CEnumDescription - { - public: - struct NameValue - { - NameValue* m_next; - const char* m_name; - const int m_value; - const char* m_label; - - NameValue(CEnumDescription& desc, const char* name, int value, const char* label="") - : m_next(desc.m_regListHead) - , m_name(name) - , m_value(value) - , m_label(label) - { - desc.m_regListHead = this; - } - }; - - NameValue* m_regListHead = nullptr; - - CEnumDescription(const Serialization::TypeID& type) - : type_(type) {} - inline int value(const char* name) const; - inline int valueByIndex(int index) const; - inline int valueByLabel(const char* label) const; - inline const char* name(int value) const; - inline const char* nameByIndex(int index) const; - inline const char* labelByIndex(int index) const; - inline const char* label(int value) const; - inline const char* indexByName(const char* name) const; - inline int indexByValue(int value) const; - - inline bool Serialize(IArchive& ar, int& value, const char* name, const char* label) const; - inline bool serializeBitVector(IArchive& ar, int& value, const char* name, const char* label) const; - - void add(int value, const char* name, const char* label = ""); - int count() const{ return int(values_.size()); } - const StringListStatic& names() const{ return names_; } - const StringListStatic& labels() const{ return labels_; } - inline StringListStatic nameCombination(int bitVector) const; - inline StringListStatic labelCombination(int bitVector) const; - bool registered() const { return !names_.empty(); } - TypeID type() const{ return type_; } - private: - void lazyRegister() const; - - StringListStatic names_; - StringListStatic labels_; - - typedef AZStd::unordered_map, AZStd::equal_to, AZ::StdLegacyAllocator> NameToValue; - NameToValue nameToValue_; - typedef AZStd::unordered_map, AZStd::equal_to, AZ::StdLegacyAllocator> LabelToValue; - LabelToValue labelToValue_; - typedef AZStd::unordered_map, AZStd::equal_to, AZ::StdLegacyAllocator> ValueToIndex; - ValueToIndex valueToIndex_; - typedef AZStd::unordered_map, AZStd::equal_to, AZ::StdLegacyAllocator> ValueToName; - ValueToName valueToName_; - typedef AZStd::unordered_map, AZStd::equal_to, AZ::StdLegacyAllocator> ValueToLabel; - ValueToName valueToLabel_; - AZStd::vector values_; - TypeID type_; - }; - - template - class EnumDescriptionImpl - : public CEnumDescription - { - EnumDescriptionImpl() - : CEnumDescription(Serialization::TypeID::get()) {} - public: - static CEnumDescription& the() - { - static EnumDescriptionImpl description; - return description; - } - }; - - template - CEnumDescription& getEnumDescription() - { - return EnumDescriptionImpl::the(); - } - - inline bool serializeEnum(const CEnumDescription& desc, IArchive& ar, int& value, const char* name, const char* label) - { - return desc.Serialize(ar, value, name, label); - } -} - -#define SERIALIZATION_ENUM_BEGIN(Type, label) \ - namespace { \ - bool registerEnum_##Type(); \ - bool Type##_enum_registered = registerEnum_##Type(); \ - bool registerEnum_##Type(){ \ - Serialization::CEnumDescription& description = Serialization::EnumDescriptionImpl::the(); - -#define SERIALIZATION_ENUM_BEGIN_NESTED(Class, Enum, label) \ - namespace { \ - bool registerEnum_##Class##_##Enum(); \ - bool Class##_##Enum##_enum_registered = registerEnum_##Class##_##Enum(); \ - bool registerEnum_##Class##_##Enum(){ \ - Serialization::CEnumDescription& description = Serialization::EnumDescriptionImpl::the(); - -#define SERIALIZATION_ENUM_BEGIN_NESTED2(Class, Class1, Enum, label) \ - namespace { \ - bool registerEnum_##Class##Class1##_##Enum(); \ - bool Class##Class1##_##Enum##_enum_registered = registerEnum_##Class##Class1##_##Enum(); \ - bool registerEnum_##Class##Class1##_##Enum(){ \ - Serialization::CEnumDescription& description = Serialization::EnumDescriptionImpl::the(); - - -#define SERIALIZATION_ENUM_VALUE(value, label) \ - static Serialization::CEnumDescription::NameValue AZ_JOIN(enumValue, __LINE__)(description, label, (int)value); - -#define SERIALIZATION_ENUM(value, name, label) \ - static Serialization::CEnumDescription::NameValue AZ_JOIN(enumValue, __LINE__)(description, name, (int)value, label); - -#define SERIALIZATION_ENUM_VALUE_NESTED(Class, value, label) \ - static Serialization::CEnumDescription::NameValue AZ_JOIN(enumValue, __LINE__)(description, #value, (int)Class::value, label); - -#define SERIALIZATION_ENUM_VALUE_NESTED2(Class, Class1, value, label) \ - static Serialization::CEnumDescription::NameValue AZ_JOIN(enumValue, __LINE__)(description, #value, (int)Class::Class1::value, label); - - -#define SERIALIZATION_ENUM_END() \ - return true; \ - }; \ - }; - -#include "EnumImpl.h" -// vim:ts=4 sw=4: - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_ENUM_H diff --git a/Code/CryEngine/CryCommon/Serialization/EnumImpl.h b/Code/CryEngine/CryCommon/Serialization/EnumImpl.h deleted file mode 100644 index e5af93e43c..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/EnumImpl.h +++ /dev/null @@ -1,248 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_ENUMIMPL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_ENUMIMPL_H -#pragma once - -#pragma once -#include "IArchive.h" -#include "STL.h" -#include "Enum.h" -#include "StringList.h" -#ifndef SERIALIZATION_STANDALONE -#include -#endif - -namespace Serialization { - inline void CEnumDescription::add(int value, const char* name, const char* label) - { - YASLI_ESCAPE(name && label, return ); - // Filter for dupes in case enum description included in a shared header - NameToValue::iterator nameIt = nameToValue_.find(name); - if (nameIt != nameToValue_.end() && nameIt->second == value) - { LabelToValue::iterator labelIt = labelToValue_.find(label); - if (labelIt != labelToValue_.end() && labelIt->second == value) - { - return; - } - } - nameToValue_[name] = value; - labelToValue_[label] = value; - valueToName_[value] = name; - valueToLabel_[value] = label; - valueToIndex_[value] = int(names_.size()); - names_.push_back(name); - labels_.push_back(label); - values_.push_back(value); - } - - inline bool CEnumDescription::Serialize(IArchive& ar, int& value, const char* name, const char* label) const - { - lazyRegister(); - if (!ar.IsInPlace()) - { - if (count() == 0) - { -#ifdef SERIALIZATION_STANDALONE - assert(0 && "Attempt to serialize enum type that is not registered with SERIALIZATION_ENUM macro"); -#else - CryFatalError("Attempt to serialize enum type that is not registered with SERIALIZATION_ENUM macro: %s", type().name()); -#endif - return false; - } - - int index = StringListStatic::npos; - if (ar.IsOutput()) - { - index = indexByValue(value); - } - StringListStaticValue stringListValue(ar.IsEdit() ? labels() : names(), index, &value, type()); - ar(stringListValue, name, label); - if (ar.IsInput()) - { - if (stringListValue.index() == StringListStatic::npos) - { - return false; - } - value = ar.IsEdit() ? valueByLabel(stringListValue.c_str()) : this->value(stringListValue.c_str()); - } - else if (index == StringListStatic::npos) - { - ar.Error(&value, type(), "Unregistered or uninitialized enumeration value."); - } - } - else - { - return ar(value, name, label); - } - return true; - } - - inline bool CEnumDescription::serializeBitVector(IArchive& ar, int& value, const char* name, const char* label) const - { - lazyRegister(); - if (ar.IsOutput()) - { - StringListStatic names = nameCombination(value); - string str; - joinStringList(&str, names, '|'); - return ar(str, name, label); - } - else - { - string str; - if (!ar(str, name, label)) - { - return false; - } - StringList values; - splitStringList(&values, str.c_str(), '|'); - StringList::iterator it; - value = 0; - for (it = values.begin(); it != values.end(); ++it) - { - if (!it->empty()) - { - value |= this->value(it->c_str()); - } - } - return true; - } - } - - - inline const char* CEnumDescription::name(int value) const - { - lazyRegister(); - ValueToName::const_iterator it = valueToName_.find(value); - YASLI_ESCAPE(it != valueToName_.end(), return ""); - return it->second; - } - inline const char* CEnumDescription::label(int value) const - { - lazyRegister(); - ValueToLabel::const_iterator it = valueToLabel_.find(value); - YASLI_ESCAPE(it != valueToLabel_.end(), return ""); - return it->second; - } - - inline StringListStatic CEnumDescription::nameCombination(int bitVector) const - { - lazyRegister(); - StringListStatic strings; - for (ValueToName::const_iterator i = valueToName_.begin(); i != valueToName_.end(); ++i) - { - if ((bitVector & i->first) == i->first) - { - bitVector &= ~i->first; - strings.push_back(i->second); - } - } - YASLI_ASSERT(!bitVector && "Unregistered enum value"); - return strings; - } - - inline StringListStatic CEnumDescription::labelCombination(int bitVector) const - { - lazyRegister(); - StringListStatic strings; - for (ValueToLabel::const_iterator i = valueToLabel_.begin(); i != valueToLabel_.end(); ++i) - { - if (i->second && (bitVector & i->first) == i->first) - { - bitVector &= ~i->first; - strings.push_back(i->second); - } - } - YASLI_ASSERT(!bitVector && "Unregistered enum value"); - return strings; - } - - - inline int CEnumDescription::indexByValue(int value) const - { - lazyRegister(); - ValueToIndex::const_iterator it = valueToIndex_.find(value); - if (it == valueToIndex_.end()) - { - return -1; - } - else - { - return it->second; - } - } - - inline int CEnumDescription::valueByIndex(int index) const - { - lazyRegister(); - if (size_t(index) < values_.size()) - { - return values_[index]; - } - return 0; - } - - inline const char* CEnumDescription::nameByIndex(int index) const - { - lazyRegister(); - if (size_t(index) < size_t(names_.size())) - { - return names_[size_t(index)]; - } - return 0; - } - - inline const char* CEnumDescription::labelByIndex(int index) const - { - lazyRegister(); - if (size_t(index) < size_t(labels_.size())) - { - return labels_[size_t(index)]; - } - return 0; - } - - inline int CEnumDescription::value(const char* name) const - { - lazyRegister(); - NameToValue::const_iterator it = nameToValue_.find(name); - YASLI_ESCAPE(it != nameToValue_.end(), return 0); - return it->second; - } - inline int CEnumDescription::valueByLabel(const char* label) const - { - lazyRegister(); - LabelToValue::const_iterator it = labelToValue_.find(label); - YASLI_ESCAPE(it != labelToValue_.end(), return 0); - return it->second; - } - - inline void CEnumDescription::lazyRegister() const - { - if (m_regListHead) - { - NameValue* val = m_regListHead; - while (val) - { - const_cast(this)->add(val->m_value, val->m_name, val->m_label); - val = val->m_next; - } - const_cast(this)->m_regListHead = nullptr; - } - } -} -// vim:ts=4 sw=4: - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_ENUMIMPL_H diff --git a/Code/CryEngine/CryCommon/Serialization/IArchive.h b/Code/CryEngine/CryCommon/Serialization/IArchive.h deleted file mode 100644 index 30de83ccc1..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/IArchive.h +++ /dev/null @@ -1,446 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_IARCHIVE_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_IARCHIVE_H -#pragma once - - -#include -#include - -#include "Serializer.h" -#include "KeyValue.h" -#include "TypeID.h" - -namespace Serialization { - class IArchive; - - template - bool Serialize(Serialization::IArchive& ar, T& object, const char* name, const char* label); - - class CEnumDescription; - template - CEnumDescription& getEnumDescription(); - bool serializeEnum(const CEnumDescription& desc, IArchive& ar, int& value, const char* name, const char* label); - - // SContextLink should not be used directly. See SContext<> below. - struct SContextLink - { - SContextLink* outer; - TypeID type; - void* contextObject; - - SContextLink() - : outer() - , contextObject() - { - } - }; - - struct SBlackBox; - struct ICallback; - - class IArchive - { - public: - enum ArchiveCaps - { - INPUT = 1 << 0, - OUTPUT = 1 << 1, - TEXT = 1 << 2, - BINARY = 1 << 3, - EDIT = 1 << 4, - INPLACE = 1 << 5, - NO_EMPTY_NAMES = 1 << 6, - VALIDATION = 1 << 7, - DOCUMENTATION = 1 << 8 - }; - - IArchive(int caps) - : caps_(caps) - , filter_(0) - , innerContext_(0) - { - } - virtual ~IArchive() {} - - bool IsInput() const{ return caps_ & INPUT ? true : false; } - bool IsOutput() const{ return caps_ & OUTPUT ? true : false; } - bool IsEdit() const - { -#if !defined(CONSOLE) && !defined(RELEASE) - return (caps_ & EDIT) != 0; -#else - return false; -#endif - } - bool IsInPlace() const{ return caps_ & INPLACE ? true : false; } - bool GetCaps(int caps) const { return (caps_ & caps) == caps; } - - void SetFilter(int filter) - { - filter_ = filter; - } - int GetFilter() const{ return filter_; } - bool Filter(int flags) const - { - YASLI_ASSERT(flags != 0 && "flags is supposed to be a bit mask"); - YASLI_ASSERT(filter_ && "Filter is not set!"); - return (filter_ & flags) != 0; - } - - virtual bool operator()([[maybe_unused]] bool& value, [[maybe_unused]] const char* name = "", [[maybe_unused]] const char* label = 0) { notImplemented(); return false; } - virtual bool operator()([[maybe_unused]] char& value, [[maybe_unused]] const char* name = "", [[maybe_unused]] const char* label = 0) { notImplemented(); return false; } - virtual bool operator()([[maybe_unused]] uint8& value, [[maybe_unused]] const char* name = "", [[maybe_unused]] const char* label = 0) { notImplemented(); return false; } - virtual bool operator()([[maybe_unused]] int8& value, [[maybe_unused]] const char* name = "", [[maybe_unused]] const char* label = 0) { notImplemented(); return false; } - virtual bool operator()([[maybe_unused]] int16& value, [[maybe_unused]] const char* name = "", [[maybe_unused]] const char* label = 0) { notImplemented(); return false; } - virtual bool operator()([[maybe_unused]] uint16& value, [[maybe_unused]] const char* name = "", [[maybe_unused]] const char* label = 0) { notImplemented(); return false; } - virtual bool operator()([[maybe_unused]] int32& value, [[maybe_unused]] const char* name = "", [[maybe_unused]] const char* label = 0) { notImplemented(); return false; } - virtual bool operator()([[maybe_unused]] uint32& value, [[maybe_unused]] const char* name = "", [[maybe_unused]] const char* label = 0) { notImplemented(); return false; } - virtual bool operator()([[maybe_unused]] int64& value, [[maybe_unused]] const char* name = "", [[maybe_unused]] const char* label = 0) { notImplemented(); return false; } - virtual bool operator()([[maybe_unused]] uint64& value, [[maybe_unused]] const char* name = "", [[maybe_unused]] const char* label = 0) { notImplemented(); return false; } - virtual bool operator()([[maybe_unused]] float& value, [[maybe_unused]] const char* name = "", [[maybe_unused]] const char* label = 0) { notImplemented(); return false; } - virtual bool operator()([[maybe_unused]] double& value, [[maybe_unused]] const char* name = "", [[maybe_unused]] const char* label = 0) { notImplemented(); return false; } - - virtual bool operator()([[maybe_unused]] IString& value, [[maybe_unused]] const char* name = "", [[maybe_unused]] const char* label = 0) { notImplemented(); return false; } - virtual bool operator()([[maybe_unused]] IWString& value, [[maybe_unused]] const char* name = "", [[maybe_unused]] const char* label = 0) { notImplemented(); return false; } - virtual bool operator()([[maybe_unused]] const SStruct& ser, [[maybe_unused]] const char* name = "", [[maybe_unused]] const char* label = 0) { notImplemented(); return false; } - virtual bool operator()([[maybe_unused]] IContainer& ser, [[maybe_unused]] const char* name = "", [[maybe_unused]] const char* label = 0) { return false; } - virtual bool operator()(IPointer& ptr, const char* name = "", const char* label = 0); - virtual bool operator()(IKeyValue& keyValue, const char* name = "", const char* label = 0) { return operator()(SStruct(keyValue), name, label); } - virtual bool operator()([[maybe_unused]] const SBlackBox& blackBox, [[maybe_unused]] const char* name = "", [[maybe_unused]] const char* label = 0) { return false; } - virtual bool operator()([[maybe_unused]] ICallback& callback, [[maybe_unused]] const char* name = "", [[maybe_unused]] const char* label = 0) { return false; } - - template - bool operator()(const T& value, const char* name = "", const char* label = 0); - - // Error and Warning calls are used for diagnostics and validation of the - // values. Output depends on the specific implementation of IArchive, - // for example PropertyTree uses it to show bubbles with errors in UI - // next to the mentioned property. - template - void Error(T& value, const char* format, ...); - template - void Warning(T& value, const char* format, ...); - - void Error(const void* value, const Serialization::TypeID& type, const char* format, ...); - // Used to add tooltips in PropertyTree - void Doc(const char* docString); - - virtual bool OpenBlock([[maybe_unused]] const char* name, [[maybe_unused]] const char* label) { return true; } - virtual void CloseBlock() {} - - // long, unsigned long and long double are intentionally omitted - - template - T* FindContext() const { return (T*)FindContextByType(TypeID::get()); } - - void* FindContextByType(const TypeID& type) const - { - SContextLink* context = innerContext_; - while (context) - { - if (context->type == type) - { - return context->contextObject; - } - context = context->outer; - } - return 0; - } - - SContextLink* SetInnerContext(SContextLink* context) - { - SContextLink* result = innerContext_; - innerContext_ = context; - return result; - } - SContextLink* GetInnerContext() const{ return innerContext_; } - protected: - virtual void ValidatorMessage([[maybe_unused]] bool error, [[maybe_unused]] const void* handle, [[maybe_unused]] const TypeID& type, [[maybe_unused]] const char* message) {} - virtual void DocumentLastField([[maybe_unused]] const char* text) {} - - void notImplemented() { YASLI_ASSERT(0 && "Not implemented!"); } - - int caps_; - int filter_; - - SContextLink* innerContext_; - }; - - - // IArchive::SContext can be used to establish access to outer objects in serialization stack. - // - // Example: - // void Scene::Serialize(...) { - // IArchive::SContext context(ar, this); - // ar(rootNode, ...); - // } - // - // void Node::Serialize(...) { - // Scene* scene = ar.FindContext(); - // } - template - struct SContext - : SContextLink - { - SContext(IArchive& ar, T* context) - : ar_(&ar) - { - outer = ar_->SetInnerContext(this); - type = TypeID::get(); - contextObject = (void*)context; - } - SContext(T* context) - : ar_(0) - { - outer = 0; - type = TypeID::get(); - contextObject = (void*)context; - } - ~SContext() - { - if (ar_) - { - ar_->SetInnerContext(outer); - } - } - private: - IArchive* ar_; - }; - - namespace detail { - template - struct Selector{}; - - template - struct Selector - { - typedef T2 type; - }; - - template - struct Selector - { - typedef T1 type; - }; - - template - struct Select - { - typedef typename Selector::type selected_type; - typedef typename selected_type::type type; - }; - - template - struct Identity - { - typedef T type; - }; - - - template - struct IsArray - { - enum - { - value = false - }; - }; - - template - struct IsArray< T[Size] > - { - enum - { - value = true - }; - }; - - template - struct ArraySize - { - enum - { - value = true - }; - }; - - template - struct SerializeStruct - { - static bool invoke(IArchive& ar, T& value, const char* name, const char* label) - { - SStruct ser(value); - return ar(ser, name, label); - }; - }; - - template - struct SerializeEnum - { - static bool invoke(IArchive& ar, Enum& value, const char* name, const char* label) - { - const CEnumDescription& enumDescription = getEnumDescription(); - return serializeEnum(enumDescription, ar, reinterpret_cast(value), name, label); - }; - }; - - template - struct SerializeArray{}; - - template - struct SerializeArray - { - static bool invoke(IArchive& ar, T value[Size], const char* name, const char* label) - { - ContainerArray ser(value, Size); - return ar(static_cast(ser), name, label); - } - }; - - - template - struct IsClass - { - private: - struct NoType - { - char dummy; - }; - struct YesType - { - char dummy[100]; - }; - - template - static YesType function_helper(void(U::*)(void)); - - template - static NoType function_helper(...); - public: - enum - { - value = (sizeof(function_helper(0)) == sizeof(YesType)) - }; - }; - } - - template - bool IArchive::operator()(const T& value, const char* name, const char* label) - { - return Serialize(*this, const_cast(value), name, label); - } - - inline bool IArchive::operator()(IPointer& ptr, const char* name, const char* label) - { - return (*this)(SStruct(const_cast(ptr)), name, label); - } - - inline void IArchive::Doc([[maybe_unused]] const char* docString) - { -#if !defined(CONSOLE) && !defined(RELEASE) - if (caps_ & DOCUMENTATION) - { - DocumentLastField(docString); - } -#endif - } - - template - void IArchive::Error([[maybe_unused]] T& value, [[maybe_unused]] const char* format, ...) - { -#if !defined(CONSOLE) && !defined(RELEASE) - if ((caps_ & VALIDATION) == 0) - { - return; - } - va_list args; - va_start(args, format); - char buf[1024]; - azvsnprintf(buf, sizeof(buf), format, args); - va_end(args); - ValidatorMessage(true, &value, TypeID::get(), buf); -#endif - } - - inline void IArchive::Error([[maybe_unused]] const void* handle, [[maybe_unused]] const Serialization::TypeID& type, [[maybe_unused]] const char* format, ...) - { -#if !defined(CONSOLE) && !defined(RELEASE) - if ((caps_ & VALIDATION) == 0) - { - return; - } - va_list args; - va_start(args, format); - char buf[1024]; - azvsnprintf(buf, sizeof(buf), format, args); - va_end(args); - ValidatorMessage(true, handle, type, buf); -#endif - } - - template - void IArchive::Warning([[maybe_unused]] T& value, [[maybe_unused]] const char* format, ...) - { -#if !defined(CONSOLE) && !defined(RELEASE) - if ((caps_ & VALIDATION) == 0) - { - return; - } - va_list args; - va_start(args, format); - char buf[1024]; - azvsnprintf(buf, sizeof(buf), format, args); - va_end(args); - ValidatorMessage(false, &value, TypeID::get(), buf); -#endif - } - - template - bool Serialize(Serialization::IArchive& ar, T object[Size], const char* name, const char* label) - { - YASLI_ASSERT(0); - return false; - } - - template - bool Serialize(Serialization::IArchive& ar, const T& object, const char* name, const char* label) - { - T::unable_to_serialize_CONST_object(); - YASLI_ASSERT(0); - return false; - } - - template - bool Serialize(Serialization::IArchive& ar, T& object, const char* name, const char* label) - { - using namespace Serialization::detail; - - return - Select< IsClass, - Identity< SerializeStruct >, - Select< IsArray, - Identity< SerializeArray >, - Identity< SerializeEnum > - > - >::type::invoke(ar, object, name, label); - } -} - -#include "Serialization/SerializerImpl.h" - -// vim: ts=4 sw=4: - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_IARCHIVE_H diff --git a/Code/CryEngine/CryCommon/Serialization/IArchiveHost.h b/Code/CryEngine/CryCommon/Serialization/IArchiveHost.h deleted file mode 100644 index c2afc1778f..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/IArchiveHost.h +++ /dev/null @@ -1,153 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#pragma once -// IArchiveHost serves a purpose of sharing IArchive implementations among -// diffferent modules. -// -// Example of usage: -// -// struct SType -// { -// void Serialize(Serialization::IArchive& ar); -// }; -// -// SType instanceToSave; -// bool saved = Serialization::SaveJsonFile("Scripts/instance.json", instanceToSave); -// -// SType instanceToLoad; -// bool loaded = Serialization::LoadJsonFile(instanceToLoad, "Scripts/instance.json"); -// -#include -#include - -namespace Serialization -{ - struct IArchiveHost - { - virtual ~IArchiveHost() {} - virtual bool LoadJsonFile(const SStruct& outObj, const char* filename) = 0; - virtual bool SaveJsonFile(const char* filename, const SStruct& obj) = 0; - virtual bool LoadJsonBuffer(const SStruct& outObj, const char* buffer, size_t bufferLength) = 0; - virtual bool SaveJsonBuffer(DynArray& outBuffer, const SStruct& obj) = 0; - - virtual bool LoadBinaryFile(const SStruct& outObj, const char* filename) = 0; - virtual bool SaveBinaryFile(const char* filename, const SStruct& obj) = 0; - virtual bool LoadBinaryBuffer(const SStruct& outObj, const char* buffer, size_t bufferLength) = 0; - virtual bool SaveBinaryBuffer(DynArray& outBuffer, const SStruct& obj) = 0; - virtual bool CloneBinary(const SStruct& dest, const SStruct& source) = 0; - // Compares two instances in serialized form through binary archive - virtual bool CompareBinary(const SStruct& lhs, const SStruct& rhs) = 0; - - virtual bool LoadXmlFile(const SStruct& outObj, const char* filename) = 0; - virtual bool SaveXmlFile(const char* filename, const SStruct& obj, const char* rootNodeName) = 0; - virtual bool LoadXmlNode(const SStruct& outObj, const XmlNodeRef& node) = 0; - virtual XmlNodeRef SaveXmlNode(const SStruct& obj, const char* nodeName) = 0; - virtual bool SaveXmlNode(XmlNodeRef& node, const SStruct& obj) = 0; - }; - - // Syntactic sugar - template - bool LoadJsonFile(T& instance, const char* filename) - { - return gEnv->pSystem->GetArchiveHost()->LoadJsonFile(Serialization::SStruct(instance), filename); - } - - template - bool SaveJsonFile(const char* filename, const T& instance) - { - return gEnv->pSystem->GetArchiveHost()->SaveJsonFile(filename, Serialization::SStruct(instance)); - } - - template - bool LoadJsonBuffer(T& instance, const char* buffer, size_t bufferLength) - { - return gEnv->pSystem->GetArchiveHost()->LoadJsonBuffer(Serialization::SStruct(instance), buffer, bufferLength); - } - - template - bool SaveJsonBuffer(DynArray& outBuffer, const T& instance) - { - return gEnv->pSystem->GetArchiveHost()->SaveJsonBuffer(outBuffer, Serialization::SStruct(instance)); - } - - // --------------------------------------------------------------------------- - - template - bool LoadBinaryFile(T& outInstance, const char* filename) - { - return gEnv->pSystem->GetArchiveHost()->LoadBinaryFile(Serialization::SStruct(outInstance), filename); - } - - template - bool SaveBinaryFile(const char* filename, const T& instance) - { - return gEnv->pSystem->GetArchiveHost()->SaveBinaryFile(filename, Serialization::SStruct(instance)); - } - - template - bool LoadBinaryBuffer(T& outInstance, const char* buffer, size_t bufferLength) - { - return gEnv->pSystem->GetArchiveHost()->LoadBinaryBuffer(Serialization::SStruct(outInstance), buffer, bufferLength); - } - - template - bool SaveBinaryBuffer(DynArray& outBuffer, const T& instance) - { - return gEnv->pSystem->GetArchiveHost()->SaveBinaryBuffer(outBuffer, Serialization::SStruct(instance)); - } - - template - bool CloneBinary(T& outInstance, const T& inInstance) - { - return gEnv->pSystem->GetArchiveHost()->CloneBinary(Serialization::SStruct(outInstance), Serialization::SStruct(inInstance)); - } - - template - bool CompareBinary(const T& lhs, const T& rhs) - { - return gEnv->pSystem->GetArchiveHost()->CompareBinary(Serialization::SStruct(lhs), Serialization::SStruct(rhs)); - } - - // --------------------------------------------------------------------------- - - template - bool LoadXmlFile(T& outInstance, const char* filename) - { - return gEnv->pSystem->GetArchiveHost()->LoadXmlFile(Serialization::SStruct(outInstance), filename); - } - - template - bool SaveXmlFile(const char* filename, const T& instance, const char* rootNodeName) - { - return gEnv->pSystem->GetArchiveHost()->SaveXmlFile(filename, Serialization::SStruct(instance), rootNodeName); - } - - template - bool LoadXmlNode(T& outInstance, const XmlNodeRef& node) - { - return gEnv->pSystem->GetArchiveHost()->LoadXmlNode(Serialization::SStruct(outInstance), node); - } - - template - XmlNodeRef SaveXmlNode(const T& instance, const char* nodeName) - { - return gEnv->pSystem->GetArchiveHost()->SaveXmlNode(Serialization::SStruct(instance), nodeName); - } - - template - bool SaveXmlNode(XmlNodeRef& node, const T& instance) - { - return gEnv->pSystem->GetArchiveHost()->SaveXmlNode(node, Serialization::SStruct(instance)); - } -} diff --git a/Code/CryEngine/CryCommon/Serialization/IClassFactory.h b/Code/CryEngine/CryCommon/Serialization/IClassFactory.h deleted file mode 100644 index bf50b17acd..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/IClassFactory.h +++ /dev/null @@ -1,85 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_ICLASSFACTORY_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_ICLASSFACTORY_H -#pragma once - -#include - -#include "Serialization/Assert.h" -#include "Serialization/TypeID.h" - -namespace Serialization { - class IArchive; - class TypeDescription - { - public: - TypeDescription(const char* name, const char* label) - : name_(name) - , label_(label) - { - } - const char* name() const{ return name_; } - const char* label() const{ return label_; } - - protected: - const char* name_; - const char* label_; - }; - - class IClassFactory - { - friend class ClassFactoryManager; - public: - IClassFactory(TypeID baseType) - : baseType_(baseType) - , nullLabel_(0) - { - } - - virtual ~IClassFactory() { } - - virtual size_t size() const = 0; - virtual const TypeDescription* descriptionByIndex(int index) const = 0; - virtual const TypeDescription* descriptionByRegisteredName(const char* typeName) const = 0; - virtual const char* findAnnotation(const char* registeredTypeName, const char* annotationName) const = 0; - virtual void serializeNewByIndex(IArchive& ar, int index, const char* name, const char* label) = 0; - - bool setNullLabel(const char* label){ nullLabel_ = label ? label : ""; return true; } - const char* nullLabel() const{ return nullLabel_; } - protected: - TypeID baseType_; - const char* nullLabel_; - IClassFactory* m_next = nullptr; - }; - - - struct TypeNameWithFactory - { - string registeredName; - IClassFactory* factory; - - TypeNameWithFactory(const char* _registeredName, IClassFactory* _factory = 0) - : registeredName(_registeredName) - , factory(_factory) - { - } - }; - - bool Serialize(Serialization::IArchive& ar, Serialization::TypeNameWithFactory& value, const char* name, const char* label); -} - -// vim:ts=4 sw=4: - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_ICLASSFACTORY_H diff --git a/Code/CryEngine/CryCommon/Serialization/ITextInputArchive.h b/Code/CryEngine/CryCommon/Serialization/ITextInputArchive.h deleted file mode 100644 index c9f268d9a4..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/ITextInputArchive.h +++ /dev/null @@ -1,46 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_ITEXTINPUTARCHIVE_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_ITEXTINPUTARCHIVE_H -#pragma once -#include "Serialization/IArchive.h" -#include "CryExtension/ICryUnknown.h" -#include "CryExtension/CryCreateClassInstance.h" - -namespace Serialization { - class ITextInputArchive - : public ICryUnknown - , public IArchive - { - public: - CRYINTERFACE_DECLARE(ITextInputArchive, 0x1845738b1dcc4168, 0xb440dba776b460c9) - - using IArchive::operator(); - - virtual bool LoadFileUsingCRT(const char* filename) = 0; - virtual bool AttachMemory(const char* buffer, size_t size) = 0; - - protected: - ITextInputArchive(int caps) - : IArchive(caps) {} - }; - - inline AZStd::shared_ptr CreateTextInputArchive() - { - AZStd::shared_ptr pArchive; - CryCreateClassInstance(MAKE_CRYGUID(0x7a83a1c890054608, 0x9f8447a4b0ad6c3b), pArchive); - return pArchive; - } -} -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_ITEXTINPUTARCHIVE_H diff --git a/Code/CryEngine/CryCommon/Serialization/ITextOutputArchive.h b/Code/CryEngine/CryCommon/Serialization/ITextOutputArchive.h deleted file mode 100644 index e87b819404..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/ITextOutputArchive.h +++ /dev/null @@ -1,55 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_ITEXTOUTPUTARCHIVE_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_ITEXTOUTPUTARCHIVE_H -#pragma once -#include "Serialization/IArchive.h" -#include "CryExtension/ICryUnknown.h" -#include "CryExtension/CryCreateClassInstance.h" - -namespace Serialization { - class ITextOutputArchive - : public ICryUnknown - , public IArchive - { - CRYINTERFACE_DECLARE(ITextOutputArchive, 0xa273d6157a8b4f0d, 0x80ad6c8031bbfbf3) - public: - virtual bool SaveFileUsingCRT(const char* filename) = 0; - - // use precise but less readable way to write float/double types - virtual void SetExponentFloatRepresentation(bool) = 0; - - // buffer is a null-terminated string - virtual const char* GetBuffer() const = 0; - virtual size_t GetBufferLength() const = 0; - - // by default nested structres are put in one line, unless the line length is - // longer than 'textWidth' - virtual void SetTextWidth(int textWidth) = 0; - - using IArchive::operator(); - protected: - ITextOutputArchive(int caps) - : IArchive(caps) {} - }; - - inline AZStd::shared_ptr CreateTextOutputArchive() - { - AZStd::shared_ptr pArchive; - CryCreateClassInstance(MAKE_CRYGUID(0xd1f14adbc4e74e49, 0x9cea55d80a55cbdb), pArchive); - return pArchive; - } -} - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_ITEXTOUTPUTARCHIVE_H diff --git a/Code/CryEngine/CryCommon/Serialization/IXmlArchive.h b/Code/CryEngine/CryCommon/Serialization/IXmlArchive.h deleted file mode 100644 index 07d4438d92..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/IXmlArchive.h +++ /dev/null @@ -1,175 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_IXMLARCHIVE_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_IXMLARCHIVE_H -#pragma once - - -#include "Serialization/IArchive.h" -#include "CryExtension/ICryUnknown.h" -#include "CryExtension/CryCreateClassInstance.h" - -namespace Serialization -{ - struct IXmlArchive - : public ICryUnknown - , public IArchive - { - public: - CRYINTERFACE_DECLARE(IXmlArchive, 0x1386c94ded174f96, 0xab14d20e1b616588); - - using IArchive::operator(); - - virtual void SetXmlNode(XmlNodeRef pRootNode) = 0; - virtual XmlNodeRef GetXmlNode() const = 0; - - protected: - IXmlArchive(int caps) - : IArchive(caps | IArchive::NO_EMPTY_NAMES) {} - }; - - - typedef AZStd::shared_ptr< IXmlArchive > IXmlArchivePtr; - - - inline IXmlArchivePtr CreateXmlInputArchive() - { - IXmlArchivePtr pArchive; - CryCreateClassInstance("CXmlIArchive", pArchive); - return pArchive; - } - - - inline IXmlArchivePtr CreateXmlInputArchive(XmlNodeRef pXmlNode) - { - if (pXmlNode) - { - IXmlArchivePtr pArchive = CreateXmlInputArchive(); - if (pArchive) - { - pArchive->SetXmlNode(pXmlNode); - } - return pArchive; - } - return IXmlArchivePtr(); - } - - - inline IXmlArchivePtr CreateXmlInputArchive(const char* const filename) - { - XmlNodeRef pXmlNode = gEnv->pSystem->LoadXmlFromFile(filename); - return CreateXmlInputArchive(pXmlNode); - } - - - inline IXmlArchivePtr CreateXmlOutputArchive() - { - IXmlArchivePtr pArchive; - CryCreateClassInstance("CXmlOArchive", pArchive); - return pArchive; - } - - - inline IXmlArchivePtr CreateXmlOutputArchive(XmlNodeRef pXmlNode) - { - if (pXmlNode) - { - IXmlArchivePtr pArchive = CreateXmlOutputArchive(); - if (pArchive) - { - pArchive->SetXmlNode(pXmlNode); - } - return pArchive; - } - return IXmlArchivePtr(); - } - - - inline IXmlArchivePtr CreateXmlOutputArchive(const char* const xmlRootElementName) - { - XmlNodeRef pXmlNode = gEnv->pSystem->CreateXmlNode(xmlRootElementName); - return CreateXmlOutputArchive(pXmlNode); - } - - - template< typename T > - bool StructFromXml(const char* const filename, T& dataOut) - { - Serialization::IXmlArchivePtr pXmlArchive = Serialization::CreateXmlInputArchive(filename); - if (pXmlArchive) - { - Serialization::SStruct serializer = Serialization::SStruct(dataOut); - const bool success = serializer(*pXmlArchive); - return success; - } - return false; - } - - - template< typename T > - bool StructFromXml(XmlNodeRef pXmlNode, T& dataOut) - { - Serialization::IXmlArchivePtr pXmlArchive = Serialization::CreateXmlInputArchive(pXmlNode); - if (pXmlArchive) - { - Serialization::SStruct serializer = Serialization::SStruct(dataOut); - const bool success = serializer(*pXmlArchive); - return success; - } - return false; - } - - - template< typename T > - XmlNodeRef StructToXml(const char* const xmlRootElementName, const T& dataIn) - { - Serialization::IXmlArchivePtr pXmlArchive = Serialization::CreateXmlOutputArchive(xmlRootElementName); - if (pXmlArchive) - { - Serialization::SStruct serializer = Serialization::SStruct(const_cast< T& >(dataIn)); - const bool success = serializer(*pXmlArchive); - if (success) - { - return pXmlArchive->GetXmlNode(); - } - } - return XmlNodeRef(); - } - - - template< typename T > - bool StructToXml(XmlNodeRef pXmlNode, const T& dataIn) - { - Serialization::IXmlArchivePtr pXmlArchive = Serialization::CreateXmlOutputArchive(pXmlNode); - if (pXmlArchive) - { - Serialization::SStruct serializer = Serialization::SStruct(const_cast< T& >(dataIn)); - const bool success = serializer(*pXmlArchive); - return success; - } - return false; - } - - - template< typename T > - bool StructToXml(const char* const filename, const char* const xmlRootElementName, const T& dataIn) - { - XmlNodeRef pXmlNode = Serialization::StructToXml(xmlRootElementName, dataIn); - if (pXmlNode) - { - return pXmlNode->saveToFile(filename); - } - return false; - } -} - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_IXMLARCHIVE_H diff --git a/Code/CryEngine/CryCommon/Serialization/IntrusiveFactory.h b/Code/CryEngine/CryCommon/Serialization/IntrusiveFactory.h deleted file mode 100644 index dcd92d51a9..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/IntrusiveFactory.h +++ /dev/null @@ -1,99 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_INTRUSIVEFACTORY_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_INTRUSIVEFACTORY_H -#pragma once - -#include - -template -class CIntrusiveFactory -{ -private: - struct ICreator - { - virtual TBase* Create() const = 0; - }; - -public: - template - struct SCreator - : ICreator - { - SCreator() { CIntrusiveFactory::Instance().RegisterType(this); } - - TBase* Create() const override { return new TDerived(); } - }; - - static CIntrusiveFactory& Instance() { static CIntrusiveFactory instance; return instance; } - - TBase* Create(const char* keyType) const - { - TCreatorByType::const_iterator it = m_creators.find(keyType); - if (it == m_creators.end() || it->second == 0) - { - return 0; - } - else - { - return it->second->Create(); - } - } - - struct SSerializer - { - _smart_ptr& pointer; - - SSerializer(_smart_ptr& pointer) - : pointer(pointer) {} - - void Serialize(Serialization::IArchive& ar); - }; - -private: - template - void RegisterType(ICreator* creator) - { - const char* type = TDerived::GetType(); - m_creators[type] = creator; - } - - typedef std::map > TCreatorByType; - TCreatorByType m_creators; -}; - -template -void CIntrusiveFactory::SSerializer::Serialize(Serialization::IArchive & ar) -{ - string type = pointer.get() ? pointer->GetInstanceType() : ""; - string oldType = type; - ar(type, "type", "Type"); - if (ar.IsInput()) - { - if (oldType != type) - { - pointer.reset(CIntrusiveFactory::Instance().Create(type.c_str())); - } - } - if (pointer) - { - pointer->Serialize(ar); - } -} - - - -#define REGISTER_IN_INTRUSIVE_FACTORY(BaseType, DerivedType) namespace { CIntrusiveFactory::SCreator baseType##DerivedType##_Creator; } - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_INTRUSIVEFACTORY_H diff --git a/Code/CryEngine/CryCommon/Serialization/KeyValue.h b/Code/CryEngine/CryCommon/Serialization/KeyValue.h deleted file mode 100644 index afe74927df..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/KeyValue.h +++ /dev/null @@ -1,37 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_KEYVALUE_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_KEYVALUE_H -#pragma once -namespace Serialization { - class IArchive; - - class IKeyValue - : IString - { - public: - virtual const char* get() const = 0; - virtual void set(const char* key) = 0; - virtual bool serializeValue(IArchive& ar, const char* name, const char* label) = 0; - template - void Serialize(TArchive& ar) - { - ar(*(IString*)this, "", "^"); - serializeValue(ar, "", "^"); - } - }; -} - - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_KEYVALUE_H diff --git a/Code/CryEngine/CryCommon/Serialization/Math.h b/Code/CryEngine/CryCommon/Serialization/Math.h deleted file mode 100644 index c7d86935e0..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Math.h +++ /dev/null @@ -1,166 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// This header extends serialization to support common geometrical types. -// It allows serialization of mentioned below types simple passing them to archive. -// For example: -// -// #include -// #include -// -// Serialization::IArchive& ar; -// -// Vec3 v; -// ar(v, "v"); -// -// QuatT q; -// ar(q, "q"); -// - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_MATH_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_MATH_H -#pragma once -namespace Serialization { - class IArchive; -} - -template -bool Serialize(Serialization::IArchive& ar, struct Vec2_tpl& v, const char* name, const char* label); - -template -bool Serialize(Serialization::IArchive& ar, struct Vec3_tpl& v, const char* name, const char* label); - -template -bool Serialize(Serialization::IArchive& ar, struct Vec4_tpl& v, const char* name, const char* label); - -template -bool Serialize(Serialization::IArchive& ar, struct Quat_tpl& q, const char* name, const char* label); - -template -bool Serialize(Serialization::IArchive& ar, struct QuatT_tpl& qt, const char* name, const char* label); - -template -bool Serialize(Serialization::IArchive& ar, struct Ang3_tpl& a, const char* name, const char* label); - -template -bool Serialize(Serialization::IArchive& ar, struct Matrix34_tpl& value, const char* name, const char* label); - -bool Serialize(Serialization::IArchive& ar, struct AABB& aabb, const char* name, const char* label); - -// --------------------------------------------------------------------------- -// RadiansAsDeg allows to present radian values as degrees to the user in the -// editor. -// -// Example: -// ... -// float radians; -// ar(RadiansAsDeg(radians), "degrees", "Degrees"); -// -// Ang3 euler; -// ar(RadiansAsDeg(euler), "eulerDegrees", "Euler Degrees"); -// -namespace Serialization -{ - template - struct SRadianAng3AsDeg - { - Ang3_tpl* ang3; - SRadianAng3AsDeg(Ang3_tpl* _ang3) - : ang3(_ang3) {} - }; - - template - SRadianAng3AsDeg RadiansAsDeg(Ang3_tpl& radians) - { - return SRadianAng3AsDeg(&radians); - } - - template - struct SRadiansAsDeg - { - T* radians; - SRadiansAsDeg(T* _radians) - : radians(_radians) {} - }; - - template - SRadiansAsDeg RadiansAsDeg(T& radians) - { - return SRadiansAsDeg(&radians); - } - - template - bool Serialize(Serialization::IArchive& ar, Serialization::SRadiansAsDeg& value, const char* name, const char* label); - template - bool Serialize(Serialization::IArchive& ar, Serialization::SRadianAng3AsDeg& value, const char* name, const char* label); - - // --------------------------------------------------------------------------- - // QuatAsAng3 provides a wrapper that allows editing of quaternions as Ang3 (in degrees). - // - // Example: - // ... - // Quat q; - // ar(QuatAsAng3(q), "orientation", "Orientation"); - // - - template - struct QuatAsAng3 - { - Quat_tpl* quat; - QuatAsAng3(Quat_tpl& _quat) - : quat(&_quat) {} - }; - - template - bool Serialize(Serialization::IArchive& ar, Serialization::QuatAsAng3& value, const char* name, const char* label); - - // --------------------------------------------------------------------------- - // QuatTAsVec3Ang3 provides a wrapper that allows editing of transforms as Vec3 and Ang3 (in degrees). - // - // Example: - // ... - // QuatT trans; - // ar(QuatTAsVec3Ang3(trans), "transform", "Transform"); - // - - template - struct QuatTAsVec3Ang3 - { - QuatT_tpl* trans; - QuatTAsVec3Ang3(QuatT_tpl& _trans) - : trans(&_trans) {} - }; - - template - bool Serialize(Serialization::IArchive& ar, Serialization::QuatTAsVec3Ang3& value, const char* name, const char* label); - - // --------------------------------------------------------------------------- - // Helper functions for Ang3 - // - // Example: - // ... - // Quat q; - // QuatT trans; - // ar(AsAng3(q),"orientation","Orientation"); - // ar(AsAnge(trans),"transform", "Transform"); - // - - template - inline QuatAsAng3 AsAng3(Quat_tpl& q){ return QuatAsAng3(q); } - template - inline QuatTAsVec3Ang3 AsAng3(QuatT_tpl& trans){ return QuatTAsVec3Ang3(trans); } -} - -#include "MathImpl.h" - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_MATH_H diff --git a/Code/CryEngine/CryCommon/Serialization/MathImpl.h b/Code/CryEngine/CryCommon/Serialization/MathImpl.h deleted file mode 100644 index 95ff63e179..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/MathImpl.h +++ /dev/null @@ -1,207 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_MATHIMPL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_MATHIMPL_H -#pragma once - -#include "Serialization/IArchive.h" - -#include "Cry_Vector2.h" -#include "Cry_Vector3.h" -#include "Cry_Vector4.h" -#include "Cry_Quat.h" -#include "Cry_Matrix34.h" -#include "Cry_Geo.h" - - -template -bool Serialize(Serialization::IArchive& ar, Vec2_tpl& value, const char* name, const char* label) -{ - typedef T (& Array)[2]; - return ar((Array)value, name, label); -} - -template -bool Serialize(Serialization::IArchive& ar, Vec3_tpl& value, const char* name, const char* label) -{ - typedef T (& Array)[3]; - return ar((Array)value, name, label); -} - -template -inline bool Serialize(Serialization::IArchive& ar, struct Vec4_tpl& v, const char* name, const char* label) -{ - typedef T (& Array)[4]; - return ar((Array)v, name, label); -} - - -template -bool Serialize(Serialization::IArchive& ar, struct Quat_tpl& value, const char* name, const char* label) -{ - typedef T (& Array)[4]; - return ar((Array)value, name, label); -} - -template -struct SerializableQuatT - : QuatT_tpl -{ - void Serialize(Serialization::IArchive& ar) - { - ar(this->q, "q", "Quaternion"); - ar(this->t, "t", "Translation"); - } -}; - -template -bool Serialize(Serialization::IArchive& ar, struct QuatT_tpl& value, const char* name, const char* label) -{ - return Serialize(ar, static_cast&>(value), name, label); -} - -struct SerializableAABB - : AABB -{ - void Serialize(Serialization::IArchive& ar) - { - ar(this->min, "min", "Min"); - ar(this->max, "max", "Max"); - } -}; - -inline bool Serialize(Serialization::IArchive& ar, struct AABB& value, const char* name, const char* label) -{ - return Serialize(ar, static_cast(value), name, label); -} - -template -bool Serialize(Serialization::IArchive& ar, Matrix34_tpl& value, const char* name, const char* label) -{ - typedef T (& Array)[3][4]; - return ar((Array)value, name, label); -} - -////////////////////////////////////////////////////////////////////////// - - -namespace Serialization -{ - template - bool Serialize(Serialization::IArchive& ar, Serialization::SRadiansAsDeg& value, const char* name, const char* label) - { - if (ar.IsEdit()) - { - float degrees = RAD2DEG(*value.radians); - float oldDegrees = degrees; - if (!ar(degrees, name, label)) - { - return false; - } - if (oldDegrees != degrees) - { - *value.radians = DEG2RAD(degrees); - } - return true; - } - else - { - return ar(*value.radians, name, label); - } - } - - template - bool Serialize(Serialization::IArchive& ar, Serialization::SRadianAng3AsDeg& value, const char* name, const char* label) - { - if (ar.IsEdit()) - { - Ang3 degrees(RAD2DEG(value.ang3->x), RAD2DEG(value.ang3->y), RAD2DEG(value.ang3->z)); - Ang3 oldDegrees = degrees; - if (!ar(degrees, name, label)) - { - return false; - } - if (oldDegrees != degrees) - { - *value.ang3 = Ang3(DEG2RAD(degrees.x), DEG2RAD(degrees.y), DEG2RAD(degrees.z)); - } - return true; - } - else - { - return ar(*value.ang3, name, label); - } - } -} - -////////////////////////////////////////////////////////////////////////// - -template -bool Serialize(Serialization::IArchive& ar, Ang3_tpl& value, const char* name, const char* label) -{ - typedef T (& Array)[3]; - return ar((Array)value, name, label); -} - -////////////////////////////////////////////////////////////////////////// - -namespace Serialization -{ - template - bool Serialize(Serialization::IArchive& ar, Serialization::QuatAsAng3& value, const char* name, const char* label) - { - if (ar.IsEdit()) - { - Ang3 ang3(*value.quat); - Ang3 oldAng3 = ang3; - if (!ar(Serialization::RadiansAsDeg(ang3), name, label)) - { - return false; - } - if (ang3 != oldAng3) - { - *value.quat = Quat(ang3); - } - return true; - } - else - { - return ar(*value.quat, name, label); - } - } - - template - bool Serialize(Serialization::IArchive& ar, Serialization::QuatTAsVec3Ang3& value, const char* name, const char* label) - { - if (ar.IsEdit()) - { - if (!ar.OpenBlock(name, label)) - { - return false; - } - - ar(QuatAsAng3((value.trans)->q), "rot", "Rotation"); - ar.Doc("Euler Angles in degrees"); - ar((value.trans)->t, "t", "Translation"); - ar.CloseBlock(); - return true; - } - else - { - return ar(*(value.trans), name, label); - } - } -} - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_MATHIMPL_H diff --git a/Code/CryEngine/CryCommon/Serialization/NetScriptSerialize.h b/Code/CryEngine/CryCommon/Serialization/NetScriptSerialize.h deleted file mode 100644 index 8c66452419..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/NetScriptSerialize.h +++ /dev/null @@ -1,27 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#ifndef CRYINCLUDE_CRYCOMMON_CRYSCRIPTSYSTEM_NETSCRIPTSERIALIZE_H -#define CRYINCLUDE_CRYCOMMON_CRYSCRIPTSYSTEM_NETSCRIPTSERIALIZE_H - -namespace Serialization -{ - class INetScriptMarshaler - { - public: - virtual TSerialize FindSerializer(const char* name) = 0; - virtual bool CommitSerializer(const char* name, TSerialize serializer) = 0; - - virtual int GetMaxServerProperties() const = 0; - }; -} - -#endif diff --git a/Code/CryEngine/CryCommon/Serialization/Object.h b/Code/CryEngine/CryCommon/Serialization/Object.h deleted file mode 100644 index d304883452..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Object.h +++ /dev/null @@ -1,153 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_OBJECT_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_OBJECT_H -#pragma once - -#include "Serializer.h" - -// --------------------------------------------------------------------------- - -namespace Serialization { - typedef int(* AddRefFunc)(void*); - typedef int(* DecRefFunc)(void*); - - // represents a reference to the persistent object - class Object - { - public: - Object() - : address_(0) - , addRefFunc_(0) - , decRefFunc_(0) - , serializeFunc_(0) - { - } - - Object(const Object& o) - : address_(o.address_) - , type_(o.type_) - , addRefFunc_(o.addRefFunc_) - , decRefFunc_(o.decRefFunc_) - , serializeFunc_(o.serializeFunc_) - { - addRef(); - } - - Object(const SStruct& ser) - : address_(ser.pointer()) - , type_(ser.type()) - , addRefFunc_(0) - , decRefFunc_(0) - , serializeFunc_(ser.serializeFunc()) - { - } - - Object(void* address, const TypeID& type, AddRefFunc addRefFunc, DecRefFunc decRefFunc, SerializeStructFunc serializeFunc) - : address_(address) - , type_(type) - , addRefFunc_(addRefFunc) - , decRefFunc_(decRefFunc) - , serializeFunc_(serializeFunc) - { - addRef(); - } - - ~Object() - { - if (address_) - { - decRef(); - address_ = 0; - } - } - - void* address() const{ return address_; } - const TypeID& type() const{ return type_; } - bool isSet() { return serializeFunc_ != 0; } - - int addRef() - { - if (!addRefFunc_) - { - return 1; - } - if (!address_) - { - return -1; - } - return addRefFunc_(address_); - } - - int decRef() - { - if (!decRefFunc_) - { - return 1; - } - if (!address_) - { - return -1; - } - return decRefFunc_(address_); - } - - bool operator()(IArchive& ar) const - { - if (!serializeFunc_ || !address_) - { - return false; - } - return serializeFunc_(address_, ar); - } - - SStruct serializer() const - { - return SStruct(type_, address_, 0, serializeFunc_); - } - - Object& operator=(const Object& o) - { - if (this == &o) - { - return *this; - } - - if (address_) - { - decRef(); - } - - address_ = o.address_; - type_ = o.type_; - addRefFunc_ = o.addRefFunc_; - decRefFunc_ = o.decRefFunc_; - serializeFunc_ = o.serializeFunc_; - - addRef(); - return *this; - } - - private: - void* address_; - TypeID type_; - AddRefFunc addRefFunc_; - DecRefFunc decRefFunc_; - SerializeStructFunc serializeFunc_; - }; -} - -// --------------------------------------------------------------------------- - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_OBJECT_H diff --git a/Code/CryEngine/CryCommon/Serialization/STL.h b/Code/CryEngine/CryCommon/Serialization/STL.h deleted file mode 100644 index 357a8937a4..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/STL.h +++ /dev/null @@ -1,52 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_STL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_STL_H -#pragma once - - -#include -#include -#include - -#include "Serialization/Serializer.h" - -namespace Serialization { - class IArchive; -} - -namespace std -{ - template - bool Serialize(Serialization::IArchive& ar, std::pair& pair, const char* name, const char* label); - - template - bool Serialize(Serialization::IArchive& ar, std::vector& container, const char* name, const char* label); - - template - bool Serialize(Serialization::IArchive& ar, std::list& container, const char* name, const char* label); - - template - bool Serialize(Serialization::IArchive& ar, std::map& container, const char* name, const char* label); -} - -namespace Serialization -{ - bool Serialize(Serialization::IArchive& ar, Serialization::string& value, const char* name, const char* label); - bool Serialize(Serialization::IArchive& ar, Serialization::wstring& value, const char* name, const char* label); -} - -#include "STLImpl.h" - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_STL_H diff --git a/Code/CryEngine/CryCommon/Serialization/STLImpl.h b/Code/CryEngine/CryCommon/Serialization/STLImpl.h deleted file mode 100644 index b03d877b55..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/STLImpl.h +++ /dev/null @@ -1,251 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_STLIMPL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_STLIMPL_H -#pragma once - - -#include "Serialization/IArchive.h" -#include "Serialization/Serializer.h" - -namespace Serialization { - template - class ContainerSTL - : public IContainer /*{{{*/ - { - public: - explicit ContainerSTL(Container* container = 0) - : container_(container) - , it_(container->begin()) - , size_(container->size()) - { - YASLI_ASSERT(container_ != 0); - } - - template - void resizeHelper(size_t _size, std::vector* _v) const - { - _v->resize(_size); - } - - void resizeHelper(size_t _size, ...) const - { - while (size_t(container_->size()) > _size) - { - typename Container::iterator it = container_->end(); - --it; - container_->erase(it); - } - while (size_t(container_->size()) < _size) - { - container_->insert(container_->end(), Element()); - } - } - - // from ContainerSerializationInterface - size_t size() const - { - YASLI_ESCAPE(container_ != 0, return 0); - return container_->size(); - } - size_t resize(size_t size) - { - YASLI_ESCAPE(container_ != 0, return 0); - resizeHelper(size, container_); - it_ = container_->begin(); - size_ = size; - return size; - } - - void* pointer() const{ return reinterpret_cast(container_); } - TypeID elementType() const{ return TypeID::get(); } - TypeID containerType() const{ return TypeID::get(); } - - - bool next() - { - YASLI_ESCAPE(container_ && it_ != container_->end(), return false); - ++it_; - return it_ != container_->end(); - } - - void* elementPointer() const { return &*it_; } - size_t elementSize() const { return sizeof(typename Container::value_type); } - - bool operator()(IArchive& ar, const char* name, const char* label) - { - YASLI_ESCAPE(container_, return false); - if (it_ == container_->end()) - { - it_ = container_->insert(container_->end(), Element()); - return ar(*it_, name, label); - } - else - { - return ar(*it_, name, label); - } - } - operator bool() const{ - return container_ != 0; - } - void serializeNewElement(IArchive& ar, const char* name = "", const char* label = 0) const - { - Element element; - ar(element, name, label); - } - // ^^^ - protected: - Container* container_; - typename Container::iterator it_; - size_t size_; - };/*}}}*/ -} - -namespace std -{ - template - bool Serialize(Serialization::IArchive& ar, std::vector& container, const char* name, const char* label) - { - Serialization::ContainerSTL, T> ser(&container); - return ar(static_cast(ser), name, label); - } - - template - bool Serialize(Serialization::IArchive& ar, std::list& container, const char* name, const char* label) - { - Serialization::ContainerSTL, T> ser(&container); - return ar(static_cast(ser), name, label); - } - - template - bool Serialize(Serialization::IArchive& ar, std::map& container, const char* name, const char* label) - { - std::vector > temp; - if (ar.IsOutput()) - { - temp.assign(container.begin(), container.end()); - } - if (!ar(temp, name, label)) - { - return false; - } - if (ar.IsInput()) - { - container.clear(); - container.insert(temp.begin(), temp.end()); - } - return true; - } -} - -// --------------------------------------------------------------------------- -namespace Serialization { - class StringSTL - : public IString - { - public: - StringSTL(string& str) - : str_(str) { } - - void set(const char* value) { str_ = value; } - const char* get() const { return str_.c_str(); } - const void* handle() const { return &str_; } - TypeID type() const { return TypeID::get(); } - private: - string& str_; - }; - - inline bool Serialize(Serialization::IArchive& ar, Serialization::string& value, const char* name, const char* label) - { - Serialization::StringSTL str(value); - return ar(static_cast(str), name, label); - } - - // --------------------------------------------------------------------------- - - class WStringSTL - : public IWString - { - public: - WStringSTL(Serialization::wstring& str) - : str_(str) { } - - void set(const wchar_t* value) { str_ = value; } - const wchar_t* get() const { return str_.c_str(); } - const void* handle() const { return &str_; } - TypeID type() const { return TypeID::get(); } - private: - wstring& str_; - }; - - inline bool Serialize(Serialization::IArchive& ar, Serialization::wstring& value, const char* name, const char* label) - { - Serialization::WStringSTL str(value); - return ar(static_cast(str), name, label); - } - - // --------------------------------------------------------------------------- - - template - struct StdPair - { - StdPair(std::pair& pair) - : pair_(pair) {} - void Serialize(Serialization::IArchive& ar) - { - ar(pair_.first, "key", "Key"); - ar(pair_.second, "value", "Value"); - } - std::pair& pair_; - }; - - template - struct StdStringPair - : Serialization::IKeyValue - { - const char* get() const { return pair_.first.c_str(); } - void set(const char* key) { pair_.first.assign(key); } - const void* handle() const { return &pair_; } - Serialization::TypeID type() const { return Serialization::TypeID::get(); } - bool serializeValue(Serialization::IArchive& ar, const char* name, const char* label) - { - return ar(pair_.second, name, label); - } - - StdStringPair(std::pair& pair) - : pair_(pair) - { - } - - std::pair& pair_; - }; -} - -namespace std -{ - template - bool Serialize(Serialization::IArchive& ar, std::pair& pair, const char* name, const char* label) - { - Serialization::StdPair keyValue(pair); - return ar(keyValue, name, label); - } - - template - bool Serialize(Serialization::IArchive& ar, std::pair& pair, const char* name, const char* label) - { - Serialization::StdStringPair keyValue(pair); - return ar(static_cast(keyValue), name, label); - } -} -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_STLIMPL_H diff --git a/Code/CryEngine/CryCommon/Serialization/Serializer.h b/Code/CryEngine/CryCommon/Serialization/Serializer.h deleted file mode 100644 index 13acc57cec..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Serializer.h +++ /dev/null @@ -1,268 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_SERIALIZER_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_SERIALIZER_H -#pragma once - - -#include -#include "Assert.h" -#include "TypeID.h" - -namespace Serialization { - class IArchive; - class IClassFactory; - - typedef bool(* SerializeStructFunc)(void*, IArchive&); - - typedef bool(* SerializeContainerFunc)(void*, IArchive&, size_t index); - typedef size_t(* ContainerResizeFunc)(void*, size_t size); - typedef size_t(* ContainerSizeFunc)(void*); - - // Struct serializer. - // - // This type is used to pass needed struct/class type information through abstract interface. - // Most importantly it captures: - // - pointer to object - // - reference to serialize method (indirectly through pointer to static func.) - // - TypeID - struct SStruct/*{{{*/ - { - friend class IArchive; - public: - SStruct() - : object_(0) - , size_(0) - , serializeFunc_(0) - { - } - - SStruct(TypeID type, void* object, size_t size, SerializeStructFunc Serialize) - : type_(type) - , object_(object) - , size_(size) - , serializeFunc_(Serialize) - { - YASLI_ASSERT(object != 0); - } - - SStruct(const SStruct& _original) - : type_(_original.type_) - , object_(_original.object_) - , size_(_original.size_) - , serializeFunc_(_original.serializeFunc_) - { - } - - template - explicit SStruct(const T& object) - { - type_ = TypeID::get(); - object_ = (void*)(&object); - size_ = sizeof(T); - serializeFunc_ = &SStruct::serializeRaw; - } - - template - explicit SStruct(const T& object, TypeID type) - { - type_ = type; - object_ = (void*)(&object); - size_ = sizeof(T); - serializeFunc_ = &SStruct::serializeRaw; - } - - // This constructs SStruct from an object that doesn't have Serialize method. - // Such SStruct can not be serialized but conveys object reference and type - // information that is needed for Property-archives. Used for decorators. - template - static SStruct ForEdit(const T& object) - { - SStruct r; - r.type_ = TypeID::get(); - r.object_ = (void*)&object; - r.size_ = sizeof(T); - r.serializeFunc_ = 0; - return r; - } - - bool operator()(IArchive& ar, const char* name, const char* label) const; - bool operator()(IArchive& ar) const; - operator bool() const{ - return object_ != 0; - } - bool operator==(const SStruct& rhs) const{ return object_ == rhs.object_ && serializeFunc_ == rhs.serializeFunc_; } - bool operator!=(const SStruct& rhs) const{ return !operator==(rhs); } - void* pointer() const{ return object_; } - void setPointer(void* p) { object_ = p; } - TypeID type() const{ return type_; } - void setType(const TypeID& type) { type_ = type; } - size_t size() const{ return size_; } - SerializeStructFunc serializeFunc() const{ return serializeFunc_; } - - template - static bool serializeRaw(void* rawPointer, IArchive& ar) - { - YASLI_ESCAPE(rawPointer, return false); - // If you're getting compile error here, most likely, you have one of the following situations: - // - The type you're trying to serialize doesn't have Serialize _method_ implemented. - // - Type is supposed to be serialized with non-member Serialize function and this function is out of scope. - ((T*)(rawPointer))->Serialize(ar); - return true; - } - - template - T* cast() const - { - if (type_ == Serialization::TypeID::get()) - { - return (T*)object_; - } - else - { - return 0; - } - } - private: - - TypeID type_; - void* object_; - size_t size_; - SerializeStructFunc serializeFunc_; - };/*}}}*/ - typedef std::vector SStructs; - - // --------------------------------------------------------------------------- - - // This type is used to generalize access to specific container types. - // It is used by concrete IArchive implementations. - class IContainer - { - public: - virtual ~IContainer() { } - - virtual size_t size() const = 0; - virtual size_t resize(size_t size) = 0; - virtual bool isFixedSize() const{ return false; } - - virtual void* pointer() const = 0; - virtual bool next() = 0; - virtual TypeID containerType() const = 0; - - virtual TypeID elementType() const = 0; - virtual void* elementPointer() const = 0; - virtual size_t elementSize() const = 0; - - virtual bool operator()(IArchive& ar, const char* name, const char* label) = 0; - virtual operator bool() const = 0; - virtual void serializeNewElement(IArchive& ar, const char* name = "", const char* label = 0) const = 0; - }; - - template - class ContainerArray - : public IContainer /*{{{*/ - { - friend class IArchive; - public: - explicit ContainerArray(T* array = 0, int size = 0) - : array_(array) - , index_(0) - , size_(size) - { - } - - // from ContainerSerializationInterface: - size_t size() const{ return size_; } - size_t resize([[maybe_unused]] size_t size) - { - index_ = 0; - return size_; - } - - void* pointer() const{ return reinterpret_cast(array_); } - TypeID containerType() const{ return TypeID::get(); } - TypeID elementType() const{ return TypeID::get(); } - void* elementPointer() const { return &array_[index_]; } - size_t elementSize() const { return sizeof(T); } - virtual bool isFixedSize() const{ return true; } - - bool operator()(IArchive& ar, const char* name, const char* label) - { - YASLI_ESCAPE(size_t(index_) < size_, return false); - return ar(array_[index_], name, label); - } - operator bool() const{ - return array_ != 0; - } - bool next() - { - ++index_; - return size_t(index_) < size_; - } - void serializeNewElement(IArchive& ar, const char* name, const char* label) const - { - T element; - ar(element, name, label); - } - // ^^^ - - private: - T* array_; - int index_; - size_t size_; - };/*}}}*/ - - // Generialized interface over owning polymorphic pointers. - // Used by concrete IArchive implementations. - class IPointer - { - public: - virtual ~IPointer() { } - - virtual const char* registeredTypeName() const = 0; - virtual void create(const char* registedTypeName) const = 0; - virtual TypeID baseType() const = 0; - virtual SStruct serializer() const = 0; - virtual void* get() const = 0; - virtual const void* handle() const = 0; - virtual TypeID pointerType() const = 0; - virtual IClassFactory* factory() const = 0; - - void Serialize(IArchive& ar) const; - }; - - class IString - { - public: - virtual ~IString() { } - - virtual void set(const char* value) = 0; - virtual const char* get() const = 0; - virtual const void* handle() const = 0; - virtual TypeID type() const = 0; - }; - class IWString - { - public: - virtual ~IWString() { } - - virtual void set(const wchar_t* value) = 0; - virtual const wchar_t* get() const = 0; - virtual const void* handle() const = 0; - virtual TypeID type() const = 0; - }; -} -// vim:ts=4 sw=4: - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_SERIALIZER_H diff --git a/Code/CryEngine/CryCommon/Serialization/SerializerImpl.h b/Code/CryEngine/CryCommon/Serialization/SerializerImpl.h deleted file mode 100644 index f4e89c185d..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/SerializerImpl.h +++ /dev/null @@ -1,95 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_SERIALIZERIMPL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_SERIALIZERIMPL_H -#pragma once - -#include "Serializer.h" -#include "IClassFactory.h" -#include "ClassFactory.h" - -// IArchive.h is supposed to be pre-included - -namespace Serialization { - inline bool SStruct::operator()(IArchive& ar) const - { - YASLI_ESCAPE(serializeFunc_ && object_, return false); - return serializeFunc_(object_, ar); - } - - inline bool SStruct::operator()(IArchive& ar, const char* name, const char* label) const - { - return ar(*this, name, label); - } - - - inline void IPointer::Serialize(IArchive& ar) const - { - const bool noEmptyNames = ar.GetCaps(IArchive::NO_EMPTY_NAMES); - const char* const typePropertyName = noEmptyNames ? "type" : ""; - const char* const dataPropertyName = noEmptyNames ? "data" : ""; - - TypeID baseTypeID = baseType(); - const char* oldRegisteredName = registeredTypeName(); - if (!oldRegisteredName) - { - oldRegisteredName = ""; - } - IClassFactory* factory = this->factory(); - - if (ar.IsOutput()) - { - if (oldRegisteredName[0] != '\0') - { - TypeNameWithFactory pair(oldRegisteredName, factory); - if (ar(pair, typePropertyName)) - { - ar(serializer(), dataPropertyName); - } - else - { - ar.Warning(pair, "Unable to write typeID!"); - } - } - } - else - { - TypeNameWithFactory pair("", factory); - if (!ar(pair, typePropertyName)) - { - if (oldRegisteredName[0] != '\0') - { - create(""); // 0 - } - return; - } - - if (oldRegisteredName[0] != '\0' && (pair.registeredName.empty() || (pair.registeredName != oldRegisteredName))) - { - create(""); // 0 - } - if (!pair.registeredName.empty()) - { - if (!get()) - { - create(pair.registeredName.c_str()); - } - ar(serializer(), dataPropertyName); - } - } - } -} -// vim:sw=4 ts=4: - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_SERIALIZERIMPL_H diff --git a/Code/CryEngine/CryCommon/Serialization/SmartPtr.h b/Code/CryEngine/CryCommon/Serialization/SmartPtr.h deleted file mode 100644 index 8c109887b7..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/SmartPtr.h +++ /dev/null @@ -1,31 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_SMARTPTR_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_SMARTPTR_H -#pragma once - -template -class _smart_ptr; - -namespace Serialization -{ - class IArchive; -}; - -template -bool Serialize(Serialization::IArchive& ar, _smart_ptr& ptr, const char* name, const char* label); - -#include "SmartPtrImpl.h" - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_SMARTPTR_H diff --git a/Code/CryEngine/CryCommon/Serialization/SmartPtrImpl.h b/Code/CryEngine/CryCommon/Serialization/SmartPtrImpl.h deleted file mode 100644 index 64cd7f65c1..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/SmartPtrImpl.h +++ /dev/null @@ -1,73 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_SMARTPTRIMPL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_SMARTPTRIMPL_H -#pragma once - -#include "SmartPtr.h" -#include -#include "ClassFactory.h" - -// Exposes _smart_ptr<> as serializeable type for Serialization::IArchive -template -class SmartPtrSerializer - : public Serialization::IPointer -{ -public: - SmartPtrSerializer(_smart_ptr& ptr) - : m_ptr(ptr) - {} - - const char* registeredTypeName() const override - { - if (m_ptr) - { - return Serialization::ClassFactory::the().getRegisteredTypeName(m_ptr.get()); - } - else - { - return ""; - } - } - - void create(const char* registeredTypeName) const override - { - CRY_ASSERT(!m_ptr || m_ptr->NumRefs() == 1); - if (registeredTypeName && registeredTypeName[0] != '\0') - { - m_ptr.reset(Serialization::ClassFactory::the().create(registeredTypeName)); - } - else - { - m_ptr.reset((T*)0); - } - } - Serialization::TypeID baseType() const{ return Serialization::TypeID::get(); } - virtual Serialization::SStruct serializer() const{ return Serialization::SStruct(*m_ptr); } - void* get() const{ return reinterpret_cast(m_ptr.get()); } - const void* handle() const { return &m_ptr; } - Serialization::TypeID pointerType() const { return Serialization::TypeID::get<_smart_ptr >(); } - Serialization::IClassFactory* factory() const{ return &Serialization::ClassFactory::the(); } -protected: - _smart_ptr& m_ptr; -}; - -template -bool Serialize(Serialization::IArchive& ar, _smart_ptr& ptr, const char* name, const char* label) -{ - SmartPtrSerializer serializer(ptr); - return ar(static_cast(serializer), name, label); -} - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_SMARTPTRIMPL_H diff --git a/Code/CryEngine/CryCommon/Serialization/StringList.h b/Code/CryEngine/CryCommon/Serialization/StringList.h deleted file mode 100644 index 4b2ca96278..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/StringList.h +++ /dev/null @@ -1,301 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_STRINGLIST_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_STRINGLIST_H -#pragma once - - -#include -#include "Serialization/Strings.h" -#include "Serialization/DynArray.h" -#include -#include "Serialization/Assert.h" -#ifndef SERIALIZATION_STANDALONE -#include -#endif - -#include - -namespace Serialization { - class IArchive; - class StringListStatic -#ifdef SERIALIZATION_STANDALONE - : public std::vector - { -#else - : public AZStd::fixed_vector { -#endif - public: - enum - { - npos = -1 - }; - int find(const char* value) const - { - int numItems = int(size()); - for (int i = 0; i < numItems; ++i) - { - if (strcmp((*this)[i], value) == 0) - { - return i; - } - } - return npos; - } - }; - - class StringListStaticValue - { - public: - StringListStaticValue(const StringListStaticValue& original) - : stringList_(original.stringList_) - , index_(original.index_) - { - handle_ = this; - } - StringListStaticValue() - : stringList_(0) - , index_(StringListStatic::npos) - { - handle_ = this; - } - StringListStaticValue(const StringListStatic& stringList, int value) - : stringList_(&stringList) - , index_(value) - { - handle_ = this; - } - StringListStaticValue(const StringListStatic& stringList, int value, const void* handle, const Serialization::TypeID& type) - : stringList_(&stringList) - , index_(value) - , handle_(handle) - , type_(type) - { - } - StringListStaticValue(const StringListStatic& stringList, const char* value, const void* handle, const Serialization::TypeID& type) - : stringList_(&stringList) - , index_(stringList.find(value)) - , handle_(handle) - , type_(type) - { - YASLI_ASSERT(index_ != StringListStatic::npos); - } - StringListStaticValue& operator=(const char* value) - { - index_ = stringList_->find(value); - return *this; - } - StringListStaticValue& operator=(int value) - { - YASLI_ASSERT(value >= 0 && size_t(value) < size_t(stringList_->size())); - YASLI_ASSERT(this != 0); - index_ = value; - return *this; - } - StringListStaticValue& operator=(const StringListStaticValue& rhs) - { - stringList_ = rhs.stringList_; - index_ = rhs.index_; - return *this; - } - const char* c_str() const - { - if (index_ >= 0 && size_t(index_) < size_t(stringList_->size())) - { - return (*stringList_)[index_]; - } - else - { - return ""; - } - } - int index() const{ return index_; } - const void* handle() const{ return handle_; } - Serialization::TypeID type() const { return type_; } - const StringListStatic& stringList() const{ return *stringList_; } - template - void Serialize(IArchive& ar) - { - ar(index_, "index"); - } - protected: - const StringListStatic* stringList_; - int index_; - const void* handle_; - Serialization::TypeID type_; - }; - - class StringList -#ifdef SERIALIZATION_STANDALONE - : public std::vector - { -#else - : public DynArray{ -#endif - public: - StringList() {} - StringList(const StringList& rhs) - { - *this = rhs; - } - StringList& operator=(const StringList& rhs) - { - // As StringList crosses dll boundaries it is important to copy strings - // rather than reference count them to be sure that stored CryString uses - // proper allocator. - resize(rhs.size()); - for (size_t i = 0; i < size_t(size()); ++i) - { - (*this)[i] = rhs[i].c_str(); - } - return *this; - } - StringList(const StringListStatic& rhs) - { - const int size = int(rhs.size()); - resize(size); - for (int i = 0; i < int(size); ++i) - { - (*this)[i] = rhs[i]; - } - } - enum - { - npos = -1 - }; - int find(const char* value) const - { - const int numItems = int(size()); - for (int i = 0; i < numItems; ++i) - { - if ((*this)[i] == value) - { - return i; - } - } - return npos; - } - }; - - class StringListValue - { - public: - explicit StringListValue(const StringListStaticValue& value) - { - stringList_.resize(value.stringList().size()); - for (size_t i = 0; i < size_t(stringList_.size()); ++i) - { - stringList_[i] = value.stringList()[i]; - } - index_ = value.index(); - } - StringListValue(const StringListValue& value) - { - stringList_ = value.stringList_; - index_ = value.index_; - } - StringListValue() - : index_(StringList::npos) - { - handle_ = this; - } - StringListValue(const StringList& stringList, int value) - : stringList_(stringList) - , index_(value) - { - handle_ = this; - } - StringListValue(const StringList& stringList, int value, const void* handle, const Serialization::TypeID& typeId) - : stringList_(stringList) - , index_(value) - , handle_(handle) - , type_(typeId) - { - } - StringListValue(const StringList& stringList, const char* value) - : stringList_(stringList) - , index_(stringList.find(value)) - { - handle_ = this; - YASLI_ASSERT(index_ != StringList::npos); - } - StringListValue(const StringList& stringList, const char* value, const void* handle, const Serialization::TypeID& typeId) - : stringList_(stringList) - , index_(stringList.find(value)) - , handle_(handle) - , type_(typeId) - { - YASLI_ASSERT(index_ != StringList::npos); - } - StringListValue(const StringListStatic& stringList, const char* value) - : stringList_(stringList) - , index_(stringList.find(value)) - { - handle_ = this; - YASLI_ASSERT(index_ != StringList::npos); - } - StringListValue& operator=(const char* value) - { - index_ = stringList_.find(value); - return *this; - } - StringListValue& operator=(int value) - { - YASLI_ASSERT(value >= 0 && size_t(value) < size_t(stringList_.size())); - YASLI_ASSERT(this != 0); - index_ = value; - return *this; - } - const char* c_str() const - { - if (index_ >= 0 && size_t(index_) < size_t(stringList_.size())) - { - return stringList_[index_].c_str(); - } - else - { - return ""; - } - } - int index() const{ return index_; } - const void* handle() const { return handle_; } - Serialization::TypeID type() const { return type_; } - const StringList& stringList() const{ return stringList_; } - template - void Serialize(IArchive& ar) - { - ar(index_, "index"); - ar(stringList_, "stringList"); - } - protected: - StringList stringList_; - int index_; - const void* handle_; - Serialization::TypeID type_; - }; - - class IArchive; - - void splitStringList(StringList* result, const char* str, char sep); - void joinStringList(string* result, const StringList& stringList, char sep); - void joinStringList(string* result, const StringListStatic& stringList, char sep); - - bool Serialize(Serialization::IArchive& ar, Serialization::StringList& value, const char* name, const char* label); - bool Serialize(Serialization::IArchive& ar, Serialization::StringListValue& value, const char* name, const char* label); - bool Serialize(Serialization::IArchive& ar, Serialization::StringListStaticValue& value, const char* name, const char* label); -} - -#include "StringListImpl.h" - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_STRINGLIST_H diff --git a/Code/CryEngine/CryCommon/Serialization/StringListImpl.h b/Code/CryEngine/CryCommon/Serialization/StringListImpl.h deleted file mode 100644 index 4f7b573623..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/StringListImpl.h +++ /dev/null @@ -1,126 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_STRINGLISTIMPL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_STRINGLISTIMPL_H -#pragma once - -#include "StringList.h" -#include "IArchive.h" -#include "DynArray.h" -#include "STL.h" - -namespace Serialization { - // --------------------------------------------------------------------------- - inline void splitStringList(StringList* result, const char* str, char delimeter) - { - result->clear(); - - const char* ptr = str; - for (; *ptr; ++ptr) - { - if (*ptr == delimeter) - { - result->push_back(string(str, ptr)); - str = ptr + 1; - } - } - result->push_back(string(str, ptr)); - } - - inline void joinStringList(string* result, const StringList& stringList, char sep) - { - YASLI_ESCAPE(result != 0, return ); - result->clear(); - for (StringList::const_iterator it = stringList.begin(); it != stringList.end(); ++it) - { - if (!result->empty()) - { - result += sep; - } - result->append(*it); - } - } - - inline void joinStringList(string* result, const StringListStatic& stringList, char sep) - { - YASLI_ESCAPE(result != 0, return ); - result->clear(); - for (StringListStatic::const_iterator it = stringList.begin(); it != stringList.end(); ++it) - { - if (!result->empty()) - { - (*result) += sep; - } - YASLI_ESCAPE(*it != 0, continue); - result->append(*it); - } - } - - inline bool Serialize(Serialization::IArchive& ar, Serialization::StringList& value, const char* name, const char* label) - { -#ifdef SERIALIZATION_STANDALONE - return ar(static_cast&>(value), name, label); -#else - return ar(static_cast&>(value), name, label); -#endif - } - - inline bool Serialize(Serialization::IArchive& ar, Serialization::StringListValue& value, const char* name, const char* label) - { - using Serialization::string; - if (ar.IsEdit()) - { - return ar(Serialization::SStruct(value), name, label); - } - else - { - string str; - if (ar.IsOutput()) - { - str = value.c_str(); - } - if (ar(str, name, label) && ar.IsInput()) - { - value = str.c_str(); - return true; - } - return false; - } - } - - inline bool Serialize(Serialization::IArchive& ar, Serialization::StringListStaticValue& value, const char* name, const char* label) - { - using Serialization::string; - if (ar.IsEdit()) - { - return ar(Serialization::SStruct(value), name, label); - } - else - { - string str; - if (ar.IsOutput()) - { - str = value.c_str(); - } - if (ar(str, name, label) && ar.IsInput()) - { - value = str.c_str(); - return true; - } - return true; - } - } -} - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_STRINGLISTIMPL_H diff --git a/Code/CryEngine/CryCommon/Serialization/Strings.h b/Code/CryEngine/CryCommon/Serialization/Strings.h deleted file mode 100644 index db8be9c3b8..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/Strings.h +++ /dev/null @@ -1,32 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_STRINGS_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_STRINGS_H -#pragma once - -#ifdef SERIALIZATION_STANDALONE -#include -namespace Serialization { - using std::string; - using std::wstring; -} -#else -#include - -namespace Serialization { - typedef CryStringT string; - typedef CryStringT wstring; -} -#endif // SERIALIZATION_STANDALONE -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_STRINGS_H diff --git a/Code/CryEngine/CryCommon/Serialization/TypeID.h b/Code/CryEngine/CryCommon/Serialization/TypeID.h deleted file mode 100644 index 067813d9fc..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/TypeID.h +++ /dev/null @@ -1,290 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_TYPEID_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_TYPEID_H -#pragma once - - -#include "Serialization/Assert.h" -#include "Serialization/Strings.h" -#include - -namespace Serialization { - class IArchive; - struct TypeInfo; - class TypeID - { - public: - TypeID() - : typeInfo_(0) - , module_(0) {} - - TypeID(const TypeID& original) - : typeInfo_(original.typeInfo_) - , module_(original.module_) - { - } - - operator bool() const{ - return *this != TypeID(); - } - - template - static TypeID get(); - std::size_t sizeOf() const; - const char* name() const; - - bool operator==(const TypeID& rhs) const; - bool operator!=(const TypeID& rhs) const; - bool operator<(const TypeID& rhs) const; - private: - TypeInfo* typeInfo_; - void* module_; - friend struct TypeInfo; - friend class TypeDescription; - }; - - struct TypeInfo - { - TypeID id; - size_t size; - char name[128]; - - // We are trying to minimize type names here. Stripping namespaces, - // whitespaces and S/C/E/I prefixes. Why namespaces? Type names are usually - // used in two contexts: for unique name within factory context, where - // collision is unlikely, or for filtering in PropertyTree where concise - // name is much more useful. - static void cleanTypeName(char*& d, const char* dend, const char*& s, const char* send) - { - if (strncmp(s, "class ", 6) == 0) - { - s += 6; - } - else if (strncmp(s, "struct ", 7) == 0) - { - s += 7; - } - - while (*s == ' ' && s != send) - { - ++s; - } - - // strip C/S/I/E prefixes - if ((*s == 'C' || *s == 'S' || *s == 'I' || *s == 'E') && s[1] >= 'A' && s[1] <= 'Z') - { - ++s; - } - - if (s >= send) - { - return; - } - - char* startd = d; - while (d != dend && s != send) - { - while (*s == ' ' && s != send) - { - ++s; - } - if (s == send) - { - break; - } - if (*s == ':' && s[1] == ':') - { - // strip namespaces - s += 2; - d = startd; - - if ((*s == 'C' || *s == 'S' || *s == 'I' || *s == 'E') && s[1] >= 'A' && s[1] <= 'Z') - { - ++s; - } - } - if (s >= send) - { - break; - } - if (*s == '<') - { - * d = '<'; - ++d; - ++s; - cleanTypeName(d, dend, s, send); - } - else if (*s == '>') - { - * d = '\0'; - return; - } - * d = *s; - ++s; - ++d; - } - } - - template - static void extractTypeName(char (&name)[nameLen], const char* funcName) - { -#ifdef __clang__ - // "static yasli::TypeID yasli::TypeID::get() [T = ActualTypeName]" - const char* s = strstr(funcName, "[T = "); - if (s) - { - s += 5; - } - const char* send = strrchr(funcName, ']'); -#elif __GNUC__ >= 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4) - // "static yasli::TypeID yasli::TypeID::get() [with T = ActualTypeName]" - const char* s = strstr(funcName, "[with T = "); - if (s) - { - s += 9; - } - const char* send = strrchr(funcName, ']'); -#else - // "static yasli::TypeID yasli::TypeID::get()" - const char* s = strchr(funcName, '<'); - const char* send = strrchr(funcName, '>'); - YASLI_ASSERT(s != 0 && send != 0); - if (s != send) - { - ++s; - } -#endif - YASLI_ASSERT(s != 0 && send != 0); - - char* d = name; - const char* dend = name + sizeof(name) - 1; - cleanTypeName(d, dend, s, send); - * d = '\0'; - - // This assertion is not critical, but may result in collision as - // stripped name wil be used, e.g. for lookup in factory. - YASLI_ASSERT(s == send && "Type name does not fit into the buffer"); - } - - TypeInfo(size_t _size, const char* templatedFunctionName) - : size(_size) - { - extractTypeName(name, templatedFunctionName); - id.typeInfo_ = this; - static int moduleSpecificSymbol; - id.module_ = &moduleSpecificSymbol; - } - - bool operator==(const TypeInfo& rhs) const - { - return size == rhs.size && strcmp(name, rhs.name) == 0; - } - - bool operator<(const TypeInfo& rhs) const - { - if (size == rhs.size) - { - return strcmp(name, rhs.name) < 0; - } - else - { - return size < rhs.size; - } - } - }; - - template - TypeID TypeID::get() - { -#ifdef _MSC_VER - static TypeInfo typeInfo(sizeof(T), __FUNCSIG__); -#else - static TypeInfo typeInfo(sizeof(T), __PRETTY_FUNCTION__); -#endif - return typeInfo.id; - } - - inline const char* TypeID::name() const - { - if (typeInfo_) - { - return typeInfo_->name; - } - else - { - return ""; - } - } - - inline size_t TypeID::sizeOf() const - { - if (typeInfo_) - { - return typeInfo_->size; - } - else - { - return 0; - } - } - - inline bool TypeID::operator==(const TypeID& rhs) const - { - if (typeInfo_ == rhs.typeInfo_) - { - return true; - } - else if (!typeInfo_ || !rhs.typeInfo_) - { - return false; - } - else if (module_ == rhs.module_) - { - return false; - } - else - { - return *typeInfo_ == *rhs.typeInfo_; - } - } - - inline bool TypeID::operator!=(const TypeID& rhs) const - { - return !operator==(rhs); - } - - inline bool TypeID::operator<(const TypeID& rhs) const - { - if (!typeInfo_) - { - return rhs.typeInfo_ != 0; - } - else if (!rhs.typeInfo_) - { - return false; - } - else - { - return *typeInfo_ < *rhs.typeInfo_; - } - } - - template - T* createDerivedClass(TypeID typeID); -} - -//bool Serialize(Serialization::IArchive& ar, Serialization::TypeID& typeID, const char* name, const char* label); - -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_TYPEID_H diff --git a/Code/CryEngine/CryCommon/Serialization/TypeInfo.h b/Code/CryEngine/CryCommon/Serialization/TypeInfo.h deleted file mode 100644 index eafd959d51..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/TypeInfo.h +++ /dev/null @@ -1,46 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_TYPEINFO_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_TYPEINFO_H -#pragma once - - -namespace Serialization { - class IArchive; -} - -struct STypeInfoInstance -{ - template - STypeInfoInstance(T& obj) - : m_pTypeInfo(&TypeInfo(&obj)) - , m_pObject(&obj) - { - } - - STypeInfoInstance(const CTypeInfo* typeInfo, void* object) - : m_pTypeInfo(typeInfo) - , m_pObject(object) - { - } - - inline void Serialize(Serialization::IArchive& ar); - - const CTypeInfo* m_pTypeInfo; - void* m_pObject; - std::set m_persistentStrings; -}; - -#include "TypeInfoImpl.h" -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_TYPEINFO_H diff --git a/Code/CryEngine/CryCommon/Serialization/TypeInfoImpl.h b/Code/CryEngine/CryCommon/Serialization/TypeInfoImpl.h deleted file mode 100644 index 7f94e8bec7..0000000000 --- a/Code/CryEngine/CryCommon/Serialization/TypeInfoImpl.h +++ /dev/null @@ -1,245 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_TYPEINFOIMPL_H -#define CRYINCLUDE_CRYCOMMON_SERIALIZATION_TYPEINFOIMPL_H -#pragma once - - - -#include "CryTypeInfo.h" -#include "Serialization/Decorators/Range.h" -#include "Serialization/Enum.h" -#include "ISplines.h" -#include -#include "Serialization/Color.h" -#include "Cry_Color.h" -#include "Decorators/Resources.h" - -struct SPrivateTypeInfoInstanceLevel -{ - SPrivateTypeInfoInstanceLevel(const CTypeInfo* typeInfo, void* object, STypeInfoInstance* instance) - : m_pTypeInfo(typeInfo) - , m_pObject(object) - , m_instance(instance) - { - } - - void Serialize(Serialization::IArchive& ar) - { - for AllSubVars(pVar, *m_pTypeInfo) - { - string group; - if (pVar->GetAttr("Group", group)) - { - if (!m_sCurrentGroup.empty()) - { - ar.CloseBlock(); - } - const char* name = m_instance->m_persistentStrings.insert(group).first->c_str(); - ar.OpenBlock(name, name); - m_sCurrentGroup = name; - } - else - { - const char* name = pVar->GetName(); - if (!*name) - { - name = pVar->Type.Name; - } - - const char* label = pVar->GetName(); - if (!*label) - { - string n = "^"; - n += pVar->GetName(); - label = m_instance->m_persistentStrings.insert(n).first->c_str(); - } - - SerializeVariable(pVar, m_pObject, ar, name, label); - } - } - - if (!m_sCurrentGroup.empty()) - { - ar.CloseBlock(); - m_sCurrentGroup.clear(); - } - } - - template - void SerializeT(const CTypeInfo::CVarInfo* pVar, void* pParentAddress, Serialization::IArchive& ar, const char* name, const char* label) - { - T value; - const CTypeInfo& type = pVar->Type; - type.ToValue(pVar->GetAddress(pParentAddress), value); - ar(value, name, label); - if (ar.IsInput()) - { - type.FromValue(pVar->GetAddress(pParentAddress), value); - } - } - - template - void SerializeNumericalT(const CTypeInfo::CVarInfo* pVar, void* pParentAddress, Serialization::IArchive& ar, const char* name, const char* label) - { - T value; - const CTypeInfo& type = pVar->Type; - type.ToValue(pVar->GetAddress(pParentAddress), value); - - float limMin, limMax; - if (pVar->GetLimit(eLimit_Min, limMin) && pVar->GetLimit(eLimit_Max, limMax)) - { - ar(Serialization::Range(value, limMin, limMax), name, label); - } - else - { - ar(value, name, label); - } - if (ar.IsInput()) - { - type.FromValue(pVar->GetAddress(pParentAddress), value); - } - } - - void SerializeVariable(const CTypeInfo::CVarInfo* pVar, void* pParentAddress, Serialization::IArchive& ar, const char* name, const char* label) - { - const CTypeInfo& type = pVar->Type; - - if (type.HasSubVars()) - { - if (strcmp(name, "Color") == 0) - { - Color3F value; - const CTypeInfo& type = pVar->Type; - type.ToValue(pVar->GetAddress(pParentAddress), value); - ColorF colour = value; - ar(colour, name, label); - if (ar.IsInput()) - { - value = Color3F(colour.r, colour.g, colour.b); - type.FromValue(pVar->GetAddress(pParentAddress), value); - } - } - else - { - // load params of sub-variables (variable is a struct or vector) - SPrivateTypeInfoInstanceLevel instance(&type, pVar->GetAddress(pParentAddress), m_instance); - ar(instance, name, label); - } - } - else - { - if (type.IsType()) - { - SerializeT(pVar, pParentAddress, ar, name, label); - } - else if (type.IsType()) - { - SerializeNumericalT(pVar, pParentAddress, ar, name, label); - } - else if (type.IsType()) - { - SerializeNumericalT(pVar, pParentAddress, ar, name, label); - } - else if (type.IsType()) - { - SerializeNumericalT(pVar, pParentAddress, ar, name, label); - } - else if (type.IsType()) - { - SerializeNumericalT(pVar, pParentAddress, ar, name, label); - } - else if (type.IsType()) - { - SerializeNumericalT(pVar, pParentAddress, ar, name, label); - } - else if (type.EnumElem(0)) - { - Serialization::StringList stringList; - const char* enumType = type.EnumElem(0); - for (int i = 1; enumType; ++i) - { - stringList.push_back(enumType); - enumType = type.EnumElem(i); - } - - string enumValue = pVar->ToString(pParentAddress); - int index = std::max(stringList.find(enumValue.c_str()), 0); - - Serialization::StringListValue stringListValue(stringList, index); - ar(stringListValue, name, label); - if (ar.IsInput()) - { - pVar->FromString(pParentAddress, stringListValue.c_str()); - } - } - else - { - ISplineInterpolator* pSpline = 0; - if (type.ToValue(pVar->GetAddress(pParentAddress), pSpline)) - { - // TODO: Curve field - } - else - { - string value; - value = pVar->ToString(pParentAddress); - - if (strcmp(name, "Texture") == 0) - { - // TODO: Texture field - } - else if (strcmp(name, "Material") == 0) - { - // TODO: Material field - } - else if (strcmp(name, "Geometry") == 0) - { - ar(Serialization::ModelFilename(value), name, label); - } - else if (strcmp(name, "Sound") == 0) - { - ar(Serialization::SoundName(value), name, label); - } - else if (strcmp(name, "GeomCache") == 0) - { - // TODO: Geom cache field - } - else - { - ar(value, name, label); - } - if (ar.IsInput()) - { - pVar->FromString(pParentAddress, value.c_str()); - } - } - } - } - } - -private: - const CTypeInfo* m_pTypeInfo; - void* m_pObject; - string m_sCurrentGroup; - STypeInfoInstance* m_instance; -}; - -//------------------------------ -inline void STypeInfoInstance::Serialize(Serialization::IArchive& ar) -{ - SPrivateTypeInfoInstanceLevel instance(m_pTypeInfo, m_pObject, this); - instance.Serialize(ar); -} -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_TYPEINFOIMPL_H diff --git a/Code/CryEngine/CryCommon/SettingsManagerHelpers.cpp b/Code/CryEngine/CryCommon/SettingsManagerHelpers.cpp deleted file mode 100644 index 9746b00574..0000000000 --- a/Code/CryEngine/CryCommon/SettingsManagerHelpers.cpp +++ /dev/null @@ -1,325 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "ProjectDefines.h" - -#if defined(CRY_ENABLE_RC_HELPER) - -#include "SettingsManagerHelpers.h" -#include "EngineSettingsManager.h" - -#include -#include -#include - -#include -#include - -#if defined(AZ_PLATFORM_WINDOWS) -#include -#include //ShellExecuteW() -#pragma comment(lib, "Shell32.lib") -#endif -#if AZ_TRAIT_OS_PLATFORM_APPLE -#include "AppleSpecific.h" -#endif - -bool SettingsManagerHelpers::Utf16ContainsAsciiOnly(const wchar_t* wstr) -{ - while (*wstr) - { - if (*wstr > 127 || *wstr < 0) - { - return false; - } - ++wstr; - } - return true; -} - - -void SettingsManagerHelpers::ConvertUtf16ToUtf8(const wchar_t* src, CCharBuffer dst) -{ - if (dst.getSizeInElements() <= 0) - { - return; - } - - if (src[0] == 0) - { - dst[0] = 0; - } - else - { - const std::codecvt& utf8Utf16Facet = std::use_facet>(std::locale()); - std::mbstate_t mb{}; - const wchar_t* from_next; - char* to_next; - std::codecvt_base::result result = utf8Utf16Facet.out(mb, src, src + wcslen(src), from_next, dst.getPtr(), dst.getPtr() + dst.getSizeInElements(), to_next); - if (result != std::codecvt_base::ok) - { - dst[0] = 0; - } - else - { - to_next = 0; - } - } -} - - -void SettingsManagerHelpers::ConvertUtf8ToUtf16(const char* src, CWCharBuffer dst) -{ - if (dst.getSizeInElements() <= 0) - { - return; - } - - if (src[0] == 0) - { - dst[0] = 0; - } - else - { - const std::codecvt& utf8Utf16Facet = std::use_facet>(std::locale()); - std::mbstate_t mb{}; - const char* from_next; - wchar_t* to_next; - std::codecvt_base::result result = utf8Utf16Facet.in(mb, src, src + strlen(src), from_next, dst.getPtr(), dst.getPtr() + dst.getSizeInElements(), to_next); - if (result != std::codecvt_base::ok) - { - dst[0] = 0; - } - else - { - to_next = 0; - } - } -} - - -void SettingsManagerHelpers::GetAsciiFilename(const wchar_t* wfilename, CCharBuffer buffer) -{ - if (buffer.getSizeInElements() <= 0) - { - return; - } - - if (wfilename[0] == 0) - { - buffer[0] = 0; - return; - } - - if (Utf16ContainsAsciiOnly(wfilename)) - { - ConvertUtf16ToUtf8(wfilename, buffer); - return; - } - -#if defined(AZ_PLATFORM_WINDOWS) - // The path is non-ASCII unicode, so let's resort to short filenames (they are always ASCII-only, I hope) - wchar_t shortW[MAX_PATH]; - const int bufferCharCount = sizeof(shortW) / sizeof(shortW[0]); - const int charCount = GetShortPathNameW(wfilename, shortW, bufferCharCount); - if (charCount <= 0 || charCount >= bufferCharCount) - { - buffer[0] = 0; - return; - } - - shortW[charCount] = 0; - if (!Utf16ContainsAsciiOnly(shortW)) - { - buffer[0] = 0; - return; - } - - ConvertUtf16ToUtf8(shortW, buffer); -#else - buffer[0] = 0; -#endif -} - - -////////////////////////////////////////////////////////////////////////// -CSettingsManagerTools::CSettingsManagerTools(const wchar_t* szModuleName) -{ - m_pSettingsManager = new CEngineSettingsManager(szModuleName); -} - -////////////////////////////////////////////////////////////////////////// -CSettingsManagerTools::~CSettingsManagerTools() -{ - delete m_pSettingsManager; -} - -////////////////////////////////////////////////////////////////////////// -bool CSettingsManagerTools::GetInstalledBuildPathUtf16(const int index, SettingsManagerHelpers::CWCharBuffer name, SettingsManagerHelpers::CWCharBuffer path) -{ - return m_pSettingsManager->GetInstalledBuildRootPathUtf16(index, name, path); -} - - -bool CSettingsManagerTools::GetInstalledBuildPathAscii(const int index, SettingsManagerHelpers::CCharBuffer name, SettingsManagerHelpers::CCharBuffer path) -{ - wchar_t wName[MAX_PATH]; - wchar_t wPath[MAX_PATH]; - if (GetInstalledBuildPathUtf16(index, SettingsManagerHelpers::CWCharBuffer(wName, sizeof(wName)), SettingsManagerHelpers::CWCharBuffer(wPath, sizeof(wPath)))) - { - SettingsManagerHelpers::GetAsciiFilename(wName, name); - SettingsManagerHelpers::GetAsciiFilename(wPath, path); - return true; - } - return false; -} - - - -////////////////////////////////////////////////////////////////////////// -static bool FileExists(const wchar_t* filename) -{ -#if defined(AZ_PLATFORM_WINDOWS) - const DWORD dwAttrib = GetFileAttributesW(filename); - return dwAttrib != INVALID_FILE_ATTRIBUTES && !(dwAttrib & FILE_ATTRIBUTE_DIRECTORY); -#else - char utf8Filename[MAX_PATH]; - SettingsManagerHelpers::ConvertUtf16ToUtf8(filename, SettingsManagerHelpers::CCharBuffer(utf8Filename, sizeof(utf8Filename))); - struct stat buffer; - return (stat(utf8Filename, &buffer) == 0); -#endif -} - - -////////////////////////////////////////////////////////////////////////// -void CSettingsManagerTools::GetEditorExecutable(SettingsManagerHelpers::CWCharBuffer wbuffer) -{ - if (wbuffer.getSizeInElements() <= 0) - { - return; - } - - AZStd::string_view exePath; - AZ::ComponentApplicationBus::BroadcastResult(exePath, &AZ::ComponentApplicationRequests::GetExecutableFolder); - - SettingsManagerHelpers::CFixedString editorExe; - editorExe = wbuffer.getPtr(); - editorExe.appendAscii(exePath.data(), exePath.size()); - - if (editorExe.length() <= 0) - { - wbuffer[0] = 0; - return; - } - - bool bFound = false; - if (Is64bitWindows()) - { - const size_t len = editorExe.length(); - editorExe.appendAscii("/Editor.exe"); - bFound = FileExists(editorExe.c_str()); - if (!bFound) - { - editorExe.setLength(len); - } - } - - const size_t sizeToCopy = (editorExe.length() + 1) * sizeof(wbuffer[0]); - if (!bFound || sizeToCopy > wbuffer.getSizeInBytes()) - { - wbuffer[0] = 0; - } - else - { - memcpy(wbuffer.getPtr(), editorExe.c_str(), sizeToCopy); - } -} - - -////////////////////////////////////////////////////////////////////////// -bool CSettingsManagerTools::CallEditor(void** pEditorWindow, [[maybe_unused]] void* hParent, const char* pWindowName, const char* pFlag) -{ -#if !defined(AZ_PLATFORM_WINDOWS) - AZ_Assert(false, "CSettingsManagerTools::CallEditor is not supported on this platform!"); - return false; -#else - HWND window = ::FindWindowA(NULL, pWindowName); - if (window) - { - *pEditorWindow = window; - return true; - } - else - { - *pEditorWindow = 0; - - wchar_t buffer[512] = { L'\0' }; - GetEditorExecutable(SettingsManagerHelpers::CWCharBuffer(buffer, sizeof(buffer))); - - SettingsManagerHelpers::CFixedString wFlags; - SettingsManagerHelpers::ConvertUtf8ToUtf16(pFlag, wFlags.getBuffer()); - wFlags.setLength(wcslen(wFlags.c_str())); - - if (buffer[0] != '\0') - { - INT_PTR hIns = (INT_PTR)ShellExecuteW(NULL, L"open", buffer, wFlags.c_str(), NULL, SW_SHOWNORMAL); - if (hIns > 32) - { - return true; - } - else - { - MessageBoxA(0, "Editor.exe was not found.\n\nPlease verify CryENGINE root path.", "Error", MB_ICONERROR | MB_OK); - } - } - } - - return false; -#endif -} - -////////////////////////////////////////////////////////////////////////// -// Modified version of -// http://msdn.microsoft.com/en-us/library/windows/desktop/ms684139(v=vs.85).aspx -bool CSettingsManagerTools::Is64bitWindows() -{ -#if defined(_WIN64) - // 64-bit programs run only on 64-bit Windows - return true; -#elif !defined(AZ_PLATFORM_WINDOWS) - return false; -#else - // 32-bit programs run on both 32-bit and 64-bit Windows - static bool bWin64 = false; - static bool bOnce = true; - if (bOnce) - { - typedef BOOL (WINAPI * LPFN_ISWOW64PROCESS)(HANDLE, PBOOL); - LPFN_ISWOW64PROCESS fnIsWow64Process = (LPFN_ISWOW64PROCESS)GetProcAddress(GetModuleHandleA("kernel32"), "IsWow64Process"); - if (fnIsWow64Process != NULL) - { - BOOL itIsWow64Process = FALSE; - if (fnIsWow64Process(GetCurrentProcess(), &itIsWow64Process)) - { - bWin64 = (itIsWow64Process == TRUE); - } - } - bOnce = false; - } - return bWin64; -#endif -} - -#endif // #if defined(CRY_ENABLE_RC_HELPER) - -// eof diff --git a/Code/CryEngine/CryCommon/SettingsManagerHelpers.h b/Code/CryEngine/CryCommon/SettingsManagerHelpers.h deleted file mode 100644 index e05d2b97aa..0000000000 --- a/Code/CryEngine/CryCommon/SettingsManagerHelpers.h +++ /dev/null @@ -1,491 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_SETTINGSMANAGERHELPERS_H -#define CRYINCLUDE_CRYCOMMON_SETTINGSMANAGERHELPERS_H -#pragma once - -#include "ProjectDefines.h" -#include // memcpy -#include // std::min - - -namespace SettingsManagerHelpers -{ - namespace Utils - { - inline size_t strlen(const char* p) - { - return p ? ::strlen(p) : 0; - } - - inline size_t strcmp(const char* p0, const char* p1) - { - return ::strcmp(p0, p1); - } - - - inline size_t strlen(const wchar_t* p) - { - return p ? ::wcslen(p) : 0; - } - - inline size_t strcmp(const wchar_t* p0, const wchar_t* p1) - { - return ::wcscmp(p0, p1); - } - } - - // The function copies characters from src to dst one by one until any of - // the following conditions is met: - // 1) the end of the destination buffer (minus one character) is reached - // 2) the end of the source buffer is reached - // 3) zero character is found in the source buffer - // - // When any of 1), 2), 3) happens, the function writes the terminating zero - // character to the destination buffer and return. - // - // The function guarantees writing the terminating zero character to the - // destination buffer (if the buffer can fit at least one character). - // - // The function returns false when a null pointer is passed or when - // clamping happened (i.e. when the end of the destination buffer is - // reached but the source has some characters left). - inline bool strcpy_with_clamp(char* const dst, size_t const dst_size_in_bytes, const char* const src, size_t const src_size_in_bytes = (size_t)-1) - { - if (!dst || dst_size_in_bytes < sizeof(char)) - { - return false; - } - - if (!src || src_size_in_bytes < sizeof(char)) - { - dst[0] = 0; - return src != 0; // we return true for non-null src without characters - } - - const size_t src_n = src_size_in_bytes; - const size_t n = (std::min)(dst_size_in_bytes - 1, src_n); - - for (size_t i = 0; i < n; ++i) - { - dst[i] = src[i]; - if (!src[i]) - { - return true; - } - } - - dst[n] = 0; - return n >= src_n || src[n] == 0; - } - - - template - class CBuffer - { - public: - typedef T element_type; - - private: - element_type* m_ptr; - size_t m_sizeInBytes; - - public: - CBuffer(element_type* ptr, size_t sizeInBytes) - : m_ptr(ptr) - , m_sizeInBytes(ptr ? sizeInBytes : 0) - { - } - - const element_type* getPtr() const - { - return m_ptr; - } - - element_type* getPtr() - { - return m_ptr; - } - - size_t getSizeInElements() const - { - return m_sizeInBytes / sizeof(element_type); - } - - size_t getSizeInBytes() const - { - return m_sizeInBytes; - } - - const element_type& operator[](size_t pos) const - { - return m_ptr[pos]; - } - - element_type& operator[](size_t pos) - { - return m_ptr[pos]; - } - }; - - typedef CBuffer CCharBuffer; - typedef CBuffer CWCharBuffer; - - - template - class CFixedString - { - public: - typedef T char_type; - static const size_t npos = ~size_t(0); - private: - size_t m_count; // # chars (not counting trailing zero) - char_type m_buffer[CAPACITY + 1]; // '+ 1' is for trailing zero - - public: - CFixedString() - { - clear(); - } - - CFixedString(const char_type* p) - { - set(p); - } - - CFixedString& operator=(const char_type* p) - { - set(p); - return *this; - } - - CFixedString& operator=(const CFixedString& s) - { - if (&s != this) - { - set(s.m_buffer, s.m_count); - } - return *this; - } - - CBuffer getBuffer() - { - return CBuffer(m_buffer, (CAPACITY + 1) * sizeof(char_type)); - } - - char_type operator[](const size_t i) const - { - return m_buffer[i]; - } - - const char_type* c_str() const - { - return &m_buffer[0]; - } - - const size_t length() const - { - return m_count; - } - - void clear() - { - m_count = 0; - m_buffer[m_count] = 0; - } - - void setLength(size_t n) - { - m_count = (n <= CAPACITY) ? n : CAPACITY; - m_buffer[m_count] = 0; - } - - char_type* ptr() - { - return &m_buffer[0]; - } - - CFixedString substr(size_t pos = 0, size_t n = npos) const - { - CFixedString s; - if (pos < m_count && n > 0) - { - if (n > m_count || pos + n > m_count) - { - n = m_count - pos; - } - s.set(&m_buffer[pos], n); - } - return s; - } - - void set(const char_type* p, size_t n) - { - if (p == 0 || n <= 0) - { - m_count = 0; - } - else - { - m_count = (n > CAPACITY) ? CAPACITY : n; - // memmove() is used because p may point to m_buffer - memmove(m_buffer, p, m_count * sizeof(*p)); - } - m_buffer[m_count] = 0; - } - - void set(const char_type* p) - { - if (p && p[0]) - { - set(p, Utils::strlen(p)); - } - else - { - clear(); - } - } - - void append(const char_type* p, size_t n) - { - if (p && n > 0) - { - if (n > CAPACITY || m_count + n > CAPACITY) - { - // assert(0); - n = CAPACITY - m_count; - } - if (n > 0) - { - memcpy(&m_buffer[m_count], p, n * sizeof(*p)); - m_count += n; - m_buffer[m_count] = 0; - } - } - } - - void append(const char_type* p) - { - if (p && p[0]) - { - append(p, Utils::strlen(p)); - } - } - - void appendAscii(const char* p, size_t n) - { - if (p && n > 0) - { - if (n > CAPACITY || m_count + n > CAPACITY) - { - // assert(0); - n = CAPACITY - m_count; - } - if (n > 0) - { - for (size_t i = 0; i < n; ++i) - { - m_buffer[m_count + i] = p[i]; - } - m_count += n; - m_buffer[m_count] = 0; - } - } - } - - void appendAscii(const char* p) - { - if (p && p[0]) - { - appendAscii(p, Utils::strlen(p)); - } - } - - bool equals(const char_type* p) const - { - return (p == 0 || p[0] == 0) - ? (m_count == 0) - : (Utils::strcmp(m_buffer, p) == 0); - } - - void trim() - { - size_t begin = 0; - while (begin < m_count && (m_buffer[begin] == ' ' || m_buffer[begin] == '\r' || m_buffer[begin] == '\t' || m_buffer[begin] == '\n')) - { - ++begin; - } - - if (begin >= m_count) - { - clear(); - return; - } - - size_t end = m_count - 1; - while (end > begin && (m_buffer[begin] == ' ' || m_buffer[begin] == '\r' || m_buffer[begin] == '\t' || m_buffer[begin] == '\n')) - { - --end; - } - - m_count = end + 1; - m_buffer[m_count] = 0; - - if (begin > 0) - { - set(&m_buffer[begin], m_count - begin); - } - } - }; - - - struct SKeyValue - { - CFixedString key; - CFixedString value; - }; - - - template - class CKeyValueArray - { - private: - size_t count; - SKeyValue data[CAPACITY]; - - public: - CKeyValueArray() - : count(0) - { - } - - size_t size() const - { - return count; - } - - const SKeyValue& operator[](size_t i) const - { - return data[i]; - } - - void clear() - { - count = 0; - } - - const SKeyValue* find(const char* key) const - { - for (size_t i = 0; i < count; ++i) - { - if (data[i].key.equals(key)) - { - return &data[i]; - } - } - return 0; - } - - SKeyValue* find(const char* key) - { - for (size_t i = 0; i < count; ++i) - { - if (data[i].key.equals(key)) - { - return &data[i]; - } - } - return 0; - } - - SKeyValue* set(const char* key, const wchar_t* value) - { - SKeyValue* p = find(key); - if (!p) - { - if (count >= CAPACITY) - { - return 0; - } - p = &data[count++]; - p->key = key; - } - p->value = value; - return p; - } - }; - - -#if defined(CRY_ENABLE_RC_HELPER) - - bool Utf16ContainsAsciiOnly(const wchar_t* wstr); - - void ConvertUtf16ToUtf8(const wchar_t* src, CCharBuffer dst); - - void ConvertUtf8ToUtf16(const char* src, CWCharBuffer dst); - - template - void AddPathSeparator(CFixedString& wstr) - { - if (wstr.length() <= 0) - { - return; - } - - if (wstr[wstr.length() - 1] == L'/' || wstr[wstr.length() - 1] == L'\\') - { - return; - } - - wstr.appendAscii("/"); - } - - void GetAsciiFilename(const wchar_t* wfilename, CCharBuffer buffer); - -#endif // #if defined(CRY_ENABLE_RC_HELPER) -} // namespace SettingsManagerHelpers - - -#if defined(CRY_ENABLE_RC_HELPER) - -////////////////////////////////////////////////////////////////////////// -// Provides settings and functions to make calls to RC. -class CEngineSettingsManager; -class CSettingsManagerTools -{ -public: - CSettingsManagerTools(const wchar_t* szModuleName = 0); - ~CSettingsManagerTools(); - -private: - CEngineSettingsManager* m_pSettingsManager; - -public: - CEngineSettingsManager* GetEngineSettingsManager() - { - return m_pSettingsManager; - } - - bool GetInstalledBuildPathUtf16(const int index, SettingsManagerHelpers::CWCharBuffer name, SettingsManagerHelpers::CWCharBuffer path); - bool GetInstalledBuildPathAscii(const int index, SettingsManagerHelpers::CCharBuffer name, SettingsManagerHelpers::CCharBuffer path); - - void GetEditorExecutable(SettingsManagerHelpers::CWCharBuffer wbuffer); - bool CallEditor(void** pEditorWindow, void* hParent, const char* pWndName, const char* pFlag); - - static bool Is64bitWindows(); -}; - -#endif // #if defined(CRY_ENABLE_RC_HELPER) - -#endif // CRYINCLUDE_CRYCOMMON_SETTINGSMANAGERHELPERS_H diff --git a/Code/CryEngine/CryCommon/StringUtils.h b/Code/CryEngine/CryCommon/StringUtils.h index 6c38315b40..4e3bed3b26 100644 --- a/Code/CryEngine/CryCommon/StringUtils.h +++ b/Code/CryEngine/CryCommon/StringUtils.h @@ -168,7 +168,6 @@ namespace CryStringUtils_Internal // Can be used for ASCII and Unicode (UTF-8/UTF-16/UTF-32), but not for ANSI. // ? will match exactly one code-point. // * will match zero or more code-points. - // Note: function moved here from CryCommonTools. template class CharComparator, class CharType> inline bool MatchesWildcards_Tpl(const CharType* pStr, const CharType* pWild) { diff --git a/Code/CryEngine/CryCommon/Terrain/Bus/HeightmapDataBus.h b/Code/CryEngine/CryCommon/Terrain/Bus/HeightmapDataBus.h deleted file mode 100644 index 93065e1196..0000000000 --- a/Code/CryEngine/CryCommon/Terrain/Bus/HeightmapDataBus.h +++ /dev/null @@ -1,102 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#pragma once - -#include -#include - -namespace Terrain -{ - class Viewport2D - { - public: - int m_topLeftX = 0; - int m_topLeftY = 0; - int m_width = 0; - int m_height = 0; - - Viewport2D() = default; - Viewport2D(const Viewport2D&) = default; - Viewport2D& operator=(const Viewport2D&) = default; - - Viewport2D(int topLeftX, int topLeftY, int width, int height) - : m_topLeftX(topLeftX) - , m_topLeftY(topLeftY) - , m_width(width) - , m_height(height) - { - } - }; - - // External height map data requests - class HeightmapDataRequestInfo - { - public: - HeightmapDataRequestInfo() = default; - HeightmapDataRequestInfo(const HeightmapDataRequestInfo& rhs) = default; - HeightmapDataRequestInfo& operator=(const HeightmapDataRequestInfo& rhs) = default; - - HeightmapDataRequestInfo(int viewportTopLeftX, int viewportTopLeftY, int viewportWidth, int viewportHeight, float metersPerPixel, AZ::Vector2 worldMin, AZ::Vector2 worldMax) - : m_viewport(viewportTopLeftX, viewportTopLeftY, viewportWidth, viewportHeight) - , m_metersPerPixel(metersPerPixel) - , m_worldMin(worldMin) - , m_worldMax(worldMax) - { - } - - float GetMetersPerPixel() const - { - return m_metersPerPixel; - } - - AZ::Vector2 GetWorldMin() const - { - return m_worldMin; - } - - AZ::Vector2 GetWorldMax() const - { - return m_worldMax; - } - - AZ::Vector2 GetWorldWidth() const - { - return (m_worldMax - m_worldMin); - } - - Viewport2D GetViewport() const - { - return m_viewport; - } - - private: - Viewport2D m_viewport; - AZ::Vector2 m_worldMin = AZ::Vector2(0.0f, 0.0f); - AZ::Vector2 m_worldMax = AZ::Vector2(0.0f, 0.0f); - float m_metersPerPixel = 1.0f; - }; - - class HeightmapDataNotifications - : public AZ::EBusTraits - { - public: - ////////////////////////////////////////////////////////////////////////// - // EBusTraits overrides - static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple; - static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; - ////////////////////////////////////////////////////////////////////////// - - virtual void OnTerrainHeightDataChanged(const AZ::Aabb& dirtyRegion) = 0; - }; - using HeightmapDataNotificationBus = AZ::EBus; -} diff --git a/Code/CryEngine/CryCommon/Terrain/Bus/TerrainBus.h b/Code/CryEngine/CryCommon/Terrain/Bus/TerrainBus.h deleted file mode 100644 index 2cfb5134c9..0000000000 --- a/Code/CryEngine/CryCommon/Terrain/Bus/TerrainBus.h +++ /dev/null @@ -1,56 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#pragma once - -#include -#include - -class CShader; - -namespace Terrain -{ - class TerrainDataRequests - : public AZ::EBusTraits - { - public: - ////////////////////////////////////////////////////////////////////////// - // EBusTraits overrides - static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; - static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; - using MutexType = AZStd::recursive_mutex; - ////////////////////////////////////////////////////////////////////////// - - virtual float GetHeightSynchronous(float x, float y) = 0; - virtual AZ::Vector3 GetNormalSynchronous(float x, float y) = 0; - - virtual CShader* GetTerrainHeightGeneratorShader() const = 0; - virtual CShader* GetTerrainMaterialCompositingShader() const = 0; - }; - using TerrainDataRequestBus = AZ::EBus; - - class TerrainShaderRequests - : public AZ::EBusTraits - { - public: - ////////////////////////////////////////////////////////////////////////// - // EBusTraits overrides - static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; - static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; - using MutexType = AZStd::recursive_mutex; - ////////////////////////////////////////////////////////////////////////// - - virtual void RefreshShader(const AZStd::string_view name, CShader* shader) = 0; - virtual void ReleaseShader(CShader* shader) const = 0; - }; - using TerrainShaderRequestBus = AZ::EBus; -} diff --git a/Code/CryEngine/CryCommon/Terrain/Bus/TerrainProviderBus.h b/Code/CryEngine/CryCommon/Terrain/Bus/TerrainProviderBus.h deleted file mode 100644 index 6c1aca6ea7..0000000000 --- a/Code/CryEngine/CryCommon/Terrain/Bus/TerrainProviderBus.h +++ /dev/null @@ -1,82 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#pragma once - -#include -#include -#include - -#include - -#include "HeightmapDataBus.h" - -class CShader; - -namespace Terrain -{ - // This interface defines how the renderer can access the terrain system to set up state and gather information before rendering height maps - class TerrainProviderRequests - : public AZ::EBusTraits - { - public: - ////////////////////////////////////////////////////////////////////////// - // EBusTraits overrides - static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; - static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; - //! allows multiple threads to call - using MutexType = AZStd::recursive_mutex; - ////////////////////////////////////////////////////////////////////////// - - // world properties - virtual AZ::Vector3 GetWorldSize() = 0; - virtual AZ::Vector3 GetRegionSize() = 0; - virtual AZ::Vector3 GetWorldOrigin() = 0; - virtual AZ::Vector2 GetHeightRange() = 0; - - // utility - virtual void GetRegionIndex(const AZ::Vector2& worldMin, const AZ::Vector2& worldMax, int& regionIndexX, int& regionIndexY) = 0; - - virtual float GetHeightAtIndexedPosition([[maybe_unused]] int ix, [[maybe_unused]] int iy) { return 64.0f; } - virtual float GetHeightAtWorldPosition([[maybe_unused]] float fx, [[maybe_unused]] float fy) { return 64.0f; } - virtual unsigned char GetSurfaceTypeAtIndexedPosition([[maybe_unused]] int ix, [[maybe_unused]] int iy) { return 0; } - }; - using TerrainProviderRequestBus = AZ::EBus; - - // This class exists for the terrain system to inject data into the renderer for generating the GPU-side terrain height map - struct CRETerrainContext - { - // Tract map - virtual void OnTractVersionUpdate() = 0; - - CShader* m_currentShader = nullptr; - }; - - class TerrainProviderNotifications - : public AZ::EBusTraits - { - public: - ////////////////////////////////////////////////////////////////////////// - // EBusTraits overrides - static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; - static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; - //! allows multiple threads to call - using MutexType = AZStd::recursive_mutex; - ////////////////////////////////////////////////////////////////////////// - - // interface to be implemented by the game, invoked by the terrain render element - - // pull settings from the world cache, so the next accessors are accurate - virtual void SynchronizeSettings(CRETerrainContext* context) = 0; - }; - using TerrainProviderNotificationBus = AZ::EBus; -} diff --git a/Code/CryEngine/CryCommon/Terrain/Bus/TerrainRendererBus.h b/Code/CryEngine/CryCommon/Terrain/Bus/TerrainRendererBus.h deleted file mode 100644 index ea644f5653..0000000000 --- a/Code/CryEngine/CryCommon/Terrain/Bus/TerrainRendererBus.h +++ /dev/null @@ -1,37 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#pragma once - -#include - -namespace Terrain -{ - class TerrainRendererRequests - : public AZ::EBusTraits - { - public: - ////////////////////////////////////////////////////////////////////////// - // EBusTraits overrides - static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; - static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; - ////////////////////////////////////////////////////////////////////////// - - //! allows multiple threads to call - using MutexType = AZStd::recursive_mutex; - - // Query state of the terrain renderer - // Returns true once the terrain renderer has fulfilled most data requests and is ready for rendering - virtual bool IsReady() = 0; - }; - using TerrainRendererRequestBus = AZ::EBus; -} diff --git a/Code/CryEngine/CryCommon/Terrain/Bus/WorldMaterialRequestsBus.h b/Code/CryEngine/CryCommon/Terrain/Bus/WorldMaterialRequestsBus.h deleted file mode 100644 index 3fb80f5f11..0000000000 --- a/Code/CryEngine/CryCommon/Terrain/Bus/WorldMaterialRequestsBus.h +++ /dev/null @@ -1,122 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#pragma once - -#include -#include -#include - -struct IMaterial; -class ITexture; - -namespace Terrain -{ - struct MacroMaterial - { - // Textures - _smart_ptr m_macroColorMap = nullptr; - _smart_ptr m_macroGlossMap = nullptr; - _smart_ptr m_macroNormalMap = nullptr; - - // Material Params - AZ::Color m_macroColorMapColor; - float m_macroGlossMapScale = 1.0f; - float m_macroNormalMapScale = 1.0f; - float m_macroSpecReflectance = 0.03f; - - void Clear() - { - m_macroColorMap = nullptr; - m_macroGlossMap = nullptr; - m_macroNormalMap = nullptr; - - m_macroColorMapColor = AZ::Color(1.0f); - m_macroGlossMapScale = 1.0f; - m_macroNormalMapScale = 1.0f; - m_macroSpecReflectance = 0.03f; - } - }; - - struct TerrainMaterialLayer - { - _smart_ptr m_material = nullptr; - _smart_ptr m_splatTexture = nullptr; - - TerrainMaterialLayer(_smart_ptr material, _smart_ptr splatTexture) - : m_material(material) - , m_splatTexture(splatTexture) - { - } - }; - - struct RegionMaterials - { - MacroMaterial m_macroMaterial; - - AZStd::vector m_materialLayers; - _smart_ptr m_defaultMaterial = nullptr; - - RegionMaterials& operator=(const RegionMaterials& rhs) = default; - - void Clear() - { - m_materialLayers.clear(); - m_defaultMaterial = nullptr; - m_macroMaterial.Clear(); - } - }; - - const AZ::u32 kMaxRegionsPerTerrainMaterialRequest = 16; - typedef AZStd::pair RegionIndex; - typedef AZStd::fixed_vector RegionIndexVector; - typedef AZStd::fixed_vector RegionMaterialVector; - - enum class RequestResult - { - NoAssetsForRegion, - Loading, - Success - }; - - class WorldMaterialRequests - : public AZ::EBusTraits - { - public: - ////////////////////////////////////////////////////////////////////////// - // EBusTraits overrides - static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; - static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; - ////////////////////////////////////////////////////////////////////////// - - //! allows multiple threads to call - using MutexType = AZStd::recursive_mutex; - - virtual void LoadWorld(const AZStd::string& worldName, int regionSize) = 0; - - virtual RequestResult RequestRegionMaterials(const RegionIndexVector& regions, RegionMaterialVector& outRegionMaterials) = 0; - - // Parameters: - // int tileX, tileY : Region tile indices - // Returns: - // bool : If true, region material data is loaded and exists. outMacroMaterial will be modified with the respective macro material data - // If false, no region material data has been loaded or exists for the given tile (may still have invalid material layers). - virtual RequestResult GetMacroMaterial(int tileX, int tileY, MacroMaterial& outMacroMaterial) = 0; - - virtual void GetTerrainPOMParameters(float& pomHeightBias, float& pomDisplacement, float& selfShadowStrength) = 0; - - //Get the surface type at a given position. If not loaded yet, returns "loadingMaterial". - virtual AZStd::string_view GetSurfaceTypeAtPosition(AZ::Vector2 position) = 0; - }; - using WorldMaterialRequestBus = AZ::EBus; -} // namespace Terrain - diff --git a/Code/CryEngine/CryCommon/TypeLibrary.h b/Code/CryEngine/CryCommon/TypeLibrary.h deleted file mode 100644 index 03d608a24e..0000000000 --- a/Code/CryEngine/CryCommon/TypeLibrary.h +++ /dev/null @@ -1,512 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYCOMMON_TYPELIBRARY_H -#define CRYINCLUDE_CRYCOMMON_TYPELIBRARY_H -#pragma once - -#include // <> required for Interfuscator - -#include -#include - -#ifdef SOFTCODE_ENABLED - -// Internal: Used by SC types to auto-remove themselves from their TypeRegistrar on destruction. -struct InstanceTracker -{ - InstanceTracker() - : m_pRegistrar() - {} - - ~InstanceTracker() - { - if (m_pRegistrar) - { - m_pRegistrar->RemoveInstance(this); - } - } - - void SetRegistrar(ITypeRegistrar* pRegistrar) - { - m_pRegistrar = pRegistrar; - } - - ITypeRegistrar* m_pRegistrar; // Valid if created by a registrar, otherwise NULL -}; - -#endif - - -#ifdef SOFTCODE_ENABLED - -// Include this for SEH support - #include - -/* - Used to declare the interface as having an associated TypeLibrary. - Usage: - struct IMyInterface - { - DECLARE_TYPELIB(IMyInterface); -*/ - #define DECLARE_TYPELIB(IName) \ - static void VisitMembers(IExchanger & ex) {} \ - typedef CTypeLibrary TLibrary - -/* - Exposes a class to a TypeLibrary for registration. - Usage: - class MyThing : public IThing - { - DECLARE_TYPE(MyThing, IThing); - ... -*/ - #define DECLARE_TYPE(TName, TSuperType) \ -public: \ - void VisitMembers(IExchanger & ex) { TSuperType::VisitMembers(ex); VisitMember<__START_MEMBERS>(ex); } \ -private: \ - friend class TypeRegistrar; \ - static const size_t __START_MEMBERS = __COUNTER__ + 1; \ - template \ - void VisitMember(IExchanger & exchanger) {} \ - InstanceTracker __instanceTracker - - #ifdef SOFTCODE - #define _EXPORT_TYPE_LIB(Interface) \ - extern "C" ITypeLibrary * GetTypeLibrary() { return CTypeLibrary::Instance(); } - #else - #define _EXPORT_TYPE_LIB(Interface) - #endif - -// Internal: Outputs the specialized method template for the member at index - #define _SOFT_MEMBER_VISITOR(member, index) \ - template <> \ - void VisitMember(IExchanger & ex) { ex.Visit(#member, member); VisitMember(ex); } - -/* - Used to expose a class member to SoftCoding (to allow run-time member exchange) - If SoftCode is disabled this does nothing and simple emits the member. - For array types, use SOFT_ARRAY() instead or use AZStd::array which allows assignment. - Usage: std::vector SOFT(m_myStrings); -*/ - #define SOFT(member) \ - member; \ - _SOFT_MEMBER_VISITOR(member, __COUNTER__) - -/* - Used to expose a primitive array type to SoftCoding. - Declare it directly after the member. - NOTE: It's cleaner to convert the member to AZStd::array as - this avoid having to use this special case while preserving semantics. - Usage: - ColorB m_colors[20]; - SOFT_ARRAY(m_colors); -*/ - #define SOFT_ARRAY(arrayMember) _SOFT_MEMBER_VISITOR(arrayMember, __COUNTER__) - -// Internal: Executes given lambda in an SEH try block. -template -void SoftCodeTry(TLambda& lambda) -{ - __try - { - lambda(); - } - __except (EXCEPTION_EXECUTE_HANDLER) - { - } -} - -// Internal: Used by TypeRegistry. Use SOFTCODE_RETRY() for user code. - #define SOFTCODE_TRY(exp) SoftCodeTry([&](){ exp; }) - #define SOFTCODE_TRY_BLOCK SoftCodeTry([&]() { - #define SOFTCODE_TRY_END }); - -/* - Internal: Attempt a given lambda functor. In the even on an exception execution will pause - to allow the user to provide a replacement implementation for the failing instance. - Usage: See SOFTCODE_RETRY & SOFTCODE_RETRY_BLOCK below. -*/ -template -void SoftCodeRetry(TPtr& pointer, TLambda& lambda) -{ - bool complete = false; - while (pointer && !complete) - { - __try - { - lambda(); - complete = true; - } - __except (EXCEPTION_EXECUTE_HANDLER) - { - if (gEnv->pSoftCodeMgr) - { - pointer = reinterpret_cast(gEnv->pSoftCodeMgr->WaitForUpdate(pointer)); - } - } - } - ; -} - -/* - Attempts to call an expression based the given pointer. - If a Structured Exception is raised the thread will wait for a replacement of - the pointer to be provided via the SoftCodeMgr. This will repeat until no exception is raised. - - Usage: SOFTCODE_RETRY(pThing, (pThing->Update(frameTime))); // Same as pThing->Update(frameTime); -*/ - #define SOFTCODE_RETRY(pointer, exp) SoftCodeRetry(pointer, [&](){ exp; }) - -/* - Attempts to call an expression based the given pointer. - If a Structured Exception is raised the thread will wait for a replacement of - the pointer to be provided via the SoftCodeMgr. This will repeat until no exception is raised. - - Usage: - SOFTCODE_RETRY_BLOCK(pThing) - { - pSomething = pThing->GetSomething(); - } - SOFTCODE_RETRY_END -*/ - #define SOFTCODE_RETRY_BLOCK(pointer) SoftCodeRetry(pointer, [&]() { - #define SOFTCODE_RETRY_END }); - -#else // !SOFTCODE_ENABLED ... - -// IMPORTANT: Docs for these macros are found above. - - #define DECLARE_TYPELIB(IName) \ - typedef CTypeLibrary TLibrary - - #define DECLARE_TYPE(TName, TSuperType) \ -private: \ - friend class TypeRegistrar; - - #define _EXPORT_TYPE_LIB(Interface) - - #define SOFT(member) member - #define SOFT_ARRAY(arrayMember) - - #define SOFTCODE_TRY(exp) (exp) - #define SOFTCODE_TRY_BLOCK { - #define SOFTCODE_TRY_END }; - - #define SOFTCODE_RETRY(pointer, exp) (exp) - #define SOFTCODE_RETRY_BLOCK(pointer) { - #define SOFTCODE_RETRY_END }; - -#endif // !SOFTCODE_ENABLED - -/* - Implements registration for a type to a TypeLibrary. - Usage: - // MyThing.cpp - DECLARE_TYPE(MyThing); -*/ -#define IMPLEMENT_TYPE(TName) \ - static TypeRegistrar s_register##TName(#TName) - -/* - Provides the singleton for the TypeLibrary implementation. - Also exports the accessors function for SoftCode builds. - Usage: - // ThingLibrary.cpp - IMPLEMENT_TYPELIB(IThing, "Things") -*/ -#define IMPLEMENT_TYPELIB(Interface, Name) \ - _EXPORT_TYPE_LIB(Interface) \ - template <> \ - CTypeLibrary* CTypeLibrary::Instance() \ - { \ - static CTypeLibrary s_instance(Name); \ - return &s_instance; \ - } - -/* - Internal: Used to register a type with a TypeLibrary. - Also provides instance construction (factory) access. - For SC builds it also provides copying and instance tracking. -*/ -template -class TypeRegistrar - : public ITypeRegistrar -{ -public: - TypeRegistrar(const char* name) - : m_name(name) - { - typedef typename T::TLibrary TLib; - TLib::Instance()->RegisterType(this); - } - - virtual const char* GetName() const { return m_name; } - - virtual void* CreateInstance() - { - T* pInstance = NULL; - - SOFTCODE_TRY_BLOCK - { - pInstance = ConstructInstance(); - } - SOFTCODE_TRY_END - - if (pInstance) - { - RegisterInstance(pInstance); - } - - return pInstance; - } - -#ifdef SOFTCODE_ENABLED - virtual size_t InstanceCount() const - { - return m_instances.size(); - } - - virtual void RemoveInstance(InstanceTracker* pTracker) - { - T* pInstance = GetInstanceFromTracker(pTracker); - TInstanceVec::iterator iter(std::find(m_instances.begin(), m_instances.end(), pInstance)); - std::swap(*iter, m_instances.back()); - m_instances.pop_back(); - } - - virtual bool ExchangeInstances(IExchanger& exchanger) - { - if (exchanger.IsLoading()) - { - const size_t instanceCount = exchanger.InstanceCount(); - - // Ensure we have the correct number of instances - if (m_instances.size() != instanceCount) - { - // TODO: Destroy any existing instances - for (size_t i = 0; i < instanceCount; ++i) - { - if (!CreateInstance()) - { - return false; - } - } - } - } - - bool complete = false; - SOFTCODE_TRY_BLOCK - { - for (std::vector::iterator iter(m_instances.begin()); iter != m_instances.end(); ++iter) - { - T* pInstance = *iter; - if (exchanger.BeginInstance(pInstance)) - { - // Exchanges the members of pInstance as defined in T - // Should also exchange members of parent types - pInstance->VisitMembers(exchanger); - } - } - complete = true; - } - SOFTCODE_TRY_END - - return complete; - } - - virtual bool DestroyInstances() - { - bool complete = false; - SOFTCODE_TRY_BLOCK - { - while (!m_instances.empty()) - { - delete m_instances.back(); - // NOTE: No need to pop_back() as already done by the InstanceTracker via RemoveInstance() - } - complete = true; - } - SOFTCODE_TRY_END - - return complete; - } - - - virtual bool HasInstance(void* pInstance) const - { - return std::find(m_instances.begin(), m_instances.end(), pInstance) != m_instances.end(); - } -#endif - -private: - void RegisterInstance(T* pInstance) - { -#ifdef SOFTCODE_ENABLED - pInstance->__instanceTracker.SetRegistrar(this); - m_instances.push_back(pInstance); -#endif - } - -#ifdef SOFTCODE_ENABLED - // Util: Avoids having to redundantly store the instance address in the tracker - T* GetInstanceFromTracker(InstanceTracker* pTracker) - { - ptrdiff_t trackerOffset = reinterpret_cast(&((static_cast(0))->__instanceTracker)); - return reinterpret_cast(reinterpret_cast(pTracker) - trackerOffset); - } -#endif - - // Needed to avoid C2712 due to lack of stack unwind within SEH try blocks - T* ConstructInstance() - { - return new T(); - } - -private: - const char* m_name; // Name of the type - -#ifdef SOFTCODE_ENABLED - typedef std::vector TInstanceVec; - TInstanceVec m_instances; // Tracks the active instances (SC only) -#endif -}; - -/* - Provides factory creation support for a set of types that - derive from a single interface T. Users need to provide a - specialization of the static CTypeLibrary* Instance() member - in a cpp file to provide the singleton instance. -*/ -template -class CTypeLibrary - #ifdef SOFTCODE_ENABLED - : public ITypeLibrary - #endif -{ -public: - CTypeLibrary(const char* name) - : m_name(name) -#ifdef SOFTCODE_ENABLED - , m_pOverrideLib() - , m_overrideActive() - , m_registered() -#endif - { - } - - // Implemented in the export cpp - static CTypeLibrary* Instance(); - - void RegisterType(ITypeRegistrar* pType) - { - m_typeMap[pType->GetName()] = pType; - } - - // The global identifier for this library module - /*virtual*/ const char* GetName() { return m_name; } - -#ifdef SOFTCODE_ENABLED - virtual void* CreateInstanceVoid(const char* typeName) - { - return CreateInstance(typeName); - } -#endif - - // Generic creation function - T* CreateInstance(const char* typeName) - { -#ifdef SOFTCODE_ENABLED - RegisterWithSoftCode(); - - // If override is enabled, use it - if (m_pOverrideLib) - { - return reinterpret_cast(m_pOverrideLib->CreateInstanceVoid(typeName)); - } -#endif - - TTypeMap::const_iterator typeIter(m_typeMap.find(typeName)); - if (typeIter != m_typeMap.end()) - { - ITypeRegistrar* pRegistrar = typeIter->second; - return reinterpret_cast(pRegistrar->CreateInstance()); - } - - return NULL; - } - -#ifdef SOFTCODE_ENABLED - // Indicates CreateInstance requests should be forwarded to the specified lib - virtual void SetOverride(ITypeLibrary* pOverrideLib) - { - m_pOverrideLib = pOverrideLib; - } - - virtual size_t GetTypes(ITypeRegistrar** ppTypes, size_t& count) const - { - size_t returnedCount = 0; - - if (ppTypes && count >= m_typeMap.size()) - { - for (TTypeMap::const_iterator iter(m_typeMap.begin()); iter != m_typeMap.end(); ++iter) - { - *ppTypes = iter->second; - ++ppTypes; - ++returnedCount; - } - } - - count = m_typeMap.size(); - return returnedCount; - } - - // Inform the Mgr of this Library and allow it to set an override - inline void RegisterWithSoftCode() - { - // Only register built-in types, SC types are handled directly by - // the SoftCodeMgr, so there's no need to auto-register. -#ifndef SOFTCODE - if (!m_registered) - { - if (ISoftCodeMgr* pSoftCodeMgr = gEnv->pSoftCodeMgr) - { - pSoftCodeMgr->RegisterLibrary(this); - } - - m_registered = true; - } -#endif - } -#endif - -private: - typedef AZStd::basic_string, AZ::AZStdAlloc> TypeString; - typedef AZStd::map, AZ::AZStdAlloc> TTypeMap; - TTypeMap m_typeMap; - - // The name for this TypeLibrary used during SC registration - const char* m_name; - -#ifdef SOFTCODE_ENABLED - // Used to patch in a new TypeLib at run-time - ITypeLibrary* m_pOverrideLib; - // True when the owning object system enables the override - bool m_overrideActive; - // True when registration with SoftCodeMgr has been attempted - bool m_registered; -#endif -}; - -#endif // CRYINCLUDE_CRYCOMMON_TYPELIBRARY_H diff --git a/Code/CryEngine/CryCommon/WinBase.cpp b/Code/CryEngine/CryCommon/WinBase.cpp index d48a3327a7..47cb943240 100644 --- a/Code/CryEngine/CryCommon/WinBase.cpp +++ b/Code/CryEngine/CryCommon/WinBase.cpp @@ -12,6 +12,7 @@ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Linux/Mac port support for Win32API calls +#if !defined(WIN32) #include "platform.h" // Note: This should be first to get consistent debugging definitions @@ -77,7 +78,7 @@ unsigned int g_EnableMultipleAssert = 0;//set to something else than 0 if to ena #endif #if defined(APPLE) - #include "../CrySystem/SystemUtilsApple.h" + #include #endif #include "StringUtils.h" @@ -1667,3 +1668,5 @@ __finddata64_t::~__finddata64_t() } } #endif //defined(APPLE) || defined(LINUX) + +#endif // !defined(WIN32) diff --git a/Code/CryEngine/CryCommon/WindowsUtils.h b/Code/CryEngine/CryCommon/WindowsUtils.h deleted file mode 100644 index 96b3a86606..0000000000 --- a/Code/CryEngine/CryCommon/WindowsUtils.h +++ /dev/null @@ -1,215 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#pragma once - -#if defined(WIN32) -#include "CryWindows.h" -#include "IRenderer.h" -#include "IImage.h" -#include "smartptr.h" -#include "ImageExtensionHelper.h" - -// Types supported by CreateResourceFromTexture -enum EResourceType -{ - eResourceType_IconBig, - eResourceType_IconSmall, - eResourceType_Cursor, -}; - -// Loads a (DDS) texture resource from the renderer into a Win32 GDI resource. -// Returns a HICON that must be closed with DestroyIcon(), or NULL on failure. -static HICON CreateResourceFromTexture(IRenderer* pRenderer, const char* path, EResourceType type) -{ - if (!pRenderer || !path || !*path) - { - // Invalid parameter passed - return NULL; - } - - // Find the target dimensions of the GDI resource - const int nRequestedWidth = GetSystemMetrics(type == eResourceType_IconBig ? SM_CXICON : type == eResourceType_IconSmall ? SM_CXSMICON : SM_CXCURSOR); - const int nRequestedHeight = GetSystemMetrics(type == eResourceType_IconBig ? SM_CYICON : type == eResourceType_IconSmall ? SM_CYSMICON : SM_CYCURSOR); - if (nRequestedWidth != nRequestedHeight || nRequestedHeight <= 0 || nRequestedWidth <= 0) - { - // Don't support non-squares icons or cursors - return NULL; - } - - // Load texture. - // in this case, we want to fall back on a null, not substiture the missing texture. - _smart_ptr pImage = pRenderer->EF_LoadImage(path, FIM_NOFALLBACKS); - if (!pImage || pImage->mfGet_depth() != 1 || pImage->mfGet_NumSides() != 1 || pImage->mfGetTileMode() != eTM_None) - { - // Can't load texture, or texture is a cube-map or volume texture, or uses tiling of some kind - return NULL; - } - byte* pImgRaw = pImage->mfGet_image(0); - const ETEX_Format texFormat = pImage->mfGetFormat(); - - // Pick first mip level smaller than the GDI resource - int nMip = 0; - size_t offset = 0; - int nMipWidth = pImage->mfGet_width(); - int nMipHeight = pImage->mfGet_height(); - while (nMipWidth > nRequestedWidth) - { - ++nMip; - offset += pRenderer->GetTextureFormatDataSize(nMipWidth, nMipHeight, 1, 1, texFormat); - nMipWidth = max(nMipWidth / 2, 1); - nMipHeight = max(nMipHeight / 2, 1); - } - pImgRaw += offset; - if (nMip >= pImage->mfGet_numMips()) - { - // No appropriate mip in the texture - // Note: Consider creating a full mip-chain on the texture so this can't happen - return NULL; - } - const size_t nRawSize = pRenderer->GetTextureFormatDataSize(nMipWidth, nMipHeight, 1, 1, texFormat); - -#if 0 - // Check that DDS indexing is correct here - offset += nRawSize; - for (int nIdx = nMip + 1; nIdx < pImage->mfGet_numMips(); ++nIdx) - { - const int w = max(nMipWidth >> (nIdx - nMip), 1); - const int h = max(nMipHeight >> (nIdx - nMip), 1); - offset += pRenderer->GetTextureFormatDataSize(w, h, 1, 1, texFormat); - } - assert(offset == pImage->mfGet_ImageSize()); -#endif - - // Type of bitmap to create - BITMAPV5HEADER bi = { 0 }; - bi.bV5Size = sizeof(BITMAPV5HEADER); - bi.bV5Width = nRequestedWidth; - bi.bV5Height = -nRequestedHeight; - bi.bV5Planes = 1; - bi.bV5BitCount = 32; - bi.bV5Compression = BI_BITFIELDS; - // The following mask specification specifies a supported 32 BPP alpha format for Windows XP+ - bi.bV5AlphaMask = 0xFF000000; - bi.bV5RedMask = 0x00FF0000; - bi.bV5GreenMask = 0x0000FF00; - bi.bV5BlueMask = 0x000000FF; - - // Create the DIB section with an alpha channel - const HDC hdc = GetDC(NULL); - void* lpBits; - const HBITMAP hBitmap = CreateDIBSection(hdc, (BITMAPINFO*)&bi, DIB_RGB_COLORS, &lpBits, NULL, 0); - ReleaseDC(NULL, hdc); - if (!hBitmap || !lpBits) - { - // Can't allocate OS bitmap - return NULL; - } - GdiFlush(); - - // Decompress texture - const bool bTryDecompress = texFormat != eTF_R8G8B8A8 && texFormat != eTF_B8G8R8A8 && texFormat != eTF_B8G8R8X8; - byte* const pImgDecomp = bTryDecompress ? new byte[nMipWidth * nMipHeight * sizeof(int32)] : pImgRaw; - const bool bImgDecompressed = bTryDecompress && pRenderer->DXTDecompress(pImgRaw, nRawSize, pImgDecomp, nMipWidth, nMipHeight, 1, texFormat, false, sizeof(int32)); - - // Check which conversions need to be performed - const bool bSRGB = (pImage->mfGet_Flags() & CImageExtensionHelper::EIF_SRGBRead) != 0; - const bool bSwap = (texFormat == eTF_R8G8B8A8) || bTryDecompress; - - HICON result = NULL; - if (!bTryDecompress || bImgDecompressed) - { - // Assign texture data with mismatching sizes - // Note: Any pixels not in the selected mip will become 100% transparent black, no resizing is performed - const size_t sourceRowStride = nMipWidth; - const size_t targetRowStride = nRequestedWidth; - const uint32* pSourceRow = (uint32*)pImgDecomp; - uint32* pTargetRow = (uint32*)lpBits; - - assert(sourceRowStride <= targetRowStride); - assert(nMipHeight <= nRequestedHeight); - assert(pSourceRow != pTargetRow); - assert(pSourceRow && pTargetRow); - - uint8 gammaTable[256]; - if (!bSRGB) - { - // Linear to sRGB table - const float gamma = 1.0f / 2.2f; - const float gammaMultiplier = 255.0f / powf(255.0f, gamma); - for (int i = 0; i < 256; ++i) - { - gammaTable[i] = uint8(powf(float(i), gamma) * gammaMultiplier); - } - } - else if (bSwap) - { - // sRGB to sRGB table (no change) - for (int i = 0; i < 256; ++i) - { - gammaTable[i] = uint8(i); - } - } - - for (int y = 0; y < nMipHeight; ++y, pSourceRow += sourceRowStride, pTargetRow += targetRowStride) - { - if (!bSwap && bSRGB) - { - memcpy(pTargetRow, pSourceRow, sourceRowStride * sizeof(uint32)); - } - else - { - const uint32* pSourceTexel = pSourceRow; - uint32* pTargetTexel = pTargetRow; - for (int x = 0; x < nMipWidth; ++x, ++pSourceTexel, ++pTargetTexel) - { - const uint8 red = gammaTable[uint8(*pSourceTexel >> 0)]; - const uint8 green = gammaTable[uint8(*pSourceTexel >> 8)]; - const uint8 blue = gammaTable[uint8(*pSourceTexel >> 16)]; - const uint32 alpha = *pSourceTexel & 0xFF000000; - *pTargetTexel = (red << (bSwap ? 16 : 0)) | (green << 8) | (blue << (bSwap ? 0 : 16)) | alpha; - } - } - - // Fill remaining columns with zeros - memset(pTargetRow + sourceRowStride, 0, (targetRowStride - sourceRowStride) * sizeof(uint32)); - } - - // Fill remaining rows with zeros - for (int y = nMipHeight; y < nRequestedHeight; ++y) - { - memset(pTargetRow, 0, targetRowStride * sizeof(uint32)); - pTargetRow += targetRowStride; - } - - // Convert to GDI icon - ICONINFO iconinfo = {0}; - iconinfo.fIcon = type == eResourceType_Cursor ? FALSE : TRUE; - iconinfo.hbmMask = ::CreateBitmap(nRequestedWidth, nRequestedHeight, 1, 1, NULL); - iconinfo.hbmColor = hBitmap; - result = ::CreateIconIndirect(&iconinfo); - DeleteObject(iconinfo.hbmMask); - } - - // Clean up - DeleteObject(hBitmap); - if (bTryDecompress) - { - delete[] pImgDecomp; - } - pImage.reset(); - - return result; -} - -#endif diff --git a/Code/CryEngine/CryCommon/crycommon_enginesettings_files.cmake b/Code/CryEngine/CryCommon/crycommon_enginesettings_files.cmake deleted file mode 100644 index 0fbd223d21..0000000000 --- a/Code/CryEngine/CryCommon/crycommon_enginesettings_files.cmake +++ /dev/null @@ -1,27 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - -set(FILES - ProjectDefines.h - SettingsManagerHelpers.cpp - SettingsManagerHelpers.h - EngineSettingsManager.cpp - EngineSettingsManager.h - EngineSettingsBackend.cpp - EngineSettingsBackend.h - ResourceCompilerHelper.cpp - ResourceCompilerHelper.h -) - -# Remove files that cause #define collisions on Mac due to multiple inclusions of 'AppleSpecific.h' and include orders -set(SKIP_UNITY_BUILD_INCLUSION_FILES - SettingsManagerHelpers.cpp -) diff --git a/Code/CryEngine/CryCommon/crycommon_files.cmake b/Code/CryEngine/CryCommon/crycommon_files.cmake index ef49370c08..dff4ca66e7 100644 --- a/Code/CryEngine/CryCommon/crycommon_files.cmake +++ b/Code/CryEngine/CryCommon/crycommon_files.cmake @@ -14,23 +14,14 @@ set(FILES CryCommon.cpp Allocator.h FinalizingSpline.h - Gem.h - I3DEngine.h - I3DEngine_info.h IAudioInterfacesCommonData.h IAudioSystem.h IChunkFile.h ICmdLine.h IColorGradingController.h IConsole.h - ICryMiniGUI.h - IDeferredCollisionEvent.h - IDefragAllocator.h - IEngineModule.h IEntityRenderState.h IEntityRenderState_info.cpp - IFileChangeMonitor.h - IFlares.h IFont.h IFunctorBase.h IFuncVariable.h @@ -48,31 +39,23 @@ set(FILES ILog.h ILZ4Decompressor.h IMaterial.h - IMaterialEffects.h IMemory.h IMeshBaking.h IMiniLog.h IMovieSystem.h - INotificationNetwork.h - IOverloadSceneManager.h - IPerfHud.h IPhysics.h IPhysicsDebugRenderer.h IPostEffectGroup.h IProcess.h IReadWriteXMLSink.h - IRemoteCommand.h IRenderAuxGeom.h IRenderer.h IRenderMesh.h IResourceCollector.h - IResourceCompilerHelper.h IResourceManager.h ISerialize.h - IServiceNetwork.h IShader.h IShader_info.h - ISoftCodeMgr.h ISplines.h IStatObj.h StatObjBus.h @@ -81,12 +64,8 @@ set(FILES IStreamEngineDefs.h ISurfaceType.h ISystem.h - ISystemScheduler.h ITextModeConsole.h ITexture.h - IThreadManager.h - IThreadTask.h - ITimeOfDay.h ITimer.h IValidator.h IVideoRenderer.h @@ -113,7 +92,6 @@ set(FILES FunctorBaseMember.h stridedptr.h Options.h - CREGeomCache.h SerializationTypes.h CryEndian.h CryRandomInternal.h @@ -122,7 +100,6 @@ set(FILES MaterialUtils.h MTPseudoRandom.cpp CryTypeInfo.cpp - IResourceCompilerHelper.cpp BaseTypes.h CompileTimeAssert.h CryThreadSafeWorkerContainer.h @@ -131,7 +108,6 @@ set(FILES MemoryAccess.h Algorithm.h AnimKey.h - AnimTime.h BitFiddling.h CGFContent.h CGFContent_info.cpp @@ -143,7 +119,6 @@ set(FILES CryAssert.h CryCrc32.h CryCustomTypes.h - CryEngineDecalInfo.h CryFile.h CryFixedArray.h CryFixedString.h @@ -167,7 +142,6 @@ set(FILES CryVersion.h CryZlib.h FrameProfiler.h - GeomCacheFileFormat.h HashGrid.h HeapAllocator.h HeapContainer.h @@ -187,7 +161,6 @@ set(FILES PoolAllocator.h primitives.h primitives_info.h - ProfileLog.h ProjectDefines.h Range.h RenderContextConfig.h @@ -210,7 +183,6 @@ set(FILES TimeValue_info.h TypeInfo_decl.h TypeInfo_impl.h - TypeLibrary.h UnalignedBlit.h UnicodeBinding.h UnicodeEncoding.h @@ -220,25 +192,12 @@ set(FILES VectorSet.h VertexFormats.h XMLBinaryHeaders.h - Bezier.h RenderBus.h MainThreadRenderRequestBus.h OceanConstants.h PakLoadDataUtils.cpp PakLoadDataUtils.h TPool.h - CREBaseCloud.h - CREFogVolume.h - CREGameEffect.h - CREImposter.h - CREMesh.h - CREOcclusionQuery.h - CREPostProcess.h - CRESky.h - CREVolumeObject.h - CREWaterOcean.h - CREWaterVolume.h - RendElement.h Cry_Matrix33.h Cry_Matrix34.h Cry_Matrix44.h @@ -285,110 +244,11 @@ set(FILES Linux_Win32Wrapper.h LinuxSpecific.h LoadScreenBus.h - LoadScreenComponent.cpp - LoadScreenComponent.h MacSpecific.h platform.h platform_impl.cpp Win32specific.h Win64specific.h - WindowsUtils.h - CryExtension/CryCreateClassInstance.h - CryExtension/CryGUID.h - CryExtension/CryTypeID.h - CryExtension/ICryFactory.h - CryExtension/ICryFactoryRegistry.h - CryExtension/ICryUnknown.h - CryExtension/Impl/Conversion.h - CryExtension/Impl/ClassWeaver.h - CryExtension/Impl/CryGUIDHelper.h - CryExtension/Impl/ICryFactoryRegistryImpl.h - CryExtension/Impl/RegFactoryNode.h - CryExtension/Impl/TypeList.h - CryPool/Allocator.h - CryPool/Container.h - CryPool/Defrag.h - CryPool/example.h - CryPool/Fallback.h - CryPool/Inspector.h - CryPool/List.h - CryPool/Memory.h - CryPool/PoolAlloc.h - CryPool/STLWrapper.h - CryPool/ThreadSafe.h - stl/STLAlignedAlloc.h - ILocalMemoryUsage.h - Serialization/Assert.h - Serialization/BitVector.h - Serialization/BitVectorImpl.h - Serialization/BlackBox.h - Serialization/BoostSharedPtr.h - Serialization/Callback.h - Serialization/ClassFactory.h - Serialization/ClassFactoryImpl.h - Serialization/Color.h - Serialization/ColorImpl.h - Serialization/CRCRef.h - Serialization/CRCRefImpl.h - Serialization/CryExtension.h - Serialization/CryExtensionImpl.h - Serialization/CryName.h - Serialization/CryNameImpl.h - Serialization/CryStrings.h - Serialization/CryStringsImpl.h - Serialization/DynArray.h - Serialization/DynArrayImpl.h - Serialization/Enum.h - Serialization/EnumImpl.h - Serialization/IArchive.h - Serialization/IArchiveHost.h - Serialization/IClassFactory.h - Serialization/IntrusiveFactory.h - Serialization/ITextInputArchive.h - Serialization/ITextOutputArchive.h - Serialization/KeyValue.h - Serialization/Math.h - Serialization/MathImpl.h - Serialization/NetScriptSerialize.h - Serialization/Object.h - Serialization/Serializer.h - Serialization/SerializerImpl.h - Serialization/SmartPtr.h - Serialization/SmartPtrImpl.h - Serialization/STL.h - Serialization/STLImpl.h - Serialization/StringList.h - Serialization/StringListImpl.h - Serialization/Strings.h - Serialization/TypeID.h - Serialization/TypeInfo.h - Serialization/TypeInfoImpl.h - Serialization/Decorators/ActionButton.h - Serialization/Decorators/BitFlags.h - Serialization/Decorators/BitFlagsImpl.h - Serialization/Decorators/ColorPicker.h - Serialization/Decorators/ColorPickerImpl.h - Serialization/Decorators/JointName.h - Serialization/Decorators/JointNameImpl.h - Serialization/Decorators/LocalFrame.h - Serialization/Decorators/LocalFrameImpl.h - Serialization/Decorators/OutputFilePath.h - Serialization/Decorators/OutputFilePathImpl.h - Serialization/Decorators/Range.h - Serialization/Decorators/RangeImpl.h - Serialization/Decorators/ResourceFilePath.h - Serialization/Decorators/ResourceFilePathImpl.h - Serialization/Decorators/ResourceFolderPath.h - Serialization/Decorators/ResourceFolderPathImpl.h - Serialization/Decorators/Resources.h - Serialization/Decorators/ResourcesAudio.h - Serialization/Decorators/ResourceSelector.h - Serialization/Decorators/Slider.h - Serialization/Decorators/SliderImpl.h - Serialization/Decorators/Sprite.h - Serialization/Decorators/SpriteImpl.h - Serialization/Decorators/TagList.h - Serialization/Decorators/TagListImpl.h LyShine/IDraw2d.h LyShine/ILyShine.h LyShine/ISprite.h @@ -480,12 +340,7 @@ set(FILES Maestro/Types/AssetBlendKey.h Maestro/Types/AssetBlends.h Maestro/Types/SequenceType.h - Terrain/Bus/WorldMaterialRequestsBus.h - Terrain/Bus/TerrainBus.h - Terrain/Bus/TerrainRendererBus.h - Terrain/Bus/HeightmapDataBus.h - Terrain/Bus/TerrainProviderBus.h - CREPrismObject.h StaticInstance.h Pak/CryPakUtils.h + WinBase.cpp ) diff --git a/Code/CryEngine/CryCommon/crycommon_linux_files.cmake b/Code/CryEngine/CryCommon/crycommon_linux_files.cmake deleted file mode 100644 index 5714be5dfb..0000000000 --- a/Code/CryEngine/CryCommon/crycommon_linux_files.cmake +++ /dev/null @@ -1,13 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - -set(FILES -) diff --git a/Code/CryEngine/CryCommon/crycommon_testing_files.cmake b/Code/CryEngine/CryCommon/crycommon_testing_files.cmake index ca133c2497..b94be27c3b 100644 --- a/Code/CryEngine/CryCommon/crycommon_testing_files.cmake +++ b/Code/CryEngine/CryCommon/crycommon_testing_files.cmake @@ -10,17 +10,14 @@ # set(FILES - Mocks/I3DEngineMock.h Mocks/IAudioSystemMock.h Mocks/IConsoleMock.h Mocks/ICryPakMock.h Mocks/ILogMock.h - Mocks/IMemoryManagerMock.h Mocks/ISystemMock.h Mocks/ITimerMock.h Mocks/ICVarMock.h Mocks/IRendererMock.h Mocks/ITextureMock.h Mocks/IRemoteConsoleMock.h - Mocks/MockCGFContent.h ) diff --git a/Code/CryEngine/CryCommon/physinterface.h b/Code/CryEngine/CryCommon/physinterface.h index 036f7e29ab..dd787d48b7 100644 --- a/Code/CryEngine/CryCommon/physinterface.h +++ b/Code/CryEngine/CryCommon/physinterface.h @@ -3244,7 +3244,6 @@ struct PhysicsVars int nBodiesLargeGroup; int bBreakOnValidation; int bLogActiveObjects; - int bMultiplayer; int bProfileEntities; int bProfileFunx; int bProfileGroups; diff --git a/Code/CryEngine/CryCommon/platform_impl.cpp b/Code/CryEngine/CryCommon/platform_impl.cpp index 6c261bb1f1..885ea2984d 100644 --- a/Code/CryEngine/CryCommon/platform_impl.cpp +++ b/Code/CryEngine/CryCommon/platform_impl.cpp @@ -14,8 +14,7 @@ #include #include #include -#include -#include +#include #include #include @@ -34,7 +33,7 @@ #define PLATFORM_IMPL_H_SECTION_VIRTUAL_ALLOCATORS 7 #endif -SC_API struct SSystemGlobalEnvironment* gEnv = nullptr; +struct SSystemGlobalEnvironment* gEnv = nullptr; // Traits #if defined(AZ_RESTRICTED_PLATFORM) @@ -42,9 +41,6 @@ SC_API struct SSystemGlobalEnvironment* gEnv = nullptr; #include AZ_RESTRICTED_FILE(platform_impl_h) #endif -//The reg factory is used for registering the different modules along the whole project -struct SRegFactoryNode* g_pHeadToRegFactories = 0; - ////////////////////////////////////////////////////////////////////////// // If not in static library. #include @@ -106,16 +102,6 @@ extern "C" AZ_DLL_EXPORT void ModuleInitISystem(ISystem* pSystem, [[maybe_unused AZ::AllocatorManager::Instance(); // Force the AllocatorManager to instantiate and register any allocators defined in data sections } AZ::Debug::ProfileModuleInit(); - -#if !defined(AZ_MONOLITHIC_BUILD) - ICryFactoryRegistryImpl* pCryFactoryImpl = static_cast(pSystem->GetCryFactoryRegistry()); - if (pCryFactoryImpl) - { - pCryFactoryImpl->RegisterFactories(g_pHeadToRegFactories); - } - - AZ_Error("System", pCryFactoryImpl, "Failed to successfully load factory for %s. You may have a missing or stale DLL that needs to be recompiled.", moduleName); -#endif } // if pSystem } @@ -161,7 +147,6 @@ void* GetDetachEnvironmentSymbol() #endif // !defined(SOFTCODE) bool g_bProfilerEnabled = false; -int g_iTraceAllocations = 0; ////////////////////////////////////////////////////////////////////////// // global random number generator used by cry_random functions diff --git a/Code/CryEngine/CryCommon/stl/STLAlignedAlloc.h b/Code/CryEngine/CryCommon/stl/STLAlignedAlloc.h deleted file mode 100644 index dc21cead81..0000000000 --- a/Code/CryEngine/CryCommon/stl/STLAlignedAlloc.h +++ /dev/null @@ -1,115 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Implements an aligned allocator for STL -// based on the Mallocator (http://blogs.msdn.com/b/vcblog/archive/2008/08/28/the-mallocator.aspx) - -#pragma once - -#include // Required for size_t and ptrdiff_t and NULL - -#include - -namespace stl -{ - template - class AlignedAllocator - : public AZ::SimpleSchemaAllocator> - { - public: - AZ_TYPE_INFO(AlignedAllocator, "{DF152D8A-36ED-4A2A-9FA6-734F212716C6}"); - using Base = AZ::SimpleSchemaAllocator>; - using Descriptor = Base::Descriptor; - using Schema = AZ::ChildAllocatorSchema; - - AlignedAllocator() - : Base("AlignedAllocator", "Legacy Cry Aligned Allocator") - { - } - - pointer_type Allocate(size_type byteSize, size_type /*alignment*/, int flags /* = 0 */, const char* name /* = 0 */, const char* fileName /* = 0 */, int lineNum /* = 0 */, unsigned int suppressStackRecord /* = 0 */) override - { - return Base::Allocate(byteSize, Alignment, flags, name, fileName, lineNum, suppressStackRecord); - } - - void DeAllocate(pointer_type ptr, size_type byteSize, [[maybe_unused]] size_type alignment) override - { - return Base::DeAllocate(ptr, byteSize, Alignment); - } - - pointer_type ReAllocate(pointer_type ptr, size_type newSize, size_type /*newAlignment*/) override - { - return Base::ReAllocate(ptr, newSize, Alignment); - } - }; - - template - using aligned_alloc = AZ::AZStdAlloc>; - - ////////////////////////////////////////////////////////////////////////// - // Defines aligned vector type - ////////////////////////////////////////////////////////////////////////// - template - class aligned_vector - : public AZStd::vector > - { - public: - typedef aligned_alloc MyAlloc; - typedef AZStd::vector MySuperClass; - typedef aligned_vector MySelf; - typedef size_t size_type; - - aligned_vector() {} - explicit aligned_vector(const MyAlloc& _Al) - : MySuperClass(_Al) {} - explicit aligned_vector(size_type _Count) - : MySuperClass(_Count) {}; - aligned_vector(size_type _Count, const T& _Val) - : MySuperClass(_Count, _Val) {} - aligned_vector(size_type _Count, const T& _Val, const MyAlloc& _Al) - : MySuperClass(_Count, _Val) {} - aligned_vector(const MySelf& _Right) - : MySuperClass(_Right) {}; - - - template - aligned_vector(_Iter _First, _Iter _Last) - : MySuperClass(_First, _Last) {}; - - template - aligned_vector(_Iter _First, _Iter _Last, const MyAlloc& _Al) - : MySuperClass(_First, _Last, _Al) {}; - }; - - template - inline size_t size_of_aligned_vector(const Vec& c) - { - if (!c.empty()) - { - // Not really correct as not taking alignment into the account - return c.capacity() * sizeof(typename Vec::value_type); - } - return 0; - } -} // namespace stl - -// Specialize for the AlignedAllocator to provide one per module that does not use the -// environment for its storage. Since this allocator just uses LegacyAllocator -// to do the real work, it's fine if there is one of these per cry module -namespace AZ -{ - template - class AllocatorInstance> : public Internal::AllocatorInstanceBase, AllocatorStorage::ModuleStoragePolicy>> - { - }; -} diff --git a/Code/CryEngine/CrySystem/AutoDetectSpec.cpp b/Code/CryEngine/CrySystem/AutoDetectSpec.cpp index dd7739bb79..aa344684e3 100644 --- a/Code/CryEngine/CrySystem/AutoDetectSpec.cpp +++ b/Code/CryEngine/CrySystem/AutoDetectSpec.cpp @@ -711,31 +711,6 @@ static Win32SysInspect::DXFeatureLevel GetFeatureLevel(D3D_FEATURE_LEVEL feature } } - -static int GetDXGIAdapterOverride() -{ -#if defined(WIN32) || defined(WIN64) - ICVar* pCVar = gEnv->pConsole ? gEnv->pConsole->GetCVar("r_overrideDXGIAdapter") : 0; - return pCVar ? pCVar->GetIVal() : -1; -#else - return -1; -#endif -} - - -static void LogDeviceInfo(unsigned int adapterIdx, const DXGI_ADAPTER_DESC1& ad, Win32SysInspect::DXFeatureLevel fl, bool displaysConnected) -{ - const bool suitableDevice = fl >= Win32SysInspect::DXFL_11_0 && displaysConnected; - - CryLogAlways("- %s (vendor = 0x%.4x, device = 0x%.4x)", CryStringUtils::WStrToUTF8(ad.Description).c_str(), ad.VendorId, ad.DeviceId); - CryLogAlways(" - Adapter index: %d", adapterIdx); - CryLogAlways(" - Dedicated video memory: %d MB", ad.DedicatedVideoMemory >> 20); - CryLogAlways(" - Feature level: %s", GetFeatureLevelAsString(fl)); - CryLogAlways(" - Displays connected: %s", displaysConnected ? "yes" : "no"); - CryLogAlways(" - Suitable rendering device: %s", suitableDevice ? "yes" : "no"); -} - - static bool FindGPU(DXGI_ADAPTER_DESC1& adapterDesc, Win32SysInspect::DXFeatureLevel& featureLevel) { memset(&adapterDesc, 0, sizeof(adapterDesc)); @@ -757,15 +732,7 @@ static bool FindGPU(DXGI_ADAPTER_DESC1& adapterDesc, Win32SysInspect::DXFeatureL if (pD3D11CD) { - const int r_overrideDXGIAdapter = GetDXGIAdapterOverride(); - const bool logDeviceInfo = !gEnv->pRenderer && r_overrideDXGIAdapter < 0; - - if (logDeviceInfo) - { - CryLogAlways("Logging video adapters:"); - } - - unsigned int nAdapter = r_overrideDXGIAdapter >= 0 ? r_overrideDXGIAdapter : 0; + unsigned int nAdapter = 0; IDXGIAdapter1* pAdapter = 0; while (pFactory->EnumAdapters1(nAdapter, &pAdapter) != DXGI_ERROR_NOT_FOUND) { @@ -786,29 +753,16 @@ static bool FindGPU(DXGI_ADAPTER_DESC1& adapterDesc, Win32SysInspect::DXFeatureL const Win32SysInspect::DXFeatureLevel fl = GetFeatureLevel(deviceFeatureLevel); - if (logDeviceInfo) - { - LogDeviceInfo(nAdapter, ad, fl, displaysConnected); - } - if (featureLevel < fl && displaysConnected) { adapterDesc = ad; featureLevel = fl; } - else if (r_overrideDXGIAdapter >= 0) - { - CryLogAlways("No display connected to DXGI adapter override %d. Adapter cannot be used for rendering.", r_overrideDXGIAdapter); - } } SAFE_RELEASE(pDevice); SAFE_RELEASE(pAdapter); } - if (r_overrideDXGIAdapter >= 0) - { - break; - } ++nAdapter; } } @@ -1090,11 +1044,9 @@ void CSystem::AutoDetectSpec(const bool detectResolution) unsigned int numSysCores(1), numProcCores(1); Win32SysInspect::GetNumCPUCores(numSysCores, numProcCores); CryLogAlways("--- Number of available cores: %d (out of %d)", numProcCores, numSysCores); - const int numLogicalProcs = gEnv->pi.numLogicalProcessors; - CryLogAlways("--- Number of logical processors: %d", numLogicalProcs); // get CPU rating - const int cpuRating = numLogicalProcs >= 8 ? 3 : (numLogicalProcs >= 6 ? 2 : 1); + const int cpuRating = numProcCores >= 4 ? 3 : (numProcCores >= 3 ? 2 : 1); // get GPU info unsigned int gpuVendorId(0), gpuDeviceId(0), totVidMem(0); diff --git a/Code/CryEngine/CrySystem/CMakeLists.txt b/Code/CryEngine/CrySystem/CMakeLists.txt index 1a5593e5d8..3261526e8e 100644 --- a/Code/CryEngine/CrySystem/CMakeLists.txt +++ b/Code/CryEngine/CrySystem/CMakeLists.txt @@ -89,7 +89,6 @@ ly_add_target( Legacy::CrySystem.Static AZ::AzCore Legacy::CryCommon - Legacy::CryCommon.EngineSettings.Static ) ################################################################################ @@ -109,7 +108,6 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED) PRIVATE AZ::AzTest Legacy::CryCommon - Legacy::CryCommon.EngineSettings.Static Legacy::CrySystem.Static AZ::AzFramework ) diff --git a/Code/CryEngine/CrySystem/ConsoleBatchFile.cpp b/Code/CryEngine/CrySystem/ConsoleBatchFile.cpp index 946edb9b64..b6eced4df3 100644 --- a/Code/CryEngine/CrySystem/ConsoleBatchFile.cpp +++ b/Code/CryEngine/CrySystem/ConsoleBatchFile.cpp @@ -87,14 +87,6 @@ bool CConsoleBatchFile::ExecuteConfigFile(const char* sFilename) filename = PathUtil::ReplaceExtension(filename, "cfg"); } -#if defined(CVARS_WHITELIST) - bool ignoreWhitelist = true; - if (_stricmp(sFilename, "autoexec.cfg") == 0) - { - ignoreWhitelist = false; - } -#endif // defined(CVARS_WHITELIST) - ////////////////////////////////////////////////////////////////////////// CCryFile file; @@ -179,18 +171,9 @@ bool CConsoleBatchFile::ExecuteConfigFile(const char* sFilename) continue; } -#if defined(CVARS_WHITELIST) - if (ignoreWhitelist || (gEnv->pSystem->GetCVarsWhiteList() && gEnv->pSystem->GetCVarsWhiteList()->IsWhiteListed(strLine, false))) -#endif // defined(CVARS_WHITELIST) { m_pConsole->ExecuteString(strLine); } -#if defined(CVARS_WHITELIST) - else if (gEnv->IsDedicated()) - { - gEnv->pSystem->GetILog()->LogError("Failed to execute command: '%s' as it is not whitelisted\n", strLine.c_str()); - } -#endif // defined(CVARS_WHITELIST) } // See above // ((CXConsole*)m_pConsole)->SetStatus(bConsoleStatus); diff --git a/Code/CryEngine/CrySystem/CrySizerImpl.cpp b/Code/CryEngine/CrySystem/CrySizerImpl.cpp deleted file mode 100644 index bd26b05b9e..0000000000 --- a/Code/CryEngine/CrySystem/CrySizerImpl.cpp +++ /dev/null @@ -1,251 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CrySystem_precompiled.h" -#include -#include -#include "CrySizerImpl.h" - -CrySizerImpl::CrySizerImpl() - : m_pResourceCollector(0) -{ - m_nFlags = 0; - m_nTotalSize = 0; - // to avoid reallocations during walk through the memory tree, reserve the space for the names - clear(); -} - -CrySizerImpl::~CrySizerImpl() -{ -} - -void CrySizerImpl::Push (const char* szComponentName) -{ - m_stackNames.push_back (getNameIndex(getCurrentName(), szComponentName)); - // if the depth is too deep, something is wrong, perhaps an infinite loop - assert (m_stackNames.size() < 128); -} - -void CrySizerImpl::PushSubcomponent (const char* szSubcomponentName) -{ - Push (szSubcomponentName); -} - - -void CrySizerImpl::Pop () -{ - if (!m_stackNames.empty()) - { - m_stackNames.pop_back(); - } - else - { - assert (0); - } -} - -// returns the index of the current name on the top of the name stack -size_t CrySizerImpl::getCurrentName() const -{ - assert(!m_stackNames.empty()); - return m_stackNames.empty() ? 0 : m_stackNames.back(); -} - - - -// searches for the name in the name array; adds the name if it's not there and returns the index -size_t CrySizerImpl::getNameIndex(size_t nParent, const char* szComponentName) -{ - NameArray::const_iterator it = m_arrNames.begin(), itEnd = it + m_arrNames.size(); - for (; it != itEnd; ++it) - { -#if defined(LINUX) - if (!strcasecmp(it->strName.c_str(), szComponentName) && it->nParent == nParent) -#else - if (!strcmp(it->strName.c_str(), szComponentName) && it->nParent == nParent) -#endif - { - return (size_t)(it - m_arrNames.begin());//it-m_arrNames.begin(); - } - } - - size_t nNewName = m_arrNames.size(); - m_arrNames.resize(nNewName + 1); - - m_arrNames[nNewName].assign(szComponentName, nParent); - - m_arrNames[nParent].arrChildren.push_back(nParent); - - return nNewName; -} - -static NullResCollector s_nullCollector; - -IResourceCollector* CrySizerImpl::GetResourceCollector() -{ - return m_pResourceCollector != 0 ? m_pResourceCollector : &s_nullCollector; -} - -void CrySizerImpl::Reset() -{ - clear(); - - m_nTotalSize = 0; - - //m_arrNames.resize(0); - //m_arrNames.push_back("TOTAL"); // the default name, with index 0 - //m_LastObject.clear(); - ////m_nFlags; - //m_nTotalSize=0; - //if (m_pResourceCollector) - //{ - // m_pResourceCollector->Reset(); - //} - //m_setObjects->clear(); - //m_stackNames.resize(0); - //m_stackNames.push_back(0); -} - - -// adds an object identified by the unique pointer (it needs not be -// the actual object position in the memory, though it would be nice, -// but it must be unique throughout the system and unchanging for this object) -// RETURNS: true if the object has actually been added (for the first time) -// and calculated -bool CrySizerImpl::AddObject (const void* pIdentifier, size_t sizeBytes, int nCount) -{ - if (!pIdentifier || !sizeBytes) - { - return false; // we don't add the NULL objects - } - Object NewObject(pIdentifier, sizeBytes, getCurrentName()); - - // check if the last object was the same - if (NewObject == m_LastObject) - { - assert (m_LastObject.nSize == sizeBytes); - return false; - } - - ObjectSet& rSet = m_setObjects[getHash(pIdentifier)]; - ObjectSet::iterator it = rSet.find (NewObject); - if (it == rSet.end()) - { - // there's no such object in the map, add it - rSet.insert (NewObject); - ComponentName& CompName = m_arrNames[getCurrentName()]; - CompName.numObjects += nCount; - CompName.sizeObjects += sizeBytes; - - m_nTotalSize += sizeBytes; - return true; - } - else - { - Object* pObj = const_cast(&(*it)); - - // if we do an heap check, don't accept the same object twice - if (sizeBytes != pObj->nSize) - { - // if the following assert fails: - // assert (0); - // .. it means we have one object that's added two times with different sizes; that's screws up the whole idea - // we assume there are two different objects that are for some reason assigned the same id - pObj->nSize += sizeBytes; // anyway it's an invalid situation - ComponentName& CompName = m_arrNames[getCurrentName()]; - CompName.sizeObjects += sizeBytes; - return true; // yes we added the object, though there were an error condition - } - - return false; - } -} - -size_t CrySizerImpl::GetObjectCount() -{ - size_t count = m_stackNames.size(); - for (int i = 0; i < g_nHashSize; i++) - { - count += m_setObjects[i].size(); - } - return count; -} - - -// finalizes data collection, should be called after all objects have been added -void CrySizerImpl::End() -{ - // clean up the totals of each name - int i; - for (i = 0; i < m_arrNames.size(); ++i) - { - assert (i == 0 || ((int)m_arrNames[i].nParent < i && m_arrNames[i].nParent >= 0)); - m_arrNames[i].sizeObjectsTotal = m_arrNames[i].sizeObjects; - } - - // add the component's size to the total size of the parent. - // for every component, all their children are put after them in the name array - // we don't include the root because it doesn't belong to any other parent (nowhere further to add) - for (i = m_arrNames.size() - 1; i > 0; --i) - { - // the parent's total size is increased by the _total_ size (already calculated) of this object - m_arrNames[m_arrNames[i].nParent].sizeObjectsTotal += m_arrNames[i].sizeObjectsTotal; - } -} - - -void CrySizerImpl::clear() -{ - for (unsigned i = 0; i < g_nHashSize; ++i) - { - m_setObjects[i].clear(); - } - - m_arrNames.clear(); - m_arrNames.push_back("TOTAL"); // the default name, with index 0 - m_stackNames.clear(); - m_stackNames.push_back(0); - m_LastObject.pId = NULL; - - if (m_pResourceCollector) - { - m_pResourceCollector->Reset(); - } -} - -// hash function for an address; returns value 0..1<> 4) & (g_nHashSize-1); - - // pseudorandomizing transform - ldiv_t Qrem = (ldiv_t)ldiv(((uint32)(UINT_PTR)pId >> 2), 127773); - Qrem.rem = 16807 * Qrem.rem - 2836 * Qrem.quot; - if (Qrem.rem < 0) - { - Qrem.rem += 2147483647; // 0x7FFFFFFF - } - return ((unsigned)Qrem.rem) & (g_nHashSize - 1); -} -unsigned CrySizerImpl::GetDepthLevel(unsigned nCurrent) -{ - uint32 nDepth = 0; - nCurrent = m_arrNames[nCurrent].nParent; - while (nCurrent != 0) - { - nDepth++; - nCurrent = m_arrNames[nCurrent].nParent; - } - return nDepth; -} - diff --git a/Code/CryEngine/CrySystem/CrySizerImpl.h b/Code/CryEngine/CrySystem/CrySizerImpl.h deleted file mode 100644 index f43ee25297..0000000000 --- a/Code/CryEngine/CrySystem/CrySizerImpl.h +++ /dev/null @@ -1,184 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Implementation of the ICrySizer interface, which is used to -// calculate the memory usage by the subsystems and components, to help -// the artists keep the memory budged low. - - -#ifndef CRYINCLUDE_CRYSYSTEM_CRYSIZERIMPL_H -#define CRYINCLUDE_CRYSYSTEM_CRYSIZERIMPL_H -#pragma once - - - -// prerequisities - -////////////////////////////////////////////////////////////////////////// -// implementation of interface ICrySizer -// ICrySizer is passed to all subsystems and has a lot of helper functions that -// are compiled in the appropriate subsystems. CrySizerImpl is created in CrySystem -// and is passed to all the other subsystems -class CrySizerImpl - : public ICrySizer -{ -public: - CrySizerImpl(); - ~CrySizerImpl(); - - virtual void Release() { delete this; } - virtual size_t GetTotalSize() { return m_nTotalSize; }; - virtual size_t GetObjectCount(); - - void Reset(); - - // adds an object identified by the unique pointer (it needs not be - // the actual object position in the memory, though it would be nice, - // but it must be unique throughout the system and unchanging for this object) - // RETURNS: true if the object has actually been added (for the first time) - // and calculated - virtual bool AddObject (const void* pIdentifier, size_t nSizeBytes, int nCount = 1); - - virtual IResourceCollector* GetResourceCollector(); - - // finalizes data collection, should be called after all objects have been added - void End(); - - void clear(); - - // Arguments: - // pColl - can be 0 - void SetResourceCollector(IResourceCollector* pColl) { m_pResourceCollector = pColl; } - -protected: - - IResourceCollector* m_pResourceCollector; // - - // these functions must operate on the component name stack - // they are to be only accessible from within class CrySizerComponentNameHelper - // which should be used through macro SIZER_COMPONENT_NAME - virtual void Push (const char* szComponentName); - virtual void PushSubcomponent (const char* szSubcomponentName); - virtual void Pop (); - - // searches for the name in the name array; adds the name if it's not there and returns the index - size_t getNameIndex (size_t nParent, const char* szComponentName); - - // returns the index of the current name on the top of the name stack - size_t getCurrentName() const; - -protected: - friend class CrySizerStatsBuilder; - - // the stack of subsystem names; the indices in the name array are kept, not the names themselves - typedef DynArray NameStack; - NameStack m_stackNames; - - // the array of names; each name ever pushed on the stack is present here - struct ComponentName - { - ComponentName (){} - ComponentName (const char* szName, size_t parent = 0) - : strName (szName) - , nParent (parent) - , numObjects(0) - , sizeObjects (0) - , sizeObjectsTotal (0) - { - } - - void assign (const char* szName, size_t parent = 0) - { - strName = szName; - nParent = parent; - numObjects = 0; - sizeObjects = 0; - sizeObjectsTotal = 0; - arrChildren.clear(); - } - - // the component name, not including the parents' names - string strName; - // the index of the parent, 0 being the root - size_t nParent; - // the number of objects within this component - size_t numObjects; - // the size of the objects belonging to this component, in bytes - size_t sizeObjects; - // the total size of all objects; gets filled by the end() method of the CrySizerImpl - size_t sizeObjectsTotal; - // the children components - DynArray arrChildren; - }; - typedef DynArray NameArray; - NameArray m_arrNames; - - - - // the set of objects and their sizes: the key is the object address/id, - // the value is the size of the object and its name (the index of the name actually) - struct Object - { - const void* pId; // unique pointer identifying the object in memory - size_t nSize; // the size of the object in bytes - size_t nName; // the index of the name in the name array - - Object () - {clear(); } - - Object (const void* id, size_t size = 0, size_t name = 0) - : pId(id) - , nSize(size) - , nName(name) {} - - // the objects are sorted by their Id - bool operator < (const Object& right) const {return (UINT_PTR)pId < (UINT_PTR)right.pId; } - bool operator < (const void* right) const {return (UINT_PTR)pId < (UINT_PTR)right; } - //friend bool operator < (const void* left, const Object& right); - - bool operator == (const Object& right) const {return pId == right.pId; } - - void clear() - { - pId = NULL; - nSize = 0; - nName = 0; - } - }; - typedef std::set ObjectSet; - // 2^g_nHashPower == the number of subsets comprising the hash - - enum - { - g_nHashPower = 12 - }; - - // hash size (number of subsets) - enum - { - g_nHashSize = 1 << g_nHashPower - }; - // hash function for an address; returns value 0..1< 0x10000000 ? 0 : nMinSubcomponentBytes) -{ -} - - -// creates the map of names from old (in the sizer Impl) to new (in the Stats) -void CrySizerStatsBuilder::processNames() -{ - size_t numCompNames = m_pSizer->m_arrNames.size(); - m_pStats->m_arrComponents.reserve (numCompNames); - m_pStats->m_arrComponents.clear(); - - m_mapNames.resize (numCompNames, (size_t)-1); - - // add all root objects - addNameSubtree(0, 0); -} - - -////////////////////////////////////////////////////////////////////////// -// given the name in the old system, adds the subtree of names to the -// name map and components. In case all the subtree is empty, returns false and -// adds nothing -size_t CrySizerStatsBuilder::addNameSubtree (unsigned nDepth, size_t nName) -{ - assert ((int)nName < m_pSizer->m_arrNames.size()); - - CrySizerImpl::ComponentName& rCompName = m_pSizer->m_arrNames[nName]; - size_t sizeObjectsTotal = rCompName.sizeObjectsTotal; - - if (sizeObjectsTotal <= m_nMinSubcomponentBytes) - { - return sizeObjectsTotal; // the subtree didn't pass - } - // the index of the component in the stats object (sorted by the depth-first traverse order) - size_t nNewName = m_pStats->m_arrComponents.size(); - m_pStats->m_arrComponents.resize (nNewName + 1); - - Component& rNewComp = m_pStats->m_arrComponents[nNewName]; - rNewComp.strName = rCompName.strName; - rNewComp.nDepth = nDepth; - rNewComp.numObjects = rCompName.numObjects; - rNewComp.sizeBytes = rCompName.sizeObjects; - rNewComp.sizeBytesTotal = sizeObjectsTotal; - m_mapNames[nName] = nNewName; - - // find the immediate children and sort them by their total size - typedef std::map UintUintMap; - UintUintMap mapSizeName; // total size -> child index (name in old indexation) - - for (int i = nName + 1; i < m_pSizer->m_arrNames.size(); ++i) - { - CrySizerImpl::ComponentName& rChild = m_pSizer->m_arrNames[i]; - if (rChild.nParent == nName && rChild.sizeObjectsTotal > m_nMinSubcomponentBytes) - { - mapSizeName.insert (UintUintMap::value_type(rChild.sizeObjectsTotal, i)); - } - } - - // add the sorted components - /* - for (unsigned i = nName + 1; i < m_pSizer->m_arrNames.size(); ++i) - if (m_pSizer->m_arrNames[i].nParent == nName) - addNameSubtree(nDepth+1,i); - */ - - for (UintUintMap::reverse_iterator it = mapSizeName.rbegin(); it != mapSizeName.rend(); ++it) - { - addNameSubtree(nDepth + 1, it->second); - } - - return sizeObjectsTotal; -} - - -////////////////////////////////////////////////////////////////////////// -// creates the statistics out of the given CrySizerImpl into the given CrySizerStats -// Maps the old to new names according to the depth-walk tree rule -void CrySizerStatsBuilder::build (CrySizerStats* pStats) -{ - m_pStats = pStats; - - m_mapNames.clear(); - - processNames(); - - m_pSizer->clear(); - pStats->refresh(); - pStats->m_nAgeFrames = 0; -} - - -////////////////////////////////////////////////////////////////////////// -// constructs the statistics based on the given cry sizer -CrySizerStats::CrySizerStats (CrySizerImpl* pCrySizer) -{ - CrySizerStatsBuilder builder (pCrySizer); - builder.build(this); -} - -CrySizerStats::CrySizerStats () - : m_nStartRow(0) -{ -} - -void CrySizerStats::updateKeys() -{ - const unsigned int statSize = size(); - //assume 10 pixels for font - unsigned int height = gEnv->pRenderer->GetHeight() / 12; - if (CryGetAsyncKeyState(VK_UP)) - { - if (m_nStartRow > 0) - { - --m_nStartRow; - } - } - if (CryGetAsyncKeyState(VK_DOWN)) - { - if (statSize > height + m_nStartRow) - { - ++m_nStartRow; - } - } - if (CryGetAsyncKeyState(VK_RIGHT) & 1) - { - //assume 10 pixels for font - if (statSize > height) - { - m_nStartRow = statSize - height; - } - } - if (CryGetAsyncKeyState(VK_LEFT) & 1) - { - m_nStartRow = 0; - } -} - -// if there is already such name in the map, then just returns the index -// of the compoentn in the component array; otherwise adds an entry to themap -// and to the component array nad returns its index -CrySizerStatsBuilder::Component& CrySizerStatsBuilder::mapName (unsigned nName) -{ - assert (m_mapNames[nName] != -1); - return m_pStats->m_arrComponents[m_mapNames[nName]]; - /* - IdToIdMap::iterator it = m_mapNames.find (nName); - if (it == m_mapNames.end()) - { - unsigned nNewName = m_arrComponents.size(); - m_mapNames.insert (IdToIdMap::value_type(nName, nNewName)); - m_arrComponents.resize(nNewName + 1); - m_arrComponents[nNewName].strName.swap(m_pSizer->m_arrNames[nName]); - return m_arrComponents.back(); - } - else - { - assert (it->second < m_arrComponents.size()); - return m_arrComponents[it->second]; - } - */ -} - -// refreshes the statistics built after the component array is built -void CrySizerStats::refresh() -{ - m_nMaxNameLength = 0; - for (size_t i = 0; i < m_arrComponents.size(); ++i) - { - size_t nLength = m_arrComponents[i].strName.length() + m_arrComponents[i].nDepth; - if (nLength > m_nMaxNameLength) - { - m_nMaxNameLength = nLength; - } - } -} - - -bool CrySizerStats::Component::GenericOrder::operator () (const Component& left, const Component& right) const -{ - return left.strName < right.strName; -} - - -CrySizerStatsRenderer::CrySizerStatsRenderer (ISystem* pSystem, CrySizerStats* pStats, unsigned nMaxSubcomponentDepth, int nMinSubcomponentBytes) - : m_pStats(pStats) - , m_pRenderer(pSystem->GetIRenderer()) - , m_pLog (pSystem->GetILog()) - , m_pTextModeConsole(pSystem->GetITextModeConsole()) - , m_nMinSubcomponentBytes (nMinSubcomponentBytes < 0 || nMinSubcomponentBytes > 0x10000000 ? 0x8000 : nMinSubcomponentBytes) - , m_nMaxSubcomponentDepth (nMaxSubcomponentDepth) -{ -} - - -static void DrawStatsText(float x, float y, float fScale, float color[4], const char* format, ...) -{ - va_list args; - va_start(args, format); - SDrawTextInfo ti; - ti.xscale = fScale; - ti.yscale = fScale; - ti.color[0] = color[0]; - ti.color[1] = color[1]; - ti.color[2] = color[2]; - ti.color[3] = color[3]; - ti.flags = eDrawText_2D | eDrawText_FixedSize | eDrawText_Monospace; - gEnv->pRenderer->DrawTextQueued(Vec3(x, y, 0.5f), ti, format, args); - va_end(args); -} - -void CrySizerStatsRenderer::render(bool bRefreshMark) -{ - if (!m_pStats->size()) - { - return; - } - - int x, y, dx, dy; - m_pRenderer->GetViewport(&x, &y, &dx, &dy); - - // left coordinate of the text - unsigned nNameWidth = (unsigned)(m_pStats->getMaxNameLength() + 1); - if (nNameWidth < 25) - { - nNameWidth = 25; - } - float fCharScaleX = 1.2f; - float fLeft = 0; - float fTop = 8; - float fVStep = 9; - -#ifdef _DEBUG - const char* szCountStr1 = "count"; - const char* szCountStr2 = "_____"; -#else // _DEBUG - const char* szCountStr1 = "", * szCountStr2 = ""; -#endif // _DEBUG - - float fTextColor[4] = {0.9f, 0.85f, 1, 0.85f}; - DrawStatsText(fLeft, fTop, fCharScaleX, fTextColor, - "%-*s total partial %s", nNameWidth, bRefreshMark ? "Memory usage (refresh*)" : "Memory usage (refresh )", szCountStr1); - DrawStatsText(fLeft, fTop + fVStep * 0.25f, fCharScaleX, fTextColor, - "%*s _____ _______ %s", nNameWidth, "", szCountStr2); - - unsigned nSubgroupDepth = 1; - - // different colors used to paint the statistics subgroups - // a new statistic subgroup starts with a new subtree of depth <= specified - float fGray = 0;//0.45f; - float fLightGray = 0.5f;//0.8f; - float fColors[] = - { - fLightGray, fLightGray, fGray, 1, - 1, 1, 1, 1, - fGray, 1, 1, 1, - 1, fGray, 1, 1, - 1, 1, fGray, 1, - fGray, fLightGray, 1, 1, - fGray, 1, fGray, 1, - 1, fGray, fGray, 1 - }; - float* pColor = fColors; - - unsigned statSize = m_pStats->size(); - unsigned startRow = m_pStats->row(); - unsigned i = 0; - for (; i < startRow; ++i) - { - const Component& rComp = (*m_pStats)[i]; - if (rComp.nDepth <= nSubgroupDepth) - { - //switch the color - pColor += 4; - if (pColor >= fColors + sizeof(fColors) / sizeof(fColors[0])) - { - pColor = fColors; - } - - fTop += fVStep * (0.333333f + (nSubgroupDepth - rComp.nDepth) * 0.15f); - } - } - - for (unsigned r = startRow; i < statSize; ++i) - { - const Component& rComp = (*m_pStats)[i]; - if (rComp.nDepth <= nSubgroupDepth) - { - //switch the color - pColor += 4; - if (pColor >= fColors + sizeof(fColors) / sizeof(fColors[0])) - { - pColor = fColors; - } - - fTop += fVStep * (0.333333f + (nSubgroupDepth - rComp.nDepth) * 0.15f); - } - - if (rComp.sizeBytesTotal <= m_nMinSubcomponentBytes || rComp.nDepth > m_nMaxSubcomponentDepth) - { - continue; - } - - fTop += fVStep; - - char szDepth[32] = " .............................."; - if (rComp.nDepth < sizeof(szDepth)) - { - szDepth[rComp.nDepth] = '\0'; - } - - char szSize[32]; - if (rComp.sizeBytes > 0) - { - if (rComp.sizeBytesTotal > rComp.sizeBytes) - { - azsprintf(szSize, "%7.3f %7.3f", rComp.getTotalSizeMBytes(), rComp.getSizeMBytes()); - } - else - { - azsprintf(szSize, " %7.3f", rComp.getSizeMBytes()); - } - } - else - { - assert (rComp.sizeBytesTotal > 0); - azsprintf(szSize, "%7.3f ", rComp.getTotalSizeMBytes()); - } - char szCount[16]; -#ifdef _DEBUG - if (rComp.numObjects) - { - azsprintf(szCount, "%zd" PRIu64 "", rComp.numObjects); - } - else -#endif - szCount[0] = '\0'; - - DrawStatsText(fLeft, fTop, fCharScaleX, pColor, - "%s%-*s:%s%s", szDepth, nNameWidth - rComp.nDepth, rComp.strName.c_str(), szSize, szCount); - - if (m_pTextModeConsole) - { - string text; - text.Format("%s%-*s:%s%s", szDepth, nNameWidth - rComp.nDepth, rComp.strName.c_str(), szSize, szCount); - m_pTextModeConsole->PutText(0, r++, text.c_str()); - } - } - - float fLTGrayColor[4] = {fLightGray, fLightGray, fLightGray, 1.0f}; - fTop += 0.25f * fVStep; - DrawStatsText(fLeft, fTop, fCharScaleX, fLTGrayColor, - "%-*s %s", nNameWidth, "___________________________", "________________"); - fTop += fVStep; - - const char* szOverheadNames[CrySizerStats::g_numTimers] = - { - ".Collection", - ".Transformation", - ".Cleanup" - }; - bool bOverheadsHeaderPrinted = false; - for (i = 0; i < CrySizerStats::g_numTimers; ++i) - { - float fTime = m_pStats->getTime(i); - if (fTime < 20) - { - continue; - } - // print the header - if (!bOverheadsHeaderPrinted) - { - DrawStatsText(fLeft, fTop, fCharScaleX, fTextColor, - "%-*s", nNameWidth, "Overheads"); - fTop += fVStep; - bOverheadsHeaderPrinted = true; - } - - DrawStatsText(fLeft, fTop, fCharScaleX, fTextColor, - "%-*s:%7.1f ms", nNameWidth, szOverheadNames[i], fTime); - fTop += fVStep; - } -} - -void CrySizerStatsRenderer::dump(bool bUseKB) -{ - if (!m_pStats->size()) - { - return; - } - - unsigned nNameWidth = (unsigned)(m_pStats->getMaxNameLength() + 1); - - // left coordinate of the text - m_pLog->LogToFile ("Memory Statistics: %s", bUseKB ? "KB" : "MB"); - m_pLog->LogToFile("%-*s TOTAL partial count", nNameWidth, ""); - - // different colors used to paint the statistics subgroups - // a new statistic subgroup starts with a new subtree of depth <= specified - - for (unsigned i = 0; i < m_pStats->size(); ++i) - { - const Component& rComp = (*m_pStats)[i]; - - if (rComp.sizeBytesTotal <= m_nMinSubcomponentBytes || rComp.nDepth > m_nMaxSubcomponentDepth) - { - continue; - } - - char szDepth[32] = " .............................."; - if (rComp.nDepth < sizeof(szDepth)) - { - szDepth[rComp.nDepth] = '\0'; - } - - char szSize[32]; - if (rComp.sizeBytes > 0) - { - if (rComp.sizeBytesTotal > rComp.sizeBytes) - { - azsprintf(szSize, bUseKB ? "%7.2f %7.2f" : "%7.3f %7.3f", bUseKB ? rComp.getTotalSizeKBytes() : rComp.getTotalSizeMBytes(), bUseKB ? rComp.getSizeKBytes() : rComp.getSizeMBytes()); - } - else - { - azsprintf(szSize, bUseKB ? " %7.2f" : " %7.3f", bUseKB ? rComp.getSizeKBytes() : rComp.getSizeMBytes()); - } - } - else - { - assert (rComp.sizeBytesTotal > 0); - azsprintf(szSize, bUseKB ? "%7.2f " : "%7.3f ", bUseKB ? rComp.getTotalSizeKBytes() : rComp.getTotalSizeMBytes()); - } - char szCount[16]; - - if (rComp.numObjects) - { - azsprintf(szCount, "%8u", (unsigned int)rComp.numObjects); - } - else - { - szCount[0] = '\0'; - } - - m_pLog->LogToFile ("%s%-*s:%s%s", szDepth, nNameWidth - rComp.nDepth, rComp.strName.c_str(), szSize, szCount); - } -} - - -void CrySizerStats::startTimer(unsigned nTimer, ITimer* pTimer) -{ - assert (nTimer < g_numTimers); - m_fTime[nTimer] = pTimer->GetAsyncCurTime(); -} - -void CrySizerStats::stopTimer(unsigned nTimer, ITimer* pTimer) -{ - assert (nTimer < g_numTimers); - m_fTime[nTimer] = 1000 * (pTimer->GetAsyncCurTime() - m_fTime[nTimer]); -} diff --git a/Code/CryEngine/CrySystem/CrySizerStats.h b/Code/CryEngine/CrySystem/CrySizerStats.h deleted file mode 100644 index fc8c43a7c2..0000000000 --- a/Code/CryEngine/CrySystem/CrySizerStats.h +++ /dev/null @@ -1,207 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Declaration of the CrySizerStats class, which is used to -// calculate the memory usage by the subsystems and components, to help -// the artists keep the memory budged low. - -#ifndef CRYINCLUDE_CRYSYSTEM_CRYSIZERSTATS_H -#define CRYINCLUDE_CRYSYSTEM_CRYSIZERSTATS_H -#pragma once - - -class CrySizerImpl; - -////////////////////////////////////////////////////////////////////////// -// This class holds only the necessary statistics data, which can be carried -// over a few frames without significant impact on memory usage -// CrySizerImpl is an implementation of ICrySizer, which is used to collect -// those data; it must be destructed immediately after constructing the Stats -// object to avoid excessive memory usage. -class CrySizerStats -{ -public: - // constructs the statistics based on the given cry sizer - CrySizerStats (CrySizerImpl* pCrySizer); - - CrySizerStats (); - - // this structure describes one component of the memory size statistics - struct Component - { - Component() {clear(); } - Component (const string& name, unsigned size = 0, unsigned num = 0) - : strName(name) - , sizeBytes(size) - , numObjects(num) - , nDepth(0) {} - void clear() - { - strName = ""; - sizeBytes = 0; - numObjects = 0; - nDepth = 0; - } - - // the name of the component, as it appeared in the push() call - string strName; - // the total size, in bytes, of objects in the component - size_t sizeBytes; - // the total size including the subcomponents - size_t sizeBytesTotal; - // the number of objects allocated - size_t numObjects; - unsigned nDepth; - - float getSizeKBytes() const {return sizeBytes / float(1 << 10); } - - float getTotalSizeKBytes () const {return sizeBytesTotal / float(1 << 10); } - - float getSizeMBytes() const {return sizeBytes / float(1 << 20); } - - float getTotalSizeMBytes () const {return sizeBytesTotal / float(1 << 20); } - - struct NameOrder - { - bool operator () (const Component& left, const Component& right) const {return left.strName < right.strName; } - }; - - struct SizeOrder - { - bool operator () (const Component& left, const Component& right) const {return left.sizeBytes < right.sizeBytes; } - }; - - struct GenericOrder - { - bool operator () (const Component& left, const Component& right) const; - }; - }; - - // returns the number of different subsystems/components used - unsigned numComponents() const {return (unsigned)m_arrComponents.size(); } - // returns the name of the i-th component - const Component& getComponent(unsigned nComponent) const {return m_arrComponents[nComponent]; } - - unsigned size() const {return numComponents(); } - const Component& operator [] (unsigned i) const {return getComponent(i); } - const Component& operator [] (signed i) const {return getComponent(i); } - - unsigned row() const {return m_nStartRow; } - void updateKeys(); - - size_t getMaxNameLength() const {return m_nMaxNameLength; } - enum - { - g_numTimers = 3 - }; - - void startTimer(unsigned nTimer, ITimer* pTimer); - void stopTimer(unsigned nTimer, ITimer* pTimer); - float getTime(unsigned nTimer) const {assert (nTimer < g_numTimers); return m_fTime[nTimer]; } - int getAgeFrames() const {return m_nAgeFrames; } - void incAgeFrames() {++m_nAgeFrames; } -protected: - // refreshes the statistics built after the component array is built - void refresh(); -protected: - // the names of the components - typedef std::vector ComponentArray; - ComponentArray m_arrComponents; - - // the maximum length of the component name, in characters - size_t m_nMaxNameLength; - - // the timer that counts the time spent on statistics gathering - float m_fTime[g_numTimers]; - - // the age of the statistics, in frames - int m_nAgeFrames; - - //current row offset inc/dec by cursor keys - unsigned m_nStartRow; - - friend class CrySizerStatsBuilder; -}; - - -////////////////////////////////////////////////////////////////////////// -// this is the constructor for the CrySizerStats -class CrySizerStatsBuilder -{ -public: - CrySizerStatsBuilder (CrySizerImpl* pSizer, int nMinSubcomponentBytes = 0); - - void build (CrySizerStats* pStats); - -protected: - typedef CrySizerStats::Component Component; - // if there is already such name in the map, then just returns the index - // of the compoentn in the component array; otherwise adds an entry to themap - // and to the component array nad returns its index - Component& mapName (unsigned nName); - - // creates the map of names from old to new, and initializes the components themselves - void processNames(); - - // given the name in the old system, adds the subtree of names to the - // name map and components. In case all the subtree is empty, returns 0 and - // adds nothing. Otherwise, returns the total size of objects belonging to the - // subtree - size_t addNameSubtree (unsigned nDepth, size_t nName); - -protected: - CrySizerStats* m_pStats; - CrySizerImpl* m_pSizer; - - // this is the mapping from the old names into the new componentn indices - typedef std::vector IdToIdMap; - // from old to new - IdToIdMap m_mapNames; - - // this is the threshold: if the total number of bytes in the subcomponent - // is less than this, the subcomponent isn't shown - unsigned m_nMinSubcomponentBytes; -}; - - - -////////////////////////////////////////////////////////////////////////// -// Renders the given usage stats; gets created upon every rendering -class CrySizerStatsRenderer -{ -public: - // constructor - CrySizerStatsRenderer (ISystem* pSystem, CrySizerStats* pStats, unsigned nMaxDepth = 2, int nMinSubcomponentBytes = -1); - void render(bool bRefreshMark = false); - // dumps it to log. uses MB as default - void dump (bool bUseKB = false); - -protected: // ------------------------------------------------- - - typedef CrySizerStats::Component Component; - - IRenderer* m_pRenderer; // - ILog* m_pLog; // - CrySizerStats* m_pStats; // - - ITextModeConsole* m_pTextModeConsole; - - // this is the threshold: if the total number of bytes in the subcomponent - // is less than this, the subcomponent isn't shown - unsigned m_nMinSubcomponentBytes; - - // the max depth of the branch to output - unsigned m_nMaxSubcomponentDepth; -}; - -#endif // CRYINCLUDE_CRYSYSTEM_CRYSIZERSTATS_H diff --git a/Code/CryEngine/CrySystem/CrySystem_precompiled.h b/Code/CryEngine/CrySystem/CrySystem_precompiled.h index 6cf4c6005a..1fab2d4ce1 100644 --- a/Code/CryEngine/CrySystem/CrySystem_precompiled.h +++ b/Code/CryEngine/CrySystem/CrySystem_precompiled.h @@ -102,7 +102,6 @@ inline int RoundToClosestMB(size_t memSize) #include #include #include -#include #include #include #include @@ -118,7 +117,6 @@ struct IRenderer; struct ISystem; struct ITimer; struct IFFont; -struct IKeyboard; struct ICVar; struct IConsole; struct IProcess; @@ -127,7 +125,6 @@ namespace AZ::IO struct IArchive; } struct ICryFont; -struct I3DEngine; struct IMovieSystem; struct IAudioSystem; struct IPhysicalWorld; diff --git a/Code/CryEngine/CrySystem/CryThreadUtil_pthread.h b/Code/CryEngine/CrySystem/CryThreadUtil_pthread.h deleted file mode 100644 index 4c920898f0..0000000000 --- a/Code/CryEngine/CrySystem/CryThreadUtil_pthread.h +++ /dev/null @@ -1,259 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -////////////////////////////////////////////////////////////////////////// -// NOTE: INTERNAL HEADER NOT FOR PUBLIC USE -// This header should only be include by SystemThreading.cpp only -// It provides an interface for PThread intrinsics -// It's only client should be CThreadManager which should manage all thread interaction -#if !defined(INCLUDED_FROM_SYSTEM_THREADING_CPP) -# error "CRYTEK INTERNAL HEADER. ONLY INCLUDE FROM SYSTEMTHRADING.CPP." -#endif -////////////////////////////////////////////////////////////////////////// - -#define DEFAULT_THREAD_STACK_SIZE_KB 0 -#define CRY_PTHREAD_THREAD_NAME_MAX 16 - -////////////////////////////////////////////////////////////////////////// -// THREAD CREATION AND MANAGMENT -////////////////////////////////////////////////////////////////////////// -namespace CryThreadUtil -{ - // Define type for platform specific thread handle - typedef pthread_t TThreadHandle; - - struct SThreadCreationDesc - { - // Define platform specific thread entry function functor type - typedef void* (* EntryFunc)(void*); - - const char* szThreadName; - EntryFunc fpEntryFunc; - void* pArgList; - uint32 nStackSizeInBytes; - }; - - ////////////////////////////////////////////////////////////////////////// - TThreadHandle CryGetCurrentThreadHandle() - { - return (TThreadHandle)pthread_self(); - } - - ////////////////////////////////////////////////////////////////////////// - // Note: Handle must be closed lated via CryCloseThreadHandle() - TThreadHandle CryDuplicateThreadHandle(const TThreadHandle& hThreadHandle) - { - // Do not do anything - // If you add a new platform which duplicates handles make sure to mirror the change in CryCloseThreadHandle(..) - return hThreadHandle; - } - - ////////////////////////////////////////////////////////////////////////// - void CryCloseThreadHandle(TThreadHandle& hThreadHandle) - { - pthread_detach(hThreadHandle); - } - - ////////////////////////////////////////////////////////////////////////// - threadID CryGetCurrentThreadId() - { - return threadID(pthread_self()); - } - - ////////////////////////////////////////////////////////////////////////// - threadID CryGetThreadId(TThreadHandle hThreadHandle) - { - return threadID(hThreadHandle); - } - - ////////////////////////////////////////////////////////////////////////// - // Note: On OSX the thread name can only be set by the thread itself. - void CrySetThreadName(TThreadHandle pThreadHandle, const char* sThreadName) - { - char threadName[CRY_PTHREAD_THREAD_NAME_MAX]; - if (!cry_strcpy(threadName, sThreadName)) - { - CryLog(" CrySetThreadName: input thread name '%s' truncated to '%s'", sThreadName, threadName); - } -#if AZ_TRAIT_OS_PLATFORM_APPLE - // On OSX the thread name can only be set by the thread itself. - assert(pthread_equal(pthread_self(), (pthread_t )pThreadHandle)); - - if (pthread_setname_np(threadName) != 0) -#else - if (pthread_setname_np(pThreadHandle, threadName) != 0) -#endif - { - switch (errno) - { - case ERANGE: - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, " CrySetThreadName: Unable to rename thread \"%s\". Error Msg: \"Name to long. Exceeds %d bytes.\"", sThreadName, CRY_PTHREAD_THREAD_NAME_MAX); - break; - default: - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, " CrySetThreadName: Unsupported error code: %i", errno); - break; - } - } - } - - ////////////////////////////////////////////////////////////////////////// - void CrySetThreadAffinityMask(TThreadHandle pThreadHandle, DWORD dwAffinityMask) - { -#if defined(AZ_PLATFORM_ANDROID) - // Not supported on ANDROID - // Alternative solution - // Watch out that android will clear the mask after a core has been switched off hence loosing the affinity mask setting! - // http://stackoverflow.com/questions/16319725/android-set-thread-affinity -#elif AZ_TRAIT_OS_PLATFORM_APPLE -# pragma message "Warning: CrySetThreadAffinityMask not implemented for platform" - // Implementation details can be found here - // https://developer.apple.com/library/mac/releasenotes/Performance/RN-AffinityAPI/ -#else - cpu_set_t cpu_mask; - CPU_ZERO(&cpu_mask); - for (int cpu = 0; cpu < sizeof(cpu_mask) * 8; ++cpu) - { - if (dwAffinityMask & (1 << cpu)) - { - CPU_SET(cpu, &cpu_mask); - } - } - - if (sched_setaffinity(0, sizeof(cpu_mask), &cpu_mask) != 0) - { - switch (errno) - { - case EFAULT: - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, " CrySetThreadAffinityMask: Supplied memory address was invalid."); - break; - case EINVAL: - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, " CrySetThreadAffinityMask: The affinity bit mask [%u] contains no processors that are currently physically on the system and permitted to the process .", dwAffinityMask); - break; - case EPERM: - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, " CrySetThreadAffinityMask: The calling process does not have appropriate privileges. Mask [%u].", dwAffinityMask); - break; - case ESRCH: - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, " CrySetThreadAffinityMask: The process whose ID is pid could not be found."); - break; - default: - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, " CrySetThreadAffinityMask: Unsupported error code: %i", errno); - break; - } - } -#endif - } - - ////////////////////////////////////////////////////////////////////////// - void CrySetThreadPriority(TThreadHandle pThreadHandle, DWORD dwPriority) - { - int policy; - struct sched_param param; - - pthread_getschedparam(pThreadHandle, &policy, ¶m); - param.sched_priority = sched_get_priority_max(dwPriority); - pthread_setschedparam(pThreadHandle, policy, ¶m); - } - - ////////////////////////////////////////////////////////////////////////// - void CrySetThreadPriorityBoost(TThreadHandle pThreadHandle, bool bEnabled) - { - // Not supported - } - - ////////////////////////////////////////////////////////////////////////// - bool CryCreateThread(TThreadHandle* pThreadHandle, const SThreadCreationDesc& threadDesc) - { - uint32 nStackSize = threadDesc.nStackSizeInBytes != 0 ? threadDesc.nStackSizeInBytes : DEFAULT_THREAD_STACK_SIZE_KB * 1024; - - assert(pThreadHandle != reinterpret_cast(THREADID_NULL)); - pthread_attr_t threadAttr; - sched_param schedParam; - pthread_attr_init(&threadAttr); - pthread_attr_setdetachstate(&threadAttr, PTHREAD_CREATE_JOINABLE); - pthread_attr_setstacksize(&threadAttr, nStackSize); - - const int err = pthread_create( - pThreadHandle, - &threadAttr, - threadDesc.fpEntryFunc, - threadDesc.pArgList); - - // Handle error on thread creation - switch (err) - { - case 0: - // No error - break; - case EAGAIN: - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, " Unable to create thread \"%s\". Error Msg: \"Insufficient resources to create another thread, or a system-imposed limit on the number of threads was encountered.\"", threadDesc.szThreadName); - return false; - case EINVAL: - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, " Unable to create thread \"%s\". Error Msg: \"Invalid attribute setting for thread creation.\"", threadDesc.szThreadName); - return false; - case EPERM: - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, " Unable to create thread \"%s\". Error Msg: \"No permission to set the scheduling policy and parameters specified in attribute setting\"", threadDesc.szThreadName); - return false; - default: - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, " Unable to create thread \"%s\". Unknown error message. Error code %i", threadDesc.szThreadName, err); - break; - } - - // Print info to log - CryComment(": New thread \"%s\" | StackSize: %u(KB)", threadDesc.szThreadName, threadDesc.nStackSizeInBytes / 1024); - return true; - } - - ////////////////////////////////////////////////////////////////////////// - void CryThreadExitCall() - { - // Notes on: pthread_exit - // A thread that was create with pthread_create implicitly calls pthread_exit when the thread returns from its start routine (the function that was first called after a thread was created). - // pthread_exit(NULL); - } -} - - -////////////////////////////////////////////////////////////////////////// -// FLOATING POINT EXCEPTIONS -////////////////////////////////////////////////////////////////////////// -namespace CryThreadUtil -{ - /////////////////////////////////////////////////////////////////////////// - void EnableFloatExceptions(EFPE_Severity eFPESeverity) - { - // TODO: - // Not implemented - // for potential implementation see http://linux.die.net/man/3/feenableexcept - } - - ////////////////////////////////////////////////////////////////////////// - void EnableFloatExceptions(threadID nThreadId, EFPE_Severity eFPESeverity) - { - // TODO: - // Not implemented - // for potential implementation see http://linux.die.net/man/3/feenableexcept - } - - ////////////////////////////////////////////////////////////////////////// - uint GetFloatingPointExceptionMask() - { - // Not implemented - return ~0; - } - - ////////////////////////////////////////////////////////////////////////// - void SetFloatingPointExceptionMask(uint nMask) - { - // Not implemented - } -} diff --git a/Code/CryEngine/CrySystem/CryThreadUtil_win32_thread.h b/Code/CryEngine/CrySystem/CryThreadUtil_win32_thread.h deleted file mode 100644 index e5c7510feb..0000000000 --- a/Code/CryEngine/CrySystem/CryThreadUtil_win32_thread.h +++ /dev/null @@ -1,432 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -////////////////////////////////////////////////////////////////////////// -// NOTE: INTERNAL HEADER NOT FOR PUBLIC USE -// This header should only be include by SystemThreading.cpp only -// It provides an interface for WinApi intrinsics -// It's only client should be CThreadManager which should manage all thread interaction - -#pragma once - -#if defined(AZ_RESTRICTED_PLATFORM) -#undef AZ_RESTRICTED_SECTION -#define CRYTHREADUTIL_WIN32_THREAD_H_SECTION_1 1 -#define CRYTHREADUTIL_WIN32_THREAD_H_SECTION_2 2 -#endif - -#if !defined(INCLUDED_FROM_SYSTEM_THREADING_CPP) -# error "CRYTEK INTERNAL HEADER. ONLY INCLUDE FROM SYSTEMTHRADING.CPP." -#endif -////////////////////////////////////////////////////////////////////////// - -#define DEFAULT_THREAD_STACK_SIZE_KB 0 - -// Returns the last Win32 error, in string format. Returns an empty string if there is no error. -static string GetLastErrorAsString() -{ - // Get the error message, if any. - DWORD errorMessageID = GetLastError(); - if (errorMessageID == 0) - { - return ""; - } - -#if defined(AZ_RESTRICTED_PLATFORM) -#define AZ_RESTRICTED_SECTION CRYTHREADUTIL_WIN32_THREAD_H_SECTION_1 -#include AZ_RESTRICTED_FILE(CryThreadUtil_win32_thread_h) -#endif -#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED) -#undef AZ_RESTRICTED_SECTION_IMPLEMENTED -#else - LPSTR messageBuffer = nullptr; - size_t size = FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, errorMessageID, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), messageBuffer, 0, NULL); - - string message(messageBuffer, size); - - // Free the buffer. - LocalFree(messageBuffer); - - return message; -#endif -} - -////////////////////////////////////////////////////////////////////////// -// THREAD CREATION AND MANAGMENT -////////////////////////////////////////////////////////////////////////// -namespace CryThreadUtil -{ - // Define type for platform specific thread handle - typedef THREAD_HANDLE TThreadHandle; - - struct SThreadCreationDesc - { - // Define platform specific thread entry function functor type - typedef unsigned int(_stdcall * EntryFunc)(void*); - - const char* szThreadName; - EntryFunc fpEntryFunc; - void* pArgList; - uint32 nStackSizeInBytes; - }; - - ////////////////////////////////////////////////////////////////////////// - TThreadHandle CryGetCurrentThreadHandle() - { - return GetCurrentThread(); // most likely returns pseudo handle (0xfffffffe) - } - - ////////////////////////////////////////////////////////////////////////// - // Note: Handle must be closed lated via CryCloseThreadHandle() - TThreadHandle CryDuplicateThreadHandle(const TThreadHandle& hThreadHandle) - { - // NOTES: - // GetCurrentThread() may return a psydo handle to the current thread - // to avoid going into the slower kernel mode. - // Hence the handle is useless when being used from an other thread. - // - GetCurrentThread() -> 0xfffffffe - // - GetCurrentProcess() -> 0xffffffff - - HANDLE hRealHandle = 0; - DuplicateHandle(GetCurrentProcess(), // Source Process Handle. - hThreadHandle, // Source Handle to dup. - GetCurrentProcess(), // Target Process Handle. - &hRealHandle, // Target Handle pointer. - 0, // Options flag. - TRUE, // Inheritable flag - DUPLICATE_SAME_ACCESS); // Options - - return (TThreadHandle)hRealHandle; - } - - ////////////////////////////////////////////////////////////////////////// - void CryCloseThreadHandle(TThreadHandle& hThreadHandle) - { - if (hThreadHandle) - { - CloseHandle(hThreadHandle); - } - } - - ////////////////////////////////////////////////////////////////////////// - threadID CryGetCurrentThreadId() - { - return GetCurrentThreadId(); - } - - ////////////////////////////////////////////////////////////////////////// - threadID CryGetThreadId(TThreadHandle hThreadHandle) - { - return GetThreadId(hThreadHandle); - } - - ////////////////////////////////////////////////////////////////////////// - void CrySetThreadName(TThreadHandle pThreadHandle, const char* sThreadName) - { - const DWORD MS_VC_EXCEPTION = 0x406D1388; - - struct SThreadNameDesc - { - DWORD dwType; // Must be 0x1000. - LPCSTR szName; // Pointer to name (in user addr space). - DWORD dwThreadID; // Thread ID (-1=caller thread). - DWORD dwFlags; // Reserved for future use, must be zero. - }; - - SThreadNameDesc info; - info.dwType = 0x1000; - info.szName = sThreadName; - info.dwThreadID = GetThreadId(pThreadHandle); - info.dwFlags = 0; -AZ_PUSH_DISABLE_WARNING(6312 6322, "-Wunknown-warning-option") - // warning C6312: Possible infinite loop: use of the constant EXCEPTION_CONTINUE_EXECUTION in the exception-filter expression of a try-except - // warning C6322: empty _except block - __try - { - // Raise exception to set thread name for attached debugger - RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(DWORD), (ULONG_PTR*)&info); - } - __except (GetExceptionCode() == MS_VC_EXCEPTION ? EXCEPTION_CONTINUE_EXECUTION : EXCEPTION_EXECUTE_HANDLER) - { - } -AZ_POP_DISABLE_WARNING - } - - ////////////////////////////////////////////////////////////////////////// - void CrySetThreadAffinityMask(TThreadHandle pThreadHandle, DWORD dwAffinityMask) - { - SetThreadAffinityMask(pThreadHandle, dwAffinityMask); - } - - ////////////////////////////////////////////////////////////////////////// - void CrySetThreadPriority(TThreadHandle pThreadHandle, DWORD dwPriority) - { - if (!SetThreadPriority(pThreadHandle, dwPriority)) - { - string errMsg = GetLastErrorAsString(); - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, " Unable to set thread priority. System Error Msg: \"%s\"", errMsg.c_str()); - return; - } - } - - ////////////////////////////////////////////////////////////////////////// - void CrySetThreadPriorityBoost(TThreadHandle pThreadHandle, bool bEnabled) - { - SetThreadPriorityBoost(pThreadHandle, !bEnabled); - } - - ////////////////////////////////////////////////////////////////////////// - bool CryCreateThread(TThreadHandle* pThreadHandle, const SThreadCreationDesc& threadDesc) - { - const uint32 nStackSize = threadDesc.nStackSizeInBytes != 0 ? threadDesc.nStackSizeInBytes : DEFAULT_THREAD_STACK_SIZE_KB * 1024; - - // Create thread - unsigned int threadId = 0; -#if defined(AZ_RESTRICTED_PLATFORM) -#define AZ_RESTRICTED_SECTION CRYTHREADUTIL_WIN32_THREAD_H_SECTION_2 -#include AZ_RESTRICTED_FILE(CryThreadUtil_win32_thread_h) -#endif -#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED) -#undef AZ_RESTRICTED_SECTION_IMPLEMENTED -#else - *pThreadHandle = (void*)_beginthreadex(NULL, nStackSize, threadDesc.fpEntryFunc, threadDesc.pArgList, CREATE_SUSPENDED, &threadId); -#endif - - if (!(*pThreadHandle)) - { - string errMsg = GetLastErrorAsString(); - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, " Unable to create thread \"%s\". System Error Msg: \"%s\"", threadDesc.szThreadName, errMsg.c_str()); - return false; - } - - // Start thread - ResumeThread(*pThreadHandle); - - // Print info to log - CryComment(": New thread \"%s\" | StackSize: %u(KB)", threadDesc.szThreadName, threadDesc.nStackSizeInBytes / 1024); - return true; - } - - ////////////////////////////////////////////////////////////////////////// - void CryThreadExitCall() - { - // Note on: ExitThread() (from MSDN) - // ExitThread is the preferred method of exiting a thread in C code. - // However, in C++ code, the thread is exited before any destructor can be called or any other automatic cleanup can be performed. - // Therefore, in C++ code, you should return from your thread function. - } -} - -////////////////////////////////////////////////////////////////////////// -// FLOATING POINT EXCEPTIONS -////////////////////////////////////////////////////////////////////////// -namespace CryThreadUtil -{ - /////////////////////////////////////////////////////////////////////////// - void EnableFloatExceptions([[maybe_unused]] EFPE_Severity eFPESeverity) - { -AZ_PUSH_DISABLE_WARNING(4996, "-Wunknown-warning-option") - - // Optimization - // Enable DAZ/FZ - // Denormals Are Zeros - // Flush-to-Zero - _controlfp(_DN_FLUSH, _MCW_DN); - _mm_setcsr(_mm_getcsr() | _MM_FLUSH_ZERO_ON); - -#ifndef _RELEASE - if (eFPESeverity == eFPE_None) - { - // mask all floating exceptions off. - _controlfp(_MCW_EM, _MCW_EM); - _mm_setcsr(_mm_getcsr() | _MM_MASK_MASK); - } - else - { - // Clear pending exceptions - _fpreset(); - - if (eFPESeverity == eFPE_Basic) - { - // Enable: - // - _EM_ZERODIVIDE - // - _EM_INVALID - // - // Disable: - // - _EM_DENORMAL - // - _EM_OVERFLOW - // - _EM_UNDERFLOW - // - _EM_INEXACT - - _controlfp(_EM_INEXACT | _EM_DENORMAL | _EM_UNDERFLOW | _EM_OVERFLOW, _MCW_EM); - _mm_setcsr((_mm_getcsr() & ~_MM_MASK_MASK) | (_MM_MASK_DENORM | _MM_MASK_INEXACT | _MM_MASK_UNDERFLOW | _MM_MASK_OVERFLOW)); - - //_mm_setcsr(_mm_getcsr() & ~0x280); - } - - if (eFPESeverity == eFPE_All) - { - // Enable: - // - _EM_ZERODIVIDE - // - _EM_INVALID - // - _EM_UNDERFLOW - // - _EM_OVERFLOW - // - // Disable: - // - _EM_INEXACT - // - _EM_DENORMAL - - _controlfp(_EM_INEXACT | _EM_DENORMAL, _MCW_EM); - _mm_setcsr((_mm_getcsr() & ~_MM_MASK_MASK) | (_MM_MASK_INEXACT | _MM_MASK_DENORM)); - } - } -#endif // _RELEASE - -AZ_POP_DISABLE_WARNING -} - - ////////////////////////////////////////////////////////////////////////// - void EnableFloatExceptions(threadID nThreadId, EFPE_Severity eFPESeverity) - { - if (eFPESeverity >= eFPE_LastEntry) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_ERROR, "Floating Point Exception (FPE) severity is out of range. (%i)", eFPESeverity); - } - - // Check if the thread ID matches the current thread - if (nThreadId == 0 || nThreadId == CryGetCurrentThreadId()) - { - EnableFloatExceptions(eFPESeverity); - return; - } - - HANDLE hThread = OpenThread(THREAD_ALL_ACCESS, true, nThreadId); - - if (hThread == 0) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_ERROR, "Unable to open thread. %p", hThread); - return; - } - - SuspendThread(hThread); - - CONTEXT ctx; - memset(&ctx, 0, sizeof(ctx)); - ctx.ContextFlags = CONTEXT_ALL; - if (GetThreadContext(hThread, &ctx) == 0) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_ERROR, "Unable to get thread context"); - ResumeThread(hThread); - CloseHandle(hThread); - return; - } - -#ifdef PLATFORM_64BIT - ////////////////////////////////////////////////////////////////////////// - // Note: - // DO NOT USE ctx.FltSave.MxCsr ... SetThreadContext() will copy the value of ctx.MxCsr into it - ////////////////////////////////////////////////////////////////////////// - DWORD& floatMxCsr = ctx.MxCsr; // Hold FPE Mask and Status for MMX (SSE) floating point registers - WORD& floatControlWord = ctx.FltSave.ControlWord; // Hold FPE Mask for floating point registers - #ifndef _RELEASE - WORD& floatStatuslWord = ctx.FltSave.StatusWord; // Holds FPE Status for floating point registers - #endif -#else - DWORD& floatMxCsr = *(DWORD*)(&ctx.ExtendedRegisters[24]); // Hold FPE Mask and Status for MMX (SSE) floating point registers - DWORD& floatControlWord = ctx.FloatSave.ControlWord; // Hold FPE Mask for floating point registers - DWORD& floatStatuslWord = ctx.FloatSave.StatusWord; // Holds FPE Status for floating point registers -#endif - - // Flush-To-Zero Mode - // Two conditions must be met for FTZ processing to occur: - // - The FTZ bit (bit 15) in the MXCSR register must be masked (value = 1). - // - The underflow exception (bit 11) needs to be masked (value = 1). - - // Set flush mode to zero mode - floatControlWord = (floatControlWord & ~_MCW_DN) | _DN_FLUSH; - floatMxCsr = (floatMxCsr & ~_MM_FLUSH_ZERO_MASK) | (_MM_FLUSH_ZERO_ON); - -#ifndef _RELEASE - - // Reset FPE bits - floatControlWord = floatControlWord | _MCW_EM; - floatMxCsr = floatMxCsr | _MM_MASK_MASK; - - // Clear pending exceptions - floatStatuslWord = floatStatuslWord & ~(_SW_INEXACT | _SW_UNDERFLOW | _SW_OVERFLOW | _SW_ZERODIVIDE | _SW_INVALID | _SW_DENORMAL); - floatMxCsr = floatMxCsr & ~(_MM_EXCEPT_INEXACT | _MM_EXCEPT_UNDERFLOW | _MM_EXCEPT_OVERFLOW | _MM_EXCEPT_DIV_ZERO | _MM_EXCEPT_INVALID | _MM_EXCEPT_DENORM); - - if (eFPESeverity == eFPE_Basic) - { - // Enable: - // - _EM_ZERODIVIDE - // - _EM_INVALID - // - // Disable: - // - _EM_DENORMAL - // - _EM_OVERFLOW - // - _EM_UNDERFLOW - // - _EM_INEXACT - - floatControlWord = (floatControlWord & ~_MCW_EM) | (_EM_DENORMAL | _EM_INEXACT | EM_UNDERFLOW | _EM_OVERFLOW); - floatMxCsr = (floatMxCsr & ~_MM_MASK_MASK) | (_MM_MASK_DENORM | _MM_MASK_INEXACT | _MM_MASK_UNDERFLOW | _MM_MASK_OVERFLOW); - } - - if (eFPESeverity == eFPE_All) - { - // Enable: - // - _EM_ZERODIVIDE - // - _EM_INVALID - // - _EM_UNDERFLOW - // - _EM_OVERFLOW - // - // Disable: - // - _EM_INEXACT - // - _EM_DENORMAL - - floatControlWord = (floatControlWord & ~_MCW_EM) | (_EM_INEXACT | _EM_DENORMAL); - floatMxCsr = (floatMxCsr & ~_MM_MASK_MASK) | (_MM_MASK_INEXACT | _MM_MASK_DENORM); - } -#endif - - ctx.ContextFlags = CONTEXT_ALL; - if (SetThreadContext(hThread, &ctx) == 0) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_ERROR, "Error setting ThreadContext for ThreadID: %u", nThreadId); - ResumeThread(hThread); - CloseHandle(hThread); - return; - } - - ResumeThread(hThread); - CloseHandle(hThread); - } - - ////////////////////////////////////////////////////////////////////////// - uint GetFloatingPointExceptionMask() - { - uint nMask = 0; - _clearfp(); - _controlfp_s(&nMask, 0, 0); - return nMask; - } - - ////////////////////////////////////////////////////////////////////////// - void SetFloatingPointExceptionMask(uint nMask) - { - uint temp = 0; - _clearfp(); - const unsigned int kAllowedBits = _MCW_DN | _MCW_EM | _MCW_RC; - _controlfp_s(&temp, nMask, kAllowedBits); - } -} diff --git a/Code/CryEngine/CrySystem/DebugCallStack.cpp b/Code/CryEngine/CrySystem/DebugCallStack.cpp deleted file mode 100644 index da3876a422..0000000000 --- a/Code/CryEngine/CrySystem/DebugCallStack.cpp +++ /dev/null @@ -1,949 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CrySystem_precompiled.h" -#include "DebugCallStack.h" - -#if defined(WIN32) || defined(WIN64) - -#include -#include -#include -#include "System.h" - -#include -#include - -#include "resource.h" -__pragma(comment(lib, "version.lib")) - -//! Needs one external of DLL handle. -extern HMODULE gDLLHandle; - -#include - -#define MAX_PATH_LENGTH 1024 -#define MAX_SYMBOL_LENGTH 512 - -static HWND hwndException = 0; -static bool g_bUserDialog = true; // true=on crash show dialog box, false=supress user interaction - -static int PrintException(EXCEPTION_POINTERS* pex); - -static bool IsFloatingPointException(EXCEPTION_POINTERS* pex); - -extern LONG WINAPI CryEngineExceptionFilterWER(struct _EXCEPTION_POINTERS* pExceptionPointers); -extern LONG WINAPI CryEngineExceptionFilterMiniDump(struct _EXCEPTION_POINTERS* pExceptionPointers, const char* szDumpPath, MINIDUMP_TYPE mdumpValue); - -//============================================================================= -CONTEXT CaptureCurrentContext() -{ - CONTEXT context; - memset(&context, 0, sizeof(context)); - context.ContextFlags = CONTEXT_FULL; - RtlCaptureContext(&context); - - return context; -} - -LONG __stdcall CryUnhandledExceptionHandler(EXCEPTION_POINTERS* pex) -{ - return DebugCallStack::instance()->handleException(pex); -} - - -BOOL CALLBACK EnumModules( - PCSTR ModuleName, - DWORD64 BaseOfDll, - PVOID UserContext) -{ - DebugCallStack::TModules& modules = *static_cast(UserContext); - modules[(void*)BaseOfDll] = ModuleName; - - return TRUE; -} -//============================================================================= -// Class Statics -//============================================================================= - -// Return single instance of class. -IDebugCallStack* IDebugCallStack::instance() -{ - static DebugCallStack sInstance; - return &sInstance; -} - -//------------------------------------------------------------------------------------------------------------------------ -// Sets up the symbols for functions in the debug file. -//------------------------------------------------------------------------------------------------------------------------ -DebugCallStack::DebugCallStack() - : prevExceptionHandler(0) - , m_pSystem(0) - , m_nSkipNumFunctions(0) - , m_bCrash(false) - , m_szBugMessage(NULL) -{ -} - -DebugCallStack::~DebugCallStack() -{ -} - -void DebugCallStack::RemoveOldFiles() -{ - RemoveFile("error.log"); - RemoveFile("error.bmp"); - RemoveFile("error.dmp"); -} - -void DebugCallStack::RemoveFile(const char* szFileName) -{ - FILE* pFile = nullptr; - azfopen(&pFile, szFileName, "r"); - const bool bFileExists = (pFile != NULL); - - if (bFileExists) - { - fclose(pFile); - - WriteLineToLog("Removing file \"%s\"...", szFileName); - if (remove(szFileName) == 0) - { - WriteLineToLog("File successfully removed."); - } - else - { - WriteLineToLog("Couldn't remove file!"); - } - } -} - -void DebugCallStack::installErrorHandler(ISystem* pSystem) -{ - m_pSystem = pSystem; - prevExceptionHandler = (void*)SetUnhandledExceptionFilter(CryUnhandledExceptionHandler); -} - -////////////////////////////////////////////////////////////////////////// -void DebugCallStack::SetUserDialogEnable(const bool bUserDialogEnable) -{ - g_bUserDialog = bUserDialogEnable; -} - - -DWORD g_idDebugThreads[10]; -const char* g_nameDebugThreads[10]; -int g_nDebugThreads = 0; -volatile int g_lockThreadDumpList = 0; - -void MarkThisThreadForDebugging(const char* name) -{ - EBUS_EVENT(AZ::Debug::EventTraceDrillerSetupBus, SetThreadName, AZStd::this_thread::get_id(), name); - - WriteLock lock(g_lockThreadDumpList); - DWORD id = GetCurrentThreadId(); - if (g_nDebugThreads == sizeof(g_idDebugThreads) / sizeof(g_idDebugThreads[0])) - { - return; - } - for (int i = 0; i < g_nDebugThreads; i++) - { - if (g_idDebugThreads[i] == id) - { - return; - } - } - g_nameDebugThreads[g_nDebugThreads] = name; - g_idDebugThreads[g_nDebugThreads++] = id; - ((CSystem*)gEnv->pSystem)->EnableFloatExceptions(g_cvars.sys_float_exceptions); -} - -void UnmarkThisThreadFromDebugging() -{ - WriteLock lock(g_lockThreadDumpList); - DWORD id = GetCurrentThreadId(); - for (int i = g_nDebugThreads - 1; i >= 0; i--) - { - if (g_idDebugThreads[i] == id) - { - memmove(g_idDebugThreads + i, g_idDebugThreads + i + 1, (g_nDebugThreads - 1 - i) * sizeof(g_idDebugThreads[0])); - memmove(g_nameDebugThreads + i, g_nameDebugThreads + i + 1, (g_nDebugThreads - 1 - i) * sizeof(g_nameDebugThreads[0])); - --g_nDebugThreads; - } - } -} - -extern int prev_sys_float_exceptions; -void UpdateFPExceptionsMaskForThreads() -{ - int mask = -iszero(g_cvars.sys_float_exceptions); - CONTEXT ctx; - for (int i = 0; i < g_nDebugThreads; i++) - { - if (g_idDebugThreads[i] != GetCurrentThreadId()) - { - HANDLE hThread = OpenThread(THREAD_ALL_ACCESS, TRUE, g_idDebugThreads[i]); - ctx.ContextFlags = CONTEXT_ALL; - SuspendThread(hThread); - GetThreadContext(hThread, &ctx); -#ifndef WIN64 - (ctx.FloatSave.ControlWord |= 7) &= ~5 | mask; - (*(WORD*)(ctx.ExtendedRegisters + 24) |= 0x280) &= ~0x280 | mask; -#else - (ctx.FltSave.ControlWord |= 7) &= ~5 | mask; - (ctx.FltSave.MxCsr |= 0x280) &= ~0x280 | mask; -#endif - SetThreadContext(hThread, &ctx); - ResumeThread(hThread); - } - } -} - -////////////////////////////////////////////////////////////////////////// -int DebugCallStack::handleException(EXCEPTION_POINTERS* exception_pointer) -{ - if (gEnv == NULL) - { - return EXCEPTION_EXECUTE_HANDLER; - } - - ResetFPU(exception_pointer); - - prev_sys_float_exceptions = 0; - const int cached_sys_float_exceptions = g_cvars.sys_float_exceptions; - - ((CSystem*)gEnv->pSystem)->EnableFloatExceptions(0); - - if (g_cvars.sys_WER) - { - gEnv->pLog->FlushAndClose(); - return CryEngineExceptionFilterWER(exception_pointer); - } - - if (g_cvars.sys_no_crash_dialog) - { - DWORD dwMode = SetErrorMode(SEM_NOGPFAULTERRORBOX); - SetErrorMode(dwMode | SEM_NOGPFAULTERRORBOX); - } - - m_bCrash = true; - - if (g_cvars.sys_no_crash_dialog) - { - DWORD dwMode = SetErrorMode(SEM_NOGPFAULTERRORBOX); - SetErrorMode(dwMode | SEM_NOGPFAULTERRORBOX); - } - - static bool firstTime = true; - - if (g_cvars.sys_dump_aux_threads) - { - for (int i = 0; i < g_nDebugThreads; i++) - { - if (g_idDebugThreads[i] != GetCurrentThreadId()) - { - SuspendThread(OpenThread(THREAD_ALL_ACCESS, TRUE, g_idDebugThreads[i])); - } - } - } - - // uninstall our exception handler. - SetUnhandledExceptionFilter((LPTOP_LEVEL_EXCEPTION_FILTER)prevExceptionHandler); - - if (!firstTime) - { - WriteLineToLog("Critical Exception! Called Multiple Times!"); - gEnv->pLog->FlushAndClose(); - // Exception called more then once. - return EXCEPTION_EXECUTE_HANDLER; - } - - // Print exception info: - { - char excCode[80]; - char excAddr[80]; - WriteLineToLog(""); - sprintf_s(excAddr, "0x%04X:0x%p", exception_pointer->ContextRecord->SegCs, exception_pointer->ExceptionRecord->ExceptionAddress); - sprintf_s(excCode, "0x%08X", exception_pointer->ExceptionRecord->ExceptionCode); - WriteLineToLog("Exception: %s, at Address: %s", excCode, excAddr); - - { - IMemoryManager::SProcessMemInfo memInfo; - if (gEnv->pSystem->GetIMemoryManager()->GetProcessMemInfo(memInfo)) - { - uint32 nMemUsage = (uint32)(memInfo.PagefileUsage / (1024 * 1024)); - WriteLineToLog("Virtual memory usage: %dMb", nMemUsage); - } - gEnv->szDebugStatus[SSystemGlobalEnvironment::MAX_DEBUG_STRING_LENGTH - 1] = '\0'; - WriteLineToLog("Debug Status: %s", gEnv->szDebugStatus); - } - - if (gEnv->pRenderer) - { - ID3DDebugMessage* pMsg = 0; - gEnv->pRenderer->EF_Query(EFQ_GetLastD3DDebugMessage, pMsg); - if (pMsg) - { - const char* pStr = pMsg->GetMessage(); - WriteLineToLog("Last D3D debug message: %s", pStr ? pStr : "#unknown#"); - SAFE_RELEASE(pMsg); - } - } - } - - firstTime = false; - - const int ret = SubmitBug(exception_pointer); - - if (ret != IDB_IGNORE) - { - CryEngineExceptionFilterWER(exception_pointer); - } - - gEnv->pLog->FlushAndClose(); - - if (exception_pointer->ExceptionRecord->ExceptionFlags & EXCEPTION_NONCONTINUABLE) - { - // This is non continuable exception. abort application now. - exit(exception_pointer->ExceptionRecord->ExceptionCode); - } - - //typedef long (__stdcall *ExceptionFunc)(EXCEPTION_POINTERS*); - //ExceptionFunc prevFunc = (ExceptionFunc)prevExceptionHandler; - //return prevFunc( (EXCEPTION_POINTERS*)exception_pointer ); - if (ret == IDB_EXIT) - { - // Immediate exit. - // on windows, exit() and _exit() do all sorts of things, unfortuantely - // TerminateProcess is the only way to die. - TerminateProcess(GetCurrentProcess(), exception_pointer->ExceptionRecord->ExceptionCode); // we crashed, so don't return a zero exit code! - // on linux based systems, _exit will not call ATEXIT and other things, which makes it more suitable for termination in an emergency such - // as an unhandled exception. - // however, this function is a windows exception handler. - } - else if (ret == IDB_IGNORE) - { -#ifndef WIN64 - exception_pointer->ContextRecord->FloatSave.StatusWord &= ~31; - exception_pointer->ContextRecord->FloatSave.ControlWord |= 7; - (*(WORD*)(exception_pointer->ContextRecord->ExtendedRegisters + 24) &= 31) |= 0x1F80; -#else - exception_pointer->ContextRecord->FltSave.StatusWord &= ~31; - exception_pointer->ContextRecord->FltSave.ControlWord |= 7; - (exception_pointer->ContextRecord->FltSave.MxCsr &= 31) |= 0x1F80; -#endif - firstTime = true; - prevExceptionHandler = (void*)SetUnhandledExceptionFilter(CryUnhandledExceptionHandler); - g_cvars.sys_float_exceptions = cached_sys_float_exceptions; - ((CSystem*)gEnv->pSystem)->EnableFloatExceptions(g_cvars.sys_float_exceptions); - return EXCEPTION_CONTINUE_EXECUTION; - } - - // Continue; - return EXCEPTION_EXECUTE_HANDLER; -} - -void DebugCallStack::ReportBug(const char* szErrorMessage) -{ - WriteLineToLog("Reporting bug: %s", szErrorMessage); - - m_szBugMessage = szErrorMessage; - m_context = CaptureCurrentContext(); - SubmitBug(NULL); - m_szBugMessage = NULL; -} - -void DebugCallStack::dumpCallStack(std::vector& funcs) -{ - WriteLineToLog("============================================================================="); - int len = (int)funcs.size(); - for (int i = 0; i < len; i++) - { - const char* str = funcs[i].c_str(); - WriteLineToLog("%2d) %s", len - i, str); - } - WriteLineToLog("============================================================================="); -} - - -////////////////////////////////////////////////////////////////////////// -void DebugCallStack::LogExceptionInfo(EXCEPTION_POINTERS* pex) -{ - string path(""); - if ((gEnv) && (gEnv->pFileIO)) - { - const char* logAlias = gEnv->pFileIO->GetAlias("@log@"); - if (!logAlias) - { - logAlias = gEnv->pFileIO->GetAlias("@root@"); - } - if (logAlias) - { - path = logAlias; - path += "/"; - } - } - - string fileName = path; - fileName += "error.log"; - - struct stat fileInfo; - string timeStamp; - string backupPath; - if (gEnv->IsDedicated()) - { - backupPath = PathUtil::ToUnixPath(PathUtil::AddSlash(path + "DumpBackups")); - gEnv->pFileIO->CreatePath(backupPath.c_str()); - - if (stat(fileName.c_str(), &fileInfo) == 0) - { - // Backup log - tm creationTime; - localtime_s(&creationTime, &fileInfo.st_mtime); - char tempBuffer[32]; - strftime(tempBuffer, sizeof(tempBuffer), "%d %b %Y (%H %M %S)", &creationTime); - timeStamp = tempBuffer; - - string backupFileName = backupPath + timeStamp + " error.log"; - CopyFile(fileName.c_str(), backupFileName.c_str(), true); - } - } - - FILE* f = nullptr; - azfopen(&f, fileName.c_str(), "wt"); - - CDebugAllowFileAccess ignoreInvalidFileAccess; - - static char errorString[s_iCallStackSize]; - errorString[0] = 0; - - // Time and Version. - char versionbuf[1024]; - azstrcpy(versionbuf, AZ_ARRAY_SIZE(versionbuf), ""); - PutVersion(versionbuf, AZ_ARRAY_SIZE(versionbuf)); - cry_strcat(errorString, versionbuf); - cry_strcat(errorString, "\n"); - - char excCode[MAX_WARNING_LENGTH]; - char excAddr[80]; - char desc[1024]; - char excDesc[MAX_WARNING_LENGTH]; - - // make sure the mouse cursor is visible - ShowCursor(TRUE); - - const char* excName; - if (m_bIsFatalError || !pex) - { - const char* const szMessage = m_bIsFatalError ? s_szFatalErrorCode : m_szBugMessage; - excName = szMessage; - cry_strcpy(excCode, szMessage); - cry_strcpy(excAddr, ""); - cry_strcpy(desc, ""); - cry_strcpy(m_excModule, ""); - cry_strcpy(excDesc, szMessage); - } - else - { - sprintf_s(excAddr, "0x%04X:0x%p", pex->ContextRecord->SegCs, pex->ExceptionRecord->ExceptionAddress); - sprintf_s(excCode, "0x%08X", pex->ExceptionRecord->ExceptionCode); - excName = TranslateExceptionCode(pex->ExceptionRecord->ExceptionCode); - cry_strcpy(desc, ""); - sprintf_s(excDesc, "%s\r\n%s", excName, desc); - - - if (pex->ExceptionRecord->ExceptionCode == EXCEPTION_ACCESS_VIOLATION) - { - if (pex->ExceptionRecord->NumberParameters > 1) - { - ULONG_PTR iswrite = pex->ExceptionRecord->ExceptionInformation[0]; - DWORD64 accessAddr = pex->ExceptionRecord->ExceptionInformation[1]; - if (iswrite) - { - sprintf_s(desc, "Attempt to write data to address 0x%08llu\r\nThe memory could not be \"written\"", accessAddr); - } - else - { - sprintf_s(desc, "Attempt to read from address 0x%08llu\r\nThe memory could not be \"read\"", accessAddr); - } - } - } - } - - - WriteLineToLog("Exception Code: %s", excCode); - WriteLineToLog("Exception Addr: %s", excAddr); - WriteLineToLog("Exception Module: %s", m_excModule); - WriteLineToLog("Exception Name : %s", excName); - WriteLineToLog("Exception Description: %s", desc); - - - cry_strcpy(m_excDesc, excDesc); - cry_strcpy(m_excAddr, excAddr); - cry_strcpy(m_excCode, excCode); - - - char errs[32768]; - sprintf_s(errs, "Exception Code: %s\nException Addr: %s\nException Module: %s\nException Description: %s, %s\n", - excCode, excAddr, m_excModule, excName, desc); - - - IMemoryManager::SProcessMemInfo memInfo; - if (gEnv->pSystem->GetIMemoryManager()->GetProcessMemInfo(memInfo)) - { - char memoryString[256]; - double MB = 1024 * 1024; - sprintf_s(memoryString, "Memory in use: %3.1fMB\n", (double)(memInfo.PagefileUsage) / MB); - cry_strcat(errs, memoryString); - } - { - const int tempStringSize = 256; - char tempString[tempStringSize]; - - gEnv->szDebugStatus[SSystemGlobalEnvironment::MAX_DEBUG_STRING_LENGTH - 1] = '\0'; - sprintf_s(tempString, tempStringSize, "Debug Status: %s\n", gEnv->szDebugStatus); - cry_strcat(errs, tempString); - - sprintf_s(tempString, tempStringSize, "Out of Memory: %d\n", gEnv->bIsOutOfMemory); - cry_strcat(errs, tempString); - } - cry_strcat(errs, "\nCall Stack Trace:\n"); - - std::vector funcs; - if (gEnv->bIsOutOfMemory) - { - cry_strcat(errs, "1) OUT_OF_MEMORY()\n"); - } - else - { - AZ::Debug::StackFrame frames[25]; - AZ::Debug::SymbolStorage::StackLine lines[AZ_ARRAY_SIZE(frames)]; - unsigned int numFrames = AZ::Debug::StackRecorder::Record(frames, AZ_ARRAY_SIZE(frames), 3); - if (numFrames) - { - AZ::Debug::SymbolStorage::DecodeFrames(frames, numFrames, lines); - for (unsigned int i = 0; i < numFrames; i++) - { - funcs.push_back(lines[i]); - } - } - dumpCallStack(funcs); - // Fill call stack. - char str[s_iCallStackSize]; - cry_strcpy(str, ""); - for (unsigned int i = 0; i < funcs.size(); i++) - { - char temp[s_iCallStackSize]; - sprintf_s(temp, "%2zd) %s", funcs.size() - i, (const char*)funcs[i].c_str()); - cry_strcat(str, temp); - cry_strcat(str, "\r\n"); - cry_strcat(errs, temp); - cry_strcat(errs, "\n"); - } - cry_strcpy(m_excCallstack, str); - } - - cry_strcat(errorString, errs); - - if (f) - { - fwrite(errorString, strlen(errorString), 1, f); - if (!gEnv->bIsOutOfMemory) - { - if (g_cvars.sys_dump_aux_threads) - { - for (int i = 0; i < g_nDebugThreads; i++) - { - if (g_idDebugThreads[i] != GetCurrentThreadId()) - { - fprintf(f, "\n\nSuspended thread (%s):\n", g_nameDebugThreads[i]); - HANDLE hThread = OpenThread(THREAD_ALL_ACCESS, TRUE, g_idDebugThreads[i]); - - // mirrors the AZ::Debug::Trace::PrintCallstack() functionality, but prints to a file - { - AZ::Debug::StackFrame frames[10]; - - // Without StackFrame explicit alignment frames array is aligned to 4 bytes - // which causes the stack tracing to fail. - AZ::Debug::SymbolStorage::StackLine lines[AZ_ARRAY_SIZE(frames)]; - - unsigned int numFrames = AZ::Debug::StackRecorder::Record(frames, AZ_ARRAY_SIZE(frames), 0, hThread); - if (numFrames) - { - AZ::Debug::SymbolStorage::DecodeFrames(frames, numFrames, lines); - for (unsigned int i2 = 0; i2 < numFrames; ++i2) - { - fprintf(f, "%2d) %s\n", numFrames - i2, lines[i2]); - } - } - } - - ResumeThread(hThread); - } - } - } - } - fflush(f); - fclose(f); - } - - if (pex) - { - MINIDUMP_TYPE mdumpValue; - bool bDump = true; - switch (g_cvars.sys_dump_type) - { - case 0: - bDump = false; - break; - case 1: - mdumpValue = MiniDumpNormal; - break; - case 2: - mdumpValue = (MINIDUMP_TYPE)(MiniDumpWithIndirectlyReferencedMemory | MiniDumpWithDataSegs); - break; - case 3: - mdumpValue = MiniDumpWithFullMemory; - break; - default: - mdumpValue = (MINIDUMP_TYPE)g_cvars.sys_dump_type; - break; - } - if (bDump) - { - fileName = path + "error.dmp"; - - if (gEnv->IsDedicated() && stat(fileName.c_str(), &fileInfo) == 0) - { - // Backup dump (use timestamp from error.log if available) - if (timeStamp.empty()) - { - tm creationTime; - localtime_s(&creationTime, &fileInfo.st_mtime); - char tempBuffer[32]; - strftime(tempBuffer, sizeof(tempBuffer), "%d %b %Y (%H %M %S)", &creationTime); - timeStamp = tempBuffer; - } - - string backupFileName = backupPath + timeStamp + " error.dmp"; - CopyFile(fileName.c_str(), backupFileName.c_str(), true); - } - - CryEngineExceptionFilterMiniDump(pex, fileName.c_str(), mdumpValue); - } - } - - //if no crash dialog don't even submit the bug - if (m_postBackupProcess && g_cvars.sys_no_crash_dialog == 0 && g_bUserDialog) - { - m_postBackupProcess(); - } - else - { - // lawsonn: Disabling the JIRA-based crash reporter for now - // we'll need to deal with it our own way, pending QA. - // if you're customizing the engine this is also your opportunity to deal with it. - if (g_cvars.sys_no_crash_dialog != 0 || !g_bUserDialog) - { - // ------------ place custom crash handler here --------------------- - // it should launch an executable! - /// by this time, error.bmp will be in the engine root folder - // error.log and error.dmp will also be present in the engine root folder - // if your error dumper wants those, it should zip them up and send them or offer to do so. - // ------------------------------------------------------------------ - } - } - const bool bQuitting = !gEnv || !gEnv->pSystem || gEnv->pSystem->IsQuitting(); - - //[AlexMcC|16.04.10] When the engine is shutting down, MessageBox doesn't display a box - // and immediately returns IDYES. Avoid this by just not trying to save if we're quitting. - // Don't ask to save if this isn't a real crash (a real crash has exception pointers) - if (g_cvars.sys_no_crash_dialog == 0 && g_bUserDialog && gEnv->IsEditor() && !bQuitting && pex) - { - BackupCurrentLevel(); - - const INT_PTR res = DialogBoxParam(gDLLHandle, MAKEINTRESOURCE(IDD_CONFIRM_SAVE_LEVEL), NULL, DebugCallStack::ConfirmSaveDialogProc, NULL); - if (res == IDB_CONFIRM_SAVE) - { - if (SaveCurrentLevel()) - { - MessageBox(NULL, "Level has been successfully saved!\r\nPress Ok to terminate Editor.", "Save", MB_OK); - } - else - { - MessageBox(NULL, "Error saving level.\r\nPress Ok to terminate Editor.", "Save", MB_OK | MB_ICONWARNING); - } - } - } - - if (g_cvars.sys_no_crash_dialog != 0 || !g_bUserDialog) - { - // terminate immediately - since we're in a crash, there is no point unwinding stack, we've already done access violation or worse. - // calling exit will only cause further death down the line... - TerminateProcess(GetCurrentProcess(), pex->ExceptionRecord->ExceptionCode); - } -} - - -INT_PTR CALLBACK DebugCallStack::ExceptionDialogProc(HWND hwndDlg, UINT message, WPARAM wParam, LPARAM lParam) -{ - static EXCEPTION_POINTERS* pex; - - static char errorString[32768] = ""; - - switch (message) - { - case WM_INITDIALOG: - { - pex = (EXCEPTION_POINTERS*)lParam; - HWND h; - - if (pex->ExceptionRecord->ExceptionFlags & EXCEPTION_NONCONTINUABLE) - { - // Disable continue button for non continuable exceptions. - //h = GetDlgItem( hwndDlg,IDB_CONTINUE ); - //if (h) EnableWindow( h,FALSE ); - } - - DebugCallStack* pDCS = static_cast(DebugCallStack::instance()); - - h = GetDlgItem(hwndDlg, IDC_EXCEPTION_DESC); - if (h) - { - SendMessage(h, EM_REPLACESEL, FALSE, (LONG_PTR)pDCS->m_excDesc); - } - - h = GetDlgItem(hwndDlg, IDC_EXCEPTION_CODE); - if (h) - { - SendMessage(h, EM_REPLACESEL, FALSE, (LONG_PTR)pDCS->m_excCode); - } - - h = GetDlgItem(hwndDlg, IDC_EXCEPTION_MODULE); - if (h) - { - SendMessage(h, EM_REPLACESEL, FALSE, (LONG_PTR)pDCS->m_excModule); - } - - h = GetDlgItem(hwndDlg, IDC_EXCEPTION_ADDRESS); - if (h) - { - SendMessage(h, EM_REPLACESEL, FALSE, (LONG_PTR)pDCS->m_excAddr); - } - - // Fill call stack. - HWND callStack = GetDlgItem(hwndDlg, IDC_CALLSTACK); - if (callStack) - { - SendMessage(callStack, WM_SETTEXT, FALSE, (LPARAM)pDCS->m_excCallstack); - } - - if (hwndException) - { - DestroyWindow(hwndException); - hwndException = 0; - } - - if (IsFloatingPointException(pex)) - { - EnableWindow(GetDlgItem(hwndDlg, IDB_IGNORE), TRUE); - } - } - break; - - case WM_COMMAND: - switch (LOWORD(wParam)) - { - case IDB_EXIT: - case IDB_IGNORE: - // Fall through. - - EndDialog(hwndDlg, wParam); - return TRUE; - } - } - return FALSE; -} - -INT_PTR CALLBACK DebugCallStack::ConfirmSaveDialogProc(HWND hwndDlg, UINT message, WPARAM wParam, [[maybe_unused]] LPARAM lParam) -{ - switch (message) - { - case WM_INITDIALOG: - { - // The user might be holding down the spacebar while the engine crashes. - // If we don't remove keyboard focus from this dialog, the keypress will - // press the default button before the dialog actually appears, even if - // the user has already released the key, which is bad. - SetFocus(NULL); - } break; - case WM_COMMAND: - { - switch (LOWORD(wParam)) - { - case IDB_CONFIRM_SAVE: // Fall through - case IDB_DONT_SAVE: - { - EndDialog(hwndDlg, wParam); - return TRUE; - } - } - } break; - } - - return FALSE; -} - -bool DebugCallStack::BackupCurrentLevel() -{ - CSystem* pSystem = static_cast(m_pSystem); - if (pSystem && pSystem->GetUserCallback()) - { - return pSystem->GetUserCallback()->OnBackupDocument(); - } - - return false; -} - -bool DebugCallStack::SaveCurrentLevel() -{ - CSystem* pSystem = static_cast(m_pSystem); - if (pSystem && pSystem->GetUserCallback()) - { - return pSystem->GetUserCallback()->OnSaveDocument(); - } - - return false; -} - -int DebugCallStack::SubmitBug(EXCEPTION_POINTERS* exception_pointer) -{ - int ret = IDB_EXIT; - - assert(!hwndException); - - // If in full screen minimize render window - { - ICVar* pFullscreen = (gEnv && gEnv->pConsole) ? gEnv->pConsole->GetCVar("r_Fullscreen") : 0; - if (pFullscreen && pFullscreen->GetIVal() != 0 && gEnv->pRenderer && gEnv->pRenderer->GetHWND()) - { - ::ShowWindow((HWND)gEnv->pRenderer->GetHWND(), SW_MINIMIZE); - } - } - - //hwndException = CreateDialog( gDLLHandle,MAKEINTRESOURCE(IDD_EXCEPTION),NULL,NULL ); - - RemoveOldFiles(); - - AZ::Debug::Trace::PrintCallstack("", 2); - - LogExceptionInfo(exception_pointer); - - if (IsFloatingPointException(exception_pointer)) - { - //! Print exception dialog. - ret = PrintException(exception_pointer); - } - - return ret; -} - -void DebugCallStack::ResetFPU(EXCEPTION_POINTERS* pex) -{ - if (IsFloatingPointException(pex)) - { - // How to reset FPU: http://www.experts-exchange.com/Programming/System/Windows__Programming/Q_10310953.html - _clearfp(); -#ifndef WIN64 - pex->ContextRecord->FloatSave.ControlWord |= 0x2F; - pex->ContextRecord->FloatSave.StatusWord &= ~0x8080; -#endif - } -} - -string DebugCallStack::GetModuleNameForAddr(void* addr) -{ - if (m_modules.empty()) - { - return "[unknown]"; - } - - if (addr < m_modules.begin()->first) - { - return "[unknown]"; - } - - TModules::const_iterator it = m_modules.begin(); - TModules::const_iterator end = m_modules.end(); - for (; ++it != end; ) - { - if (addr < it->first) - { - return (--it)->second; - } - } - - //if address is higher than the last module, we simply assume it is in the last module. - return m_modules.rbegin()->second; -} - -void DebugCallStack::GetProcNameForAddr(void* addr, string& procName, void*& baseAddr, string& filename, int& line) -{ - AZ::Debug::SymbolStorage::StackLine func, file, module; - AZ::Debug::SymbolStorage::FindFunctionFromIP(addr, &func, &file, &module, line, baseAddr); - procName = func; - filename = file; -} - -string DebugCallStack::GetCurrentFilename() -{ - char fullpath[MAX_PATH_LENGTH + 1]; - GetModuleFileName(NULL, fullpath, MAX_PATH_LENGTH); - return fullpath; -} - -static bool IsFloatingPointException(EXCEPTION_POINTERS* pex) -{ - if (!pex) - { - return false; - } - - DWORD exceptionCode = pex->ExceptionRecord->ExceptionCode; - switch (exceptionCode) - { - case EXCEPTION_FLT_DENORMAL_OPERAND: - case EXCEPTION_FLT_DIVIDE_BY_ZERO: - case EXCEPTION_FLT_INEXACT_RESULT: - case EXCEPTION_FLT_INVALID_OPERATION: - case EXCEPTION_FLT_OVERFLOW: - case EXCEPTION_FLT_UNDERFLOW: - case STATUS_FLOAT_MULTIPLE_FAULTS: - case STATUS_FLOAT_MULTIPLE_TRAPS: - return true; - - default: - return false; - } -} - -int DebugCallStack::PrintException(EXCEPTION_POINTERS* exception_pointer) -{ - return (int)DialogBoxParam(gDLLHandle, MAKEINTRESOURCE(IDD_CRITICAL_ERROR), NULL, DebugCallStack::ExceptionDialogProc, (LPARAM)exception_pointer); -} - -#else -void MarkThisThreadForDebugging(const char*) {} -void UnmarkThisThreadFromDebugging() {} -void UpdateFPExceptionsMaskForThreads() {} -#endif //WIN32 diff --git a/Code/CryEngine/CrySystem/DebugCallStack.h b/Code/CryEngine/CrySystem/DebugCallStack.h deleted file mode 100644 index c37e6ba0d4..0000000000 --- a/Code/CryEngine/CrySystem/DebugCallStack.h +++ /dev/null @@ -1,95 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYSYSTEM_DEBUGCALLSTACK_H -#define CRYINCLUDE_CRYSYSTEM_DEBUGCALLSTACK_H -#pragma once - - -#include "IDebugCallStack.h" - -#if defined (WIN32) || defined (WIN64) - -//! Limits the maximal number of functions in call stack. -const int MAX_DEBUG_STACK_ENTRIES_FILE_DUMP = 12; - -struct ISystem; - -//!============================================================================ -//! -//! DebugCallStack class, capture call stack information from symbol files. -//! -//!============================================================================ -class DebugCallStack - : public IDebugCallStack -{ -public: - DebugCallStack(); - virtual ~DebugCallStack(); - - ISystem* GetSystem() { return m_pSystem; }; - - virtual string GetModuleNameForAddr(void* addr); - virtual void GetProcNameForAddr(void* addr, string& procName, void*& baseAddr, string& filename, int& line); - virtual string GetCurrentFilename(); - - void installErrorHandler(ISystem* pSystem); - virtual int handleException(EXCEPTION_POINTERS* exception_pointer); - - virtual void ReportBug(const char*); - - void dumpCallStack(std::vector& functions); - - void SetUserDialogEnable(const bool bUserDialogEnable); - - typedef std::map TModules; -protected: - static void RemoveOldFiles(); - static void RemoveFile(const char* szFileName); - - static int PrintException(EXCEPTION_POINTERS* exception_pointer); - static INT_PTR CALLBACK ExceptionDialogProc(HWND hwndDlg, UINT message, WPARAM wParam, LPARAM lParam); - static INT_PTR CALLBACK ConfirmSaveDialogProc(HWND hwndDlg, UINT message, WPARAM wParam, LPARAM lParam); - - void LogExceptionInfo(EXCEPTION_POINTERS* exception_pointer); - bool BackupCurrentLevel(); - bool SaveCurrentLevel(); - int SubmitBug(EXCEPTION_POINTERS* exception_pointer); - void ResetFPU(EXCEPTION_POINTERS* pex); - - static const int s_iCallStackSize = 32768; - - char m_excLine[256]; - char m_excModule[128]; - - char m_excDesc[MAX_WARNING_LENGTH]; - char m_excCode[MAX_WARNING_LENGTH]; - char m_excAddr[80]; - char m_excCallstack[s_iCallStackSize]; - - void* prevExceptionHandler; - - bool m_bCrash; - const char* m_szBugMessage; - - ISystem* m_pSystem; - - int m_nSkipNumFunctions; - CONTEXT m_context; - - TModules m_modules; -}; - -#endif //WIN32 - -#endif // CRYINCLUDE_CRYSYSTEM_DEBUGCALLSTACK_H diff --git a/Code/CryEngine/CrySystem/DefragAllocator.cpp b/Code/CryEngine/CrySystem/DefragAllocator.cpp deleted file mode 100644 index 8858724be1..0000000000 --- a/Code/CryEngine/CrySystem/DefragAllocator.cpp +++ /dev/null @@ -1,1976 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CrySystem_precompiled.h" -#include "DefragAllocator.h" -#include "IRenderAuxGeom.h" - -CDefragAllocatorWalker::CDefragAllocatorWalker(CDefragAllocator& alloc) -{ - m_pAlloc = &alloc; - m_pAlloc->m_lock.Lock(); - - m_nChunkIdx = CDefragAllocator::AddrStartSentinal; -} - -CDefragAllocatorWalker::~CDefragAllocatorWalker() -{ - m_pAlloc->m_lock.Unlock(); -} - -const SDefragAllocChunk* CDefragAllocatorWalker::Next() -{ - m_nChunkIdx = m_pAlloc->m_chunks[m_nChunkIdx].addrNextIdx; - if (m_nChunkIdx == CDefragAllocator::AddrEndSentinal) - { - return NULL; - } - return &m_pAlloc->m_chunks[m_nChunkIdx]; -} - -CDefragAllocator::CDefragAllocator() - : m_isThreadSafe(false) - , m_chunksAreFixed(false) - , m_capacity(0) - , m_available(0) - , m_numAllocs(0) - , m_minAlignment(1) - , m_logMinAlignment(0) - , m_nCancelledMoves(0) -{ -} - -CDefragAllocator::~CDefragAllocator() -{ -} - -void CDefragAllocator::Release(bool bDiscard) -{ - if (!bDiscard) - { - if (m_policy.pDefragPolicy) - { - Defrag_CompletePendingMoves(); - } - - for (PendingMoveVec::iterator it = m_pendingMoves.begin(), itEnd = m_pendingMoves.end(); it != itEnd; ++it) - { - CDBA_ASSERT(it->dstChunkIdx == InvalidChunkIdx); - } - } - - delete this; -} - -void CDefragAllocator::Init(UINT_PTR capacity, UINT_PTR minAlignment, const Policy& policy) -{ - CDBA_ASSERT((capacity & (minAlignment - 1)) == 0); - CDBA_ASSERT((minAlignment & (minAlignment - 1)) == 0); - CDBA_ASSERT(!policy.pDefragPolicy || policy.maxAllocs > 0); - CDBA_ASSERT((capacity / minAlignment) < (1 << SDefragAllocChunkAttr::SizeWidth)); - - uint32 logMinAlignment = (uint32)IntegerLog2(minAlignment); - - capacity >>= logMinAlignment; - - CDBA_ASSERT(capacity <= (uint32) - 1); - - m_isThreadSafe = policy.pDefragPolicy != NULL; - - m_capacity = (uint32)capacity; - m_available = (uint32)capacity; - m_numAllocs = 0; - - m_minAlignment = (uint32)minAlignment; - m_logMinAlignment = logMinAlignment; - - m_chunks.clear(); - m_unusedChunks.clear(); - - m_policy = policy; - if (policy.pDefragPolicy) - { - m_pendingMoves.resize(MaxPendingMoves); - } - - m_chunks.reserve(NumBuckets + 3); - - // Create sentinal chunk for by-address list - { - SDefragAllocChunk addrStartSentinal = {0}; - addrStartSentinal.addrNextIdx = 1; - addrStartSentinal.addrPrevIdx = 1; - addrStartSentinal.attr.SetBusy(true); - addrStartSentinal.ptr = 0; - m_chunks.push_back(addrStartSentinal); - - SDefragAllocChunk addrEndSentinal = {0}; - addrEndSentinal.addrNextIdx = 0; - addrEndSentinal.addrPrevIdx = 0; - addrEndSentinal.attr.SetBusy(true); - addrEndSentinal.ptr = m_capacity; - m_chunks.push_back(addrEndSentinal); - } - - SDefragAllocSegment seg; - seg.address = 0; - seg.capacity = (uint32)capacity; - seg.headSentinalChunkIdx = AddrStartSentinal; - - // Create sentinal chunks for the bucket lists - for (size_t bucketIdx = 0; bucketIdx < NumBuckets; ++bucketIdx) - { - Index chunkIdx = bucketIdx + 2; - - SDefragAllocChunk chunk = {0}; - chunk.attr.SetBusy(true); - chunk.freeNextIdx = chunkIdx; - chunk.freePrevIdx = chunkIdx; - - m_freeBuckets[bucketIdx] = chunkIdx; - m_chunks.push_back(chunk); - } - - Index totalChunkIdx = AllocateChunk(); - SDefragAllocChunk& totalChunk = m_chunks[totalChunkIdx]; - totalChunk.attr.SetSize((unsigned int)capacity); - totalChunk.attr.SetPinCount(0); - totalChunk.attr.SetMoving(0); - LinkAddrChunk(totalChunkIdx, 0); - LinkFreeChunk(totalChunkIdx); - - if (policy.maxAllocs > 0) - { - size_t curChunksSize = m_chunks.size(); - m_chunks.resize(policy.maxAllocs); - for (Index i = (Index)curChunksSize, c = (Index)m_chunks.size(); i < c; ++i) - { - m_unusedChunks.push_back(i); - } - } - - m_chunksAreFixed = policy.pDefragPolicy != NULL; - - m_segments.reserve(policy.maxSegments); - m_segments.push_back(seg); -} - -#ifndef _RELEASE -void CDefragAllocator::DumpState(const char* filename) -{ - CryOptionalAutoLock lock(m_lock, m_isThreadSafe); - - FILE* fp = nullptr; - azfopen(&fp, filename, "wb"); - if (fp) - { - uint32 magic = 0xdef7a6e7; - fwrite(&magic, sizeof(magic), 1, fp); - - fwrite(&m_capacity, sizeof(m_capacity), 1, fp); - fwrite(&m_available, sizeof(m_available), 1, fp); - fwrite(&m_numAllocs, sizeof(m_numAllocs), 1, fp); - fwrite(&m_minAlignment, sizeof(m_minAlignment), 1, fp); - fwrite(&m_logMinAlignment, sizeof(m_logMinAlignment), 1, fp); - fwrite(&m_freeBuckets[0], sizeof(m_freeBuckets), 1, fp); - - uint32 numChunks = (uint32)m_chunks.size(); - fwrite(&numChunks, sizeof(numChunks), 1, fp); - fwrite(&m_chunks[0], sizeof(m_chunks[0]), numChunks, fp); - uint32 numUnused = (uint32)m_unusedChunks.size(); - fwrite(&numUnused, sizeof(numUnused), 1, fp); - fwrite(&m_unusedChunks[0], sizeof(m_unusedChunks[0]), numUnused, fp); - uint32 numPending = (uint32)m_pendingMoves.size(); - fwrite(&numPending, sizeof(numPending), 1, fp); - fwrite(&m_pendingMoves[0], sizeof(m_pendingMoves[0]), numPending, fp); - uint32 numSegs = (uint32)m_segments.size(); - fwrite(&numSegs, sizeof(numSegs), 1, fp); - fwrite(&m_segments[0], sizeof(m_segments[0]), numSegs, fp); - - fclose(fp); - } -} - -void CDefragAllocator::RestoreState(const char* filename) -{ - CryOptionalAutoLock lock(m_lock, m_isThreadSafe); - - FILE* fp = nullptr; - azfopen(&fp, filename, "rb"); - if (fp) - { - uint32 magic; - fread(&magic, sizeof(magic), 1, fp); - - bool bSwap = magic == 0xe7a6f7de; - - fread(&m_capacity, sizeof(m_capacity), 1, fp); - SwapEndian(m_capacity, bSwap); - - fread(&m_available, sizeof(m_available), 1, fp); - SwapEndian(m_available, bSwap); - - fread(&m_numAllocs, sizeof(m_numAllocs), 1, fp); - SwapEndian(m_numAllocs, bSwap); - - fread(&m_minAlignment, sizeof(m_minAlignment), 1, fp); - SwapEndian(m_minAlignment, bSwap); - - fread(&m_logMinAlignment, sizeof(m_logMinAlignment), 1, fp); - SwapEndian(m_logMinAlignment, bSwap); - - fread(&m_freeBuckets[0], sizeof(m_freeBuckets), 1, fp); - SwapEndian(&m_freeBuckets[0], NumBuckets, bSwap); - - uint32 numChunks; - fread(&numChunks, sizeof(numChunks), 1, fp); - SwapEndian(numChunks, bSwap); - - m_chunks.resize(numChunks); - fread(&m_chunks[0], sizeof(m_chunks[0]), numChunks, fp); - if (bSwap) - { - for (size_t ci = 0, cc = m_chunks.size(); ci != cc; ++ci) - { - m_chunks[ci].SwapEndian(); - } - } - - uint32 numUnused; - fread(&numUnused, sizeof(numUnused), 1, fp); - SwapEndian(numUnused, bSwap); - - m_unusedChunks.resize(numUnused); - fread(&m_unusedChunks[0], sizeof(m_unusedChunks[0]), numUnused, fp); - SwapEndian(&m_unusedChunks[0], m_unusedChunks.size(), bSwap); - - uint32 numPending; - fread(&numPending, sizeof(numPending), 1, fp); - SwapEndian(numPending, bSwap); - - m_pendingMoves.resize(numPending); - fread(&m_pendingMoves[0], sizeof(m_pendingMoves[0]), numPending, fp); - if (bSwap) - { - for (size_t pi = 0, pc = m_pendingMoves.size(); pi != pc; ++pi) - { - m_pendingMoves[pi].SwapEndian(); - } - } - - uint32 numSegs; - fread(&numSegs, sizeof(numSegs), 1, fp); - SwapEndian(numSegs, bSwap); - - m_segments.resize(numSegs); - fread(&m_segments[0], sizeof(m_segments[0]), numSegs, fp); - if (bSwap) - { - for (size_t si = 0, sc = m_segments.size(); si != sc; ++si) - { - m_segments[si].SwapEndian(); - } - } - - fclose(fp); - - RebuildFreeLists(); - -#ifdef CDBA_MORE_DEBUG - ValidateAddressChain(); - ValidateFreeLists(); -#endif - } -} -#endif - -bool CDefragAllocator::AppendSegment(UINT_PTR capacity) -{ - CDBA_ASSERT((capacity & (m_minAlignment - 1)) == 0); - - bool bSuccessful = false; - - CryOptionalAutoLock lock(m_lock, m_isThreadSafe); - - capacity >>= m_logMinAlignment; - - // Create a sentinal chunk for the head of the new segment. - Index headSentinalIdx = AllocateChunk(); - if (headSentinalIdx != InvalidChunkIdx) - { - // And a free block. - Index freeBlockIdx = AllocateChunk(); - if (freeBlockIdx != InvalidChunkIdx) - { - SDefragAllocChunk& headSentinalChunk = m_chunks[headSentinalIdx]; - SDefragAllocChunk& freeChunk = m_chunks[freeBlockIdx]; - SDefragAllocChunk& addrEndSentinal = m_chunks[AddrEndSentinal]; - - uint32 allocCapacity = m_capacity; - - headSentinalChunk.ptr = allocCapacity; -#ifndef _RELEASE - headSentinalChunk.source = "Segment Sentinal"; -#endif - headSentinalChunk.attr.SetBusy(true); - headSentinalChunk.attr.SetMoving(false); - headSentinalChunk.attr.SetPinCount(1); - headSentinalChunk.attr.SetSize(0); - - freeChunk.ptr = allocCapacity; - freeChunk.attr.SetBusy(false); - freeChunk.attr.SetMoving(false); - freeChunk.attr.SetPinCount(0); - freeChunk.attr.SetSize((unsigned int)capacity); - - LinkAddrChunk(headSentinalIdx, addrEndSentinal.addrPrevIdx); - LinkAddrChunk(freeBlockIdx, headSentinalIdx); - LinkFreeChunk(freeBlockIdx); - addrEndSentinal.ptr = allocCapacity + (uint32)capacity; - - SDefragAllocSegment seg; - seg.address = allocCapacity; - seg.capacity = (uint32)capacity; - seg.headSentinalChunkIdx = headSentinalIdx; - m_segments.push_back(seg); - - m_capacity = allocCapacity + (uint32)capacity; - m_available += (uint32)capacity; - bSuccessful = true; - -#ifdef CDBA_MORE_DEBUG - ValidateAddressChain(); -#endif - } - else - { - ReleaseChunk(headSentinalIdx); - } - } - - return bSuccessful; -} - -void CDefragAllocator::UnAppendSegment() -{ - CryOptionalAutoLock lock(m_lock, m_isThreadSafe); - - // Can't remove the last segment! - CDBA_ASSERT(m_segments.size() > 1); - - [[maybe_unused]] bool bHasMoves = Defrag_CompletePendingMoves(); - - // All outstanding moves should be completed. - CDBA_ASSERT(!bHasMoves); - - // Move all live chunks from this segment into another. - SyncMoveSegment((uint32)m_segments.size() - 1); - - SDefragAllocSegment& segment = m_segments.back(); - SDefragAllocChunk& headSentinalChunk = m_chunks[segment.headSentinalChunkIdx]; - - // Assert that the segment is empty, and release all chunks within it. - uint32 endAddress = m_capacity; - Index chunkIdx = headSentinalChunk.addrNextIdx; - - UnlinkAddrChunk(segment.headSentinalChunkIdx); - ReleaseChunk(segment.headSentinalChunkIdx); - - SDefragAllocChunk* pChunk = &m_chunks[chunkIdx]; - - while (pChunk->ptr != endAddress) - { - CDBA_ASSERT(!pChunk->attr.IsBusy()); - - Index nextChunkIdx = pChunk->addrNextIdx; - - UnlinkFreeChunk(chunkIdx); - UnlinkAddrChunk(chunkIdx); - ReleaseChunk(chunkIdx); - - chunkIdx = nextChunkIdx; - pChunk = &m_chunks[chunkIdx]; - } - - // chunkIdx/pChunk should be the end of memory sentinal. - CDBA_ASSERT(chunkIdx == AddrEndSentinal && pChunk->attr.IsBusy() && !pChunk->attr.GetSize()); - - pChunk->ptr -= segment.capacity; - - m_capacity -= segment.capacity; - m_available -= segment.capacity; - m_segments.pop_back(); -} - -IDefragAllocator::Hdl CDefragAllocator::Allocate(size_t sz, const char* source, void* pContext) -{ - CDBA_ASSERT((IntegerLog2(NextPower2(Align(sz, m_minAlignment))) - m_logMinAlignment) < (1u << SDefragAllocChunkAttr::SizeWidth)); - - CryOptionalAutoLock lock(m_lock, m_isThreadSafe); - return Allocate_Locked(sz, m_minAlignment, source, pContext); -} - -IDefragAllocator::Hdl CDefragAllocator::AllocateAligned(size_t sz, size_t alignment, const char* source, void* pContext) -{ - alignment = max((size_t)m_minAlignment, alignment); - - // Just to check the alignment can be stored - CDBA_ASSERT((IntegerLog2(alignment) - m_logMinAlignment) < (1u << SDefragAllocChunk::AlignBitCount)); - CDBA_ASSERT((IntegerLog2(NextPower2(Align(sz, alignment))) - m_logMinAlignment) < (1u << SDefragAllocChunkAttr::SizeWidth)); - - CryOptionalAutoLock lock(m_lock, m_isThreadSafe); - return Allocate_Locked(sz, alignment, source, pContext); -} - -IDefragAllocator::AllocatePinnedResult CDefragAllocator::AllocatePinned(size_t sz, const char* source, void* pContext /* = NULL */) -{ - CryOptionalAutoLock lock(m_lock, m_isThreadSafe); - AllocatePinnedResult apr = {0}; - apr.hdl = Allocate_Locked(sz, m_minAlignment, source, pContext); - if (apr.hdl != InvalidHdl) - { - apr.offs = Pin(apr.hdl); - apr.usableSize = CDefragAllocator::UsableSize(apr.hdl); - } - - return apr; -} - -bool CDefragAllocator::Free(Hdl hdl) -{ - CryOptionalAutoLock lock(m_lock, m_isThreadSafe); - - if (hdl != InvalidHdl) - { - // Assume that the allocator now has exclusive ownership of hdl - that is, - // that the caller won't be modifying it externally. - - Index hdlIdx = ChunkIdxFromHdl(hdl); - CDBA_ASSERT(hdlIdx < m_chunks.size()); - - SDefragAllocChunk* chunk = &m_chunks[hdlIdx]; - CDBA_ASSERT(chunk->attr.IsBusy()); - - // Moving state can only be acquired by defrag and released by CancelMove, both own lock as well as Free. - if (chunk->attr.IsMoving()) - { - CancelMove_Locked(hdlIdx, false); - CDBA_ASSERT(!chunk->attr.IsMoving()); - } - - MarkAsFree(*chunk); - MergeFreeBlock(hdlIdx); - - return true; - } - - return false; -} - -void CDefragAllocator::ChangeContext(Hdl hdl, void* pNewContext) -{ - CryOptionalAutoLock lock(m_lock, m_isThreadSafe); - CDBA_ASSERT(hdl != InvalidHdl); - - Index hdlIdx = ChunkIdxFromHdl(hdl); - SDefragAllocChunk& chunk = m_chunks[hdlIdx]; - CDBA_ASSERT(chunk.attr.IsBusy()); - chunk.pContext = pNewContext; -} - -IDefragAllocatorStats CDefragAllocator::GetStats() -{ - CryOptionalAutoLock lock(m_lock, m_isThreadSafe); - - IDefragAllocatorStats stats = {0}; - - stats.nCapacity = static_cast(m_capacity) << m_logMinAlignment; - stats.nInUseSize = static_cast(m_capacity - m_available) << m_logMinAlignment; - stats.nInUseBlocks = m_numAllocs; - - uint32 numFreeBlocks = 0; - uint32 numPinnedBlocks = 0; - uint32 numMovingBlocks = 0; - uint32 maxFreeBlockSize = 0; - uint32 minFreeBlockSize = (uint32) - 1; - - SDefragAllocChunk* pChunks = &m_chunks[0]; - for (Index idx = pChunks[AddrStartSentinal].addrNextIdx; idx != AddrEndSentinal; idx = pChunks[idx].addrNextIdx) - { - SDefragAllocChunk& c = pChunks[idx]; - SDefragAllocChunkAttr ca = c.attr; - - if (ca.IsBusy()) - { - if (ca.IsPinned()) - { - ++numPinnedBlocks; - } - if (ca.IsMoving()) - { - ++numMovingBlocks; - } - } - else - { - maxFreeBlockSize = max(maxFreeBlockSize, ca.GetSize()); - minFreeBlockSize = min(minFreeBlockSize, ca.GetSize()); - ++numFreeBlocks; - } - } - - stats.nFreeBlocks = numFreeBlocks; - stats.nPinnedBlocks = numPinnedBlocks - numMovingBlocks - (int)(m_segments.size() - 1); // Each moving block pins a block for the destination - stats.nMovingBlocks = numMovingBlocks; - stats.nLargestFreeBlockSize = maxFreeBlockSize << m_logMinAlignment; - stats.nSmallestFreeBlockSize = minFreeBlockSize << m_logMinAlignment; - stats.nMeanFreeBlockSize = (numFreeBlocks > 0) - ? ((m_available << m_logMinAlignment) / numFreeBlocks) - : 0; - stats.nCancelledMoveCount = (uint32)m_nCancelledMoves; - - return stats; -} - -size_t CDefragAllocator::DefragmentTick(size_t maxMoves, size_t maxAmount, bool bForce) -{ - if (m_isThreadSafe) - { - if (bForce) - { - m_lock.Lock(); - } - else if (!m_lock.TryLock()) - { - return 0; - } - } - - Defrag_CompletePendingMoves(); - - maxMoves = min(maxMoves, (size_t)MaxPendingMoves); - maxMoves = min(maxMoves, m_unusedChunks.size()); // Assume that each move requires a split - maxAmount >>= m_logMinAlignment; - - PendingMove* moves[MaxPendingMoves]; - size_t numMoves = 0; - size_t curAmount = 0; - -#ifdef CDBA_MORE_DEBUG - Defrag_ValidateFreeBlockIteration(); -#endif - - if (maxMoves > 0) - { - numMoves = Defrag_FindMovesBwd(moves + numMoves, maxMoves - numMoves, curAmount, maxAmount); - if (numMoves < maxMoves) - { - numMoves += Defrag_FindMovesFwd(moves + numMoves, maxMoves - numMoves, curAmount, maxAmount); - } - -#ifdef CDBA_DEBUG - for (size_t moveIdx = 0; moveIdx < numMoves; ++moveIdx) - { - PendingMove& pm = *moves[moveIdx]; - - SDefragAllocChunk& srcChunk = m_chunks[pm.srcChunkIdx]; - SDefragAllocChunk& dstChunk = m_chunks[pm.dstChunkIdx]; - SDefragAllocChunkAttr srcChunkAttr = srcChunk.attr; - SDefragAllocChunkAttr dstChunkAttr = dstChunk.attr; - - CDBA_ASSERT(srcChunkAttr.IsMoving()); - CDBA_ASSERT(dstChunkAttr.IsPinned()); - CDBA_ASSERT(dstChunkAttr.IsBusy()); - CDBA_ASSERT(dstChunkAttr.GetSize() == srcChunkAttr.GetSize()); - } -#endif - } - - if (m_isThreadSafe) - { - m_lock.Unlock(); - } - - return curAmount; -} - -CDefragAllocator::Index CDefragAllocator::AllocateChunk() -{ - Index result = InvalidChunkIdx; - - if (!m_unusedChunks.empty()) - { - result = m_unusedChunks.back(); - m_unusedChunks.pop_back(); - } - else if (!m_chunksAreFixed) - { - m_chunks.push_back(SDefragAllocChunk()); - result = (Index) (m_chunks.size() - 1); - CDBA_ASSERT(result == (m_chunks.size() - 1)); - } - - IF_LIKELY (result != InvalidChunkIdx) - { - SDefragAllocChunk& chunk = m_chunks[result]; - chunk.attr.SetBusy(false); - chunk.attr.SetPinCount(0); - chunk.attr.SetMoving(false); - chunk.pContext = NULL; -#ifndef _RELEASE - chunk.source = ""; -#endif - } - - return result; -} - -void CDefragAllocator::DisplayMemoryUsage([[maybe_unused]] const char* title, [[maybe_unused]] unsigned int allocatorDisplayOffset) -{ -#if !defined(_RELEASE) || defined(PERFORMANCE_BUILD) // We want this vis in Performance builds - if (IRenderAuxGeom* pAuxGeom = gEnv->pRenderer->GetIRenderAuxGeom()) - { - int width = gEnv->pRenderer->GetWidth(); - int height = gEnv->pRenderer->GetHeight(); - - // The height of the bar is 40 pixels, but DrawTriangles is in screen UV coords - const float c_barHeight = 40.0f / height; - - unsigned int currentSize = 0; - unsigned int chunkCount = m_chunks.size(); - AZStd::vector chunkVerts; - chunkVerts.reserve(chunkCount * 4); - AZStd::vector chunkIndices; - chunkIndices.reserve(chunkCount * 6); - AZStd::vector chunkColors; - chunkColors.reserve(chunkCount * 4); - - // Chunks use banded colors to show delineations between adjacent allocations - const ColorB usedColor[2] = { ColorB(255, 0, 0), ColorB(200, 0, 0) }; - const ColorB freeColor[2] = { ColorB(0, 255, 0), ColorB(0, 200, 0) }; - - uint32 i = 0; - float minBarY = 1.0f - allocatorDisplayOffset * c_barHeight; - float maxBarY = 1.0f - (allocatorDisplayOffset + 1) * c_barHeight; - for (size_t idx = m_chunks[0].addrNextIdx; idx != 0; idx = m_chunks[idx].addrNextIdx) - { - SDefragAllocChunk& chunk = m_chunks[idx]; - unsigned int chunkSize = chunk.attr.GetSize(); - if (chunkSize != 0) - { - // Start and end x locations in screen UV coords - float startX = static_cast(currentSize) / m_capacity; - float endX = static_cast(currentSize + chunkSize) / m_capacity; - - // Ensure a valid size is at least one pixel wide - endX = AZStd::max(endX, startX + 1.0f / width); - - chunkVerts.push_back(Vec3(startX, minBarY, 0.0f)); - chunkVerts.push_back(Vec3(endX, minBarY, 0.0f)); - chunkVerts.push_back(Vec3(endX, maxBarY, 0.0f)); - chunkVerts.push_back(Vec3(startX, maxBarY, 0.0f)); - - chunkIndices.push_back(i * 4 + 0); - chunkIndices.push_back(i * 4 + 1); - chunkIndices.push_back(i * 4 + 2); - chunkIndices.push_back(i * 4 + 0); - chunkIndices.push_back(i * 4 + 2); - chunkIndices.push_back(i * 4 + 3); - - if (chunk.attr.IsPinned()) - { - chunkColors.push_back(usedColor[i & 1]); - chunkColors.push_back(usedColor[i & 1]); - chunkColors.push_back(usedColor[i & 1]); - chunkColors.push_back(usedColor[i & 1]); - } - else - { - chunkColors.push_back(freeColor[i & 1]); - chunkColors.push_back(freeColor[i & 1]); - chunkColors.push_back(freeColor[i & 1]); - chunkColors.push_back(freeColor[i & 1]); - } - - currentSize += chunkSize; - i++; - } - } - - SAuxGeomRenderFlags savedFlags = pAuxGeom->GetRenderFlags(); - SAuxGeomRenderFlags tempFlags; - tempFlags.SetMode2D3DFlag(e_Mode2D); - pAuxGeom->SetRenderFlags(tempFlags); - pAuxGeom->DrawTriangles(chunkVerts.data(), chunkVerts.size(), chunkIndices.data(), chunkIndices.size(), chunkColors.data()); - pAuxGeom->SetRenderFlags(savedFlags); - - // Draw other stats about the system - const float statisticsWidth = 384.0f; - float statsXOffset = allocatorDisplayOffset * statisticsWidth; - IDefragAllocatorStats stats = GetStats(); - ColorF statsTextColor(1.0f, 1.0f, 0.5f, 1.0f); - pAuxGeom->Draw2dLabel(10 + statsXOffset, 85, 1.7f, statsTextColor, false, title); - pAuxGeom->Draw2dLabel(20 + statsXOffset, 110, 1.5f, statsTextColor, false, "Capacity (MB): %.2f", stats.nCapacity / 1024.0f / 1024.0f); - pAuxGeom->Draw2dLabel(20 + statsXOffset, 130, 1.5f, statsTextColor, false, "In Use (MB): %.2f", stats.nInUseSize / 1024.0f / 1024.0f); - pAuxGeom->Draw2dLabel(20 + statsXOffset, 150, 1.5f, statsTextColor, false, "In Use Blocks: %u", stats.nInUseBlocks); - pAuxGeom->Draw2dLabel(20 + statsXOffset, 170, 1.5f, statsTextColor, false, "Free Blocks: %u", stats.nFreeBlocks); - pAuxGeom->Draw2dLabel(20 + statsXOffset, 190, 1.5f, statsTextColor, false, "Largest Free Block (B): %u", stats.nLargestFreeBlockSize); - pAuxGeom->Draw2dLabel(20 + statsXOffset, 210, 1.5f, statsTextColor, false, "Smallest Free Block (B): %u", stats.nSmallestFreeBlockSize); - pAuxGeom->Draw2dLabel(20 + statsXOffset, 230, 1.5f, statsTextColor, false, "Mean Free Block (B): %u", stats.nMeanFreeBlockSize); - } -#endif -} - -void CDefragAllocator::ReleaseChunk(Index idx) -{ - m_unusedChunks.push_back(idx); -} - -void CDefragAllocator::LinkFreeChunk(Index idx) -{ - SDefragAllocChunk* pChunks = &m_chunks[0]; - SDefragAllocChunk& chunk = pChunks[idx]; - - CDBA_ASSERT(!chunk.attr.IsBusy()); - - int bucket = BucketForSize(chunk.attr.GetSize()); - - Index rootIdx = m_freeBuckets[bucket]; - Index beforeIdx; - - // Search for the position in the list to insert the new block, maintaining address order - for (beforeIdx = pChunks[rootIdx].freeNextIdx; beforeIdx != rootIdx; beforeIdx = pChunks[beforeIdx].freeNextIdx) - { - if (pChunks[beforeIdx].ptr > chunk.ptr) - { - break; - } - } - - Index afterIdx = pChunks[beforeIdx].freePrevIdx; - SDefragAllocChunk& after = pChunks[afterIdx]; - - chunk.freeNextIdx = after.freeNextIdx; - chunk.freePrevIdx = afterIdx; - pChunks[after.freeNextIdx].freePrevIdx = idx; - after.freeNextIdx = idx; -} - -IDefragAllocator::Hdl CDefragAllocator::Allocate_Locked(size_t sz, size_t alignment, [[maybe_unused]] const char* source, void* pContext) -{ -#if AZ_LEGACY_CRYSYSTEM_TRAIT_USE_BIT64 - CDBA_ASSERT(sz <= (BIT64(NumBuckets))); -#else - CDBA_ASSERT(sz <= (BIT(NumBuckets))); -#endif - - sz = Align(sz, alignment) >> m_logMinAlignment; - alignment >>= m_logMinAlignment; - - if (sz > m_available) - { - return InvalidHdl; - } - - Index bestChunkIdx = InvalidChunkIdx; - switch (m_policy.blockSearchKind) - { - case eBSK_BestFit: - bestChunkIdx = BestFit_FindFreeBlockFor(sz, alignment, 0, ~(uint32)0, true); - break; - case eBSK_FirstFit: - bestChunkIdx = FirstFit_FindFreeBlockFor(sz, alignment, 0, ~(uint32)0, true); - break; - default: - __debugbreak(); - break; - } - - if (bestChunkIdx != InvalidChunkIdx) - { - SplitResult sr = SplitFreeBlock(bestChunkIdx, sz, alignment, true); - - IF_LIKELY (sr.bSuccessful) - { - SDefragAllocChunk& bestChunk = m_chunks[bestChunkIdx]; - CDBA_ASSERT(bestChunk.attr.GetSize() == sz); - - MarkAsInUse(bestChunk); - bestChunk.pContext = pContext; -#ifndef _RELEASE - bestChunk.source = source; -#endif - bestChunk.attr.SetPinCount(0); - bestChunk.attr.SetMoving(false); - - return ChunkHdlFromIdx(bestChunkIdx); - } - } - - return InvalidHdl; -} - -CDefragAllocator::SplitResult CDefragAllocator::SplitFreeBlock(Index fbId, size_t sz, size_t alignment, bool allocateInLowHalf) -{ - CDefragAllocator::SplitResult res; - res.bSuccessful = false; - res.nLeftSplitChunkIdx = InvalidChunkIdx; - res.nRightSplitChunkIdx = InvalidChunkIdx; - - SDefragAllocChunk* allocChunk = &m_chunks[fbId]; - - CDBA_ASSERT(!allocChunk->attr.IsBusy()); - CDBA_ASSERT(sz <= allocChunk->attr.GetSize()); - - if ((allocChunk->ptr & (alignment - 1)) != 0 || allocChunk->attr.GetSize() != sz) - { - // Determine the sizes of the new chunks - UINT_PTR baseAddress = allocChunk->ptr; - UINT_PTR endAddress = allocChunk->ptr + allocChunk->attr.GetSize(); - UINT_PTR allocAddress = allocateInLowHalf - ? Align(baseAddress, alignment) - : ((endAddress - sz) & ~(alignment - 1)); - UINT_PTR allocEndAddress = allocAddress + sz; - - // Allocate split chunks - Index nLeftSplitChunkIdx = InvalidChunkIdx; - if (baseAddress != allocAddress) - { - nLeftSplitChunkIdx = AllocateChunk(); - if (nLeftSplitChunkIdx == InvalidChunkIdx) - { - return res; - } - } - - Index nRightSplitChunkIdx = InvalidChunkIdx; - if (allocEndAddress != endAddress) - { - nRightSplitChunkIdx = AllocateChunk(); - if (nRightSplitChunkIdx == InvalidChunkIdx) - { - if (nLeftSplitChunkIdx != InvalidChunkIdx) - { - ReleaseChunk(nLeftSplitChunkIdx); - } - return res; - } - } - - // Split - UnlinkFreeChunk(fbId); - - allocChunk = &m_chunks[fbId]; - - if (nLeftSplitChunkIdx != InvalidChunkIdx) - { - SDefragAllocChunk& splitChunk = m_chunks[nLeftSplitChunkIdx]; - - splitChunk.ptr = baseAddress; - splitChunk.attr.SetSize((int)(allocAddress - baseAddress)); - LinkAddrChunk(nLeftSplitChunkIdx, allocChunk->addrPrevIdx); - } - - if (nRightSplitChunkIdx != InvalidChunkIdx) - { - SDefragAllocChunk& splitChunk = m_chunks[nRightSplitChunkIdx]; - - splitChunk.ptr = allocEndAddress; - splitChunk.attr.SetSize((int)(endAddress - allocEndAddress)); - LinkAddrChunk(nRightSplitChunkIdx, fbId); - } - - allocChunk->ptr = allocAddress; - allocChunk->attr.SetSize((int)(allocEndAddress - allocAddress)); - allocChunk->logAlign = IntegerLog2(alignment); - - if (nLeftSplitChunkIdx != InvalidChunkIdx) - { - LinkFreeChunk(nLeftSplitChunkIdx); - } - if (nRightSplitChunkIdx != InvalidChunkIdx) - { - LinkFreeChunk(nRightSplitChunkIdx); - } - - res.bSuccessful = true; - res.nLeftSplitChunkIdx = nLeftSplitChunkIdx; - res.nRightSplitChunkIdx = nRightSplitChunkIdx; - } - else - { - // Perfect fit. - UnlinkFreeChunk(fbId); - - res.bSuccessful = true; - } - -#ifdef CDBA_MORE_DEBUG - ValidateFreeLists(); -#endif - - return res; -} - -CDefragAllocator::Index CDefragAllocator::MergeFreeBlock(Index fbId) -{ - SDefragAllocChunk* pChunks = &m_chunks[0]; - - SDefragAllocChunk* chunk = &pChunks[fbId]; - - CDBA_ASSERT(m_available <= m_capacity); - CDBA_ASSERT(!chunk->attr.IsBusy()); - - LinkFreeChunk(fbId); - - Index prevChunkIdx = chunk->addrPrevIdx; - SDefragAllocChunk& prevChunk = pChunks[prevChunkIdx]; - if (!prevChunk.attr.IsBusy()) - { - // Merge with previous chunk - - UnlinkFreeChunk(fbId); - UnlinkFreeChunk(prevChunkIdx); - - prevChunk.attr.AddSize(chunk->attr.GetSize()); - prevChunk.addrNextIdx = chunk->addrNextIdx; - pChunks[chunk->addrNextIdx].addrPrevIdx = prevChunkIdx; - - CDBA_ASSERT(pChunks[prevChunk.addrPrevIdx].ptr + pChunks[prevChunk.addrPrevIdx].attr.GetSize() == prevChunk.ptr); - CDBA_ASSERT(prevChunk.ptr + prevChunk.attr.GetSize() == pChunks[prevChunk.addrNextIdx].ptr); - CDBA_ASSERT(pChunks[prevChunk.addrPrevIdx].addrNextIdx == prevChunkIdx); - CDBA_ASSERT(pChunks[prevChunk.addrNextIdx].addrPrevIdx == prevChunkIdx); - - LinkFreeChunk(prevChunkIdx); - ReleaseChunk(fbId); - - // Pretend the released chunk is the previous one, so the next merge can happen - - fbId = prevChunkIdx; - chunk = &prevChunk; - } - - Index nextChunkIdx = chunk->addrNextIdx; - SDefragAllocChunk& nextChunk = pChunks[nextChunkIdx]; - if (!nextChunk.attr.IsBusy()) - { - // Merge with next chunk - - UnlinkFreeChunk(fbId); - UnlinkFreeChunk(nextChunkIdx); - - chunk->attr.AddSize(nextChunk.attr.GetSize()); - chunk->addrNextIdx = nextChunk.addrNextIdx; - pChunks[chunk->addrNextIdx].addrPrevIdx = fbId; - - CDBA_ASSERT(pChunks[chunk->addrPrevIdx].ptr + pChunks[chunk->addrPrevIdx].attr.GetSize() == chunk->ptr); - CDBA_ASSERT(chunk->ptr + chunk->attr.GetSize() == pChunks[chunk->addrNextIdx].ptr); - CDBA_ASSERT(pChunks[chunk->addrPrevIdx].addrNextIdx == fbId); - CDBA_ASSERT(pChunks[chunk->addrNextIdx].addrPrevIdx == fbId); - - LinkFreeChunk(fbId); - ReleaseChunk(nextChunkIdx); - } - - return fbId; -} - -#ifdef CDBA_MORE_DEBUG -void CDefragAllocator::Defrag_ValidateFreeBlockIteration() -{ - Index freeLists[NumBuckets]; - size_t numFreeLists = 0; - - { - PrepareMergePopPrev(freeLists); - UINT_PTR addr = (UINT_PTR)-1; - - if (numFreeLists) - { - do - { - size_t list = MergePeekPrevChunk(freeLists); - Index chk = freeLists[list]; - UINT_PTR chkAddr = m_chunks[chk].ptr; - CDBA_ASSERT(chkAddr < addr); - addr = chkAddr; - MergePopPrevChunk(freeLists, list); - } while (numFreeLists > 0); - } - } - { - PrepareMergePopNext(freeLists); - UINT_PTR addr = 0; - - if (numFreeLists) - { - do - { - size_t list = MergePeekNextChunk(freeLists); - Index chk = freeLists[list]; - UINT_PTR chkAddr = m_chunks[chk].ptr; - CDBA_ASSERT(chkAddr > addr); - addr = chkAddr; - MergePopNextChunk(freeLists, list); - } while (numFreeLists > 0); - } - } -} -#endif - -CDefragAllocator::Index CDefragAllocator::BestFit_FindFreeBlockForSegment(size_t sz, size_t alignment, uint32 seg) -{ - SDefragAllocSegment& segment = m_segments[seg]; - return BestFit_FindFreeBlockFor(sz, alignment, segment.address, segment.address + segment.capacity, true); -} - -CDefragAllocator::Index CDefragAllocator::BestFit_FindFreeBlockFor(size_t sz, size_t alignment, [[maybe_unused]] UINT_PTR addressMin, UINT_PTR addressMax, bool allocateInLowHalf) -{ - Index bestChunkIdx = InvalidChunkIdx; - UINT_PTR bestWastage = (UINT_PTR)-1; - - for (int bucket = BucketForSize(sz); (bestChunkIdx == InvalidChunkIdx) && (bucket < NumBuckets); ++bucket) - { - size_t rootIdx = m_freeBuckets[bucket]; - SDefragAllocChunk& root = m_chunks[rootIdx]; - - for (size_t idx = root.freeNextIdx; idx != rootIdx; idx = m_chunks[idx].freeNextIdx) - { - SDefragAllocChunk& chunk = m_chunks[idx]; - - CDBA_ASSERT(!chunk.attr.IsBusy()); - CDBA_ASSERT(max(1U, chunk.attr.GetSize()) >= (1U << bucket)); - - if (chunk.ptr < addressMax) - { - UINT_PTR chunkStart = chunk.ptr; - UINT_PTR chunkSize = chunk.attr.GetSize(); - UINT_PTR chunkEnd = chunkStart + chunkSize; - UINT_PTR allocStart = allocateInLowHalf - ? Align(chunkStart, alignment) - : ((chunkEnd - sz) & ~(alignment - 1)); - UINT_PTR allocEnd = allocStart + sz; - - if (chunkStart <= allocStart && allocEnd <= chunkEnd) - { - if (allocStart == chunkStart && chunkSize == sz) - { - bestChunkIdx = idx; - bestWastage = 0; - - break; - } - - UINT_PTR wastage = (allocStart - chunkStart) + (chunkEnd - allocEnd); - if (wastage < bestWastage) - { - bestChunkIdx = idx; - bestWastage = wastage; - } - } - } - else - { - break; - } - } - } - - return bestChunkIdx; -} - -CDefragAllocator::Index CDefragAllocator::FirstFit_FindFreeBlockFor(size_t sz, size_t alignment, [[maybe_unused]] UINT_PTR addressMin, UINT_PTR addressMax, bool allocateInLowHalf) -{ - for (int bucket = BucketForSize(sz); bucket < NumBuckets; ++bucket) - { - size_t rootIdx = m_freeBuckets[bucket]; - SDefragAllocChunk& root = m_chunks[rootIdx]; - for (size_t idx = root.freeNextIdx; idx != rootIdx; idx = m_chunks[idx].freeNextIdx) - { - SDefragAllocChunk& chunk = m_chunks[idx]; - CDBA_ASSERT(!chunk.attr.IsBusy()); - CDBA_ASSERT(max(1U, chunk.attr.GetSize()) >= (1U << bucket)); - if (chunk.ptr < addressMax) - { - UINT_PTR chunkStart = chunk.ptr; - UINT_PTR chunkSize = chunk.attr.GetSize(); - UINT_PTR chunkEnd = chunkStart + chunkSize; - UINT_PTR allocStart = allocateInLowHalf - ? Align(chunkStart, alignment) - : ((chunkEnd - sz) & ~(alignment - 1)); - UINT_PTR allocEnd = allocStart + sz; - if (chunkStart <= allocStart && allocEnd <= chunkEnd) - { - return idx; - } - } - else - { - break; - } - } - } - return InvalidChunkIdx; -} -size_t CDefragAllocator::Defrag_FindMovesBwd(PendingMove** pMoves, size_t maxMoves, size_t& curAmount, size_t maxAmount) -{ - Index freeLists[NumBuckets]; - - size_t numMoves = 0; - bool bIsLast = true; - - PrepareMergePopPrev(freeLists); - - int nSegmentIdx = (int)m_segments.size() - 1; - - // Try and copy a block from the back to the front - do - { - size_t freeChunkList = MergePeekPrevChunk(freeLists); - if (freeChunkList == (size_t)-1) - { - break; - } - - assert(freeChunkList < sizeof(freeLists) / sizeof(freeLists[0])); - Index freeChunkIdx = freeLists[freeChunkList]; - MergePopPrevChunk(freeLists, freeChunkList); - - // Keep track of the last free block in each segment, by watching free blocks - // crossing segment boundaries. - if (nSegmentIdx >= 0) - { - if (m_chunks[freeChunkIdx].ptr < m_segments[nSegmentIdx].address) - { - bIsLast = true; - --nSegmentIdx; - } - } - - // Don't move free block->next blocks if they're at the end of a segment - they're defragged enough. - // TODO - could allow this (and self moves below) if defragging stalls in a bad state - if (!bIsLast) - { - for (Index candidateIdx = m_chunks[freeChunkIdx].addrNextIdx; freeChunkIdx != InvalidChunkIdx && numMoves < maxMoves && curAmount < maxAmount; ) - { - SDefragAllocChunk& freeChunk = m_chunks[freeChunkIdx]; - SDefragAllocChunk& candidateChunk = m_chunks[candidateIdx]; - SDefragAllocChunkAttr candidateChunkAttr = candidateChunk.attr; - - CDBA_ASSERT(!freeChunk.attr.IsBusy()); - - if (IsMoveableCandidate(candidateChunkAttr, 0xffffffff)) - { -#if AZ_LEGACY_CRYSYSTEM_TRAIT_USE_BIT64 - size_t candidateChunkAlign = BIT64(candidateChunk.logAlign); -#else - size_t candidateChunkAlign = BIT(candidateChunk.logAlign); -#endif - - // Try and reallocate this chunk. For the time being, assume that it's going to remain in a valid moveable state. - Index dstChunkIdx = Defrag_Bwd_FindFreeBlockFor(candidateChunkAttr.GetSize(), candidateChunkAlign, freeChunk.ptr);// + freeChunk.attr.GetSize()); - - if (dstChunkIdx != InvalidChunkIdx) - { - PendingMove* pPM = AllocPendingMove(); - IF_UNLIKELY (!pPM) - { - return numMoves; - } - - // Found a possible move, so try and mark the chunk as moveable - as long as it's still a valid candidate. - if (TryMarkAsMoving(candidateChunk, 0xffffffff)) - { - // Chunk has been marked as moveable - can now split the dest chunk and set up the move state. - // If the chunk gets pinned in the meantime, it'll sync (through CancelMove) on the allocator lock. - - if (TryScheduleCopy(candidateChunk, m_chunks[dstChunkIdx], pPM, true)) - { - SplitResult sr = SplitFreeBlock(dstChunkIdx, candidateChunkAttr.GetSize(), candidateChunkAlign, true); - CDBA_ASSERT(sr.bSuccessful); - - MergePatchPrevRemove(freeLists, dstChunkIdx); - - if (sr.nRightSplitChunkIdx != InvalidChunkIdx) - { - MergePatchPrevInsert(freeLists, sr.nRightSplitChunkIdx); - } - - pPM->srcChunkIdx = candidateIdx; - pPM->dstChunkIdx = dstChunkIdx; - - // dstChunk is owned by the allocator, so we don't need to be atomic when changing it's state. - SDefragAllocChunk& dstChunk = m_chunks[dstChunkIdx]; - MarkAsInUse(dstChunk); - dstChunk.attr.SetPinCount(1); - - CDBA_ASSERT(sr.nRightSplitChunkIdx == InvalidChunkIdx || (m_chunks[sr.nRightSplitChunkIdx].ptr > dstChunk.ptr)); - CDBA_ASSERT(dstChunk.ptr < candidateChunk.ptr); - -#ifdef CDBA_MORE_DEBUG - ValidateAddressChain(); -#endif - - pMoves[numMoves++] = pPM; - curAmount += dstChunk.attr.GetSize(); - - candidateIdx = m_chunks[candidateIdx].addrNextIdx; - if (dstChunkIdx == freeChunkIdx) - { - freeChunkIdx = sr.nRightSplitChunkIdx; - } - continue; - } - else - { - MarkAsNotMoving(candidateChunk); - } - } - - // Candidate (probably) got pinned whilst finding a free block, or the copy schedule failed. Nevermind - undo what we need to. - FreePendingMove(pPM); - pPM = NULL; - } - } - - break; - } - } - - if (freeChunkIdx != InvalidChunkIdx) - { - for (Index candidateIdx = m_chunks[freeChunkIdx].addrPrevIdx; numMoves < maxMoves && curAmount < maxAmount; ) - { - SDefragAllocChunk& candidateChunk = m_chunks[candidateIdx]; - SDefragAllocChunkAttr candidateChunkAttr = candidateChunk.attr; - - if (IsMoveableCandidate(candidateChunkAttr, 0xffffffff)) - { -#if AZ_LEGACY_CRYSYSTEM_TRAIT_USE_BIT64 - size_t candidateChunkAlign = BIT64(candidateChunk.logAlign); -#else - size_t candidateChunkAlign = BIT(candidateChunk.logAlign); -#endif - - // Try and reallocate this chunk. For the time being, assume that it's going to remain in a valid moveable state. - Index dstChunkIdx = Defrag_Bwd_FindFreeBlockFor(candidateChunkAttr.GetSize(), candidateChunkAlign, candidateChunk.ptr); - CDBA_ASSERT(dstChunkIdx != freeChunkIdx); - - if (dstChunkIdx != InvalidChunkIdx) - { - PendingMove* pPM = AllocPendingMove(); - IF_UNLIKELY (!pPM) - { - return numMoves; - } - - // Found a possible move, so try and mark the chunk as moveable - as long as it's still a valid candidate. - if (TryMarkAsMoving(candidateChunk, 0xffffffff)) - { - // Chunk has been marked as moveable - can now split the chunk and set up the move state. - // If the chunk gets pinned in the meantime, it'll sync (through CancelMove) on the allocator lock. - - if (TryScheduleCopy(candidateChunk, m_chunks[dstChunkIdx], pPM, true)) - { - SplitResult sr = SplitFreeBlock(dstChunkIdx, candidateChunkAttr.GetSize(), candidateChunkAlign, true); - CDBA_ASSERT(sr.bSuccessful); - - MergePatchPrevRemove(freeLists, dstChunkIdx); - - if (sr.nRightSplitChunkIdx != InvalidChunkIdx) - { - MergePatchPrevInsert(freeLists, sr.nRightSplitChunkIdx); - } - - pPM->srcChunkIdx = candidateIdx; - pPM->dstChunkIdx = dstChunkIdx; - - // dstChunk is owned by the allocator, so don't need to be atomic when changing it's state. - SDefragAllocChunk& dstChunk = m_chunks[dstChunkIdx]; - MarkAsInUse(dstChunk); - dstChunk.attr.SetPinCount(1); - - CDBA_ASSERT(sr.nRightSplitChunkIdx == InvalidChunkIdx || (m_chunks[sr.nRightSplitChunkIdx].ptr > dstChunk.ptr)); - CDBA_ASSERT(dstChunk.ptr < candidateChunk.ptr); - -#ifdef CDBA_MORE_DEBUG - ValidateAddressChain(); -#endif - - pMoves[numMoves++] = pPM; - curAmount += dstChunk.attr.GetSize(); - - candidateIdx = m_chunks[candidateIdx].addrPrevIdx; - continue; - } - else - { - MarkAsNotMoving(candidateChunk); - } - } - - // Candidate (probably) got pinned whilst finding a free block, or the copy schedule failed. Nevermind - undo what we need to. - FreePendingMove(pPM); - pPM = NULL; - } - } - - break; - } - } - bIsLast = false; - } - while (numMoves < maxMoves); - - return numMoves; -} - -size_t CDefragAllocator::Defrag_FindMovesFwd(PendingMove** pMoves, size_t maxMoves, size_t& curAmount, size_t maxAmount) -{ - Index freeLists[NumBuckets]; - - size_t numMoves = 0; - - PrepareMergePopNext(freeLists); - - // Try and copy a block from the front to the back - do - { - size_t freeChunkList = MergePeekNextChunk(freeLists); - if (freeChunkList == (size_t)-1) - { - break; - } - - assert(freeChunkList < sizeof(freeLists) / sizeof(freeLists[0])); - - Index freeChunkIdx = freeLists[freeChunkList]; - MergePopNextChunk(freeLists, freeChunkList); - - CDBA_ASSERT(!m_chunks[freeChunkIdx].attr.IsBusy()); - - for (Index candidateIdx = m_chunks[freeChunkIdx].addrNextIdx; numMoves < maxMoves && curAmount < maxAmount; ) - { - SDefragAllocChunk& freeChunk = m_chunks[freeChunkIdx]; - SDefragAllocChunk& candidateChunk = m_chunks[candidateIdx]; - SDefragAllocChunkAttr candidateChunkAttr = candidateChunk.attr; - - if (IsMoveableCandidate(candidateChunkAttr, 0xffffffff)) - { -#if AZ_LEGACY_CRYSYSTEM_TRAIT_USE_BIT64 - size_t candidateChunkAlign = BIT64(candidateChunk.logAlign); -#else - size_t candidateChunkAlign = BIT(candidateChunk.logAlign); -#endif - - // Try and reallocate this chunk. For the time being, assume that it's going to remain in a valid moveable state. - Index dstChunkIdx = Defrag_Fwd_FindFreeBlockFor(candidateChunkAttr.GetSize(), candidateChunkAlign, freeChunk.ptr + freeChunk.attr.GetSize()); - - CDBA_ASSERT(dstChunkIdx != freeChunkIdx); - - if (dstChunkIdx != InvalidChunkIdx) - { - PendingMove* pPM = AllocPendingMove(); - IF_UNLIKELY (!pPM) - { - return numMoves; - } - - CDBA_ASSERT(!m_chunks[dstChunkIdx].attr.IsBusy()); - CDBA_ASSERT(m_chunks[dstChunkIdx].attr.GetSize() >= candidateChunkAttr.GetSize()); - - // Found a possible move, so try and mark the chunk as moveable - as long as it's still a valid candidate. - if (TryMarkAsMoving(candidateChunk, 0xffffffff)) - { - // Chunk has been marked as moveable - can now split the dest chunk and set up the move state. - // If the chunk gets pinned in the meantime, it'll sync (through CancelMove) on the allocator lock. - - if (TryScheduleCopy(candidateChunk, m_chunks[dstChunkIdx], pPM, false)) - { - SplitResult sr = SplitFreeBlock(dstChunkIdx, candidateChunkAttr.GetSize(), candidateChunkAlign, false); - CDBA_ASSERT(sr.bSuccessful); - - MergePatchNextRemove(freeLists, dstChunkIdx); - - if (sr.nLeftSplitChunkIdx != InvalidChunkIdx) - { - MergePatchNextInsert(freeLists, sr.nLeftSplitChunkIdx); - } - - pPM->srcChunkIdx = candidateIdx; - pPM->dstChunkIdx = dstChunkIdx; - - // dstChunk is owned by the allocator, so we don't need to be atomic when changing it's state. - SDefragAllocChunk& dstChunk = m_chunks[dstChunkIdx]; - MarkAsInUse(dstChunk); - dstChunk.attr.SetPinCount(1); - - CDBA_ASSERT(sr.nLeftSplitChunkIdx == InvalidChunkIdx || (m_chunks[sr.nLeftSplitChunkIdx].ptr < dstChunk.ptr)); - CDBA_ASSERT(dstChunk.ptr > candidateChunk.ptr); - -#ifdef CDBA_MORE_DEBUG - ValidateAddressChain(); -#endif - - pMoves[numMoves++] = pPM; - curAmount += dstChunk.attr.GetSize(); - - candidateIdx = m_chunks[candidateIdx].addrNextIdx; - continue; - } - else - { - MarkAsNotMoving(candidateChunk); - } - } - - // Candidate (probably) got pinned whilst finding a free block, or the copy schedule failed. Nevermind - undo what we need to. - FreePendingMove(pPM); - pPM = NULL; - } - } - - break; - } - } - while (numMoves < maxMoves); - - return numMoves; -} - -bool CDefragAllocator::Defrag_CompletePendingMoves() -{ - CDBA_ASSERT(m_policy.pDefragPolicy); - - bool bHasMoves = false; - - for (DynArray::iterator it = m_pendingMoves.begin(), itEnd = m_pendingMoves.end(); it != itEnd; ++it) - { - if (it->notify.bCancel) - { - // Currently only support cancelling before a move has really begun - // Also assume that there is no copy in flight - the policy has requested it, so it's their responsibility to - // make sure that this is the case - CDBA_ASSERT(!it->relocated); - - MarkAsFree(m_chunks[it->dstChunkIdx]); - MergeFreeBlock(it->dstChunkIdx); - - MarkAsNotMoving(m_chunks[it->srcChunkIdx]); - - FreePendingMove(&*it); - } - else - { - if (it->notify.bDstIsValid) - { - if (!it->relocated) - { - CDBA_ASSERT(it->dstChunkIdx != InvalidChunkIdx); - - if (!it->cancelled) - { - Relocate(it->userMoveId, it->srcChunkIdx, it->dstChunkIdx); - } - - it->relocated = true; - } - - if (it->notify.bSrcIsUnneeded) - { - SDefragAllocChunk& dst = m_chunks[it->dstChunkIdx]; - MarkAsFree(dst); - MergeFreeBlock(it->dstChunkIdx); - - if (!it->cancelled) - { - CDBA_ASSERT(it->srcChunkIdx != InvalidChunkIdx); - - SDefragAllocChunk& src = m_chunks[it->srcChunkIdx]; - - // Should be the last thing to occur during move - MarkAsNotMoving(src); - } - else - { - // Only the destination chunk is now valid - just free it. - CDBA_ASSERT(it->srcChunkIdx == InvalidChunkIdx); - } - - FreePendingMove(&*it); - } - } - - if (it->dstChunkIdx != InvalidChunkIdx) - { - bHasMoves = true; - } - } - } - - return bHasMoves; -} - -CDefragAllocator::Index CDefragAllocator::Defrag_Bwd_FindFreeBlockFor(size_t sz, size_t alignment, UINT_PTR addressLimit) -{ - Index bestChunkIdx = InvalidChunkIdx; - UINT_PTR maxAddress = addressLimit; - - int minBucket = BucketForSize(sz); - - // Search for an exact fit - { - size_t rootIdx = m_freeBuckets[minBucket]; - SDefragAllocChunk& root = m_chunks[rootIdx]; - - for (size_t idx = root.freeNextIdx; idx != rootIdx; idx = m_chunks[idx].freeNextIdx) - { - SDefragAllocChunk& chunk = m_chunks[idx]; - - CDBA_ASSERT(!chunk.attr.IsBusy()); - CDBA_ASSERT(max((uint32)1, (uint32)chunk.attr.GetSize()) >= (1U << minBucket)); - - UINT_PTR chunkBase = chunk.ptr; - UINT_PTR chunkEnd = chunkBase + chunk.attr.GetSize(); - UINT_PTR allocBase = Align(chunkBase, alignment); - UINT_PTR allocEnd = allocBase + sz; - - if (chunk.ptr < maxAddress) - { - if (chunkBase == allocBase && chunkEnd == allocEnd) - { - bestChunkIdx = idx; - maxAddress = chunk.ptr; - break; - } - } - else - { - break; - } - } - } - - for (size_t bucket = minBucket; (bestChunkIdx == InvalidChunkIdx) && (bucket < NumBuckets); ++bucket) - { - size_t rootIdx = m_freeBuckets[bucket]; - SDefragAllocChunk& root = m_chunks[rootIdx]; - - for (size_t idx = root.freeNextIdx; idx != rootIdx; idx = m_chunks[idx].freeNextIdx) - { - SDefragAllocChunk& chunk = m_chunks[idx]; - - CDBA_ASSERT(!chunk.attr.IsBusy()); - CDBA_ASSERT(max((uint32)1, (uint32)chunk.attr.GetSize()) >= (1U << bucket)); - - UINT_PTR chunkBase = chunk.ptr; - UINT_PTR chunkEnd = chunkBase + chunk.attr.GetSize(); - UINT_PTR allocBase = Align(chunkBase, alignment); - UINT_PTR allocEnd = allocBase + sz; - - if (allocEnd <= maxAddress) - { - if (chunkBase <= allocBase && allocEnd <= chunkEnd) - { - bestChunkIdx = idx; - maxAddress = chunkBase; - break; - } - } - else - { - // Chunks are ordered by address. If the maxAddress has been exceeded, there's no point in searching the rest of the list. - break; - } - } - } - - return bestChunkIdx; -} - -CDefragAllocator::Index CDefragAllocator::Defrag_Fwd_FindFreeBlockFor(size_t sz, size_t alignment, UINT_PTR addressLimit) -{ - Index bestChunkIdx = InvalidChunkIdx; - UINT_PTR minAddress = addressLimit; - - int minBucket = BucketForSize(sz); - - // Search for an exact fit - { - size_t rootIdx = m_freeBuckets[minBucket]; - SDefragAllocChunk& root = m_chunks[rootIdx]; - - for (size_t idx = root.freePrevIdx; idx != rootIdx; idx = m_chunks[idx].freePrevIdx) - { - SDefragAllocChunk& chunk = m_chunks[idx]; - - CDBA_ASSERT(!chunk.attr.IsBusy()); - CDBA_ASSERT(max((uint32)1, (uint32)chunk.attr.GetSize()) >= (1U << minBucket)); - - UINT_PTR chunkBase = chunk.ptr; - UINT_PTR chunkEnd = chunkBase + chunk.attr.GetSize(); - UINT_PTR allocBase = (chunkEnd - sz) & ~(alignment - 1); - UINT_PTR allocEnd = allocBase + sz; - - if (chunkBase >= minAddress) - { - if (allocBase == chunkBase && allocEnd == chunkEnd) - { - bestChunkIdx = idx; - minAddress = chunk.ptr; - break; - } - } - else - { - break; - } - } - } - - for (size_t bucket = minBucket; (bestChunkIdx == InvalidChunkIdx) && (bucket < NumBuckets); ++bucket) - { - size_t rootIdx = m_freeBuckets[bucket]; - SDefragAllocChunk& root = m_chunks[rootIdx]; - - for (size_t idx = root.freePrevIdx; idx != rootIdx; idx = m_chunks[idx].freePrevIdx) - { - SDefragAllocChunk& chunk = m_chunks[idx]; - - CDBA_ASSERT(!chunk.attr.IsBusy()); - CDBA_ASSERT(max((uint32)1, (uint32)chunk.attr.GetSize()) >= (1U << bucket)); - - UINT_PTR chunkBase = chunk.ptr; - UINT_PTR chunkEnd = chunkBase + chunk.attr.GetSize(); - UINT_PTR allocBase = (chunkEnd - sz) & ~(alignment - 1); - UINT_PTR allocEnd = allocBase + sz; - - if (chunkBase > minAddress) - { - if (chunkBase <= allocBase && allocEnd <= chunkEnd) - { - bestChunkIdx = idx; - minAddress = chunkBase; - break; - } - } - else - { - // Chunks are ordered by address. If the minAddress has been exceeded, there's no point in searching the rest of the list. - break; - } - } - } - - return bestChunkIdx; -} - -CDefragAllocator::PendingMove* CDefragAllocator::AllocPendingMove() -{ - // Naive - just search for a free slot. - for (PendingMoveVec::iterator it = m_pendingMoves.begin(), itEnd = m_pendingMoves.end(); it != itEnd; ++it) - { - if (it->dstChunkIdx == InvalidChunkIdx) - { - return &*it; - } - } - - return NULL; -} - -void CDefragAllocator::FreePendingMove(PendingMove* pMove) -{ - stl::reconstruct(*pMove); -} - -void CDefragAllocator::CancelMove(Index srcChunkIdx, bool bIsContentNeeded) -{ - CryOptionalAutoLock lock(m_lock, m_isThreadSafe); - CancelMove_Locked(srcChunkIdx, bIsContentNeeded); -} - -void CDefragAllocator::CancelMove_Locked(Index srcChunkIdx, [[maybe_unused]] bool bIsContentNeeded) -{ - SDefragAllocChunk* pChunk = &m_chunks[srcChunkIdx]; - - // In theory CancelMove could get called twice for the same chunk - make sure that - // redundant cancels are ignored - if (pChunk->attr.IsMoving()) - { - // Chunk is being moved. Find the job responsible and cancel it (if it's not complete). - PendingMoveVec::iterator it = std::find_if(m_pendingMoves.begin(), m_pendingMoves.end(), PendingMoveSrcChunkPredicate(srcChunkIdx)); - CDBA_ASSERT(it != m_pendingMoves.end()); - CDBA_ASSERT(it->srcChunkIdx != InvalidChunkIdx); - - if (it->notify.bDstIsValid && it->notify.bSrcIsUnneeded) - { - // Chunk has actually completed, just not finalised. Discard the destination chunk. - MarkAsFree(m_chunks[it->dstChunkIdx]); - MergeFreeBlock(it->dstChunkIdx); - FreePendingMove(&*it); - } - else - { - // Chunk is still in flight. - - // If the content is important, then we can either cancel the copy (if not overlapped), or - // sync and wait for it complete. TODO. - - m_policy.pDefragPolicy->CancelCopy(it->userMoveId, pChunk->pContext, false); - it->srcChunkIdx = InvalidChunkIdx; - it->cancelled = true; - } - - MarkAsNotMoving(*pChunk); - ++m_nCancelledMoves; - } -} - -void CDefragAllocator::Relocate(uint32 userMoveId, Index srcChunkIdx, Index dstChunkIdx) -{ - using std::swap; - - SDefragAllocChunk* pChunks = &m_chunks[0]; - uint32 logAlignment = m_logMinAlignment; - - SDefragAllocChunk& src = pChunks[srcChunkIdx]; - SDefragAllocChunk& dst = pChunks[dstChunkIdx]; - SDefragAllocChunkAttr srcAttr = src.attr; - SDefragAllocChunkAttr dstAttr = dst.attr; - - CDBA_ASSERT(srcAttr.IsMoving()); - CDBA_ASSERT(dstAttr.IsPinned()); - CDBA_ASSERT(!dstAttr.IsMoving()); - CDBA_ASSERT(srcAttr.GetSize() == dstAttr.GetSize()); - - UINT_PTR oldPtr = src.ptr; - UINT_PTR newPtr = dst.ptr; - - // src and dst are linked in the addr chain only - src needs to move where dst is (so user handles remain consistent) - // and the src block be freed. - - SDefragAllocChunk* pA = &dst; - SDefragAllocChunk* pB = &src; - - CDBA_ASSERT(pChunks[pA->addrPrevIdx].ptr + pChunks[pA->addrPrevIdx].attr.GetSize() == pA->ptr); - CDBA_ASSERT(pA->ptr + pA->attr.GetSize() == pChunks[pA->addrNextIdx].ptr); - CDBA_ASSERT(pChunks[pB->addrPrevIdx].ptr + pChunks[pB->addrPrevIdx].attr.GetSize() == pB->ptr); - CDBA_ASSERT(pB->ptr + pB->attr.GetSize() == pChunks[pB->addrNextIdx].ptr); - CDBA_ASSERT(&pChunks[pChunks[pA->addrNextIdx].addrPrevIdx] == pA); - CDBA_ASSERT(&pChunks[pChunks[pA->addrPrevIdx].addrNextIdx] == pA); - CDBA_ASSERT(&pChunks[pChunks[pB->addrNextIdx].addrPrevIdx] == pB); - CDBA_ASSERT(&pChunks[pChunks[pB->addrPrevIdx].addrNextIdx] == pB); - - Index nA = dstChunkIdx; - Index nB = srcChunkIdx; - - if (pA->addrNextIdx == nB) - { - // Neighbours - pB->addrPrevIdx = pA->addrPrevIdx; - pA->addrNextIdx = pB->addrNextIdx; - pA->addrPrevIdx = nB; - pB->addrNextIdx = nA; - pChunks[pB->addrPrevIdx].addrNextIdx = nB; - pChunks[pA->addrNextIdx].addrPrevIdx = nA; - } - else if (pA->addrPrevIdx == nB) - { - // Neighbours - pB->addrNextIdx = pA->addrNextIdx; - pA->addrPrevIdx = pB->addrPrevIdx; - pB->addrPrevIdx = nA; - pA->addrNextIdx = nB; - pChunks[pA->addrPrevIdx].addrNextIdx = nA; - pChunks[pB->addrNextIdx].addrPrevIdx = nB; - } - else - { - swap(pB->addrNextIdx, pA->addrNextIdx); - swap(pA->addrPrevIdx, pB->addrPrevIdx); - pChunks[pA->addrPrevIdx].addrNextIdx = nA; - pChunks[pA->addrNextIdx].addrPrevIdx = nA; - pChunks[pB->addrNextIdx].addrPrevIdx = nB; - pChunks[pB->addrPrevIdx].addrNextIdx = nB; - } - - swap(src.packedPtr, dst.packedPtr); - -#ifdef CDBA_MORE_DEBUG - ValidateAddressChain(); -#endif - - CDBA_ASSERT(pChunks[pA->addrPrevIdx].ptr + pChunks[pA->addrPrevIdx].attr.GetSize() == pA->ptr); - CDBA_ASSERT(pA->ptr + pA->attr.GetSize() == pChunks[pA->addrNextIdx].ptr); - CDBA_ASSERT(pChunks[pB->addrPrevIdx].ptr + pChunks[pB->addrPrevIdx].attr.GetSize() == pB->ptr); - CDBA_ASSERT(pB->ptr + pB->attr.GetSize() == pChunks[pB->addrNextIdx].ptr); - CDBA_ASSERT(&pChunks[pChunks[pA->addrNextIdx].addrPrevIdx] == pA); - CDBA_ASSERT(&pChunks[pChunks[pA->addrPrevIdx].addrNextIdx] == pA); - CDBA_ASSERT(&pChunks[pChunks[pB->addrNextIdx].addrPrevIdx] == pB); - CDBA_ASSERT(&pChunks[pChunks[pB->addrPrevIdx].addrNextIdx] == pB); - - if (userMoveId != IDefragAllocatorPolicy::InvalidUserMoveId) - { - m_policy.pDefragPolicy->Relocate(userMoveId, src.pContext, newPtr << logAlignment, oldPtr << logAlignment, (UINT_PTR)srcAttr.GetSize() << logAlignment); - } -} - -void CDefragAllocator::SyncMoveSegment(uint32 seg) -{ - SDefragAllocSegment& segment = m_segments[seg]; - SDefragAllocChunk& headSentinalChunk = m_chunks[segment.headSentinalChunkIdx]; - - // Assert that the segment is empty. - uint32 endAddress = segment.address + segment.capacity; - - Index chunkIdx = headSentinalChunk.addrNextIdx; - SDefragAllocChunk* pChunk = &m_chunks[chunkIdx]; - - int numValidSegs = seg; - - while (pChunk->ptr != endAddress) - { - if (pChunk->attr.IsBusy()) - { - CDBA_ASSERT(!pChunk->attr.IsMoving()); - CDBA_ASSERT(!pChunk->attr.IsPinned()); - CDBA_ASSERT(m_policy.pDefragPolicy != NULL); - -#if AZ_LEGACY_CRYSYSTEM_TRAIT_USE_BIT64 - size_t chunkAlign = BIT64(pChunk->logAlign); -#else - size_t chunkAlign = BIT(pChunk->logAlign); -#endif - - // Try and synchronously move the allocation - Index destinationChunkIdx = InvalidChunkIdx; - for (int segIdx = 0; destinationChunkIdx == InvalidChunkIdx && segIdx < numValidSegs; ++segIdx) - { - destinationChunkIdx = BestFit_FindFreeBlockForSegment(pChunk->attr.GetSize(), chunkAlign, segIdx); - } - - CDBA_ASSERT(destinationChunkIdx != InvalidChunkIdx); - - SplitResult sr = SplitFreeBlock(destinationChunkIdx, pChunk->attr.GetSize(), chunkAlign, true); - CDBA_ASSERT(sr.bSuccessful); - - SDefragAllocChunk& destinationChunk = m_chunks[destinationChunkIdx]; - MarkAsInUse(destinationChunk); - - Pin(ChunkHdlFromIdx(destinationChunkIdx)); - MarkAsMoving(*pChunk); - - m_policy.pDefragPolicy->SyncCopy(pChunk->pContext, destinationChunk.ptr << m_logMinAlignment, pChunk->ptr << m_logMinAlignment, (UINT_PTR)pChunk->attr.GetSize() << m_logMinAlignment); - Relocate(IDefragAllocatorPolicy::InvalidUserMoveId, chunkIdx, destinationChunkIdx); - - MarkAsNotMoving(*pChunk); - Unpin(ChunkHdlFromIdx(destinationChunkIdx)); - - MarkAsFree(destinationChunk); - destinationChunkIdx = MergeFreeBlock(destinationChunkIdx); - pChunk = &m_chunks[destinationChunkIdx]; - } - - chunkIdx = pChunk->addrNextIdx; - pChunk = &m_chunks[chunkIdx]; - } -} - -void CDefragAllocator::RebuildFreeLists() -{ - for (int bi = 0; bi < NumBuckets; ++bi) - { - Index ci = m_freeBuckets[bi]; - m_chunks[ci].freeNextIdx = ci; - m_chunks[ci].freePrevIdx = ci; - } - - for (Index ci = m_chunks[AddrStartSentinal].addrNextIdx; ci != AddrEndSentinal; ci = m_chunks[ci].addrNextIdx) - { - SDefragAllocChunk& ch = m_chunks[ci]; - if (!ch.attr.IsBusy()) - { - LinkFreeChunk(ci); - } - } - -#ifdef CDBA_MORE_DEBUG - ValidateFreeLists(); -#endif -} - -void CDefragAllocator::ValidateAddressChain() -{ - UINT_PTR p = 0; - - Index hdr = 0; - for (Index ci = m_chunks[hdr].addrNextIdx; ci != hdr; ) - { - SDefragAllocChunk& c = m_chunks[ci]; - - CDBA_ASSERT(p == c.ptr); - p += c.attr.GetSize(); - - ci = c.addrNextIdx; - } - - for (int bi = 0; bi < NumBuckets; ++bi) - { - hdr = m_freeBuckets[bi]; - - for (Index ci = m_chunks[hdr].freeNextIdx; ci != hdr; ) - { - SDefragAllocChunk& c = m_chunks[ci]; - - CDBA_ASSERT(!c.attr.IsBusy()); - - ci = c.freeNextIdx; - } - } -} - -void CDefragAllocator::ValidateFreeLists() -{ -#if defined(CDBA_DEBUG) - for (size_t bucket = 0; bucket < NumBuckets; ++bucket) - { - size_t rootIdx = m_freeBuckets[bucket]; - SDefragAllocChunk& root = m_chunks[rootIdx]; - - for (size_t idx = root.freeNextIdx; idx != rootIdx; idx = m_chunks[idx].freeNextIdx) - { - SDefragAllocChunk& chunk = m_chunks[idx]; - - CDBA_ASSERT(!chunk.attr.IsBusy()); - CDBA_ASSERT(max((uint32)1, (uint32)chunk.attr.GetSize()) >= (1U << bucket)); - CDBA_ASSERT(idx >= NumBuckets + 2); - - CDBA_ASSERT(m_chunks[chunk.freeNextIdx].freePrevIdx == idx); - CDBA_ASSERT(m_chunks[chunk.freePrevIdx].freeNextIdx == idx); - } - - for (size_t idx = root.freePrevIdx; idx != rootIdx; idx = m_chunks[idx].freePrevIdx) - { - SDefragAllocChunk& chunk = m_chunks[idx]; - - CDBA_ASSERT(!chunk.attr.IsBusy()); - CDBA_ASSERT(max((uint32)1, (uint32)chunk.attr.GetSize()) >= (1U << bucket)); - CDBA_ASSERT(idx >= NumBuckets + 2); - - CDBA_ASSERT(m_chunks[chunk.freeNextIdx].freePrevIdx == idx); - CDBA_ASSERT(m_chunks[chunk.freePrevIdx].freeNextIdx == idx); - } - } -#endif -} diff --git a/Code/CryEngine/CrySystem/DefragAllocator.h b/Code/CryEngine/CrySystem/DefragAllocator.h deleted file mode 100644 index 183b10bb7f..0000000000 --- a/Code/CryEngine/CrySystem/DefragAllocator.h +++ /dev/null @@ -1,712 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYSYSTEM_DEFRAGALLOCATOR_H -#define CRYINCLUDE_CRYSYSTEM_DEFRAGALLOCATOR_H -#pragma once - - -#include "IDefragAllocator.h" - -#include "System.h" - -#ifndef _RELEASE -#define CDBA_DEBUG -#endif - -//#define CDBA_MORE_DEBUG - -#ifdef CDBA_DEBUG -#define CDBA_ASSERT(x) do { assert(x); if (!(x)) {__debugbreak(); } \ -} while (0) -#else -#define CDBA_ASSERT(x) assert(x) -#endif - -union SDefragAllocChunkAttr -{ - enum - { - SizeWidth = 27, - SizeMask = (1 << SizeWidth) - 1, - BusyMask = 1 << 27, - MovingMask = 1 << 28, - MaxPinCount = 7, - PinnedCountShift = 29, - PinnedIncMask = 1 << PinnedCountShift, - PinnedCountMask = MaxPinCount << PinnedCountShift, - }; - - uint32 ui; - - ILINE unsigned int GetSize() const { return ui & SizeMask; } - ILINE void SetSize(unsigned int size) { ui = (ui & ~SizeMask) | size; } - ILINE void AddSize(int size) { ui += size; } - ILINE bool IsBusy() const { return (ui & BusyMask) != 0; } - ILINE void SetBusy(bool b) { ui = b ? (ui | BusyMask) : (ui & ~BusyMask); } - ILINE bool IsMoving() const { return (ui & MovingMask) != 0; } - ILINE void SetMoving(bool m) { ui = m ? (ui | MovingMask) : (ui & ~MovingMask); } - ILINE void IncPinCount() { ui += PinnedIncMask; } - ILINE void DecPinCount() { ui -= PinnedIncMask; } - ILINE bool IsPinned() const { return (ui & PinnedCountMask) != 0; } - ILINE unsigned int GetPinCount() const { return (ui & PinnedCountMask) >> PinnedCountShift; } - ILINE void SetPinCount(unsigned int p) { ui = (ui & ~PinnedCountMask) | (p << PinnedCountShift); } -}; - -struct SDefragAllocChunk -{ - enum - { - AlignBitCount = 4, - }; - typedef IDefragAllocator::Hdl Index; - - Index addrPrevIdx; - Index addrNextIdx; - - union - { - struct - { - UINT_PTR ptr : sizeof(UINT_PTR) * 8 - AlignBitCount; - UINT_PTR logAlign: AlignBitCount; - }; - UINT_PTR packedPtr; - }; - SDefragAllocChunkAttr attr; - - union - { - void* pContext; - struct - { - Index freePrevIdx; - Index freeNextIdx; - }; - }; - -#ifndef _RELEASE - const char* source; -#endif - - void SwapEndian() - { - ::SwapEndian(addrPrevIdx, true); - ::SwapEndian(addrNextIdx, true); - ::SwapEndian(packedPtr, true); - ::SwapEndian(attr.ui, true); - - if (attr.IsBusy()) - { - ::SwapEndian(pContext, true); - } - else - { - ::SwapEndian(freePrevIdx, true); - ::SwapEndian(freeNextIdx, true); - } - -#ifndef _RELEASE - ::SwapEndian(source, true); -#endif - } -}; - -struct SDefragAllocSegment -{ - uint32 address; - uint32 capacity; - SDefragAllocChunk::Index headSentinalChunkIdx; - - void SwapEndian() - { - ::SwapEndian(address, true); - ::SwapEndian(capacity, true); - ::SwapEndian(headSentinalChunkIdx, true); - } -}; - -class CDefragAllocator; - -class CDefragAllocatorWalker -{ -public: - explicit CDefragAllocatorWalker(CDefragAllocator& alloc); - ~CDefragAllocatorWalker(); - - const SDefragAllocChunk* Next(); - -private: - CDefragAllocatorWalker(const CDefragAllocatorWalker&); - CDefragAllocatorWalker& operator = (const CDefragAllocatorWalker&); - -private: - CDefragAllocator* m_pAlloc; - SDefragAllocChunk::Index m_nChunkIdx; -}; - -class CDefragAllocator - : public IDefragAllocator -{ - friend class CDefragAllocatorWalker; - typedef SDefragAllocChunk::Index Index; - -public: - CDefragAllocator(); - - void Release(bool bDiscard); - - void Init(UINT_PTR capacity, UINT_PTR minAlignment, const Policy& policy); - -#ifndef _RELEASE - void DumpState(const char* filename); - void RestoreState(const char* filename); -#endif - - // allocatorDisplayOffset will offset the statistics for the allocator depending on the index. - // 0 means no offset and default location, 1 means bar will be rendered above the 0th bar and stats to the right of the 0th stats - void DisplayMemoryUsage(const char* title, unsigned int allocatorDisplayOffset = 0); - - bool AppendSegment(UINT_PTR capacity); - void UnAppendSegment(); - - Hdl Allocate(size_t sz, const char* source, void* pContext = NULL); - Hdl AllocateAligned(size_t sz, size_t alignment, const char* source, void* pContext = NULL); - AllocatePinnedResult AllocatePinned(size_t sz, const char* source, void* pContext = NULL); - bool Free(Hdl hdl); - - void ChangeContext(Hdl hdl, void* pNewContext); - - size_t GetAllocated() const { return (size_t)(m_capacity - m_available) << m_logMinAlignment; } - IDefragAllocatorStats GetStats(); - - size_t DefragmentTick(size_t maxMoves, size_t maxAmount, bool bForce); - - ILINE UINT_PTR UsableSize(Hdl hdl) - { - Index chunkIdx = ChunkIdxFromHdl(hdl); - CDBA_ASSERT(chunkIdx < m_chunks.size()); - - SDefragAllocChunk& chunk = m_chunks[chunkIdx]; - SDefragAllocChunkAttr attr = chunk.attr; - - CDBA_ASSERT(attr.IsBusy()); - return (UINT_PTR)attr.GetSize() << m_logMinAlignment; - } - - // Pin the chunk until the next defrag tick, when it will be automatically unpinned - ILINE UINT_PTR WeakPin(Hdl hdl) - { - Index chunkIdx = ChunkIdxFromHdl(hdl); - CDBA_ASSERT(chunkIdx < m_chunks.size()); - - SDefragAllocChunk& chunk = m_chunks[chunkIdx]; - SDefragAllocChunkAttr attr = chunk.attr; - CDBA_ASSERT(attr.IsBusy()); - - if (attr.IsMoving()) - { - CancelMove(chunkIdx, true); - } - - return chunk.ptr << m_logMinAlignment; - } - - // Pin the chunk until Unpin is called - ILINE UINT_PTR Pin(Hdl hdl) - { - Index chunkIdx = ChunkIdxFromHdl(hdl); - - SDefragAllocChunk& chunk = m_chunks[chunkIdx]; - SDefragAllocChunkAttr attr; - SDefragAllocChunkAttr newAttr; - - do - { - attr.ui = const_cast(chunk.attr.ui); - newAttr.ui = attr.ui; - - CDBA_ASSERT(attr.GetPinCount() < SDefragAllocChunkAttr::MaxPinCount); - CDBA_ASSERT(attr.IsBusy()); - - newAttr.IncPinCount(); - } - while (CryInterlockedCompareExchange(alias_cast(&chunk.attr.ui), newAttr.ui, attr.ui) != attr.ui); - - // Potentially a Relocate could be in progress here. Either the Relocate is mid-way, in which case 'IsMoving()' will - // still be set, and CancelMove will sync and all is well. - - // If 'IsMoving()' is not set, the Relocate should have just completed, in which case ptr should validly point - // to the new location. - - if (attr.IsMoving()) - { - CancelMove(chunkIdx, true); - } - - return chunk.ptr << m_logMinAlignment; - } - - ILINE void Unpin(Hdl hdl) - { - SDefragAllocChunk& chunk = m_chunks[ChunkIdxFromHdl(hdl)]; - SDefragAllocChunkAttr attr; - SDefragAllocChunkAttr newAttr; - do - { - attr.ui = const_cast(chunk.attr.ui); - newAttr.ui = attr.ui; - - CDBA_ASSERT(attr.IsPinned()); - CDBA_ASSERT(attr.IsBusy()); - - newAttr.DecPinCount(); - } - while (CryInterlockedCompareExchange(alias_cast(&chunk.attr.ui), newAttr.ui, attr.ui) != attr.ui); - } - - ILINE const char* GetSourceOf([[maybe_unused]] Hdl hdl) - { -#ifndef _RELEASE - return m_chunks[ChunkIdxFromHdl(hdl)].source; -#else - return ""; -#endif - } - -private: - enum - { - NumBuckets = 31, // 2GB - MaxPendingMoves = 64, - - AddrStartSentinal = 0, - AddrEndSentinal = 1, - }; - - struct SplitResult - { - bool bSuccessful; - Index nLeftSplitChunkIdx; - Index nRightSplitChunkIdx; - }; - - struct PendingMove - { - PendingMove() - : srcChunkIdx(InvalidChunkIdx) - , dstChunkIdx(InvalidChunkIdx) - , userMoveId(0) - , relocated(false) - , cancelled(false) - { - } - - Index srcChunkIdx; - Index dstChunkIdx; - uint32 userMoveId; - IDefragAllocatorCopyNotification notify; - bool relocated; - bool cancelled; - - void SwapEndian() - { - ::SwapEndian(srcChunkIdx, true); - ::SwapEndian(dstChunkIdx, true); - ::SwapEndian(userMoveId, true); - } - }; - - struct PendingMoveSrcChunkPredicate - { - PendingMoveSrcChunkPredicate(Index ci) - : m_ci(ci) {} - bool operator () (const PendingMove& pm) const { return pm.srcChunkIdx == m_ci; } - Index m_ci; - }; - - typedef DynArray PendingMoveVec; - typedef std::vector SegmentVec; - - static const Index InvalidChunkIdx = (Index) - 1; - -private: - static ILINE Index ChunkIdxFromHdl(Hdl id) { return id - 1; } - static ILINE Hdl ChunkHdlFromIdx(Index idx) { return idx + 1; } - -private: - ~CDefragAllocator(); - - Index AllocateChunk(); - void ReleaseChunk(Index idx); - - ILINE void MarkAsInUse(SDefragAllocChunk& chunk) - { - CDBA_ASSERT(!chunk.attr.IsBusy()); - - chunk.attr.SetBusy(true); - m_available -= chunk.attr.GetSize(); - ++m_numAllocs; - - // m_available is unsigned, so check for underflow - CDBA_ASSERT(m_available <= m_capacity); - } - - ILINE void MarkAsFree(SDefragAllocChunk& chunk) - { - CDBA_ASSERT(chunk.attr.IsBusy()); - - chunk.attr.SetPinCount(0); - chunk.attr.SetMoving(false); - chunk.attr.SetBusy(0); - m_available += chunk.attr.GetSize(); - --m_numAllocs; - - // m_available is unsigned, so check for underflow - CDBA_ASSERT(m_available <= m_capacity); - } - - void LinkFreeChunk(Index idx); - void UnlinkFreeChunk(Index idx) - { - SDefragAllocChunk& chunk = m_chunks[idx]; - m_chunks[chunk.freePrevIdx].freeNextIdx = chunk.freeNextIdx; - m_chunks[chunk.freeNextIdx].freePrevIdx = chunk.freePrevIdx; - } - - void LinkAddrChunk(Index idx, Index afterIdx) - { - SDefragAllocChunk& chunk = m_chunks[idx]; - SDefragAllocChunk& afterChunk = m_chunks[afterIdx]; - - chunk.addrNextIdx = afterChunk.addrNextIdx; - chunk.addrPrevIdx = afterIdx; - m_chunks[chunk.addrNextIdx].addrPrevIdx = idx; - afterChunk.addrNextIdx = idx; - } - - void UnlinkAddrChunk(Index id) - { - SDefragAllocChunk& chunk = m_chunks[id]; - - m_chunks[chunk.addrPrevIdx].addrNextIdx = chunk.addrNextIdx; - m_chunks[chunk.addrNextIdx].addrPrevIdx = chunk.addrPrevIdx; - } - - void PrepareMergePopNext(Index* pLists) - { - for (int bucketIdx = 0; bucketIdx < NumBuckets; ++bucketIdx) - { - Index hdrChunkId = m_freeBuckets[bucketIdx]; - Index nextId = m_chunks[hdrChunkId].freeNextIdx; - if (nextId != hdrChunkId) - { - pLists[bucketIdx] = nextId; - } - else - { - pLists[bucketIdx] = InvalidChunkIdx; - } - } - } - - size_t MergePeekNextChunk(Index* pLists) - { - size_t farList = (size_t)-1; - UINT_PTR farPtr = (UINT_PTR)-1; - - for (size_t listIdx = 0; listIdx < NumBuckets; ++listIdx) - { - Index chunkIdx = pLists[listIdx]; - if (chunkIdx != InvalidChunkIdx) - { - SDefragAllocChunk& chunk = m_chunks[chunkIdx]; - if (chunk.ptr < farPtr) - { - farPtr = chunk.ptr; - farList = listIdx; - } - } - } - - return farList; - } - - void MergePopNextChunk(Index* pLists, size_t list) - { - using std::swap; - - Index fni = m_chunks[pLists[list]].freeNextIdx; - pLists[list] = fni; - if (m_chunks[fni].attr.IsBusy()) - { - // End of the list - pLists[list] = InvalidChunkIdx; - } - } - - void MergePatchNextRemove(Index* pLists, Index removeIdx) - { - for (int bucketIdx = 0; bucketIdx < NumBuckets; ++bucketIdx) - { - if (pLists[bucketIdx] == removeIdx) - { - Index nextIdx = m_chunks[removeIdx].freeNextIdx; - if (!m_chunks[nextIdx].attr.IsBusy()) - { - pLists[bucketIdx] = nextIdx; - } - else - { - pLists[bucketIdx] = InvalidChunkIdx; - } - } - } - } - - void MergePatchNextInsert(Index* pLists, Index insertIdx) - { - SDefragAllocChunk& insertChunk = m_chunks[insertIdx]; - int bucket = BucketForSize(insertChunk.attr.GetSize()); - - if (pLists[bucket] != InvalidChunkIdx) - { - SDefragAllocChunk& listChunk = m_chunks[pLists[bucket]]; - if (listChunk.ptr > insertChunk.ptr) - { - pLists[bucket] = insertIdx; - } - } - } - - void PrepareMergePopPrev(Index* pLists) - { - for (int bucketIdx = 0; bucketIdx < NumBuckets; ++bucketIdx) - { - Index hdrChunkId = m_freeBuckets[bucketIdx]; - Index prevIdx = m_chunks[hdrChunkId].freePrevIdx; - if (prevIdx != hdrChunkId) - { - pLists[bucketIdx] = prevIdx; - } - else - { - pLists[bucketIdx] = InvalidChunkIdx; - } - } - } - - size_t MergePeekPrevChunk(Index* pLists) - { - size_t farList = (size_t)-1; - UINT_PTR farPtr = 0; - - for (size_t listIdx = 0; listIdx < NumBuckets; ++listIdx) - { - Index chunkIdx = pLists[listIdx]; - if (chunkIdx != InvalidChunkIdx) - { - SDefragAllocChunk& chunk = m_chunks[chunkIdx]; - if (chunk.ptr >= farPtr) - { - farPtr = chunk.ptr; - farList = listIdx; - } - } - } - - return farList; - } - - void MergePopPrevChunk(Index* pLists, size_t list) - { - using std::swap; - - Index fpi = m_chunks[pLists[list]].freePrevIdx; - pLists[list] = fpi; - if (m_chunks[fpi].attr.IsBusy()) - { - // End of the list - pLists[list] = InvalidChunkIdx; - } - } - - void MergePatchPrevInsert(Index* pLists, Index insertIdx) - { - SDefragAllocChunk& insertChunk = m_chunks[insertIdx]; - int bucket = BucketForSize(insertChunk.attr.GetSize()); - - if (pLists[bucket] != InvalidChunkIdx) - { - SDefragAllocChunk& listChunk = m_chunks[pLists[bucket]]; - if (listChunk.ptr < insertChunk.ptr) - { - pLists[bucket] = insertIdx; - } - } - } - - void MergePatchPrevRemove(Index* pLists, Index removeIdx) - { - for (int bucketIdx = 0; bucketIdx < NumBuckets; ++bucketIdx) - { - if (pLists[bucketIdx] == removeIdx) - { - Index nextIdx = m_chunks[removeIdx].freePrevIdx; - if (!m_chunks[nextIdx].attr.IsBusy()) - { - pLists[bucketIdx] = nextIdx; - } - else - { - pLists[bucketIdx] = InvalidChunkIdx; - } - } - } - } - - void MarkAsMoving(SDefragAllocChunk& src) - { - SDefragAllocChunkAttr srcAttr, srcNewAttr; - do - { - srcAttr.ui = const_cast(src.attr.ui); - srcNewAttr.ui = srcAttr.ui; - srcNewAttr.SetMoving(true); - } - while (CryInterlockedCompareExchange(alias_cast(&src.attr.ui), srcNewAttr.ui, srcAttr.ui) != srcAttr.ui); - } - - void MarkAsNotMoving(SDefragAllocChunk& src) - { - SDefragAllocChunkAttr srcAttr, srcNewAttr; - do - { - srcAttr.ui = const_cast(src.attr.ui); - srcNewAttr.ui = srcAttr.ui; - srcNewAttr.SetMoving(false); - } - while (CryInterlockedCompareExchange(alias_cast(&src.attr.ui), srcNewAttr.ui, srcAttr.ui) != srcAttr.ui); - } - - ILINE bool IsMoveableCandidate(const SDefragAllocChunkAttr& a, uint32 sizeUpperBound) - { - return a.IsBusy() && !a.IsPinned() && !a.IsMoving() && (0 < a.GetSize()) && (a.GetSize() <= sizeUpperBound); - } - - bool TryMarkAsMoving(SDefragAllocChunk& src, uint32 sizeUpperBound) - { - SDefragAllocChunkAttr srcAttr, srcNewAttr; - do - { - srcAttr.ui = const_cast(src.attr.ui); - srcNewAttr.ui = srcAttr.ui; - if (!IsMoveableCandidate(srcAttr, sizeUpperBound)) - { - return false; - } - srcNewAttr.SetMoving(true); - } - while (CryInterlockedCompareExchange(alias_cast(&src.attr.ui), srcNewAttr.ui, srcAttr.ui) != srcAttr.ui); - return true; - } - - bool TryScheduleCopy(SDefragAllocChunk& srcChunk, SDefragAllocChunk& dstChunk, PendingMove* pPM, bool bLowHalf) - { - UINT_PTR dstChunkBase = dstChunk.ptr; - UINT_PTR dstChunkEnd = dstChunkBase + dstChunk.attr.GetSize(); -#if AZ_LEGACY_CRYSYSTEM_TRAIT_USE_BIT64 - UINT_PTR allocAlign = BIT64(srcChunk.logAlign); -#else - UINT_PTR allocAlign = BIT(srcChunk.logAlign); -#endif - UINT_PTR allocSize = srcChunk.attr.GetSize(); - UINT_PTR dstAllocBase = bLowHalf - ? Align(dstChunkBase, allocAlign) - : ((dstChunkEnd - allocSize) & ~(allocAlign - 1)); - - uint32 userId = m_policy.pDefragPolicy->BeginCopy( - srcChunk.pContext, - dstAllocBase << m_logMinAlignment, - srcChunk.ptr << m_logMinAlignment, - allocSize << m_logMinAlignment, - &pPM->notify); - pPM->userMoveId = userId; - - return userId != 0; - } - - Hdl Allocate_Locked(size_t sz, size_t alignment, const char* source, void* pContext); - SplitResult SplitFreeBlock(Index fbId, size_t sz, size_t alignment, bool allocateInLowHalf); - Index MergeFreeBlock(Index fbId); - -#ifdef CDBA_MORE_DEBUG - void Defrag_ValidateFreeBlockIteration(); -#endif - - Index BestFit_FindFreeBlockForSegment(size_t sz, size_t alignment, uint32 nSegment); - Index BestFit_FindFreeBlockFor(size_t sz, size_t alignment, UINT_PTR addressMin, UINT_PTR addressMax, bool allocateInLowHalf); - Index FirstFit_FindFreeBlockFor(size_t sz, size_t alignment, UINT_PTR addressMin, UINT_PTR addressMax, bool allocateInLowHalf); - - size_t Defrag_FindMovesBwd(PendingMove** pMoves, size_t maxMoves, size_t& curAmount, size_t maxAmount); - size_t Defrag_FindMovesFwd(PendingMove** pMoves, size_t maxMoves, size_t& curAmount, size_t maxAmount); - bool Defrag_CompletePendingMoves(); - Index Defrag_Bwd_FindFreeBlockFor(size_t sz, size_t alignment, UINT_PTR addressLimit); - Index Defrag_Fwd_FindFreeBlockFor(size_t sz, size_t alignment, UINT_PTR addressLimit); - - PendingMove* AllocPendingMove(); - void FreePendingMove(PendingMove* pMove); - - void CancelMove(Index srcChunkIdx, bool bIsContentNeeded); - void CancelMove_Locked(Index srcChunkIdx, bool bIsContentNeeded); - void Relocate(uint32 userMoveId, Index srcChunkIdx, Index dstChunkIdx); - - void SyncMoveSegment(uint32 seg); - - void RebuildFreeLists(); - void ValidateAddressChain(); - void ValidateFreeLists(); - - int BucketForSize(size_t sz) const - { - return sz > 0 - ? static_cast(IntegerLog2(sz)) - : 0; - } - -private: - bool m_isThreadSafe; - bool m_chunksAreFixed; - - CryCriticalSection m_lock; - - uint32 m_capacity; - uint32 m_available; - Index m_numAllocs; - - uint16 m_minAlignment; - uint16 m_logMinAlignment; - - Index m_freeBuckets[NumBuckets]; - - std::vector m_chunks; - std::vector m_unusedChunks; - PendingMoveVec m_pendingMoves; - SegmentVec m_segments; - - uint32 m_nCancelledMoves; - - Policy m_policy; -}; - -#endif // CRYINCLUDE_CRYSYSTEM_DEFRAGALLOCATOR_H diff --git a/Code/CryEngine/CrySystem/DllMain.cpp b/Code/CryEngine/CrySystem/DllMain.cpp index aba39fb9fb..c3a15812ce 100644 --- a/Code/CryEngine/CrySystem/DllMain.cpp +++ b/Code/CryEngine/CrySystem/DllMain.cpp @@ -14,11 +14,6 @@ #include "CrySystem_precompiled.h" #include "System.h" #include -#include "DebugCallStack.h" -#if defined(AZ_MONOLITHIC_BUILD) -#include -#include -#endif #if defined(AZ_RESTRICTED_PLATFORM) #undef AZ_RESTRICTED_SECTION @@ -76,10 +71,6 @@ public: { switch (event) { - case ESYSTEM_EVENT_LEVEL_UNLOAD: - gEnv->pSystem->SetThreadState(ESubsys_Physics, false); - break; - case ESYSTEM_EVENT_LEVEL_LOAD_START: case ESYSTEM_EVENT_LEVEL_LOAD_END: { @@ -91,7 +82,6 @@ public: { CryCleanup(); STLALLOCATOR_CLEANUP; - gEnv->pSystem->SetThreadState(ESubsys_Physics, true); break; } } @@ -132,31 +122,13 @@ CRYSYSTEM_API ISystem* CreateSystemInterface(const SSystemInitParams& startupPar #define AZ_RESTRICTED_SECTION DLLMAIN_CPP_SECTION_2 #include AZ_RESTRICTED_FILE(DllMain_cpp) #endif -#if defined(AZ_MONOLITHIC_BUILD) - ICryFactoryRegistryImpl* pCryFactoryImpl = static_cast(pSystem->GetCryFactoryRegistry()); - pCryFactoryImpl->RegisterFactories(g_pHeadToRegFactories); -#endif // AZ_MONOLITHIC_BUILD + // the earliest point the system exists - w2e tell the callback if (startupParams.pUserCallback) { startupParams.pUserCallback->OnSystemConnect(pSystem); } - // Environment Variable to signal we don't want to override our exception handler - our crash report system will set this - auto envVar = AZ::Environment::FindVariable("ExceptionHandlerIsSet"); - bool handlerIsSet = (envVar && *envVar); - - if (!startupParams.bMinimal && !handlerIsSet) // in minimal mode, we want to crash when we crash! - { -#if defined(WIN32) - // Install exception handler in Release modes. - ((DebugCallStack*)IDebugCallStack::instance())->installErrorHandler(pSystem); -#elif defined(AZ_RESTRICTED_PLATFORM) -#define AZ_RESTRICTED_SECTION DLLMAIN_CPP_SECTION_3 -#include AZ_RESTRICTED_FILE(DllMain_cpp) -#endif - } - bool retVal = false; { AZ::Debug::StartupLogSinkReporter initLogSink; @@ -178,20 +150,5 @@ CRYSYSTEM_API ISystem* CreateSystemInterface(const SSystemInitParams& startupPar return pSystem; } - -CRYSYSTEM_API void WINAPI CryInstallUnhandledExceptionHandler() -{ -#if defined(AZ_RESTRICTED_PLATFORM) -#define AZ_RESTRICTED_SECTION DLLMAIN_CPP_SECTION_4 -#include AZ_RESTRICTED_FILE(DllMain_cpp) -#endif -} - -#if defined(ENABLE_PROFILING_CODE) && !defined(LINUX) && !defined(APPLE) -CRYSYSTEM_API void CryInstallPostExceptionHandler(void (* PostExceptionHandlerCallback)()) -{ - return IDebugCallStack::instance()->FileCreationCallback(PostExceptionHandlerCallback); -} -#endif }; diff --git a/Code/CryEngine/CrySystem/ExtensionSystem/CryFactoryRegistryImpl.cpp b/Code/CryEngine/CrySystem/ExtensionSystem/CryFactoryRegistryImpl.cpp deleted file mode 100644 index 26c13a070d..0000000000 --- a/Code/CryEngine/CrySystem/ExtensionSystem/CryFactoryRegistryImpl.cpp +++ /dev/null @@ -1,359 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Part of CryEngine's extension framework. - - -#include "CrySystem_precompiled.h" -#include "CryFactoryRegistryImpl.h" -#include "../System.h" - -#include -#include -#include - -#include - - -CCryFactoryRegistryImpl::CCryFactoryRegistryImpl() - : m_guard() - , m_byCName() - , m_byCID() - , m_byIID() - , m_callbacks() -{ -} - - -CCryFactoryRegistryImpl::~CCryFactoryRegistryImpl() -{ -} - - -CCryFactoryRegistryImpl& CCryFactoryRegistryImpl::Access() -{ - static StaticInstance> s_registry; - return s_registry; -} - - -ICryFactory* CCryFactoryRegistryImpl::GetFactory(const char* cname) const -{ - AUTO_READLOCK(m_guard); - - if (!cname) - { - return 0; - } - - const FactoryByCName search(cname); - FactoriesByCNameConstIt it = std::lower_bound(m_byCName.begin(), m_byCName.end(), search); - return it != m_byCName.end() && !(search < *it) ? (*it).m_ptr : 0; -} - - -ICryFactory* CCryFactoryRegistryImpl::GetFactory(const CryClassID& cid) const -{ - AUTO_READLOCK(m_guard); - - const FactoryByCID search(cid); - FactoriesByCIDConstIt it = std::lower_bound(m_byCID.begin(), m_byCID.end(), search); - return it != m_byCID.end() && !(search < *it) ? (*it).m_ptr : 0; -} - - -void CCryFactoryRegistryImpl::IterateFactories(const CryInterfaceID& iid, ICryFactory** pFactories, size_t& numFactories) const -{ - AUTO_READLOCK(m_guard); - - typedef std::pair SearchResult; - SearchResult res = std::equal_range(m_byIID.begin(), m_byIID.end(), FactoryByIID(iid, 0), LessPredFactoryByIIDOnly()); - - const size_t numFactoriesFound = std::distance(res.first, res.second); - if (pFactories) - { - numFactories = min(numFactories, numFactoriesFound); - FactoriesByIIDConstIt it = res.first; - for (size_t i = 0; i < numFactories; ++i, ++it) - { - pFactories[i] = (*it).m_ptr; - } - } - else - { - numFactories = numFactoriesFound; - } -} - - -void CCryFactoryRegistryImpl::RegisterCallback(ICryFactoryRegistryCallback* pCallback) -{ - if (!pCallback) - { - return; - } - - { - AUTO_MODIFYLOCK(m_guard); - - Callbacks::iterator it = std::lower_bound(m_callbacks.begin(), m_callbacks.end(), pCallback); - if (it == m_callbacks.end() || pCallback < *it) - { - m_callbacks.insert(it, pCallback); - } - else - { - assert(0 && "CCryFactoryRegistryImpl::RegisterCallback() -- pCallback already registered!"); - } - } - { - AUTO_READLOCK(m_guard); - - typedef std::pair SearchResult; - SearchResult res = std::equal_range(m_byIID.begin(), m_byIID.end(), FactoryByIID(cryiidof(), 0), LessPredFactoryByIIDOnly()); - - for (; res.first != res.second; ++res.first) - { - pCallback->OnNotifyFactoryRegistered((*res.first).m_ptr); - } - } -} - - -void CCryFactoryRegistryImpl::UnregisterCallback(ICryFactoryRegistryCallback* pCallback) -{ - if (!pCallback) - { - return; - } - - AUTO_MODIFYLOCK(m_guard); - - Callbacks::iterator it = std::lower_bound(m_callbacks.begin(), m_callbacks.end(), pCallback); - if (it != m_callbacks.end() && !(pCallback < *it)) - { - m_callbacks.erase(it); - } -} - - -bool CCryFactoryRegistryImpl::GetInsertionPos(ICryFactory* pFactory, FactoriesByCNameIt& itPosForCName, FactoriesByCIDIt& itPosForCID) -{ - assert(pFactory); - - struct FatalError - { - static void Report(ICryFactory* pKnownFactory, ICryFactory* pNewFactory) - { - char err[1024]; - sprintf_s(err, sizeof(err), "Conflicting factories...\n" - "Factory (0x%p): ClassID = %s, ClassName = \"%s\"\n" - "Factory (0x%p): ClassID = %s, ClassName = \"%s\"", - pKnownFactory, pKnownFactory ? CryGUIDHelper::Print(pKnownFactory->GetClassID()).c_str() : "$unknown$", pKnownFactory ? pKnownFactory->GetName() : "$unknown$", - pNewFactory, pNewFactory ? CryGUIDHelper::Print(pNewFactory->GetClassID()).c_str() : "$unknown$", pNewFactory ? pNewFactory->GetName() : "$unknown$"); - -#if AZ_LEGACY_CRYSYSTEM_TRAIT_FACTORY_REGISTRY_USE_PRINTF_FOR_FATAL - printf("\n!!! Fatal error !!!\n"); - printf(err); - printf("\n"); -#elif defined(WIN32) || defined(WIN64) - OutputDebugStringA("\n!!! Fatal error !!!\n"); - OutputDebugStringA(err); - OutputDebugStringA("\n"); - MessageBoxA(0, err, "!!! Fatal error !!!", MB_OK | MB_ICONERROR); -#endif - - assert(0); - exit(0); - } - }; - - FactoryByCName searchByCName(pFactory); - FactoriesByCNameIt itForCName = std::lower_bound(m_byCName.begin(), m_byCName.end(), searchByCName); - if (itForCName != m_byCName.end()) - { - // If the addresses match, then this factory is already registered. It's not really worth error-ing about, - // as double registration will not cause any harm. - if (itForCName->m_ptr == pFactory) - { - return false; - } - - if (!(searchByCName < *itForCName)) - { - FatalError::Report((*itForCName).m_ptr, pFactory); - } - } - - FactoryByCID searchByCID(pFactory); - FactoriesByCIDIt itForCID = std::lower_bound(m_byCID.begin(), m_byCID.end(), searchByCID); - if (itForCID != m_byCID.end() && !(searchByCID < *itForCID)) - { - FatalError::Report((*itForCID).m_ptr, pFactory); - } - - itPosForCName = itForCName; - itPosForCID = itForCID; - - return true; -} - - -void CCryFactoryRegistryImpl::RegisterFactories(const SRegFactoryNode* pFactories) -{ - size_t numFactoriesToAdd = 0; - size_t numInterfacesSupported = 0; - { - const SRegFactoryNode* p = pFactories; - while (p) - { - ICryFactory* pFactory = p->m_pFactory; - assert(pFactory); - if (pFactory) - { - const CryInterfaceID* pIIDs = 0; - size_t numIIDs = 0; - pFactory->ClassSupports(pIIDs, numIIDs); - - numInterfacesSupported += numIIDs; - ++numFactoriesToAdd; - } - - p = p->m_pNext; - } - } - - { - AUTO_MODIFYLOCK(m_guard); - - m_byCName.reserve(m_byCName.size() + numFactoriesToAdd); - m_byCID.reserve(m_byCID.size() + numFactoriesToAdd); - m_byIID.reserve(m_byIID.size() + numInterfacesSupported); - - size_t numFactoriesAdded = 0; - const SRegFactoryNode* p = pFactories; - while (p) - { - ICryFactory* pFactory = p->m_pFactory; - if (pFactory) - { - FactoriesByCNameIt itPosForCName; - FactoriesByCIDIt itPosForCID; - if (GetInsertionPos(pFactory, itPosForCName, itPosForCID)) - { - m_byCName.insert(itPosForCName, FactoryByCName(pFactory)); - m_byCID.insert(itPosForCID, FactoryByCID(pFactory)); - - const CryInterfaceID* pIIDs = 0; - size_t numIIDs = 0; - pFactory->ClassSupports(pIIDs, numIIDs); - - for (size_t i = 0; i < numIIDs; ++i) - { - const FactoryByIID newFactory(pIIDs[i], pFactory); - m_byIID.push_back(newFactory); - } - - for (size_t i = 0, s = m_callbacks.size(); i < s; ++i) - { - m_callbacks[i]->OnNotifyFactoryRegistered(pFactory); - } - - ++numFactoriesAdded; - } - } - - p = p->m_pNext; - } - - if (numFactoriesAdded) - { - std::sort(m_byIID.begin(), m_byIID.end()); - } - } -} - - -void CCryFactoryRegistryImpl::UnregisterFactories(const SRegFactoryNode* pFactories) -{ - AUTO_MODIFYLOCK(m_guard); - - const SRegFactoryNode* p = pFactories; - while (p) - { - ICryFactory* pFactory = p->m_pFactory; - UnregisterFactoryInternal(pFactory); - p = p->m_pNext; - } -} - - -void CCryFactoryRegistryImpl::UnregisterFactory(ICryFactory* const pFactory) -{ - AUTO_MODIFYLOCK(m_guard); - - UnregisterFactoryInternal(pFactory); -} - - -void CCryFactoryRegistryImpl::UnregisterFactoryInternal(ICryFactory* const pFactory) -{ - if (pFactory) - { - FactoryByCName searchByCName(pFactory); - FactoriesByCNameIt itForCName = std::lower_bound(m_byCName.begin(), m_byCName.end(), searchByCName); - if (itForCName != m_byCName.end() && !(searchByCName < *itForCName)) - { - assert((*itForCName).m_ptr == pFactory); - if ((*itForCName).m_ptr == pFactory) - { - m_byCName.erase(itForCName); - } - } - - FactoryByCID searchByCID(pFactory); - FactoriesByCIDIt itForCID = std::lower_bound(m_byCID.begin(), m_byCID.end(), searchByCID); - if (itForCID != m_byCID.end() && !(searchByCID < *itForCID)) - { - assert((*itForCID).m_ptr == pFactory); - if ((*itForCID).m_ptr == pFactory) - { - m_byCID.erase(itForCID); - } - } - - const CryInterfaceID* pIIDs = 0; - size_t numIIDs = 0; - pFactory->ClassSupports(pIIDs, numIIDs); - - for (size_t i = 0; i < numIIDs; ++i) - { - FactoryByIID searchByIID(pIIDs[i], pFactory); - FactoriesByIIDIt itForIID = std::lower_bound(m_byIID.begin(), m_byIID.end(), searchByIID); - if (itForIID != m_byIID.end() && !(searchByIID < *itForIID)) - { - m_byIID.erase(itForIID); - } - } - - for (size_t i = 0, s = m_callbacks.size(); i < s; ++i) - { - m_callbacks[i]->OnNotifyFactoryUnregistered(pFactory); - } - } -} - -ICryFactoryRegistry* CSystem::GetCryFactoryRegistry() const -{ - return &CCryFactoryRegistryImpl::Access(); -} diff --git a/Code/CryEngine/CrySystem/ExtensionSystem/CryFactoryRegistryImpl.h b/Code/CryEngine/CrySystem/ExtensionSystem/CryFactoryRegistryImpl.h deleted file mode 100644 index a75ddf782f..0000000000 --- a/Code/CryEngine/CrySystem/ExtensionSystem/CryFactoryRegistryImpl.h +++ /dev/null @@ -1,128 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Part of CryEngine's extension framework. - - -#ifndef CRYINCLUDE_CRYSYSTEM_EXTENSIONSYSTEM_CRYFACTORYREGISTRYIMPL_H -#define CRYINCLUDE_CRYSYSTEM_EXTENSIONSYSTEM_CRYFACTORYREGISTRYIMPL_H -#pragma once - - - -#include -#include - -#include - - -class CCryFactoryRegistryImpl - : public ICryFactoryRegistryImpl -{ -public: - virtual ICryFactory* GetFactory(const char* cname) const; - virtual ICryFactory* GetFactory(const CryClassID& cid) const; - virtual void IterateFactories(const CryInterfaceID& iid, ICryFactory** pFactories, size_t& numFactories) const; - - virtual void RegisterCallback(ICryFactoryRegistryCallback* pCallback); - virtual void UnregisterCallback(ICryFactoryRegistryCallback* pCallback); - - virtual void RegisterFactories(const SRegFactoryNode* pFactories); - virtual void UnregisterFactories(const SRegFactoryNode* pFactories); - - virtual void UnregisterFactory(ICryFactory* const pFactory); - -public: - static CCryFactoryRegistryImpl& Access(); - CCryFactoryRegistryImpl(); - ~CCryFactoryRegistryImpl(); - -private: - struct FactoryByCName - { - const char* m_cname; - ICryFactory* m_ptr; - - FactoryByCName(const char* cname) - : m_cname(cname) - , m_ptr(0) {assert(m_cname); } - FactoryByCName(ICryFactory* ptr) - : m_cname(ptr ? ptr->GetName() : 0) - , m_ptr(ptr) {assert(m_cname && m_ptr); } - bool operator <(const FactoryByCName& rhs) const {return strcmp(m_cname, rhs.m_cname) < 0; } - }; - typedef std::vector FactoriesByCName; - typedef FactoriesByCName::iterator FactoriesByCNameIt; - typedef FactoriesByCName::const_iterator FactoriesByCNameConstIt; - - struct FactoryByCID - { - CryClassID m_cid; - ICryFactory* m_ptr; - - FactoryByCID(const CryClassID& cid) - : m_cid(cid) - , m_ptr(0) {} - FactoryByCID(ICryFactory* ptr) - : m_cid(ptr ? ptr->GetClassID() : MAKE_CRYGUID(0, 0)) - , m_ptr(ptr) {assert(m_ptr); } - bool operator <(const FactoryByCID& rhs) const {return m_cid < rhs.m_cid; } - }; - typedef std::vector FactoriesByCID; - typedef FactoriesByCID::iterator FactoriesByCIDIt; - typedef FactoriesByCID::const_iterator FactoriesByCIDConstIt; - - struct FactoryByIID - { - CryInterfaceID m_iid; - ICryFactory* m_ptr; - - FactoryByIID(CryInterfaceID iid, ICryFactory* pFactory) - : m_iid(iid) - , m_ptr(pFactory) {} - bool operator <(const FactoryByIID& rhs) const - { - if (m_iid != rhs.m_iid) - { - return m_iid < rhs.m_iid; - } - return m_ptr < rhs.m_ptr; - } - }; - typedef std::vector FactoriesByIID; - typedef FactoriesByIID::iterator FactoriesByIIDIt; - typedef FactoriesByIID::const_iterator FactoriesByIIDConstIt; - struct LessPredFactoryByIIDOnly - { - bool operator ()(const FactoryByIID& lhs, const FactoryByIID& rhs) const {return lhs.m_iid < rhs.m_iid; } - }; - - typedef std::vector Callbacks; - typedef Callbacks::iterator CallbacksIt; - typedef Callbacks::const_iterator CallbacksConstIt; - -private: - bool GetInsertionPos(ICryFactory* pFactory, FactoriesByCNameIt& itPosForCName, FactoriesByCIDIt& itPosForCID); - void UnregisterFactoryInternal(ICryFactory* const pFactory); - -private: - mutable CryReadModifyLock m_guard; - - FactoriesByCName m_byCName; - FactoriesByCID m_byCID; - FactoriesByIID m_byIID; - - Callbacks m_callbacks; -}; - -#endif // CRYINCLUDE_CRYSYSTEM_EXTENSIONSYSTEM_CRYFACTORYREGISTRYIMPL_H diff --git a/Code/CryEngine/CrySystem/ExtensionSystem/TestCases/TestExtensions.cpp b/Code/CryEngine/CrySystem/ExtensionSystem/TestCases/TestExtensions.cpp deleted file mode 100644 index f87643d4f0..0000000000 --- a/Code/CryEngine/CrySystem/ExtensionSystem/TestCases/TestExtensions.cpp +++ /dev/null @@ -1,955 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Part of CryEngine's extension framework. - - -#include "CrySystem_precompiled.h" -#include "TestExtensions.h" - -#ifdef EXTENSION_SYSTEM_INCLUDE_TESTCASES - -#include -#include -#include - - -////////////////////////////////////////////////////////////////////////// - - -namespace TestComposition -{ - struct ITestExt1 - : public ICryUnknown - { - CRYINTERFACE_DECLARE(ITestExt1, 0x9d9e0dcfa5764cb0, 0xa73701595f75bd32) - - virtual void Call1() const = 0; - }; - - DECLARE_SMART_POINTERS(ITestExt1); - - - class CTestExt1 - : public ITestExt1 - { - CRYINTERFACE_BEGIN() - CRYINTERFACE_ADD(ITestExt1) - CRYINTERFACE_END() - - CRYGENERATE_CLASS(CTestExt1, "TestExt1", 0x43b04e7cc1be45ca, 0x9df6ccb1c0dc1ad8) - - public: - virtual void Call1() const; - - private: - int i; - }; - - CRYREGISTER_CLASS(CTestExt1) - - CTestExt1::CTestExt1() - { - i = 1; - } - - CTestExt1::~CTestExt1() - { - printf("Inside CTestExt1 dtor\n"); - } - - void CTestExt1::Call1() const - { - printf("Inside CTestExt1::Call1()\n"); - } - - ////////////////////////////////////////////////////////////////////////// - - struct ITestExt2 - : public ICryUnknown - { - CRYINTERFACE_DECLARE(ITestExt2, 0x8eb7a4b399874b9c, 0xb96bd6da7a8c72f9) - - virtual void Call2() = 0; - }; - - DECLARE_SMART_POINTERS(ITestExt2); - - - class CTestExt2 - : public ITestExt2 - { - CRYINTERFACE_BEGIN() - CRYINTERFACE_ADD(ITestExt2) - CRYINTERFACE_END() - - CRYGENERATE_CLASS(CTestExt2, "TestExt2", 0x25b3ebf8f1754b9a, 0xb5494e3da7cdd80f) - - public: - virtual void Call2(); - - private: - int i; - }; - - CRYREGISTER_CLASS(CTestExt2) - - CTestExt2::CTestExt2() - { - i = 2; - } - - CTestExt2::~CTestExt2() - { - printf("Inside CTestExt2 dtor\n"); - } - - void CTestExt2::Call2() - { - printf("Inside CTestExt2::Call2()\n"); - } - - ////////////////////////////////////////////////////////////////////////// - - class CComposed - : public ICryUnknown - { - CRYGENERATE_CLASS(CComposed, "Composed", 0x0439d74b8dcd4b7f, 0x9287dcdf7e26a3a5) - - CRYCOMPOSITE_BEGIN() - CRYCOMPOSITE_ADD(m_pTestExt1, "Ext1") - CRYCOMPOSITE_ADD(m_pTestExt2, "Ext2") - CRYCOMPOSITE_END(CComposed) - - CRYINTERFACE_BEGIN() - CRYINTERFACE_END() - - private: - ITestExt1Ptr m_pTestExt1; - ITestExt2Ptr m_pTestExt2; - }; - - CRYREGISTER_CLASS(CComposed) - - CComposed::CComposed() - : m_pTestExt1() - , m_pTestExt2() - { - CryCreateClassInstance("TestExt1", m_pTestExt1); - CryCreateClassInstance("TestExt2", m_pTestExt2); - } - - CComposed::~CComposed() - { - } - - ////////////////////////////////////////////////////////////////////////// - - struct ITestExt3 - : public ICryUnknown - { - CRYINTERFACE_DECLARE(ITestExt3, 0xdd017935a2134898, 0xbd2fffa145551876) - - virtual void Call3() = 0; - }; - - DECLARE_SMART_POINTERS(ITestExt3); - - class CTestExt3 - : public ITestExt3 - { - CRYGENERATE_CLASS(CTestExt3, "TestExt3", 0xeceab40bc4bb4988, 0xa9f63c1db85a69b1) - - CRYINTERFACE_BEGIN() - CRYINTERFACE_ADD(ITestExt3) - CRYINTERFACE_END() - - public: - virtual void Call3(); - - private: - int i; - }; - - CRYREGISTER_CLASS(CTestExt3) - - CTestExt3::CTestExt3() - { - i = 3; - } - - CTestExt3::~CTestExt3() - { - printf("Inside CTestExt3 dtor\n"); - } - - void CTestExt3::Call3() - { - printf("Inside CTestExt3::Call3()\n"); - } - - ////////////////////////////////////////////////////////////////////////// - - class CComposed2 - : public ICryUnknown - { - CRYGENERATE_CLASS(CComposed2, "Composed2", 0x0439d74b8dcd4b7e, 0x9287dcdf7e26a3a6) - - CRYCOMPOSITE_BEGIN() - CRYCOMPOSITE_ADD(m_pTestExt3, "Ext3") - CRYCOMPOSITE_END(CComposed2) - - CRYINTERFACE_BEGIN() - CRYINTERFACE_END() - - private: - ITestExt3Ptr m_pTestExt3; - }; - - CRYREGISTER_CLASS(CComposed2) - - CComposed2::CComposed2() - : m_pTestExt3() - { - CryCreateClassInstance("TestExt3", m_pTestExt3); - } - - CComposed2::~CComposed2() - { - } - - ////////////////////////////////////////////////////////////////////////// - - class CTestExt4 - : public ITestExt1 - , public ITestExt2 - , public ITestExt3 - { - CRYINTERFACE_BEGIN() - CRYINTERFACE_ADD(ITestExt1) - CRYINTERFACE_ADD(ITestExt2) - CRYINTERFACE_ADD(ITestExt3) - CRYINTERFACE_END() - - CRYGENERATE_CLASS(CTestExt4, "TestExt4", 0x43204e7cc1be45ca, 0x9df4ccb1c0dc1ad8) - - public: - virtual void Call1() const; - virtual void Call2(); - virtual void Call3(); - - private: - int i; - }; - - CRYREGISTER_CLASS(CTestExt4) - - CTestExt4::CTestExt4() - { - i = 4; - } - - CTestExt4::~CTestExt4() - { - printf("Inside CTestExt4 dtor\n"); - } - - void CTestExt4::Call1() const - { - printf("Inside CTestExt4::Call1()\n"); - } - - void CTestExt4::Call2() - { - printf("Inside CTestExt4::Call2()\n"); - } - - void CTestExt4::Call3() - { - printf("Inside CTestExt4::Call3()\n"); - } - - ////////////////////////////////////////////////////////////////////////// - - class CMegaComposed - : public CComposed - , public CComposed2 - { - CRYGENERATE_CLASS(CMegaComposed, "MegaComposed", 0x512787559f84503, 0x421ac1af66f2fb6f) - - CRYCOMPOSITE_BEGIN() - CRYCOMPOSITE_ADD(m_pTestExt4, "Ext4") - CRYCOMPOSITE_ENDWITHBASE2(CMegaComposed, CComposed, CComposed2) - - CRYINTERFACE_BEGIN() - CRYINTERFACE_END() - - private: - AZStd::shared_ptr m_pTestExt4; - }; - - CRYREGISTER_CLASS(CMegaComposed) - - CMegaComposed::CMegaComposed() - : m_pTestExt4() - { - printf("Inside CMegaComposed ctor\n"); - m_pTestExt4 = CTestExt4::CreateClassInstance(); - } - - CMegaComposed::~CMegaComposed() - { - printf("Inside CMegaComposed dtor\n"); - } - - ////////////////////////////////////////////////////////////////////////// - - static void TestComposition() - { - printf("\nTest composition:\n"); - - ICryUnknownPtr p; - if (CryCreateClassInstance("MegaComposed", p)) - { - ITestExt1Ptr p1 = cryinterface_cast(crycomposite_query(p, "Ext1")); - if (p1) - { - p1->Call1(); // calls CTestExt1::Call1() - } - ITestExt2Ptr p2 = cryinterface_cast(crycomposite_query(p, "Ext2")); - if (p2) - { - p2->Call2(); // calls CTestExt2::Call2() - } - ITestExt3Ptr p3 = cryinterface_cast(crycomposite_query(p, "Ext3")); - if (p3) - { - p3->Call3(); // calls CTestExt3::Call3() - } - p3 = cryinterface_cast(crycomposite_query(p, "Ext4")); - if (p3) - { - p3->Call3(); // calls CTestExt4::Call3() - } - p1 = cryinterface_cast(crycomposite_query(p.get(), "Ext4")); - p2 = cryinterface_cast(crycomposite_query(p.get(), "Ext4")); - - bool b = CryIsSameClassInstance(p1, p2); // true - } - - { - ICryUnknownConstPtr pCUnk = p; - ICryUnknownConstPtr pComp1 = crycomposite_query(pCUnk.get(), "Ext1"); - //ICryUnknownPtr pComp1 = crycomposite_query(pCUnk, "Ext1"); // must fail to compile due to const rules - - ITestExt1ConstPtr p1 = cryinterface_cast(pComp1); - if (p1) - { - p1->Call1(); - } - } - } -} // namespace TestComposition - - -////////////////////////////////////////////////////////////////////////// - - -namespace TestExtension -{ - class CFoobar - : public IFoobar - { - CRYINTERFACE_BEGIN() - CRYINTERFACE_ADD(IFoobar) - CRYINTERFACE_END() - - CRYGENERATE_CLASS(CFoobar, "Foobar", 0x76c8dd6d16634531, 0x95d3b1cfabcf7ef4) - - public: - virtual void Foo(); - }; - - CRYREGISTER_CLASS(CFoobar) - - CFoobar::CFoobar() - { - } - - CFoobar::~CFoobar() - { - } - - void CFoobar::Foo() - { - printf("Inside CFoobar::Foo()\n"); - } - - static void TestFoobar() - { - AZStd::shared_ptr p = CFoobar::CreateClassInstance(); - { - CryInterfaceID iid = cryiidof(); - CryClassID clsid = p->GetFactory()->GetClassID(); - int t = 0; - } - - { - IAPtr sp_ = cryinterface_cast(p); // sp_ == NULL - - ICryUnknownPtr sp1 = cryinterface_cast(p); - IFoobarPtr sp = cryinterface_cast(sp1); - sp->Foo(); - } - - { - CFoobar* pF = p.get(); - pF->Foo(); - ICryUnknown* p1 = cryinterface_cast(pF); - } - - IFoobar* pFoo = cryinterface_cast(p.get()); - ICryFactory* pF1 = pFoo->GetFactory(); - pFoo->Foo(); - - int t = 0; - } - - ////////////////////////////////////////////////////////////////////////// - - class CRaboof - : public IRaboof - { - CRYINTERFACE_BEGIN() - CRYINTERFACE_ADD(IRaboof) - CRYINTERFACE_END() - - CRYGENERATE_SINGLETONCLASS(CRaboof, "Raabof", 0xba482ce12b2e4309, 0x8238ed8b52cb1f1e) - - public: - virtual void Rab(); - }; - - CRYREGISTER_SINGLETON_CLASS(CRaboof) - - CRaboof::CRaboof() - { - } - - CRaboof::~CRaboof() - { - } - - void CRaboof::Rab() - { - printf("Inside CRaboof::Rab()\n"); - } - - static void TestRaboof() - { - AZStd::shared_ptr pFoo0_ = CRaboof::CreateClassInstance(); - IRaboofPtr pFoo0 = cryinterface_cast(pFoo0_); - ICryUnknownPtr p0 = cryinterface_cast(pFoo0); - - CryInterfaceID iid = cryiidof(); - CryClassID clsid = p0->GetFactory()->GetClassID(); - - AZStd::shared_ptr pFoo1 = CRaboof::CreateClassInstance(); - - pFoo0->Rab(); - pFoo1->Rab(); - } - - ////////////////////////////////////////////////////////////////////////// - - class CAB - : public IA - , public IB - { - CRYINTERFACE_BEGIN() - CRYINTERFACE_ADD(IA) - CRYINTERFACE_ADD(IB) - CRYINTERFACE_END() - - CRYGENERATE_CLASS(CAB, "AB", 0xb9e54711a64448c0, 0xa4819b4ed3024d04) - - public: - virtual void A(); - virtual void B(); - - private: - int i; - }; - - CRYREGISTER_CLASS(CAB) - - CAB::CAB() - { - i = 0x12345678; - } - - CAB::~CAB() - { - } - - void CAB::A() - { - printf("Inside CAB::A()\n"); - } - - void CAB::B() - { - printf("Inside CAB::B()\n"); - } - - ////////////////////////////////////////////////////////////////////////// - - class CABC - : public CAB - , public IC - { - CRYINTERFACE_BEGIN() - CRYINTERFACE_ADD(IC) - CRYINTERFACE_ENDWITHBASE(CAB) - - CRYGENERATE_CLASS(CABC, "ABC", 0x4e61feae11854be7, 0xa16157c5f8baadd9) - - public: - virtual void C(); - - private: - int a; - }; - - CRYREGISTER_CLASS(CABC) - - CABC::CABC() - //: CAB() - { - a = 0x87654321; - } - - CABC::~CABC() - { - } - - void CABC::C() - { - printf("Inside CABC::C()\n"); - } - - ////////////////////////////////////////////////////////////////////////// - - class CCustomC - : public ICustomC - { - CRYINTERFACE_BEGIN() - CRYINTERFACE_ADD(IC) - CRYINTERFACE_ADD(ICustomC) - CRYINTERFACE_END() - - CRYGENERATE_CLASS(CCustomC, "CustomC", 0xee61760b98a44b71, 0xa05e7372b44bd0fd) - - public: - virtual void C(); - virtual void C1(); - - private: - int a; - }; - - CRYREGISTER_CLASS(CCustomC) - - CCustomC::CCustomC() - { - a = 0x87654321; - } - - CCustomC::~CCustomC() - { - } - - void CCustomC::C() - { - printf("Inside CCustomC::C()\n"); - } - - void CCustomC::C1() - { - printf("Inside CCustomC::C1()\n"); - } - - ////////////////////////////////////////////////////////////////////////// - - class CMultiBase - : public CAB - , public CCustomC - { - CRYINTERFACE_BEGIN() - CRYINTERFACE_ENDWITHBASE2(CAB, CCustomC) - - CRYGENERATE_CLASS(CMultiBase, "MultiBase", 0x75966b8f98644d42, 0x8fbdd489e94cc29e) - - public: - virtual void A(); - virtual void C1(); - - int i; - }; - - CRYREGISTER_CLASS(CMultiBase) - - CMultiBase::CMultiBase() - { - i = 0x87654321; - } - - CMultiBase::~CMultiBase() - { - } - - void CMultiBase::C1() - { - printf("Inside CMultiBase::C1()\n"); - } - - void CMultiBase::A() - { - printf("Inside CMultiBase::A()\n"); - } - - ////////////////////////////////////////////////////////////////////////// - - static void TestComplex() - { - { - ICPtr p; - if (CryCreateClassInstance(MAKE_CRYGUID(0x75966b8f98644d42, 0x8fbdd489e94cc29e), p)) - { - p->C(); - } - } - - { - ICustomCPtr p; - if (CryCreateClassInstance("MultiBase", p)) - { - p->C(); - } - } - - { - IFoobarPtr p; - if (CryCreateClassInstance(MAKE_CRYGUID(0x75966b8f98644d42, 0x8fbdd489e94cc29e), p)) - { - p->Foo(); - } - } - - { - AZStd::shared_ptr p = CMultiBase::CreateClassInstance(); - AZStd::shared_ptr pc = p; - - { - ICryUnknownPtr pUnk = cryinterface_cast(p); - ICryUnknownConstPtr pCUnk0 = cryinterface_cast(p); - ICryUnknownConstPtr pCUnk1 = cryinterface_cast(pc); - //ICryUnknownPtr pUnkF = cryinterface_cast(pc); // must fail to compile due to const rules - - ICryFactory* pF = pUnk->GetFactory(); - - int t = 0; - } - - ICPtr pC = cryinterface_cast(p); - ICustomCPtr pCC = cryinterface_cast(pC); - - p->C(); - p->C1(); - - pC->C(); - pCC->C1(); - - IAPtr pA = cryinterface_cast(p); - pA->A(); - p->A(); - } - - { - AZStd::shared_ptr p = CCustomC::CreateClassInstance(); - - ICPtr pC = cryinterface_cast(p); - ICustomCPtr pCC = cryinterface_cast(pC); - - p->C(); - p->C1(); - - pC->C(); - pCC->C1(); - } - { - CryInterfaceID ia = cryiidof(); - CryInterfaceID ib = cryiidof(); - CryInterfaceID ic = cryiidof(); - CryInterfaceID ico = cryiidof(); - } - - { - AZStd::shared_ptr p = CAB::CreateClassInstance(); - CryClassID clsid = p->GetFactory()->GetClassID(); - - IAPtr pA = cryinterface_cast(p); - IBPtr pB = cryinterface_cast(p); - - IBPtr pB1 = cryinterface_cast(pA); - IAPtr pA1 = cryinterface_cast(pB); - - pA->A(); - pB->B(); - - ICryUnknownPtr p1 = cryinterface_cast(pA); - ICryUnknownPtr p2 = cryinterface_cast(pB); - const ICryUnknown* p3 = cryinterface_cast(pB.get()); - - int t = 0; - } - - { - AZStd::shared_ptr pABC = CABC::CreateClassInstance(); - CryClassID clsid = pABC->GetFactory()->GetClassID(); - - ICryFactory* pFac = pABC->GetFactory(); - pFac->ClassSupports(cryiidof()); - pFac->ClassSupports(cryiidof()); - - IAPtr pABC0 = cryinterface_cast(pABC); - IBPtr pABC1 = cryinterface_cast(pABC0); - ICPtr pABC2 = cryinterface_cast(pABC1); - - pABC2->C(); - pABC1->B(); - - pABC2->GetFactory(); - - const IC* pCconst = pABC2.get(); - const ICryUnknown* pOconst = cryinterface_cast(pCconst); - const IA* pAconst = cryinterface_cast(pOconst); - const IB* pBconst = cryinterface_cast(pAconst); - - //const IA* pA11 = cryinterface_cast(pOconst); - - pCconst = cryinterface_cast(pBconst); - - IC* pC = static_cast(static_cast(pABC1.get())); - pC->C(); // calls IB::B() - - int t = 0; - } - } - - ////////////////////////////////////////////////////////////////////////// - // use of extension system without any of the helper macros/templates - - class CDontLikeMacrosFactory - : public ICryFactory - { - // ICryFactory - public: - virtual const char* GetClassName() const - { - return "DontLikeMacros"; - } - virtual const CryClassID& GetClassID() const - { - static const CryClassID cid = {0x73c3ab0042e6488aull, 0x89ca1a3763365565ull}; - return cid; - } - virtual bool ClassSupports(const CryInterfaceID& iid) const - { - return iid == cryiidof() || iid == cryiidof(); - } - virtual void ClassSupports(const CryInterfaceID*& pIIDs, size_t& numIIDs) const - { - static const CryInterfaceID iids[2] = {cryiidof(), cryiidof()}; - pIIDs = iids; - numIIDs = 2; - } - virtual ICryUnknownPtr CreateClassInstance() const; - - public: - static CDontLikeMacrosFactory& Access() - { - return s_factory; - } - - private: - CDontLikeMacrosFactory() {} - ~CDontLikeMacrosFactory() {} - - private: - static CDontLikeMacrosFactory s_factory; - }; - - CDontLikeMacrosFactory CDontLikeMacrosFactory::s_factory; - - class CDontLikeMacros - : public IDontLikeMacros - { - // ICryUnknown - public: - virtual ICryFactory* GetFactory() const - { - return &CDontLikeMacrosFactory::Access(); - }; - - // only needed to be able to create initial shared_ptr so we don't lose type info for debugging (i.e. inspecting shared_ptr<>) - template - friend void AZStd::Internal::sp_ms_deleter::destroy(); - template - friend AZStd::shared_ptr AZStd::make_shared(); - - protected: - virtual void* QueryInterface(const CryInterfaceID& iid) const - { - if (iid == cryiidof()) - { - return (void*) (ICryUnknown*) this; - } - else if (iid == cryiidof()) - { - return (void*) (IDontLikeMacros*) this; - } - else - { - return 0; - } - } - - virtual void* QueryComposite(const char*) const - { - return 0; - } - - // IDontLikeMacros - public: - virtual void CallMe() - { - printf("Yey, no macros...\n"); - } - - CDontLikeMacros() {} - - protected: - virtual ~CDontLikeMacros() {} - }; - - ICryUnknownPtr CDontLikeMacrosFactory::CreateClassInstance() const - { - AZStd::shared_ptr p = AZStd::make_shared(); - return ICryUnknownPtr(*static_cast*>(static_cast(&p))); - } - - static SRegFactoryNode g_dontLikeMacrosFactory(&CDontLikeMacrosFactory::Access()); - - ////////////////////////////////////////////////////////////////////////// - - static void TestDontLikeMacros() - { - ICryFactory* f = &CDontLikeMacrosFactory::Access(); - - f->ClassSupports(cryiidof()); - f->ClassSupports(cryiidof()); - - const CryInterfaceID* pIIDs = 0; - size_t numIIDs = 0; - f->ClassSupports(pIIDs, numIIDs); - - ICryUnknownPtr p = f->CreateClassInstance(); - IDontLikeMacrosPtr pp = cryinterface_cast(p); - - ICryUnknownPtr pq = crycomposite_query(p, "blah"); - - pp->CallMe(); - } -} // namespace TestExtension - - -////////////////////////////////////////////////////////////////////////// - - -void TestExtensions(ICryFactoryRegistryImpl* pReg) -{ - printf("Test extensions:\n"); - - struct MyCallback - : public ICryFactoryRegistryCallback - { - virtual void OnNotifyFactoryRegistered(ICryFactory* pFactory) - { - int test = 0; - } - virtual void OnNotifyFactoryUnregistered(ICryFactory* pFactory) - { - int test = 0; - } - }; - - //pReg->RegisterCallback((ICryFactoryRegistryCallback*) 0x4); - //pReg->RegisterCallback((ICryFactoryRegistryCallback*) 0x1); - //pReg->RegisterCallback((ICryFactoryRegistryCallback*) 0x3); - //pReg->RegisterCallback((ICryFactoryRegistryCallback*) 0x3); - //pReg->RegisterCallback((ICryFactoryRegistryCallback*) 0x2); - - //pReg->UnregisterCallback((ICryFactoryRegistryCallback*) 0x2); - //pReg->UnregisterCallback((ICryFactoryRegistryCallback*) 0x2); - //pReg->UnregisterCallback((ICryFactoryRegistryCallback*) 0x4); - //pReg->UnregisterCallback((ICryFactoryRegistryCallback*) 0x3); - //pReg->UnregisterCallback((ICryFactoryRegistryCallback*) 0x1); - - //MyCallback callback0; - //pReg->RegisterCallback(&callback0); - //pReg->RegisterFactories(g_pHeadToRegFactories); - - //pReg->RegisterFactories(g_pHeadToRegFactories); - //pReg->UnregisterFactories(g_pHeadToRegFactories); - - ICryFactory* pF[4]; - size_t numFactories = 4; - pReg->IterateFactories(cryiidof(), pF, numFactories); - pReg->IterateFactories(MAKE_CRYGUID(-1, -1), pF, numFactories); - - numFactories = (size_t) -1; - pReg->IterateFactories(cryiidof(), 0, numFactories); - - MyCallback callback1; - pReg->RegisterCallback(&callback1); - pReg->UnregisterCallback(&callback1); - - ICryFactory* p; - p = pReg->GetFactory(MAKE_CRYGUID(0xee61760b98a44b71, 0xa05e7372b44bd0fd)); - p = pReg->GetFactory("CustomC"); - p = pReg->GetFactory("ABC"); - p = pReg->GetFactory((const char*)0); - - p = pReg->GetFactory("DontLikeMacros"); - p = pReg->GetFactory(MAKE_CRYGUID(0x73c3ab0042e6488a, 0x89ca1a3763365565)); - - TestExtension::TestFoobar(); - TestExtension::TestRaboof(); - TestExtension::TestComplex(); - TestExtension::TestDontLikeMacros(); - - TestComposition::TestComposition(); -} - -#endif // #ifdef EXTENSION_SYSTEM_INCLUDE_TESTCASES diff --git a/Code/CryEngine/CrySystem/ExtensionSystem/TestCases/TestExtensions.h b/Code/CryEngine/CrySystem/ExtensionSystem/TestCases/TestExtensions.h deleted file mode 100644 index ac9ad04dc7..0000000000 --- a/Code/CryEngine/CrySystem/ExtensionSystem/TestCases/TestExtensions.h +++ /dev/null @@ -1,126 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Part of CryEngine's extension framework. - - -#ifndef CRYINCLUDE_CRYSYSTEM_EXTENSIONSYSTEM_TESTCASES_TESTEXTENSIONS_H -#define CRYINCLUDE_CRYSYSTEM_EXTENSIONSYSTEM_TESTCASES_TESTEXTENSIONS_H -#pragma once - - -//#define EXTENSION_SYSTEM_INCLUDE_TESTCASES - -#ifdef EXTENSION_SYSTEM_INCLUDE_TESTCASES - -#include - -struct ICryFactoryRegistryImpl; - -void TestExtensions(ICryFactoryRegistryImpl* pReg); - -struct IFoobar - : public ICryUnknown -{ - CRYINTERFACE_DECLARE(IFoobar, 0x539e9c672cad4a03, 0x9ecd8069c99a846b) - - virtual void Foo() = 0; -}; - -DECLARE_SMART_POINTERS(IFoobar); - -struct IRaboof - : public ICryUnknown -{ - CRYINTERFACE_DECLARE(IRaboof, 0x135ca25e634b4d13, 0x9e4467968a708822) - - virtual void Rab() = 0; -}; - -DECLARE_SMART_POINTERS(IRaboof); - -struct IA - : public ICryUnknown -{ - CRYINTERFACE_DECLARE(IA, 0xd93aaceb35ec427e, 0xb64bf8dec4997e67) - - virtual void A() = 0; -}; - -DECLARE_SMART_POINTERS(IA); - -struct IB - : public ICryUnknown -{ - CRYINTERFACE_DECLARE(IB, 0xe0d830c826424e11, 0x9eacfa19eaf31ffb) - - virtual void B() = 0; -}; - -DECLARE_SMART_POINTERS(IB); - -struct IC - : public ICryUnknown -{ - CRYINTERFACE_DECLARE(IC, 0x577509a20fc5477c, 0x893757c9ca88b27b) - - virtual void C() = 0; -}; - -DECLARE_SMART_POINTERS(IC); - -struct ICustomC - : public IC -{ - CRYINTERFACE_DECLARE(ICustomC, 0x2ac769da4c7443bf, 0x80911033e21dfbcf) - - virtual void C1() = 0; -}; - -DECLARE_SMART_POINTERS(ICustomC); - -////////////////////////////////////////////////////////////////////////// -// use of extension system without any of the helper macros/templates - -struct IDontLikeMacros - : public ICryUnknown -{ - template - friend const CryInterfaceID& InterfaceCastSemantics::cryiidof(); - template - friend void AZStd::Internal::sp_ms_deleter::destroy(); - template - friend AZStd::shared_ptr AZStd::make_shared(); -protected: - virtual ~IDontLikeMacros() {} - -private: - // It's very important that this static function is implemented for each interface! - // Otherwise the consistency of cryinterface_cast() is compromised because - // cryiidof() = cryiidof>() {baseof = ICryUnknown in most cases} - static const CryInterfaceID& IID() - { - static const CryInterfaceID iid = {0x0f43b7e3f1364af0ull, 0xb4a16a975bea3ec4ull}; - return iid; - } - -public: - virtual void CallMe() = 0; -}; - -DECLARE_SMART_POINTERS(IDontLikeMacros); - - -#endif // #ifdef EXTENSION_SYSTEM_INCLUDE_TESTCASES - -#endif // CRYINCLUDE_CRYSYSTEM_EXTENSIONSYSTEM_TESTCASES_TESTEXTENSIONS_H diff --git a/Code/CryEngine/CrySystem/HMDCVars.cpp b/Code/CryEngine/CrySystem/HMDCVars.cpp deleted file mode 100644 index 4ef08db729..0000000000 --- a/Code/CryEngine/CrySystem/HMDCVars.cpp +++ /dev/null @@ -1,102 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CrySystem_precompiled.h" -#include "HMDCVars.h" -#include -#include - -namespace AZ -{ -namespace VR -{ - -void HMDCVars::OnHMDRecenter([[maybe_unused]] IConsoleCmdArgs* args) -{ - EBUS_EVENT(AZ::VR::HMDDeviceRequestBus, RecenterPose); -} - -void HMDCVars::OnHMDTrackingLevelChange(IConsoleCmdArgs* args) -{ - if (args->GetArgCount() != 2) - { - // First arg should be the command itself, second arg should be the requested tracking level. - return; - } - - // Read the new tracking level. - int argVal = 0; - std::stringstream stream(args->GetArg(1)); - stream >> argVal; - - AZ::VR::HMDTrackingLevel level = static_cast(argVal); - EBUS_EVENT(AZ::VR::HMDDeviceRequestBus, SetTrackingLevel, level); -} - -void HMDCVars::OnOutputToHMDChanged(ICVar* var) -{ - // Set the necessary cvars for turning on/off output to an HMD. - ICVar* mode = gEnv->pConsole->GetCVar("r_StereoMode"); - ICVar* output = gEnv->pConsole->GetCVar("r_StereoOutput"); - ICVar* height = gEnv->pConsole->GetCVar("r_height"); - ICVar* width = gEnv->pConsole->GetCVar("r_width"); - - if (!mode || !output || !height || !width) - { - return; - } - - bool enable = (var->GetIVal() == 1); - if (enable) - { - // Auto-set the resolution. - { - const AZ::VR::HMDDeviceInfo* deviceInfo = nullptr; - EBUS_EVENT_RESULT(deviceInfo, AZ::VR::HMDDeviceRequestBus, GetDeviceInfo); - - // If the device info exists then there is a VR device connected and working. - if (deviceInfo) - { - mode->Set(EStereoMode::STEREO_MODE_DUAL_RENDERING); - output->Set(EStereoOutput::STEREO_OUTPUT_HMD); - - width->Set(static_cast(deviceInfo->renderWidth)); - height->Set(static_cast(deviceInfo->renderHeight)); - } - } - } - else - { - mode->Set(EStereoMode::STEREO_MODE_NO_STEREO); - output->Set(EStereoOutput::STEREO_OUTPUT_STANDARD); - } -} - -void HMDCVars::OnHMDDebugInfo(ICVar* var) -{ - bool enable = (var->GetIVal() == 1); - EBUS_EVENT(AZ::VR::HMDDebuggerRequestBus, EnableInfo, enable); -} - -void HMDCVars::OnHMDDebugCamera(ICVar* var) -{ - bool enable = (var->GetIVal() == 1); - EBUS_EVENT(AZ::VR::HMDDebuggerRequestBus, EnableCamera, enable); -} - -int HMDCVars::hmd_social_screen = static_cast(HMDSocialScreen::UndistortedLeftEye); -int HMDCVars::hmd_debug_info = 0; -int HMDCVars::hmd_debug_camera = 0; - -} // namespace VR -} // namespace AZ diff --git a/Code/CryEngine/CrySystem/HMDCVars.h b/Code/CryEngine/CrySystem/HMDCVars.h deleted file mode 100644 index f449bb0725..0000000000 --- a/Code/CryEngine/CrySystem/HMDCVars.h +++ /dev/null @@ -1,71 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - - -#pragma once - -#include -#include - -namespace AZ -{ - namespace VR - { - class HMDCVars - { - public: - - static int hmd_social_screen; - static int hmd_debug_info; - static int hmd_debug_camera; - - static void Register() - { - REGISTER_CVAR2("hmd_social_screen", &hmd_social_screen, hmd_social_screen, - VF_NULL, "Selects the social screen mode: \n" - "-1- Off\n" - "0 - Undistorted left eye\n" - "1 - Undistorted right eye\n" - ); - - REGISTER_INT_CB("hmd_debug_info", 0, VF_ALWAYSONCHANGE, - "Enable/disable HMD and VR controller debug info/rendering", - OnHMDDebugInfo); - - REGISTER_INT_CB("hmd_debug_camera", 0, VF_ALWAYSONCHANGE, - "Enable/disable HMD debug camera", - OnHMDDebugCamera); - - REGISTER_COMMAND("hmd_tracking_level", &OnHMDTrackingLevelChange, - VF_NULL, "Set the HMD center reference point.\n" - "0 - Camera (Actor's head)\n" - "1 - Actor's feet (floor)\n"); - - REGISTER_COMMAND("hmd_recenter_pose", &OnHMDRecenter, - VF_NULL, "Re-centers sensor orientation of the HMD."); - - REGISTER_INT_CB("output_to_hmd", 0, VF_ALWAYSONCHANGE, - "Enable/disable output to any connected HMD (for VR)", - OnOutputToHMDChanged); - } - - private: - - static void OnHMDRecenter(IConsoleCmdArgs* args); - static void OnHMDTrackingLevelChange(IConsoleCmdArgs* args); - static void OnOutputToHMDChanged(ICVar* var); - static void OnHMDDebugInfo(ICVar* var); - static void OnHMDDebugCamera(ICVar* var); - }; - } // namespace VR -} // namespace AZ diff --git a/Code/CryEngine/CrySystem/IDebugCallStack.cpp b/Code/CryEngine/CrySystem/IDebugCallStack.cpp deleted file mode 100644 index d73d70ab8b..0000000000 --- a/Code/CryEngine/CrySystem/IDebugCallStack.cpp +++ /dev/null @@ -1,300 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : A multiplatform base class for handling errors and collecting call stacks - - -#include "CrySystem_precompiled.h" -#include "IDebugCallStack.h" -#include -#include "System.h" -#include -#include -#include -#include -//#if !defined(LINUX) - -#include - -const char* const IDebugCallStack::s_szFatalErrorCode = "FATAL_ERROR"; - -IDebugCallStack::IDebugCallStack() - : m_bIsFatalError(false) - , m_postBackupProcess(0) - , m_memAllocFileHandle(AZ::IO::InvalidHandle) -{ -} - -IDebugCallStack::~IDebugCallStack() -{ - StopMemLog(); -} - -#if AZ_LEGACY_CRYSYSTEM_TRAIT_DEBUGCALLSTACK_SINGLETON -IDebugCallStack* IDebugCallStack::instance() -{ - static IDebugCallStack sInstance; - return &sInstance; -} -#endif - -void IDebugCallStack::FileCreationCallback(void (* postBackupProcess)()) -{ - m_postBackupProcess = postBackupProcess; -} -////////////////////////////////////////////////////////////////////////// -void IDebugCallStack::LogCallstack() -{ - AZ::Debug::Trace::PrintCallstack("", 2); -} - -const char* IDebugCallStack::TranslateExceptionCode(DWORD dwExcept) -{ - switch (dwExcept) - { -#if AZ_LEGACY_CRYSYSTEM_TRAIT_DEBUGCALLSTACK_TRANSLATE - case EXCEPTION_ACCESS_VIOLATION: - return "EXCEPTION_ACCESS_VIOLATION"; - break; - case EXCEPTION_DATATYPE_MISALIGNMENT: - return "EXCEPTION_DATATYPE_MISALIGNMENT"; - break; - case EXCEPTION_BREAKPOINT: - return "EXCEPTION_BREAKPOINT"; - break; - case EXCEPTION_SINGLE_STEP: - return "EXCEPTION_SINGLE_STEP"; - break; - case EXCEPTION_ARRAY_BOUNDS_EXCEEDED: - return "EXCEPTION_ARRAY_BOUNDS_EXCEEDED"; - break; - case EXCEPTION_FLT_DENORMAL_OPERAND: - return "EXCEPTION_FLT_DENORMAL_OPERAND"; - break; - case EXCEPTION_FLT_DIVIDE_BY_ZERO: - return "EXCEPTION_FLT_DIVIDE_BY_ZERO"; - break; - case EXCEPTION_FLT_INEXACT_RESULT: - return "EXCEPTION_FLT_INEXACT_RESULT"; - break; - case EXCEPTION_FLT_INVALID_OPERATION: - return "EXCEPTION_FLT_INVALID_OPERATION"; - break; - case EXCEPTION_FLT_OVERFLOW: - return "EXCEPTION_FLT_OVERFLOW"; - break; - case EXCEPTION_FLT_STACK_CHECK: - return "EXCEPTION_FLT_STACK_CHECK"; - break; - case EXCEPTION_FLT_UNDERFLOW: - return "EXCEPTION_FLT_UNDERFLOW"; - break; - case EXCEPTION_INT_DIVIDE_BY_ZERO: - return "EXCEPTION_INT_DIVIDE_BY_ZERO"; - break; - case EXCEPTION_INT_OVERFLOW: - return "EXCEPTION_INT_OVERFLOW"; - break; - case EXCEPTION_PRIV_INSTRUCTION: - return "EXCEPTION_PRIV_INSTRUCTION"; - break; - case EXCEPTION_IN_PAGE_ERROR: - return "EXCEPTION_IN_PAGE_ERROR"; - break; - case EXCEPTION_ILLEGAL_INSTRUCTION: - return "EXCEPTION_ILLEGAL_INSTRUCTION"; - break; - case EXCEPTION_NONCONTINUABLE_EXCEPTION: - return "EXCEPTION_NONCONTINUABLE_EXCEPTION"; - break; - case EXCEPTION_STACK_OVERFLOW: - return "EXCEPTION_STACK_OVERFLOW"; - break; - case EXCEPTION_INVALID_DISPOSITION: - return "EXCEPTION_INVALID_DISPOSITION"; - break; - case EXCEPTION_GUARD_PAGE: - return "EXCEPTION_GUARD_PAGE"; - break; - case EXCEPTION_INVALID_HANDLE: - return "EXCEPTION_INVALID_HANDLE"; - break; - //case EXCEPTION_POSSIBLE_DEADLOCK: return "EXCEPTION_POSSIBLE_DEADLOCK"; break ; - - case STATUS_FLOAT_MULTIPLE_FAULTS: - return "STATUS_FLOAT_MULTIPLE_FAULTS"; - break; - case STATUS_FLOAT_MULTIPLE_TRAPS: - return "STATUS_FLOAT_MULTIPLE_TRAPS"; - break; - - -#endif - default: - return "Unknown"; - break; - } -} - -void IDebugCallStack::PutVersion(char* str, size_t length) -{ -AZ_PUSH_DISABLE_WARNING(4996, "-Wunknown-warning-option") - - if (!gEnv || !gEnv->pSystem) - { - return; - } - - char sFileVersion[128]; - gEnv->pSystem->GetFileVersion().ToString(sFileVersion, sizeof(sFileVersion)); - - char sProductVersion[128]; - gEnv->pSystem->GetProductVersion().ToString(sProductVersion, sizeof(sFileVersion)); - - - //! Get time. - time_t ltime; - time(<ime); - tm* today = localtime(<ime); - - char s[1024]; - //! Use strftime to build a customized time string. - strftime(s, 128, "Logged at %#c\n", today); - azstrcat(str, length, s); - sprintf_s(s, "FileVersion: %s\n", sFileVersion); - azstrcat(str, length, s); - sprintf_s(s, "ProductVersion: %s\n", sProductVersion); - azstrcat(str, length, s); - - if (gEnv->pLog) - { - const char* logfile = gEnv->pLog->GetFileName(); - if (logfile) - { - sprintf (s, "LogFile: %s\n", logfile); - azstrcat(str, length, s); - } - } - - AZ::IO::FixedMaxPathString projectPath = AZ::Utils::GetProjectPath(); - azstrcat(str, length, "ProjectDir: "); - azstrcat(str, length, projectPath.c_str()); - azstrcat(str, length, "\n"); - -#if AZ_LEGACY_CRYSYSTEM_TRAIT_DEBUGCALLSTACK_APPEND_MODULENAME - GetModuleFileNameA(NULL, s, sizeof(s)); - - // Log EXE filename only if possible (not full EXE path which could contain sensitive info) - AZStd::string exeName; - if (AZ::StringFunc::Path::GetFullFileName(s, exeName)) - { - azstrcat(str, length, "Executable: "); - azstrcat(str, length, exeName.c_str()); - -# ifdef AZ_DEBUG_BUILD - azstrcat(str, length, " (debug: yes"); -# else - azstrcat(str, length, " (debug: no"); -# endif - } -#endif -AZ_POP_DISABLE_WARNING -} - - -//Crash the application, in this way the debug callstack routine will be called and it will create all the necessary files (error.log, dump, and eventually screenshot) -void IDebugCallStack::FatalError(const char* description) -{ - m_bIsFatalError = true; - WriteLineToLog(description); - -#ifndef _RELEASE - bool bShowDebugScreen = g_cvars.sys_no_crash_dialog == 0; - // showing the debug screen is not safe when not called from mainthread - // it normally leads to a infinity recursion followed by a stack overflow, preventing - // useful call stacks, thus they are disabled - bShowDebugScreen = bShowDebugScreen && gEnv->mMainThreadId == CryGetCurrentThreadId(); - if (bShowDebugScreen) - { - EBUS_EVENT(AZ::NativeUI::NativeUIRequestBus, DisplayOkDialog, "Open 3D Engine Fatal Error", description, false); - } -#endif - -#if defined(WIN32) || !defined(_RELEASE) - int* p = 0x0; - PREFAST_SUPPRESS_WARNING(6011) * p = 1; // we're intentionally crashing here -#endif -} - -void IDebugCallStack::WriteLineToLog(const char* format, ...) -{ - CDebugAllowFileAccess allowFileAccess; - - va_list ArgList; - char szBuffer[MAX_WARNING_LENGTH]; - va_start(ArgList, format); - vsnprintf_s(szBuffer, sizeof(szBuffer), sizeof(szBuffer) - 1, format, ArgList); - cry_strcat(szBuffer, "\n"); - szBuffer[sizeof(szBuffer) - 1] = '\0'; - va_end(ArgList); - - AZ::IO::HandleType fileHandle = AZ::IO::InvalidHandle; - AZ::IO::FileIOBase::GetDirectInstance()->Open("@Log@\\error.log", AZ::IO::GetOpenModeFromStringMode("a+t"), fileHandle); - if (fileHandle != AZ::IO::InvalidHandle) - { - AZ::IO::FileIOBase::GetDirectInstance()->Write(fileHandle, szBuffer, strlen(szBuffer)); - AZ::IO::FileIOBase::GetDirectInstance()->Flush(fileHandle); - AZ::IO::FileIOBase::GetDirectInstance()->Close(fileHandle); - } -} - -void IDebugCallStack::Screenshot(const char* szFileName) -{ - WriteLineToLog("Attempting to create error screenshot \"%s\"", szFileName); - - static int g_numScreenshots = 0; - if (gEnv->pRenderer && !g_numScreenshots++) - { - if (gEnv->pRenderer->ScreenShot(szFileName)) - { - WriteLineToLog("Successfully created screenshot."); - } - else - { - WriteLineToLog("Error creating screenshot."); - } - } - else - { - WriteLineToLog("Ignoring multiple calls to Screenshot"); - } -} - -////////////////////////////////////////////////////////////////////////// -void IDebugCallStack::StartMemLog() -{ - AZ::IO::FileIOBase::GetDirectInstance()->Open("@Log@\\memallocfile.log", AZ::IO::OpenMode::ModeWrite, m_memAllocFileHandle); - - assert(m_memAllocFileHandle != AZ::IO::InvalidHandle); -} - -////////////////////////////////////////////////////////////////////////// -void IDebugCallStack::StopMemLog() -{ - if (m_memAllocFileHandle != AZ::IO::InvalidHandle) - { - AZ::IO::FileIOBase::GetDirectInstance()->Close(m_memAllocFileHandle); - m_memAllocFileHandle = AZ::IO::InvalidHandle; - } -} -//#endif //!defined(LINUX) diff --git a/Code/CryEngine/CrySystem/IDebugCallStack.h b/Code/CryEngine/CrySystem/IDebugCallStack.h deleted file mode 100644 index 7b54c0cac0..0000000000 --- a/Code/CryEngine/CrySystem/IDebugCallStack.h +++ /dev/null @@ -1,92 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : A multiplatform base class for handling errors and collecting call stacks - -#ifndef CRYINCLUDE_CRYSYSTEM_IDEBUGCALLSTACK_H -#define CRYINCLUDE_CRYSYSTEM_IDEBUGCALLSTACK_H -#pragma once - -#include "System.h" - -#if AZ_LEGACY_CRYSYSTEM_TRAIT_FORWARD_EXCEPTION_POINTERS -struct EXCEPTION_POINTERS; -#endif -//! Limits the maximal number of functions in call stack. -enum -{ - MAX_DEBUG_STACK_ENTRIES = 80 -}; - -class IDebugCallStack -{ -public: - // Returns single instance of DebugStack - static IDebugCallStack* instance(); - - virtual int handleException([[maybe_unused]] EXCEPTION_POINTERS* exception_pointer){return 0; } - - // returns the module name of a given address - virtual string GetModuleNameForAddr([[maybe_unused]] void* addr) { return "[unknown]"; } - - // returns the function name of a given address together with source file and line number (if available) of a given address - virtual void GetProcNameForAddr(void* addr, string& procName, void*& baseAddr, string& filename, int& line) - { - filename = "[unknown]"; - line = 0; - baseAddr = addr; -#if defined(PLATFORM_64BIT) - procName.Format("[%016llX]", addr); -#else - procName.Format("[%08X]", addr); -#endif - } - - // returns current filename - virtual string GetCurrentFilename() { return "[unknown]"; } - - //! Dumps Current Call Stack to log. - virtual void LogCallstack(); - //triggers a fatal error, so the DebugCallstack can create the error.log and terminate the application - void FatalError(const char*); - - //Reports a bug and continues execution - virtual void ReportBug(const char*) {} - - virtual void FileCreationCallback(void (* postBackupProcess)()); - - static void WriteLineToLog(const char* format, ...); - - virtual void StartMemLog(); - virtual void StopMemLog(); - -protected: - IDebugCallStack(); - virtual ~IDebugCallStack(); - - static const char* TranslateExceptionCode(DWORD dwExcept); - static void PutVersion(char* str, size_t length); - - static void Screenshot(const char* szFileName); - - bool m_bIsFatalError; - static const char* const s_szFatalErrorCode; - - void (* m_postBackupProcess)(); - - AZ::IO::HandleType m_memAllocFileHandle; -}; - - - -#endif // CRYINCLUDE_CRYSYSTEM_IDEBUGCALLSTACK_H diff --git a/Code/CryEngine/CrySystem/IThreadConfigManager.h b/Code/CryEngine/CrySystem/IThreadConfigManager.h deleted file mode 100644 index 97c4d7237b..0000000000 --- a/Code/CryEngine/CrySystem/IThreadConfigManager.h +++ /dev/null @@ -1,59 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#pragma once - -struct SThreadConfig -{ - enum eThreadParamFlag - { - eThreadParamFlag_ThreadName = BIT(0), - eThreadParamFlag_StackSize = BIT(1), - eThreadParamFlag_Affinity = BIT(2), - eThreadParamFlag_Priority = BIT(3), - eThreadParamFlag_PriorityBoost = BIT(4), - }; - - typedef uint32 TThreadParamFlag; - - const char* szThreadName; - uint32 stackSizeBytes; - uint32 affinityFlag; - int32 priority; - bool bDisablePriorityBoost; - - TThreadParamFlag paramActivityFlag; -}; - -class IThreadConfigManager -{ -public: - virtual ~IThreadConfigManager() - { - } - - //! Called once during System startup. - //! Loads the thread configuration for the executing platform from file. - virtual bool LoadConfig(const char* pcPath) = 0; - - //! Returns true if a config has been loaded. - virtual bool ConfigLoaded() const = 0; - - //! Gets the thread configuration for the specified thread on the active platform. - //! If no matching config is found a default configuration is returned (which does not have the same name as the search string). - virtual const SThreadConfig* GetThreadConfig(const char* sThreadName, ...) = 0; - virtual const SThreadConfig* GetDefaultThreadConfig() const = 0; - - //! Dump a detailed description of the thread startup configurations for this platform to the log file. - virtual void DumpThreadConfigurationsToLog() = 0; -}; diff --git a/Code/CryEngine/CrySystem/LevelSystem/LevelSystem.cpp b/Code/CryEngine/CrySystem/LevelSystem/LevelSystem.cpp index 996dee7810..0af52d8cc4 100644 --- a/Code/CryEngine/CrySystem/LevelSystem/LevelSystem.cpp +++ b/Code/CryEngine/CrySystem/LevelSystem/LevelSystem.cpp @@ -17,10 +17,8 @@ #include "LevelSystem.h" #include #include "IMovieSystem.h" -#include "IMaterialEffects.h" #include #include -#include "IDeferredCollisionEvent.h" #include "CryPath.h" #include @@ -108,10 +106,11 @@ bool CLevelInfo::ReadInfo() AzFramework::ApplicationRequests::Bus::BroadcastResult( usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemForLevelsEnabled); + // Set up a default game type for legacy code. + m_defaultGameTypeName = "Mission0"; + if (usePrefabSystemForLevels) { - // Set up a default game type for legacy code. - m_defaultGameTypeName = "Mission0"; return true; } @@ -193,10 +192,6 @@ static void UnloadMap([[maybe_unused]] IConsoleCmdArgs* args) if (gEnv->pSystem && gEnv->pSystem->GetILevelSystem() && !gEnv->IsEditor()) { gEnv->pSystem->GetILevelSystem()->UnloadLevel(); - if (gEnv->p3DEngine) - { - gEnv->p3DEngine->LoadEmptyLevel(); - } } } @@ -652,20 +647,6 @@ ILevel* CLevelSystem::LoadLevelInternal(const char* _levelName) AZStd::string levelPath(pLevelInfo->GetPath()); - /* - ICVar *pFileCache = gEnv->pConsole->GetCVar("sys_FileCache"); CRY_ASSERT(pFileCache); - - if(pFileCache->GetIVal()) - { - if(pPak->OpenPack("",pLevelInfo->GetPath()+string("/FileCache.dat"))) - gEnv->pLog->Log("FileCache.dat loaded"); - else - gEnv->pLog->Log("FileCache.dat not loaded"); - } - */ - - m_pSystem->SetThreadState(ESubsys_Physics, false); - ICVar* pSpamDelay = gEnv->pConsole->GetCVar("log_SpamDelay"); float spamDelay = 0.0f; if (pSpamDelay) @@ -674,18 +655,6 @@ ILevel* CLevelSystem::LoadLevelInternal(const char* _levelName) pSpamDelay->Set(0.0f); } - if (gEnv->p3DEngine) - { - bool is3DEngineLoaded = gEnv->IsEditor() ? gEnv->p3DEngine->InitLevelForEditor(pLevelInfo->GetPath(), pLevelInfo->m_defaultGameTypeName.c_str()) - : gEnv->p3DEngine->LoadLevel(pLevelInfo->GetPath(), pLevelInfo->m_defaultGameTypeName.c_str()); - if (!is3DEngineLoaded) - { - OnLoadingError(levelName, "3DEngine failed to handle loading the level"); - - return 0; - } - } - // Parse level specific config data. AZStd::string const sLevelNameOnly(PathUtil::GetFileName(levelName)); @@ -760,14 +729,6 @@ ILevel* CLevelSystem::LoadLevelInternal(const char* _levelName) gEnv->pSystem->SetSystemGlobalState(ESYSTEM_GLOBAL_STATE_LEVEL_LOAD_START_PRECACHE); - ////////////////////////////////////////////////////////////////////////// - // Notify 3D engine that loading finished - ////////////////////////////////////////////////////////////////////////// - if (gEnv->p3DEngine) - { - gEnv->p3DEngine->PostLoadLevel(); - } - ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// gEnv->pConsole->SetScrollMax(600 / 2); @@ -792,8 +753,6 @@ ILevel* CLevelSystem::LoadLevelInternal(const char* _levelName) gEnv->pSystem->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_LEVEL_PRECACHE_START, 0, 0); - m_pSystem->SetThreadState(ESubsys_Physics, true); - return m_pCurrentLevel; } @@ -869,11 +828,6 @@ void CLevelSystem::OnLoadingError(const char* levelName, const char* error) return; } - if (gEnv->pRenderer) - { - gEnv->pRenderer->SetTexturePrecaching(false); - } - for (AZStd::vector::const_iterator it = m_listeners.begin(); it != m_listeners.end(); ++it) { (*it)->OnLoadingError(levelName, error); @@ -991,45 +945,6 @@ void CLevelSystem::UnloadLevel() CTimeValue tBegin = gEnv->pTimer->GetAsyncTime(); - I3DEngine* p3DEngine = gEnv->p3DEngine; - if (p3DEngine) - { - IDeferredPhysicsEventManager* pPhysEventManager = p3DEngine->GetDeferredPhysicsEventManager(); - if (pPhysEventManager) - { - // clear deferred physics queues before renderer, since we could have jobs running - // which access a rendermesh - pPhysEventManager->ClearDeferredEvents(); - } - } - - //AM: Flush render thread (Flush is not exposed - using EndFrame()) - //We are about to delete resources that could be in use - if (gEnv->pRenderer) - { - gEnv->pRenderer->EndFrame(); - - - bool isLoadScreenPlaying = false; -#if AZ_LOADSCREENCOMPONENT_ENABLED - LoadScreenBus::BroadcastResult(isLoadScreenPlaying, &LoadScreenBus::Events::IsPlaying); -#endif // if AZ_LOADSCREENCOMPONENT_ENABLED - - // force a black screen as last render command. - //if load screen is playing do not call this draw as it may lead to a crash due to UI loading code getting - //pumped while loading the shaders for this draw. - if (!isLoadScreenPlaying) - { - gEnv->pRenderer->BeginFrame(); - gEnv->pRenderer->SetState(GS_BLSRC_SRCALPHA | GS_BLDST_ONEMINUSSRCALPHA | GS_NODEPTHTEST); - gEnv->pRenderer->Draw2dImage(0, 0, 800, 600, -1, 0.0f, 0.0f, 1.0f, 1.0f, 0.f, 0.0f, 0.0f, 0.0f, 1.0, 0.f); - gEnv->pRenderer->EndFrame(); - } - - //flush any outstanding texture requests - gEnv->pRenderer->FlushPendingTextureTasks(); - } - // Clear level entities and prefab instances. EBUS_EVENT(AzFramework::GameEntityContextRequestBus, ResetGameContext); @@ -1076,46 +991,10 @@ void CLevelSystem::UnloadLevel() SAFE_RELEASE(m_pCurrentLevel); - /* - Force Lua garbage collection before p3DEngine->UnloadLevel() and pRenderer->FreeResources(flags) are called. - p3DEngine->UnloadLevel() will destroy particle emitters even if they're still referenced by Lua objects that are yet to be collected. - (as per comment in 3dEngineLoad.cpp (line 501) - "Force to clean all particles that are left, even if still referenced."). - Then, during the next GC cycle, Lua finally cleans up, the particle emitter smart pointers will be pointing to invalid memory). - Normally the GC step is triggered at the end of this method (by the ESYSTEM_EVENT_LEVEL_POST_UNLOAD event), which is too late - (after the render resources have been purged). - This extra GC step takes a few ms more level unload time, which is a small price for fixing nasty crashes. - If, however, we wanted to claim it back, we could potentially get rid of the GC step that is triggered by ESYSTEM_EVENT_LEVEL_POST_UNLOAD to break even. - */ - + // Force Lua garbage collection (may no longer be needed now the legacy renderer has been removed). + // Normally the GC step is triggered at the end of this method (by the ESYSTEM_EVENT_LEVEL_POST_UNLOAD event). EBUS_EVENT(AZ::ScriptSystemRequestBus, GarbageCollect); - // Delete engine resources - if (p3DEngine) - { - p3DEngine->UnloadLevel(); - - } - // Force to clean render resources left after deleting all objects and materials. - IRenderer* pRenderer = gEnv->pRenderer; - if (pRenderer) - { - pRenderer->FlushRTCommands(true, true, true); - - CryComment("Deleting Render meshes, render resources and flush texture streaming"); - // This may also release some of the materials. - int flags = FRR_DELETED_MESHES | FRR_FLUSH_TEXTURESTREAMING | FRR_OBJECTS | FRR_RENDERELEMENTS | FRR_RP_BUFFERS | FRR_POST_EFFECTS; - - // Always keep the system resources around in the editor. - // If a level load fails for any reason, then do not unload the system resources, otherwise we will not have any system resources to continue rendering the console and debug output text. - if (!gEnv->IsEditor() && !GetLevelLoadFailed()) - { - flags |= FRR_SYSTEM_RESOURCES; - } - - pRenderer->FreeResources(flags); - CryComment("done"); - } - // Perform level unload procedures for the LyShine UI system if (gEnv && gEnv->pLyShine) { diff --git a/Code/CryEngine/CrySystem/LevelSystem/SpawnableLevelSystem.cpp b/Code/CryEngine/CrySystem/LevelSystem/SpawnableLevelSystem.cpp index 67bf0a6c8e..8b3c75cce2 100644 --- a/Code/CryEngine/CrySystem/LevelSystem/SpawnableLevelSystem.cpp +++ b/Code/CryEngine/CrySystem/LevelSystem/SpawnableLevelSystem.cpp @@ -15,7 +15,6 @@ #include #include "IMovieSystem.h" #include -#include "IDeferredCollisionEvent.h" #include @@ -55,10 +54,6 @@ namespace LegacyLevelSystem if (gEnv->pSystem && gEnv->pSystem->GetILevelSystem() && !gEnv->IsEditor()) { gEnv->pSystem->GetILevelSystem()->UnloadLevel(); - if (gEnv->p3DEngine) - { - gEnv->p3DEngine->LoadEmptyLevel(); - } } } @@ -252,8 +247,6 @@ namespace LegacyLevelSystem auto pPak = gEnv->pCryPak; - m_pSystem->SetThreadState(ESubsys_Physics, false); - ICVar* pSpamDelay = gEnv->pConsole->GetCVar("log_SpamDelay"); float spamDelay = 0.0f; if (pSpamDelay) @@ -262,22 +255,6 @@ namespace LegacyLevelSystem pSpamDelay->Set(0.0f); } - if (gEnv->p3DEngine) - { - AZ::IO::PathView levelPath(levelName); - AZStd::string parentPath(levelPath.ParentPath().Native()); - - static constexpr const char* defaultGameTypeName = "Mission0"; - bool is3DEngineLoaded = gEnv->IsEditor() ? gEnv->p3DEngine->InitLevelForEditor(parentPath.c_str(), defaultGameTypeName) - : gEnv->p3DEngine->LoadLevel(parentPath.c_str(), defaultGameTypeName); - if (!is3DEngineLoaded) - { - OnLoadingError(levelName, "3DEngine failed to handle loading the level"); - - return 0; - } - } - // Parse level specific config data. AZStd::string const sLevelNameOnly(PathUtil::GetFileName(levelName)); @@ -340,14 +317,6 @@ namespace LegacyLevelSystem gEnv->pSystem->SetSystemGlobalState(ESYSTEM_GLOBAL_STATE_LEVEL_LOAD_START_PRECACHE); - ////////////////////////////////////////////////////////////////////////// - // Notify 3D engine that loading finished - ////////////////////////////////////////////////////////////////////////// - if (gEnv->p3DEngine) - { - gEnv->p3DEngine->PostLoadLevel(); - } - ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// gEnv->pConsole->SetScrollMax(600 / 2); @@ -372,8 +341,6 @@ namespace LegacyLevelSystem gEnv->pSystem->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_LEVEL_PRECACHE_START, 0, 0); - m_pSystem->SetThreadState(ESubsys_Physics, true); - return true; } @@ -451,11 +418,6 @@ namespace LegacyLevelSystem { AZ_Error("LevelSystem", false, "Error loading level '%s': %s\n", levelName, error); - if (gEnv->pRenderer) - { - gEnv->pRenderer->SetTexturePrecaching(false); - } - for (auto& listener : m_listeners) { listener->OnLoadingError(levelName, error); @@ -569,44 +531,6 @@ namespace LegacyLevelSystem CTimeValue tBegin = gEnv->pTimer->GetAsyncTime(); - I3DEngine* p3DEngine = gEnv->p3DEngine; - if (p3DEngine) - { - IDeferredPhysicsEventManager* pPhysEventManager = p3DEngine->GetDeferredPhysicsEventManager(); - if (pPhysEventManager) - { - // clear deferred physics queues before renderer, since we could have jobs running - // which access a rendermesh - pPhysEventManager->ClearDeferredEvents(); - } - } - - // AM: Flush render thread (Flush is not exposed - using EndFrame()) - // We are about to delete resources that could be in use - if (gEnv->pRenderer) - { - gEnv->pRenderer->EndFrame(); - - bool isLoadScreenPlaying = false; - #if AZ_LOADSCREENCOMPONENT_ENABLED - LoadScreenBus::BroadcastResult(isLoadScreenPlaying, &LoadScreenBus::Events::IsPlaying); - #endif // if AZ_LOADSCREENCOMPONENT_ENABLED - - // force a black screen as last render command. - // if load screen is playing do not call this draw as it may lead to a crash due to UI loading code getting - // pumped while loading the shaders for this draw. - if (!isLoadScreenPlaying) - { - gEnv->pRenderer->BeginFrame(); - gEnv->pRenderer->SetState(GS_BLSRC_SRCALPHA | GS_BLDST_ONEMINUSSRCALPHA | GS_NODEPTHTEST); - gEnv->pRenderer->Draw2dImage(0, 0, 800, 600, -1, 0.0f, 0.0f, 1.0f, 1.0f, 0.f, 0.0f, 0.0f, 0.0f, 1.0, 0.f); - gEnv->pRenderer->EndFrame(); - } - - // flush any outstanding texture requests - gEnv->pRenderer->FlushPendingTextureTasks(); - } - // Clear level entities and prefab instances. EBUS_EVENT(AzFramework::GameEntityContextRequestBus, ResetGameContext); @@ -644,47 +568,10 @@ namespace LegacyLevelSystem GetISystem()->GetIResourceManager()->UnloadLevel(); - /* - Force Lua garbage collection before p3DEngine->UnloadLevel() and pRenderer->FreeResources(flags) are called. - p3DEngine->UnloadLevel() will destroy particle emitters even if they're still referenced by Lua objects that are yet to be - collected. (as per comment in 3dEngineLoad.cpp (line 501) - "Force to clean all particles that are left, even if still referenced."). - Then, during the next GC cycle, Lua finally cleans up, the particle emitter smart pointers will be pointing to invalid memory). - Normally the GC step is triggered at the end of this method (by the ESYSTEM_EVENT_LEVEL_POST_UNLOAD event), which is too late - (after the render resources have been purged). - This extra GC step takes a few ms more level unload time, which is a small price for fixing nasty crashes. - If, however, we wanted to claim it back, we could potentially get rid of the GC step that is triggered by - ESYSTEM_EVENT_LEVEL_POST_UNLOAD to break even. - */ - + // Force Lua garbage collection (may no longer be needed now the legacy renderer has been removed). + // Normally the GC step is triggered at the end of this method (by the ESYSTEM_EVENT_LEVEL_POST_UNLOAD event). EBUS_EVENT(AZ::ScriptSystemRequestBus, GarbageCollect); - // Delete engine resources - if (p3DEngine) - { - p3DEngine->UnloadLevel(); - } - // Force to clean render resources left after deleting all objects and materials. - IRenderer* pRenderer = gEnv->pRenderer; - if (pRenderer) - { - pRenderer->FlushRTCommands(true, true, true); - - CryComment("Deleting Render meshes, render resources and flush texture streaming"); - // This may also release some of the materials. - int flags = FRR_DELETED_MESHES | FRR_FLUSH_TEXTURESTREAMING | FRR_OBJECTS | FRR_RENDERELEMENTS | FRR_RP_BUFFERS | FRR_POST_EFFECTS; - - // Always keep the system resources around in the editor. - // If a level load fails for any reason, then do not unload the system resources, otherwise we will not have any system resources to - // continue rendering the console and debug output text. - if (!gEnv->IsEditor() && !GetLevelLoadFailed()) - { - flags |= FRR_SYSTEM_RESOURCES; - } - - pRenderer->FreeResources(flags); - CryComment("done"); - } - // Perform level unload procedures for the LyShine UI system if (gEnv && gEnv->pLyShine) { diff --git a/Code/CryEngine/CrySystem/LocalizedStringManager.cpp b/Code/CryEngine/CrySystem/LocalizedStringManager.cpp index a11e068a9b..7a2ad51e8b 100644 --- a/Code/CryEngine/CrySystem/LocalizedStringManager.cpp +++ b/Code/CryEngine/CrySystem/LocalizedStringManager.cpp @@ -32,9 +32,6 @@ #include #include -#if !defined(_RELEASE) -#include "CrySizerImpl.h" -#endif //#if !defined(_RELEASE) #define MAX_CELL_COUNT 32 @@ -165,52 +162,6 @@ static void TestFormatMessage ([[maybe_unused]] IConsoleCmdArgs* pArgs) } #endif //#if !defined(_RELEASE) - -////////////////////////////////////////////////////////////////////////// -#if !defined(_RELEASE) -void CLocalizedStringsManager::LocalizationDumpLoadedInfo([[maybe_unused]] IConsoleCmdArgs* pArgs) -{ - CLocalizedStringsManager* pLoca = (CLocalizedStringsManager*) gEnv->pSystem->GetLocalizationManager(); - - for (TTagFileNames::iterator tagit = pLoca->m_tagFileNames.begin(); tagit != pLoca->m_tagFileNames.end(); ++tagit) - { - CryLogAlways("Tag %s (%d)", tagit->first.c_str(), tagit->second.id); - - int entries = 0; - CrySizerImpl* pSizer = new CrySizerImpl(); - - for (tmapFilenames::iterator it = pLoca->m_loadedTables.begin(); it != pLoca->m_loadedTables.end(); it++) - { - if (tagit->second.id == it->second.nTagID) - { - CryLogAlways("\t%s", it->first.c_str()); - } - - if (pLoca->m_pLanguage) - { - const uint32 numEntries = pLoca->m_pLanguage->m_vLocalizedStrings.size(); - for (int32 i = numEntries - 1; i >= 0; i--) - { - SLocalizedStringEntry* entry = pLoca->m_pLanguage->m_vLocalizedStrings[i]; - if (tagit->second.id == entry->nTagID) - { - entries++; - entry->GetMemoryUsage((ICrySizer*) pSizer); - } - } - } - } - - // This line messes up Uncrustify so turn it off: *INDENT-OFF* - CryLogAlways("\t\tEntries %d, Approx Size %" PRISIZE_T "Kb", entries, pSizer->GetTotalSize() / 1024); - // turn it back on again: *INDENT-ON* - - SAFE_RELEASE(pSizer); - } -} - -#endif //#if !defined(_RELEASE) - ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// @@ -249,9 +200,6 @@ CLocalizedStringsManager::CLocalizedStringsManager(ISystem* pSystem) "0: No encoding, store as wide strings\n" "1: Huffman encode translated text, saves approx 30% with a small runtime performance cost\n" "Default is 1."); - - - REGISTER_COMMAND("LocalizationDumpLoadedInfo", LocalizationDumpLoadedInfo, VF_NULL, "Dump out into about the loaded localization files"); #endif //#if !defined(_RELEASE) REGISTER_CVAR2(c_sys_localization_format, &m_cvarLocalizationFormat, 1, VF_NULL, diff --git a/Code/CryEngine/CrySystem/LocalizedStringManager.h b/Code/CryEngine/CrySystem/LocalizedStringManager.h index 6b7ef6060b..1f18ba5c4a 100644 --- a/Code/CryEngine/CrySystem/LocalizedStringManager.h +++ b/Code/CryEngine/CrySystem/LocalizedStringManager.h @@ -96,10 +96,6 @@ public: void GetLoadedTags(TLocalizationTagVec& tagVec); void FreeLocalizationData(); -#if !defined(_RELEASE) - static void LocalizationDumpLoadedInfo(IConsoleCmdArgs* pArgs); -#endif //#if !defined(_RELEASE) - private: void SetAvailableLocalizationsBitfield(const ILocalizationManager::TLocalizationBitfield availableLocalizations); diff --git a/Code/CryEngine/CrySystem/Log.cpp b/Code/CryEngine/CrySystem/Log.cpp index cdf145e4be..c51947d8bc 100644 --- a/Code/CryEngine/CrySystem/Log.cpp +++ b/Code/CryEngine/CrySystem/Log.cpp @@ -51,7 +51,7 @@ #define LOG_BACKUP_PATH "@log@/LogBackups" #if defined(IOS) -#include "SystemUtilsApple.h" +#include #endif ////////////////////////////////////////////////////////////////////// @@ -920,13 +920,7 @@ bool CLog::LogToMainThread(const char* szString, ELogType logType, bool bAdd, SL msg.bAdd = bAdd; msg.destination = destination; msg.logType = logType; - // don't try to store the log message for later in case of out of memory, since then its very likely that this allocation - // also fails and results in a stack overflow. This way we should at least get a out of memory on-screen message instead of - // a not obvious crash - if ((gEnv) && (gEnv->bIsOutOfMemory == false)) - { - m_threadSafeMsgQueue.push(msg); - } + m_threadSafeMsgQueue.push(msg); return true; } return false; @@ -1448,8 +1442,6 @@ void CLog::UpdateLoadingScreen(const char* szFormat, ...) if (CryGetCurrentThreadId() == m_nMainThreadId) { - ((CSystem*)m_pSystem)->UpdateLoadingScreen(); - #ifndef LINUX // Take this opportunity to update streaming engine. if (IStreamEngine* pStreamEngine = GetISystem()->GetStreamEngine()) diff --git a/Code/CryEngine/CrySystem/MemoryFragmentationProfiler.h b/Code/CryEngine/CrySystem/MemoryFragmentationProfiler.h deleted file mode 100644 index 7d373bb472..0000000000 --- a/Code/CryEngine/CrySystem/MemoryFragmentationProfiler.h +++ /dev/null @@ -1,325 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYSYSTEM_MEMORYFRAGMENTATIONPROFILER_H -#define CRYINCLUDE_CRYSYSTEM_MEMORYFRAGMENTATIONPROFILER_H -#pragma once - - -// useful class to investigate memory fragmentation -// every time you call this from the console: -// -// #System.DumpMemoryCoverage() -// -// it adds a line to "MemoryCoverage.bmp" (generated the first time, there is a max line count) -// blue stripes mark some special positions (DLL positions) - -// Dependencies: only CryLog() - - -#include // STL vector<> - - -#if defined(WIN32) || defined(WIN64) - -class CMemoryFragmentationProfiler -{ -public: - - // constructor - clean file - CMemoryFragmentationProfiler() - : m_dwLine(0xffffffff) // 0xffffffff means not initialized yet - { - } - - // call this if you want to add one line (on first call the file is generated) - void DumpMemoryCoverage() - { - if (m_dwLine == 0xffffffff) - { - Init(); - } - - const size_t nMinMemoryPerUnit = 4 * 1024; // down to a few KB - const size_t nUnitsPerLine = 1024 * 8; // amount of bits, should only occupy a few KB memory - - const size_t nMaxMemoryPerUnit = 0x100000000 / nUnitsPerLine; // 4GB in total - - static std::vector vCoverage; - - vCoverage.clear(); - vCoverage.resize(nUnitsPerLine, 0); // should occupy nUnitsPerLine/8 bytes (vector is specialized) - - size_t nAvailableMem = 0, nUsedMem = 0; - - const size_t nMallocOverhead = 24; // depends on used runtime (debug:32, release:24) - - size_t nCurrentUnitSize = 256 * 1024 * 1024; // start with 256 MB blocks - - void** pMemoryBlocks = 0; // linked list of memory blocks (to free them) - - size_t nUnits = 0; - uint32 dwAllocCnt = 0, dwFreeCnt = 0; - - while (nCurrentUnitSize >= nMinMemoryPerUnit) - { - size_t nLocalUnits = 0; - - for (;; ) - { - void** pMem = (void**)::malloc(nCurrentUnitSize - nMallocOverhead); - - if (!pMem) - { - break; - } - - ++dwAllocCnt; - - // update coverage (conservative) - { - size_t nStartUnit = ((size_t)pMem + nMaxMemoryPerUnit - 1) / (nMaxMemoryPerUnit); - size_t nEndUnit = ((size_t)pMem + nCurrentUnitSize) / (nMaxMemoryPerUnit); - - if (nStartUnit > nUnitsPerLine) - { - nStartUnit = nUnitsPerLine; - } - - if (nEndUnit > nUnitsPerLine) - { - nEndUnit = nUnitsPerLine; - } - - for (size_t i = nStartUnit; i < nEndUnit; ++i) - { - vCoverage[i] = 1; - } - } - - ++nLocalUnits; - - // insert in linked list - *pMem = pMemoryBlocks; - pMemoryBlocks = pMem; - } - - nUnits += nLocalUnits; - nAvailableMem += nLocalUnits * nCurrentUnitSize; - - nCurrentUnitSize /= 2; - nUnits *= 2; - } - - // free all memory blocks allocated - while (pMemoryBlocks) - { - void* pNext = *pMemoryBlocks; - - ::free(pMemoryBlocks); - ++dwFreeCnt; - - pMemoryBlocks = (void**)pNext; - } - - - // _heapmin(); - - CryLog("CMemoryFragmentationProfiler Y=%d, available memory=%d MB, used memory=%d MB", - m_dwLine, (nAvailableMem + 1024 * 1024 - 1) / (1024 * 1024), (nUsedMem + 1024 * 1024 - 1) / (1024 * 1024)); - - LogCoverage(vCoverage); - - DumpToRAWCoverage(vCoverage); - } - -private: // ------------------------------------------------------------------ - - void Init() - { - FILE* out = nullptr; - azfopen(&out, "MemoryCoverage.bmp", "wb"); - - if (out) - { - BITMAPFILEHEADER pHeader; - BITMAPINFOHEADER pInfoHeader; - - memset(&pHeader, 0, sizeof(BITMAPFILEHEADER)); - memset(&pInfoHeader, 0, sizeof(BITMAPINFOHEADER)); - - pHeader.bfType = 0x4D42; - pHeader.bfSize = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER) + m_nPixelsPerLine * m_nLineCount * 3; - pHeader.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER); - - pInfoHeader.biSize = sizeof(BITMAPINFOHEADER); - pInfoHeader.biWidth = m_nPixelsPerLine; - pInfoHeader.biHeight = m_nLineCount; - pInfoHeader.biPlanes = 1; - pInfoHeader.biBitCount = 24; - pInfoHeader.biCompression = 0; - pInfoHeader.biSizeImage = m_nPixelsPerLine * m_nLineCount; - - fwrite(&pHeader, 1, sizeof(BITMAPFILEHEADER), out); - fwrite(&pInfoHeader, 1, sizeof(BITMAPINFOHEADER), out); - - for (int y = 0; y < m_nLineCount; y++) // amount of lines - { - for (int x = 0; x < m_nPixelsPerLine; x++) - { - size_t nAddress = x * (0x100000000 / m_nPixelsPerLine); - - if (nAddress == 0x30000000 - || nAddress == 0x30500000 - || nAddress == 0x31000000 - || nAddress == 0x31500000 - || nAddress == 0x32000000 - || nAddress == 0x32500000 - || nAddress == 0x33500000 - || nAddress == 0x34000000 - || nAddress == 0x35000000 - || nAddress == 0x35500000 - || nAddress == 0x36000000 - || nAddress == 0x36500000 - || nAddress == 0x38000000 - || nAddress == 0x39000000) - { - putc((unsigned char)100, out); // blue DLL start - } - else - { - putc((unsigned char)0, out); // black - } - putc((unsigned char)0, out); - putc((unsigned char)0, out); - } - } - - fclose(out); - m_dwLine = 0; - } - } - - void LogCoverage(std::vector& vCov) - { - const size_t nCharPerLine = 128; // readable amount - - char szResult[nCharPerLine + 1], * pCursor = szResult; - - szResult[nCharPerLine] = 0; // zero termination - - size_t nSize = vCov.size(); - size_t nUnitsPerChar = nSize / nCharPerLine; - - for (size_t i = 0; i < nSize; ) - { - unsigned int nLocalCov = 0; - - for (size_t e = 0; e < nUnitsPerChar; ++e, ++i) - { - if (vCov[i]) - { - ++nLocalCov; - } - } - - if (nLocalCov == 0) - { - *pCursor++ = '#'; // occupied - } - else if (nLocalCov == nUnitsPerChar) - { - *pCursor++ = '.'; // free - } - else - { - *pCursor++ = '+'; // partly - } - } - - CryLog(" Coverage=%s", szResult); - } - - - void DumpToRAWCoverage(std::vector& vCov) - { - FILE* out = nullptr; - azfopen(&out, "MemoryCoverage.bmp", "rb+"); - - if (!out) - { - return; - } - - if (fseek(out, sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER) + 3 * (m_nLineCount - 1 - m_dwLine) * m_nPixelsPerLine, SEEK_SET) != 0) - { - fclose(out); - return; - } - - size_t nSize = vCov.size(); - size_t nUnitsPerChar = nSize / m_nPixelsPerLine; - - for (size_t i = 0; i < nSize; ) - { - unsigned int nLocalCov = 0; - - for (size_t e = 0; e < nUnitsPerChar; ++e, ++i) - { - if (vCov[i]) - { - ++nLocalCov; - } - } - - size_t Val = 256 - (256 * nLocalCov) / nUnitsPerChar; - - if (Val > 0) - { - Val = 127 + Val / 2; - } - - putc((unsigned char)Val, out); - putc((unsigned char)Val, out); - putc((unsigned char)Val, out); // grey - } - - fclose(out); - - ++m_dwLine; - } - - - - unsigned int m_dwLine; // [0..m_nLineCount-1], m_nLineCount means bitmap is full, 0xffffffff means not initialized yet - static const size_t m_nPixelsPerLine = 1024; // bitmap width - static const size_t m_nLineCount = 128; // -}; - - -#else // defined(WIN32) || defined(WIN64) - - -class CMemoryFragmentationProfiler -{ -public: - void DumpMemoryCoverage() {} -}; - -#endif // defined(WIN32) || defined(WIN64) - - - -#endif // CRYINCLUDE_CRYSYSTEM_MEMORYFRAGMENTATIONPROFILER_H - - diff --git a/Code/CryEngine/CrySystem/MemoryManager.cpp b/Code/CryEngine/CrySystem/MemoryManager.cpp index 4704d2f5fe..3021d68539 100644 --- a/Code/CryEngine/CrySystem/MemoryManager.cpp +++ b/Code/CryEngine/CrySystem/MemoryManager.cpp @@ -17,7 +17,6 @@ #include "CustomMemoryHeap.h" #include "GeneralMemoryHeap.h" #include "PageMappingHeap.h" -#include "DefragAllocator.h" #if defined(AZ_RESTRICTED_PLATFORM) @@ -217,11 +216,6 @@ IPageMappingHeap* CCryMemoryManager::CreatePageMappingHeap(size_t addressSpace, return new CPageMappingHeap(addressSpace, sName); } -IDefragAllocator* CCryMemoryManager::CreateDefragAllocator() -{ - return new CDefragAllocator(); -} - extern "C" { CRYMEMORYMANAGER_API void CryGetIMemoryManagerInterface(void** pIMemoryManager) diff --git a/Code/CryEngine/CrySystem/MemoryManager.h b/Code/CryEngine/CrySystem/MemoryManager.h index e9d748e481..e29d5404d8 100644 --- a/Code/CryEngine/CrySystem/MemoryManager.h +++ b/Code/CryEngine/CrySystem/MemoryManager.h @@ -44,8 +44,6 @@ public: virtual IMemoryAddressRange* ReserveAddressRange(size_t capacity, const char* sName); virtual IPageMappingHeap* CreatePageMappingHeap(size_t addressSpace, const char* sName); - - virtual IDefragAllocator* CreateDefragAllocator(); }; #else typedef IMemoryManager CCryMemoryManager; diff --git a/Code/CryEngine/CrySystem/MiniGUI/DrawContext.cpp b/Code/CryEngine/CrySystem/MiniGUI/DrawContext.cpp deleted file mode 100644 index a45fde272b..0000000000 --- a/Code/CryEngine/CrySystem/MiniGUI/DrawContext.cpp +++ /dev/null @@ -1,160 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CrySystem_precompiled.h" -#include "DrawContext.h" -#include -#include -#include - -MINIGUI_BEGIN - -////////////////////////////////////////////////////////////////////////// -CDrawContext::CDrawContext(SMetrics* pMetrics) -{ - m_currentStackLevel = 0; - m_x = 0; - m_y = 0; - m_pMetrics = pMetrics; - m_color = ColorB(0, 0, 0, 0); - m_defaultZ = 0.0f; - m_pAuxRender = gEnv->pRenderer->GetIRenderAuxGeom(); - - m_frameWidth = (float)gEnv->pRenderer->GetWidth(); - m_frameHeight = (float)gEnv->pRenderer->GetHeight(); -} - -////////////////////////////////////////////////////////////////////////// -void CDrawContext::SetColor(ColorB color) -{ - m_color = color; -} - -////////////////////////////////////////////////////////////////////////// -void CDrawContext::DrawLine(float x0, float y0, float x1, float y1, float thickness /*= 1.0f */) -{ - m_pAuxRender->DrawLine(Vec3(m_x + x0, m_y + y0, m_defaultZ), m_color, Vec3(m_x + x1, m_y + y1, m_defaultZ), m_color, thickness); -} - -////////////////////////////////////////////////////////////////////////// -void CDrawContext::DrawTriangle(float x0, float y0, float x1, float y1, float x2, float y2) -{ - m_pAuxRender->DrawTriangle(Vec3(m_x + x0, m_y + y0, m_defaultZ), m_color, Vec3(m_x + x1, m_y + y1, m_defaultZ), m_color, Vec3(m_x + x2, m_y + y2, m_defaultZ), m_color); -} - -////////////////////////////////////////////////////////////////////////// -void CDrawContext::DrawRect(const Rect& rc) -{ - m_pAuxRender->DrawTriangle(Vec3(m_x + rc.left, m_y + rc.top, m_defaultZ), m_color, Vec3(m_x + rc.left, m_y + rc.bottom, m_defaultZ), m_color, Vec3(m_x + rc.right, m_y + rc.top, m_defaultZ), m_color); - m_pAuxRender->DrawTriangle(Vec3(m_x + rc.left, m_y + rc.bottom, m_defaultZ), m_color, Vec3(m_x + rc.right, m_y + rc.bottom, m_defaultZ), m_color, Vec3(m_x + rc.right, m_y + rc.top, m_defaultZ), m_color); -} - -////////////////////////////////////////////////////////////////////////// -void CDrawContext::DrawFrame(const Rect& rc, ColorB lineColor, ColorB solidColor, float thickness) -{ - ColorB prevColor = m_color; - - SetColor(solidColor); - DrawRect(rc); - - SetColor(lineColor); - - uint32 curFlags = m_pAuxRender->GetRenderFlags().m_renderFlags; - m_pAuxRender->SetRenderFlags(curFlags | e_DrawInFrontOn); - DrawLine(rc.left, rc.top, rc.right, rc.top, thickness); - DrawLine(rc.right, rc.top, rc.right, rc.bottom, thickness); - DrawLine(rc.left, rc.top, rc.left, rc.bottom, thickness); - DrawLine(rc.left, rc.bottom, rc.right, rc.bottom, thickness); - m_pAuxRender->SetRenderFlags(curFlags); - - m_color = prevColor; -} - -////////////////////////////////////////////////////////////////////////// -void CDrawContext::StartDrawing() -{ - uint32 width = gEnv->pRenderer->GetWidth(); - uint32 height = gEnv->pRenderer->GetHeight(); - - gEnv->pRenderer->Set2DMode(width, height, m_backupSceneMatrices); - - m_prevRenderFlags = m_pAuxRender->GetRenderFlags().m_renderFlags; - m_pAuxRender->SetRenderFlags(e_Mode3D | e_AlphaBlended | e_FillModeSolid | e_CullModeBack | e_DepthWriteOff | e_DepthTestOff); -} - -////////////////////////////////////////////////////////////////////////// -void CDrawContext::StopDrawing() -{ - // Restore old flags that where set before our draw context. - m_pAuxRender->SetRenderFlags(m_prevRenderFlags); - - gEnv->pRenderer->Unset2DMode(m_backupSceneMatrices); -} - -////////////////////////////////////////////////////////////////////////// -void CDrawContext::DrawString(float x, float y, float font_size, ETextAlign align, const char* format, ...) -{ - //text will be off screen - if (y > m_frameHeight || x > m_frameWidth) - { - return; - } - - va_list args; - va_start(args, format); - SDrawTextInfo ti; - ti.xscale = ti.yscale = font_size / 12.0f; // font size in pixels to text scale. - - ti.flags = eDrawText_Monospace | eDrawText_2D | eDrawText_FixedSize | eDrawText_IgnoreOverscan; - if (align == eTextAlign_Left) - { - } - else if (align == eTextAlign_Right) - { - ti.flags |= eDrawText_Right; - } - else if (align == eTextAlign_Center) - { - ti.flags |= eDrawText_Center; - } - ti.color[0] = (float)m_color.r / 255.0f; - ti.color[1] = (float)m_color.g / 255.0f; - ti.color[2] = (float)m_color.b / 255.0f; - ti.color[3] = (float)m_color.a / 255.0f; - gEnv->pRenderer->DrawTextQueued(Vec3(m_x + x, m_y + y, m_defaultZ), ti, format, args); - va_end(args); -} - -////////////////////////////////////////////////////////////////////////// -void CDrawContext::PushClientRect(const Rect& rc) -{ - m_currentStackLevel++; - assert(m_currentStackLevel < MAX_ORIGIN_STACK); - m_clientRectStack[m_currentStackLevel] = rc; - m_x += rc.left; - m_y += rc.top; -} - -////////////////////////////////////////////////////////////////////////// -void CDrawContext::PopClientRect() -{ - if (m_currentStackLevel > 0) - { - Rect& rc = m_clientRectStack[m_currentStackLevel]; - m_x -= rc.left; - m_y -= rc.top; - - m_currentStackLevel--; - } -} -MINIGUI_END diff --git a/Code/CryEngine/CrySystem/MiniGUI/DrawContext.h b/Code/CryEngine/CrySystem/MiniGUI/DrawContext.h deleted file mode 100644 index 6b1b8000ae..0000000000 --- a/Code/CryEngine/CrySystem/MiniGUI/DrawContext.h +++ /dev/null @@ -1,89 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : DrawContext helper class for MiniGUI - - -#ifndef CRYINCLUDE_CRYSYSTEM_MINIGUI_DRAWCONTEXT_H -#define CRYINCLUDE_CRYSYSTEM_MINIGUI_DRAWCONTEXT_H -#pragma once - - -#include "ICryMiniGUI.h" -#include - -struct IRenderAuxGeom; - -MINIGUI_BEGIN - -enum ETextAlign -{ - eTextAlign_Left, - eTextAlign_Right, - eTextAlign_Center -}; - -////////////////////////////////////////////////////////////////////////// -// Context of MiniGUI drawing. -////////////////////////////////////////////////////////////////////////// -class CDrawContext -{ -public: - CDrawContext(SMetrics* pMetrics); - - // Must be called before any drawing happens - void StartDrawing(); - // Must be called after all drawing have been complete. - void StopDrawing(); - - void PushClientRect(const Rect& rc); - void PopClientRect(); - - SMetrics& Metrics() { return *m_pMetrics; } - void SetColor(ColorB color); - - void DrawLine(float x0, float y0, float x1, float y1, float thickness = 1.0f); - void DrawTriangle(float x0, float y0, float x1, float y1, float x2, float y2); - void DrawRect(const Rect& rc); - void DrawFrame(const Rect& rc, ColorB lineColor, ColorB solidColor, float thickness = 1.0f); - - void DrawString(float x, float y, float font_size, ETextAlign align, const char* format, ...); - - -protected: - SMetrics* m_pMetrics; - - ColorB m_color; - float m_defaultZ; - IRenderAuxGeom* m_pAuxRender; - uint32 m_prevRenderFlags; - - enum - { - MAX_ORIGIN_STACK = 16 - }; - - int m_currentStackLevel; - float m_x, m_y; // Reference X,Y positions - Rect m_clientRectStack[MAX_ORIGIN_STACK]; - - float m_frameWidth; - float m_frameHeight; - -private: - TransformationMatrices m_backupSceneMatrices; -}; - -MINIGUI_END - -#endif // CRYINCLUDE_CRYSYSTEM_MINIGUI_DRAWCONTEXT_H diff --git a/Code/CryEngine/CrySystem/MiniGUI/MiniButton.cpp b/Code/CryEngine/CrySystem/MiniGUI/MiniButton.cpp deleted file mode 100644 index cbedfe1eae..0000000000 --- a/Code/CryEngine/CrySystem/MiniGUI/MiniButton.cpp +++ /dev/null @@ -1,316 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Button implementation in the MiniGUI - - -#include "CrySystem_precompiled.h" -#include "MiniButton.h" -#include "DrawContext.h" -#include -#include - -MINIGUI_BEGIN - - -CMiniButton::CMiniButton() -{ - m_pCVar = NULL; - m_fCVarValue[0] = 0; - m_fCVarValue[1] = 1; - m_saveStateOn = false; - m_clickCallback = NULL; - m_pCallbackData = NULL; - m_pConnectedCtrl = NULL; -} - -////////////////////////////////////////////////////////////////////////// -void CMiniButton::Reset() -{ - /*if (m_pCVar) - { - pCVar->Set( m_fCVarValue[0] ); - }*/ - - /*if(m_pConnectedCtrl) - { - m_pConnectedCtrl->SetVisible(false); - }*/ - - clear_flag(eCtrl_Checked); -} - -////////////////////////////////////////////////////////////////////////// -void CMiniButton::SaveState() -{ - if (is_flag(eCtrl_Checked)) - { - if (m_pConnectedCtrl && m_pConnectedCtrl->CheckFlag(eCtrl_Hidden)) - { - m_saveStateOn = false; - } - else - { - m_saveStateOn = true; - } - } - else - { - m_saveStateOn = false; - } -} - -////////////////////////////////////////////////////////////////////////// -void CMiniButton::RestoreState() -{ - if (m_pCVar) - { - if (m_pCVar->GetFVal() == m_fCVarValue[1]) - { - set_flag(eCtrl_Checked); - - - //Restoring CVars has caused a few issues, especially when the user is changing - //CVars through the console while perfHud is active, removing for now - //pCVar->Set( m_saveStateOn ? m_fCVarValue[1] : m_fCVarValue[0] ); - } - else - { - clear_flag(eCtrl_Checked); - } - } - else - { - //connected controls (tables / info boxes etc) now look after themselves - /*if(m_pConnectedCtrl) - { - m_pConnectedCtrl->SetVisible(m_saveStateOn); - }*/ - - if (CheckFlag(eCtrl_CheckButton)) - { - if (m_saveStateOn) - { - set_flag(eCtrl_Checked); - } - else - { - clear_flag(eCtrl_Checked); - } - } - } -} - -////////////////////////////////////////////////////////////////////////// -void CMiniButton::OnPaint(CDrawContext& dc) -{ - ColorB bkgColor = dc.Metrics().clrBackground; - - if (is_flag(eCtrl_Highlight)) - { - bkgColor = dc.Metrics().clrBackgroundHighlight; - } - else if (is_flag(eCtrl_Checked)) - { - //if connected control has been hidden, this button should not be checked - if (m_pConnectedCtrl && m_pConnectedCtrl->CheckFlag(eCtrl_Hidden)) - { - clear_flag(eCtrl_Checked); - } - else - { - bkgColor = dc.Metrics().clrBackgroundSelected; - } - } - - float borderThickness = 1.0f; - - if (is_flag(eCtrl_Focus)) - { - borderThickness = 3.0f; - } - - ColorB borderCol = dc.Metrics().clrFrameBorder; - - if (!m_pGUI->InFocus()) - { - borderCol = dc.Metrics().clrFrameBorderOutOfFocus; - bkgColor.a = dc.Metrics().outOfFocusAlpha; - } - - dc.DrawFrame(m_rect, borderCol, bkgColor, borderThickness); - - ColorB textColor = dc.Metrics().clrText; - - if (is_flag(eCtrl_Checked | eCtrl_Highlight)) - { - textColor = dc.Metrics().clrTextSelected; - } - - dc.SetColor(textColor); - - ETextAlign align; - float startX; - - if (is_flag(eCtrl_TextAlignCentre)) - { - startX = (m_rect.left + m_rect.right) / 2.f; - align = eTextAlign_Center; - } - else - { - startX = m_rect.left + 5.f; - align = eTextAlign_Left; - } - - dc.DrawString(startX, m_rect.top, dc.Metrics().fTitleSize, align, GetTitle()); - - //Check not very obvious -#if 0 - if (is_flag(eCtrl_Checked)) - { - // Draw checked mark. - float checkX = m_rect.left + 4; - float checkY = (m_rect.bottom + m_rect.top) * 0.5f; - dc.SetColor(dc.Metrics().clrChecked); - dc.DrawLine(checkX, checkY, checkX + 3, checkY + 3); - dc.DrawLine(checkX + 3, checkY + 3, checkX + 7, checkY - 6); - } -#endif -} - -////////////////////////////////////////////////////////////////////////// -void CMiniButton::SetRect(const Rect& rc) -{ - Rect newrc = rc; - newrc.bottom = newrc.top + m_pGUI->Metrics().fTitleSize + 2; - CMiniCtrl::SetRect(newrc); -} - -////////////////////////////////////////////////////////////////////////// -void CMiniButton::OnEvent(float x, float y, EMiniCtrlEvent event) -{ - switch (event) - { - case eCtrlEvent_LButtonDown: - { - SCommand cmd; - - if (CheckFlag(eCtrl_CheckButton)) - { - if (!CheckFlag(eCtrl_Checked)) - { - cmd.command = eCommand_ButtonChecked; - } - else - { - cmd.command = eCommand_ButtonUnchecked; - } - } - else - { - cmd.command = eCommand_ButtonPress; - } - - cmd.nCtrlID = GetId(); - cmd.pCtrl = this; - GetGUI()->OnCommand(cmd); - - if (CheckFlag(eCtrl_CheckButton)) - { - bool bOn = false; - - if (CheckFlag(eCtrl_Checked)) - { - bOn = false; - ClearFlag(eCtrl_Checked); - } - else - { - bOn = true; - SetFlag(eCtrl_Checked); - } - - if (m_pCVar) - { - m_pCVar->Set(m_fCVarValue[bOn ? 1 : 0]); - } - - if (m_pConnectedCtrl) - { - m_pConnectedCtrl->SetVisible(bOn); - } - } - else - { - //cross button behavior - if (m_pConnectedCtrl) - { - m_pConnectedCtrl->SetVisible(false); - } - } - - if (m_clickCallback) - { - m_clickCallback(m_pCallbackData, true); - } - } - break; - case eCtrlEvent_MouseOff: - { - if (m_pParent) - { - m_pParent->OnEvent(x, y, eCtrlEvent_MouseOff); - } - } - break; - } -} - -////////////////////////////////////////////////////////////////////////// -bool CMiniButton::SetControlCVar(const char* sCVarName, float fOffValue, float fOnValue) -{ - m_pCVar = GetISystem()->GetIConsole()->GetCVar(sCVarName); - - if (!m_pCVar) - { - CryLogAlways("failed to find CVar: %s\n", sCVarName); - } - - m_fCVarValue[0] = fOffValue; - m_fCVarValue[1] = fOnValue; - - if (m_pCVar && m_pCVar->GetFVal() == fOnValue) - { - set_flag(eCtrl_Checked); - } - - return true; -} - -////////////////////////////////////////////////////////////////////////// -bool CMiniButton::SetClickCallback(ClickCallback callback, void* pCallbackData) -{ - m_clickCallback = callback; - m_pCallbackData = pCallbackData; - return true; -} - -////////////////////////////////////////////////////////////////////////// -bool CMiniButton::SetConnectedCtrl(IMiniCtrl* pConnectedCtrl) -{ - m_pConnectedCtrl = pConnectedCtrl; - return true; -} - -MINIGUI_END diff --git a/Code/CryEngine/CrySystem/MiniGUI/MiniButton.h b/Code/CryEngine/CrySystem/MiniGUI/MiniButton.h deleted file mode 100644 index 3e45f6b4e4..0000000000 --- a/Code/CryEngine/CrySystem/MiniGUI/MiniButton.h +++ /dev/null @@ -1,60 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Button implementation in the MiniGUI - - -#ifndef CRYINCLUDE_CRYSYSTEM_MINIGUI_MINIBUTTON_H -#define CRYINCLUDE_CRYSYSTEM_MINIGUI_MINIBUTTON_H -#pragma once - - -#include "MiniGUI.h" - -MINIGUI_BEGIN - -////////////////////////////////////////////////////////////////////////// -// Root window all other controls derive from -class CMiniButton - : public CMiniCtrl -{ -public: - CMiniButton(); - - ////////////////////////////////////////////////////////////////////////// - // CMiniCtrl interface implementation. - ////////////////////////////////////////////////////////////////////////// - virtual EMiniCtrlType GetType() const { return eCtrlType_Button; } - virtual void SetRect(const Rect& rc); - virtual void OnPaint(CDrawContext& dc); - virtual void OnEvent(float x, float y, EMiniCtrlEvent event); - virtual void Reset(); - virtual void SaveState(); - virtual void RestoreState(); - ////////////////////////////////////////////////////////////////////////// - - virtual bool SetControlCVar(const char* sCVarName, float fOffValue, float fOnValue); - virtual bool SetClickCallback(ClickCallback callback, void* pCallbackData); - virtual bool SetConnectedCtrl(IMiniCtrl* pConnectedCtrl); - -protected: - ICVar* m_pCVar; - float m_fCVarValue[2]; - ClickCallback m_clickCallback; - void* m_pCallbackData; - IMiniCtrl* m_pConnectedCtrl; -}; - -MINIGUI_END - -#endif // CRYINCLUDE_CRYSYSTEM_MINIGUI_MINIBUTTON_H diff --git a/Code/CryEngine/CrySystem/MiniGUI/MiniGUI.cpp b/Code/CryEngine/CrySystem/MiniGUI/MiniGUI.cpp deleted file mode 100644 index 9b074ce537..0000000000 --- a/Code/CryEngine/CrySystem/MiniGUI/MiniGUI.cpp +++ /dev/null @@ -1,862 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Implementation of the MiniGUI class - - -#include "CrySystem_precompiled.h" -#include "MiniGUI.h" -#include "DrawContext.h" - -#include "MiniButton.h" -#include "MiniMenu.h" -#include "MiniInfoBox.h" -#include "MiniTable.h" - -#include -#include - -#include -#include -#include - -namespace minigui -{ - CRYREGISTER_SINGLETON_CLASS(CMiniGUI) -} - - -MINIGUI_BEGIN - -////////////////////////////////////////////////////////////////////////// -void CMiniGUI::InitMetrics() -{ - m_metrics.clrText = ColorB(255, 255, 255, 255); - m_metrics.clrTextSelected = ColorB(0, 255, 0, 255); - m_metrics.fTextSize = 12.0f; - - m_metrics.clrTitle = ColorB(255, 255, 255, 255); - - m_metrics.fTitleSize = 14.0f; - - const int backgroundAlpha = 255; - - m_metrics.clrBackground = ColorB(20, 20, 20, backgroundAlpha); - m_metrics.clrBackgroundHighlight = ColorB(10, 10, 150, backgroundAlpha); - m_metrics.clrBackgroundSelected = ColorB(10, 120, 10, backgroundAlpha); - - m_metrics.clrFrameBorder = ColorB(255, 0, 0, 255); - m_metrics.clrFrameBorderHighlight = ColorB(255, 255, 0, 255); - m_metrics.clrFrameBorderOutOfFocus = ColorB(0, 0, 0, 255); - - m_metrics.clrChecked = ColorB(0, 0, 0, 255); - m_metrics.outOfFocusAlpha = 32; -} - -class CMiniCtrlRoot - : public CMiniCtrl -{ -public: - CMiniCtrlRoot() {}; - virtual EMiniCtrlType GetType() const { return eCtrlType_Unknown; }; - virtual void OnPaint([[maybe_unused]] class CDrawContext& dc) {}; -}; - -////////////////////////////////////////////////////////////////////////// -CMiniGUI::CMiniGUI() - : m_enabled(false) - , m_inFocus(true) - , m_pDPadMenu(NULL) - , m_pMovingCtrl(NULL) -{ -} - -////////////////////////////////////////////////////////////////////////// -CMiniGUI::~CMiniGUI() -{ -} - -////////////////////////////////////////////////////////////////////////// -void CMiniGUI::Init() -{ - m_pEventListener = NULL; - InitMetrics(); - - AzFramework::InputChannelEventListener::Connect(); - - m_pRootCtrl = new CMiniCtrlRoot; -} - -////////////////////////////////////////////////////////////////////////// -void CMiniGUI::Reset() -{ - m_pRootCtrl->Reset(); -} - -////////////////////////////////////////////////////////////////////////// -void CMiniGUI::SaveState() -{ - m_pRootCtrl->SaveState(); -} - -////////////////////////////////////////////////////////////////////////// -void CMiniGUI::RestoreState() -{ - m_pRootCtrl->RestoreState(); -} - -////////////////////////////////////////////////////////////////////////// -void CMiniGUI::SetEnabled(bool status) -{ - m_enabled = status; -} - -////////////////////////////////////////////////////////////////////////// -void CMiniGUI::SetInFocus(bool status) -{ - if (status) - { - m_inFocus = true; - } - else - { - CloseDPadMenu(); - m_inFocus = false; - } -} - -////////////////////////////////////////////////////////////////////////// -void CMiniGUI::Done() -{ - AzFramework::InputChannelEventListener::Disconnect(); -} - - -////////////////////////////////////////////////////////////////////////// -void CMiniGUI::Draw() -{ - FUNCTION_PROFILER_FAST(GetISystem(), PROFILE_SYSTEM, g_bProfilerEnabled); - - // When console opened hide MiniGui - bool bConsoleOpened = gEnv->pConsole->IsOpened(); - if (m_enabled && !bConsoleOpened) - { - ProcessInput(); - - CDrawContext dc(&m_metrics); - dc.StartDrawing(); - { - // Draw all controls. - m_pRootCtrl->DrawCtrl(dc); - } - dc.StopDrawing(); - } -} - -////////////////////////////////////////////////////////////////////////// -void CMiniGUI::ProcessInput() -{ - //check we are not in digital selection mode - if (!m_pDPadMenu) - { - float mx(0), my(0); - AZ::Vector2 systemCursorPositionNormalized = AZ::Vector2::CreateZero(); - AzFramework::InputSystemCursorRequestBus::EventResult(systemCursorPositionNormalized, - AzFramework::InputDeviceMouse::Id, - &AzFramework::InputSystemCursorRequests::GetSystemCursorPositionNormalized); - mx = systemCursorPositionNormalized.GetX() * gEnv->pRenderer->GetWidth(); - my = systemCursorPositionNormalized.GetY() * gEnv->pRenderer->GetHeight(); - - //update moving control - if (m_pMovingCtrl) - { - m_pMovingCtrl->Move(mx, my); - } - - IMiniCtrl* pCtrl = GetCtrlFromPoint(mx, my); - if (pCtrl) - { - SetHighlight(pCtrl, true, mx, my); - } - else - { - SetHighlight(m_highlightedCtrl, false, mx, my); - } - } -} - -////////////////////////////////////////////////////////////////////////// -IMiniCtrl* CMiniGUI::GetCtrlFromPoint(float x, float y) const -{ - // Draw all controls. - return m_pRootCtrl->GetCtrlFromPoint(x, y); -} - -////////////////////////////////////////////////////////////////////////// -void CMiniGUI::SetHighlight(IMiniCtrl* pCtrl, bool bEnable, float x, float y) -{ - if (pCtrl) - { - if (m_highlightedCtrl && m_highlightedCtrl != pCtrl) - { - m_highlightedCtrl->OnEvent(x, y, eCtrlEvent_MouseOff); - m_highlightedCtrl->ClearFlag(eCtrl_Highlight); - } - - if (bEnable) - { - pCtrl->OnEvent(x, y, eCtrlEvent_MouseOver); - pCtrl->SetFlag(eCtrl_Highlight); - - m_highlightedCtrl = pCtrl; - } - else - { - pCtrl->OnEvent(x, y, eCtrlEvent_MouseOff); - pCtrl->ClearFlag(eCtrl_Highlight); - m_highlightedCtrl = NULL; - } - } - else - { - assert(bEnable == false); - - if (m_highlightedCtrl) - { - m_highlightedCtrl->OnEvent(x, y, eCtrlEvent_MouseOff); - m_highlightedCtrl->ClearFlag(eCtrl_Highlight); - m_highlightedCtrl = NULL; - } - } -} - -////////////////////////////////////////////////////////////////////////// -void CMiniGUI::SetFocus(IMiniCtrl* pCtrl, bool bEnable) -{ - if (m_focusCtrl) - { - m_focusCtrl->ClearFlag(eCtrl_Focus); - } - m_focusCtrl = pCtrl; - if (m_focusCtrl) - { - if (bEnable) - { - m_focusCtrl->SetFlag(eCtrl_Focus); - } - else - { - m_focusCtrl->ClearFlag(eCtrl_Focus); - } - } -} - -////////////////////////////////////////////////////////////////////////// -SMetrics& CMiniGUI::Metrics() -{ - return m_metrics; -} - -////////////////////////////////////////////////////////////////////////// -IMiniCtrl* CMiniGUI::CreateCtrl(IMiniCtrl* pParentCtrl, int nCtrlID, EMiniCtrlType type, int nCtrlFlags, const Rect& rc, const char* title) -{ - CMiniCtrl* pCtrl = 0; - // Test code. - switch (type) - { - case eCtrlType_Button: - pCtrl = new CMiniButton; - break; - case eCtrlType_Menu: - pCtrl = new CMiniMenu; - break; - case eCtrlType_InfoBox: - pCtrl = new CMiniInfoBox; - break; - case eCtrlType_Table: - pCtrl = new CMiniTable; - break; - default: - assert(0 && "Unknown MiniGUI control type"); - break; - } - ; - if (pCtrl) - { - pCtrl->SetGUI(this); - pCtrl->SetFlag(nCtrlFlags); - pCtrl->SetTitle(title); - pCtrl->SetRect(rc); - pCtrl->SetId(nCtrlID); - - if (pCtrl->CheckFlag(eCtrl_AutoResize)) - { - pCtrl->AutoResize(); - } - - if (pCtrl->CheckFlag(eCtrl_CloseButton)) - { - pCtrl->CreateCloseButton(); - } - - if (pParentCtrl) - { - pParentCtrl->AddSubCtrl(pCtrl); - } - else - { - m_pRootCtrl->AddSubCtrl(pCtrl); - } - - if (type == eCtrlType_Menu && pParentCtrl == NULL) - { - m_rootMenus.push_back(pCtrl); - } - } - return pCtrl; -} - -////////////////////////////////////////////////////////////////////////// -void CMiniGUI::OnCommand(SCommand& cmd) -{ - if (m_pEventListener) - { - m_pEventListener->OnCommand(cmd); - } -} - -////////////////////////////////////////////////////////////////////////// -void CMiniGUI::OnMouseInputEvent(const AzFramework::InputChannel& inputChannel) -{ - if (!m_inFocus || !m_enabled) - { - return; - } - - const AzFramework::InputChannel::PositionData2D* positionData2D = inputChannel.GetCustomData(); - if (!positionData2D) - { - return; - } - const float mx = positionData2D->m_normalizedPosition.GetX() * gEnv->pRenderer->GetWidth(); - const float my = positionData2D->m_normalizedPosition.GetY() * gEnv->pRenderer->GetHeight(); - IMiniCtrl* pCtrl = GetCtrlFromPoint(mx, my); - if (pCtrl) - { - const AzFramework::InputChannelId& channelId = inputChannel.GetInputChannelId(); - if (channelId == AzFramework::InputDeviceMouse::Button::Left) - { - if (inputChannel.IsStateBegan()) - { - pCtrl->OnEvent(mx, my, eCtrlEvent_LButtonDown); - } - else if (inputChannel.IsStateEnded()) - { - pCtrl->OnEvent(mx, my, eCtrlEvent_LButtonUp); - } - } - } -} - -void CMiniGUI::SetDPadMenu(IMiniCtrl* pMenu) -{ - m_pDPadMenu = (CMiniMenu*)pMenu; - UiCursorBus::Broadcast(&UiCursorInterface::DecrementVisibleCounter); -} - -void CMiniGUI::CloseDPadMenu() -{ - if (m_pDPadMenu) - { - CMiniMenu* closeMenu = m_pDPadMenu; - - //close menu and all parent menus - do - { - closeMenu->Close(); - closeMenu = (CMiniMenu*)closeMenu->GetParent(); - } while (closeMenu->GetType() == eCtrlType_Menu); - - m_pDPadMenu->ClearFlag(eCtrl_Highlight); - m_pDPadMenu = NULL; - UiCursorBus::Broadcast(&UiCursorInterface::IncrementVisibleCounter); - } -} - -void CMiniGUI::UpdateDPadMenu(const AzFramework::InputChannel& inputChannel) -{ - const AzFramework::InputChannelId& channelId = inputChannel.GetInputChannelId(); - const bool isPressed = inputChannel.IsStateBegan(); - - if (m_pDPadMenu) - { - if (channelId == AzFramework::InputDeviceGamepad::Button::B) - { - CloseDPadMenu(); - return; - } - - if (isPressed) - { - if (channelId == AzFramework::InputDeviceGamepad::Button::DD || - channelId == AzFramework::InputDeviceGamepad::ThumbStickDirection::LD) - { - m_pDPadMenu = m_pDPadMenu->UpdateSelection(eCtrlEvent_DPadDown); - } - else if (channelId == AzFramework::InputDeviceGamepad::Button::DU || - channelId == AzFramework::InputDeviceGamepad::ThumbStickDirection::LU) - { - m_pDPadMenu = m_pDPadMenu->UpdateSelection(eCtrlEvent_DPadUp); - } - else if (channelId == AzFramework::InputDeviceGamepad::Button::DL || - channelId == AzFramework::InputDeviceGamepad::ThumbStickDirection::LL) - { - CMiniMenu* pNewMenu = m_pDPadMenu->UpdateSelection(eCtrlEvent_DPadLeft); - - //get previous root menu - if (pNewMenu == NULL) - { - int i = 0, nRootMenus = m_rootMenus.size(); - - for (i = 0; i < nRootMenus; i++) - { - if (m_rootMenus[i] == m_pDPadMenu) - { - break; - } - } - - if (i > 0) - { - m_pDPadMenu->Close(); - m_pDPadMenu->ClearFlag(eCtrl_Highlight); - - m_pDPadMenu = (CMiniMenu*)m_rootMenus[i - 1]; - m_pDPadMenu->Open(); - m_pDPadMenu->SetFlag(eCtrl_Highlight); - } - //else selected menu remains the same - } - else - { - m_pDPadMenu = pNewMenu; - } - } - else if (channelId == AzFramework::InputDeviceGamepad::Button::DR || - channelId == AzFramework::InputDeviceGamepad::ThumbStickDirection::LR) - { - CMiniMenu* pNewMenu = m_pDPadMenu->UpdateSelection(eCtrlEvent_DPadRight); - - //get next root menu - if (pNewMenu == NULL) - { - int i = 0, nRootMenus = m_rootMenus.size(); - - for (i = 0; i < nRootMenus; i++) - { - if (m_rootMenus[i] == m_pDPadMenu) - { - break; - } - } - - if (i < nRootMenus - 1) - { - m_pDPadMenu->Close(); - m_pDPadMenu->ClearFlag(eCtrl_Highlight); - - m_pDPadMenu = (CMiniMenu*)m_rootMenus[i + 1]; - m_pDPadMenu->Open(); - m_pDPadMenu->SetFlag(eCtrl_Highlight); - } - //else selected menu remains the same - } - else - { - m_pDPadMenu = pNewMenu; - } - } - else if (channelId == AzFramework::InputDeviceGamepad::Button::A) - { - m_pDPadMenu = m_pDPadMenu->UpdateSelection(eCtrlEvent_LButtonDown); - } - } - } -} - -bool CMiniGUI::OnInputChannelEventFiltered(const AzFramework::InputChannel& inputChannel) -{ - const AzFramework::InputDeviceId& deviceId = inputChannel.GetInputDevice().GetInputDeviceId(); - if (AzFramework::InputDeviceMouse::IsMouseDevice(deviceId)) - { - OnMouseInputEvent(inputChannel); - return false; - } - - if (!m_inFocus) - { - return false; - } - - if (!AzFramework::InputDeviceGamepad::IsGamepadDevice(deviceId)) - { - return false; - } - - if (m_pDPadMenu) - { - UpdateDPadMenu(inputChannel); - } - else - { - float posX = 0.0f; - float posY = 0.0f; - const AzFramework::InputChannel::PositionData2D* positionData2D = inputChannel.GetCustomData(); - if (positionData2D) - { - posX = positionData2D->m_normalizedPosition.GetX() * gEnv->pRenderer->GetWidth(); - posY = positionData2D->m_normalizedPosition.GetY() * gEnv->pRenderer->GetHeight(); - } - - IMiniCtrl* pCtrl = GetCtrlFromPoint(posX, posY); - - if (pCtrl) - { - const AzFramework::InputChannelId& channelId = inputChannel.GetInputChannelId(); - if (channelId == AzFramework::InputDeviceGamepad::Button::A) - { - switch (inputChannel.GetState()) - { - case AzFramework::InputChannel::State::Began: - pCtrl->OnEvent(posX, posY, eCtrlEvent_LButtonDown); - break; - - case AzFramework::InputChannel::State::Ended: - pCtrl->OnEvent(posX, posY, eCtrlEvent_LButtonUp); - break; - - case AzFramework::InputChannel::State::Updated: - pCtrl->OnEvent(posX, posY, eCtrlEvent_LButtonPressed); - - //if we've clicked on a menu, enter menu selection mode, disable mouse - if (pCtrl->GetType() == eCtrlType_Menu) - { - SetDPadMenu(pCtrl); - } - - break; - } - } - } - } - - return false; -} - -////////////////////////////////////////////////////////////////////////// -void CMiniGUI::SetEventListener(IMiniGUIEventListener* pListener) -{ - m_pEventListener = pListener; -} - -////////////////////////////////////////////////////////////////////////// -void CMiniGUI::RemoveAllCtrl() -{ - m_highlightedCtrl = NULL; - - //reset all console variables to default state - Reset(); - - m_pRootCtrl->RemoveAllSubCtrl(); -} - -////////////////////////////////////////////////////////////////////////// -//CMiniCtrl -////////////////////////////////////////////////////////////////////////// - -////////////////////////////////////////////////////////////////////////// -void CMiniCtrl::Reset() -{ - for (int i = 0, num = GetSubCtrlCount(); i < num; i++) - { - IMiniCtrl* pSubCtrl = GetSubCtrl(i); - pSubCtrl->Reset(); - } -} - -////////////////////////////////////////////////////////////////////////// -void CMiniCtrl::SaveState() -{ - for (int i = 0, num = GetSubCtrlCount(); i < num; i++) - { - IMiniCtrl* pSubCtrl = GetSubCtrl(i); - pSubCtrl->SaveState(); - } -} - -////////////////////////////////////////////////////////////////////////// -void CMiniCtrl::RestoreState() -{ - for (int i = 0, num = GetSubCtrlCount(); i < num; i++) - { - IMiniCtrl* pSubCtrl = GetSubCtrl(i); - pSubCtrl->RestoreState(); - } -} - -////////////////////////////////////////////////////////////////////////// -void CMiniCtrl::AddSubCtrl(IMiniCtrl* pCtrl) -{ - assert(pCtrl); - _smart_ptr pTempCtrl(pCtrl); - IMiniCtrl* pParent = pCtrl->GetParent(); - if (pParent) - { - pParent->RemoveSubCtrl(pCtrl); - } - - static_cast(pCtrl)->m_pParent = this; - m_subCtrls.push_back(pCtrl); -} - -////////////////////////////////////////////////////////////////////////// -void CMiniCtrl::RemoveSubCtrl(IMiniCtrl* pCtrl) -{ - assert(pCtrl); - _smart_ptr pTempCtrl(pCtrl); - IMiniCtrl* pParent = pCtrl->GetParent(); - if (pParent == this) - { - static_cast(pCtrl)->m_pParent = 0; - for (int i = 0, num = (int)m_subCtrls.size(); i < num; i++) - { - if (m_subCtrls[i] == pCtrl) - { - m_subCtrls.erase(m_subCtrls.begin() + i); - break; - } - } - } -} - -////////////////////////////////////////////////////////////////////////// -void CMiniCtrl::RemoveAllSubCtrl() -{ - int nSubCtrls = m_subCtrls.size(); - - if (nSubCtrls) - { - for (int i = 0; i < nSubCtrls; i++) - { - IMiniCtrl* pSubCtrl = m_subCtrls[i].get(); - pSubCtrl->RemoveAllSubCtrl(); - } - - m_subCtrls.clear(); - } -} - -////////////////////////////////////////////////////////////////////////// -IMiniCtrl* CMiniCtrl::GetCtrlFromPoint(float x, float y) -{ - if (is_flag(eCtrl_Hidden)) - { - return 0; - } - - for (int i = 0, num = (int)m_subCtrls.size(); i < num; i++) - { - float lx = x - m_rect.left; - float ly = y - m_rect.top; - IMiniCtrl* pHit = m_subCtrls[i]->GetCtrlFromPoint(lx, ly); - if (pHit) - { - return pHit; - } - } - if (m_rect.IsPointInside(x, y)) - { - return this; - } - - return 0; -} - -////////////////////////////////////////////////////////////////////////// -void CMiniCtrl::DrawCtrl(CDrawContext& dc) -{ - OnPaint(dc); - - dc.PushClientRect(m_rect); - - for (int i = 0, num = (int)m_subCtrls.size(); i < num; i++) - { - CMiniCtrl* pCtrl = static_cast((IMiniCtrl*)m_subCtrls[i]); - if (!pCtrl->is_flag(eCtrl_Hidden)) - { - pCtrl->DrawCtrl(dc); - } - } - - dc.PopClientRect(); -} - -////////////////////////////////////////////////////////////////////////// -int CMiniCtrl::GetSubCtrlCount() const -{ - return (int)m_subCtrls.size(); -} - -////////////////////////////////////////////////////////////////////////// -IMiniCtrl* CMiniCtrl::GetSubCtrl(int nIndex) const -{ - assert(nIndex >= 0 && nIndex < (int)m_subCtrls.size()); - return m_subCtrls[nIndex]; -} - -////////////////////////////////////////////////////////////////////////// -void CMiniCtrl::SetRect(const Rect& rc) -{ - m_rect = rc; - - if (m_pCloseButton) - { - float width = rc.Width(); - - //relative position of cross box - Rect closeRect(width - 20.f, 0.f, width, 20.f); - m_pCloseButton->SetRect(closeRect); - } -} - -////////////////////////////////////////////////////////////////////////// -void CMiniCtrl::SetVisible(bool state) -{ - if (state) - { - clear_flag(eCtrl_Hidden); - } - else - { - set_flag(eCtrl_Hidden); - } - - if (m_pCloseButton) - { - m_pCloseButton->SetVisible(state); - } -} - -////////////////////////////////////////////////////////////////////////// -void CMiniCtrl::AutoResize() -{ - uint32 stringLen = m_title.length(); - - if (stringLen) - { - //just an approximation for now - should take into account font size / kerning - m_rect.right = m_rect.left + (8.5f * stringLen); - } - - m_requiresResize = false; -} - -////////////////////////////////////////////////////////////////////////// -void CMiniCtrl::StartMoving(float x, float y) -{ - if (!m_moving) - { - m_prevX = x; - m_prevY = y; - m_moving = true; - - m_pGUI->SetMovingCtrl(this); - } -} - -////////////////////////////////////////////////////////////////////////// -void CMiniCtrl::StopMoving() -{ - if (m_moving) - { - m_moving = false; - m_pGUI->SetMovingCtrl(NULL); - } -} - -////////////////////////////////////////////////////////////////////////// -void CMiniCtrl::Move(float x, float y) -{ - if (m_moving) - { - float moveX = x - m_prevX; - float moveY = y - m_prevY; - - m_rect.top += moveY; - m_rect.bottom += moveY; - - m_rect.left += moveX; - m_rect.right += moveX; - - m_prevX = x; - m_prevY = y; - } -} - -////////////////////////////////////////////////////////////////////////// -void CMiniCtrl::OnEvent(float x, float y, EMiniCtrlEvent event) -{ - switch (event) - { - case eCtrlEvent_LButtonDown: - { - if (is_flag(eCtrl_Highlight | eCtrl_Moveable)) - { - StartMoving(x, y); - } - } - break; - - case eCtrlEvent_LButtonUp: - if (m_moving) - { - StopMoving(); - } - break; - - case eCtrlEvent_MouseOver: - break; - } -} - -////////////////////////////////////////////////////////////////////////// -void CMiniCtrl::CreateCloseButton() -{ - if (m_pGUI) - { - m_pCloseButton = m_pGUI->CreateCtrl(this, 100, eCtrlType_Button, 0, Rect(0, 0, 100, 20), "X"); - - if (m_pCloseButton) - { - m_pCloseButton->SetConnectedCtrl(this); - - float width = m_rect.Width(); - - //relative position of cross box - Rect closeRect(width - 20.f, 0.f, width, 20.f); - m_pCloseButton->SetRect(closeRect); - } - } -} - -MINIGUI_END diff --git a/Code/CryEngine/CrySystem/MiniGUI/MiniGUI.h b/Code/CryEngine/CrySystem/MiniGUI/MiniGUI.h deleted file mode 100644 index a4db53070f..0000000000 --- a/Code/CryEngine/CrySystem/MiniGUI/MiniGUI.h +++ /dev/null @@ -1,219 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Interface to the Mini GUI subsystem - - -#ifndef CRYINCLUDE_CRYSYSTEM_MINIGUI_MINIGUI_H -#define CRYINCLUDE_CRYSYSTEM_MINIGUI_MINIGUI_H -#pragma once - - -#include "ICryMiniGUI.h" -#include - -#include - -#include - -MINIGUI_BEGIN - -class CMiniMenu; - -////////////////////////////////////////////////////////////////////////// -// Root window all other controls derive from -class CMiniCtrl - : public IMiniCtrl -{ -public: - - CMiniCtrl() - : m_nFlags(0) - , m_id(0) - , m_renderCallback(NULL) - , m_fTextSize(12.f) - , m_prevX(0.f) - , m_prevY(0.f) - , m_moving(false) - , m_requiresResize(false) - , m_pCloseButton(NULL) - , m_saveStateOn(false) - {}; - - ////////////////////////////////////////////////////////////////////////// - // IMiniCtrl interface implementation. - ////////////////////////////////////////////////////////////////////////// - virtual void Reset(); - virtual void SaveState(); - virtual void RestoreState(); - - virtual void SetGUI(IMiniGUI* pGUI) { m_pGUI = pGUI; }; - virtual IMiniGUI* GetGUI() const { return m_pGUI; }; - - virtual int GetId() const { return m_id; }; - virtual void SetId(int id) { m_id = id; }; - - virtual const char* GetTitle() const { return m_title; }; - virtual void SetTitle(const char* title) { m_title = title; }; - - virtual Rect GetRect() const { return m_rect; } - virtual void SetRect(const Rect& rc); - - virtual void SetFlag(uint32 flag) { set_flag(flag); } - virtual void ClearFlag(uint32 flag) { clear_flag(flag); }; - virtual bool CheckFlag(uint32 flag) const { return is_flag(flag); } - - virtual void AddSubCtrl(IMiniCtrl* pCtrl); - virtual void RemoveSubCtrl(IMiniCtrl* pCtrl); - virtual void RemoveAllSubCtrl(); - virtual int GetSubCtrlCount() const; - virtual IMiniCtrl* GetSubCtrl(int nIndex) const; - virtual IMiniCtrl* GetParent() const { return m_pParent; }; - - virtual IMiniCtrl* GetCtrlFromPoint(float x, float y); - - virtual void SetVisible(bool state); - - virtual void OnEvent(float x, float y, EMiniCtrlEvent); - - virtual bool SetRenderCallback(RenderCallback callback) { m_renderCallback = callback; return true; }; - - - // Not implemented in base control - virtual bool SetControlCVar([[maybe_unused]] const char* sCVarName, [[maybe_unused]] float fOffValue, [[maybe_unused]] float fOnValue) { assert(0); return false; }; - virtual bool SetClickCallback([[maybe_unused]] ClickCallback callback, [[maybe_unused]] void* pCallbackData) { assert(0); return false; }; - virtual bool SetConnectedCtrl([[maybe_unused]] IMiniCtrl* pConnectedCtrl) { assert(0); return false; }; - - ////////////////////////////////////////////////////////////////////////// - - ////////////////////////////////////////////////////////////////////////// - virtual void AutoResize(); - - ////////////////////////////////////////////////////////////////////////// - virtual void CreateCloseButton(); - - void DrawCtrl(CDrawContext& dc); - - virtual void Move(float x, float y); - -protected: - void set_flag(uint32 flag) { m_nFlags |= flag; } - void clear_flag(uint32 flag) { m_nFlags &= ~flag; }; - bool is_flag(uint32 flag) const { return (m_nFlags & flag) == flag; } - - //dynamic movement - void StartMoving(float x, float y); - void StopMoving(); - -protected: - int m_id; - IMiniGUI* m_pGUI; - uint32 m_nFlags; - CryFixedStringT<32> m_title; - Rect m_rect; - _smart_ptr m_pParent; - std::vector m_subCtrls; - RenderCallback m_renderCallback; - float m_fTextSize; - - //optional close 'X' button on controls, ref counted by m_subCtrls - IMiniCtrl* m_pCloseButton; - - //dynamic movement - float m_prevX; - float m_prevY; - bool m_moving; - bool m_requiresResize; - bool m_saveStateOn; -}; - -////////////////////////////////////////////////////////////////////////// -class CMiniGUI - : public IMiniGUI - , public AzFramework::InputChannelEventListener -{ -public: - CRYINTERFACE_BEGIN() - CRYINTERFACE_ADD(IMiniGUI) - CRYINTERFACE_END() - CRYGENERATE_SINGLETONCLASS(CMiniGUI, "MiniGUI", 0x1a049b879a4e4b58, 0xac14026e17e6255e) - -public: - void InitMetrics(); - void ProcessInput(); - - ////////////////////////////////////////////////////////////////////////// - // IMiniGUI interface implementation. - ////////////////////////////////////////////////////////////////////////// - virtual void Init(); - virtual void Done(); - virtual void Draw(); - virtual void Reset(); - virtual void SaveState(); - virtual void RestoreState(); - virtual void SetEnabled(bool status); - virtual void SetInFocus(bool status); - virtual bool InFocus() {return m_inFocus; } - - virtual void SetEventListener(IMiniGUIEventListener* pListener); - - virtual SMetrics& Metrics(); - - virtual void OnCommand(SCommand& cmd); - - virtual void RemoveAllCtrl(); - virtual IMiniCtrl* CreateCtrl(IMiniCtrl* pParentCtrl, int nCtrlID, EMiniCtrlType type, int nCtrlFlags, const Rect& rc, const char* title); - - virtual IMiniCtrl* GetCtrlFromPoint(float x, float y) const; - - void SetHighlight(IMiniCtrl* pCtrl, bool bEnable, float x, float y); - void SetFocus(IMiniCtrl* pCtrl, bool bEnable); - - // AzFramework::InputChannelEventListener - bool OnInputChannelEventFiltered(const AzFramework::InputChannel& inputChannel) override; - AZ::s32 GetPriority() const override { return AzFramework::InputChannelEventListener::GetPriorityUI(); } - - virtual void SetMovingCtrl(IMiniCtrl* pCtrl) - { - m_pMovingCtrl = pCtrl; - } - -protected: - void OnMouseInputEvent(const AzFramework::InputChannel& inputChannel); - - //DPad menu navigation - void UpdateDPadMenu(const AzFramework::InputChannel& inputChannel); - void SetDPadMenu(IMiniCtrl* pMenu); - void CloseDPadMenu(); - -protected: - bool m_enabled; - bool m_inFocus; - - SMetrics m_metrics; - - _smart_ptr m_pRootCtrl; - - _smart_ptr m_highlightedCtrl; - _smart_ptr m_focusCtrl; - - IMiniGUIEventListener* m_pEventListener; - - CMiniMenu* m_pDPadMenu; - IMiniCtrl* m_pMovingCtrl; - std::vector m_rootMenus; -}; - -MINIGUI_END - -#endif // CRYINCLUDE_CRYSYSTEM_MINIGUI_MINIGUI_H diff --git a/Code/CryEngine/CrySystem/MiniGUI/MiniInfoBox.cpp b/Code/CryEngine/CrySystem/MiniGUI/MiniInfoBox.cpp deleted file mode 100644 index 74114b9156..0000000000 --- a/Code/CryEngine/CrySystem/MiniGUI/MiniInfoBox.cpp +++ /dev/null @@ -1,174 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Button implementation in the MiniGUI - - -#include "CrySystem_precompiled.h" -#include "MiniInfoBox.h" -#include "DrawContext.h" -#include - -MINIGUI_BEGIN - - -CMiniInfoBox::CMiniInfoBox() - : m_fTextIndent(4) -{ -} - -////////////////////////////////////////////////////////////////////////// -void CMiniInfoBox::SaveState() -{ - if (CheckFlag(eCtrl_Hidden)) - { - m_saveStateOn = false; - } - else - { - m_saveStateOn = true; - } -} - -////////////////////////////////////////////////////////////////////////// -void CMiniInfoBox::Reset() -{ - SetFlag(eCtrl_Hidden); -} - -////////////////////////////////////////////////////////////////////////// -void CMiniInfoBox::RestoreState() -{ - if (m_saveStateOn) - { - ClearFlag(eCtrl_Hidden); - } -} - -////////////////////////////////////////////////////////////////////////// -void CMiniInfoBox::OnPaint(CDrawContext& dc) -{ - if (m_requiresResize) - { - AutoResize(); - } - - ColorB borderCol = dc.Metrics().clrFrameBorder; - ColorB backgroundCol = dc.Metrics().clrBackground; - - if (!m_pGUI->InFocus()) - { - borderCol = dc.Metrics().clrFrameBorderOutOfFocus; - backgroundCol.a = dc.Metrics().outOfFocusAlpha; - } - else if (m_moving) - { - borderCol = dc.Metrics().clrFrameBorderHighlight; - } - - dc.DrawFrame(m_rect, borderCol, backgroundCol); - - dc.SetColor(dc.Metrics().clrTitle); - dc.DrawString(m_rect.left + 4, m_rect.top, dc.Metrics().fTitleSize, eTextAlign_Left, GetTitle()); - - float fTextSize = m_fTextSize; - if (fTextSize == 0) - { - fTextSize = dc.Metrics().fTextSize; - } - - float x = m_fTextIndent + m_rect.left + 8; - float y = m_rect.top + fTextSize + fTextSize; - // Draw entries. - for (int i = 0, num = (int)m_entries.size(); i < num; i++) - { - SInfoEntry& info = m_entries[i]; - dc.SetColor(info.color); - dc.DrawString(x, y, info.textSize, eTextAlign_Left, info.text); - y += info.textSize * 0.8f; - if (y + info.textSize > m_rect.bottom) - { - break; - } - } - - if (m_renderCallback) - { - m_renderCallback(m_rect.left, m_rect.top); - } -} - - -////////////////////////////////////////////////////////////////////////// -void CMiniInfoBox::OnEvent(float x, float y, EMiniCtrlEvent event) -{ - CMiniCtrl::OnEvent(x, y, event); -} - -void CMiniInfoBox::AddEntry(const char* str, ColorB col, float textSize) -{ - SInfoEntry info; - - info.color = col; - info.textSize = textSize; - cry_strcpy(info.text, str); - - m_entries.push_back(info); - - if (CheckFlag(eCtrl_AutoResize)) - { - //set dirty flag instead of resizing for every elem - m_requiresResize = true; //AutoResize(); - } -} - -void CMiniInfoBox::ClearEntries() -{ - m_entries.clear(); - m_requiresResize = true; -} - -////////////////////////////////////////////////////////////////////////// -void CMiniInfoBox::AutoResize() -{ - float width = 0.f; - float height = 32.f; - - //must be at least the size of title and cross box - width = m_fTextIndent + ((float)m_title.size() * 14.f) + 30.f; - - for (int i = 0, num = (int)m_entries.size(); i < num; i++) - { - SInfoEntry& info = m_entries[i]; - - uint32 strLength = strlen(info.text); - - float strSize = info.textSize * strLength; - - width = max(strSize, width); - height += info.textSize * 0.8f; - } - - //scale width, could do with kerning info - width *= 0.6f; - - Rect newRect = m_rect; - newRect.right = newRect.left + width; - newRect.bottom = newRect.top + height; - - SetRect(newRect); - - m_requiresResize = false; -} - -MINIGUI_END diff --git a/Code/CryEngine/CrySystem/MiniGUI/MiniInfoBox.h b/Code/CryEngine/CrySystem/MiniGUI/MiniInfoBox.h deleted file mode 100644 index dbe8a668d6..0000000000 --- a/Code/CryEngine/CrySystem/MiniGUI/MiniInfoBox.h +++ /dev/null @@ -1,79 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Button implementation in the MiniGUI - -#ifndef CRYINCLUDE_CRYSYSTEM_MINIGUI_MINIINFOBOX_H -#define CRYINCLUDE_CRYSYSTEM_MINIGUI_MINIINFOBOX_H -#pragma once - - -#include "MiniGUI.h" - -MINIGUI_BEGIN - -////////////////////////////////////////////////////////////////////////// -// Root window all other controls derive from -class CMiniInfoBox - : public CMiniCtrl - , public IMiniInfoBox -{ -public: - CMiniInfoBox(); - - ////////////////////////////////////////////////////////////////////////// - // CMiniCtrl interface implementation. - ////////////////////////////////////////////////////////////////////////// - virtual EMiniCtrlType GetType() const { return eCtrlType_InfoBox; } - virtual void OnPaint(CDrawContext& dc); - virtual void OnEvent(float x, float y, EMiniCtrlEvent event); - virtual void Reset(); - virtual void SaveState(); - virtual void RestoreState(); - virtual void AutoResize(); - ////////////////////////////////////////////////////////////////////////// - - virtual void SetTextIndent(float x) { m_fTextIndent = x; } - virtual void SetTextSize(float sz) { m_fTextSize = sz; } - virtual void ClearEntries(); - virtual void AddEntry(const char* str, ColorB col, float textSize); - - ////////////////////////////////////////////////////////////////////////// - // IMiniTable interface implementation. - ////////////////////////////////////////////////////////////////////////// - virtual bool IsHidden() { return CheckFlag(eCtrl_Hidden); } - virtual void Hide(bool stat) { SetVisible(!stat); } - -public: - - ////////////////////////////////////////////////////////////////////////// - - static const int MAX_TEXT_LENGTH = 64; - - struct SInfoEntry - { - char text[MAX_TEXT_LENGTH]; - ColorB color; - float textSize; - }; - ////////////////////////////////////////////////////////////////////////// - -protected: - - std::vector m_entries; - float m_fTextIndent; -}; - -MINIGUI_END - -#endif // CRYINCLUDE_CRYSYSTEM_MINIGUI_MINIINFOBOX_H diff --git a/Code/CryEngine/CrySystem/MiniGUI/MiniMenu.cpp b/Code/CryEngine/CrySystem/MiniGUI/MiniMenu.cpp deleted file mode 100644 index f905f0f998..0000000000 --- a/Code/CryEngine/CrySystem/MiniGUI/MiniMenu.cpp +++ /dev/null @@ -1,364 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Button implementation in the MiniGUI - - -#include "CrySystem_precompiled.h" -#include "MiniMenu.h" -#include "DrawContext.h" - -MINIGUI_BEGIN - - -CMiniMenu::CMiniMenu() -{ - m_bVisible = false; - m_bSubMenu = false; - m_menuWidth = 0.f; - m_selectionIndex = -1; -} - -////////////////////////////////////////////////////////////////////////// -void CMiniMenu::OnPaint(CDrawContext& dc) -{ - CMiniButton::OnPaint(dc); - - if (m_bSubMenu) - { - // Draw checked mark. - float x1 = m_rect.right - 12; - float y1 = m_rect.top + 3; - - float x2 = m_rect.right - 3; - float y2 = (m_rect.bottom + m_rect.top) / 2; - - float x3 = m_rect.right - 12; - float y3 = m_rect.bottom - 3; - - dc.SetColor(ColorB(0, 0, 0, 255)); - - dc.DrawLine(x1, y1, x2, y2, 2.f); - dc.DrawLine(x2, y2, x3, y3, 2.f); - - x1 -= 1; - x2 -= 1; - x3 -= 1; - y1 -= 1; - y2 -= 1; - y3 -= 1; - - dc.SetColor(ColorB(255, 255, 255, 255)); - - dc.DrawLine(x1, y1, x2, y2, 2.f); - dc.DrawLine(x2, y2, x3, y3, 2.f); - } - - - //dc.DrawFrame( m_rect,dc.Metrics().clrFrameBorder,dc.Metrics().clrBackground ); -} - -////////////////////////////////////////////////////////////////////////// -void CMiniMenu::SetRect(const Rect& rc) -{ - Rect newrc = rc; - newrc.bottom = newrc.top + m_pGUI->Metrics().fTitleSize + 2; - CMiniCtrl::SetRect(newrc); -} - -////////////////////////////////////////////////////////////////////////// -void CMiniMenu::OnEvent(float x, float y, EMiniCtrlEvent event) -{ - switch (event) - { - case eCtrlEvent_LButtonDown: - { - if (m_bVisible) - { - Close(); - } - else - { - Open(); - } - } - break; - case eCtrlEvent_MouseOff: - { - bool closeMenu = true; - IMiniCtrl* pCtrl = m_pGUI->GetCtrlFromPoint(x, y); - - //check if the cursor is still in one of the menu's children - if (pCtrl) - { - for (int i = 0, num = GetSubCtrlCount(); i < num; i++) - { - if (pCtrl == GetSubCtrl(i)) - { - closeMenu = false; - break; - } - } - } - - if (closeMenu) - { - Close(); - - if (m_pParent) - { - m_pParent->OnEvent(x, y, eCtrlEvent_MouseOff); - } - } - } - break; - } -} - -CMiniMenu* CMiniMenu::UpdateSelection(EMiniCtrlEvent event) -{ - CMiniMenu* pNewMenu = this; - IMiniCtrl* pCurrentSelection = NULL; - - if (m_selectionIndex != -1) - { - pCurrentSelection = m_subCtrls[m_selectionIndex]; - } - - switch (event) - { - case eCtrlEvent_DPadLeft: //move to parent - if (!pCurrentSelection) - { - //move to previous root menu - pNewMenu = NULL; - } - else if (m_bSubMenu) - { - Close(); - pNewMenu = (CMiniMenu*)m_pParent.get(); - //pNewMenu->SetFlag(eCtrl_Highlight); - } - break; - - case eCtrlEvent_DPadRight: //move to child - if (!pCurrentSelection) - { - //move to next root menu - pNewMenu = NULL; - } - else if (pCurrentSelection->GetType() == eCtrlType_Menu) - { - pNewMenu = (CMiniMenu*)pCurrentSelection; - pNewMenu->Open(); - pNewMenu->ClearFlag(eCtrl_Highlight); - } - break; - - case eCtrlEvent_DPadUp: //move up list - if (m_bSubMenu) - { - if (m_selectionIndex > 0) - { - m_selectionIndex--; - } - } - else - { - if (m_selectionIndex >= 0) - { - m_selectionIndex--; - - if (m_selectionIndex == -1) - { - SetFlag(eCtrl_Highlight); - } - } - } - break; - - case eCtrlEvent_DPadDown: //move down the list - if (m_selectionIndex < (int)(m_subCtrls.size() - 1)) - { - if (m_selectionIndex == -1) - { - ClearFlag(eCtrl_Highlight); - } - m_selectionIndex++; - } - break; - - case eCtrlEvent_LButtonDown: //pass on button press - { - if (pCurrentSelection) - { - if (pCurrentSelection->GetType() == eCtrlType_Menu) - { - pNewMenu = (CMiniMenu*)pCurrentSelection; - } - pCurrentSelection->OnEvent(0, 0, eCtrlEvent_LButtonDown); - } - else - { - OnEvent(0, 0, eCtrlEvent_LButtonDown); - } - } - break; - } - - if (pCurrentSelection) - { - pCurrentSelection->ClearFlag(eCtrl_Highlight); - } - - if (m_selectionIndex >= 0) - { - m_subCtrls[m_selectionIndex]->SetFlag(eCtrl_Highlight); - } - - return pNewMenu; -} - -////////////////////////////////////////////////////////////////////////// -void CMiniMenu::Open() -{ - m_bVisible = true; - - Rect rc(0, 0, m_menuWidth, 1); - - //render sub menu to the right - if (m_bSubMenu) - { - CMiniMenu* pParent = static_cast(m_pParent.get()); - rc.left = pParent->m_menuWidth; //rcParent.right; - rc.right = rc.left + m_menuWidth; - } - else - { - Rect rcThis = GetRect(); - rc.top = rcThis.Height(); - } - - for (int i = 0, num = GetSubCtrlCount(); i < num; i++) - { - IMiniCtrl* pSubCtrl = GetSubCtrl(i); - pSubCtrl->ClearFlag(eCtrl_Hidden); - float h = pSubCtrl->GetRect().Height(); - Rect rcCtrl = rc; - rcCtrl.top = rc.top; - rcCtrl.bottom = rcCtrl.top + h; - pSubCtrl->SetRect(rcCtrl); - rc.top += h; - } - - //highlight first item when opened - if (m_bSubMenu) - { - m_selectionIndex = 0; - m_subCtrls[m_selectionIndex]->SetFlag(eCtrl_Highlight); - } -} - -////////////////////////////////////////////////////////////////////////// -void CMiniMenu::Close() -{ - m_bVisible = false; - - for (int i = 0, num = GetSubCtrlCount(); i < num; i++) - { - IMiniCtrl* pSubCtrl = GetSubCtrl(i); - pSubCtrl->SetFlag(eCtrl_Hidden); - } - - if (m_selectionIndex != -1) - { - m_subCtrls[m_selectionIndex]->ClearFlag(eCtrl_Highlight); - } - m_selectionIndex = -1; -} - -////////////////////////////////////////////////////////////////////////// -void CMiniMenu::Reset() -{ - m_bVisible = false; - - for (int i = 0, num = GetSubCtrlCount(); i < num; i++) - { - IMiniCtrl* pSubCtrl = GetSubCtrl(i); - pSubCtrl->Reset(); - } -} - -////////////////////////////////////////////////////////////////////////// -void CMiniMenu::SaveState() -{ - for (int i = 0, num = GetSubCtrlCount(); i < num; i++) - { - IMiniCtrl* pSubCtrl = GetSubCtrl(i); - pSubCtrl->SaveState(); - } -} - -////////////////////////////////////////////////////////////////////////// -void CMiniMenu::RestoreState() -{ - for (int i = 0, num = GetSubCtrlCount(); i < num; i++) - { - IMiniCtrl* pSubCtrl = GetSubCtrl(i); - pSubCtrl->RestoreState(); - } -} - -////////////////////////////////////////////////////////////////////////// -void CMiniMenu::AddSubCtrl(IMiniCtrl* pCtrl) -{ - assert(pCtrl); - pCtrl->SetFlag(eCtrl_Hidden); - pCtrl->SetFlag(eCtrl_NoBorder); - - bool bSubMenu = false; - - if (pCtrl->GetType() == eCtrlType_Menu) - { - CMiniMenu* pSubMenu = static_cast(pCtrl); - pSubMenu->m_bSubMenu = true; - bSubMenu = true; - } - - if (!m_bSubMenu) - { - //menu is at least the size of title bar - m_menuWidth = max(m_menuWidth, strlen(GetTitle()) * 8.5f); - } - - const char* title = pCtrl->GetTitle(); - - if (title) - { - uint32 titleLen = strlen(title); - - float width = (float)titleLen * 8.5f; - - if (bSubMenu) - { - //increase width for submenu arrow - width += 10.f; - } - - m_menuWidth = max(m_menuWidth, width); - } - - // Call parent - CMiniButton::AddSubCtrl(pCtrl); -} -MINIGUI_END diff --git a/Code/CryEngine/CrySystem/MiniGUI/MiniMenu.h b/Code/CryEngine/CrySystem/MiniGUI/MiniMenu.h deleted file mode 100644 index c288d840df..0000000000 --- a/Code/CryEngine/CrySystem/MiniGUI/MiniMenu.h +++ /dev/null @@ -1,66 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Button implementation in the MiniGUI - - -#ifndef CRYINCLUDE_CRYSYSTEM_MINIGUI_MINIMENU_H -#define CRYINCLUDE_CRYSYSTEM_MINIGUI_MINIMENU_H -#pragma once - - -#include "MiniGUI.h" -#include "MiniButton.h" - -MINIGUI_BEGIN - -////////////////////////////////////////////////////////////////////////// -// Root window all other controls derive from -class CMiniMenu - : public CMiniButton -{ -public: - CMiniMenu(); - - ////////////////////////////////////////////////////////////////////////// - // CMiniCtrl interface implementation. - ////////////////////////////////////////////////////////////////////////// - virtual EMiniCtrlType GetType() const { return eCtrlType_Menu; } - virtual void SetRect(const Rect& rc); - virtual void OnPaint(CDrawContext& dc); - virtual void OnEvent(float x, float y, EMiniCtrlEvent event); - virtual void AddSubCtrl(IMiniCtrl* pCtrl); - virtual void Reset(); - virtual void SaveState(); - virtual void RestoreState(); - ////////////////////////////////////////////////////////////////////////// - - //digital selection funcs - CMiniMenu* UpdateSelection(EMiniCtrlEvent event); - - void Open(); - void Close(); - -protected: - -protected: - bool m_bVisible; - bool m_bSubMenu; - float m_menuWidth; - - int m_selectionIndex; -}; - -MINIGUI_END - -#endif // CRYINCLUDE_CRYSYSTEM_MINIGUI_MINIMENU_H diff --git a/Code/CryEngine/CrySystem/MiniGUI/MiniTable.cpp b/Code/CryEngine/CrySystem/MiniGUI/MiniTable.cpp deleted file mode 100644 index 6a306a2f9e..0000000000 --- a/Code/CryEngine/CrySystem/MiniGUI/MiniTable.cpp +++ /dev/null @@ -1,336 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Table implementation in the MiniGUI - - -#include "CrySystem_precompiled.h" -#include "MiniTable.h" -#include "DrawContext.h" - -#include - -MINIGUI_BEGIN - -CMiniTable::CMiniTable() -{ - m_fTextSize = 15.f; - m_pageNum = 0; - m_pageSize = 35; -} - -void CMiniTable::OnPaint(CDrawContext& dc) -{ - if (m_requiresResize) - { - AutoResize(); - } - - ColorB borderCol; - ColorB backgroundCol = dc.Metrics().clrBackground; - - if (m_pGUI->InFocus()) - { - if (m_moving) - { - borderCol = dc.Metrics().clrFrameBorderHighlight; - } - else - { - borderCol = dc.Metrics().clrFrameBorder; - } - } - else - { - borderCol = dc.Metrics().clrFrameBorderOutOfFocus; - backgroundCol.a = dc.Metrics().outOfFocusAlpha; - } - - dc.DrawFrame(m_rect, borderCol, backgroundCol); - - float fTextSize = m_fTextSize; - if (fTextSize == 0) - { - fTextSize = dc.Metrics().fTextSize; - } - - float indent = 4.f; - - float x = m_rect.left + indent; - float y = m_rect.top + indent; - - const int nColumns = m_columns.size(); - int numEntries = nColumns > 0 ? m_columns[0].cells.size() : 0; - - int startIdx = 0; - int endIdx = numEntries; - - //Page number - if (nColumns) - { - int numPages = numEntries / m_pageSize; - - if (numPages) - { - startIdx = m_pageNum * m_pageSize; - endIdx = min(startIdx + m_pageSize, numEntries); - dc.SetColor(ColorB(255, 255, 255, 255)); - - //print page details (adjust for zero indexed) - dc.DrawString(x, y, fTextSize, eTextAlign_Left, "Page %d of %d (Page Up / Page Down)", m_pageNum + 1, numPages + 1); - y += fTextSize; - } - } - - float topOfTable = y; - - for (int i = 0; i < nColumns; i++) - { - SColumn& column = m_columns[i]; - - y = topOfTable; - - dc.SetColor(ColorB(32, 32, 255, 255)); - - dc.DrawString(x, y, fTextSize, eTextAlign_Left, column.name); - y += fTextSize + indent; - - ColorB currentCol(255, 255, 255, 255); - - dc.SetColor(currentCol); - - const int nCells = column.cells.size(); - - for (int j = startIdx; j < endIdx && j < nCells; j++) - { - if (column.cells[j].col != currentCol) - { - dc.SetColor(column.cells[j].col); - currentCol = column.cells[j].col; - } - - dc.DrawString(x, y, fTextSize, eTextAlign_Left, column.cells[j].text); - y += fTextSize; - } - - x += column.width; - } -} - -void CMiniTable::OnEvent(float x, float y, EMiniCtrlEvent event) -{ - //movement - CMiniCtrl::OnEvent(x, y, event); -} - -void CMiniTable::AutoResize() -{ - //must be at least the size of cross box - float tableWidth = 30.f; - - float tableHeight = 0.f; - const float widthScale = 0.6f; - const int nColumns = m_columns.size(); - - int startIdx = 0; - int endIdx = 0; - - bool bPageHeader = false; - - //Update Page index - if (nColumns) - { - int numEntries = m_columns[0].cells.size(); - - //page index is now invalid, cap at max - if ((m_pageNum * m_pageSize) > numEntries) - { - m_pageNum = (numEntries / m_pageSize); - } - - startIdx = m_pageNum * m_pageSize; - endIdx = min(startIdx + m_pageSize, numEntries); - - if (numEntries > m_pageSize) - { - bPageHeader = true; - } - } - - for (int i = 0; i < nColumns; i++) - { - SColumn& column = m_columns[i]; - - float width = strlen(column.name) * m_fTextSize; - - int nCells = column.cells.size(); - - for (int j = startIdx; j < endIdx && j < nCells; j++) - { - width = max(width, strlen(column.cells[j].text) * m_fTextSize); - } - - width *= widthScale; - - column.width = width; - tableWidth += width; - tableHeight = max(tableHeight, min(endIdx - startIdx, m_pageSize) * m_fTextSize); - } - - tableHeight += m_fTextSize * 2.f; - - //Page index - if (bPageHeader) - { - tableHeight += m_fTextSize; - } - - Rect newRect = m_rect; - - newRect.right = newRect.left + tableWidth; - newRect.bottom = newRect.top + tableHeight; - - SetRect(newRect); - - m_requiresResize = false; -} - -void CMiniTable::Reset() -{ - SetFlag(eCtrl_Hidden); - - m_pageNum = 0; -} - -void CMiniTable::SaveState() -{ - if (CheckFlag(eCtrl_Hidden)) - { - m_saveStateOn = false; - } - else - { - m_saveStateOn = true; - } -} - -void CMiniTable::RestoreState() -{ - if (m_saveStateOn) - { - ClearFlag(eCtrl_Hidden); - } -} - -int CMiniTable::AddColumn(const char* name) -{ - assert(name); - - SColumn col; - - cry_strcpy(col.name, name); - col.width = strlen(col.name) * 8.f; - - m_columns.push_back(col); - - m_requiresResize = true; - - return m_columns.size() - 1; -} - -void CMiniTable::RemoveColumns() -{ - m_columns.clear(); -} - -int CMiniTable::AddData(int columnIndex, ColorB col, const char* format, ...) -{ - assert(columnIndex < (int)m_columns.size()); - - SCell cell; - - va_list args; - va_start(args, format); - int written = vsnprintf_s(cell.text, MAX_TEXT_LENGTH, MAX_TEXT_LENGTH - 1, format, args); - va_end(args); - - if (written == -1) - { - cell.text[MAX_TEXT_LENGTH - 1] = '\0'; - } - - cell.col = col; - - m_columns[columnIndex].cells.push_back(cell); - - m_requiresResize = true; - - return m_columns[columnIndex].cells.size() - 1; -} - -void CMiniTable::ClearTable() -{ - const int nColumns = m_columns.size(); - - for (int i = 0; i < nColumns; i++) - { - m_columns[i].cells.clear(); - } -} - -void CMiniTable::SetVisible(bool state) -{ - if (state) - { - clear_flag(eCtrl_Hidden); - AzFramework::InputChannelEventListener::Connect(); - } - else - { - set_flag(eCtrl_Hidden); - AzFramework::InputChannelEventListener::Disconnect(); - } - - if (m_pCloseButton) - { - m_pCloseButton->SetVisible(state); - } -} - -void CMiniTable::Hide(bool stat) -{ - SetVisible(!stat); -} - -bool CMiniTable::OnInputChannelEventFiltered(const AzFramework::InputChannel& inputChannel) -{ - if (!IsHidden() && inputChannel.IsStateBegan()) - { - const AzFramework::InputChannelId& channelId = inputChannel.GetInputChannelId(); - if (channelId == AzFramework::InputDeviceKeyboard::Key::NavigationPageUp) - { - m_pageNum++; - m_requiresResize = true; - } - else if (channelId == AzFramework::InputDeviceKeyboard::Key::NavigationPageDown) - { - if (m_pageNum > 0) - { - m_pageNum--; - m_requiresResize = true; - } - } - } - return false; -} -MINIGUI_END diff --git a/Code/CryEngine/CrySystem/MiniGUI/MiniTable.h b/Code/CryEngine/CrySystem/MiniGUI/MiniTable.h deleted file mode 100644 index fb89aca2dc..0000000000 --- a/Code/CryEngine/CrySystem/MiniGUI/MiniTable.h +++ /dev/null @@ -1,96 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Table implementation in the MiniGUI - - -#ifndef CRYINCLUDE_CRYSYSTEM_MINIGUI_MINITABLE_H -#define CRYINCLUDE_CRYSYSTEM_MINIGUI_MINITABLE_H -#pragma once - - -#include "MiniGUI.h" - -MINIGUI_BEGIN - -class CMiniTable - : public CMiniCtrl - , public IMiniTable - , public AzFramework::InputChannelEventListener -{ -public: - CMiniTable(); - - ////////////////////////////////////////////////////////////////////////// - // CMiniCtrl interface implementation. - ////////////////////////////////////////////////////////////////////////// - virtual EMiniCtrlType GetType() const { return eCtrlType_Table; } - virtual void OnPaint(CDrawContext& dc); - virtual void OnEvent(float x, float y, EMiniCtrlEvent event); - virtual void Reset(); - virtual void SaveState(); - virtual void RestoreState(); - virtual void AutoResize(); - virtual void SetVisible(bool state); - - ////////////////////////////////////////////////////////////////////////// - - ////////////////////////////////////////////////////////////////////////// - // IMiniTable interface implementation. - ////////////////////////////////////////////////////////////////////////// - - //Add a new column to the table, return column index - virtual int AddColumn(const char* name); - - //Remove all columns an associated data - virtual void RemoveColumns(); - - //Add data to specified column (add onto the end), return row index - virtual int AddData(int columnIndex, ColorB col, const char* format, ...); - - //Clear all data from table - virtual void ClearTable(); - - virtual bool IsHidden() { return CheckFlag(eCtrl_Hidden); } - - virtual void Hide(bool stat); - - // AzFramework::InputChannelEventListener - bool OnInputChannelEventFiltered(const AzFramework::InputChannel& inputChannel) override; - AZ::s32 GetPriority() const override { return AzFramework::InputChannelEventListener::GetPriorityUI(); } - - static const int MAX_TEXT_LENGTH = 64; - -protected: - - struct SCell - { - char text[MAX_TEXT_LENGTH]; - ColorB col; - }; - - struct SColumn - { - char name[MAX_TEXT_LENGTH]; - float width; - std::vector cells; - }; - - std::vector m_columns; - int m_pageSize; - int m_pageNum; -}; - -MINIGUI_END - -#endif // CRYINCLUDE_CRYSYSTEM_MINIGUI_MINITABLE_H diff --git a/Code/CryEngine/CrySystem/MobileDetectSpec_Ios.cpp b/Code/CryEngine/CrySystem/MobileDetectSpec_Ios.cpp index 1f3275f1c6..dc0a28490d 100644 --- a/Code/CryEngine/CrySystem/MobileDetectSpec_Ios.cpp +++ b/Code/CryEngine/CrySystem/MobileDetectSpec_Ios.cpp @@ -15,7 +15,7 @@ #include #include "MobileDetectSpec.h" -#include "SystemUtilsApple.h" +#include namespace MobileSysInspect { diff --git a/Code/CryEngine/CrySystem/NotificationNetwork.cpp b/Code/CryEngine/CrySystem/NotificationNetwork.cpp deleted file mode 100644 index a0bd3fb9e6..0000000000 --- a/Code/CryEngine/CrySystem/NotificationNetwork.cpp +++ /dev/null @@ -1,1345 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CrySystem_precompiled.h" -#include "NotificationNetwork.h" -#include - -#include -#include - -#undef LockDebug -//#define LockDebug(str1,str2) {string strMessage;strMessage.Format(str1,str2);if (m_clients.size()) OutputDebugString(strMessage.c_str());} -#define LockDebug(str1, str2) - -// - -extern bool RCON_IsRemoteAllowedToConnect(const AZ::AzSock::AzSocketAddress& connectee); - -using namespace NotificationNetwork; - -// - -#include -class CQueryNotification - : public INotificationNetworkListener -{ - // INotificationNetworkListener -public: - virtual void OnNotificationNetworkReceive([[maybe_unused]] const void* pBuffer, [[maybe_unused]] size_t length) - { - INotificationNetwork* pNotificationNetwork = - gEnv->pSystem->GetINotificationNetwork(); - if (!pNotificationNetwork) - { - return; - } - - AZ::IO::FixedMaxPathString projectPath = AZ::Utils::GetProjectPath(); - if (projectPath.empty()) - { - return; - } - - pNotificationNetwork->Send("SystemInfo", projectPath.c_str(), projectPath.size()); - } -} g_queryNotification; - -AZSOCKET CConnectionBase::CreateSocket() -{ - AZSOCKET sock = AZ::AzSock::Socket(); - if (!AZ::AzSock::IsAzSocketValid(sock)) - { - CryLog("CNotificationNetworkClient::Create: Failed to create socket."); - return AZ_SOCKET_INVALID; - } - - if (AZ::AzSock::SetSocketOption(sock, AZ::AzSock::AzSocketOption::REUSEADDR, true)) - { - AZ::AzSock::CloseSocket(sock); - CryLog("CNotificationNetworkClient::Create: Failed to set SO_REUSEADDR option."); - return AZ_SOCKET_INVALID; - } - -#if defined (WIN32) || defined(WIN64) //MS Platforms - if (AZ::AzSock::SetSocketBlockingMode(sock, false)) - { - AZ::AzSock::CloseSocket(sock); - CryLog("CNotificationNetworkClient::Connect: Failed to set socket to asynchronous operation."); - return AZ_SOCKET_INVALID; - } - -#endif - - // TCP_NODELAY required for win32 because of high latency connection otherwise -#if defined(WIN32) - if (AZ::AzSock::EnableTCPNoDelay(sock, true)) - { - AZ::AzSock::CloseSocket(sock); - CryLog("CNotificationNetworkClient::Create: Failed to set TCP_NODELAY option."); - return AZ_SOCKET_INVALID; - } -#endif - - return sock; -} - -bool CConnectionBase::Connect(const char* address, uint16 port) -{ - AZ::AzSock::AzSocketAddress socketAddress; - socketAddress.SetAddress(address, port); - - int result = AZ::AzSock::Connect(m_socket, socketAddress); - if (AZ::AzSock::SocketErrorOccured(result)) - { - AZ::AzSock::AzSockError err = AZ::AzSock::AzSockError(result); - if (err == AZ::AzSock::AzSockError::eASE_EWOULDBLOCK_CONN) - { - return true; - } - - if (err == AZ::AzSock::AzSockError::eASE_EISCONN) - { - if (!m_boIsConnected) - { - m_boIsConnected = true; - m_boIsFailedToConnect = false; - OnConnect(true); - } - return true; - } - - if (err == AZ::AzSock::AzSockError::eASE_EALREADY) - { - // It will happen, in case of DNS problems, or if the console is not - // reachable or turned off. - //CryLog("CNotificationNetworkClient::Connect: Failed to connect. Reason: already conencted."); - return true; - } - - AZ::AzSock::CloseSocket(m_socket); - m_socket = AZ_SOCKET_INVALID; - CryLog("CNotificationNetworkClient::Connect: Failed to connect. Reason: %d ", result); - return false; - } - - return true; -} - -/* - - CChannel - -*/ - -bool CChannel::IsNameValid(const char* name) -{ - if (!name) - { - return false; - } - if (!*name) - { - return false; - } - - if (::strlen(name) > NN_CHANNEL_NAME_LENGTH_MAX) - { - return false; - } - - return true; -} - -// - -CChannel::CChannel() -{ -} - -CChannel::CChannel(const char* name) -{ - if (!name) - { - return; - } - - if (!*name) - { - return; - } - - size_t length = MIN(::strlen(name), NN_CHANNEL_NAME_LENGTH_MAX); - ::memset(m_name, 0, NN_CHANNEL_NAME_LENGTH_MAX); - ::memcpy(m_name, name, length); -} - -CChannel::~CChannel() -{ -} - -// - -void CChannel::WriteToPacketHeader(void* pPacket) const -{ - ::memcpy((uint8*)pPacket + NN_PACKET_HEADER_OFFSET_CHANNEL, - m_name, NN_CHANNEL_NAME_LENGTH_MAX); -} - -void CChannel::ReadFromPacketHeader(void* pPacket) -{ - ::memcpy(m_name, (uint8*)pPacket + NN_PACKET_HEADER_OFFSET_CHANNEL, - NN_CHANNEL_NAME_LENGTH_MAX); -} - -// - -bool CChannel::operator ==(const CChannel& channel) const -{ - return ::strncmp(m_name, channel.m_name, NN_CHANNEL_NAME_LENGTH_MAX) == 0; -} - -bool CChannel::operator !=(const CChannel& channel) const -{ - return ::strncmp(m_name, channel.m_name, NN_CHANNEL_NAME_LENGTH_MAX) != 0; -} - -/* - - CListeners - -*/ - -CListeners::CListeners() -{ - m_pNotificationWrite = &m_notifications[0]; - m_pNotificationRead = &m_notifications[1]; -} - -CListeners::~CListeners() -{ - while (!m_pNotificationRead->empty()) - { - SBuffer buffer = m_pNotificationRead->front(); - m_pNotificationRead->pop(); - delete[] buffer.pData; - } - - while (!m_pNotificationWrite->empty()) - { - SBuffer buffer = m_pNotificationWrite->front(); - m_pNotificationWrite->pop(); - delete[] buffer.pData; - } -} - -// - -size_t CListeners::Count(const CChannel& channel) -{ - size_t count = 0; - for (size_t i = 0; i < m_listeners.size(); ++i) - { - if (m_listeners[i].second != channel) - { - continue; - } - - ++count; - } - - return count; -} - -CChannel* CListeners::Channel(INotificationNetworkListener* pListener) -{ - for (size_t i = 0; i < m_listeners.size(); ++i) - { - if (m_listeners[i].first != pListener) - { - continue; - } - - return &m_listeners[i].second; - } - - return nullptr; -} - -bool CListeners::Bind(const CChannel& channel, INotificationNetworkListener* pListener) -{ - for (size_t i = 0; i < m_listeners.size(); ++i) - { - if (m_listeners[i].first == pListener) - { - m_listeners[i].second = channel; - return true; - } - } - - m_listeners.push_back(std::pair()); - m_listeners.back().first = pListener; - m_listeners.back().second = channel; - return true; -} - -bool CListeners::Remove(INotificationNetworkListener* pListener) -{ - for (size_t i = 0; i < m_listeners.size(); ++i) - { - if (m_listeners[i].first != pListener) - { - continue; - } - - m_listeners[i] = m_listeners.back(); - m_listeners.pop_back(); - return true; - } - - return false; -} - -void CListeners::NotificationPush(const SBuffer& buffer) -{ - // TODO: Use auto lock. - m_notificationCriticalSection.Lock(); - m_pNotificationWrite->push(buffer); - m_notificationCriticalSection.Unlock(); -} - -void CListeners::NotificationsProcess() -{ - m_notificationCriticalSection.Lock(); - std::swap(m_pNotificationWrite, m_pNotificationRead); - m_notificationCriticalSection.Unlock(); - - while (!m_pNotificationRead->empty()) - { - SBuffer buffer = m_pNotificationRead->front(); - m_pNotificationRead->pop(); - - for (size_t i = 0; i < m_listeners.size(); ++i) - { - if (m_listeners[i].second != buffer.channel) - { - continue; - } - - m_listeners[i].first->OnNotificationNetworkReceive( - buffer.pData, buffer.length); - } - - delete[] buffer.pData; - } -} - -/* - - CConnectionBase - -*/ - -CConnectionBase::CConnectionBase(CNotificationNetwork* pNotificationNetwork) -{ - m_pNotificationNetwork = pNotificationNetwork; - - m_port = 0; - - m_socket = AZ_SOCKET_INVALID; - - m_buffer.pData = nullptr; - m_buffer.length = 0; - m_dataLeft = 0; - - m_boIsConnected = false; - m_boIsFailedToConnect = false; -} - -CConnectionBase::~CConnectionBase() -{ - if (m_buffer.pData) - { - delete[] m_buffer.pData; - } - - if (m_socket != AZ_SOCKET_INVALID) - { - CloseSocket_Internal(); - } -} - -// - -void CConnectionBase::SetAddress(const char* address, uint16 port) -{ - size_t length = MIN(::strlen(address), 15); - ::memset(m_address, 0, sizeof(m_address)); - ::memcpy(m_address, address, length); - m_port = port; -} - -bool CConnectionBase::Validate() -{ - if (m_socket != AZ_SOCKET_INVALID) - { - if (!m_port) - { - AZ::AzSock::AzSocketAddress socketAddress; - int result = AZ::AzSock::GetSockName(m_socket, socketAddress); - if (AZ::AzSock::SocketErrorOccured(result)) - { - return false; - } - } - - return Select_Internal(); - } - - if (!m_port) // If port is not set we don't want to try to reconnect. - { - return false; - } - - m_socket = CreateSocket(); - // If the create sockect will fail, it is likely that we will never be able to connect, - // we might want to signal that. - - Connect(m_address, m_port); - - return false; -} - -bool CConnectionBase::Send(const void* pBuffer, size_t length) -{ - if (!Validate()) - { - return false; - } - - size_t sent = 0; - while (sent < length) - { - int r = AZ::AzSock::Send(m_socket, (const char*)pBuffer + sent, length - sent, 0); - if (AZ::AzSock::SocketErrorOccured(r)) - { - AZ::AzSock::AzSockError nCurrentError = AZ::AzSock::AzSockError(r); - if (nCurrentError == AZ::AzSock::AzSockError::eASE_ENOTCONN) - { - r = 0; - break; - } - else if (nCurrentError == AZ::AzSock::AzSockError::eASE_EWOULDBLOCK) - { - r = 0; - } - else - { - CryLog("CNotificationNetworkClient::Send: Failed to send package. Reason: %s", AZ::AzSock::GetStringForError(r)); - CloseSocket_Internal(); - return false; - } - } - - sent += r; - } - - return true; -} - -bool CConnectionBase::SendMessage(EMessage eMessage, const CChannel& channel, uint32 data) -{ - char header[NN_PACKET_HEADER_LENGTH]; - ::memset(header, 0, NN_PACKET_HEADER_LENGTH); - *(uint32*)&header[NN_PACKET_HEADER_OFFSET_MESSAGE] = AZ::AzSock::HostToNetLong(eMessage); - *(uint32*)&header[NN_PACKET_HEADER_OFFSET_DATA_LENGTH] = AZ::AzSock::HostToNetLong(data); - channel.WriteToPacketHeader(header); - - if (!Send(header, NN_PACKET_HEADER_LENGTH)) - { - return false; - } - - return true; -} - -bool CConnectionBase::Select_Internal() -{ - if (m_socket == AZ_SOCKET_INVALID) - { - return false; - } - - AZFD_SET stExceptions; - AZFD_SET stWriteSockets; - - FD_ZERO(&stExceptions); - FD_SET(m_socket, &stExceptions); - - FD_ZERO(&stWriteSockets); - FD_SET(m_socket, &stWriteSockets); - - AZTIMEVAL timeOut = { 0, 0 }; - - int r = AZ::AzSock::Select(m_socket, nullptr, &stWriteSockets, &stExceptions, &timeOut); - if (AZ::AzSock::SocketErrorOccured(r)) - { - CryLog("CNotificationNetworkClient:: Failed to select socket. Reason: %s", AZ::AzSock::GetStringForError(r)); - CloseSocket_Internal(); - m_boIsFailedToConnect = true; - return false; - } - else if (!r) - { - return m_boIsConnected; - } - - if (FD_ISSET(m_socket, &stExceptions)) - { - CloseSocket_Internal(); - m_boIsFailedToConnect = true; - OnConnect(m_boIsConnected); // Handles failed attempt to connect. - return false; - } - else if (FD_ISSET(m_socket, &stWriteSockets)) // In Windows a socket can be in both lists. - { - if (!m_boIsConnected) - { - m_boIsConnected = true; - m_boIsFailedToConnect = false; - OnConnect(m_boIsConnected); // Handles successful attempt to connect. - } - return true; - } - - return false; -} - -void CConnectionBase::CloseSocket_Internal() -{ - AZ::AzSock::CloseSocket(m_socket); - m_socket = AZ_SOCKET_INVALID; - if (m_boIsConnected) - { - OnDisconnect(); - } - m_boIsConnected = false; -} - -bool CConnectionBase::SendNotification(const CChannel& channel, const void* pBuffer, size_t length) -{ - if (!SendMessage(eMessage_DataTransfer, channel, length)) - { - return false; - } - if (!length) - { - return true; - } - - if (!Send(pBuffer, length)) - { - return false; - } - - return true; -} - -bool CConnectionBase::ReceiveMessage(CListeners& listeners) -{ - if (!Validate()) - { - return false; - } - - if (!m_dataLeft) - { - m_dataLeft = NN_PACKET_HEADER_LENGTH; - } - int r = AZ::AzSock::Recv(m_socket, (char*)&m_bufferHeader[NN_PACKET_HEADER_LENGTH - m_dataLeft], m_dataLeft, 0); - if (!r) - { - // Connection terminated. - m_dataLeft = 0; - - CloseSocket_Internal(); - return false; - } - if (AZ::AzSock::SocketErrorOccured(r)) - { - m_dataLeft = 0; - - CryLog("CNotificationNetworkClient::ReceiveMessage: Failed to receive package. Reason: %s", AZ::AzSock::GetStringForError(r)); - CloseSocket_Internal(); - return false; - } - - if (m_dataLeft -= r) - { - return true; - } - - // The whole message was received, process it... - - EMessage eMessage = (EMessage)AZ::AzSock::NetToHostLong( - *(uint32*)&m_bufferHeader[NN_PACKET_HEADER_OFFSET_MESSAGE]); - const CChannel& channel = *(CChannel*)&m_bufferHeader[NN_PACKET_HEADER_OFFSET_CHANNEL]; - - if (eMessage == eMessage_DataTransfer) - { - m_dataLeft = AZ::AzSock::NetToHostLong(*(uint32*)&m_bufferHeader[NN_PACKET_HEADER_OFFSET_DATA_LENGTH]); - if (!m_dataLeft) - { - SBuffer buffer; - buffer.channel = channel; - buffer.pData = nullptr; - buffer.length = 0; - listeners.NotificationPush(buffer); - return true; - } - - m_buffer.pData = new uint8[m_buffer.length = m_dataLeft]; - if (!m_buffer.pData) - { - CryLog("CNotificationNetwork::CConnection::Receive: Failed to allocate buffer.\n"); - m_dataLeft = 0; - - CloseSocket_Internal(); - return false; - } - - m_buffer.channel.ReadFromPacketHeader(m_bufferHeader); - return +1; - } - - if (!OnMessage(eMessage, channel)) - { - CryLog("NotificationNetwork::CConnectionBase::ReceiveMessage: " - "Unknown message received, terminating Connection...\n"); - m_dataLeft = 0; - - CloseSocket_Internal(); - return false; - } - - return true; -} - -bool CConnectionBase::ReceiveNotification(CListeners& listeners) -{ - int r = AZ::AzSock::Recv(m_socket, (char*)&m_buffer.pData[m_buffer.length - m_dataLeft], m_dataLeft, 0); - if (!r) - { - CryLog("CNotificationNetworkClient::ReceiveNotification: Failed to receive package. Reason: Connection terminated."); - // Connection terminated. - m_dataLeft = 0; - - CloseSocket_Internal(); - return false; - } - - if (AZ::AzSock::SocketErrorOccured(r)) - { - m_dataLeft = 0; - - CryLog("CNotificationNetworkClient::ReceiveNotification: Failed to receive package. Reason: %s", AZ::AzSock::GetStringForError(r)); - CloseSocket_Internal(); - return false; - } - - if (m_dataLeft -= r) - { - return true; - } - - listeners.NotificationPush(m_buffer); - m_buffer.pData = nullptr; - m_buffer.length = 0; - m_dataLeft = 0; - return true; -} - -bool CConnectionBase::Receive(CListeners& listeners) -{ - if (m_buffer.pData) - { - return ReceiveNotification(listeners); - } - - return ReceiveMessage(listeners); -} - -bool CConnectionBase::GetIsConnectedFlag() -{ - return Select_Internal() || m_boIsConnected; -} - -bool CConnectionBase::GetIsFailedToConnectFlag() const -{ - return m_boIsFailedToConnect; -} - -/* - - CClient - -*/ - -CClient* CClient::Create(CNotificationNetwork* pNotificationNetwork, const char* address, uint16 port) -{ - CClient* pClient = new CClient(pNotificationNetwork); - AZSOCKET sock = pClient->CreateSocket(); - // In the current implementation, this is REALLY UNLIKELY to happen. - if (sock == AZ_SOCKET_INVALID) - { - delete pClient; - return nullptr; - } - - // - pClient->SetSocket(sock); - pClient->Connect(address, port); - - pClient->SetAddress(address, port); - pClient->SetSocket(sock); - return pClient; -} - -CClient* CClient::Create(CNotificationNetwork* pNotificationNetwork) -{ - CClient* pClient = new CClient(pNotificationNetwork); - return pClient; -} - -// - -CClient::CClient(CNotificationNetwork* pNotificationNetwork) - : CConnectionBase(pNotificationNetwork) -{ -} - -CClient::~CClient() -{ - GetNotificationNetwork()->ReleaseClients(this); -} - -// - -void CClient::Update() -{ - m_listeners.NotificationsProcess(); -} - -// CConnectionBase - -bool CClient::OnConnect(bool boConnected) -{ - if (boConnected) - { - for (size_t i = 0; i < m_listeners.Count(); ++i) - { - if (!SendMessage(eMessage_ChannelRegister, m_listeners.Channel(i), 0)) - { - return false; - } - } - } - - CryAutoLock lock(m_stConnectionCallbacksLock); - for (size_t nCount = 0; nCount < m_cNotificationNetworkConnectionCallbacks.size(); ++nCount) - { - m_cNotificationNetworkConnectionCallbacks[nCount]->OnConnect(this, boConnected); - } - - return boConnected; -} - -bool CClient::OnDisconnect() -{ - CryAutoLock lock(m_stConnectionCallbacksLock); - for (size_t nCount = 0; nCount < m_cNotificationNetworkConnectionCallbacks.size(); ++nCount) - { - m_cNotificationNetworkConnectionCallbacks[nCount]->OnDisconnected(this); - } - - return true; -} - -bool CClient::OnMessage([[maybe_unused]] EMessage eMessage, [[maybe_unused]] const CChannel& channel) -{ - return false; -} - -// INotificationNetworkClient - -bool CClient::Connect(const char* address, uint16 port) -{ - bool bReturnValue(false); - - if (m_socket == AZ_SOCKET_INVALID) - { - m_socket = CreateSocket(); - } - - bReturnValue = CConnectionBase::Connect(address, port); - if (bReturnValue) - { - SetAddress(address, port); - } - - return bReturnValue; -} - -bool CClient::ListenerBind(const char* channelName, INotificationNetworkListener* pListener) -{ - if (!CChannel::IsNameValid(channelName)) - { - return false; - } - - if (!m_listeners.Bind(CChannel(channelName), pListener)) - { - return false; - } - - if (!SendMessage(eMessage_ChannelRegister, CChannel(channelName), 0)) - { - return false; - } - - return true; -} - -bool CClient::ListenerRemove(INotificationNetworkListener* pListener) -{ - CChannel* pChannel = m_listeners.Channel(pListener); - if (!pChannel) - { - return false; - } - - if (!m_listeners.Remove(pListener)) - { - return false; - } - - if (!SendMessage(eMessage_ChannelUnregister, *pChannel, 0)) - { - return false; - } - - return true; -} - -bool CClient::Send(const char* channelName, const void* pBuffer, size_t length) -{ - CRY_ASSERT(CChannel::IsNameValid(channelName)); - // CRY_ASSERT_MESSAGE(channelLength <= NN_CHANNEL_NAME_LENGTH_MAX, - // "Channel name \"%s\" was passed to a Notification Network method, the name cannot be longer than %d chars.", - // channel, NN_CHANNEL_NAME_LENGTH_MAX); - - if (!CChannel::IsNameValid(channelName)) - { - return false; - } - if (!SendNotification(CChannel(channelName), pBuffer, length)) - { - return false; - } - - return true; -} - -bool CClient::RegisterCallbackListener(INotificationNetworkConnectionCallback* pConnectionCallback) -{ - CryAutoLock lock(m_stConnectionCallbacksLock); - return stl::push_back_unique(m_cNotificationNetworkConnectionCallbacks, pConnectionCallback); -} - -bool CClient::UnregisterCallbackListener(INotificationNetworkConnectionCallback* pConnectionCallback) -{ - CryAutoLock lock(m_stConnectionCallbacksLock); - return stl::find_and_erase(m_cNotificationNetworkConnectionCallbacks, pConnectionCallback); -} - -/* - - CNotificationNetwork::CConnection - -*/ - -CNotificationNetwork::CConnection::CConnection(CNotificationNetwork* pNotificationNetwork, AZSOCKET sock) - : CConnectionBase(pNotificationNetwork) -{ - SetSocket(sock); - m_listeningChannels.reserve(8); -} - -CNotificationNetwork::CConnection::~CConnection() -{ -} - -// - -bool CNotificationNetwork::CConnection::IsListening(const CChannel& channel) -{ - for (size_t i = 0; i < m_listeningChannels.size(); ++i) - { - if (m_listeningChannels[i] == channel) - { - return true; - } - } - - return false; -} - -// CConnectionBase - -bool CNotificationNetwork::CConnection::OnMessage(EMessage eMessage, const CChannel& channel) -{ - switch (eMessage) - { - case eMessage_ChannelRegister: - for (size_t i = 0; i < m_listeningChannels.size(); ++i) - { - if (m_listeningChannels[i] == channel) - { - return true; - } - } - m_listeningChannels.push_back(channel); - return true; - - case eMessage_ChannelUnregister: - for (size_t i = 0; i < m_listeningChannels.size(); ++i) - { - if (m_listeningChannels[i] != channel) - { - continue; - } - - m_listeningChannels[i] = m_listeningChannels.back(); - m_listeningChannels.pop_back(); - return true; - } - return true; - } - - return false; -} - -/* - - CNotificationNetwork::CThread - -*/ - -CNotificationNetwork::CThread::CThread() -{ - m_pNotificationNetwork = nullptr; - m_bRun = true; -} - -CNotificationNetwork::CThread::~CThread() -{ -} - -// - -bool CNotificationNetwork::CThread::Begin(CNotificationNetwork* pNotificationNetwork) -{ - m_pNotificationNetwork = pNotificationNetwork; - Start(-1, (char*)NN_THREAD_NAME); - return true; -} - - -void CNotificationNetwork::CThread::End() -{ - m_bRun = false; - // WaitForThread(); - - // TODO: Should properly close! -} - -// CryRunnable - -void CNotificationNetwork::CThread::Run() -{ - CryThreadSetName(threadID(THREADID_NULL), NN_THREAD_NAME); - while (m_bRun) - { - m_pNotificationNetwork->ProcessSockets(); - } -} - -/* - - CNotificationNetwork - -*/ - -CNotificationNetwork* CNotificationNetwork::Create() -{ - AZ::AzSock::Startup(); - - AZSOCKET sock = AZ::AzSock::Socket(); - if (!AZ::AzSock::IsAzSocketValid(sock)) - { - CryLog("CNotificationNetwork::Create: Failed to create socket.\n"); - return nullptr; - } - - // Disable nagling of small blocks to fight high latency connection - int result = AZ::AzSock::EnableTCPNoDelay(sock, true); - if (AZ::AzSock::SocketErrorOccured(result)) - { - AZ::AzSock::CloseSocket(sock); - CryLog("CNotificationNetworkClient::Create: Failed to set TCP_NODELAY option."); - return nullptr; - } - - result = AZ::AzSock::SetSocketBlockingMode(sock, false); - if (AZ::AzSock::SocketErrorOccured(result)) - { - AZ::AzSock::CloseSocket(sock); - CryLog("CNotificationNetworkClient::Connect: Failed to set socket to asynchronous operation."); - return nullptr; - } - - // Editor uses a different port to avoid conflicts when running both editor and game on same PC - // But allows the lua remote debugger to connect to the editor - unsigned short port = gEnv && gEnv->IsEditor() ? 9433 : 9432; - - AZ::AzSock::AzSocketAddress addr; - addr.SetAddrPort(port); - - result = AZ::AzSock::Bind(sock, addr); - if (AZ::AzSock::SocketErrorOccured(result)) - { - CryLog("CNotificationNetwork::Create: Failed to bind socket.\n"); - AZ::AzSock::CloseSocket(sock); - return nullptr; - } - - result = AZ::AzSock::Listen(sock, 8); - if (AZ::AzSock::SocketErrorOccured(result)) - { - CryLog("CNotificationNetwork::Create: Failed to listen.\n"); - AZ::AzSock::CloseSocket(sock); - return nullptr; - } - - CNotificationNetwork* pNotificationNetwork = new CNotificationNetwork(); - pNotificationNetwork->m_socket = sock; - - pNotificationNetwork->m_thread.Begin(pNotificationNetwork); - - return pNotificationNetwork; -} - -// - -CNotificationNetwork::CNotificationNetwork() -{ - m_socket = AZ_SOCKET_INVALID; - - m_connections.reserve(4); - - m_listeners.Bind("Query", &g_queryNotification); -} - -CNotificationNetwork::~CNotificationNetwork() -{ - m_thread.End(); - m_thread.Stop(); - m_thread.WaitForThread(); - while (!m_connections.empty()) - { - delete m_connections.back(); - m_connections.pop_back(); - } - - if (m_socket != AZ_SOCKET_INVALID) - { - AZ::AzSock::CloseSocket(m_socket); - m_socket = AZ_SOCKET_INVALID; - } - - AZ::AzSock::Cleanup(); -} - -// - -void CNotificationNetwork::ReleaseClients(CClient* pClient) -{ - // TODO: Use CryAutoLock - LockDebug("Lock %s\n", "CNotificationNetwork::ReleaseClients()"); - m_clientsCriticalSection.Lock(); - for (size_t i = 0; i < m_clients.size(); ++i) - { - if (m_clients[i] != pClient) - { - continue; - } - - m_clients[i] = m_clients.back(); - m_clients.pop_back(); - break; - } - m_clientsCriticalSection.Unlock(); - LockDebug("Unlock %s\n", "CNotificationNetwork::ReleaseClients()"); -} - -void CNotificationNetwork::ProcessSockets() -{ - fd_set read; - FD_ZERO(&read); - AZSOCKET socketMax = 0; - if (m_socket != AZ_SOCKET_INVALID) - { - FD_SET(m_socket, &read); - socketMax = m_socket; - } - for (size_t i = 0; i < m_connections.size(); ++i) - { - if (m_connections[i]->Validate()) - { - AZSOCKET sock = m_connections[i]->GetSocket(); - FD_SET(sock, &read); - - if (socketMax < sock) - { - socketMax = sock; - } - - continue; - } - - // The Connection is invalid, remove it. - CConnection* pConnection = m_connections[i]; - m_connections[i] = m_connections.back(); - m_connections.pop_back(); - delete pConnection; - - // Invalidate the loop increment since we just removed a Connection and - // in the process potentially replaced its slot with an unprocessed one. - --i; - - CryLog("Notification Network Connection terminated, current total: %d\n", - (int)m_connections.size()); - } - - LockDebug("Lock %s\n", "CNotificationNetwork::ProcessSockets()"); - m_clientsCriticalSection.Lock(); - for (size_t i = 0; i < m_clients.size(); ++i) - { - if (!m_clients[i]->Validate()) - { - continue; - } - - AZSOCKET sock = m_clients[i]->GetSocket(); - FD_SET(sock, &read); - - if (socketMax < sock) - { - socketMax = sock; - } - } - m_clientsCriticalSection.Unlock(); - LockDebug("Unlock %s\n", "CNotificationNetwork::ProcessSockets()"); - - AZTIMEVAL timeOut = { 1, 0 }; - int r = AZ::AzSock::Select(socketMax, &read, nullptr, nullptr, &timeOut); - if (r == 0) - { - return; - } - - // When we have no sockets, the select statement will fail and not - // block for even 1 second, as it should... - if (AZ::AzSock::SocketErrorOccured(r)) - { - // So we force the sleep here for now. - Sleep(1000); - return; - } - - for (size_t i = 0; i < m_connections.size(); ++i) - { - if (!FD_ISSET(m_connections[i]->GetSocket(), &read)) - { - continue; - } - - m_connections[i]->Receive(m_listeners); - } - - LockDebug("Lock 2 %s\n", "CNotificationNetwork::ProcessSockets()"); - m_clientsCriticalSection.Lock(); - for (size_t i = 0; i < m_clients.size(); ++i) - { - if (!FD_ISSET(m_clients[i]->GetSocket(), &read)) - { - continue; - } - - m_clients[i]->Receive(); - } - m_clientsCriticalSection.Unlock(); - LockDebug("Unlock 2 %s\n", "CNotificationNetwork::ProcessSockets()"); - - if (m_socket == AZ_SOCKET_INVALID) - { - return; - } - if (!FD_ISSET(m_socket, &read)) - { - return; - } - - AZ::AzSock::AzSocketAddress addr; - AZSOCKET sock = AZ::AzSock::Accept(m_socket, addr); - if (!AZ::AzSock::IsAzSocketValid(sock)) - { - return; - } - - if (!RCON_IsRemoteAllowedToConnect(addr)) - { - AZ::AzSock::CloseSocket(sock); - return; - } - - m_connections.push_back(new CConnection(this, sock)); - - CryLog("Notification Network accepted new Connection, current total: %d\n", - (int)m_connections.size()); -} - -// INotificationNetwork - -INotificationNetworkClient* CNotificationNetwork::CreateClient() -{ - CClient* pClient = CClient::Create(this); - - LockDebug("Lock %s\n", "CNotificationNetwork::CreateClient()"); - m_clientsCriticalSection.Lock(); - m_clients.push_back(pClient); - m_clientsCriticalSection.Unlock(); - LockDebug("Unlock %s\n", "CNotificationNetwork::CreateClient()"); - - return pClient; -} - -INotificationNetworkClient* CNotificationNetwork::Connect(const char* address, uint16 port) -{ - CClient* pClient = CClient::Create(this, address, port); - if (!pClient) - { - return nullptr; - } - - LockDebug("Lock %s\n", "CNotificationNetwork::Connect()"); - m_clientsCriticalSection.Lock(); - m_clients.push_back(pClient); - m_clientsCriticalSection.Unlock(); - LockDebug("Unlock %s\n", "CNotificationNetwork::Connect()"); - - return pClient; -} - -size_t CNotificationNetwork::GetConnectionCount(const char* channelName) -{ - if (!channelName) - { - return m_connections.size(); - } - - if (!CChannel::IsNameValid(channelName)) - { - return 0; - } - - CChannel channel(channelName); - size_t count = 0; - for (size_t i = 0; i < m_connections.size(); ++i) - { - if (!m_connections[i]->IsListening(channel)) - { - continue; - } - - ++count; - } - return count; -} - -bool CNotificationNetwork::ListenerBind(const char* channelName, INotificationNetworkListener* pListener) -{ - if (!CChannel::IsNameValid(channelName)) - { - return false; - } - - return m_listeners.Bind(CChannel(channelName), pListener); -} - -bool CNotificationNetwork::ListenerRemove(INotificationNetworkListener* pListener) -{ - return m_listeners.Remove(pListener); -} - -void CNotificationNetwork::Update() -{ - m_listeners.NotificationsProcess(); - - LockDebug("Lock %s\n", "CNotificationNetwork::Update()"); - m_clientsCriticalSection.Lock(); - for (size_t i = 0; i < m_clients.size(); ++i) - { - m_clients[i]->Update(); - } - m_clientsCriticalSection.Unlock(); - LockDebug("Unlock %s\n", "CNotificationNetwork::Update()"); -} - -uint32 CNotificationNetwork::Send(const char* channelName, const void* pBuffer, size_t length) -{ - if (!CChannel::IsNameValid(channelName)) - { - return 0; - } - - CChannel channel(channelName); - - // TODO: There should be a mutex lock here to ensure thread safety. - - uint32 count = 0; - for (size_t i = 0; i < m_connections.size(); ++i) - { - if (!m_connections[i]->IsListening(channel)) - { - continue; - } - - if (m_connections[i]->SendNotification(channel, pBuffer, length)) - { - ++count; - } - } - - return count; -} diff --git a/Code/CryEngine/CrySystem/NotificationNetwork.h b/Code/CryEngine/CrySystem/NotificationNetwork.h deleted file mode 100644 index ee336dbbb0..0000000000 --- a/Code/CryEngine/CrySystem/NotificationNetwork.h +++ /dev/null @@ -1,293 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYSYSTEM_NOTIFICATIONNETWORK_H -#define CRYINCLUDE_CRYSYSTEM_NOTIFICATIONNETWORK_H - -#pragma once - -#include -#include -#include - -#include - -class CNotificationNetwork; -namespace NotificationNetwork { - // Constants - - static const uint32 NN_PACKET_HEADER_LENGTH = 2 * sizeof(uint32) + NN_CHANNEL_NAME_LENGTH_MAX; - - static const uint32 NN_PACKET_HEADER_OFFSET_MESSAGE = 0; - static const uint32 NN_PACKET_HEADER_OFFSET_DATA_LENGTH = sizeof(uint32); - static const uint32 NN_PACKET_HEADER_OFFSET_CHANNEL = sizeof(uint32) + sizeof(uint32); - - static const char* NN_THREAD_NAME = "NotificationNetwork"; - - enum EMessage - { - eMessage_DataTransfer = 0xbada2217, - - eMessage_ChannelRegister = 0xab4eda30, - eMessage_ChannelUnregister = 0xfa4e3423, - }; - - // Classes - - struct CChannel - { - public: - static bool IsNameValid(const char* name); - - public: - CChannel(); - CChannel(const char* name); - ~CChannel(); - - public: - void WriteToPacketHeader(void* pPacket) const; - void ReadFromPacketHeader(void* pPacket); - - public: - bool operator ==(const CChannel& channel) const; - bool operator !=(const CChannel& channel) const; - - private: - char m_name[NN_CHANNEL_NAME_LENGTH_MAX]; - }; - - // TEMP - struct SBuffer - { - uint8* pData; - uint32 length; - CChannel channel; - }; - - class CListeners - { - public: - CListeners(); - ~CListeners(); - - public: - size_t Count() { return m_listeners.size(); } - size_t Count(const CChannel& channel); - - CChannel& Channel(size_t index) { return m_listeners[index].second; } - CChannel* Channel(INotificationNetworkListener* pListener); - - bool Bind(const CChannel& channel, INotificationNetworkListener* pListener); - bool Remove(INotificationNetworkListener* pListener); - - void NotificationPush(const SBuffer& buffer); - void NotificationsProcess(); - - private: - std::vector< std::pair > m_listeners; - - std::queue m_notifications[2]; - std::queue* m_pNotificationWrite; - std::queue* m_pNotificationRead; - CryCriticalSection m_notificationCriticalSection; - }; - - class CConnectionBase - { - public: - CConnectionBase(CNotificationNetwork* pNotificationNetwork); - virtual ~CConnectionBase(); - - public: - AZSOCKET CreateSocket(); - - bool Connect(const char* address, uint16 port); - - AZSOCKET GetSocket() { return m_socket; } - - bool Validate(); - - bool SendNotification(const CChannel& channel, const void* pBuffer, size_t length); - - bool Receive(CListeners& listeners); - - bool GetIsConnectedFlag(); - bool GetIsFailedToConnectFlag() const; - - protected: - CNotificationNetwork* GetNotificationNetwork() { return m_pNotificationNetwork; } - - void SetAddress(const char* address, uint16 port); - void SetSocket(AZSOCKET sock) { m_socket = sock; } - - bool Send(const void* pBuffer, size_t length); - bool SendMessage(EMessage eMessage, const CChannel& channel, uint32 data); - - bool Select_Internal(); - void CloseSocket_Internal(); - - virtual bool OnConnect([[maybe_unused]] bool bConnectionResult) { return true; } - virtual bool OnDisconnect() {return true; } - virtual bool OnMessage([[maybe_unused]] EMessage eMessage, [[maybe_unused]] const CChannel& channel) { return false; } - - private: - bool ReceiveMessage(CListeners& listeners); - bool ReceiveNotification(CListeners& listeners); - - protected: - CNotificationNetwork* m_pNotificationNetwork; - - char m_address[16]; - uint16 m_port; - - AZSOCKET m_socket; - - uint8 m_bufferHeader[NN_PACKET_HEADER_LENGTH]; - SBuffer m_buffer; - uint32 m_dataLeft; - - volatile bool m_boIsConnected; - volatile bool m_boIsFailedToConnect; - }; - - class CClient - : public CConnectionBase - , public INotificationNetworkClient - { - public: - typedef std::vector TDNotificationNetworkConnectionCallbacks; - - static CClient* Create(CNotificationNetwork* pNotificationNetwork, const char* address, uint16 port); - static CClient* Create(CNotificationNetwork* pNotificationNetwork); - - private: - CClient(CNotificationNetwork* pNotificationNetwork); - ~CClient(); - - public: - bool Receive() { return CConnectionBase::Receive(m_listeners); } - - void Update(); - - // CConnectionBase - public: - virtual bool OnConnect(bool bConnectionResult); - virtual bool OnDisconnect(); - virtual bool OnMessage(EMessage eMessage, const CChannel& channel); - - // INotificationNetworkClient - public: - bool Connect(const char* address, uint16 port); - - void Release() { delete this; } - - virtual bool ListenerBind(const char* channelName, INotificationNetworkListener* pListener); - virtual bool ListenerRemove(INotificationNetworkListener* pListener); - - virtual bool Send(const char* channelName, const void* pBuffer, size_t length); - - virtual bool IsConnected() {return CConnectionBase::GetIsConnectedFlag(); } - virtual bool IsFailedToConnect() const{return CConnectionBase::GetIsFailedToConnectFlag(); } - - virtual bool RegisterCallbackListener(INotificationNetworkConnectionCallback* pConnectionCallback); - virtual bool UnregisterCallbackListener(INotificationNetworkConnectionCallback* pConnectionCallback); - private: - CListeners m_listeners; - - TDNotificationNetworkConnectionCallbacks m_cNotificationNetworkConnectionCallbacks; - CryCriticalSection m_stConnectionCallbacksLock; - }; -} // namespace NotificationNetwork -class CNotificationNetwork - : public INotificationNetwork -{ -private: - class CConnection - : public NotificationNetwork::CConnectionBase - { - public: - CConnection(CNotificationNetwork* pNotificationNetwork, AZSOCKET sock); - virtual ~CConnection(); - - public: - bool IsListening(const NotificationNetwork::CChannel& channel); - - // CConnectionBase - protected: - virtual bool OnMessage(NotificationNetwork::EMessage eMessage, const NotificationNetwork::CChannel& channel); - - private: - std::vector m_listeningChannels; - }; - - class CThread - : public CryThread - { - public: - CThread(); - ~CThread(); - - public: - bool Begin(CNotificationNetwork* pNotificationNetwork); - void End(); - - // CryRunnable - public: - virtual void Run(); - - private: - CNotificationNetwork* m_pNotificationNetwork; - bool m_bRun; - } m_thread; - -public: - static CNotificationNetwork* Create(); - -public: - CNotificationNetwork(); - ~CNotificationNetwork(); - -public: - void ReleaseClients(NotificationNetwork::CClient* pClient); - -private: - void ProcessSockets(); - - // INotificationNetwork -public: - virtual void Release() { delete this; } - - virtual INotificationNetworkClient* CreateClient(); - - virtual INotificationNetworkClient* Connect(const char* address, uint16 port); - - virtual size_t GetConnectionCount(const char* channelName); - - virtual void Update(); - - virtual bool ListenerBind(const char* channelName, INotificationNetworkListener* pListener); - virtual bool ListenerRemove(INotificationNetworkListener* pListener); - - virtual uint32 Send(const char* channelName, const void* pBuffer, size_t length); - -private: - AZSOCKET m_socket; - - std::vector m_connections; - std::vector m_clients; - NotificationNetwork::CListeners m_listeners; - - CryCriticalSection m_clientsCriticalSection; -}; - -#endif // CRYINCLUDE_CRYSYSTEM_NOTIFICATIONNETWORK_H diff --git a/Code/CryEngine/CrySystem/OverloadSceneManager/OverloadSceneManager.cpp b/Code/CryEngine/CrySystem/OverloadSceneManager/OverloadSceneManager.cpp deleted file mode 100644 index 044d44fade..0000000000 --- a/Code/CryEngine/CrySystem/OverloadSceneManager/OverloadSceneManager.cpp +++ /dev/null @@ -1,290 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Manages overload values (eg CPU,GPU etc) -// 1.0="everything is ok" 0.0="very bad frame rate" -// various systems can use this information and control what is currently in the scene - - -#include "CrySystem_precompiled.h" -#include "OverloadSceneManager.h" - -//-------------------------------------------------------------------------------------------------- -// Name: COverloadSceneManager -// Desc: Constructor -//-------------------------------------------------------------------------------------------------- -COverloadSceneManager::COverloadSceneManager() -{ - InitialiseCVars(); - - m_currentFrameStat = 0; - - ResetDefaultValues(); -}//------------------------------------------------------------------------------------------------- - -//-------------------------------------------------------------------------------------------------- -// Desc: static console callback functions -//-------------------------------------------------------------------------------------------------- -static void OnChange_osm_enabled(ICVar* pCVar) -{ - if (pCVar->GetIVal() == 0) - { - gEnv->pOverloadSceneManager->Reset(); - //gEnv->pRenderer->EnablePipelineProfiler(false); // would need push/pop since something else might have enabled it - } - else if (pCVar->GetIVal() == 1) - { - gEnv->pRenderer->EnablePipelineProfiler(true); - } -} - -static void cmd_setFBScale(IConsoleCmdArgs* pParams) -{ - int argCount = pParams->GetArgCount(); - - Vec2 newScale = Vec2(0.0f, 0.0f); - gEnv->pRenderer->EF_Query(EFQ_GetViewportDownscaleFactor, newScale); - - if (argCount > 1) - { - newScale.x = clamp_tpl((float)atof(pParams->GetArg(1)), 0.0f, 1.0f); - - if (argCount > 2) - { - newScale.y = clamp_tpl((float)atof(pParams->GetArg(2)), 0.0f, 1.0f); - } - else - { - newScale.y = newScale.x; - } - - newScale = gEnv->pRenderer->SetViewportDownscale(newScale.x, newScale.y); - } - - int nWidth = gEnv->pRenderer->GetWidth(); - int nHeight = gEnv->pRenderer->GetHeight(); - - gEnv->pLog->LogWithType(ILog::eInputResponse, "Current Viewport Resolution: %dx%d", - int(nWidth * newScale.x), int(nHeight * newScale.y)); -} - -//-------------------------------------------------------------------------------------------------- -// Name: InitialiseCVars -// Desc: Initialises CVars -//-------------------------------------------------------------------------------------------------- -void COverloadSceneManager::InitialiseCVars() -{ - // depending on final requirements, these could be made into const cvars - REGISTER_CVAR_CB(osm_enabled, 0, VF_NULL, "Enables/disables overload scene manager", &OnChange_osm_enabled); - REGISTER_CVAR(osm_historyLength, 5, VF_NULL, "Overload scene manager number of frames to record stats for"); - REGISTER_CVAR(osm_targetFPS, 28.0f, VF_NULL, "Overload scene manager target frame rate"); - REGISTER_CVAR(osm_targetFPSTolerance, 1.0f, VF_NULL, "The overload scene manager will make adjustments if fps is outside targetFPS +/- this value"); - REGISTER_CVAR(osm_fbScaleDeltaDown, 5.0f, VF_NULL, "The speed multiplier for the overload scene manager frame buffer scaling down"); - REGISTER_CVAR(osm_fbScaleDeltaUp, 1.0f, VF_NULL, "The speed multiplier for the overload scene manager frame buffer scaling up"); - REGISTER_CVAR(osm_fbMinScale, 0.66f, VF_NULL, "The minimum scale factor the overload scene manager will drop to"); - - REGISTER_COMMAND("osm_setFBScale", cmd_setFBScale, VF_NULL, "Sets the framebuffer scale to either a single scale on both X and Y, or independent scales.\n" - "NOTE: Will be overridden immediately if Overload scene manager is still enabled - see osm_enabled"); -}//------------------------------------------------------------------------------------------------- - -//-------------------------------------------------------------------------------------------------- -// Name: Reset -// Desc: Resets overload scene manager outputs to sensible defaults -//-------------------------------------------------------------------------------------------------- -void COverloadSceneManager::Reset() -{ - ResetDefaultValues(); - - gEnv->pRenderer->SetViewportDownscale(m_fbScale, m_fbScale); -} - -void COverloadSceneManager::ResetDefaultValues() -{ - m_fbScale = 1.0f; - m_scaleState = FBSCALE_AUTO; - m_lerpOverride.m_start = m_lerpOverride.m_length = 1.0f; - m_lerpOverride.m_reversed = false; - m_lerpAuto.m_start = m_lerpAuto.m_length = 1.0f; - m_lerpAuto.m_reversed = true; - m_fbAutoScale = m_fbOverrideDestScale = m_fbOverrideCurScale = 1.0f; - - // completely reset history - for (int i = 0; i < osm_historyLength; i++) - { - SScenePerformanceStats& stats = m_sceneStats[i]; - stats.frameRate = stats.gpuFrameRate = osm_targetFPS; - } - - m_smoothedSceneStats.frameRate = m_smoothedSceneStats.gpuFrameRate = osm_targetFPS; -} -//------------------------------------------------------------------------------------------------- - -//-------------------------------------------------------------------------------------------------- -// Name: Update -// Desc: Updates overload scene manager -//-------------------------------------------------------------------------------------------------- -void COverloadSceneManager::Update() -{ - if (!osm_enabled) - { - return; - } - - UpdateStats(); - ResizeFB(); -}//------------------------------------------------------------------------------------------------- - -//-------------------------------------------------------------------------------------------------- -// Name: OverrideScale and ResetScale -// Desc: sets up appropriate members for lerping between automatic framebuffer scale and manual -// overrides. -//-------------------------------------------------------------------------------------------------- -void COverloadSceneManager::OverrideScale(float frameScale, float dt) -{ - dt = max(dt, 1.0f / 1000.0f); - - float curTime = gEnv->pTimer->GetCurrTime(); - - frameScale = clamp_tpl(frameScale, osm_fbMinScale, 1.0f); - - m_fbOverrideDestScale = frameScale; - - if (m_scaleState == FBSCALE_AUTO) - { - // remove any override lerp - we want to lerp straight from auto to the given value. - m_lerpOverride.m_start = m_lerpOverride.m_length = 1.0f; - m_lerpOverride.m_reversed = false; - m_fbOverrideCurScale = frameScale; - - m_lerpAuto.m_start = curTime; - m_lerpAuto.m_length = dt; - m_lerpAuto.m_reversed = false; - } - else if (m_scaleState == FBSCALE_OVERRIDE) - { - m_lerpOverride.m_start = curTime; - m_lerpOverride.m_length = dt; - m_lerpOverride.m_reversed = false; - - m_fbOverrideCurScale = m_fbScale; - } - - m_scaleState = FBSCALE_OVERRIDE; -} - -void COverloadSceneManager::ResetScale(float dt) -{ - dt = max(dt, 1.0f / 1000.0f); - - float curTime = gEnv->pTimer->GetCurrTime(); - - // remove any override lerp - we want to lerp straight to auto - m_lerpOverride.m_start = m_lerpOverride.m_length = 1.0f; - m_lerpOverride.m_reversed = false; - m_fbOverrideCurScale = m_fbOverrideDestScale = m_fbScale; - - m_lerpAuto.m_start = curTime; - m_lerpAuto.m_length = dt; - m_lerpAuto.m_reversed = true; // want to lerp back to auto mode - - m_scaleState = FBSCALE_AUTO; -}//------------------------------------------------------------------------------------------------- - -//-------------------------------------------------------------------------------------------------- -// Name: UpdateStats -// Desc: Updates overload stats -//-------------------------------------------------------------------------------------------------- -void COverloadSceneManager::UpdateStats() -{ - m_currentFrameStat++; - - if (m_currentFrameStat >= osm_historyLength) - { - m_currentFrameStat = 0; - } - - SScenePerformanceStats& currentStats = m_sceneStats[m_currentFrameStat]; - const float frameLength = gEnv->pTimer->GetRealFrameTime() * 1000.0f; - const float gpuFrameLength = gEnv->pRenderer->GetGPUFrameTime() * 1000.0f; - - currentStats.frameRate = frameLength > 0.0f ? 1000.0f / frameLength : 0.0f; - currentStats.gpuFrameRate = gpuFrameLength > 0.0f ? 1000.0f / gpuFrameLength : 0.0f; - - CalculateSmoothedStats(); -}//------------------------------------------------------------------------------------------------- - -void COverloadSceneManager::CalculateSmoothedStats() -{ - m_smoothedSceneStats.Reset(); - - for (int i = 0; i < osm_historyLength; i++) - { - SScenePerformanceStats& stats = m_sceneStats[i]; - m_smoothedSceneStats.frameRate += stats.frameRate; - m_smoothedSceneStats.gpuFrameRate += stats.gpuFrameRate; - } - - m_smoothedSceneStats.frameRate /= osm_historyLength; - m_smoothedSceneStats.gpuFrameRate /= osm_historyLength; -} - -float COverloadSceneManager::CalcFBScale() -{ - float curTime = gEnv->pTimer->GetCurrTime(); - - // first calculate delta of the override lerp - float delta = clamp_tpl((curTime - m_lerpOverride.m_start) / m_lerpOverride.m_length, 0.0f, 1.0f); - if (m_lerpOverride.m_reversed) - { - delta = 1.0f - delta; - } - - // get the current target override - float curOverrideScale = LERP(m_fbOverrideCurScale, m_fbOverrideDestScale, delta); - - // calculate the delta from (or two) automatic scaling - delta = clamp_tpl((curTime - m_lerpAuto.m_start) / m_lerpAuto.m_length, 0.0f, 1.0f); - if (m_lerpAuto.m_reversed) - { - delta = 1.0f - delta; - } - - // final lerp from automatic to current override - return LERP(m_fbAutoScale, curOverrideScale, delta); -} - -void COverloadSceneManager::ResizeFB() -{ - // don't do anything for invalid framerates - if (m_smoothedSceneStats.gpuFrameRate < 5.0f || m_smoothedSceneStats.gpuFrameRate > 100.0f) - { - return; - } - - float fpsDiff = fabsf(m_smoothedSceneStats.gpuFrameRate - osm_targetFPS); - - if (m_smoothedSceneStats.gpuFrameRate < osm_targetFPS - osm_targetFPSTolerance) - { - m_fbAutoScale -= osm_fbScaleDeltaDown / 1000.0f * fpsDiff; - } - else if (m_smoothedSceneStats.gpuFrameRate > osm_targetFPS + osm_targetFPSTolerance) - { - m_fbAutoScale += osm_fbScaleDeltaUp / 1000.0f * fpsDiff; - } - - m_fbAutoScale = clamp_tpl(m_fbAutoScale, osm_fbMinScale, 1.0f); - - m_fbScale = clamp_tpl(CalcFBScale(), osm_fbMinScale, 1.0f); - - gEnv->pRenderer->SetViewportDownscale(m_fbScale, m_fbScale); -} diff --git a/Code/CryEngine/CrySystem/OverloadSceneManager/OverloadSceneManager.h b/Code/CryEngine/CrySystem/OverloadSceneManager/OverloadSceneManager.h deleted file mode 100644 index 06a901b3df..0000000000 --- a/Code/CryEngine/CrySystem/OverloadSceneManager/OverloadSceneManager.h +++ /dev/null @@ -1,127 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYSYSTEM_OVERLOADSCENEMANAGER_OVERLOADSCENEMANAGER_H -#define CRYINCLUDE_CRYSYSTEM_OVERLOADSCENEMANAGER_OVERLOADSCENEMANAGER_H -#pragma once - - -// Includes -#include "IOverloadSceneManager.h" - -#define SCENE_PERFORMANCE_FRAME_HISTORY 64 - -//================================================================================================== -// Name: SOverloadSceneStats -// Desc: Overload scene stats -// Author: James Chilvers -//================================================================================================== -struct SScenePerformanceStats -{ - SScenePerformanceStats() - { - Reset(); - } - - void Reset() - { - frameRate = 0.0f; - gpuFrameRate = 0.0f; - } - - float frameRate; - float gpuFrameRate; -};//------------------------------------------------------------------------------------------------ - -//================================================================================================== -// Name: COverloadSceneManager -// Desc: Manages overload values (eg CPU,GPU etc) -// 1.0="everything is ok" 0.0="very bad frame rate" -// various systems can use this information and control what is currently in the scene -// Author: James Chilvers -//================================================================================================== -class COverloadSceneManager - : public IOverloadSceneManager -{ - friend class COverloadDG; - -public: - - COverloadSceneManager(); - ~COverloadSceneManager() override = default; - - virtual void Reset(); - - virtual void Update(); - - virtual void OverrideScale(float frameScale, float dt); - virtual void ResetScale(float dt); - -private: - - void ResetDefaultValues(); - void InitialiseCVars(); - void UpdateStats(); - void CalculateSmoothedStats(); - void ResizeFB(); - - float CalcFBScale(); // performs all lerping and returns final framebuffer scale - - // cvars - int osm_enabled; - int osm_historyLength; - float osm_targetFPS; - float osm_targetFPSTolerance; - float osm_fbScaleDeltaUp, osm_fbScaleDeltaDown; - float osm_fbMinScale; - - SScenePerformanceStats m_smoothedSceneStats; - SScenePerformanceStats m_sceneStats[SCENE_PERFORMANCE_FRAME_HISTORY]; - int m_currentFrameStat; - - // current output scale, set to the renderer - float m_fbScale; - - // Lerping behaviour is to lerp from autoscale to (lerp between cur/dest override) - // - // m_fbOverrideCurScale - // | - // | - // m_fbAutoScale ---- m_lerpAuto ---> m_lerpOverride - // | - // v - // m_fbOverrideDestScale - - // framebuffer scales to support lerping & overriding of calculated scale - float m_fbAutoScale, m_fbOverrideCurScale, m_fbOverrideDestScale; - - struct ScaleLerp - { - bool m_reversed; // Normally lerp is 0 -> 1. If reversed it's 1 -> 0 - float m_start; // time in seconds - float m_length; // time in seconds - }; - - // lerpAuto is the lerp between auto scale and whatever override is. - // lerpOverride is the lerp between m_fbOverrideCurScale and m_fbOverrideDestScale - ScaleLerp m_lerpAuto, m_lerpOverride; - - // State is the current destination of any lerps. - enum ScaleState - { - FBSCALE_AUTO, - FBSCALE_OVERRIDE, - } m_scaleState; -};//------------------------------------------------------------------------------------------------ - -#endif // CRYINCLUDE_CRYSYSTEM_OVERLOADSCENEMANAGER_OVERLOADSCENEMANAGER_H diff --git a/Code/CryEngine/CrySystem/PerfHUD.cpp b/Code/CryEngine/CrySystem/PerfHUD.cpp deleted file mode 100644 index 23a5fc0ced..0000000000 --- a/Code/CryEngine/CrySystem/PerfHUD.cpp +++ /dev/null @@ -1,2221 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Button implementation in the MiniGUI - -#include "CrySystem_precompiled.h" - -#ifdef USE_PERFHUD - -#include "PerfHUD.h" -#include "MiniGUI/MiniInfoBox.h" -#include "MiniGUI/MiniMenu.h" -#include "MiniGUI/MiniTable.h" -#include -#include -#include -#include "System.h" - -#include - -#include - -#include -#include - -#include - -#define PERFHUD_CONFIG_FILE "Config/PerfHud_PC.xml" - -using namespace minigui; - -const float CPerfHUD::OVERSCAN_X = 15; -const float CPerfHUD::OVERSCAN_Y = 15; - -const ColorB CPerfHUD::COL_NORM = ColorB(255, 255, 255, 255); -const ColorB CPerfHUD::COL_WARN = ColorB(255, 255, 0, 255); -const ColorB CPerfHUD::COL_ERROR = ColorB(255, 0, 0, 255); - -const float CPerfHUD::TEXT_SIZE_NORM = 14.f; -const float CPerfHUD::TEXT_SIZE_WARN = 18.f; -const float CPerfHUD::TEXT_SIZE_ERROR = 26.f; - -const float CPerfHUD::ACTIVATE_TIME_FROM_GAME = 1.f; -const float CPerfHUD::ACTIVATE_TIME_FROM_HUD = 0.1f; - -CRYREGISTER_SINGLETON_CLASS(CPerfHUD) -CPerfHUD::CPerfHUD() - : m_menuStartX(OVERSCAN_X) - , m_menuStartY(OVERSCAN_Y) - , m_hudCreated(false) - , m_L1Pressed(false) - , m_L2Pressed(false) - , m_R1Pressed(false) - , m_R2Pressed(false) - , m_changingState(false) - , m_hwMouseEnabled(false) - , m_triggersDownStartTime(-1.f) - , m_hudState(eHudOff) - , m_hudLastState(eHudOff) -{ - m_widgets.reserve(ICryPerfHUDWidget::eWidget_Num); -} - -CPerfHUD::~CPerfHUD() {} - -void CPerfHUD::Destroy() -{ - m_widgets.clear(); - - m_rootMenus.clear(); - - IMiniGUIPtr pGUI; - if (CryCreateClassInstanceForInterface(cryiidof(), pGUI)) - { - pGUI->RemoveAllCtrl(); - } -} - -// -// CONSOLE COMMAND CALLBACKS -// - -int CPerfHUD::m_sys_perfhud = 0; -int CPerfHUD::m_sys_perfhud_pause = 0; - -void CPerfHUD::CVarChangeCallback(ICVar* pCvar) -{ - ICryPerfHUD* pPerfHud = gEnv->pSystem->GetPerfHUD(); - - if (pPerfHud) - { - int val = pCvar->GetIVal(); - //Check for invalid value - if (val >= 0 && val < eHudNumStates) - { - pPerfHud->SetState((EHudState)val); - } - } -} - -SET_WIDGET_DEF(Warnings, eWidget_Warnings) -SET_WIDGET_DEF(RenderSummary, eWidget_RenderStats) -SET_WIDGET_DEF(RenderBatchStats, eWidget_RenderBatchStats) -SET_WIDGET_DEF(FpsBuckets, eWidget_FpsBuckets) -SET_WIDGET_DEF(Particles, eWidget_Particles) -SET_WIDGET_DEF(PakFile, eWidget_PakFile) - -////////////////////////////////////////////////////////////////////////// -void CPerfHUD::Init() -{ - m_sys_perfhud_prev = 0; - - if (gEnv->pConsole) - { - REGISTER_CVAR2_CB("sys_perfhud", &m_sys_perfhud, 0, VF_ALWAYSONCHANGE, "PerfHUD 0:off, 1:In focus, 2:Out of focus", CVarChangeCallback); - - REGISTER_CVAR2("sys_perfhud_pause", &m_sys_perfhud_pause, 0, VF_NULL, "Toggle FPS Buckets exclusive / inclusive"); - - SET_WIDGET_COMMAND("stats_Warnings", Warnings); - SET_WIDGET_COMMAND("stats_RenderSummary", RenderSummary); - SET_WIDGET_COMMAND("stats_RenderBatchStats", RenderBatchStats); - SET_WIDGET_COMMAND("stats_FpsBuckets", FpsBuckets); - SET_WIDGET_COMMAND("stats_Particles", Particles); - SET_WIDGET_COMMAND("stats_PakFile", PakFile); - } - - AzFramework::InputChannelEventListener::Connect(); - - IMiniGUIPtr pGUI; - if (CryCreateClassInstanceForInterface(cryiidof(), pGUI)) - { - InitUI(pGUI.get()); - } -} - -////////////////////////////////////////////////////////////////////////// -void CPerfHUD::LoadBudgets() -{ - XmlNodeRef budgets = gEnv->pSystem->LoadXmlFromFile(PERFHUD_CONFIG_FILE); - - if (budgets) - { - const int nWidgets = m_widgets.size(); - - for (int i = 0; i < nWidgets; i++) - { - m_widgets[i]->LoadBudgets(budgets); - } - } -} - -////////////////////////////////////////////////////////////////////////// -void CPerfHUD::SaveStats(const char* filename) -{ - XmlNodeRef rootNode = GetISystem()->CreateXmlNode("PerfHudStats"); - - if (rootNode) - { - const int nWidgets = m_widgets.size(); - - for (int i = 0; i < nWidgets; i++) - { - m_widgets[i]->SaveStats(rootNode); - } - - if (!filename) - { - filename = "PerfHudStats.xml"; - } - rootNode->saveToFile(filename); - } -} - -////////////////////////////////////////////////////////////////////////// -void CPerfHUD::ResetWidgets() -{ - TWidgetIterator itWidget; - for (itWidget = m_widgets.begin(); itWidget != m_widgets.end(); ++itWidget) - { - (*itWidget)->Reset(); - } -} - -void CPerfHUD::AddWidget(ICryPerfHUDWidget* pWidget) -{ - assert(pWidget); - static int s_widgetUID = ICryPerfHUDWidget::eWidget_Num; - - if (pWidget->m_id == -1) - { - pWidget->m_id = s_widgetUID++; - } - - m_widgets.push_back(pWidget); -} - -void CPerfHUD::RemoveWidget(ICryPerfHUDWidget* pWidget) -{ - TWidgetIterator widgetIter = m_widgets.begin(); - TWidgetIterator widgetEnd = m_widgets.end(); - - while (widgetIter != widgetEnd) - { - if (pWidget == (*widgetIter).get()) - { - m_widgets.erase(widgetIter); - break; - } - ++widgetIter; - } -} - -////////////////////////////////////////////////////////////////////////// -void CPerfHUD::Done() -{ - AzFramework::InputChannelEventListener::Disconnect(); -} - -////////////////////////////////////////////////////////////////////////// -void CPerfHUD::Draw() -{ - FUNCTION_PROFILER_FAST(GetISystem(), PROFILE_SYSTEM, g_bProfilerEnabled); - - if (m_hudState != m_hudLastState) - { - //restore gui state if the last state was off - bool bRestoreState = (m_hudLastState == eHudOff); - - Show(bRestoreState); - m_hudLastState = m_hudState; - } - - if (m_hudState != eHudOff) - { - //Pause - if (m_sys_perfhud_pause) - { - if ((gEnv->pRenderer->GetFrameID(false) % 40) < 20) - { - float col[4] = {1.f, 1.f, 0.f, 1.f}; - gEnv->pRenderer->Draw2dLabel(500.f, 220.f, 2.f, col, false, "PefHUD Paused"); - } - } - else //Update - { - const int nWidgets = m_widgets.size(); - - for (int i = 0; i < nWidgets; i++) - { - if (m_widgets[i]->ShouldUpdate()) - { - m_widgets[i]->Update(); - } - } - } - } -} - -////////////////////////////////////////////////////////////////////////// -void CPerfHUD::Show(bool bRestoreState) -{ - IMiniGUIPtr pGUI; - if (!CryCreateClassInstanceForInterface(cryiidof(), pGUI)) - { - return; - } - - switch (m_hudState) - { - case eHudInFocus: - { - pGUI->SetEventListener(this); - - if (!m_hudCreated) - { - InitUI(pGUI.get()); - } - else if (bRestoreState) - { - pGUI->RestoreState(); - } - pGUI->SetEnabled(true); - pGUI->SetInFocus(true); - - int nRootMenus = m_rootMenus.size(); - for (int i = 0; i < nRootMenus; i++) - { - m_rootMenus[i]->SetVisible(1); - } - } - break; - - case eHudOutOfFocus: - { - if (bRestoreState) - { - pGUI->RestoreState(); - } - - int nRootMenus = m_rootMenus.size(); - for (int i = 0; i < nRootMenus; i++) - { - m_rootMenus[i]->SetVisible(0); - } - - pGUI->SetEventListener(0); - pGUI->SetEnabled(true); - pGUI->SetInFocus(false); - } - break; - - case eHudOff: - { - pGUI->SaveState(); - pGUI->Reset(); - pGUI->SetEnabled(false); - } - break; - - default: - break; - } -} - -////////////////////////////////////////////////////////////////////////// -void CPerfHUD::InitUI(IMiniGUI* pGUI) -{ - assert(m_hudCreated == false); - - IMiniCtrl* pMenu; - XmlNodeRef perfXML = gEnv->pSystem->LoadXmlFromFile(PERFHUD_CONFIG_FILE); - - // - // RENDERING MENU - // - pMenu = CreateMenu("Rendering"); - - IMiniCtrl* pDebugMenu = CreateMenu("Debug", pMenu); - CreateCVarMenuItem(pDebugMenu, "Wireframe", "r_wireframe", 0, 1); - CreateCVarMenuItem(pDebugMenu, "Overdraw", "r_MeasureOverdrawScale", 0, 1); - CreateCVarMenuItem(pDebugMenu, "Freeze Camera", "e_CameraFreeze", 0, 1); - CreateCVarMenuItem(pDebugMenu, "Post Effects", "r_PostProcessEffects", 0, 1); - CreateCVarMenuItem(pDebugMenu, "Deferred decals debug", "r_deferredDecalsDebug", 0, 1); - CreateCVarMenuItem(pDebugMenu, "Shadows", "e_Shadows", 0, 1); - CreateCVarMenuItem(pDebugMenu, "Ocean", "e_WaterOcean", 0, 1); - CreateCVarMenuItem(pDebugMenu, "Characters", "ca_DrawChr", 0, 1); - CreateCVarMenuItem(pDebugMenu, "Coverage Buffer", "e_CoverageBuffer", 0, 1); - CreateCVarMenuItem(pDebugMenu, "Sun", "e_Sun", 0, 1); - CreateCVarMenuItem(pDebugMenu, "Unlit", "r_Unlit", 0, 1); - CreateCVarMenuItem(pDebugMenu, "Disable Normal Maps", "r_texbindmode", 0, 5); - CreateCVarMenuItem(pDebugMenu, "Env Probes", "r_deferredShadingEnvProbes", 0, 1); - CreateCVarMenuItem(pDebugMenu, "Lighting View", "r_texbindmode", 0, 11); - CreateCVarMenuItem(pDebugMenu, "Normal and Lighting View", "r_texbindmode", 0, 6); - CreateCVarMenuItem(pDebugMenu, "Default Material", "e_defaultMaterial", 0, 1); - - //this cvar is not created when perfHUD is initialised - so it doesn't work - //CreateCVarMenuItem(pDebugMenu, "MFX visual debug", "mfx_DebugVisual", 0, 1 ); - - - IMiniCtrl* pStatsMenu = CreateMenu("Stats", pMenu); - //Render Info - CRenderStatsWidget* pRenderStats = new CRenderStatsWidget(pStatsMenu, this); - - if (pRenderStats) - { - if (perfXML) - { - pRenderStats->LoadBudgets(perfXML); - } - m_widgets.push_back(pRenderStats); - } - - CRenderBatchWidget* pRenderBatchStats = new CRenderBatchWidget(pStatsMenu, this); - - if (pRenderBatchStats) - { - m_widgets.push_back(pRenderBatchStats); - } - -#ifndef _RELEASE - CreateCVarMenuItem(pStatsMenu, "Debug Gun", "e_debugDraw", 0, 16); -#endif - CreateCVarMenuItem(pStatsMenu, "Poly / Lod info", "e_debugDraw", 0, 1); - CreateCVarMenuItem(pStatsMenu, "Texture Memory Usage", "e_debugDraw", 0, 4); - CreateCVarMenuItem(pStatsMenu, "Detailed Render Stats", "r_Stats", 0, 1); - CreateCVarMenuItem(pStatsMenu, "Shader Stats", "r_ProfileShaders", 0, 1); - - // - // SYSTEM MENU - // - pMenu = CreateMenu("System"); - - //FPS Buckets - CWarningsWidget* pWarningsWidget = new CWarningsWidget(pMenu, this); - - if (pWarningsWidget) - { - m_widgets.push_back(pWarningsWidget); - } - - CreateCVarMenuItem(pMenu, "Profiler", "profile", 0, 1); - CreateCVarMenuItem(pMenu, "Thread Summary", "r_showmt", 0, 1); - CreateCVarMenuItem(pMenu, "Track File Access", "sys_PakLogInvalidFileAccess", 0, 1); - - //FPS Buckets - CFpsWidget* pFpsBuckets = new CFpsWidget(pMenu, this); - - if (pFpsBuckets) - { - if (perfXML) - { - pFpsBuckets->LoadBudgets(perfXML); - } - m_widgets.push_back(pFpsBuckets); - } - - // - // STREAMING MENU - // - pMenu = CreateMenu("Streaming"); - CreateCVarMenuItem(pMenu, "Streaming Debug", "sys_streaming_debug", 0, 1); - CreateCVarMenuItem(pMenu, "Loaded Geometry Info", "e_streamcgfdebug", 0, 3); - CreateCVarMenuItem(pMenu, "Texture Load/Unload Debug", "r_TexBindMode", 0, 9); - CreateCVarMenuItem(pMenu, "Textures by Size", "r_TexturesStreamingDebug", 0, 4); - CreateCVarMenuItem(pMenu, "Textures by Prio", "r_TexturesStreamingDebug", 0, 5); - - // - // SETUP MENU - // - pMenu = CreateMenu("Setup"); - CreateCallbackMenuItem(pMenu, "Reset HUD", CPerfHUD::ResetCallback, NULL); - CreateCallbackMenuItem(pMenu, "Reload Budgets", CPerfHUD::ReloadBudgetsCallback, NULL); - CreateCallbackMenuItem(pMenu, "Save Stats", CPerfHUD::SaveStatsCallback, NULL); - CreateCVarMenuItem(pMenu, "Pause PerfHUD", "sys_perfhud_pause", 0, 1); - - //save default windows - pGUI->SaveState(); - - m_hudCreated = true; -} -////////////////////////////////////////////////////////////////////////// -// GUI CREATION HELPER FUNCS -////////////////////////////////////////////////////////////////////////// - -IMiniCtrl* CPerfHUD::CreateMenu(const char* name, IMiniCtrl* pParent) -{ - assert(name); - - IMiniGUIPtr pGUI; - if (CryCreateClassInstanceForInterface(cryiidof(), pGUI)) - { - bool subMenu = false; - - if (pParent) - { - assert(pParent->GetType() == eCtrlType_Menu); - subMenu = true; - } - - const float ButtonWidth = 10.f; //arbitrary, button will be scaled based on contained text - - int ctrlFlags = 0; - - if (!subMenu) - { - ctrlFlags = eCtrl_TextAlignCentre | eCtrl_AutoResize; - } - - Rect rcMenuBtn = Rect(m_menuStartX, m_menuStartY, m_menuStartX + ButtonWidth, m_menuStartY + 20); - - IMiniCtrl* pMenu = pGUI->CreateCtrl(pParent, 1, eCtrlType_Menu, ctrlFlags, rcMenuBtn, name); - - if (pMenu && !subMenu) - { - const float MenuBtnSepration = 10.f; - - //Update Menu Positions - rcMenuBtn = pMenu->GetRect(); - m_menuStartX = rcMenuBtn.right + MenuBtnSepration; - m_menuStartY = rcMenuBtn.top; - - m_rootMenus.push_back(pMenu); - } - - return pMenu; - } - return NULL; -} - -////////////////////////////////////////////////////////////////////////// -bool CPerfHUD::CreateCVarMenuItem(IMiniCtrl* pMenu, const char* name, const char* controlVar, float controlVarOff, float controlVarOn) -{ - assert(pMenu && name && controlVar); - assert(pMenu->GetType() == eCtrlType_Menu); - - IMiniGUIPtr pGUI; - if (CryCreateClassInstanceForInterface(cryiidof(), pGUI)) - { - IMiniCtrl* pCtrl = pGUI->CreateCtrl(pMenu, 100, eCtrlType_Button, eCtrl_CheckButton, Rect(0, 0, 100, 20), name); - - if (pCtrl) - { - if (controlVar) - { - pCtrl->SetControlCVar(controlVar, controlVarOff, controlVarOn); - } - return true; - } - } - return false; -} - -////////////////////////////////////////////////////////////////////////// -bool CPerfHUD::CreateCallbackMenuItem(IMiniCtrl* pMenu, const char* name, ClickCallback clickCallback, void* pCallbackData) -{ - assert(pMenu && name && clickCallback); - assert(pMenu->GetType() == eCtrlType_Menu); - - IMiniGUIPtr pGUI; - if (CryCreateClassInstanceForInterface(cryiidof(), pGUI)) - { - IMiniCtrl* pCtrl = pGUI->CreateCtrl(pMenu, 100, eCtrlType_Button, 0 /*eCtrl_CheckButton*/, Rect(0, 0, 100, 20), name); - - if (pCtrl) - { - pCtrl->SetClickCallback(clickCallback, pCallbackData); - return true; - } - } - return false; -} - -////////////////////////////////////////////////////////////////////////// -IMiniInfoBox* CPerfHUD::CreateInfoMenuItem(IMiniCtrl* pMenu, const char* name, RenderCallback renderCallback, const Rect& rect, bool onAtStart) -{ - assert(pMenu->GetType() == eCtrlType_Menu); - - IMiniGUIPtr pGUI; - if (CryCreateClassInstanceForInterface(cryiidof(), pGUI)) - { - IMiniCtrl* pCtrl = pGUI->CreateCtrl(pMenu, 100, eCtrlType_Button, eCtrl_CheckButton, Rect(0, 0, 100, 20), name); - - int infoFlags = eCtrl_Moveable | eCtrl_CloseButton; - - if (!renderCallback) - { - infoFlags |= eCtrl_AutoResize; - } - - CMiniInfoBox* pInfo = (CMiniInfoBox*)pGUI->CreateCtrl(NULL, 200, eCtrlType_InfoBox, infoFlags, rect, name); - - if (pCtrl) - { - pCtrl->SetConnectedCtrl(pInfo); - - if (onAtStart) - { - pCtrl->SetFlag(eCtrl_Checked); - } - else - { - pInfo->SetVisible(false); - } - - if (renderCallback) - { - pInfo->SetRenderCallback(renderCallback); - } - - return pInfo; - } - } - return NULL; -} - -////////////////////////////////////////////////////////////////////////// -IMiniTable* CPerfHUD::CreateTableMenuItem(IMiniCtrl* pMenu, const char* name) -{ - assert(pMenu && name); - assert(pMenu->GetType() == eCtrlType_Menu); - - IMiniGUIPtr pGUI; - if (CryCreateClassInstanceForInterface(cryiidof(), pGUI)) - { - CMiniTable* pTable = (CMiniTable*)pGUI->CreateCtrl(NULL, 200, eCtrlType_Table, eCtrl_AutoResize | eCtrl_Moveable | eCtrl_CloseButton, Rect(50, 100, 400, 350), name); - - if (pTable) - { - IMiniCtrl* pCtrl = pGUI->CreateCtrl(pMenu, 100, eCtrlType_Button, eCtrl_CheckButton, Rect(0, 0, 100, 20), name); - - if (pCtrl) - { - pCtrl->SetConnectedCtrl(pTable); - - pTable->SetVisible(false); - - return pTable; - } - } - } - return NULL; -} - -IMiniCtrl* CPerfHUD::GetMenu(const char* name) -{ - int nRootMenus = m_rootMenus.size(); - - for (int i = 0; i < nRootMenus; i++) - { - if (strcmp(m_rootMenus[i]->GetTitle(), name) == 0) - { - return m_rootMenus[i]; - } - } - return NULL; -} - -////////////////////////////////////////////////////////////////////////// -void CPerfHUD::OnCommand([[maybe_unused]] SCommand& cmd) -{ - //CryLog( "Button Clicked = %d",cmd.nCtrlID ); -} - -////////////////////////////////////////////////////////////////////////// -bool CPerfHUD::OnInputChannelEventFiltered(const AzFramework::InputChannel& inputChannel) -{ - const AzFramework::InputChannelId& channelId = inputChannel.GetInputChannelId(); - const AzFramework::InputDeviceId& deviceId = inputChannel.GetInputDevice().GetInputDeviceId(); - if (AzFramework::InputDeviceKeyboard::IsKeyboardDevice(deviceId) && inputChannel.IsStateBegan()) - { - if (channelId == AzFramework::InputDeviceKeyboard::Key::WindowsSystemPrint) - { - //Cycle modes - const AzFramework::ModifierKeyStates* customData = inputChannel.GetCustomData(); - const AzFramework::ModifierKeyStates modifierKeyStates = customData ? *customData : AzFramework::ModifierKeyStates(); - const bool isAltModifierActive = modifierKeyStates.IsActive(AzFramework::ModifierKeyMask::AltAny); - const bool isCtrlModifierActive = modifierKeyStates.IsActive(AzFramework::ModifierKeyMask::CtrlAny); - if (isAltModifierActive || isCtrlModifierActive) - { - SetNextState(); - } - } - else if (channelId == AzFramework::InputDeviceKeyboard::Key::WindowsSystemScrollLock) - { - //toggle pause - m_sys_perfhud_pause ^= 1; - } - } - - - if (deviceId == AzFramework::InputDeviceGamepad::IdForIndex0) - { - if (inputChannel.IsStateBegan()) - { - bool checkState = false; - - if (channelId == AzFramework::InputDeviceGamepad::Button::L1) - { - m_L1Pressed = true; - checkState = true; - } - else if (channelId == AzFramework::InputDeviceGamepad::Button::R1) - { - m_R1Pressed = true; - checkState = true; - } - else if (channelId == AzFramework::InputDeviceGamepad::Button::X) - { - if (m_changingState) - { - SetNextState(); - } - } - - //if(checkState&&m_L1Pressed&&m_L2Pressed&&m_R1Pressed&&m_R2Pressed) - if (checkState && m_L1Pressed && m_R1Pressed) - { - m_triggersDownStartTime = gEnv->pTimer->GetAsyncCurTime(); - } - } - else if (inputChannel.IsStateUpdated()) - { - float activateTime = (m_hudState == eHudOff) ? ACTIVATE_TIME_FROM_GAME : ACTIVATE_TIME_FROM_HUD; - - if (m_triggersDownStartTime > 0.f && gEnv->pTimer->GetAsyncCurTime() - m_triggersDownStartTime > activateTime) - { - m_changingState = true; - - const char* hudStateStr = NULL; - - switch (m_hudState) - { - case eHudInFocus: - hudStateStr = "CryPerfHUD Edit Mode"; - break; - - case eHudOutOfFocus: - hudStateStr = "CryPerfHUD Game Mode"; - break; - - case eHudOff: - hudStateStr = "CryPerfHUD Off"; - break; - - default: - hudStateStr = "CryPerfHud unknown"; - break; - } - - float col[4] = {1.f, 1.f, 1.f, 1.f}; - gEnv->pRenderer->Draw2dLabel(450.f, 200.f, 2.f, col, false, hudStateStr); - gEnv->pRenderer->Draw2dLabel(450.f, 220.f, 2.f, col, false, "Press X to change Mode"); - } - } - else if (inputChannel.IsStateEnded()) - { - bool triggerReleased = false; - - if (channelId == AzFramework::InputDeviceGamepad::Button::L1) - { - m_L1Pressed = false; - triggerReleased = true; - } - else if (channelId == AzFramework::InputDeviceGamepad::Button::R1) - { - m_R1Pressed = false; - triggerReleased = true; - } - - if (triggerReleased) - { - m_triggersDownStartTime = 0.f; - - if (m_changingState) - { - m_changingState = false; - - //workaround: hardware mouse resets all input states when enabled - //this breaks perfhud selection mode (as triggers are released) - //don't enable mouse until we've finished selection mode - if (m_hudState == eHudInFocus) - { - if (!m_hwMouseEnabled) - { - UiCursorBus::Broadcast(&UiCursorInterface::IncrementVisibleCounter); - m_hwMouseEnabled = true; - } - } - else if (m_hwMouseEnabled) - { - UiCursorBus::Broadcast(&UiCursorInterface::DecrementVisibleCounter); - m_hwMouseEnabled = false; - } - } - } - } - - if (m_hudState == eHudInFocus) - { - //PerfHUD takes control of the input - return true; - } - } - return false; -} - -void CPerfHUD::SetNextState() -{ - if (m_sys_perfhud != eHudOff) - { - m_hudState = (EHudState)((m_hudState + 1) % eHudNumStates); - //CryLogAlways("Setting new HUD state: %d", m_hudState); - - //what to do about cvar? - //ICVar *pPerfCVar = GetISystem()->GetIConsole()->GetCVar("sys_perfhud"); - //pPerfCVar->Set( 1 ); - } -} - -void CPerfHUD::SetState(EHudState state) -{ - if (state != m_hudState) - { - if (m_hwMouseEnabled) - { - if (state != eHudInFocus) - { - UiCursorBus::Broadcast(&UiCursorInterface::DecrementVisibleCounter); - m_hwMouseEnabled = false; - } - } - else if (state == eHudInFocus) - { - UiCursorBus::Broadcast(&UiCursorInterface::IncrementVisibleCounter); - m_hwMouseEnabled = true; - } - - m_hudState = state; - } -} - -void CPerfHUD::Reset() -{ - IMiniGUIPtr pGUI; - if (CryCreateClassInstanceForInterface(cryiidof(), pGUI)) - { - pGUI->Reset(); - } -} - -////////////////////////////////////////////////////////////////////////// -// CLICK CALLBACKS -////////////////////////////////////////////////////////////////////////// - -void CPerfHUD::ResetCallback([[maybe_unused]] void* data, [[maybe_unused]] bool status) -{ - ICryPerfHUDPtr pPerfHUD; - if (CryCreateClassInstanceForInterface(cryiidof(), pPerfHUD)) - { - pPerfHUD->Reset(); - } -} - -void CPerfHUD::ReloadBudgetsCallback([[maybe_unused]] void* data, [[maybe_unused]] bool status) -{ - ICryPerfHUDPtr pPerfHUD; - if (CryCreateClassInstanceForInterface(cryiidof(), pPerfHUD)) - { - pPerfHUD->LoadBudgets(); - } -} - -void CPerfHUD::SaveStatsCallback([[maybe_unused]] void* data, [[maybe_unused]] bool status) -{ - ICryPerfHUDPtr pPerfHUD; - if (CryCreateClassInstanceForInterface(cryiidof(), pPerfHUD)) - { - pPerfHUD->SaveStats(); - } -} - -////////////////////////////////////////////////////////////////////////// -// RENDER CALLBACKS -////////////////////////////////////////////////////////////////////////// - -/* -void CPerfHUD::DisplayRenderInfoCallback(const Rect& rect) -{ - IMiniGUIPtr pGUI; - if (CryCreateClassInstanceForInterface( cryiidof(),pGUI )) - { - //right aligned display - float x = rect.right; - float y = rect.top; - float step = 13.f; - - gEnv->p3DEngine->DisplayInfo(x, y, step, true); - } -}*/ - -void CPerfHUD::EnableWidget(ICryPerfHUDWidget::EWidgetID id, int mode) -{ - const int nWidgets = m_widgets.size(); - - for (int i = 0; i < nWidgets; i++) - { - if (m_widgets[i]->m_id == id) - { - m_widgets[i]->Enable(mode); - return; - } - } -} - -void CPerfHUD::DisableWidget(ICryPerfHUDWidget::EWidgetID id) -{ - const int nWidgets = m_widgets.size(); - - for (int i = 0; i < nWidgets; i++) - { - if (m_widgets[i]->m_id == id) - { - m_widgets[i]->Disable(); - return; - } - } -} - -////////////////////////////////////////////////////////////////////////// -// Widget Specific Interface -////////////////////////////////////////////////////////////////////////// -void CPerfHUD::AddWarning(float duration, const char* fmt, va_list argList) -{ - if (m_hudState != eHudOff) - { - //could cache warnings window ptr for efficiency - const int nWidgets = m_widgets.size(); - - for (int i = 0; i < nWidgets; i++) - { - if (m_widgets[i]->m_id == ICryPerfHUDWidget::eWidget_Warnings) - { - CWarningsWidget* warnings = (CWarningsWidget*)m_widgets[i].get(); - - if (warnings->ShouldUpdate()) - { - warnings->AddWarningV(duration, fmt, argList); - break; - } - } - } - } -} - -bool CPerfHUD::WarningsWindowEnabled() const -{ - const int nWidgets = m_widgets.size(); - - for (int i = 0; i < nWidgets; i++) - { - if (m_widgets[i]->m_id == ICryPerfHUDWidget::eWidget_Warnings) - { - return m_widgets[i]->ShouldUpdate(); - } - } - - return false; -} - -const std::vector* CPerfHUD::GetFpsBuckets(float& totalTime) const -{ - const int nWidgets = m_widgets.size(); - - for (int i = 0; i < nWidgets; i++) - { - if (m_widgets[i]->m_id == ICryPerfHUDWidget::eWidget_FpsBuckets) - { - return ((CFpsWidget*)m_widgets[i].get())->GetFpsBuckets(totalTime); - } - } - - return NULL; -} - -////////////////////////////////////////////////////////////////////////// -//FPS Buckets Widget -////////////////////////////////////////////////////////////////////////// - -int CFpsWidget::m_cvarPerfHudFpsExclusive = 0; - -CFpsWidget::CFpsWidget(IMiniCtrl* pParentMenu, ICryPerfHUD* pPerfHud) - : ICryPerfHUDWidget(eWidget_FpsBuckets) -{ - m_fpsBucketSize = 5.f; - m_fpsBudget = 30.f; - m_dpBudget = 2500.f; - m_dpBucketSize = 250.f; - - //FPS Buckets - IMiniCtrl* pFPSMenu = pPerfHud->CreateMenu("FPS", pParentMenu); - m_pInfoBox = pPerfHud->CreateInfoMenuItem(pFPSMenu, "FPS Buckets", NULL, Rect(850, 395, 860, 405)); - pPerfHud->CreateCallbackMenuItem(pFPSMenu, "Reset Buckets", CFpsWidget::ResetCallback, this); - - //Display framerates buckets as inclusive or exclusive - REGISTER_CVAR2("sys_perfhud_fpsBucketsExclusive", &m_cvarPerfHudFpsExclusive, 0, VF_CHEAT, "Toggle FPS Buckets exclusive / inclusive"); - - Init(); -} - -void CFpsWidget::LoadBudgets(XmlNodeRef PerfXML) -{ - if (PerfXML) - { - XmlNodeRef xmlNode; - - //FPS / GPU - explicit bucket values - if ((xmlNode = PerfXML->findChild("fpsBucketValues"))) - { - m_perfBuckets[BUCKET_FPS].buckets.clear(); - m_perfBuckets[BUCKET_GPU].buckets.clear(); - - uint32 nBuckets = xmlNode->getChildCount(); - - for (uint32 i = 0; i < nBuckets; i++) - { - XmlNodeRef bucketVal = xmlNode->getChild(i); - - float target; - bucketVal->getAttr("value", target); - - ICryPerfHUD::PerfBucket bucket(target); - - m_perfBuckets[BUCKET_FPS].buckets.push_back(bucket); - m_perfBuckets[BUCKET_GPU].buckets.push_back(bucket); - } - - m_perfBuckets[BUCKET_FPS].totalTime = 0.f; - m_perfBuckets[BUCKET_GPU].totalTime = 0.f; - } - //Auto generated buckets based on max fps and bucket size - else if ((xmlNode = PerfXML->findChild("fpsBucketMax"))) - { - xmlNode->getAttr("value", m_fpsBudget); - - if ((xmlNode = PerfXML->findChild("fpsBucketSize"))) - { - xmlNode->getAttr("value", m_fpsBucketSize); - } - else - { - m_fpsBucketSize = 5; - } - - m_perfBuckets[BUCKET_FPS].buckets.clear(); - m_perfBuckets[BUCKET_GPU].buckets.clear(); - - float targetFPS = m_fpsBudget; - - for (uint32 i = 0; i < NUM_FPS_BUCKETS_DEFAULT; i++) - { - ICryPerfHUD::PerfBucket bucket(targetFPS); - - m_perfBuckets[BUCKET_FPS].buckets.push_back(bucket); - m_perfBuckets[BUCKET_GPU].buckets.push_back(bucket); - - targetFPS -= m_fpsBucketSize; - } - - m_perfBuckets[BUCKET_FPS].totalTime = 0.f; - m_perfBuckets[BUCKET_GPU].totalTime = 0.f; - } - - //DP buckets - explicit bucket values - if ((xmlNode = PerfXML->findChild("dpBucketValues"))) - { - m_perfBuckets[BUCKET_DP].buckets.clear(); - - uint32 nBuckets = xmlNode->getChildCount(); - - for (uint32 i = 0; i < nBuckets; i++) - { - XmlNodeRef bucketVal = xmlNode->getChild(i); - - float target; - bucketVal->getAttr("value", target); - - ICryPerfHUD::PerfBucket bucket(target); - - m_perfBuckets[BUCKET_DP].buckets.push_back(bucket); - } - m_perfBuckets[BUCKET_DP].totalTime = 0.f; - } - //DPs auto values - else if ((xmlNode = PerfXML->findChild("drawPrimBucketMax"))) - { - xmlNode->getAttr("value", m_dpBudget); - - //Auto generated buckets based on max dp and bucket size - if ((xmlNode = PerfXML->findChild("dpBucketSize"))) - { - xmlNode->getAttr("value", m_dpBucketSize); - } - else - { - m_dpBucketSize = 250.f; - } - - m_perfBuckets[BUCKET_DP].buckets.clear(); - - float nDPs = m_dpBudget - ((NUM_FPS_BUCKETS_DEFAULT - 1) * m_dpBucketSize); - - for (uint32 i = 0; i < NUM_FPS_BUCKETS_DEFAULT; i++) - { - ICryPerfHUD::PerfBucket bucket(nDPs); - - m_perfBuckets[BUCKET_DP].buckets.push_back(bucket); - - nDPs += m_dpBucketSize; - } - m_perfBuckets[BUCKET_DP].totalTime = 0.f; - } - } -} - -template -void CFpsWidget::UpdateBuckets(PerfBucketsStat& bucketStat, float frameTime, const char* name, float stat) -{ - char entryBuffer[CMiniInfoBox::MAX_TEXT_LENGTH] = {0}; - - const uint32 numBuckets = bucketStat.buckets.size(); - - if (frameTime > 0.f) - { - bucketStat.totalTime += frameTime; - - for (uint32 i = 0; i < numBuckets; i++) - { - if (LESS_THAN) - { - if (stat <= bucketStat.buckets[i].target) - { - bucketStat.buckets[i].timeAtTarget += frameTime; - } - } - else - { - if (stat >= bucketStat.buckets[i].target) - { - bucketStat.buckets[i].timeAtTarget += frameTime; - } - } - } - } - - if (bucketStat.totalTime > 0.f) - { - sprintf_s(entryBuffer, CMiniInfoBox::MAX_TEXT_LENGTH, "%s: %.2f", name, stat); - m_pInfoBox->AddEntry(entryBuffer, CPerfHUD::COL_NORM, CPerfHUD::TEXT_SIZE_NORM); - - //render exclusive stats - if (m_cvarPerfHudFpsExclusive) - { - for (uint32 i = 0; i < numBuckets; i++) - { - //inclusive time - float timeAtTarget = bucketStat.buckets[i].timeAtTarget; - - if (i > 0) - { - //exclusive time - timeAtTarget -= bucketStat.buckets[i - 1].timeAtTarget; - - //Add info to gui - float percentAtTarget = 100.f * (timeAtTarget / bucketStat.totalTime); - sprintf_s(entryBuffer, CMiniInfoBox::MAX_TEXT_LENGTH, "%.2f%%%% of time %.1f -> %.1f FPS", percentAtTarget, bucketStat.buckets[i].target, bucketStat.buckets[i - 1].target); - } - else - { - float percentAtTarget = 100.f * (bucketStat.buckets[i].timeAtTarget / bucketStat.totalTime); - sprintf_s(entryBuffer, CMiniInfoBox::MAX_TEXT_LENGTH, "%.2f%%%% of time >= %.1f FPS", percentAtTarget, bucketStat.buckets[i].target); - } - m_pInfoBox->AddEntry(entryBuffer, CPerfHUD::COL_NORM, CPerfHUD::TEXT_SIZE_NORM); - } - } - else //render inclusive stats - { - for (uint32 i = 0; i < numBuckets; i++) - { - float percentAtTarget = 100.f * (bucketStat.buckets[i].timeAtTarget / bucketStat.totalTime); - sprintf_s(entryBuffer, CMiniInfoBox::MAX_TEXT_LENGTH, "%.2f%%%% of time %s %.1f", percentAtTarget, LESS_THAN ? "<=" : ">=", bucketStat.buckets[i].target); - m_pInfoBox->AddEntry(entryBuffer, CPerfHUD::COL_NORM, CPerfHUD::TEXT_SIZE_NORM); - } - } - } -} - -void CFpsWidget::Update() -{ - m_pInfoBox->ClearEntries(); - - // - // FPS - // - { - float frameTime = gEnv->pTimer->GetRealFrameTime(); - UpdateBuckets(m_perfBuckets[BUCKET_FPS], frameTime, "FPS", 1.f / frameTime); - } - - // - // GPU FPS - // - { - float gpuFrameTime = gEnv->pRenderer->GetGPUFrameTime(); - - if (gpuFrameTime > 0.f) - { - m_pInfoBox->AddEntry("", CPerfHUD::COL_NORM, CPerfHUD::TEXT_SIZE_NORM); - UpdateBuckets(m_perfBuckets[BUCKET_GPU], gpuFrameTime, "GPU FPS", 1.f / gpuFrameTime); - } - } - - // - // Draw Call - // - { - //ugly, but buckets are float only at the moment - float nDPs = (float)gEnv->pRenderer->GetCurrentNumberOfDrawCalls(); - m_pInfoBox->AddEntry("", CPerfHUD::COL_NORM, CPerfHUD::TEXT_SIZE_NORM); - UpdateBuckets(m_perfBuckets[BUCKET_DP], 1.f, "DPs", nDPs); - } -} - -//Init buckets with default values -void CFpsWidget::Init() -{ - float targetFPS = m_fpsBudget; - float nDPs = m_dpBudget - ((NUM_FPS_BUCKETS_DEFAULT - 1) * m_dpBucketSize); - - for (uint32 i = 0; i < NUM_FPS_BUCKETS_DEFAULT; i++) - { - ICryPerfHUD::PerfBucket bucket(targetFPS); - - m_perfBuckets[BUCKET_FPS].buckets.push_back(bucket); - m_perfBuckets[BUCKET_GPU].buckets.push_back(bucket); - - bucket.target = (float)nDPs; - - m_perfBuckets[BUCKET_DP].buckets.push_back(bucket); - - targetFPS -= m_fpsBucketSize; - nDPs += m_dpBucketSize; - } - - for (uint32 i = 0; i < BUCKET_TYPE_NUM; i++) - { - m_perfBuckets[i].totalTime = 0.f; - } -} - -//Clear bucket totals -void CFpsWidget::Reset() -{ - for (uint32 i = 0; i < BUCKET_TYPE_NUM; i++) - { - PerfBucketsStat& stat = m_perfBuckets[i]; - - const uint32 nBuckets = stat.buckets.size(); - - //Init fps buckets - for (uint32 j = 0; j < nBuckets; j++) - { - stat.buckets[j].timeAtTarget = 0.f; - } - - stat.totalTime = 0.f; - } -} - -void CFpsWidget::ResetCallback(void* data, [[maybe_unused]] bool status) -{ - assert(data); - ((CFpsWidget*)data)->Reset(); -} - -bool CFpsWidget::ShouldUpdate() -{ - return !m_pInfoBox->IsHidden(); -} - -//TODO -void CFpsWidget::SaveStats(XmlNodeRef statsXML) -{ - if (statsXML) - { - const char* perfBucketTypeStr[] = - { - "BUCKET_FPS", - "BUCKET_GPU", - "BUCKET_DP", - }; - - XmlNodeRef fpsNode; - - for (int i = 0; i < BUCKET_TYPE_NUM; i++) - { - PerfBucketsStat& perfBucket = m_perfBuckets[i]; - - if (perfBucket.totalTime > 0.f) - { - if ((fpsNode = statsXML->newChild(perfBucketTypeStr[i]))) - { - XmlNodeRef child; - - const uint32 numBuckets = perfBucket.buckets.size(); - - for (uint32 j = 0; j < numBuckets; j++) - { - float percentAtTarget = 100.f * (perfBucket.buckets[j].timeAtTarget / perfBucket.totalTime); - - if ((child = fpsNode->newChild("bucket"))) - { - child->setAttr("target", perfBucket.buckets[j].target); - } - - if ((child = fpsNode->newChild("percentAtTime"))) - { - child->setAttr("value", percentAtTarget); - } - } - } - } - } - } -} - -const std::vector* CFpsWidget::GetFpsBuckets(float& totalTime) const -{ - totalTime = m_perfBuckets[BUCKET_FPS].totalTime; - return &m_perfBuckets[BUCKET_FPS].buckets; -} - -////////////////////////////////////////////////////////////////////////// -//Render Stats Widget -////////////////////////////////////////////////////////////////////////// - -CRenderStatsWidget::CRenderStatsWidget(IMiniCtrl* pParentMenu, ICryPerfHUD* pPerfHud) - : ICryPerfHUDWidget(eWidget_RenderStats) -{ - m_pPerfHUD = pPerfHud; - m_fpsBudget = 30.f; - m_dpBudget = 2000; - m_polyBudget = 500000; - m_postEffectBudget = 3; - m_shadowCastBudget = 2; - m_particlesBudget = 1000; - m_pInfoBox = NULL; - m_buildNum = 0; - - ZeroStruct(m_runtimeData); - - m_pInfoBox = pPerfHud->CreateInfoMenuItem(pParentMenu, "Scene Summary", NULL, Rect(45, 350, 100, 400) /*, true*/); - - //Get build number from BuildName.txt - //FILE *buildFile = fxopen("BuildName.txt", "r"); - CCryFile buildFile; - - if (buildFile.Open("./BuildName.txt", "rb", AZ::IO::IArchive::FOPEN_ONDISK | AZ::IO::IArchive::FOPEN_HINT_QUIET)) - { - size_t fileSize = buildFile.GetLength(); - - if (fileSize > 0 && fileSize < 64) - { - char buffer[64] = {0}; - - buildFile.ReadRaw(buffer, fileSize); - - if (buffer[0]) - { - const char* ptr = strchr(buffer, '('); - - if (ptr) - { - ptr++; - m_buildNum = atoi(ptr); - } - } - } - } -} - -void CRenderStatsWidget::Update() -{ - IRenderer* pRenderer = gEnv->pRenderer; - - char entryBuffer[CMiniInfoBox::MAX_TEXT_LENGTH] = {0}; - - //Clear old entries - m_pInfoBox->ClearEntries(); - ZeroStruct(m_runtimeData); - - // - // FPS - // - m_runtimeData.fps = min(9999.f, gEnv->pTimer->GetFrameRate()); - - sprintf_s(entryBuffer, CMiniInfoBox::MAX_TEXT_LENGTH, "FPS: %.2f (%.2f)", m_runtimeData.fps, m_fpsBudget); - - if (m_runtimeData.fps >= m_fpsBudget) - { - m_pInfoBox->AddEntry(entryBuffer, CPerfHUD::COL_NORM, CPerfHUD::TEXT_SIZE_NORM); - } - else - { - m_pInfoBox->AddEntry(entryBuffer, CPerfHUD::COL_ERROR, CPerfHUD::TEXT_SIZE_NORM); - CryPerfHUDWarning(1.f, "FPS Too Low: %.2f", m_runtimeData.fps); - - //PerfHud / AuxRenderer causes us to be RenderThread limited - //Need to investigate vertex buffer locks in AuxRenderer before enabling - - /* - // Fran: please call me before re-enabling this code - - SRenderTimes renderTimes; - pRenderer->GetRenderTimes(renderTimes); - - //wait for main is never 0 - if(renderTimes.fWaitForMain>renderTimes.fWaitForRender && renderTimes.fWaitForMain>renderTimes.fWaitForGPU) - { - m_pInfoBox->AddEntry("Main Thread Limited", CPerfHUD::COL_ERROR, CPerfHUD::TEXT_SIZE_ERROR); - m_pPerfHud->AddWarning("Main Thread Limited",1.f); - } - else if(renderTimes.fWaitForRender>renderTimes.fWaitForGPU) - { - m_pInfoBox->AddEntry("Render Thread Limited", CPerfHUD::COL_ERROR, CPerfHUD::TEXT_SIZE_ERROR); - m_pPerfHud->AddWarning("Render Thread Limited",1.f); - } - else - { - m_pInfoBox->AddEntry("GPU Limited", CPerfHUD::COL_ERROR, CPerfHUD::TEXT_SIZE_ERROR); - m_pPerfHud->AddWarning("GPU Limited",1.f); - }*/ - } - - // - // GPU Time - // - float gpuTime = pRenderer->GetGPUFrameTime(); - - if (gpuTime > 0.f) - { - float gpuFPS = 1.f / gpuTime; - - sprintf_s(entryBuffer, CMiniInfoBox::MAX_TEXT_LENGTH, "GPU FPS: %.2f (%.2f)", gpuFPS, m_fpsBudget); - if (gpuFPS >= m_fpsBudget) - { - m_pInfoBox->AddEntry(entryBuffer, CPerfHUD::COL_NORM, CPerfHUD::TEXT_SIZE_NORM); - } - else - { - m_pInfoBox->AddEntry(entryBuffer, CPerfHUD::COL_ERROR, CPerfHUD::TEXT_SIZE_NORM); - CryPerfHUDWarning(1.f, "GPU FPS Too Low: %.2f", gpuFPS); - } - } - - - // - // HDR - // - bool bHDRModeEnabled = false; - pRenderer->EF_Query(EFQ_HDRModeEnabled, bHDRModeEnabled); - if (bHDRModeEnabled) - { - m_runtimeData.hdrEnabled = true; - if (!m_runtimeData.hdrEnabled) - { - CryPerfHUDWarning(1.f, "HDR Disabled"); - } - } - - if (!gEnv->IsEditor()) - { - // - // Render Thread - // - static ICVar* pMultiThreaded = gEnv->pConsole->GetCVar("r_MultiThreaded"); - if (pMultiThreaded && pMultiThreaded->GetIVal() > 0) - { - //sprintf_s(entryBuffer, CMiniInfoBox::MAX_TEXT_LENGTH, "Render Thread Enabled"); - //m_pInfoBox->AddEntry(entryBuffer, CPerfHUD::COL_NORM, CPerfHUD::TEXT_SIZE_NORM); - m_runtimeData.renderThreadEnabled = true; - } - else - { - sprintf_s(entryBuffer, CMiniInfoBox::MAX_TEXT_LENGTH, "Render Thread Disabled"); - m_pInfoBox->AddEntry(entryBuffer, CPerfHUD::COL_ERROR, CPerfHUD::TEXT_SIZE_NORM); - m_runtimeData.renderThreadEnabled = false; - CryPerfHUDWarning(1.f, "Render Thread Disabled"); - } - } - - - // - // Camera - // - Matrix33 m = Matrix33(pRenderer->GetCamera().GetMatrix()); - m_runtimeData.cameraRot = RAD2DEG(Ang3::GetAnglesXYZ(m)); - m_runtimeData.cameraPos = pRenderer->GetCamera().GetPosition(); - - - // - // Polys / Draw Prims - // - int nShadowVolPolys; - int nPolys; - pRenderer->GetPolyCount(nPolys, nShadowVolPolys); - m_runtimeData.nPolys = nPolys; - m_runtimeData.nDrawPrims = pRenderer->GetCurrentNumberOfDrawCalls(); - - sprintf_s(entryBuffer, CMiniInfoBox::MAX_TEXT_LENGTH, "Draw Calls: %d (%d)", m_runtimeData.nDrawPrims, m_dpBudget); - - if (m_runtimeData.nDrawPrims <= m_dpBudget) - { - m_pInfoBox->AddEntry(entryBuffer, CPerfHUD::COL_NORM, CPerfHUD::TEXT_SIZE_NORM); - } - else - { - m_pInfoBox->AddEntry(entryBuffer, CPerfHUD::COL_ERROR, CPerfHUD::TEXT_SIZE_NORM); - CryPerfHUDWarning(1.f, "Too Many Draw Calls: %d", m_runtimeData.nDrawPrims); - } - - sprintf_s(entryBuffer, CMiniInfoBox::MAX_TEXT_LENGTH, "Num Tris: %d (%d)", m_runtimeData.nPolys, m_polyBudget); - - if (m_runtimeData.nPolys <= m_polyBudget) - { - m_pInfoBox->AddEntry(entryBuffer, CPerfHUD::COL_NORM, CPerfHUD::TEXT_SIZE_NORM); - } - else - { - m_pInfoBox->AddEntry(entryBuffer, CPerfHUD::COL_ERROR, CPerfHUD::TEXT_SIZE_NORM); - CryPerfHUDWarning(1.f, "Too Many Tris: %d", m_runtimeData.nPolys); - } - - // - // Post Effects - // - - gEnv->pRenderer->EF_Query(EFQ_NumActivePostEffects, m_runtimeData.nPostEffects); - sprintf_s(entryBuffer, CMiniInfoBox::MAX_TEXT_LENGTH, "Num Post Effects: %d (%d)", m_runtimeData.nPostEffects, m_postEffectBudget); - - if (m_runtimeData.nPostEffects <= m_postEffectBudget) - { - m_pInfoBox->AddEntry(entryBuffer, CPerfHUD::COL_NORM, CPerfHUD::TEXT_SIZE_NORM); - } - else - { - m_pInfoBox->AddEntry(entryBuffer, CPerfHUD::COL_ERROR, CPerfHUD::TEXT_SIZE_NORM); - CryPerfHUDWarning(1.f, "Too Many Post Effects: %d", m_runtimeData.nPostEffects); - } - - m_runtimeData.nFwdLights = 0; - m_runtimeData.nFwdShadowLights = 0; - - ////////////////////////////////////////////////////////////////////////// - if (gEnv->p3DEngine) - { - I3DEngine::SObjectsStreamingStatus objStats; - gEnv->p3DEngine->GetObjectsStreamingStatus(objStats); - - float fMeshRequiredMB = (float)(objStats.nMemRequired) / (1024 * 1024); - sprintf_s(entryBuffer, "Mesh Required: %.2f (%dMB)", fMeshRequiredMB, azlossy_cast(objStats.nMeshPoolSize)); - if (fMeshRequiredMB < objStats.nMeshPoolSize) - { - m_pInfoBox->AddEntry(entryBuffer, CPerfHUD::COL_NORM, CPerfHUD::TEXT_SIZE_NORM); - } - else - { - m_pInfoBox->AddEntry(entryBuffer, CPerfHUD::COL_ERROR, CPerfHUD::TEXT_SIZE_NORM); - CryPerfHUDWarning(1.f, "Too Many Geometry: %.2fMB", fMeshRequiredMB); - } - } - - - ////////////////////////////////////////////////////////////////////////// - if (gEnv->pRenderer) - { - STextureStreamingStats textureStats(true); - gEnv->pRenderer->EF_Query(EFQ_GetTexStreamingInfo, textureStats); - - float fTexRequiredMB = (float)(textureStats.nRequiredStreamedTexturesSize) / (1024 * 1024); - sprintf_s(entryBuffer, "Textures Required: %.2f (%dMB)", fTexRequiredMB, azlossy_cast(textureStats.nMaxPoolSize / (1024 * 1024))); - if (fTexRequiredMB < textureStats.nMaxPoolSize) - { - m_pInfoBox->AddEntry(entryBuffer, CPerfHUD::COL_NORM, CPerfHUD::TEXT_SIZE_NORM); - } - else - { - m_pInfoBox->AddEntry(entryBuffer, CPerfHUD::COL_ERROR, CPerfHUD::TEXT_SIZE_NORM); - CryPerfHUDWarning(1.f, "Too Many Textures: %.2fMB", fTexRequiredMB); - } - } -} -bool CRenderStatsWidget::ShouldUpdate() -{ - if (!m_pInfoBox->IsHidden() || - m_pPerfHUD->WarningsWindowEnabled()) - { - return true; - } - return false; -} - -void CRenderStatsWidget::LoadBudgets(XmlNodeRef perfXML) -{ - if (perfXML) - { - XmlNodeRef xmlNode; - - if ((xmlNode = perfXML->findChild("fps"))) - { - xmlNode->getAttr("value", m_fpsBudget); - } - - if ((xmlNode = perfXML->findChild("drawPrim"))) - { - xmlNode->getAttr("value", m_dpBudget); - } - - if ((xmlNode = perfXML->findChild("tris"))) - { - xmlNode->getAttr("value", m_polyBudget); - } - - if ((xmlNode = perfXML->findChild("postEffects"))) - { - xmlNode->getAttr("value", m_postEffectBudget); - } - - if ((xmlNode = perfXML->findChild("shadowCastingLights"))) - { - xmlNode->getAttr("value", m_shadowCastBudget); - } - - if ((xmlNode = perfXML->findChild("particles"))) - { - xmlNode->getAttr("value", m_particlesBudget); - } - } -} - -void CRenderStatsWidget::SaveStats(XmlNodeRef statsXML) -{ - if (!ShouldUpdate()) - { - //Force update of stats, widget may not be currently enabled - Update(); - } - - if (statsXML) - { - XmlNodeRef renderNode; - - if ((renderNode = statsXML->newChild("RenderStats"))) - { - XmlNodeRef child; - - if ((child = renderNode->newChild("fps"))) - { - child->setAttr("value", m_runtimeData.fps); - } - - if ((child = renderNode->newChild("hdr"))) - { - child->setAttr("value", m_runtimeData.hdrEnabled); - } - - if ((child = renderNode->newChild("renderThread"))) - { - child->setAttr("value", m_runtimeData.renderThreadEnabled); - } - - if ((child = renderNode->newChild("cameraPos"))) - { - child->setAttr("x", m_runtimeData.cameraPos.x); - child->setAttr("y", m_runtimeData.cameraPos.y); - child->setAttr("z", m_runtimeData.cameraPos.z); - } - - if ((child = renderNode->newChild("cameraRot"))) - { - child->setAttr("x", m_runtimeData.cameraRot.x); - child->setAttr("y", m_runtimeData.cameraRot.y); - child->setAttr("z", m_runtimeData.cameraRot.z); - } - - if ((child = renderNode->newChild("drawPrims"))) - { - child->setAttr("value", m_runtimeData.nDrawPrims); - } - - if ((child = renderNode->newChild("numPolys"))) - { - child->setAttr("value", m_runtimeData.nPolys); - } - - if ((child = renderNode->newChild("numPostEffects"))) - { - child->setAttr("value", m_runtimeData.nPostEffects); - } - - if ((child = renderNode->newChild("numFwdLights"))) - { - child->setAttr("value", m_runtimeData.nFwdLights); - } - - if ((child = renderNode->newChild("numFwdShadowLights"))) - { - child->setAttr("value", m_runtimeData.nFwdShadowLights); - } - - if ((child = renderNode->newChild("numDefLights"))) - { - child->setAttr("value", m_runtimeData.nDefLights); - } - - if ((child = renderNode->newChild("numDefShadowLights"))) - { - child->setAttr("value", m_runtimeData.nDefShadowLights); - } - - if ((child = renderNode->newChild("numDefCubeMaps"))) - { - child->setAttr("value", m_runtimeData.nDefCubeMaps); - } - - if ((child = renderNode->newChild("numParticles"))) - { - child->setAttr("value", m_runtimeData.nParticles); - } - } - } -} - -////////////////////////////////////////////////////////////////////////// -//Streaming Stats Widget -////////////////////////////////////////////////////////////////////////// - -CStreamingStatsWidget::CStreamingStatsWidget(IMiniCtrl* pParentMenu, ICryPerfHUD* pPerfHud) - : ICryPerfHUDWidget(eWidget_StreamingStats) -{ - m_pPerfHUD = pPerfHud; - m_pInfoBox = pPerfHud->CreateInfoMenuItem(pParentMenu, "Streaming", NULL, Rect(45, 200, 100, 300), true); - - //m_maxMeshSizeArroundMB = 0; - //m_maxTextureSizeArroundMB = 0; -} - -////////////////////////////////////////////////////////////////////////// -void CStreamingStatsWidget::Update() -{ - char entryBuffer[CMiniInfoBox::MAX_TEXT_LENGTH] = {0}; - - //Clear old entries - m_pInfoBox->ClearEntries(); - - I3DEngine::SObjectsStreamingStatus objStats; - gEnv->p3DEngine->GetObjectsStreamingStatus(objStats); - - float fMeshRequiredMB = (float)(objStats.nMemRequired) / (1024 * 1024); - sprintf_s(entryBuffer, "Mesh Required: %.2f (%dMB)", fMeshRequiredMB, objStats.nMeshPoolSize); - if (fMeshRequiredMB < objStats.nMeshPoolSize) - { - m_pInfoBox->AddEntry(entryBuffer, CPerfHUD::COL_NORM, CPerfHUD::TEXT_SIZE_NORM); - } - else - { - m_pInfoBox->AddEntry(entryBuffer, CPerfHUD::COL_ERROR, CPerfHUD::TEXT_SIZE_NORM); - CryPerfHUDWarning(1.f, "Too Many Geometry: %.2fMB", fMeshRequiredMB); - } -} - -////////////////////////////////////////////////////////////////////////// -bool CStreamingStatsWidget::ShouldUpdate() -{ - if (!m_pInfoBox->IsHidden() || - m_pPerfHUD->WarningsWindowEnabled()) - { - return true; - } - return false; -} - -////////////////////////////////////////////////////////////////////////// -void CStreamingStatsWidget::LoadBudgets(XmlNodeRef perfXML) -{ - /* -if(perfXML) -{ -XmlNodeRef xmlNode; -if( (xmlNode=perfXML->findChild("MeshSizeArround")) ) -{ - xmlNode->getAttr("value", m_maxMeshSizeArroundMB); -} -if( (xmlNode=perfXML->findChild("TextureSizeArround")) ) -{ - xmlNode->getAttr("value", m_maxTextureSizeArroundMB); -} -} -*/ -} - -////////////////////////////////////////////////////////////////////////// -//Warnings Widget -////////////////////////////////////////////////////////////////////////// - -CWarningsWidget::CWarningsWidget(IMiniCtrl* pParentMenu, ICryPerfHUD* pPerfHud) - : ICryPerfHUDWidget(eWidget_Warnings) -{ - m_pInfoBox = pPerfHud->CreateInfoMenuItem(pParentMenu, "Warnings", NULL, Rect(890, 150, 900, 200) /*, true*/); - - m_nMainThreadId = CryGetCurrentThreadId(); -} - -void CWarningsWidget::Reset() -{ - m_warnings.clear(); -} - -void CWarningsWidget::Update() -{ - //must be Main thread for MT warnings to work - assert(CryGetCurrentThreadId() == m_nMainThreadId); - - //Update from multithreaded queue - while (!m_threadWarnings.empty()) - { - SWarning warning; - if (m_threadWarnings.try_pop(warning)) - { - AddWarning(warning.remainingDuration, warning.text); - } - } - - float frameTime = gEnv->pTimer->GetRealFrameTime(); - - //delete old warnings - // [K01]: fixing Linux crash - TSWarnings::iterator iter = m_warnings.begin(); - while (iter != m_warnings.end()) - { - SWarning* pW = &(*iter); - pW->remainingDuration -= frameTime; - - if (pW->remainingDuration <= 0.f) - { - iter = m_warnings.erase(iter); - } - else - { - ++iter; - } - } - - int nWarnings = m_warnings.size(); - m_pInfoBox->ClearEntries(); - - //display warnings - for (int i = 0; i < nWarnings; i++) - { - m_pInfoBox->AddEntry(m_warnings[i].text, CPerfHUD::COL_ERROR, CPerfHUD::TEXT_SIZE_WARN); - } -} - -bool CWarningsWidget::ShouldUpdate() -{ - return !m_pInfoBox->IsHidden(); -} - -void CWarningsWidget::SaveStats(XmlNodeRef statsXML) -{ - if (statsXML) - { - const int nWarnings = m_warnings.size(); - - if (nWarnings > 0) - { - XmlNodeRef warningNode; - - if ((warningNode = statsXML->newChild("warnings"))) - { - XmlNodeRef child; - - for (int i = 0; i < nWarnings; i++) - { - if ((child = warningNode->newChild("warning"))) - { - child->setAttr("value", m_warnings[i].text); - } - } - } - } - } -} - -void CWarningsWidget::AddWarningV(float duration, const char* fmt, va_list argList) -{ - char warningText[WARNING_LENGTH]; - - int written = vsnprintf_s(warningText, WARNING_LENGTH, WARNING_LENGTH - 1, fmt, argList); - - if (written == -1) - { - warningText[WARNING_LENGTH - 1] = '\0'; - } - - AddWarning(duration, warningText); -} - -void CWarningsWidget::AddWarning(float duration, const char* warning) -{ - if (CryGetCurrentThreadId() == m_nMainThreadId) - { - const size_t nWarnings = m_warnings.size(); - bool bNewWarning = true; - - ptrdiff_t nCompareLen = strlen(warning); - const char* s = strchr(warning, ':'); - if (s) - { - nCompareLen = s - warning; - } - - for (size_t i = 0; i < nWarnings; i++) - { - if (strncmp(m_warnings[i].text, warning, nCompareLen) == 0) - { - //warning already exists, update duration - m_warnings[i].remainingDuration = duration; - cry_strcpy(m_warnings[i].text, warning); - bNewWarning = false; - break; - } - } - - if (bNewWarning) - { - SWarning newWarning; - newWarning.remainingDuration = duration; - cry_strcpy(newWarning.text, warning); - - m_warnings.push_back(newWarning); - } - } - else - { - //add to thread safe queue, warning will be added next update - SWarning newWarning; - newWarning.remainingDuration = duration; - cry_strcpy(newWarning.text, warning); - m_threadWarnings.push(newWarning); - } -} - -////////////////////////////////////////////////////////////////////////// -//Render Batch Stats Widget -////////////////////////////////////////////////////////////////////////// - -CRenderBatchWidget::CRenderBatchWidget(IMiniCtrl* pParentMenu, ICryPerfHUD* pPerfHud) - : ICryPerfHUDWidget(eWidget_RenderBatchStats) -{ - m_pTable = pPerfHud->CreateTableMenuItem(pParentMenu, "Render Batch Stats"); - - m_pRStatsCVar = GetISystem()->GetIConsole()->GetCVar("r_stats"); - - m_displayMode = DISPLAY_MODE_BATCH_STATS; - - m_pTable->RemoveColumns(); - m_pTable->AddColumn("Name"); - m_pTable->AddColumn("DPs"); - m_pTable->AddColumn("Instances"); - m_pTable->AddColumn("ZPass"); - m_pTable->AddColumn("Shadows"); - m_pTable->AddColumn("General"); - m_pTable->AddColumn("Transparent"); - m_pTable->AddColumn("Misc"); -} - -void CRenderBatchWidget::Reset() -{ -} - -void CRenderBatchWidget::SaveStats(XmlNodeRef statsXML) -{ -} - -void CRenderBatchWidget::Enable(int mode) -{ - mode = min(mode, DISPLAY_MODE_NUM - 1); - EDisplayMode newMode = (EDisplayMode)mode; - - if (m_displayMode != newMode) - { - //workaround for now, - //since we poke renderer in order to gather stats - switch (m_displayMode) - { - case DISPLAY_MODE_BATCH_STATS: - gEnv->pRenderer->CollectDrawCallsInfo(false); - break; - - case DISPLAY_MODE_GPU_TIMES: - m_pRStatsCVar->Set(0); - break; - } - - switch (newMode) - { - case DISPLAY_MODE_BATCH_STATS: - m_pTable->RemoveColumns(); - m_pTable->AddColumn("Name"); - m_pTable->AddColumn("DPs"); - m_pTable->AddColumn("Instances"); - m_pTable->AddColumn("ZPass"); - m_pTable->AddColumn("Shadows"); - m_pTable->AddColumn("General"); - m_pTable->AddColumn("Transparent"); - m_pTable->AddColumn("Misc"); - m_displayMode = newMode; - break; - - case DISPLAY_MODE_GPU_TIMES: - m_pTable->RemoveColumns(); - m_pTable->AddColumn("Name"); - m_pTable->AddColumn("Num Batches"); - m_pTable->AddColumn("Num Verts"); - m_pTable->AddColumn("Num Tris"); - m_displayMode = newMode; - break; - - default: - CryLogAlways("[Render Batch Stats] Attempting to set incorrect display mode set: %d", mode); - break; - } - } - - m_pTable->Hide(false); -} - -void CRenderBatchWidget::Disable() -{ - //ensure renderer is not doing unnecessary work - m_pRStatsCVar->Set(0); - gEnv->pRenderer->CollectDrawCallsInfo(false); - m_pTable->Hide(true); -} - - -bool CRenderBatchWidget::ShouldUpdate() -{ - return !m_pTable->IsHidden(); -} - -void CRenderBatchWidget::Update() -{ - switch (m_displayMode) - { - case DISPLAY_MODE_BATCH_STATS: - Update_ModeBatchStats(); - break; - case DISPLAY_MODE_GPU_TIMES: - Update_ModeGpuTimes(); - break; - default: - CryLogAlways("[Render Batch Stats]Incorrect Display mode set: %d", m_displayMode); - break; - } -} - -void CRenderBatchWidget::Update_ModeBatchStats() -{ -#if !defined(_RELEASE) - IRenderer* pRenderer = gEnv->pRenderer; - - pRenderer->CollectDrawCallsInfo(true); - - typedef std::map BatchMap; - typedef std::map::iterator BatchMapItor; - - //sorted Map elements - std::vector sortedBatchList; - - BatchMap batchMap; - - //mesh totals - static const char* strMeshTotals = "TOTAL (Mesh)"; - BatchInfoPerPass totalsMesh; - totalsMesh.col.set(255, 255, 255, 255); - totalsMesh.name = strMeshTotals; - - int nDPs = gEnv->pRenderer->GetCurrentNumberOfDrawCalls(); - - //scene totals - static const char* strSceneTotals = "TOTAL (Scene)"; - - BatchInfoPerPass totalsScene; - totalsScene.col.set(0, 255, 255, 255); - totalsScene.name = strSceneTotals; - totalsScene.nBatches = nDPs; - - int unknownDPs = nDPs; - - m_pTable->ClearTable(); - - IRenderer::RNDrawcallsMapMesh& drawCallsInfo = gEnv->pRenderer->GetDrawCallsInfoPerMesh(); - - IRenderer::RNDrawcallsMapMeshItor pEnd = drawCallsInfo.end(); - IRenderer::RNDrawcallsMapMeshItor pItor = drawCallsInfo.begin(); - - //Per RenderNode Stats - for (; pItor != pEnd; ++pItor) - { - IRenderer::SDrawCallCountInfo& drawInfo = pItor->second; - - uint32 nDrawcalls = drawInfo.nShadows + drawInfo.nZpass + drawInfo.nGeneral + drawInfo.nTransparent + drawInfo.nMisc; - - const char* pRenderNodeName = drawInfo.meshName; - const char* pNameShort = strrchr(pRenderNodeName, '/'); - - if (pNameShort) - { - pRenderNodeName = pNameShort + 1; - } - - BatchInfoPerPass batch; - - batch.name = pRenderNodeName; - batch.nBatches = nDrawcalls; - batch.nInstances = 1; - batch.nZpass = drawInfo.nZpass; - batch.nShadows = drawInfo.nShadows; - batch.nGeneral = drawInfo.nGeneral; - batch.nTransparent = drawInfo.nTransparent; - batch.nMisc = drawInfo.nMisc; - - BatchMapItor batchIter = batchMap.find(string(pRenderNodeName)); - - //already an entry for this stat obj - append details - if (batchIter != batchMap.end()) - { - BatchInfoPerPass& currentBatch = batchIter->second; - currentBatch += batch; - } - else - { - //insert new entry into map - std::pair newElem = batchMap.insert(BatchMapItor::value_type(string(pRenderNodeName), batch)); - BatchInfoPerPass& newBatch = newElem.first->second; - sortedBatchList.push_back(&newBatch); - } - - totalsMesh += batch; - } - - unknownDPs -= totalsMesh.nBatches; - - // - // Unknown counts (sceneDP - sum of batches) - // - //could be -ve or +ve (-ve for conditional rendering) - if (unknownDPs != 0) - { - static const char* s_strUnknown = "Unknown"; - static BatchInfoPerPass s_unknownBatch; - s_unknownBatch.Reset(); - s_unknownBatch.name = s_strUnknown; - s_unknownBatch.nBatches = max(0, unknownDPs); - s_unknownBatch.col.set(255, 255, 0, 255); - sortedBatchList.push_back(&s_unknownBatch); - } - - //Scene Totals - m_pTable->AddData(0, totalsScene.col, totalsScene.name); - m_pTable->AddData(1, totalsScene.col, "%d", totalsScene.nBatches); - m_pTable->AddData(2, totalsScene.col, "%d", totalsScene.nInstances); - m_pTable->AddData(3, totalsScene.col, "%d", totalsScene.nZpass); - m_pTable->AddData(4, totalsScene.col, "%d", totalsScene.nShadows); - m_pTable->AddData(5, totalsScene.col, "%d", totalsScene.nGeneral); - m_pTable->AddData(6, totalsScene.col, "%d", totalsScene.nTransparent); - m_pTable->AddData(7, totalsScene.col, "%d", totalsScene.nMisc); - - //Mesh Totals - m_pTable->AddData(0, totalsMesh.col, totalsMesh.name); - m_pTable->AddData(1, totalsMesh.col, "%d", totalsMesh.nBatches); - m_pTable->AddData(2, totalsMesh.col, "%d", totalsMesh.nInstances); - m_pTable->AddData(3, totalsMesh.col, "%d", totalsMesh.nZpass); - m_pTable->AddData(4, totalsMesh.col, "%d", totalsMesh.nShadows); - m_pTable->AddData(5, totalsMesh.col, "%d", totalsMesh.nGeneral); - m_pTable->AddData(6, totalsMesh.col, "%d", totalsMesh.nTransparent); - m_pTable->AddData(7, totalsMesh.col, "%d", totalsMesh.nMisc); - - - if (int nBatches = sortedBatchList.size()) - { - std::sort(sortedBatchList.begin(), sortedBatchList.end(), BatchInfoSortPerPass()); - - for (int i = 0; i < nBatches; i++) - { - BatchInfoPerPass* batch = sortedBatchList[i]; - - int nInstances = max(1, (int)batch->nInstances); - - m_pTable->AddData(0, batch->col, batch->name); - - //Due to different render meshes with the same name, averaged - //stats are a bit confusing, disabling for now - if constexpr (0 && batch->nInstances > 1) - { - m_pTable->AddData(1, batch->col, "%d (%d)", batch->nBatches, batch->nBatches / nInstances); - m_pTable->AddData(2, batch->col, "%d", batch->nInstances); - m_pTable->AddData(3, batch->col, "%d (%d)", batch->nZpass, batch->nZpass / nInstances); - m_pTable->AddData(4, batch->col, "%d (%d)", batch->nShadows, batch->nShadows / nInstances); - m_pTable->AddData(5, batch->col, "%d (%d)", batch->nGeneral, batch->nGeneral / nInstances); - m_pTable->AddData(6, batch->col, "%d (%d)", batch->nTransparent, batch->nTransparent / nInstances); - m_pTable->AddData(7, batch->col, "%d (%d)", batch->nMisc, batch->nMisc / nInstances); - } - else - { - m_pTable->AddData(1, batch->col, "%d", batch->nBatches); - m_pTable->AddData(2, batch->col, "%d", batch->nInstances); - m_pTable->AddData(3, batch->col, "%d", batch->nZpass); - m_pTable->AddData(4, batch->col, "%d", batch->nShadows); - m_pTable->AddData(5, batch->col, "%d", batch->nGeneral); - m_pTable->AddData(6, batch->col, "%d", batch->nTransparent); - m_pTable->AddData(7, batch->col, "%d", batch->nMisc); - } - } - } -#else - m_pTable->ClearTable(); - m_pTable->AddData(0, ColorB(255, 0, 0, 255), "Not supported in Release builds"); -#endif//RELEASE (DO_RENDERSTATS - not available in CrySystem) -} - -void CRenderBatchWidget::Update_ModeGpuTimes() -{ - m_pTable->ClearTable(); - m_pTable->AddData(0, ColorB(255, 0, 0, 255), "Not supported for this platform"); -} - - -#endif //USE_PERFHUD - diff --git a/Code/CryEngine/CrySystem/PerfHUD.h b/Code/CryEngine/CrySystem/PerfHUD.h deleted file mode 100644 index 27078eb3c6..0000000000 --- a/Code/CryEngine/CrySystem/PerfHUD.h +++ /dev/null @@ -1,478 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Button implementation in the MiniGUI - - -#ifndef CRYINCLUDE_CRYSYSTEM_PERFHUD_H -#define CRYINCLUDE_CRYSYSTEM_PERFHUD_H -#pragma once - - -#include - -#ifdef USE_PERFHUD - -#include -#include "MiniGUI/MiniInfoBox.h" -#include "MiniGUI/MiniTable.h" - -//Macros for console based widget control - -#define SET_WIDGET_DECL(WIDGET_NAME) \ - static int s_cvar_##WIDGET_NAME; \ - static void Set_##WIDGET_NAME##_Widget(ICVar * pCvar); - -#define SET_WIDGET_DEF(WIDGET_NAME, WIDGET_ID) \ - int CPerfHUD::s_cvar_##WIDGET_NAME = 0; \ - void CPerfHUD::Set_##WIDGET_NAME##_Widget(ICVar * pCvar) \ - { \ - ICryPerfHUD* pPerfHud = gEnv->pSystem->GetPerfHUD(); \ - if (pPerfHud) \ - { \ - int val = pCvar->GetIVal(); \ - if (val) \ - { \ - pPerfHud->SetState(eHudOutOfFocus); \ - pPerfHud->EnableWidget(ICryPerfHUDWidget::WIDGET_ID, val); \ - } \ - else \ - { \ - pPerfHud->DisableWidget(ICryPerfHUDWidget::WIDGET_ID); \ - } \ - } \ - } - -#define SET_WIDGET_COMMAND(COMMAND_NAME, WIDGET_NAME) \ - REGISTER_CVAR2_CB(COMMAND_NAME, &s_cvar_##WIDGET_NAME, 0, VF_ALWAYSONCHANGE, "", Set_##WIDGET_NAME##_Widget); - -////////////////////////////////////////////////////////////////////////// -// Root window all other controls derive from -class CPerfHUD - : public ICryPerfHUD - , public minigui::IMiniGUIEventListener - , public AzFramework::InputChannelEventListener -{ -public: - CRYINTERFACE_BEGIN() - CRYINTERFACE_ADD(ICryPerfHUD) - CRYINTERFACE_END() - CRYGENERATE_SINGLETONCLASS(CPerfHUD, "PerfHUD", 0x006945f9985e4ce2, 0x872120bfdec09ca5) - -public: - ////////////////////////////////////////////////////////////////////////// - // ICryPerfHUD implementation - ////////////////////////////////////////////////////////////////////////// - virtual void Init(); - virtual void Done(); - virtual void Draw(); - virtual void LoadBudgets(); - virtual void SaveStats(const char* filename); - virtual void ResetWidgets(); - virtual void Reset(); - virtual void Destroy(); - - //Set state through code (rather than using joypad input) - virtual void SetState(EHudState state); - - virtual void Show(bool bRestoreState); - - virtual void AddWidget(ICryPerfHUDWidget* pWidget); - virtual void RemoveWidget(ICryPerfHUDWidget* pWidget); - - ////////////////////////////////////////////////////////////////////////// - // Gui Creation helper funcs - ////////////////////////////////////////////////////////////////////////// - virtual minigui::IMiniCtrl* CreateMenu(const char* name, minigui::IMiniCtrl* pParent = NULL); - virtual bool CreateCVarMenuItem(minigui::IMiniCtrl* pMenu, const char* name, const char* controlVar, float controlVarOn, float controlVarOff); - virtual bool CreateCallbackMenuItem(minigui::IMiniCtrl* pMenu, const char* name, minigui::ClickCallback callback, void* pCallbackData); - virtual minigui::IMiniInfoBox* CreateInfoMenuItem(minigui::IMiniCtrl* pMenu, const char* name, minigui::RenderCallback renderCallback, const minigui::Rect& rect, bool onAtStart = false); - virtual minigui::IMiniTable* CreateTableMenuItem(minigui::IMiniCtrl* pMenu, const char* name); - - virtual minigui::IMiniCtrl* GetMenu(const char* name); - - virtual void EnableWidget(ICryPerfHUDWidget::EWidgetID id, int mode); - virtual void DisableWidget(ICryPerfHUDWidget::EWidgetID id); - - ////////////////////////////////////////////////////////////////////////// - // WARNINGS - Widget Specific Interface - ////////////////////////////////////////////////////////////////////////// - virtual void AddWarning(float duration, const char* fmt, va_list argList); - virtual bool WarningsWindowEnabled() const; - - ////////////////////////////////////////////////////////////////////////// - // FPS - Widget Specific Interface - ////////////////////////////////////////////////////////////////////////// - virtual const std::vector* GetFpsBuckets(float& totalTime) const; - - ////////////////////////////////////////////////////////////////////////// - // IMiniGUIEventListener implementation - ////////////////////////////////////////////////////////////////////////// - virtual void OnCommand(minigui::SCommand& cmd); - ////////////////////////////////////////////////////////////////////////// - - // AzFramework::InputChannelEventListener - bool OnInputChannelEventFiltered(const AzFramework::InputChannel& inputChannel) override; - AZ::s32 GetPriority() const override { return AzFramework::InputChannelEventListener::GetPriorityUI(); } - - ////////////////////////////////////////////////////////////////////////// - // CLICK CALLBACKS - ////////////////////////////////////////////////////////////////////////// - - static void ResetCallback(void* data, bool status); - static void ReloadBudgetsCallback(void* data, bool status); - static void SaveStatsCallback(void* data, bool status); - - ////////////////////////////////////////////////////////////////////////// - // RENDER CALLBACKS - ////////////////////////////////////////////////////////////////////////// - - static void DisplayRenderInfoCallback(const minigui::Rect& rect); - - ////////////////////////////////////////////////////////////////////////// - // CVAR CALLBACK - ////////////////////////////////////////////////////////////////////////// - - static void CVarChangeCallback(ICVar* pCvar); - - SET_WIDGET_DECL(Warnings); - SET_WIDGET_DECL(RenderSummary); - SET_WIDGET_DECL(RenderBatchStats); - SET_WIDGET_DECL(FpsBuckets); - SET_WIDGET_DECL(Particles); - SET_WIDGET_DECL(PakFile); - - ////////////////////////////////////////////////////////////////////////// - // Static Data - ////////////////////////////////////////////////////////////////////////// - - static const float OVERSCAN_X; - static const float OVERSCAN_Y; - - static const ColorB COL_NORM; - static const ColorB COL_WARN; - static const ColorB COL_ERROR; - - static const float TEXT_SIZE_NORM; - static const float TEXT_SIZE_WARN; - static const float TEXT_SIZE_ERROR; - - static const float ACTIVATE_TIME_FROM_GAME; - static const float ACTIVATE_TIME_FROM_HUD; - -protected: - void InitUI(minigui::IMiniGUI* pGUI); - void SetNextState(); - -protected: - - static int m_sys_perfhud; - static int m_sys_perfhud_pause; - - int m_sys_perfhud_prev; - - //record last menu position - float m_menuStartX; - float m_menuStartY; - - bool m_hudCreated; - - bool m_L1Pressed; - bool m_L2Pressed; - bool m_R1Pressed; - bool m_R2Pressed; - bool m_changingState; - bool m_hwMouseEnabled; - - float m_triggersDownStartTime; - - EHudState m_hudState; - EHudState m_hudLastState; - - typedef std::vector< _smart_ptr, stl::STLGlobalAllocator<_smart_ptr > >::iterator TWidgetIterator; - - std::vector< _smart_ptr, stl::STLGlobalAllocator<_smart_ptr > > m_widgets; - std::vector > m_rootMenus; -}; - -class CFpsWidget - : public ICryPerfHUDWidget -{ -public: - - CFpsWidget(minigui::IMiniCtrl* pParentMenu, ICryPerfHUD* pPerfHud); - - virtual void Reset(); - virtual void Update(); - virtual bool ShouldUpdate(); - virtual void LoadBudgets(XmlNodeRef perfXML); - virtual void SaveStats(XmlNodeRef statsXML); - virtual void Enable([[maybe_unused]] int mode) { m_pInfoBox->Hide(false); } - virtual void Disable() { m_pInfoBox->Hide(true); } - - void Init(); - - const std::vector* GetFpsBuckets(float& totalTime) const; - - static void ResetCallback(void* data, bool status); - -protected: - - static const uint32 NUM_FPS_BUCKETS_DEFAULT = 6; - - struct PerfBucketsStat - { - std::vector buckets; - float totalTime; - }; - - template - void UpdateBuckets(PerfBucketsStat& buckets, float frameTime, const char* name, float stat); - - // Data - static int m_cvarPerfHudFpsExclusive; - - enum EPerfBucketType - { - BUCKET_FPS = 0, - BUCKET_GPU, - BUCKET_DP, - BUCKET_TYPE_NUM - }; - - - PerfBucketsStat m_perfBuckets[BUCKET_TYPE_NUM]; - - float m_fpsBucketSize; - float m_fpsBudget; - float m_dpBudget; - float m_dpBucketSize; - - minigui::IMiniInfoBox* m_pInfoBox; -}; - -class CRenderStatsWidget - : public ICryPerfHUDWidget -{ -public: - - CRenderStatsWidget(minigui::IMiniCtrl* pParentMenu, ICryPerfHUD* pPerfHud); - - virtual void Reset() {} - virtual void Update(); - virtual bool ShouldUpdate(); - virtual void LoadBudgets(XmlNodeRef perfXML); - virtual void SaveStats(XmlNodeRef statsXML); - virtual void Enable([[maybe_unused]] int mode) { m_pInfoBox->Hide(false); } - virtual void Disable() { m_pInfoBox->Hide(true); } - -protected: - - //budgets - float m_fpsBudget; - uint32 m_dpBudget; - uint32 m_polyBudget; - uint32 m_postEffectBudget; - uint32 m_shadowCastBudget; - uint32 m_particlesBudget; - - //runtime data - struct SRuntimeData - { - Vec3 cameraPos; - Ang3 cameraRot; - float fps; - uint32 nDrawPrims; - uint32 nPolys; - uint32 nPostEffects; - uint32 nFwdLights; - uint32 nFwdShadowLights; - uint32 nDefLights; - uint32 nDefShadowLights; - uint32 nDefCubeMaps; - int nParticles; - bool hdrEnabled; - bool renderThreadEnabled; - }; - - SRuntimeData m_runtimeData; - minigui::IMiniInfoBox* m_pInfoBox; - ICryPerfHUD* m_pPerfHUD; - uint32 m_buildNum; -}; - -class CStreamingStatsWidget - : public ICryPerfHUDWidget -{ -public: - - CStreamingStatsWidget(minigui::IMiniCtrl* pParentMenu, ICryPerfHUD* pPerfHud); - - virtual void Reset() {} - virtual void Update(); - virtual bool ShouldUpdate(); - virtual void LoadBudgets(XmlNodeRef perfXML); - virtual void SaveStats(XmlNodeRef statsXML) {}; - virtual void Enable([[maybe_unused]] int mode) { m_pInfoBox->Hide(false); } - virtual void Disable() { m_pInfoBox->Hide(true); } - -protected: - //float m_maxMeshSizeArroundMB; - //float m_maxTextureSizeArroundMB; - minigui::IMiniInfoBox* m_pInfoBox; - ICryPerfHUD* m_pPerfHUD; -}; - - -class CWarningsWidget - : public ICryPerfHUDWidget -{ -public: - - CWarningsWidget(minigui::IMiniCtrl* pParentMenu, ICryPerfHUD* pPerfHud); - - virtual void Reset(); - virtual void Update(); - virtual bool ShouldUpdate(); - virtual void LoadBudgets(XmlNodeRef perfXML) {}; - virtual void SaveStats(XmlNodeRef statsXML); - virtual void Enable([[maybe_unused]] int mode) { m_pInfoBox->Hide(false); } - virtual void Disable() { m_pInfoBox->Hide(true); } - - void AddWarningV(float duration, const char* fmt, va_list argList); - void AddWarning(float duration, const char* warning); - -protected: - - static const uint32 WARNING_LENGTH = 64; - - struct SWarning - { - char text[WARNING_LENGTH]; - float remainingDuration; - }; - - minigui::IMiniInfoBox* m_pInfoBox; - - typedef std::vector< SWarning > TSWarnings; - - TSWarnings m_warnings; - - CryMT::queue m_threadWarnings; - - threadID m_nMainThreadId; -}; - -class CRenderBatchWidget - : public ICryPerfHUDWidget -{ -public: - - CRenderBatchWidget(minigui::IMiniCtrl* pParentMenu, ICryPerfHUD* pPerfHud); - - virtual void Reset(); - virtual void Update(); - virtual bool ShouldUpdate(); - virtual void LoadBudgets(XmlNodeRef perfXML) {}; - virtual void SaveStats(XmlNodeRef statsXML); - virtual void Enable(int mode); - virtual void Disable(); - - void Update_ModeGpuTimes(); - void Update_ModeBatchStats(); - -protected: - - struct BatchInfoGpuTimes - { - const char* name; - uint32 nBatches; - float gpuTime; - int numVerts; - int numIndices; - }; - - struct BatchInfoSortGpuTimes - { - inline bool operator() (const BatchInfoGpuTimes& lhs, const BatchInfoGpuTimes& rhs) const - { - return lhs.gpuTime > rhs.gpuTime; - } - }; - - struct BatchInfoPerPass - { - const char* name; - uint16 nBatches; - uint16 nInstances; - uint16 nZpass; - uint16 nShadows; - uint16 nGeneral; - uint16 nTransparent; - uint16 nMisc; - ColorB col; - - BatchInfoPerPass() - { - Reset(); - } - - void Reset() - { - name = NULL; - nBatches = 0; - nInstances = 0; - nZpass = 0; - nShadows = 0; - nGeneral = 0; - nTransparent = 0; - nMisc = 0; - col.set(255, 255, 255, 255); - } - - void operator += (const BatchInfoPerPass& rhs) - { - nBatches += rhs.nBatches; - nInstances += rhs.nInstances; - nZpass += rhs.nZpass; - nShadows += rhs.nShadows; - nGeneral += rhs.nGeneral; - nTransparent += rhs.nTransparent; - nMisc += rhs.nMisc; - } - }; - - struct BatchInfoSortPerPass - { - inline bool operator() (const BatchInfoPerPass* lhs, const BatchInfoPerPass* rhs) const - { - return lhs->nBatches > rhs->nBatches; - } - }; - - enum EDisplayMode - { - DISPLAY_MODE_NONE = 0, - DISPLAY_MODE_BATCH_STATS, - DISPLAY_MODE_GPU_TIMES, - DISPLAY_MODE_NUM, - }; - - minigui::IMiniTable* m_pTable; - ICVar* m_pRStatsCVar; - EDisplayMode m_displayMode; -}; - -#endif //USE_PERFHUD - -#endif // CRYINCLUDE_CRYSYSTEM_PERFHUD_H diff --git a/Code/CryEngine/CrySystem/Platform/Mac/platform_mac_files.cmake b/Code/CryEngine/CrySystem/Platform/Mac/platform_mac_files.cmake index 9c26988e94..4d5680a30d 100644 --- a/Code/CryEngine/CrySystem/Platform/Mac/platform_mac_files.cmake +++ b/Code/CryEngine/CrySystem/Platform/Mac/platform_mac_files.cmake @@ -8,8 +8,3 @@ # remove or modify any license notices. This file is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # - -set(FILES - ../../SystemUtilsApple.h - ../../SystemUtilsApple.mm -) diff --git a/Code/CryEngine/CrySystem/Platform/iOS/platform_ios_files.cmake b/Code/CryEngine/CrySystem/Platform/iOS/platform_ios_files.cmake index a5d743e6d7..bbe61fb488 100644 --- a/Code/CryEngine/CrySystem/Platform/iOS/platform_ios_files.cmake +++ b/Code/CryEngine/CrySystem/Platform/iOS/platform_ios_files.cmake @@ -13,8 +13,6 @@ set(FILES ../../MobileDetectSpec_Ios.cpp ../../MobileDetectSpec.cpp ../../MobileDetectSpec.h - ../../SystemUtilsApple.h - ../../SystemUtilsApple.mm ) diff --git a/Code/CryEngine/CrySystem/ProfileLogSystem.cpp b/Code/CryEngine/CrySystem/ProfileLogSystem.cpp deleted file mode 100644 index 2a86dfc2ef..0000000000 --- a/Code/CryEngine/CrySystem/ProfileLogSystem.cpp +++ /dev/null @@ -1,134 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CrySystem_precompiled.h" -#include "ProfileLogSystem.h" - -////////////////////////////////////////////////////////////////////////// -// class CLogElement -////////////////////////////////////////////////////////////////////////// - -CLogElement::CLogElement() - : m_pParent (NULL) - , m_time (0) -{ -} - -CLogElement::CLogElement(CLogElement* pParent) - : m_pParent (pParent) - , m_time (0) -{ -} - -CLogElement::CLogElement(CLogElement* pParent, const char* name, const char* message) - : m_pParent (pParent) - , m_strName (name) - , m_strMessage(message) - , m_time (0) -{ -} - -void CLogElement::Flush(stack_string& indent) -{ - if (m_logElements.empty()) - { - CryLog("%s%s [%.3f ms] %s", indent.c_str(), m_strName.c_str(), m_time, m_strMessage.c_str()); - return; - } - - CryLog("%s+%s [%.3f ms] %s", indent.c_str(), m_strName.c_str(), m_time, m_strMessage.c_str()); - - indent += " "; - for (std::list::iterator it = m_logElements.begin(); it != m_logElements.end(); ++it) - { - (*it).Flush(indent); - } - indent.erase(0, 2); - - CryLog("%s-%s", indent.c_str(), m_strName.c_str()); -} - -ILogElement* CLogElement::Log(const char* name, const char* message) -{ - m_logElements.push_back(CLogElement(this)); - m_logElements.back().m_strName = name; - m_logElements.back().m_strMessage = message; - - return &m_logElements.back(); -} - -ILogElement* CLogElement::SetTime(float time) -{ - m_time = time; - - return m_pParent; -} - -void CLogElement::Clear() -{ - m_logElements.resize(0); -} - -////////////////////////////////////////////////////////////////////////// -// class CProfileLogSystem -////////////////////////////////////////////////////////////////////////// - -CProfileLogSystem::CProfileLogSystem() - : m_rootElelent(NULL) - , m_pLastElelent(NULL) -{ -} - -CProfileLogSystem::~CProfileLogSystem() -{ -} - -ILogElement* CProfileLogSystem::Log(const char* name, const char* message) -{ - if (m_pLastElelent) - { - m_pLastElelent = m_pLastElelent->Log(name, message); - } - else - { - m_rootElelent.Clear(); - m_rootElelent.SetName(name); - m_rootElelent.SetMessage(message); - m_pLastElelent = &m_rootElelent; - } - - return m_pLastElelent; -} - -void CProfileLogSystem::SetTime(ILogElement* pElement, float time) -{ - if (pElement == NULL) - { - return; - } - - m_pLastElelent = pElement->SetTime(time); - if (m_pLastElelent) - { - return; - } - - stack_string indent; - m_rootElelent.Flush(indent); - m_rootElelent.Clear(); -} - -void CProfileLogSystem::Release() -{ - delete this; -} diff --git a/Code/CryEngine/CrySystem/ProfileLogSystem.h b/Code/CryEngine/CrySystem/ProfileLogSystem.h deleted file mode 100644 index b54e3067ec..0000000000 --- a/Code/CryEngine/CrySystem/ProfileLogSystem.h +++ /dev/null @@ -1,74 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Implementation of the IProfileLogSystem interface, which is used to -// save hierarchical log with SHierProfileLogItem - - -#ifndef CRYINCLUDE_CRYSYSTEM_PROFILELOGSYSTEM_H -#define CRYINCLUDE_CRYSYSTEM_PROFILELOGSYSTEM_H - -#pragma once - -#include "ProfileLog.h" - -class CLogElement - : public ILogElement -{ -public: - CLogElement(); - CLogElement(CLogElement* pParent); - CLogElement(CLogElement* pParent, const char* name, const char* message); - - virtual ILogElement* Log (const char* name, const char* message); - virtual ILogElement* SetTime (float time); - virtual void Flush (stack_string& indent); - - void Clear (); - - inline void SetName(const char* name) - { - m_strName = name; - } - - inline void SetMessage(const char* message) - { - m_strMessage = message; - } - -private: - string m_strName; - string m_strMessage; - float m_time; // milliSeconds - - CLogElement* m_pParent; - std::list m_logElements; -}; - -class CProfileLogSystem - : public IProfileLogSystem -{ -public: - CProfileLogSystem(); - ~CProfileLogSystem(); - - virtual ILogElement* Log (const char* name, const char* message); - virtual void SetTime (ILogElement* pElement, float time); - virtual void Release (); - -private: - CLogElement m_rootElelent; - ILogElement* m_pLastElelent; -}; - -#endif // CRYINCLUDE_CRYSYSTEM_PROFILELOGSYSTEM_H diff --git a/Code/CryEngine/CrySystem/RemoteCommand.cpp b/Code/CryEngine/CrySystem/RemoteCommand.cpp deleted file mode 100644 index 5f1129be22..0000000000 --- a/Code/CryEngine/CrySystem/RemoteCommand.cpp +++ /dev/null @@ -1,191 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Remote command system implementation - -#include "CrySystem_precompiled.h" -#include "IServiceNetwork.h" -#include "RemoteCommand.h" -#include "RemoteCommandHelpers.h" - -//----------------------------------------------------------------------------- - -// remote system internal logging -#ifdef RELEASE - #define LOG_VERBOSE(level, txt, ...) -#else - #define LOG_VERBOSE(level, txt, ...) if (GetManager()->CheckVerbose(level)) { GetManager()->Log(txt, __VA_ARGS__); } -#endif - -//----------------------------------------------------------------------------- - -CRemoteCommandManager::CRemoteCommandManager() -{ - // Create the CVAR - m_pVerboseLevel = gEnv->pConsole->RegisterInt("rc_debugVerboseLevel", 0, VF_DEV_ONLY); -} - -CRemoteCommandManager::~CRemoteCommandManager() -{ - // Release the CVar - if (NULL != m_pVerboseLevel) - { - m_pVerboseLevel->Release(); - m_pVerboseLevel = NULL; - } -} - -IRemoteCommandServer* CRemoteCommandManager::CreateServer(uint16 localPort) -{ - // Create the listener - IServiceNetworkListener* listener = gEnv->pServiceNetwork->CreateListener(localPort); - if (NULL == listener) - { - return NULL; - } - - // Create the wrapper - return new CRemoteCommandServer(this, listener); -} - -IRemoteCommandClient* CRemoteCommandManager::CreateClient() -{ - // Create the wrapper - return new CRemoteCommandClient(this); -} - -void CRemoteCommandManager::RegisterCommandClass(IRemoteCommandClass& commandClass) -{ - // Make sure command class is not already registered - const string& className(commandClass.GetName()); - TClassMap::const_iterator it = m_pClasses.find(className); - if (it != m_pClasses.end()) - { - LOG_VERBOSE(1, "Class '%s' is already registered", - className.c_str()); - - return; - } - - const uint32 classID = m_pClassesByID.size(); - m_pClassesByID.push_back(&commandClass); - m_pClassesMap[ className ] = classID; - m_pClasses[ className ] = &commandClass; - - // Verbose - LOG_VERBOSE(1, "Registered command class '%s' with id %d", - className.c_str(), - classID); -} - -#ifndef RELEASE -bool CRemoteCommandManager::CheckVerbose(const uint32 level) const -{ - const int verboseLevel = m_pVerboseLevel->GetIVal(); - return (int)level < verboseLevel; -} - -void CRemoteCommandManager::Log(const char* txt, ...) const -{ - // format the print buffer - char buffer[512]; - va_list ap; - va_start(ap, txt); - vsprintf_s(buffer, sizeof(buffer), txt, ap); - va_end(ap); - - // pass to log - gEnv->pLog->LogAlways(buffer); -} -#endif - -void CRemoteCommandManager::BuildClassMapping(const std::vector& classNames, std::vector< IRemoteCommandClass* >& outClasses) -{ - LOG_VERBOSE(3, "Building class mapping for %d classes", - classNames.size()); - - // Output list size has the same size as class names array - const uint32 numClasses = classNames.size(); - outClasses.resize(numClasses); - - // Match the classes - for (size_t i = 0; i < numClasses; ++i) - { - // Find the matching class - const string& className = classNames[i]; - TClassMap::const_iterator it = m_pClasses.find(className); - if (it != m_pClasses.end()) - { - CRY_ASSERT(className == it->second->GetName()); - CRY_ASSERT(it->second != NULL); - outClasses[i] = it->second; - - // Report class mapping in heavy verbose mode - LOG_VERBOSE(3, "Class[%d] = %s", - i, - className.c_str()); - } - else - { - outClasses[i] = NULL; - - // Class not mapped (this can cause errors) - LOG_VERBOSE(0, "Remote command class '%s' not found on this machine", - className.c_str()); - } - } -} - -void CRemoteCommandManager::SetVerbosityLevel(const uint32 level) -{ - // propagate the value to CVar (so it is consistent across the engine) - if (NULL != m_pVerboseLevel) - { - m_pVerboseLevel->Set((int)level); - } -} - -void CRemoteCommandManager::GetClassList(std::vector& outClassNames) const -{ - const uint32 numClasses = m_pClassesByID.size(); - outClassNames.resize(numClasses); - for (size_t id = 0; id < numClasses; ++id) - { - IRemoteCommandClass* theClass = m_pClassesByID[id]; - if (NULL != theClass) - { - outClassNames[id] = theClass->GetName(); - } - } -} - -bool CRemoteCommandManager::FindClassId(IRemoteCommandClass* commandClass, uint32& outClassId) const -{ - // Local search (linear, slower) - TClassIDMap::const_iterator it = m_pClassesMap.find(commandClass->GetName()); - if (it != m_pClassesMap.end()) - { - outClassId = it->second; - return true; - } - - // Not found - return false; -} - -//----------------------------------------------------------------------------- - -// Do not remove (can mess up the uber file builds) -#undef LOG_VERBOSE - -//----------------------------------------------------------------------------- diff --git a/Code/CryEngine/CrySystem/RemoteCommand.h b/Code/CryEngine/CrySystem/RemoteCommand.h deleted file mode 100644 index 6ce5e3fd11..0000000000 --- a/Code/CryEngine/CrySystem/RemoteCommand.h +++ /dev/null @@ -1,459 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Remote command system implementation - - -#pragma once - - -//----------------------------------------------------------------------------- - -#include "IServiceNetwork.h" -#include "IRemoteCommand.h" -#include "CryThread.h" - -class CRemoteCommandManager; - -// Remote command client implementation -class CRemoteCommandClient - : public IRemoteCommandClient - , public CryRunnable -{ -protected: - //------------------------------------------------------------- - - class Command - { - public: - ILINE IServiceNetworkMessage* GetMessage() const - { - return m_pMessage; - } - - ILINE uint32 GetCommandId() const - { - return m_id; - } - - public: - // Create command data from serializing a remote command object - static Command* Compile(const IRemoteCommand& cmd, const uint32 commandId, const uint32 classId); - - void AddRef(); - void Release(); - - private: - Command(); - ~Command(); - - volatile int m_refCount; - uint32 m_id; - const char* m_szClassName; // debug only - IServiceNetworkMessage* m_pMessage; - }; - - //------------------------------------------------------------- - - // Local connection reference to command - // NOTE: pCommand is reference counted from the calling code - struct CommandRef - { - Command* m_pCommand; - uint64 m_lastSentTime; - - ILINE CommandRef() - : m_pCommand(NULL) - , m_lastSentTime(0) - {} - - ILINE CommandRef(Command* pCommand) - : m_pCommand(pCommand) - , m_lastSentTime(0) - {} - - // Order function for set container (we want to keep the commands sorted by ID) - static ILINE bool CompareCommandRefs(CommandRef* const& a, CommandRef* const& b) - { - return a->m_pCommand->GetCommandId() < b->m_pCommand->GetCommandId(); - } - }; - - //------------------------------------------------------------- - - // Remote server connection wrapper - class Connection - : public IRemoteCommandConnection - { - // How many commands we can send upfront before waiting for an ACK - static const uint32 kCommandSendLead = 50; - - // How much command data can be merged into a single packet (KB) - static const uint32 kCommandMaxMergePacketSize = 1024; - - // Time after which we start resending commands (ms) - static const uint32 kCommandResendTime = 2000; - - protected: - CRemoteCommandManager* m_pManager; - volatile int m_refCount; - - // Connection (from service network layer) - IServiceNetworkConnection* m_pConnection; - - // Cached address of the remote endpoint - ServiceNetworkAddress m_remoteAddress; - - // Pending commands, they are kept ed here until they are ACKed as executed by server - typedef std::vector TCommands; - TCommands m_pCommands; - CryMutex m_commandAccessMutex; - - // A queue of raw messages - typedef CryMT::CLocklessPointerQueue TRawMessageQueue; - TRawMessageQueue m_pRawMessages; - CryMutex m_rawMessagesMutex; - - // Last command that was ACKed as received by server - // This is used to synchronize the both ends of the pipeline - uint32 m_lastReceivedCommand; - - // Last command that was ACKed as executed by server - // This is used to synchronize the both ends of the pipeline - uint32 m_lastExecutedCommand; - - public: - ILINE CRemoteCommandManager* GetManager() const - { - return m_pManager; - } - - public: - Connection(CRemoteCommandManager* pManager, IServiceNetworkConnection* pConnection, uint32 currentCommandId); - - // Add command to sending queue in this connection - void AddToSendQueue(Command* pCommand); - - // Process the communication, returns false if connection should be deleted - bool Update(); - - // Send the "disconnect" message to the remote side therefore gracefully closing the connection. - void SendDisconnectMessage(); - - public: - // IRemoteCommandConnection interface implementation - virtual bool IsAlive() const; - virtual const ServiceNetworkAddress& GetRemoteAddress() const; - virtual bool SendRawMessage(IServiceNetworkMessage* pMessage); - virtual IServiceNetworkMessage* ReceiveRawMessage(); - virtual void Close(bool bFlushQueueBeforeClosing = false); - virtual void AddRef(); - virtual void Release(); - - private: - ~Connection(); - }; - -protected: - CRemoteCommandManager* m_pManager; - - typedef std::vector TConnections; - TConnections m_pConnections; - TConnections m_pConnectionsToDelete; - CryMutex m_accessMutex; - - // Local command ID counter, incremented atomically using CryInterlockedIncrement - volatile uint32 m_commandId; - - typedef CryThread TRemoteClientThread; - TRemoteClientThread* m_pThread; - CryEvent m_threadEvent; - bool m_bCloseThread; - -public: - ILINE CRemoteCommandManager* GetManager() const - { - return m_pManager; - } - -public: - CRemoteCommandClient(CRemoteCommandManager* pManager); - virtual ~CRemoteCommandClient(); - - // IRemoteCommandClient interface - virtual void Delete(); - virtual bool Schedule(const IRemoteCommand& command); - virtual IRemoteCommandConnection* ConnectToServer(const class ServiceNetworkAddress& serverAddress); - - // CryRunnable interface implementation - virtual void Run(); - virtual void Cancel(); -}; - -//----------------------------------------------------------------------------- - -// Remote command server implementation -class CRemoteCommandServer - : public IRemoteCommandServer - , public CryRunnable -{ -#if defined(AZ_RESTRICTED_PLATFORM) -#include AZ_RESTRICTED_FILE(RemoteCommand_h) -#endif - -protected: - // Wrapped commands - class WrappedCommand - { - private: - IRemoteCommand* m_pCommand; - volatile int m_refCount; - uint32 m_commandID; - - public: - ILINE const uint32 GetId() const - { - return m_commandID; - } - - ILINE IRemoteCommand* GetCommand() const - { - return m_pCommand; - } - - public: - WrappedCommand(IRemoteCommand* pCommand, const uint32 commandId); - void AddRef(); - void Release(); - - private: - ~WrappedCommand(); - }; - - // Local endpoint - class Endpoint - { - private: - IServiceNetworkConnection* m_pConnection; - class CRemoteCommandServer* m_pServer; - CRemoteCommandManager* m_pManager; - - // ACK counters for synchronization - uint32 m_lastReceivedCommand; - uint32 m_lastExecutedCommand; - uint32 m_lastReceivedCommandACKed; - uint32 m_lastExecutedCommandACKed; - CryMutex m_accessLock; - - // We have received class list (it's a valid RC connection) - bool m_bHasReceivedClassList; - - // Locally mapped class id (because IDs on remote side can be different than here) - typedef std::vector< IRemoteCommandClass* > TLocalClassFactoryList; - TLocalClassFactoryList m_pLocalClassFactories; - - // Commands that were received and should be executed - typedef CryMT::CLocklessPointerQueue< WrappedCommand > TCommandQueue; - TCommandQueue m_pCommandsToExecute; - CryMutex m_commandListLock; - - public: - ILINE CRemoteCommandManager* GetManager() const - { - return m_pManager; - } - - // Get the endpoint connection - ILINE IServiceNetworkConnection* GetConnection() const - { - return m_pConnection; - } - - // Have we received a class list from the client - ILINE bool HasReceivedClassList() const - { - return m_bHasReceivedClassList; - } - - public: - Endpoint(CRemoteCommandManager* pManager, class CRemoteCommandServer* pServer, IServiceNetworkConnection* pConnection); - ~Endpoint(); - - // Execute pending commands (called from main thread) - void Execute(); - - // Update (send/receive, etc) Returns false if endpoint died. - bool Update(); - - // Get the class name as translated by this endpoint (by ID) - const char* GetClassName(const uint32 classId) const; - - // Create command object by class ID - IRemoteCommand* CreateObject(const uint32 classId) const; - }; - - // Received raw message - // Beware to use always via pointer to this type since propper reference counting is not implemented for copy and assigment - struct RawMessage - { - // We keep a reference to connection so we know where to send the response - IServiceNetworkConnection* m_pConnection; - IServiceNetworkMessage* m_pMessage; - - ILINE RawMessage(IServiceNetworkConnection* pConnection, IServiceNetworkMessage* pMessage) - : m_pConnection(pConnection) - , m_pMessage(pMessage) - { - m_pMessage->AddRef(); - m_pConnection->AddRef(); - } - - ILINE ~RawMessage() - { - m_pMessage->Release(); - m_pConnection->Release(); - } - - private: - ILINE RawMessage([[maybe_unused]] const RawMessage& other) {}; - ILINE RawMessage& operator==([[maybe_unused]] const RawMessage& other) { return *this; } - }; - -protected: - CRemoteCommandManager* m_pManager; - - // Network listening socket - IServiceNetworkListener* m_pListener; - - // Live endpoints - typedef std::vector TEndpoints; - TEndpoints m_pEndpoints; - TEndpoints m_pUpdateEndpoints; - CryMutex m_accessLock; - - // Endpoints that were discarded and should be deleted - // We can delete endpoints only from the update thread - TEndpoints m_pEndpointToDelete; - - // Received raw messages - typedef CryMT::CLocklessPointerQueue TRawMessagesQueue; - TRawMessagesQueue m_pRawMessages; - CryMutex m_rawMessagesLock; - - // Listeners for raw messages that require synchronous processing - typedef std::vector TRawMessageListenersSync; - TRawMessageListenersSync m_pRawListenersSync; - - // Listeners for raw messages that can be processed asynchronously (faster path) - typedef std::vector TRawMessageListenersAsync; - TRawMessageListenersAsync m_pRawListenersAsync; - - // Command communication and deserialization is done on thread - typedef CryThread TRemoteServerThread; - TRemoteServerThread* m_pThread; - - // Suppression counter (execution of commands is suppressed when>0) - // This is updated using CryInterlocked* functions - volatile int m_suppressionCounter; - bool m_bIsSuppressed; - - // Request to close the network thread - bool m_bCloseThread; - -public: - ILINE CRemoteCommandManager* GetManager() const - { - return m_pManager; - } - -public: - CRemoteCommandServer(CRemoteCommandManager* pManager, IServiceNetworkListener* pListener); - virtual ~CRemoteCommandServer(); - - // IRemoteCommandServer interface implementation - virtual void Delete(); - virtual void FlushCommandQueue(); - virtual void SuppressCommands(); - virtual void ResumeCommands(); - virtual void RegisterSyncMessageListener(IRemoteCommandListenerSync* pListener); - virtual void UnregisterSyncMessageListener(IRemoteCommandListenerSync* pListener); - virtual void RegisterAsyncMessageListener(IRemoteCommandListenerAsync* pListener); - virtual void UnregisterAsyncMessageListener(IRemoteCommandListenerAsync* pListener); - virtual void Broadcast(IServiceNetworkMessage* pMessage); - virtual bool HasConnectedClients() const; - - // CryRunnable - virtual void Run(); - virtual void Cancel(); - -protected: - void ProcessRawMessageAsync(IServiceNetworkMessage* pMessage, IServiceNetworkConnection* pConnection); - void ProcessRawMessagesSync(); -}; - -//----------------------------------------------------------------------------- - -// Remote command manager implementation -class CRemoteCommandManager - : public IRemoteCommandManager -{ -public: - CRemoteCommandManager(); - virtual ~CRemoteCommandManager(); - - // IRemoteCommandManager interface implementation - virtual void SetVerbosityLevel(const uint32 level); - virtual IRemoteCommandServer* CreateServer(uint16 localPort); - virtual IRemoteCommandClient* CreateClient(); - virtual void RegisterCommandClass(IRemoteCommandClass& commandClass); - - // Debug print -#ifdef RELEASE - void Log([[maybe_unused]] const char* txt, ...) const {}; - bool CheckVerbose([[maybe_unused]] const uint32 level) const { return false; } -#else - void Log(const char* txt, ...) const; - bool CheckVerbose(const uint32 level) const; -#endif - - // Build ID->Class Factory mapping given the class name list, will report errors to the log. - void BuildClassMapping(const std::vector& classNames, std::vector< IRemoteCommandClass* >& outClasses); - - // Get list of class names (in order of their IDs) - void GetClassList(std::vector& outClassNames) const; - - // Find class ID for given class, returns false if not found - bool FindClassId(IRemoteCommandClass* commandClass, uint32& outClassId) const; - -public: - ILINE CRemoteCommandManager* GetManager() - { - return this; - } - -private: - // Class name mapping - typedef std::map< string, IRemoteCommandClass* > TClassMap; - TClassMap m_pClasses; - - // Class ID lookup - typedef std::vector< IRemoteCommandClass* > TClassIDList; - TClassIDList m_pClassesByID; - - // Class ID mapping - typedef std::map< string, int > TClassIDMap; - TClassIDMap m_pClassesMap; - - // Verbose level - ICVar* m_pVerboseLevel; -}; diff --git a/Code/CryEngine/CrySystem/RemoteCommandClient.cpp b/Code/CryEngine/CrySystem/RemoteCommandClient.cpp deleted file mode 100644 index 1855aae4a9..0000000000 --- a/Code/CryEngine/CrySystem/RemoteCommandClient.cpp +++ /dev/null @@ -1,756 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Remote command system implementation - -#include "CrySystem_precompiled.h" -#include "IServiceNetwork.h" -#include "RemoteCommand.h" -#include "RemoteCommandHelpers.h" - -//----------------------------------------------------------------------------- - -// remote system internal logging -#ifdef RELEASE - #define LOG_VERBOSE(level, txt, ...) -#else - #define LOG_VERBOSE(level, txt, ...) if (GetManager()->CheckVerbose(level)) { GetManager()->Log(txt, __VA_ARGS__); } -#endif - -//----------------------------------------------------------------------------- - -CRemoteCommandClient::Command::Command() - : m_refCount(1) - , m_szClassName(NULL) - , m_id(0) -{ -} - -CRemoteCommandClient::Command::~Command() -{ - // Release message buffer with compiled command data - if (m_pMessage != NULL) - { - m_pMessage->Release(); - m_pMessage = NULL; - } -} - -CRemoteCommandClient::Command* CRemoteCommandClient::Command::Compile(const IRemoteCommand& cmd, const uint32 commandId, const uint32 classId) -{ - // Build command header - CommandHeader header; - header.classId = classId; - header.commandId = commandId; - header.size = 0; // not known yet - - // Output stream builder - CDataWriteStreamBuffer writer; - - // Start the packet with a command header (it will be later overwritten) - writer << header; - - // Serialize command header and data - const uint32 commandDataStart = writer.GetSize(); - cmd.SaveToStream(writer); - const uint32 commandDataEnd = writer.GetSize(); - - // Extract a message from the stream - IServiceNetworkMessage* pMessage = writer.BuildMessage(); - if (NULL == pMessage) - { - // No message was generated (for some reason) - // Do not allow this command to compile - return NULL; - } - - // Rewrite header with the proper command size - // This is a little bit over-the-top because it uses another serializer created - // on top of the message buffer. The advantage is that we have the endianess problem abstracted away. - // TODO: consider writing the size directly - { - // update header with popper data size - const uint32 dataSize = commandDataEnd - commandDataStart; - header.size = dataSize; - - // rewrite the header in existing message - CDataWriteStreamToMessage inPlaceWriter(pMessage); - inPlaceWriter << header; - } - - // Create command wrapper - Command* pCommand = new Command(); - pCommand->m_id = commandId; - pCommand->m_szClassName = cmd.GetClass()->GetName(); - pCommand->m_pMessage = pMessage; - return pCommand; -} - -void CRemoteCommandClient::Command::AddRef() -{ - CryInterlockedIncrement(&m_refCount); -} - -void CRemoteCommandClient::Command::Release() -{ - if (0 == CryInterlockedDecrement(&m_refCount)) - { - delete this; - } -} - -//----------------------------------------------------------------------------- - -CRemoteCommandClient::Connection::Connection(CRemoteCommandManager* pManager, IServiceNetworkConnection* pConnection, uint32 currentCommandId) - : m_pConnection(pConnection) - , m_pManager(pManager) - , m_lastReceivedCommand(currentCommandId) - , m_lastExecutedCommand(currentCommandId) - , m_remoteAddress(pConnection->GetRemoteAddress()) - , m_refCount(1) -{ - // The first thing to do after the connection is initialized is to - // send the message with list of classes supported by this side. - { - // Write the header - PackedHeader header; - header.magic = PackedHeader::kMagic; - header.msgType = PackedHeader::eCommand_ClassList; - header.count = currentCommandId; // send the intial command ID so we can be in sync - - // Get the class list for our local remote command manager - std::vector< string > classList; - GetManager()->GetClassList(classList); - - // Write the message - CDataWriteStreamBuffer writer; - writer << header; - writer << classList; - - // Send the message to the remote side - IServiceNetworkMessage* pMsg = writer.BuildMessage(); - if (NULL != pMsg) - { - LOG_VERBOSE(1, "Sent class list message (%d classes, size=%d) to '%s'", - classList.size(), - pMsg->GetSize(), - m_pConnection->GetRemoteAddress().ToString().c_str()); - - // TODO: well, there is no reason this can fail since the connection is brand new, but... - // We still relay on the service network to deliver this message unharmed. - m_pConnection->SendMsg(pMsg); - - // cleanup - pMsg->Release(); - } - } -} - -CRemoteCommandClient::Connection::~Connection() -{ - // Close the connection - const bool bFlushBeforeClosing = false; - Close(bFlushBeforeClosing); - - // Release any commands left over on the list - for (TCommands::const_iterator it = m_pCommands.begin(); - it != m_pCommands.end(); ++it) - { - (*it)->m_pCommand->Release(); - delete (*it); - } - m_pCommands.clear(); - - // Release all of the raw messages that were not picked up - while (!m_pRawMessages.empty()) - { - IServiceNetworkMessage* pMessage = m_pRawMessages.pop(); - pMessage->Release(); - } - - // Release the connection object - SAFE_RELEASE(m_pConnection); -} - -void CRemoteCommandClient::Connection::SendDisconnectMessage() -{ - if (NULL != m_pConnection && m_pConnection->IsAlive()) - { - IDataWriteStream* pWriter = gEnv->pServiceNetwork->CreateMessageWriter(); - if (NULL != pWriter) - { - // write header to message - PackedHeader header; - header.magic = PackedHeader::kMagic; - header.count = 0; - header.msgType = PackedHeader::eCommand_Disconnect; - *pWriter << header; - - // Send the disconnect signal - IServiceNetworkMessage* pMessage = pWriter->BuildMessage(); - if (NULL != pMessage) - { - m_pConnection->SendMsg(pMessage); - pMessage->Release(); - } - - pWriter->Delete(); - } - } -} - -void CRemoteCommandClient::Connection::AddToSendQueue(Command* pCommand) -{ - // Do not add commands if the connection is closed - if (m_pConnection == NULL) - { - return; - } - - // Add command to local list - // NOTE: this list always needs to be sorted in increasing command ID for various optimization reason. - // This is achieved by resorting after pushing each element. Usually the cost of this is close to nothing - // because incoming commands tend to be added with increasing command IDs. - // The only case when something else can happen is when commands are added from different threads - // and the one that was lower CommandID took longer to serialize and therefore is added later. - // Anyway, this case is handled here. - { - CryAutoLock lock(m_commandAccessMutex); - - // Always add to the end (don't try to guess position) - // TODO: consider binary search - m_pCommands.push_back(new CommandRef(pCommand)); - - // Resort, NODE: This usually does not sort anything because the vector is already sorted - std::sort(m_pCommands.begin(), m_pCommands.end(), CommandRef::CompareCommandRefs); - } - - // Keep local reference to command (since we added it to our array) - pCommand->AddRef(); -} - -bool CRemoteCommandClient::Connection::Update() -{ - // If the network connection got dead we should close this one to - if ((NULL == m_pConnection) || !m_pConnection->IsAlive()) - { - return false; - } - - // Receive ACKs first so we have better view of what to send - uint32 newLastExecutedCommand = m_lastExecutedCommand; - uint32 newLastReceivedCommand = m_lastReceivedCommand; - IServiceNetworkMessage* pMsg = m_pConnection->ReceiveMsg(); - while (pMsg != NULL) - { - // Deserialize the message - { - CDataReadStreamFormMessage reader(pMsg); - ResponseHeader response; - reader << response; - - // is this proper command system message ? - if (response.magic == PackedHeader::kMagic) - { - if (response.msgType == PackedHeader::eCommand_ACK) - { - // Update internal ACK values - // This code supports getting the ACK messages out of order. - newLastExecutedCommand = max(newLastExecutedCommand, response.lastCommandExecuted); - newLastReceivedCommand = max(newLastReceivedCommand, response.lastCommandReceived); - - LOG_VERBOSE(3, "ACK (rcv=%d, exe=%d) received from '%s'", - response.lastCommandReceived, - response.lastCommandExecuted, - m_pConnection->GetRemoteAddress().ToString().c_str()); - } - else if (response.msgType == PackedHeader::eCommand_Disconnect) - { - // Disconnect request was received - LOG_VERBOSE(3, "DISCONNECT (rcv=%d, exe=%d) received from '%s'", - response.lastCommandReceived, - response.lastCommandExecuted, - m_pConnection->GetRemoteAddress().ToString().c_str()); - - // Close connection - m_pConnection->Close(); - m_pConnection->Release(); - m_pConnection = NULL; - - // release the message - pMsg->Release(); - - // Signal manager to delete this object - return false; - } - } - else - { - // Keep an extra reference for the message in the raw message list - pMsg->AddRef(); - - // Assume it's a raw message, add it to the raw list - m_pRawMessages.push(pMsg); - } - } - - // Release message data - pMsg->Release(); - - // Get next message from the network - pMsg = m_pConnection->ReceiveMsg(); - } - - // ACK was updated - if ((newLastExecutedCommand != m_lastExecutedCommand) || - (newLastReceivedCommand != m_lastReceivedCommand)) - { - m_lastExecutedCommand = newLastExecutedCommand; - m_lastReceivedCommand = newLastReceivedCommand; - - // Drop commands that were ACKed as received (server has them and they will be executed soon) - { - CryAutoLock lock(m_commandAccessMutex); - - // we use this to count how many elements we need to remove later from the command vector - uint32 numCommandsToDelete = 0; - - for (TCommands::const_iterator it = m_pCommands.begin(); - it != m_pCommands.end(); ++it) - { - CommandRef* cmdRef = *it; - - // Command is still needed because it was not yet received by the remote part - if (cmdRef->m_pCommand->GetCommandId() > newLastReceivedCommand) - { - break; - } - - // Drop the command data - cmdRef->m_pCommand->Release(); - delete cmdRef; - - ++numCommandsToDelete; - } - - // Erase the command slots in the vector (in one batch) - if (numCommandsToDelete > 0) - { - m_pCommands.erase(m_pCommands.begin(), m_pCommands.begin() + numCommandsToDelete); - } - } - } - - // (Re)Send the commands - { - // Calculate the maximum command ID we can send, this depends on - // the last command that was ACKed as executed on the remote side. - // This effectively throttles the communication and prevents the - // situation when remote side is flooded with unprocessed commands. - // NOTE: the time when command is executed is different to the - // time that command is received. Sometimes if the server is suppressed (level loading) - // it can take a long time before commands begin to execute. - const uint32 maxCommandIdToSend = m_lastExecutedCommand + kCommandSendLead; - - // Calculate the cutoff time for sending (all commands that were not send before this time will be sent again) - // This assumes that the last sent time for new commands is 0 (so they will always got sent the first time) - // This situation can only happen due to the network failure since RemoteCommand layer does not require the commands to be resent. - const uint64 currentTime = gEnv->pTimer->GetAsyncTime().GetMilliSecondsAsInt64(); - const uint64 cutoffTime = currentTime - kCommandResendTime; - - std::vector< CommandRef* > commandsInPacket; // temp array - - // Process until we send all that there is to send - for (;; ) - { - // When sending connections try to merge them in larger packets. - // NOTE: this should not impact delivery time since we are not waiting - // for pending commands to accumulate before sending them, it's just an optimization - // to prevent may small messages from being sent. - uint32 packetDataSizeSoFar = 0; - { - CryAutoLock lock(m_commandAccessMutex); - - // fast local clear - // TODO: do we have a good template alternative to temporary array on stack? - packetDataSizeSoFar = 0; - commandsInPacket.resize(0); - - for (TCommands::iterator it = m_pCommands.begin(); - it != m_pCommands.end(); ++it) - { - CommandRef* commandRef = *it; - - // this command is to new, don't send it - if (commandRef->m_pCommand->GetCommandId() >= maxCommandIdToSend) - { - break; - } - - // should we send this command ? - if (commandRef->m_lastSentTime < cutoffTime) - { - // will it fit into current packet ? - const uint32 commandDataSize = commandRef->m_pCommand->GetMessage()->GetSize(); - if (packetDataSizeSoFar == 0 || // always add at least one command to the packet (no splitting) - (packetDataSizeSoFar + commandDataSize < kCommandMaxMergePacketSize)) - { - if (commandRef->m_lastSentTime == 0) - { - LOG_VERBOSE(3, "Command ID=%d is sent FIRST TIME to '%s'", - commandRef->m_pCommand->GetCommandId(), - m_pConnection->GetRemoteAddress().ToString().c_str()); - } - else - { - LOG_VERBOSE(3, "Command ID=%d is resent to '%s'", - commandRef->m_pCommand->GetCommandId(), - m_pConnection->GetRemoteAddress().ToString().c_str()); - } - - // will be sent - commandsInPacket.push_back(commandRef); - packetDataSizeSoFar += commandDataSize; - } - else - { - LOG_VERBOSE(3, "Command ID=%d is to big (%d) to fit packet size limit (%d)", - commandRef->m_pCommand->GetCommandId(), - commandDataSize, - kCommandMaxMergePacketSize); - - // no more commands will fit current packet - break; - } - } - } - } - - // No new commands to be send - if (commandsInPacket.empty()) - { - break; - } - - // Stats - LOG_VERBOSE(3, "Sending %d commands in packet, total size=%d, maxID=%d, dest: %s", - commandsInPacket.size(), - packetDataSizeSoFar, - maxCommandIdToSend, - m_pConnection->GetRemoteAddress().ToString().c_str()); - - // Estimate the size of the network packet - const uint32 messageDataSize = packetDataSizeSoFar + PackedHeader::kSerializationSize; - - // Allocate and fill the message buffer - IServiceNetworkMessage* pSendMsg = gEnv->pServiceNetwork->AllocMessageBuffer(messageDataSize); - if (NULL != pSendMsg) - { - CDataWriteStreamToMessage writer(pSendMsg); - - // Packet header - PackedHeader header; - header.magic = PackedHeader::kMagic; - header.msgType = PackedHeader::eCommand_Command; - header.count = commandsInPacket.size(); // number commands to send in this packet - writer << header; - - // Merge data of single commands - for (size_t i = 0; i < commandsInPacket.size(); ++i) - { - const IServiceNetworkMessage* pCommandMsg = commandsInPacket[i]->m_pCommand->GetMessage(); - writer.Write(pCommandMsg->GetPointer(), pCommandMsg->GetSize()); - } - - // Schedule the packet for sending via our network connection - if (m_pConnection->SendMsg(pSendMsg)) - { - // Only after the network layer has accepted our message we can assume that the commands were sent - for (size_t i = 0; i < commandsInPacket.size(); ++i) - { - CommandRef* cmdRef = commandsInPacket[i]; - cmdRef->m_lastSentTime = currentTime; - } - - // Release temporary message memory - pSendMsg->Release(); - } - else - { - // We failed to send the message (possibly the send queue is full) - pSendMsg->Release(); - break; - } - } - else - { - // No message was created, stop sending - break; - } - } - } - - // Keep the connection alive - return true; -} - -bool CRemoteCommandClient::Connection::IsAlive() const -{ - return (NULL != m_pConnection) && (m_pConnection->IsAlive()); -} - -const ServiceNetworkAddress& CRemoteCommandClient::Connection::GetRemoteAddress() const -{ - return m_remoteAddress; -} - -void CRemoteCommandClient::Connection::Close(bool bFlushQueueBeforeClosing /*= false*/) -{ - // Close the connection - if (NULL != m_pConnection) - { - if (m_pConnection->IsAlive() && bFlushQueueBeforeClosing) - { - // We have a chance to send a graceful disconnect message, so send it - SendDisconnectMessage(); - - // Send all the messages from the send queue before closing this connection. - // This does not block current thread. - m_pConnection->FlushAndClose(IServiceNetworkConnection::kDefaultFlushTime); - } - else - { - // Just close the connection (hasher way) - m_pConnection->Close(); - } - } -} - -bool CRemoteCommandClient::Connection::SendRawMessage(IServiceNetworkMessage* pMessage) -{ - // We can send the raw messages right away - if (NULL != m_pConnection && m_pConnection->IsAlive()) - { - return m_pConnection->SendMsg(pMessage); - } - else - { - return false; - } -} - -IServiceNetworkMessage* CRemoteCommandClient::Connection::ReceiveRawMessage() -{ - return m_pRawMessages.pop(); -} - -void CRemoteCommandClient::Connection::AddRef() -{ - CryInterlockedIncrement(&m_refCount); -} - -void CRemoteCommandClient::Connection::Release() -{ - if (0 == CryInterlockedDecrement(&m_refCount)) - { - delete this; - } -} - -//----------------------------------------------------------------------------- - -CRemoteCommandClient::CRemoteCommandClient(CRemoteCommandManager* pManager) - : m_pManager(pManager) - , m_commandId(0) - , m_bCloseThread(false) -{ - // Start processing thread (sending, etc) - m_pThread = new TRemoteClientThread(); - m_pThread->Start(*this); -} - -CRemoteCommandClient::~CRemoteCommandClient() -{ - // Stop the thread - if (NULL != m_pThread) - { - m_pThread->Cancel(); - m_pThread->Stop(); - m_pThread->WaitForThread(); - delete m_pThread; - } - - // Delete connections - for (size_t i = 0; i < m_pConnections.size(); ++i) - { - m_pConnections[i]->Release(); - } - m_pConnections.clear(); -} - -void CRemoteCommandClient::Delete() -{ - delete this; -} - -IRemoteCommandConnection* CRemoteCommandClient::ConnectToServer(const class ServiceNetworkAddress& serverAddress) -{ - CryAutoLock< CryMutex > lock(m_accessMutex); - - // Do not connect twice to the same server - for (TConnections::const_iterator it = m_pConnections.begin(); - it != m_pConnections.end(); ++it) - { - if (ServiceNetworkAddress::CompareBaseAddress((*it)->GetRemoteAddress(), serverAddress)) - { - LOG_VERBOSE(0, "Failed to connect to server '%s': already connected", - serverAddress.ToString().c_str()); - - return NULL; - } - } - - // Open a network connection - IServiceNetworkConnection* pNetConnection = gEnv->pServiceNetwork->Connect(serverAddress); - if (NULL == pNetConnection) - { - LOG_VERBOSE(0, "Failed to connect to server '%s': server is not responding", - serverAddress.ToString().c_str()); - - return NULL; - } - - // Get current command ID (only commands after this one will be sent) - const uint32 firstCommandId = m_commandId; - - // Create a wrapping class and add it to the connection list - Connection* pConnection = new Connection(GetManager(), pNetConnection, firstCommandId); - m_pConnections.push_back(pConnection); - - // Keep internal reference - pConnection->AddRef(); - - LOG_VERBOSE(0, "Connected to remote command server '%s', first command ID=%d", - serverAddress.ToString().c_str(), - firstCommandId); - - return pConnection; -} - -bool CRemoteCommandClient::Schedule(const IRemoteCommand& command) -{ - // No connections - if (m_pConnections.empty()) - { - return false; - } - - // Find ClassID for command - uint32 classId = 0; - if (!GetManager()->FindClassId(command.GetClass(), classId)) - { - LOG_VERBOSE(0, "Class '%s' not recognized. Did you call RegisterClass() ?", - command.GetClass()->GetName()); - - return false; - } - - // Alloc new command ID and compile command data - // TODO: consider moving the compilation to thread (this may be unsafe). - const uint32 commandId = CryInterlockedIncrement((volatile int*) &m_commandId); - Command* pCommand = Command::Compile(command, commandId, classId); - - // Register new command in all of the existing server connections - if (NULL != pCommand) - { - CryAutoLock lock(m_accessMutex); - - for (TConnections::const_iterator it = m_pConnections.begin(); - it != m_pConnections.end(); ++it) - { - (*it)->AddToSendQueue(pCommand); - } - - // We are done with our reference - pCommand->Release(); - } - - // Signal the thread to process data - m_threadEvent.Set(); - return true; -} - -void CRemoteCommandClient::Run() -{ - TConnections pUpdateList; - - CryThreadSetName(-1, "RemoteCommandThread"); - - while (!m_bCloseThread) - { - // copy to local list for updating - { - CryAutoLock lock(m_accessMutex); - pUpdateList = m_pConnections; - } - - // update current connection list - for (TConnections::const_iterator it = pUpdateList.begin(); - it != pUpdateList.end(); ++it) - { - if (!(*it)->Update()) - { - CryAutoLock lock(m_accessMutex); - m_pConnectionsToDelete.push_back(*it); - } - } - - // delete pending connections - { - CryAutoLock lock(m_accessMutex); - for (TConnections::iterator it = m_pConnectionsToDelete.begin(); - it != m_pConnectionsToDelete.end(); ++it) - { - // delete the object - (*it)->Release(); - (*it)->Close(true); - - // remove from connection list - TConnections::iterator jt = std::find(m_pConnections.begin(), m_pConnections.end(), *it); - if (jt != m_pConnections.end()) - { - m_pConnections.erase(jt); - } - } - - // reset the array - m_pConnectionsToDelete.clear(); - } - - // Limit the CPU usage - const uint32 maxWaitTime = 100; - m_threadEvent.Wait(maxWaitTime); - } -} - -void CRemoteCommandClient::Cancel() -{ - m_bCloseThread = true; -} - -//----------------------------------------------------------------------------- - -// Do not remove (can mess up the uber file builds) -#undef LOG_VERBOSE - -//----------------------------------------------------------------------------- diff --git a/Code/CryEngine/CrySystem/RemoteCommandHelpers.cpp b/Code/CryEngine/CrySystem/RemoteCommandHelpers.cpp deleted file mode 100644 index 6857a9a31c..0000000000 --- a/Code/CryEngine/CrySystem/RemoteCommandHelpers.cpp +++ /dev/null @@ -1,361 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Helper classes for remote command system - - -#include "CrySystem_precompiled.h" -#include "IServiceNetwork.h" -#include "RemoteCommandHelpers.h" - -//----------------------------------------------------------------------------- - -CDataReadStreamFormMessage::CDataReadStreamFormMessage(const IServiceNetworkMessage* message) - : m_pMessage(message) - , m_size(message->GetSize()) - , m_pData(static_cast(message->GetPointer())) - , m_offset(0) -{ - // AddRef() is not const unfortunatelly - const_cast(m_pMessage)->AddRef(); -} - -CDataReadStreamFormMessage::~CDataReadStreamFormMessage() -{ - // Release() is not const unfortunatelly - const_cast(m_pMessage)->Release(); -} - -void CDataReadStreamFormMessage::Delete() -{ - delete this; -} - -void CDataReadStreamFormMessage::Skip(const uint32 size) -{ - CRY_ASSERT(m_offset + size < m_size); - m_offset += size; -} - -void CDataReadStreamFormMessage::Read(void* pData, const uint32 size) -{ - CRY_ASSERT(m_offset + size < m_size); - const char* pReadPtr = m_pData + m_offset; - memcpy(pData, pReadPtr, size); - m_offset += size; -} - -void CDataReadStreamFormMessage::Read8(void* pData) -{ - // it does not actually matter if its uint64, int64 or double so use any - ReadType(pData); -} - -void CDataReadStreamFormMessage::Read4(void* pData) -{ - // it does not actually matter if its uint32, int32 or float so use any - ReadType(pData); -} - -void CDataReadStreamFormMessage::Read2(void* pData) -{ - // it does not actually matter if its uint16, int16 so use any - ReadType(pData); -} - -void CDataReadStreamFormMessage::Read1(void* pData) -{ - // it does not actually matter if its uint8, int8 so use any - ReadType(pData); -} - -const void* CDataReadStreamFormMessage::GetPointer() -{ - const char* pReadPtr = m_pData + m_offset; - return pReadPtr; -} - -//----------------------------------------------------------------------------- - -CDataWriteStreamToMessage::CDataWriteStreamToMessage(IServiceNetworkMessage* pMessage) - : m_pMessage(pMessage) - , m_size(pMessage->GetSize()) - , m_pData(static_cast(pMessage->GetPointer())) - , m_offset(0) -{ - m_pMessage->AddRef(); -} - -CDataWriteStreamToMessage::~CDataWriteStreamToMessage() -{ - m_pMessage->Release(); -} - -void CDataWriteStreamToMessage::Delete() -{ - delete this; -} - -const uint32 CDataWriteStreamToMessage::GetSize() const -{ - return m_size; -} - -void CDataWriteStreamToMessage::CopyToBuffer(void* pData) const -{ - memcpy(pData, m_pData, m_size); -} - -IServiceNetworkMessage* CDataWriteStreamToMessage::BuildMessage() const -{ - m_pMessage->AddRef(); - return m_pMessage; -} - -void CDataWriteStreamToMessage::Write(const void* pData, const uint32 size) -{ - CRY_ASSERT(m_offset + size < m_size); - memcpy((char*)m_pData + m_offset, pData, size); - m_offset += size; -} - -void CDataWriteStreamToMessage::Write8(const void* pData) -{ - // it does not actually matter if its uint64, int64 or double so use any - WriteType(pData); -} - -void CDataWriteStreamToMessage::Write4(const void* pData) -{ - // it does not actually matter if its uint32, int32 or float so use any - WriteType(pData); -} - -void CDataWriteStreamToMessage::Write2(const void* pData) -{ - // it does not actually matter if its uint16, int16 so use any - WriteType(pData); -} - -void CDataWriteStreamToMessage::Write1(const void* pData) -{ - // it does not actually matter if its uint8, int8 so use any - WriteType(pData); -} - -//----------------------------------------------------------------------------- - -CDataReadStreamMemoryBuffer::CDataReadStreamMemoryBuffer(const void* pData, const uint32 size) - : m_size(size) - , m_offset(0) -{ - m_pData = new uint8 [size]; - memcpy(m_pData, pData, size); -} - -CDataReadStreamMemoryBuffer::~CDataReadStreamMemoryBuffer() -{ - delete [] m_pData; - m_pData = NULL; -} - -void CDataReadStreamMemoryBuffer::Delete() -{ - delete this; -} - -void CDataReadStreamMemoryBuffer::Skip(const uint32 size) -{ - CRY_ASSERT(m_offset + size <= m_size); - m_offset += size; -} - -void CDataReadStreamMemoryBuffer::Read8(void* pData) -{ - Read(pData, 8); - SwapEndian(*reinterpret_cast(pData)); -} - -void CDataReadStreamMemoryBuffer::Read4(void* pData) -{ - Read(pData, 4); - SwapEndian(*reinterpret_cast(pData)); -} - -void CDataReadStreamMemoryBuffer::Read2(void* pData) -{ - Read(pData, 2); - SwapEndian(*reinterpret_cast(pData)); -} - -void CDataReadStreamMemoryBuffer::Read1(void* pData) -{ - return Read(pData, 1); -} - -const void* CDataReadStreamMemoryBuffer::GetPointer() -{ - return m_pData + m_offset; -}; - -void CDataReadStreamMemoryBuffer::Read(void* pData, const uint32 size) -{ - CRY_ASSERT(m_offset + size <= m_size); - memcpy(pData, m_pData + m_offset, size); - m_offset += size; -} - -//----------------------------------------------------------------------------- - -CDataWriteStreamBuffer::CDataWriteStreamBuffer() - : m_size(0) -{ - // Start with the initial (preallocated) partition - // This optimization assumes that initial size of most of the messages will be small. - // NOTE: default partition is not added to the partition table (that would require push_backs to vector) - char* partitionMemory = &m_defaultPartition[0]; - m_pCurrentPointer = partitionMemory; - m_leftInPartition = sizeof(m_defaultPartition); -} - -CDataWriteStreamBuffer::~CDataWriteStreamBuffer() -{ - // Free all memory partitions that were allocated dynamically - for (size_t i = 0; i < m_pPartitions.size(); ++i) - { - CryModuleFree(m_pPartitions[i]); - } -} - -void CDataWriteStreamBuffer::Delete() -{ - delete this; -} - -const uint32 CDataWriteStreamBuffer::GetSize() const -{ - return m_size; -} - -void CDataWriteStreamBuffer::CopyToBuffer(void* pData) const -{ - uint32 dataLeft = m_size; - char* pWritePtr = (char*)pData; - - // Copy data from default (preallocated) partition - { - const uint32 partitionSize = sizeof(m_defaultPartition); - const uint32 dataToCopy = min(partitionSize, dataLeft); - memcpy(pWritePtr, &m_defaultPartition[0], dataToCopy); - - // advance - pWritePtr += dataToCopy; - dataLeft -= dataToCopy; - } - - // Copy data from dynamic partitions - for (uint32 i = 0; i < m_pPartitions.size(); ++i) - { - // get size of data to copy - const uint32 partitionSize = m_partitionSizes[i]; - const uint32 dataToCopy = min(partitionSize, dataLeft); - memcpy(pWritePtr, m_pPartitions[i], dataToCopy); - - // advance - pWritePtr += dataToCopy; - dataLeft -= dataToCopy; - } - - // Make sure all data was written - CRY_ASSERT(dataLeft == 0); -} - -IServiceNetworkMessage* CDataWriteStreamBuffer::BuildMessage() const -{ - // No data written, no message created - if (0 == m_size) - { - return NULL; - } - - // Create message to hold all the data - IServiceNetworkMessage* pMessage = gEnv->pServiceNetwork->AllocMessageBuffer(m_size); - if (NULL == pMessage) - { - return NULL; - } - - // Copy data to messages - CopyToBuffer(pMessage->GetPointer()); - return pMessage; -} - -void CDataWriteStreamBuffer::Write(const void* pData, const uint32 size) -{ - static const uint32 kAdditionalPartitionSize = 65536; - - uint32 dataLeft = size; - while (dataLeft > 0) - { - // new partition needed - if (m_leftInPartition == 0) - { - // Allocate new partition data - char* partitionMemory = (char*)CryModuleMalloc(kAdditionalPartitionSize); - CRY_ASSERT(partitionMemory != NULL); - - // add new partition to list - m_partitionSizes.push_back(kAdditionalPartitionSize); - m_pPartitions.push_back(partitionMemory); - m_pCurrentPointer = partitionMemory; - m_leftInPartition = kAdditionalPartitionSize; - } - - // how many bytes can we write to current partition ? - const uint32 maxToWrite = min(m_leftInPartition, dataLeft); - memcpy(m_pCurrentPointer, pData, maxToWrite); - - // advance - m_size += maxToWrite; - dataLeft -= maxToWrite; - pData = (const char*)pData + maxToWrite; - m_pCurrentPointer += maxToWrite; - m_leftInPartition -= maxToWrite; - } -} - -void CDataWriteStreamBuffer::Write8(const void* pData) -{ - // it does not actually matter if its uint64, int64 or double so use any - WriteType(pData); -} - -void CDataWriteStreamBuffer::Write4(const void* pData) -{ - // it does not actually matter if its uint32, int32 or float so use any - WriteType(pData); -} - -void CDataWriteStreamBuffer::Write2(const void* pData) -{ - // it does not actually matter if its uint16, int16 so use any - WriteType(pData); -} - -void CDataWriteStreamBuffer::Write1(const void* pData) -{ - // it does not actually matter if its uint8, int8 so use any - WriteType(pData); -} - -//----------------------------------------------------------------------------- diff --git a/Code/CryEngine/CrySystem/RemoteCommandHelpers.h b/Code/CryEngine/CrySystem/RemoteCommandHelpers.h deleted file mode 100644 index 948097db22..0000000000 --- a/Code/CryEngine/CrySystem/RemoteCommandHelpers.h +++ /dev/null @@ -1,307 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Remote command system helper classes - - -#ifndef CRYINCLUDE_CRYSYSTEM_REMOTECOMMANDHELPERS_H -#define CRYINCLUDE_CRYSYSTEM_REMOTECOMMANDHELPERS_H -#pragma once - - -//------------------------------------------------------------------------ - -#include "IRemoteCommand.h" - -struct IServiceNetworkMessage; - -//------------------------------------------------------------------------ - -// Stream reader for service network message -// Implements automatic byte swapping -class CDataReadStreamFormMessage - : public IDataReadStream -{ -private: - const IServiceNetworkMessage* m_pMessage; - const char* m_pData; - uint32 m_offset; - uint32 m_size; - -private: - template - ILINE void ReadType(void* pData) - { - CRY_ASSERT(m_offset + sizeof(T) < m_size); - const T& readPos = *reinterpret_cast(m_pData + m_offset); - *reinterpret_cast(pData) = readPos; - SwapEndian(*reinterpret_cast(pData)); - m_offset += sizeof(T); - } - -public: - CDataReadStreamFormMessage(const IServiceNetworkMessage* message); - virtual ~CDataReadStreamFormMessage(); - - const uint32 GetOffset() const - { - return m_offset; - } - - void SetPosition(uint32 offset) - { - m_offset = offset; - } - -public: - // IDataReadStream interface - virtual void Delete(); - virtual void Skip(const uint32 size); - virtual void Read(void* pData, const uint32 size); - virtual void Read8(void* pData); - virtual void Read4(void* pData); - virtual void Read2(void* pData); - virtual void Read1(void* pData); - virtual const void* GetPointer(); -}; - -//------------------------------------------------------------------------ - -// Stream writer that writes into the service network message -class CDataWriteStreamToMessage - : public IDataWriteStream -{ -private: - IServiceNetworkMessage* m_pMessage; - char* m_pData; - uint32 m_offset; - uint32 m_size; - -private: - template - ILINE void WriteType(const void* pData) - { - CRY_ASSERT(m_offset + sizeof(T) < m_size); - T& writePos = *reinterpret_cast(m_pData + m_offset); - writePos = *reinterpret_cast(pData); - SwapEndian(writePos); - m_offset += sizeof(T); - } - -public: - CDataWriteStreamToMessage(IServiceNetworkMessage* pMessage); - virtual ~CDataWriteStreamToMessage(); - - // IDataWriteStream interface implementation - virtual void Delete(); - virtual const uint32 GetSize() const; - virtual struct IServiceNetworkMessage* BuildMessage() const; - virtual void CopyToBuffer(void* pData) const; - virtual void Write(const void* pData, const uint32 size); - virtual void Write8(const void* pData); - virtual void Write4(const void* pData); - virtual void Write2(const void* pData); - virtual void Write1(const void* pData); -}; - -//------------------------------------------------------------------------ - -/// Stream reader reading from owner memory buffer -class CDataReadStreamMemoryBuffer - : public IDataReadStream -{ -private: - const uint32 m_size; - uint8* m_pData; - uint32 m_offset; - -public: - // memory is copied! - CDataReadStreamMemoryBuffer(const void* pData, const uint32 size); - virtual ~CDataReadStreamMemoryBuffer(); - - virtual void Delete(); - virtual void Skip(const uint32 size); - virtual void Read8(void* pData); - virtual void Read4(void* pData); - virtual void Read2(void* pData); - virtual void Read1(void* pData); - virtual const void* GetPointer(); - virtual void Read(void* pData, const uint32 size); -}; - -//------------------------------------------------------------------------ - -// Stream writer that writes into the internal memory buffer -class CDataWriteStreamBuffer - : public IDataWriteStream -{ - static const uint32 kStaticPartitionSize = 4096; - -private: - // Default (preallocated) partition - char m_defaultPartition[ kStaticPartitionSize ]; - - // Allocated dynamic partitions - std::vector m_pPartitions; - - // Size of the dynamic message partitions - std::vector m_partitionSizes; - - // Pointer to current writing position in the current partition - char* m_pCurrentPointer; - - // Space left in current partition - uint32 m_leftInPartition; - - // Total message size so far - uint32 m_size; - -private: - // Directly write typed data into the stream - template - ILINE void WriteType(const void* pData) - { - // try to use the faster path if we are not crossing the partition boundary - if (m_leftInPartition >= sizeof(T)) - { - // faster case - T& writePos = *reinterpret_cast(m_pCurrentPointer); - writePos = *reinterpret_cast(pData); - SwapEndian(writePos); - m_pCurrentPointer += sizeof(T); - m_leftInPartition -= sizeof(T); - m_size += sizeof(T); - } - else - { - // slower case (more generic) - T tempVal(*reinterpret_cast(pData)); - SwapEndian(tempVal); - Write(&tempVal, sizeof(tempVal)); - } - } - -public: - CDataWriteStreamBuffer(); - virtual ~CDataWriteStreamBuffer(); - - // IDataWriteStream interface implementation - virtual void Delete(); - virtual const uint32 GetSize() const; - virtual IServiceNetworkMessage* BuildMessage() const; - virtual void CopyToBuffer(void* pData) const; - virtual void Write(const void* pData, const uint32 size); - virtual void Write8(const void* pData); - virtual void Write4(const void* pData); - virtual void Write2(const void* pData); - virtual void Write1(const void* pData); -}; - -//----------------------------------------------------------------------------- - -// Packet header -struct PackedHeader -{ - // Estimation (or better yet, exact value) of how much data this header will take when written. - // Please make sure that actual size after serialization is not bigger than this value. - static const uint32 kSerializationSize = sizeof(uint8) + sizeof(uint32) + sizeof(uint32); - - // Magic value that identifies command messages vs raw messages - static const uint32 kMagic = 0xABBAF00D; - - // Command type - // Keep the values unchanged as this may break the protocol - enum ECommand - { - // Server class list mapping - eCommand_ClassList = 0, - - // Command data - eCommand_Command = 1, - - // Disconnect signal - eCommand_Disconnect = 2, - - // ACK packet - eCommand_ACK = 3, - }; - - uint32 magic; - uint8 msgType; - uint32 count; - - // serialization operator - template< class T > - friend T& operator<<(T& stream, PackedHeader& header) - { - stream << header.magic; - stream << header.msgType; - stream << header.count; - return stream; - } -}; - -// Header sent with every command -struct CommandHeader -{ - uint32 commandId; - uint32 classId; - uint32 size; - - CommandHeader() - : commandId(0) - , classId(0) - , size(0) - {} - - // serialization operator - template< class T > - friend T& operator<<(T& stream, CommandHeader& header) - { - stream << header.commandId; - stream << header.classId; - stream << header.size; - return stream; - } -}; - -// General Response/ACK header -struct ResponseHeader -{ - uint32 magic; - uint8 msgType; - uint32 lastCommandReceived; - uint32 lastCommandExecuted; - - ResponseHeader() - : lastCommandReceived(0) - , lastCommandExecuted(0) - , msgType(PackedHeader::eCommand_ACK) - {} - - // serialization operator - template< class T > - friend T& operator<<(T& stream, ResponseHeader& header) - { - stream << header.magic; - stream << header.msgType; - stream << header.lastCommandReceived; - stream << header.lastCommandExecuted; - return stream; - } -}; - -//----------------------------------------------------------------------------- - -#endif // CRYINCLUDE_CRYSYSTEM_REMOTECOMMANDHELPERS_H diff --git a/Code/CryEngine/CrySystem/RemoteCommandServer.cpp b/Code/CryEngine/CrySystem/RemoteCommandServer.cpp deleted file mode 100644 index 362a9faf1a..0000000000 --- a/Code/CryEngine/CrySystem/RemoteCommandServer.cpp +++ /dev/null @@ -1,832 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Remote command system implementation (server) - -#include "CrySystem_precompiled.h" -#include "IServiceNetwork.h" -#include "RemoteCommand.h" -#include "RemoteCommandHelpers.h" - -//----------------------------------------------------------------------------- - -// remote system internal logging -#ifdef RELEASE -#define LOG_VERBOSE(level, txt, ...) -#else -#define LOG_VERBOSE(level, txt, ...) if (GetManager()->CheckVerbose(level)) { GetManager()->Log(txt, __VA_ARGS__); } -#endif - -//----------------------------------------------------------------------------- - -CRemoteCommandServer::WrappedCommand::WrappedCommand(IRemoteCommand* pCommand, const uint32 commandId) - : m_pCommand(pCommand) - , m_refCount(1) - , m_commandID(commandId) -{ -} - -CRemoteCommandServer::WrappedCommand::~WrappedCommand() -{ - CRY_ASSERT(m_refCount == 0); - m_pCommand->Delete(); -} - -void CRemoteCommandServer::WrappedCommand::AddRef() -{ - CryInterlockedIncrement(&m_refCount); -} - -void CRemoteCommandServer::WrappedCommand::Release() -{ - if (0 == CryInterlockedDecrement(&m_refCount)) - { - delete this; - } -} - -//----------------------------------------------------------------------------- - -CRemoteCommandServer::Endpoint::Endpoint(CRemoteCommandManager* pManager, class CRemoteCommandServer* pServer, IServiceNetworkConnection* pConnection) - : m_pConnection(pConnection) - , m_pManager(pManager) - , m_pServer(pServer) - , m_lastReceivedCommand(0) - , m_lastExecutedCommand(0) - , m_lastReceivedCommandACKed(0) - , m_lastExecutedCommandACKed(0) - , m_bHasReceivedClassList(false) -{ -} - -CRemoteCommandServer::Endpoint::~Endpoint() -{ - // release commands that were not yet executed - // this will release the command memory buffers (if they are not referenced elsewhere) - while (!m_pCommandsToExecute.empty()) - { - WrappedCommand* pCommand = m_pCommandsToExecute.pop(); - pCommand->Release(); - } - - // make sure the network connection is closed - if (NULL != m_pConnection) - { - // send the disconnect message - { - CDataWriteStreamBuffer writer; - - // format messages - PackedHeader header; - header.magic = PackedHeader::kMagic; - header.msgType = PackedHeader::eCommand_Disconnect; - header.count = 0; - writer << header; - - // Send the message - IServiceNetworkMessage* pMessage = writer.BuildMessage(); - if (NULL != pMessage) - { - m_pConnection->SendMsg(pMessage); - pMessage->Release(); - } - } - - // close the connection (but try to send messages out) - m_pConnection->FlushAndClose(IServiceNetworkConnection::kDefaultFlushTime); - m_pConnection->Release(); - m_pConnection = NULL; - } -} - -const char* CRemoteCommandServer::Endpoint::GetClassName(const uint32 classId) const -{ - // class index is out of bounds - if (classId >= m_pLocalClassFactories.size()) - { - return "InvalidClassID"; - } - - // get class factory for the class ID - IRemoteCommandClass* theClass = m_pLocalClassFactories[ classId ]; - if (NULL == theClass) - { - // ID is valid but we do not support this class - // Can happen, usually due to version mismatch between client and server binaries - return "UnsupportedClassID"; - } - - return theClass->GetName(); -} - -IRemoteCommand* CRemoteCommandServer::Endpoint::CreateObject(const uint32 classId) const -{ - // class index is out of bounds - if (classId >= m_pLocalClassFactories.size()) - { - return NULL; - } - - // get class factory for given class index - IRemoteCommandClass* theClass = m_pLocalClassFactories[ classId ]; - if (NULL == theClass) - { - // ID is valid but we do not support this class - // Can happen, usually due to version mismatch between client and server binaries - return NULL; - } - - // use the class definition to create the instance of the remote command object - return theClass->CreateObject(); -} - -void CRemoteCommandServer::Endpoint::Execute() -{ - uint32 idOfLastExecutedCommand = 0; - - // Process the commands on the execution list - while (!m_pCommandsToExecute.empty()) - { - // Pop the command from the stack - WrappedCommand* pCommand = m_pCommandsToExecute.pop(); - - LOG_VERBOSE(3, "Executing command '%s', ID %d", - pCommand->GetCommand()->GetClass()->GetName(), - pCommand->GetId()); - - // Here is where the magic happens - { - pCommand->GetCommand()->Execute(); - } - - // Keep track of the command ID executed so far (so we can update the ACK later) - CRY_ASSERT(pCommand->GetId() > idOfLastExecutedCommand); - idOfLastExecutedCommand = pCommand->GetId(); - - // Command was executed, we can release it - pCommand->Release(); - } - - // Update the ACK data (if it's needed) - if (idOfLastExecutedCommand != 0) - { - CryAutoLock lock(m_accessLock); - - LOG_VERBOSE(3, "Updating LastExecutedCommandID %d->%d", - m_lastExecutedCommand, - idOfLastExecutedCommand); - - // Well, it only makes sens if the current command ID is greater that the last one executed - CRY_ASSERT(idOfLastExecutedCommand > m_lastExecutedCommand); - if (idOfLastExecutedCommand > m_lastExecutedCommand) - { - m_lastExecutedCommand = idOfLastExecutedCommand; - } - } -} - -bool CRemoteCommandServer::Endpoint::Update() -{ - // Check connection status - if (!m_pConnection->IsAlive()) - { - // Signal the owner that this endpoint should be deleted - return false; - } - - // Receive and deserialize the commands - // Note that this is done asynchronously so commands can be decoded even if the main thread is busy - // Note that execution is DEFERRED to the main thread (I wouldn't risk doing it from this thread ;-)) - bool bDisconnectReceived = false; - IServiceNetworkMessage* pMsg = m_pConnection->ReceiveMsg(); - while (NULL != pMsg && !bDisconnectReceived) - { - CDataReadStreamFormMessage reader(pMsg); - - // read back the packet header - PackedHeader packetHeader; - reader << packetHeader; - - // Is this a command system messages ? - if (packetHeader.magic == PackedHeader::kMagic) - { - switch (packetHeader.msgType) - { - // Class list, usually sent as first thing after connection - case PackedHeader::eCommand_ClassList: - { - // deserialize class names - std::vector< string > classNames; - reader << classNames; - - // sync the command ID to the current value on the client - const uint32 firstCommandID = packetHeader.count; - m_lastExecutedCommand = firstCommandID; - m_lastExecutedCommandACKed = firstCommandID; - m_lastReceivedCommand = firstCommandID; - m_lastReceivedCommandACKed = firstCommandID; - m_bHasReceivedClassList = true; - - LOG_VERBOSE(3, "Received class list packet, count=%d, first message=%d from '%s'", - classNames.size(), - packetHeader.count, - m_pConnection->GetRemoteAddress().ToString().c_str()); - - // create class mapping between remote client and this server - GetManager()->BuildClassMapping(classNames, m_pLocalClassFactories); - break; - } - - // Actual command packets - case PackedHeader::eCommand_Command: - { - LOG_VERBOSE(3, "Received packet, count=%d from '%s'", - packetHeader.count, - m_pConnection->GetRemoteAddress().ToString().c_str()); - - // load the serialized commands - const uint32 numCommands = packetHeader.count; - for (uint32 i = 0; i < numCommands; ++i) - { - // Each command is prefixed with header - CommandHeader header; - reader << header; - - // We must be able to skip to the end of the command data because sometimes - // some data can be omitted - either by dropping the command altogether or - // by faulty deserialization. Don't trust the user. - const uint32 offset = reader.GetOffset(); - const uint32 endOffset = offset + header.size; // here is where we can skip - - LOG_VERBOSE(3, "Received command ID=%d (class id=%d, size=%d) from '%s'", - header.commandId, - header.classId, - header.size, - m_pConnection->GetRemoteAddress().ToString().c_str()); - - // Do not process commands out of order. - // This should not happen if network is in good health, but we cannot assume that, never-ever. - // This code will cause our side to stop executing new commands until the remote side to resend the missing ones. - // Typically it is better than executing commands out of order. - const uint32 expectedNextCommand = m_lastReceivedCommand + 1; - if (header.commandId > expectedNextCommand) - { - LOG_VERBOSE(0, "Out of order command ID (%d > %d) received from '%s'", - header.commandId, - expectedNextCommand, - m_pConnection->GetRemoteAddress().ToString().c_str()); - - // next commands will be even older, no need to check them - break; - } - - // Do not process the old commands - // This may happen pretty often when command is resent while the ACK is "in-flight" - // Just drop the data and go on. - if (header.commandId <= m_lastReceivedCommand) - { - // getting old command is not an error, it just means that we have large enough lag - // that the client started resending old commands. - LOG_VERBOSE(1, "Old command (%d <= %d) received from '%s'", - header.commandId, - m_lastReceivedCommand, - m_pConnection->GetRemoteAddress().ToString().c_str()); - } - else - { - // next command received, we are very strict about matchig the command IDs here - CRY_ASSERT(header.commandId == expectedNextCommand); - m_lastReceivedCommand = expectedNextCommand; - - // create the command - IRemoteCommand* pCommand = CreateObject(header.classId); - if (NULL != pCommand) - { - // Fine-grain logging - LOG_VERBOSE(3, "Received command '%s', classId=%d, commandId=%d from '%s'", - pCommand->GetClass()->GetName(), - header.classId, - header.commandId, - m_pConnection->GetRemoteAddress().ToString().c_str()); - - // Deserialize the command data from network message - pCommand->LoadFromStream(reader); - - // Add to list of commands to execute - { - m_pCommandsToExecute.push(new WrappedCommand(pCommand, header.commandId)); - } - } - else - { - LOG_VERBOSE(0, "ClassId %d not recognized. Skipping command ID%d from '%s'", - header.classId, - header.commandId, - m_pConnection->GetRemoteAddress().ToString().c_str()); - } - - // Update the last command ID - m_lastReceivedCommand = header.commandId; - } - - // Sync the message stream to popper position - CRY_ASSERT(reader.GetOffset() <= endOffset); - reader.SetPosition(endOffset); - } - - break; - } - - // request to disconnect (graceful) - case PackedHeader::eCommand_Disconnect: - { - LOG_VERBOSE(3, "Received disconnect request from '%s'", - m_pConnection->GetRemoteAddress().ToString().c_str()); - - m_pConnection->Close(); - bDisconnectReceived = true; - - break; - } - - // should not happen - default: - { - LOG_VERBOSE(0, "Invalid message type '%s' received from '%s'", - packetHeader.msgType, - m_pConnection->GetRemoteAddress().ToString().c_str()); - - break; - } - } - } - else - { - // This is a raw message, try to process immediately using async listeners. - // If it fails, add to the queue for processing on the main thread by sync listeners. - m_pServer->ProcessRawMessageAsync(pMsg, m_pConnection); - } - - // Release the message data - pMsg->Release(); - - // Get the next message from network - if (!bDisconnectReceived) - { - pMsg = m_pConnection->ReceiveMsg(); - } - } - - // The value of lastExecutedCommand can change outside this thread, - // so capture it one and keep it constant for the duration of the logic in this function. - const uint32 snapshotLastExecutedCommand = m_lastExecutedCommand; - - // Determine if we should send generate the ACK signal - if ((snapshotLastExecutedCommand != m_lastExecutedCommandACKed) || - (m_lastReceivedCommand != m_lastReceivedCommandACKed)) // this can - { - ResponseHeader header; - header.magic = PackedHeader::kMagic; - header.msgType = PackedHeader::eCommand_ACK; - header.lastCommandReceived = m_lastReceivedCommand; - header.lastCommandExecuted = snapshotLastExecutedCommand; // note that we use the captured values - - LOG_VERBOSE(3, "Sending ACK to '%s' with LastReceived=%d, LastExecuted=%d", - m_pConnection->GetRemoteAddress().ToString().c_str(), - header.lastCommandReceived, - header.lastCommandExecuted); - - // Write header into the message - CDataWriteStreamBuffer writer; - writer << header; - - // Extract the message - IServiceNetworkMessage* pMessage = writer.BuildMessage(); - if (NULL != pMessage) - { - // Send it back over the connection (works as ACK) - if (m_pConnection->SendMsg(pMessage)) - { - // Only after the message is accepted by the network we can assume that we have ACKed it properly - // This can still leave a possibility that this message gets eaten in the network but we will resend newer ACK - // soon enough that we don't need to bother with this. - m_lastExecutedCommandACKed = header.lastCommandExecuted; - m_lastReceivedCommandACKed = header.lastCommandReceived; - } - - pMessage->Release(); - } - } - - // Continue - return true; -} - -//----------------------------------------------------------------------------- - -CRemoteCommandServer::CRemoteCommandServer(CRemoteCommandManager* pManager, IServiceNetworkListener* pListener) - : m_pManager(pManager) - , m_pListener(pListener) - , m_bCloseThread(false) - , m_suppressionCounter(0) - , m_bIsSuppressed(false) -{ - // Start processing thread (receiving from network, deserialization, etc) - m_pThread = new TRemoteServerThread(); - m_pThread->Start(*this); -} - -CRemoteCommandServer::~CRemoteCommandServer() -{ - // Stop the thread, assumes that thread is responsive - if (NULL != m_pThread) - { - m_pThread->Cancel(); - m_pThread->Stop(); - m_pThread->WaitForThread(); - delete m_pThread; - } - - // Cleanup the clients endpoints - for (TEndpoints::const_iterator it = m_pEndpoints.begin(); - it != m_pEndpoints.end(); ++it) - { - delete (*it); - } - m_pEndpoints.clear(); - - // Cleanup the clients that were not yet deleted but are dead - for (TEndpoints::const_iterator it = m_pEndpointToDelete.begin(); - it != m_pEndpointToDelete.end(); ++it) - { - delete (*it); - } - m_pEndpointToDelete.clear(); - - // Cleanup the raw messages - while (!m_pRawMessages.empty()) - { - delete m_pRawMessages.pop(); - } - - // Properly close the listening socket - if (m_pListener != NULL) - { - m_pListener->Close(); - m_pListener->Release(); - m_pListener = NULL; - } -} - -void CRemoteCommandServer::ProcessRawMessageAsync(IServiceNetworkMessage* pMessage, IServiceNetworkConnection* pConnection) -{ - // we lock for the whole duration of the function - I think that's the safest. - // this function is being called from remote command server thread and even if it locks for a moment that's not a tragic situation. - CryAutoLock lock(m_rawMessagesLock); - - // Process the message using async listeners - bool bWasProcessed = false; - for (TRawMessageListenersAsync::const_iterator it = m_pRawListenersAsync.begin(); - it != m_pRawListenersAsync.end(); ++it) - { - CDataReadStreamFormMessage reader(pMessage); - CDataWriteStreamBuffer writer; - - // Request the listener to process this message - if ((*it)->OnRawMessageAsync(pConnection->GetRemoteAddress(), reader, writer)) - { - // Send response back using the source connection - if (writer.GetSize() > 0) - { - IServiceNetworkMessage* pNewMessage = writer.BuildMessage(); - if (NULL != pNewMessage) - { - pConnection->SendMsg(pNewMessage); - pNewMessage->Release(); - } - } - - // mark as processed - bWasProcessed = true; - break; - } - } - - // Stats - if (bWasProcessed) - { - LOG_VERBOSE(3, "Raw message from '%s', size %d ASYNC, PROCESSED", - pConnection->GetRemoteAddress().ToString().c_str(), - pMessage->GetSize()); - } - else - { - LOG_VERBOSE(3, "Raw message from '%s', size %d ASYNC, NOT PROCESSED", - pConnection->GetRemoteAddress().ToString().c_str(), - pMessage->GetSize()); - } - - // If we have sync listeners add the raw message for processing on the main thread - if (!bWasProcessed && !m_pRawListenersSync.empty()) - { - m_pRawMessages.push(new RawMessage(pConnection, pMessage)); - } -} - -void CRemoteCommandServer::ProcessRawMessagesSync() -{ - // get messages - TRawMessageListenersSync listeners; - { - CryAutoLock lock(m_rawMessagesLock); - listeners = m_pRawListenersSync; - } - - // process each message - while (!m_pRawMessages.empty()) - { - RawMessage* pMsg = m_pRawMessages.pop(); - - // Process messages only from alive connection (they could die before we got a chance to process the message) - if (pMsg && pMsg->m_pConnection->IsAlive()) - { - // Try to process by on of the listeners - bool bWasProcessed = false; - for (TRawMessageListenersSync::const_iterator jt = listeners.begin(); - jt != listeners.end(); ++jt) - { - CDataReadStreamFormMessage reader(pMsg->m_pMessage); - CDataWriteStreamBuffer writer; - - // Request the listener to process this message - if ((*jt)->OnRawMessageSync(pMsg->m_pConnection->GetRemoteAddress(), reader, writer)) - { - // Send response back using the source connection - if (writer.GetSize() > 0) - { - IServiceNetworkMessage* pMessage = writer.BuildMessage(); - if (NULL != pMessage) - { - pMsg->m_pConnection->SendMsg(pMessage); - pMessage->Release(); - } - } - - // mark as processed - bWasProcessed = true; - break; - } - } - - // Stats - if (bWasProcessed) - { - LOG_VERBOSE(3, "Raw message from '%s', size %d SYNC PROCESSED", - pMsg->m_pConnection->GetRemoteAddress().ToString().c_str(), - pMsg->m_pMessage->GetSize()); - } - else - { - LOG_VERBOSE(3, "Raw message from '%s', size %d SYNC NOT PROCESSED", - pMsg->m_pConnection->GetRemoteAddress().ToString().c_str(), - pMsg->m_pMessage->GetSize()); - } - } - - /// Cleanup - delete pMsg; - } -} - -void CRemoteCommandServer::Delete() -{ - delete this; -} - -void CRemoteCommandServer::FlushCommandQueue() -{ - // Always process raw messages, even if commands are suspended - ProcessRawMessagesSync(); - - // When the command server is suppressed externally, well, then don't execute any commands - // This is usually used when the main thread is doing some heavy stuff. - // TODO: Consider signaling the clients about this condition. - if (m_bIsSuppressed) - { - LOG_VERBOSE(4, "FlushCommandQueue: suppressed (counter=%d)", - m_suppressionCounter); - - return; - } - - // Update the endpoints from a copy of the list - { - CryAutoLock lock(m_accessLock); - m_pUpdateEndpoints = m_pEndpoints; - } - - // Execute the commands for each endpoint - for (TEndpoints::const_iterator it = m_pUpdateEndpoints.begin(); - it != m_pUpdateEndpoints.end(); ++it) - { - (*it)->Execute(); - } - - // Delete endpoints that were discarded within the thread (due to network errors) - // We couldn't do that there because we would need to lock to much inside the mutex (bad idea) - if (!m_pEndpointToDelete.empty()) - { - // TODO: consider using different CS for pDeletedEnpoints array - CryAutoLock lock(m_accessLock); - - // delete the endpoint structured (deferred) - for (size_t i = 0; i < m_pEndpointToDelete.size(); ++i) - { - delete m_pEndpointToDelete[i]; - } - - m_pEndpointToDelete.clear(); - } -} - -void CRemoteCommandServer::SuppressCommands() -{ - if (CryInterlockedIncrement(&m_suppressionCounter) > 0) - { - m_bIsSuppressed = true; - } -} - -void CRemoteCommandServer::ResumeCommands() -{ - if (CryInterlockedDecrement(&m_suppressionCounter) == 0) - { - m_bIsSuppressed = false; - } -} - -void CRemoteCommandServer::Run() -{ - TEndpoints updateList; - - CryThreadSetName(-1, "RemoteCommandThread"); - -#if defined(AZ_RESTRICTED_PLATFORM) -#include AZ_RESTRICTED_FILE(RemoteCommandServer_cpp) -#endif - - while (!m_bCloseThread) - { - // Accept new connections - { - IServiceNetworkConnection* pNewConnection = m_pListener->Accept(); - if (NULL != pNewConnection) - { - LOG_VERBOSE(2, "New endpoint created with connection '%s'", - pNewConnection->GetRemoteAddress().ToString().c_str()); - - // Create endpoint wrapper - Endpoint* pEndPoint = new Endpoint(GetManager(), this, pNewConnection); - - // Add to endpoint list - { - CryAutoLock lock(m_accessLock); - m_pEndpoints.push_back(pEndPoint); - } - } - } - - // Get the current endpoint table (for update) - { - CryAutoLock lock(m_accessLock); - updateList = m_pEndpoints; - } - - // Update endpoints - for (TEndpoints::iterator it = updateList.begin(); - it != updateList.end(); ++it) - { - Endpoint* ep = (*it); - if (!ep->Update()) - { - LOG_VERBOSE(2, "RemoteCommand endpoint '%s' closed", - ep->GetConnection()->GetRemoteAddress().ToString().c_str()); - - // remove the endpoint from the original list - { - CryAutoLock lock(m_accessLock); - - // it's safe to remove from the endpoints list - we are iterating over a copy - m_pEndpoints.erase(std::find(m_pEndpoints.begin(), m_pEndpoints.end(), ep)); - - // don't delete the endpoint structure now (it may still be executed on main thread) - // instead add it to a list that will be processed at the end of execution so this endpoint can get deleted - m_pEndpointToDelete.push_back(ep); - } - } - } - - // Limit the CPU usage - // TODO: consider using some event based mechanism since the only source of - // work for this thread is the network we can esily be triggered by that. - Sleep(5); - } -} - -void CRemoteCommandServer::Cancel() -{ - m_bCloseThread = true; -} - -void CRemoteCommandServer::RegisterSyncMessageListener(IRemoteCommandListenerSync* pListener) -{ - CryAutoLock lock(m_rawMessagesLock); - m_pRawListenersSync.push_back(pListener); -} - -void CRemoteCommandServer::UnregisterSyncMessageListener(IRemoteCommandListenerSync* pListener) -{ - CryAutoLock lock(m_rawMessagesLock); - - TRawMessageListenersSync::iterator it = std::find(m_pRawListenersSync.begin(), m_pRawListenersSync.end(), pListener); - if (it != m_pRawListenersSync.end()) - { - m_pRawListenersSync.erase(it); - } -} - -void CRemoteCommandServer::RegisterAsyncMessageListener(IRemoteCommandListenerAsync* pListener) -{ - CryAutoLock lock(m_rawMessagesLock); - m_pRawListenersAsync.push_back(pListener); -} - -void CRemoteCommandServer::UnregisterAsyncMessageListener(IRemoteCommandListenerAsync* pListener) -{ - CryAutoLock lock(m_rawMessagesLock); - - TRawMessageListenersAsync::iterator it = std::find(m_pRawListenersAsync.begin(), m_pRawListenersAsync.end(), pListener); - if (it != m_pRawListenersAsync.end()) - { - m_pRawListenersAsync.erase(it); - } -} - -void CRemoteCommandServer::Broadcast(IServiceNetworkMessage* pMessage) -{ - if (NULL != pMessage && pMessage->GetSize() > 0) - { - CryAutoLock lock(m_rawMessagesLock); - for (TEndpoints::const_iterator jt = m_pEndpoints.begin(); - jt != m_pEndpoints.end(); ++jt) - { - Endpoint* pEndpoint = (*jt); - if (pEndpoint->HasReceivedClassList()) - { - IServiceNetworkConnection* pConnection = pEndpoint->GetConnection(); - if (NULL != pConnection) - { - pConnection->SendMsg(pMessage); - } - } - } - } -} - -bool CRemoteCommandServer::HasConnectedClients() const -{ - CryAutoLock lock(m_rawMessagesLock); - - for (TEndpoints::const_iterator jt = m_pEndpoints.begin(); - jt != m_pEndpoints.end(); ++jt) - { - Endpoint* pEndpoint = (*jt); - if (pEndpoint->HasReceivedClassList()) - { - IServiceNetworkConnection* pConnection = pEndpoint->GetConnection(); - if (pConnection->IsAlive()) - { - return true; - } - } - } - - return false; -} - -//----------------------------------------------------------------------------- - -// Do not remove (can mess up the uber file builds) -#undef LOG_VERBOSE - -//----------------------------------------------------------------------------- diff --git a/Code/CryEngine/CrySystem/ResourceManager.cpp b/Code/CryEngine/CrySystem/ResourceManager.cpp index 08a674136d..5e9477a99c 100644 --- a/Code/CryEngine/CrySystem/ResourceManager.cpp +++ b/Code/CryEngine/CrySystem/ResourceManager.cpp @@ -320,7 +320,6 @@ bool CResourceManager::LoadFastLoadPaks(bool bToMemory) } const char* const assetsDir = "@assets@"; - const char* shaderPakPath = "ShaderCacheStartup.pak"; #if defined(AZ_RESTRICTED_PLATFORM) #define AZ_RESTRICTED_SECTION RESOURCEMANAGER_CPP_SECTION_2 @@ -328,7 +327,6 @@ bool CResourceManager::LoadFastLoadPaks(bool bToMemory) #endif gEnv->pCryPak->OpenPacks(assetsDir, AZ::IO::PathString(FAST_LOADING_PAKS_SRC_FOLDER) + "*.pak", nPakPreloadFlags, &m_fastLoadPakPaths); - gEnv->pCryPak->OpenPack(assetsDir, shaderPakPath, AZ::IO::IArchive::FLAGS_PAK_IN_MEMORY | AZ::IO::INestedArchive::FLAGS_OVERRIDE_PAK); gEnv->pCryPak->OpenPack(assetsDir, "Engine.pak", AZ::IO::IArchive::FLAGS_PAK_IN_MEMORY); return !m_fastLoadPakPaths.empty(); } @@ -343,11 +341,6 @@ void CResourceManager::UnloadFastLoadPaks() gEnv->pCryPak->ClosePack(m_fastLoadPakPaths[i].c_str(), AZ::IO::IArchive::FLAGS_PATH_REAL); } m_fastLoadPakPaths.clear(); - - if (gEnv && gEnv->pRenderer) - { - gEnv->pRenderer->UnloadShaderStartupCache(); - } } ////////////////////////////////////////////////////////////////////////// @@ -706,37 +699,18 @@ void CResourceManager::OnSystemEvent(ESystemEvent event, [[maybe_unused]] UINT_P if (g_cvars.archiveVars.nLoadCache) { //Load the frontend common mode switch pak, this can considerably reduce the time spent switching especially from disc - if (!gEnv->bMultiplayer && LoadMenuCommonPak(FRONTEND_COMMON_PAK_FILENAME_SP) == false) + if (LoadMenuCommonPak(FRONTEND_COMMON_PAK_FILENAME_SP) == false) { CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, "Could not load %s during init. This file can significantly reduce frontend loading times.\n", FRONTEND_COMMON_PAK_FILENAME_SP); } } - //Load and precache frontend shader cache - if (g_cvars.archiveVars.nLoadFrontendShaderCache) - { - gEnv->pRenderer->LoadShaderLevelCache(); - gEnv->pRenderer->EF_Query(EFQ_SetShaderCombinations); - } - break; } case ESYSTEM_EVENT_LEVEL_LOAD_PREPARE: { - if (g_cvars.archiveVars.nLoadFrontendShaderCache) - { - gEnv->pRenderer->UnloadShaderLevelCache(); - } - - if (!gEnv->bMultiplayer) - { - UnloadMenuCommonPak(FRONTEND_COMMON_PAK_FILENAME_SP, FRONTEND_COMMON_LIST_FILENAME "_sp"); - } - else - { - UnloadMenuCommonPak(FRONTEND_COMMON_PAK_FILENAME_MP, FRONTEND_COMMON_LIST_FILENAME "_mp"); - } + UnloadMenuCommonPak(FRONTEND_COMMON_PAK_FILENAME_SP, FRONTEND_COMMON_LIST_FILENAME "_sp"); m_bLevelTransitioning = !m_sLevelName.empty(); diff --git a/Code/CryEngine/CrySystem/Serialization/ArchiveHost.cpp b/Code/CryEngine/CrySystem/Serialization/ArchiveHost.cpp deleted file mode 100644 index f7ed4ae46c..0000000000 --- a/Code/CryEngine/CrySystem/Serialization/ArchiveHost.cpp +++ /dev/null @@ -1,239 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CrySystem_precompiled.h" -#include -#include "JSONIArchive.h" -#include "JSONOArchive.h" -#include "BinArchive.h" -#include "XmlIArchive.h" -#include "XmlOArchive.h" -#include - -namespace Serialization -{ - bool LoadFile(std::vector& content, const char* filename) - { - AZ::IO::HandleType fileHandle = gEnv->pCryPak->FOpen(filename, "rb"); - if (!fileHandle) - { - return false; - } - - gEnv->pCryPak->FSeek(fileHandle, 0, SEEK_END); - size_t size = gEnv->pCryPak->FTell(fileHandle); - gEnv->pCryPak->FSeek(fileHandle, 0, SEEK_SET); - - content.resize(size); - bool result = true; - if (size != 0) - { - result = gEnv->pCryPak->FRead(&content[0], size, fileHandle) == size; - } - gEnv->pCryPak->FClose(fileHandle); - return result; - } - - class CArchiveHost - : public IArchiveHost - { - public: - bool LoadJsonFile(const SStruct& obj, const char* filename) override - { - std::vector content; - if (!LoadFile(content, filename)) - { - return false; - } - JSONIArchive ia; - if (!ia.open(content.data(), content.size())) - { - return false; - } - return ia(obj); - } - - bool SaveJsonFile(const char* gameFilename, const SStruct& obj) override - { - char buffer[AZ::IO::IArchive::MaxPath]; - const char* filename = gEnv->pCryPak->AdjustFileName(gameFilename, buffer, AZ_ARRAY_SIZE(buffer), AZ::IO::IArchive::FLAGS_FOR_WRITING); - JSONOArchive oa; - if (!oa(obj)) - { - return false; - } - return oa.save(filename); - } - - bool LoadJsonBuffer(const SStruct& obj, const char* buffer, size_t bufferLength) override - { - if (bufferLength == 0) - { - return false; - } - JSONIArchive ia; - if (!ia.open(buffer, bufferLength)) - { - return false; - } - return ia(obj); - } - - bool SaveJsonBuffer(DynArray& buffer, const SStruct& obj) override - { - JSONOArchive oa; - if (!oa(obj)) - { - return false; - } - buffer.assign(oa.buffer(), oa.buffer() + oa.length()); - return true; - } - - - bool LoadBinaryFile(const SStruct& obj, const char* filename) override - { - std::vector content; - if (!LoadFile(content, filename)) - { - return false; - } - BinIArchive ia; - if (!ia.open(content.data(), content.size())) - { - return false; - } - return ia(obj); - } - - bool SaveBinaryFile(const char* gameFilename, const SStruct& obj) override - { - char buffer[AZ::IO::IArchive::MaxPath]; - const char* filename = gEnv->pCryPak->AdjustFileName(gameFilename, buffer, AZ_ARRAY_SIZE(buffer), AZ::IO::IArchive::FLAGS_FOR_WRITING); - BinOArchive oa; - obj(oa); - return oa.save(filename); - } - - bool LoadBinaryBuffer(const SStruct& obj, const char* buffer, size_t bufferLength) override - { - if (bufferLength == 0) - { - return false; - } - BinIArchive ia; - if (!ia.open(buffer, bufferLength)) - { - return false; - } - return ia(obj); - } - - bool SaveBinaryBuffer(DynArray& buffer, const SStruct& obj) override - { - BinOArchive oa; - obj(oa); - buffer.assign(oa.buffer(), oa.buffer() + oa.length()); - return true; - } - - bool CloneBinary(const SStruct& dest, const SStruct& src) override - { - BinOArchive oa; - src(oa); - BinIArchive ia; - if (!ia.open(oa.buffer(), oa.length())) - { - return false; - } - dest(ia); - return true; - } - - bool CompareBinary(const SStruct& lhs, const SStruct& rhs) override - { - BinOArchive oa1; - lhs(oa1); - BinOArchive oa2; - rhs(oa2); - if (oa1.length() != oa2.length()) - { - return false; - } - return memcmp(oa1.buffer(), oa2.buffer(), oa1.length()) == 0; - } - - bool SaveXmlFile(const char* filename, const SStruct& obj, const char* rootNodeName) override - { - XmlNodeRef node = SaveXmlNode(obj, rootNodeName); - if (!node) - { - return false; - } - return node->saveToFile(filename); - } - - bool LoadXmlFile(const SStruct& obj, const char* filename) override - { - XmlNodeRef node = gEnv->pSystem->LoadXmlFromFile(filename); - if (!node) - { - return false; - } - return LoadXmlNode(obj, node); - } - - XmlNodeRef SaveXmlNode(const SStruct& obj, const char* nodeName) override - { - CXmlOArchive oa; - XmlNodeRef node = gEnv->pSystem->CreateXmlNode(nodeName); - if (!node) - { - return XmlNodeRef(); - } - oa.SetXmlNode(node); - if (!obj(oa)) - { - return XmlNodeRef(); - } - return oa.GetXmlNode(); - } - - bool SaveXmlNode(XmlNodeRef& node, const SStruct& obj) override - { - if (!node) - { - return false; - } - CXmlOArchive oa; - oa.SetXmlNode(node); - return obj(oa); - } - - bool LoadXmlNode(const SStruct& obj, const XmlNodeRef& node) override - { - CXmlIArchive ia; - ia.SetXmlNode(node); - if (!obj(ia)) - { - return false; - } - return true; - } - }; - - IArchiveHost* CreateArchiveHost() - { - return new CArchiveHost; - } -} diff --git a/Code/CryEngine/CrySystem/Serialization/ArchiveHost.h b/Code/CryEngine/CrySystem/Serialization/ArchiveHost.h deleted file mode 100644 index 360dded0c7..0000000000 --- a/Code/CryEngine/CrySystem/Serialization/ArchiveHost.h +++ /dev/null @@ -1,21 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#pragma once - -#include - -namespace Serialization -{ - IArchiveHost* CreateArchiveHost(); -} diff --git a/Code/CryEngine/CrySystem/Serialization/BinArchive.cpp b/Code/CryEngine/CrySystem/Serialization/BinArchive.cpp deleted file mode 100644 index f16c15cc96..0000000000 --- a/Code/CryEngine/CrySystem/Serialization/BinArchive.cpp +++ /dev/null @@ -1,839 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CrySystem_precompiled.h" -#include "BinArchive.h" -#include -#include "Serialization/ClassFactory.h" - -namespace Serialization { - static const unsigned char SIZE16 = 254; - static const unsigned char SIZE32 = 255; - - static const unsigned int BIN_MAGIC = 0xb1a4c17f; - - //#ifdef _DEBUG - //typedef std::map HashMap; - //static HashMap hashMap; - //#endif - - BinOArchive::BinOArchive() - : IArchive(OUTPUT | BINARY) - { - clear(); - } - - void BinOArchive::clear() - { - stream_.clear(); - stream_.write((const char*)&BIN_MAGIC, sizeof(BIN_MAGIC)); - } - - size_t BinOArchive::length() const - { - return stream_.position(); - } - - bool BinOArchive::save(const char* filename) - { - FILE* f = nullptr; - azfopen(&f, filename, "wb"); - if (!f) - { - return false; - } - - if (fwrite(buffer(), 1, length(), f) != length()) - { - fclose(f); - return false; - } - - fclose(f); - return true; - } - - inline void BinOArchive::openNode(const char* name, bool size8) - { - if (!strlen(name)) - { - return; - } - - unsigned short hash = calcHash(name); - stream_.write(hash); - - blockSizeOffsets_.push_back(int(stream_.position())); - stream_.write((unsigned char)0); - if (!size8) - { - stream_.write((unsigned short)0); - } - -#ifdef _DEBUG - // HashMap::iterator i = hashMap.find(hash); - // if(i != hashMap.end() && i->second != name) - // ASSERT_STR(0, name); - // hashMap[hash] = name; -#endif - } - - inline void BinOArchive::closeNode(const char* name, bool size8) - { - if (!strlen(name)) - { - return; - } - - unsigned int offset = blockSizeOffsets_.back(); - unsigned int size = (unsigned int)(stream_.position() - offset - sizeof(unsigned char) - (size8 ? 0 : sizeof(unsigned short))); - blockSizeOffsets_.pop_back(); - unsigned char* sizePtr = (unsigned char*)(stream_.buffer() + offset); - - if (size < SIZE16) - { - *sizePtr = size; - if (!size8) - { - unsigned char* buffer = sizePtr + 3; - memmove(buffer - 2, buffer, size); - stream_.setPosition(stream_.position() - 2); - } - } - else - { - YASLI_ASSERT(!size8); - if (size < 0x10000) - { - *sizePtr = SIZE16; - *((unsigned short*)(sizePtr + 1)) = size; - } - else - { - unsigned char* buffer = sizePtr + 3; - stream_.write((unsigned short)0); - *sizePtr = SIZE32; - memmove(buffer + 2, buffer, size); - *((unsigned int*)(sizePtr + 1)) = size; - } - } - } - - bool BinOArchive::operator()(bool& value, const char* name, [[maybe_unused]] const char* label) - { - openNode(name); - stream_.write(value); - closeNode(name); - return true; - } - - bool BinOArchive::operator()(IString& value, const char* name, [[maybe_unused]] const char* label) - { - bool size8 = strlen(value.get()) + 1 < SIZE16; - openNode(name, size8); - stream_ << value.get(); - stream_.write(char(0)); - closeNode(name, size8); - return true; - } - - bool BinOArchive::operator()(IWString& value, const char* name, [[maybe_unused]] const char* label) - { - bool size8 = (wcslen(value.get()) + 1) * 2 < SIZE16; - openNode(name, size8); - stream_ << value.get(); - stream_.write(short(0)); - closeNode(name, size8); - return true; - } - - bool BinOArchive::operator()(float& value, const char* name, [[maybe_unused]] const char* label) - { - openNode(name); - stream_.write(value); - closeNode(name); - return true; - } - - bool BinOArchive::operator()(double& value, const char* name, [[maybe_unused]] const char* label) - { - openNode(name); - stream_.write(value); - closeNode(name); - return true; - } - - bool BinOArchive::operator()(int16& value, const char* name, [[maybe_unused]] const char* label) - { - openNode(name); - stream_.write(value); - closeNode(name); - return true; - } - - bool BinOArchive::operator()(int8& value, const char* name, [[maybe_unused]] const char* label) - { - openNode(name); - stream_.write(value); - closeNode(name); - return true; - } - - bool BinOArchive::operator()(uint8& value, const char* name, [[maybe_unused]] const char* label) - { - openNode(name); - stream_.write(value); - closeNode(name); - return true; - } - - bool BinOArchive::operator()(char& value, const char* name, [[maybe_unused]] const char* label) - { - openNode(name); - stream_.write(value); - closeNode(name); - return true; - } - - bool BinOArchive::operator()(uint16& value, const char* name, [[maybe_unused]] const char* label) - { - openNode(name); - stream_.write(value); - closeNode(name); - return true; - } - - bool BinOArchive::operator()(int32& value, const char* name, [[maybe_unused]] const char* label) - { - openNode(name); - stream_.write(value); - closeNode(name); - return true; - } - - bool BinOArchive::operator()(uint32& value, const char* name, [[maybe_unused]] const char* label) - { - openNode(name); - stream_.write(value); - closeNode(name); - return true; - } - - bool BinOArchive::operator()(int64& value, const char* name, [[maybe_unused]] const char* label) - { - openNode(name); - stream_.write(value); - closeNode(name); - return true; - } - - bool BinOArchive::operator()(uint64& value, const char* name, [[maybe_unused]] const char* label) - { - openNode(name); - stream_.write(value); - closeNode(name); - return true; - } - - bool BinOArchive::operator()(const SStruct& ser, const char* name, [[maybe_unused]] const char* label) - { - openNode(name, false); - ser(*this); - closeNode(name, false); - return true; - } - - bool BinOArchive::operator()(IContainer& ser, const char* name, [[maybe_unused]] const char* label) - { - openNode(name, false); - - unsigned int size = (unsigned int)ser.size(); - if (size < SIZE16) - { - stream_.write((unsigned char)size); - } - else if (size < 0x10000) - { - stream_.write(SIZE16); - stream_.write((unsigned short)size); - } - else - { - stream_.write(SIZE32); - stream_.write(size); - } - - if (strlen(name)) - { - if (size > 0) - { - int i = 0; - do - { - char elementName[16]; - azitoa(i++, elementName, AZ_ARRAY_SIZE(elementName), 10); - ser(*this, elementName, ""); - } while (ser.next()); - } - - closeNode(name, false); - } - else - { - if (size > 0) - { - do - { - ser(*this, "", ""); - } - while (ser.next()); - } - } - - return true; - } - - bool BinOArchive::operator()(IPointer& ptr, const char* name, [[maybe_unused]] const char* label) - { - openNode(name, false); - - const char* typeName = ptr.registeredTypeName(); - if (!typeName) - { - typeName = ""; - } - if (typeName[0] == '\0' && ptr.get()) - { - CRY_ASSERT_MESSAGE(0, "Writing unregistered class. Use SERIALIZATION_CLASS_NAME macro for registration."); - } - - TypeID baseType = ptr.baseType(); - - if (ptr.get()) - { - stream_ << typeName; - stream_.write(char(0)); - ptr.serializer()(*this); - } - else - { - stream_.write(char(0)); - } - - closeNode(name, false); - return true; - } - - ////////////////////////////////////////////////////////////////////////// - - BinIArchive::BinIArchive() - : IArchive(INPUT | BINARY) - , loadedData_(0) - { - } - - BinIArchive::~BinIArchive() - { - close(); - } - - bool BinIArchive::load(const char* filename) - { - close(); - - FILE* f = nullptr; - azfopen(&f, filename, "rb"); - - if (!f) - { - return false; - } - fseek(f, 0, SEEK_END); - size_t length = ftell(f); - fseek(f, 0, SEEK_SET); - if (length == 0) - { - fclose(f); - return false; - } - loadedData_ = new char[length]; - if (fread((void*)loadedData_, 1, length, f) != length || !open(loadedData_, length)) - { - close(); - fclose(f); - return false; - } - fclose(f); - return true; - } - - bool BinIArchive::open(const char* buffer, size_t size) - { - if (size < sizeof(int)) - { - return false; - } - if (*(unsigned*)(buffer) != BIN_MAGIC) - { - return false; - } - buffer += sizeof(unsigned int); - size -= sizeof(unsigned int); - - blocks_.push_back(Block(buffer, (unsigned int)size)); - return true; - } - - void BinIArchive::close() - { - if (loadedData_) - { - delete[] loadedData_; - } - loadedData_ = 0; - } - - bool BinIArchive::openNode(const char* name) - { - Block block(0, 0); - if (currentBlock().get(name, block)) - { - blocks_.push_back(block); - return true; - } - return false; - } - - void BinIArchive::closeNode([[maybe_unused]] const char* name, [[maybe_unused]] bool check) - { - YASLI_ASSERT(!check || currentBlock().validToClose()); - blocks_.pop_back(); - } - - bool BinIArchive::operator()(bool& value, const char* name, [[maybe_unused]] const char* label) - { - if (!strlen(name)) - { - read(value); - return true; - } - - if (!openNode(name)) - { - return false; - } - - read(value); - closeNode(name); - return true; - } - - bool BinIArchive::operator()(IString& value, const char* name, [[maybe_unused]] const char* label) - { - if (!strlen(name)) - { - string str; - read(str); - value.set(str.c_str()); - return true; - } - - if (!openNode(name)) - { - return false; - } - - string str; - read(str); - value.set(str.c_str()); - closeNode(name); - return true; - } - - bool BinIArchive::operator()(IWString& value, const char* name, [[maybe_unused]] const char* label) - { - if (!strlen(name)) - { - wstring str; - read(str); - value.set(str.c_str()); - return true; - } - - if (!openNode(name)) - { - return false; - } - - wstring str; - read(str); - value.set(str.c_str()); - closeNode(name); - return true; - } - - bool BinIArchive::operator()(float& value, const char* name, [[maybe_unused]] const char* label) - { - if (!strlen(name)) - { - read(value); - return true; - } - - if (!openNode(name)) - { - return false; - } - - read(value); - closeNode(name); - return true; - } - - bool BinIArchive::operator()(double& value, const char* name, [[maybe_unused]] const char* label) - { - if (!strlen(name)) - { - read(value); - return true; - } - - if (!openNode(name)) - { - return false; - } - - read(value); - closeNode(name); - return true; - } - - bool BinIArchive::operator()(int16& value, const char* name, [[maybe_unused]] const char* label) - { - if (!strlen(name)) - { - read(value); - return true; - } - - if (!openNode(name)) - { - return false; - } - - read(value); - closeNode(name); - return true; - } - - bool BinIArchive::operator()(uint16& value, const char* name, [[maybe_unused]] const char* label) - { - if (!strlen(name)) - { - read(value); - return true; - } - - if (!openNode(name)) - { - return false; - } - - read(value); - closeNode(name); - return true; - } - - - bool BinIArchive::operator()(int32& value, const char* name, [[maybe_unused]] const char* label) - { - if (!strlen(name)) - { - read(value); - return true; - } - - if (!openNode(name)) - { - return false; - } - - read(value); - closeNode(name); - return true; - } - - bool BinIArchive::operator()(uint32& value, const char* name, [[maybe_unused]] const char* label) - { - if (!strlen(name)) - { - read(value); - return true; - } - - if (!openNode(name)) - { - return false; - } - - read(value); - closeNode(name); - return true; - } - - bool BinIArchive::operator()(int64& value, const char* name, [[maybe_unused]] const char* label) - { - if (!strlen(name)) - { - read(value); - return true; - } - - if (!openNode(name)) - { - return false; - } - - read(value); - closeNode(name); - return true; - } - - bool BinIArchive::operator()(uint64& value, const char* name, [[maybe_unused]] const char* label) - { - if (!strlen(name)) - { - read(value); - return true; - } - - if (!openNode(name)) - { - return false; - } - - read(value); - closeNode(name); - return true; - } - - bool BinIArchive::operator()(int8& value, const char* name, [[maybe_unused]] const char* label) - { - if (!strlen(name)) - { - read(value); - return true; - } - - if (!openNode(name)) - { - return false; - } - - read(value); - closeNode(name); - return true; - } - - bool BinIArchive::operator()(uint8& value, const char* name, [[maybe_unused]] const char* label) - { - if (!strlen(name)) - { - read(value); - return true; - } - - if (!openNode(name)) - { - return false; - } - - read(value); - closeNode(name); - return true; - } - - bool BinIArchive::operator()(char& value, const char* name, [[maybe_unused]] const char* label) - { - if (!strlen(name)) - { - read(value); - return true; - } - - if (!openNode(name)) - { - return false; - } - - read(value); - closeNode(name); - return true; - } - - bool BinIArchive::operator()(const SStruct& ser, const char* name, [[maybe_unused]] const char* label) - { - if (!strlen(name)) - { - ser(*this); - return true; - } - - if (!openNode(name)) - { - return false; - } - - ser(*this); - closeNode(name, false); - return true; - } - - bool BinIArchive::operator()(IContainer& ser, const char* name, [[maybe_unused]] const char* label) - { - if (strlen(name)) - { - if (!openNode(name)) - { - return false; - } - - size_t size = currentBlock().readPackedSize(); - ser.resize(size); - - if (size > 0) - { - int i = 0; - do - { - char elementName[16]; - azitoa(i++, elementName, AZ_ARRAY_SIZE(elementName), 10); - ser(*this, elementName, ""); - } - while (ser.next()); - } - closeNode(name); - return true; - } - else - { - size_t size = currentBlock().readPackedSize(); - ser.resize(size); - if (size > 0) - { - do - { - ser(*this, "", ""); - } - while (ser.next()); - } - return true; - } - } - - bool BinIArchive::operator()(IPointer& ptr, const char* name, [[maybe_unused]] const char* label) - { - if (strlen(name) && !openNode(name)) - { - return false; - } - - string typeName; - read(typeName); - if (ptr.get() && (typeName.empty() || strcmp(typeName.c_str(), ptr.registeredTypeName()) != 0)) - { - ptr.create(""); // 0 - } - if (!typeName.empty() && !ptr.get()) - { - ptr.create(typeName.c_str()); - } - - if (SStruct ser = ptr.serializer()) - { - ser(*this); - } - - if (strlen(name)) - { - closeNode(name); - } - return true; - } - - unsigned int BinIArchive::Block::readPackedSize() - { - unsigned char size8; - read(size8); - if (size8 < SIZE16) - { - return size8; - } - if (size8 == SIZE16) - { - unsigned short size16; - read(size16); - return size16; - } - unsigned int size32; - read(size32); - return size32; - } - - bool BinIArchive::Block::get(const char* name, Block& block) - { - if (begin_ == end_) - { - return false; - } - complex_ = true; - unsigned short hashName = calcHash(name); - const char* currInitial = curr_; - bool restarted = false; - for (;; ) - { - if (curr_ >= end_) - { - return false; - } - - unsigned short hash; - read(hash); - unsigned int size = readPackedSize(); - - const char* currPrev = curr_; - if ((curr_ += size) == end_) - { - if (restarted) - { - return false; - } - curr_ = begin_; - restarted = true; - } - - //ASSERT(curr_ < end_); - - if (hash == hashName) - { - block = Block(currPrev, size); - return true; - } - - if (curr_ == currInitial) - { - return false; - } - } - } -} diff --git a/Code/CryEngine/CrySystem/Serialization/BinArchive.h b/Code/CryEngine/CrySystem/Serialization/BinArchive.h deleted file mode 100644 index 2d7daba899..0000000000 --- a/Code/CryEngine/CrySystem/Serialization/BinArchive.h +++ /dev/null @@ -1,180 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#pragma once - -// For tags 16-bit xor-hash is used, with check for uniquness in debug -// Block size is automatic: 8, 16 or 32 bits - -#include "Serialization/IArchive.h" -#include "MemoryWriter.h" - -namespace Serialization { - inline unsigned short calcHash(const char* str) - { - unsigned short hash = 0; - const unsigned short* p = (const unsigned short*)(str); - for (;; ) - { - unsigned short w = *p++; - if (!(w & 0xff)) - { - break; - } - hash ^= w; - if (!(w & 0xff00)) - { - break; - } - } - return hash; - } - - class BinOArchive - : public IArchive - { - public: - - BinOArchive(); - ~BinOArchive() {} - - void clear(); - size_t length() const; - const char* buffer() const { return stream_.buffer(); } - bool save(const char* fileName); - - bool operator()(bool& value, const char* name, const char* label); - bool operator()(IString& value, const char* name, const char* label); - bool operator()(IWString& value, const char* name, const char* label); - bool operator()(float& value, const char* name, const char* label); - bool operator()(double& value, const char* name, const char* label); - bool operator()(int32& value, const char* name, const char* label); - bool operator()(uint32& value, const char* name, const char* label); - bool operator()(int16& value, const char* name, const char* label); - bool operator()(uint16& value, const char* name, const char* label); - bool operator()(int64& value, const char* name, const char* label); - bool operator()(uint64& value, const char* name, const char* label); - - bool operator()(int8& value, const char* name, const char* label); - bool operator()(uint8& value, const char* name, const char* label); - bool operator()(char& value, const char* name, const char* label); - - bool operator()(const SStruct& ser, const char* name, const char* label); - bool operator()(IContainer& ser, const char* name, const char* label); - bool operator()(IPointer& ptr, const char* name, const char* label); - - using IArchive::operator(); - - private: - void openContainer(const char* name, int size, const char* typeName); - void openNode(const char* name, bool size8 = true); - void closeNode(const char* name, bool size8 = true); - - std::vector blockSizeOffsets_; - MemoryWriter stream_; - }; - - ////////////////////////////////////////////////////////////////////////// - - class BinIArchive - : public IArchive - { - public: - - BinIArchive(); - ~BinIArchive(); - - bool load(const char* fileName); - bool open(const char* buffer, size_t length); // doesn't copy the buffer - bool open(const BinOArchive& ar) { return open(ar.buffer(), ar.length()); } - void close(); - - bool operator()(bool& value, const char* name, const char* label); - bool operator()(IString& value, const char* name, const char* label); - bool operator()(IWString& value, const char* name, const char* label); - bool operator()(float& value, const char* name, const char* label); - bool operator()(double& value, const char* name, const char* label); - bool operator()(int16& value, const char* name, const char* label); - bool operator()(uint16& value, const char* name, const char* label); - bool operator()(int32& value, const char* name, const char* label); - bool operator()(uint32& value, const char* name, const char* label); - bool operator()(int64& value, const char* name, const char* label); - bool operator()(uint64& value, const char* name, const char* label); - - bool operator()(int8& value, const char* name, const char* label); - bool operator()(uint8& value, const char* name, const char* label); - bool operator()(char& value, const char* name, const char* label); - - bool operator()(const SStruct& ser, const char* name, const char* label); - bool operator()(IContainer& ser, const char* name, const char* label); - bool operator()(IPointer& ptr, const char* name, const char* label); - - using IArchive::operator(); - - private: - class Block - { - public: - Block(const char* data, int size) - : begin_(data) - , end_(data + size) - , curr_(data) - , complex_(false) {} - - bool get(const char* name, Block& block); - - void read(void* data, int size) - { - YASLI_ASSERT(curr_ + size <= end_); - memcpy(data, curr_, size); - curr_ += size; - } - - template - void read(T& x){ read(&x, sizeof(x)); } - - void read(string& s) - { - YASLI_ASSERT(curr_ + strlen(curr_) < end_); - s = curr_; - curr_ += strlen(curr_) + 1; - } - void read(wstring& s) - { - YASLI_ASSERT(curr_ + sizeof(wchar_t) * wcslen((wchar_t*)curr_) < end_); - s = (wchar_t*)curr_; - curr_ += (wcslen((wchar_t*)curr_) + 1) * sizeof(wchar_t); - } - - unsigned int readPackedSize(); - - bool validToClose() const { return complex_ || curr_ == end_; } - - private: - const char* begin_; - const char* end_; - const char* curr_; - bool complex_; - }; - - typedef std::vector Blocks; - Blocks blocks_; - const char* loadedData_; - - bool openNode(const char* name); - void closeNode(const char* name, bool check = true); - Block& currentBlock() { return blocks_.back(); } - template - void read(T& t) { currentBlock().read(t); } - }; -} diff --git a/Code/CryEngine/CrySystem/Serialization/JSONIArchive.cpp b/Code/CryEngine/CrySystem/Serialization/JSONIArchive.cpp deleted file mode 100644 index 8e323cc44c..0000000000 --- a/Code/CryEngine/CrySystem/Serialization/JSONIArchive.cpp +++ /dev/null @@ -1,1525 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CrySystem_precompiled.h" -#include -#include -#include -#include "Serialization/ClassFactory.h" -#include "Serialization/STL.h" -#include "JSONIArchive.h" -#include "Serialization/BlackBox.h" -#include "MemoryReader.h" -#include "MemoryWriter.h" - -#if 0 -# define DEBUG_TRACE(fmt, ...) printf(fmt "\n", __VA_ARGS__) -# define DEBUG_TRACE_TOKENIZER(fmt, ...) printf(fmt "\n", __VA_ARGS__) -#else -# define DEBUG_TRACE(...) -# define DEBUG_TRACE_TOKENIZER(...) -#endif - -namespace Serialization { - static char hexValueTable[256] = { - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0, 0, 0, 0, - - 0, 10, 11, 12, 13, 14, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 10, 11, 12, 13, 14, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 - }; - - static void unescapeString(std::vector& buf, string& out, const char* begin, const char* end) - { - if (begin >= end) - { - out.clear(); - return; - } - // TODO: use stack string - buf.resize(end - begin); - char* ptr = &buf[0]; - while (begin != end) - { - if (*begin != '\\') - { - *ptr = *begin; - ++ptr; - } - else - { - ++begin; - if (begin == end) - { - break; - } - - switch (*begin) - { - case '0': - *ptr = '\0'; - ++ptr; - break; - case 't': - *ptr = '\t'; - ++ptr; - break; - case 'n': - *ptr = '\n'; - ++ptr; - break; - case 'r': - *ptr = '\r'; - ++ptr; - break; - case '\\': - *ptr = '\\'; - ++ptr; - break; - case '\"': - *ptr = '\"'; - ++ptr; - break; - case '\'': - *ptr = '\''; - ++ptr; - break; - case 'x': - if (begin + 2 < end) - { - *ptr = (hexValueTable[int(begin[1])] << 4) + hexValueTable[int(begin[2])]; - ++ptr; - begin += 2; - break; - } - default: - *ptr = *begin; - ++ptr; - break; - } - } - ++begin; - } - buf.resize(ptr - &buf[0]); - if (!buf.empty()) - { - out.assign(&buf[0], &buf[0] + buf.size()); - } - else - { - out.clear(); - } - } - - // --------------------------------------------------------------------------- - - class JSONTokenizer - { - public: - JSONTokenizer(); - - Token operator()(const char* text) const; - private: - inline bool isSpace(char c) const; - inline bool isWordPart(unsigned char c) const; - inline bool isComment(char c) const; - inline bool isQuoteOpen(int& quoteIndex, char c) const; - inline bool isQuoteClose(int quoteIndex, char c) const; - inline bool isQuote(char c) const; - }; - - JSONTokenizer::JSONTokenizer() - { - } - - inline bool JSONTokenizer::isSpace(char c) const - { - return c == ' ' || c == '\t' || c == '\n' || c == '\r'; - } - - inline bool JSONTokenizer::isComment(char c) const - { - return c == '#'; - } - - - inline bool JSONTokenizer::isQuote(char c) const - { - return c == '\"'; - } - - static const char charTypes[256] = { - 0 /* 0x00: */, - 0 /* 0x01: */, - 0 /* 0x02: */, - 0 /* 0x03: */, - 0 /* 0x04: */, - 0 /* 0x05: */, - 0 /* 0x06: */, - 0 /* 0x07: */, - 0 /* 0x08: */, - 0 /* 0x09: \t */, - 0 /* 0x0A: \n */, - 0 /* 0x0B: */, - 0 /* 0x0C: */, - 0 /* 0x0D: */, - 0 /* 0x0E: */, - 0 /* 0x0F: */, - - - 0 /* 0x10: */, - 0 /* 0x11: */, - 0 /* 0x12: */, - 0 /* 0x13: */, - 0 /* 0x14: */, - 0 /* 0x15: */, - 0 /* 0x16: */, - 0 /* 0x17: */, - 0 /* 0x18: */, - 0 /* 0x19: */, - 0 /* 0x1A: */, - 0 /* 0x1B: */, - 0 /* 0x1C: */, - 0 /* 0x1D: */, - 0 /* 0x1E: */, - 0 /* 0x1F: */, - - - 0 /* 0x20: */, - 0 /* 0x21: ! */, - 0 /* 0x22: " */, - 0 /* 0x23: # */, - 0 /* 0x24: $ */, - 0 /* 0x25: % */, - 0 /* 0x26: & */, - 0 /* 0x27: ' */, - 0 /* 0x28: ( */, - 0 /* 0x29: ) */, - 0 /* 0x2A: * */, - 0 /* 0x2B: + */, - 0 /* 0x2C: , */, - 1 /* 0x2D: - */, - 1 /* 0x2E: . */, - 0 /* 0x2F: / */, - - - 1 /* 0x30: 0 */, - 1 /* 0x31: 1 */, - 1 /* 0x32: 2 */, - 1 /* 0x33: 3 */, - 1 /* 0x34: 4 */, - 1 /* 0x35: 5 */, - 1 /* 0x36: 6 */, - 1 /* 0x37: 7 */, - 1 /* 0x38: 8 */, - 1 /* 0x39: 9 */, - 0 /* 0x3A: : */, - 0 /* 0x3B: ; */, - 0 /* 0x3C: < */, - 0 /* 0x3D: = */, - 0 /* 0x3E: > */, - 0 /* 0x3F: ? */, - - - 0 /* 0x40: @ */, - 1 /* 0x41: A */, - 1 /* 0x42: B */, - 1 /* 0x43: C */, - 1 /* 0x44: D */, - 1 /* 0x45: E */, - 1 /* 0x46: F */, - 1 /* 0x47: G */, - 1 /* 0x48: H */, - 1 /* 0x49: I */, - 1 /* 0x4A: J */, - 1 /* 0x4B: K */, - 1 /* 0x4C: L */, - 1 /* 0x4D: M */, - 1 /* 0x4E: N */, - 1 /* 0x4F: O */, - - - 1 /* 0x50: P */, - 1 /* 0x51: Q */, - 1 /* 0x52: R */, - 1 /* 0x53: S */, - 1 /* 0x54: T */, - 1 /* 0x55: U */, - 1 /* 0x56: V */, - 1 /* 0x57: W */, - 1 /* 0x58: X */, - 1 /* 0x59: Y */, - 1 /* 0x5A: Z */, - 0 /* 0x5B: [ */, - 0 /* 0x5C: \ */, - 0 /* 0x5D: ] */, - 0 /* 0x5E: ^ */, - 1 /* 0x5F: _ */, - - - 0 /* 0x60: ` */, - 1 /* 0x61: a */, - 1 /* 0x62: b */, - 1 /* 0x63: c */, - 1 /* 0x64: d */, - 1 /* 0x65: e */, - 1 /* 0x66: f */, - 1 /* 0x67: g */, - 1 /* 0x68: h */, - 1 /* 0x69: i */, - 1 /* 0x6A: j */, - 1 /* 0x6B: k */, - 1 /* 0x6C: l */, - 1 /* 0x6D: m */, - 1 /* 0x6E: n */, - 1 /* 0x6F: o */, - - - 1 /* 0x70: p */, - 1 /* 0x71: q */, - 1 /* 0x72: r */, - 1 /* 0x73: s */, - 1 /* 0x74: t */, - 1 /* 0x75: u */, - 1 /* 0x76: v */, - 1 /* 0x77: w */, - 1 /* 0x78: x */, - 1 /* 0x79: y */, - 1 /* 0x7A: z */, - 0 /* 0x7B: { */, - 0 /* 0x7C: | */, - 0 /* 0x7D: } */, - 0 /* 0x7E: ~ */, - 0 /* 0x7F: */, - - - 0 /* 0x80: */, - 0 /* 0x81: */, - 0 /* 0x82: */, - 0 /* 0x83: */, - 0 /* 0x84: */, - 0 /* 0x85: */, - 0 /* 0x86: */, - 0 /* 0x87: */, - 0 /* 0x88: */, - 0 /* 0x89: */, - 0 /* 0x8A: */, - 0 /* 0x8B: */, - 0 /* 0x8C: */, - 0 /* 0x8D: */, - 0 /* 0x8E: */, - 0 /* 0x8F: */, - - - 0 /* 0x90: */, - 0 /* 0x91: */, - 0 /* 0x92: */, - 0 /* 0x93: */, - 0 /* 0x94: */, - 0 /* 0x95: */, - 0 /* 0x96: */, - 0 /* 0x97: */, - 0 /* 0x98: */, - 0 /* 0x99: */, - 0 /* 0x9A: */, - 0 /* 0x9B: */, - 0 /* 0x9C: */, - 0 /* 0x9D: */, - 0 /* 0x9E: */, - 0 /* 0x9F: */, - - - 0 /* 0xA0: */, - 0 /* 0xA1: */, - 0 /* 0xA2: */, - 0 /* 0xA3: */, - 0 /* 0xA4: */, - 0 /* 0xA5: */, - 0 /* 0xA6: */, - 0 /* 0xA7: */, - 0 /* 0xA8: */, - 0 /* 0xA9: */, - 0 /* 0xAA: */, - 0 /* 0xAB: */, - 0 /* 0xAC: */, - 0 /* 0xAD: */, - 0 /* 0xAE: */, - 0 /* 0xAF: */, - - - 0 /* 0xB0: */, - 0 /* 0xB1: */, - 0 /* 0xB2: */, - 0 /* 0xB3: */, - 0 /* 0xB4: */, - 0 /* 0xB5: */, - 0 /* 0xB6: */, - 0 /* 0xB7: */, - 0 /* 0xB8: */, - 0 /* 0xB9: */, - 0 /* 0xBA: */, - 0 /* 0xBB: */, - 0 /* 0xBC: */, - 0 /* 0xBD: */, - 0 /* 0xBE: */, - 0 /* 0xBF: */, - - - 0 /* 0xC0: */, - 0 /* 0xC1: */, - 0 /* 0xC2: */, - 0 /* 0xC3: */, - 0 /* 0xC4: */, - 0 /* 0xC5: */, - 0 /* 0xC6: */, - 0 /* 0xC7: */, - 0 /* 0xC8: */, - 0 /* 0xC9: */, - 0 /* 0xCA: */, - 0 /* 0xCB: */, - 0 /* 0xCC: */, - 0 /* 0xCD: */, - 0 /* 0xCE: */, - 0 /* 0xCF: */, - - - 0 /* 0xD0: */, - 0 /* 0xD1: */, - 0 /* 0xD2: */, - 0 /* 0xD3: */, - 0 /* 0xD4: */, - 0 /* 0xD5: */, - 0 /* 0xD6: */, - 0 /* 0xD7: */, - 0 /* 0xD8: */, - 0 /* 0xD9: */, - 0 /* 0xDA: */, - 0 /* 0xDB: */, - 0 /* 0xDC: */, - 0 /* 0xDD: */, - 0 /* 0xDE: */, - 0 /* 0xDF: */, - - - 0 /* 0xE0: */, - 0 /* 0xE1: */, - 0 /* 0xE2: */, - 0 /* 0xE3: */, - 0 /* 0xE4: */, - 0 /* 0xE5: */, - 0 /* 0xE6: */, - 0 /* 0xE7: */, - 0 /* 0xE8: */, - 0 /* 0xE9: */, - 0 /* 0xEA: */, - 0 /* 0xEB: */, - 0 /* 0xEC: */, - 0 /* 0xED: */, - 0 /* 0xEE: */, - 0 /* 0xEF: */, - - - 0 /* 0xF0: */, - 0 /* 0xF1: */, - 0 /* 0xF2: */, - 0 /* 0xF3: */, - 0 /* 0xF4: */, - 0 /* 0xF5: */, - 0 /* 0xF6: */, - 0 /* 0xF7: */, - 0 /* 0xF8: */, - 0 /* 0xF9: */, - 0 /* 0xFA: */, - 0 /* 0xFB: */, - 0 /* 0xFC: */, - 0 /* 0xFD: */, - 0 /* 0xFE: */, - 0 /* 0xFF: */ - }; - - inline bool JSONTokenizer::isWordPart(unsigned char c) const - { - return charTypes[c] != 0; - } - - Token JSONTokenizer::operator()(const char* ptr) const - { - while (isSpace(*ptr)) - { - ++ptr; - } - Token cur(ptr, ptr); - while (!cur && *ptr != '\0') - { - while (isComment(*cur.end)) - { -#if 0 - const char* commentStart = ptr; -#endif - while (*cur.end && *cur.end != '\n') - { - ++cur.end; - } - while (isSpace(*cur.end)) - { - ++cur.end; - } - DEBUG_TRACE_TOKENIZER("Got comment: '%s'", string(commentStart, cur.end).c_str()); - cur.start = cur.end; - } - CRY_ASSERT(!isSpace(*cur.end)); - if (isQuote(*cur.end)) - { - ++cur.end; - while (*cur.end) - { - if (*cur.end == '\\') - { - ++cur.end; - if (*cur.end) - { - if (*cur.end != 'x' && *cur.end != 'X') - { - ++cur.end; - } - else - { - ++cur.end; - if (*cur.end) - { - ++cur.end; - } - } - } - } - if (isQuote(*cur.end)) - { - ++cur.end; - DEBUG_TRACE_TOKENIZER("Tokenizer result: '%s'", cur.str().c_str()); - return cur; - } - else - { - ++cur.end; - } - } - } - else - { - if (!*cur.end) - { - return cur; - } - - DEBUG_TRACE_TOKENIZER("%c", *cur.end); - if (isWordPart(*cur.end)) - { - do - { - ++cur.end; - } while (isWordPart(*cur.end) != 0); - } - else - { - ++cur.end; - return cur; - } - DEBUG_TRACE_TOKENIZER("Tokenizer result: '%s'", cur.str().c_str()); - return cur; - } - } - DEBUG_TRACE_TOKENIZER("Tokenizer result: '%s'", cur.str().c_str()); - return cur; - } - - - // --------------------------------------------------------------------------- - - JSONIArchive::JSONIArchive() - : IArchive(INPUT | TEXT) - , buffer_(0) - { - } - - JSONIArchive::~JSONIArchive() - { - if (buffer_) - { - free(buffer_); - buffer_ = 0; - } - stack_.clear(); - reader_.reset(); - } - - bool JSONIArchive::open(const char* buffer, size_t length, bool free) - { - if (!length) - { - return false; - } - - if (buffer) - { - reader_.reset(new MemoryReader(buffer, length, free)); - } - buffer_ = 0; - - token_ = Token(reader_->begin(), reader_->begin()); - stack_.clear(); - - stack_.push_back(Level()); - readToken(); - putToken(); - stack_.back().start = token_.end; - return true; - } - - - bool JSONIArchive::load(const char* filename) - { - FILE* file = nullptr; - azfopen(&file, filename, "rb"); - if (file) - { - fseek(file, 0, SEEK_END); - long fileSize = ftell(file); - fseek(file, 0, SEEK_SET); - - void* buffer = 0; - if (fileSize > 0) - { - buffer = CryModuleMalloc(fileSize + 1); - CRY_ASSERT(buffer != 0); - memset(buffer, 0, fileSize + 1); - size_t elementsRead = fread(buffer, fileSize, 1, file); - CRY_ASSERT(((char*)(buffer))[fileSize] == '\0'); - if (elementsRead != 1) - { - CryModuleFree(buffer); - return false; - } - } - fclose(file); - - filename_ = filename; - buffer_ = buffer; - if (fileSize > 0) - { - return open((char*)buffer, fileSize, false); - } - else - { - return false; - } - } - else - { - return false; - } - } - - void JSONIArchive::readToken() - { - JSONTokenizer tokenizer; - token_ = tokenizer(token_.end); - DEBUG_TRACE(" ~ read token '%s' at %i", token_.str().c_str(), token_.start - reader_->begin()); - } - - void JSONIArchive::putToken() - { - DEBUG_TRACE(" putToken: '%s'", token_.str().c_str()); - token_ = Token(token_.start, token_.start); - } - - int JSONIArchive::line(const char* position) const - { - return int(std::count(reader_->begin(), position, '\n') + 1); - } - - bool JSONIArchive::isName(Token token) const - { - if (!token) - { - return false; - } - char firstChar = token.start[0]; - if (firstChar == '"') - { - return true; - } - return false; - } - - - bool JSONIArchive::expect(char token) - { - if (token_ != token) - { - const char* lineEnd = token_.start; - while (lineEnd && *lineEnd != '\0' && *lineEnd != '\r' && *lineEnd != '\n') - { - ++lineEnd; - } - - MemoryWriter msg; - msg << "Error parsing file, expected ':' at line " << line(token_.start) << ":\n" - << string(token_.start, lineEnd).c_str(); - CRY_ASSERT_MESSAGE(0, msg.c_str()); - return false; - } - return true; - } - - void JSONIArchive::skipBlock() - { - DEBUG_TRACE("Skipping block from %i ...", token_.end - reader_->begin()); - if (openBracket() || openContainerBracket()) - { - closeBracket(); // Skipping entire block - } - else - { - readToken(); // Skipping value - } - readToken(); - if (token_ != ',') - { - putToken(); - } - DEBUG_TRACE(" ...till %i", token_.end - reader_->begin()); - } - - bool JSONIArchive::findName(const char* name, Token* outName) - { - DEBUG_TRACE(" * finding name '%s'", name); - DEBUG_TRACE(" started at byte %i", int(token_.start - reader_->begin())); - if (stack_.empty()) - { - // TODO: diagnose - return false; - } - if (stack_.back().isKeyValue) - { - return true; - } - const char* start = 0; - const char* blockBegin = stack_.back().start; - if (*blockBegin == '\0') - { - return false; - } - - readToken(); - if (token_ == ',') - { - readToken(); - } - if (!token_) - { - start = blockBegin; - token_.set(blockBegin, blockBegin); - readToken(); - } - - if (stack_.size() == 1 || stack_.back().isContainer || outName != 0) - { - if (token_ == ']' || token_ == '}') - { - DEBUG_TRACE("Got close bracket..."); - putToken(); - return false; - } - else - { - DEBUG_TRACE("Got unnamed value: '%s'", token_.str().c_str()); - putToken(); - return true; - } - } - else - { - if (isName(token_)) - { - DEBUG_TRACE("Seems to be a name '%s'", token_.str().c_str()); - Token nameContent(token_.start + 1, token_.end - 1); - if (nameContent == name) - { - readToken(); - expect(':'); - DEBUG_TRACE("Got one"); - return true; - } - else - { - start = token_.start; - - readToken(); - expect(':'); - skipBlock(); - } - } - else - { - start = token_.start; - if (token_ == ']' || token_ == '}') - { - token_ = Token(blockBegin, blockBegin); - } - else - { - putToken(); - skipBlock(); - } - } - } - - while (true) - { - readToken(); - if (!token_) - { - token_.set(blockBegin, blockBegin); - continue; - } - //return false; // Reached end of file while searching for name - DEBUG_TRACE("'%s'", token_.str().c_str()); - DEBUG_TRACE("Checking for loop: %i and %i", token_.start - reader_->begin(), start - reader_->begin()); - CRY_ASSERT(start != 0); - if (token_.start == start) - { - putToken(); - DEBUG_TRACE("unable to find..."); - return false; // Reached a full circle: unable to find name - } - - if (token_ == '}' || token_ == ']') // CONVERSION - { - DEBUG_TRACE("Going to begin of block, from %i", token_.start - reader_->begin()); - token_ = Token(blockBegin, blockBegin); - DEBUG_TRACE(" to %i", token_.start - reader_->begin()); - continue; // Reached '}' or ']' while searching for name, continue from begin of block - } - - if (name[0] == '\0') - { - if (isName(token_)) - { - readToken(); - if (!token_) - { - return false; // Reached end of file while searching for name - } - expect(':'); - skipBlock(); - } - else - { - putToken(); // Not a name - put it back - return true; - } - } - else - { - if (isName(token_)) - { - Token nameContent(token_.start + 1, token_.end - 1); - readToken(); - expect(':'); - if (nameContent == name) - { - return true; - } - else - { - skipBlock(); - } - } - else - { - putToken(); - skipBlock(); - } - } - } - - return false; - } - - bool JSONIArchive::openBracket() - { - readToken(); - if (token_ == '{') - { - return true; - } - putToken(); - return false; - } - - bool JSONIArchive::closeBracket() - { - int relativeLevel = 0; - while (true) - { - readToken(); - if (token_ == ',') - { - readToken(); - } - if (!token_) - { - MemoryWriter msg; - CRY_ASSERT(!stack_.empty()); - const char* start = stack_.back().start; - msg << filename_.c_str() << ": " << line(start) << " line"; - msg << ": End of file while no matching bracket found"; - CRY_ASSERT_MESSAGE(0, msg.c_str()); - return false; - } - else if (token_ == '}' || token_ == ']') // CONVERSION - { - if (relativeLevel == 0) - { - return true; - } - else - { - --relativeLevel; - } - } - else if (token_ == '{' || token_ == '[') // CONVERSION - { - ++relativeLevel; - } - } - return false; - } - - bool JSONIArchive::openContainerBracket() - { - readToken(); - if (token_ == '[') - { - return true; - } - putToken(); - return false; - } - - bool JSONIArchive::closeContainerBracket() - { - readToken(); - if (token_ == ']') - { - DEBUG_TRACE("closeContainerBracket(): ok"); - return true; - } - else - { - DEBUG_TRACE("closeContainerBracket(): failed ('%s')", token_.str().c_str()); - putToken(); - return false; - } - } - - bool JSONIArchive::operator()(const SStruct& ser, const char* name, [[maybe_unused]] const char* label) - { - if (findName(name)) - { - if (openBracket()) - { - stack_.push_back(Level()); - stack_.back().start = token_.end; - } - else if (openContainerBracket()) - { - stack_.push_back(Level()); - stack_.back().start = token_.end; - stack_.back().isContainer = true; - } - else - { - return false; - } - - ser(*this); - CRY_ASSERT(!stack_.empty()); - stack_.pop_back(); -#if !defined(NDEBUG) - bool closed = -#endif - closeBracket(); - CRY_ASSERT(closed); - return true; - } - return false; - } - - bool JSONIArchive::operator()(const SBlackBox& box, const char* name, [[maybe_unused]] const char* label) - { - if (findName(name)) - { - if (openBracket() || openContainerBracket()) - { - const char* start = token_.start; - putToken(); - skipBlock(); - const char* end = token_.start; - if (end < start) - { - CRY_ASSERT(0); - return false; - } - while (end > start && - (*(end - 1) == ' ' - || *(end - 1) == '\r' - || *(end - 1) == '\n' - || *(end - 1) == '\t')) - { - --end; - } - // box has to be const in the interface so we can serialize - // temporary variables (i.e. function call result or structures - // constructed on the stack) - const_cast(box).set("json", (void*)start, end - start); - return true; - } - } - return false; - } - - bool JSONIArchive::operator()(IKeyValue& keyValue, [[maybe_unused]] const char* name, [[maybe_unused]] const char* label) - { - Token nextName; - if (!stack_.empty() && stack_.back().isContainer) - { - readToken(); - if (isName(token_) && checkStringValueToken()) - { - string key; - unescapeString(unescapeBuffer_, key, token_.start + 1, token_.end - 1); - keyValue.set(key.c_str()); - readToken(); - if (!expect(':')) - { - return false; - } - if (!keyValue.serializeValue(*this, "", 0)) - { - return false; - } - return true; - } - else - { - putToken(); - return false; - } - } - else if (findName("", &nextName)) - { - string key; - unescapeString(unescapeBuffer_, key, nextName.start + 1, nextName.end - 1); - keyValue.set(key.c_str()); - stack_.push_back(Level()); - stack_.back().isKeyValue = true; - - bool result = keyValue.serializeValue(*this, "", 0); - if (stack_.empty()) - { - // TODO: diagnose - return false; - } - stack_.pop_back(); - return result; - } - return false; - } - - - bool JSONIArchive::operator()(IPointer& ser, const char* name, [[maybe_unused]] const char* label) - { - if (findName(name)) - { - if (openBracket()) - { - stack_.push_back(Level()); - stack_.back().start = token_.end; - stack_.back().isKeyValue = true; - - readToken(); - if (isName(token_)) - { - if (checkStringValueToken()) - { - string typeName; - unescapeString(unescapeBuffer_, typeName, token_.start + 1, token_.end - 1); - - if (typeName != ser.registeredTypeName()) - { - ser.create(typeName.c_str()); - } - readToken(); - expect(':'); - operator()(ser.serializer(), "", 0); - } - } - else - { - putToken(); - - ser.create(""); - } - closeBracket(); - stack_.pop_back(); - return true; - } - } - return false; - } - - - bool JSONIArchive::operator()(IContainer& ser, const char* name, [[maybe_unused]] const char* label) - { - if (findName(name)) - { - bool containerBracket = openContainerBracket(); - bool dictionaryBracket = false; - if (!containerBracket) - { - dictionaryBracket = openBracket(); - } - if (containerBracket || dictionaryBracket) - { - stack_.push_back(Level()); - stack_.back().isContainer = true; - stack_.back().start = token_.end; - - std::size_t size = ser.size(); - std::size_t index = 0; - - while (true) - { - readToken(); - if (token_ == ',') - { - readToken(); - } - if (token_ == '}' || token_ == ']') - { - break; - } - else if (!token_) - { - CRY_ASSERT(0 && "Reached end of file while reading container!"); - return false; - } - putToken(); - if (index == size) - { - size = index + 1; - } - if (index < size) - { - if (!ser(*this, "", "")) - { - // We've got a named item within a container, - // i.e. looks like a dictionary but not a container. - // Bail out, it is nothing we can do here. - closeBracket(); - break; - } - } - else - { - skipBlock(); - } - ser.next(); - ++index; - } - if (size > index) - { - ser.resize(index); - } - - CRY_ASSERT(!stack_.empty()); - stack_.pop_back(); - return true; - } - } - return false; - } - - void JSONIArchive::checkValueToken() - { - if (!token_) - { - CRY_ASSERT(!stack_.empty()); - MemoryWriter msg; - const char* start = stack_.back().start; - msg << filename_.c_str() << ": " << line(start) << " line"; - msg << ": End of file while reading element's value"; - CRY_ASSERT_MESSAGE(0, msg.c_str()); - } - } - - bool JSONIArchive::checkStringValueToken() - { - if (!token_) - { - return false; - MemoryWriter msg; - const char* start = stack_.back().start; - msg << filename_.c_str() << ": " << line(start) << " line"; - msg << ": End of file while reading element's value"; - CRY_ASSERT_MESSAGE(0, msg.c_str()); - return false; - } - if (token_.start[0] != '"' || token_.end[-1] != '"') - { - return false; - MemoryWriter msg; - const char* start = stack_.back().start; - msg << filename_.c_str() << ": " << line(start) << " line"; - msg << ": Expected string"; - CRY_ASSERT_MESSAGE(0, msg.c_str()); - return false; - } - return true; - } - - bool JSONIArchive::operator()(int32& value, const char* name, [[maybe_unused]] const char* label) - { - if (findName(name)) - { - readToken(); - checkValueToken(); - value = strtol(token_.start, 0, 10); - return true; - } - return false; - } - - bool JSONIArchive::operator()(uint32& value, const char* name, [[maybe_unused]] const char* label) - { - if (findName(name)) - { - readToken(); - checkValueToken(); - value = strtoul(token_.start, 0, 10); - return true; - } - return false; - } - - - bool JSONIArchive::operator()(int16& value, const char* name, [[maybe_unused]] const char* label) - { - if (findName(name)) - { - readToken(); - checkValueToken(); - value = (int16)strtol(token_.start, 0, 10); - return true; - } - return false; - } - - bool JSONIArchive::operator()(uint16& value, const char* name, [[maybe_unused]] const char* label) - { - if (findName(name)) - { - readToken(); - checkValueToken(); - value = (uint16)strtoul(token_.start, 0, 10); - return true; - } - return false; - } - - bool JSONIArchive::operator()(int64& value, const char* name, [[maybe_unused]] const char* label) - { - if (findName(name)) - { - readToken(); - checkValueToken(); -#ifdef _MSC_VER - value = _strtoi64(token_.start, 0, 10); -#else - value = strtoll(token_.start, 0, 10); -#endif - return true; - } - return false; - } - - bool JSONIArchive::operator()(uint64& value, const char* name, [[maybe_unused]] const char* label) - { - if (findName(name)) - { - readToken(); - checkValueToken(); -#ifdef _MSC_VER - value = _strtoui64(token_.start, 0, 10); -#else - value = strtoull(token_.start, 0, 10); -#endif - return true; - } - return false; - } - - bool JSONIArchive::operator()(float& value, const char* name, [[maybe_unused]] const char* label) - { - if (findName(name)) - { - readToken(); - checkValueToken(); -#ifdef _MSC_VER - value = float(std::atof(token_.str().c_str())); -#else - value = strtof(token_.start, 0); -#endif - return true; - } - return false; - } - - bool JSONIArchive::operator()(double& value, const char* name, [[maybe_unused]] const char* label) - { - if (findName(name)) - { - readToken(); - checkValueToken(); -#ifdef _MSC_VER - value = std::atof(token_.str().c_str()); -#else - value = strtod(token_.start, 0); -#endif - return true; - } - return false; - } - - bool JSONIArchive::operator()(IString& value, const char* name, [[maybe_unused]] const char* label) - { - if (findName(name)) - { - readToken(); - if (checkStringValueToken()) - { - string buf; - unescapeString(unescapeBuffer_, buf, token_.start + 1, token_.end - 1); - value.set(buf.c_str()); - } - else - { - return false; - } - return true; - } - return false; - } - - - inline size_t utf8InUtf16Len(const char* p) - { - size_t result = 0; - - for (; *p; ++p) - { - unsigned char ch = (unsigned char)(*p); - - if (ch < 0x80 || (ch >= 0xC0 && ch < 0xFC)) - { - ++result; - } - } - - return result; - } - - inline const char* readUtf16FromUtf8(unsigned int* ch, const char* s) - { - const unsigned char byteMark = 0x80; - const unsigned char byteMaskRead = 0x3F; - - const unsigned char* str = (const unsigned char*)s; - - size_t len; - if (*str < byteMark) - { - *ch = *str; - return s + 1; - } - else if (*str < 0xC0) - { - *ch = ' '; - return s + 1; - } - else if (*str < 0xE0) - { - len = 2; - } - else if (*str < 0xF0) - { - len = 3; - } - else if (*str < 0xF8) - { - len = 4; - } - else if (*str < 0xFC) - { - len = 5; - } - else - { - *ch = ' '; - return s + 1; - } - - const unsigned char firstByteMark[7] = { 0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC }; - *ch = (*str++ & ~firstByteMark[len]); - - switch (len) - { - case 5: - (*ch) <<= 6; - (*ch) += (*str++ & byteMaskRead); - case 4: - (*ch) <<= 6; - (*ch) += (*str++ & byteMaskRead); - case 3: - (*ch) <<= 6; - (*ch) += (*str++ & byteMaskRead); - case 2: - (*ch) <<= 6; - (*ch) += (*str++ & byteMaskRead); - } - - return (const char*)str; - } - - - inline void utf8ToUtf16(wstring* out, const char* in) - { - out->clear(); - out->reserve(utf8InUtf16Len(in)); - - for (; *in; ) - { - unsigned int character; - in = readUtf16FromUtf8(&character, in); - (*out) += (wchar_t)character; - } - } - - - bool JSONIArchive::operator()(IWString& value, const char* name, [[maybe_unused]] const char* label) - { - if (findName(name)) - { - readToken(); - if (checkStringValueToken()) - { - string buf; - unescapeString(unescapeBuffer_, buf, token_.start + 1, token_.end - 1); - wstring wbuf; - utf8ToUtf16(&wbuf, buf.c_str()); - value.set(wbuf.c_str()); - } - else - { - return false; - } - return true; - } - return false; - } - - bool JSONIArchive::operator()(bool& value, const char* name, [[maybe_unused]] const char* label) - { - if (findName(name)) - { - readToken(); - checkValueToken(); - if (token_ == "true") - { - value = true; - } - else if (token_ == "false") - { - value = false; - } - else - { - CRY_ASSERT(0 && "Invalid boolean value"); - } - return true; - } - return false; - } - - bool JSONIArchive::operator()(int8& value, const char* name, [[maybe_unused]] const char* label) - { - if (findName(name)) - { - readToken(); - checkValueToken(); - value = (int8)strtol(token_.start, 0, 10); - return true; - } - return false; - } - - bool JSONIArchive::operator()(uint8& value, const char* name, [[maybe_unused]] const char* label) - { - if (findName(name)) - { - readToken(); - checkValueToken(); - value = (uint8)strtol(token_.start, 0, 10); - return true; - } - return false; - } - - bool JSONIArchive::operator()(char& value, const char* name, [[maybe_unused]] const char* label) - { - if (findName(name)) - { - readToken(); - checkValueToken(); - value = (char)strtol(token_.start, 0, 10); - return true; - } - return false; - } -} -// vim:ts=4 sw=4: diff --git a/Code/CryEngine/CrySystem/Serialization/JSONIArchive.h b/Code/CryEngine/CrySystem/Serialization/JSONIArchive.h deleted file mode 100644 index b38476a597..0000000000 --- a/Code/CryEngine/CrySystem/Serialization/JSONIArchive.h +++ /dev/null @@ -1,95 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#pragma once - -#include "Serialization/IArchive.h" -#include "MemoryReader.h" -#include "Token.h" -#include - -namespace Serialization { - class MemoryReader; - - class JSONIArchive - : public IArchive - { - public: - JSONIArchive(); - ~JSONIArchive(); - - bool load(const char* filename); - bool open(const char* buffer, size_t length, bool free = false); - - // virtuals: - bool operator()(bool& value, const char* name = "", const char* label = 0); - bool operator()(IString& value, const char* name = "", const char* label = 0); - bool operator()(IWString& value, const char* name = "", const char* label = 0); - bool operator()(float& value, const char* name = "", const char* label = 0); - bool operator()(double& value, const char* name = "", const char* label = 0); - bool operator()(int16& value, const char* name = "", const char* label = 0); - bool operator()(uint16& value, const char* name = "", const char* label = 0); - bool operator()(int32& value, const char* name = "", const char* label = 0); - bool operator()(uint32& value, const char* name = "", const char* label = 0); - bool operator()(int64& value, const char* name = "", const char* label = 0); - bool operator()(uint64& value, const char* name = "", const char* label = 0); - - bool operator()(int8& value, const char* name = "", const char* label = 0); - bool operator()(uint8& value, const char* name = "", const char* label = 0); - bool operator()(char& value, const char* name = "", const char* label = 0); - - bool operator()(const SStruct& ser, const char* name = "", const char* label = 0); - bool operator()(const SBlackBox& ser, const char* name = "", const char* label = 0); - bool operator()(IContainer& ser, const char* name = "", const char* label = 0); - bool operator()(IKeyValue& ser, const char* name = "", const char* label = 0); - bool operator()(IPointer& ser, const char* name = "", const char* label = 0); - - using IArchive::operator(); - private: - bool findName(const char* name, Token* outName = 0); - bool openBracket(); - bool closeBracket(); - - bool openContainerBracket(); - bool closeContainerBracket(); - - void checkValueToken(); - bool checkStringValueToken(); - void readToken(); - void putToken(); - int line(const char* position) const; - bool isName(Token token) const; - - bool expect(char token); - void skipBlock(); - - struct Level - { - const char* start; - const char* firstToken; - bool isContainer; - bool isKeyValue; - Level() - : isContainer(false) - , isKeyValue(false) {} - }; - typedef std::vector Stack; - Stack stack_; - - std::unique_ptr reader_; - Token token_; - std::vector unescapeBuffer_; - string filename_; - void* buffer_; - }; -} diff --git a/Code/CryEngine/CrySystem/Serialization/JSONOArchive.cpp b/Code/CryEngine/CrySystem/Serialization/JSONOArchive.cpp deleted file mode 100644 index d1aef5601e..0000000000 --- a/Code/CryEngine/CrySystem/Serialization/JSONOArchive.cpp +++ /dev/null @@ -1,828 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CrySystem_precompiled.h" -#include "JSONOArchive.h" -#include "MemoryWriter.h" -#include "Serialization/KeyValue.h" -#include "Serialization/ClassFactory.h" -#include "Serialization/BlackBox.h" -#include - -namespace Serialization { - // Some of non-latin1 characters here are not escaped to - // keep compatibility with 8-bit local encoding (e.g. windows-1251) - static const char* escapeTable[256] = { - "\\0" /* 0x00: */, - "\\x01" /* 0x01: */, - "\\x02" /* 0x02: */, - "\\x03" /* 0x03: */, - "\\x04" /* 0x04: */, - "\\x05" /* 0x05: */, - "\\x06" /* 0x06: */, - "\\x07" /* 0x07: */, - "\\x08" /* 0x08: */, - "\\t" /* 0x09: \t */, - "\\n" /* 0x0A: \n */, - "\\x0B" /* 0x0B: */, - "\\x0C" /* 0x0C: */, - "\\r" /* 0x0D: */, - "\\x0E" /* 0x0E: */, - "\\x0F" /* 0x0F: */, - - - "\\x10" /* 0x10: */, - "\\x11" /* 0x11: */, - "\\x12" /* 0x12: */, - "\\x13" /* 0x13: */, - "\\x14" /* 0x14: */, - "\\x15" /* 0x15: */, - "\\x16" /* 0x16: */, - "\\x17" /* 0x17: */, - "\\x18" /* 0x18: */, - "\\x19" /* 0x19: */, - "\\x1A" /* 0x1A: */, - "\\x1B" /* 0x1B: */, - "\\x1C" /* 0x1C: */, - "\\x1D" /* 0x1D: */, - "\\x1E" /* 0x1E: */, - "\\x1F" /* 0x1F: */, - - - " " /* 0x20: */, - "!" /* 0x21: ! */, - "\\\"" /* 0x22: " */, - "#" /* 0x23: # */, - "$" /* 0x24: $ */, - "%" /* 0x25: % */, - "&" /* 0x26: & */, - "'" /* 0x27: ' */, - "(" /* 0x28: ( */, - ")" /* 0x29: ) */, - "*" /* 0x2A: * */, - "+" /* 0x2B: + */, - "," /* 0x2C: , */, - "-" /* 0x2D: - */, - "." /* 0x2E: . */, - "/" /* 0x2F: / */, - - - "0" /* 0x30: 0 */, - "1" /* 0x31: 1 */, - "2" /* 0x32: 2 */, - "3" /* 0x33: 3 */, - "4" /* 0x34: 4 */, - "5" /* 0x35: 5 */, - "6" /* 0x36: 6 */, - "7" /* 0x37: 7 */, - "8" /* 0x38: 8 */, - "9" /* 0x39: 9 */, - ":" /* 0x3A: : */, - ";" /* 0x3B: ; */, - "<" /* 0x3C: < */, - "=" /* 0x3D: = */, - ">" /* 0x3E: > */, - "?" /* 0x3F: ? */, - - - "@" /* 0x40: @ */, - "A" /* 0x41: A */, - "B" /* 0x42: B */, - "C" /* 0x43: C */, - "D" /* 0x44: D */, - "E" /* 0x45: E */, - "F" /* 0x46: F */, - "G" /* 0x47: G */, - "H" /* 0x48: H */, - "I" /* 0x49: I */, - "J" /* 0x4A: J */, - "K" /* 0x4B: K */, - "L" /* 0x4C: L */, - "M" /* 0x4D: M */, - "N" /* 0x4E: N */, - "O" /* 0x4F: O */, - - - "P" /* 0x50: P */, - "Q" /* 0x51: Q */, - "R" /* 0x52: R */, - "S" /* 0x53: S */, - "T" /* 0x54: T */, - "U" /* 0x55: U */, - "V" /* 0x56: V */, - "W" /* 0x57: W */, - "X" /* 0x58: X */, - "Y" /* 0x59: Y */, - "Z" /* 0x5A: Z */, - "[" /* 0x5B: [ */, - "\\\\" /* 0x5C: \ */, - "]" /* 0x5D: ] */, - "^" /* 0x5E: ^ */, - "_" /* 0x5F: _ */, - - - "`" /* 0x60: ` */, - "a" /* 0x61: a */, - "b" /* 0x62: b */, - "c" /* 0x63: c */, - "d" /* 0x64: d */, - "e" /* 0x65: e */, - "f" /* 0x66: f */, - "g" /* 0x67: g */, - "h" /* 0x68: h */, - "i" /* 0x69: i */, - "j" /* 0x6A: j */, - "k" /* 0x6B: k */, - "l" /* 0x6C: l */, - "m" /* 0x6D: m */, - "n" /* 0x6E: n */, - "o" /* 0x6F: o */, - - - "p" /* 0x70: p */, - "q" /* 0x71: q */, - "r" /* 0x72: r */, - "s" /* 0x73: s */, - "t" /* 0x74: t */, - "u" /* 0x75: u */, - "v" /* 0x76: v */, - "w" /* 0x77: w */, - "x" /* 0x78: x */, - "y" /* 0x79: y */, - "z" /* 0x7A: z */, - "{" /* 0x7B: { */, - "|" /* 0x7C: | */, - "}" /* 0x7D: } */, - "~" /* 0x7E: ~ */, - "\x7F" /* 0x7F: */, // for utf-8 - - - "\x80" /* 0x80: */, - "\x81" /* 0x81: */, - "\x82" /* 0x82: */, - "\x83" /* 0x83: */, - "\x84" /* 0x84: */, - "\x85" /* 0x85: */, - "\x86" /* 0x86: */, - "\x87" /* 0x87: */, - "\x88" /* 0x88: */, - "\x89" /* 0x89: */, - "\x8A" /* 0x8A: */, - "\x8B" /* 0x8B: */, - "\x8C" /* 0x8C: */, - "\x8D" /* 0x8D: */, - "\x8E" /* 0x8E: */, - "\x8F" /* 0x8F: */, - - - "\x90" /* 0x90: */, - "\x91" /* 0x91: */, - "\x92" /* 0x92: */, - "\x93" /* 0x93: */, - "\x94" /* 0x94: */, - "\x95" /* 0x95: */, - "\x96" /* 0x96: */, - "\x97" /* 0x97: */, - "\x98" /* 0x98: */, - "\x99" /* 0x99: */, - "\x9A" /* 0x9A: */, - "\x9B" /* 0x9B: */, - "\x9C" /* 0x9C: */, - "\x9D" /* 0x9D: */, - "\x9E" /* 0x9E: */, - "\x9F" /* 0x9F: */, - - - "\xA0" /* 0xA0: */, - "\xA1" /* 0xA1: */, - "\xA2" /* 0xA2: */, - "\xA3" /* 0xA3: */, - "\xA4" /* 0xA4: */, - "\xA5" /* 0xA5: */, - "\xA6" /* 0xA6: */, - "\xA7" /* 0xA7: */, - "\xA8" /* 0xA8: */, - "\xA9" /* 0xA9: */, - "\xAA" /* 0xAA: */, - "\xAB" /* 0xAB: */, - "\xAC" /* 0xAC: */, - "\xAD" /* 0xAD: */, - "\xAE" /* 0xAE: */, - "\xAF" /* 0xAF: */, - - - "\xB0" /* 0xB0: */, - "\xB1" /* 0xB1: */, - "\xB2" /* 0xB2: */, - "\xB3" /* 0xB3: */, - "\xB4" /* 0xB4: */, - "\xB5" /* 0xB5: */, - "\xB6" /* 0xB6: */, - "\xB7" /* 0xB7: */, - "\xB8" /* 0xB8: */, - "\xB9" /* 0xB9: */, - "\xBA" /* 0xBA: */, - "\xBB" /* 0xBB: */, - "\xBC" /* 0xBC: */, - "\xBD" /* 0xBD: */, - "\xBE" /* 0xBE: */, - "\xBF" /* 0xBF: */, - - - "\xC0" /* 0xC0: */, - "\xC1" /* 0xC1: */, - "\xC2" /* 0xC2: */, - "\xC3" /* 0xC3: */, - "\xC4" /* 0xC4: */, - "\xC5" /* 0xC5: */, - "\xC6" /* 0xC6: */, - "\xC7" /* 0xC7: */, - "\xC8" /* 0xC8: */, - "\xC9" /* 0xC9: */, - "\xCA" /* 0xCA: */, - "\xCB" /* 0xCB: */, - "\xCC" /* 0xCC: */, - "\xCD" /* 0xCD: */, - "\xCE" /* 0xCE: */, - "\xCF" /* 0xCF: */, - - - "\xD0" /* 0xD0: */, - "\xD1" /* 0xD1: */, - "\xD2" /* 0xD2: */, - "\xD3" /* 0xD3: */, - "\xD4" /* 0xD4: */, - "\xD5" /* 0xD5: */, - "\xD6" /* 0xD6: */, - "\xD7" /* 0xD7: */, - "\xD8" /* 0xD8: */, - "\xD9" /* 0xD9: */, - "\xDA" /* 0xDA: */, - "\xDB" /* 0xDB: */, - "\xDC" /* 0xDC: */, - "\xDD" /* 0xDD: */, - "\xDE" /* 0xDE: */, - "\xDF" /* 0xDF: */, - - - "\xE0" /* 0xE0: */, - "\xE1" /* 0xE1: */, - "\xE2" /* 0xE2: */, - "\xE3" /* 0xE3: */, - "\xE4" /* 0xE4: */, - "\xE5" /* 0xE5: */, - "\xE6" /* 0xE6: */, - "\xE7" /* 0xE7: */, - "\xE8" /* 0xE8: */, - "\xE9" /* 0xE9: */, - "\xEA" /* 0xEA: */, - "\xEB" /* 0xEB: */, - "\xEC" /* 0xEC: */, - "\xED" /* 0xED: */, - "\xEE" /* 0xEE: */, - "\xEF" /* 0xEF: */, - - - "\xF0" /* 0xF0: */, - "\xF1" /* 0xF1: */, - "\xF2" /* 0xF2: */, - "\xF3" /* 0xF3: */, - "\xF4" /* 0xF4: */, - "\xF5" /* 0xF5: */, - "\xF6" /* 0xF6: */, - "\xF7" /* 0xF7: */, - "\xF8" /* 0xF8: */, - "\xF9" /* 0xF9: */, - "\xFA" /* 0xFA: */, - "\xFB" /* 0xFB: */, - "\xFC" /* 0xFC: */, - "\xFD" /* 0xFD: */, - "\xFE" /* 0xFE: */, - "\xFF" /* 0xFF: */ - }; - - static void escapeString(MemoryWriter& dest, const char* begin, const char* end) - { - while (begin != end) - { - const char* str = escapeTable[(unsigned char)(*begin)]; - dest.write(str); - ++begin; - } - } - - // --------------------------------------------------------------------------- - - static const int TAB_WIDTH = 2; - - JSONOArchive::JSONOArchive(int textWidth, const char* header) - : IArchive(OUTPUT | TEXT) - , header_(header) - , textWidth_(textWidth) - , compactOffset_(0) - { - buffer_.reset(new MemoryWriter(1024, true)); - if (header_) - { - (*buffer_) << header_; - } - - YASLI_ASSERT(stack_.empty()); - stack_.push_back(Level(false, 0, 0)); - } - - JSONOArchive::~JSONOArchive() - { - } - - bool JSONOArchive::save(const char* fileName) - { - YASLI_ESCAPE(fileName && strlen(fileName) > 0, return false); - YASLI_ESCAPE(stack_.size() == 1, return false); - YASLI_ESCAPE(buffer_.get() != 0, return false); - YASLI_ESCAPE(buffer_->position() <= buffer_->size(), return false); - stack_.pop_back(); - FILE* file = nullptr; - azfopen(&file, fileName, "wb"); - if (file) - { - if (fwrite(buffer_->c_str(), 1, buffer_->position(), file) != buffer_->position()) - { - fclose(file); - return false; - } - fclose(file); - return true; - } - else - { - return false; - } - } - - const char* JSONOArchive::c_str() const - { - return buffer_->c_str(); - } - - size_t JSONOArchive::length() const - { - return buffer_->position(); - } - - void JSONOArchive::openBracket() - { - *buffer_ << "{"; - } - - void JSONOArchive::closeBracket() - { - *buffer_ << "}"; - } - - void JSONOArchive::openContainerBracket() - { - *buffer_ << "["; - } - - void JSONOArchive::closeContainerBracket() - { - *buffer_ << "]"; - } - - void JSONOArchive::placeName(const char* name) - { - if (stack_.back().isKeyValue) - { - return; - } - if ((name[0] != '\0' || !stack_.back().isContainer) && stack_.size() > 1) - { - *buffer_ << "\""; - *buffer_ << name; - *buffer_ << "\": "; - stack_.back().nameIndex += 1; - } - } - - void JSONOArchive::placeIndent(bool putComma) - { - if (stack_.back().isKeyValue) - { - return; - } - if (putComma && stack_.back().elementIndex > 0) - { - *buffer_ << ","; - } - if (buffer_->position() > 0) - { - *buffer_ << "\n"; - } - int count = int(stack_.size() - 1); - stack_.back().indentCount += count; - stack_.back().elementIndex += 1; - for (int i = 0; i < count; ++i) - { - *buffer_ << "\t"; - } - compactOffset_ = 0; - } - - void JSONOArchive::placeIndentCompact(bool putComma) - { - if (stack_.back().isKeyValue) - { - return; - } - if (putComma && stack_.back().elementIndex > 0) - { - *buffer_ << ","; - } - if ((compactOffset_ % 32) != 0 && stack_.back().isContainer) - { - *buffer_ << " "; - compactOffset_ += 1; - stack_.back().elementIndex += 1; - } - else if (buffer_->size()) - { - *buffer_ << "\n"; - int count = int(stack_.size() - 1); - stack_.back().indentCount += count /* * TAB_WIDTH*/; - stack_.back().elementIndex += 1; - for (int i = 0; i < count; ++i) - { - *buffer_ << "\t"; - } - compactOffset_ = 1; - } - } - - bool JSONOArchive::operator()(bool& value, const char* name, [[maybe_unused]] const char* label) - { - placeIndent(); - placeName(name); - *buffer_ << (value ? "true" : "false"); - return true; - } - - - bool JSONOArchive::operator()(IString& value, const char* name, [[maybe_unused]] const char* label) - { - placeIndent(); - placeName(name); - (*buffer_) << "\""; - const char* str = value.get(); - escapeString(*buffer_, str, str + strlen(value.get())); - (*buffer_) << "\""; - return true; - } - - inline char* writeUtf16ToUtf8(char* s, unsigned int ch) - { - const unsigned char byteMark = 0x80; - const unsigned char byteMask = 0xBF; - - size_t len; - - if (ch < 0x80) - { - len = 1; - } - else if (ch < 0x800) - { - len = 2; - } - else if (ch < 0x10000) - { - len = 3; - } - else if (ch < 0x200000) - { - len = 4; - } - else - { - return s; - } - - s += len; - - const unsigned char firstByteMark[7] = { 0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC }; - switch (len) - { - case 4: - *--s = (char)((ch | byteMark) & byteMask); - ch >>= 6; - case 3: - *--s = (char)((ch | byteMark) & byteMask); - ch >>= 6; - case 2: - *--s = (char)((ch | byteMark) & byteMask); - ch >>= 6; - case 1: - *--s = (char)(ch | firstByteMark[len]); - } - - return s + len; - } - - bool JSONOArchive::operator()(IWString& value, const char* name, [[maybe_unused]] const char* label) - { - placeIndent(); - placeName(name); - (*buffer_) << "\""; - - const wchar_t* in = value.get(); - for (; *in; ++in) - { - char buf[6]; - escapeString(*buffer_, buf, writeUtf16ToUtf8(buf, *in)); - } - - (*buffer_) << "\""; - return true; - } - - bool JSONOArchive::operator()(float& value, const char* name, [[maybe_unused]] const char* label) - { - placeIndentCompact(); - placeName(name); - (*buffer_) << value; - return true; - } - - bool JSONOArchive::operator()(double& value, const char* name, [[maybe_unused]] const char* label) - { - placeIndentCompact(); - placeName(name); - (*buffer_) << value; - return true; - } - - bool JSONOArchive::operator()(int32& value, const char* name, [[maybe_unused]] const char* label) - { - placeIndentCompact(); - placeName(name); - (*buffer_) << value; - return true; - } - - bool JSONOArchive::operator()(uint32& value, const char* name, [[maybe_unused]] const char* label) - { - placeIndentCompact(); - placeName(name); - (*buffer_) << value; - return true; - } - - bool JSONOArchive::operator()(int16& value, const char* name, [[maybe_unused]] const char* label) - { - placeIndentCompact(); - placeName(name); - (*buffer_) << value; - return true; - } - - bool JSONOArchive::operator()(uint16& value, const char* name, [[maybe_unused]] const char* label) - { - placeIndentCompact(); - placeName(name); - (*buffer_) << value; - return true; - } - - bool JSONOArchive::operator()(int64& value, const char* name, [[maybe_unused]] const char* label) - { - placeIndentCompact(); - placeName(name); - (*buffer_) << value; - return true; - } - - bool JSONOArchive::operator()(uint64& value, const char* name, [[maybe_unused]] const char* label) - { - placeIndentCompact(); - placeName(name); - (*buffer_) << value; - return true; - } - - bool JSONOArchive::operator()(uint8& value, const char* name, [[maybe_unused]] const char* label) - { - placeIndentCompact(); - placeName(name); - (*buffer_) << value; - return true; - } - - bool JSONOArchive::operator()(int8& value, const char* name, [[maybe_unused]] const char* label) - { - placeIndentCompact(); - placeName(name); - (*buffer_) << value; - return true; - } - - bool JSONOArchive::operator()(char& value, const char* name, [[maybe_unused]] const char* label) - { - placeIndentCompact(); - placeName(name); - (*buffer_) << value; - return true; - } - - bool JSONOArchive::operator()(const SStruct& ser, const char* name, [[maybe_unused]] const char* label) - { - placeIndent(); - placeName(name); - std::size_t position = buffer_->position(); - openBracket(); - stack_.push_back(Level(false, position, int(strlen(name) + 2 * (name[0] & 1) + (stack_.size() - 1) * TAB_WIDTH + 2))); - - YASLI_ASSERT(ser); - ser(*this); - - bool joined = joinLinesIfPossible(); - bool noNames = stack_.back().nameIndex == 0; - if (noNames) - { - if (stack_.size() != 2) - { - buffer_->buffer()[stack_.back().startPosition] = '['; - } - } - stack_.pop_back(); - if (!joined) - { - placeIndent(false); - } - else - { - *buffer_ << " "; - } - if (noNames) - { - closeContainerBracket(); - } - else - { - closeBracket(); - } - return true; - } - - bool JSONOArchive::operator()(const SBlackBox& box, const char* name, [[maybe_unused]] const char* label) - { - if (strcmp(box.format, "json") != 0) - { - return false; - } - if (box.size == 0) - { - return false; - } - - placeIndent(); - placeName(name); - return buffer_->write(box.data, box.size); - } - - bool JSONOArchive::operator()(IKeyValue& keyValue, [[maybe_unused]] const char* name, [[maybe_unused]] const char* label) - { - placeIndent(); - - *buffer_ << "\""; - *buffer_ << keyValue.get(); - *buffer_ << "\": "; - stack_.back().nameIndex += 1; - - stack_.back().isKeyValue = true; - keyValue.serializeValue(*this, "", 0); - stack_.back().isKeyValue = false; - if (stack_.back().isContainer) - { - stack_.back().isDictionary = true; - } - return true; - } - - bool JSONOArchive::operator()(IPointer& ser, const char* name, [[maybe_unused]] const char* label) - { - placeIndent(); - placeName(name); - openBracket(); - const char* registeredTypeName = ser.registeredTypeName(); - if (registeredTypeName && registeredTypeName[0] != '\0') - { - *buffer_ << " "; - placeName(registeredTypeName); - stack_.back().isKeyValue = true; - operator()(ser.serializer(), ""); - stack_.back().isKeyValue = false; - *buffer_ << " "; - } - closeBracket(); - return true; - } - - bool JSONOArchive::operator()(IContainer& ser, const char* name, [[maybe_unused]] const char* label) - { - placeIndent(); - placeName(name); - std::size_t position = buffer_->position(); - openContainerBracket(); - stack_.push_back(Level(true, position, int(strlen(name) + 2 * (name[0] & 1) + stack_.size() - 1 * TAB_WIDTH + 2))); - - std::size_t size = ser.size(); - if (size > 0) - { - do - { - ser(*this, "", ""); - } while (ser.next()); - } - - bool joined = joinLinesIfPossible(); - bool isDictionary = stack_.back().isDictionary; - if (isDictionary) - { - buffer_->buffer()[stack_.back().startPosition] = '{'; - } - stack_.pop_back(); - if (!joined) - { - placeIndent(false); - } - else - { - *buffer_ << " "; - } - - if (isDictionary) - { - closeBracket(); - } - else - { - closeContainerBracket(); - } - return true; - } - - static char* joinLines(char* start, char* end) - { - YASLI_ASSERT(start <= end); - char* next = start; - while (next != end) - { - if (*next != '\t' && *next != '\r') - { - if (*next != '\n') - { - *start = *next; - } - else - { - *start = ' '; - } - ++start; - } - ++next; - } - return start; - } - - bool JSONOArchive::joinLinesIfPossible() - { - YASLI_ASSERT(!stack_.empty()); - std::size_t startPosition = stack_.back().startPosition; - YASLI_ASSERT(startPosition < buffer_->size()); - int indentCount = stack_.back().indentCount; - //YASLI_ASSERT(startPosition >= indentCount); - if (buffer_->position() - startPosition - indentCount < std::size_t(textWidth_)) - { - char* buffer = buffer_->buffer(); - char* start = buffer + startPosition; - char* end = buffer + buffer_->position(); - end = joinLines(start, end); - std::size_t newPosition = end - buffer; - YASLI_ASSERT(newPosition <= buffer_->position()); - buffer_->setPosition(newPosition); - return true; - } - return false; - } -} -// vim:ts=4 sw=4: diff --git a/Code/CryEngine/CrySystem/Serialization/JSONOArchive.h b/Code/CryEngine/CrySystem/Serialization/JSONOArchive.h deleted file mode 100644 index 5701c992ac..0000000000 --- a/Code/CryEngine/CrySystem/Serialization/JSONOArchive.h +++ /dev/null @@ -1,102 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#pragma once - -#include -#include "Serialization/IArchive.h" -#include "Serialization/MemoryWriter.h" - -namespace Serialization { - class MemoryWriter; - - class JSONOArchive - : public IArchive - { - public: - // header = 0 - default header, use "" to omit - JSONOArchive(int textWidth = 80, const char* header = 0); - ~JSONOArchive(); - - bool save(const char* fileName); - - const char* c_str() const; - const char* buffer() const { return c_str(); } - size_t length() const; - - // from Archive: - bool operator()(bool& value, const char* name = "", const char* label = 0); - bool operator()(IString& value, const char* name = "", const char* label = 0); - bool operator()(IWString& value, const char* name = "", const char* label = 0); - bool operator()(float& value, const char* name = "", const char* label = 0); - bool operator()(double& value, const char* name = "", const char* label = 0); - bool operator()(int16& value, const char* name = "", const char* label = 0); - bool operator()(uint16& value, const char* name = "", const char* label = 0); - bool operator()(int32& value, const char* name = "", const char* label = 0); - bool operator()(uint32& value, const char* name = "", const char* label = 0); - bool operator()(int64& value, const char* name = "", const char* label = 0); - bool operator()(uint64& value, const char* name = "", const char* label = 0); - - bool operator()(char& value, const char* name = "", const char* label = 0); - bool operator()(int8& value, const char* name = "", const char* label = 0); - bool operator()(uint8& value, const char* name = "", const char* label = 0); - - bool operator()(const SStruct& ser, const char* name = "", const char* label = 0); - bool operator()(const SBlackBox& box, const char* name = "", const char* label = 0); - bool operator()(IContainer& ser, const char* name = "", const char* label = 0); - bool operator()(IKeyValue& keyValue, const char* name = "", const char* label = 0); - bool operator()(IPointer& ser, const char* name = "", const char* label = 0); - // ^^^ - - using IArchive::operator(); - private: - void openBracket(); - void closeBracket(); - void openContainerBracket(); - void closeContainerBracket(); - void placeName(const char* name); - void placeIndent(bool putComma = true); - void placeIndentCompact(bool putComma = true); - - bool joinLinesIfPossible(); - - struct Level - { - Level(bool _isContainer, std::size_t position, int column) - : isKeyValue(false) - , isContainer(_isContainer) - , isDictionary(false) - , startPosition(position) - , nameIndex(0) - , elementIndex(0) - , indentCount(-column) - {} - bool isKeyValue; - bool isContainer; - bool isDictionary; - std::size_t startPosition; - int nameIndex; - int elementIndex; - int indentCount; - }; - - typedef std::vector Stack; - Stack stack_; - std::unique_ptr buffer_; - const char* header_; - int textWidth_; - string fileName_; - int compactOffset_; - bool isKeyValue_; - }; -} diff --git a/Code/CryEngine/CrySystem/Serialization/MemoryReader.cpp b/Code/CryEngine/CrySystem/Serialization/MemoryReader.cpp deleted file mode 100644 index ee424d065f..0000000000 --- a/Code/CryEngine/CrySystem/Serialization/MemoryReader.cpp +++ /dev/null @@ -1,92 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CrySystem_precompiled.h" -#include -#include "Serialization/Assert.h" -#include "MemoryReader.h" -#include -#include - -namespace Serialization { - MemoryReader::MemoryReader() - : size_(0) - , position_(0) - , memory_(0) - , ownedMemory_(false) - { - } - - - MemoryReader::MemoryReader(const void* memory, std::size_t size, bool ownAndFree) - : size_(size) - , position_((const char*)(memory)) - , memory_((const char*)(memory)) - , ownedMemory_(ownAndFree) - { - } - - MemoryReader::~MemoryReader() - { - if (ownedMemory_) - { - free(const_cast(memory_)); - memory_ = 0; - size_ = 0; - } - } - - void MemoryReader::setPosition(const char* position) - { - position_ = position; - } - - void MemoryReader::read(void* data, std::size_t size) - { - YASLI_ASSERT(memory_ && position_); - YASLI_ASSERT(position_ - memory_ + size <= size_); - memcpy(data, position_, size); - position_ += size; - } - - bool MemoryReader::checkedRead(void* data, std::size_t size) - { - if (!memory_ || !position_) - { - return false; - } - if (position_ - memory_ + size > size_) - { - return false; - } - - memcpy(data, position_, size); - position_ += size; - return true; - } - - bool MemoryReader::checkedSkip(std::size_t size) - { - if (!memory_ || !position_) - { - return false; - } - if (position_ - memory_ + size > size_) - { - return false; - } - - position_ += size; - return true; - } -} diff --git a/Code/CryEngine/CrySystem/Serialization/MemoryReader.h b/Code/CryEngine/CrySystem/Serialization/MemoryReader.h deleted file mode 100644 index 88ae1d0060..0000000000 --- a/Code/CryEngine/CrySystem/Serialization/MemoryReader.h +++ /dev/null @@ -1,56 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#pragma once - -#include - -namespace Serialization { - class MemoryReader - { - public: - - MemoryReader(); - MemoryReader(const void* memory, size_t size, bool ownAndFree = false); - ~MemoryReader(); - - void setPosition(const char* position); - const char* position(){ return position_; } - - template - void read(T& value) - { - read(reinterpret_cast(&value), sizoef(value)); - } - void read(void* data, size_t size); - bool checkedSkip(size_t size); - bool checkedRead(void* data, size_t size); - template - bool checkedRead(T& t) - { - return checkedRead((void*)&t, sizeof(t)); - } - - const char* buffer() const{ return memory_; } - size_t size() const{ return size_; } - - const char* begin() const{ return memory_; } - const char* end() const{ return memory_ + size_; } - private: - size_t size_; - const char* position_; - const char* memory_; - bool ownedMemory_; - }; -} -// vim:ts=4 sw=4: diff --git a/Code/CryEngine/CrySystem/Serialization/MemoryWriter.cpp b/Code/CryEngine/CrySystem/Serialization/MemoryWriter.cpp deleted file mode 100644 index c426119812..0000000000 --- a/Code/CryEngine/CrySystem/Serialization/MemoryWriter.cpp +++ /dev/null @@ -1,236 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CrySystem_precompiled.h" -#include -#include "Serialization/Assert.h" -#include -#include -#include -#include -#ifdef _MSC_VER -# include -# define isnan _isnan -#endif - -#include "MemoryWriter.h" - -#undef YASLI_ASSERT -#define YASLI_ASSERT(x) - -namespace Serialization { - MemoryWriter::MemoryWriter(std::size_t size, bool reallocate) - : size_(size) - , reallocate_(reallocate) - , digits_(5) - { - allocate(size); - } - - MemoryWriter::~MemoryWriter() - { - position_ = 0; - CryModuleFree(memory_); - } - - void MemoryWriter::allocate(std::size_t initialSize) - { - memory_ = (char*)CryModuleMalloc(initialSize + 1); - position_ = memory_; - } - - void MemoryWriter::reallocate(std::size_t newSize) - { - YASLI_ASSERT(newSize > size_); - std::size_t pos = position(); - // Supressing the warning as we generally don't handle malloc errors. - // cppcheck-suppress memleakOnRealloc - memory_ = (char*)CryModuleRealloc(memory_, newSize + 1); - YASLI_ASSERT(memory_ != 0); - position_ = memory_ + pos; - size_ = newSize; - } - - MemoryWriter& MemoryWriter::operator<<(int value) - { - // TODO: optimize - char buffer[12]; - sprintf_s(buffer, "%i", value); - return operator<<((const char*)buffer); - } - - MemoryWriter& MemoryWriter::operator<<(long value) - { - // TODO: optimize - char buffer[12]; -#ifdef _MSC_VER - sprintf_s(buffer, "%i", value); -#else - sprintf_s(buffer, "%li", value); -#endif - return operator<<((const char*)buffer); - } - - MemoryWriter& MemoryWriter::operator<<(unsigned long value) - { - // TODO: optimize - char buffer[12]; -#ifdef _MSC_VER - sprintf_s(buffer, "%u", value); -#else - sprintf_s(buffer, "%lu", value); -#endif - return operator<<((const char*)buffer); - } - - MemoryWriter& MemoryWriter::operator<<(long long value) - { - // TODO: optimize - char buffer[24]; -#ifdef _MSC_VER - sprintf_s(buffer, "%I64i", value); -#else - sprintf_s(buffer, "%lli", value); -#endif - return operator<<((const char*)buffer); - } - - MemoryWriter& MemoryWriter::operator<<(unsigned long long value) - { - // TODO: optimize - char buffer[24]; - sprintf_s(buffer, "%llu", value); - return operator<<((const char*)buffer); - } - - MemoryWriter& MemoryWriter::operator<<(unsigned int value) - { - // TODO: optimize - char buffer[12]; - sprintf_s(buffer, "%u", value); - return operator<<((const char*)buffer); - } - - MemoryWriter& MemoryWriter::operator<<(char value) - { - char buffer[12]; - sprintf_s(buffer, "%i", int(value)); - return operator<<((const char*)buffer); - } - - MemoryWriter& MemoryWriter::operator<<(unsigned char value) - { - char buffer[12]; - sprintf_s(buffer, "%i", int(value)); - return operator<<((const char*)buffer); - } - - MemoryWriter& MemoryWriter::operator<<(signed char value) - { - char buffer[12]; - sprintf_s(buffer, "%i", int(value)); - return operator<<((const char*)buffer); - } - - inline void cutRightZeros(const char* str) - { - for (char* p = (char*)str + strlen(str) - 1; p >= str; --p) - { - if (*p == '0') - { - *p = 0; - } - else - { - return; - } - } - } - - MemoryWriter& MemoryWriter::operator<<(double value) - { - YASLI_ASSERT(!isnan(value)); - - char buf[64] = { 0 }; - sprintf_s(buf, "%f", value); - operator<<(buf); - return *this; - } - - MemoryWriter& MemoryWriter::operator<<(const char* value) - { - write((void*)value, strlen(value)); - YASLI_ASSERT(position() < size()); - *position_ = '\0'; - return *this; - } - - MemoryWriter& MemoryWriter::operator<<(const wchar_t* value) - { - write((void*)value, wcslen(value) * sizeof(wchar_t)); - YASLI_ASSERT(position() < size()); - *position_ = '\0'; - return *this; - } - - void MemoryWriter::setPosition(std::size_t pos) - { - YASLI_ASSERT(pos < size_); - YASLI_ASSERT(memory_ + pos <= position_); - position_ = memory_ + pos; - } - - void MemoryWriter::write(const char* value) - { - write((void*)value, strlen(value)); - } - - bool MemoryWriter::write(const void* data, std::size_t size) - { - YASLI_ASSERT(memory_ <= position_); - YASLI_ASSERT(position() < this->size()); - if (size_ - position() > size) - { - memcpy(position_, data, size); - position_ += size; - } - else - { - if (!reallocate_) - { - return false; - } - - reallocate(size_ * 2); - write(data, size); - } - YASLI_ASSERT(position() < this->size()); - return true; - } - - void MemoryWriter::write(char c) - { - if (size_ - position() > 1) - { - *(char*)(position_) = c; - ++position_; - } - else - { - YASLI_ESCAPE(reallocate_, return ); - reallocate(size_ * 2); - write(c); - } - YASLI_ASSERT(position() < this->size()); - } -} diff --git a/Code/CryEngine/CrySystem/Serialization/MemoryWriter.h b/Code/CryEngine/CrySystem/Serialization/MemoryWriter.h deleted file mode 100644 index 314a39c2d8..0000000000 --- a/Code/CryEngine/CrySystem/Serialization/MemoryWriter.h +++ /dev/null @@ -1,72 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#pragma once - -#include - -namespace Serialization { - class MemoryWriter - { - public: - MemoryWriter(std::size_t size = 128, bool reallocate = true); - ~MemoryWriter(); - - const char* c_str() { return memory_; }; - const wchar_t* w_str() { return (wchar_t*)memory_; }; - char* buffer() { return memory_; } - const char* buffer() const { return memory_; } - std::size_t size() const{ return size_; } - void clear() { position_ = memory_; } - - // String interface (after this calls '\0' is always written) - MemoryWriter& operator<<(int value); - MemoryWriter& operator<<(long value); - MemoryWriter& operator<<(unsigned long value); - MemoryWriter& operator<<(unsigned int value); - MemoryWriter& operator<<(long long value); - MemoryWriter& operator<<(unsigned long long value); - MemoryWriter& operator<<(float value) { return (*this) << double(value); } - MemoryWriter& operator<<(double value); - MemoryWriter& operator<<(signed char value); - MemoryWriter& operator<<(unsigned char value); - MemoryWriter& operator<<(char value); - MemoryWriter& operator<<(const char* value); - MemoryWriter& operator<<(const wchar_t* value); - - // Binary interface (does not writes trailing '\0') - template - void write(const T& value) - { - write(reinterpret_cast(&value), sizeof(value)); - } - void write(char c); - void write(const char* str); - bool write(const void* data, std::size_t size); - - std::size_t position() const{ return position_ - memory_; } - void setPosition(std::size_t pos); - - MemoryWriter& setDigits(int digits) { digits_ = (unsigned char)digits; return *this; } - - private: - void allocate(std::size_t initialSize); - void reallocate(std::size_t newSize); - - std::size_t size_; - char* position_; - char* memory_; - bool reallocate_; - unsigned char digits_; - }; -} diff --git a/Code/CryEngine/CrySystem/Serialization/Test_ArchiveHost.cpp b/Code/CryEngine/CrySystem/Serialization/Test_ArchiveHost.cpp deleted file mode 100644 index 9608da72c6..0000000000 --- a/Code/CryEngine/CrySystem/Serialization/Test_ArchiveHost.cpp +++ /dev/null @@ -1,492 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CrySystem_precompiled.h" -#include - -#include - -#include "ArchiveHost.h" -#include -#include -#include -#include -#include - -namespace Serialization -{ - struct SMember - { - string name; - float weight; - - SMember() - : weight(0.0f) - {} - - void CheckEquality(const SMember& copy) const - { - EXPECT_TRUE(name == copy.name); - EXPECT_TRUE(weight == copy.weight); - } - - void Change(int index) - { - name = "Changed name "; - name += (index % 10) + '0'; - weight = float(index); - } - - void Serialize(IArchive& ar) - { - ar(name, "name"); - ar(weight, "weight"); - } - }; - - class CPolyBase - : public _i_reference_target_t - { - public: - CPolyBase() - { - baseMember = "Regular base member"; - } - - virtual void Change() - { - baseMember = "Changed base member"; - } - - virtual void Serialize(IArchive& ar) - { - ar(baseMember, "baseMember"); - } - - virtual void CheckEquality(const CPolyBase* copy) const - { - EXPECT_TRUE(baseMember == copy->baseMember); - } - - virtual bool IsDerivedA() const - { - return false; - } - virtual bool IsDerivedB() const - { - return false; - } - protected: - string baseMember; - }; - - class CPolyDerivedA - : public CPolyBase - { - public: - void Serialize(IArchive& ar) - { - CPolyBase::Serialize(ar); - ar(derivedMember, "derivedMember"); - } - - bool IsDerivedA() const override - { - return true; - } - - void CheckEquality(const CPolyBase* copyBase) const - { - EXPECT_TRUE(copyBase->IsDerivedA()); - const CPolyDerivedA* copy = (CPolyDerivedA*)copyBase; - EXPECT_TRUE(derivedMember == copy->derivedMember); - - CPolyBase::CheckEquality(copyBase); - } - protected: - string derivedMember; - }; - - class CPolyDerivedB - : public CPolyBase - { - public: - CPolyDerivedB() - : derivedMember("B Derived") - {} - - bool IsDerivedB() const override - { - return true; - } - - void Serialize(IArchive& ar) - { - CPolyBase::Serialize(ar); - ar(derivedMember, "derivedMember"); - } - - void CheckEquality(const CPolyBase* copyBase) const - { - EXPECT_TRUE(copyBase->IsDerivedB()); - const CPolyDerivedB* copy = (const CPolyDerivedB*)copyBase; - EXPECT_TRUE(derivedMember == copy->derivedMember); - - CPolyBase::CheckEquality(copyBase); - } - protected: - string derivedMember; - }; - - struct SNumericTypes - { - SNumericTypes() - : m_bool(false) - , m_char(0) - , m_int8(0) - , m_uint8(0) - , m_int16(0) - , m_uint16(0) - , m_int32(0) - , m_uint32(0) - , m_int64(0) - , m_uint64(0) - , m_float(0.0f) - , m_double(0.0) - {} - - void Change() - { - m_bool = true; - m_char = -1; - m_int8 = -2; - m_uint8 = 0xff - 3; - m_int16 = -6; - m_uint16 = 0xff - 7; - m_int32 = -4; - m_uint32 = -5; - m_int64 = -8ll; - m_uint64 = 9ull; - m_float = -10.0f; - m_double = -11.0; - } - - void Serialize(IArchive& ar) - { - ar(m_bool, "bool"); - ar(m_char, "char"); - ar(m_int8, "int8"); - ar(m_uint8, "uint8"); - ar(m_int16, "int16"); - ar(m_uint16, "uint16"); - ar(m_int32, "int32"); - ar(m_uint32, "uint32"); - ar(m_int64, "int64"); - ar(m_uint64, "uint64"); - ar(m_float, "float"); - ar(m_double, "double"); - } - - void CheckEquality(const SNumericTypes& rhs) const - { - EXPECT_TRUE(m_bool == rhs.m_bool); - EXPECT_TRUE(m_char == rhs.m_char); - EXPECT_TRUE(m_int8 == rhs.m_int8); - EXPECT_TRUE(m_uint8 == rhs.m_uint8); - EXPECT_TRUE(m_int16 == rhs.m_int16); - EXPECT_TRUE(m_uint16 == rhs.m_uint16); - EXPECT_TRUE(m_int32 == rhs.m_int32); - EXPECT_TRUE(m_uint32 == rhs.m_uint32); - EXPECT_TRUE(m_int64 == rhs.m_int64); - EXPECT_TRUE(m_uint64 == rhs.m_uint64); - EXPECT_TRUE(m_float == rhs.m_float); - EXPECT_TRUE(m_double == rhs.m_double); - } - - bool m_bool; - - char m_char; - int8 m_int8; - uint8 m_uint8; - - int16 m_int16; - uint16 m_uint16; - - int32 m_int32; - uint32 m_uint32; - - int64 m_int64; - uint64 m_uint64; - - float m_float; - double m_double; - }; - - class CComplexClass - { - public: - CComplexClass() - : index(0) - { - name = "Foo"; - stringList.push_back("Choice 1"); - stringList.push_back("Choice 2"); - stringList.push_back("Choice 3"); - - polyPtr.reset(new CPolyDerivedA()); - - polyVector.push_back(new CPolyDerivedB); - polyVector.push_back(new CPolyBase); - - SMember& a = stringToStructMap["a"]; - a.name = "A"; - SMember& b = stringToStructMap["b"]; - b.name = "B"; - - members.resize(13); - - intToString.push_back(std::make_pair(1, "one")); - intToString.push_back(std::make_pair(2, "two")); - intToString.push_back(std::make_pair(3, "three")); - stringToInt.push_back(std::make_pair("one", 1)); - stringToInt.push_back(std::make_pair("two", 2)); - stringToInt.push_back(std::make_pair("three", 3)); - } - - void Change() - { - name = "Slightly changed name"; - index = 2; - polyPtr.reset(new CPolyDerivedB()); - polyPtr->Change(); - - for (size_t i = 0; i < members.size(); ++i) - { - members[i].Change(int(i)); - } - - members.erase(members.begin()); - - for (size_t i = 0; i < polyVector.size(); ++i) - { - polyVector[i]->Change(); - } - - polyVector.resize(4); - polyVector.push_back(new CPolyBase()); - polyVector[4]->Change(); - - const size_t arrayLen = sizeof(array) / sizeof(array[0]); - for (size_t i = 0; i < arrayLen; ++i) - { - array[i].Change(int(arrayLen - i)); - } - - numericTypes.Change(); - - vectorOfStrings.push_back("str1"); - vectorOfStrings.push_back("2str"); - vectorOfStrings.push_back("thirdstr"); - - stringToStructMap.erase("a"); - SMember& c = stringToStructMap["c"]; - c.name = "C"; - - intToString.push_back(std::make_pair(4, "four")); - stringToInt.push_back(std::make_pair("four", 4)); - } - - void Serialize(IArchive& ar) - { - ar(name, "name"); - ar(polyPtr, "polyPtr"); - ar(polyVector, "polyVector"); - ar(members, "members"); - { - StringListValue value(stringList, stringList[index]); - ar(value, "stringList"); - index = value.index(); - if (index == -1) - { - index = 0; - } - } - ar(array, "array"); - ar(numericTypes, "numericTypes"); - ar(vectorOfStrings, "vectorOfStrings"); - ar(stringToInt, "stringToInt"); - } - - void CheckEquality(const CComplexClass& copy) const - { - EXPECT_TRUE(name == copy.name); - EXPECT_TRUE(index == copy.index); - - EXPECT_TRUE(polyPtr != 0); - EXPECT_TRUE(copy.polyPtr != 0); - polyPtr->CheckEquality(copy.polyPtr); - - EXPECT_TRUE(members.size() == copy.members.size()); - for (size_t i = 0; i < members.size(); ++i) - { - members[i].CheckEquality(copy.members[i]); - } - - EXPECT_TRUE(polyVector.size() == copy.polyVector.size()); - for (size_t i = 0; i < polyVector.size(); ++i) - { - if (polyVector[i] == 0) - { - EXPECT_TRUE(copy.polyVector[i] == 0); - continue; - } - EXPECT_TRUE(copy.polyVector[i] != 0); - polyVector[i]->CheckEquality(copy.polyVector[i]); - } - - const size_t arrayLen = sizeof(array) / sizeof(array[0]); - for (size_t i = 0; i < arrayLen; ++i) - { - array[i].CheckEquality(copy.array[i]); - } - - numericTypes.CheckEquality(copy.numericTypes); - - EXPECT_TRUE(stringToInt.size() == copy.stringToInt.size()); - for (size_t i = 0; i < stringToInt.size(); ++i) - { - EXPECT_TRUE(stringToInt[i] == copy.stringToInt[i]); - } - } - protected: - string name; - typedef std::vector Members; - std::vector vectorOfStrings; - std::vector > intToString; - std::vector > stringToInt; - Members members; - int32 index; - SNumericTypes numericTypes; - - StringListStatic stringList; - std::vector< _smart_ptr > polyVector; - _smart_ptr polyPtr; - - std::map stringToStructMap; - - SMember array[5]; - }; - - struct ArchiveHostTests - : ::testing::Test - { - public: - void SetUp() override - { - AZ::AllocatorInstance::Create(); - AZ::AllocatorInstance::Create(); - - m_classFactoryRTTI = AZStd::make_unique(); - } - - void TearDown() - { - m_classFactoryRTTI.reset(); - - AZ::AllocatorInstance::Destroy(); - AZ::AllocatorInstance::Destroy(); - } - - struct ClassFactoryRTTI - { - ClassFactoryRTTI() - : CPolyBaseCPolyBase_DerivedDescription("base", "Base") - , CPolyBaseCPolyBase_Creator(&CPolyBaseCPolyBase_DerivedDescription) - , TypeCPolyBase_DerivedDescription("derived_a", "Derived A") - , TypeCPolyBase_Creator(&TypeCPolyBase_DerivedDescription) - , CPolyDerivedBCPolyBase_DerivedDescription("derived_b", "Derived B") - , CPolyDerivedBCPolyBase_Creator(&CPolyDerivedBCPolyBase_DerivedDescription) - {} - - ~ClassFactoryRTTI() - { - Serialization::ClassFactory::destroy(); - } - - const Serialization::TypeDescription CPolyBaseCPolyBase_DerivedDescription; - Serialization::ClassFactory::Creator CPolyBaseCPolyBase_Creator; - - const Serialization::TypeDescription TypeCPolyBase_DerivedDescription; - Serialization::ClassFactory::Creator TypeCPolyBase_Creator; - - const Serialization::TypeDescription CPolyDerivedBCPolyBase_DerivedDescription; - Serialization::ClassFactory::Creator CPolyDerivedBCPolyBase_Creator; - }; - AZStd::unique_ptr m_classFactoryRTTI; - }; - - TEST_F(ArchiveHostTests, JsonBasicTypes) - { - std::unique_ptr host(CreateArchiveHost()); - - DynArray bufChanged; - CComplexClass objChanged; - objChanged.Change(); - host->SaveJsonBuffer(bufChanged, SStruct(objChanged)); - EXPECT_TRUE(!bufChanged.empty()); - - DynArray bufResaved; - { - CComplexClass obj; - - EXPECT_TRUE(host->LoadJsonBuffer(SStruct(obj), bufChanged.data(), bufChanged.size())); - EXPECT_TRUE(host->SaveJsonBuffer(bufResaved, SStruct(obj))); - EXPECT_TRUE(!bufResaved.empty()); - - obj.CheckEquality(objChanged); - } - EXPECT_TRUE(bufChanged.size() == bufResaved.size()); - for (size_t i = 0; i < bufChanged.size(); ++i) - { - EXPECT_TRUE(bufChanged[i] == bufResaved[i]); - } - } - - TEST_F(ArchiveHostTests, BinBasicTypes) - { - std::unique_ptr host(CreateArchiveHost()); - - DynArray bufChanged; - CComplexClass objChanged; - objChanged.Change(); - host->SaveBinaryBuffer(bufChanged, SStruct(objChanged)); - EXPECT_TRUE(!bufChanged.empty()); - - DynArray bufResaved; - { - CComplexClass obj; - - EXPECT_TRUE(host->LoadBinaryBuffer(SStruct(obj), bufChanged.data(), bufChanged.size())); - EXPECT_TRUE(host->SaveBinaryBuffer(bufResaved, SStruct(obj))); - EXPECT_TRUE(!bufResaved.empty()); - - obj.CheckEquality(objChanged); - } - EXPECT_TRUE(bufChanged.size() == bufResaved.size()); - for (size_t i = 0; i < bufChanged.size(); ++i) - { - EXPECT_TRUE(bufChanged[i] == bufResaved[i]); - } - } -} - diff --git a/Code/CryEngine/CrySystem/Serialization/Token.h b/Code/CryEngine/CrySystem/Serialization/Token.h deleted file mode 100644 index 4f730054e4..0000000000 --- a/Code/CryEngine/CrySystem/Serialization/Token.h +++ /dev/null @@ -1,89 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#pragma once - -#include - -#include "Serialization/Strings.h" - -namespace Serialization { - struct Token - { - Token(const char* _str = 0) - : start(_str) - , end(_str ? _str + strlen(_str) : 0) - { - } - - Token(const char* _str, size_t _len) - : start(_str) - , end(_str + _len) {} - Token(const char* _start, const char* _end) - : start(_start) - , end(_end) {} - - void set(const char* _start, const char* _end) { start = _start; end = _end; } - std::size_t length() const{ return end - start; } - - bool operator==(const Token& rhs) const - { - if (length() != rhs.length()) - { - return false; - } - return memcmp(start, rhs.start, length()) == 0; - } - bool operator==(const string& rhs) const - { - if (length() != rhs.size()) - { - return false; - } - return memcmp(start, rhs.c_str(), length()) == 0; - } - - bool operator==(const char* text) const - { - if (strncmp(text, start, length()) == 0) - { - return text[length()] == '\0'; - } - return false; - } - bool operator!=(const char* text) const - { - if (strncmp(text, start, length()) == 0) - { - return text[length()] != '\0'; - } - return true; - } - bool operator==(char c) const - { - return length() == 1 && *start == c; - } - bool operator!=(char c) const - { - return length() != 1 || *start != c; - } - - operator bool() const{ - return start != end; - } - string str() const{ return string(start, end); } - - const char* start; - const char* end; - }; -} diff --git a/Code/CryEngine/CrySystem/Serialization/XmlIArchive.cpp b/Code/CryEngine/CrySystem/Serialization/XmlIArchive.cpp deleted file mode 100644 index 914b7857e0..0000000000 --- a/Code/CryEngine/CrySystem/Serialization/XmlIArchive.cpp +++ /dev/null @@ -1,297 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CrySystem_precompiled.h" -#include "CryExtension/Impl/ClassWeaver.h" - -#include -#include - -#include "XmlIArchive.h" - -#include -#include - -namespace XmlUtil -{ - int g_hintSuccess = 0; - int g_hintFail = 0; - - - XmlNodeRef FindChildNode(XmlNodeRef pParent, const int childIndexOverride, int& childIndexHint, const char* const name) - { - CRY_ASSERT(pParent); - - if (0 <= childIndexOverride) - { - CRY_ASSERT(childIndexOverride < pParent->getChildCount()); - return pParent->getChild(childIndexOverride); - } - else - { - CRY_ASSERT(name); - CRY_ASSERT(name[ 0 ]); - CRY_ASSERT(0 <= childIndexHint); - - const int childCount = pParent->getChildCount(); - const bool hasValidChildHint = (childIndexHint < childCount); - if (hasValidChildHint) - { - XmlNodeRef pChildNode = pParent->getChild(childIndexHint); - if (pChildNode->isTag(name)) - { - g_hintSuccess++; - const int nextChildIndexHint = childIndexHint + 1; - childIndexHint = (nextChildIndexHint < childCount) ? nextChildIndexHint : 0; - return pChildNode; - } - else - { - g_hintFail++; - } - } - - for (int i = 0; i < childCount; ++i) - { - XmlNodeRef pChildNode = pParent->getChild(i); - if (pChildNode->isTag(name)) - { - const int nextChildIndexHint = i + 1; - childIndexHint = (nextChildIndexHint < childCount) ? nextChildIndexHint : 0; - return pChildNode; - } - } - } - return XmlNodeRef(); - } - - - template< typename T, typename TOut > - bool ReadChildNodeAs(XmlNodeRef pParent, const int childIndexOverride, int& childIndexHint, const char* const name, TOut& valueOut) - { - XmlNodeRef pChild = FindChildNode(pParent, childIndexOverride, childIndexHint, name); - if (pChild) - { - T tmp; - const bool readValueSuccess = pChild->getAttr("value", tmp); - if (readValueSuccess) - { - valueOut = tmp; - } - return readValueSuccess; - } - return false; - } - - - template< typename T > - bool ReadChildNode(XmlNodeRef pParent, const int childIndexOverride, int& childIndexHint, const char* const name, T& valueOut) - { - return ReadChildNodeAs< T >(pParent, childIndexOverride, childIndexHint, name, valueOut); - } -} - - -Serialization::CXmlIArchive::CXmlIArchive() - : IArchive(INPUT | NO_EMPTY_NAMES) - , m_childIndexOverride(-1) - , m_childIndexHint(0) -{ -} - - -Serialization::CXmlIArchive::CXmlIArchive(XmlNodeRef pRootNode) - : IArchive(INPUT | NO_EMPTY_NAMES) - , m_pRootNode(pRootNode) - , m_childIndexOverride(-1) - , m_childIndexHint(0) -{ - CRY_ASSERT(m_pRootNode); -} - - -Serialization::CXmlIArchive::~CXmlIArchive() -{ -} - - -void Serialization::CXmlIArchive::SetXmlNode(XmlNodeRef pNode) -{ - m_pRootNode = pNode; -} - - -XmlNodeRef Serialization::CXmlIArchive::GetXmlNode() const -{ - return m_pRootNode; -} - - -bool Serialization::CXmlIArchive::operator()(bool& value, const char* name, [[maybe_unused]] const char* label) -{ - XmlNodeRef pChild = XmlUtil::FindChildNode(m_pRootNode, m_childIndexOverride, m_childIndexHint, name); - if (pChild) - { - const char* const stringValue = pChild->getAttr("value"); - if (stringValue) - { - value = (strcmp("true", stringValue) == 0); - value = value || (strcmp("1", stringValue) == 0); - return true; - } - return false; - } - return false; -} - - -bool Serialization::CXmlIArchive::operator()(IString& value, const char* name, [[maybe_unused]] const char* label) -{ - XmlNodeRef pChild = XmlUtil::FindChildNode(m_pRootNode, m_childIndexOverride, m_childIndexHint, name); - if (pChild) - { - const char* const stringValue = pChild->getAttr("value"); - if (stringValue) - { - value.set(stringValue); - return true; - } - return false; - } - return false; -} - - -bool Serialization::CXmlIArchive::operator()([[maybe_unused]] IWString& value, [[maybe_unused]] const char* name, [[maybe_unused]] const char* label) -{ - CryFatalError("CXmlIArchive::operator() with IWString is not implemented"); - return false; -} - - -bool Serialization::CXmlIArchive::operator()(float& value, const char* name, [[maybe_unused]] const char* label) -{ - return XmlUtil::ReadChildNode(m_pRootNode, m_childIndexOverride, m_childIndexHint, name, value); -} - - -bool Serialization::CXmlIArchive::operator()(double& value, const char* name, [[maybe_unused]] const char* label) -{ - return XmlUtil::ReadChildNode(m_pRootNode, m_childIndexOverride, m_childIndexHint, name, value); -} - - -bool Serialization::CXmlIArchive::operator()(int16& value, const char* name, [[maybe_unused]] const char* label) -{ - return XmlUtil::ReadChildNodeAs< int >(m_pRootNode, m_childIndexOverride, m_childIndexHint, name, value); -} - - -bool Serialization::CXmlIArchive::operator()(uint16& value, const char* name, [[maybe_unused]] const char* label) -{ - return XmlUtil::ReadChildNodeAs< uint >(m_pRootNode, m_childIndexOverride, m_childIndexHint, name, value); -} - - -bool Serialization::CXmlIArchive::operator()(int32& value, const char* name, [[maybe_unused]] const char* label) -{ - return XmlUtil::ReadChildNode(m_pRootNode, m_childIndexOverride, m_childIndexHint, name, value); -} - - -bool Serialization::CXmlIArchive::operator()(uint32& value, const char* name, [[maybe_unused]] const char* label) -{ - return XmlUtil::ReadChildNode(m_pRootNode, m_childIndexOverride, m_childIndexHint, name, value); -} - - -bool Serialization::CXmlIArchive::operator()(int64& value, const char* name, [[maybe_unused]] const char* label) -{ - return XmlUtil::ReadChildNode(m_pRootNode, m_childIndexOverride, m_childIndexHint, name, value); -} - - -bool Serialization::CXmlIArchive::operator()(uint64& value, const char* name, [[maybe_unused]] const char* label) -{ - return XmlUtil::ReadChildNode(m_pRootNode, m_childIndexOverride, m_childIndexHint, name, value); -} - - -bool Serialization::CXmlIArchive::operator()(int8& value, const char* name, [[maybe_unused]] const char* label) -{ - return XmlUtil::ReadChildNodeAs< int >(m_pRootNode, m_childIndexOverride, m_childIndexHint, name, value); -} - - -bool Serialization::CXmlIArchive::operator()(uint8& value, const char* name, [[maybe_unused]] const char* label) -{ - return XmlUtil::ReadChildNodeAs< uint >(m_pRootNode, m_childIndexOverride, m_childIndexHint, name, value); -} - - -bool Serialization::CXmlIArchive::operator()(char& value, const char* name, [[maybe_unused]] const char* label) -{ - return XmlUtil::ReadChildNodeAs< int >(m_pRootNode, m_childIndexOverride, m_childIndexHint, name, value); -} - - -bool Serialization::CXmlIArchive::operator()(const SStruct& ser, const char* name, [[maybe_unused]] const char* label) -{ - CRY_ASSERT(name); - CRY_ASSERT(name[ 0 ]); - - XmlNodeRef pChild = XmlUtil::FindChildNode(m_pRootNode, m_childIndexOverride, m_childIndexHint, name); - if (pChild) - { - CXmlIArchive childArchive(pChild); - childArchive.SetFilter(GetFilter()); - childArchive.SetInnerContext(GetInnerContext()); - - const bool serializeSuccess = ser(childArchive); - return serializeSuccess; - } - return false; -} - - -bool Serialization::CXmlIArchive::operator()(IContainer& ser, const char* name, [[maybe_unused]] const char* label) -{ - CRY_ASSERT(name); - CRY_ASSERT(name[ 0 ]); - - bool serializeSuccess = true; - - XmlNodeRef pChild = XmlUtil::FindChildNode(m_pRootNode, m_childIndexOverride, m_childIndexHint, name); - if (pChild) - { - const int elementCount = pChild->getChildCount(); - ser.resize(elementCount); - - if (0 < elementCount) - { - CXmlIArchive childArchive(pChild); - childArchive.SetFilter(GetFilter()); - childArchive.SetInnerContext(GetInnerContext()); - - for (int i = 0; i < elementCount; ++i) - { - childArchive.m_childIndexOverride = i; - - serializeSuccess &= ser(childArchive, "Element", "Element"); - ser.next(); - } - } - } - - return serializeSuccess; -} diff --git a/Code/CryEngine/CrySystem/Serialization/XmlIArchive.h b/Code/CryEngine/CrySystem/Serialization/XmlIArchive.h deleted file mode 100644 index dd23febef6..0000000000 --- a/Code/CryEngine/CrySystem/Serialization/XmlIArchive.h +++ /dev/null @@ -1,62 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef __XML_I_ARCHIVE__H__ -#define __XML_I_ARCHIVE__H__ - -#include - -namespace Serialization -{ - class CXmlIArchive - : public IArchive - { - public: - CXmlIArchive(); - CXmlIArchive(XmlNodeRef pRootNode); - ~CXmlIArchive(); - - void SetXmlNode(XmlNodeRef pNode); - XmlNodeRef GetXmlNode() const; - - // IArchive - bool operator()(bool& value, const char* name = "", const char* label = 0) override; - bool operator()(IString& value, const char* name = "", const char* label = 0) override; - bool operator()(IWString& value, const char* name = "", const char* label = 0) override; - bool operator()(float& value, const char* name = "", const char* label = 0) override; - bool operator()(double& value, const char* name = "", const char* label = 0) override; - bool operator()(int16& value, const char* name = "", const char* label = 0) override; - bool operator()(uint16& value, const char* name = "", const char* label = 0) override; - bool operator()(int32& value, const char* name = "", const char* label = 0) override; - bool operator()(uint32& value, const char* name = "", const char* label = 0) override; - bool operator()(int64& value, const char* name = "", const char* label = 0) override; - bool operator()(uint64& value, const char* name = "", const char* label = 0) override; - - bool operator()(int8& value, const char* name = "", const char* label = 0) override; - bool operator()(uint8& value, const char* name = "", const char* label = 0) override; - bool operator()(char& value, const char* name = "", const char* label = 0) override; - - bool operator()(const SStruct& ser, const char* name = "", const char* label = 0) override; - bool operator()(IContainer& ser, const char* name = "", const char* label = 0) override; - // ~IArchive - - using IArchive::operator(); - - private: - XmlNodeRef m_pRootNode; - int m_childIndexOverride; - int m_childIndexHint; - }; -} - -#endif diff --git a/Code/CryEngine/CrySystem/Serialization/XmlOArchive.cpp b/Code/CryEngine/CrySystem/Serialization/XmlOArchive.cpp deleted file mode 100644 index 1133a7e51e..0000000000 --- a/Code/CryEngine/CrySystem/Serialization/XmlOArchive.cpp +++ /dev/null @@ -1,213 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CrySystem_precompiled.h" -#include "CryExtension/Impl/ClassWeaver.h" - -#include -#include - -#include "XmlOArchive.h" - -#include -#include - -namespace XmlUtil -{ - XmlNodeRef CreateChildNode(XmlNodeRef pParent, const char* const name) - { - CRY_ASSERT(pParent); - CRY_ASSERT(name); - CRY_ASSERT(name[ 0 ]); - - XmlNodeRef pChild = pParent->createNode(name); - CRY_ASSERT(pChild); - - pParent->addChild(pChild); - return pChild; - } - - template < typename T, typename TIn > - bool WriteChildNodeAs(XmlNodeRef pParent, const char* const name, const TIn& value) - { - XmlNodeRef pChild = XmlUtil::CreateChildNode(pParent, name); - CRY_ASSERT(pChild); - - pChild->setAttr("value", static_cast< T >(value)); - return true; - } - - template < typename T > - bool WriteChildNode(XmlNodeRef pParent, const char* const name, const T& value) - { - return WriteChildNodeAs< T >(pParent, name, value); - } -} - -Serialization::CXmlOArchive::CXmlOArchive() - : IArchive(OUTPUT | NO_EMPTY_NAMES) -{ -} - - -Serialization::CXmlOArchive::CXmlOArchive(XmlNodeRef pRootNode) - : IArchive(OUTPUT | NO_EMPTY_NAMES) - , m_pRootNode(pRootNode) -{ - CRY_ASSERT(m_pRootNode); -} - - -Serialization::CXmlOArchive::~CXmlOArchive() -{ -} - - -void Serialization::CXmlOArchive::SetXmlNode(XmlNodeRef pNode) -{ - m_pRootNode = pNode; -} - - -XmlNodeRef Serialization::CXmlOArchive::GetXmlNode() const -{ - return m_pRootNode; -} - - -bool Serialization::CXmlOArchive::operator()(bool& value, const char* name, [[maybe_unused]] const char* label) -{ - const char* const stringValue = value ? "true" : "false"; - return XmlUtil::WriteChildNode(m_pRootNode, name, stringValue); -} - - -bool Serialization::CXmlOArchive::operator()(IString& value, const char* name, [[maybe_unused]] const char* label) -{ - const char* const stringValue = value.get(); - return XmlUtil::WriteChildNode(m_pRootNode, name, stringValue); -} - - -bool Serialization::CXmlOArchive::operator()([[maybe_unused]] IWString& value, [[maybe_unused]] const char* name, [[maybe_unused]] const char* label) -{ - CryFatalError("CXmlOArchive::operator() with IWString is not implemented"); - return false; -} - - -bool Serialization::CXmlOArchive::operator()(float& value, const char* name, [[maybe_unused]] const char* label) -{ - return XmlUtil::WriteChildNode(m_pRootNode, name, value); -} - - -bool Serialization::CXmlOArchive::operator()(double& value, const char* name, [[maybe_unused]] const char* label) -{ - return XmlUtil::WriteChildNode(m_pRootNode, name, value); -} - - -bool Serialization::CXmlOArchive::operator()(int16& value, const char* name, [[maybe_unused]] const char* label) -{ - return XmlUtil::WriteChildNodeAs< int >(m_pRootNode, name, value); -} - - -bool Serialization::CXmlOArchive::operator()(uint16& value, const char* name, [[maybe_unused]] const char* label) -{ - return XmlUtil::WriteChildNodeAs< uint >(m_pRootNode, name, value); -} - - -bool Serialization::CXmlOArchive::operator()(int32& value, const char* name, [[maybe_unused]] const char* label) -{ - return XmlUtil::WriteChildNode(m_pRootNode, name, value); -} - - -bool Serialization::CXmlOArchive::operator()(uint32& value, const char* name, [[maybe_unused]] const char* label) -{ - return XmlUtil::WriteChildNode(m_pRootNode, name, value); -} - - -bool Serialization::CXmlOArchive::operator()(int64& value, const char* name, [[maybe_unused]] const char* label) -{ - return XmlUtil::WriteChildNode(m_pRootNode, name, value); -} - - -bool Serialization::CXmlOArchive::operator()(uint64& value, const char* name, [[maybe_unused]] const char* label) -{ - return XmlUtil::WriteChildNode(m_pRootNode, name, value); -} - - -bool Serialization::CXmlOArchive::operator()(int8& value, const char* name, [[maybe_unused]] const char* label) -{ - return XmlUtil::WriteChildNodeAs< int >(m_pRootNode, name, value); -} - - -bool Serialization::CXmlOArchive::operator()(uint8& value, const char* name, [[maybe_unused]] const char* label) -{ - return XmlUtil::WriteChildNodeAs< uint >(m_pRootNode, name, value); -} - - -bool Serialization::CXmlOArchive::operator()(char& value, const char* name, [[maybe_unused]] const char* label) -{ - return XmlUtil::WriteChildNodeAs< int >(m_pRootNode, name, value); -} - - -bool Serialization::CXmlOArchive::operator()(const SStruct& ser, const char* name, [[maybe_unused]] const char* label) -{ - CRY_ASSERT(name); - CRY_ASSERT(name[ 0 ]); - - XmlNodeRef pChild = XmlUtil::CreateChildNode(m_pRootNode, name); - CXmlOArchive childArchive(pChild); - childArchive.SetFilter(GetFilter()); - childArchive.SetInnerContext(GetInnerContext()); - - const bool serializeSuccess = ser(childArchive); - - return serializeSuccess; -} - - -bool Serialization::CXmlOArchive::operator()(IContainer& ser, const char* name, [[maybe_unused]] const char* label) -{ - CRY_ASSERT(name); - CRY_ASSERT(name[ 0 ]); - - bool serializeSuccess = true; - - XmlNodeRef pChild = XmlUtil::CreateChildNode(m_pRootNode, name); - CXmlOArchive childArchive(pChild); - childArchive.SetFilter(GetFilter()); - childArchive.SetInnerContext(GetInnerContext()); - - const size_t containerSize = ser.size(); - if (0 < containerSize) - { - do - { - serializeSuccess &= ser(childArchive, "Element", "Element"); - } while (ser.next()); - } - - return serializeSuccess; -} diff --git a/Code/CryEngine/CrySystem/Serialization/XmlOArchive.h b/Code/CryEngine/CrySystem/Serialization/XmlOArchive.h deleted file mode 100644 index 4451d2ba75..0000000000 --- a/Code/CryEngine/CrySystem/Serialization/XmlOArchive.h +++ /dev/null @@ -1,60 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef __XML_O_ARCHIVE__H__ -#define __XML_O_ARCHIVE__H__ - -#include - -namespace Serialization -{ - class CXmlOArchive - : public IArchive - { - public: - CXmlOArchive(); - CXmlOArchive(XmlNodeRef pRootNode); - ~CXmlOArchive(); - - void SetXmlNode(XmlNodeRef pNode); - XmlNodeRef GetXmlNode() const; - - // IArchive - bool operator()(bool& value, const char* name = "", const char* label = 0) override; - bool operator()(IString& value, const char* name = "", const char* label = 0) override; - bool operator()(IWString& value, const char* name = "", const char* label = 0) override; - bool operator()(float& value, const char* name = "", const char* label = 0) override; - bool operator()(double& value, const char* name = "", const char* label = 0) override; - bool operator()(int16& value, const char* name = "", const char* label = 0) override; - bool operator()(uint16& value, const char* name = "", const char* label = 0) override; - bool operator()(int32& value, const char* name = "", const char* label = 0) override; - bool operator()(uint32& value, const char* name = "", const char* label = 0) override; - bool operator()(int64& value, const char* name = "", const char* label = 0) override; - bool operator()(uint64& value, const char* name = "", const char* label = 0) override; - - bool operator()(int8& value, const char* name = "", const char* label = 0) override; - bool operator()(uint8& value, const char* name = "", const char* label = 0) override; - bool operator()(char& value, const char* name = "", const char* label = 0) override; - - bool operator()(const SStruct& ser, const char* name = "", const char* label = 0) override; - bool operator()(IContainer& ser, const char* name = "", const char* label = 0) override; - // ~IArchive - - using IArchive::operator(); - - private: - XmlNodeRef m_pRootNode; - }; -} - -#endif diff --git a/Code/CryEngine/CrySystem/ServiceNetwork.cpp b/Code/CryEngine/CrySystem/ServiceNetwork.cpp deleted file mode 100644 index 4ead14bcba..0000000000 --- a/Code/CryEngine/CrySystem/ServiceNetwork.cpp +++ /dev/null @@ -1,2035 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Service network implementation - - -#include "CrySystem_precompiled.h" -#include "ServiceNetwork.h" -#include "RemoteCommandHelpers.h" - -#include - -//----------------------------------------------------------------------------- - -// network system internal logging -#ifdef RELEASE - #define LOG_VERBOSE(level, txt, ...) -#else - #define LOG_VERBOSE(level, txt, ...) if (GetManager()->CheckVerbose(level)) { GetManager()->Log(txt, __VA_ARGS__); } -#endif - -//----------------------------------------------------------------------------- - -namespace -{ - union AddValueConv - { - struct - { - uint8 ip0, ip1, ip2, ip3; - } bytes; - - uint32 u32; - }; - - inline void TranslateAddress(const ServiceNetworkAddress& addr, AZ::AzSock::AzSocketAddress& outAddr) - { - AddValueConv addr_value; - addr_value.bytes.ip0 = addr.GetAddress().m_ip0; - addr_value.bytes.ip1 = addr.GetAddress().m_ip1; - addr_value.bytes.ip2 = addr.GetAddress().m_ip2; - addr_value.bytes.ip3 = addr.GetAddress().m_ip3; - - outAddr.SetAddress(addr_value.u32, addr.GetAddress().m_port); - } - - inline void TranslateAddress(const AZ::AzSock::AzSocketAddress& addr, ServiceNetworkAddress& outAddr) - { - AddValueConv addr_value; - - const AZSOCKADDR_IN* addrIn = reinterpret_cast(addr.GetTargetAddress()); - addr_value.u32 = AZ::AzSock::NetToHostLong((*addrIn).sin_addr.s_addr); - - outAddr = ServiceNetworkAddress( - addr_value.bytes.ip0, - addr_value.bytes.ip1, - addr_value.bytes.ip2, - addr_value.bytes.ip3, - addr.GetAddrPort()); - } - - inline bool SocketConnectionsFull(AZ::AzSock::AzSockError error) - { - return (error == AZ::AzSock::AzSockError::eASE_NO_ERROR || error == AZ::AzSock::AzSockError::eASE_EWOULDBLOCK || error == AZ::AzSock::AzSockError::eASE_EWOULDBLOCK_CONN); - } -} - -//----------------------------------------------------------------------------- - -CServiceNetworkMessage::CServiceNetworkMessage(const uint32 id, const uint32 size) - : m_refCount(1) - , m_size(size) - , m_id(id) -{ - // Allocate buffer memory - m_pData = CryModuleMalloc(size); -} - -CServiceNetworkMessage::~CServiceNetworkMessage() -{ - // Release the memory buffer - CryModuleFree(m_pData); - m_pData = NULL; -} - -uint32 CServiceNetworkMessage::GetSize() const -{ - return m_size; -} - -uint32 CServiceNetworkMessage::GetId() const -{ - return m_id; -} - -void* CServiceNetworkMessage::GetPointer() -{ - return m_pData; -} - -const void* CServiceNetworkMessage::GetPointer() const -{ - return m_pData; -} - -void CServiceNetworkMessage::AddRef() -{ - CryInterlockedIncrement(&m_refCount); -} - -void CServiceNetworkMessage::Release() -{ - if (0 == CryInterlockedDecrement(&m_refCount)) - { - delete this; - } -} - -IDataReadStream* CServiceNetworkMessage::CreateReader() const -{ - return new CDataReadStreamFormMessage(this); -} - -//----------------------------------------------------------------------------- - -void CServiceNetworkConnection::Header::Swap() -{ - // if we are on big endian system swap data to LE - // NOTE: this is a little bit confusing so see how the eLittleEndian and eBigEndian is defined - SwapEndian(m_size, eLittleEndian); -} - -void CServiceNetworkConnection::InitHeader::Swap() -{ - // if we are on big endian system swap data to LE - // NOTE: this is a little bit confusing so see how the eLittleEndian and eBigEndian is defined - SwapEndian(m_tryCount, eLittleEndian); - SwapEndian(m_guid0, eLittleEndian); - SwapEndian(m_guid1, eLittleEndian); -} - -//----------------------------------------------------------------------------- - -CServiceNetworkConnection::CServiceNetworkConnection( - class CServiceNetwork* manager, - EEndpoint endpointType, - AZSOCKET socket, - const CryGUID& connectionID, - const ServiceNetworkAddress& localAddress, - const ServiceNetworkAddress& remoteAddress) - - : m_pManager(manager) - , m_connectionID(connectionID) - , m_socket(socket) - , m_localAddress(localAddress) - , m_remoteAddress(remoteAddress) - , m_endpointType(endpointType) - , m_state(eState_Initializing) - , m_sendQueueDataSize(0) - , m_receiveQueueDataSize(0) - , m_messageDataSentSoFar(0) - , m_messageDataReceivedSoFar(0) - , m_bCloseRequested(false) - , m_pCurrentReceiveMessage(NULL) - , m_messageReceiveLength(0) - , m_messageDummyReadLength(0) - , m_reconnectTryCount(0) - , m_bDisableCommunication(false) - , m_pSendedMessages(NULL) - , m_refCount(1) -{ - // put the socket back in non blocking mode - AZ::AzSock::SetSocketBlockingMode(m_socket, false); - - // reset stats - m_statsNumDataSend = 0; - m_statsNumDataReceived = 0; - m_statsNumPacketsSend = 0; - m_statsNumPacketsReceived = 0; - - // reset timers to values at the creation time - const uint64 currentNetworkTime = m_pManager->GetNetworkTime(); - m_lastReconnectTime = currentNetworkTime; - m_lastMessageReceivedTime = currentNetworkTime; - m_lastInitializationSendTime = currentNetworkTime; - - // make sure keep alive messages are sent as soon as possible - m_lastKeepAliveSendTime = currentNetworkTime - kKeepAlivePeriod; - - LOG_VERBOSE(3, "Connection(): local='%s', remote='%s', this=%p", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this); -} - -CServiceNetworkConnection::~CServiceNetworkConnection() -{ - // in here we must be already closed! - CRY_ASSERT(m_state == eState_Closed); - - LOG_VERBOSE(3, "~Connection(): local='%s', remote='%s', this=%p", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this); - - // can happen - if (m_pCurrentReceiveMessage != NULL) - { - m_pCurrentReceiveMessage->Release(); - m_pCurrentReceiveMessage = NULL; - } -} - -void CServiceNetworkConnection::AddRef() -{ - CryInterlockedIncrement(&m_refCount); -} - -void CServiceNetworkConnection::Release() -{ - if (0 == CryInterlockedDecrement(&m_refCount)) - { - delete this; - } -} - -void CServiceNetworkConnection::Close() -{ - LOG_VERBOSE(2, "Connection local='%s', remote='%s', this=%p: close requested", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this); - - m_bCloseRequested = true; - m_bDisableCommunication = true; -} - -void CServiceNetworkConnection::FlushAndClose(const uint32 timeout) -{ - if (!m_bDisableCommunication) - { - // We don't have any messages on the waiting list, we can close immediately - if (m_pSendQueue.empty()) - { - // Normal close - Close(); - } - else - { - LOG_VERBOSE(2, "Connection local='%s', remote='%s', this=%p: flush and close requested", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this); - - // Disable communication layer so no more new messages can be transmitted - m_bDisableCommunication = true; - - // Register in the manager list of connections to close after sending queue is empty - m_pManager->RegisterForDeferredClose(*this, timeout); - } - } -} - -void CServiceNetworkConnection::FlushAndWait() -{ - // Disable communication layer so no more new messages can be transmitted - m_bDisableCommunication = true; - - // Wait for the connection to be empty - while (IsAlive() && !m_pSendQueue.empty()) - { - Sleep(1); - } - - // Resume communication layer - m_bDisableCommunication = false; -} - -const CryGUID& CServiceNetworkConnection::GetGUID() const -{ - return m_connectionID; -} - -const ServiceNetworkAddress& CServiceNetworkConnection::GetRemoteAddress() const -{ - return m_remoteAddress; -} - -const ServiceNetworkAddress& CServiceNetworkConnection::GetLocalAddress() const -{ - return m_localAddress; -} - -void CServiceNetworkConnection::Reset() -{ - if (m_state == eState_Initializing || m_state == eState_Valid) - { - // Close the socket (we wont be able to use it anyway) - if (AZ::AzSock::IsAzSocketValid(m_socket)) - { - AZ::AzSock::Shutdown(m_socket, SD_BOTH); - AZ::AzSock::CloseSocket(m_socket); - m_socket = AZ_SOCKET_INVALID; - } - - // Reset messages buffers pointers - m_messageDataSentSoFar = 0; - m_messageDataReceivedSoFar = 0; - - // release current in-flight message - if (m_pCurrentReceiveMessage != NULL) - { - m_pCurrentReceiveMessage->Release(); - m_pCurrentReceiveMessage = NULL; - } - - // reset reconnection timer - m_lastMessageReceivedTime = m_pManager->GetNetworkTime(); - m_lastReconnectTime = m_pManager->GetNetworkTime(); - - // we are in the lost state now, we can try to reconnect - m_state = eState_Lost; - - LOG_VERBOSE(2, "Connection local='%s', remote='%s', this=%p: LOST!", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this); - } -} - -void CServiceNetworkConnection::Shutdown() -{ - // Close the socket - if (AZ::AzSock::IsAzSocketValid(m_socket)) - { - AZ::AzSock::Shutdown(m_socket, SD_BOTH); - AZ::AzSock::CloseSocket(m_socket); - m_socket = AZ_SOCKET_INVALID; - } - - // Release all pending messages (they wont be sent anyway) - while (!m_pSendQueue.empty()) - { - CServiceNetworkMessage* message = m_pSendQueue.pop(); - message->Release(); - } - - // release current in-flight message - if (m_pCurrentReceiveMessage != NULL) - { - m_pCurrentReceiveMessage->Release(); - m_pCurrentReceiveMessage = NULL; - } - - // Reset internal send/recv state - m_messageDataSentSoFar = 0; - m_messageDataReceivedSoFar = 0; - - // Force the state - m_state = eState_Closed; - - LOG_VERBOSE(2, "Connection local='%s', remote='%s', this=%p: CLOSED!", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this); -} - -void CServiceNetworkConnection::Update() -{ - const uint64 currentNetworkTime = m_pManager->GetNetworkTime(); - - // We requested to close the socket - if (m_bCloseRequested) - { - m_bCloseRequested = false; - Shutdown(); - return; - } - - // State machine - switch (m_state) - { - // Connection is closed, nothing to do - case eState_Closed: - { - break; - } - - // We are still not initialized fully - case eState_Initializing: - { - // receive messages when waiting for connection - ProcessReceivingQueue(); - - // if we are a client send the connection initialization messages - if (m_endpointType == eEndpoint_Client) - { - // General timeout handling - if (HandleTimeout(currentNetworkTime)) - { - // do not send to often - if ((currentNetworkTime - m_lastInitializationSendTime) > kInitializationPerior) - { - // send the initialization message - if (TryInitialize()) - { - // message was sent, wait a moment before sending next one - m_lastInitializationSendTime = currentNetworkTime; - } - } - } - } - else if (m_endpointType == eEndpoint_Server) - { - // Server side when waiting for full initialization is sending the "keep alive" messages - // Note that we cannot time out on this end - ProcessKeepAlive(); - } - - break; - } - - // Connection is lost - case eState_Lost: - { - // if we are the client endpoint we can try to reconnect to the server - if (m_endpointType == eEndpoint_Client) - { - // do not try to reconnect to often (floods the network) - if ((currentNetworkTime - m_lastReconnectTime) > kReconnectTryPerior) - { - // reset timer - m_lastReconnectTime = currentNetworkTime; - - // try to reconnect - if (TryReconnect()) - { - // put the socket back in non blocking mode - AZ::AzSock::SetSocketBlockingMode(m_socket, false); - - // give us some slack with timeout after reconnection - m_lastMessageReceivedTime = currentNetworkTime; - - // yeah, we got reconnected, try to reinitialize the connection - m_messageDataReceivedSoFar = 0; - m_state = eState_Initializing; - } - } - } - else if (m_endpointType == eEndpoint_Server) - { - // wait for the reconnection timeout - if ((currentNetworkTime - m_lastMessageReceivedTime) > hReconnectTimeOut) - { - // reconnection time out has occurred - LOG_VERBOSE(2, "Connection local='%s', remote='%s', this=%p: reconnection timeout", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this); - - // Close - Shutdown(); - } - } - - break; - } - - // Valid connection - case eState_Valid: - { - // Is it time to send a keep alive message? - ProcessKeepAlive(); - - // Process the queue of messages - ProcessSendingQueue(); - ProcessReceivingQueue(); - - // General timeout handling - if (m_endpointType == eEndpoint_Client) - { - HandleTimeout(currentNetworkTime); - } - - break; - } - - default: - { - // should not happen - break; - } - } -} - -bool CServiceNetworkConnection::HandleTimeout(const uint64 currentNetworkTime) -{ - // Connections never time out when there is a debugger attached -#if defined(WIN32) || defined(WIN64) - if (IsDebuggerPresent()) - { - // connection is still alive - return true; - } -#endif - - // Connection time out when there is a long time without any activity from server side (no keep alive or other messages) - const uint64 timeSinceLastMessage = currentNetworkTime - m_lastMessageReceivedTime; - if (timeSinceLastMessage > kTimeout) - { - // Connection has timed out - LOG_VERBOSE(1, "Connection local='%s', remote='%s', this=%p: timed out", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this); - - // Put in lost state, wait a while before reconnecting - m_lastReconnectTime = currentNetworkTime; - m_state = eState_Lost; - - // Close the socket now - AZ::AzSock::CloseSocket(m_socket); - m_socket = AZ_SOCKET_INVALID; - - // Connection was lost - return false; - } - - // Connection still alive - return true; -} - -bool CServiceNetworkConnection::TryInitialize() -{ - // This is sent only be clients trying to establish connection with server - // Connection ID is sent over to the server so he can easily identify re connections (even when port changes) - - // Initialization data header - InitHeader header; - header.m_cmd = eCommand_Initialize; - header.m_pad0 = 0; - header.m_pad1 = 0; - header.m_pad2 = 0; - header.m_tryCount = m_reconnectTryCount; - header.m_guid0 = m_connectionID.lopart; - header.m_guid1 = m_connectionID.hipart; - - // Swap the endianess in header (for sending) - header.Swap(); - - // Try send - const bool autoHandleErrors = false; // we do not need errors here - const uint32 dataLeft = sizeof(header) - m_messageDataSentSoFar; - const uint32 ret = TrySend(&header, dataLeft, autoHandleErrors); - m_messageDataSentSoFar += ret; - - // Full packet was sent - if (m_messageDataSentSoFar == sizeof(header)) - { - // We sent the initialization message - LOG_VERBOSE(1, "Connection local='%s', remote='%s', this=%p: init message sent, try counter=%d", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this, - m_reconnectTryCount); - - // we sent the initialization packet, reset - m_messageDataSentSoFar = 0; - return true; - } - - // Still not valid - return false; -} - -bool CServiceNetworkConnection::TryReconnect() -{ - // We can't reconnect with disabled communication - if (m_bDisableCommunication) - { - return false; - } - - // Create new socket if needed - if (!AZ::AzSock::IsAzSocketValid(m_socket)) - { - m_socket = AZ::AzSock::Socket(); - if (!AZ::AzSock::IsAzSocketValid(m_socket)) - { - // We sent the initialization message - LOG_VERBOSE(1, "Connection local='%s', remote='%s', this=%p: failed to recreate socket", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this); - - return false; - } - } - - // Translate remote address - AZ::AzSock::AzSocketAddress addr; - TranslateAddress(m_remoteAddress, addr); - - // When reconnecting always use the blocking mode - AZ::AzSock::SetSocketBlockingMode(m_socket, true); - - // every time we reconnect increment the internal counter so the receiving end (server) - // will be able to identity the up-to-date connection (and discard the older one) - CRY_ASSERT(m_endpointType == eEndpoint_Client); - m_reconnectTryCount += 1; - - // Connect (blocking) - const int result = AZ::AzSock::Connect(m_socket, addr); - if (result == 0) - { - // Spew to log (important info) - LOG_VERBOSE(0, "Connection local='%s', remote='%s', this=%p: SUCCESSFULLY RECONNECTED", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this); - - // When connected put socket in the non blocking mode - AZ::AzSock::SetSocketBlockingMode(m_socket, false); - - // connected! - return true; - } - - // not connection, should not happen often - LOG_VERBOSE(2, "Connection local='%s', remote='%s', this=%p: failed to reconnect", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this); - - // still not connected - return false; -} - -void CServiceNetworkConnection::SendKeepAlive(const uint64 currentNetworkTime) -{ - // Keep alive message is just ONE byte (makes it easier) - uint8 message = eCommand_KeepAlive; - if (1 == TrySend(&message, 1, false)) - { - // Throttle the sending - m_lastKeepAliveSendTime = currentNetworkTime; - - // At high verbose level we need even this :) - LOG_VERBOSE(3, "Connection local='%s', remote='%s', this=%p: keep alive SENT", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this); - } -} - -void CServiceNetworkConnection::ProcessSendingQueue() -{ - // Get the top message from the send queue - if (NULL == m_pSendedMessages) - { - m_pSendedMessages = m_pSendQueue.pop(); - if (NULL == m_pSendedMessages) - { - return; - } - } - - // Get the size of the data to transmit - const uint32 messageSize = m_pSendedMessages->GetSize(); - const uint32 headerSize = sizeof(Header); - - // Nothing sent yet, send header - if (m_messageDataSentSoFar < headerSize) - { - // prepare header - endian safe - Header header; - header.m_cmd = eCommand_Data; - header.m_size = messageSize; - - // Swap the header for reading - header.Swap(); - - // send the header - const uint32 dataLeft = headerSize - m_messageDataSentSoFar; - const uint32 sent = TrySend((const char*)&header + m_messageDataSentSoFar, dataLeft, true); - m_messageDataSentSoFar += sent; - } - - // Send message data - const uint32 endOfDataOffset = messageSize + headerSize; - if (m_messageDataSentSoFar >= headerSize && m_messageDataSentSoFar < endOfDataOffset) - { - // send and advance - const uint32 dataLeft = endOfDataOffset - m_messageDataSentSoFar; - const uint32 dataOffset = m_messageDataSentSoFar - headerSize; - const uint32 sent = TrySend((const char*)m_pSendedMessages->GetPointer() + dataOffset, dataLeft, true); - m_messageDataSentSoFar += sent; - } - - // All the data from the message was sent, release the message from this queue - // Note: this message may still be in some other sent queues for connections - if (m_messageDataSentSoFar >= endOfDataOffset) - { - // At high verbose level we need even this :) - LOG_VERBOSE(3, "Connection local='%s', remote='%s', this=%p: message ID %d (size=%d) removed from queue", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this, - m_pSendedMessages->GetId(), - m_pSendedMessages->GetSize()); - - CryInterlockedAdd(&m_sendQueueDataSize, -(int)m_pSendedMessages->GetSize()); - - // stats (not collected in release builds) -#ifndef RELEASE - CryInterlockedIncrement((volatile int*) &m_statsNumPacketsSend); -#endif - - // release local message reference - m_pSendedMessages->Release(); - m_pSendedMessages = NULL; - - // rewind to zero to indicate fresh message - m_messageDataSentSoFar = 0; - } -} - -void CServiceNetworkConnection::ProcessKeepAlive() -{ - const uint64 currentNetworkTime = m_pManager->GetNetworkTime(); - if ((currentNetworkTime - m_lastKeepAliveSendTime) > kKeepAlivePeriod) - { - // Well, if we are in the middle of something make sure we do not interrupt it with KeepAlive - if (m_messageDataSentSoFar == 0) - { - SendKeepAlive(currentNetworkTime); - } - } -} - -void CServiceNetworkConnection::ProcessReceivingQueue() -{ - // To much data already, do not process - const uint32 kReceivedDataLimit = m_pManager->GetReceivedDataQueueLimit(); - if (m_receiveQueueDataSize > kReceivedDataLimit) - { - return; - } - - // Internal offset - const uint32 kOffsetHeader = 1; - const uint32 kOffsetData = 5; - - // Dummy receive - while (m_messageDummyReadLength > 0) - { - // batch size - const uint32 kTempBufferSize = 256; - - // read dummy data - uint8 tempBuffer[ kTempBufferSize ]; - const uint32 maxRead = min(kTempBufferSize, m_messageDummyReadLength); - const uint32 readCount = TryReceive(tempBuffer, maxRead, false); - m_messageDummyReadLength -= readCount; - - // got less - if (readCount < maxRead) - { - break; - } - } - - // Do not process normal messages until we receive all of the bogus data - if (m_messageDummyReadLength > 0) - { - return; - } - - // First byte - header - if (m_messageDataReceivedSoFar == 0) - { - // message header, read type - uint8 messageType = 0; - const int result = TryReceive(&messageType, 1, true); - if (result == 1) - { - // keep alive received, if we are not yet fully initialized it's the signal that we are :) - if (messageType == eCommand_KeepAlive) - { - // we got confirmed by server - if (m_state == eState_Initializing) - { - // change state - CRY_ASSERT(m_endpointType == eEndpoint_Client); - m_state = eState_Valid; - - // At high verbose level we need even this :) - LOG_VERBOSE(1, "Connection local='%s', remote='%s', this=%p: connection confirmed by server", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this); - } - else - { - // At low-level verbose log even this - LOG_VERBOSE(3, "Connection local='%s', remote='%s', this=%p: keep alive RECEIVED", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this); - } - - // update the keep alive data timer - m_lastKeepAliveSendTime = m_pManager->GetNetworkTime(); - m_lastMessageReceivedTime = m_pManager->GetNetworkTime(); - } - else if (messageType == eCommand_Data) - { - // wait for the message length - m_messageReceiveLength = 0; - m_messageDataReceivedSoFar = kOffsetHeader; - m_lastMessageReceivedTime = m_pManager->GetNetworkTime(); - - // At low-level verbose log even this - LOG_VERBOSE(3, "Connection local='%s', remote='%s', this=%p: got data message header", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this); - } - else if (messageType == eCommand_Initialize) - { - // let the system process the message - m_messageDummyReadLength = sizeof(InitHeader) - 1; - - // At low-level verbose log even this - LOG_VERBOSE(3, "Connection local='%s', remote='%s', this=%p: outdated initheader received", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this); - } - else - { - // Serious error - LOG_VERBOSE(0, "Connection local='%s', remote='%s', this=%p: received invalid command (%d)", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this, - messageType); - - // reset the connection - Reset(); - } - } - } - - // Message length - if (m_messageDataReceivedSoFar >= kOffsetHeader && m_messageDataReceivedSoFar < kOffsetData) - { - // receive the message length - const uint32 dataOffset = m_messageDataReceivedSoFar - kOffsetHeader; - const uint32 dataLeft = sizeof(uint32) - dataOffset; - const uint32 len = TryReceive((char*)&m_messageReceiveLength + dataOffset, dataLeft, true); - m_messageDataReceivedSoFar += len; - - // Update last message time - if (len > 0) - { - m_lastMessageReceivedTime = m_pManager->GetNetworkTime(); - } - - // full length received - if (m_messageDataReceivedSoFar == 5) - { - // Swap endianess (for BE platforms) - // NOTE: if this is a little bit confusing, see how the eLittleEndian and eBigEndian are defined - SwapEndian(m_messageReceiveLength, eLittleEndian); - - // Sanity check on the message size - if (m_messageReceiveLength > kMaximumMessageSize) - { - // Serious error - LOG_VERBOSE(0, "Connection local='%s', remote='%s', this=%p: unsupported message size (%d)", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this, - m_messageReceiveLength); - - Reset(); - } - else if (m_messageReceiveLength > 0) - { - // Create new message that we will add the data into - CRY_ASSERT(m_pCurrentReceiveMessage == NULL); - m_pCurrentReceiveMessage = static_cast< CServiceNetworkMessage* >(m_pManager->AllocMessageBuffer(m_messageReceiveLength)); - CRY_ASSERT(m_pCurrentReceiveMessage != NULL); - - // Serious error - LOG_VERBOSE(2, "Connection local='%s', remote='%s', this=%p: created receive buffer ID %d, (size=%d)", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this, - m_pCurrentReceiveMessage ? m_pCurrentReceiveMessage->GetId() : 0, - m_messageReceiveLength); - } - } - } - - // Message data - if (m_messageDataReceivedSoFar >= kOffsetData) - { - CRY_ASSERT(m_pCurrentReceiveMessage != NULL); - PREFAST_ASSUME(m_pCurrentReceiveMessage); - - // Message fully received, put in the receive queue (at the end!) - const uint32 dataOffset = m_messageDataReceivedSoFar - kOffsetData; - const uint32 dataLeft = m_pCurrentReceiveMessage->GetSize() - dataOffset; - const uint32 len = TryReceive((char*)m_pCurrentReceiveMessage->GetPointer() + dataOffset, dataLeft, true); - m_messageDataReceivedSoFar += len; - - // connection got lost - if (m_state == eState_Lost) - { - return; - } - - // Update last message time - if (len > 0) - { - m_lastMessageReceivedTime = m_pManager->GetNetworkTime(); - } - - // Full message received! - if (m_messageDataReceivedSoFar == (kOffsetData + m_pCurrentReceiveMessage->GetSize())) - { - // Serious error - LOG_VERBOSE(2, "Connection local='%s', remote='%s', this=%p: full message received(%d), adding to queue", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this, - m_pCurrentReceiveMessage->GetSize()); - - // Put in the receive queue, only if no communication is disabled - if (m_bDisableCommunication) - { - m_pCurrentReceiveMessage->Release(); - } - else - { - m_pReceiveQueue.push(m_pCurrentReceiveMessage); - } - - // Stats (not collected in release builds) -#ifndef RELEASE - CryInterlockedIncrement((volatile int*) &m_statsNumPacketsReceived); -#endif - - // Reset - m_pCurrentReceiveMessage = NULL; - m_messageDataReceivedSoFar = 0; - } - } -} - -uint32 CServiceNetworkConnection::TrySend(const void* dataBuffer, uint32 dataSize, bool autoHandleErrors /*=true*/) -{ - // Send the data - const int ret = AZ::AzSock::Send(m_socket, (const char*) dataBuffer, dataSize, 0); - if (AZ::AzSock::SocketErrorOccured(ret)) - { - // We would block, that's not an error - if (ret == static_cast(AZ::AzSock::AzSockError::eASE_EWOULDBLOCK)) - { - return 0; - } - - // Report connection problems - LOG_VERBOSE(1, "Connection local='%s', remote='%s', this=%p: send() error: %d", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this, - ret); - - // Put connection in the lost state - if (autoHandleErrors) - { - Reset(); - } - - // Nothing was sent (according to our logic) - return 0; - } - - // Update stats -#ifndef RELEASE - CryInterlockedAdd((volatile int*) &m_statsNumDataSend, ret); -#endif - - // Return the true amount of data sent - return ret; -} - -uint32 CServiceNetworkConnection::TryReceive(void* dataBuffer, uint32 dataSize, bool autoHandleErrors) -{ - // Send the data - const int ret = AZ::AzSock::Recv(m_socket, (char*) dataBuffer, dataSize, 0); - if (AZ::AzSock::SocketErrorOccured(ret)) - { - // We would block, that's not an error - if (ret == static_cast(AZ::AzSock::AzSockError::eASE_EWOULDBLOCK)) - { - return 0; - } - - // Connection was closed - if (ret == static_cast(AZ::AzSock::AzSockError::eASE_ECONNRESET)) - { - // Report connection problems - LOG_VERBOSE(1, "Connection local='%s', remote='%s', this=%p: CLOSED BY PEER", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this); - - // Shutdown socket - Shutdown(); - return 0; - } - - // Report connection problems - LOG_VERBOSE(1, "Connection local='%s', remote='%s', this=%p: recv() error: %d", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this, - ret); - - // Put connection in the lost state - if (autoHandleErrors) - { - Reset(); - } - - // Nothing was sent (according to our logic) - return 0; - } - - // Update stats -#ifndef RELEASE - CryInterlockedAdd((volatile int*) &m_statsNumDataReceived, ret); -#endif - - // Return the true amount of data sent - return ret; -} - -bool CServiceNetworkConnection::SendMsg(IServiceNetworkMessage* message) -{ - // Invalid message - if (NULL == message || message->GetSize() == 0) - { - return false; - } - - // Communication layer is disabled, not possible to send any more messages - if (m_bDisableCommunication) - { - return false; - } - - // Process data size limits - { - const uint32 sizeAfterThisMessage = m_sendQueueDataSize + message->GetSize(); - const uint32 sendQueueLimit = m_pManager->GetSendDataQueueLimit(); - if (sizeAfterThisMessage > sendQueueLimit) - { - // Report connection problems - LOG_VERBOSE(0, "Connection local='%s', remote='%s', this=%p: to much data on send queue", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this); - - // To much data on the queue already, we will not be sending this message - return false; - } - - // Keep the local reference so the source data does not get deleted - message->AddRef(); - - // Update the queue data size - CryInterlockedAdd(&m_sendQueueDataSize, message->GetSize()); - - // Append the message to the sending queue - m_pSendQueue.push(static_cast< CServiceNetworkMessage* >(message)); - } - - // Well, we can't tell any more than that - return true; -} - -IServiceNetworkMessage* CServiceNetworkConnection::ReceiveMsg() -{ - // Anything on the queue ? - IServiceNetworkMessage* message = NULL; - if (!m_pReceiveQueue.empty()) - { - message = m_pReceiveQueue.pop(); - - // Report connection problems - LOG_VERBOSE(3, "Connection local='%s', remote='%s', this=%p: message ID %d (size=%d) popped by receive end", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this, - message->GetId(), - message->GetSize()); - } - - return message; -} - -bool CServiceNetworkConnection::IsAlive() const -{ - return m_state != eState_Closed; -} - -uint32 CServiceNetworkConnection::GetMessageSendCount() const -{ - return m_statsNumPacketsSend; -} - -uint32 CServiceNetworkConnection::GetMessageReceivedCount() const -{ - return m_statsNumPacketsReceived; -} - -uint64 CServiceNetworkConnection::GetMessageSendDataSize() const -{ - return m_statsNumDataSend; -} - -uint64 CServiceNetworkConnection::GetMessageReceivedDataSize() const -{ - return m_statsNumDataReceived; -} - -bool CServiceNetworkConnection::HandleReconnect(AZSOCKET socket, const uint32 tryCount) -{ - CRY_ASSERT(m_endpointType == eEndpoint_Server); - - // connection is older - if (tryCount < m_reconnectTryCount) - { - LOG_VERBOSE(3, "Connection local='%s', remote='%s', this=%p: reconnection request OLDER (%d<%d)", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this, - tryCount, - m_reconnectTryCount); - - return false; - } - - // should not happen - if (tryCount == m_reconnectTryCount) - { - LOG_VERBOSE(0, "Connection local='%s', remote='%s', this=%p: reconnection request COLLISION (%d==%d)", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this, - tryCount, - m_reconnectTryCount); - - return false; - } - - // newer connection, close current socket - AZ::AzSock::Shutdown(m_socket, SD_BOTH); - AZ::AzSock::CloseSocket(m_socket); - - // reset send/receive counters (will resend last message from the queue) - m_messageDataReceivedSoFar = 0; - m_messageDataSentSoFar = 0; - - // Set new socket and update reconnection counter - m_socket = socket; - m_reconnectTryCount = tryCount; - - // revive the connection - m_state = eState_Valid; - - LOG_VERBOSE(0, "Connection local='%s', remote='%s', this=%p: successfull reconnection with counter (%d)", - m_localAddress.ToString().c_str(), - m_remoteAddress.ToString().c_str(), - (UINT_PTR) this, - m_reconnectTryCount); - - // processed - return true; -} - -//----------------------------------------------------------------------------- - -CServiceNetworkListener::CServiceNetworkListener(CServiceNetwork* pManager, AZSOCKET socket, const ServiceNetworkAddress& address) - : m_pManager(pManager) - , m_socket(socket) - , m_localAddress(address) - , m_closeRequestReceived(false) - , m_refCount(1) -{ - LOG_VERBOSE(3, "Listener() local='%s', this=%p", - m_localAddress.ToString().c_str(), - (UINT_PTR) this); -} - -CServiceNetworkListener::~CServiceNetworkListener() -{ - AZ_Assert(!AZ::AzSock::IsAzSocketValid(m_socket), "AZSocket still valid on ServiceNetworkListener destructor"); - - LOG_VERBOSE(3, "~Listener() local='%s', this=%p", - m_localAddress.ToString().c_str(), - (UINT_PTR) this); -} - -void CServiceNetworkListener::Update() -{ - // We requested to close this listener - if (m_closeRequestReceived) - { - LOG_VERBOSE(3, "Listener local='%s', this=%p: closing due to request", - m_localAddress.ToString().c_str(), - (UINT_PTR) this); - - // Close the socket - if (AZ::AzSock::IsAzSocketValid(m_socket)) - { - AZ::AzSock::CloseSocket(m_socket); - m_socket = AZ_SOCKET_INVALID; - } - - // Close all connections - for (TConnectionList::iterator it = m_pLocalConnections.begin(); - it != m_pLocalConnections.end(); ++it) - { - (*it)->Close(); - (*it)->Release(); - } - - m_pLocalConnections.clear(); - m_closeRequestReceived = false; - - return; - } - - // Process connection requests - ProcessIncomingConnections(); - - // Service the pending connection - ProcessPendingConnections(); - - // Remove any local connection that got dead - for (TConnectionList::iterator it = m_pLocalConnections.begin(); - it != m_pLocalConnections.end(); /*++it*/) - { - if (!(*it)->IsAlive()) - { - LOG_VERBOSE(2, "Listener local='%s', this=%p: removing dead connection '%s' (%p)", - m_localAddress.ToString().c_str(), - (UINT_PTR) this, - (*it)->GetRemoteAddress().ToString().c_str(), - (UINT_PTR) (*it)); - - (*it)->Release(); - it = m_pLocalConnections.erase(it); - } - else - { - ++it; - } - } -} - -const ServiceNetworkAddress& CServiceNetworkListener::GetLocalAddress() const -{ - return m_localAddress; -} - -uint32 CServiceNetworkListener::GetConnectionCount() const -{ - // not safe ? - return m_pLocalConnections.size(); -} - -IServiceNetworkConnection* CServiceNetworkListener::Accept() -{ - // Look for any connection on the list that is in the "initialized" state - { - CryAutoLock lock(m_accessLock); - for (TConnectionList::iterator it = m_pLocalConnections.begin(); - it != m_pLocalConnections.end(); ++it) - { - // we are looking for connections in the "eState_Initializing" which mean that they are valid but not yet recognized by the outside world - CServiceNetworkConnection* con = (*it); - if (con->m_state == CServiceNetworkConnection::eState_Initializing) - { - LOG_VERBOSE(1, "Listener local='%s', this=%p: accepting connection from '%s' (%p)", - m_localAddress.ToString().c_str(), - (UINT_PTR) this, - con->GetRemoteAddress().ToString().c_str(), - (UINT_PTR) con); - - // switch state to "valid" - con->m_state = CServiceNetworkConnection::eState_Valid; - - // when returning outside increment the ref count (we still want to keep our internal reference) - con->AddRef(); - return con; - } - } - } - - // No pending connections - return NULL; -} - -bool CServiceNetworkListener::IsAlive() const -{ - return AZ::AzSock::IsAzSocketValid(m_socket); -} - -void CServiceNetworkListener::AddRef() -{ - CryInterlockedIncrement(&m_refCount); -} - -void CServiceNetworkListener::Release() -{ - if (0 == CryInterlockedDecrement(&m_refCount)) - { - delete this; - } -} - -void CServiceNetworkListener::Close() -{ - LOG_VERBOSE(2, "Listener local='%s', this=%p: close requested", - m_localAddress.ToString().c_str(), - (UINT_PTR) this); - - m_closeRequestReceived = true; -} - -void CServiceNetworkListener::ProcessIncomingConnections() -{ - // Accept all possible connections as soon as possible (the connect side is blocking) - for (;; ) - { - // Get the pending connection from TCP/IP layers - AZ::AzSock::AzSocketAddress remoteAddrInet; - AZSOCKET sock = AZ::AzSock::Accept(m_socket, remoteAddrInet); - - // No more connections - if (SocketConnectionsFull(AZ::AzSock::AzSockError(sock))) - { - break; - } - - // Different error - if (!AZ::AzSock::IsAzSocketValid(sock)) - { - // Connection has other problems - LOG_VERBOSE(1, "Listener local='%s', this=%p: accept() error: %d", - m_localAddress.ToString().c_str(), - (UINT_PTR) this, - (int)sock); - - break; - } - - // Get the remote address - ServiceNetworkAddress remoteAddress; - TranslateAddress(remoteAddrInet, remoteAddress); - - // Any way create a new pending connection information - PendingConnection* pendingConnection = new PendingConnection; - pendingConnection->m_remoteAddress = remoteAddress; - pendingConnection->m_dataReceivedSoFar = 0; - pendingConnection->m_socket = sock; - - // Connection has other problems - LOG_VERBOSE(2, "Listener local='%s', this=%p: new pending connection from '%s'", - m_localAddress.ToString().c_str(), - (UINT_PTR) this, - remoteAddress.ToString().c_str()); - - // Add to list (not locked because its used only from net thread) - m_pPendingConnections.push_back(pendingConnection); - } -} - -void CServiceNetworkListener::ProcessPendingConnections() -{ - // Process only pending connections, not locked because its used only from net thread - for (TPendingConnectionList::iterator it = m_pPendingConnections.begin(); - it != m_pPendingConnections.end(); /*++it*/) - { - PendingConnection& con = *(*it); - - // Read the incoming data - CRY_ASSERT(con.m_dataReceivedSoFar < sizeof(con.m_initHeader)); - const uint32 dataLeft = sizeof(con.m_initHeader) - con.m_dataReceivedSoFar; - const int size = AZ::AzSock::Recv(con.m_socket, (char*)&con.m_initHeader + con.m_dataReceivedSoFar, dataLeft, 0); - - // The only no-action case: no data yet - if (size == static_cast(AZ::AzSock::AzSockError::eASE_EWOULDBLOCK)) - { - ++it; - continue; - } - - // Something more important - if (AZ::AzSock::SocketErrorOccured(size)) - { - // well, some problem on the way, remove the pending connection from the list (client will resend) - LOG_VERBOSE(1, "Listener local='%s', this=%p: pending connection from '%s' lost: %d", - m_localAddress.ToString().c_str(), - (UINT_PTR) this, - con.m_remoteAddress.ToString().c_str(), - (int)size); - } - else - { - // data was received - CRY_ASSERT(size < (int)dataLeft); - con.m_dataReceivedSoFar += size; - - // still not enough data - if (con.m_dataReceivedSoFar < sizeof(con.m_initHeader)) - { - ++it; - continue; - } - - // validate header - if (con.m_initHeader.m_cmd == CServiceNetworkConnection::eCommand_Initialize) - { - // Swap the header after reading - con.m_initHeader.Swap(); - - // Extract the connection ID - const CryGUID connectionId = CryGUID::Construct(con.m_initHeader.m_guid0, con.m_initHeader.m_guid1); - - // try find existing connection with the same connection GUID (reconnection) - CServiceNetworkConnection* existingConnection = NULL; - for (TConnectionList::const_iterator jt = m_pLocalConnections.begin(); - jt != m_pLocalConnections.end(); ++jt) - { - if ((*jt)->GetGUID() == connectionId) - { - existingConnection = *jt; - break; - } - } - - // if existing connection was found that we probably were trying to reconnect - if (existingConnection != NULL) - { - // we already have this connection on our list and we got reconnected with the some GUID - // this usually means that the client has lost communication with server for some time - LOG_VERBOSE(1, "Listener local='%s', this=%p: reconnection from '%s'", - m_localAddress.ToString().c_str(), - (UINT_PTR) this, - con.m_remoteAddress.ToString().c_str()); - - // substitute the connection with newer one (if it is really newer) - if (!existingConnection->HandleReconnect(con.m_socket, con.m_initHeader.m_tryCount)) - { - // well, we didn't use this connect (it was older than the current one, close it) - AZ::AzSock::Shutdown(con.m_socket, SD_BOTH); - AZ::AzSock::CloseSocket(con.m_socket); - } - else - { - // add to global list of active debug connections (so we can start receiving data) - m_pManager->RegisterConnection(*existingConnection); - } - } - else - { - // no previous connection registered, create one now - CServiceNetworkConnection* newConnection = new CServiceNetworkConnection( - m_pManager, - CServiceNetworkConnection::eEndpoint_Server, // this connection is created from listener side which is considered the "server" - con.m_socket, - connectionId, - m_localAddress, - con.m_remoteAddress); - - // this is the first time we see this connection on set the proper connection counter - newConnection->m_reconnectTryCount = con.m_initHeader.m_tryCount; - - // happy moment, log it - LOG_VERBOSE(0, "Listener local='%s', this=%p: confirmed connection from '%s'", - m_localAddress.ToString().c_str(), - (UINT_PTR) this, - con.m_remoteAddress.ToString().c_str()); - - // make sure connection is in valid state - CRY_ASSERT(newConnection->m_state == CServiceNetworkConnection::eState_Initializing); - - // add to local list - CRY_ASSERT(newConnection->IsInitialized() == false); - { - CryAutoLock lock(m_accessLock); - m_pLocalConnections.push_back(newConnection); - newConnection->AddRef(); - } - - // add to global list of active debug connections (so we can start receiving data) - m_pManager->RegisterConnection(*newConnection); - } - } - else - { - // well, some problem on the way, remove the pending connection from the list (client will resend) - LOG_VERBOSE(0, "Listener local='%s', this=%p: invalid connection data received from '%s'", - m_localAddress.ToString().c_str(), - (UINT_PTR) this, - con.m_remoteAddress.ToString().c_str()); - - // close the socket - AZ::AzSock::Shutdown(con.m_socket, SD_BOTH); - AZ::AzSock::CloseSocket(con.m_socket); - } - } - - // any way, delete the connection from the pending list - delete (*it); - it = m_pPendingConnections.erase(it); - } -} - -//----------------------------------------------------------------------------- - -CServiceNetwork::CServiceNetwork() - : m_networkTime(0) - , m_bExitRequested(false) - , m_bufferID(1) -{ - // Create the CVAR - m_pVerboseLevel = gEnv->pConsole->RegisterInt("net_debugVerboseLevel", 0, VF_DEV_ONLY); - - // Send/receive Queue size limits - m_pReceiveDataQueueLimit = gEnv->pConsole->RegisterInt("net_receiveQueueSize", 20 << 20, VF_DEV_ONLY); - m_pSendDataQueueLimit = gEnv->pConsole->RegisterInt("net_sendQueueSize", 5 << 20, VF_DEV_ONLY); - - // Reinitialize the random number generator with independent seed value - m_guidGenerator.Seed((uint32)GetNetworkTime()); - - // Start thread - m_pThread = new TServiceNetworkThread(); - m_pThread->Start(*this); -} - -CServiceNetwork::~CServiceNetwork() -{ - // Signal the network thread to stop - if (NULL != m_pThread) - { - m_pThread->Cancel(); - m_pThread->WaitForThread(); - delete m_pThread; - } - - // Release all closeing connections - for (TConnectionsToCloseArray::const_iterator it = m_connectionsToClose.begin(); - it != m_connectionsToClose.end(); ++it) - { - (*it).pConnection->Release(); - } - - // Release and close all connections - for (TConnectionArray::const_iterator it = m_pConnections.begin(); - it != m_pConnections.end(); ++it) - { - (*it)->Close(); - (*it)->Release(); - } - - // Release all listeners - for (TListenerArray::const_iterator it = m_pListeners.begin(); - it != m_pListeners.end(); ++it) - { - (*it)->Release(); - } - - // Release the CVars - SAFE_RELEASE(m_pVerboseLevel); - SAFE_RELEASE(m_pReceiveDataQueueLimit); - SAFE_RELEASE(m_pSendDataQueueLimit); -} - -#ifndef RELEASE -bool CServiceNetwork::CheckVerbose(const uint32 level) const -{ - const int verboseLevel = m_pVerboseLevel->GetIVal(); - return (int)level < verboseLevel; -} - -void CServiceNetwork::Log(const char* txt, ...) const -{ - // format the print buffer - char buffer[512]; - va_list ap; - va_start(ap, txt); - vsprintf_s(buffer, sizeof(buffer), txt, ap); - va_end(ap); - - // pass to log - gEnv->pLog->LogAlways(buffer); -} -#endif - -void CServiceNetwork::Cancel() -{ - m_bExitRequested = true; - - if (m_pThread) - { - m_pThread->Stop(); - } -} - -void CServiceNetwork::Run() -{ - CryThreadSetName(THREADID_NULL, "ServiceNetworkThread"); - -#if defined(AZ_RESTRICTED_PLATFORM) -#include AZ_RESTRICTED_FILE(ServiceNetwork_cpp) -#endif - - TListenerArray updatingListeners; - TConnectionArray updatingConnections; - TConnectionsToCloseArray updatingConnectionsToClose; - - // Process messages - while (!m_bExitRequested) - { - // Well, copy the lists for the duration of update - { - CryAutoLock lock(m_accessMutex); - updatingListeners = m_pListeners; - updatingConnections = m_pConnections; - updatingConnectionsToClose = m_connectionsToClose; - } - - if ((!gEnv) || (!gEnv->pTimer)) - { - Sleep(5); - continue; - } - - // Update network time - m_networkTime = gEnv->pTimer->GetAsyncTime().GetMilliSecondsAsInt64(); - - // Process the listeners (accepts and pending connections) - for (TListenerArray::const_iterator it = updatingListeners.begin(); - it != updatingListeners.end(); ++it) - { - (*it)->Update(); - - // Remove dead listeners from the main list - if (!(*it)->IsAlive()) - { - CryAutoLock lock(m_accessMutex); - - // remove from array - TListenerArray::iterator jt = std::find(m_pListeners.begin(), m_pListeners.end(), *it); - CRY_ASSERT(jt != m_pListeners.end()); - m_pListeners.erase(jt); - - // release internal reference (may delete object if no longer used on main thread) - (*it)->Release(); - } - } - - - // Process the closing connections - for (TConnectionsToCloseArray::const_iterator it = updatingConnectionsToClose.begin(); - it != updatingConnectionsToClose.end(); ++it) - { - const ConnectionToClose& info = *it; - - bool bTimeout = false; - if (info.maxWaitTime && m_networkTime > info.maxWaitTime) - { - bTimeout = true; - } - - // should we close it now ? - if (bTimeout || !it->pConnection->IsAlive() || it->pConnection->IsSendingQueueEmpty()) - { - info.pConnection->Close(); - info.pConnection->Release(); - - // erase from list - { - CryAutoLock lock(m_accessMutex); - for (TConnectionsToCloseArray::iterator jt = m_connectionsToClose.begin(); - jt != m_connectionsToClose.end(); ++jt) - { - if ((*jt).pConnection == info.pConnection) - { - m_connectionsToClose.erase(jt); - break; - } - } - } - } - } - - // Process the connections - for (TConnectionArray::const_iterator it = updatingConnections.begin(); - it != updatingConnections.end(); ++it) - { - (*it)->Update(); - - // Remove dead connections from the main list - if (!(*it)->IsAlive()) - { - CryAutoLock lock(m_accessMutex); - - // remove from array - TConnectionArray::iterator jt = std::find(m_pConnections.begin(), m_pConnections.end(), *it); - CRY_ASSERT(jt != m_pConnections.end()); - m_pConnections.erase(jt); - - // release internal reference (may delete object if no longer used on main thread) - (*it)->Release(); - } - } - - // Internal delay - // TODO: this is guess work right now - Sleep(5); - } -} - -void CServiceNetwork::SetVerbosityLevel(const uint32 level) -{ - // propagate the value to CVar (so it is consistent across the engine) - if (NULL != m_pVerboseLevel) - { - m_pVerboseLevel->Set((int)level); - } -} - -IServiceNetworkMessage* CServiceNetwork::AllocMessageBuffer(const uint32 size) -{ - // Allocate message with new ID - const uint32 bufferID = CryInterlockedIncrement(&m_bufferID); - return new CServiceNetworkMessage(bufferID, size); -} - -IDataWriteStream* CServiceNetwork::CreateMessageWriter() -{ - return new CDataWriteStreamBuffer(); -} - -IDataReadStream* CServiceNetwork::CreateMessageReader(const void* pData, const uint32 dataSize) -{ - if (pData != NULL && dataSize > 0) - { - return new CDataReadStreamMemoryBuffer(pData, dataSize); - } - - return NULL; -} - -ServiceNetworkAddress CServiceNetwork::GetHostAddress(const string& addressString, uint16 optionalPort /*=0*/) const -{ - // cut the address into base and port part - string hostname = addressString.c_str(); - - const int pos = addressString.rfind(':'); - if (pos != -1) - { - // substitute the port number from the part in string - if (optionalPort == 0) - { - const char* portNumberStr = addressString.c_str() + pos + 1; - optionalPort = (uint16)atoi(portNumberStr); - } - - // remove the port part from base address - hostname = addressString.Left(pos); - } - - AZ::AzSock::AzSocketAddress socketAddress; - socketAddress.SetAddress(hostname.c_str(), optionalPort); - - // log on hi verbose mode - LOG_VERBOSE(3, "GetHostAddress(%s) -> %s", addressString.c_str(), socketAddress.GetAddress().c_str()); - - // format the network address - ServiceNetworkAddress out; - TranslateAddress(socketAddress, out); - return out; -} - -IServiceNetworkListener* CServiceNetwork::CreateListener(uint16 localPort) -{ - // Create socket - AZSOCKET createdSocket = AZ::AzSock::Socket(); - if (!AZ::AzSock::IsAzSocketValid(createdSocket)) - { - // Connection has other problems - LOG_VERBOSE(0, "CreateListener(%d): socket() failed: %s", localPort, AZ::AzSock::GetStringForError(createdSocket)); - return NULL; - } - - // Disable merging of small blocks to fight high latency connection - // NOTE: consoles support this mode by default - const int ret3 = AZ::AzSock::EnableTCPNoDelay(createdSocket, true); - if (AZ::AzSock::SocketErrorOccured(ret3)) - { - // Connection has other problems - LOG_VERBOSE(0, "CreateListener(%d): setsockopt() failed: %s", localPort, AZ::AzSock::GetStringForError(ret3)); - - AZ::AzSock::CloseSocket(createdSocket); - return NULL; - } - - // Reuse address - { - const int optRet = AZ::AzSock::SetSocketOption(createdSocket, AZ::AzSock::AzSocketOption::REUSEADDR, true); - if (AZ::AzSock::SocketErrorOccured(optRet)) - { - // Connection has other problems - LOG_VERBOSE(0, "CreateListener(%d): setsockopt() (reuse) failed", localPort); - - // cleanup - AZ::AzSock::CloseSocket(createdSocket); - return NULL; - } - } - - // Put the listener socket in the non blocking mode - if (!AZ::AzSock::SetSocketBlockingMode(createdSocket, false)) - { - // Connection has other problems - LOG_VERBOSE(0, "CreateListener(%d): setsockopt() failed", localPort); - - // cleanup - AZ::AzSock::CloseSocket(createdSocket); - return NULL; - } - - // Setup local bind address - AZ::AzSock::AzSocketAddress service; - service.SetAddrPort(localPort); - - // Bind socket - const int ret = AZ::AzSock::Bind(createdSocket, service); - if (AZ::AzSock::SocketErrorOccured(ret)) - { - // Connection has other problems - LOG_VERBOSE(0, "CreateListener(%d): bind() failed: %s", localPort, AZ::AzSock::GetStringForError(createdSocket)); - - // cleanup - AZ::AzSock::CloseSocket(createdSocket); - return NULL; - } - - // Listen for incoming connection requests on the created socket - const int ret2 = AZ::AzSock::Listen(createdSocket, 64 /*backLogSize*/); - if (AZ::AzSock::SocketErrorOccured(ret2)) - { - // Connection has other problems - LOG_VERBOSE(0, "CreateListener(%d): listen() failed: %s", localPort, AZ::AzSock::GetStringForError(createdSocket)); - - // cleanup - AZ::AzSock::CloseSocket(createdSocket); - return NULL; - } - - // Get our local address - AZ::AzSock::AzSocketAddress localAddressInet; - AZ::AzSock::GetSockName(createdSocket, localAddressInet); - - // Translate to debug network address data - ServiceNetworkAddress localAddress; - TranslateAddress(localAddressInet, localAddress); - - // Spew to log (important info) - LOG_VERBOSE(0, "bind() to '%s'", localAddress.ToString().c_str()); - - // Create the listener wrapper - CServiceNetworkListener* listener = new CServiceNetworkListener(this, createdSocket, localAddress); - - // Listener was created - LOG_VERBOSE(0, "CreateListener(%d): listener created, local address=%s", localPort, listener->GetLocalAddress().ToString().c_str()); - - // Add to list of local listeners - { - CryAutoLock lock(m_accessMutex); - m_pListeners.push_back(listener); - listener->AddRef(); - } - - // Return wrapping interface - return listener; -} - -void CServiceNetwork::RegisterConnection(CServiceNetworkConnection& con) -{ - CryAutoLock lock(m_accessMutex); - - // Make sure to register each connection only once - TConnectionArray::const_iterator it = std::find(m_pConnections.begin(), m_pConnections.end(), &con); - if (it == m_pConnections.end()) - { - // Low-level info - LOG_VERBOSE(3, "RegisterConnection(): registered connection from '%s' to '%s', %p", - con.GetLocalAddress().ToString().c_str(), - con.GetRemoteAddress().ToString().c_str(), - (UINT_PTR) &con); - - // add to connections list, that means we need to also increment the refcount - m_pConnections.push_back(&con); - con.AddRef(); - } -} - -void CServiceNetwork::RegisterForDeferredClose(CServiceNetworkConnection& con, const uint32 timeout) -{ - CryAutoLock lock(m_accessMutex); - - // Low-level info - LOG_VERBOSE(3, "RegisterConnection(): registered connection from '%s' to '%s', %p for defered close, timeout=%d", - con.GetLocalAddress().ToString().c_str(), - con.GetRemoteAddress().ToString().c_str(), - (UINT_PTR) &con, - timeout); - - // Add to connections list, that means we need to also increment the refcount - ConnectionToClose info; - info.pConnection = &con; - info.maxWaitTime = (timeout > 0) ? (GetNetworkTime() + timeout) : 0; - m_connectionsToClose.push_back(info); - - // Keep internal reference - con.AddRef(); -} - -IServiceNetworkConnection* CServiceNetwork::Connect(const ServiceNetworkAddress& remoteAddress) -{ - // Create new socket if needed - AZSOCKET socket = AZ::AzSock::Socket(); - if (!AZ::AzSock::IsAzSocketValid(socket)) - { - // Connection has problems - LOG_VERBOSE(0, "Connect(%s): socket() failed: %s", remoteAddress.ToString().c_str(), AZ::AzSock::GetStringForError(socket)); - return NULL; - } - - // Translate remote address - AZ::AzSock::AzSocketAddress addr; - TranslateAddress(remoteAddress, addr); - - // Spew to log (important info) - LOG_VERBOSE(1, "Connecting to '%s'...", remoteAddress.ToString().c_str()); - - // Connect (blocking) - const int result = AZ::AzSock::Connect(socket, addr); - if (AZ::AzSock::SocketErrorOccured(result)) - { - // Spew to log (important info) - LOG_VERBOSE(0, "connect() to '%s' failed: %s", remoteAddress.ToString().c_str(), AZ::AzSock::GetStringForError(result)); - return NULL; - } - - // Get the address of local socket endpoint - // Get our local address - AZ::AzSock::AzSocketAddress localAddressInet; - AZ::AzSock::GetSockName(socket, localAddressInet); - - // Translate to debug network address data - ServiceNetworkAddress localAddress; - TranslateAddress(localAddressInet, localAddress); - - // Spew to log (important info) - LOG_VERBOSE(1, "connected() from '%s' to '%s'", localAddress.ToString().c_str(), remoteAddress.ToString().c_str()); - - // Allocate some connection ID - const uint64 loPart = m_guidGenerator.GenerateUint64(); - const uint64 hiPart = m_guidGenerator.GenerateUint64(); - const CryGUID connectionID = CryGUID::Construct(loPart, hiPart); - - // Spew to log (important info) - LOG_VERBOSE(3, "New connection GUID: %08x-%08x-%08x-%08x", (uint64)(hiPart >> 32), (uint64)(hiPart & 0xFFFFFFFF), (uint64)(loPart >> 32), (uint64)(loPart & 0xFFFFFFFF)); - - // Create connection wrapper - CServiceNetworkConnection* newConnection = new CServiceNetworkConnection( - this, - CServiceNetworkConnection::eEndpoint_Client, // we are the client, we are connecting to remove destination - socket, - connectionID, - localAddress, - remoteAddress); - - // Add to list of connections - { - CryAutoLock lock(m_accessMutex); - m_pConnections.push_back(newConnection); - - // since we add the object to our internal list keep an extra reference to it - newConnection->AddRef(); - } - - // Well, good luck and have fun :) - return newConnection; -} - -//----------------------------------------------------------------------------- - -// Do not remove (can mess up the uber file builds) -#undef LOG_VERBOSE - -//----------------------------------------------------------------------------- diff --git a/Code/CryEngine/CrySystem/ServiceNetwork.h b/Code/CryEngine/CrySystem/ServiceNetwork.h deleted file mode 100644 index 23c3500082..0000000000 --- a/Code/CryEngine/CrySystem/ServiceNetwork.h +++ /dev/null @@ -1,475 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Service network implementation - - -#pragma once - - -//----------------------------------------------------------------------------- - -#include "IServiceNetwork.h" -#include - -class CServiceNetwork; - -//----------------------------------------------------------------------------- - -// General message buffer -class CServiceNetworkMessage - : public IServiceNetworkMessage -{ -private: - void* m_pData; - uint32 m_id; - uint32 m_size; - int volatile m_refCount; - -public: - CServiceNetworkMessage(const uint32 id, const uint32 size); - virtual ~CServiceNetworkMessage(); - - // IServiceNetworMessage interface - virtual uint32 GetId() const; - virtual uint32 GetSize() const; - virtual void* GetPointer(); - virtual const void* GetPointer() const; - virtual struct IDataReadStream* CreateReader() const; - virtual void AddRef(); - virtual void Release(); -}; - -//----------------------------------------------------------------------------- - -// General network TCP/IP connection -class CServiceNetworkConnection - : public IServiceNetworkConnection -{ -public: - friend class CServiceNetworkListener; - - // maximum size of a single message (0.5MB by default) - static const uint32 kMaximumMessageSize = 5 << 19; - - // initialization message send period (ms) - static const uint64 kInitializationPerior = 1000; - - // keep alive period (ms), by default every 2s - static const uint64 kKeepAlivePeriod = 2000; - - // reconnection retries period (ms) - static const uint64 kReconnectTryPerior = 1000; - - // timeout for assuming server side connection dead (reconnection timeout) - static const uint64 hReconnectTimeOut = 30 * 1000; - - // communication time out (ms) - static const uint64 kTimeout = 5000; - - // Type of endpoint - enum EEndpoint - { - // This is the server side of the connection (on the side of the listening socket) - eEndpoint_Server, - - // This is the client side of the connection (we connected to the listening socket) - eEndpoint_Client, - }; - - // Internal state machine - enum EState - { - // Connection is initializing - eState_Initializing, - - // Connection is valid - eState_Valid, - - // Operation on the socket failed (we may need to reconnect) - eState_Lost, - - // Connection is closed - eState_Closed, - }; - - // Command IDs, do not change the numerical values - enum ECommand - { - // Data block command - eCommand_Data = 1, - - // Keep alive command - eCommand_KeepAlive = 2, - - // Initialize communication channel (sent only once) - eCommand_Initialize = 3, - }; - - #pragma pack(push) - #pragma pack(1) - - struct Header - { - uint8 m_cmd; - uint32 m_size; - - void Swap(); - }; - - struct InitHeader - { - uint8 m_cmd; - uint8 m_pad0; - uint8 m_pad1; - uint8 m_pad2; - uint32 m_tryCount; - uint64 m_guid0; - uint64 m_guid1; - - void Swap(); - }; - - #pragma pack(pop) - -private: - CServiceNetwork* m_pManager; - - // Type of endpoint (client/server) - EEndpoint m_endpointType; - - // Connection state (internal) - EState m_state; - - // Reference count (updated using CryInterlocked* functions) - int volatile m_refCount; - - // Internal socket data - AZSOCKET m_socket; - - // Local address - ServiceNetworkAddress m_localAddress; - - // Remote connection address - ServiceNetworkAddress m_remoteAddress; - - // Internal connection ID (unique) - CryGUID m_connectionID; - - // Internal time counters - uint64 m_lastReconnectTime; - uint64 m_lastKeepAliveSendTime; - uint64 m_lastMessageReceivedTime; - uint64 m_lastInitializationSendTime; - uint32 m_reconnectTryCount; - - // Statistics (updated from threads using CryIntelocked* functions) - volatile uint32 m_statsNumPacketsSend; - volatile uint32 m_statsNumPacketsReceived; - volatile uint32 m_statsNumDataSend; - volatile uint32 m_statsNumDataReceived; - - // Queue of messages to send (thread access possible) - typedef CryMT::CLocklessPointerQueue< CServiceNetworkMessage > TSendQueue; - CServiceNetworkMessage* m_pSendedMessages; - TSendQueue m_pSendQueue; - uint32 m_messageDataSentSoFar; - volatile int m_sendQueueDataSize; - - // Queue of received message - typedef CryMT::CLocklessPointerQueue< CServiceNetworkMessage > TReceiveQueue; - TReceiveQueue m_pReceiveQueue; - uint32 m_receiveQueueDataSize; - uint32 m_messageDataReceivedSoFar; - uint32 m_messageReceiveLength; - - // Message being received "right now" - CServiceNetworkMessage* m_pCurrentReceiveMessage; - uint32 m_messageDummyReadLength; - - // External request to close this connection was issued - bool m_bCloseRequested; - - // Do not accept any new data for sending or receiving - bool m_bDisableCommunication; - -public: - ILINE bool IsInitialized() const - { - return m_state != eState_Initializing; - } - - ILINE bool IsSendingQueueEmpty() const - { - return m_pSendQueue.empty(); - } - - ILINE CServiceNetwork* GetManager() const - { - return m_pManager; - } - -public: - CServiceNetworkConnection( - class CServiceNetwork* manager, - EEndpoint endpointType, - AZSOCKET socket, - const CryGUID& connectionID, - const ServiceNetworkAddress& localAddress, - const ServiceNetworkAddress& remoteAddress); - - virtual ~CServiceNetworkConnection(); - - // IServiceNetworkConnection interface implementation - virtual const ServiceNetworkAddress& GetRemoteAddress() const; - virtual const ServiceNetworkAddress& GetLocalAddress() const; - virtual const CryGUID& GetGUID() const; - virtual bool IsAlive() const; - virtual uint32 GetMessageSendCount() const; - virtual uint32 GetMessageReceivedCount() const; - virtual uint64 GetMessageSendDataSize() const; - virtual uint64 GetMessageReceivedDataSize() const; - virtual bool SendMsg(IServiceNetworkMessage* message); - virtual IServiceNetworkMessage* ReceiveMsg(); - virtual void FlushAndClose(const uint32 timeout); - virtual void FlushAndWait(); - virtual void Close(); - virtual void AddRef(); - virtual void Release(); - - // All remote connections are updated on the client side - // This is called from service network update thread, try not to call by hand :) - void Update(); - -private: - void ProcessSendingQueue(); - void ProcessReceivingQueue(); - - // Keep alive message handling - void ProcessKeepAlive(); - void SendKeepAlive(const uint64 currentNetworkTime); - bool HandleTimeout(const uint64 currentNetworkTime); - - // Handle the reconnection request - bool HandleReconnect(AZSOCKET socket, const uint32 tryCount); - - // General send/receive functions with error handling. - // If socket error occurs the connection will be put in the lost state. - uint32 TrySend(const void* dataBuffer, uint32 dataSize, bool autoHandleErrors); - - // Internal receive function with error handling - uint32 TryReceive(void* dataBuffer, uint32 dataSize, bool autoHandleErrors); - - // Try to reconnect to the remote address - bool TryReconnect(); - - // Try to send the initialization header - bool TryInitialize(); - - // Low-level socket shutdown (hash way) - void Shutdown(); - - // Reset the connection (put in the lost state and reconnect) - void Reset(); -}; - -//----------------------------------------------------------------------------- - -// TCP/IP listener -class CServiceNetworkListener - : public IServiceNetworkListener -{ - typedef CServiceNetworkConnection::InitHeader TInitHeader; - - struct PendingConnection - { - // Connection socket - AZSOCKET m_socket; - - // Initialization of initialization header received so far - uint32 m_dataReceivedSoFar; - - // Initialization header - TInitHeader m_initHeader; - - // Remote address (as returned from accept) - ServiceNetworkAddress m_remoteAddress; - }; - -protected: - // Owner (the manager) - CServiceNetwork* m_pManager; - - // Reference count, updated using CryInterlocked* functions - int volatile m_refCount; - - // Listening socket - AZSOCKET m_socket; - - // Local address (usually has the IP in 127.0.0.1:port form) - ServiceNetworkAddress m_localAddress; - - // Request to close this listener was received - bool m_closeRequestReceived; - - // Pending connections (but not yet initialized) - typedef std::vector< PendingConnection* > TPendingConnectionList; - TPendingConnectionList m_pPendingConnections; - - // All active connections spawned from this listener - typedef std::vector< CServiceNetworkConnection* > TConnectionList; - TConnectionList m_pLocalConnections; - - // Access lock for the class members (thread safe) - CryMutex m_accessLock; - -public: - ILINE CServiceNetwork* GetManager() const - { - return m_pManager; - } - -public: - CServiceNetworkListener(CServiceNetwork* pManager, AZSOCKET socket, const ServiceNetworkAddress& address); - virtual ~CServiceNetworkListener(); - - void Update(); - - // IServiceNetworkListener interface implementation - virtual const ServiceNetworkAddress& GetLocalAddress() const; - virtual uint32 GetConnectionCount() const; - virtual IServiceNetworkConnection* Accept(); - virtual bool IsAlive() const; - virtual void AddRef(); - virtual void Release(); - virtual void Close(); - -private: - void ProcessIncomingConnections(); - void ProcessPendingConnections(); -}; - -//----------------------------------------------------------------------------- - -// TCP/IP manager for service connection channels -class CServiceNetwork - : public IServiceNetwork - , public CryRunnable -{ -#if defined(AZ_RESTRICTED_PLATFORM) -#include AZ_RESTRICTED_FILE(ServiceNetwork_h) -#endif - -protected: - struct ConnectionToClose - { - CServiceNetworkConnection* pConnection; - - // timeout for forded close - uint64 maxWaitTime; - }; - -protected: - // Local listeners - typedef std::vector< CServiceNetworkListener* > TListenerArray; - TListenerArray m_pListeners; - - // Local connections - typedef std::vector< CServiceNetworkConnection* > TConnectionArray; - TConnectionArray m_pConnections; - - // Connections that are waiting for all of their data to be sent before closing - typedef std::vector< ConnectionToClose > TConnectionsToCloseArray; - TConnectionsToCloseArray m_connectionsToClose; - - // We are running on threads, needed to sync the access to arrays - CryMutex m_accessMutex; - - // Current network time (ms) - uint64 m_networkTime; - - // Exit was requested - bool m_bExitRequested; - - // Message verbose level - ICVar* m_pVerboseLevel; - - // Thread - typedef CryThread< CServiceNetwork > TServiceNetworkThread; - TServiceNetworkThread* m_pThread; - - // Buffer ID allocator (unique, incremented atomically using CryInterlockedIncrement) - volatile int m_bufferID; - - // Random number generator for GUID creation - CRndGen m_guidGenerator; - - // Send/Receive queue size limit - ICVar* m_pReceiveDataQueueLimit; - ICVar* m_pSendDataQueueLimit; - -public: - ILINE const uint64 GetNetworkTime() const - { - return m_networkTime; - } - - ILINE const CServiceNetwork* GetManager() const - { - return this; - } - - ILINE const uint32 GetReceivedDataQueueLimit() const - { - return m_pReceiveDataQueueLimit->GetIVal(); - } - - ILINE const uint32 GetSendDataQueueLimit() const - { - return m_pSendDataQueueLimit->GetIVal(); - } - -public: - CServiceNetwork(); - virtual ~CServiceNetwork(); - - // IServiceNetwork interface implementation - virtual void SetVerbosityLevel(const uint32 level); - virtual IServiceNetworkMessage* AllocMessageBuffer(const uint32 size); - virtual struct IDataWriteStream* CreateMessageWriter(); - virtual struct IDataReadStream* CreateMessageReader(const void* pData, const uint32 dataSize); - virtual ServiceNetworkAddress GetHostAddress(const string& addressString, uint16 optionalPort = 0) const; - virtual IServiceNetworkListener* CreateListener(uint16 localPort); - virtual IServiceNetworkConnection* Connect(const ServiceNetworkAddress& remoteAddress); - - // CryRunnable - virtual void Run(); - virtual void Cancel(); - - // Register connection in the connection list (thread safe) - void RegisterConnection(CServiceNetworkConnection& con); - - // Register connection for closing one all of the outgoing messages are sent - void RegisterForDeferredClose(CServiceNetworkConnection& con, const uint32 timeout); - - // Debug print -#ifdef RELEASE - void Log([[maybe_unused]] const char* txt, ...) const {}; - bool CheckVerbose([[maybe_unused]] const uint32 level) const { return false; } -#else - void Log(const char* txt, ...) const; - bool CheckVerbose(const uint32 level) const; -#endif -}; - -//----------------------------------------------------------------------------- diff --git a/Code/CryEngine/CrySystem/SoftCode/SoftCodeMgr.cpp b/Code/CryEngine/CrySystem/SoftCode/SoftCodeMgr.cpp deleted file mode 100644 index 9e141cc5a5..0000000000 --- a/Code/CryEngine/CrySystem/SoftCode/SoftCodeMgr.cpp +++ /dev/null @@ -1,787 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CrySystem_precompiled.h" - -#ifdef SOFTCODE_SYSTEM_ENABLED - -#ifndef SOFTCODE_ENABLED -// Even if this module isn't built with SC enabled, if the SC system is enabled we define -// it for this compilation unit to ensure we use the correct versions of the IType* interfaces. - #define SOFTCODE_ENABLED -#endif - -#include "SoftCodeMgr.h" -#include -#include -#include -#include // for function<> in find files - -// This should resolve to "GetTypeLibrary" but we export by ordinal to avoid overheads on 360 -// and keep everything consistent. -static const char* DLL_GETTYPELIBRARY = (LPCSTR)1; - -struct CInstanceData -{ - CInstanceData(void* pInstance, size_t memberCount) - : m_pOldInstance(pInstance) - , m_pNewInstance() - { - m_members.resize(memberCount); - } - - ~CInstanceData() - { - // Delete all members - for (TMemberVec::iterator iter(m_members.begin()); - iter != m_members.end(); - ++iter) - { - // TODO: Safe cross module? Same allocator? Use a Destroy() method? - delete *iter; - } - } - - void* Instance() { return m_pOldInstance; } - - void AddMember(size_t index, IExchangeValue& value) - { - // TODO: Add support for members with same name at different hierarchy levels - assert(m_members[index] == NULL); - assert(index != ~0); - - // Support expansion of m_members during while resolving members - if (index >= m_members.size()) - { - m_members.resize(index + 1); - } - - m_members[index] = value.Clone(); - } - - IExchangeValue* GetMember(size_t index) const - { - assert(index < m_members.size()); - return m_members[index]; - } - - void SetNewInstance(void* pNewInstance) { m_pNewInstance = pNewInstance; } - - void* m_pOldInstance; - void* m_pNewInstance; - - typedef std::vector TMemberVec; - TMemberVec m_members; -}; - - -class CExchanger - : public IExchanger -{ -public: - CExchanger() - : m_pInstanceData() - , m_instanceIndex(~0) - , m_state(eState_ResolvingMembers) - {} - - virtual ~CExchanger() - { - DestroyInstanceData(); - } - - virtual bool IsLoading() const { return m_state >= eState_WritingNewMembers; } - virtual size_t InstanceCount() const { return m_instances.size(); } - - virtual bool BeginInstance(void* pInstance) - { - if (IsLoading()) - { - if (++m_instanceIndex < m_instances.size()) - { - m_pInstanceData = m_instances[m_instanceIndex]; - m_pInstanceData->SetNewInstance(pInstance); - } - else - { - m_pInstanceData = NULL; - } - } - else // Reading/resolving members - { - m_instanceIndex = m_instances.size(); - m_pInstanceData = new CInstanceData(pInstance, m_memberMap.size()); - m_instances.push_back(m_pInstanceData); - } - - return m_pInstanceData != NULL; - } - - virtual bool SetValue(const char* name, IExchangeValue& value) - { - assert(!IsLoading()); - - const size_t index = FindMemberIndex(name); - const bool consumingValue = index != ~0; - - if (consumingValue) - { - m_pInstanceData->AddMember(index, value); - } - - return consumingValue; - } - - virtual IExchangeValue* GetValue(const char* name, void* pTarget, size_t targetSize) - { - assert(IsLoading()); - - const size_t index = FindMemberIndex(name); - - // If member resolved (may not be if restoring to old instances) - if (index != ~0) - { - // If member data available (may not be if member is new) - if (IExchangeValue* pValue = m_pInstanceData->GetMember(index)) - { - if (pValue->GetSizeOf() == targetSize) - { - return pValue; - } - else // Member size mismatch - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, - "SoftCode: Member %s of instance %p has changed size (old: %d new: %d), setting to default value.", - name, m_pInstanceData->Instance(), (int)pValue->GetSizeOf(), (int)targetSize); - } - } - else // Member unknown - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, - "SoftCode: Member %s (of instance %p) appears to be new.", - name, m_pInstanceData->Instance()); - - // TODO: Could attempt to validate against a known wipe pattern ie. 0xfefefefe - // This could catch most uninitialized variables... - - if (targetSize <= sizeof(void*)) - { - switch (targetSize) - { - case 1: - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, "\tLeaving as: %d", *reinterpret_cast(pTarget)); - break; - case 2: - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, "\tLeaving as: %04x", *reinterpret_cast(pTarget)); - break; - case 4: - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, "\tLeaving as: %08x", *reinterpret_cast(pTarget)); - break; - case 8: - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, "\tLeaving as: %llx", *reinterpret_cast(pTarget)); - break; - } - } - } - } - - // Indicate value should be default constructed - return NULL; - } - - // Used once required members have been established, members not already - // encountered will be ignored. - void LockMemberSet() - { - assert(m_state == eState_ResolvingMembers); - - DestroyInstanceData(); - m_state = eState_ReadingOldMembers; - } - - // Rewinds instance data and prepare for loading - void RewindForLoading() - { - assert(m_state == eState_ReadingOldMembers); - - m_pInstanceData = NULL; - m_instanceIndex = ~0; - m_state = eState_WritingNewMembers; - } - - // Rewinds instance data to prepare to restore old members (UNDO) - void RewindForRestore() - { - assert(m_state == eState_WritingNewMembers); - - m_pInstanceData = NULL; - m_instanceIndex = ~0; - m_state = eState_RestoringOldMembers; - } - - void NotifyListenerOfReplacements(ISoftCodeListener* pListener) - { - for (TInstanceVec::const_iterator iter(m_instances.begin()); iter != m_instances.end(); ++iter) - { - CInstanceData* pInstanceData = *iter; - pListener->InstanceReplaced(pInstanceData->m_pOldInstance, pInstanceData->m_pNewInstance); - } - } - -private: - void DestroyInstanceData() - { - m_pInstanceData = NULL; - m_instanceIndex = ~0; - - for (TInstanceVec::iterator iter(m_instances.begin()); iter != m_instances.end(); ++iter) - { - delete *iter; - } - - m_instances.resize(0); - } - - inline size_t FindMemberIndex(const string& memberName) - { - size_t index = ~0; - - // If needed members have been resolved - if (m_state != eState_ResolvingMembers) - { - TMemberMap::const_iterator iter(m_memberMap.find(memberName)); - if (iter != m_memberMap.end()) - { - index = iter->second; - } - } - else // Add this member to the map with a new index - { - // Ensure there's no member name duplicates - assert(m_memberMap.find(memberName) == m_memberMap.end()); - - // A new entry - index = m_memberMap.size(); - size_t& newIndex = m_memberMap[memberName]; - newIndex = index; - } - - return index; - } - -private: - CInstanceData* m_pInstanceData; - size_t m_instanceIndex; - - typedef std::vector TInstanceVec; - TInstanceVec m_instances; - - // Maps instance members to offsets in instance member vectors - typedef std::map TMemberMap; - TMemberMap m_memberMap; - - enum EState - { - eState_ResolvingMembers = 0, // Record new member names as found - eState_ReadingOldMembers, // Scrape requested member data from old instances - eState_WritingNewMembers, // Write old member data to new instances - eState_RestoringOldMembers, // Restore scraped values to old instances (UNDO) - }; - - EState m_state; -}; - - -// ---- - -DynamicTypeLibrary::DynamicTypeLibrary(const char* name) - : m_name(name) - , m_listeners(1) -{} - -const char* DynamicTypeLibrary::GetName() -{ - return m_name; -} - -void* DynamicTypeLibrary::CreateInstanceVoid(const char* typeName) -{ - TTypeMap::const_iterator typeIter(m_types.find(typeName)); - if (typeIter != m_types.end()) - { - ITypeRegistrar* pRegistrar = typeIter->second; - return pRegistrar->CreateInstance(); - } - - return NULL; -} - -void DynamicTypeLibrary::SetOverride(ITypeLibrary* /*pOverrideLib*/) -{ - CryFatalError("Unsupported: Attempting to SetOverride on a DynamicTypeLibrary!"); -} - -size_t DynamicTypeLibrary::GetTypes([[maybe_unused]] ITypeRegistrar** ppRegistrar, [[maybe_unused]] size_t& count) const -{ - CryFatalError("Unsupported: Attempting to GetTypes on a DynamicTypeLibrary!"); - return 0; -} - -void DynamicTypeLibrary::AddListener(const char* libraryName, ISoftCodeListener* pListener, const char* listenerName) -{ - // This DynamicTypeLibrary could have been created by this listener request - // So ensure we have a name...! - if (!m_name) - { - m_name = libraryName; - } - - m_listeners.Add(pListener, listenerName); -} - -void DynamicTypeLibrary::RemoveListener(ISoftCodeListener* pListener) -{ - m_listeners.Remove(pListener); -} - -void DynamicTypeLibrary::IntegrateLibrary(ITypeLibrary* pLib, bool isDefault) -{ - typedef std::vector TTypeVec; - - // Resolve our name if we haven't already - if (!m_name) - { - m_name = pLib->GetName(); - } - - // Override the new lib immediately - pLib->SetOverride(this); - - // Query the new library for its types - size_t typeCount = 0; - pLib->GetTypes(NULL, typeCount); - if (typeCount > 0) - { - TTypeVec typeVec; - typeVec.resize(typeCount); - pLib->GetTypes(&(typeVec.front()), typeCount); - - if (!isDefault) - { - CryLogAlways("SoftCode: Integrating %d new types defined in %s...", (int)typeCount, m_name); - } - - // Attempt to integrate each type found - for (TTypeVec::iterator typeIter(typeVec.begin()); typeIter != typeVec.end(); ++typeIter) - { - IntegrateType(*typeIter, isDefault); - } - } - else - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, "SoftCode: New %s library has no registered types. Nothing to integrate.", pLib->GetName()); - } -} - -ITypeRegistrar* DynamicTypeLibrary::FindTypeForInstance(void* pInstance) const -{ - for (TTypeMap::const_iterator iter(m_types.begin()); iter != m_types.end(); ++iter) - { - ITypeRegistrar* pType = iter->second; - if (pType->HasInstance(pInstance)) - { - return pType; - } - } - - return NULL; -} - -void DynamicTypeLibrary::IntegrateType(ITypeRegistrar* pType, bool isDefault) -{ - const char* typeName = pType->GetName(); - - // If there's an existing registrar - ITypeRegistrar* pExistingType = m_types[typeName]; - assert(pExistingType != pType); // Sanity check - - // If the new type is the default (built-in) type but it's already been overridden - if (isDefault && pExistingType) - { - return; // Nothing to do - } - // TODO: Inform listeners that there's a new library available - // and ask if we should use it immediately or defer - - CExchanger exchanger; - - // If the type can be safely created, visited and destroyed - if (EvaluateType(pType, exchanger)) - { - // Override the type - m_types[typeName] = pType; - - if (!isDefault) - { - CryLogAlways("SoftCode: Overridden %s in library %s", typeName, m_name); - } - - const size_t instanceCount = (pExistingType) ? pExistingType->InstanceCount() : 0; - - // If there are any existing instances - if (instanceCount > 0) - { - CryLogAlways("SoftCode: Attempting to exchange %d %s instances to the new version...", (int)instanceCount, typeName); - - // Read instance members for type (removes data for resolved members) - if (pExistingType->ExchangeInstances(exchanger)) - { - exchanger.RewindForLoading(); - - // Write instance members for type - if (pType->ExchangeInstances(exchanger)) - { - // Success! Tell the listeners to fix up their pointers - for (TListeners::Notifier notifier(m_listeners); notifier.IsValid(); notifier.Next()) - { - exchanger.NotifyListenerOfReplacements(*notifier); - } - - CryLogAlways("SoftCode: %d %s instances successfully overridden to latest!", (int)instanceCount, typeName); - - // Clean up old instances - if (!pExistingType->DestroyInstances()) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, "SoftCode: Failed to destroy old instances of type %s - leak probable.", typeName); - } - } - else // Failed to create & write into new instances - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_ERROR, "SoftCode: Failed to create and write into new instances of %s. Attempting restore of old instances...", typeName); - if (!pType->DestroyInstances()) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, "SoftCode: Failed to destroy new instances of type %s - leak probable.", typeName); - } - - // Restore the original type library as the active one - m_types[typeName] = pExistingType; - - // Attempt to restore the old instances with their original data - exchanger.RewindForRestore(); - if (pExistingType->ExchangeInstances(exchanger)) - { - CryLogAlways("SoftCode: Type %s in library %s successfully restored to previous revision!", typeName, m_name); - } - else - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_ERROR, "SoftCode: Restore of old %s instances failed. State now undefined!", typeName); - } - } - } - else - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_ERROR, "SoftCode: Failed to read members on %s", typeName); - } - } - } -} - -bool DynamicTypeLibrary::EvaluateType(ITypeRegistrar* pType, CExchanger& exchanger) -{ - // Try a full object life-time with a single instance of the - // new type before attempting a member exchange. This also allow the - // exchanger to determine the required members to be removed from the - // old instances. - bool testPassed = false; - - // Create a single test instance of the type - if (pType->CreateInstance()) - { - // Read the instance members (also prepares the exchanger member set) - if (pType->ExchangeInstances(exchanger)) - { - // Destroy the old instance - if (pType->DestroyInstances()) - { - // Indicate required members are now resolved - exchanger.LockMemberSet(); - testPassed = true; - } - else - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_ERROR, "SoftCode: Failed to destroy test instance of type: %s. New type will be skipped.", pType->GetName()); - } - } - else - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_ERROR, "SoftCode: Failed to read members in test instance of type: %s. New type will be skipped.", pType->GetName()); - } - } - else - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_ERROR, "SoftCode: Failed to create test instance of type: %s. New type will be skipped.", pType->GetName()); - } - - return testPassed; -} - -// ---- - -// The export we expect to find in the SoftCode modules -typedef ITypeLibrary* (__stdcall * TGetTypeLibraryFcn)(); - -static void SoftCode_UpdateCmd([[maybe_unused]] IConsoleCmdArgs* pArgs) -{ - gEnv->pSoftCodeMgr->LoadNewModules(); -} - -static int g_autoUpdatePeriod = 0; - -SoftCodeMgr::SoftCodeMgr() -{ - REGISTER_CVAR2("sc_autoupdate", &g_autoUpdatePeriod, 5, VF_CHEAT, "Set the auto-update poll period for new SoftCode modules. Set to zero to disable"); - REGISTER_COMMAND("sc_update", reinterpret_cast(&SoftCode_UpdateCmd), VF_CHEAT, "Loads any new SoftCode modules"); - - // Clear out any old modules - { - typedef std::vector TStringVec; - TStringVec filePaths; - - if (FindSoftCodeFiles("*", filePaths) > 0) - { - for (TStringVec::const_iterator iter(filePaths.begin()); iter != filePaths.end(); ++iter) - { - if (!DeleteFile(iter->c_str())) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_ERROR, "SoftCode: Failed to clean %s", iter->c_str()); - } - } - } - } -} - -SoftCodeMgr::~SoftCodeMgr() -{ - if (gEnv->pConsole) - { - gEnv->pConsole->RemoveCommand("sc_update"); - gEnv->pConsole->UnregisterVariable("sc_autoupdate"); - } -} - -// Used to register built-in libraries on first use -void SoftCodeMgr::RegisterLibrary(ITypeLibrary* pDefaultLib) -{ - DynamicTypeLibrary& typeLib = m_libraryMap[pDefaultLib->GetName()]; - typeLib.IntegrateLibrary(pDefaultLib, true); -} - -// Look for new SoftCode modules and load them, adding their types to the registry -void SoftCodeMgr::LoadNewModules() -{ - typedef std::vector TStringVec; - typedef TStringVec::const_iterator TModuleIter; - TStringVec modulePaths; - - // Find modules - FindSoftCodeFiles("*.dll", modulePaths); - - for (TModuleIter libIter(modulePaths.begin()); libIter != modulePaths.end(); ++libIter) - { - const char* moduleName = libIter->c_str(); - LoadModule(moduleName); - } -} - -void SoftCodeMgr::AddListener(const char* libraryName, ISoftCodeListener* pListener, const char* listenerName) -{ - // Find an existing lib or create a new one to add the listener to - DynamicTypeLibrary& lib = m_libraryMap[libraryName]; - lib.AddListener(libraryName, pListener, listenerName); -} - -void SoftCodeMgr::RemoveListener(const char* libraryName, ISoftCodeListener* pListener) -{ - TLibMap::iterator iter(m_libraryMap.find(libraryName)); - - if (iter != m_libraryMap.end()) - { - iter->second.RemoveListener(pListener); - } -} - -// To be called regularly to poll for library updates -void SoftCodeMgr::PollForNewModules() -{ - if (g_autoUpdatePeriod > 0) - { - const CTimeValue frameStartTime(gEnv->pTimer->GetFrameStartTime(ITimer::ETIMER_UI)); - if (m_nextAutoCheckTime <= frameStartTime) - { - m_nextAutoCheckTime.SetSeconds((int64)g_autoUpdatePeriod); - m_nextAutoCheckTime += frameStartTime; - - // Attempt to find and load any new modules - LoadNewModules(); - } - } -} - -namespace -{ - // Util - class InstanceFixup - : public ISoftCodeListener - { - public: - InstanceFixup(void* pOldInstance) - : m_pOldInstance(pOldInstance) - , m_pNewInstance() {} - - virtual void InstanceReplaced(void* pOldInstance, void* pNewInstance) - { - if (m_pOldInstance == pOldInstance) - { - m_pNewInstance = pNewInstance; - } - } - - void* NewInstance() const { return m_pNewInstance; } - - private: - void* m_pOldInstance; - void* m_pNewInstance; - }; -} - -// Stops thread execution until a new SoftCode module is available -void* SoftCodeMgr::WaitForUpdate(void* pInstance) -{ - DynamicTypeLibrary* pOwningLib = NULL; - ITypeRegistrar* pOldType = NULL; - - // Find existing instance - for (TLibMap::iterator libIter(m_libraryMap.begin()); libIter != m_libraryMap.end(); ++libIter) - { - DynamicTypeLibrary& lib = libIter->second; - if (ITypeRegistrar* pType = lib.FindTypeForInstance(pInstance)) - { - pOwningLib = &lib; - pOldType = pType; - break; - } - } - - if (!pOwningLib) - { - CryFatalError("SoftCode: Attempting to wait for update on an unknown instance!"); - return NULL; - } - - InstanceFixup instanceFixup(pInstance); - pOwningLib->AddListener(pOwningLib->GetName(), &instanceFixup, "InstanceFixup"); - - while (true) - { - // Find and load new modules - LoadNewModules(); - - // Got a new instance? - if (instanceFixup.NewInstance()) - { - break; - } - - // Wait for a new module - CryLogAlways("SoftCode: Pausing execution until class %s in %s library is updated...", pOldType->GetName(), pOwningLib->GetName()); - __debugbreak(); // Stopped here? Check your log! - } - - pOwningLib->RemoveListener(&instanceFixup); - - return instanceFixup.NewInstance(); -} - -bool SoftCodeMgr::LoadModule(const char* moduleName) -{ - bool success = false; - - // If module not yet loaded - if (m_loadedSet.find(moduleName) == m_loadedSet.end()) - { - m_loadedSet.insert(moduleName); - - CryLogAlways("SoftCode: Found new module %s, attempting to load...", moduleName); - - HMODULE hModule = CryLoadLibrary(moduleName); - - if (hModule) - { - TGetTypeLibraryFcn pGetTypeLibraryFcn = reinterpret_cast(GetProcAddress(hModule, DLL_GETTYPELIBRARY)); - if (pGetTypeLibraryFcn) - { - // Add to list of loaded libs & override any earlier TypeLibraries already registered - ITypeLibrary* pTypeLibrary = pGetTypeLibraryFcn(); - if (pTypeLibrary) - { - const char* libraryName = pTypeLibrary->GetName(); - m_libraryMap[libraryName].IntegrateLibrary(pTypeLibrary, false); - - CryLogAlways("SoftCode: Loaded new type library \"%s\" from module %s.", libraryName, moduleName); - success = true; - } - } - else - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_ERROR, "Failed to resolve GetTypeLibrary() export in: %s (error: %x)", moduleName, GetLastError()); - } - } - else - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_ERROR, "Failed to load: %s (error: %x)", moduleName, GetLastError()); - } - } - - return success; -} - -size_t SoftCodeMgr::FindSoftCodeFiles(const string& searchName, std::vector& foundPaths) const -{ - foundPaths.clear(); - - stack_string scSoftCodeDir; - - TCHAR modulePath[MAX_PATH]; - GetModuleFileName(NULL, modulePath, sizeof(modulePath)); - scSoftCodeDir = PathUtil::GetParentDirectory(modulePath); - scSoftCodeDir += "\\SoftCode\\"; - - - gEnv->pFileIO->FindFiles(scSoftCodeDir.c_str(), searchName, [&](const char* filePath) -> bool - { - if (!gEnv->pFileIO->IsDirectory(filePath) && !gEnv->pFileIO->IsReadOnly(filePath)) - { - foundPaths.push_back(filePath); - } - - // Keep asking for more files, no early out - return true; - }); - - // Sort the paths into name order - std::sort(foundPaths.begin(), foundPaths.end()); - - return foundPaths.size(); -} - -#endif // SOFTCODE_ENABLED diff --git a/Code/CryEngine/CrySystem/SoftCode/SoftCodeMgr.h b/Code/CryEngine/CrySystem/SoftCode/SoftCodeMgr.h deleted file mode 100644 index f3f1b931a5..0000000000 --- a/Code/CryEngine/CrySystem/SoftCode/SoftCodeMgr.h +++ /dev/null @@ -1,111 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYSYSTEM_SOFTCODE_SOFTCODEMGR_H -#define CRYINCLUDE_CRYSYSTEM_SOFTCODE_SOFTCODEMGR_H -#pragma once - -#include - -#include "ISoftCodeMgr.h" - -struct ITypeLibrary; -struct ITypeRegistrar; -class CExchanger; - -// Internal: Performs the dynamic type management needed for SoftCoding -class DynamicTypeLibrary - : public ITypeLibrary -{ -public: - DynamicTypeLibrary(const char* name = NULL); - - // ITypeLibrary impl. - virtual const char* GetName(); - virtual void* CreateInstanceVoid(const char* typeName); - virtual void SetOverride(ITypeLibrary* pOverrideLib); - virtual size_t GetTypes(ITypeRegistrar** ppRegistrar, size_t& count) const; - - void AddListener(const char* libraryName, ISoftCodeListener* pListener, const char* listenerName); - void RemoveListener(ISoftCodeListener* pListener); - - // Attempts to add the library types the active set - void IntegrateLibrary(ITypeLibrary* pLib, bool isDefault); - - ITypeRegistrar* FindTypeForInstance(void* pInstance) const; - -private: - // Attempts to add the type the active set - void IntegrateType(ITypeRegistrar* pType, bool isDefault); - // Ensure the type can be safely created, visited, destroyed and prep exchanger - bool EvaluateType(ITypeRegistrar* pType, CExchanger& exchanger); - -private: - typedef std::vector TLibVec; - typedef std::map TTypeMap; - typedef CListenerSet TListeners; - - // The current set of active types - std::map m_types; - // Current set of loaded libraries - TLibVec m_history; - // Set of listeners to SC changes - TListeners m_listeners; - - const char* m_name; // Supplied by the first real library that registers -}; - - -// Implements the global singleton responsible for SoftCode management -class SoftCodeMgr - : public ISoftCodeMgr -{ -public: - SoftCodeMgr(); - virtual ~SoftCodeMgr(); - - // Used to register built-in libraries on first use - virtual void RegisterLibrary(ITypeLibrary* pLib); - - // Look for new SoftCode modules and load them, adding their types to the registry - virtual void LoadNewModules(); - - virtual void AddListener(const char* libraryName, ISoftCodeListener* pListener, const char* listenerName); - virtual void RemoveListener(const char* libraryName, ISoftCodeListener* pListener); - - // To be called regularly to poll for library updates - virtual void PollForNewModules(); - - // Stops thread execution until a new SoftCode module is available - virtual void* WaitForUpdate(void* pInstance); - -private: - bool LoadModule(const char* moduleName); - size_t FindSoftCodeFiles(const string& searchName, std::vector& foundPaths) const; - -private: - typedef std::map TLibMap; - typedef std::set TLoadedLibSet; - - // Records the history for each TypeLibrary keyed by library name - TLibMap m_libraryMap; - - // Records the library files already loaded - TLoadedLibSet m_loadedSet; - - // Used to determine when the next auto-update will occur - CTimeValue m_nextAutoCheckTime; -}; - - -#endif // CRYINCLUDE_CRYSYSTEM_SOFTCODE_SOFTCODEMGR_H diff --git a/Code/CryEngine/CrySystem/Statistics/LocalMemoryUsage.cpp b/Code/CryEngine/CrySystem/Statistics/LocalMemoryUsage.cpp deleted file mode 100644 index 7eb86de966..0000000000 --- a/Code/CryEngine/CrySystem/Statistics/LocalMemoryUsage.cpp +++ /dev/null @@ -1,1389 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Visual helper for checking a local memory usage on maps - -/* - TODO: - - Procedural vegetation - - - Permanent mip-map problem (streaming will collect a permanent mip-maps when travelling) - - ? Foliage render nodes - - must make a decision about the local / global problem: - - Particle effects (must check the calculation) - - Characters (calculation is DONE) - - - StatObj LOD streaming (I think that there is no LOD streaming, but i'm not sure about this) - - Terrain texture streaming (not detail textures!) //It's not needed because this system using a fix-size pool - - Animation streaming: completely different system, not need to measure now - - IsoMesh streaming: completely different system, not need to measure now -*/ - - -#include "CrySystem_precompiled.h" - -#include "LocalMemoryUsage.h" - -#include -#include -#include -#include - -#include - -//#define MAX_LODS 6 // I want an engine-wide const :-( -#define MAX_SLOTS 100 // GetSlotCount() is not working :-( -#define BIG_NUMBER 1e20f - -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -namespace LocalMemoryUsageDrawHelper -{ - enum eDrawRectParams - { - DSP_YDIR = 0, - DSP_XDIR = 1, - DSP_REVERSE_TRIANGLES = 2, - DSP_REVERSE_ARROW = 4, - }; - - void DrawRect(IRenderer* pRenderer, const CCamera* camera, const Vec3& p1, const Vec3& p3, const ColorB& color, int params = 0) - { - Vec3 p2, p4, projectedPos; - if (!(params & DSP_REVERSE_TRIANGLES)) - { - if (params & DSP_XDIR) - { - p2 = Vec3(p1.x, p3.y, p1.z); - p4 = Vec3(p3.x, p1.y, p3.z); - } - else - { - p2 = Vec3(p1.x, p3.y, p3.z); - p4 = Vec3(p3.x, p1.y, p1.z); - } - } - else - { - if (params & DSP_XDIR) - { - p4 = Vec3(p1.x, p3.y, p1.z); - p2 = Vec3(p3.x, p1.y, p3.z); - } - else - { - p4 = Vec3(p1.x, p3.y, p3.z); - p2 = Vec3(p3.x, p1.y, p1.z); - } - } - - if (camera->Project(p1, projectedPos) || camera->Project(p2, projectedPos) || camera->Project(p3, projectedPos) || camera->Project(p4, projectedPos)) - { - IRenderAuxGeom* pRenderAuxGeom = pRenderer->GetIRenderAuxGeom(); - - pRenderAuxGeom->DrawTriangle(p1, color, p2, color, p3, color); - pRenderAuxGeom->DrawTriangle(p3, color, p4, color, p1, color); - } - } - - void DrawArrow(IRenderer* pRenderer, const CCamera* camera, Vec3 pStart, Vec3 pEnd, float width, float head, float lengthSub, const ColorB& color, int params = 0) - { - Vec3 p1, p2, p3, p4, p5, p6, p7, projectedPos; - - if (params & DSP_REVERSE_ARROW) - { - std::swap(pStart, pEnd); - } - - Vec3 vParallel((pEnd - pStart).GetNormalized()); - Vec3 vOrto = vParallel.Cross(Vec3(0, 0, 1)).GetNormalized(); - pStart += vParallel * lengthSub; - pEnd -= vParallel * lengthSub; - - p1 = pStart - (vOrto * width * 0.5f); - p2 = pStart + (vOrto * width * 0.5f); - p3 = (pEnd - vParallel * head) - (vOrto * width * 0.5f); - p4 = (pEnd - vParallel * head) + (vOrto * width * 0.5f); - p5 = (pEnd - vParallel * head * 1.5f) - (vOrto * head * 0.9f); - p6 = (pEnd - vParallel * head * 1.5f) + (vOrto * head * 0.9f); - p7 = pEnd; - - if (camera->Project(p1, projectedPos) || camera->Project(p7, projectedPos)) - { - IRenderAuxGeom* pRenderAuxGeom = pRenderer->GetIRenderAuxGeom(); - - pRenderAuxGeom->DrawTriangle(p1, color, p2, color, p4, color); - pRenderAuxGeom->DrawTriangle(p4, color, p3, color, p1, color); - pRenderAuxGeom->DrawTriangle(p3, color, p4, color, p7, color); - pRenderAuxGeom->DrawTriangle(p4, color, p6, color, p7, color); - pRenderAuxGeom->DrawTriangle(p5, color, p3, color, p7, color); - } - } - - #define DRAWHELPER_CIRCLE_POINT_NR 32 - - - static Vec3 s_CirclePoints[DRAWHELPER_CIRCLE_POINT_NR + 1]; - static bool s_CircleDataInited = false; - void InitCircleData() - { - s_CircleDataInited = true; - float angleDiff = 2.0f * 3.1415927f / DRAWHELPER_CIRCLE_POINT_NR; - - for (int i = 0; i < DRAWHELPER_CIRCLE_POINT_NR + 1; i++) - { - s_CirclePoints[i] = Vec3(cos(i * angleDiff), sin(i * angleDiff), 0.0f); - } - } - - void DrawCircle(IRenderer* pRenderer, [[maybe_unused]] const CCamera* camera, const Vec3& origo, float radius, float ratio, const ColorB& color1, const ColorB& color2) - { - if (!s_CircleDataInited) - { - InitCircleData(); - } - float radius2 = radius * 0.90f; - - IRenderAuxGeom* pRenderAuxGeom = pRenderer->GetIRenderAuxGeom(); - - Vec3 oldPoint = origo + s_CirclePoints[0] * radius; - Vec3 oldPoint2 = origo + s_CirclePoints[0] * radius2; - - for (int i = 0; i < DRAWHELPER_CIRCLE_POINT_NR; i++) - { - Vec3 newPoint = origo + s_CirclePoints[i + 1] * radius; - Vec3 newPoint2 = origo + s_CirclePoints[i + 1] * radius2; - if (i < ratio * DRAWHELPER_CIRCLE_POINT_NR) - { - pRenderAuxGeom->DrawTriangle(origo, color1, oldPoint, color1, newPoint, color1); - } - else - { - //pRenderAuxGeom->DrawTriangle( origo, color2, oldPoint, color2, newPoint, color2 ); - pRenderAuxGeom->DrawTriangle(oldPoint2, color2, oldPoint, color2, newPoint, color2); - pRenderAuxGeom->DrawTriangle(newPoint, color2, newPoint2, color2, oldPoint2, color2); - } - oldPoint = newPoint; - oldPoint2 = newPoint2; - } - } -} - -/* -namespace Distance -{ - // Distance: AABB_AABB - //---------------------------------------------------------------------------------- - // Calculate the closest distance of a AABB to an another AABB in 3d-space. - // The function returns the squared distance. - // optionally the closest point on the hull is calculated - // - // Example: - // float result = Distance::Point_AABBSq( aabb1, aabb2 ); - //---------------------------------------------------------------------------------- - - ILINE float AABB_AABBSq( const AABB& aabb1, const AABB& aabb2 ) - { - float fDist2 = 0; - for(int i=0; i<3; ++i) - { - float max1 = aabb1.max[i]; - if(max1 < aabb2.min[i]) - { - fDist2 += sqr(max1-aabb2.min[i]); - } - else - { - float min1 = aabb1.min[i]; - if(min1 > aabb2.max[i]) - { - fDist2 += sqr(aabb2.max[i]-min1); - } - } - } - return fDist2; - } - - // Distance: AABB_AABB_2D - //---------------------------------------------------------------------------------- - // Calculate the closest distance of a AABB to an another AABB in 2d-space. - // The function returns the squared distance. - // optionally the closest point on the hull is calculated - // - // Example: - // float result = Distance::AABB_AABB2DSq( aabb1, aabb2 ); - //---------------------------------------------------------------------------------- - - ILINE float AABB_AABB2DSq( const AABB& aabb1, const AABB& aabb2 ) - { - float fDist2 = 0; - for(int i=0; i<2; ++i) //We are using only 2 of the dimensions! - { - float max1 = aabb1.max[i]; - if(max1 < aabb2.min[i]) - { - fDist2 += sqr(max1-aabb2.min[i]); - } - else - { - float min1 = aabb1.min[i]; - if(min1 > aabb2.max[i]) - { - fDist2 += sqr(aabb2.max[i]-min1); - } - } - } - return fDist2; - } -} -*/ - -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -int CLocalMemoryUsage::SResource::m_arrMemoryUsage[LOCALMEMORY_SECTOR_PER_PASS]; -int CLocalMemoryUsage::SResource::m_arrPieces[LOCALMEMORY_SECTOR_PER_PASS]; - - -CLocalMemoryUsage::SResource::SResource() -{ - m_used = true; -} - -void CLocalMemoryUsage::SResource::Init(CLocalMemoryUsage* pLocalMemoryUsage) -{ - m_pLocalMemoryUsage = pLocalMemoryUsage; - - StartChecking(); -} - -void CLocalMemoryUsage::SResource::StartChecking() -{ - const RectI& actProcessedSectors = m_pLocalMemoryUsage->m_actProcessedSectors; - - float* pMipFactor = m_arrMipFactor; - for (int i = 0; i < actProcessedSectors.w * actProcessedSectors.h; i++) - { - *pMipFactor = BIG_NUMBER; - pMipFactor++; - } - bool* pRowDirty = m_arrRowDirty; - for (int i = 0; i < LOCALMEMORY_SECTOR_PER_PASS; i++) - { - *pRowDirty = false; - pRowDirty++; - } -} - -void CLocalMemoryUsage::SResource::CheckOnAllSectorsP1(const AABB& bounding, float maxViewDist, float scale, float mipFactor) -{ - //FRAME_PROFILER("! CLocalMemoryUsage::SResource::CheckOnAllSectorsP1", GetISystem(), PROFILE_SYSTEM); - - float modifiedmaxViewDist = maxViewDist; - float modifiedmaxViewDistSqr = sqr(modifiedmaxViewDist); - - const RectI& actProcessedSectors = m_pLocalMemoryUsage->m_actProcessedSectors; - - int xMin = (int)max(0, int((bounding.min.x - modifiedmaxViewDist) / LOCALMEMORY_SECTOR_SIZE ) - actProcessedSectors.x); - int xMax = (int)min(actProcessedSectors.w, int((bounding.max.x + modifiedmaxViewDist) / LOCALMEMORY_SECTOR_SIZE + 1) - actProcessedSectors.x); - int yMin = (int)max(0, int((bounding.min.y - modifiedmaxViewDist) / LOCALMEMORY_SECTOR_SIZE ) - actProcessedSectors.y); - int yMax = (int)min(actProcessedSectors.h, int((bounding.max.y + modifiedmaxViewDist) / LOCALMEMORY_SECTOR_SIZE + 1) - actProcessedSectors.y); - - AABB sectorBounding(AABB::RESET); - float sectorDistanceSqr; - float fDistYSqr; - - for (int y = yMin; y < yMax; y++) - { - float* pMipFactor = &m_arrMipFactor[actProcessedSectors.w * y + xMin]; - - sectorBounding.min.y = (y + actProcessedSectors.y) * LOCALMEMORY_SECTOR_SIZE; - sectorBounding.max.y = sectorBounding.min.y + LOCALMEMORY_SECTOR_SIZE; - sectorBounding.min.x = (xMin + actProcessedSectors.x) * LOCALMEMORY_SECTOR_SIZE; - - assert(y < LOCALMEMORY_SECTOR_PER_PASS); - m_arrRowDirty[y] = true; - - //Calculating Y distance sqr - { - fDistYSqr = 0; - if (bounding.max.y < sectorBounding.min.y) - { - fDistYSqr += sqr(bounding.max.y - sectorBounding.min.y); - } - else - { - if (bounding.min.y > sectorBounding.max.y) - { - fDistYSqr += sqr(sectorBounding.max.y - bounding.min.y); - } - } - } - - for (int x = xMin; x < xMax; x++) - { - sectorBounding.max.x = sectorBounding.min.x + LOCALMEMORY_SECTOR_SIZE; - - //sectorDistanceSqr = Distance::AABB_AABB2DSq(bounding, sectorBounding); - - //Adding X distance sqr - { - sectorDistanceSqr = fDistYSqr; - if (bounding.max.x < sectorBounding.min.x) - { - sectorDistanceSqr += sqr(bounding.max.x - sectorBounding.min.x); - } - else - { - if (bounding.min.x > sectorBounding.max.x) - { - sectorDistanceSqr += sqr(sectorBounding.max.x - bounding.min.x); - } - } - } - - if (sectorDistanceSqr < modifiedmaxViewDistSqr) - { - *pMipFactor = min(*pMipFactor, sectorDistanceSqr * scale * scale * mipFactor); - } - - pMipFactor++; - - sectorBounding.min.x = sectorBounding.max.x; - } - } -} - -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -CLocalMemoryUsage::STextureInfo::STextureInfo() -{ - m_pTexture = NULL; - - //m_size = 0; - //m_xSize = 0; - //m_ySize = 0; - //m_numMips = 0; -} - -CLocalMemoryUsage::STextureInfo::~STextureInfo() -{ - if (m_pTexture) - { - m_pTexture->Release(); - } -} - -void CLocalMemoryUsage::STextureInfo::CheckOnAllSectorsP2() -{ - int x, y, nMip, nStreamableMipNr, memoryUsage, xOldMemoryUsage, xOldPieces; - bool nonZero; - ITexture* pTexture; - - const RectI& actProcessedSectors = m_pLocalMemoryUsage->m_actProcessedSectors; - - bool wasDirty = false; - for (y = 0; y < actProcessedSectors.h; y++) - { - int* pMemoryUsage = m_arrMemoryUsage; - int* pPieces = m_arrPieces; - if (m_arrRowDirty[y] || (wasDirty)) - { - SSector* sector = &m_pLocalMemoryUsage->m_arrSectors[(y + actProcessedSectors.y) * LOCALMEMORY_SECTOR_NR_X + actProcessedSectors.x]; - float* pMipFactor = &m_arrMipFactor[y * actProcessedSectors.w ]; - xOldMemoryUsage = 0; - xOldPieces = 0; - for (x = 0; x < actProcessedSectors.w; x++) - { - nonZero = (*pMipFactor != BIG_NUMBER); - if (nonZero) // One more row - { - pTexture = m_pTexture; - if (!nonZero) - { - memoryUsage = 0; - nStreamableMipNr = 0; - } - else - { - nMip = max(0, pTexture->StreamCalculateMipsSigned(*pMipFactor)); - memoryUsage = pTexture->GetStreamableMemoryUsage(nMip); - nStreamableMipNr = pTexture->GetStreamableMipNumber() - nMip; - } - - sector->m_memoryUsage_Textures += memoryUsage; - - xOldMemoryUsage = memoryUsage; - *pMemoryUsage = memoryUsage; - xOldPieces = nStreamableMipNr; - *pPieces = nStreamableMipNr; - } - else - { - xOldMemoryUsage = 0; - *pMemoryUsage = 0; - xOldPieces = 0; - *pPieces = 0; - } - sector++; - pMipFactor++; - pMemoryUsage++; - pPieces++; - } - wasDirty = m_arrRowDirty[y]; - } - else - { - for (x = 0; x < actProcessedSectors.w; x++) - { - *pMemoryUsage = 0; - pMemoryUsage++; - *pPieces = 0; - pPieces++; - } - wasDirty = false; - } - } -} - -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -CLocalMemoryUsage::SMaterialInfo::SMaterialInfo() -{ -} - -void CLocalMemoryUsage::SMaterialInfo::AddTextureInfo(STextureInfoAndTilingFactor textureInfo) -{ - m_textures.push_back(textureInfo); -} - -void CLocalMemoryUsage::SMaterialInfo::CheckOnAllSectorsP2() -{ - int x, y; - - const RectI& actProcessedSectors = m_pLocalMemoryUsage->m_actProcessedSectors; - - for (y = 0; y < actProcessedSectors.h; y++) - { - if (m_arrRowDirty[y]) - { - float* pMipFactor = &m_arrMipFactor[y * actProcessedSectors.w ]; - for (x = 0; x < actProcessedSectors.w; x++) - { - if (*pMipFactor != BIG_NUMBER) - { - //(Spidy) Send the material MinDistance values to textures - for (TTextureVector::iterator it = m_textures.begin(); it != m_textures.end(); ++it) - { - STextureInfoAndTilingFactor& textureInfo = *it; - textureInfo.m_pTextureInfo->m_arrRowDirty[y] = true; - - float& textureMipFactor = textureInfo.m_pTextureInfo->m_arrMipFactor[actProcessedSectors.w * y + x]; - textureMipFactor = min(textureMipFactor, *pMipFactor * textureInfo.m_tilingFactor); - } - } - pMipFactor++; - } - } - } -} - -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -CLocalMemoryUsage::SStatObjInfo::SStatObjInfo() -{ - m_streamableContentMemoryUsage = 0; - - m_bSubObject = false; - /* - m_lodNr = 0; - m_vertices = 0; - m_indices = 0; - m_meshSize = 0; - m_physProxySize = 0; - m_physPrimitives = 0; - for( int i=0; i < MAX_LODS; i++) - { - m_indicesPerLod[i]=0; - } - */ -} - -void CLocalMemoryUsage::SStatObjInfo::CheckOnAllSectorsP2() -{ - int x, y, memoryUsage, pieces, xOldMemoryUsage, xOldPieces; - bool nonZero; - - const RectI& actProcessedSectors = m_pLocalMemoryUsage->m_actProcessedSectors; - - bool wasDirty = false; - for (y = 0; y < actProcessedSectors.h; y++) - { - int* pMemoryUsage = m_arrMemoryUsage; - int* pPieces = m_arrPieces; - if (m_arrRowDirty[y]) - { - SSector* sector = &m_pLocalMemoryUsage->m_arrSectors[(y + actProcessedSectors.y) * LOCALMEMORY_SECTOR_NR_X + actProcessedSectors.x]; - float* pMipFactor = &m_arrMipFactor[y * actProcessedSectors.w ]; - xOldMemoryUsage = 0; - xOldPieces = 0; - for (x = 0; x < actProcessedSectors.w; x++) - { - nonZero = (*pMipFactor != BIG_NUMBER); - if (nonZero) // One more row - { - /* - memoryUsage = 0; - float minDistance = sqrt_tpl(minDistanceSqr); - CStatObj* pStatObj = (CStatObj*)(m_pStatObj.get()); //(Spidy) Huh... - - //Iterate on all subobjects, like CStatObj::UpdateStreamableComponents - float fSubObjectScale = 1.0f; - //float fSubObjectScale = matSubObject.GetColumn0().GetLength(); //TODO - int lod = pStatObj->GetLodFromScale(1.0f, fSubObjectScale, minDistance, false); - //(Spidy) az objMatrix scale es a fLodRatioNorm mar bele vannak szamolva a minDistance-ba! - memoryUsage = m_streamableContentMemoryUsage; - */ - memoryUsage = m_streamableContentMemoryUsage; - pieces = 1; - - if (!nonZero) - { - memoryUsage = 0; - pieces = 0; - } - - sector->m_memoryUsage_Geometry += memoryUsage; - - xOldMemoryUsage = memoryUsage; - *pMemoryUsage = memoryUsage; - xOldPieces = pieces; - *pPieces = pieces; - } - else - { - xOldMemoryUsage = 0; - *pMemoryUsage = 0; - xOldPieces = 0; - *pPieces = 0; - } - sector++; - pMipFactor++; - pMemoryUsage++; - pPieces++; - } - wasDirty = m_arrRowDirty[y]; - } - else - { - for (x = 0; x < actProcessedSectors.w; x++) - { - *pMemoryUsage = 0; - pMemoryUsage++; - *pPieces = 0; - pPieces++; - } - wasDirty = false; - } - } -} - -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -CLocalMemoryUsage::SSector::SSector() -{ - StartChecking(); -} - -void CLocalMemoryUsage::SSector::StartChecking() -{ - m_memoryUsage_Textures = 0; - m_memoryUsage_Geometry = 0; -} - -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -CLocalMemoryUsage::CLocalMemoryUsage() -{ - REGISTER_CVAR(sys_LocalMemoryTextureLimit, 64, VF_NULL, "LocalMemoryUsage tool: Set the texture memory limit to check streaming (Mb/sec)"); - REGISTER_CVAR(sys_LocalMemoryGeometryLimit, 32, VF_NULL, "LocalMemoryUsage tool: Set the statobj geometry memory limit to check streaming (Mb/sec)"); - REGISTER_CVAR(sys_LocalMemoryTextureStreamingSpeedLimit, 10, VF_NULL, "LocalMemoryUsage tool: Texture streaming speed limit (approx, Mb/sec)"); - REGISTER_CVAR(sys_LocalMemoryGeometryStreamingSpeedLimit, 10, VF_NULL, "LocalMemoryUsage tool: Stat object geometry streaming speed limit (approx, Mb/sec)"); - - REGISTER_CVAR(sys_LocalMemoryWarningRatio, 0.8f, VF_NULL, "LocalMemoryUsage tool: Warning ratio for streaming"); - REGISTER_CVAR(sys_LocalMemoryOuterViewDistance, 500.f, VF_NULL, "LocalMemoryUsage tool: View distance for debug draw"); - REGISTER_CVAR(sys_LocalMemoryInnerViewDistance, 100.f, VF_NULL, "LocalMemoryUsage tool: View distance for detailed debug draw"); - - REGISTER_CVAR(sys_LocalMemoryStreamingSpeedObjectLength, 10.f, VF_NULL, "LocalMemoryUsage tool: Length of the streaming speed debug object"); - REGISTER_CVAR(sys_LocalMemoryStreamingSpeedObjectWidth, 1.5f, VF_NULL, "LocalMemoryUsage tool: Width of the streaming speed debug object"); - REGISTER_CVAR(sys_LocalMemoryObjectWidth, 6.f, VF_NULL, "LocalMemoryUsage tool: Width of the streaming buffer debug object"); - REGISTER_CVAR(sys_LocalMemoryObjectHeight, 2.f, VF_NULL, "LocalMemoryUsage tool: Height of the streaming buffer debug object"); - REGISTER_CVAR(sys_LocalMemoryObjectAlpha, 128, VF_NULL, "LocalMemoryUsage tool: Color alpha of the debug objects"); - - REGISTER_CVAR(sys_LocalMemoryDiagramWidth, 0.5f, VF_NULL, "LocalMemoryUsage tool: Width of the diagrams OBSOLATE"); - - REGISTER_CVAR(sys_LocalMemoryDiagramRadius, 2.5f, VF_NULL, "LocalMemoryUsage tool: Radius of the diagram"); - REGISTER_CVAR(sys_LocalMemoryDiagramDistance, -5.5f, VF_NULL, "LocalMemoryUsage tool: Distance of the diagram from the main debug object"); - REGISTER_CVAR(sys_LocalMemoryDiagramStreamingSpeedRadius, 1.0f, VF_NULL, "LocalMemoryUsage tool: Radius of the streaming speed diagram"); - REGISTER_CVAR(sys_LocalMemoryDiagramStreamingSpeedDistance, 2.2f, VF_NULL, "LocalMemoryUsage tool: Distance of the streaming speed diagram from the streaming speed debug line"); - REGISTER_CVAR(sys_LocalMemoryDiagramAlpha, 255, VF_NULL, "LocalMemoryUsage tool: Color alpha of the diagrams"); - - REGISTER_CVAR(sys_LocalMemoryDrawText, 0, VF_NULL, "LocalMemoryUsage tool: If != 0, it will draw the numeric values"); - REGISTER_CVAR(sys_LocalMemoryLogText, 0, VF_NULL, "LocalMemoryUsage tool: If != 0, it will log the numeric values"); - - REGISTER_CVAR(sys_LocalMemoryOptimalMSecPerSec, 100, VF_NULL, "LocalMemoryUsage tool: Optimal calculation time (MSec) per secundum"); - REGISTER_CVAR(sys_LocalMemoryMaxMSecBetweenCalls, 1000, VF_NULL, "LocalMemoryUsage tool: Maximal time difference (MSec) between calls"); - - m_pStreamCgfPredicitionDistance = 0; - m_pDebugDraw = 0; - if (gEnv->pConsole) - { - m_pStreamCgfPredicitionDistance = gEnv->pConsole->GetCVar("e_StreamCgfPredicitionDistance"); - m_pDebugDraw = gEnv->pConsole->GetCVar("e_DebugDraw"); - } - - m_sectorNr.zero(); - - m_actProcessedSectors = RectI(0, 0, 0, 0); - m_actDrawedSectors = RectI(0, 0, 0, 0); - - m_AverageUpdateTime = 0.01f; - - m_sectorNr.x = LOCALMEMORY_SECTOR_NR_X; //TODO Check size of the world - m_sectorNr.y = LOCALMEMORY_SECTOR_NR_Y; -} - -CLocalMemoryUsage::~CLocalMemoryUsage() -{ - DeleteGlobalData(); -} - -void CLocalMemoryUsage::DeleteGlobalData() -{ - m_globalTextures.clear(); - m_globalMaterials.clear(); - m_globalStatObjs.clear(); -} - -void CLocalMemoryUsage::OnRender(IRenderer* pRenderer, const CCamera* camera) -{ - if (!m_pDebugDraw || (m_pDebugDraw->GetIVal() != 17)) - { - return; - } - - const Matrix34& mat = camera->GetMatrix(); - Vec3 pos; - Vec3 projectedPos; - SSector* sector; - - SAuxGeomRenderFlags auxGeomRenderFlagsClose(e_Mode3D | e_AlphaBlended | e_DrawInFrontOn | e_FillModeSolid | e_CullModeBack | e_DepthWriteOff | e_DepthTestOff); - SAuxGeomRenderFlags auxGeomRenderFlagsFar(e_Mode3D | e_AlphaBlended | e_DrawInFrontOff | e_FillModeSolid | e_CullModeBack | e_DepthWriteOff | e_DepthTestOn); - - IRenderAuxGeom* pRenderAuxGeom = pRenderer->GetIRenderAuxGeom(); - - Vec3 cameraPos = mat.GetTranslation(); - - int xMin = max(0, int((cameraPos.x - sys_LocalMemoryOuterViewDistance) / LOCALMEMORY_SECTOR_SIZE)); - int xMax = min(LOCALMEMORY_SECTOR_PER_PASS - 1, int((cameraPos.x + sys_LocalMemoryOuterViewDistance) / LOCALMEMORY_SECTOR_SIZE + 1)); - int yMin = max(0, int((cameraPos.y - sys_LocalMemoryOuterViewDistance) / LOCALMEMORY_SECTOR_SIZE)); - int yMax = min(LOCALMEMORY_SECTOR_PER_PASS - 1, int((cameraPos.y + sys_LocalMemoryOuterViewDistance) / LOCALMEMORY_SECTOR_SIZE + 1)); - m_actDrawedSectors.x = xMin; - m_actDrawedSectors.y = yMin; - m_actDrawedSectors.w = xMax - xMin + 1; - m_actDrawedSectors.h = yMax - yMin + 1; - - CTimeValue actTime = gEnv->pTimer->GetAsyncTime(); - float timeSin = sin_tpl(actTime.GetSeconds() * 10.0f) * 0.5f + 0.5f; - - ColorB color; - ColorB colorOK(LOCALMEMORY_COLOR_OK, sys_LocalMemoryObjectAlpha); - ColorB colorWarning(LOCALMEMORY_COLOR_WARNING, sys_LocalMemoryObjectAlpha); - ColorB colorError(LOCALMEMORY_COLOR_ERROR, uint8(sys_LocalMemoryObjectAlpha * timeSin)); - ColorB colorTexture(LOCALMEMORY_COLOR_TEXTURE, sys_LocalMemoryDiagramAlpha); - ColorB colorGeometry(LOCALMEMORY_COLOR_GEOMETRY, sys_LocalMemoryDiagramAlpha); - ColorB colorBlack(LOCALMEMORY_COLOR_BLACK); - f32 fColorOK[4] = {LOCALMEMORY_FCOLOR_OK, 1}; - f32 fColorWarning[4] = {LOCALMEMORY_FCOLOR_WARNING, 1}; - f32 fColorError[4] = {LOCALMEMORY_FCOLOR_ERROR, 1}; - f32 fColorOther[4] = {LOCALMEMORY_FCOLOR_OTHER, 1}; - - f32* pColor; - Vec3 v0, v1, v2, v3, v4, vTextureDiagram, vTextureDiagram2, vGeometryDiagram, vGeometryDiagram2; - - float localMemoryTextureLimit = sys_LocalMemoryTextureLimit * 1024.f * 1024.f; - float localMemoryGeometryLimit = sys_LocalMemoryGeometryLimit * 1024.f * 1024.f; - - //The assumption is that this is called on Main Thread, otherwise the loop - //Should be wrapped inside a EnumerateHandlers lambda. - auto terrain = AzFramework::Terrain::TerrainDataRequestBus::FindFirstHandler(); - const float defaultTerrainHeight = AzFramework::Terrain::TerrainDataRequests::GetDefaultTerrainHeight(); - - for (int y = yMin; y < yMax; y++) - { - sector = &m_arrSectors[xMin + y * LOCALMEMORY_SECTOR_NR_X]; - for (int x = xMin; x < xMax; x++) - { - pos.x = (x + 0.5f) * LOCALMEMORY_SECTOR_SIZE; - pos.y = (y + 0.5f) * LOCALMEMORY_SECTOR_SIZE; - pos.z = terrain ? terrain->GetHeightFromFloats(pos.x, pos.y) : defaultTerrainHeight; - - if (m_pDebugDraw->GetIVal() == 17) - { - float textureRatio = sector->m_memoryUsage_Textures / localMemoryTextureLimit; - float geometryRatio = sector->m_memoryUsage_Geometry / localMemoryGeometryLimit; - float maxRatio = max(textureRatio, geometryRatio); - - v0 = pos; - v1 = pos + Vec3(-sys_LocalMemoryObjectWidth, -sys_LocalMemoryObjectWidth, sys_LocalMemoryObjectHeight); - v2 = pos + Vec3(sys_LocalMemoryObjectWidth, -sys_LocalMemoryObjectWidth, sys_LocalMemoryObjectHeight); - v3 = pos + Vec3(sys_LocalMemoryObjectWidth, sys_LocalMemoryObjectWidth, sys_LocalMemoryObjectHeight); - v4 = pos + Vec3(-sys_LocalMemoryObjectWidth, sys_LocalMemoryObjectWidth, sys_LocalMemoryObjectHeight); - - if (camera->Project(v1, projectedPos) || camera->Project(v2, projectedPos) || camera->Project(v3, projectedPos) || camera->Project(v4, projectedPos)) - { - vTextureDiagram = pos + Vec3(0.f, sys_LocalMemoryObjectWidth + sys_LocalMemoryDiagramDistance + sys_LocalMemoryDiagramRadius, sys_LocalMemoryObjectHeight); - vGeometryDiagram = pos + Vec3(0.f, -sys_LocalMemoryObjectWidth - sys_LocalMemoryDiagramDistance - sys_LocalMemoryDiagramRadius, sys_LocalMemoryObjectHeight); - - if (maxRatio < sys_LocalMemoryWarningRatio) - { - color = colorOK; - pColor = fColorOK; - } - else if (maxRatio < 1.0f) - { - color = colorWarning; - pColor = fColorWarning; - } - else - { - color = colorError; - pColor = fColorError; - } - - bool close = (Distance::Point_Point2D(cameraPos, pos) < sys_LocalMemoryInnerViewDistance); - if (close) - { - pRenderAuxGeom->SetRenderFlags(auxGeomRenderFlagsClose); - - static int xDebug = 14; - static int yDebug = 19; - - if (sys_LocalMemoryDrawText) - { - camera->Project(pos, projectedPos); - - pRenderer->Draw2dLabel(projectedPos.x, projectedPos.y, 1.2f, pColor, true, "Text: %.2fMb Geom: %.2fMb", sector->m_memoryUsage_Textures / (1024.f * 1024.f), sector->m_memoryUsage_Geometry / (1024.f * 1024.f)); - /* For sector debugging - pRenderer->Draw2dLabel(projectedPos.x, projectedPos.y, 1.2f, pColor, true, "Text: %.1fMb Geom: %.1fMb - %d : %d", sector->m_memoryUsage_Textures/(1024.f*1024.f), sector->m_memoryUsage_Geometry/(1024.f*1024.f), x, y); - - if( xDebug == x && yDebug == y ) - { - float sx = projectedPos.x-80; - float sy = projectedPos.y; - - for( TStatObjMap::iterator it = m_globalStatObjs.begin(); it != m_globalStatObjs.end(); ++it ) - { - SStatObjInfo *statObjInfo = &it->second; - IStatObj* pStatObj = statObjInfo->m_pStatObj; - - int memoryUsage = 0; - float mipFactor = statObjInfo->m_arrMipFactor[y * m_actProcessedSectors.w + x]; - if( mipFactor != BIG_NUMBER ) - { - memoryUsage = statObjInfo->m_streamableContentMemoryUsage; - } - sy+=15.f; - pRenderer->Draw2dLabel(sx, sy, 1.2f, pColor, false, "Geom: %.2fMb %.4f Act:%s Orig:%s %s", memoryUsage/(1024.f*1024.f), mipFactor, pStatObj->GetFilePath(), statObjInfo->m_filePath, statObjInfo->m_bSubObject ? " SUBOBJECT" : ""); - //pRenderer->Draw2dLabel(sx, sy, 1.2f, pColor, false, "Geom: %.2fMb %.4f", memoryUsage/(1024.f*1024.f), mipFactor); - } - } - //*/ - } - if (sys_LocalMemoryLogText) - { - if (xDebug == x && yDebug == y) - { - for (TTextureMap::iterator it = m_globalTextures.begin(); it != m_globalTextures.end(); ++it) - { - STextureInfo* textureObjInfo = &it->second; - ITexture* pTexture = textureObjInfo->m_pTexture; - - float mipFactor = textureObjInfo->m_arrMipFactor[y * m_actProcessedSectors.w + x]; - if (mipFactor != BIG_NUMBER) - { - CryLog("Texture: %s %dX%d mipfactor:%.4f", pTexture->GetName(), pTexture->GetWidth(), pTexture->GetHeight(), mipFactor); - } - } - sys_LocalMemoryLogText = false; //Log only once! - } - } - } - else - { - pRenderAuxGeom->SetRenderFlags(auxGeomRenderFlagsFar); - } - - pRenderAuxGeom->DrawTriangle(v1, color, v2, color, v3, color); - pRenderAuxGeom->DrawTriangle(v3, color, v4, color, v1, color); - - pRenderAuxGeom->DrawTriangle(v0, color, v1, color, v4, color); - pRenderAuxGeom->DrawTriangle(v0, color, v2, color, v1, color); - pRenderAuxGeom->DrawTriangle(v0, color, v3, color, v2, color); - pRenderAuxGeom->DrawTriangle(v0, color, v4, color, v3, color); - - if (close) - { - LocalMemoryUsageDrawHelper::DrawCircle(pRenderer, camera, vTextureDiagram, sys_LocalMemoryDiagramRadius, textureRatio, colorTexture, colorBlack); - LocalMemoryUsageDrawHelper::DrawCircle(pRenderer, camera, vGeometryDiagram, sys_LocalMemoryDiagramRadius, geometryRatio, colorGeometry, colorBlack); - } - } - } - - sector++; - } - } -} - -void CLocalMemoryUsage::OnUpdate() -{ - if (!m_pDebugDraw || (m_pDebugDraw->GetIVal() != 17)) - { - return; - } - - //CryLogAlways("OnUpdate start-----------------------------------------"); - CTimeValue actTime = gEnv->pTimer->GetAsyncTime(); - - float callTimeDiff = (actTime - m_LastCallTime).GetSeconds(); - float neededCallTimeDiff = m_AverageUpdateTime / (sys_LocalMemoryOptimalMSecPerSec / 1000.f); - - if (callTimeDiff < neededCallTimeDiff && callTimeDiff < sys_LocalMemoryMaxMSecBetweenCalls / 1000.f) - { - return; - } - - DeleteUnusedResources(); - - m_LastCallTime = actTime; - - { - FRAME_PROFILER("! LocalMemoryUsege::Update - Start", GetISystem(), PROFILE_SYSTEM); - //StartChecking(RectI(0,0,m_sectorNr.x, m_sectorNr.y)); - StartChecking(m_actDrawedSectors); - } - - { - FRAME_PROFILER("! LocalMemoryUsege::Update - CollectGeometry P1", GetISystem(), PROFILE_SYSTEM); - CollectGeometryP1(); - } - - { - FRAME_PROFILER("! LocalMemoryUsege::Update - Materials P2", GetISystem(), PROFILE_SYSTEM); - //We must iterate on materials first - for (TMaterialMap::iterator it = m_globalMaterials.begin(); it != m_globalMaterials.end(); ++it) - { - it->second.CheckOnAllSectorsP2(); - } - } - { - FRAME_PROFILER("! LocalMemoryUsege::Update - Textures P2", GetISystem(), PROFILE_SYSTEM); - for (TTextureMap::iterator it = m_globalTextures.begin(); it != m_globalTextures.end(); ++it) - { - it->second.CheckOnAllSectorsP2(); - } - } - { - FRAME_PROFILER("! LocalMemoryUsege::Update - StatObjects P2", GetISystem(), PROFILE_SYSTEM); - for (TStatObjMap::iterator it = m_globalStatObjs.begin(); it != m_globalStatObjs.end(); ++it) - { - it->second.CheckOnAllSectorsP2(); - } - } - - CTimeValue endTime = gEnv->pTimer->GetAsyncTime(); - m_AverageUpdateTime = LERP(m_AverageUpdateTime, (endTime - actTime).GetSeconds(), 0.5f); - - //CryLogAlways("OnUpdate end***"); -} - -void CLocalMemoryUsage::DeleteUnusedResources() -{ - FRAME_PROFILER("! LocalMemoryUsege::Update - Deleting unused resources", GetISystem(), PROFILE_SYSTEM); - - // Clear the used flags - for (TStatObjMap::iterator it = m_globalStatObjs.begin(); it != m_globalStatObjs.end(); ++it) - { - it->second.m_used = false; - } - - // Iterate on used StatObjs - int nCount; - gEnv->p3DEngine->GetLoadedStatObjArray(NULL, nCount); - std::vector objectsArray; - objectsArray.resize(nCount); - if (nCount > 0) - { - gEnv->p3DEngine->GetLoadedStatObjArray(&objectsArray[0], nCount); - } - - for (std::vector::iterator it = objectsArray.begin(); it != objectsArray.end(); ++it) - { - IStatObj* pStatObj = *it; - TStatObjMap::iterator findIt = m_globalStatObjs.find((INT_PTR)pStatObj); - - if (findIt != m_globalStatObjs.end() && strcmp(pStatObj->GetFilePath(), findIt->second.m_filePath) == 0 && !findIt->second.m_bSubObject) - { - findIt->second.m_used = true; - } - - if (pStatObj->GetFlags() & STATIC_OBJECT_COMPOUND) - { - for (int k = 0; k < pStatObj->GetSubObjectCount(); k++) - { - if (!pStatObj->GetSubObject(k)) - { - continue; - } - - IStatObj* pSubStatObj = pStatObj->GetSubObject(k)->pStatObj; - - if (pSubStatObj) - { - findIt = m_globalStatObjs.find((INT_PTR)pSubStatObj); - - if (findIt != m_globalStatObjs.end() && strcmp(pSubStatObj->GetFilePath(), findIt->second.m_filePath) == 0 && findIt->second.m_bSubObject) - { - findIt->second.m_used = true; - } - } - } - } - } - - // Erase non-used StatObjs - bool changed = true; - while (changed) - { - changed = false; - for (TStatObjMap::iterator it = m_globalStatObjs.begin(); it != m_globalStatObjs.end(); ++it) - { - if (!it->second.m_used) - { - m_globalStatObjs.erase(it); - changed = true; - break; - } - } - } - /* - for( TTextureMap::iterator it = m_globalTextures.begin(); it != m_globalTextures.end(); ++it ) - it->second.m_used = false; - - bool changed = true; - while( changed ) - { - changed = false; - for( TTextureMap::iterator it = m_globalTextures.begin(); it != m_globalTextures.end(); ++it ) - { - if( !it->second.m_used ) - { - m_globalTextures.erase(it); - changed = true; - break; - } - } - } - - for( TMaterialMap::iterator it = m_globalMaterials.begin(); it != m_globalMaterials.end(); ++it ) - it->second.m_used = false; - - changed = true; - while( changed ) - { - changed = false; - for( TMaterialMap::iterator it = m_globalMaterials.begin(); it != m_globalMaterials.end(); ++it ) - { - if( !it->second.m_used ) - { - m_globalMaterials.erase(it); - changed = true; - break; - } - } - } - //*/ -} -void CLocalMemoryUsage::StartChecking(const RectI& actProcessedSectors) -{ - m_actProcessedSectors = actProcessedSectors; - - for (int y = 0; y < m_sectorNr.y; y++) - { - SSector* sector = &m_arrSectors[y * LOCALMEMORY_SECTOR_NR_X]; - for (int x = 0; x < m_sectorNr.x; x++) - { - sector->StartChecking(); - sector++; - } - } - - { - for (TTextureMap::iterator it = m_globalTextures.begin(); it != m_globalTextures.end(); ++it) - { - //FRAME_PROFILER("! LocalMemoryUsege::StartChecking - Textures", GetISystem(), PROFILE_SYSTEM); - it->second.StartChecking(); - } - } - { - for (TMaterialMap::iterator it = m_globalMaterials.begin(); it != m_globalMaterials.end(); ++it) - { - //FRAME_PROFILER("! LocalMemoryUsege::StartChecking - Materials", GetISystem(), PROFILE_SYSTEM); - it->second.StartChecking(); - } - } - { - for (TStatObjMap::iterator it = m_globalStatObjs.begin(); it != m_globalStatObjs.end(); ++it) - { - //FRAME_PROFILER("! LocalMemoryUsege::StartChecking - StatObjects", GetISystem(), PROFILE_SYSTEM); - it->second.StartChecking(); - } - } -} - -void CLocalMemoryUsage::CollectGeometryP1() -{ - ISystem* pSystem = GetISystem(); - I3DEngine* p3DEngine = pSystem->GetI3DEngine(); - - // iterate through all instances - std::vector renderNodes; - - uint32 dwCount = 0; - - dwCount += p3DEngine->GetObjectsByType(eERType_Light); - - dwCount += p3DEngine->GetObjectsByType(eERType_RenderComponent); - dwCount += p3DEngine->GetObjectsByType(eERType_SkinnedMeshRenderComponent); - dwCount += p3DEngine->GetObjectsByType(eERType_StaticMeshRenderComponent); - dwCount += p3DEngine->GetObjectsByType(eERType_DynamicMeshRenderComponent); - dwCount += p3DEngine->GetObjectsByType(eERType_Decal); - - if (dwCount > 0) - { - renderNodes.resize(dwCount + 1); - dwCount = 0; - - dwCount += p3DEngine->GetObjectsByType(eERType_Light, &renderNodes[dwCount]); - dwCount += p3DEngine->GetObjectsByType(eERType_RenderComponent, &renderNodes[dwCount]); - dwCount += p3DEngine->GetObjectsByType(eERType_StaticMeshRenderComponent, &renderNodes[dwCount]); - dwCount += p3DEngine->GetObjectsByType(eERType_DynamicMeshRenderComponent, &renderNodes[dwCount]); - dwCount += p3DEngine->GetObjectsByType(eERType_SkinnedMeshRenderComponent, &renderNodes[dwCount]); - dwCount += p3DEngine->GetObjectsByType(eERType_Decal, &renderNodes[dwCount]); - - AABB objBox; - - for (uint32 dwI = 0; dwI < dwCount; ++dwI) - { - IRenderNode* pRenderNode = renderNodes[dwI]; - - if (pRenderNode->m_fWSMaxViewDist < 0.01f) - { - continue; - } - - float objScale = 1.f; - if (pRenderNode->GetRenderNodeType() == eERType_Decal) - { - IDecalRenderNode* pDecal = (IDecalRenderNode*)pRenderNode; - objScale = max(0.001f, pDecal->GetMatrix().GetColumn0().GetLength()); - } - else if (pRenderNode->GetRenderNodeType() == eERType_FogVolume) - { - objScale = max(0.001f, ((IFogVolumeRenderNode*)pRenderNode)->GetMatrix().GetColumn0().GetLength()); - } - - float maxViewDist = pRenderNode->m_fWSMaxViewDist; - pRenderNode->FillBBox(objBox); - - _smart_ptr pRenderNodeMat = pRenderNode->GetMaterialOverride(); - - { - IStatObj* pStatObj = pRenderNode->GetEntityStatObj(); - - if (pStatObj != NULL) - { - CheckStatObjMaterialP1(pStatObj, pRenderNodeMat, objBox, maxViewDist, objScale); - } - else - { - CheckMeshMaterialP1(pRenderNode->GetRenderMesh(0), pRenderNodeMat, objBox, maxViewDist, objScale); - } - } - - for (int dwSlot = 0; dwSlot < pRenderNode->GetSlotCount(); ++dwSlot) - { - _smart_ptr pSlotMat = pRenderNode->GetEntitySlotMaterial(dwSlot); - if (!pSlotMat) - { - pSlotMat = pRenderNodeMat; - } - - Matrix34A matParent; - - if (IStatObj* pStatObj = pRenderNode->GetEntityStatObj(dwSlot, 0, &matParent, true)) - { - CheckStatObjP1(pStatObj, pRenderNode, objBox, maxViewDist, objScale); - - _smart_ptr pStatObjMat = pStatObj->GetMaterial(); - CheckStatObjMaterialP1(pStatObj, pSlotMat ? pSlotMat : pStatObjMat, objBox, maxViewDist, objScale); - } - } - } - } -} - -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -PREFAST_SUPPRESS_WARNING(6262); -CLocalMemoryUsage::SStatObjInfo* CLocalMemoryUsage::CheckStatObjP1(IStatObj* pStatObj, [[maybe_unused]] IRenderNode* pRenderNode, AABB bounding, float maxViewDist, float scale) -{ - if (!pStatObj) - { - return NULL; - } - - if (strncmp(pStatObj->GetFilePath(), "%level%", 7) == 0) //HACK %LEVEL% brushes - { - return NULL; - } - - SStatObjInfo* pStatObjInfo = NULL; - - TStatObjMap::iterator iter = m_globalStatObjs.find((INT_PTR)pStatObj); - if (iter != m_globalStatObjs.end()) - { - pStatObjInfo = &iter->second; - pStatObjInfo->m_streamableContentMemoryUsage = pStatObj->GetStreamableContentMemoryUsage(); //TODO TEMP - } - else - { - { - FRAME_PROFILER("! CLocalMemoryUsage::CheckStatObjP1 HASH", GetISystem(), PROFILE_SYSTEM); - PREFAST_SUPPRESS_WARNING(6262) - pStatObjInfo = &m_globalStatObjs[(INT_PTR)pStatObj]; - } - - pStatObjInfo->Init(this); - pStatObjInfo->m_streamableContentMemoryUsage = pStatObj->GetStreamableContentMemoryUsage(); - //pStatObjInfo->m_pStatObj = pStatObj; - pStatObjInfo->m_filePath = pStatObj->GetFilePath(); - pStatObjInfo->m_bSubObject = pStatObj->IsSubObject(); - //CollectStatObjInfo_Recursive( pStatObjInfo, pStatObj ); - } - - pStatObjInfo->CheckOnAllSectorsP1(bounding, maxViewDist, scale, 1.0f); - - return pStatObjInfo; -} - -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -PREFAST_SUPPRESS_WARNING(6262); -void CLocalMemoryUsage::CheckMaterialP1(_smart_ptr pMaterial, AABB bounding, float maxViewDist, float scale, float mipFactor) -{ - if (pMaterial) - { - SMaterialInfo* pMaterialInfo = NULL; - - TMaterialMap::iterator iter = m_globalMaterials.find((INT_PTR)pMaterial.get()); - if (iter != m_globalMaterials.end()) - { - pMaterialInfo = &iter->second; - } - else - { - { - FRAME_PROFILER("! CLocalMemoryUsage::CheckMaterialP1 HASH", GetISystem(), PROFILE_SYSTEM); - PREFAST_SUPPRESS_WARNING(6262) - pMaterialInfo = &m_globalMaterials[(INT_PTR)pMaterial.get()]; - } - pMaterialInfo->Init(this); - //pMaterialInfo->m_pMaterial=pMaterial; - CollectMaterialInfo_Recursive(pMaterialInfo, pMaterial); - } - - pMaterialInfo->CheckOnAllSectorsP1(bounding, maxViewDist, scale, mipFactor); - } -} - -PREFAST_SUPPRESS_WARNING(6262); -void CLocalMemoryUsage::CheckChunkMaterialP1(_smart_ptr pMaterial, AABB bounding, float maxViewDist, float scale, CRenderChunk* pRenderChunk) -{ - _smart_ptr pCurrentMaterial = pMaterial; - - if (pRenderChunk != NULL) - { - if (pRenderChunk->m_nMatID < pMaterial->GetSubMtlCount()) - { - pCurrentMaterial = pMaterial->GetSubMtl(pRenderChunk->m_nMatID); - } - - if (pCurrentMaterial != NULL) - { - CheckMaterialP1(pCurrentMaterial, bounding, maxViewDist, scale, pRenderChunk->m_texelAreaDensity); - } - } - else - { - CheckMaterialP1(pCurrentMaterial, bounding, maxViewDist, scale, 1.f); - } -} - -PREFAST_SUPPRESS_WARNING(6262); -void CLocalMemoryUsage::CheckMeshMaterialP1(IRenderMesh* pRenderMesh, _smart_ptr pMaterial, AABB bounding, float maxViewDist, float scale) -{ - if (pRenderMesh) - { - if (pMaterial) - { - TRenderChunkArray* pChunks = &pRenderMesh->GetChunks(); - - if (pChunks != NULL) - { - for (unsigned int i = 0; i < pChunks->size(); i++) - { - CheckChunkMaterialP1(pMaterial, bounding, maxViewDist, scale, &(*pChunks)[i]); - } - } - - pChunks = &pRenderMesh->GetChunksSkinned(); - for (unsigned int i = 0; i < pChunks->size(); i++) - { - CheckChunkMaterialP1(pMaterial, bounding, maxViewDist, scale, &(*pChunks)[i]); - } - } - } - else - { - if (pMaterial) - { - CheckChunkMaterialP1(pMaterial, bounding, maxViewDist, scale, NULL); - } - } -} - -void CLocalMemoryUsage::CheckStatObjMaterialP1(IStatObj* pStatObj, _smart_ptr pMaterial, AABB bounding, float maxViewDist, float scale) -{ - if (pStatObj) - { - for (int i = 0; i < pStatObj->GetSubObjectCount(); i++) - { - CheckStatObjMaterialP1(pStatObj->GetSubObject(i)->pStatObj, pMaterial, bounding, scale, maxViewDist); - } - - CheckMeshMaterialP1(pStatObj->GetRenderMesh(), pMaterial, bounding, maxViewDist, scale); - } -} - -void CLocalMemoryUsage::CollectMaterialInfo_Recursive(SMaterialInfo* materialInfo, _smart_ptr pMaterial) -{ - SShaderItem& rItem = pMaterial->GetShaderItem(); - - uint32 dwSubMatCount = pMaterial->GetSubMtlCount(); - - for (uint32 dwSubMat = 0; dwSubMat < dwSubMatCount; ++dwSubMat) - { - _smart_ptr pSub = pMaterial->GetSubMtl(dwSubMat); - - if (pSub) - { - CollectMaterialInfo_Recursive(materialInfo, pSub); - } - } - - // this pMaterial - if (rItem.m_pShaderResources) - { - for (auto iter = rItem.m_pShaderResources->GetTexturesResourceMap()->begin(); - iter != rItem.m_pShaderResources->GetTexturesResourceMap()->end(); ++iter) - { - const SEfResTexture* pTextureRes = &iter->second; - - if (pTextureRes->m_Sampler.m_pITex) - { - ITexture* pTexture = pTextureRes->m_Sampler.m_pITex; - if (pTexture && pTexture->GetStreamableMipNumber() > 0) - { - STextureInfoAndTilingFactor textureInfo; - - textureInfo.m_pTextureInfo = GetTextureInfo(pTexture); - textureInfo.m_tilingFactor = pTextureRes->GetTiling(0) * pTextureRes->GetTiling(1); - - materialInfo->AddTextureInfo(textureInfo); - } - } - } - } -} - -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -PREFAST_SUPPRESS_WARNING(6262) -CLocalMemoryUsage::STextureInfo * CLocalMemoryUsage::GetTextureInfo(ITexture * pTexture) -{ - if (!pTexture) - { - return NULL; - } - - TTextureMap::iterator iter = m_globalTextures.find((INT_PTR)pTexture); - if (iter != m_globalTextures.end()) - { - return &iter->second; - } - - //FUNCTION_PROFILER(GetISystem(), PROFILE_SYSTEM); - STextureInfo* pTextureInfo; - { - FRAME_PROFILER("! CLocalMemoryUsage::CheckStatObjP1 HASH", GetISystem(), PROFILE_SYSTEM); - PREFAST_SUPPRESS_WARNING(6262) - pTextureInfo = &m_globalTextures[(INT_PTR)pTexture]; - } - pTextureInfo->Init(this); - pTextureInfo->m_pTexture = pTexture; - pTexture->AddRef(); - - //Collect informations - //pTextureInfo->m_size = pTexture->GetDeviceDataSize(); - //pTextureInfo->m_xSize = pTexture->GetWidth(); - //pTextureInfo->m_ySize = pTexture->GetHeight(); - //pTextureInfo->m_numMips = pTexture->GetNumMips(); - - return pTextureInfo; -} - -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// diff --git a/Code/CryEngine/CrySystem/Statistics/LocalMemoryUsage.h b/Code/CryEngine/CrySystem/Statistics/LocalMemoryUsage.h deleted file mode 100644 index 450e2eb2f9..0000000000 --- a/Code/CryEngine/CrySystem/Statistics/LocalMemoryUsage.h +++ /dev/null @@ -1,245 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Visual helper for checking a local memory usage on maps - - -#ifndef CRYINCLUDE_CRYSYSTEM_STATISTICS_LOCALMEMORYUSAGE_H -#define CRYINCLUDE_CRYSYSTEM_STATISTICS_LOCALMEMORYUSAGE_H -#pragma once - - -#include "../CryCommon/Cry_Geo.h" -#include "ILocalMemoryUsage.h" -#include "TimeValue.h" - -#define LOCALMEMORY_SECTOR_SIZE 32.f //Size of one sector -#define LOCALMEMORY_SECTOR_NR_X 128 //4096 / LOCALMEMORY_SECTOR_SIZE Sector number of the world (x) -#define LOCALMEMORY_SECTOR_NR_Y 128 //4096 / LOCALMEMORY_SECTOR_SIZE Sector number of the world (y) -#define LOCALMEMORY_SECTOR_PER_PASS 128 //4096 / 32 Sector nr for one calculation pass. Now it is the whole world; - -//Sector number must be = LOCALMEMORY_SECTOR_PER_PASS * n - -#define LOCALMEMORY_COLOR_OK 0, 255, 0 -#define LOCALMEMORY_COLOR_WARNING 255, 255, 0 -#define LOCALMEMORY_COLOR_ERROR 255, 0, 0 -#define LOCALMEMORY_COLOR_TEXTURE 0, 0, 255 -#define LOCALMEMORY_COLOR_GEOMETRY 0, 0, 0 -#define LOCALMEMORY_COLOR_BLACK 0, 0, 0, 192 -#define LOCALMEMORY_FCOLOR_OK 0, 1, 0 -#define LOCALMEMORY_FCOLOR_WARNING 1, 1, 0 -#define LOCALMEMORY_FCOLOR_ERROR 1, 0, 0 -#define LOCALMEMORY_FCOLOR_OTHER 0, 0, 1 - -struct IMaterial; -struct IStatObj; -struct IRenderMesh; -struct IRenderNode; -struct CRenderChunk; -class CCamera; - -#include - -struct CLocalMemoryUsage - : public ILocalMemoryUsage -{ -private: - - struct STextureInfo; - struct SMaterialInfo; - struct SStatObjInfo; - - typedef std__hash_map TTextureMap; // Type: hash map of textures - typedef std__hash_map TMaterialMap; // Type: hash map of materials - typedef std__hash_map TStatObjMap; // Type: hash map of stat objects - - //******************* - - struct SResource - { - CLocalMemoryUsage* m_pLocalMemoryUsage; // Inner pointer to the singleton (we can use gEnv->pLocalMemoryUsage with type cast instead this) - - float m_arrMipFactor[LOCALMEMORY_SECTOR_PER_PASS * LOCALMEMORY_SECTOR_PER_PASS]; // Mipmap factor based on minimum distance of the resource from the sector (bounding box distance) - bool m_arrRowDirty[LOCALMEMORY_SECTOR_PER_PASS]; // Dirty flag for m_arrMipFactor rows - bool m_used; - - static int m_arrMemoryUsage[LOCALMEMORY_SECTOR_PER_PASS]; // Memory usage of the resource in sectors (last row) - static int m_arrPieces[LOCALMEMORY_SECTOR_PER_PASS]; // Pieces nr of the resource in sectors (last row) - - virtual void StartChecking(); // Called every frame first - void CheckOnAllSectorsP1(const AABB& bounding, float maxViewDist, float viewDistMultiplierForLOD, float mipFactor); // Calculates the minimum of sector bounding vs renderobject bounding distances - - SResource(); - virtual void Init(CLocalMemoryUsage* pLocalMemoryUsage); - //If we will needed a destructor, it must be virtual! - }; - - //******************* - - struct STextureInfo - : public SResource - { - ITexture* m_pTexture; // Texture pointer - //int m_size; // For later use - Used memory - //int m_xSize; // For later use - Texture x size - //int m_ySize; // For later use - Texture y size - //int m_numMips; // For later use - Number of mip maps - - void CheckOnAllSectorsP2(); // Calculate memory usage using distances - - STextureInfo(); - ~STextureInfo(); - }; - - //******************* - - struct STextureInfoAndTilingFactor - { - STextureInfo* m_pTextureInfo; - float m_tilingFactor; - }; - - typedef std::vector TTextureVector; // Type: vector of textures - - struct SMaterialInfo - : public SResource - { - //_smart_ptr m_pMaterial; // For later use - TTextureVector m_textures; // Used textures - - SMaterialInfo(); - - void AddTextureInfo(STextureInfoAndTilingFactor texture);// Add a new texture (unique) - void CheckOnAllSectorsP2(); // Forward distance informations to textures - }; - - //******************* - - struct SStatObjInfo - : public SResource - { - int m_streamableContentMemoryUsage; // Total streamable memory usage - //IStatObj *m_pStatObj; //TODO kiszedni - string m_filePath; // The original file name and path of the StatObj - bool m_bSubObject; // Is the original StatObj a subobject? - /* - int m_lodNr; // For later use - int m_vertices; - int m_meshSize; - int m_physProxySize; - int m_physPrimitives; - int m_indices; - int m_indicesPerLod[MAX_LODS]; - */ - - SStatObjInfo(); - void CheckOnAllSectorsP2(); // Calculate memory usage using distances - }; - - //******************* - - struct SSector - { - SSector(); - - void StartChecking(); // Called every frame first - - int m_memoryUsage_Textures; // Sum of texture memory usage - - int m_memoryUsage_Geometry; // Sum of geometry memory usage - }; - - //******************* - PREFAST_SUPPRESS_WARNING(6262); - TTextureMap m_globalTextures; // Hash map of resources: textures - PREFAST_SUPPRESS_WARNING(6262); - TMaterialMap m_globalMaterials; // Hash map of resources: materials - PREFAST_SUPPRESS_WARNING(6262); - TStatObjMap m_globalStatObjs; // Hash map of resources: stat objects - - ICVar* m_pStreamCgfPredicitionDistance; // Config: additional object distance for streaming - ICVar* m_pDebugDraw; // Config: debug draw mode - - int sys_LocalMemoryTextureLimit; // Config: texture limit for streaming - int sys_LocalMemoryGeometryLimit; // Config: stat object geometry limit for streaming - int sys_LocalMemoryTextureStreamingSpeedLimit; // Config: texture streaming speed limit (approx) - int sys_LocalMemoryGeometryStreamingSpeedLimit; // Config: stat object geometry streaming speed limit (approx) - - float sys_LocalMemoryWarningRatio; // Config: Warning ratio for streaming - float sys_LocalMemoryOuterViewDistance; // Config: View distance for debug draw - float sys_LocalMemoryInnerViewDistance; // Config: View distance for detailed debug draw - - float sys_LocalMemoryObjectWidth; // Config: Width of the debug object - float sys_LocalMemoryObjectHeight; // Config: Height of the debug object - int sys_LocalMemoryObjectAlpha; // Config: Color alpha of the debug object - - float sys_LocalMemoryStreamingSpeedObjectLength; // Config: Length of the streaming speed debug object - float sys_LocalMemoryStreamingSpeedObjectWidth; // Config: Width of the streaming speed debug object - - float sys_LocalMemoryDiagramWidth; // Config: Width of the diagram - - float sys_LocalMemoryDiagramRadius; // Config: Radius of the diagram - float sys_LocalMemoryDiagramDistance; // Config: Distance of the diagram from the main debug object - float sys_LocalMemoryDiagramStreamingSpeedRadius; // Config: Radius of the streaming speed diagram - float sys_LocalMemoryDiagramStreamingSpeedDistance; // Config: Distance of the streaming speed diagram from the streaming speed debug line - int sys_LocalMemoryDiagramAlpha; // Config: Color alpha of the diagram - - int sys_LocalMemoryDrawText; // Config: If != 0, it will draw the numeric values - int sys_LocalMemoryLogText; // Config: If != 0, it will log the numeric values - - int sys_LocalMemoryOptimalMSecPerSec; // Config: Optimal calculation time (MSec) per secundum - int sys_LocalMemoryMaxMSecBetweenCalls; // Config: Maximal time difference (MSec) between calls - - RectI m_actProcessedSectors; // Processed sectors (now it is the whole world) - RectI m_actDrawedSectors; // Processed sectors (now it is the whole world) - - Vec2i m_sectorNr; // Sector x and y number - - float m_AverageUpdateTime; // Avarage Update() time (MSec) - CTimeValue m_LastCallTime; // Last call time of Update() - - SSector m_arrSectors[LOCALMEMORY_SECTOR_NR_X * LOCALMEMORY_SECTOR_NR_Y]; // Sectors - -public: - - CLocalMemoryUsage(); - ~CLocalMemoryUsage(); - - virtual void OnRender(IRenderer* pRenderer, const CCamera* camera); - virtual void OnUpdate(); - virtual void DeleteGlobalData(); // Deletes the m_globalXXX hash maps - -private: - void DeleteUnusedResources(); // Delete the non-used resources (especially StatObjs) - void StartChecking(const RectI& actProcessedSectors); // Called every frame first - void CollectGeometryP1(); // Calculates the minimum of sector bounding vs renderobject bounding distances - - // Get / create StatObjInfo then run Pass1 - SStatObjInfo* CheckStatObjP1(IStatObj* pStatObj, IRenderNode* pRenderNode, AABB bounding, float maxViewDist, float scale); - //void CollectStatObjInfo_Recursive( SStatObjInfo* statObjInfo, IStatObj *pStatObj ); - //void CollectGeometryInfo( SStatObjInfo* statObjInfo, IStatObj *pStatObj ); - - // Get / create MaterialInfo then run Pass1 - void CheckMaterialP1(_smart_ptr pMaterial, AABB bounding, float maxViewDist, float scale, float mipFactor); - void CheckChunkMaterialP1(_smart_ptr pMaterial, AABB bounding, float maxViewDist, float scale, CRenderChunk* pRenderChunk); - void CheckMeshMaterialP1(IRenderMesh* pRenderMesh, _smart_ptr pMaterial, AABB bounding, float maxViewDist, float scale); - void CheckStatObjMaterialP1(IStatObj* pStatObj, _smart_ptr pMaterial, AABB bounding, float maxViewDist, float scale); - // Collects textures used by the material - void CollectMaterialInfo_Recursive(SMaterialInfo* materialInfo, _smart_ptr pMaterial); - - // Get / create TextureInfo - STextureInfo* GetTextureInfo(ITexture* pTexture); -}; - -#undef MAX_LODS -#endif // CRYINCLUDE_CRYSYSTEM_STATISTICS_LOCALMEMORYUSAGE_H diff --git a/Code/CryEngine/CrySystem/StreamEngine/StreamEngine.cpp b/Code/CryEngine/CrySystem/StreamEngine/StreamEngine.cpp index 37a7de8391..7f8c75b2a8 100644 --- a/Code/CryEngine/CrySystem/StreamEngine/StreamEngine.cpp +++ b/Code/CryEngine/CrySystem/StreamEngine/StreamEngine.cpp @@ -1211,20 +1211,9 @@ void CStreamEngine::TempFree(void* p, size_t nSize) namespace { #ifdef STREAMENGINE_ENABLE_STATS - void DrawText(const float x, const float y, ColorF c, const char* format, ...) + void DrawText(const float, const float, ColorF, const char*, ...) { - va_list args; - va_start(args, format); - - SDrawTextInfo ti; - ti.flags = eDrawText_FixedSize | eDrawText_2D | eDrawText_Monospace; - ti.xscale = ti.yscale = 1.2f; - ti.color[0] = c.r; - ti.color[1] = c.g; - ti.color[2] = c.b; - ti.color[3] = c.a; - gEnv->pRenderer->DrawTextQueued(Vec3(x, y, 1.0f), ti, format, args); - va_end(args); + // ToDo: Remove whole file with SPEC-343, or update to draw with Atom? Likely the former as I think this whole system is dead. } #endif diff --git a/Code/CryEngine/CrySystem/System.cpp b/Code/CryEngine/CrySystem/System.cpp index 827a393103..9016ea99f1 100644 --- a/Code/CryEngine/CrySystem/System.cpp +++ b/Code/CryEngine/CrySystem/System.cpp @@ -119,29 +119,18 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) #include AZ_RESTRICTED_FILE(System_cpp) #endif - -#include #include #include -#include #include #include #include -#include -#include -#include "VisRegTest.h" #include -#include #include #include #include "XConsole.h" #include "Log.h" -#include "CrySizerStats.h" -#include "CrySizerImpl.h" -#include "NotificationNetwork.h" -#include "ProfileLog.h" #include "XML/xml.h" #include "XML/ReadWriteXMLSink.h" @@ -151,14 +140,10 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) #include "LocalizedStringManager.h" #include "XML/XmlUtils.h" -#include "Serialization/ArchiveHost.h" #include "SystemEventDispatcher.h" #include "ServerThrottle.h" -#include "ILocalMemoryUsage.h" #include "ResourceManager.h" #include "HMDBus.h" -#include "OverloadSceneManager/OverloadSceneManager.h" -#include #include "IZLibCompressor.h" #include "IZlibDecompressor.h" @@ -277,22 +262,6 @@ namespace } #endif -#if defined(CVARS_WHITELIST) -struct SCVarsWhitelistConfigSink - : public ILoadConfigurationEntrySink -{ - virtual void OnLoadConfigurationEntry(const char* szKey, const char* szValue, const char* szGroup) - { - ICVarsWhitelist* pCVarsWhitelist = gEnv->pSystem->GetCVarsWhiteList(); - bool whitelisted = (pCVarsWhitelist) ? pCVarsWhitelist->IsWhiteListed(szKey, false) : true; - if (whitelisted) - { - gEnv->pConsole->LoadConfigVar(szKey, szValue); - } - } -} g_CVarsWhitelistConfigSink; -#endif // defined(CVARS_WHITELIST) - ///////////////////////////////////////////////////////////////////////////////// // System Implementation. ////////////////////////////////////////////////////////////////////////// @@ -322,11 +291,6 @@ CSystem::CSystem(SharedEnvironmentInstance* pSharedEnvironment) m_pSystemEventDispatcher->RegisterListener(this); } -#ifdef WIN32 - m_hInst = NULL; - m_hWnd = NULL; -#endif - ////////////////////////////////////////////////////////////////////////// // Clear environment. ////////////////////////////////////////////////////////////////////////// @@ -337,31 +301,16 @@ CSystem::CSystem(SharedEnvironmentInstance* pSharedEnvironment) m_env.pSystem = this; m_env.pTimer = &m_Time; m_env.pNameTable = &m_nameTable; - m_env.bServer = false; - m_env.bMultiplayer = false; - m_env.bHostMigrating = false; m_env.bIgnoreAllAsserts = false; m_env.bNoAssertDialog = false; - m_env.bTesting = false; m_env.pSharedEnvironment = pSharedEnvironment; - - m_env.SetFMVIsPlaying(false); - m_env.SetCutsceneIsPlaying(false); - - m_env.szDebugStatus[0] = '\0'; - -#if !defined(CONSOLE) - m_env.SetIsClient(false); -#endif ////////////////////////////////////////////////////////////////////////// m_pStreamEngine = NULL; - m_PhysThread = 0; m_pIFont = NULL; m_pIFontUi = NULL; - m_pVisRegTest = NULL; m_rWidth = NULL; m_rHeight = NULL; m_rWidthAndHeightAsFractionOfScreenSize = NULL; @@ -372,7 +321,6 @@ CSystem::CSystem(SharedEnvironmentInstance* pSharedEnvironment) m_cvSSInfo = NULL; m_rStencilBits = NULL; m_rFullscreen = NULL; - m_rDriver = NULL; m_sysNoUpdate = NULL; m_pMemoryManager = NULL; m_pProcess = NULL; @@ -387,7 +335,6 @@ CSystem::CSystem(SharedEnvironmentInstance* pSharedEnvironment) m_pILZ4Decompressor = NULL; m_pIZStdDecompressor = nullptr; m_pLocalizationManager = NULL; - m_sys_physics_CPU = 0; #if defined(AZ_RESTRICTED_PLATFORM) #define AZ_RESTRICTED_SECTION SYSTEM_CPP_SECTION_2 #include AZ_RESTRICTED_FILE(System_cpp) @@ -395,15 +342,9 @@ CSystem::CSystem(SharedEnvironmentInstance* pSharedEnvironment) m_sys_min_step = 0; m_sys_max_step = 0; - m_pNotificationNetwork = NULL; - m_cvAIUpdate = NULL; m_pUserCallback = NULL; -#if defined(CVARS_WHITELIST) - m_pCVarsWhitelist = NULL; - m_pCVarsWhitelistConfigSink = &g_CVarsWhitelistConfigSink; -#endif // defined(CVARS_WHITELIST) m_sys_memory_debug = NULL; m_sysWarnings = NULL; m_sysKeyboard = NULL; @@ -417,7 +358,6 @@ CSystem::CSystem(SharedEnvironmentInstance* pSharedEnvironment) m_pCpu = NULL; m_bInitializedSuccessfully = false; - m_bShaderCacheGenMode = false; m_bRelaunch = false; m_iLoadingMode = 0; m_bTestMode = false; @@ -427,16 +367,6 @@ CSystem::CSystem(SharedEnvironmentInstance* pSharedEnvironment) m_bNoCrashDialog = false; m_bNoErrorReportWindow = false; -#ifndef _RELEASE - m_checkpointLoadCount = 0; - m_loadOrigin = eLLO_Unknown; - m_hasJustResumed = false; - m_expectingMapCommand = false; -#endif - - // no mem stats at the moment - m_pMemStats = NULL; - m_pSizer = NULL; m_pCVarQuit = NULL; m_bForceNonDevMode = false; @@ -450,13 +380,6 @@ CSystem::CSystem(SharedEnvironmentInstance* pSharedEnvironment) m_nServerConfigSpec = CONFIG_VERYHIGH_SPEC; m_nMaxConfigSpec = CONFIG_VERYHIGH_SPEC; - //m_hPhysicsThread = INVALID_HANDLE_VALUE; - //m_hPhysicsActive = INVALID_HANDLE_VALUE; - //m_bStopPhysics = 0; - //m_bPhysicsActive = 0; - - m_pProgressListener = 0; - m_bPaused = false; m_bNoUpdate = false; m_nUpdateCounter = 0; @@ -464,17 +387,10 @@ CSystem::CSystem(SharedEnvironmentInstance* pSharedEnvironment) m_pXMLUtils = new CXmlUtils(this); - m_pArchiveHost = Serialization::CreateArchiveHost(); m_pMemoryManager = CryGetIMemoryManager(); - m_pThreadTaskManager = new CThreadTaskManager; m_pResourceManager = new CResourceManager; m_pTextModeConsole = NULL; - InitThreadSystem(); - - m_pMiniGUI = NULL; - m_pPerfHUD = NULL; - g_pPakHeap = new CMTSafeHeap; if (!AZ::AllocatorInstance::IsReady()) @@ -489,7 +405,6 @@ CSystem::CSystem(SharedEnvironmentInstance* pSharedEnvironment) AZ::Debug::Trace::Instance().Init(); } - m_UpdateTimesIdx = 0U; m_bNeedDoWorkDuringOcclusionChecks = false; m_eRuntimeState = ESYSTEM_EVENT_LEVEL_UNLOAD; @@ -503,15 +418,12 @@ CSystem::CSystem(SharedEnvironmentInstance* pSharedEnvironment) #endif m_ConfigPlatform = CONFIG_INVALID_PLATFORM; - - AzFramework::Terrain::TerrainDataNotificationBus::Handler::BusConnect(); } ///////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////// CSystem::~CSystem() { - AzFramework::Terrain::TerrainDataNotificationBus::Handler::BusDisconnect(); ShutDown(); #if AZ_LEGACY_CRYSYSTEM_TRAIT_USE_MESSAGE_HANDLER @@ -520,19 +432,9 @@ CSystem::~CSystem() CRY_ASSERT(m_windowMessageHandlers.empty() && "There exists a dangling window message handler somewhere"); - SAFE_DELETE(m_pVisRegTest); SAFE_DELETE(m_pXMLUtils); - SAFE_DELETE(m_pArchiveHost); - SAFE_DELETE(m_pThreadTaskManager); SAFE_DELETE(m_pResourceManager); SAFE_DELETE(m_pSystemEventDispatcher); - // SAFE_DELETE(m_pMemoryManager); - - if (gEnv && gEnv->pThreadManager) - { - gEnv->pThreadManager->UnRegisterThirdPartyThread("Main"); - } - ShutDownThreadSystem(); SAFE_DELETE(g_pPakHeap); @@ -644,8 +546,6 @@ void CSystem::ShutDown() SAFE_DELETE(m_pTextModeConsole); - KillPhysicsThread(); - if (m_sys_firstlaunch) { m_sys_firstlaunch->Set("0"); @@ -682,15 +582,6 @@ void CSystem::ShutDown() // Shutdown any running VR devices. EBUS_EVENT(AZ::VR::HMDInitRequestBus, Shutdown); - - ////////////////////////////////////////////////////////////////////////// - // Clear 3D Engine resources. - if (m_env.p3DEngine) - { - m_env.p3DEngine->UnloadLevel(); - } - ////////////////////////////////////////////////////////////////////////// - // Shutdown resource manager. m_pResourceManager->Shutdown(); @@ -700,13 +591,9 @@ void CSystem::ShutDown() gEnv->pLyShine = nullptr; } - SAFE_DELETE(m_env.pResourceCompilerHelper); - SAFE_RELEASE(m_env.pMovieSystem); - SAFE_DELETE(m_env.pServiceNetwork); SAFE_RELEASE(m_env.pLyShine); SAFE_RELEASE(m_env.pCryFont); - SAFE_RELEASE(m_env.p3DEngine); // depends on EntitySystem if (m_env.pConsole) { ((CXConsole*)m_env.pConsole)->FreeRenderResources(); @@ -718,13 +605,6 @@ void CSystem::ShutDown() SAFE_RELEASE(m_pViewSystem); SAFE_RELEASE(m_pLevelSystem); - //Can't kill renderer before we delete CryFont, 3DEngine, etc - if (GetIRenderer()) - { - GetIRenderer()->ShutDown(); - SAFE_RELEASE(m_env.pRenderer); - } - if (m_env.pLog) { m_env.pLog->UnregisterConsoleVariables(); @@ -745,14 +625,12 @@ void CSystem::ShutDown() SAFE_RELEASE(m_cvSSInfo); SAFE_RELEASE(m_rStencilBits); SAFE_RELEASE(m_rFullscreen); - SAFE_RELEASE(m_rDriver); SAFE_RELEASE(m_sysWarnings); SAFE_RELEASE(m_sysKeyboard); SAFE_RELEASE(m_sys_GraphicsQuality); SAFE_RELEASE(m_sys_firstlaunch); SAFE_RELEASE(m_sys_enable_budgetmonitoring); - SAFE_RELEASE(m_sys_physics_CPU); #if defined(AZ_RESTRICTED_PLATFORM) #define AZ_RESTRICTED_SECTION SYSTEM_CPP_SECTION_3 @@ -762,16 +640,9 @@ void CSystem::ShutDown() SAFE_RELEASE(m_sys_min_step); SAFE_RELEASE(m_sys_max_step); - SAFE_RELEASE(m_pNotificationNetwork); - - SAFE_DELETE(m_env.pSoftCodeMgr); - SAFE_DELETE(m_pMemStats); - SAFE_DELETE(m_pSizer); SAFE_DELETE(m_pDefaultValidator); m_pValidator = nullptr; - SAFE_DELETE(m_env.pOverloadSceneManager); - SAFE_DELETE(m_pLocalizationManager); //DebugStats(false, false);//true); @@ -793,7 +664,6 @@ void CSystem::ShutDown() SAFE_RELEASE(m_env.pConsole); // Log must be last thing released. - SAFE_RELEASE(m_env.pProfileLogSystem); if (m_env.pLog) { m_env.pLog->FlushAndClose(); @@ -802,10 +672,6 @@ void CSystem::ShutDown() ShutdownFileSystem(); -#if defined(MAP_LOADING_SLICING) - delete gEnv->pSystemScheduler; -#endif // defined(MAP_LOADING_SLICING) - ShutdownModuleLibraries(); EBUS_EVENT(CrySystemEventBus, OnCrySystemPostShutdown); @@ -830,11 +696,6 @@ void CSystem::Quit() m_pUserCallback->OnQuit(); } - if (GetIRenderer()) - { - GetIRenderer()->RestoreGamma(); - } - gEnv->pLog->FlushAndClose(); // Latest possible place to flush any pending messages to disk before the forceful termination. @@ -896,273 +757,6 @@ ISystem* CSystem::GetCrySystem() return this; } -////////////////////////////////////////////////////////////////////////// -// Physics thread task -////////////////////////////////////////////////////////////////////////// -class CPhysicsThreadTask - : public IThreadTask -{ -public: - - CPhysicsThreadTask() - { - m_bStopRequested = 0; - m_bIsActive = 0; - m_stepRequested = 0; - m_bProcessing = 0; - m_doZeroStep = 0; - m_lastStepTimeTaken = 0U; - m_lastWaitTimeTaken = 0U; - } - - ////////////////////////////////////////////////////////////////////////// - // IThreadTask implementation. - ////////////////////////////////////////////////////////////////////////// - virtual void OnUpdate() - { - Run(); - // At the end.. delete the task - delete this; - } - virtual void Stop() - { - Cancel(); - } - virtual SThreadTaskInfo* GetTaskInfo() { return &m_TaskInfo; } - ////////////////////////////////////////////////////////////////////////// - - virtual void Run() - { - m_bStopRequested = 0; - m_bIsActive = 1; - - float step, timeTaken, kSlowdown = 1.0f; - int nSlowFrames = 0; - int64 timeStart; -#ifdef ENABLE_LW_PROFILERS - LARGE_INTEGER stepStart, stepEnd; -#endif - LARGE_INTEGER waitStart, waitEnd; - MarkThisThreadForDebugging("Physics"); - -#if defined(AZ_RESTRICTED_PLATFORM) -#define AZ_RESTRICTED_SECTION SYSTEM_CPP_SECTION_5 -#include AZ_RESTRICTED_FILE(System_cpp) -#endif - while (true) - { - QueryPerformanceCounter(&waitStart); - m_FrameEvent.Wait(); // Wait untill new frame - QueryPerformanceCounter(&waitEnd); - m_lastWaitTimeTaken = waitEnd.QuadPart - waitStart.QuadPart; - - if (m_bStopRequested) - { - UnmarkThisThreadFromDebugging(); - return; - } - bool stepped = false; -#ifdef ENABLE_LW_PROFILERS - QueryPerformanceCounter(&stepStart); -#endif - while ((step = m_stepRequested) > 0 || m_doZeroStep) - { - stepped = true; - m_stepRequested = 0; - m_bProcessing = 1; - m_doZeroStep = 0; - - if (kSlowdown != 1.0f) - { - step = max(1, FtoI(step * kSlowdown * 50 - 0.5f)) * 0.02f; - } - timeStart = CryGetTicks(); - timeTaken = gEnv->pTimer->TicksToSeconds(CryGetTicks() - timeStart); - if (timeTaken > step * 0.9f) - { - if (++nSlowFrames > 5) - { - kSlowdown = step * 0.9f / timeTaken; - } - } - else - { - kSlowdown = 1.0f, nSlowFrames = 0; - } - m_bProcessing = 0; - //int timeSleep = (int)((m_timeTarget-gEnv->pTimer->GetAsyncTime()).GetMilliSeconds()*0.9f); - //Sleep(max(0,timeSleep)); - } - if (!stepped) - { - Sleep(0); - } - m_FrameDone.Set(); -#ifdef ENABLE_LW_PROFILERS - QueryPerformanceCounter(&stepEnd); - m_lastStepTimeTaken = stepEnd.QuadPart - stepStart.QuadPart; -#endif - } - } - virtual void Cancel() - { - Pause(); - m_bStopRequested = 1; - m_FrameEvent.Set(); - m_bIsActive = 0; - } - - int Pause() - { - if (m_bIsActive) - { - AZ_PROFILE_FUNCTION_STALL(AZ::Debug::ProfileCategory::System); - m_bIsActive = 0; - while (m_bProcessing) - { - ; - } - return 1; - } - return 0; - } - int Resume() - { - if (!m_bIsActive) - { - m_bIsActive = 1; - return 1; - } - return 0; - } - int IsActive() { return m_bIsActive; } - int RequestStep(float dt) - { - if (m_bIsActive && dt > FLT_EPSILON) - { - m_stepRequested += dt; - if (dt <= 0.0f) - { - m_doZeroStep = 1; - } - m_FrameEvent.Set(); - } - - return m_bProcessing; - } - float GetRequestedStep() { return m_stepRequested; } - - uint64 LastStepTaken() const - { - return m_lastStepTimeTaken; - } - - uint64 LastWaitTime() const - { - return m_lastWaitTimeTaken; - } - - void EnsureStepDone() - { - FRAME_PROFILER("SysUpdate:PhysicsEnsureDone", gEnv->pSystem, PROFILE_SYSTEM); - if (m_bIsActive) - { - while (m_stepRequested > 0.0f || m_bProcessing) - { - m_FrameDone.Wait(); - } - } - } - -protected: - - volatile int m_bStopRequested; - volatile int m_bIsActive; - volatile float m_stepRequested; - volatile int m_bProcessing; - volatile int m_doZeroStep; - volatile uint64 m_lastStepTimeTaken; - volatile uint64 m_lastWaitTimeTaken; - - CryEvent m_FrameEvent; - CryEvent m_FrameDone; - - SThreadTaskInfo m_TaskInfo; -}; - -void CSystem::CreatePhysicsThread() -{ - if (!m_PhysThread) - { - ////////////////////////////////////////////////////////////////////////// - SThreadTaskParams threadParams; - threadParams.name = "Physics"; - threadParams.nFlags = THREAD_TASK_BLOCKING; - threadParams.nStackSizeKB = PHYSICS_STACK_SIZE >> 10; -#if defined(AZ_RESTRICTED_PLATFORM) -#define AZ_RESTRICTED_SECTION SYSTEM_CPP_SECTION_6 -#include AZ_RESTRICTED_FILE(System_cpp) -#endif - - { - m_PhysThread = new CPhysicsThreadTask; - GetIThreadTaskManager()->RegisterTask(m_PhysThread, threadParams); - } - } - -} - -void CSystem::KillPhysicsThread() -{ - if (m_PhysThread) - { - GetIThreadTaskManager()->UnregisterTask(m_PhysThread); - m_PhysThread = 0; - } -} - -/////////////////////////////////////////////////////////////////////////// -// AzFramework::Terrain::TerrainDataNotificationBus START -void CSystem::OnTerrainDataCreateBegin() -{ - KillPhysicsThread(); -} - -void CSystem::OnTerrainDataDestroyBegin() -{ - OnTerrainDataCreateBegin(); -} - -// AzFramework::Terrain::TerrainDataNotificationBus END -/////////////////////////////////////////////////////////////////////////// - -////////////////////////////////////////////////////////////////////////// -int CSystem::SetThreadState(ESubsystem subsys, bool bActive) -{ - switch (subsys) - { - case ESubsys_Physics: - { - if (m_PhysThread) - { - return bActive ? ((CPhysicsThreadTask*)m_PhysThread)->Resume() : ((CPhysicsThreadTask*)m_PhysThread)->Pause(); - } - } - break; - } - return 0; -} - -////////////////////////////////////////////////////////////////////////// -void CSystem::SleepIfInactive() -{ - // ProcessSleep() - if (m_bDedicatedServer || m_bEditor || gEnv->bMultiplayer) - { - return; - } -} - ////////////////////////////////////////////////////////////////////////// void CSystem::SleepIfNeeded() { @@ -1231,22 +825,14 @@ bool CSystem::UpdatePreTickBus(int updateFlags, int nPauseMode) return false; } - RenderBegin(); - #ifndef EXCLUDE_UPDATE_ON_CONSOLE // do the dedicated sleep earlier than the frame profiler to avoid having it counted if (gEnv->IsDedicated()) { -#if defined(MAP_LOADING_SLICING) - gEnv->pSystemScheduler->SchedulingSleepIfNeeded(); -#else SleepIfNeeded(); -#endif // defined(MAP_LOADING_SLICING) } #endif //EXCLUDE_UPDATE_ON_CONSOLE - gEnv->pOverloadSceneManager->Update(); - #ifdef WIN32 // enable/disable SSE fp exceptions (#nan and /0) // need to do it each frame since sometimes they are being reset @@ -1258,15 +844,6 @@ bool CSystem::UpdatePreTickBus(int updateFlags, int nPauseMode) m_nUpdateCounter++; #ifndef EXCLUDE_UPDATE_ON_CONSOLE - if (!m_sDelayedScreeenshot.empty()) - { - gEnv->pRenderer->ScreenShot(m_sDelayedScreeenshot.c_str()); - m_sDelayedScreeenshot.clear(); - } - - // Check if game needs to be sleeping when not active. - SleepIfInactive(); - if (m_pUserCallback) { m_pUserCallback->OnUpdate(); @@ -1281,7 +858,6 @@ bool CSystem::UpdatePreTickBus(int updateFlags, int nPauseMode) prev_sys_float_exceptions = g_cvars.sys_float_exceptions; EnableFloatExceptions(g_cvars.sys_float_exceptions); - UpdateFPExceptionsMaskForThreads(); } #endif //EXCLUDE_UPDATE_ON_CONSOLE ////////////////////////////////////////////////////////////////////////// @@ -1294,32 +870,6 @@ bool CSystem::UpdatePreTickBus(int updateFlags, int nPauseMode) #ifdef USE_REMOTE_CONSOLE GetIRemoteConsole()->Update(); #endif - - if (gEnv->pLocalMemoryUsage != NULL) - { - gEnv->pLocalMemoryUsage->OnUpdate(); - } - - if (!gEnv->IsEditor() && gEnv->pRenderer) - { - // If the dimensions of the render target change, - // or are different from the camera defaults, - // we need to update the camera frustum. - CCamera& viewCamera = GetViewCamera(); - const int renderTargetWidth = m_rWidth->GetIVal(); - const int renderTargetHeight = m_rHeight->GetIVal(); - - if (renderTargetWidth != viewCamera.GetViewSurfaceX() || - renderTargetHeight != viewCamera.GetViewSurfaceZ()) - { - viewCamera.SetFrustum(renderTargetWidth, - renderTargetHeight, - viewCamera.GetFov(), - viewCamera.GetNearPlane(), - viewCamera.GetFarPlane(), - gEnv->pRenderer->GetPixelAspectRatio()); - } - } if (nPauseMode != 0) { m_bPaused = true; @@ -1354,66 +904,12 @@ bool CSystem::UpdatePreTickBus(int updateFlags, int nPauseMode) } #endif //PROFILE_WITH_VTUNE -#ifdef SOFTCODE_SYSTEM_ENABLED - if (m_env.pSoftCodeMgr) - { - m_env.pSoftCodeMgr->PollForNewModules(); - } -#endif - if (m_pStreamEngine) { FRAME_PROFILER("StreamEngine::Update()", this, PROFILE_SYSTEM); m_pStreamEngine->Update(); } - if (g_cvars.az_streaming_stats) - { - SDrawTextInfo ti; - ti.flags = eDrawText_FixedSize | eDrawText_2D | eDrawText_Monospace; - ti.xscale = ti.yscale = 1.2f; - - const int viewportHeight = GetViewCamera().GetViewSurfaceZ(); - -#if defined(AZ_RESTRICTED_PLATFORM) - #define AZ_RESTRICTED_SECTION SYSTEM_CPP_SECTION_8 -#include AZ_RESTRICTED_FILE(System_cpp) -#else - float y = static_cast(viewportHeight) - 85.0f; -#endif - - AZStd::vector stats; - AZ::Interface::Get()->CollectStatistics(stats); - - for (AZ::IO::Statistic& stat : stats) - { - switch (stat.GetType()) - { - case AZ::IO::Statistic::Type::FloatingPoint: - gEnv->pRenderer->DrawTextQueued(Vec3(10, y, 1.0f), ti, - AZStd::string::format("%s/%s: %.3f", stat.GetOwner().data(), stat.GetName().data(), stat.GetFloatValue()).c_str()); - break; - case AZ::IO::Statistic::Type::Integer: - gEnv->pRenderer->DrawTextQueued(Vec3(10, y, 1.0f), ti, - AZStd::string::format("%s/%s: %lli", stat.GetOwner().data(), stat.GetName().data(), stat.GetIntegerValue()).c_str()); - break; - case AZ::IO::Statistic::Type::Percentage: - gEnv->pRenderer->DrawTextQueued(Vec3(10, y, 1.0f), ti, - AZStd::string::format("%s/%s: %.2f (percent)", stat.GetOwner().data(), stat.GetName().data(), stat.GetPercentage()).c_str()); - break; - default: - gEnv->pRenderer->DrawTextQueued(Vec3(10, y, 1.0f), ti, AZStd::string::format("Unsupported stat type: %i", static_cast(stat.GetType())).c_str()); - break; - } - y -= 12.0f; - if (y < 0.0f) - { - //Exit the loop because there's no purpose on rendering text outside of the visible area. - break; - } - } - } - #ifndef EXCLUDE_UPDATE_ON_CONSOLE if (m_bIgnoreUpdates) { @@ -1428,7 +924,6 @@ bool CSystem::UpdatePreTickBus(int updateFlags, int nPauseMode) if (m_sysNoUpdate && m_sysNoUpdate->GetIVal()) { bNoUpdate = true; - updateFlags = ESYSUPDATE_IGNORE_PHYSICS; } m_bNoUpdate = bNoUpdate; @@ -1490,11 +985,6 @@ bool CSystem::UpdatePreTickBus(int updateFlags, int nPauseMode) //update time subsystem m_Time.UpdateOnFrameStart(); - if (m_env.p3DEngine) - { - m_env.p3DEngine->OnFrameStart(); - } - ////////////////////////////////////////////////////////////////////// // update rate limiter for dedicated server if (m_pServerThrottle.get()) @@ -1502,12 +992,6 @@ bool CSystem::UpdatePreTickBus(int updateFlags, int nPauseMode) m_pServerThrottle->Update(); } - ////////////////////////////////////////////////////////////////////////// - if (m_env.pRenderer && m_env.pRenderer->GetIStereoRenderer()->IsRenderingToHMD()) - { - EBUS_EVENT(AZ::VR::HMDDeviceRequestBus, UpdateInternalState); - } - ////////////////////////////////////////////////////////////////////// //update console system if (m_env.pConsole) @@ -1522,16 +1006,6 @@ bool CSystem::UpdatePreTickBus(int updateFlags, int nPauseMode) return false; } -#ifndef EXCLUDE_UPDATE_ON_CONSOLE - - ////////////////////////////////////////////////////////////////////// - //update notification network system - if (m_pNotificationNetwork) - { - FRAME_PROFILER("SysUpdate:NotificationNetwork", this, PROFILE_SYSTEM); - m_pNotificationNetwork->Update(); - } -#endif //EXCLUDE_UPDATE_ON_CONSOLE ////////////////////////////////////////////////////////////////////// //update sound system Part 1 if in Editor / in Game Mode Viewsystem updates the Listeners if (!m_env.IsEditorGameMode()) @@ -1550,14 +1024,6 @@ bool CSystem::UpdatePreTickBus(int updateFlags, int nPauseMode) } } - ////////////////////////////////////////////////////////////////////////// - // Update Threads Task Manager. - ////////////////////////////////////////////////////////////////////////// - { - FRAME_PROFILER("SysUpdate:ThreadTaskManager", this, PROFILE_SYSTEM); - m_pThreadTaskManager->OnUpdate(); - } - ////////////////////////////////////////////////////////////////////////// // Update Resource Manager. ////////////////////////////////////////////////////////////////////////// @@ -1566,77 +1032,6 @@ bool CSystem::UpdatePreTickBus(int updateFlags, int nPauseMode) m_pResourceManager->Update(); } - ////////////////////////////////////////////////////////////////////// - // update physic system - //static float time_zero = 0; - if (m_sys_physics_CPU->GetIVal() > 0 && !gEnv->IsDedicated()) - { - CreatePhysicsThread(); - } - else - { - KillPhysicsThread(); - } - - static int g_iPausedPhys = 0; - - CPhysicsThreadTask* pPhysicsThreadTask = ((CPhysicsThreadTask*)m_PhysThread); - if (!pPhysicsThreadTask) - { - FRAME_PROFILER_LEGACYONLY("SysUpdate:AllAIAndPhysics", this, PROFILE_SYSTEM); - AZ_TRACE_METHOD_NAME("SysUpdate::AllAIAndPhysics"); - - ////////////////////////////////////////////////////////////////////// - // update entity system (a little bit) before physics - if (nPauseMode != 1) - { - if (!bNoUpdate) - { - EBUS_EVENT(CrySystemEventBus, OnCrySystemPrePhysicsUpdate); - } - } - - // intermingle physics/AI updates so that if we get a big timestep (frame rate glitch etc) the - // AI gets to steer entities before they travel over cliffs etc. - const float maxTimeStep = 0.25f; - int maxSteps = 1; - //float fCurTime = m_Time.GetCurrTime(); - float timeToDo = m_Time.GetFrameTime();//fCurTime - fPrevTime; - if (m_env.bMultiplayer) - { - timeToDo = m_Time.GetRealFrameTime(); - } - - - - while (timeToDo > 0.0001f && maxSteps-- > 0) - { - float thisStep = min(maxTimeStep, timeToDo); - timeToDo -= thisStep; - - - EBUS_EVENT(CrySystemEventBus, OnCrySystemPostPhysicsUpdate); - } - - } - else - { - - // In multithreaded physics mode, post physics fires after physics events are dispatched on the main thread. - EBUS_EVENT(CrySystemEventBus, OnCrySystemPostPhysicsUpdate); - - ////////////////////////////////////////////////////////////////////// - // update entity system (a little bit) before physics - if (nPauseMode != 1) - { - if (!bNoUpdate) - { - EBUS_EVENT(CrySystemEventBus, OnCrySystemPrePhysicsUpdate); - } - } - - } - // Use UI timer for CryMovie, because it should not be affected by pausing game time const float fMovieFrameTime = m_Time.GetFrameTime(ITimer::ETIMER_UI); @@ -1651,7 +1046,7 @@ bool CSystem::UpdatePreTickBus(int updateFlags, int nPauseMode) } ////////////////////////////////////////////////////////////////////// -bool CSystem::UpdatePostTickBus(int updateFlags, int nPauseMode) +bool CSystem::UpdatePostTickBus(int updateFlags, int /*nPauseMode*/) { CTimeValue updateStart = gEnv->pTimer->GetAsyncTime(); @@ -1663,44 +1058,6 @@ bool CSystem::UpdatePostTickBus(int updateFlags, int nPauseMode) UpdateMovieSystem(updateFlags, fMovieFrameTime, false); } - ////////////////////////////////////////////////////////////////////// - //update process (3D engine) - if (!(updateFlags & ESYSUPDATE_EDITOR) && !m_bNoUpdate && m_env.p3DEngine) - { - FRAME_PROFILER("SysUpdate:Update3DEngine", this, PROFILE_SYSTEM); - - if (ITimeOfDay* pTOD = m_env.p3DEngine->GetTimeOfDay()) - { - pTOD->Tick(); - } - - if (m_env.p3DEngine) - { - m_env.p3DEngine->Tick(); // clear per frame temp data - } - if (m_pProcess && (m_pProcess->GetFlags() & PROC_3DENGINE)) - { - if ((nPauseMode != 1)) - { - if (!IsEquivalent(m_ViewCamera.GetPosition(), Vec3(0, 0, 0), VEC_EPSILON)) - { - if (m_env.p3DEngine) - { - // m_env.p3DEngine->SetCamera(m_ViewCamera); - m_pProcess->Update(); - } - } - } - } - else - { - if (m_pProcess) - { - m_pProcess->Update(); - } - } - } - ////////////////////////////////////////////////////////////////////// //update sound system part 2 if (!g_cvars.sys_deferAudioUpdateOptim && !m_bNoUpdate) @@ -1736,8 +1093,6 @@ bool CSystem::UpdatePostTickBus(int updateFlags, int nPauseMode) m_updateTimes.push_back(std::make_pair(cur_time, updateTime)); } - UpdateUpdateTimes(); - { FRAME_PROFILER("SysUpdate - SystemEventDispatcher::Update", this, PROFILE_SYSTEM); m_pSystemEventDispatcher->Update(); @@ -1748,41 +1103,8 @@ bool CSystem::UpdatePostTickBus(int updateFlags, int nPauseMode) gEnv->pCryPak->DisableRuntimeFileAccess(true); } - // If it's in editing mode (in editor) the render is done in RenderViewport so we skip rendering here. - if (!gEnv->IsEditing() && gEnv->pRenderer && gEnv->p3DEngine) - { - if (GetIViewSystem()) - { - GetIViewSystem()->Update(min(gEnv->pTimer->GetFrameTime(), 0.1f)); - } - - // Begin occlusion job after setting the correct camera. - gEnv->p3DEngine->PrepareOcclusion(GetViewCamera()); - - CrySystemNotificationBus::Broadcast(&CrySystemNotifications::OnPreRender); - - // Also broadcast for anyone else that needs to draw global debug to do so now - AzFramework::DebugDisplayEventBus::Broadcast(&AzFramework::DebugDisplayEvents::DrawGlobalDebugInfo); - - Render(); - - gEnv->p3DEngine->EndOcclusion(); - - CrySystemNotificationBus::Broadcast(&CrySystemNotifications::OnPostRender); - - RenderEnd(); - - gEnv->p3DEngine->SyncProcessStreamingUpdate(); - - if (NeedDoWorkDuringOcclusionChecks()) - { - DoWorkDuringOcclusionChecks(); - } - - // Sync the work that must be done in the main thread by the end of frame. - gEnv->pRenderer->GetGenerateShadowRendItemJobExecutor()->WaitForCompletion(); - gEnv->pRenderer->GetGenerateRendItemJobExecutor()->WaitForCompletion(); - } + // Also broadcast for anyone else that needs to draw global debug to do so now + AzFramework::DebugDisplayEventBus::Broadcast(&AzFramework::DebugDisplayEvents::DrawGlobalDebugInfo); return !IsQuitting(); } @@ -2097,12 +1419,6 @@ void CSystem::Relaunch(bool bRelaunch) SaveConfiguration(); } -////////////////////////////////////////////////////////////////////////// -ICrySizer* CSystem::CreateSizer() -{ - return new CrySizerImpl; -} - ////////////////////////////////////////////////////////////////////////// uint32 CSystem::GetUsedMemory() { @@ -2115,12 +1431,6 @@ ILocalizationManager* CSystem::GetLocalizationManager() return m_pLocalizationManager; } -////////////////////////////////////////////////////////////////////////// -IThreadTaskManager* CSystem::GetIThreadTaskManager() -{ - return m_pThreadTaskManager; -} - ////////////////////////////////////////////////////////////////////////// IResourceManager* CSystem::GetIResourceManager() { @@ -2185,10 +1495,6 @@ void CSystem::ExecuteCommandLine(bool deferred) if (pCmd->GetType() == eCLAT_Post) { string sLine = pCmd->GetName(); - -#if defined(CVARS_WHITELIST) - if (!GetCVarsWhiteList() || GetCVarsWhiteList()->IsWhiteListed(sLine, false)) -#endif { if (pCmd->GetValue()) { @@ -2198,23 +1504,12 @@ void CSystem::ExecuteCommandLine(bool deferred) GetILog()->Log("Executing command from command line: \n%s\n", sLine.c_str()); // - the actual command might be executed much later (e.g. level load pause) GetIConsole()->ExecuteString(sLine.c_str(), false, deferred); } -#if defined(CVARS_WHITELIST) - else if (gEnv->IsDedicated()) - { - GetILog()->LogError("Failed to execute command: '%s' as it is not whitelisted\n", sLine.c_str()); - } -#endif } } //gEnv->pConsole->ExecuteString("sys_RestoreSpec test*"); // to get useful debugging information about current spec settings to the log file } -void CSystem::DumpMemoryCoverage() -{ - m_MemoryFragmentationProfiler.DumpMemoryCoverage(); -} - ITextModeConsole* CSystem::GetITextModeConsole() { if (m_bDedicatedServer) @@ -2308,93 +1603,6 @@ void CProfilingSystem::VTunePause() #endif } -////////////////////////////////////////////////////////////////////////// -sUpdateTimes& CSystem::GetCurrentUpdateTimeStats() -{ - return m_UpdateTimes[m_UpdateTimesIdx]; -} - -////////////////////////////////////////////////////////////////////////// -const sUpdateTimes* CSystem::GetUpdateTimeStats(uint32& index, uint32& num) -{ - index = m_UpdateTimesIdx; - num = NUM_UPDATE_TIMES; - return m_UpdateTimes; -} - -void CSystem::UpdateUpdateTimes() -{ - sUpdateTimes& sample = m_UpdateTimes[m_UpdateTimesIdx]; - if (m_PhysThread) - { - static uint64 lastPhysTime = 0U; - static uint64 lastMainTime = 0U; - static uint64 lastYields = 0U; - static uint64 lastPhysWait = 0U; - uint64 physTime = 0, mainTime = 0; - uint32 yields = 0; - physTime = ((CPhysicsThreadTask*)m_PhysThread)->LastStepTaken(); - mainTime = CryGetTicks() - lastMainTime; - lastMainTime = mainTime; - lastPhysWait = ((CPhysicsThreadTask*)m_PhysThread)->LastWaitTime(); - sample.PhysStepTime = physTime; - sample.SysUpdateTime = mainTime; - sample.PhysYields = yields; - sample.physWaitTime = lastPhysWait; - } - ++m_UpdateTimesIdx; - if (m_UpdateTimesIdx >= NUM_UPDATE_TIMES) - { - m_UpdateTimesIdx = 0; - } -} - - -#ifndef _RELEASE -void CSystem::GetCheckpointData(ICheckpointData& data) -{ - data.m_totalLoads = m_checkpointLoadCount; - data.m_loadOrigin = m_loadOrigin; -} - -void CSystem::IncreaseCheckpointLoadCount() -{ - if (!m_hasJustResumed) - { - ++m_checkpointLoadCount; - } - - m_hasJustResumed = false; -} - -void CSystem::SetLoadOrigin(LevelLoadOrigin origin) -{ - switch (origin) - { - case eLLO_NewLevel: // Intentional fall through - case eLLO_Level2Level: - m_expectingMapCommand = true; - break; - - case eLLO_Resumed: - m_hasJustResumed = true; - break; - - case eLLO_MapCmd: - if (m_expectingMapCommand) - { - // We knew a map command was coming, so don't process this. - m_expectingMapCommand = false; - return; - } - break; - } - - m_loadOrigin = origin; - m_checkpointLoadCount = 0; -} -#endif - bool CSystem::SteamInit() { #if USE_STEAM diff --git a/Code/CryEngine/CrySystem/System.h b/Code/CryEngine/CrySystem/System.h index e4fcc82552..e27dfe4866 100644 --- a/Code/CryEngine/CrySystem/System.h +++ b/Code/CryEngine/CrySystem/System.h @@ -26,15 +26,12 @@ #include "MTSafeAllocator.h" #include "CPUDetect.h" #include -#include "MemoryFragmentationProfiler.h" // CMemoryFragmentationProfiler -#include "ThreadTask.h" #include "RenderBus.h" #include #include #include -#include namespace AzFramework { @@ -43,16 +40,8 @@ namespace AzFramework struct IConsoleCmdArgs; class CServerThrottle; -struct ICryFactoryRegistryImpl; struct IZLibCompressor; class CWatchdogThread; -class CThreadManager; - -struct ICryPerfHUD; -namespace minigui -{ - struct IMiniGUI; -} #if defined(AZ_RESTRICTED_PLATFORM) #undef AZ_RESTRICTED_SECTION @@ -191,8 +180,6 @@ namespace minigui #include "CryLibrary.h" #endif -#define NUM_UPDATE_TIMES (128U) - #ifdef WIN32 typedef void* WIN_HMODULE; #else @@ -214,7 +201,6 @@ namespace Audio } // namespace Audio struct SDefaultValidator; struct IDataProbe; -class CVisRegTest; #define PHSYICS_OBJECT_ENTITY 0 @@ -227,7 +213,6 @@ extern VTuneFunction VTPause; struct SSystemCVars { - int az_streaming_stats; int sys_streaming_requests_grouping_time_period; int sys_streaming_sleep; int sys_streaming_memory_budget; @@ -251,7 +236,6 @@ struct SSystemCVars int sys_WER; int sys_dump_type; int sys_ai; - int sys_physics; int sys_entitysystem; int sys_trackview; int sys_vtune; @@ -270,15 +254,6 @@ struct SSystemCVars int sys_error_debugbreak; int sys_FilesystemCaseSensitivity; - int sys_rendersplashscreen; - const char* sys_splashscreen; - - enum SplashScreenScaleMode - { - SplashScreenScaleMode_Fit = 0, - SplashScreenScaleMode_Fill - }; - int sys_splashScreenScaleMode; int sys_deferAudioUpdateOptim; #if USE_STEAM @@ -361,7 +336,6 @@ class CSystem , public IWindowMessageHandler , public AZ::RenderNotificationsBus::Handler , public CrySystemRequestBus::Handler - , private AzFramework::Terrain::TerrainDataNotificationBus::Handler { public: @@ -408,13 +382,6 @@ public: virtual void DoWorkDuringOcclusionChecks(); virtual bool NeedDoWorkDuringOcclusionChecks() { return m_bNeedDoWorkDuringOcclusionChecks; } - //! Begin rendering frame. - void RenderBegin(); - //! Render subsystems. - void Render(); - //! End rendering frame and swap back buffer. - void RenderEnd(bool bRenderStats = true, bool bMainWindow = true); - //Called when the renderer finishes rendering the scene void OnScene3DEnd() override; @@ -423,29 +390,8 @@ public: ISystem* GetCrySystem() override; //////////////////////////////////////////////////////////////////////// - //! Update screen during loading. - void UpdateLoadingScreen(); - - //! Update screen and call some important tick functions during loading. - void SynchronousLoadingTick(const char* pFunc, int line); - - //! Renders the statistics; this is called from RenderEnd, but if the - //! Host application (Editor) doesn't employ the Render cycle in ISystem, - //! it may call this method to render the essential statistics - void RenderStatistics() override; - uint32 GetUsedMemory(); - virtual void DumpMemoryUsageStatistics(bool bUseKB); - virtual void DumpMemoryCoverage(); - void CollectMemInfo(SCryEngineStatsGlobalMemInfo&); - -#ifndef _RELEASE - virtual void GetCheckpointData(ICheckpointData& data); - virtual void IncreaseCheckpointLoadCount(); - virtual void SetLoadOrigin(LevelLoadOrigin origin); -#endif - virtual bool SteamInit(); void Relaunch(bool bRelaunch); @@ -456,23 +402,17 @@ public: void Quit(); bool IsQuitting() const; void ShutdownFileSystem(); // used to cleanup any file resources, such as cache handle. - bool IsShaderCacheGenMode() const { return m_bShaderCacheGenMode; } void SetAffinity(); virtual const char* GetUserName(); virtual int GetApplicationInstance(); int GetApplicationLogInstance(const char* logFilePath) override; - virtual sUpdateTimes& GetCurrentUpdateTimeStats(); - virtual const sUpdateTimes* GetUpdateTimeStats(uint32&, uint32&); - IRenderer* GetIRenderer(){ return m_env.pRenderer; } ITimer* GetITimer(){ return m_env.pTimer; } AZ::IO::IArchive* GetIPak() { return m_env.pCryPak; }; IConsole* GetIConsole() { return m_env.pConsole; }; IRemoteConsole* GetIRemoteConsole(); - I3DEngine* GetI3DEngine(){ return m_env.p3DEngine; } IMovieSystem* GetIMovieSystem() { return m_env.pMovieSystem; }; IMemoryManager* GetIMemoryManager(){ return m_pMemoryManager; } - IThreadManager* GetIThreadManager() override {return m_env.pThreadManager; } ICryFont* GetICryFont(){ return m_env.pCryFont; } ILog* GetILog(){ return m_env.pLog; } ICmdLine* GetICmdLine(){ return m_pCmdLine; } @@ -482,38 +422,18 @@ public: IViewSystem* GetIViewSystem(); ILevelSystem* GetILevelSystem(); ISystemEventDispatcher* GetISystemEventDispatcher() { return m_pSystemEventDispatcher; } - IThreadTaskManager* GetIThreadTaskManager(); IResourceManager* GetIResourceManager(); ITextModeConsole* GetITextModeConsole(); - IFileChangeMonitor* GetIFileChangeMonitor() { return m_env.pFileChangeMonitor; } - IVisualLog* GetIVisualLog() { return m_env.pVisualLog; } - INotificationNetwork* GetINotificationNetwork() { return m_pNotificationNetwork; } IProfilingSystem* GetIProfilingSystem() { return &m_ProfilingSystem; } - ICryPerfHUD* GetPerfHUD() { return m_pPerfHUD; } IZLibCompressor* GetIZLibCompressor() { return m_pIZLibCompressor; } IZLibDecompressor* GetIZLibDecompressor() { return m_pIZLibDecompressor; } ILZ4Decompressor* GetLZ4Decompressor() { return m_pILZ4Decompressor; } IZStdDecompressor* GetZStdDecompressor() { return m_pIZStdDecompressor; } - WIN_HWND GetHWND(){ return m_hWnd; } ////////////////////////////////////////////////////////////////////////// // retrieves the perlin noise singleton instance CPNoise3* GetNoiseGen(); virtual uint64 GetUpdateCounter() { return m_nUpdateCounter; }; - virtual void SetLoadingProgressListener(ILoadingProgressListener* pLoadingProgressListener) - { - m_pProgressListener = pLoadingProgressListener; - }; - - virtual ILoadingProgressListener* GetLoadingProgressListener() const - { - return m_pProgressListener; - }; - - void SetIMaterialEffects(IMaterialEffects* pMaterialEffects) { m_env.pMaterialEffects = pMaterialEffects; } - void SetIOpticsManager(IOpticsManager* pOpticsManager) { m_env.pOpticsManager = pOpticsManager; } - void SetIFileChangeMonitor(IFileChangeMonitor* pFileChangeMonitor) { m_env.pFileChangeMonitor = pFileChangeMonitor; } - void SetIVisualLog(IVisualLog* pVisualLog) { m_env.pVisualLog = pVisualLog; } void DetectGameFolderAccessRights(); virtual void ExecuteCommandLine(bool deferred=true); @@ -527,8 +447,6 @@ public: virtual IXmlUtils* GetXmlUtils(); ////////////////////////////////////////////////////////////////////////// - virtual Serialization::IArchiveHost* GetArchiveHost() const { return m_pArchiveHost; } - void SetViewCamera(CCamera& Camera){ m_ViewCamera = Camera; } CCamera& GetViewCamera() { return m_ViewCamera; } @@ -598,12 +516,6 @@ public: //! Return pointer to user defined callback. ISystemUserCallback* GetUserCallback() const { return m_pUserCallback; }; -#if defined(CVARS_WHITELIST) - virtual ICVarsWhitelist* GetCVarsWhiteList() const { return m_pCVarsWhitelist; }; - virtual ILoadConfigurationEntrySink* GetCVarsWhiteListConfigSink() const { return m_pCVarsWhitelistConfigSink; } -#else - virtual ILoadConfigurationEntrySink* GetCVarsWhiteListConfigSink() const { return nullptr; } -#endif // defined(CVARS_WHITELIST) ////////////////////////////////////////////////////////////////////////// virtual void SaveConfiguration(); @@ -615,8 +527,6 @@ public: virtual void SetConfigPlatform(ESystemConfigPlatform platform); ////////////////////////////////////////////////////////////////////////// - virtual int SetThreadState(ESubsystem subsys, bool bActive); - virtual ICrySizer* CreateSizer(); virtual bool IsPaused() const { return m_bPaused; }; virtual ILocalizationManager* GetLocalizationManager(); @@ -626,27 +536,11 @@ public: // static as memReplay needs it before CSystem has been setup - expose a ISystem interface to this function if you need it outside CrySystem static void debug_GetCallStackRaw(void** callstack, uint32& callstackLength); - virtual ICryFactoryRegistry* GetCryFactoryRegistry() const; - public: - // this enumeration describes the purpose for which the statistics is gathered. - // if it's gathered to be dumped, then some different rules may be applied - enum MemStatsPurposeEnum - { - nMSP_ForDisplay, nMSP_ForDump, nMSP_ForCrashLog, nMSP_ForBudget - }; - // collects the whole memory statistics into the given sizer object - void CollectMemStats (class ICrySizer* pSizer, MemStatsPurposeEnum nPurpose = nMSP_ForDisplay, std::vector* pStats = 0); - void GetExeSizes (ICrySizer* pSizer, MemStatsPurposeEnum nPurpose = nMSP_ForDisplay); - //! refreshes the m_pMemStats if necessary; creates it if it's not created - void TickMemStats(MemStatsPurposeEnum nPurpose = nMSP_ForDisplay, IResourceCollector* pResourceCollector = 0); - #if !defined(RELEASE) void SetVersionInfo(const char* const szVersion); #endif - virtual bool InitializeEngineModule(const char* dllName, const char* moduleClassName, const SSystemInitParams& initParams) override; - virtual bool UnloadEngineModule(const char* dllName, const char* moduleClassName); virtual const IImageHandler* GetImageHandler() const override { return m_imageHandler.get(); } void ShutdownModuleLibraries(); @@ -669,8 +563,6 @@ private: // Release all resources. void ShutDown(); - void SleepIfInactive(); - bool LoadEngineDLLs(); //! @name Initialization routines @@ -684,21 +576,11 @@ private: //@} - ////////////////////////////////////////////////////////////////////////// - // Threading functions. - ////////////////////////////////////////////////////////////////////////// - void InitThreadSystem(); - void ShutDownThreadSystem(); - ////////////////////////////////////////////////////////////////////////// // Helper functions. ////////////////////////////////////////////////////////////////////////// - void CreateRendererVars(const SSystemInitParams& startupParams); void CreateSystemVars(); void CreateAudioVars(); - void RenderStats(); - void RenderOverscanBorders(); - void RenderMemStats(); AZStd::unique_ptr LoadDLL(const char* dllName); @@ -710,9 +592,6 @@ private: void LogBuildInfo(); void SetDevMode(bool bEnable); - void CreatePhysicsThread(); - void KillPhysicsThread(); - #ifndef _RELEASE static void SystemVersionChanged(ICVar* pCVar); #endif // #ifndef _RELEASE @@ -741,7 +620,6 @@ public: virtual bool GetForceNonDevMode() const; virtual bool WasInDevMode() const { return m_bWasInDevMode; }; virtual bool IsDevMode() const { return m_bInDevMode && !GetForceNonDevMode(); } - virtual bool IsMinimalMode() const { return m_bMinimal; } virtual bool IsMODValid(const char* szMODName) const { if (!szMODName || strstr(szMODName, ".") || strstr(szMODName, "\\")) @@ -771,23 +649,9 @@ public: CCpuFeatures* GetCPUFeatures() { return m_pCpu; }; - string& GetDelayedScreeenshot() {return m_sDelayedScreeenshot; } - - CVisRegTest*& GetVisRegTestPtrRef() {return m_pVisRegTest; } - const CTimeValue& GetLastTickTime(void) const { return m_lastTickTime; } const ICVar* GetDedicatedMaxRate(void) const { return m_svDedicatedMaxRate; } - const char* GetRenderingDriverName(void) const - { - if(m_rDriver) - { - return m_rDriver->GetString(); - } - return nullptr; - } - - std::shared_ptr CreateLocalFileIO(); // Gets the dimensions (in pixels) of the primary physical display. @@ -803,11 +667,9 @@ private: // ------------------------------------------------------ CTimer m_Time; //!< CCamera m_ViewCamera; //!< bool m_bInitializedSuccessfully; //!< true if the system completed all initialization steps - bool m_bShaderCacheGenMode;//!< true if the application runs in shader cache generation mode bool m_bRelaunch; //!< relaunching the app or not (true beforerelaunch) int m_iLoadingMode; //!< Game is loading w/o changing context (0 not, 1 quickloading, 2 full loading) bool m_bTestMode; //!< If running in testing mode. - bool m_bMinimal; //!< If running in 'minimal mode'. bool m_bEditor; //!< If running in Editor. bool m_bNoCrashDialog; bool m_bNoErrorReportWindow; @@ -820,19 +682,8 @@ private: // ------------------------------------------------------ bool m_bInDevMode; //!< Set to true if was in dev mode. bool m_bGameFolderWritable;//!< True when verified that current game folder have write access. SDefaultValidator* m_pDefaultValidator; //!< - string m_sDelayedScreeenshot;//!< to delay a screenshot call for a frame CCpuFeatures* m_pCpu; //!< CPU features int m_ttMemStatSS; //!< Time to memstat screenshot - string m_szCmdLine; - - int m_iTraceAllocations; - -#ifndef _RELEASE - int m_checkpointLoadCount;// Total times game has loaded from a checkpoint - LevelLoadOrigin m_loadOrigin; // Where the load was initiated from - bool m_hasJustResumed; // Has resume game just been called - bool m_expectingMapCommand; -#endif bool m_bDrawConsole; //!< Set to true if OK to draw the console. bool m_bDrawUI; //!< Set to true if OK to draw UI. @@ -883,8 +734,6 @@ private: // ------------------------------------------------------ // XML Utils interface. class CXmlUtils* m_pXMLUtils; - Serialization::IArchiveHost* m_pArchiveHost; - int m_iApplicationInstance; //! to hold the values stored in system.cfg @@ -933,7 +782,6 @@ private: // ------------------------------------------------------ ICVar* m_rFullscreen; ICVar* m_rFullscreenWindow; ICVar* m_rFullscreenNativeRes; - ICVar* m_rDriver; ICVar* m_rDisplayInfo; ICVar* m_rOverscanBordersDrawDebugView; ICVar* m_sysNoUpdate; @@ -951,8 +799,6 @@ private: // ------------------------------------------------------ ICVar* m_sys_asset_processor; ICVar* m_sys_load_files_to_memory; - ICVar* m_sys_physics_CPU; - #if defined(AZ_RESTRICTED_PLATFORM) #define AZ_RESTRICTED_SECTION SYSTEM_H_SECTION_4 #include AZ_RESTRICTED_FILE(System_h) @@ -975,26 +821,6 @@ private: // ------------------------------------------------------ //! User define callback for system events. ISystemUserCallback* m_pUserCallback; -#if defined(CVARS_WHITELIST) - ////////////////////////////////////////////////////////////////////////// - //! User define callback for whitelisting cvars - ICVarsWhitelist* m_pCVarsWhitelist; - ILoadConfigurationEntrySink* m_pCVarsWhitelistConfigSink; -#endif // defined(CVARS_WHITELIST) - - WIN_HWND m_hWnd; - WIN_HINSTANCE m_hInst; - - // this is the memory statistics that is retained in memory between frames - // in which it's not gathered - class CrySizerStats* m_pMemStats; - class CrySizerImpl* m_pSizer; - - ICryPerfHUD* m_pPerfHUD; - minigui::IMiniGUI* m_pMiniGUI; - - //int m_nCurrentLogVerbosity; - SFileVersion m_fileVersion; SFileVersion m_productVersion; SFileVersion m_buildVersion; @@ -1005,8 +831,6 @@ private: // ------------------------------------------------------ // Name table. CNameTable m_nameTable; - IThreadTask* m_PhysThread; - ESystemConfigSpec m_nServerConfigSpec; ESystemConfigSpec m_nMaxConfigSpec; ESystemConfigPlatform m_ConfigPlatform; @@ -1014,8 +838,6 @@ private: // ------------------------------------------------------ std::unique_ptr m_pServerThrottle; CProfilingSystem m_ProfilingSystem; - sUpdateTimes m_UpdateTimes[NUM_UPDATE_TIMES]; - uint32 m_UpdateTimesIdx; // Pause mode. bool m_bPaused; @@ -1086,35 +908,20 @@ private: ESystemGlobalState m_systemGlobalState; static const char* GetSystemGlobalStateName(const ESystemGlobalState systemGlobalState); - /////////////////////////////////////////////////////////////////////////// - // AzFramework::Terrain::TerrainDataNotificationBus START - void OnTerrainDataCreateBegin() override; - void OnTerrainDataDestroyBegin() override; - // AzFramework::Terrain::TerrainDataNotificationBus END - /////////////////////////////////////////////////////////////////////////// - public: void InitLocalization(); - void UpdateUpdateTimes(); protected: // ------------------------------------------------------------- - ILoadingProgressListener* m_pProgressListener; CCmdLine* m_pCmdLine; - CVisRegTest* m_pVisRegTest; - CThreadManager* m_pThreadManager; - CThreadTaskManager* m_pThreadTaskManager; class CResourceManager* m_pResourceManager; ITextModeConsole* m_pTextModeConsole; - INotificationNetwork* m_pNotificationNetwork; string m_currentLanguageAudio; string m_systemConfigName; // computed from system_(hardwareplatform)_(assetsPlatform) - eg, system_android_es3.cfg or system_android_opengl.cfg or system_windows_pc.cfg std::vector< std::pair > m_updateTimes; - CMemoryFragmentationProfiler m_MemoryFragmentationProfiler; - struct SErrorMessage { string m_Message; diff --git a/Code/CryEngine/CrySystem/SystemInit.cpp b/Code/CryEngine/CrySystem/SystemInit.cpp index 826810ef8a..7d3a13d1a2 100644 --- a/Code/CryEngine/CrySystem/SystemInit.cpp +++ b/Code/CryEngine/CrySystem/SystemInit.cpp @@ -35,19 +35,13 @@ #define SYSTEMINIT_CPP_SECTION_17 17 #endif -#if defined(MAP_LOADING_SLICING) -#include "SystemScheduler.h" -#endif // defined(MAP_LOADING_SLICING) #include "CryLibrary.h" #include "CryPath.h" #include -#include #include #include -#include -#include #include // for AZ_MAX_PATH_LEN #include #include @@ -86,7 +80,6 @@ #endif //WIN32 -#include #include #include #include @@ -96,7 +89,6 @@ #include #include #include -#include "HMDCVars.h" #include #include @@ -107,27 +99,16 @@ #include "PhysRenderer.h" #include "LocalizedStringManager.h" #include "SystemEventDispatcher.h" -#include "Statistics/LocalMemoryUsage.h" -#include "ThreadConfigManager.h" #include "Validator.h" #include "ServerThrottle.h" #include "SystemCFG.h" #include "AutoDetectSpec.h" #include "ResourceManager.h" -#include "VisRegTest.h" #include "MTSafeAllocator.h" -#include "NotificationNetwork.h" -#include "ExtensionSystem/CryFactoryRegistryImpl.h" -#include "ExtensionSystem/TestCases/TestExtensions.h" -#include "ProfileLogSystem.h" -#include "SoftCode/SoftCodeMgr.h" #include "ZLibCompressor.h" #include "ZLibDecompressor.h" #include "ZStdDecompressor.h" #include "LZ4Decompressor.h" -#include "OverloadSceneManager/OverloadSceneManager.h" -#include "ServiceNetwork.h" -#include "RemoteCommand.h" #include "LevelSystem/LevelSystem.h" #include "LevelSystem/SpawnableLevelSystem.h" #include "ViewSystem/ViewSystem.h" @@ -136,9 +117,6 @@ #include #include -#include "PerfHUD.h" -#include "MiniGUI/MiniGUI.h" - #if USE_STEAM #include "Steamworks/public/steam/steam_api.h" #include "Steamworks/public/steam/isteamremotestorage.h" @@ -160,8 +138,6 @@ #include "MobileDetectSpec.h" #endif -#include "IDebugCallStack.h" - #include "WindowsConsole.h" #if defined(EXTERNAL_CRASH_REPORTING) @@ -177,11 +153,6 @@ # include #endif -// if we enable the built-in local version instead of remote: -#if defined(CRY_ENABLE_RC_HELPER) -#include "ResourceCompilerHelper.h" -#endif - #ifdef WIN32 extern LONG WINAPI CryEngineExceptionFilterWER(struct _EXCEPTION_POINTERS* pExceptionPointers); #endif @@ -414,26 +385,20 @@ struct SysSpecOverrideSink } else { - // This could bypass the restricted/whitelisted cvar checks that exist elsewhere depending on + // This could bypass the restricted cvar checks that exist elsewhere depending on // the calling code so we also need check here before setting. bool isConst = pCvar->IsConstCVar(); bool isCheat = ((pCvar->GetFlags() & (VF_CHEAT | VF_CHEAT_NOCHECK | VF_CHEAT_ALWAYS_CHECK)) != 0); bool isReadOnly = ((pCvar->GetFlags() & VF_READONLY) != 0); bool isDeprecated = ((pCvar->GetFlags() & VF_DEPRECATED) != 0); bool allowApplyCvar = true; - bool whitelisted = true; - -#if defined CVARS_WHITELIST - ICVarsWhitelist* cvarWhitelist = gEnv->pSystem->GetCVarsWhiteList(); - whitelisted = cvarWhitelist ? cvarWhitelist->IsWhiteListed(szKey, true) : true; -#endif if ((isConst || isCheat || isReadOnly) || isDeprecated) { allowApplyCvar = !isDeprecated && (gEnv->pSystem->IsDevMode()) || (gEnv->IsEditor()); } - if ((allowApplyCvar && whitelisted) || ALLOW_CONST_CVAR_MODIFICATIONS) + if ((allowApplyCvar) || ALLOW_CONST_CVAR_MODIFICATIONS) { applyCvar = true; } @@ -742,37 +707,10 @@ static void LoadDetectedSpec(ICVar* pVar) GetISystem()->LoadConfiguration("editor.cfg"); } - bool bMultiGPUEnabled = false; - if (gEnv->pRenderer) - { - gEnv->pRenderer->EF_Query(EFQ_MultiGPUEnabled, bMultiGPUEnabled); - -#if defined(AZ_PLATFORM_ANDROID) - AZStd::string gpuConfigFile; - const AZStd::string& adapterDesc = gEnv->pRenderer->GetAdapterDescription(); - const AZStd::string& apiver = gEnv->pRenderer->GetApiVersion(); - - if (!adapterDesc.empty()) - { - MobileSysInspect::GetSpecForGPUAndAPI(adapterDesc, apiver, gpuConfigFile); - GetISystem()->LoadConfiguration(gpuConfigFile.c_str(), pSysSpecOverrideSinkConsole); - } -#endif - } - if (bMultiGPUEnabled) - { - GetISystem()->LoadConfiguration("mgpu.cfg"); - } - // override cvars just loaded based on current API version/GPU GetISystem()->SetConfigSpec(static_cast(spec), platform, false); - if (gEnv->p3DEngine) - { - gEnv->p3DEngine->GetMaterialManager()->RefreshMaterialRuntime(); - } - no_recursive = false; } @@ -891,148 +829,6 @@ bool CSystem::UnloadDLL(const char* dllName) return isSuccess; } -////////////////////////////////////////////////////////////////////////// -bool CSystem::InitializeEngineModule(const char* dllName, const char* moduleClassName, const SSystemInitParams& initParams) -{ - bool bResult = false; - - stack_string msg; - msg = "Initializing "; - AZStd::string dll = dllName; - - // Strip off Cry if the dllname is Cry - if (dll.find("Cry") == 0) - { - msg += dll.substr(3).c_str(); - } - else - { - msg += dllName; - } - msg += "..."; - - if (m_pUserCallback) - { - m_pUserCallback->OnInitProgress(msg.c_str()); - } - AZ_TracePrintf(moduleClassName, "%s", msg.c_str()); - - IMemoryManager::SProcessMemInfo memStart, memEnd; - if (GetIMemoryManager()) - { - GetIMemoryManager()->GetProcessMemInfo(memStart); - } - else - { - ZeroStruct(memStart); - } - - stack_string dllfile = ""; - - -#if defined(AZ_RESTRICTED_PLATFORM) -#define AZ_RESTRICTED_SECTION SYSTEMINIT_CPP_SECTION_16 -#include AZ_RESTRICTED_FILE(SystemInit_cpp) -#endif -#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED) -#undef AZ_RESTRICTED_SECTION_IMPLEMENTED -#else - - dllfile.append(dllName); - -#if defined(LINUX) - dllfile = "lib" + PathUtil::ReplaceExtension(dllfile, "so"); -#ifndef LINUX - dllfile.MakeLower(); -#endif -#elif defined(AZ_PLATFORM_MAC) - dllfile = "lib" + PathUtil::ReplaceExtension(dllfile, "dylib"); -#elif defined(AZ_PLATFORM_IOS) - PathUtil::RemoveExtension(dllfile); -#else - dllfile = PathUtil::ReplaceExtension(dllfile, "dll"); -#endif - -#endif - -#if !defined(AZ_MONOLITHIC_BUILD) - - m_moduleDLLHandles.insert(std::make_pair(dllfile.c_str(), LoadDLL(dllfile.c_str()))); - if (!m_moduleDLLHandles[dllfile.c_str()]) - { - return bResult; - } - -#endif // #if !defined(AZ_MONOLITHIC_BUILD) - - AZStd::shared_ptr pModule; - if (CryCreateClassInstance(moduleClassName, pModule)) - { - bResult = pModule->Initialize(m_env, initParams); - - // After initializing the module, give it a chance to register any AZ console vars - // declared within the module. - pModule->RegisterConsoleVars(); - } - - if (GetIMemoryManager()) - { - GetIMemoryManager()->GetProcessMemInfo(memEnd); - -#if defined(AZ_ENABLE_TRACING) - uint64 memUsed = memEnd.WorkingSetSize - memStart.WorkingSetSize; -#endif - AZ_TracePrintf(AZ_TRACE_SYSTEM_WINDOW, "Initializing %s %s, MemUsage=%uKb", dllName, pModule ? "done" : "failed", uint32(memUsed / 1024)); - } - - return bResult; -} - -////////////////////////////////////////////////////////////////////////// -bool CSystem::UnloadEngineModule(const char* dllName, const char* moduleClassName) -{ - bool isSuccess = false; - - // Remove the factory. - ICryFactoryRegistryImpl* const pReg = static_cast(GetCryFactoryRegistry()); - - if (pReg != nullptr) - { - ICryFactory* pICryFactory = pReg->GetFactory(moduleClassName); - - if (pICryFactory != nullptr) - { - pReg->UnregisterFactory(pICryFactory); - } - } - - stack_string msg; - msg = "Unloading "; - msg += dllName; - msg += "..."; - - AZ_TracePrintf(AZ_TRACE_SYSTEM_WINDOW, "%s", msg.c_str()); - - stack_string dllfile = dllName; - -#if defined(LINUX) - dllfile = "lib" + PathUtil::ReplaceExtension(dllfile, "so"); -#ifndef LINUX - dllfile.MakeLower(); -#endif -#elif defined(APPLE) - dllfile = "lib" + PathUtil::ReplaceExtension(dllfile, "dylib"); -#else - dllfile = PathUtil::ReplaceExtension(dllfile, "dll"); -#endif - -#if !defined(AZ_MONOLITHIC_BUILD) - isSuccess = UnloadDLL(dllfile.c_str()); -#endif // #if !defined(AZ_MONOLITHIC_BUILD) - - return isSuccess; -} - ////////////////////////////////////////////////////////////////////////// void CSystem::ShutdownModuleLibraries() { @@ -1211,7 +1007,6 @@ bool CSystem::InitFileSystem() // get the DirectInstance FileIOBase which should be the AZ::LocalFileIO m_env.pFileIO = AZ::IO::FileIOBase::GetDirectInstance(); - m_env.pResourceCompilerHelper = nullptr; m_env.pCryPak = AZ::Interface::Get(); m_env.pFileIO = AZ::IO::FileIOBase::GetInstance(); @@ -1286,12 +1081,11 @@ void CSystem::ShutdownFileSystem() } ///////////////////////////////////////////////////////////////////////////////// -bool CSystem::InitFileSystem_LoadEngineFolders(const SSystemInitParams& initParams) +bool CSystem::InitFileSystem_LoadEngineFolders(const SSystemInitParams&) { LOADING_TIME_PROFILE_SECTION; { - ILoadConfigurationEntrySink* pCVarsWhiteListConfigSink = GetCVarsWhiteListConfigSink(); - LoadConfiguration(m_systemConfigName.c_str(), pCVarsWhiteListConfigSink); + LoadConfiguration(m_systemConfigName.c_str()); AZ_Printf(AZ_TRACE_SYSTEM_WINDOW, "Loading system configuration from %s...", m_systemConfigName.c_str()); } @@ -1301,13 +1095,6 @@ bool CSystem::InitFileSystem_LoadEngineFolders(const SSystemInitParams& initPara GetISystem()->SetConfigPlatform(GetDevicePlatform()); -#if defined(CRY_ENABLE_RC_HELPER) - if (!m_env.pResourceCompilerHelper) - { - m_env.pResourceCompilerHelper = new CResourceCompilerHelper(); - } -#endif - auto projectPath = AZ::Utils::GetProjectPath(); AZ_Printf(AZ_TRACE_SYSTEM_WINDOW, "Project Path: %s\n", projectPath.empty() ? "None specified" : projectPath.c_str()); @@ -1327,10 +1114,6 @@ bool CSystem::InitFileSystem_LoadEngineFolders(const SSystemInitParams& initPara static const char* g_additionalConfig = gEnv->IsDedicated() ? "server_cfg" : "client_cfg"; LoadConfiguration(g_additionalConfig, nullptr, false); - if (initParams.bShaderCacheGen) - { - LoadConfiguration("shadercachegen.cfg"); - } // We do not use CVar groups on the consoles AddCVarGroupDirectory("Config/CVarGroups"); @@ -1366,8 +1149,6 @@ bool CSystem::InitAudioSystem(const SSystemInitParams& initParams) bool useRealAudioSystem = false; if (!initParams.bPreview - && !initParams.bShaderCacheGen - && !initParams.bMinimal && !m_bDedicatedServer && m_sys_audio_disable->GetIVal() == 0) { @@ -1435,7 +1216,7 @@ bool CSystem::InitShine([[maybe_unused]] const SSystemInitParams& initParams) if (!m_env.pLyShine) { - AZ_Error(AZ_TRACE_SYSTEM_WINDOW, false, "LYShine System did not initialize correctly. Please check that the LyShine gem is enabled for this project in ProjectConfigurator."); + AZ_Error(AZ_TRACE_SYSTEM_WINDOW, false, "LYShine System did not initialize correctly. Please check that the LyShine gem is enabled for this project in *_dependencies.cmake."); return false; } return true; @@ -1860,13 +1641,8 @@ bool CSystem::Init(const SSystemInitParams& startupParams) gEnv->mMainThreadId = GetCurrentThreadId(); //Set this ASAP on startup InlineInitializationProcessing("CSystem::Init start"); - m_szCmdLine = startupParams.szSystemCmdLine; - m_env.szCmdLine = m_szCmdLine.c_str(); - m_env.bTesting = startupParams.bTesting; - m_env.bNoAssertDialog = startupParams.bTesting; - m_env.bNoRandomSeed = startupParams.bNoRandom; - m_bShaderCacheGenMode = startupParams.bShaderCacheGen; + m_env.bNoAssertDialog = false; m_bNoCrashDialog = gEnv->IsDedicated(); @@ -1913,12 +1689,6 @@ bool CSystem::Init(const SSystemInitParams& startupParams) AZ_Assert(CryMemory::IsHeapValid(), "Memory heap must be valid before continuing SystemInit."); -#ifdef EXTENSION_SYSTEM_INCLUDE_TESTCASES - TestExtensions(&CCryFactoryRegistryImpl::Access()); -#endif - - //_controlfp(0, _EM_INVALID|_EM_ZERODIVIDE | _PC_64 ); - #if defined(WIN32) || defined(WIN64) // check OS version - we only want to run on XP or higher - talk to Martin Mittring if you want to change this { @@ -1945,23 +1715,14 @@ AZ_POP_DISABLE_WARNING QueryVersionInfo(); DetectGameFolderAccessRights(); - m_hInst = (WIN_HINSTANCE)startupParams.hInstance; - m_hWnd = (WIN_HWND)startupParams.hWnd; - m_bEditor = startupParams.bEditor; m_bPreviewMode = startupParams.bPreview; m_bTestMode = startupParams.bTestMode; m_pUserCallback = startupParams.pUserCallback; - m_bMinimal = startupParams.bMinimal; -#if defined(CVARS_WHITELIST) - m_pCVarsWhitelist = startupParams.pCVarsWhitelist; -#endif // defined(CVARS_WHITELIST) m_bDedicatedServer = startupParams.bDedicatedServer; m_currentLanguageAudio = ""; - memcpy(gEnv->pProtectedFunctions, startupParams.pProtectedFunctions, sizeof(startupParams.pProtectedFunctions)); - #if !defined(CONSOLE) m_env.SetIsEditor(m_bEditor); m_env.SetIsEditorGameMode(false); @@ -1969,7 +1730,6 @@ AZ_POP_DISABLE_WARNING #endif m_env.SetToolMode(startupParams.bToolMode); - m_env.bIsOutOfMemory = false; if (m_bEditor) { @@ -2133,23 +1893,6 @@ AZ_POP_DISABLE_WARNING // so we log this immediately after setting the log filename LogVersion(); - //here we should be good to ask Crypak to do something - - // Initialise after pLog and CPU feature initialization - // AND after console creation (Editor only) - // May need access to engine folder .pak files - gEnv->pThreadManager->GetThreadConfigManager()->LoadConfig("config/engine_core.thread_config"); - - if (m_bEditor) - { - gEnv->pThreadManager->GetThreadConfigManager()->LoadConfig("config/engine_sandbox.thread_config"); - } - - // Setup main thread - void* pThreadHandle = 0; // Let system figure out thread handle - gEnv->pThreadManager->RegisterThirdPartyThread(pThreadHandle, "Main"); - m_env.pProfileLogSystem = new CProfileLogSystem(); - bool devModeEnable = true; #if defined(_RELEASE) @@ -2165,22 +1908,6 @@ AZ_POP_DISABLE_WARNING SetDevMode(devModeEnable); - ////////////////////////////////////////////////////////////////////////// - // CREATE NOTIFICATION NETWORK - ////////////////////////////////////////////////////////////////////////// - m_pNotificationNetwork = nullptr; -#ifndef _RELEASE - #ifndef LINUX - - if (!startupParams.bMinimal) - { - m_pNotificationNetwork = CNotificationNetwork::Create(); - } - #endif//LINUX -#endif // _RELEASE - - InlineInitializationProcessing("CSystem::Init NotificationNetwork"); - ////////////////////////////////////////////////////////////////////////// // CREATE CONSOLE ////////////////////////////////////////////////////////////////////////// @@ -2233,11 +1960,6 @@ AZ_POP_DISABLE_WARNING InlineInitializationProcessing("CSystem::Init Create console"); - if (!startupParams.bSkipRenderer) - { - CreateRendererVars(startupParams); - } - // Need to load the engine.pak that includes the config files needed during initialization m_env.pCryPak->OpenPack("@assets@", "Engine.pak"); #if defined(AZ_PLATFORM_ANDROID) || defined(AZ_PLATFORM_IOS) @@ -2254,8 +1976,6 @@ AZ_POP_DISABLE_WARNING // CPU features detection. m_pCpu = new CCpuFeatures; m_pCpu->Detect(); - m_env.pi.numCoresAvailableToProcess = m_pCpu->GetCPUCount(); - m_env.pi.numLogicalProcessors = m_pCpu->GetLogicalCPUCount(); // Check hard minimum CPU requirements if (!CheckCPURequirements(m_pCpu, this)) @@ -2305,28 +2025,15 @@ AZ_POP_DISABLE_WARNING } { - ILoadConfigurationEntrySink* pCVarsWhiteListConfigSink = GetCVarsWhiteListConfigSink(); - // We have to load this file again since first time we did it without devmode - LoadConfiguration(m_systemConfigName.c_str(), pCVarsWhiteListConfigSink); + LoadConfiguration(m_systemConfigName.c_str()); // Optional user defined overrides - LoadConfiguration("user.cfg", pCVarsWhiteListConfigSink); - - if (!startupParams.bSkipRenderer) - { - // Load the hmd.cfg if it exists. This will enable optional stereo rendering. - LoadConfiguration("hmd.cfg"); - } - - if (startupParams.bShaderCacheGen) - { - LoadConfiguration("shadercachegen.cfg", pCVarsWhiteListConfigSink); - } + LoadConfiguration("user.cfg"); #if defined(ENABLE_STATS_AGENT) if (m_pCmdLine->FindArg(eCLAT_Pre, "useamblecfg")) { - LoadConfiguration("amble.cfg", pCVarsWhiteListConfigSink); + LoadConfiguration("amble.cfg"); } #endif } @@ -2372,32 +2079,8 @@ AZ_POP_DISABLE_WARNING InlineInitializationProcessing("CSystem::Init LoadConfigurations"); - m_env.pOverloadSceneManager = new COverloadSceneManager; - - if (m_bDedicatedServer && m_rDriver) - { - m_sSavedRDriver = m_rDriver->GetString(); - m_rDriver->Set("NULL"); - } - -#if defined(WIN32) || defined(WIN64) - if (!startupParams.bSkipRenderer) - { - if (azstricmp(m_rDriver->GetString(), "Auto") == 0) - { - m_rDriver->Set("DX11"); - } - } - - if (gEnv->IsEditor() && azstricmp(m_rDriver->GetString(), "DX12") == 0) - { - AZ_Warning(AZ_TRACE_SYSTEM_WINDOW, false, "DX12 mode is not supported in the editor. Reverting to DX11 mode."); - m_rDriver->Set("DX11"); - } -#endif - #ifdef WIN32 - if ((g_cvars.sys_WER) && (!startupParams.bMinimal)) + if ((g_cvars.sys_WER)) { SetUnhandledExceptionFilter(CryEngineExceptionFilterWER); } @@ -2407,7 +2090,6 @@ AZ_POP_DISABLE_WARNING ////////////////////////////////////////////////////////////////////////// // Localization ////////////////////////////////////////////////////////////////////////// - if (!startupParams.bMinimal) { InitLocalization(); } @@ -2417,72 +2099,6 @@ AZ_POP_DISABLE_WARNING m_thermalInfoHandler = AZStd::make_unique(); #endif - if (g_cvars.sys_rendersplashscreen && !startupParams.bEditor && !startupParams.bShaderCacheGen) - { - if (m_env.pRenderer) - { - LOADING_TIME_PROFILE_SECTION_NAMED("Rendering Splash Screen"); - ITexture* pTex = m_env.pRenderer->EF_LoadTexture(g_cvars.sys_splashscreen, FT_DONT_STREAM | FT_NOMIPS | FT_USAGE_ALLOWREADSRGB); - //check the width and height as extra verification hack. This texture is loaded before the replace me, so there is - //no backup if it fails to load. - if (pTex && pTex->GetWidth() && pTex->GetHeight()) - { - const int splashWidth = pTex->GetWidth(); - const int splashHeight = pTex->GetHeight(); - - const int screenWidth = m_env.pRenderer->GetOverlayWidth(); - const int screenHeight = m_env.pRenderer->GetOverlayHeight(); - - const float scaleX = (float)screenWidth / (float)splashWidth; - const float scaleY = (float)screenHeight / (float)splashHeight; - - float scale = 1.0f; - switch (g_cvars.sys_splashScreenScaleMode) - { - case SSystemCVars::SplashScreenScaleMode_Fit: - { - scale = AZStd::GetMin(scaleX, scaleY); - } - break; - case SSystemCVars::SplashScreenScaleMode_Fill: - { - scale = AZStd::GetMax(scaleX, scaleY); - } - break; - } - - const float w = splashWidth * scale; - const float h = splashHeight * scale; - const float x = (screenWidth - w) * 0.5f; - const float y = (screenHeight - h) * 0.5f; - - const float vx = (800.0f / (float) screenWidth); - const float vy = (600.0f / (float) screenHeight); - - m_env.pRenderer->SetViewport(0, 0, screenWidth, screenHeight); - -#if defined(AZ_PLATFORM_IOS) || defined(AZ_PLATFORM_MAC) - // Pump system events in order to update the screen - AzFramework::ApplicationRequests::Bus::Broadcast(&AzFramework::ApplicationRequests::PumpSystemEventLoopUntilEmpty); -#endif - - pTex->Release(); - } - - #if defined(AZ_PLATFORM_ANDROID) - bool engineSplashEnabled = (g_cvars.sys_rendersplashscreen != 0); - if (engineSplashEnabled) - { - AZ::Android::Utils::DismissSplashScreen(); - } - #endif - } - else - { - AZ_Warning(AZ_TRACE_SYSTEM_WINDOW, false, "Could not load startscreen image: %s.", g_cvars.sys_splashscreen); - } - } - ////////////////////////////////////////////////////////////////////////// // Open basic pak files after intro movie playback started ////////////////////////////////////////////////////////////////////////// @@ -2491,7 +2107,6 @@ AZ_POP_DISABLE_WARNING ////////////////////////////////////////////////////////////////////////// // AUDIO ////////////////////////////////////////////////////////////////////////// - if (!startupParams.bMinimal) { if (InitAudioSystem(startupParams)) { @@ -2514,27 +2129,6 @@ AZ_POP_DISABLE_WARNING m_pUserCallback->OnInitProgress("First time asset processing - may take a minute..."); } - ////////////////////////////////////////////////////////////////////////// - // POST RENDERER - ////////////////////////////////////////////////////////////////////////// - if (!startupParams.bSkipRenderer && m_env.pRenderer) - { - m_env.pRenderer->PostInit(); - - if (!startupParams.bShaderCacheGen) - { - // try to do a flush to keep the renderer busy during loading - m_env.pRenderer->TryFlush(); - } - } - InlineInitializationProcessing("CSystem::Init Renderer::PostInit"); - -#ifdef SOFTCODE_SYSTEM_ENABLED - m_env.pSoftCodeMgr = new SoftCodeMgr(); -#else - m_env.pSoftCodeMgr = nullptr; -#endif - ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// // System cursor @@ -2544,10 +2138,7 @@ AZ_POP_DISABLE_WARNING // - System cursor has to be enabled manually by the Game if needed; the custom UiCursor will typically be used instead if (!gEnv->IsDedicated() && - m_env.pRenderer && - !gEnv->IsEditor() && - !startupParams.bTesting && - !m_pCmdLine->FindArg(eCLAT_Pre, "nomouse")) + !gEnv->IsEditor()) { AzFramework::InputSystemCursorRequestBus::Event(AzFramework::InputDeviceMouse::Id, &AzFramework::InputSystemCursorRequests::SetSystemCursorState, @@ -2568,7 +2159,7 @@ AZ_POP_DISABLE_WARNING ////////////////////////////////////////////////////////////////////////// // UI. Should be after input and hardware mouse ////////////////////////////////////////////////////////////////////////// - if (!startupParams.bShaderCacheGen && !m_bDedicatedServer) + if (!m_bDedicatedServer) { AZ_Printf(AZ_TRACE_SYSTEM_WINDOW, "UI system initialization"); INDENT_LOG_DURING_SCOPE(); @@ -2579,23 +2170,6 @@ AZ_POP_DISABLE_WARNING } InlineInitializationProcessing("CSystem::Init InitShine"); - - ////////////////////////////////////////////////////////////////////////// - // Create MiniGUI - ////////////////////////////////////////////////////////////////////////// - if (!startupParams.bMinimal) - { - minigui::IMiniGUIPtr pMiniGUI; - if (CryCreateClassInstanceForInterface(cryiidof(), pMiniGUI)) - { - m_pMiniGUI = pMiniGUI.get(); - m_pMiniGUI->Init(); - } - } - - InlineInitializationProcessing("CSystem::Init InitMiniGUI"); - - ////////////////////////////////////////////////////////////////////////// // CONSOLE ////////////////////////////////////////////////////////////////////////// if (!InitConsole()) @@ -2603,78 +2177,6 @@ AZ_POP_DISABLE_WARNING return false; } - ////////////////////////////////////////////////////////////////////////// - // SERVICE NETWORK - ////////////////////////////////////////////////////////////////////////// - if (!startupParams.bSkipNetwork && !startupParams.bMinimal) - { - m_env.pServiceNetwork = new CServiceNetwork(); - } - - ////////////////////////////////////////////////////////////////////////// - // REMOTE COMMAND SYTSTEM - ////////////////////////////////////////////////////////////////////////// - if (!startupParams.bSkipNetwork && !startupParams.bMinimal) - { - m_env.pRemoteCommandManager = new CRemoteCommandManager(); - } - - ////////////////////////////////////////////////////////////////////////// - - ////////////////////////////////////////////////////////////////////////// - // VR SYSTEM INITIALIZATION - ////////////////////////////////////////////////////////////////////////// - if ((!startupParams.bSkipRenderer) && (!startupParams.bMinimal)) - { - if (m_pUserCallback) - { - m_pUserCallback->OnInitProgress("Initializing VR Systems..."); - } - - AZStd::vector devices; - AZ::VR::HMDInitRequestBus::EnumerateHandlers([&devices](AZ::VR::HMDInitBus* device) - { - devices.emplace_back(device); - return true; - }); - - // Order the devices so that devices that only support one type of HMD are ordered first as we want - // to use any device-specific drivers over more general ones. - std::sort(devices.begin(), devices.end(), [](AZ::VR::HMDInitBus* left, AZ::VR::HMDInitBus* right) - { - return left->GetInitPriority() > right->GetInitPriority(); - }); - - //Start up a job to init the HMDs since they may take a while to start up - AZ::JobContext* jobContext = nullptr; - EBUS_EVENT_RESULT(jobContext, AZ::JobManagerBus, GetGlobalContext); - AZ::Job* hmdJob = AZ::CreateJobFunction([devices]() - { - // Loop through the attached devices and attempt to initialize them. We'll use the first - // one that succeeds since we currently only support a single HMD. - for (AZ::VR::HMDInitBus* device : devices) - { - if (device->AttemptInit()) - { - // At this point if any device connected to the HMDDeviceRequestBus then we are good to go for VR. - EBUS_EVENT(AZ::VR::HMDDeviceRequestBus, OutputHMDInfo); - EBUS_EVENT(AZ::VR::HMDDeviceRequestBus, EnableDebugging, false); - - // Since this was a job and we may have beaten the level's output_to_hmd cvar initialization - // We just want to retrigger the callback to this cvar - ICVar* outputToHMD = gEnv->pConsole->GetCVar("output_to_hmd"); - if (outputToHMD != nullptr) - { - int outputToHMDVal = gEnv->pConsole->GetCVar("output_to_hmd")->GetIVal(); - gEnv->pConsole->GetCVar("output_to_hmd")->Set(outputToHMDVal); - } - break; - } - } - }, true, jobContext); - hmdJob->Start(); - } - if (m_pUserCallback) { m_pUserCallback->OnInitProgress("Initializing additional systems..."); @@ -2731,45 +2233,6 @@ AZ_POP_DISABLE_WARNING m_pIZStdDecompressor = new CZStdDecompressor(); InlineInitializationProcessing("CSystem::Init ZStdDecompressor"); - ////////////////////////////////////////////////////////////////////////// - // Create PerfHUD - ////////////////////////////////////////////////////////////////////////// - -#if defined(USE_PERFHUD) - if (!gEnv->bTesting && !gEnv->IsInToolMode()) - { - //Create late in Init so that associated CVars have already been created - ICryPerfHUDPtr pPerfHUD; - if (CryCreateClassInstanceForInterface(cryiidof(), pPerfHUD)) - { - m_pPerfHUD = pPerfHUD.get(); - m_pPerfHUD->Init(); - } - } -#endif - - - ////////////////////////////////////////////////////////////////////////// - // Initialize task threads. - ////////////////////////////////////////////////////////////////////////// - if (!startupParams.bSkipRenderer) - { - m_pThreadTaskManager->InitThreads(); - - SetAffinity(); - AZ_Assert(CryMemory::IsHeapValid(), "CryMemory heap must be valid before initializing VTune."); - - - if (strstr(startupParams.szSystemCmdLine, "-VTUNE") != 0 || g_cvars.sys_vtune != 0) - { - if (!InitVTuneProfiler()) - { - return false; - } - } - } - - InlineInitializationProcessing("CSystem::Init InitTaskThreads"); if (m_env.pLyShine) { @@ -2782,18 +2245,6 @@ AZ_POP_DISABLE_WARNING AZ::Interface::Get()->VisitRegisteredFunctors([](AZ::ConsoleFunctorBase* functor) { AzConsoleToCryConsoleBinder::Visit(functor); }); AzConsoleToCryConsoleBinder::s_commandRegisteredHandler.Connect(AZ::Interface::Get()->GetConsoleCommandRegisteredEvent()); - // final tryflush to be sure that all framework init request have been processed - if (!startupParams.bShaderCacheGen && m_env.pRenderer) - { - m_env.pRenderer->TryFlush(); - } - -#if !defined(RELEASE) - m_env.pLocalMemoryUsage = new CLocalMemoryUsage(); -#else - m_env.pLocalMemoryUsage = nullptr; -#endif - if (g_cvars.sys_float_exceptions > 0) { if (g_cvars.sys_float_exceptions == 3 && gEnv->IsEditor()) // Turn off float exceptions in editor if sys_float_exceptions = 3 @@ -2806,8 +2257,6 @@ AZ_POP_DISABLE_WARNING } } EnableFloatExceptions(g_cvars.sys_float_exceptions); - - MarkThisThreadForDebugging("Main"); } InlineInitializationProcessing("CSystem::Init End"); @@ -2862,8 +2311,7 @@ static void LoadConfigurationCmd(IConsoleCmdArgs* pParams) return; } - ILoadConfigurationEntrySink* pCVarsWhiteListConfigSink = GetISystem()->GetCVarsWhiteListConfigSink(); - GetISystem()->LoadConfiguration(string("Config/") + pParams->GetArg(1), pCVarsWhiteListConfigSink); + GetISystem()->LoadConfiguration(string("Config/") + pParams->GetArg(1)); } @@ -2887,99 +2335,6 @@ static string ConcatPath(const char* szPart1, const char* szPart2) return ret; } -static void ScreenshotCmd(IConsoleCmdArgs* pParams) -{ - assert(pParams); - - uint32 dwCnt = pParams->GetArgCount(); - - if (dwCnt <= 1) - { - if (!gEnv->IsEditing()) - { - // open console one line only - - //line should lie within title safe area, so calculate overscan border - Vec2 overscanBorders = Vec2(0.0f, 0.0f); - gEnv->pRenderer->EF_Query(EFQ_OverscanBorders, overscanBorders); - float yDelta = /*((float)gEnv->pRenderer->GetHeight())*/ 600.0f * overscanBorders.y; - - //set console height depending on top/bottom overscan border - gEnv->pConsole->ShowConsole(true, (int)(16 + yDelta)); - gEnv->pConsole->SetInputLine("Screenshot "); - } - else - { - gEnv->pLog->LogWithType(ILog::eInputResponse, "Screenshot missing - no screenshot was done"); - } - } - else - { - static int iScreenshotNumber = -1; - - const char* szPrefix = "Screenshot"; - uint32 dwPrefixSize = strlen(szPrefix); - - char path[AZ::IO::IArchive::MaxPath]; - path[sizeof(path) - 1] = 0; - gEnv->pCryPak->AdjustFileName("@user@/ScreenShots", path, AZ_ARRAY_SIZE(path), AZ::IO::IArchive::FLAGS_PATH_REAL | AZ::IO::IArchive::FLAGS_FOR_WRITING); - - if (iScreenshotNumber == -1) // first time - find max number to start - { - auto pCryPak = gEnv->pCryPak; - - AZ::IO::ArchiveFileIterator handle = pCryPak->FindFirst((string(path) + "/*").c_str()); // mastercd folder - if (handle) - { - do - { - int iCurScreenshotNumber; - - if (_strnicmp(handle.m_filename.data(), szPrefix, dwPrefixSize) == 0) - { - int iCnt = azsscanf(handle.m_filename.data() + dwPrefixSize, "%d", &iCurScreenshotNumber); - - if (iCnt) - { - iScreenshotNumber = max(iCurScreenshotNumber, iScreenshotNumber); - } - } - - handle = pCryPak->FindNext(handle); - } while (handle); - pCryPak->FindClose(handle); - } - } - - ++iScreenshotNumber; - - char szNumber[16]; - azsprintf(szNumber, "%.4d ", iScreenshotNumber); - - string sScreenshotName = string(szPrefix) + szNumber; - - for (uint32 dwI = 1; dwI < dwCnt; ++dwI) - { - if (dwI > 1) - { - sScreenshotName += "_"; - } - - sScreenshotName += pParams->GetArg(dwI); - } - - sScreenshotName.replace("\\", "_"); - sScreenshotName.replace("/", "_"); - sScreenshotName.replace(":", "_"); - sScreenshotName.replace(".", "_"); - - gEnv->pConsole->ShowConsole(false); - - CSystem* pCSystem = (CSystem*)(gEnv->pSystem); - pCSystem->GetDelayedScreeenshot() = string(path) + "/" + sScreenshotName;// to delay a screenshot call for a frame - } -} - // Helper to maintain backwards compatibility with our CVar but not force our new code to // pull in CryCommon by routing through an environment variable void CmdSetAwsLogLevel(IConsoleCmdArgs* pArgs) @@ -3181,32 +2536,6 @@ void CmdDrillToFile(IConsoleCmdArgs* pArgs) } } -void ChangeLogAllocations(ICVar* pVal) -{ - g_iTraceAllocations = pVal->GetIVal(); - - if (g_iTraceAllocations == 2) - { - IDebugCallStack::instance()->StartMemLog(); - } - else - { - IDebugCallStack::instance()->StopMemLog(); - } -} - -static void VisRegTest(IConsoleCmdArgs* pParams) -{ - CSystem* pCSystem = (CSystem*)(gEnv->pSystem); - CVisRegTest*& visRegTest = pCSystem->GetVisRegTestPtrRef(); - if (!visRegTest) - { - visRegTest = new CVisRegTest(); - } - - visRegTest->Init(pParams); -} - ////////////////////////////////////////////////////////////////////////// void CSystem::CreateSystemVars() { @@ -3264,9 +2593,6 @@ void CSystem::CreateSystemVars() m_cvAIUpdate = REGISTER_INT("ai_NoUpdate", 0, VF_CHEAT, "Disables AI system update when 1"); - m_iTraceAllocations = g_iTraceAllocations; - REGISTER_CVAR2_CB("sys_logallocations", &m_iTraceAllocations, m_iTraceAllocations, VF_DUMPTODISK, "Save allocation call stack", ChangeLogAllocations); - m_cvMemStats = REGISTER_INT("MemStats", 0, 0, "0/x=refresh rate in milliseconds\n" "Use 1000 to switch on and 0 to switch off\n" @@ -3291,28 +2617,10 @@ void CSystem::CreateSystemVars() attachVariable("sys_PakLogAllFileAccess", &g_cvars.archiveVars.nLogAllFileAccess, "Log all file access allowing you to easily see whether a file has been loaded directly, or which pak file."); #endif attachVariable("sys_PakValidateFileHash", &g_cvars.archiveVars.nValidateFileHashes, "Validate file hashes in pak files for collisions"); - attachVariable("sys_LoadFrontendShaderCache", &g_cvars.archiveVars.nLoadFrontendShaderCache, "Load frontend shader cache (on/off)"); attachVariable("sys_UncachedStreamReads", &g_cvars.archiveVars.nUncachedStreamReads, "Enable stream reads via an uncached file handle"); attachVariable("sys_PakDisableNonLevelRelatedPaks", &g_cvars.archiveVars.nDisableNonLevelRelatedPaks, "Disables all paks that are not required by specific level; This is used with per level splitted assets."); attachVariable("sys_PakWarnOnPakAccessFailures", &g_cvars.archiveVars.nWarnOnPakAccessFails, "If 1, access failure for Paks is treated as a warning, if zero it is only a log message."); - - { - int nDefaultRenderSplashScreen = 1; -#if defined(AZ_RESTRICTED_PLATFORM) -#define AZ_RESTRICTED_SECTION SYSTEMINIT_CPP_SECTION_10 -#include AZ_RESTRICTED_FILE(SystemInit_cpp) -#endif - REGISTER_CVAR2("sys_rendersplashscreen", &g_cvars.sys_rendersplashscreen, nDefaultRenderSplashScreen, VF_NULL, - "Render the splash screen during game initialization"); - REGISTER_CVAR2("sys_splashscreenscalemode", &g_cvars.sys_splashScreenScaleMode, static_cast(SSystemCVars::SplashScreenScaleMode_Fill), VF_NULL, - "0 - scale to fit (letterbox)\n" - "1 - scale to fill (cropped)\n" - "Default is 1"); - REGISTER_CVAR2("sys_splashscreen", &g_cvars.sys_splashscreen, "EngineAssets/Textures/startscreen.tif", VF_NULL, - "The splash screen to render during game initialization"); - } - static const int fileSystemCaseSensitivityDefault = 0; REGISTER_CVAR2("sys_FilesystemCaseSensitivity", &g_cvars.sys_FilesystemCaseSensitivity, fileSystemCaseSensitivityDefault, VF_NULL, "0 - CryPak lowercases all input file names\n" @@ -3423,16 +2731,6 @@ void CSystem::CreateSystemVars() m_sys_TaskThread_CPU[5] = REGISTER_INT("sys_TaskThread5_CPU", 1, 0, "Specifies the physical CPU index taskthread5 will run on"); - //if physics thread is excluded all locks inside are mapped to NO_LOCK - //var must be not visible to accidentally get enabled -#if defined(EXCLUDE_PHYSICS_THREAD) - m_sys_physics_CPU = REGISTER_INT("sys_physics_CPU_disabled", 0, 0, - "Specifies the physical CPU index physics will run on"); -#else - m_sys_physics_CPU = REGISTER_INT("sys_physics_CPU", 1, 0, - "Specifies the physical CPU index physics will run on"); -#endif - #if defined(AZ_RESTRICTED_PLATFORM) #define AZ_RESTRICTED_SECTION SYSTEMINIT_CPP_SECTION_12 #include AZ_RESTRICTED_FILE(SystemInit_cpp) @@ -3465,10 +2763,6 @@ void CSystem::CreateSystemVars() REGISTER_CVAR2("sys_streaming_max_finalize_per_frame", &g_cvars.sys_streaming_max_finalize_per_frame, 0, VF_NULL, "Maximum stream finalizing calls per frame to reduce the CPU impact on main thread (0 to disable)"); REGISTER_CVAR2("sys_streaming_max_bandwidth", &g_cvars.sys_streaming_max_bandwidth, 0, VF_NULL, "Enables capping of max streaming bandwidth in MB/s"); - REGISTER_CVAR2("az_streaming_stats", &g_cvars.az_streaming_stats, 0, VF_NULL, "Show stats from AZ::IO::Streamer\n" - "0=off\n" - "1=on\n" - ); REGISTER_CVAR2("sys_streaming_debug", &g_cvars.sys_streaming_debug, 0, VF_NULL, "Enable streaming debug information\n" "0=off\n" "1=Streaming Stats\n" @@ -3593,12 +2887,6 @@ void CSystem::CreateSystemVars() m_env.pConsole->CreateKeyBind("alt_keyboard_key_function_F12", "Screenshot"); m_env.pConsole->CreateKeyBind("alt_keyboard_key_function_F11", "RecordClip"); - // screenshot functionality in system as console - REGISTER_COMMAND("Screenshot", &ScreenshotCmd, VF_BLOCKFRAME, - "Create a screenshot with annotation\n" - "e.g. Screenshot beach scene with shark\n" - "Usage: Screenshot "); - /* // experimental feature? - needs to be created very early m_sys_filecache = REGISTER_INT("sys_FileCache",0,0, @@ -3606,7 +2894,6 @@ void CSystem::CreateSystemVars() "0=off / 1=enabled"); */ REGISTER_CVAR2("sys_AI", &g_cvars.sys_ai, 1, 0, "Enables AI Update"); - REGISTER_CVAR2("sys_physics", &g_cvars.sys_physics, 1, 0, "Enables Physics Update"); REGISTER_CVAR2("sys_entities", &g_cvars.sys_entitysystem, 1, 0, "Enables Entities Update"); REGISTER_CVAR2("sys_trackview", &g_cvars.sys_trackview, 1, 0, "Enables TrackView Update"); @@ -3619,9 +2906,6 @@ void CSystem::CreateSystemVars() "'test*' and 'info' log to the log file only\n" "Usage: sys_RestoreSpec [test|test*|apply|info]"); - REGISTER_COMMAND("VisRegTest", &VisRegTest, 0, "Run visual regression test.\n" - "Usage: VisRegTest [=test] [=visregtest.xml] [quit=false]"); - #if defined(WIN32) REGISTER_CVAR2("sys_display_threads", &g_cvars.sys_display_threads, 0, 0, "Displays Thread info"); #elif defined(AZ_RESTRICTED_PLATFORM) @@ -3642,15 +2926,8 @@ void CSystem::CreateSystemVars() REGISTER_CVAR2("sys_error_debugbreak", &g_cvars.sys_error_debugbreak, 0, VF_CHEAT, "__debugbreak() if a VALIDATOR_ERROR_DBGBREAK message is hit"); - // [VR] - AZ::VR::HMDCVars::Register(); - REGISTER_STRING("dlc_directory", "", 0, "Holds the path to the directory where DLC should be installed to and read from"); -#if defined(MAP_LOADING_SLICING) - CreateSystemScheduler(this); -#endif // defined(MAP_LOADING_SLICING) - #if defined(WIN32) || defined(WIN64) REGISTER_INT("sys_screensaver_allowed", 0, VF_NULL, "Specifies if screen saver is allowed to start up while the game is running."); #endif @@ -3707,11 +2984,6 @@ void CSystem::AddCVarGroupDirectory(const string& sPath) string sCVarName = sFilePath; PathUtil::RemoveExtension(sCVarName); - - if (m_env.pConsole != 0) - { - ((CXConsole*)m_env.pConsole)->RegisterCVarGroup(PathUtil::GetFile(sCVarName), sFilePath); - } } } while (handle = gEnv->pCryPak->FindNext(handle)); diff --git a/Code/CryEngine/CrySystem/SystemRender.cpp b/Code/CryEngine/CrySystem/SystemRender.cpp index a544cef4a5..b608ef5335 100644 --- a/Code/CryEngine/CrySystem/SystemRender.cpp +++ b/Code/CryEngine/CrySystem/SystemRender.cpp @@ -31,22 +31,14 @@ #include #include "Log.h" #include "XConsole.h" -#include #include #include "PhysRenderer.h" #include -#include "CrySizerStats.h" -#include "CrySizerImpl.h" -#include "VisRegTest.h" #include "ITextModeConsole.h" #include #include -#include "MiniGUI/MiniGUI.h" -#include "PerfHUD.h" -#include "ThreadInfo.h" - #include #if defined(AZ_RESTRICTED_PLATFORM) @@ -62,17 +54,6 @@ extern CMTSafeHeap* g_pPakHeap; extern int CryMemoryGetAllocatedSize(); -///////////////////////////////////////////////////////////////////////////////// -static void VerifySizeRenderVar(ICVar* pVar) -{ - const int size = pVar->GetIVal(); - if (size <= 0) - { - AZ_Error("Console Variable", false, "'%s' set to invalid value: %i. Setting to nearest safe value: 1.", pVar->GetName(), size); - pVar->Set(1); - } -} - ///////////////////////////////////////////////////////////////////////////////// bool CSystem::GetPrimaryPhysicalDisplayDimensions([[maybe_unused]] int& o_widthPixels, [[maybe_unused]] int& o_heightPixels) { @@ -98,216 +79,6 @@ bool CSystem::IsTablet() #endif } -///////////////////////////////////////////////////////////////////////////////// -void CSystem::CreateRendererVars(const SSystemInitParams& startupParams) -{ - int iFullScreenDefault = 1; - int iDisplayInfoDefault = 0; - int iWidthDefault = 1280; - int iHeightDefault = 720; -#if defined(AZ_PLATFORM_ANDROID) || defined(AZ_PLATFORM_IOS) - GetPrimaryPhysicalDisplayDimensions(iWidthDefault, iHeightDefault); -#elif defined(WIN32) || defined(WIN64) - iFullScreenDefault = 0; - iWidthDefault = GetSystemMetrics(SM_CXFULLSCREEN) * 2 / 3; - iHeightDefault = GetSystemMetrics(SM_CYFULLSCREEN) * 2 / 3; -#endif - - if (IsDevMode()) - { - iFullScreenDefault = 0; - iDisplayInfoDefault = 1; - } - - // load renderer settings from engine.ini - m_rWidth = REGISTER_INT_CB("r_Width", iWidthDefault, VF_DUMPTODISK, - "Sets the display width, in pixels. Default is 1280.\n" - "Usage: r_Width [800/1024/..]", VerifySizeRenderVar); - m_rHeight = REGISTER_INT_CB("r_Height", iHeightDefault, VF_DUMPTODISK, - "Sets the display height, in pixels. Default is 720.\n" - "Usage: r_Height [600/768/..]", VerifySizeRenderVar); - m_rWidthAndHeightAsFractionOfScreenSize = REGISTER_FLOAT("r_WidthAndHeightAsFractionOfScreenSize", 1.0f, VF_DUMPTODISK, - "(iOS/Android only) Sets the display width and height as a fraction of the physical screen size. Default is 1.0.\n" - "Usage: rWidthAndHeightAsFractionOfScreenSize [0.1 - 1.0]"); - m_rTabletWidthAndHeightAsFractionOfScreenSize = REGISTER_FLOAT("r_TabletWidthAndHeightAsFractionOfScreenSize", 1.0f, VF_DUMPTODISK, - "(iOS only) NOTE: TABLETS ONLY Sets the display width and height as a fraction of the physical screen size. Default is 1.0.\n" - "Usage: rTabletWidthAndHeightAsFractionOfScreenSize [0.1 - 1.0]"); - m_rMaxWidth = REGISTER_INT("r_MaxWidth", 0, VF_DUMPTODISK, - "(iOS/Android only) Sets the maximum display width while maintaining the device aspect ratio.\n" - "Usage: r_MaxWidth [1024/1920/..] (0 for no max), combined with r_WidthAndHeightAsFractionOfScreenSize [0.1 - 1.0]"); - m_rMaxHeight = REGISTER_INT("r_MaxHeight", 0, VF_DUMPTODISK, - "(iOS/Android only) Sets the maximum display height while maintaining the device aspect ratio.\n" - "Usage: r_MaxHeight [768/1080/..] (0 for no max), combined with r_WidthAndHeightAsFractionOfScreenSize [0.1 - 1.0]"); - m_rColorBits = REGISTER_INT("r_ColorBits", 32, VF_DUMPTODISK, - "Sets the color resolution, in bits per pixel. Default is 32.\n" - "Usage: r_ColorBits [32/24/16/8]"); - m_rDepthBits = REGISTER_INT("r_DepthBits", 24, VF_DUMPTODISK | VF_REQUIRE_APP_RESTART, - "Sets the depth precision, in bits per pixel. Default is 24.\n" - "Usage: r_DepthBits [32/24]"); - m_rStencilBits = REGISTER_INT("r_StencilBits", 8, VF_DUMPTODISK, - "Sets the stencil precision, in bits per pixel. Default is 8.\n"); - - // Needs to be initialized as soon as possible due to swap chain creation modifications.. - m_rHDRDolby = REGISTER_INT_CB("r_HDRDolby", 0, VF_DUMPTODISK, - "HDR dolby output mode\n" - "Usage: r_HDRDolby [Value]\n" - "0: Off (default)\n" - "1: Dolby maui output\n" - "2: Dolby vision output\n", - [] (ICVar* cvar) - { - eDolbyVisionMode mode = static_cast(cvar->GetIVal()); - - if (mode == eDVM_Vision && gEnv->IsEditor()) - { - cvar->Set(static_cast(eDVM_Disabled)); - } - }); - // Restrict the limits of this cvar to the eDolbyVisionMode values - m_rHDRDolby->SetLimits(static_cast(eDVM_Disabled), static_cast(eDVM_Vision)); - -#if defined(WIN32) || defined(WIN64) - REGISTER_INT("r_overrideDXGIAdapter", -1, VF_REQUIRE_APP_RESTART, - "Specifies index of the preferred video adapter to be used for rendering (-1=off, loops until first suitable adapter is found).\n" - "Use this to resolve which video card to use if more than one DX11 capable GPU is available in the system."); -#endif - -#if defined(WIN32) || defined(WIN64) - const char* p_r_DriverDef = "Auto"; -#elif defined(APPLE) - const char* p_r_DriverDef = "METAL"; -#elif defined(ANDROID) - const char* p_r_DriverDef = "GL"; -#elif defined(LINUX) - const char* p_r_DriverDef = "GL"; - if (gEnv->IsDedicated()) - { - p_r_DriverDef = "NULL"; - } -#elif defined(AZ_RESTRICTED_PLATFORM) -#define AZ_RESTRICTED_SECTION SYSTEMRENDERER_CPP_SECTION_1 -#include AZ_RESTRICTED_FILE(SystemRender_cpp) -#else - const char* p_r_DriverDef = "DX9"; // required to be deactivated for final release -#endif - if (startupParams.pCvarsDefault) - { // hack to customize the default value of r_Driver - SCvarsDefault* pCvarsDefault = startupParams.pCvarsDefault; - if (pCvarsDefault->sz_r_DriverDef && pCvarsDefault->sz_r_DriverDef[0]) - { - p_r_DriverDef = startupParams.pCvarsDefault->sz_r_DriverDef; - } - } - - m_rDriver = REGISTER_STRING("r_Driver", p_r_DriverDef, VF_DUMPTODISK | VF_INVISIBLE, - "Sets the renderer driver ( DX11/AUTO/NULL ).\n" - "Specify in bootstrap.cfg like this: r_Driver = \"DX11\""); - - m_rFullscreen = REGISTER_INT("r_Fullscreen", iFullScreenDefault, VF_DUMPTODISK, - "Toggles fullscreen mode. Default is 1 in normal game and 0 in DevMode.\n" - "Usage: r_Fullscreen [0=window/1=fullscreen]"); - - m_rFullscreenWindow = REGISTER_INT("r_FullscreenWindow", 0, VF_DUMPTODISK, - "Toggles fullscreen-as-window mode. Fills screen but allows seamless switching. Default is 0.\n" - "Usage: r_FullscreenWindow [0=locked fullscreen/1=fullscreen as window]"); - - m_rFullscreenNativeRes = REGISTER_INT("r_FullscreenNativeRes", 0, VF_DUMPTODISK, ""); - - m_rDisplayInfo = REGISTER_INT("r_DisplayInfo", iDisplayInfoDefault, VF_RESTRICTEDMODE | VF_DUMPTODISK, - "Toggles debugging information display.\n" - "Usage: r_DisplayInfo [0=off/1=show/2=enhanced/3=compact]"); - - m_rOverscanBordersDrawDebugView = REGISTER_INT("r_OverscanBordersDrawDebugView", 0, VF_RESTRICTEDMODE | VF_DUMPTODISK, - "Toggles drawing overscan borders.\n" - "Usage: r_OverscanBordersDrawDebugView [0=off/1=show]"); -} - -////////////////////////////////////////////////////////////////////////// -void CSystem::RenderBegin() -{ - FUNCTION_PROFILER_FAST(GetISystem(), PROFILE_SYSTEM, g_bProfilerEnabled); - - if (m_bIgnoreUpdates) - { - return; - } - - bool rndAvail = m_env.pRenderer != 0; - - ////////////////////////////////////////////////////////////////////// - //start the rendering pipeline - if (rndAvail) - { - m_env.pRenderer->BeginFrame(); - } - - gEnv->nMainFrameID = (rndAvail) ? m_env.pRenderer->GetFrameID(false) : 0; -} - - -////////////////////////////////////////////////////////////////////////// -void CSystem::RenderEnd([[maybe_unused]] bool bRenderStats, bool bMainWindow) -{ - { - FUNCTION_PROFILER_FAST(GetISystem(), PROFILE_SYSTEM, g_bProfilerEnabled); - - if (m_bIgnoreUpdates) - { - return; - } - - if (!m_env.pRenderer) - { - return; - } - - if (bMainWindow) // we don't do this in UI Editor window for example - { -#if !defined (_RELEASE) - // Flush render data and swap buffers. - m_env.pRenderer->RenderDebug(bRenderStats); -#endif - -#if defined(USE_PERFHUD) - if (m_pPerfHUD) - { - m_pPerfHUD->Draw(); - } - if (m_pMiniGUI) - { - m_pMiniGUI->Draw(); - } -#endif - - if (!gEnv->pSystem->GetILevelSystem() || !gEnv->pSystem->GetILevelSystem()->IsLevelLoaded()) - { - IConsole* console = GetIConsole(); - - //Same goes for the console. When no level is loaded, it's okay to render it outside of the renderer - //so that users can load maps or change settings. - if (console != nullptr) - { - console->Draw(); - } - } - } - - m_env.pRenderer->ForceGC(); // XXX Rename this - m_env.pRenderer->EndFrame(); - - - if (IConsole* pConsole = GetIConsole()) - { - // if we have pending cvar calculation, execute it here - // since we know cvars will be correct here after ->EndFrame(). - if (!pConsole->IsHashCalculated()) - { - pConsole->CalcCheatVarHash(); - } - } - } -} - void CSystem::OnScene3DEnd() { //Render Console @@ -317,52 +88,6 @@ void CSystem::OnScene3DEnd() } } - -//! Update screen and call some important tick functions during loading. -void CSystem::SynchronousLoadingTick([[maybe_unused]] const char* pFunc, [[maybe_unused]] int line) -{ - LOADING_TIME_PROFILE_SECTION; - if (gEnv && gEnv->bMultiplayer && !gEnv->IsEditor()) - { - //UpdateLoadingScreen currently contains a couple of tick functions that need to be called regularly during the synchronous level loading, - //when the usual engine and game ticks are suspended. - UpdateLoadingScreen(); - -#if defined(MAP_LOADING_SLICING) - GetISystemScheduler()->SliceAndSleep(pFunc, line); -#endif - } -} - - -////////////////////////////////////////////////////////////////////////// -void CSystem::UpdateLoadingScreen() -{ - // Do not update the network thread from here - it will cause context corruption - use the NetworkStallTicker thread system - - if (GetCurrentThreadId() != gEnv->mMainThreadId) - { - return; - } - -#if defined(AZ_RESTRICTED_PLATFORM) -#define AZ_RESTRICTED_SECTION SYSTEMRENDERER_CPP_SECTION_2 -#include AZ_RESTRICTED_FILE(SystemRender_cpp) -#endif - -#if AZ_LOADSCREENCOMPONENT_ENABLED - EBUS_EVENT(LoadScreenBus, UpdateAndRender); -#endif // if AZ_LOADSCREENCOMPONENT_ENABLED - - if (!m_bEditor && !IsQuitting()) - { - if (m_pProgressListener) - { - m_pProgressListener->OnLoadingProgress(0); - } - } -} - ////////////////////////////////////////////////////////////////////////// void CSystem::DisplayErrorMessage(const char* acMessage, @@ -391,231 +116,3 @@ void CSystem::DisplayErrorMessage(const char* acMessage, #endif m_ErrorMessages.push_back(message); } - -//! Renders the statistics; this is called from RenderEnd, but if the -//! Host application (Editor) doesn't employ the Render cycle in ISystem, -//! it may call this method to render the essential statistics -////////////////////////////////////////////////////////////////////////// -void CSystem::RenderStatistics() -{ - RenderStats(); -} - -////////////////////////////////////////////////////////////////////// -void CSystem::Render() -{ - if (m_bIgnoreUpdates) - { - return; - } - - //check what is the current process - if (!m_pProcess) - { - return; //should never happen - } - //check if the game is in pause or - //in menu mode - //bool bPause=false; - //if (m_pProcess->GetFlags() & PROC_MENU) - // bPause=true; - - FUNCTION_PROFILER_FAST(GetISystem(), PROFILE_SYSTEM, g_bProfilerEnabled); - - ////////////////////////////////////////////////////////////////////// - //draw - m_env.p3DEngine->PreWorldStreamUpdate(m_ViewCamera); - - if (m_pProcess) - { - if (m_pProcess->GetFlags() & PROC_3DENGINE) - { - if (!gEnv->IsEditing()) // Editor calls it's own rendering update - { - if (m_env.p3DEngine && !m_env.IsFMVPlaying()) - { - if (!IsEquivalent(m_ViewCamera.GetPosition(), Vec3(0, 0, 0), VEC_EPSILON) || // never pass undefined camera to p3DEngine->RenderWorld() - gEnv->IsDedicated() || (gEnv->pRenderer && gEnv->pRenderer->IsPost3DRendererEnabled())) - { - GetIRenderer()->SetViewport(0, 0, GetIRenderer()->GetWidth(), GetIRenderer()->GetHeight()); - m_env.p3DEngine->RenderWorld(SHDF_ALLOW_WATER | SHDF_ALLOWPOSTPROCESS | SHDF_ALLOWHDR | SHDF_ZPASS | SHDF_ALLOW_AO, SRenderingPassInfo::CreateGeneralPassRenderingInfo(m_ViewCamera), __FUNCTION__); - } - else - { - if (gEnv->pRenderer) - { - // force rendering of black screen to be sure we don't only render the clear color (which is the fog color by default) - gEnv->pRenderer->SetState(GS_BLSRC_SRCALPHA | GS_BLDST_ONEMINUSSRCALPHA | GS_NODEPTHTEST); - gEnv->pRenderer->Draw2dImage(0, 0, 800, 600, -1, 0.0f, 0.0f, 1.0f, 1.0f, 0.f, - 0.0f, 0.0f, 0.0f, 1.0f, 0.f); - } - } - } -#if !defined(_RELEASE) - if (m_pVisRegTest) - { - m_pVisRegTest->AfterRender(); - } -#endif - - if (m_env.pMovieSystem) - { - m_env.pMovieSystem->Render(); - } - } - } - else - { - GetIRenderer()->SetViewport(0, 0, GetIRenderer()->GetWidth(), GetIRenderer()->GetHeight()); - m_pProcess->RenderWorld(SHDF_ALLOW_WATER | SHDF_ALLOWPOSTPROCESS | SHDF_ALLOWHDR | SHDF_ZPASS | SHDF_ALLOW_AO, SRenderingPassInfo::CreateGeneralPassRenderingInfo(m_ViewCamera), __FUNCTION__); - } - } - - m_env.p3DEngine->WorldStreamUpdate(); - - gEnv->pRenderer->SwitchToNativeResolutionBackbuffer(); -} - - -////////////////////////////////////////////////////////////////////////// -void CSystem::RenderStats() -{ -#if defined(ENABLE_PROFILING_CODE) -#ifndef _RELEASE - // if we rendered an error message on screen during the last frame, then sleep now - // to force hard stall for 3sec - if (m_bHasRenderedErrorMessage && !gEnv->IsEditor() && !IsLoading()) - { - // DO NOT REMOVE OR COMMENT THIS OUT! - // If you hit this, then you most likely have invalid (synchronous) file accesses - // which must be fixed in order to not stall the entire game. - Sleep(3000); - m_bHasRenderedErrorMessage = false; - } -#endif - - // render info messages on screen - float fTextPosX = 5.0f; - float fTextPosY = -10; - float fTextStepY = 13; - - float fFrameTime = gEnv->pTimer->GetRealFrameTime(); - TErrorMessages::iterator itnext; - for (TErrorMessages::iterator it = m_ErrorMessages.begin(); it != m_ErrorMessages.end(); it = itnext) - { - itnext = it; - ++itnext; - SErrorMessage& message = *it; - - SDrawTextInfo ti; - ti.flags = eDrawText_FixedSize | eDrawText_2D | eDrawText_Monospace; - memcpy(ti.color, message.m_Color, 4 * sizeof(float)); - ti.xscale = ti.yscale = 1.4f; - m_env.pRenderer->DrawTextQueued(Vec3(fTextPosX, fTextPosY += fTextStepY, 1.0f), ti, message.m_Message.c_str()); - - if (!IsLoading()) - { - message.m_fTimeToShow -= fFrameTime; - } - - if (message.m_HardFailure) - { - m_bHasRenderedErrorMessage = true; - } - - if (message.m_fTimeToShow < 0.0f) - { - m_ErrorMessages.erase(it); - } - } -#endif - - if (!m_env.pConsole) - { - return; - } - -#ifndef _RELEASE - if (m_rOverscanBordersDrawDebugView) - { - RenderOverscanBorders(); - } -#endif - - int iDisplayInfo = m_rDisplayInfo->GetIVal(); - if (iDisplayInfo == 0) - { - return; - } - - // Draw engine stats - if (m_env.p3DEngine) - { - // Draw 3dengine stats and get last text cursor position - float nTextPosX = 101 - 20, nTextPosY = -2, nTextStepY = 3; - m_env.p3DEngine->DisplayInfo(nTextPosX, nTextPosY, nTextStepY, iDisplayInfo != 1); - - // Dump Open 3D Engine CPU and GPU memory statistics to screen - m_env.p3DEngine->DisplayMemoryStatistics(); - - #if defined(ENABLE_LW_PROFILERS) - if (m_rDisplayInfo->GetIVal() == 2) - { - m_env.pRenderer->TextToScreen(nTextPosX, nTextPosY += nTextStepY, "SysMem %.1f mb", - float(DumpMMStats(false)) / 1024.f); - } - #endif - - #if 0 - for (int i = 0; i < NUM_POOLS; ++i) - { - int used = (g_pPakHeap->m_iBigPoolUsed[i] ? (int)g_pPakHeap->m_iBigPoolSize[i] : 0); - int size = (int)g_pPakHeap->m_iBigPoolSize[i]; - float fC1[4] = {1, 1, 0, 1}; - m_env.pRenderer->Draw2dLabel(10, 100.0f + i * 16, 2.1f, fC1, false, "BigPool %d: %d bytes of %d bytes used", i, used, size); - } - #endif - } -} - -void CSystem::RenderOverscanBorders() -{ -#ifndef _RELEASE - - if (m_env.pRenderer && m_rOverscanBordersDrawDebugView) - { - int iOverscanBordersDrawDebugView = m_rOverscanBordersDrawDebugView->GetIVal(); - if (iOverscanBordersDrawDebugView) - { - const int texId = -1; - const float uv = 0.0f; - const float rot = 0.0f; - const int whiteTextureId = m_env.pRenderer->GetWhiteTextureId(); - - const float r = 1.0f; - const float g = 1.0f; - const float b = 1.0f; - const float a = 0.2f; - - Vec2 overscanBorders = Vec2(0.0f, 0.0f); - m_env.pRenderer->EF_Query(EFQ_OverscanBorders, overscanBorders); - - const float overscanBorderWidth = overscanBorders.x * VIRTUAL_SCREEN_WIDTH; - const float overscanBorderHeight = overscanBorders.y * VIRTUAL_SCREEN_HEIGHT; - - const float xPos = overscanBorderWidth; - const float yPos = overscanBorderHeight; - const float width = VIRTUAL_SCREEN_WIDTH - (2.0f * overscanBorderWidth); - const float height = VIRTUAL_SCREEN_HEIGHT - (2.0f * overscanBorderHeight); - - m_env.pRenderer->SetState(GS_BLSRC_SRCALPHA | GS_BLDST_ONEMINUSSRCALPHA | GS_NODEPTHTEST); - m_env.pRenderer->Draw2dImage(xPos, yPos, - width, height, - whiteTextureId, - uv, uv, uv, uv, - rot, - r, g, b, a); - } - } -#endif -} diff --git a/Code/CryEngine/CrySystem/SystemScheduler.cpp b/Code/CryEngine/CrySystem/SystemScheduler.cpp deleted file mode 100644 index 5cee6d5529..0000000000 --- a/Code/CryEngine/CrySystem/SystemScheduler.cpp +++ /dev/null @@ -1,211 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Implementation of the CSystemScheduler class - - -#include "CrySystem_precompiled.h" - -#include "ProjectDefines.h" -#if defined(MAP_LOADING_SLICING) - -#include "SystemScheduler.h" - -#include "MiniQueue.h" -#include "ClientHandler.h" -#include "ServerHandler.h" - -void CreateSystemScheduler(CSystem* pSystem) -{ - gEnv->pSystemScheduler = new CSystemScheduler(pSystem); -} - -CSystemScheduler::CSystemScheduler(CSystem* pSystem) - : m_pSystem(pSystem) - , m_lastSliceCheckTime(0.0f) - , m_sliceLoadingRef(0) -{ - int defaultSchedulingMode = 0; - if (gEnv->IsDedicated()) - { - defaultSchedulingMode = 2; - } - - m_svSchedulingMode = REGISTER_INT("sv_scheduling", defaultSchedulingMode, 0, "Scheduling mode\n" - " 0: Normal mode\n" - " 1: Client\n" - " 2: Server\n"); - - m_svSchedulingBucket = REGISTER_INT("sv_schedulingBucket", 0, 0, "Scheduling bucket\n"); - - m_svSchedulingAffinity = REGISTER_INT("sv_SchedulingAffinity", 0, 0, "Scheduling affinity\n"); - - m_svSchedulingClientTimeout = REGISTER_INT("sv_schedulingClientTimeout", 1000, 0, "Client wait server\n"); - m_svSchedulingServerTimeout = REGISTER_INT("sv_schedulingServerTimeout", 100, 0, "Server wait server\n"); - -#if defined(MAP_LOADING_SLICING) - m_svSliceLoadEnable = REGISTER_INT("sv_sliceLoadEnable", 1, 0, "Enable/disable slice loading logic\n"); - ; - m_svSliceLoadBudget = REGISTER_INT("sv_sliceLoadBudget", 10, 0, "Slice budget\n"); - ; - m_svSliceLoadLogging = REGISTER_INT("sv_sliceLoadLogging", 0, 0, "Enable/disable slice loading logging\n"); -#endif - - m_pLastSliceName = "INACTIVE"; - m_lastSliceLine = 0; -} - -CSystemScheduler::~CSystemScheduler(void) -{ -} - -void CSystemScheduler::SliceLoadingBegin() -{ - m_lastSliceCheckTime = gEnv->pTimer->GetAsyncTime(); - m_sliceLoadingRef++; - m_pLastSliceName = "START"; - m_lastSliceLine = 0; -} - -void CSystemScheduler::SliceLoadingEnd() -{ - m_sliceLoadingRef--; - m_pLastSliceName = "INACTIVE"; - m_lastSliceLine = 0; -} - -void CSystemScheduler::SliceAndSleep(const char* sliceName, int line) -{ -#if defined(MAP_LOADING_SLICING) - if (!gEnv->IsDedicated()) - { - return; - } - - if (!m_sliceLoadingRef) - { - return; - } - - if (!m_svSliceLoadEnable->GetIVal()) - { - return; - } - - SchedulingModeUpdate(); - - CTimeValue currTime = gEnv->pTimer->GetAsyncTime(); - - float sliceBudget = CLAMP(m_svSliceLoadBudget->GetFVal(), 0, 1000.0f / m_pSystem->GetDedicatedMaxRate()->GetFVal()); - bool doSleep = true; - if ((currTime - m_pSystem->GetLastTickTime()).GetMilliSeconds() < sliceBudget) - { - m_lastSliceCheckTime = currTime; - doSleep = false; - } - - if (doSleep) - { - if (m_svSliceLoadLogging->GetIVal()) - { - float diff = (currTime - m_lastSliceCheckTime).GetMilliSeconds(); - if (diff > sliceBudget) - { - CryLogAlways("[SliceAndSleep]: Interval between slice [%s:%i] and [%s:%i] was [%f] out of budget [%f]", m_pLastSliceName, m_lastSliceLine, sliceName, line, diff, sliceBudget); - } - } - - m_pSystem->SleepIfNeeded(); - } - - m_pLastSliceName = sliceName; - m_lastSliceLine = line; -#endif -} - -void CSystemScheduler::SchedulingSleepIfNeeded() -{ - if (!gEnv->IsDedicated()) - { - return; - } - - SchedulingModeUpdate(); - m_pSystem->SleepIfNeeded(); -} - -/////////////////////////////////////////////////////////////////////////////////////////////////// -// -// Scheduling mode routines -// -/////////////////////////////////////////////////////////////////////////////////////////////////// - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////// -// -// Scheduling mode update logic -// -/////////////////////////////////////////////////////////////////////////////////////////////////// - -void CSystemScheduler::SchedulingModeUpdate() -{ - static std::unique_ptr m_client; - static std::unique_ptr m_server; - - if (int scheduling = m_svSchedulingMode->GetIVal()) - { - if (scheduling == 1) //client - { - if (!m_client.get()) - { - m_server.reset(); - m_client.reset(new ClientHandler(m_svSchedulingBucket->GetString(), m_svSchedulingAffinity->GetIVal(), m_svSchedulingClientTimeout->GetIVal())); - } - if (m_client->Sync()) - { - return; - } - } - else if (scheduling == 2) //server - { - if (!m_server.get()) - { - m_client.reset(); - m_server.reset(new ServerHandler(m_svSchedulingBucket->GetString(), m_svSchedulingAffinity->GetIVal(), m_svSchedulingServerTimeout->GetIVal())); - } - if (m_server->Sync()) - { - return; - } - } - } - else - { - m_client.reset(); - m_server.reset(); - } -} - -#endif // defined(MAP_LOADING_SLICING) - -extern "C" void SliceAndSleep(const char* pFunc, int line) -{ - if (GetISystemScheduler()) - { - GetISystemScheduler()->SliceAndSleep(pFunc, line); - } -} - diff --git a/Code/CryEngine/CrySystem/SystemScheduler.h b/Code/CryEngine/CrySystem/SystemScheduler.h deleted file mode 100644 index feb6e2850c..0000000000 --- a/Code/CryEngine/CrySystem/SystemScheduler.h +++ /dev/null @@ -1,63 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYSYSTEM_SYSTEMSCHEDULER_H -#define CRYINCLUDE_CRYSYSTEM_SYSTEMSCHEDULER_H - -#pragma once - -#include "System.h" -#include - -class CSystemScheduler - : public ISystemScheduler -{ -public: - CSystemScheduler(CSystem* pSystem); - virtual ~CSystemScheduler(void); - - // ISystemScheduler - virtual void SliceAndSleep(const char* sliceName, int line); - virtual void SliceLoadingBegin(); - virtual void SliceLoadingEnd(); - - virtual void SchedulingSleepIfNeeded(void); - // ~ISystemScheduler - -protected: - void SchedulingModeUpdate(void); - -private: - CSystem* m_pSystem; - ICVar* m_svSchedulingAffinity; - ICVar* m_svSchedulingClientTimeout; - ICVar* m_svSchedulingServerTimeout; - ICVar* m_svSchedulingBucket; - ICVar* m_svSchedulingMode; - ICVar* m_svSliceLoadEnable; - ICVar* m_svSliceLoadBudget; - ICVar* m_svSliceLoadLogging; - - CTimeValue m_lastSliceCheckTime; - - int m_sliceLoadingRef; - - const char* m_pLastSliceName; - int m_lastSliceLine; -}; - -// Summary: -// Creates the system scheduler interface. -void CreateSystemScheduler(CSystem* pSystem); - -#endif // CRYINCLUDE_CRYSYSTEM_SYSTEMSCHEDULER_H diff --git a/Code/CryEngine/CrySystem/SystemThreading.cpp b/Code/CryEngine/CrySystem/SystemThreading.cpp deleted file mode 100644 index 9354e4e1c3..0000000000 --- a/Code/CryEngine/CrySystem/SystemThreading.cpp +++ /dev/null @@ -1,697 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CrySystem_precompiled.h" -#include "System.h" -#include "ThreadConfigManager.h" -#include "IThreadManager.h" -#include -#include "CryUtils.h" - -#define INCLUDED_FROM_SYSTEM_THREADING_CPP - -#if defined(AZ_RESTRICTED_PLATFORM) -#undef AZ_RESTRICTED_SECTION -#define SYSTEMTHREADING_CPP_SECTION_1 1 -#define SYSTEMTHREADING_CPP_SECTION_2 2 -#define SYSTEMTHREADING_CPP_SECTION_3 3 -#endif - -#if defined(WIN32) || defined(WIN64) - #include "CryThreadUtil_win32_thread.h" -#define AZ_RESTRICTED_SECTION_IMPLEMENTED -#elif defined(AZ_RESTRICTED_PLATFORM) -#define AZ_RESTRICTED_SECTION SYSTEMTHREADING_CPP_SECTION_1 -#include AZ_RESTRICTED_FILE(SystemThreading_cpp) -#endif -#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED) -#undef AZ_RESTRICTED_SECTION_IMPLEMENTED -#else - #include "CryThreadUtil_pthread.h" -#endif -#undef INCLUDED_FROM_SYSTEM_THREADING_CPP - -////////////////////////////////////////////////////////////////////////// -static void ApplyThreadConfig(CryThreadUtil::TThreadHandle pThreadHandle, const SThreadConfig& rThreadDesc) -{ - // Apply config - if (rThreadDesc.paramActivityFlag & SThreadConfig::eThreadParamFlag_ThreadName) - { - CryThreadUtil::CrySetThreadName(pThreadHandle, rThreadDesc.szThreadName); - } - if (rThreadDesc.paramActivityFlag & SThreadConfig::eThreadParamFlag_Affinity) - { - CryThreadUtil::CrySetThreadAffinityMask(pThreadHandle, rThreadDesc.affinityFlag); - } - if (rThreadDesc.paramActivityFlag & SThreadConfig::eThreadParamFlag_Priority) - { - CryThreadUtil::CrySetThreadPriority(pThreadHandle, rThreadDesc.priority); - } - if (rThreadDesc.paramActivityFlag & SThreadConfig::eThreadParamFlag_PriorityBoost) - { - CryThreadUtil::CrySetThreadPriorityBoost(pThreadHandle, !rThreadDesc.bDisablePriorityBoost); - } - - CryComment(" Configured thread \"%s\" %s | AffinityMask: %u %s | Priority: %i %s | PriorityBoost: %s %s", - rThreadDesc.szThreadName, (rThreadDesc.paramActivityFlag & SThreadConfig::eThreadParamFlag_ThreadName) ? "" : "(ignored)", - rThreadDesc.affinityFlag, (rThreadDesc.paramActivityFlag & SThreadConfig::eThreadParamFlag_Affinity) ? "" : "(ignored)", - rThreadDesc.priority, (rThreadDesc.paramActivityFlag & SThreadConfig::eThreadParamFlag_Priority) ? "" : "(ignored)", - !rThreadDesc.bDisablePriorityBoost ? "enabled" : "disabled", (rThreadDesc.paramActivityFlag & SThreadConfig::eThreadParamFlag_PriorityBoost) ? "" : "(ignored)"); -} - -////////////////////////////////////////////////////////////////////////// -struct SThreadMetaData - : public CMultiThreadRefCount -{ - SThreadMetaData() - : m_pThreadTask(0) - , m_threadHandle(0) - , m_threadId(0) - , m_threadName("Cry_UnnamedThread") - , m_isRunning(false) - { - } - - IThread* m_pThreadTask; // Pointer to thread task to be executed - CThreadManager* m_pThreadMngr; // Pointer to thread manager - - CryThreadUtil::TThreadHandle m_threadHandle; // Thread handle - threadID m_threadId; // The active threadId, 0 = Invalid Id - - CryMutex m_threadExitMutex; // Mutex used to safeguard thread exit condition signaling - CryConditionVariable m_threadExitCondition; // Signaled when the thread is about to exit - - CryFixedStringT m_threadName; // Thread name - volatile bool m_isRunning; // Indicates the thread is not ready to exit yet -}; - -////////////////////////////////////////////////////////////////////////// -class CThreadManager - : public IThreadManager -{ -public: - // - virtual ~CThreadManager() - { - } - - virtual bool SpawnThread(IThread* pThread, const char* sThreadName, ...) override; - virtual bool JoinThread(IThread* pThreadTask, EJoinMode eJoinMode) override; - - virtual bool RegisterThirdPartyThread(void* pThreadHandle, const char* sThreadName, ...) override; - virtual bool UnRegisterThirdPartyThread(const char* sThreadName, ...) override; - - virtual const char* GetThreadName(threadID nThreadId) override; - virtual threadID GetThreadId(const char* sThreadName, ...) override; - - virtual void ForEachOtherThread(IThreadManager::ThreadModifFunction fpThreadModiFunction, void* pFuncData = 0) override; - - virtual void EnableFloatExceptions(EFPE_Severity eFPESeverity, threadID nThreadId = 0) override; - virtual void EnableFloatExceptionsForEachOtherThread(EFPE_Severity eFPESeverity) override; - - virtual uint GetFloatingPointExceptionMask() override; - virtual void SetFloatingPointExceptionMask(uint nMask) override; - - IThreadConfigManager* GetThreadConfigManager() override - { - return &m_threadConfigManager; - } - // -private: -#if defined(WIN32) || defined(WIN64) - static unsigned __stdcall RunThread(void* thisPtr); -#define AZ_RESTRICTED_SECTION_IMPLEMENTED -#elif defined(AZ_RESTRICTED_PLATFORM) -#define AZ_RESTRICTED_SECTION SYSTEMTHREADING_CPP_SECTION_2 -#include AZ_RESTRICTED_FILE(SystemThreading_cpp) -#endif -#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED) -#undef AZ_RESTRICTED_SECTION_IMPLEMENTED -#else - static void* RunThread(void* thisPtr); -#endif - -private: - bool UnregisterThread(IThread* pThreadTask); - - bool SpawnThreadImpl(IThread* pThread, const char* sThreadName); - - bool RegisterThirdPartyThreadImpl(CryThreadUtil::TThreadHandle pThreadHandle, const char* sThreadName); - bool UnRegisterThirdPartyThreadImpl(const char* sThreadName); - - threadID GetThreadIdImpl(const char* sThreadName); - -private: - // Note: Guard SThreadMetaData with a _smart_ptr and lock to ensure that a thread waiting to be signaled by another still - // has access to valid SThreadMetaData even though the other thread terminated and as a result unregistered itself from the CThreadManager. - // An example would be the join method. Where one thread waits on a signal from an other thread to terminate and release its SThreadMetaData, - // sharing the same SThreadMetaData condition variable. - typedef std::map > SpawnedThreadMap; - typedef std::map >::iterator SpawnedThreadMapIter; - typedef std::map >::const_iterator SpawnedThreadMapConstIter; - typedef std::pair > ThreadMapPair; - - typedef std::map, _smart_ptr > SpawnedThirdPartyThreadMap; - typedef std::map, _smart_ptr >::iterator SpawnedThirdPartyThreadMapIter; - typedef std::map, _smart_ptr >::const_iterator SpawnedThirdPartyThreadMapConstIter; - typedef std::pair, _smart_ptr > ThirdPartyThreadMapPair; - - CryCriticalSection m_spawnedThreadsLock; // Use lock for the rare occasion a thread is created/destroyed - SpawnedThreadMap m_spawnedThreads; // Holds information of all spawned threads (through this system) - - CryCriticalSection m_spawnedThirdPartyThreadsLock; // Use lock for the rare occasion a thread is created/destroyed - SpawnedThirdPartyThreadMap m_spawnedThirdPartyThread; // Holds information of all registered 3rd party threads (through this system) - - CThreadConfigManager m_threadConfigManager; -}; - -////////////////////////////////////////////////////////////////////////// -#if defined(WIN32) || defined(WIN64) -unsigned __stdcall CThreadManager::RunThread(void* thisPtr) -#define AZ_RESTRICTED_SECTION_IMPLEMENTED -#elif defined(AZ_RESTRICTED_PLATFORM) -#define AZ_RESTRICTED_SECTION SYSTEMTHREADING_CPP_SECTION_3 -#include AZ_RESTRICTED_FILE(SystemThreading_cpp) -#endif -#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED) -#undef AZ_RESTRICTED_SECTION_IMPLEMENTED -#else -void* CThreadManager::RunThread(void* thisPtr) -#endif -{ - // Check that we are not spawning a thread before gEnv->pSystem has been set - // Otherwise we cannot enable floating point exceptions - if (!gEnv || !gEnv->pSystem) - { - CryFatalError("[Error]: CThreadManager::RunThread requires gEnv->pSystem to be initialized."); - } - - IThreadConfigManager* pThreadConfigMngr = gEnv->pThreadManager->GetThreadConfigManager(); - - SThreadMetaData* pThreadData = reinterpret_cast(thisPtr); - pThreadData->m_threadId = CryThreadUtil::CryGetCurrentThreadId(); - - // Apply config - const SThreadConfig* pThreadConfig = pThreadConfigMngr->GetThreadConfig(pThreadData->m_threadName.c_str()); - ApplyThreadConfig(pThreadData->m_threadHandle, *pThreadConfig); - - // Config not found, append thread name with no config tag - if (pThreadConfig == pThreadConfigMngr->GetDefaultThreadConfig()) - { - CryFixedStringT tmpString(pThreadData->m_threadName); - const char* cNoConfigAppendix = "(NoCfgFound)"; - int nNumCharsToReplace = strlen(cNoConfigAppendix); - - // Replace thread name ending - if (pThreadData->m_threadName.size() > THREAD_NAME_LENGTH_MAX - nNumCharsToReplace) - { - tmpString.replace(THREAD_NAME_LENGTH_MAX - nNumCharsToReplace, nNumCharsToReplace, cNoConfigAppendix, nNumCharsToReplace); - } - else - { - tmpString.append(cNoConfigAppendix); - } - - // Print to log - if (pThreadConfigMngr->ConfigLoaded()) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, " No Thread config found for thread %s using ... default config.", pThreadData->m_threadName.c_str()); - } - else - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, " Thread config not loaded yet. Hence no thread config was found for thread %s ... using default config.", pThreadData->m_threadName.c_str()); - } - - // Rename Thread - CryThreadUtil::CrySetThreadName(pThreadData->m_threadHandle, tmpString.c_str()); - } - - // Enable FPEs - gEnv->pThreadManager->EnableFloatExceptions((EFPE_Severity)g_cvars.sys_float_exceptions); - - // Execute thread code - pThreadData->m_pThreadTask->ThreadEntry(); - - // Disable FPEs - gEnv->pThreadManager->EnableFloatExceptions(eFPE_None); - - // Signal imminent thread end - pThreadData->m_threadExitMutex.Lock(); - pThreadData->m_isRunning = false; - pThreadData->m_threadExitCondition.Notify(); - pThreadData->m_threadExitMutex.Unlock(); - - // Unregister thread - // Note: Unregister after m_threadExitCondition.Notify() to ensure pThreadData is still valid - pThreadData->m_pThreadMngr->UnregisterThread(pThreadData->m_pThreadTask); - - CryThreadUtil::CryThreadExitCall(); - - return NULL; -} - -////////////////////////////////////////////////////////////////////////// -bool CThreadManager::JoinThread(IThread* pThreadTask, EJoinMode eJoinMode) -{ - // Get thread object - _smart_ptr pThreadImpl = 0; - { - AUTO_LOCK(m_spawnedThreadsLock); - - SpawnedThreadMapIter res = m_spawnedThreads.find(pThreadTask); - if (res == m_spawnedThreads.end()) - { - // Thread has already finished and unregistered itself. - // As it is complete we cannot wait for it. - // Hence return true. - return true; - } - - pThreadImpl = res->second; // Keep object alive - } - - // On try join, exit if the thread is not in a state to exit - if (eJoinMode == eJM_TryJoin && pThreadImpl->m_isRunning) - { - return false; - } - - // Wait for completion of the target thread exit condition - pThreadImpl->m_threadExitMutex.Lock(); - while (pThreadImpl->m_isRunning) - { - pThreadImpl->m_threadExitCondition.Wait(pThreadImpl->m_threadExitMutex); - } - pThreadImpl->m_threadExitMutex.Unlock(); - - return true; -} - -////////////////////////////////////////////////////////////////////////// -bool CThreadManager::UnregisterThread(IThread* pThreadTask) -{ - AUTO_LOCK(m_spawnedThreadsLock); - - SpawnedThreadMapIter res = m_spawnedThreads.find(pThreadTask); - if (res == m_spawnedThreads.end()) - { - // Duplicate thread deletion - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": UnregisterThread: Unable to unregister thread. Thread name could not be found. Double deletion? IThread pointer: %p", pThreadTask); - return false; - } - - m_spawnedThreads.erase(res); - return true; -} - -////////////////////////////////////////////////////////////////////////// -const char* CThreadManager::GetThreadName(threadID nThreadId) -{ - // Loop over internally spawned threads - { - AUTO_LOCK(m_spawnedThreadsLock); - - SpawnedThreadMapConstIter iter = m_spawnedThreads.begin(); - SpawnedThreadMapConstIter iterEnd = m_spawnedThreads.end(); - - for (; iter != iterEnd; ++iter) - { - if (iter->second->m_threadId == nThreadId) - { - return iter->second->m_threadName.c_str(); - } - } - } - - // Loop over third party threads - { - AUTO_LOCK(m_spawnedThirdPartyThreadsLock); - - SpawnedThirdPartyThreadMapConstIter iter = m_spawnedThirdPartyThread.begin(); - SpawnedThirdPartyThreadMapConstIter iterEnd = m_spawnedThirdPartyThread.end(); - - for (; iter != iterEnd; ++iter) - { - if (iter->second->m_threadId == nThreadId) - { - return iter->second->m_threadName.c_str(); - } - } - } - - return ""; -} - -////////////////////////////////////////////////////////////////////////// -void CThreadManager::ForEachOtherThread(IThreadManager::ThreadModifFunction fpThreadModiFunction, void* pFuncData) -{ - threadID nCurThreadId = CryThreadUtil::CryGetCurrentThreadId(); - - // Loop over internally spawned threads - { - AUTO_LOCK(m_spawnedThreadsLock); - - SpawnedThreadMapConstIter iter = m_spawnedThreads.begin(); - SpawnedThreadMapConstIter iterEnd = m_spawnedThreads.end(); - - for (; iter != iterEnd; ++iter) - { - if (iter->second->m_threadId != nCurThreadId) - { - fpThreadModiFunction(iter->second->m_threadId, pFuncData); - } - } - } - - // Loop over third party threads - { - AUTO_LOCK(m_spawnedThirdPartyThreadsLock); - - SpawnedThirdPartyThreadMapConstIter iter = m_spawnedThirdPartyThread.begin(); - SpawnedThirdPartyThreadMapConstIter iterEnd = m_spawnedThirdPartyThread.end(); - - for (; iter != iterEnd; ++iter) - { - if (iter->second->m_threadId != nCurThreadId) - { - fpThreadModiFunction(iter->second->m_threadId, pFuncData); - } - } - } -} - -////////////////////////////////////////////////////////////////////////// -bool CThreadManager::SpawnThread(IThread* pThreadTask, const char* sThreadName, ...) -{ - va_list args; - va_start(args, sThreadName); - - // Format thread name - char strThreadName[THREAD_NAME_LENGTH_MAX]; - const int cNumCharsNeeded = azvsnprintf(strThreadName, CRY_ARRAY_COUNT(strThreadName), sThreadName, args); - if (cNumCharsNeeded > THREAD_NAME_LENGTH_MAX - 1 || cNumCharsNeeded < 0) - { - strThreadName[THREAD_NAME_LENGTH_MAX - 1] = '\0'; // The WinApi only null terminates if strLen < bufSize - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": ThreadName \"%s\" has been truncated. Max characters allowed: %i. ", strThreadName, THREAD_NAME_LENGTH_MAX - 1); - } - - // Spawn thread - bool ret = SpawnThreadImpl(pThreadTask, strThreadName); - - if (!ret) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": CSystem::SpawnThread error spawning thread: \"%s\" ", strThreadName); - } - - va_end(args); - return ret; -} - -////////////////////////////////////////////////////////////////////////// -bool CThreadManager::SpawnThreadImpl(IThread* pThreadTask, const char* sThreadName) -{ - if (pThreadTask == NULL) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_ERROR, ": SpawnThread '%s' ThreadTask is NULL : ignoring", sThreadName); - return false; - } - - // Init thread meta data - SThreadMetaData* pThreadMetaData = new SThreadMetaData(); - pThreadMetaData->m_pThreadTask = pThreadTask; - pThreadMetaData->m_pThreadMngr = this; - pThreadMetaData->m_threadName = sThreadName; - - // Add thread to map - { - AUTO_LOCK(m_spawnedThreadsLock); - SpawnedThreadMapIter res = m_spawnedThreads.find(pThreadTask); - if (res != m_spawnedThreads.end()) - { - // Thread with same name already spawned - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": SpawnThread: Thread \"%s\" already exists.", sThreadName); - delete pThreadMetaData; - return false; - } - - // Insert thread data - m_spawnedThreads.insert(ThreadMapPair(pThreadTask, pThreadMetaData)); - } - - // Load config if we can and if no config has been defined to be loaded - const SThreadConfig* pThreadConfig = gEnv->pThreadManager->GetThreadConfigManager()->GetThreadConfig(sThreadName); - - // Create thread description - CryThreadUtil::SThreadCreationDesc desc = {sThreadName, RunThread, pThreadMetaData, pThreadConfig->paramActivityFlag & SThreadConfig::eThreadParamFlag_StackSize ? pThreadConfig->stackSizeBytes : 0}; - - // Spawn new thread - pThreadMetaData->m_isRunning = CryThreadUtil::CryCreateThread(&(pThreadMetaData->m_threadHandle), desc); - - // Validate thread creation - if (!pThreadMetaData->m_isRunning) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": SpawnThread: Could not spawn thread \"%s\" .", sThreadName); - - // Remove thread from map (also releases SThreadMetaData _smart_ptr) - m_spawnedThreads.erase(m_spawnedThreads.find(pThreadTask)); - return false; - } - - return true; -} - -////////////////////////////////////////////////////////////////////////// -bool CThreadManager::RegisterThirdPartyThread(void* pThreadHandle, const char* sThreadName, ...) -{ - if (!pThreadHandle) - { - pThreadHandle = reinterpret_cast(CryThreadUtil::CryGetCurrentThreadHandle()); - } - - va_list args; - va_start(args, sThreadName); - - // Format thread name - char strThreadName[THREAD_NAME_LENGTH_MAX]; - const int cNumCharsNeeded = azvsnprintf(strThreadName, CRY_ARRAY_COUNT(strThreadName), sThreadName, args); - if (cNumCharsNeeded > THREAD_NAME_LENGTH_MAX - 1) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": ThreadName \"%s\" has been truncated. Max characters allowed: %i. ", strThreadName, THREAD_NAME_LENGTH_MAX - 1); - } - - // Register 3rd party thread - bool ret = RegisterThirdPartyThreadImpl(reinterpret_cast(pThreadHandle), strThreadName); - - va_end(args); - return ret; -} - -////////////////////////////////////////////////////////////////////////// -bool CThreadManager::RegisterThirdPartyThreadImpl(CryThreadUtil::TThreadHandle threadHandle, const char* sThreadName) -{ - if (strcmp(sThreadName, "") == 0) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": CThreadManager::RegisterThirdPartyThread error registering third party thread. No name provided."); - return false; - } - // Init thread meta data - SThreadMetaData* pThreadMetaData = new SThreadMetaData(); - pThreadMetaData->m_pThreadTask = 0; - pThreadMetaData->m_pThreadMngr = this; - pThreadMetaData->m_threadName = sThreadName; - pThreadMetaData->m_threadHandle = CryThreadUtil::CryDuplicateThreadHandle(threadHandle); // Ensure that we are not storing a pseudo handle - pThreadMetaData->m_threadId = CryThreadUtil::CryGetThreadId(pThreadMetaData->m_threadHandle); - - { - AUTO_LOCK(m_spawnedThirdPartyThreadsLock); - - // Check for duplicate - SpawnedThirdPartyThreadMapConstIter res = m_spawnedThirdPartyThread.find(sThreadName); - if (res != m_spawnedThirdPartyThread.end()) - { - CryFatalError("CThreadManager::RegisterThirdPartyThread - Unable to register thread \"%s\"" - "because another third party thread with the same name \"%s\" has already been registered with ThreadHandle: %p", - sThreadName, res->second->m_threadName.c_str(), reinterpret_cast(threadHandle)); - - delete pThreadMetaData; - return false; - } - - // Insert thread data - m_spawnedThirdPartyThread.insert(ThirdPartyThreadMapPair(pThreadMetaData->m_threadName.c_str(), pThreadMetaData)); - } - - // Get thread config - const SThreadConfig* pThreadConfig = gEnv->pThreadManager->GetThreadConfigManager()->GetThreadConfig(sThreadName); - - // Apply config (if not default config) - if (strcmp(pThreadConfig->szThreadName, sThreadName) == 0) - { - ApplyThreadConfig(threadHandle, *pThreadConfig); - } - - // Update FP exception mask for 3rd party thread - if (pThreadMetaData->m_threadId) - { - CryThreadUtil::EnableFloatExceptions(pThreadMetaData->m_threadId, (EFPE_Severity)g_cvars.sys_float_exceptions); - } - - return true; -} - -////////////////////////////////////////////////////////////////////////// -bool CThreadManager::UnRegisterThirdPartyThread(const char* sThreadName, ...) -{ - va_list args; - va_start(args, sThreadName); - - // Format thread name - char strThreadName[THREAD_NAME_LENGTH_MAX]; - const int cNumCharsNeeded = azvsnprintf(strThreadName, CRY_ARRAY_COUNT(strThreadName), sThreadName, args); - if (cNumCharsNeeded > THREAD_NAME_LENGTH_MAX - 1) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": ThreadName \"%s\" has been truncated. Max characters allowed: %i. ", strThreadName, THREAD_NAME_LENGTH_MAX - 1); - } - - // Unregister 3rd party thread - bool ret = UnRegisterThirdPartyThreadImpl(strThreadName); - - va_end(args); - return ret; -} - -////////////////////////////////////////////////////////////////////////// -bool CThreadManager::UnRegisterThirdPartyThreadImpl(const char* sThreadName) -{ - AUTO_LOCK(m_spawnedThirdPartyThreadsLock); - - SpawnedThirdPartyThreadMapIter res = m_spawnedThirdPartyThread.find(sThreadName); - if (res == m_spawnedThirdPartyThread.end()) - { - // Duplicate thread deletion - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": UnRegisterThirdPartyThread: Unable to unregister thread. Thread name \"%s\" could not be found. Double deletion? ", sThreadName); - return false; - } - - // Close thread handle - CryThreadUtil::CryCloseThreadHandle(res->second->m_threadHandle); - - // Delete reference from container - m_spawnedThirdPartyThread.erase(res); - return true; -} - -////////////////////////////////////////////////////////////////////////// -threadID CThreadManager::GetThreadId(const char* sThreadName, ...) -{ - va_list args; - va_start(args, sThreadName); - - // Format thread name - char strThreadName[THREAD_NAME_LENGTH_MAX]; - const int cNumCharsNeeded = azvsnprintf(strThreadName, CRY_ARRAY_COUNT(strThreadName), sThreadName, args); - if (cNumCharsNeeded > THREAD_NAME_LENGTH_MAX - 1) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": ThreadName \"%s\" has been truncated. Max characters allowed: %i. ", strThreadName, THREAD_NAME_LENGTH_MAX - 1); - } - - // Get thread name - threadID ret = GetThreadIdImpl(strThreadName); - - va_end(args); - return ret; -} - -////////////////////////////////////////////////////////////////////////// -threadID CThreadManager::GetThreadIdImpl(const char* sThreadName) -{ - // Loop over internally spawned threads - { - AUTO_LOCK(m_spawnedThreadsLock); - - SpawnedThreadMapConstIter iter = m_spawnedThreads.begin(); - SpawnedThreadMapConstIter iterEnd = m_spawnedThreads.end(); - - for (; iter != iterEnd; ++iter) - { - if (iter->second->m_threadName.compare(sThreadName) == 0) - { - return iter->second->m_threadId; - } - } - } - - // Loop over third party threads - { - AUTO_LOCK(m_spawnedThirdPartyThreadsLock); - - SpawnedThirdPartyThreadMapConstIter iter = m_spawnedThirdPartyThread.begin(); - SpawnedThirdPartyThreadMapConstIter iterEnd = m_spawnedThirdPartyThread.end(); - - for (; iter != iterEnd; ++iter) - { - if (iter->second->m_threadName.compare(sThreadName) == 0) - { - return iter->second->m_threadId; - } - } - } - - return 0; -} - -////////////////////////////////////////////////////////////////////////// - -////////////////////////////////////////////////////////////////////////// -static void EnableFPExceptionsForThread(threadID nThreadId, void* pData) -{ - EFPE_Severity eFPESeverity = *(EFPE_Severity*)pData; - CryThreadUtil::EnableFloatExceptions(nThreadId, eFPESeverity); -} - -////////////////////////////////////////////////////////////////////////// -void CThreadManager::EnableFloatExceptions(EFPE_Severity eFPESeverity, threadID nThreadId /*=0*/) -{ - CryThreadUtil::EnableFloatExceptions(nThreadId, eFPESeverity); -} - -////////////////////////////////////////////////////////////////////////// -void CThreadManager::EnableFloatExceptionsForEachOtherThread(EFPE_Severity eFPESeverity) -{ - ForEachOtherThread(EnableFPExceptionsForThread, &eFPESeverity); -} - -////////////////////////////////////////////////////////////////////////// -uint CThreadManager::GetFloatingPointExceptionMask() -{ - return CryThreadUtil::GetFloatingPointExceptionMask(); -} - -////////////////////////////////////////////////////////////////////////// -void CThreadManager::SetFloatingPointExceptionMask(uint nMask) -{ - CryThreadUtil::SetFloatingPointExceptionMask(nMask); -} - -////////////////////////////////////////////////////////////////////////// -void CSystem::InitThreadSystem() -{ - m_pThreadManager = new CThreadManager(); - m_env.pThreadManager = m_pThreadManager; -} - -////////////////////////////////////////////////////////////////////////// -void CSystem::ShutDownThreadSystem() -{ - SAFE_DELETE(m_pThreadManager); -} diff --git a/Code/CryEngine/CrySystem/SystemWin32.cpp b/Code/CryEngine/CrySystem/SystemWin32.cpp index 974e578f38..72c43bceed 100644 --- a/Code/CryEngine/CrySystem/SystemWin32.cpp +++ b/Code/CryEngine/CrySystem/SystemWin32.cpp @@ -15,7 +15,6 @@ #include "System.h" #include -#include #include #include #include @@ -47,15 +46,11 @@ #include #endif -#include "IDebugCallStack.h" - #if defined(APPLE) || defined(LINUX) #include #endif #include "XConsole.h" -#include "CrySizerStats.h" -#include "CrySizerImpl.h" #include "StreamEngine/StreamEngine.h" #include "LocalizedStringManager.h" #include "XML/XmlUtils.h" @@ -67,54 +62,9 @@ __pragma(comment(lib, "Winmm.lib")) #endif #if defined(APPLE) -#include "SystemUtilsApple.h" +#include #endif - - -static AZStd::vector GetModuleNames() -{ - AZStd::vector moduleNames; - if (moduleNames.empty()) - { -# ifdef MODULE_EXTENSION -# error MODULE_EXTENSION already defined! -# endif -# if defined(LINUX) -# define MODULE_EXTENSION ".so" -# elif defined(APPLE) -# define MODULE_EXTENSION ".dylib" -# else -# define MODULE_EXTENSION ".dll" -# endif - - moduleNames.push_back("Cry3DEngine" MODULE_EXTENSION); - moduleNames.push_back("CryFont" MODULE_EXTENSION); - moduleNames.push_back("CrySystem" MODULE_EXTENSION); - -#undef MODULE_EXTENSION - -# if defined(LINUX) - moduleNames.push_back("CryRenderNULL.so"); -# elif defined(APPLE) - moduleNames.push_back("CryRenderNULL.dylib"); -# else - moduleNames.push_back("Editor.exe"); - moduleNames.push_back("CryRenderD3D9.dll"); - moduleNames.push_back("CryRenderD3D10.dll"); - moduleNames.push_back("CryRenderNULL.dll"); - //TODO: launcher? -# endif - } - - return moduleNames; -} - -static bool QueryModuleMemoryInfo([[maybe_unused]] SCryEngineStatsModuleInfo& moduleInfo, [[maybe_unused]] int index) -{ - return false; -} - // this is the list of modules that can be loaded into the game process // Each array element contains 2 strings: the name of the module (case-insensitive) // and the name of the group the module belongs to @@ -159,30 +109,6 @@ void CSystem::SetAffinity() #endif } - - - - -//! dumps the memory usage statistics to the log -////////////////////////////////////////////////////////////////////////// -void CSystem::DumpMemoryUsageStatistics(bool bUseKB) -{ - // CResourceCollector ResourceCollector; - - // TickMemStats(nMSP_ForDump,&ResourceCollector); - TickMemStats(nMSP_ForDump); - - CrySizerStatsRenderer StatsRenderer (this, m_pMemStats, 10, 0); - StatsRenderer.dump(bUseKB); - - // since we've recalculated this mem stats for dumping, we'll want to calculate it anew the next time it's rendered - SAFE_DELETE(m_pMemStats); -} - -// collects the whole memory statistics into the given sizer object -////////////////////////////////////////////////////////////////////////// - - #if defined(WIN32) #pragma pack(push,1) struct PEHeader_DLL @@ -208,179 +134,6 @@ const SmallModuleInfo* FindModuleInfo(std::vector& vec, const c return 0; } -////////////////////////////////////////////////////////////////////////// -void CSystem::CollectMemInfo(SCryEngineStatsGlobalMemInfo& m_stats) -{ - m_stats.totalUsedInModules = 0; - m_stats.totalCodeAndStatic = 0; - m_stats.countedMemoryModules = 0; - m_stats.totalAllocatedInModules = 0; - m_stats.totalNumAllocsInModules = 0; - - AZStd::vector szModules = GetModuleNames(); - const int numModules = szModules.size(); - - ////////////////////////////////////////////////////////////////////////// - // Hardcoded value for the OS memory allocation. - ////////////////////////////////////////////////////////////////////////// - for (int i = 0; i < numModules; i++) - { - const char* szModule = szModules[i].c_str(); - - SCryEngineStatsModuleInfo moduleInfo; - ZeroStruct(moduleInfo.memInfo); - moduleInfo.moduleStaticSize = moduleInfo.SizeOfCode = moduleInfo.SizeOfInitializedData = moduleInfo.SizeOfUninitializedData = moduleInfo.usedInModule = 0; - moduleInfo.name = szModule; - - if (!QueryModuleMemoryInfo(moduleInfo, i)) - { - continue; - } - - m_stats.totalNumAllocsInModules += moduleInfo.memInfo.num_allocations; - m_stats.totalAllocatedInModules += moduleInfo.memInfo.allocated; - m_stats.totalUsedInModules += moduleInfo.usedInModule; - m_stats.countedMemoryModules++; - m_stats.totalCodeAndStatic += moduleInfo.moduleStaticSize; - - m_stats.modules.push_back(moduleInfo); - } -} - - -void CSystem::CollectMemStats (ICrySizer* pSizer, MemStatsPurposeEnum nPurpose, std::vector* pStats) -{ - std::vector stats; - if (pStats) - { - pStats->assign(stats.begin(), stats.end()); - } - - if (nMSP_ForCrashLog == nPurpose || nMSP_ForBudget == nPurpose) - { - return; - } - - { - SIZER_COMPONENT_NAME(pSizer, "CrySystem"); - { - pSizer->AddObject(this, sizeof(*this)); - { - //SIZER_COMPONENT_NAME (pSizer, "$Allocations waste"); - //const SmallModuleInfo* info = FindModuleInfo(stats, "CrySystem.dll"); - //if (info) - //pSizer->AddObject(info, info->memInfo.allocated - info->memInfo.requested ); - } - - { - SIZER_COMPONENT_NAME(pSizer, "VFS"); - if (m_pStreamEngine) - { - SIZER_COMPONENT_NAME(pSizer, "Stream Engine"); - m_pStreamEngine->GetMemoryStatistics(pSizer); - } - } - { - SIZER_COMPONENT_NAME(pSizer, "Localization Data"); - m_pLocalizationManager->GetMemoryUsage(pSizer); - } - { - SIZER_COMPONENT_NAME(pSizer, "XML"); - m_pXMLUtils->GetMemoryUsage(pSizer); - } - if (m_env.pConsole) - { - SIZER_COMPONENT_NAME (pSizer, "Console"); - m_env.pConsole->GetMemoryUsage (pSizer); - } - - if (m_env.pLog) - { - SIZER_COMPONENT_NAME (pSizer, "Log"); - m_env.pLog->GetMemoryUsage(pSizer); - } - } - } - - - if (m_env.p3DEngine) - { - SIZER_COMPONENT_NAME(pSizer, "Cry3DEngine"); - { - m_env.p3DEngine->GetMemoryUsage (pSizer); - { - SIZER_COMPONENT_NAME (pSizer, "$Allocations waste"); - const SmallModuleInfo* info = FindModuleInfo(stats, "Cry3DEngine.dll"); - if (info) - { - pSizer->AddObject(info, info->memInfo.allocated - info->memInfo.requested); - } - } - } - } - - if (m_env.pRenderer) - { - SIZER_COMPONENT_NAME(pSizer, "CryRenderer"); - { - { - SIZER_COMPONENT_NAME (pSizer, "$Allocations waste D3D9"); - const SmallModuleInfo* info = FindModuleInfo(stats, "CryRenderD3D9.dll"); - if (info) - { - pSizer->AddObject(info, info->memInfo.allocated - info->memInfo.requested); - } - } - { - SIZER_COMPONENT_NAME (pSizer, "$Allocations waste D3D10"); - const SmallModuleInfo* info = FindModuleInfo(stats, "CryRenderD3D10.dll"); - if (info) - { - pSizer->AddObject(info, info->memInfo.allocated - info->memInfo.requested); - } - } - - m_env.pRenderer->GetMemoryUsage(pSizer); - } - } - - if (m_env.pCryFont) - { - SIZER_COMPONENT_NAME(pSizer, "CryFont"); - { - { - SIZER_COMPONENT_NAME (pSizer, "$Allocations waste"); - const SmallModuleInfo* info = FindModuleInfo(stats, "CryFont.dll"); - if (info) - { - pSizer->AddObject(info, info->memInfo.allocated - info->memInfo.requested); - } - } - - m_env.pCryFont->GetMemoryUsage(pSizer); - // m_pIFont and m_pIFontUi are both counted in pCryFont sizing if they exist. - // no need to manually add them here. - } - } - - { - SIZER_COMPONENT_NAME(pSizer, "UserData"); - if (m_pUserCallback) - { - m_pUserCallback->GetMemoryUsage(pSizer); - } - } - -#ifdef WIN32 - { - SIZER_COMPONENT_NAME(pSizer, "Code"); - GetExeSizes (pSizer, nPurpose); - } -#endif - - pSizer->End(); -} - ////////////////////////////////////////////////////////////////////////// const char* CSystem::GetUserName() { @@ -478,52 +231,6 @@ int CSystem::GetApplicationLogInstance([[maybe_unused]] const char* logFilePath) #endif } - -// refreshes the m_pMemStats if necessary; creates it if it's not created -////////////////////////////////////////////////////////////////////////// -void CSystem::TickMemStats(MemStatsPurposeEnum nPurpose, IResourceCollector* pResourceCollector) -{ - // gather the statistics, if required - // if there's no object, or if it's time to recalculate, or if it's for dump, then recalculate it - if (!m_pMemStats || (m_env.pRenderer->GetFrameID(false) % m_cvMemStats->GetIVal()) == 0 || nPurpose == nMSP_ForDump) - { - if (!m_pMemStats) - { - if (m_cvMemStats->GetIVal() < 4 && m_cvMemStats->GetIVal()) - { - GetILog()->LogToConsole("memstats is too small (%d). Performance impact can be significant. Please set to a greater value.", m_cvMemStats->GetIVal()); - } - m_pMemStats = new CrySizerStats(); - } - - if (!m_pSizer) - { - m_pSizer = new CrySizerImpl(); - } - - m_pSizer->SetResourceCollector(pResourceCollector); - - m_pMemStats->startTimer(0, GetITimer()); - CollectMemStats (m_pSizer, nPurpose); - m_pMemStats->stopTimer(0, GetITimer()); - - m_pMemStats->startTimer(1, GetITimer()); - CrySizerStatsBuilder builder (m_pSizer); - builder.build (m_pMemStats); - m_pMemStats->stopTimer(1, GetITimer()); - - m_pMemStats->startTimer(2, GetITimer()); - m_pSizer->clear(); - m_pMemStats->stopTimer(2, GetITimer()); - } - else - { - m_pMemStats->incAgeFrames(); - } -} - -//#define __HASXP - // these 2 functions are duplicated in System.cpp in editor ////////////////////////////////////////////////////////////////////////// #if !defined(LINUX) @@ -857,51 +564,6 @@ const char* GetModuleGroup (const char* szString) return "Other"; } -////////////////////////////////////////////////////////////////////////// -void CSystem::GetExeSizes (ICrySizer* pSizer, MemStatsPurposeEnum nPurpose) -{ - HANDLE hSnapshot; - hSnapshot = CreateToolhelp32Snapshot (TH32CS_SNAPMODULE, 0); - if (hSnapshot == INVALID_HANDLE_VALUE) - { - CryLogAlways ("Cannot get the module snapshot, error code %d", GetLastError()); - return; - } - - DWORD dwProcessID = GetCurrentProcessId(); - - MODULEENTRY32 me; - memset (&me, 0, sizeof(me)); - me.dwSize = sizeof(me); - - if (Module32First (hSnapshot, &me)) - { - // the sizes of each module group - StringToSizeMap mapGroupSize; - do - { - dwProcessID = me.th32ProcessID; - const char* szGroup = GetModuleGroup (me.szModule); - SIZER_COMPONENT_NAME(pSizer, szGroup); - if (nPurpose == nMSP_ForDump) - { - SIZER_COMPONENT_NAME(pSizer, me.szModule); - pSizer->AddObject(me.modBaseAddr, me.modBaseSize); - } - else - { - pSizer->AddObject(me.modBaseAddr, me.modBaseSize); - } - } while (Module32Next(hSnapshot, &me)); - } - else - { - CryLogAlways ("No modules to dump"); - } - - CloseHandle (hSnapshot); -} - #endif ////////////////////////////////////////////////////////////////////////// @@ -1079,29 +741,15 @@ void CSystem::FatalError(const char* format, ...) LogSystemInfo(); - CollectMemStats(0, nMSP_ForCrashLog); - OutputDebugString(szBuffer); #ifdef WIN32 OnFatalError(szBuffer); if (!g_cvars.sys_no_crash_dialog) { - ICVar* pFullscreen = (gEnv && gEnv->pConsole) ? gEnv->pConsole->GetCVar("r_Fullscreen") : 0; - if (pFullscreen && pFullscreen->GetIVal() != 0 && gEnv->pRenderer && gEnv->pRenderer->GetHWND()) - { - ::ShowWindow((HWND)gEnv->pRenderer->GetHWND(), SW_MINIMIZE); - } ::MessageBox(NULL, szBuffer, "Open 3D Engine Error", MB_OK | MB_ICONERROR | MB_SYSTEMMODAL); } // Dump callstack. -#endif -#if defined (WIN32) - //Triggers a fatal error, so the DebugCallstack can create the error.log and terminate the application - IDebugCallStack::instance()->FatalError(szBuffer); -#elif defined(AZ_RESTRICTED_PLATFORM) -#define AZ_RESTRICTED_SECTION SYSTEMWIN32_CPP_SECTION_1 -#include AZ_RESTRICTED_FILE(SystemWin32_cpp) #endif CryDebugBreak(); @@ -1143,8 +791,6 @@ void CSystem::ReportBug([[maybe_unused]] const char* format, ...) va_start(ArgList, format); azvsnprintf(szBuffer + strlen(sPrefix), MAX_WARNING_LENGTH - strlen(sPrefix), format, ArgList); va_end(ArgList); - - IDebugCallStack::instance()->ReportBug(szBuffer); #endif } @@ -1187,12 +833,6 @@ void CSystem::debug_LogCallStack(int nMaxFuncs, [[maybe_unused]] int nFlags) // Print call stack for each find. const char* funcs[32]; int nCount = nMaxFuncs; - int nCurFrame = 0; - if (m_env.pRenderer) - { - nCurFrame = (int)m_env.pRenderer->GetFrameID(false); - } - CryLogAlways(" ----- CallStack (Frame: %d) -----", nCurFrame); GetISystem()->debug_GetCallStack(funcs, nCount); for (int i = 1; i < nCount; i++) // start from 1 to skip this function. { @@ -1259,10 +899,6 @@ void CSystem::LogSystemInfo() OSVERSIONINFO OSVerInfo; OSVerInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); - // log Windows type - Win32SysInspect::GetOS(m_env.pi.winVer, m_env.pi.win64Bit, szBuffer, sizeof(szBuffer)); - CryLogAlways(szBuffer); - // log system language GetLocaleInfo(LOCALE_SYSTEM_DEFAULT, LOCALE_SENGLANGUAGE, szLanguageBuffer, sizeof(szLanguageBuffer)); azsprintf(szBuffer, "System language: %s", szLanguageBuffer); diff --git a/Code/CryEngine/CrySystem/Tests/Test_CryPrimitives.cpp b/Code/CryEngine/CrySystem/Tests/Test_CryPrimitives.cpp index 2e6e646548..26d12ffd8c 100644 --- a/Code/CryEngine/CrySystem/Tests/Test_CryPrimitives.cpp +++ b/Code/CryEngine/CrySystem/Tests/Test_CryPrimitives.cpp @@ -12,7 +12,6 @@ #include "CrySystem_precompiled.h" #include #include -#include TEST(StringTests, CUT_Strings) { @@ -424,21 +423,6 @@ TEST_F(CryPrimitives, CUT_FixedString) EXPECT_EQ("0123", str5); } -////////////////////////////////////////////////////////////////////////// -// Unit Testing of aligned_vector -////////////////////////////////////////////////////////////////////////// -TEST_F(CryPrimitives, CUT_AlignedVector) -{ - stl::aligned_vector vec; - - vec.push_back(1); - vec.push_back(2); - vec.push_back(3); - - EXPECT_TRUE(vec.size() == 3); - EXPECT_TRUE(((INT_PTR)(&vec[0]) % 16) == 0); -} - TEST_F(CryPrimitives, CUT_DynArray) { LegacyDynArray a; diff --git a/Code/CryEngine/CrySystem/Tests/Test_CrySizer.cpp b/Code/CryEngine/CrySystem/Tests/Test_CrySizer.cpp deleted file mode 100644 index c9aa248eee..0000000000 --- a/Code/CryEngine/CrySystem/Tests/Test_CrySizer.cpp +++ /dev/null @@ -1,102 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#include "CrySystem_precompiled.h" - -#include -#include -#include - -#include - -#include "CrySizerImpl.h" - -namespace UnitTest -{ - class CrySizerTest - : public AllocatorsFixture - { - public: - void SetUp() override - { - AZ::AllocatorInstance::Create(); - AZ::AllocatorInstance::Create(); - - m_sizer = new CrySizerImpl(); - } - - void TearDown() override - { - delete m_sizer; - - AZ::AllocatorInstance::Destroy(); - AZ::AllocatorInstance::Destroy(); - } - protected: - CrySizerImpl* m_sizer; - }; //class StatisticsTest - - /** - * The key data structures fed to ICrySizer in CTerrain::GetMemoryUsage(class ICrySizer* pSizer): - * 1. structs and classes. - * 2. PodArray< of structs / classes> - * 3. PodArray< of pointers> - */ - TEST_F(CrySizerTest, CrySizerTest_AddSomeObjectsUsedInCTerrain_GetExpectedSize) - { - struct TmpStruct - { - AZ::u32 a; - AZ::u32 b; - }; - TmpStruct tmpStructObj; - //Tracking a simple struct. - m_sizer->AddObjectSize(&tmpStructObj); - - //The AddObject method is only available when using the ICrySizer base class. - ICrySizer* sizer = static_cast(m_sizer); - - const int numItemsPerArray = 1024; - - //PodArray of structs - PodArray podArrayOfTmpStruct; - podArrayOfTmpStruct.resize(numItemsPerArray); - sizer->AddObject(podArrayOfTmpStruct); - - //PodArray of pointers - PodArray podArrayOfTmpStructPointers; - podArrayOfTmpStructPointers.resize(numItemsPerArray); - sizer->AddObject(podArrayOfTmpStructPointers); - - //PodArray of Array2d of pointers. - const int array2dAxisSize = 64; - PodArray> podArrayOfArray2d; - podArrayOfArray2d.resize(numItemsPerArray); - for (int i = 0; i < numItemsPerArray; ++i) - { - //Array2d will allocate array2dAxisSize * array2dAxisSize elements. - podArrayOfArray2d[i].Allocate(array2dAxisSize); - } - sizer->AddObject(podArrayOfArray2d); - - //Calculate the total expected size - const size_t expectedSizeOfArray2d = sizeof(Array2d) - + (array2dAxisSize * array2dAxisSize) * sizeof(TmpStruct*); - const size_t expectedTotalSize = sizeof(TmpStruct) - + numItemsPerArray * sizeof(TmpStruct) - + numItemsPerArray * sizeof(TmpStruct*) - + numItemsPerArray * expectedSizeOfArray2d; - - EXPECT_EQ( m_sizer->GetTotalSize(), expectedTotalSize); - } - -}//namespace UnitTest diff --git a/Code/CryEngine/CrySystem/ThreadConfigManager.cpp b/Code/CryEngine/CrySystem/ThreadConfigManager.cpp deleted file mode 100644 index b582aac578..0000000000 --- a/Code/CryEngine/CrySystem/ThreadConfigManager.cpp +++ /dev/null @@ -1,577 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CrySystem_precompiled.h" -#include "ThreadConfigManager.h" -#include "IConsole.h" -#include "System.h" -#include -#include -#include "CryUtils.h" -namespace -{ - const char* sCurThreadConfigFilename = ""; - const uint32 sPlausibleStackSizeLimitKB = (1024 * 100); // 100mb -} - -////////////////////////////////////////////////////////////////////////// -CThreadConfigManager::CThreadConfigManager() -{ - m_defaultConfig.szThreadName = "CryThread_Unnamed"; - m_defaultConfig.stackSizeBytes = 0; - m_defaultConfig.affinityFlag = -1; - m_defaultConfig.priority = THREAD_PRIORITY_NORMAL; - m_defaultConfig.bDisablePriorityBoost = false; - m_defaultConfig.paramActivityFlag = (SThreadConfig::TThreadParamFlag)~0; -} - -////////////////////////////////////////////////////////////////////////// -const SThreadConfig* CThreadConfigManager::GetThreadConfig(const char* szThreadName, ...) -{ - va_list args; - va_start(args, szThreadName); - - // Format thread name - char strThreadName[THREAD_NAME_LENGTH_MAX]; - const int cNumCharsNeeded = azvsnprintf(strThreadName, CRY_ARRAY_COUNT(strThreadName), szThreadName, args); - if (cNumCharsNeeded > THREAD_NAME_LENGTH_MAX - 1) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": ThreadName \"%s\" has been truncated. Max characters allowed: %i. ", strThreadName, THREAD_NAME_LENGTH_MAX - 1); - } - - // Get Thread Config - const SThreadConfig* retThreasdConfig = GetThreadConfigImpl(strThreadName); - - va_end(args); - return retThreasdConfig; -} - -////////////////////////////////////////////////////////////////////////// -const SThreadConfig* CThreadConfigManager::GetThreadConfigImpl(const char* szThreadName) -{ - // Get thread config for platform - ThreadConfigMapConstIter threatRet = m_threadConfig.find(CryFixedStringT(szThreadName)); - if (threatRet == m_threadConfig.end()) - { - // Search in wildcard setups - ThreadConfigMapConstIter wildCardIter = m_wildcardThreadConfig.begin(); - ThreadConfigMapConstIter wildCardIterEnd = m_wildcardThreadConfig.end(); - for (; wildCardIter != wildCardIterEnd; ++wildCardIter) - { - if (CryStringUtils::MatchWildcard(szThreadName, wildCardIter->second.szThreadName)) - { - // Store new thread config - SThreadConfig threadConfig = wildCardIter->second; - std::pair res; - res = m_threadConfig.insert(ThreadConfigMapPair(CryFixedStringT(szThreadName), threadConfig)); - - // Store name (ref to key) - SThreadConfig& rMapThreadConfig = res.first->second; - rMapThreadConfig.szThreadName = res.first->first.c_str(); - - // Return new thread config - return &res.first->second; - } - } - - // Failure case, no match found - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": Unable to find config for thread:%s", szThreadName); - return &m_defaultConfig; - } - - // Return thread config - return &threatRet->second; -} - -////////////////////////////////////////////////////////////////////////// -const SThreadConfig* CThreadConfigManager::GetDefaultThreadConfig() const -{ - return &m_defaultConfig; -} - -////////////////////////////////////////////////////////////////////////// -bool CThreadConfigManager::LoadConfig(const char* pcPath) -{ - // Adjust filename for OnDisk or in .pak file loading - char szFullPathBuf[AZ::IO::IArchive::MaxPath]; - gEnv->pCryPak->AdjustFileName(pcPath, szFullPathBuf, AZ_ARRAY_SIZE(szFullPathBuf), 0); - - // Open file - XmlNodeRef xmlRoot = GetISystem()->LoadXmlFromFile(szFullPathBuf); - if (!xmlRoot) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": File \"%s\" not found!", pcPath); - return false; - } - - // Load config for active platform - sCurThreadConfigFilename = pcPath; - const char* strPlatformId = IdentifyPlatform(); - CryFixedStringT<32> tmpPlatformStr; - bool retValue = false; - - // Try load common platform settings - tmpPlatformStr.Format("%s_Common", strPlatformId); - LoadPlatformConfig(xmlRoot, tmpPlatformStr.c_str()); - -#if defined(CRY_PLATFORM_DESKTOP) - // Handle PC specifically as we do not know the core setup of the executing machine. - // Try and find the next power of 2 core setup. Otherwise fallback to a lower power of 2 core setup spec - - // Try and load next pow of 2 setup for active pc core configuration - const unsigned int numCPUs = ((CSystem*)GetISystem())->GetCPUFeatures()->GetLogicalCPUCount(); - uint32 i = numCPUs; - for (; i > 0; --i) - { - tmpPlatformStr.Format("%s_%i", strPlatformId, i); - retValue = LoadPlatformConfig(xmlRoot, tmpPlatformStr.c_str()); - if (retValue) - { - break; - } - } - - if (retValue && i != numCPUs) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": (%s: %u core) Unable to find platform config \"%s\". Next valid config found was %s_%u.", - strPlatformId, numCPUs, tmpPlatformStr.c_str(), strPlatformId, i); - } - -#else - tmpPlatformStr.Format("%s", strPlatformId); - retValue = LoadPlatformConfig(xmlRoot, strPlatformId); -#endif - - // Print out info - if (retValue) - { - CryLogAlways(": Thread profile loaded: \"%s\" (%s) ", tmpPlatformStr.c_str(), pcPath); - } - else - { - // Could not find any matching platform - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": Active platform identifier string \"%s\" not found in config \"%s\".", strPlatformId, sCurThreadConfigFilename); - } - - sCurThreadConfigFilename = ""; - return retValue; -} - -////////////////////////////////////////////////////////////////////////// -bool CThreadConfigManager::ConfigLoaded() const -{ - return !m_threadConfig.empty(); -} - -////////////////////////////////////////////////////////////////////////// -bool CThreadConfigManager::LoadPlatformConfig(const XmlNodeRef& rXmlRoot, const char* sPlatformId) -{ - // Validate node - if (!rXmlRoot->isTag("ThreadConfig")) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": Unable to find root xml node \"ThreadConfig\""); - return false; - } - - // Find active platform - const uint32 numPlatforms = rXmlRoot->getChildCount(); - for (uint32 i = 0; i < numPlatforms; ++i) - { - const XmlNodeRef xmlPlatformNode = rXmlRoot->getChild(i); - - // Is platform node - if (!xmlPlatformNode->isTag("Platform")) - { - continue; - } - - // Is has Name attribute - if (!xmlPlatformNode->haveAttr("Name")) - { - continue; - } - - // Is platform of interest - const char* platformName = xmlPlatformNode->getAttr("Name"); - if (_stricmp(sPlatformId, platformName) == 0) - { - // Load platform - LoadThreadDefaultConfig(xmlPlatformNode); - LoadPlatformThreadConfigs(xmlPlatformNode); - return true; - } - } - - return false; -} - -////////////////////////////////////////////////////////////////////////// -void CThreadConfigManager::LoadPlatformThreadConfigs(const XmlNodeRef& rXmlPlatformRef) -{ - // Get thread configurations for active platform - const uint32 numThreads = rXmlPlatformRef->getChildCount(); - for (uint32 j = 0; j < numThreads; ++j) - { - const XmlNodeRef xmlThreadNode = rXmlPlatformRef->getChild(j); - - if (!xmlThreadNode->isTag("Thread")) - { - continue; - } - - // Ensure thread config has name - if (!xmlThreadNode->haveAttr("Name")) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": [XML Parsing] Thread node without \"name\" attribute encountered."); - continue; - } - - // Load thread config - SThreadConfig loadedThreadConfig = SThreadConfig(m_defaultConfig); - LoadThreadConfig(xmlThreadNode, loadedThreadConfig); - - // Get thread name and check if it contains wildcard characters - const char* szThreadName = xmlThreadNode->getAttr("Name"); - bool bWildCard = strchr(szThreadName, '*') ? true : false; - ThreadConfigMap& threadConfig = bWildCard ? m_wildcardThreadConfig : m_threadConfig; - - // Check for duplicate and override it with new config if found - if (threadConfig.find(szThreadName) != threadConfig.end()) - { - CryLogAlways(": [XML Parsing] Thread with name \"%s\" already loaded. Overriding with new configuration", szThreadName); - threadConfig[szThreadName] = loadedThreadConfig; - continue; - } - - // Store new thread config - std::pair res; - res = threadConfig.insert(ThreadConfigMapPair(CryFixedStringT(szThreadName), loadedThreadConfig)); - - // Store name (ref to key) - SThreadConfig& rMapThreadConfig = res.first->second; - rMapThreadConfig.szThreadName = res.first->first.c_str(); - } -} - -////////////////////////////////////////////////////////////////////////// -bool CThreadConfigManager::LoadThreadDefaultConfig(const XmlNodeRef& rXmlPlatformRef) -{ - // Find default thread config node - const uint32 numNodes = rXmlPlatformRef->getChildCount(); - for (uint32 j = 0; j < numNodes; ++j) - { - const XmlNodeRef xmlNode = rXmlPlatformRef->getChild(j); - - // Load default config - if (xmlNode->isTag("ThreadDefault")) - { - LoadThreadConfig(xmlNode, m_defaultConfig); - return true; - } - } - return false; -} - -////////////////////////////////////////////////////////////////////////// -void CThreadConfigManager::LoadAffinity(const XmlNodeRef& rXmlThreadRef, uint32& rAffinity, SThreadConfig::TThreadParamFlag& rParamActivityFlag) -{ - const char* szValidCharacters = "-,0123456789"; - uint32 affinity = 0; - - // Validate node - if (!rXmlThreadRef->haveAttr("Affinity")) - { - return; - } - - // Validate token - CryFixedStringT<32> affinityRawStr(rXmlThreadRef->getAttr("Affinity")); - if (affinityRawStr.empty()) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": [XML Parsing] Empty attribute \"Affinity\" encountered"); - return; - } - - if (affinityRawStr.compareNoCase("ignore") == 0) - { - // Param is inactive, clear bit - rParamActivityFlag &= ~SThreadConfig::eThreadParamFlag_Affinity; - return; - } - - CryFixedStringT<32>::size_type nPos = affinityRawStr.find_first_not_of(" -,0123456789"); - if (nPos != CryFixedStringT<32>::npos) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, - ": [XML Parsing] Invalid character \"%c\" encountered in \"Affinity\" attribute. Valid characters:\"%s\" Offending token:\"%s\"", affinityRawStr.at(nPos), - szValidCharacters, affinityRawStr.c_str()); - return; - } - - // Tokenize comma separated string - int pos = 0; - CryFixedStringT<32> affnityTokStr = affinityRawStr.Tokenize(",", pos); - while (!affnityTokStr.empty()) - { - affnityTokStr.Trim(); - - long affinityId = strtol(affnityTokStr.c_str(), NULL, 10); - if (affinityId == LONG_MAX || affinityId == LONG_MIN) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": [XML Parsing] Unknown value \"%s\" encountered for attribute \"Affinity\"", affnityTokStr.c_str()); - return; - } - - // Allow scheduler to pick thread - if (affinityId == -1) - { - affinity = ~0; - break; - } - - // Set affinity bit - affinity |= BIT(affinityId); - - // Move to next token - affnityTokStr = affinityRawStr.Tokenize(",", pos); - } - - // Set affinity reference - rAffinity = affinity; -} - -////////////////////////////////////////////////////////////////////////// -void CThreadConfigManager::LoadPriority(const XmlNodeRef& rXmlThreadRef, int32& rPriority, SThreadConfig::TThreadParamFlag& rParamActivityFlag) -{ - const char* szValidCharacters = "-,0123456789"; - - // Validate node - if (!rXmlThreadRef->haveAttr("Priority")) - { - return; - } - - // Validate token - CryFixedStringT<32> threadPrioStr(rXmlThreadRef->getAttr("Priority")); - threadPrioStr.Trim(); - if (threadPrioStr.empty()) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": [XML Parsing] Empty attribute \"Priority\" encountered"); - return; - } - - if (threadPrioStr.compareNoCase("ignore") == 0) - { - // Param is inactive, clear bit - rParamActivityFlag &= ~SThreadConfig::eThreadParamFlag_Priority; - return; - } - - // Test for character string (no numbers allowed) - if (threadPrioStr.find_first_of(szValidCharacters) == CryFixedStringT<32>::npos) - { - threadPrioStr.MakeLower(); - - // Set priority - if (threadPrioStr.compare("below_normal") == 0) - { - rPriority = THREAD_PRIORITY_BELOW_NORMAL; - } - else if (threadPrioStr.compare("normal") == 0) - { - rPriority = THREAD_PRIORITY_NORMAL; - } - else if (threadPrioStr.compare("above_normal") == 0) - { - rPriority = THREAD_PRIORITY_ABOVE_NORMAL; - } - else if (threadPrioStr.compare("idle") == 0) - { - rPriority = THREAD_PRIORITY_IDLE; - } - else if (threadPrioStr.compare("lowest") == 0) - { - rPriority = THREAD_PRIORITY_LOWEST; - } - else if (threadPrioStr.compare("highest") == 0) - { - rPriority = THREAD_PRIORITY_HIGHEST; - } - else if (threadPrioStr.compare("time_critical") == 0) - { - rPriority = THREAD_PRIORITY_TIME_CRITICAL; - } - else - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": [XML Parsing] Platform unsupported value \"%s\" encountered for attribute \"Priority\"", threadPrioStr.c_str()); - return; - } - } - // Test for number string (no alphabetical characters allowed) - else if (threadPrioStr.find_first_not_of(szValidCharacters) == CryFixedStringT<32>::npos) - { - long numValue = strtol(threadPrioStr.c_str(), NULL, 10); - if (numValue == LONG_MAX || numValue == LONG_MIN) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": [XML Parsing] Unsupported number type \"%s\" for for attribute \"Priority\"", threadPrioStr.c_str()); - return; - } - - // Set priority - rPriority = numValue; - } - else - { - // String contains characters and numbers - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": [XML Parsing] Unsupported type \"%s\" encountered for attribute \"Priority\". Token containers numbers and characters", threadPrioStr.c_str()); - return; - } -} - -////////////////////////////////////////////////////////////////////////// -void CThreadConfigManager::LoadDisablePriorityBoost(const XmlNodeRef& rXmlThreadRef, bool& rPriorityBoost, SThreadConfig::TThreadParamFlag& rParamActivityFlag) -{ - // Validate node - if (!rXmlThreadRef->haveAttr("DisablePriorityBoost")) - { - return; - } - - // Extract bool info - CryFixedStringT<16> sAttribToken(rXmlThreadRef->getAttr("DisablePriorityBoost")); - sAttribToken.Trim(); - sAttribToken.MakeLower(); - - if (sAttribToken.compare("ignore") == 0) - { - // Param is inactive, clear bit - rParamActivityFlag &= ~SThreadConfig::eThreadParamFlag_PriorityBoost; - return; - } - else if (sAttribToken.compare("true") == 0 || sAttribToken.compare("1") == 0) - { - rPriorityBoost = true; - } - else if (sAttribToken.compare("false") == 0 || sAttribToken.compare("0") == 0) - { - rPriorityBoost = false; - } - else - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": [XML Parsing] Unsupported bool type \"%s\" encountered for attribute \"DisablePriorityBoost\"", - rXmlThreadRef->getAttr("DisablePriorityBoost")); - return; - } -} - -////////////////////////////////////////////////////////////////////////// -void CThreadConfigManager::LoadStackSize(const XmlNodeRef& rXmlThreadRef, uint32& rStackSize, SThreadConfig::TThreadParamFlag& rParamActivityFlag) -{ - const char* sValidCharacters = "0123456789"; - - if (rXmlThreadRef->haveAttr("StackSizeKB")) - { - // Read stack size - CryFixedStringT<32> stackSize(rXmlThreadRef->getAttr("StackSizeKB")); - - // Validate stack size - if (stackSize.empty()) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": [XML Parsing] Empty attribute \"StackSize\" encountered"); - return; - } - else if (stackSize.compareNoCase("ignore") == 0) - { - // Param is inactive, clear bit - rParamActivityFlag &= ~SThreadConfig::eThreadParamFlag_StackSize; - return; - } - else if (stackSize.find_first_not_of(sValidCharacters) == CryFixedStringT<32>::npos) - { - // Convert string to long - long stackSizeVal = strtol(stackSize.c_str(), NULL, 10); - if (stackSizeVal == LONG_MAX || stackSizeVal == LONG_MIN) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": [XML Parsing] Invalid number for \"StackSize\" encountered. \"%s\"", stackSize.c_str()); - return; - } - else if (stackSizeVal <= 0 || stackSizeVal > sPlausibleStackSizeLimitKB) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, ": [XML Parsing] \"StackSize\" value not plausible \"%" PRId64 "KB\"", (int64)stackSizeVal); - return; - } - - // Set stack size - rStackSize = stackSizeVal * 1024; // Convert to bytes - } - } -} - -////////////////////////////////////////////////////////////////////////// -void CThreadConfigManager::LoadThreadConfig(const XmlNodeRef& rXmlThreadRef, SThreadConfig& rThreadConfig) -{ - LoadAffinity(rXmlThreadRef, rThreadConfig.affinityFlag, rThreadConfig.paramActivityFlag); - LoadPriority(rXmlThreadRef, rThreadConfig.priority, rThreadConfig.paramActivityFlag); - LoadDisablePriorityBoost(rXmlThreadRef, rThreadConfig.bDisablePriorityBoost, rThreadConfig.paramActivityFlag); - LoadStackSize(rXmlThreadRef, rThreadConfig.stackSizeBytes, rThreadConfig.paramActivityFlag); -} - -////////////////////////////////////////////////////////////////////////// -const char* CThreadConfigManager::IdentifyPlatform() -{ -#if defined(AZ_RESTRICTED_PLATFORM) -#include AZ_RESTRICTED_FILE(ThreadConfigManager_cpp) -#endif -#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED) -#undef AZ_RESTRICTED_SECTION_IMPLEMENTED -#elif defined(ANDROID) - return "android"; -#elif defined(LINUX) - return "linux"; -#elif defined(APPLE) - return "mac"; -#elif defined(WIN32) || defined(WIN64) - return "pc"; -#else -#error "Undefined platform" -#endif -} - -////////////////////////////////////////////////////////////////////////// -void CThreadConfigManager::DumpThreadConfigurationsToLog() -{ -#if !defined(RELEASE) - - // Print header - CryLogAlways("== Thread Startup Config List (\"%s\") ==", IdentifyPlatform()); - - // Print loaded default config - CryLogAlways(" (Default) 1. \"%s\" (StackSize:%uKB | Affinity:%u | Priority:%i | PriorityBoost:\"%s\")", m_defaultConfig.szThreadName, m_defaultConfig.stackSizeBytes / 1024, - m_defaultConfig.affinityFlag, m_defaultConfig.priority, m_defaultConfig.bDisablePriorityBoost ? "disabled" : "enabled"); - - // Print loaded thread configs - int listItemCounter = 1; - ThreadConfigMapConstIter iter = m_threadConfig.begin(); - ThreadConfigMapConstIter iterEnd = m_threadConfig.end(); - for (; iter != iterEnd; ++iter) - { - const SThreadConfig& threadConfig = iter->second; - CryLogAlways("%3d.\"%s\" %s (StackSize:%uKB %s | Affinity:%u %s | Priority:%i %s | PriorityBoost:\"%s\" %s)", ++listItemCounter, - threadConfig.szThreadName, (threadConfig.paramActivityFlag & SThreadConfig::eThreadParamFlag_ThreadName) ? "" : "(ignored)", - threadConfig.stackSizeBytes / 1024u, (threadConfig.paramActivityFlag & SThreadConfig::eThreadParamFlag_StackSize) ? "" : "(ignored)", - threadConfig.affinityFlag, (threadConfig.paramActivityFlag & SThreadConfig::eThreadParamFlag_Affinity) ? "" : "(ignored)", - threadConfig.priority, (threadConfig.paramActivityFlag & SThreadConfig::eThreadParamFlag_Priority) ? "" : "(ignored)", - !threadConfig.bDisablePriorityBoost ? "enabled" : "disabled", (threadConfig.paramActivityFlag & SThreadConfig::eThreadParamFlag_PriorityBoost) ? "" : "(ignored)"); - } -#endif -} diff --git a/Code/CryEngine/CrySystem/ThreadConfigManager.h b/Code/CryEngine/CrySystem/ThreadConfigManager.h deleted file mode 100644 index ef0c9dca3d..0000000000 --- a/Code/CryEngine/CrySystem/ThreadConfigManager.h +++ /dev/null @@ -1,137 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#pragma once - -#include -#include "IThreadConfigManager.h" - -/* -ThreadConfigManager: -Loads a thread configuration from an xml file and stores them. - -== XML File Layout and Rules: === - -= Platform names = -(case insensitive) -"ANDROID" -"PC" -"MAC" -etc. - -= Basic Layout = - - - - - -... - - - -... - - - -= Parser Order for Platform = -1. PlatformName_Common (valid for all potential platform configurations. Can be overridden by concert platform configuration) -2. PlatformName or PlatformName_X (for platforms with unknown CPU count where X is the number of potential cores. The equal or next lower matching configuration for the identified core count at runtime will be taken) - -Note: Overriding of thread configuration by later parsed configuration allowed. - -= and XML attributes = - -!!! -Note: Use "ignore" as value if you do not want the thread system to set the value specifically! - If a value is not defines the value of the parameter will be used. - This is useful when dealing with 3rdParty threads where you are not in control of the parameter setup. -!!! - -Name: - "x" (string) : Name of thread - "x*y" (string) : Name of thread with wildcard character - -Affinity: - "-1" : Put SW thread affinity in the hands of the scheduler - (default) - - "x" : Run thread on specified core - "x, y, ..." : Run thread on specified cores - -Priority: - "idle" : Hint to CryEngine to run thread with pre-set priority - "below_normal" : Hint to CryEngine to run thread with pre-set priority - "normal" : Hint to CryEngine to run thread with pre-set priority - (default) - - "above_normal" : Hint to CryEngine to run thread with pre-set priority - "highest" : Hint to CryEngine to run thread with pre-set priority - "time_critical" : Hint to CryEngine to run thread with pre-set priority - "x" (number) : User defined thread priority number - -StackSizeKB: - "0" : Let platform decide on the stack size - (default) - - "x" : Create thread with "x" KB of stack size - -DisablePriorityBoost: - "true" : Disable priority boosting - (default) - - "false" : Enable priority boosting -*/ - -class CThreadConfigManager - : public IThreadConfigManager -{ -public: - typedef std::map, SThreadConfig> ThreadConfigMap; - typedef std::pair, SThreadConfig> ThreadConfigMapPair; - typedef std::map, SThreadConfig>::iterator ThreadConfigMapIter; - typedef std::map, SThreadConfig>::const_iterator ThreadConfigMapConstIter; - -public: - CThreadConfigManager(); - ~CThreadConfigManager() - { - } - - // Called once during System startup. - // Loads the thread configuration for the executing platform from file. - virtual bool LoadConfig(const char* pcPath) override; - - // Returns true if a config has been loaded - virtual bool ConfigLoaded() const override; - - // Gets the thread configuration for the specified thread on the active platform. - // If no matching config is found a default configuration is returned - // (which does not have the same name as the search string). - virtual const SThreadConfig* GetThreadConfig(const char* sThreadName, ...) override; - virtual const SThreadConfig* GetDefaultThreadConfig() const override; - - virtual void DumpThreadConfigurationsToLog() override; - -private: - const char* IdentifyPlatform(); - - const SThreadConfig* GetThreadConfigImpl(const char* cThreadName); - - bool LoadPlatformConfig(const XmlNodeRef& rXmlRoot, const char* sPlatformId); - - void LoadPlatformThreadConfigs(const XmlNodeRef& rXmlPlatformRef); - bool LoadThreadDefaultConfig(const XmlNodeRef& rXmlPlatformRef); - void LoadThreadConfig(const XmlNodeRef& rXmlThreadRef, SThreadConfig& rThreadConfig); - - void LoadAffinity(const XmlNodeRef& rXmlThreadRef, uint32& rAffinity, SThreadConfig::TThreadParamFlag& rParamActivityFlag); - void LoadPriority(const XmlNodeRef& rXmlThreadRef, int32& rPriority, SThreadConfig::TThreadParamFlag& rParamActivityFlag); - void LoadDisablePriorityBoost(const XmlNodeRef& rXmlThreadRef, bool& rPriorityBoost, SThreadConfig::TThreadParamFlag& rParamActivityFlag); - void LoadStackSize(const XmlNodeRef& rXmlThreadRef, uint32& rStackSize, SThreadConfig::TThreadParamFlag& rParamActivityFlag); - -private: - ThreadConfigMap m_threadConfig; // Note: The map key is referenced by as const char* by the value's storage class. Other containers may not support this behaviour as they will re-allocate memory as they grow/shrink. - ThreadConfigMap m_wildcardThreadConfig; - SThreadConfig m_defaultConfig; -}; diff --git a/Code/CryEngine/CrySystem/ThreadInfo.cpp b/Code/CryEngine/CrySystem/ThreadInfo.cpp deleted file mode 100644 index 14285215b8..0000000000 --- a/Code/CryEngine/CrySystem/ThreadInfo.cpp +++ /dev/null @@ -1,123 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CrySystem_precompiled.h" -#include "ThreadInfo.h" -#include "System.h" - -//////////////////////////////////////////////////////////////////////////// - - -#if defined(AZ_RESTRICTED_PLATFORM) -#undef AZ_RESTRICTED_SECTION -#define THREADINFO_CPP_SECTION_1 1 -#define THREADINFO_CPP_SECTION_2 2 -#endif - -#if defined(AZ_RESTRICTED_PLATFORM) -#define AZ_RESTRICTED_SECTION THREADINFO_CPP_SECTION_1 -#include AZ_RESTRICTED_FILE(ThreadInfo_cpp) -#endif - -//////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////// -#if AZ_LEGACY_CRYSYSTEM_TRAIT_THREADINFO_WINDOWS_STYLE -//////////////////////////////////////////////////////////////////////////// -void SThreadInfo::GetCurrentThreads(TThreadInfo& threadsOut) -{ - HANDLE h = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, 0); - DWORD currProcessId = GetCurrentProcessId(); - if (h != INVALID_HANDLE_VALUE) - { - THREADENTRY32 te; - te.dwSize = sizeof(te); - if (Thread32First(h, &te)) - { - do - { - if (te.dwSize >= FIELD_OFFSET(THREADENTRY32, th32OwnerProcessID) + sizeof(te.th32OwnerProcessID)) - { - if (te.th32OwnerProcessID == currProcessId) - { - threadsOut[te.th32ThreadID] = CryThreadGetName(te.th32ThreadID); - } - } - te.dwSize = sizeof(te); - } while (Thread32Next(h, &te)); - } - CloseHandle(h); - } -} - -//////////////////////////////////////////////////////////////////////////// -void SThreadInfo::OpenThreadHandles(TThreads& threadsOut, const TThreadIds& threadIds /* = TThreadIds()*/, bool ignoreCurrThread /* = true*/) -{ - TThreadIds threadids = threadIds; - if (threadids.empty()) - { - TThreadInfo threads; - GetCurrentThreads(threads); - DWORD currThreadId = GetCurrentThreadId(); - for (TThreadInfo::iterator it = threads.begin(), end = threads.end(); it != end; ++it) - { - if (!ignoreCurrThread || it->first != currThreadId) - { - threadids.push_back(it->first); - } - } - } - for (TThreadIds::iterator it = threadids.begin(), end = threadids.end(); it != end; ++it) - { - SThreadHandle thread; - thread.Id = *it; - thread.Handle = OpenThread(THREAD_ALL_ACCESS, FALSE, *it); - threadsOut.push_back(thread); - } -} - -//////////////////////////////////////////////////////////////////////////// -void SThreadInfo::CloseThreadHandles(const TThreads& threads) -{ - for (TThreads::const_iterator it = threads.begin(), end = threads.end(); it != end; ++it) - { - CloseHandle(it->Handle); - } -} - -//////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////// -#elif defined(AZ_RESTRICTED_PLATFORM) -#define AZ_RESTRICTED_SECTION THREADINFO_CPP_SECTION_2 -#include AZ_RESTRICTED_FILE(ThreadInfo_cpp) -#elif defined(LINUX) || defined(APPLE) -void SThreadInfo::GetCurrentThreads(TThreadInfo& threadsOut) -{ - assert(false); // not implemented! -} - -//////////////////////////////////////////////////////////////////////////// -void SThreadInfo::OpenThreadHandles(TThreads& threadsOut, const TThreadIds& threadIds /* = TThreadIds()*/, bool ignoreCurrThread /* = true*/) -{ - assert(false); // not implemented! -} - -//////////////////////////////////////////////////////////////////////////// -void SThreadInfo::CloseThreadHandles(const TThreads& threads) -{ - assert(false); // not implemented! -} - -//////////////////////////////////////////////////////////////////////////// -#endif diff --git a/Code/CryEngine/CrySystem/ThreadInfo.h b/Code/CryEngine/CrySystem/ThreadInfo.h deleted file mode 100644 index 4bcacf71d5..0000000000 --- a/Code/CryEngine/CrySystem/ThreadInfo.h +++ /dev/null @@ -1,43 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYSYSTEM_THREADINFO_H -#define CRYINCLUDE_CRYSYSTEM_THREADINFO_H -#pragma once - - -struct SThreadInfo -{ -public: - struct SThreadHandle - { - HANDLE Handle; - uint32 Id; - }; - - typedef std::vector TThreadIds; - typedef std::vector TThreads; - typedef std::map TThreadInfo; - - // returns thread info - static void GetCurrentThreads(TThreadInfo& threadsOut); - - // fills threadsOut vector with thread handles of given thread ids; if threadIds vector is emtpy it fills all running threads - // if ignoreCurrThread is true it will not return the current thread - static void OpenThreadHandles(TThreads& threadsOut, const TThreadIds& threadIds = TThreadIds(), bool ignoreCurrThread = true); - - // closes thread handles; should be called whenever GetCurrentThreads was called! - static void CloseThreadHandles(const TThreads& threads); -}; - -#endif // CRYINCLUDE_CRYSYSTEM_THREADINFO_H diff --git a/Code/CryEngine/CrySystem/ThreadTask.cpp b/Code/CryEngine/CrySystem/ThreadTask.cpp deleted file mode 100644 index d1ae7304e6..0000000000 --- a/Code/CryEngine/CrySystem/ThreadTask.cpp +++ /dev/null @@ -1,1046 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CrySystem_precompiled.h" -#include "ThreadTask.h" -#include "CPUDetect.h" -#include "IConsole.h" -#include "System.h" - -#if defined(AZ_RESTRICTED_PLATFORM) -#undef AZ_RESTRICTED_SECTION -#define THREADTASK_CPP_SECTION_1 1 -#define THREADTASK_CPP_SECTION_2 2 -#endif - -#ifdef WIN32 -#define WIN32_LEAN_AND_MEAN -#include -#endif //WIN32 - -#include "BitFiddling.h" - -#if defined(ANDROID) -#include -#include -#endif -#if defined(LINUX) - -#endif -#if defined(APPLE) -// include for thread_policy_set -#include -#include -#endif - -#include - -////////////////////////////////////////////////////////////////////////// -CThreadTask_Thread::CThreadTask_Thread(CThreadTaskManager* pTaskMgr, const char* sName, - int nIndex, int nProcessor, int nThreadPriority, ThreadPoolHandle poolHandle /* = -1*/) - : tasks(64) -{ - m_nThreadPriority = nThreadPriority; - m_pTaskManager = pTaskMgr; - m_sThreadName = sName; - bStopThread = false; - bRunning = false; - m_hThreadHandle = 0; - m_nThreadIndex = nIndex; - m_nProcessor = nProcessor; - m_poolHandle = poolHandle; -} - -CThreadTask_Thread::~CThreadTask_Thread() -{ - while (!tasks.empty()) - { - tasks.pop()->m_pThread = 0; - } -} - -////////////////////////////////////////////////////////////////////////// -void CThreadTask_Thread::SingleUpdate() -{ - while (true) - { - m_pProcessingTask = NULL; - - { - if (tasks.empty()) - { - break; - } - // remove from queue - m_pProcessingTask = tasks.pop(); - } - - if (m_pProcessingTask) - { - m_pProcessingTask->m_pTask->OnUpdate(); - } - - if (m_pProcessingTask) // push it back - { - tasks.push(m_pProcessingTask); - } - - if (bStopThread) - { - break; - } - } - - if (m_poolHandle != -1) // if this thread is in the pool, we need to reassign some tasks for it - { - m_pTaskManager->BalanceThreadInPool(this); - } -} - -////////////////////////////////////////////////////////////////////////// -void CThreadTask_Thread::Run() -{ - Init(); - - bRunning = true; - while (!bStopThread) - { - while (tasks.empty() && !bStopThread) - { - m_waitForTasks.Wait(); - } - - if (!bStopThread) - { - SingleUpdate(); - } - } - bRunning = false; -} - -////////////////////////////////////////////////////////////////////////// -void CThreadTask_Thread::Cancel() -{ - bStopThread = true; - m_waitForTasks.Set(); - Stop(); - - // for blocking thread notify the blocking task - if (m_nThreadIndex == -1) - { - if (m_pProcessingTask && m_pProcessingTask->m_params.nFlags & THREAD_TASK_BLOCKING) // check if we have a blocking task - { - if (m_pProcessingTask->m_pTask) // cancel it - { - m_pProcessingTask->m_pTask->Stop(); - } - } - } - - WaitForThread(); -} - -////////////////////////////////////////////////////////////////////////// -void CThreadTask_Thread::Terminate() -{ -} - -////////////////////////////////////////////////////////////////////////// -void CThreadTask_Thread::AddTask(SThreadTaskInfo* pTaskInfo) -{ - pTaskInfo->m_pThread = this; - tasks.push(pTaskInfo); - m_waitForTasks.Set(); -} - -////////////////////////////////////////////////////////////////////////// -void CThreadTask_Thread::RemoveTask(SThreadTaskInfo* pTaskInfo) -{ - if (!pTaskInfo) - { - return; - } - - if (m_pProcessingTask == pTaskInfo) - { - pTaskInfo->m_pThread = NULL; - m_pProcessingTask = NULL; - return; - } - - // search for task(mirrored search because of locklessness) - bool bFound = false; - Tasks newTasks; - while (!tasks.empty()) - { - SThreadTaskInfo* pTask = tasks.pop(); - if (pTask == pTaskInfo) - { - pTaskInfo->m_pThread = NULL; - bFound = true; - break; - } - if (pTask) - { - newTasks.push(pTask); - } - } - (void)bFound; - // Don't assert if newTasks is empty. There is a thread race condition between - // the thread shutting down and this code being executed (both update/use - // m_pProcessTask with no locks). newTasks will be empty - // and bFound == false when the race condition is won by the task thread and - // not by the thread that is executing this code - CRY_ASSERT(bFound || newTasks.empty()); - - // fill back - while (!newTasks.empty()) - { - tasks.push(newTasks.pop()); - } -} - -////////////////////////////////////////////////////////////////////////// -void CThreadTask_Thread::RemoveAllTasks() -{ - while (!tasks.empty()) - { - tasks.pop()->m_pThread = NULL; - } -} - -void CThreadTask_Thread::Init() -{ -#if AZ_TRAIT_OS_USE_WINDOWS_THREADS - m_hThreadHandle = GetCurrentThread(); -#endif - - // Name this thread. - CryThreadSetName(GetCurrentThreadId(), m_sThreadName); - - // Set affinity - if (m_nProcessor > 0) - { - ChangeProcessor(m_nProcessor); - } -#if defined(WIN32) - ((CSystem*)gEnv->pSystem)->EnableFloatExceptions(g_cvars.sys_float_exceptions); -#endif -} - -void CThreadTask_Thread::ChangeProcessor(int nProcessor) -{ - // note this function is not thread-safe - m_nProcessor = nProcessor; -#if defined(WIN32) - DWORD_PTR mask1, mask2; - GetProcessAffinityMask(GetCurrentProcess(), &mask1, &mask2); - if (BIT64(m_nProcessor) & mask1) // Check if we have this affinity - { - SetThreadAffinityMask(m_hThreadHandle, BIT64(m_nProcessor)); - } - else // Reserve CPU 1 for main thread. - { - SetThreadAffinityMask(m_hThreadHandle, (mask1 & (~1))); - } - assert(THREAD_PRIORITY_IDLE <= m_nThreadPriority && m_nThreadPriority <= THREAD_PRIORITY_TIME_CRITICAL); - SetThreadPriority(m_hThreadHandle, m_nThreadPriority); -#define AZ_RESTRICTED_SECTION_IMPLEMENTED -#elif defined(AZ_RESTRICTED_PLATFORM) -#define AZ_RESTRICTED_SECTION THREADTASK_CPP_SECTION_1 -#include AZ_RESTRICTED_FILE(ThreadTask_cpp) -#endif -#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED) -#undef AZ_RESTRICTED_SECTION_IMPLEMENTED -#elif defined(ANDROID) - int err, syscallres; - pid_t pid = gettid(); - syscallres = syscall(__NR_sched_setaffinity, pid, sizeof(nProcessor), &nProcessor); - if (syscallres) - { - err = errno; - CryLog("Error in the syscall setaffinity: mask=%d=0x%x sysconf#=%ld err=%d=0x%x", nProcessor, nProcessor, sysconf(_SC_NPROCESSORS_ONLN), err, err); - } -#elif defined(LINUX) - // Check if the processor is valid - assert(nProcessor < sysconf(_SC_NPROCESSORS_ONLN)); - cpu_set_t cpuset; - CPU_ZERO(&cpuset); - CPU_SET(nProcessor, &cpuset); - pthread_t current_thread = pthread_self(); - int ret = pthread_setaffinity_np(current_thread, sizeof(cpu_set_t), &cpuset); - (void) ret; - // check if the operation completed succesfully - assert(ret == 0 && "ChangeProcessor operation failed"); -#elif defined(APPLE) - assert(nProcessor != 0 && "CThreadTask_Thread::ChangeProcessor - If " - "nProcessor is equal to 0, the default afinity will be applied " - "to the thread. Can be fixed by incrementing nProcess by 1."); - thread_affinity_policy_data_t thread_affinity; - thread_affinity.affinity_tag = nProcessor; - thread_policy_set(pthread_mach_thread_np(pthread_self()), THREAD_AFFINITY_POLICY, (thread_policy_t)&thread_affinity, THREAD_AFFINITY_POLICY_COUNT); - //CryWarning(VALIDATOR_MODULE_SYSTEM,VALIDATOR_WARNING, "CThreadTask_Thread::ChangeProcessor: Feature is not supported on Mac OS X."); -#else - assert(0); -#endif -} - -////////////////////////////////////////////////////////////////////////// -CThreadTaskManager::CThreadTaskManager() -{ - m_nMaxThreads = 1; - - SetThreadName(GetCurrentThreadId(), "Main"); - - m_systemThreads.push_back(GetCurrentThreadId()); -} - -////////////////////////////////////////////////////////////////////////// -CThreadTaskManager::~CThreadTaskManager() -{ - CloseThreads(); - - AUTO_MODIFYLOCK(m_threadsPoolsLock); - while (!m_threadsPools.empty()) - { -#if !defined(NDEBUG) - bool res = -#endif - DestroyThreadsPool(m_threadsPools.begin()->m_hHandle); - assert(res); - } -} - -////////////////////////////////////////////////////////////////////////// -void CThreadTaskManager::StopAllThreads() -{ - if (m_threads.empty()) - { - return; - } - - size_t i; - // Start from 2nd thread, 1st is main thread. - for (i = 1; i < m_threads.size(); i++) - { - CThreadTask_Thread* pThread = m_threads[i]; - pThread->Cancel(); - } - bool bAllStoped = true; - do - { - bAllStoped = true; - CrySleep(10); - for (i = 1; i < m_threads.size(); i++) - { - CThreadTask_Thread* pThread = m_threads[i]; - // Needs ReadWriteBarrier here. - if (pThread->bRunning) - { - bAllStoped = false; - } - } - } - while (!bAllStoped); -} - -////////////////////////////////////////////////////////////////////////// -void CThreadTaskManager::CloseThreads() -{ - if (m_threads.size() > 0) - { - StopAllThreads(); - } - for (size_t i = MAIN_THREAD_INDEX, numThreads = m_threads.size(); i < numThreads; i++) - { - delete m_threads[i]; - } - m_threads.clear(); - //make sure blocking threads are cancelled - for (bool repeat = true; repeat; ) - { - CThreadTask_Thread* thr = NULL; - { - CryAutoCriticalSection lock(m_threadRemove); - - if (!m_blockingThreads.empty()) - { - thr = *m_blockingThreads.rbegin(); - m_blockingThreads.pop_back(); - } - } - - if (thr) - { - thr->Cancel(); - delete thr; - } - else - { - repeat = false; - } - } - - m_blockingThreads.clear(); -} - -////////////////////////////////////////////////////////////////////////// -void CThreadTaskManager::InitThreads() -{ - m_nMaxThreads = gEnv->IsDedicated() ? 1 : 4; - CloseThreads(); - - // Create a dummy thread that is used for main thread. - m_threads.resize(1); - m_threads[0] = new CThreadTask_Thread(this, "Main Thread", 0, AFFINITY_MASK_MAINTHREAD, THREAD_PRIORITY_NORMAL); - - CCpuFeatures* pCPU = ((CSystem*)gEnv->pSystem)->GetCPUFeatures(); - - int nThreads = min((int)m_nMaxThreads, (int)pCPU->GetCPUCount()); - - if (nThreads < 1) - { - nThreads = 1; - } - int nAddThreads = nThreads - 1; - - char str[32]; - m_threads.resize(1 + nAddThreads); - for (int i = 0; i < nAddThreads; i++) - { - int nIndex = i + 1; - int nCPU = i + 1; - sprintf_s(str, "TaskThread%d", i); - if (i < m_nMaxThreads) - { - nCPU = ((CSystem*)gEnv->pSystem)->m_sys_TaskThread_CPU[i]->GetIVal(); - } - - // Clamp to random thread between 1 and max, avoid cpu 0 with main thread - if (nCPU >= nThreads) - { - nCPU = (rand() % (nThreads - 1)) + 1; - } - m_threads[nIndex] = new CThreadTask_Thread(this, str, nIndex, nCPU, THREAD_PRIORITY_NORMAL); - m_threads[nIndex]->Start(0, str, THREAD_PRIORITY_NORMAL, SIMPLE_THREAD_STACK_SIZE_KB * 1024); - } - RescheduleTasks(); -} - -////////////////////////////////////////////////////////////////////////// -void CThreadTaskManager::SetMaxThreadCount(int nMaxThreads) -{ - if (nMaxThreads == m_nMaxThreads) - { - return; - } - - m_nMaxThreads = nMaxThreads; - - bool bReallocateThreads = false; - if (m_nMaxThreads < (int)m_threads.size()) - { - bReallocateThreads = true; - } - if (m_nMaxThreads > (int)m_threads.size()) - { - CCpuFeatures* pCPU = ((CSystem*)gEnv->pSystem)->GetCPUFeatures(); - if (m_threads.size() < pCPU->GetCPUCount()) - { - bReallocateThreads = true; - } - } - if (bReallocateThreads) - { - CloseThreads(); - InitThreads(); - } -} - -////////////////////////////////////////////////////////////////////////// -void CThreadTaskManager::RegisterTask(IThreadTask* pTask, const SThreadTaskParams& options) -{ - if (!pTask) - { - assert(0); - return; - } - SThreadTaskInfo* pTaskInfo = pTask->GetTaskInfo(); - pTaskInfo->m_pTask = pTask; - pTaskInfo->m_params = options; - - if ((options.nFlags & THREAD_TASK_BLOCKING) == 0) - { - ScheduleTask(pTaskInfo); - } - else - { - CryAutoCriticalSection lock(m_threadRemove); - // Blocking task will need it`s own thread. - const int threadPriority = THREAD_PRIORITY_NORMAL; - CThreadTask_Thread* pThread = - new CThreadTask_Thread(this, options.name, -1, options.nPreferedThread, threadPriority); - pThread->Start(0, (char*)options.name, threadPriority, options.nStackSizeKB * 1024); - pThread->AddTask(pTaskInfo); - - m_blockingThreads.push_back(pThread); - } -} - -////////////////////////////////////////////////////////////////////////// -void CThreadTaskManager::UnregisterTask(IThreadTask* pTask) -{ - assert(pTask); - if (!pTask) - { - return; - } - SThreadTaskInfo* pTaskInfo = pTask->GetTaskInfo(); - assert(pTaskInfo); - - IThreadTask_Thread* pThread = pTaskInfo->m_pThread; - uint32 flags = pTaskInfo->m_params.nFlags; - - // Remove from thread. - if (pThread) - { - pThread->RemoveTask(pTaskInfo); - } - - pTask->Stop(); - - if (flags & THREAD_TASK_BLOCKING) - { - CThreadTask_Thread* thr = NULL; - { - CryAutoCriticalSection lock(m_threadRemove); - Threads::iterator end = m_blockingThreads.end(); - Threads::iterator toErase = std::find(m_blockingThreads.begin(), end, pThread); - - if (toErase != end) // impossible to find anything. no push_back done on m_blockingThreads - { - thr = *toErase; - m_blockingThreads.erase(toErase); - } - } - - if (thr) - { - thr->Cancel(); - delete thr; - } - } -} - -////////////////////////////////////////////////////////////////////////// -void CThreadTaskManager::ScheduleTask(SThreadTaskInfo* pTaskInfo) -{ - size_t i; - - if (pTaskInfo->m_pThread) - { - assert(0); - pTaskInfo->m_pThread->RemoveTask(pTaskInfo); - } - - CThreadTask_Thread* pGoodThread = NULL; - - if (pTaskInfo->m_params.nFlags & THREAD_TASK_ASSIGN_TO_POOL) - { - AUTO_READLOCK(m_threadsPoolsLock); - - // find the pool - CThreadsPool* pool = NULL; - size_t nSize = m_threadsPools.size(); - for (i = 0; i < nSize; ++i) - { - if (m_threadsPools[i].m_hHandle == pTaskInfo->m_params.nThreadsGroupId) - { - pool = &m_threadsPools[i]; - } - } - - if (pool) - { - // Find available thread for the task. - for (i = 0; i < (int)pool->m_Threads.size(); ++i) - { - CThreadTask_Thread* pThread = pool->m_Threads[i]; - const bool threadIsFree = pThread->tasks.empty() && pThread->m_pProcessingTask == NULL; - if (threadIsFree || pGoodThread == NULL) - { - pGoodThread = pThread; - if (threadIsFree) - { - break; - } - } - } - } - else - { - gEnv->pLog->LogError("[Error]Task manager: threads pool not found!"); - assert(0); - } - } - else if (pTaskInfo->m_params.nPreferedThread >= 0 && pTaskInfo->m_params.nPreferedThread < (int)m_threads.size()) - { - assert((int)m_threads.size() > pTaskInfo->m_params.nPreferedThread); - // Assign task to desired thread. - pGoodThread = m_threads[pTaskInfo->m_params.nPreferedThread]; - } - else - { - // Find available thread for the task. - for (i = MAIN_THREAD_INDEX + 1; i < (int)m_threads.size(); i++) - { - CThreadTask_Thread* pThread = m_threads[i]; - PREFAST_ASSUME(pThread); - if (pThread->tasks.empty() || pGoodThread == NULL) - { - pGoodThread = pThread; - if (pThread->tasks.empty()) - { - break; - } - } - } - } - if (!pGoodThread && !m_threads.empty()) - { - // Assign to last thread. - pGoodThread = m_threads[m_threads.size() - 1]; - } - - if (pGoodThread) - { - pGoodThread->AddTask(pTaskInfo); - } - else - { - m_unassignedTasks.push(pTaskInfo); - } -} - -////////////////////////////////////////////////////////////////////////// -void CThreadTaskManager::RescheduleTasks() -{ - // Un-schedule all tasks. - for (int i = 0; i < (int)m_threads.size(); i++) - { - while (!m_threads[i]->tasks.empty()) - { - SThreadTaskInfo* pTask = m_threads[i]->tasks.pop(); - if (!pTask) - { - break; - } - if (pTask->m_params.nFlags & THREAD_TASK_BLOCKING) // Do not schedule blocking tasks. - { - m_threads[i]->tasks.push(pTask); - break; - } - pTask->m_pThread = NULL; - m_unassignedTasks.push(pTask); - } - } - - while (!m_unassignedTasks.empty()) - { - ScheduleTask(m_unassignedTasks.pop()); - } -} - -////////////////////////////////////////////////////////////////////////// -void CThreadTaskManager::OnUpdate() -{ - AZ_TRACE_METHOD(); - FUNCTION_PROFILER_LEGACYONLY(GetISystem(), PROFILE_SYSTEM); - - // Emulate single update of the main thread. - if (m_threads[0]) - { - m_threads[0]->SingleUpdate(); - } - - // assign unassigned tasks - while (!m_unassignedTasks.empty()) - { - ScheduleTask(m_unassignedTasks.pop()); - } - - // balance all pools - AUTO_READLOCK(m_threadsPoolsLock); - size_t nSize = m_threadsPools.size(); - for (size_t itPool = 0; itPool < nSize; ++itPool) - { - BalanceThreadsPool(m_threadsPools[itPool].m_hHandle); - } -} - -struct THREADNAME_INFO_TASK -{ - DWORD dwType; - LPCSTR szName; - DWORD dwThreadID; - DWORD dwFlags; -}; - -////////////////////////////////////////////////////////////////////////// -void CThreadTaskManager::SetThreadName(threadID dwThreadId, const char* sThreadName) -{ - if (dwThreadId == (THREADID_NULL)) - { - dwThreadId = GetCurrentThreadId(); - } - -#if defined(AZ_PROFILE_TELEMETRY) && AZ_TRAIT_OS_USE_WINDOWS_THREADS - AZStd::thread_desc desc; - desc.m_name = sThreadName; - // we broadcast to the "client" bus and then to the "driller" (profiling) bus - AZStd::ThreadEventBus::Broadcast(&AZStd::ThreadEventBus::Events::OnThreadEnter, AZStd::thread::id(dwThreadId), &desc); - AZStd::ThreadDrillerEventBus::Broadcast(&AZStd::ThreadDrillerEventBus::Events::OnThreadEnter, AZStd::thread::id(dwThreadId), &desc); -#endif - -#if AZ_LEGACY_CRYSYSTEM_TRAIT_THREADTASK_EXCEPTIONS - ////////////////////////////////////////////////////////////////////////// - // Raise exception to set thread name for debugger. - ////////////////////////////////////////////////////////////////////////// - THREADNAME_INFO_TASK threadName; - threadName.dwType = 0x1000; - threadName.szName = sThreadName; - threadName.dwThreadID = dwThreadId; - threadName.dwFlags = 0; - - __try - { - RaiseException(0x406D1388, 0, sizeof(threadName) / sizeof(DWORD), (ULONG_PTR*)&threadName); - } - __except (EXCEPTION_CONTINUE_EXECUTION) - { - } -#endif - -#if defined(AZ_RESTRICTED_PLATFORM) -#define AZ_RESTRICTED_SECTION THREADTASK_CPP_SECTION_2 -#include AZ_RESTRICTED_FILE(ThreadTask_cpp) -#endif - - { - m_threadNameLock.Lock(); - m_threadNames[dwThreadId] = sThreadName; - m_threadNameLock.Unlock(); - } -} - -////////////////////////////////////////////////////////////////////////// -const char* CThreadTaskManager::GetThreadName(threadID dwThreadId) -{ - CryAutoCriticalSection lock(m_threadNameLock); - ThreadNames::const_iterator it = m_threadNames.find(dwThreadId); - if (it != m_threadNames.end()) - { - return it->second.c_str(); - } - - return ""; -} - -////////////////////////////////////////////////////////////////////////// -threadID CThreadTaskManager::GetThreadByName(const char* sThreadName) -{ - CryAutoCriticalSection lock(m_threadNameLock); - for (ThreadNames::const_iterator it = m_threadNames.begin(); it != m_threadNames.end(); ++it) - { - if (it->second.compareNoCase(sThreadName) == 0) - { - return it->first; - } - } - return 0; -} - -////////////////////////////////////////////////////////////////////////// -void CThreadTaskManager::AddSystemThread(threadID nThreadId) -{ - CryAutoCriticalSection lock(m_systemThreadsLock); - m_systemThreads.push_back(nThreadId); -} - -////////////////////////////////////////////////////////////////////////// -void CThreadTaskManager::RemoveSystemThread(threadID nThreadId) -{ - CryAutoCriticalSection lock(m_systemThreadsLock); - stl::find_and_erase(m_systemThreads, nThreadId); -} - -////////////////////////////////////////////////////////////////////////// -ThreadPoolHandle CThreadTaskManager::CreateThreadsPool(const ThreadPoolDesc& desc) -{ - AUTO_MODIFYLOCK(m_threadsPoolsLock); - - ThreadPoolHandle newId = m_threadsPools.empty() ? 0 : m_threadsPools.rbegin()->m_hHandle + 1; - - if (desc.AffinityMask == INVALID_AFFINITY) - { - assert(0); - return -1; - } - - // create the pool - m_threadsPools.push_back(CThreadsPool()); - CThreadsPool& rPool = m_threadsPools.back(); - - // assign the new handle - rPool.m_hHandle = newId; - - // fill up the desc - rPool.m_pDescription = desc; - - Threads& threads = rPool.m_Threads; - - size_t threadNameSize = desc.sPoolName.size() + 30; - std::vector threadName(threadNameSize); - uint32 iThread = 0; - for (uint32 nIndex = 0; nIndex < sizeof(desc.AffinityMask) * 8; ++nIndex) - { - // check if we have affinity mask bit set for this thread - if (!(desc.AffinityMask & (1 << nIndex))) - { - continue; - } - - const int32 nThreadPriority = (desc.nThreadPriority == -1) ? THREAD_PRIORITY_NORMAL : desc.nThreadPriority; - const int32 nThreadStackSizeKB = (desc.nThreadStackSizeKB == -1) ? SIMPLE_THREAD_STACK_SIZE_KB : desc.nThreadStackSizeKB; - - // create a thread - sprintf_s(&threadName[0], threadNameSize, "%s%d", desc.sPoolName.c_str(), iThread); - CThreadTask_Thread* thread = new CThreadTask_Thread(this, &threadName[0], iThread, nIndex, nThreadPriority, newId); - - // start thread - thread->Start(0, (char*)&threadName[0], nThreadPriority, nThreadStackSizeKB * 1024); - - // add to pool - threads.push_back(thread); - - iThread++; - } - - return newId; -} - -const bool CThreadTaskManager::DestroyThreadsPool(const ThreadPoolHandle& handle) -{ - AUTO_MODIFYLOCK(m_threadsPoolsLock); - - CThreadsPool* pPool = NULL; - size_t nSize = m_threadsPools.size(); - size_t iPool = 0; - for (; iPool < nSize; ++iPool) - { - if (m_threadsPools[iPool].m_hHandle == handle) - { - pPool = &m_threadsPools[iPool]; - break; - } - } - - if (pPool) - { - Threads& threads = pPool->m_Threads; - size_t nThreads = threads.size(); - for (size_t iThread = 0; iThread < nThreads; ++iThread) - { - CThreadTask_Thread* pThread = threads[iThread]; - PREFAST_ASSUME(pThread); - pThread->Cancel(); - assert(!(pThread->bRunning)); - delete pThread; - } - - m_threadsPools.erase(m_threadsPools.begin() + iPool); - return true; - } - return false; -} - -const bool CThreadTaskManager::GetThreadsPoolDesc(const ThreadPoolHandle handle, ThreadPoolDesc* pDesc) const -{ - AUTO_READLOCK(m_threadsPoolsLock); - - const CThreadsPool* pPool = NULL; - size_t iPool = 0, nSize = m_threadsPools.size(); - for (; iPool < nSize; ++iPool) - { - if (m_threadsPools[iPool].m_hHandle == handle) - { - pPool = &m_threadsPools[iPool]; - break; - } - } - - if (pPool) - { - if (pDesc) - { - *pDesc = pPool->m_pDescription; - return true; - } - } - - return false; -} - -const bool CThreadTaskManager::SetThreadsPoolAffinity(const ThreadPoolHandle handle, const ThreadPoolAffinityMask AffinityMask) -{ - CThreadsPool* pPool = NULL; - - AUTO_MODIFYLOCK(m_threadsPoolsLock); - - size_t iPool = 0, nSize = m_threadsPools.size(); - for (; iPool < nSize; ++iPool) - { - if (m_threadsPools[iPool].m_hHandle == handle) - { - pPool = &m_threadsPools[iPool]; - break; - } - } - - if (pPool) - { - return pPool->SetAffinity(AffinityMask); - } - - return false; -} - -void CThreadTaskManager::BalanceThreadsPool(const ThreadPoolHandle& handle) -{ - CThreadsPool* pPool = NULL; - - AUTO_READLOCK(m_threadsPoolsLock); - - size_t iPool = 0, nSize = m_threadsPools.size(); - for (; iPool < nSize; ++iPool) - { - if (m_threadsPools[iPool].m_hHandle == handle) - { - pPool = &m_threadsPools[iPool]; - break; - } - } - - if (pPool) - { - // balancing tasks in the pool - for (size_t itThread = 0, nThreads = pPool->m_Threads.size(); itThread < nThreads; ++itThread) - { - CThreadTask_Thread* pThread = pPool->m_Threads[itThread]; - if (pThread->tasks.empty()) // found free thread(without tasks) - { - BalanceThreadInPool(pThread, &pPool->m_Threads); - } - } - } - else - { - assert(0); - } -} - -void CThreadTaskManager::BalanceThreadInPool(CThreadTask_Thread* pFreeThread, Threads* pThreads /* = NULL */) -{ - assert(pFreeThread->m_poolHandle != -1); - - AUTO_READLOCK(m_threadsPoolsLock); - - if (pThreads == NULL) - { - CThreadsPool* pPool = NULL; - size_t iPool = 0, nSize = m_threadsPools.size(); - for (; iPool < nSize; ++iPool) - { - if (m_threadsPools[iPool].m_hHandle == pFreeThread->m_poolHandle) - { - pPool = &m_threadsPools[iPool]; - break; - } - } - - if (pPool) - { - pThreads = &pPool->m_Threads; - } - } - assert(pThreads); - PREFAST_ASSUME(pThreads); - // search for thread with tasks - for (size_t itAnotherThread = 0, nThreads = pThreads->size(); itAnotherThread < nThreads; ++itAnotherThread) - { - CThreadTask_Thread* pAnotherThread = (*pThreads)[itAnotherThread]; - if (pFreeThread == pAnotherThread) - { - continue; - } - if (pAnotherThread->tasks.empty()) - { - continue; - } - - // we found a thread with more than one task - SThreadTaskInfo* pTask = pAnotherThread->tasks.pop(); - if (pTask) - { - assert(pTask->m_pThread == pAnotherThread); - // reassign the last task to another thread - pFreeThread->AddTask(pTask); - break; // process next free thread - } - } -} - -void CThreadTaskManager::MarkThisThreadForDebugging(const char* name, bool bDump) -{ - bDump ? ::MarkThisThreadForDebugging(name) : ::UnmarkThisThreadFromDebugging(); -} - - -const bool CThreadTaskManager::CThreadsPool::SetAffinity(const ThreadPoolAffinityMask AffinityMask) -{ - // check if all threads in the pool are covered by the bits of this mask - if (CountBits(AffinityMask) != m_Threads.size()) - { - // wrong arguments - return false; - } - - // update affinity mask - m_pDescription.AffinityMask = AffinityMask; - - size_t itThread = 0; - for (uint32 nProcessorIndex = 0; nProcessorIndex < sizeof(AffinityMask) * 8; ++nProcessorIndex) - { - assert(itThread < m_Threads.size()); - // check if we have affinity mask bit set for this thread - if (!(AffinityMask & (1 << nProcessorIndex))) - { - continue; - } - - // changin thread's affinity in the pool - m_Threads[itThread]->ChangeProcessor(nProcessorIndex); - ++itThread; - } - return true; -} diff --git a/Code/CryEngine/CrySystem/ThreadTask.h b/Code/CryEngine/CrySystem/ThreadTask.h deleted file mode 100644 index e528fedf5f..0000000000 --- a/Code/CryEngine/CrySystem/ThreadTask.h +++ /dev/null @@ -1,181 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYSYSTEM_THREADTASK_H -#define CRYINCLUDE_CRYSYSTEM_THREADTASK_H -#pragma once - - -#include -#include -#include - -#define MAIN_THREAD_INDEX 0 - -class CThreadTask_Thread; - - -void MarkThisThreadForDebugging(const char* name); -void UnmarkThisThreadFromDebugging(); -void UpdateFPExceptionsMaskForThreads(); - - -class CThreadTaskManager; -/// -struct IThreadTaskRunnable -{ - virtual ~IThreadTaskRunnable(){} - virtual void Run() = 0; - virtual void Cancel() = 0; -}; -////////////////////////////////////////////////////////////////////////// -class CThreadTask_Thread - : public CryThread - , public IThreadTask_Thread -{ -protected: - void Init(); -public: - CThreadTask_Thread(CThreadTaskManager* pTaskMgr, const char* sName, int nThreadIndex, int nProcessor, int nThreadPriority, ThreadPoolHandle poolHandle = -1); - ~CThreadTask_Thread(); - - // see IThreadTaskRunnable, CryThread<> - void Run() override; - void Cancel() override; - - // see CryThread<> - void Terminate() override; - - // IThreadTask_Thread - void AddTask(SThreadTaskInfo* pTaskInfo) override; - void RemoveTask(SThreadTaskInfo* pTaskInfo) override; - void RemoveAllTasks() override; - void SingleUpdate() override; - - void ChangeProcessor(int nProcessor); -public: - CThreadTaskManager* m_pTaskManager; - string m_sThreadName; - int m_nThreadIndex; // -1 means the thread is blocking - int m_nProcessor; - int m_nThreadPriority; - - THREAD_HANDLE m_hThreadHandle; - - // Tasks running on this thread. - typedef CryMT::CLocklessPointerQueue > Tasks; - Tasks tasks; - - // The task is being processing now - SThreadTaskInfo* m_pProcessingTask; - - CryEvent m_waitForTasks; - - // Set to true when thread must stop. - volatile bool bStopThread; - volatile bool bRunning; - - // handle of threads pool which this thread belongs to(if any) - ThreadPoolHandle m_poolHandle; -}; - -////////////////////////////////////////////////////////////////////////// -class CThreadTaskManager - : public IThreadTaskManager -{ -private: - typedef std::vector > Threads; - // note: this struct is auxilary and NOT thread-safe - // it is only for internal use inside the task manager - struct CThreadsPool - { - ThreadPoolHandle m_hHandle; - Threads m_Threads; - ThreadPoolDesc m_pDescription; - const bool SetAffinity(const ThreadPoolAffinityMask AffinityMask); - const bool operator < (const CThreadsPool& p) const { return m_hHandle < p.m_hHandle; } - const bool operator == (const CThreadsPool& p) const { return m_hHandle == p.m_hHandle; } - }; - - typedef std::vector ThreadsPools; - -public: - CThreadTaskManager(); - ~CThreadTaskManager(); - - void InitThreads(); - void CloseThreads(); - void StopAllThreads(); - - ////////////////////////////////////////////////////////////////////////// - // IThreadTaskManager - ////////////////////////////////////////////////////////////////////////// - virtual void RegisterTask(IThreadTask* pTask, const SThreadTaskParams& options); - virtual void UnregisterTask(IThreadTask* pTask); - virtual void SetMaxThreadCount(int nMaxThreads); - virtual void SetThreadName(threadID dwThreadId, const char* sThreadName); - virtual const char* GetThreadName(threadID dwThreadId); - virtual threadID GetThreadByName(const char* sThreadName); - - // Thread pool framework - virtual ThreadPoolHandle CreateThreadsPool(const ThreadPoolDesc& desc); - virtual const bool DestroyThreadsPool(const ThreadPoolHandle& handle); - virtual const bool GetThreadsPoolDesc(const ThreadPoolHandle handle, ThreadPoolDesc* pDesc) const; - virtual const bool SetThreadsPoolAffinity(const ThreadPoolHandle handle, const ThreadPoolAffinityMask AffinityMask); - - virtual void MarkThisThreadForDebugging(const char* name, bool bDump); - ////////////////////////////////////////////////////////////////////////// - - // This is on update function of the main thread. - void OnUpdate(); - - void AddSystemThread(threadID nThreadId); - void RemoveSystemThread(threadID nThreadId); - - // Balancing tasks in the pool between threads - void BalanceThreadsPool(const ThreadPoolHandle& handle); - void BalanceThreadInPool(CThreadTask_Thread* pFreeThread, Threads* pThreads = NULL); - -private: - void ScheduleTask(SThreadTaskInfo* pTaskInfo); - void RescheduleTasks(); -private: - - // User created threads pools - mutable CryReadModifyLock m_threadsPoolsLock; - ThreadsPools m_threadsPools; - - // Physical threads available to system. - Threads m_threads; - - // Threads with single blocking task attached. - Threads m_blockingThreads; - - typedef CryMT::CLocklessPointerQueue Tasks; - - Tasks m_unassignedTasks; - - mutable CryCriticalSection m_threadNameLock; - mutable CryCriticalSection m_threadRemove; - typedef std::map ThreadNames; - ThreadNames m_threadNames; - - mutable CryCriticalSection m_systemThreadsLock; - std::vector m_systemThreads; - - // Max threads that can be executed at same time. - int m_nMaxThreads; -}; - - -#endif // CRYINCLUDE_CRYSYSTEM_THREADTASK_H diff --git a/Code/CryEngine/CrySystem/Timer.cpp b/Code/CryEngine/CrySystem/Timer.cpp index eb53c1b257..7545b42765 100644 --- a/Code/CryEngine/CrySystem/Timer.cpp +++ b/Code/CryEngine/CrySystem/Timer.cpp @@ -26,9 +26,6 @@ #include "Mmsystem.h" #endif -//this should not be included here -#include // needed for m_pSystem->GetIRenderer()->EF_Query(EFQ_RecurseLevel) - //#define PROFILING 1 #ifdef PROFILING static int64 g_lCurrentTime = 0; @@ -432,7 +429,7 @@ void CTimer::UpdateOnFrameStart() if (m_TimeDebug > 1) { - CryLogAlways("[CTimer]: Frame=%d Cur=%lld Now=%lld Off=%lld Async=%f CurrTime=%f UI=%f", gEnv->pRenderer->GetFrameID(false), (long long)currentTime, (long long)now, (long long)m_lOffsetTime, GetAsyncCurTime(), GetCurrTime(ETIMER_GAME), GetCurrTime(ETIMER_UI)); + CryLogAlways("[CTimer]: Cur=%lld Now=%lld Off=%lld Async=%f CurrTime=%f UI=%f", (long long)currentTime, (long long)now, (long long)m_lOffsetTime, GetAsyncCurTime(), GetCurrTime(ETIMER_GAME), GetCurrTime(ETIMER_UI)); } } @@ -558,7 +555,7 @@ void CTimer::Serialize(TSerialize ser) if (m_TimeDebug) { const int64 now = CryGetTicks(); - CryLogAlways("[CTimer]: Serialize: Frame=%d Last=%lld Now=%lld Off=%lld Async=%f CurrTime=%f UI=%f", gEnv->pRenderer->GetFrameID(false), (long long)m_lLastTime, (long long)now, (long long)m_lOffsetTime, GetAsyncCurTime(), GetCurrTime(ETIMER_GAME), GetCurrTime(ETIMER_UI)); + CryLogAlways("[CTimer]: Serialize: Last=%lld Now=%lld Off=%lld Async=%f CurrTime=%f UI=%f", (long long)m_lLastTime, (long long)now, (long long)m_lOffsetTime, GetAsyncCurTime(), GetCurrTime(ETIMER_GAME), GetCurrTime(ETIMER_UI)); } } } @@ -584,7 +581,7 @@ bool CTimer::PauseTimer(ETimer which, bool bPause) m_lGameTimerPausedTime = m_lLastTime + m_lOffsetTime; if (m_TimeDebug) { - CryLogAlways("[CTimer]: Pausing ON: Frame=%d Last=%lld Off=%lld Async=%f CurrTime=%f UI=%f", gEnv->pRenderer->GetFrameID(false), (long long)m_lLastTime, (long long)m_lOffsetTime, GetAsyncCurTime(), GetCurrTime(ETIMER_GAME), GetCurrTime(ETIMER_UI)); + CryLogAlways("[CTimer]: Pausing ON: Last=%lld Off=%lld Async=%f CurrTime=%f UI=%f", (long long)m_lLastTime, (long long)m_lOffsetTime, GetAsyncCurTime(), GetCurrTime(ETIMER_GAME), GetCurrTime(ETIMER_UI)); } } else @@ -593,7 +590,7 @@ bool CTimer::PauseTimer(ETimer which, bool bPause) m_lGameTimerPausedTime = 0; if (m_TimeDebug) { - CryLogAlways("[CTimer]: Pausing OFF: Frame=%d Last=%lld Off=%lld Async=%f CurrTime=%f UI=%f", gEnv->pRenderer->GetFrameID(false), (long long)m_lLastTime, (long long)m_lOffsetTime, GetAsyncCurTime(), GetCurrTime(ETIMER_GAME), GetCurrTime(ETIMER_UI)); + CryLogAlways("[CTimer]: Pausing OFF: Last=%lld Off=%lld Async=%f CurrTime=%f UI=%f", (long long)m_lLastTime, (long long)m_lOffsetTime, GetAsyncCurTime(), GetCurrTime(ETIMER_GAME), GetCurrTime(ETIMER_UI)); } } diff --git a/Code/CryEngine/CrySystem/UnitTests/CryMathTests.cpp b/Code/CryEngine/CrySystem/UnitTests/CryMathTests.cpp deleted file mode 100644 index 6fc9ae7830..0000000000 --- a/Code/CryEngine/CrySystem/UnitTests/CryMathTests.cpp +++ /dev/null @@ -1,46 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#include "CrySystem_precompiled.h" -#include -#include - -namespace UnitTest -{ - class CryMathTestFixture - : public ::testing::Test - {}; - -#if AZ_TRAIT_DISABLE_FAILED_MATH_TESTS - TEST_F(CryMathTestFixture, DISABLED_InverserSqrt_HasAtLeast22BitsOfAccuracy) -#else - TEST_F(CryMathTestFixture, InverserSqrt_HasAtLeast22BitsOfAccuracy) -#endif - { - float testFloat(0.336950600); - const float result = isqrt_safe_tpl(testFloat * testFloat); - const float epsilon = 0.00001f; - EXPECT_NEAR(2.96779, result, epsilon); - } - -#if AZ_TRAIT_DISABLE_FAILED_MATH_TESTS - TEST_F(CryMathTestFixture, DISABLED_SimdSqrt_HasAtLeast23BitsOfAccuracy) -#else - TEST_F(CryMathTestFixture, SimdSqrt_HasAtLeast23BitsOfAccuracy) -#endif - { - float testFloat(3434.34839439); - const float result = sqrt_tpl(testFloat); - const float epsilon = 0.00001f; - EXPECT_NEAR(58.60331, result, epsilon); - } -} diff --git a/Code/CryEngine/CrySystem/UnitTests/CryPakUnitTests.cpp b/Code/CryEngine/CrySystem/UnitTests/CryPakUnitTests.cpp deleted file mode 100644 index 1935196570..0000000000 --- a/Code/CryEngine/CrySystem/UnitTests/CryPakUnitTests.cpp +++ /dev/null @@ -1,141 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#include "CrySystem_precompiled.h" - -#include -#include - -#include -#include // for max path decl -#include -#include -#include // for function<> in the find files callback. -#include -#include -#include -#include -#include - -namespace CryPakUnitTests -{ - -#if defined(AZ_PLATFORM_WINDOWS) - - // Note: none of the below is really a unit test, its all basic feature tests - // for critical functionality - - class Integ_CryPakUnitTests - : public ::testing::Test - { - protected: - bool IsPackValid(const char* path) - { - AZ::IO::IArchive* pak = gEnv->pCryPak; - if (!pak) - { - return false; - } - - if (!pak->OpenPack(path, AZ::IO::IArchive::FLAGS_PATH_REAL)) - { - return false; - } - - pak->ClosePack(path); - return true; - } - }; - - TEST_F(Integ_CryPakUnitTests, TestCryPakModTime) - { - AZ::IO::FileIOBase* fileIo = AZ::IO::FileIOBase::GetInstance(); - ASSERT_NE(nullptr, fileIo); - - AZ::IO::IArchive* pak = gEnv->pCryPak; - // repeat the following test multiple times, since timing (seconds) can affect it and it involves time! - for (int iteration = 0; iteration < 10; ++iteration) - { - AZStd::this_thread::sleep_for(AZStd::chrono::milliseconds{ 100 }); - - // helper paths and strings - AZStd::string gameFolder = fileIo->GetAlias("@usercache@"); - - AZStd::string testFile = "unittest.bin"; - AZStd::string testFilePath = gameFolder + "\\" + testFile; - AZStd::string testPak = "unittest.pak"; - AZStd::string testPakPath = gameFolder + "\\" + testPak; - AZStd::string zipCmd = "-zip=" + testPakPath; - - // delete test files in case they already exist - fileIo->Remove(testFilePath.c_str()); - pak->ClosePack(testPakPath); - fileIo->Remove(testPakPath.c_str()); - - // create a test file - char data[] = "unittest"; - FILE* f = nullptr; - azfopen(&f, testFilePath.c_str(), "wb"); - EXPECT_TRUE(f != nullptr); // file successfully opened for writing - EXPECT_TRUE(fwrite(data, sizeof(char), sizeof(data), f) == sizeof(data)); // file written to successfully - EXPECT_TRUE(fclose(f) == 0); // file closed successfully - - AZ::IO::HandleType fDisk = pak->FOpen(testFilePath.c_str(), "rb"); - EXPECT_TRUE(fDisk > 0); // opened file on disk successfully - uint64_t modTimeDisk = pak->GetModificationTime(fDisk); // high res mod time extracted from file on disk - EXPECT_TRUE(pak->FClose(fDisk) == 0); // file closed successfully - - // create a low res copy of disk file's mod time - uint64_t absDiff, maxDiff = 20000000ul; - uint16_t dosDate, dosTime; - FILETIME ft; - LARGE_INTEGER lt; - - ft.dwHighDateTime = modTimeDisk >> 32; - ft.dwLowDateTime = modTimeDisk & 0xFFFFFFFF; - EXPECT_TRUE(FileTimeToDosDateTime(&ft, &dosDate, &dosTime) != FALSE); // converted to DOSTIME successfully - ft.dwHighDateTime = 0; - ft.dwLowDateTime = 0; - EXPECT_TRUE(DosDateTimeToFileTime(dosDate, dosTime, &ft) != FALSE); // converted to FILETIME successfully - lt.HighPart = ft.dwHighDateTime; - lt.LowPart = ft.dwLowDateTime; - uint64_t modTimeDiskLowRes = lt.QuadPart; - - absDiff = modTimeDiskLowRes >= modTimeDisk ? modTimeDiskLowRes - modTimeDisk : modTimeDisk - modTimeDiskLowRes; - EXPECT_LE(absDiff, maxDiff); // FILETIME (high res) and DOSTIME (low res) should be at most 2 seconds apart - - gEnv->pResourceCompilerHelper->CallResourceCompiler(testFilePath.c_str(), zipCmd.c_str()); - EXPECT_EQ(AZ::IO::ResultCode::Success, fileIo->Remove(testFilePath.c_str())); // test file on disk deleted successfully - - EXPECT_TRUE(pak->OpenPack(testPakPath)); // opened pak successfully - - AZ::IO::HandleType fPak = pak->FOpen(testFilePath.c_str(), "rb"); - EXPECT_GT(fPak, 0); // file (in pak) opened correctly - uint64_t modTimePak = pak->GetModificationTime(fPak); // low res mod time extracted from file in pak - EXPECT_EQ(0, pak->FClose(fPak)); // file closed successfully - - EXPECT_TRUE(pak->ClosePack(testPakPath)); // closed pak successfully - EXPECT_EQ(AZ::IO::ResultCode::Success, fileIo->Remove(testPakPath.c_str())); // test pak file deleted successfully - - absDiff = modTimePak >= modTimeDisk ? modTimePak - modTimeDisk : modTimeDisk - modTimePak; - // compare mod times. They are allowed to be up to 2 seconds apart but no more - EXPECT_LE(absDiff, maxDiff); // FILETIME (disk) and DOSTIME (pak) should be at most 2 seconds apart - // note: Do not directly compare the disk time and pack time, the resolution drops the last digit off in some cases in pak - // it only has a 2 second resolution. you may compare to make sure that the pak time is WITHIN 2 seconds (as above) but not equal. - - // we depend on the fact that crypak is rounding up, instead of down - EXPECT_GE(modTimePak, modTimeDisk); - } - } - - -#endif -} diff --git a/Code/CryEngine/CrySystem/UnixConsole.cpp b/Code/CryEngine/CrySystem/UnixConsole.cpp index d0a7bc15ff..5ec186b8b8 100644 --- a/Code/CryEngine/CrySystem/UnixConsole.cpp +++ b/Code/CryEngine/CrySystem/UnixConsole.cpp @@ -783,12 +783,6 @@ void CUNIXConsole::KeyEnter() if (pushCommand) { - CSystem* pSystem = static_cast(gEnv->pSystem); -#if defined(CVARS_WHITELIST) - ICVarsWhitelist* pCVarsWhitelist = pSystem->GetCVarsWhiteList(); - bool execute = (pCVarsWhitelist) ? pCVarsWhitelist->IsWhiteListed(m_InputLine, false) : true; - if (execute) -#endif // defined(CVARS_WHITELIST) { m_CommandQueue.push_back(m_InputLine); } diff --git a/Code/CryEngine/CrySystem/Validator.h b/Code/CryEngine/CrySystem/Validator.h index 409377ee28..83dc0533f6 100644 --- a/Code/CryEngine/CrySystem/Validator.h +++ b/Code/CryEngine/CrySystem/Validator.h @@ -43,11 +43,6 @@ struct SDefaultValidator } #ifdef WIN32 - ICVar* pFullscreen = (gEnv && gEnv->pConsole) ? gEnv->pConsole->GetCVar("r_Fullscreen") : 0; - if (pFullscreen && pFullscreen->GetIVal() != 0 && gEnv->pRenderer && gEnv->pRenderer->GetHWND()) - { - ::ShowWindow((HWND)gEnv->pRenderer->GetHWND(), SW_MINIMIZE); - } string strMessage = record.text; strMessage += "\n---------------------------------------------\nAbort - terminate application\nRetry - continue running the application\nIgnore - don't show this message box any more"; switch (::MessageBox(NULL, strMessage.c_str(), "CryEngine Warning", MB_ABORTRETRYIGNORE | MB_DEFBUTTON2 | MB_ICONWARNING | MB_SYSTEMMODAL)) diff --git a/Code/CryEngine/CrySystem/ViewSystem/DebugCamera.cpp b/Code/CryEngine/CrySystem/ViewSystem/DebugCamera.cpp index ace30d5df7..f38dda32c7 100644 --- a/Code/CryEngine/CrySystem/ViewSystem/DebugCamera.cpp +++ b/Code/CryEngine/CrySystem/ViewSystem/DebugCamera.cpp @@ -137,15 +137,6 @@ void DebugCamera::PostUpdate() CCamera& camera = gEnv->pSystem->GetViewCamera(); camera.SetMatrix(Matrix34(m_view, m_position)); - - const float FONT_COLOR[4] = { 1.0f, 0.0f, 0.0f, 1.0f }; - gEnv->pRenderer->Draw2dLabel(0.0f, 700.0f, 1.3f, FONT_COLOR, false, - "Debug Camera: pos [ %.3f, %.3f, %.3f ] p/y [ %.1f, %.1f ] dir [ %.3f, %.3f, %.3f ] scl %.2f inv %d", - m_position.x, m_position.y, m_position.z, - m_cameraPitch, m_cameraYaw, - m_view.GetColumn1().x, m_view.GetColumn1().y, m_view.GetColumn1().z, - m_moveScale, - m_isYInverted); } /////////////////////////////////////////////////////////////////////////////// diff --git a/Code/CryEngine/CrySystem/ViewSystem/View.cpp b/Code/CryEngine/CrySystem/ViewSystem/View.cpp index 384d1c76f5..0ab2d6169b 100644 --- a/Code/CryEngine/CrySystem/ViewSystem/View.cpp +++ b/Code/CryEngine/CrySystem/ViewSystem/View.cpp @@ -98,28 +98,9 @@ void CView::Update(float frameTime, bool isActive) //see if the view have to use a custom near clipping plane const float nearPlane = (m_viewParams.nearplane >= CAMERA_MIN_NEAR) ? (m_viewParams.nearplane) : fNearZ; - const float farPlane = (m_viewParams.farplane > 0.f) ? m_viewParams.farplane : gEnv->p3DEngine->GetMaxViewDistance(); + const float farPlane = (m_viewParams.farplane > 0.f) ? m_viewParams.farplane : DEFAULT_FAR; float fov = (m_viewParams.fov < 0.001f) ? DEFAULT_FOV : m_viewParams.fov; - // [VR] specific - // Modify FOV based on the HMD device configuration - bool isRenderingToHMD = gEnv->pRenderer ? gEnv->pRenderer->GetIStereoRenderer()->IsRenderingToHMD() : false; - if (isRenderingToHMD) - { - const AZ::VR::HMDDeviceInfo* deviceInfo = nullptr; - EBUS_EVENT_RESULT(deviceInfo, AZ::VR::HMDDeviceRequestBus, GetDeviceInfo); - if (deviceInfo) - { - //Add 12 degrees to the FOV here used for culling. - //It won't be used for rendering, just to make sure we don't cull - //anything out incorrectly. - //This value was decided based on experimentation with the HTC Vive - //and works perfectly fine for the Oculus Rift - const float fovCorrection = 12.0f; - fov = deviceInfo->fovV + DEG2RAD(fovCorrection); - } - } - m_camera.SetFrustum(pSysCam->GetViewSurfaceX(), pSysCam->GetViewSurfaceZ(), fov, nearPlane, farPlane, pSysCam->GetPixelAspectRatio()); //apply shake & set the view matrix @@ -140,20 +121,6 @@ void CView::Update(float frameTime, bool isActive) Vec3 pos = m_viewParams.position; Vec3 p = Vec3(ZERO); - if (isRenderingToHMD) - { - //This HMD tracking state is used JUST for use in the visibility system. - //RT_SetStereoCamera in D3DRendPipeline will override this info before rendering with the absolute - //latest tracking info. - const AZ::VR::TrackingState* trackingState = nullptr; - EBUS_EVENT_RESULT(trackingState, AZ::VR::HMDDeviceRequestBus, GetTrackingState); - if (trackingState && trackingState->CheckStatusFlags(AZ::VR::HMDStatus_IsUsable)) - { - p = q * AZVec3ToLYVec3(trackingState->pose.position); - q = q * AZQuaternionToLYQuaternion(trackingState->pose.orientation); - } - } - Matrix34 viewMtx(q); viewMtx.SetTranslation(pos + p); m_camera.SetMatrix(viewMtx); diff --git a/Code/CryEngine/CrySystem/ViewSystem/ViewSystem.cpp b/Code/CryEngine/CrySystem/ViewSystem/ViewSystem.cpp index 65581662c3..c0f681511b 100644 --- a/Code/CryEngine/CrySystem/ViewSystem/ViewSystem.cpp +++ b/Code/CryEngine/CrySystem/ViewSystem/ViewSystem.cpp @@ -533,11 +533,6 @@ void CViewSystem::BeginCutScene(IAnimSequence* pSeq, [[maybe_unused]] unsigned l { m_cutsceneCount++; - if (m_cutsceneCount == 1) - { - gEnv->p3DEngine->ResetPostEffects(); - } - VS_CALL_LISTENERS(OnBeginCutScene(pSeq, bResetFX)); } @@ -546,11 +541,6 @@ void CViewSystem::EndCutScene(IAnimSequence* pSeq, [[maybe_unused]] unsigned lon { m_cutsceneCount -= (m_cutsceneCount > 0); - if (m_cutsceneCount == 0) - { - gEnv->p3DEngine->ResetPostEffects(); - } - ClearCutsceneViews(); VS_CALL_LISTENERS(OnEndCutScene(pSeq)); @@ -650,30 +640,6 @@ void CViewSystem::ClearAllViews() //////////////////////////////////////////////////////////////////// void CViewSystem::DebugDraw() { - IRenderer* pRenderer = gEnv->pRenderer; - if (pRenderer) - { - float xpos = 20; - float ypos = 15; - float fColor[4] = {1.0f, 1.0f, 1.0f, 0.7f}; - float fColorRed[4] = {1.0f, 0.0f, 0.0f, 0.7f}; - float fColorGreen[4] = {0.0f, 1.0f, 0.0f, 0.7f}; - - pRenderer->Draw2dLabel(xpos, 5, 1.35f, fColor, false, "ViewSystem Stats: %" PRISIZE_T " Views ", m_views.size()); - - IView* pActiveView = GetActiveView(); - for (TViewMap::iterator it = m_views.begin(); it != m_views.end(); ++it) - { - IView* pView = it->second; - const CCamera& cam = pView->GetCamera(); - bool isActive = (pView == pActiveView); - Vec3 pos = cam.GetPosition(); - Ang3 ang = cam.GetAngles(); - pRenderer->Draw2dLabel(xpos, ypos, 1.35f, isActive ? fColorGreen : fColorRed, false, "View Camera: %p . View Id: %d, pos (%f, %f, %f), ang (%f, %f, %f)", &cam, it->first, pos.x, pos.y, pos.z, ang.x, ang.y, ang.z); - - ypos += 11; - } - } } ////////////////////////////////////////////////////////////////////////// diff --git a/Code/CryEngine/CrySystem/VisRegTest.cpp b/Code/CryEngine/CrySystem/VisRegTest.cpp deleted file mode 100644 index 81ef205b47..0000000000 --- a/Code/CryEngine/CrySystem/VisRegTest.cpp +++ /dev/null @@ -1,385 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Visual Regression Test - - -#include "CrySystem_precompiled.h" -#include "VisRegTest.h" - -#include "ISystem.h" -#include "I3DEngine.h" -#include "IRenderer.h" -#include "IConsole.h" -#include "ITimer.h" -#include "IStreamEngine.h" -#include - -#include - -const float CVisRegTest::MaxStreamingWait = 30.0f; - -CVisRegTest::CVisRegTest() - : m_nextCmd(0) - , m_waitFrames(0) -{ - CryLog("Enabled visual regression tests"); -} - - -void CVisRegTest::Init(IConsoleCmdArgs* pParams) -{ - assert(pParams); - - stack_string configFile("visregtest.xml"); - - // Reset - m_cmdBuf.clear(); - m_dataSamples.clear(); - m_nextCmd = 0; - m_cmdFreq = 0; - m_waitFrames = 0; - m_streamingTimeout = 0.0f; - m_testName = "test"; - m_quitAfterTests = false; - - // Parse arguments - if (pParams->GetArgCount() >= 2) - { - m_testName = pParams->GetArg(1); - } - if (pParams->GetArgCount() >= 3) - { - configFile = pParams->GetArg(2); - } - if (pParams->GetArgCount() >= 4) - { - if (_stricmp(pParams->GetArg(3), "quit") == 0) - { - m_quitAfterTests = true; - } - } - - // Fill cmd buffer - if (!LoadConfig(configFile.c_str())) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_ERROR, "VisRegTest: Failed to load config file '%s' from game folder", configFile.c_str()); - return; - } - - gEnv->pTimer->SetTimeScale(0); - GetISystem()->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_RANDOM_SEED, 0, 0); - srand(0); - - gEnv->pRenderer->EnableGPUTimers2(true); -} - - -void CVisRegTest::AfterRender() -{ - ExecCommands(); -} - - -bool CVisRegTest::LoadConfig(const char* configFile) -{ - XmlNodeRef rootNode = GetISystem()->LoadXmlFromFile(configFile); - if (!rootNode || !rootNode->isTag("VisRegTest")) - { - return false; - } - - m_cmdBuf.push_back(SCmd(eCMDStart, "")); - - for (int i = 0; i < rootNode->getChildCount(); ++i) - { - XmlNodeRef node = rootNode->getChild(i); - - if (node->isTag("Config")) - { - SCmd cmd; - for (int j = 0; j < node->getChildCount(); ++j) - { - XmlNodeRef node2 = node->getChild(j); - - if (node2->isTag("ConsoleCmd")) - { - m_cmdBuf.push_back(SCmd(eCMDConsoleCmd, node2->getAttr("cmd"))); - } - } - } - else if (node->isTag("Map")) - { - const char* mapName = node->getAttr("name"); - int imageIndex = 0; - - m_cmdBuf.push_back(SCmd(eCMDLoadMap, mapName)); - m_cmdBuf.push_back(SCmd(eCMDOnMapLoaded, "")); - - for (int j = 0; j < node->getChildCount(); ++j) - { - XmlNodeRef node2 = node->getChild(j); - - if (node2->isTag("ConsoleCmd")) - { - m_cmdBuf.push_back(SCmd(eCMDConsoleCmd, node2->getAttr("cmd"))); - } - else if (node2->isTag("Sample")) - { - m_cmdBuf.push_back(SCmd(eCMDGoto, node2->getAttr("location"))); - m_cmdBuf.push_back(SCmd(eCMDWaitStreaming, "")); - - char strbuf[256]; -#ifdef WIN32 - sprintf_s(strbuf, "%s_%i.bmp", mapName, imageIndex++); -#else - sprintf_s(strbuf, "%s_%i.tga", mapName, imageIndex++); -#endif - m_cmdBuf.push_back(SCmd(eCMDCaptureSample, strbuf, SampleCount)); - } - } - } - } - - m_cmdBuf.push_back(SCmd(eCMDFinish, "")); - - return true; -} - - -void CVisRegTest::ExecCommands() -{ - if (m_nextCmd >= m_cmdBuf.size()) - { - return; - } - - float col[] = {0, 1, 0, 1}; - gEnv->pRenderer->Draw2dLabel(10, 10, 2, col, false, "Visual Regression Test"); - - if (m_waitFrames > 0) - { - --m_waitFrames; - return; - } - else if (m_waitFrames < 0) // Wait for streaming - { - SStreamEngineOpenStats stats; - gEnv->pSystem->GetStreamEngine()->GetStreamingOpenStatistics(stats); - if (stats.nOpenRequestCount > 0 && m_streamingTimeout > 0) - { - gEnv->pConsole->ExecuteString("t_FixedStep 0"); - m_streamingTimeout -= gEnv->pTimer->GetRealFrameTime(); - m_waitFrames = -16; - } - else if (++m_waitFrames == 0) - { - gEnv->pConsole->ExecuteString("t_FixedStep 0.033333"); - m_waitFrames = 64; // Wait some more frames for tone-mapper to adapt - } - - return; - } - - stack_string tmp; - - while (m_nextCmd < m_cmdBuf.size()) - { - SCmd& cmd = m_cmdBuf[m_nextCmd]; - - if (m_cmdFreq == 0) - { - m_cmdFreq = cmd.freq; - } - - switch (cmd.cmd) - { - case eCMDStart: - break; - case eCMDFinish: - Finish(); - break; - case eCMDOnMapLoaded: - gEnv->pTimer->SetTimer(ITimer::ETIMER_GAME, 0); - gEnv->pTimer->SetTimer(ITimer::ETIMER_UI, 0); - gEnv->pConsole->ExecuteString("t_FixedStep 0.033333"); - GetISystem()->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_RANDOM_SEED, 0, 0); - srand(0); - break; - case eCMDConsoleCmd: - gEnv->pConsole->ExecuteString(cmd.args.c_str()); - break; - case eCMDLoadMap: - LoadMap(cmd.args.c_str()); - break; - case eCMDWaitStreaming: - m_waitFrames = -1; - m_streamingTimeout = MaxStreamingWait; - break; - case eCMDWaitFrames: - m_waitFrames = (uint32)atoi(cmd.args.c_str()); - break; - case eCMDGoto: - tmp = "playerGoto "; - tmp.append(cmd.args.c_str()); - gEnv->pConsole->ExecuteString(tmp.c_str()); - m_waitFrames = 1; - break; - case eCMDCaptureSample: - CaptureSample(cmd); - break; - } - - if (m_cmdFreq-- == 1) - { - ++m_nextCmd; - } - - if (m_waitFrames != 0) - { - break; - } - } -} - - -void CVisRegTest::LoadMap(const char* mapName) -{ - string mapCmd("map "); - mapCmd.append(mapName); - gEnv->pConsole->ExecuteString(mapCmd.c_str()); - - gEnv->pTimer->SetTimer(ITimer::ETIMER_GAME, 0); - gEnv->pTimer->SetTimer(ITimer::ETIMER_UI, 0); - gEnv->pConsole->ExecuteString("t_FixedStep 0"); - GetISystem()->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_RANDOM_SEED, 0, 0); - srand(0); -} - - -void CVisRegTest::CaptureSample(const SCmd& cmd) -{ - if (m_cmdFreq == SampleCount) // First sample - { - m_dataSamples.push_back(SSample()); - gEnv->pConsole->ExecuteString("t_FixedStep 0"); - } - - SSample& sample = m_dataSamples.back(); - - // Collect stats - sample.imageName = cmd.args.c_str(); - sample.frameTime += gEnv->pTimer->GetRealFrameTime() * 1000.f; - sample.drawCalls += gEnv->pRenderer->GetCurrentNumberOfDrawCalls(); - - const RPProfilerStats* pRPPStats = gEnv->pRenderer->GetRPPStatsArray(); - - if (pRPPStats) - { - sample.gpuTimes[0] += pRPPStats[eRPPSTATS_OverallFrame].gpuTime; - - sample.gpuTimes[1] += pRPPStats[eRPPSTATS_SceneOverall].gpuTime; - sample.gpuTimes[2] += pRPPStats[eRPPSTATS_ShadowsOverall].gpuTime; - sample.gpuTimes[3] += pRPPStats[eRPPSTATS_LightingOverall].gpuTime; - sample.gpuTimes[4] += pRPPStats[eRPPSTATS_VfxOverall].gpuTime; - } - - if (m_cmdFreq == 1) // Final sample - { - // Screenshot - stack_string filename("@usercache@/TestResults/VisReg/"); // the default unaliased assets folder is read-only! - filename += m_testName + "/" + cmd.args.c_str(); - gEnv->pRenderer->ScreenShot(filename); - - // Average results - sample.frameTime /= (float)SampleCount; - sample.drawCalls /= SampleCount; - for (uint32 i = 0; i < MaxNumGPUTimes; ++i) - { - sample.gpuTimes[i] /= (float)SampleCount; - } - - gEnv->pConsole->ExecuteString("t_FixedStep 0.033333"); - } -} - - -void CVisRegTest::Finish() -{ - WriteResults(); - - gEnv->pConsole->ExecuteString("t_FixedStep 0"); - gEnv->pTimer->SetTimeScale(1); - - gEnv->pRenderer->EnableGPUTimers2(false); - - CryLog("VisRegTest: Finished tests"); - - if (m_quitAfterTests) - { - gEnv->pConsole->ExecuteString("quit"); - return; - } -} - - -bool CVisRegTest::WriteResults() -{ - stack_string filename("@usercache@/TestResults/VisReg/"); - filename += m_testName + "/visreg_results.xml"; - - AZ::IO::HandleType fileHandle = fxopen(filename.c_str(), "wb"); - if (fileHandle == AZ::IO::InvalidHandle) - { - return false; - } - - AZ::IO::Print(fileHandle, "\n"); - AZ::IO::Print(fileHandle, "\t\n"); - - for (int i = 0; i < (int)m_dataSamples.size(); ++i) - { - SSample sample = m_dataSamples[i]; - - AZ::IO::Print(fileHandle, "\t\t\n", i, sample.imageName); - - AZ::IO::Print(fileHandle, "\t\t\t\n"); - AZ::IO::Print(fileHandle, "\t\t\t\t\n", sample.frameTime); - AZ::IO::Print(fileHandle, "\t\t\t\t\n", sample.drawCalls); - AZ::IO::Print(fileHandle, "\t\t\t\n"); - - AZ::IO::Print(fileHandle, "\t\t\t\n"); - AZ::IO::Print(fileHandle, "\t\t\t\t\n", sample.gpuTimes[0]); - AZ::IO::Print(fileHandle, "\t\t\t\t\n", sample.gpuTimes[1]); - AZ::IO::Print(fileHandle, "\t\t\t\t\n", sample.gpuTimes[2]); - AZ::IO::Print(fileHandle, "\t\t\t\t\n", sample.gpuTimes[3]); - AZ::IO::Print(fileHandle, "\t\t\t\t\n", sample.gpuTimes[4]); - AZ::IO::Print(fileHandle, "\t\t\t\t\n", sample.gpuTimes[5]); - AZ::IO::Print(fileHandle, "\t\t\t\t\n", sample.gpuTimes[6]); - AZ::IO::Print(fileHandle, "\t\t\t\t\n", sample.gpuTimes[7]); - AZ::IO::Print(fileHandle, "\t\t\t\t\n", sample.gpuTimes[8]); - AZ::IO::Print(fileHandle, "\t\t\t\t\n", sample.gpuTimes[9]); - AZ::IO::Print(fileHandle, "\t\t\t\t\n", sample.gpuTimes[10]); - AZ::IO::Print(fileHandle, "\t\t\t\t\n", sample.gpuTimes[11]); - AZ::IO::Print(fileHandle, "\t\t\t\t\n", sample.gpuTimes[12]); - AZ::IO::Print(fileHandle, "\t\t\t\n"); - - AZ::IO::Print(fileHandle, "\t\t\n"); - } - - AZ::IO::Print(fileHandle, "\t\n"); - AZ::IO::Print(fileHandle, ""); - gEnv->pFileIO->Close(fileHandle); - - return true; -} diff --git a/Code/CryEngine/CrySystem/VisRegTest.h b/Code/CryEngine/CrySystem/VisRegTest.h deleted file mode 100644 index 19653940a4..0000000000 --- a/Code/CryEngine/CrySystem/VisRegTest.h +++ /dev/null @@ -1,104 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Visual Regression Test - - -#ifndef CRYINCLUDE_CRYSYSTEM_VISREGTEST_H -#define CRYINCLUDE_CRYSYSTEM_VISREGTEST_H -#pragma once - - -struct IConsoleCmdArgs; - -class CVisRegTest -{ -public: - static const uint32 SampleCount = 16; - static const uint32 MaxNumGPUTimes = 13; - static const float MaxStreamingWait; - -protected: - - enum ECmd - { - eCMDStart, - eCMDFinish, - eCMDOnMapLoaded, - eCMDConsoleCmd, - eCMDLoadMap, - eCMDWaitStreaming, - eCMDWaitFrames, - eCMDGoto, - eCMDCaptureSample - }; - - struct SCmd - { - ECmd cmd; - uint32 freq; - string args; - - SCmd() {} - SCmd(ECmd _cmd, const string& _args, uint32 _freq = 1) - { this->cmd = _cmd; this->args = _args; this->freq = _freq; } - }; - - struct SSample - { - const char* imageName; - float frameTime; - uint32 drawCalls; - float gpuTimes[MaxNumGPUTimes]; - - SSample() - : imageName(NULL) - , frameTime(0.f) - , drawCalls(0) - { - for (uint32 i = 0; i < MaxNumGPUTimes; ++i) - { - gpuTimes[i] = 0; - } - } - }; - -protected: - string m_testName; - std::vector< SCmd > m_cmdBuf; - std::vector< SSample > m_dataSamples; - uint32 m_nextCmd; - uint32 m_cmdFreq; - int m_waitFrames; - float m_streamingTimeout; - int m_curSample; - bool m_quitAfterTests; - -public: - - CVisRegTest(); - - void Init(IConsoleCmdArgs* pParams); - void AfterRender(); - -protected: - - bool LoadConfig(const char* configFile); - void ExecCommands(); - void LoadMap(const char* mapName); - void CaptureSample(const SCmd& cmd); - void Finish(); - bool WriteResults(); -}; - -#endif // CRYINCLUDE_CRYSYSTEM_VISREGTEST_H diff --git a/Code/CryEngine/CrySystem/XConsole.cpp b/Code/CryEngine/CrySystem/XConsole.cpp index f4271d6dc4..32fe67dcc0 100644 --- a/Code/CryEngine/CrySystem/XConsole.cpp +++ b/Code/CryEngine/CrySystem/XConsole.cpp @@ -28,7 +28,6 @@ #include #include #include -#include #include #include "ConsoleHelpGen.h" // CConsoleHelpGen @@ -141,147 +140,6 @@ void Command_SetWaitFrames(IConsoleCmdArgs* pCmd) } } -/* - - CNotificationNetworkConsole - -*/ - -#include -class CNotificationNetworkConsole - : public INotificationNetworkListener -{ -private: - static const uint32 LENGTH_MAX = 256; - static CNotificationNetworkConsole* s_pInstance; - -public: - static bool Initialize() - { - if (s_pInstance) - { - return true; - } - - INotificationNetwork* pNotificationNetwork = gEnv->pSystem->GetINotificationNetwork(); - if (!pNotificationNetwork) - { - return false; - } - - s_pInstance = new CNotificationNetworkConsole(); - pNotificationNetwork->ListenerBind("Command", s_pInstance); - return true; - } - - static void Shutdown() - { - if (!s_pInstance) - { - return; - } - - delete s_pInstance; - s_pInstance = NULL; - } - - static void Update() - { - if (s_pInstance) - { - s_pInstance->ProcessCommand(); - } - } - -private: - CNotificationNetworkConsole() - { - m_pConsole = NULL; - - m_commandBuffer[0][0] = '\0'; - m_commandBuffer[1][0] = '\0'; - m_commandBufferIndex = 0; - m_commandCriticalSection = ::CryCreateCriticalSection(); - } - - ~CNotificationNetworkConsole() - { - if (m_commandCriticalSection) - { - ::CryDeleteCriticalSection(m_commandCriticalSection); - } - } - -private: - void ProcessCommand() - { - if (!ValidateConsole()) - { - return; - } - - char* command = NULL; - ::CryEnterCriticalSection(m_commandCriticalSection); - if (*m_commandBuffer[m_commandBufferIndex]) - { - command = m_commandBuffer[m_commandBufferIndex]; - } - ++m_commandBufferIndex &= 1; - ::CryLeaveCriticalSection(m_commandCriticalSection); - - if (command) - { - m_pConsole->ExecuteString(command); - *command = '\0'; - } - } - - bool ValidateConsole() - { - if (m_pConsole) - { - return true; - } - - if (!gEnv->pConsole) - { - return false; - } - - m_pConsole = gEnv->pConsole; - return true; - } - - // INotificationNetworkListener -public: - void OnNotificationNetworkReceive(const void* pBuffer, size_t length) - { - if (!ValidateConsole()) - { - return; - } - - if (length > LENGTH_MAX) - { - length = LENGTH_MAX; - } - - ::CryEnterCriticalSection(m_commandCriticalSection); - ::memcpy(m_commandBuffer[m_commandBufferIndex], pBuffer, length); - m_commandBuffer[m_commandBufferIndex][LENGTH_MAX - 1] = '\0'; - ::CryLeaveCriticalSection(m_commandCriticalSection); - } - -private: - IConsole* m_pConsole; - - char m_commandBuffer[2][LENGTH_MAX]; - size_t m_commandBufferIndex; - void* m_commandCriticalSection; -}; - -CNotificationNetworkConsole* CNotificationNetworkConsole::s_pInstance = NULL; - void ConsoleShow(IConsoleCmdArgs*) { gEnv->pConsole->ShowConsole(true); @@ -328,7 +186,6 @@ CXConsole::CXConsole() m_fRepeatTimer = 0; m_pSysDeactivateConsole = 0; m_pFont = NULL; - m_pRenderer = NULL; m_pImage = NULL; m_nCursorPos = 0; m_nScrollPos = 0; @@ -361,8 +218,6 @@ CXConsole::CXConsole() m_waitSeconds = 0.0f; m_blockCounter = 0; - CNotificationNetworkConsole::Initialize(); - AzFramework::ConsoleRequestBus::Handler::BusConnect(); AzFramework::CommandRegistrationBus::Handler::BusConnect(); @@ -381,8 +236,6 @@ CXConsole::~CXConsole() gEnv->pSystem->GetIRemoteConsole()->UnregisterListener(this); } - CNotificationNetworkConsole::Shutdown(); - if (!m_mapVariables.empty()) { while (!m_mapVariables.empty()) @@ -397,18 +250,6 @@ CXConsole::~CXConsole() ////////////////////////////////////////////////////////////////////////// void CXConsole::FreeRenderResources() { - if (m_pRenderer) - { - if (m_nLoadingBackTexID) - { - m_pRenderer->RemoveTexture(m_nLoadingBackTexID); - m_nLoadingBackTexID = -1; - } - if (m_pImage) - { - m_pImage->Release(); - } - } } ////////////////////////////////////////////////////////////////////////// @@ -485,7 +326,6 @@ void CXConsole::Init(ISystem* pSystem) { m_pFont = pSystem->GetICryFont()->GetFont("default"); } - m_pRenderer = pSystem->GetIRenderer(); m_pTimer = pSystem->GetITimer(); AzFramework::InputChannelEventListener::Connect(); @@ -534,10 +374,7 @@ void CXConsole::Init(ISystem* pSystem) // ---------------------------------------------------------- - if (!m_pRenderer || gEnv->IsInToolMode()) - { - m_nLoadingBackTexID = -1; - } + m_nLoadingBackTexID = -1; if (gEnv->IsDedicated()) { @@ -1176,7 +1013,6 @@ void CXConsole::Clear() ////////////////////////////////////////////////////////////////////////// void CXConsole::Update() { - // Repeat GetIRenderer (For Editor). if (!m_pSystem) { return; @@ -1192,8 +1028,6 @@ void CXConsole::Update() // Execute the deferred commands ExecuteDeferredCommands(); - m_pRenderer = m_pSystem->GetIRenderer(); - if (!m_bConsoleActive) { m_nRepeatEventId = s_nullRepeatEventId; @@ -1226,8 +1060,6 @@ void CXConsole::Update() } } } - - CNotificationNetworkConsole::Update(); } //enable this for now, we need it for profiling etc @@ -1588,206 +1420,10 @@ const char* CXConsole::GetHistoryElement(const bool bUpOrDown) ////////////////////////////////////////////////////////////////////////// void CXConsole::Draw() { - //ShowConsole(true); - if (!m_pSystem || !m_nTempScrollMax) - { - return; - } - - if (!m_pRenderer) - { - // For Editor. - m_pRenderer = m_pSystem->GetIRenderer(); - } - - if (!m_pRenderer) - { - return; - } - - if (!m_pFont) - { - // For Editor. - ICryFont* pICryFont = m_pSystem->GetICryFont(); - - if (pICryFont) - { - m_pFont = m_pSystem->GetICryFont()->GetFont("default"); - } - } - - ScrollConsole(); - - if (!m_bConsoleActive && con_display_last_messages == 0) - { - return; - } - - if (m_pRenderer->GetIRenderAuxGeom()) - { - m_pRenderer->GetIRenderAuxGeom()->Flush(); - } - - m_pRenderer->EF_RenderTextMessages(); - - m_pRenderer->PushProfileMarker("DISPLAY_CONSOLE"); - - if (m_nScrollPos <= 0) - { - DrawBuffer(70, "console"); - } - else - { - // cursor blinking - { - m_fCursorBlinkTimer += gEnv->pTimer->GetRealFrameTime(); // works even when time is manipulated - // m_fCursorBlinkTimer += gEnv->pTimer->GetFrameTime(ITimer::ETIMER_UI); // can be used once ETIMER_UI works even with t_FixedTime - - const float fCursorBlinkDelay = 0.5f; // in sec (similar to Windows default but might differ from actual setting) - - if (m_fCursorBlinkTimer > fCursorBlinkDelay) - { - m_bDrawCursor = !m_bDrawCursor; - m_fCursorBlinkTimer = 0.0f; - } - } - - CScopedWireFrameMode scopedWireFrame(m_pRenderer, R_SOLID_MODE); - - if (!m_nProgressRange) - { - int whiteTexId = gEnv->pRenderer ? gEnv->pRenderer->GetWhiteTextureId() : -1; - - if (m_bStaticBackground) - { - m_pRenderer->SetState(GS_NODEPTHTEST); - m_pRenderer->Draw2dImage(0, 0, 800, 600, m_pImage ? m_pImage->GetTextureID() : whiteTexId, 0.0f, 1.0f, 1.0f, 0.0f); - } - else - { - TransformationMatrices backupSceneMatrices; - m_pRenderer->Set2DMode(m_pRenderer->GetWidth(), m_pRenderer->GetHeight(), backupSceneMatrices); - - float fReferenceSize = 600.0f; - - float fSizeX = (float)m_pRenderer->GetWidth(); - float fSizeY = m_nTempScrollMax * m_pRenderer->GetHeight() / fReferenceSize; - - m_pRenderer->SetState(GS_NODEPTHTEST | GS_BLSRC_SRCALPHA | GS_BLDST_ONEMINUSSRCALPHA); - m_pRenderer->DrawImage(0, 0, fSizeX, fSizeY, whiteTexId, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.7f); - m_pRenderer->DrawImage(0, fSizeY, fSizeX, 2.0f * m_pRenderer->GetHeight() / fReferenceSize, whiteTexId, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 1.0f); - - m_pRenderer->Unset2DMode(backupSceneMatrices); - } - } - - // draw progress bar - if (m_nProgressRange) - { - m_pRenderer->SetState(GS_BLSRC_SRCALPHA | GS_BLDST_ONEMINUSSRCALPHA | GS_NODEPTHTEST); - m_pRenderer->Draw2dImage(0.0, 0.0, 800.0f, 600.0f, m_nLoadingBackTexID, 0.0f, 1.0f, 1.0f, 0.0f); - } - - DrawBuffer(m_nScrollPos, "console"); - } - - m_pRenderer->PopProfileMarker("DISPLAY_CONSOLE"); } -void CXConsole::DrawBuffer(int nScrollPos, const char* szEffect) +void CXConsole::DrawBuffer(int, const char*) { - if (m_pFont && m_pRenderer) - { - // The scroll position is in pixels for a 800x600 screen so we scale it to the current resolution. - Vec2 referenceSize(800.0f, 600.0f); - const float fontSizeIn800x600 = 14; - const float maxYPos = nScrollPos * (m_pRenderer->GetHeight() / referenceSize.y); - // We also scale the font from the original 800x600 size - float fontSize = fontSizeIn800x600 * (m_pRenderer->GetWidth() / referenceSize.x); - const float fontAspectRatio = 0.75f; - float minFontSize = 10.f; - float maxFontSize = 50.f; - ICVar* minFontCVar = GetCVar("r_minConsoleFontSize"); - if (minFontCVar) - { - minFontSize = minFontCVar->GetFVal(); - } - - ICVar* maxFontCVar = GetCVar("r_maxConsoleFontSize"); - if (maxFontCVar) - { - maxFontSize = maxFontCVar->GetFVal(); - } - - // Limit max font size in case minFontSize > maxFontSize - maxFontSize = AZStd::max(minFontSize, maxFontSize); - fontSize = AZStd::min(AZStd::max(fontSize, minFontSize), maxFontSize); - - STextDrawContext ctx; - //ctx.Reset(); - ctx.SetEffect(m_pFont->GetEffectId(szEffect)); - ctx.SetProportional(false); - ctx.SetCharWidthScale(0.5f); - ctx.SetSize(Vec2(fontSize, fontAspectRatio * fontSize)); - ctx.SetColor(ColorF(1, 1, 1, 1)); - ctx.SetFlags(eDrawText_CenterV | eDrawText_2D); - - float csize = 0.8f * ctx.GetCharHeight(); - ctx.SetSizeIn800x600(false); - - float yPos = maxYPos - csize - 3.0f; - float xPos = LINE_BORDER; - - float fCharWidth = (ctx.GetCharWidth() * ctx.GetCharWidthScale()); - - //int ypos=nScrollPos-csize-3; - - //Draw the input line - if (m_bConsoleActive && !m_nProgressRange) - { - /*m_pRenderer->DrawString(xPos-nCharWidth, yPos, false, ">"); - m_pRenderer->DrawString(xPos, yPos, false, m_sInputBuffer.c_str()); - if(m_bDrawCursor) - m_pRenderer->DrawString(xPos+nCharWidth*m_nCursorPos, yPos, false, "_");*/ - - m_pFont->DrawString((float)(xPos - fCharWidth), (float)yPos, ">", false, ctx); - m_pFont->DrawString((float)xPos, (float)yPos, m_sInputBuffer.c_str(), false, ctx); - - if (m_bDrawCursor) - { - string szCursorLeft(m_sInputBuffer.c_str(), m_sInputBuffer.c_str() + m_nCursorPos); - int n = m_pFont->GetTextLength(szCursorLeft.c_str(), false); - - m_pFont->DrawString((float)(xPos + (fCharWidth * n)), (float)yPos, "_", false, ctx); - } - } - - yPos -= csize; - - ConsoleBufferRItor ritor; - ritor = m_dqConsoleBuffer.rbegin(); - int nScroll = 0; - while (ritor != m_dqConsoleBuffer.rend() && yPos >= 0) - { - if (nScroll >= m_nScrollLine) - { - const char* buf = ritor->c_str();// GetBuf(k); - - if (*buf > 0 && *buf < 32) - { - buf++; // to jump over verbosity level character - } - if (yPos + csize > 0) - { - m_pFont->DrawString((float)xPos, (float)yPos, buf, false, ctx); - } - yPos -= csize; - } - nScroll++; - - ++ritor; - } //k - } } @@ -1828,44 +1464,6 @@ int CXConsole::GetLineCount() const ////////////////////////////////////////////////////////////////////////// void CXConsole::ScrollConsole() { - if (!m_pRenderer) - { - return; - } - - int nCurrHeight = m_pRenderer->GetHeight(); - - switch (m_sdScrollDir) - { - ///////////////////////////////// - case sdDOWN: // The console is scrolling down - - // Vlads note: console should go down immediately, otherwise it can look very bad on startup - //m_nScrollPos+=nCurrHeight/2; - m_nScrollPos = m_nTempScrollMax; - - if (m_nScrollPos > m_nTempScrollMax) - { - m_nScrollPos = m_nTempScrollMax; - m_sdScrollDir = sdNONE; - } - break; - ///////////////////////////////// - case sdUP: // The console is scrolling up - - m_nScrollPos -= nCurrHeight;//2; - - if (m_nScrollPos < 0) - { - m_nScrollPos = 0; - m_sdScrollDir = sdNONE; - } - break; - ///////////////////////////////// - case sdNONE: - break; - ///////////////////////////////// - } } @@ -2004,11 +1602,6 @@ void CXConsole::AuditCVars(IConsoleCmdArgs* pArg) int devOnlyMask = VF_DEV_ONLY; int dediOnlyMask = VF_DEDI_ONLY; int excludeMask = cheatMask | constMask | readOnlyMask | devOnlyMask | dediOnlyMask; -#if defined(CVARS_WHITELIST) - CSystem* pSystem = static_cast(gEnv->pSystem); - ICVarsWhitelist* pCVarsWhitelist = pSystem->GetCVarsWhiteList(); - bool excludeWhitelist = true; -#endif // defined(CVARS_WHITELIST) if (numArgs > 1) { @@ -2041,13 +1634,6 @@ void CXConsole::AuditCVars(IConsoleCmdArgs* pArg) excludeMask &= ~dediOnlyMask; } -#if defined(CVARS_WHITELIST) - if (azstricmp(arg, "whitelist") == 0) - { - excludeWhitelist = false; - } -#endif // defined(CVARS_WHITELIST) - --numArgs; } } @@ -2065,11 +1651,6 @@ void CXConsole::AuditCVars(IConsoleCmdArgs* pArg) int devOnlyFlags = (command.m_nFlags & devOnlyMask); int dediOnlyFlags = (command.m_nFlags & dediOnlyMask); bool shouldLog = ((cheatFlags | devOnlyFlags | dediOnlyFlags) == 0) || (((cheatFlags | devOnlyFlags | dediOnlyFlags) & ~excludeMask) != 0); -#if defined(CVARS_WHITELIST) - bool whitelisted = (pCVarsWhitelist) ? pCVarsWhitelist->IsWhiteListed(command.m_sName, true) : true; - shouldLog &= (!whitelisted || (whitelisted & !excludeWhitelist)); -#endif // defined(CVARS_WHITELIST) - if (shouldLog) { CryLogAlways("[CVARS]: [COMMAND] %s%s%s%s%s", @@ -2077,11 +1658,7 @@ void CXConsole::AuditCVars(IConsoleCmdArgs* pArg) (cheatFlags != 0) ? " [VF_CHEAT]" : "", (devOnlyFlags != 0) ? " [VF_DEV_ONLY]" : "", (dediOnlyFlags != 0) ? " [VF_DEDI_ONLY]" : "", -#if defined(CVARS_WHITELIST) - (whitelisted == true) ? " [WHITELIST]" : "" -#else "" -#endif // defined(CVARS_WHITELIST) ); ++commandCount; } @@ -2098,11 +1675,6 @@ void CXConsole::AuditCVars(IConsoleCmdArgs* pArg) int devOnlyFlags = (flags & devOnlyMask); int dediOnlyFlags = (flags & dediOnlyMask); bool shouldLog = ((cheatFlags | constFlags | readOnlyFlags | devOnlyFlags | dediOnlyFlags) == 0) || (((cheatFlags | constFlags | readOnlyFlags | devOnlyFlags | dediOnlyFlags) & ~excludeMask) != 0); -#if defined(CVARS_WHITELIST) - bool whitelisted = (pCVarsWhitelist) ? pCVarsWhitelist->IsWhiteListed(pVariable->GetName(), true) : true; - shouldLog &= (!whitelisted || (whitelisted & !excludeWhitelist)); -#endif // defined(CVARS_WHITELIST) - if (shouldLog) { CryLogAlways("[CVARS]: [VARIABLE] %s%s%s%s%s%s%s", @@ -2112,11 +1684,7 @@ void CXConsole::AuditCVars(IConsoleCmdArgs* pArg) (readOnlyFlags != 0) ? " [VF_READONLY]" : "", (devOnlyFlags != 0) ? " [VF_DEV_ONLY]" : "", (dediOnlyFlags != 0) ? " [VF_DEDI_ONLY]" : "", -#if defined(CVARS_WHITELIST) - (whitelisted == true) ? " [WHITELIST]" : "" -#else "" -#endif // defined(CVARS_WHITELIST) ); ++cvarCount; } @@ -2467,13 +2035,6 @@ void CXConsole::ExecuteStringInternal(const char* command, const bool bFromConso if (!sTemp.empty() || (pCVar->GetType() == CVAR_STRING)) { - // renderer cvars will be updated in the render thread - if ((pCVar->GetFlags() & VF_RENDERER_CVAR) && m_pRenderer) - { - m_pRenderer->SetRendererCVar(pCVar, sTemp.c_str(), bSilentMode); - continue; - } - pCVar->Set(sTemp.c_str()); } } @@ -2500,36 +2061,8 @@ void CXConsole::ExecuteDeferredCommands() { TDeferredCommandList::iterator it; - // const float fontHeight = 10; - // ColorF col = Col_Yellow; - // - // float curX = 10; - // float curY = 10; - - //IRenderer* pRenderer = gEnv->pRenderer; - - // Print the deferred messages - // it = m_deferredCommands.begin(); - // if (it != m_deferredCommands.end()) - // { - // pRenderer->Draw2dLabel( curX, curY += fontHeight, 1.2f, &col.r, false - // , "Pending deferred commands = %d", m_deferredCommands.size() ); - // } - // - // for ( - // ; it != m_deferredCommands.end() - // ; ++it - // ) - // { - // pRenderer->Draw2dLabel( curX + fontHeight * 2.0f, curY += fontHeight, 1.2f, &col.r, false - // , "Cmd: %s", it->command.c_str() ); - // } - if (m_waitFrames) { - // pRenderer->Draw2dLabel( curX, curY += fontHeight, 1.2f, &col.r, false - // , "Waiting frames = %d", m_waitFrames ); - --m_waitFrames; return; } @@ -2538,10 +2071,6 @@ void CXConsole::ExecuteDeferredCommands() { if (m_waitSeconds > gEnv->pTimer->GetFrameStartTime()) { - // pRenderer->Draw2dLabel( curX, curY += fontHeight, 1.2f, &col.r, false - // , "Waiting seconds = %f" - // , m_waitSeconds.GetSeconds() - gEnv->pTimer->GetFrameStartTime().GetSeconds() ); - return; } @@ -2566,8 +2095,6 @@ void CXConsole::ExecuteDeferredCommands() break; } } - - //m_deferredExecution = false; } ////////////////////////////////////////////////////////////////////////// @@ -2816,11 +2343,6 @@ const char* CXConsole::ProcessCompletion(const char* szInputBuffer) } } //try to search in command list - -#if defined(CVARS_WHITELIST) - CSystem* pSystem = static_cast(gEnv->pSystem); - ICVarsWhitelist* pCVarsWhitelist = pSystem->GetCVarsWhiteList(); -#endif // defined(CVARS_WHITELIST) bool bArgumentAutoComplete = false; std::vector matches; @@ -2861,10 +2383,6 @@ const char* CXConsole::ProcessCompletion(const char* szInputBuffer) string cmd = string(sVar) + " " + pArgumentAutoComplete->GetValue(i); if (_strnicmp(m_sPrevTab.c_str(), cmd.c_str(), m_sPrevTab.length()) == 0) { -#if defined(CVARS_WHITELIST) - bool whitelisted = (pCVarsWhitelist) ? pCVarsWhitelist->IsWhiteListed(cmd, true) : true; - if (whitelisted) -#endif // defined(CVARS_WHITELIST) { bArgumentAutoComplete = true; matches.push_back(cmd); @@ -2886,10 +2404,6 @@ const char* CXConsole::ProcessCompletion(const char* szInputBuffer) { if (_strnicmp(m_sPrevTab.c_str(), itrCmds->first.c_str(), m_sPrevTab.length()) == 0) { -#if defined(CVARS_WHITELIST) - bool whitelisted = (pCVarsWhitelist) ? pCVarsWhitelist->IsWhiteListed(itrCmds->first, true) : true; - if (whitelisted) -#endif // defined(CVARS_WHITELIST) { matches.push_back((char* const)itrCmds->first.c_str()); } @@ -2909,10 +2423,6 @@ const char* CXConsole::ProcessCompletion(const char* szInputBuffer) {//if(itrVars->first.compare(0,m_sPrevTab.length(),m_sPrevTab)==0) if (_strnicmp(m_sPrevTab.c_str(), itrVars->first, m_sPrevTab.length()) == 0) { -#if defined(CVARS_WHITELIST) - bool whitelisted = (pCVarsWhitelist) ? pCVarsWhitelist->IsWhiteListed(itrVars->first, true) : true; - if (whitelisted) -#endif // defined(CVARS_WHITELIST) { matches.push_back((char* const)itrVars->first); } @@ -3143,71 +2653,18 @@ void CXConsole::PostLine(const char* lineOfText, size_t len) } ////////////////////////////////////////////////////////////////////////// -void CXConsole::ResetProgressBar(int nProgressBarRange) +void CXConsole::ResetProgressBar(int) { - m_nProgressRange = nProgressBarRange; - m_nProgress = 0; - - if (nProgressBarRange < 0) - { - nProgressBarRange = 0; - } - - if (!m_nProgressRange) - { - if (m_nLoadingBackTexID) - { - if (m_pRenderer) - { - m_pRenderer->RemoveTexture(m_nLoadingBackTexID); - } - m_nLoadingBackTexID = -1; - } - } - - static ICVar* log_Verbosity = GetCVar("log_Verbosity"); - - if (log_Verbosity && (!log_Verbosity->GetIVal())) - { - Clear(); - } } ////////////////////////////////////////////////////////////////////////// void CXConsole::TickProgressBar() { - if (m_nProgressRange != 0 && m_nProgressRange > m_nProgress) - { - m_nProgress++; - m_pSystem->UpdateLoadingScreen(); - } - if (m_pSystem->GetIRenderer()) - { - m_pSystem->GetIRenderer()->FlushRTCommands(false, false, false); // Try to switch render thread contexts to make RT always busy during loading - } } ////////////////////////////////////////////////////////////////////////// -void CXConsole::SetLoadingImage(const char* szFilename) +void CXConsole::SetLoadingImage(const char*) { - ITexture* pTex = 0; - - pTex = m_pSystem->GetIRenderer()->EF_LoadTexture(szFilename, FT_DONT_STREAM | FT_NOMIPS); - - if (!pTex || (pTex->GetFlags() & FT_FAILED)) - { - SAFE_RELEASE(pTex); - pTex = m_pSystem->GetIRenderer()->EF_LoadTexture("Textures/Console/loadscreen_default.dds", FT_DONT_STREAM | FT_NOMIPS); - } - - if (pTex) - { - m_nLoadingBackTexID = pTex->GetTextureID(); - } - else - { - m_nLoadingBackTexID = -1; - } } ////////////////////////////////////////////////////////////////////////// @@ -3339,12 +2796,6 @@ void CXConsole::ExecuteInputBuffer() AddCommandToHistory(sTemp.c_str()); -#if defined(CVARS_WHITELIST) - CSystem* pSystem = static_cast(gEnv->pSystem); - ICVarsWhitelist* pCVarsWhitelist = pSystem->GetCVarsWhiteList(); - bool execute = (pCVarsWhitelist) ? pCVarsWhitelist->IsWhiteListed(sTemp, false) : true; - if (execute) -#endif // defined(CVARS_WHITELIST) { ExecuteStringInternal(sTemp.c_str(), true); // from console } diff --git a/Code/CryEngine/CrySystem/XConsole.h b/Code/CryEngine/CrySystem/XConsole.h index ed3a3e9b82..01649872ba 100644 --- a/Code/CryEngine/CrySystem/XConsole.h +++ b/Code/CryEngine/CrySystem/XConsole.h @@ -418,7 +418,6 @@ private: // ---------------------------------------------------------- CSystem* m_pSystem; IFFont* m_pFont; - IRenderer* m_pRenderer; ITimer* m_pTimer; ICVar* m_pSysDeactivateConsole; diff --git a/Code/CryEngine/CrySystem/XML/xml.cpp b/Code/CryEngine/CrySystem/XML/xml.cpp index 601b14eeb3..438b35b6c8 100644 --- a/Code/CryEngine/CrySystem/XML/xml.cpp +++ b/Code/CryEngine/CrySystem/XML/xml.cpp @@ -1809,8 +1809,6 @@ XmlNodeRef XmlParserImp::ParseFile(const char* filename, XmlString& errorString, ParseEnd(); } - SYNCHRONOUS_LOADING_TICK(); - delete [] pFileContents; return root; diff --git a/Code/CryEngine/CrySystem/crysystem_files.cmake b/Code/CryEngine/CrySystem/crysystem_files.cmake index 23ad644041..50cbdc24e4 100644 --- a/Code/CryEngine/CrySystem/crysystem_files.cmake +++ b/Code/CryEngine/CrySystem/crysystem_files.cmake @@ -19,15 +19,11 @@ set(FILES ConsoleBatchFile.cpp ConsoleHelpGen.cpp CryAsyncMemcpy.cpp - CrySizerStats.cpp - DebugCallStack.cpp GeneralMemoryHeap.cpp HandlerBase.cpp - IDebugCallStack.cpp AsyncPakManager.cpp Log.cpp SystemRender.cpp - NotificationNetwork.cpp PhysRenderer.cpp ResourceManager.cpp ServerHandler.cpp @@ -37,7 +33,6 @@ set(FILES SystemCFG.cpp SystemEventDispatcher.cpp SystemInit.cpp - SystemScheduler.cpp SystemWin32.cpp Timer.cpp UnixConsole.cpp @@ -53,32 +48,18 @@ set(FILES ServerHandler.h ServerThrottle.h SyncLock.h - SystemScheduler.h UnixConsole.h SystemInit.h - Serialization/MemoryReader.h - Statistics/LocalMemoryUsage.h - MemoryFragmentationProfiler.h XML/ReadWriteXMLSink.h - Serialization/ArchiveHost.h - Serialization/MemoryWriter.h - Serialization/JSONIArchive.h - Serialization/JSONOArchive.h - Serialization/BinArchive.h AZCrySystemInitLogSink.h AZCoreLogSink.h CmdLine.h CmdLineArg.h ConsoleBatchFile.h ConsoleHelpGen.h - CrySizerStats.h CryWaterMark.h - DebugCallStack.h GeneralMemoryHeap.h - IDebugCallStack.h - IThreadConfigManager.h Log.h - NotificationNetwork.h resource.h SimpleStringPool.h CrySystem_precompiled.h @@ -93,13 +74,11 @@ set(FILES crash_face.bmp ImageHandler.h ImageHandler.cpp - DefragAllocator.cpp MemoryAddressRange.cpp PageMappingHeap.cpp CustomMemoryHeap.cpp MemoryManager.cpp MTSafeAllocator.cpp - DefragAllocator.h MemoryAddressRange.h PageMappingHeap.h MemoryManager.h @@ -119,59 +98,18 @@ set(FILES XML/WriteXMLSource.cpp ZipFile.h ZipFileFormat_info.h - PerfHUD.cpp - ProfileLogSystem.cpp Sampler.cpp - PerfHUD.h - ProfileLogSystem.h Sampler.h LocalizedStringManager.cpp LocalizedStringManager.h - CryThreadUtil_win32_thread.h - ThreadInfo.cpp - ThreadInfo.h - ThreadTask.h - ThreadTask.cpp - ThreadConfigManager.h - ThreadConfigManager.cpp - SystemThreading.cpp - ExtensionSystem/CryFactoryRegistryImpl.cpp - ExtensionSystem/CryFactoryRegistryImpl.h - ExtensionSystem/TestCases/TestExtensions.cpp - ExtensionSystem/TestCases/TestExtensions.h - MiniGUI/DrawContext.cpp - MiniGUI/MiniButton.cpp - MiniGUI/MiniGUI.cpp - MiniGUI/MiniInfoBox.cpp - MiniGUI/MiniMenu.cpp - MiniGUI/MiniTable.cpp - MiniGUI/DrawContext.h - MiniGUI/MiniButton.h - MiniGUI/MiniGUI.h - MiniGUI/MiniInfoBox.h - MiniGUI/MiniMenu.h - MiniGUI/MiniTable.h - Statistics/LocalMemoryUsage.cpp ZLibCompressor.cpp ZLibCompressor.h - SoftCode/SoftCodeMgr.cpp - SoftCode/SoftCodeMgr.h - OverloadSceneManager/OverloadSceneManager.cpp - OverloadSceneManager/OverloadSceneManager.h Huffman.cpp Huffman.h RemoteConsole/RemoteConsole.cpp RemoteConsole/RemoteConsole.h RemoteConsole/RemoteConsole_impl.inl RemoteConsole/RemoteConsole_none.inl - ServiceNetwork.cpp - ServiceNetwork.h - RemoteCommand.cpp - RemoteCommand.h - RemoteCommandHelpers.cpp - RemoteCommandHelpers.h - RemoteCommandServer.cpp - RemoteCommandClient.cpp ZLibDecompressor.h ZLibDecompressor.cpp LZ4Decompressor.h @@ -188,19 +126,6 @@ set(FILES ViewSystem/ViewSystem.h ZStdDecompressor.h ZStdDecompressor.cpp - Serialization/ArchiveHost.cpp - Serialization/BinArchive.cpp - Serialization/JSONIArchive.cpp - Serialization/JSONOArchive.cpp - Serialization/MemoryReader.cpp - Serialization/MemoryWriter.cpp - Serialization/Token.h - Serialization/XmlIArchive.cpp - Serialization/XmlIArchive.h - Serialization/XmlOArchive.cpp - Serialization/XmlOArchive.h - HMDCVars.h - HMDCVars.cpp StreamEngine/StreamAsyncFileRequest.cpp StreamEngine/StreamAsyncFileRequest_Jobs.cpp StreamEngine/StreamEngine.cpp @@ -212,13 +137,9 @@ set(FILES StreamEngine/StreamIOThread.h StreamEngine/StreamReadStream.h StreamEngine/AZRequestReadStream.h - VisRegTest.cpp - VisRegTest.h CrashHandler.rc CrySystem_precompiled.cpp CPUDetect.cpp CPUDetect.h - CrySizerImpl.cpp - CrySizerImpl.h WindowsErrorReporting.cpp ) diff --git a/Code/CryEngine/CrySystem/crysystem_mac_files.cmake b/Code/CryEngine/CrySystem/crysystem_mac_files.cmake index 7e539e6825..f5b9ea77a2 100644 --- a/Code/CryEngine/CrySystem/crysystem_mac_files.cmake +++ b/Code/CryEngine/CrySystem/crysystem_mac_files.cmake @@ -9,7 +9,3 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(FILES - SystemUtilsApple.h - SystemUtilsApple.mm -) diff --git a/Code/CryEngine/CrySystem/crysystem_test_files.cmake b/Code/CryEngine/CrySystem/crysystem_test_files.cmake index 650e9b0063..d8f6887da6 100644 --- a/Code/CryEngine/CrySystem/crysystem_test_files.cmake +++ b/Code/CryEngine/CrySystem/crysystem_test_files.cmake @@ -11,16 +11,12 @@ set(FILES Components/MathConversionTests.cpp - Serialization/Test_ArchiveHost.cpp Tests/Test_CLog.cpp Tests/Test_CommandRegistration.cpp Tests/Test_CryPrimitives.cpp - Tests/Test_CrySizer.cpp Tests/test_CrySystem.cpp Tests/Test_Localization.cpp Tests/test_Main.cpp Tests/test_MaterialUtils.cpp - UnitTests/CryMathTests.cpp - UnitTests/CryPakUnitTests.cpp DllMain.cpp ) diff --git a/Code/Framework/AtomCore/.p4ignore b/Code/Framework/AtomCore/.p4ignore deleted file mode 100644 index 6722cd96e7..0000000000 --- a/Code/Framework/AtomCore/.p4ignore +++ /dev/null @@ -1 +0,0 @@ -*.xml diff --git a/Code/Framework/AtomCore/AtomCore/Serialization/Json/JsonUtils.cpp b/Code/Framework/AtomCore/AtomCore/Serialization/Json/JsonUtils.cpp index dbc0be55f9..dc7d26577b 100644 --- a/Code/Framework/AtomCore/AtomCore/Serialization/Json/JsonUtils.cpp +++ b/Code/Framework/AtomCore/AtomCore/Serialization/Json/JsonUtils.cpp @@ -189,7 +189,7 @@ namespace AZ if (!WasLoadSuccess(result.GetOutcome())) { // This if is a hack around fault in the JSON serialization system - // Jira: https://jira.agscollab.com/browse/LY-106587 + // Jira: LY-106587 if (message != "No part of the string could be interpreted as a uuid.") { deserializeError.append(message); diff --git a/Code/Framework/AzCore/.p4ignore b/Code/Framework/AzCore/.p4ignore deleted file mode 100644 index 6722cd96e7..0000000000 --- a/Code/Framework/AzCore/.p4ignore +++ /dev/null @@ -1 +0,0 @@ -*.xml diff --git a/Code/Framework/AzCore/AzCore/Asset/AssetCommon.h b/Code/Framework/AzCore/AzCore/Asset/AssetCommon.h index c8a245af68..c5cdbbf331 100644 --- a/Code/Framework/AzCore/AzCore/Asset/AssetCommon.h +++ b/Code/Framework/AzCore/AzCore/Asset/AssetCommon.h @@ -18,6 +18,7 @@ #include #include #include +#include #include #include #include @@ -216,16 +217,14 @@ namespace AZ /** * Setting for each reference (Asset) to control loading of referenced assets during serialization. */ - enum class AssetLoadBehavior : u8 - { - PreLoad = 0, ///< Serializer will "Pre load" dependencies, asset containers may load in parallel but will not signal AssetReady - QueueLoad = 1, ///< Serializer will queue an asynchronous load of the referenced asset and return the object to the user. User code should use the \ref AZ::Data::AssetBus to monitor for when it's ready. - NoLoad = 2, ///< Serializer will load reference information, but asset loading will be left to the user. User code should call Asset::QueueLoad and use the \ref AZ::Data::AssetBus to monitor for when it's ready. - ///< AssetContainers will skip NoLoad dependencies - + AZ_ENUM_WITH_UNDERLYING_TYPE(AssetLoadBehavior, u8, + (PreLoad, 0), ///< Serializer will "Pre load" dependencies, asset containers may load in parallel but will not signal AssetReady + (QueueLoad, 1), ///< Serializer will queue an asynchronous load of the referenced asset and return the object to the user. User code should use the \ref AZ::Data::AssetBus to monitor for when it's ready. + (NoLoad, 2), ///< Serializer will load reference information, but asset loading will be left to the user. User code should call Asset::QueueLoad and use the \ref AZ::Data::AssetBus to monitor for when it's ready. + ///< AssetContainers will skip NoLoad dependencies Count, - Default = QueueLoad, - }; + (Default, QueueLoad) + ); struct AssetFilterInfo { @@ -1222,6 +1221,7 @@ namespace AZ } // namespace ProductDependencyInfo } // namespace Data + AZ_TYPE_INFO_SPECIALIZE(Data::AssetLoadBehavior, "{DAF9ECED-FEF3-4D7A-A220-8CFD6A5E6DA1}"); AZ_TYPE_INFO_TEMPLATE_WITH_NAME(AZ::Data::Asset, "Asset", "{C891BF19-B60C-45E2-BFD0-027D15DDC939}", AZ_TYPE_INFO_CLASS); } // namespace AZ diff --git a/Code/Framework/AzCore/AzCore/Asset/AssetContainer.cpp b/Code/Framework/AzCore/AzCore/Asset/AssetContainer.cpp index 2ff6143912..4028f48b27 100644 --- a/Code/Framework/AzCore/AzCore/Asset/AssetContainer.cpp +++ b/Code/Framework/AzCore/AzCore/Asset/AssetContainer.cpp @@ -269,13 +269,13 @@ namespace AZ { for (auto& [assetId, dependentAsset] : m_dependencies) { - if (dependentAsset->IsReady()) + if (dependentAsset->IsReady() || dependentAsset->IsError()) { HandleReadyAsset(dependentAsset); } } } - if (auto asset = m_rootAsset.GetStrongReference(); asset.IsReady()) + if (auto asset = m_rootAsset.GetStrongReference(); asset.IsReady() || asset.IsError()) { HandleReadyAsset(asset); } @@ -496,10 +496,10 @@ namespace AZ m_waitingCount -= 1; disconnectEbus = true; - if (m_waitingAssets.empty()) - { - allReady = true; - } + } + if (m_waitingAssets.empty()) + { + allReady = true; } } @@ -510,8 +510,15 @@ namespace AZ } } - if (allReady && m_initComplete) + // If there are no assets left to be loaded, trigger the final AssetContainer notification (ready or canceled). + // We guard against prematurely sending it (m_initComplete) because it's possible for assets to get removed from our waiting + // list *while* we're still building up the list, so the list would appear to be empty too soon. + // We also guard against sending it multiple times (m_finalNotificationSent), because in some error conditions, it may be + // possible to try to remove the same asset multiple times, which if it's the last asset, it could trigger multiple + // notifications. + if (allReady && m_initComplete && !m_finalNotificationSent) { + m_finalNotificationSent = true; if (m_rootAsset) { AssetManagerBus::Broadcast(&AssetManagerBus::Events::OnAssetContainerReady, this); diff --git a/Code/Framework/AzCore/AzCore/Asset/AssetContainer.h b/Code/Framework/AzCore/AzCore/Asset/AssetContainer.h index fe385efae9..5fef0ba7fb 100644 --- a/Code/Framework/AzCore/AzCore/Asset/AssetContainer.h +++ b/Code/Framework/AzCore/AzCore/Asset/AssetContainer.h @@ -137,6 +137,7 @@ namespace AZ AZStd::atomic_int m_invalidDependencies{ 0 }; AZStd::unordered_set m_unloadedDependencies; AZStd::atomic_bool m_initComplete{ false }; + AZStd::atomic_bool m_finalNotificationSent{false}; mutable AZStd::recursive_mutex m_preloadMutex; // AssetId -> List of assets it is still waiting on diff --git a/Code/Framework/AzCore/AzCore/Asset/AssetJsonSerializer.cpp b/Code/Framework/AzCore/AzCore/Asset/AssetJsonSerializer.cpp index 767dadedf8..555eedf034 100644 --- a/Code/Framework/AzCore/AzCore/Asset/AssetJsonSerializer.cpp +++ b/Code/Framework/AzCore/AzCore/Asset/AssetJsonSerializer.cpp @@ -70,6 +70,17 @@ namespace AZ } } + { + const AZ::Data::AssetLoadBehavior autoLoadBehavior = instance->GetAutoLoadBehavior(); + const AZ::Data::AssetLoadBehavior defaultAutoLoadBehavior = defaultInstance ? + defaultInstance->GetAutoLoadBehavior() : AZ::Data::AssetLoadBehavior::Default; + + result.Combine( + ContinueStoringToJsonObjectField(outputValue, "loadBehavior", + &autoLoadBehavior, &defaultAutoLoadBehavior, + azrtti_typeid(), context)); + } + { ScopedContextPath subPathHint(context, "m_assetHint"); const AZStd::string* hint = &instance->GetHint(); @@ -100,14 +111,28 @@ namespace AZ AssetId id; JSR::ResultCode result(JSR::Tasks::ReadField); + SerializedAssetTracker* assetTracker = + context.GetMetadata().Find(); + + { + Data::AssetLoadBehavior loadBehavior = instance->GetAutoLoadBehavior(); + + result = + ContinueLoadingFromJsonObjectField(&loadBehavior, + azrtti_typeid(), + inputValue, "loadBehavior", context); + + instance->SetAutoLoadBehavior(loadBehavior); + } + auto it = inputValue.FindMember("assetId"); if (it != inputValue.MemberEnd()) { ScopedContextPath subPath(context, "assetId"); - result = ContinueLoading(&id, azrtti_typeid(), it->value, context); + result.Combine(ContinueLoading(&id, azrtti_typeid(), it->value, context)); if (!id.m_guid.IsNull()) { - *instance = AssetManager::Instance().FindOrCreateAsset(id, instance->GetType(), AssetLoadBehavior::NoLoad); + *instance = AssetManager::Instance().FindOrCreateAsset(id, instance->GetType(), instance->GetAutoLoadBehavior()); result.Combine(context.Report(result, "Successfully created Asset with id.")); @@ -142,6 +167,11 @@ namespace AZ "The asset hint is missing for Asset, so it will be left empty.")); } + if (assetTracker) + { + assetTracker->AddAsset(*instance); + } + bool success = result.GetOutcome() <= JSR::Outcomes::PartialSkip; bool defaulted = result.GetOutcome() == JSR::Outcomes::DefaultsUsed || result.GetOutcome() == JSR::Outcomes::PartialDefaults; AZStd::string_view message = @@ -150,5 +180,20 @@ namespace AZ "Not enough information was available to create an instance of Asset or data was corrupted."; return context.Report(result, message); } + + void SerializedAssetTracker::AddAsset(Asset& asset) + { + m_serializedAssets.emplace_back(asset); + } + + const AZStd::vector>& SerializedAssetTracker::GetTrackedAssets() const + { + return m_serializedAssets; + } + + AZStd::vector>& SerializedAssetTracker::GetTrackedAssets() + { + return m_serializedAssets; + } } // namespace Data } // namespace AZ diff --git a/Code/Framework/AzCore/AzCore/Asset/AssetJsonSerializer.h b/Code/Framework/AzCore/AzCore/Asset/AssetJsonSerializer.h index 3d5271035c..780066cd42 100644 --- a/Code/Framework/AzCore/AzCore/Asset/AssetJsonSerializer.h +++ b/Code/Framework/AzCore/AzCore/Asset/AssetJsonSerializer.h @@ -13,6 +13,7 @@ #pragma once #include +#include #include namespace AZ @@ -37,5 +38,18 @@ namespace AZ private: JsonSerializationResult::Result LoadAsset(void* outputValue, const rapidjson::Value& inputValue, JsonDeserializerContext& context); }; + + class SerializedAssetTracker final + { + public: + AZ_RTTI(SerializedAssetTracker, "{1E067091-8C0A-44B1-A455-6E97663F6963}"); + + void AddAsset(Asset& asset); + AZStd::vector>& GetTrackedAssets(); + const AZStd::vector>& GetTrackedAssets() const; + + private: + AZStd::vector> m_serializedAssets; + }; } // namespace Data } // namespace AZ diff --git a/Code/Framework/AzCore/AzCore/Asset/AssetManagerComponent.cpp b/Code/Framework/AzCore/AzCore/Asset/AssetManagerComponent.cpp index d861614309..1075c6a931 100644 --- a/Code/Framework/AzCore/AzCore/Asset/AssetManagerComponent.cpp +++ b/Code/Framework/AzCore/AzCore/Asset/AssetManagerComponent.cpp @@ -13,7 +13,7 @@ #include #include #include -#include +#include #include #include #include @@ -24,6 +24,11 @@ namespace AZ { + namespace Data + { + AZ_ENUM_DEFINE_REFLECT_UTILITIES(AssetLoadBehavior); + } + //========================================================================= // AssetDatabaseComponent // [6/25/2012] @@ -99,6 +104,8 @@ namespace AZ if (SerializeContext* serializeContext = azrtti_cast(context)) { + AZ::Data::AssetLoadBehaviorReflect(*serializeContext); + serializeContext->RegisterGenericType>(); serializeContext->Class() diff --git a/Code/Framework/AzCore/AzCore/Component/Component.cpp b/Code/Framework/AzCore/AzCore/Component/Component.cpp index f1e8aa1fb0..498e4d03d3 100644 --- a/Code/Framework/AzCore/AzCore/Component/Component.cpp +++ b/Code/Framework/AzCore/AzCore/Component/Component.cpp @@ -14,6 +14,7 @@ #include #include #include +#include #include #include @@ -173,7 +174,11 @@ namespace AZ //========================================================================= void ComponentDescriptor::ReleaseDescriptor() { - EBUS_EVENT(ComponentApplicationBus, UnregisterComponentDescriptor, this); + AZ::ComponentApplicationRequests* componentApplication = AZ::Interface::Get(); + if (componentApplication != nullptr) + { + componentApplication->UnregisterComponentDescriptor(this); + } delete this; } } // namespace AZ diff --git a/Code/Framework/AzCore/AzCore/Component/ComponentApplication.cpp b/Code/Framework/AzCore/AzCore/Component/ComponentApplication.cpp index d0f277a6b8..b2fe4417d3 100644 --- a/Code/Framework/AzCore/AzCore/Component/ComponentApplication.cpp +++ b/Code/Framework/AzCore/AzCore/Component/ComponentApplication.cpp @@ -526,6 +526,11 @@ namespace AZ // are destroyed m_commandLine = {}; + m_entityAddedEvent.DisconnectAllHandlers(); + m_entityRemovedEvent.DisconnectAllHandlers(); + m_entityActivatedEvent.DisconnectAllHandlers(); + m_entityDeactivatedEvent.DisconnectAllHandlers(); + DestroyAllocator(); } @@ -980,6 +985,26 @@ namespace AZ handler.Connect(m_entityRemovedEvent); } + void ComponentApplication::RegisterEntityActivatedEventHandler(EntityActivatedEvent::Handler& handler) + { + handler.Connect(m_entityActivatedEvent); + } + + void ComponentApplication::RegisterEntityDeactivatedEventHandler(EntityDeactivatedEvent::Handler& handler) + { + handler.Connect(m_entityDeactivatedEvent); + } + + void ComponentApplication::SignalEntityActivated(AZ::Entity* entity) + { + m_entityActivatedEvent.Signal(entity); + } + + void ComponentApplication::SignalEntityDeactivated(AZ::Entity* entity) + { + m_entityDeactivatedEvent.Signal(entity); + } + //========================================================================= // AddEntity // [5/30/2012] @@ -1279,7 +1304,7 @@ namespace AZ // Add all auto loadable non-asset gems to the list of gem modules to load if (!moduleLoadData.m_autoLoad) { - break; + continue; } for (AZ::OSString& dynamicLibraryPath : moduleLoadData.m_dynamicLibraryPaths) { diff --git a/Code/Framework/AzCore/AzCore/Component/ComponentApplication.h b/Code/Framework/AzCore/AzCore/Component/ComponentApplication.h index 8617aa5f2e..fac2867074 100644 --- a/Code/Framework/AzCore/AzCore/Component/ComponentApplication.h +++ b/Code/Framework/AzCore/AzCore/Component/ComponentApplication.h @@ -204,6 +204,10 @@ namespace AZ void UnregisterComponentDescriptor(const ComponentDescriptor* descriptor) override final; void RegisterEntityAddedEventHandler(EntityAddedEvent::Handler& handler) override final; void RegisterEntityRemovedEventHandler(EntityRemovedEvent::Handler& handler) override final; + void RegisterEntityActivatedEventHandler(EntityActivatedEvent::Handler& handler) override final; + void RegisterEntityDeactivatedEventHandler(EntityDeactivatedEvent::Handler& handler) override final; + void SignalEntityActivated(Entity* entity) override final; + void SignalEntityDeactivated(Entity* entity) override final; bool AddEntity(Entity* entity) override; bool RemoveEntity(Entity* entity) override; bool DeleteEntity(const EntityId& id) override; @@ -382,6 +386,8 @@ namespace AZ AZStd::unique_ptr m_settingsRegistry; EntityAddedEvent m_entityAddedEvent; EntityRemovedEvent m_entityRemovedEvent; + EntityAddedEvent m_entityActivatedEvent; + EntityRemovedEvent m_entityDeactivatedEvent; AZ::IConsole* m_console{}; Descriptor m_descriptor; bool m_isStarted{ false }; diff --git a/Code/Framework/AzCore/AzCore/Component/ComponentApplicationBus.h b/Code/Framework/AzCore/AzCore/Component/ComponentApplicationBus.h index 3582e6ebb8..c93f07f347 100644 --- a/Code/Framework/AzCore/AzCore/Component/ComponentApplicationBus.h +++ b/Code/Framework/AzCore/AzCore/Component/ComponentApplicationBus.h @@ -72,6 +72,8 @@ namespace AZ using EntityAddedEvent = AZ::Event; using EntityRemovedEvent = AZ::Event; + using EntityActivatedEvent = AZ::Event; + using EntityDeactivatedEvent = AZ::Event; //! Interface that components can use to make requests of the main application. class ComponentApplicationRequests @@ -102,6 +104,22 @@ namespace AZ //! @param handler the event handler to signal. virtual void RegisterEntityRemovedEventHandler(EntityRemovedEvent::Handler& handler) = 0; + //! Registers an event handler that will be signalled whenever an entity is added. + //! @param handler the event handler to signal. + virtual void RegisterEntityActivatedEventHandler(EntityActivatedEvent::Handler& handler) = 0; + + //! Registers an event handler that will be signalled whenever an entity is removed. + //! @param handler the event handler to signal. + virtual void RegisterEntityDeactivatedEventHandler(EntityDeactivatedEvent::Handler& handler) = 0; + + //! Signals that the provided entity has been activated. + //! @param entity the entity being activated. + virtual void SignalEntityActivated(AZ::Entity* entity) = 0; + + //! Signals that the provided entity has been deactivated. + //! @param entity the entity being deactivated. + virtual void SignalEntityDeactivated(AZ::Entity* entity) = 0; + //! Adds an entity to the application's registry. //! Calling Init() on an entity automatically performs this operation. //! @param entity A pointer to the entity to add to the application's registry. diff --git a/Code/Framework/AzCore/AzCore/Component/Entity.cpp b/Code/Framework/AzCore/AzCore/Component/Entity.cpp index b18474e428..b7c161b53c 100644 --- a/Code/Framework/AzCore/AzCore/Component/Entity.cpp +++ b/Code/Framework/AzCore/AzCore/Component/Entity.cpp @@ -112,7 +112,11 @@ namespace AZ { EBUS_EVENT(EntitySystemBus, OnEntityDestruction, m_id); EBUS_EVENT_ID(m_id, EntityBus, OnEntityDestruction, m_id); - EBUS_EVENT(ComponentApplicationBus, RemoveEntity, this); + AZ::ComponentApplicationRequests* componentApplication = AZ::Interface::Get(); + if (componentApplication != nullptr) + { + componentApplication->RemoveEntity(this); + } m_stateEvent.Signal(State::Init, State::Destroying); } @@ -216,12 +220,22 @@ namespace AZ EBUS_EVENT_ID(m_id, EntityBus, OnEntityActivated, m_id); EBUS_EVENT(EntitySystemBus, OnEntityActivated, m_id); + AZ::ComponentApplicationRequests* componentApplication = AZ::Interface::Get(); + if (componentApplication != nullptr) + { + componentApplication->SignalEntityActivated(this); + } } void Entity::Deactivate() { AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzCore); + AZ::ComponentApplicationRequests* componentApplication = AZ::Interface::Get(); + if (componentApplication != nullptr) + { + componentApplication->SignalEntityDeactivated(this); + } EBUS_EVENT_ID(m_id, EntityBus, OnEntityDeactivated, m_id); EBUS_EVENT(EntitySystemBus, OnEntityDeactivated, m_id); diff --git a/Code/Framework/AzCore/AzCore/Console/LoggerSystemComponent.cpp b/Code/Framework/AzCore/AzCore/Console/LoggerSystemComponent.cpp index 6c142975e0..c004e2c406 100644 --- a/Code/Framework/AzCore/AzCore/Console/LoggerSystemComponent.cpp +++ b/Code/Framework/AzCore/AzCore/Console/LoggerSystemComponent.cpp @@ -126,9 +126,11 @@ namespace AZ char buffer[MaxLogBufferSize]; const AZStd::size_t length = azvsnprintf(buffer, MaxLogBufferSize, format, args); - buffer[AZStd::min(length, MaxLogBufferSize - 2)] = '\n'; buffer[AZStd::min(length + 1, MaxLogBufferSize - 1)] = '\0'; + m_logEvent.Signal(level, buffer, file, function, line); + // Force a new-line before calling the AZ::Debug::Trace functions, as they assume a newline is present + buffer[AZStd::min(length + 1, MaxLogBufferSize - 2)] = '\n'; switch (level) { case LogLevel::Warn: @@ -142,8 +144,6 @@ namespace AZ AZ::Debug::Trace::Output("Logger", buffer); break; } - - m_logEvent.Signal(level, buffer, file, function, line); } void LoggerSystemComponent::SetLevel(const AZ::ConsoleCommandContainer& arguments) diff --git a/Code/Framework/AzCore/AzCore/EBus/Event.inl b/Code/Framework/AzCore/AzCore/EBus/Event.inl index 82f5645ccd..3786f1c26b 100644 --- a/Code/Framework/AzCore/AzCore/EBus/Event.inl +++ b/Code/Framework/AzCore/AzCore/EBus/Event.inl @@ -233,6 +233,14 @@ namespace AZ AZ_Assert(handler->m_event == this, "Entry event does not match"); handler->Disconnect(); } + + // Free up any owned memory + AZStd::vector freeHandlers; + m_handlers.swap(freeHandlers); + AZStd::vector freeAdds; + m_addList.swap(freeAdds); + AZStd::stack freeFree; + m_freeList.swap(freeFree); } diff --git a/Code/Framework/AzCore/AzCore/Math/MathMatrixSerializer.cpp b/Code/Framework/AzCore/AzCore/Math/MathMatrixSerializer.cpp new file mode 100644 index 0000000000..0b7e3300cf --- /dev/null +++ b/Code/Framework/AzCore/AzCore/Math/MathMatrixSerializer.cpp @@ -0,0 +1,485 @@ +/* +* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +* its licensors. +* +* For complete copyright and license terms please see the LICENSE at the root of this +* distribution (the "License"). All use of this software is governed by the License, +* or, if provided, by the license below or the license accompanying this file. Do not +* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* +*/ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +namespace AZ::JsonMathMatrixSerializerInternal +{ + template + JsonSerializationResult::Result LoadArray(MatrixType& output, const rapidjson::Value& inputValue, JsonDeserializerContext& context) + { + namespace JSR = JsonSerializationResult; // Used remove name conflicts in AzCore in uber builds. + + constexpr size_t ElementCount = RowCount * ColumnCount; + static_assert(ElementCount == 9 || ElementCount == 12 || ElementCount == 16, + "MathMatrixSerializer only support Matrix3x3, Matrix3x4 and Matrix4x4."); + + rapidjson::SizeType arraySize = inputValue.Size(); + if (arraySize < ElementCount) + { + return context.Report(JSR::Tasks::ReadField, JSR::Outcomes::Unsupported, + "Not enough numbers in JSON array to load math matrix from."); + } + + AZ::BaseJsonSerializer* floatSerializer = context.GetRegistrationContext()->GetSerializerForType(azrtti_typeid()); + if (!floatSerializer) + { + return context.Report(JSR::Tasks::ReadField, JSR::Outcomes::Catastrophic, "Failed to find the JSON float serializer."); + } + + constexpr const char* names[] = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"}; + float values[ElementCount]; + for (int i = 0; i < ElementCount; ++i) + { + ScopedContextPath subPath(context, names[i]); + JSR::Result intermediate = floatSerializer->Load(values + i, azrtti_typeid(), inputValue[i], context); + if (intermediate.GetResultCode().GetProcessing() != JSR::Processing::Completed) + { + return intermediate; + } + } + + size_t valueIndex = 0; + for (size_t r = 0; r < RowCount; ++r) + { + for (size_t c = 0; c < ColumnCount; ++c) + { + output.SetElement(aznumeric_caster(r), aznumeric_caster(c), values[valueIndex++]); + } + } + + return context.Report(JSR::Tasks::ReadField, JSR::Outcomes::Success, "Successfully read math matrix."); + } + + JsonSerializationResult::Result LoadFloatFromObject( + float& output, + const rapidjson::Value& inputValue, + JsonDeserializerContext& context, + const char* name, + const char* altName) + { + namespace JSR = JsonSerializationResult; // Used remove name conflicts in AzCore in uber builds. + + AZ::BaseJsonSerializer* floatSerializer = context.GetRegistrationContext()->GetSerializerForType(azrtti_typeid()); + if (!floatSerializer) + { + return context.Report(JSR::Tasks::ReadField, JSR::Outcomes::Catastrophic, "Failed to find the json float serializer."); + } + + const char* nameUsed = name; + JSR::ResultCode result(JSR::Tasks::ReadField); + auto iterator = inputValue.FindMember(rapidjson::StringRef(name)); + if (iterator == inputValue.MemberEnd()) + { + nameUsed = altName; + iterator = inputValue.FindMember(rapidjson::StringRef(altName)); + if (iterator == inputValue.MemberEnd()) + { + // field not found so leave default value + result.Combine(JSR::ResultCode(JSR::Tasks::ReadField, JSR::Outcomes::DefaultsUsed)); + nameUsed = nullptr; + } + } + + if (nameUsed) + { + ScopedContextPath subPath(context, nameUsed); + JSR::Result intermediate = floatSerializer->Load(&output, azrtti_typeid(), iterator->value, context); + if (intermediate.GetResultCode().GetProcessing() != JSR::Processing::Completed) + { + return intermediate; + } + else + { + result.Combine(JSR::ResultCode(JSR::Tasks::ReadField, JSR::Outcomes::Success)); + } + } + + return context.Report(result, "Successfully read float."); + } + + JsonSerializationResult::Result LoadVector3FromObject( + Vector3& output, + const rapidjson::Value& inputValue, + JsonDeserializerContext& context, + AZStd::fixed_vector names) + { + namespace JSR = JsonSerializationResult; // Used remove name conflicts in AzCore in uber builds. + constexpr size_t ElementCount = 3; // Vector3 + + JSR::ResultCode result(JSR::Tasks::ReadField); + float values[ElementCount]; + for (int i = 0; i < ElementCount; ++i) + { + values[i] = output.GetElement(i); + auto name = names[i * 2]; + auto altName = names[(i * 2) + 1]; + + JSR::Result intermediate = LoadFloatFromObject(values[i], inputValue, context, name.data(), altName.data()); + if (intermediate.GetResultCode().GetProcessing() != JSR::Processing::Completed) + { + return intermediate; + } + else + { + result.Combine(JSR::ResultCode(JSR::Tasks::ReadField, JSR::Outcomes::Success)); + } + } + + for (int i = 0; i < ElementCount; ++i) + { + output.SetElement(i, values[i]); + } + + return context.Report(result, "Successfully read math matrix."); + } + + JsonSerializationResult::Result LoadQuaternionAndScale( + AZ::Quaternion& quaternion, + float& scale, + const rapidjson::Value& inputValue, + JsonDeserializerContext& context) + { + namespace JSR = JsonSerializationResult; // Used remove name conflicts in AzCore in uber builds. + + JSR::ResultCode result(JSR::Tasks::ReadField); + scale = 1.0f; + JSR::Result intermediateScale = LoadFloatFromObject(scale, inputValue, context, "scale", "Scale"); + if (intermediateScale.GetResultCode().GetProcessing() != JSR::Processing::Completed) + { + return intermediateScale; + } + result.Combine(intermediateScale); + + if (AZ::IsClose(scale, 0.0f)) + { + result.Combine({ JSR::Tasks::ReadField, JSR::Outcomes::Unsupported }); + return context.Report(result, "Scale can not be zero."); + } + + AZ::Vector3 degreesRollPitchYaw = AZ::Vector3::CreateZero(); + JSR::Result intermediateDegrees = LoadVector3FromObject(degreesRollPitchYaw, inputValue, context, { "roll", "Roll", "pitch", "Pitch", "yaw", "Yaw" }); + if (intermediateDegrees.GetResultCode().GetProcessing() != JSR::Processing::Completed) + { + return intermediateDegrees; + } + result.Combine(intermediateDegrees); + + // the quaternion should be equivalent to a series of rotations in the order z, then y, then x + const AZ::Vector3 eulerRadians = AZ::Vector3DegToRad(degreesRollPitchYaw); + quaternion = AZ::Quaternion::CreateRotationX(eulerRadians.GetX()) * + AZ::Quaternion::CreateRotationY(eulerRadians.GetY()) * + AZ::Quaternion::CreateRotationZ(eulerRadians.GetZ()); + + return context.Report(result, "Successfully read math yaw, pitch, roll, and scale."); + } + + template + JsonSerializationResult::Result LoadObject(MatrixType& output, const rapidjson::Value& inputValue, JsonDeserializerContext& context) + { + namespace JSR = JsonSerializationResult; // Used remove name conflicts in AzCore in uber builds. + output = MatrixType::CreateIdentity(); + + JSR::ResultCode result(JSR::Tasks::ReadField); + float scale; + AZ::Quaternion rotation; + + JSR::Result intermediate = LoadQuaternionAndScale(rotation, scale, inputValue, context); + if (intermediate.GetResultCode().GetProcessing() != JSR::Processing::Completed) + { + return intermediate; + } + result.Combine(intermediate); + + AZ::Vector3 translation = AZ::Vector3::CreateZero(); + JSR::Result intermediateTranslation = LoadVector3FromObject(translation, inputValue, context, { "x", "X", "y", "Y", "z", "Z" }); + if (intermediateTranslation.GetResultCode().GetProcessing() != JSR::Processing::Completed) + { + return intermediateTranslation; + } + result.Combine(intermediateTranslation); + + // composed a matrix by rotation, then scale, then translation + auto matrix = MatrixType::CreateFromQuaternion(rotation); + matrix.MultiplyByScale(Vector3{ scale }); + matrix.SetTranslation(translation); + + if (matrix == MatrixType::CreateIdentity()) + { + return context.Report(JSR::Tasks::ReadField, JSR::Outcomes::DefaultsUsed, "Using identity matrix for empty object."); + } + + output = matrix; + return context.Report(result, "Successfully read math matrix."); + } + + template<> + JsonSerializationResult::Result LoadObject(Matrix3x3& output, const rapidjson::Value& inputValue, JsonDeserializerContext& context) + { + namespace JSR = JsonSerializationResult; // Used remove name conflicts in AzCore in uber builds. + output = Matrix3x3::CreateIdentity(); + + JSR::ResultCode result(JSR::Tasks::ReadField); + float scale; + AZ::Quaternion rotation; + + JSR::Result intermediate = LoadQuaternionAndScale(rotation, scale, inputValue, context); + if (intermediate.GetResultCode().GetProcessing() != JSR::Processing::Completed) + { + return intermediate; + } + result.Combine(intermediate); + + // composed a matrix by rotation then scale + auto matrix = Matrix3x3::CreateFromQuaternion(rotation); + matrix.MultiplyByScale(Vector3{ scale }); + + if (matrix == Matrix3x3::CreateIdentity()) + { + return context.Report(JSR::Tasks::ReadField, JSR::Outcomes::DefaultsUsed, "Using identity matrix for empty object."); + } + + output = matrix; + return context.Report(result, "Successfully read math matrix."); + } + + template + JsonSerializationResult::Result Load(void* outputValue, const Uuid& outputValueTypeId, + const rapidjson::Value& inputValue, JsonDeserializerContext& context) + { + namespace JSR = JsonSerializationResult; // Used remove name conflicts in AzCore in uber builds. + + constexpr size_t ElementCount = RowCount * ColumnCount; + static_assert(ElementCount == 9 || ElementCount == 12 || ElementCount == 16, + "MathMatrixSerializer only support Matrix3x3, Matrix3x4 and Matrix4x4."); + + AZ_Assert(azrtti_typeid() == outputValueTypeId, + "Unable to deserialize Matrix%zux%zu to json because the provided type is %s", + RowCount, ColumnCount, outputValueTypeId.ToString().c_str()); + AZ_UNUSED(outputValueTypeId); + + MatrixType* matrix = reinterpret_cast(outputValue); + AZ_Assert(matrix, "Output value for JsonMatrix%zux%zuSerializer can't be null.", RowCount, ColumnCount); + + switch (inputValue.GetType()) + { + case rapidjson::kArrayType: + return LoadArray(*matrix, inputValue, context); + case rapidjson::kObjectType: + return LoadObject(*matrix, inputValue, context); + + case rapidjson::kStringType: + [[fallthrough]]; + case rapidjson::kNumberType: + [[fallthrough]]; + case rapidjson::kNullType: + [[fallthrough]]; + case rapidjson::kFalseType: + [[fallthrough]]; + case rapidjson::kTrueType: + return context.Report(JSR::Tasks::ReadField, JSR::Outcomes::Unsupported, + "Unsupported type. Math matrix can only be read from arrays or objects."); + + default: + return context.Report(JSR::Tasks::ReadField, JSR::Outcomes::Unknown, + "Unknown json type encountered in math matrix."); + } + } + + template + AZ::Quaternion CreateQuaternion(const MatrixType& matrix); + + template<> + AZ::Quaternion CreateQuaternion(const AZ::Matrix3x3& matrix) + { + return Quaternion::CreateFromMatrix3x3(matrix); + } + + template<> + AZ::Quaternion CreateQuaternion(const AZ::Matrix3x4& matrix) + { + return Quaternion::CreateFromMatrix3x4(matrix); + } + + template<> + AZ::Quaternion CreateQuaternion(const AZ::Matrix4x4& matrix) + { + return Quaternion::CreateFromMatrix4x4(matrix); + } + + template + JsonSerializationResult::Result StoreRotationAndScale(rapidjson::Value& outputValue, const void* inputValue, const void* defaultValue, + const Uuid& valueTypeId, JsonSerializerContext& context) + { + namespace JSR = JsonSerializationResult; // Used remove name conflicts in AzCore in uber builds. + AZ_UNUSED(valueTypeId); + + const MatrixType* matrix = reinterpret_cast(inputValue); + AZ_Assert(matrix, "Input value for JsonMatrixSerializer can't be null."); + const MatrixType* defaultMatrix = reinterpret_cast(defaultValue); + + if (!context.ShouldKeepDefaults() && defaultMatrix && *matrix == *defaultMatrix) + { + return context.Report(JSR::Tasks::WriteValue, JSR::Outcomes::DefaultsUsed, "Default math Matrix used."); + } + + MatrixType matrixToExport = *matrix; + AZ::Vector3 scale = matrixToExport.ExtractScale(); + + AZ::Quaternion rotation = CreateQuaternion(matrixToExport); + auto degrees = rotation.GetEulerDegrees(); + outputValue.AddMember(rapidjson::StringRef("roll"), degrees.GetX(), context.GetJsonAllocator()); + outputValue.AddMember(rapidjson::StringRef("pitch"), degrees.GetY(), context.GetJsonAllocator()); + outputValue.AddMember(rapidjson::StringRef("yaw"), degrees.GetZ(), context.GetJsonAllocator()); + outputValue.AddMember(rapidjson::StringRef("scale"), scale.GetX(), context.GetJsonAllocator()); + + return context.Report(JSR::Tasks::WriteValue, JSR::Outcomes::Success, "Math Matrix successfully stored."); + } + + template + JsonSerializationResult::Result StoreTranslation(rapidjson::Value& outputValue, const void* inputValue, + const void* defaultValue, const Uuid& valueTypeId, JsonSerializerContext& context) + { + namespace JSR = JsonSerializationResult; // Used remove name conflicts in AzCore in uber builds. + AZ_UNUSED(valueTypeId); + + const MatrixType* matrix = reinterpret_cast(inputValue); + AZ_Assert(matrix, "Input value for JsonMatrixSerializer can't be null."); + const MatrixType* defaultMatrix = reinterpret_cast(defaultValue); + + if (!context.ShouldKeepDefaults() && defaultMatrix && *matrix == *defaultMatrix) + { + return context.Report(JSR::Tasks::WriteValue, JSR::Outcomes::DefaultsUsed, "Default math Matrix used."); + } + + auto translation = matrix->GetTranslation(); + outputValue.AddMember(rapidjson::StringRef("x"), translation.GetX(), context.GetJsonAllocator()); + outputValue.AddMember(rapidjson::StringRef("y"), translation.GetY(), context.GetJsonAllocator()); + outputValue.AddMember(rapidjson::StringRef("z"), translation.GetZ(), context.GetJsonAllocator()); + + return context.Report(JSR::Tasks::WriteValue, JSR::Outcomes::Success, "Math Matrix successfully stored."); + } +} + +namespace AZ +{ + // Matrix3x3 + + AZ_CLASS_ALLOCATOR_IMPL(JsonMatrix3x3Serializer, SystemAllocator, 0); + + JsonSerializationResult::Result JsonMatrix3x3Serializer::Load(void* outputValue, const Uuid& outputValueTypeId, + const rapidjson::Value& inputValue, JsonDeserializerContext& context) + { + return JsonMathMatrixSerializerInternal::Load( + outputValue, + outputValueTypeId, + inputValue, + context); + } + + JsonSerializationResult::Result JsonMatrix3x3Serializer::Store(rapidjson::Value& outputValue, const void* inputValue, + const void* defaultValue, const Uuid& valueTypeId, JsonSerializerContext& context) + { + outputValue.SetObject(); + + return JsonMathMatrixSerializerInternal::StoreRotationAndScale( + outputValue, + inputValue, + defaultValue, + valueTypeId, + context); + } + + + // Matrix3x4 + + AZ_CLASS_ALLOCATOR_IMPL(JsonMatrix3x4Serializer, SystemAllocator, 0); + + JsonSerializationResult::Result JsonMatrix3x4Serializer::Load(void* outputValue, const Uuid& outputValueTypeId, + const rapidjson::Value& inputValue, JsonDeserializerContext& context) + { + return JsonMathMatrixSerializerInternal::Load( + outputValue, + outputValueTypeId, + inputValue, + context); + } + + JsonSerializationResult::Result JsonMatrix3x4Serializer::Store(rapidjson::Value& outputValue, const void* inputValue, + const void* defaultValue, const Uuid& valueTypeId, JsonSerializerContext& context) + { + outputValue.SetObject(); + + auto result = JsonMathMatrixSerializerInternal::StoreRotationAndScale( + outputValue, + inputValue, + defaultValue, + valueTypeId, + context); + + auto resultTranslation = JsonMathMatrixSerializerInternal::StoreTranslation( + outputValue, + inputValue, + defaultValue, + valueTypeId, + context); + + result.GetResultCode().Combine(resultTranslation); + return result; + } + + // Matrix4x4 + + AZ_CLASS_ALLOCATOR_IMPL(JsonMatrix4x4Serializer, SystemAllocator, 0); + + JsonSerializationResult::Result JsonMatrix4x4Serializer::Load(void* outputValue, const Uuid& outputValueTypeId, + const rapidjson::Value& inputValue, JsonDeserializerContext& context) + { + return JsonMathMatrixSerializerInternal::Load( + outputValue, + outputValueTypeId, + inputValue, + context); + } + + JsonSerializationResult::Result JsonMatrix4x4Serializer::Store(rapidjson::Value& outputValue, const void* inputValue, + const void* defaultValue, const Uuid& valueTypeId, JsonSerializerContext& context) + { + outputValue.SetObject(); + + auto result = JsonMathMatrixSerializerInternal::StoreRotationAndScale( + outputValue, + inputValue, + defaultValue, + valueTypeId, + context); + + auto resultTranslation = JsonMathMatrixSerializerInternal::StoreTranslation( + outputValue, + inputValue, + defaultValue, + valueTypeId, + context); + + result.GetResultCode().Combine(resultTranslation); + return result; + } +} diff --git a/Code/Framework/AzCore/AzCore/Math/MathMatrixSerializer.h b/Code/Framework/AzCore/AzCore/Math/MathMatrixSerializer.h new file mode 100644 index 0000000000..81c9635a79 --- /dev/null +++ b/Code/Framework/AzCore/AzCore/Math/MathMatrixSerializer.h @@ -0,0 +1,54 @@ +/* +* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +* its licensors. +* +* For complete copyright and license terms please see the LICENSE at the root of this +* distribution (the "License"). All use of this software is governed by the License, +* or, if provided, by the license below or the license accompanying this file. Do not +* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* +*/ + +#pragma once + +#include + +namespace AZ +{ + class JsonMatrix3x3Serializer + : public BaseJsonSerializer + { + public: + AZ_RTTI(JsonMatrix3x3Serializer, "{8C76CD6A-8576-4604-A746-CF7A7F20F366}", BaseJsonSerializer); + AZ_CLASS_ALLOCATOR_DECL; + JsonSerializationResult::Result Load(void* outputValue, const Uuid& outputValueTypeId, const rapidjson::Value& inputValue, + JsonDeserializerContext& context) override; + JsonSerializationResult::Result Store(rapidjson::Value& outputValue, const void* inputValue, const void* defaultValue, + const Uuid& valueTypeId, JsonSerializerContext& context) override; + }; + + class JsonMatrix3x4Serializer + : public BaseJsonSerializer + { + public: + AZ_RTTI(JsonMatrix3x4Serializer, "{E801333B-4AF1-4F43-976C-579670B02DC5}", BaseJsonSerializer); + AZ_CLASS_ALLOCATOR_DECL; + JsonSerializationResult::Result Load(void* outputValue, const Uuid& outputValueTypeId, const rapidjson::Value& inputValue, + JsonDeserializerContext& context) override; + JsonSerializationResult::Result Store(rapidjson::Value& outputValue, const void* inputValue, const void* defaultValue, + const Uuid& valueTypeId, JsonSerializerContext& context) override; + }; + + class JsonMatrix4x4Serializer + : public BaseJsonSerializer + { + public: + AZ_RTTI(JsonMatrix4x4Serializer, "{46E888FC-248A-4910-9221-4E101A10AEA1}", BaseJsonSerializer); + AZ_CLASS_ALLOCATOR_DECL; + JsonSerializationResult::Result Load(void* outputValue, const Uuid& outputValueTypeId, const rapidjson::Value& inputValue, + JsonDeserializerContext& context) override; + JsonSerializationResult::Result Store(rapidjson::Value& outputValue, const void* inputValue, const void* defaultValue, + const Uuid& valueTypeId, JsonSerializerContext& context) override; + }; +} diff --git a/Code/Framework/AzCore/AzCore/Math/MathReflection.cpp b/Code/Framework/AzCore/AzCore/Math/MathReflection.cpp index e918f8fdb3..3c683f1988 100644 --- a/Code/Framework/AzCore/AzCore/Math/MathReflection.cpp +++ b/Code/Framework/AzCore/AzCore/Math/MathReflection.cpp @@ -24,6 +24,7 @@ #include #include #include +#include #include #include #include @@ -366,6 +367,9 @@ namespace AZ { context.Serializer()->HandlesType(); context.Serializer()->HandlesType(); + context.Serializer()->HandlesType(); + context.Serializer()->HandlesType(); + context.Serializer()->HandlesType(); context.Serializer()->HandlesType(); context.Serializer()->HandlesType(); context.Serializer()->HandlesType(); diff --git a/Code/Framework/AzCore/AzCore/Math/MathUtils.h b/Code/Framework/AzCore/AzCore/Math/MathUtils.h index 4a331e4a83..a7fedf5ffa 100644 --- a/Code/Framework/AzCore/AzCore/Math/MathUtils.h +++ b/Code/Framework/AzCore/AzCore/Math/MathUtils.h @@ -13,16 +13,17 @@ #pragma once #include +#include +#include +#include #include #include #include -#include + #include #include -#include +#include #include -#include -#include // We have a separate inline define for math functions. // The performance of these functions is very sensitive to inlining, and some compilers don't deal well with this. @@ -308,12 +309,12 @@ namespace AZ AZ_MATH_INLINE bool IsClose(float a, float b, float tolerance = Constants::Tolerance) { - return (fabsf(a - b) <= tolerance); + return (AZStd::abs(a - b) <= tolerance); } AZ_MATH_INLINE bool IsClose(double a, double b, double tolerance = Constants::Tolerance) { - return (fabs(a - b) <= tolerance); + return (AZStd::abs(a - b) <= tolerance); } //! Returns x >= 0.0f ? 1.0f : -1.0f. @@ -402,12 +403,12 @@ namespace AZ AZ_MATH_INLINE float GetAbs(float a) { - return fabsf(a); + return AZStd::abs(a); } AZ_MATH_INLINE double GetAbs(double a) { - return std::abs(a); + return AZStd::abs(a); } AZ_MATH_INLINE float GetMod(float a, float b) @@ -441,7 +442,7 @@ namespace AZ template AZ_MATH_INLINE bool IsCloseMag(T x, T y, T epsilonValue = std::numeric_limits::epsilon()) { - return (std::fabs(x - y) <= epsilonValue * GetMax(GetMax(T(1.0), std::fabs(x)), std::fabs(y))); + return (AZStd::abs(x - y) <= epsilonValue * GetMax(GetMax(T(1.0), AZStd::abs(x)), AZStd::abs(y))); } //! ClampIfCloseMag(x, y, epsilon) returns y when x and y are within epsilon of each other (taking magnitude into account). Otherwise returns x. diff --git a/Code/Framework/AzCore/AzCore/Serialization/EditContextConstants.inl b/Code/Framework/AzCore/AzCore/Serialization/EditContextConstants.inl index 90b9ba5afd..1016027966 100644 --- a/Code/Framework/AzCore/AzCore/Serialization/EditContextConstants.inl +++ b/Code/Framework/AzCore/AzCore/Serialization/EditContextConstants.inl @@ -53,6 +53,10 @@ namespace AZ //! RemoveableByUser : A bool which determines if the component can be removed by the user. //! Setting this to false prevents the user from removing this component. Default behavior is removeable by user. const static AZ::Crc32 RemoveableByUser = AZ_CRC("RemoveableByUser", 0x32c7fd50); + //! An int which, if specified, causes a component to be forced to a particular position in the sorted list of + //! components on an entity, and prevents dragging or moving operations which would affect that position. + const static AZ::Crc32 FixedComponentListIndex = AZ_CRC_CE("FixedComponentListIndex"); + const static AZ::Crc32 AppearsInAddComponentMenu = AZ_CRC("AppearsInAddComponentMenu", 0x53790e31); const static AZ::Crc32 ForceAutoExpand = AZ_CRC("ForceAutoExpand", 0x1a5c79d2); // Ignores expansion state set by user, enforces expansion. const static AZ::Crc32 AutoExpand = AZ_CRC("AutoExpand", 0x306ff5c0); // Expands automatically unless user changes expansion state. diff --git a/Code/Framework/AzCore/AzCore/Serialization/Json/ArraySerializer.cpp b/Code/Framework/AzCore/AzCore/Serialization/Json/ArraySerializer.cpp index 13a25e5aa6..d5a1730364 100644 --- a/Code/Framework/AzCore/AzCore/Serialization/Json/ArraySerializer.cpp +++ b/Code/Framework/AzCore/AzCore/Serialization/Json/ArraySerializer.cpp @@ -74,7 +74,7 @@ namespace AZ "Unable to retrieve the correct container information for AZStd::array instance."); } - Flags flags = Flags::None; + ContinuationFlags flags = ContinuationFlags::None; Uuid elementTypeId = Uuid::CreateNull(); auto typeEnumCallback = [&elementTypeId, &flags](const Uuid&, const SerializeContext::ClassElement* genericClassElement) { @@ -82,7 +82,7 @@ namespace AZ elementTypeId = genericClassElement->m_typeId; if (genericClassElement->m_flags & SerializeContext::ClassElement::Flags::FLG_POINTER) { - flags = Flags::ResolvePointer; + flags = ContinuationFlags::ResolvePointer; } return false; }; @@ -161,7 +161,7 @@ namespace AZ "Not enough entries in JSON array to load an AZStd::array from."); } - Flags flags = Flags::None; + ContinuationFlags flags = ContinuationFlags::None; Uuid elementTypeId = Uuid::CreateNull(); auto typeEnumCallback = [&elementTypeId, &flags](const Uuid&, const SerializeContext::ClassElement* genericClassElement) { @@ -169,7 +169,7 @@ namespace AZ elementTypeId = genericClassElement->m_typeId; if (genericClassElement->m_flags & SerializeContext::ClassElement::Flags::FLG_POINTER) { - flags = Flags::ResolvePointer; + flags = ContinuationFlags::ResolvePointer; } return false; }; diff --git a/Code/Framework/AzCore/AzCore/Serialization/Json/BaseJsonSerializer.cpp b/Code/Framework/AzCore/AzCore/Serialization/Json/BaseJsonSerializer.cpp index 6c67fd284a..9a426a1e59 100644 --- a/Code/Framework/AzCore/AzCore/Serialization/Json/BaseJsonSerializer.cpp +++ b/Code/Framework/AzCore/AzCore/Serialization/Json/BaseJsonSerializer.cpp @@ -208,22 +208,28 @@ namespace AZ // BaseJsonSerializer // - JsonSerializationResult::ResultCode BaseJsonSerializer::ContinueLoading(void* object, const Uuid& typeId, const rapidjson::Value& value, - JsonDeserializerContext& context, Flags flags) + BaseJsonSerializer::OperationFlags BaseJsonSerializer::GetOperationsFlags() const { - return flags & Flags::ResolvePointer ? - JsonDeserializer::LoadToPointer(object, typeId, value, context) : - JsonDeserializer::Load(object, typeId, value, context); + return OperationFlags::None; } - JsonSerializationResult::ResultCode BaseJsonSerializer::ContinueStoring(rapidjson::Value& output, const void* object, - const void* defaultObject, const Uuid& typeId, JsonSerializerContext& context, Flags flags) + JsonSerializationResult::ResultCode BaseJsonSerializer::ContinueLoading( + void* object, const Uuid& typeId, const rapidjson::Value& value, JsonDeserializerContext& context, ContinuationFlags flags) + { + return (flags & ContinuationFlags::ResolvePointer) == ContinuationFlags::ResolvePointer + ? JsonDeserializer::LoadToPointer(object, typeId, value, context) + : JsonDeserializer::Load(object, typeId, value, context); + } + + JsonSerializationResult::ResultCode BaseJsonSerializer::ContinueStoring( + rapidjson::Value& output, const void* object, const void* defaultObject, const Uuid& typeId, JsonSerializerContext& context, + ContinuationFlags flags) { using namespace JsonSerializationResult; - if (flags & Flags::ReplaceDefault && !context.ShouldKeepDefaults()) + if ((flags & ContinuationFlags::ReplaceDefault) == ContinuationFlags::ReplaceDefault && !context.ShouldKeepDefaults()) { - if (flags & Flags::ResolvePointer) + if ((flags & ContinuationFlags::ResolvePointer) == ContinuationFlags::ResolvePointer) { return JsonSerializer::StoreFromPointer(output, object, nullptr, typeId, context); } @@ -248,7 +254,7 @@ namespace AZ } } - return flags & Flags::ResolvePointer ? + return (flags & ContinuationFlags::ResolvePointer) == ContinuationFlags::ResolvePointer ? JsonSerializer::StoreFromPointer(output, object, defaultObject, typeId, context) : JsonSerializer::Store(output, object, defaultObject, typeId, context); } @@ -265,8 +271,9 @@ namespace AZ return JsonSerializer::StoreTypeName(output, typeId, context); } - JsonSerializationResult::ResultCode BaseJsonSerializer::ContinueLoadingFromJsonObjectField(void* object, const Uuid& typeId, const rapidjson::Value& value, - rapidjson::Value::StringRefType memberName, JsonDeserializerContext& context, Flags flags) + JsonSerializationResult::ResultCode BaseJsonSerializer::ContinueLoadingFromJsonObjectField( + void* object, const Uuid& typeId, const rapidjson::Value& value, rapidjson::Value::StringRefType memberName, + JsonDeserializerContext& context, ContinuationFlags flags) { using namespace JsonSerializationResult; @@ -291,7 +298,7 @@ namespace AZ JsonSerializationResult::ResultCode BaseJsonSerializer::ContinueStoringToJsonObjectField(rapidjson::Value& output, rapidjson::Value::StringRefType newMemberName, const void* object, const void* defaultObject, - const Uuid& typeId, JsonSerializerContext& context, Flags flags) + const Uuid& typeId, JsonSerializerContext& context, ContinuationFlags flags) { using namespace JsonSerializationResult; diff --git a/Code/Framework/AzCore/AzCore/Serialization/Json/BaseJsonSerializer.h b/Code/Framework/AzCore/AzCore/Serialization/Json/BaseJsonSerializer.h index f6ced44583..06c5eda6de 100644 --- a/Code/Framework/AzCore/AzCore/Serialization/Json/BaseJsonSerializer.h +++ b/Code/Framework/AzCore/AzCore/Serialization/Json/BaseJsonSerializer.h @@ -161,13 +161,19 @@ namespace AZ public: AZ_RTTI(BaseJsonSerializer, "{7291FFDC-D339-40B5-BB26-EA067A327B21}"); - enum Flags + enum class ContinuationFlags { - None = 0, //! No extra flags. + None = 0, //! No extra flags. ResolvePointer = 1 << 0, //! The pointer passed in contains a pointer. The (de)serializer will attempt to resolve to an instance. ReplaceDefault = 1 << 1 //! The default value provided for storing will be replaced with a newly created one. }; + enum class OperationFlags + { + None = 0, //! No flags that control how the custom json serializer is used. + ManualDefault = 1 << 0 //! Even if an (explicit) default is found the custom json serializer will still be called. + }; + virtual ~BaseJsonSerializer() = default; //! Transforms the data from the rapidjson Value to outputValue, if the conversion is possible and supported. @@ -180,6 +186,9 @@ namespace AZ virtual JsonSerializationResult::Result Store(rapidjson::Value& outputValue, const void* inputValue, const void* defaultValue, const Uuid& valueTypeId, JsonSerializerContext& context) = 0; + //! Returns the operation flags which tells the Json Serialization how this custom json serializer can be used. + virtual OperationFlags GetOperationsFlags() const; + protected: //! Continues loading of a (sub)value. Use this function to load member variables for instance. This is more optimal than //! directly calling the json serialization. @@ -187,8 +196,9 @@ namespace AZ //! @param typeId Type id of the object passed in. //! @param value The value in the JSON document where the deserializer will start reading data from. //! @param context The context used during deserialization. Use the value passed in from Load. - JsonSerializationResult::ResultCode ContinueLoading(void* object, const Uuid& typeId, const rapidjson::Value& value, - JsonDeserializerContext& context, Flags flags = Flags::None); + JsonSerializationResult::ResultCode ContinueLoading( + void* object, const Uuid& typeId, const rapidjson::Value& value, JsonDeserializerContext& context, + ContinuationFlags flags = ContinuationFlags::None); //! Continues storing of a (sub)value. Use this function to store member variables for instance. This is more optimal than //! directly calling the json serialization. @@ -200,8 +210,9 @@ namespace AZ //! the settings. //! @param typeId The type id of the object and default object. //! @param context The context used during serialization. Use the value passed in from Store. - JsonSerializationResult::ResultCode ContinueStoring(rapidjson::Value& output, const void* object, const void* defaultObject, - const Uuid& typeId, JsonSerializerContext& context, Flags flags = Flags::None); + JsonSerializationResult::ResultCode ContinueStoring( + rapidjson::Value& output, const void* object, const void* defaultObject, const Uuid& typeId, JsonSerializerContext& context, + ContinuationFlags flags = ContinuationFlags::None); //! Retrieves the type id from a json object or json string. //! @param typeId The retrieved type id. @@ -222,12 +233,14 @@ namespace AZ const Uuid& typeId, JsonSerializerContext& context); //! Helper function similar to ContinueLoading, but loads the data as a member of 'value' rather than 'value' itself, if it exists. - JsonSerializationResult::ResultCode ContinueLoadingFromJsonObjectField(void* object, const Uuid& typeId, const rapidjson::Value& value, - rapidjson::Value::StringRefType memberName, JsonDeserializerContext& context, Flags flags = Flags::None); + JsonSerializationResult::ResultCode ContinueLoadingFromJsonObjectField( + void* object, const Uuid& typeId, const rapidjson::Value& value, rapidjson::Value::StringRefType memberName, + JsonDeserializerContext& context, ContinuationFlags flags = ContinuationFlags::None); //! Helper function similar to ContinueStoring, but stores the data as a member of 'output' rather than overwriting 'output'. - JsonSerializationResult::ResultCode ContinueStoringToJsonObjectField(rapidjson::Value& output, rapidjson::Value::StringRefType newMemberName, - const void* object, const void* defaultObject, const Uuid& typeId, JsonSerializerContext& context, Flags flags = Flags::None); + JsonSerializationResult::ResultCode ContinueStoringToJsonObjectField( + rapidjson::Value& output, rapidjson::Value::StringRefType newMemberName, const void* object, const void* defaultObject, + const Uuid& typeId, JsonSerializerContext& context, ContinuationFlags flags = ContinuationFlags::None); //! Checks if a value is an explicit default. This useful for containers where not storing anything as a default would mean //! a slot wouldn't be used so something has to be added to represent the fully default target. @@ -238,6 +251,7 @@ namespace AZ rapidjson::Value GetExplicitDefault(); }; - AZ_DEFINE_ENUM_BITWISE_OPERATORS(AZ::BaseJsonSerializer::Flags) + AZ_DEFINE_ENUM_BITWISE_OPERATORS(AZ::BaseJsonSerializer::ContinuationFlags) + AZ_DEFINE_ENUM_BITWISE_OPERATORS(AZ::BaseJsonSerializer::OperationFlags) } // namespace AZ diff --git a/Code/Framework/AzCore/AzCore/Serialization/Json/BasicContainerSerializer.cpp b/Code/Framework/AzCore/AzCore/Serialization/Json/BasicContainerSerializer.cpp index c15cb9ef54..400a3b7949 100644 --- a/Code/Framework/AzCore/AzCore/Serialization/Json/BasicContainerSerializer.cpp +++ b/Code/Framework/AzCore/AzCore/Serialization/Json/BasicContainerSerializer.cpp @@ -75,9 +75,10 @@ namespace AZ auto elementCallback = [this, &array, &retVal, &index, &context] (void* elementPtr, const Uuid& elementId, const SerializeContext::ClassData*, const SerializeContext::ClassElement* classElement) { - Flags flags = classElement->m_flags & SerializeContext::ClassElement::Flags::FLG_POINTER ? - Flags::ResolvePointer : Flags::None; - flags |= Flags::ReplaceDefault; + ContinuationFlags flags = classElement->m_flags & SerializeContext::ClassElement::Flags::FLG_POINTER + ? ContinuationFlags::ResolvePointer + : ContinuationFlags::None; + flags |= ContinuationFlags::ReplaceDefault; ScopedContextPath subPath(context, index); index++; @@ -161,8 +162,9 @@ namespace AZ container->EnumTypes(typeEnumCallback); AZ_Assert(classElement, "No class element found for the type in the basic container."); - Flags flags = classElement->m_flags & SerializeContext::ClassElement::Flags::FLG_POINTER ? - Flags::ResolvePointer : Flags::None; + ContinuationFlags flags = classElement->m_flags & SerializeContext::ClassElement::Flags::FLG_POINTER + ? ContinuationFlags::ResolvePointer + : ContinuationFlags::None; const size_t capacity = container->IsFixedCapacity() ? container->Capacity(outputValue) : std::numeric_limits::max(); diff --git a/Code/Framework/AzCore/AzCore/Serialization/Json/JsonDeserializer.cpp b/Code/Framework/AzCore/AzCore/Serialization/Json/JsonDeserializer.cpp index 8d0da9e54a..93d12acba3 100644 --- a/Code/Framework/AzCore/AzCore/Serialization/Json/JsonDeserializer.cpp +++ b/Code/Framework/AzCore/AzCore/Serialization/Json/JsonDeserializer.cpp @@ -22,6 +22,19 @@ namespace AZ { + JsonSerializationResult::ResultCode JsonDeserializer::DeserializerDefaultCheck(BaseJsonSerializer* serializer, void* object, + const Uuid& typeId, const rapidjson::Value& value, JsonDeserializerContext& context) + { + using namespace AZ::JsonSerializationResult; + + bool isExplicitDefault = IsExplicitDefault(value); + bool manuallyDefaults = (serializer->GetOperationsFlags() & BaseJsonSerializer::OperationFlags::ManualDefault) == + BaseJsonSerializer::OperationFlags::ManualDefault; + return !isExplicitDefault || (isExplicitDefault && manuallyDefaults) + ? serializer->Load(object, typeId, value, context) + : context.Report(Tasks::ReadField, Outcomes::DefaultsUsed, "Value has an explicit default."); + } + JsonSerializationResult::ResultCode JsonDeserializer::Load(void* object, const Uuid& typeId, const rapidjson::Value& value, JsonDeserializerContext& context) { @@ -33,17 +46,12 @@ namespace AZ "Target object for Json Serialization is pointing to nothing during loading."); } - if (IsExplicitDefault(value)) - { - return context.Report(Tasks::ReadField, Outcomes::DefaultsUsed, "Value has an explicit default."); - } - BaseJsonSerializer* serializer = context.GetRegistrationContext()->GetSerializerForType(typeId); if (serializer) { - return serializer->Load(object, typeId, value, context); + return DeserializerDefaultCheck(serializer, object, typeId, value, context); } - + const SerializeContext::ClassData* classData = context.GetSerializeContext()->FindClassData(typeId); if (!classData) { @@ -56,9 +64,14 @@ namespace AZ serializer = context.GetRegistrationContext()->GetSerializerForType(classData->m_azRtti->GetGenericTypeId()); if (serializer) { - return serializer->Load(object, typeId, value, context); + return DeserializerDefaultCheck(serializer, object, typeId, value, context); } } + + if (IsExplicitDefault(value)) + { + return context.Report(Tasks::ReadField, Outcomes::DefaultsUsed, "Value has an explicit default."); + } if (classData->m_azRtti && (classData->m_azRtti->GetTypeTraits() & AZ::TypeTraits::is_enum) == AZ::TypeTraits::is_enum) { diff --git a/Code/Framework/AzCore/AzCore/Serialization/Json/JsonDeserializer.h b/Code/Framework/AzCore/AzCore/Serialization/Json/JsonDeserializer.h index 89e527b9ae..5954082ee0 100644 --- a/Code/Framework/AzCore/AzCore/Serialization/Json/JsonDeserializer.h +++ b/Code/Framework/AzCore/AzCore/Serialization/Json/JsonDeserializer.h @@ -113,5 +113,13 @@ namespace AZ //! Checks if a value is an explicit default. This means the value is an object with no members. static bool IsExplicitDefault(const rapidjson::Value& value); + + private: + static JsonSerializationResult::ResultCode DeserializerDefaultCheck( + BaseJsonSerializer* serializer, + void* object, + const Uuid& typeId, + const rapidjson::Value& value, + JsonDeserializerContext& context); }; } // namespace AZ diff --git a/Code/Framework/AzCore/AzCore/Serialization/Json/MapSerializer.cpp b/Code/Framework/AzCore/AzCore/Serialization/Json/MapSerializer.cpp index fa244d3dae..437a648e1e 100644 --- a/Code/Framework/AzCore/AzCore/Serialization/Json/MapSerializer.cpp +++ b/Code/Framework/AzCore/AzCore/Serialization/Json/MapSerializer.cpp @@ -215,10 +215,10 @@ namespace AZ // Load key void* keyAddress = pairContainer->GetElementByIndex(address, pairElement, 0); AZ_Assert(keyAddress, "Element reserved for associative container, but unable to retrieve address of the key."); - Flags keyLoadFlags = Flags::None; + ContinuationFlags keyLoadFlags = ContinuationFlags::None; if (keyElement->m_flags & SerializeContext::ClassElement::Flags::FLG_POINTER) { - keyLoadFlags = Flags::ResolvePointer; + keyLoadFlags = ContinuationFlags::ResolvePointer; *reinterpret_cast(keyAddress) = nullptr; } JSR::ResultCode keyResult = ContinueLoading(keyAddress, keyElement->m_typeId, key, context, keyLoadFlags); @@ -231,10 +231,10 @@ namespace AZ // Load value void* valueAddress = pairContainer->GetElementByIndex(address, pairElement, 1); AZ_Assert(valueAddress, "Element reserved for associative container, but unable to retrieve address of the value."); - Flags valueLoadFlags = Flags::None; + ContinuationFlags valueLoadFlags = ContinuationFlags::None; if (valueElement->m_flags & SerializeContext::ClassElement::Flags::FLG_POINTER) { - valueLoadFlags = Flags::ResolvePointer; + valueLoadFlags = ContinuationFlags::ResolvePointer; *reinterpret_cast(valueAddress) = nullptr; } JSR::ResultCode valueResult = ContinueLoading(valueAddress, valueElement->m_typeId, value, context, valueLoadFlags); diff --git a/Code/Framework/AzCore/AzCore/Serialization/Json/SmartPointerSerializer.cpp b/Code/Framework/AzCore/AzCore/Serialization/Json/SmartPointerSerializer.cpp index 9e707f8644..0ab32ac08d 100644 --- a/Code/Framework/AzCore/AzCore/Serialization/Json/SmartPointerSerializer.cpp +++ b/Code/Framework/AzCore/AzCore/Serialization/Json/SmartPointerSerializer.cpp @@ -82,7 +82,7 @@ namespace AZ { // If the target type is the same as the type already stored in the smart pointer than no new // instance is created and the existing instance will be updated with the data in the json document. - result = ContinueLoading(instance, elementClassId, inputValue, context, Flags::ResolvePointer); + result = ContinueLoading(instance, elementClassId, inputValue, context, ContinuationFlags::ResolvePointer); return false; } } @@ -93,7 +93,7 @@ namespace AZ // the wrong address. In these cases explicitly reset the smart pointer. This will erase the existing // data but that's fine as it's not being used. void* element = nullptr; - result = ContinueLoading(&element, elementClassId, inputValue, context, Flags::ResolvePointer); + result = ContinueLoading(&element, elementClassId, inputValue, context, ContinuationFlags::ResolvePointer); if (result.GetProcessing() != JSR::Processing::Halted && result.GetProcessing() != JSR::Processing::Altered) { void* elementPtr = container->ReserveElement(instance, nullptr); @@ -155,8 +155,14 @@ namespace AZ container->EnumElements(const_cast(defaultValue), defaultInputCallback); } - JSR::ResultCode result = ContinueStoring(outputValue, inputValue, defaultValue, inputPtrType, context, Flags::ResolvePointer); + JSR::ResultCode result = + ContinueStoring(outputValue, inputValue, defaultValue, inputPtrType, context, ContinuationFlags::ResolvePointer); return context.Report(result, result.GetProcessing() != JSR::Processing::Halted ? "Successfully processed smart pointer." : "A problem occurred while processing a smart pointer."); } + + BaseJsonSerializer::OperationFlags JsonSmartPointerSerializer::GetOperationsFlags() const + { + return OperationFlags::ManualDefault; + } } // namespace AZ diff --git a/Code/Framework/AzCore/AzCore/Serialization/Json/SmartPointerSerializer.h b/Code/Framework/AzCore/AzCore/Serialization/Json/SmartPointerSerializer.h index 8c550cb824..9a0cf61be9 100644 --- a/Code/Framework/AzCore/AzCore/Serialization/Json/SmartPointerSerializer.h +++ b/Code/Framework/AzCore/AzCore/Serialization/Json/SmartPointerSerializer.h @@ -28,5 +28,7 @@ namespace AZ JsonDeserializerContext& context) override; JsonSerializationResult::Result Store(rapidjson::Value& outputValue, const void* inputValue, const void* defaultValue, const Uuid& valueTypeId, JsonSerializerContext& context) override; + + OperationFlags GetOperationsFlags() const override; }; } // namespace AZ diff --git a/Code/Framework/AzCore/AzCore/Serialization/Json/TupleSerializer.cpp b/Code/Framework/AzCore/AzCore/Serialization/Json/TupleSerializer.cpp index 9ea22592bc..5b43cec817 100644 --- a/Code/Framework/AzCore/AzCore/Serialization/Json/TupleSerializer.cpp +++ b/Code/Framework/AzCore/AzCore/Serialization/Json/TupleSerializer.cpp @@ -99,8 +99,9 @@ namespace AZ ScopedContextPath subPath(context, i); - Flags flags = classElements[i]->m_flags & SerializeContext::ClassElement::Flags::FLG_POINTER ? - Flags::ResolvePointer : Flags::None; + ContinuationFlags flags = classElements[i]->m_flags & SerializeContext::ClassElement::Flags::FLG_POINTER + ? ContinuationFlags::ResolvePointer + : ContinuationFlags::None; JSR::ResultCode result = ContinueStoring(elementValues[i], elementAddress, defaultElementAddress, classElements[i]->m_typeId, context, flags); @@ -179,8 +180,9 @@ namespace AZ void* elementAddress = container->GetElementByIndex(outputValue, nullptr, i); AZ_Assert(elementAddress, "Address of AZStd::pair or AZStd::tuple element %zu could not be retrieved.", i); - Flags flags = classElements[i]->m_flags & SerializeContext::ClassElement::Flags::FLG_POINTER ? - Flags::ResolvePointer : Flags::None; + ContinuationFlags flags = classElements[i]->m_flags & SerializeContext::ClassElement::Flags::FLG_POINTER + ? ContinuationFlags::ResolvePointer + : ContinuationFlags::None; while (arrayIndex < inputValue.Size()) { diff --git a/Code/Framework/AzCore/AzCore/Serialization/SerializeContext.h b/Code/Framework/AzCore/AzCore/Serialization/SerializeContext.h index e5bc76cd19..6806232337 100644 --- a/Code/Framework/AzCore/AzCore/Serialization/SerializeContext.h +++ b/Code/Framework/AzCore/AzCore/Serialization/SerializeContext.h @@ -14,8 +14,6 @@ #include -#include - #include #include diff --git a/Code/Framework/AzCore/AzCore/UnitTest/MockComponentApplication.h b/Code/Framework/AzCore/AzCore/UnitTest/MockComponentApplication.h index e15071f56c..873bb5ad22 100644 --- a/Code/Framework/AzCore/AzCore/UnitTest/MockComponentApplication.h +++ b/Code/Framework/AzCore/AzCore/UnitTest/MockComponentApplication.h @@ -33,6 +33,10 @@ namespace UnitTest MOCK_METHOD1(UnregisterComponentDescriptor, void (const AZ::ComponentDescriptor*)); MOCK_METHOD1(RegisterEntityAddedEventHandler, void(AZ::EntityAddedEvent::Handler&)); MOCK_METHOD1(RegisterEntityRemovedEventHandler, void(AZ::EntityRemovedEvent::Handler&)); + MOCK_METHOD1(RegisterEntityActivatedEventHandler, void(AZ::EntityActivatedEvent::Handler&)); + MOCK_METHOD1(RegisterEntityDeactivatedEventHandler, void(AZ::EntityDeactivatedEvent::Handler&)); + MOCK_METHOD1(SignalEntityActivated, void(AZ::Entity*)); + MOCK_METHOD1(SignalEntityDeactivated, void(AZ::Entity*)); MOCK_METHOD1(RemoveEntity, bool (AZ::Entity*)); MOCK_METHOD1(DeleteEntity, bool (const AZ::EntityId&)); MOCK_METHOD1(GetEntityName, AZStd::string (const AZ::EntityId&)); diff --git a/Code/Framework/AzCore/AzCore/Utils/Utils.cpp b/Code/Framework/AzCore/AzCore/Utils/Utils.cpp index 71f01cb349..7025b3977e 100644 --- a/Code/Framework/AzCore/AzCore/Utils/Utils.cpp +++ b/Code/Framework/AzCore/AzCore/Utils/Utils.cpp @@ -169,5 +169,10 @@ namespace AZ::Utils template AZ::Outcome, AZStd::string> ReadFile(AZStd::string_view filePath, size_t maxFileSize); template AZ::Outcome, AZStd::string> ReadFile(AZStd::string_view filePath, size_t maxFileSize); - + AZ::IO::FixedMaxPathString GetO3deManifestDirectory() + { + AZ::IO::FixedMaxPath path = GetHomeDirectory(); + path /= ".o3de"; + return path.Native(); + } } diff --git a/Code/Framework/AzCore/AzCore/Utils/Utils.h b/Code/Framework/AzCore/AzCore/Utils/Utils.h index f6152d0e9b..4e64ce5a39 100644 --- a/Code/Framework/AzCore/AzCore/Utils/Utils.h +++ b/Code/Framework/AzCore/AzCore/Utils/Utils.h @@ -88,6 +88,9 @@ namespace AZ //! Retrieves the project name from the settings registry AZ::SettingsRegistryInterface::FixedValueString GetProjectName(); + //! Retrieves the full directory to the Home directory, i.e. " or overrideHomeDirectory" + AZ::IO::FixedMaxPathString GetHomeDirectory(); + //! Retrieves the full directory to the O3DE manifest directory, i.e. "/.o3de" AZ::IO::FixedMaxPathString GetO3deManifestDirectory(); diff --git a/Code/Framework/AzCore/AzCore/azcore_files.cmake b/Code/Framework/AzCore/AzCore/azcore_files.cmake index 5357ed66a6..dc0fb13f00 100644 --- a/Code/Framework/AzCore/AzCore/azcore_files.cmake +++ b/Code/Framework/AzCore/AzCore/azcore_files.cmake @@ -290,6 +290,8 @@ set(FILES Math/MathScriptHelpers.h Math/MathUtils.cpp Math/MathUtils.h + Math/MathMatrixSerializer.h + Math/MathMatrixSerializer.cpp Math/MathVectorSerializer.h Math/MathVectorSerializer.cpp Math/Matrix3x3.cpp diff --git a/Code/Framework/AzCore/AzCore/std/azstd_files.cmake b/Code/Framework/AzCore/AzCore/std/azstd_files.cmake index 8de54138ee..ebf26cad68 100644 --- a/Code/Framework/AzCore/AzCore/std/azstd_files.cmake +++ b/Code/Framework/AzCore/AzCore/std/azstd_files.cmake @@ -31,6 +31,7 @@ set(FILES iterator.h limits.h numeric.h + math.h optional.h ratio.h reference_wrapper.h diff --git a/Code/Framework/AzCore/AzCore/std/math.h b/Code/Framework/AzCore/AzCore/std/math.h new file mode 100644 index 0000000000..9e9be7944a --- /dev/null +++ b/Code/Framework/AzCore/AzCore/std/math.h @@ -0,0 +1,31 @@ +/* + * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or + * its licensors. + * + * For complete copyright and license terms please see the LICENSE at the root of this + * distribution (the "License"). All use of this software is governed by the License, + * or, if provided, by the license below or the license accompanying this file. Do not + * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * + */ + +#pragma once + +#include + +namespace AZStd +{ + using std::abs; + using std::acos; + using std::asin; + using std::atan; + using std::atan2; + using std::cos; + using std::exp2; + using std::fmod; + using std::round; + using std::sin; + using std::sqrt; + using std::tan; +} // namespace AZStd diff --git a/Code/Framework/AzCore/Platform/Common/Unimplemented/AzCore/Utils/Utils_Unimplemented.cpp b/Code/Framework/AzCore/Platform/Common/Unimplemented/AzCore/Utils/Utils_Unimplemented.cpp index 20a9edbe2c..0ea17e938a 100644 --- a/Code/Framework/AzCore/Platform/Common/Unimplemented/AzCore/Utils/Utils_Unimplemented.cpp +++ b/Code/Framework/AzCore/Platform/Common/Unimplemented/AzCore/Utils/Utils_Unimplemented.cpp @@ -14,7 +14,7 @@ namespace AZ::Utils { - AZ::IO::FixedMaxPathString GetO3deManifestDirectory() + AZ::IO::FixedMaxPathString GetHomeDirectory() { return {}; } diff --git a/Code/Framework/AzCore/Platform/Common/UnixLike/AzCore/Utils/Utils_UnixLike.cpp b/Code/Framework/AzCore/Platform/Common/UnixLike/AzCore/Utils/Utils_UnixLike.cpp index 2763baac1d..9dbe8f7264 100644 --- a/Code/Framework/AzCore/Platform/Common/UnixLike/AzCore/Utils/Utils_UnixLike.cpp +++ b/Code/Framework/AzCore/Platform/Common/UnixLike/AzCore/Utils/Utils_UnixLike.cpp @@ -25,8 +25,19 @@ namespace AZ void NativeErrorMessageBox(const char*, const char*) {} - AZ::IO::FixedMaxPathString GetO3deManifestDirectory() + AZ::IO::FixedMaxPathString GetHomeDirectory() { + constexpr AZStd::string_view overrideHomeDirKey = "/Amazon/Settings/override_home_dir"; + AZ::IO::FixedMaxPathString overrideHomeDir; + if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr) + { + if (settingsRegistry->Get(overrideHomeDir, overrideHomeDirKey)) + { + AZ::IO::FixedMaxPath path{overrideHomeDir}; + return path.Native(); + } + } + if (const char* homePath = std::getenv("HOME"); homePath != nullptr) { AZ::IO::FixedMaxPath path{homePath}; diff --git a/Code/Framework/AzCore/Platform/Windows/AzCore/Utils/Utils_Windows.cpp b/Code/Framework/AzCore/Platform/Windows/AzCore/Utils/Utils_Windows.cpp index 2ade67955b..18cef227db 100644 --- a/Code/Framework/AzCore/Platform/Windows/AzCore/Utils/Utils_Windows.cpp +++ b/Code/Framework/AzCore/Platform/Windows/AzCore/Utils/Utils_Windows.cpp @@ -22,15 +22,25 @@ namespace AZ::Utils ::MessageBox(0, message, title, MB_OK | MB_ICONERROR); } - AZ::IO::FixedMaxPathString GetO3deManifestDirectory() + AZ::IO::FixedMaxPathString GetHomeDirectory() { + constexpr AZStd::string_view overrideHomeDirKey = "/Amazon/Settings/override_home_dir"; + AZ::IO::FixedMaxPathString overrideHomeDir; + if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr) + { + if (settingsRegistry->Get(overrideHomeDir, overrideHomeDirKey)) + { + AZ::IO::FixedMaxPath path{overrideHomeDir}; + return path.Native(); + } + } + char userProfileBuffer[AZ::IO::MaxPathLength]{}; size_t variableSize = 0; auto err = getenv_s(&variableSize, userProfileBuffer, AZ::IO::MaxPathLength, "USERPROFILE"); if (!err) { AZ::IO::FixedMaxPath path{ userProfileBuffer }; - path /= ".o3de"; return path.Native(); } diff --git a/Code/Framework/AzCore/Tests/Asset/AssetManagerLoadingTests.cpp b/Code/Framework/AzCore/Tests/Asset/AssetManagerLoadingTests.cpp index 78e2288a4c..d6122b81f1 100644 --- a/Code/Framework/AzCore/Tests/Asset/AssetManagerLoadingTests.cpp +++ b/Code/Framework/AzCore/Tests/Asset/AssetManagerLoadingTests.cpp @@ -1042,11 +1042,7 @@ namespace UnitTest -#if AZ_TRAIT_DISABLE_FAILED_ASSET_MANAGER_TESTS TEST_F(AssetJobsFloodTest, DISABLED_ContainerCoreTest_BasicDependencyManagement_Success) -#else - TEST_F(AssetJobsFloodTest, ContainerCoreTest_BasicDependencyManagement_Success) -#endif // !AZ_TRAIT_DISABLE_FAILED_ASSET_MANAGER_TESTS { m_assetHandlerAndCatalog->AssetCatalogRequestBus::Handler::BusConnect(); // Setup has already created/destroyed assets diff --git a/Code/Framework/AzCore/Tests/Asset/AssetManagerStreamingTests.cpp b/Code/Framework/AzCore/Tests/Asset/AssetManagerStreamingTests.cpp index c55a95cf2a..f29c9ac6c4 100644 --- a/Code/Framework/AzCore/Tests/Asset/AssetManagerStreamingTests.cpp +++ b/Code/Framework/AzCore/Tests/Asset/AssetManagerStreamingTests.cpp @@ -351,6 +351,7 @@ namespace UnitTest public AZ::Data::AssetCatalog { static inline const AZ::Uuid TestAssetId{"{E970B177-5F45-44EB-A2C4-9F29D9A0B2A2}"}; + static inline const AZ::Uuid MissingAssetId{"{11111111-1111-1111-1111-111111111111}"}; static inline constexpr AZStd::string_view TestAssetPath = "test"; void SetUp() override @@ -431,24 +432,40 @@ namespace UnitTest // AssetCatalogRequestBus implementation // Minimalist mocks to provide our desired asset path or asset id - AZStd::string GetAssetPathById([[maybe_unused]] const AZ::Data::AssetId& id) override + AZStd::string GetAssetPathById(const AZ::Data::AssetId& id) override { - return TestAssetPath; + if (id == TestAssetId) + { + return TestAssetPath; + } + + return ""; } + AZ::Data::AssetId GetAssetIdByPath( - [[maybe_unused]] const char* path, [[maybe_unused]] const AZ::Data::AssetType& typeToRegister, + const char* path, [[maybe_unused]] const AZ::Data::AssetType& typeToRegister, [[maybe_unused]] bool autoRegisterIfNotFound) override { - return TestAssetId; + if (path == TestAssetPath) + { + return TestAssetId; + } + + return AZ::Data::AssetId(); } // Return the mocked-out information for our test asset - AZ::Data::AssetInfo GetAssetInfoById([[maybe_unused]] const AZ::Data::AssetId& id) override + AZ::Data::AssetInfo GetAssetInfoById(const AZ::Data::AssetId& id) override { AZ::Data::AssetInfo assetInfo; - assetInfo.m_assetId = TestAssetId; - assetInfo.m_assetType = AZ::AzTypeInfo::Uuid(); - assetInfo.m_relativePath = TestAssetPath; + + if (id == TestAssetId) + { + assetInfo.m_assetId = TestAssetId; + assetInfo.m_assetType = AZ::AzTypeInfo::Uuid(); + assetInfo.m_relativePath = TestAssetPath; + } + return assetInfo; } @@ -456,15 +473,20 @@ namespace UnitTest // Set the mocked-out asset load to have a 0-byte length so that the load skips I/O and immediately returns success AZ::Data::AssetStreamInfo GetStreamInfoForLoad( - [[maybe_unused]] const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) override + const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) override { EXPECT_TRUE(type == AZ::AzTypeInfo::Uuid()); AZ::Data::AssetStreamInfo info; + info.m_dataOffset = 0; - info.m_streamName = TestAssetPath; info.m_dataLen = 0; info.m_streamFlags = AZ::IO::OpenMode::ModeRead; + if (id == TestAssetId) + { + info.m_streamName = TestAssetPath; + } + return info; } @@ -489,4 +511,27 @@ namespace UnitTest EXPECT_TRUE(testAsset.IsReady()); } + // This test verifies that even if the asset loading returns immediately with an error, all of the loading code works + // successfully. The test itself loads a missing asset twice - the first time is a non-immediate error, where the error + // isn't reported until the DispatchEvents() call. The second time is an immediate error, because now the asset is already + // registered in an Error state. If the test fails, it will likely get caught in the shutdown of the test class, if any + // assets still exist at the point that the asset handler is unregistered. If they're present, then handling of the immediate + // error didn't work, as it left around extra references to the asset that haven't been cleaned up. + TEST_F(AssetManagerStreamerImmediateCompletionTests, ImmediateAssetError_WorksSuccessfully) + { + AZ::Data::AssetLoadParameters loadParams; + + // Attempt to load a missing asset the first time. It will get an error, but not until the DispatchEvents() call happens. + auto testAsset1 = AssetManager::Instance().GetAsset(MissingAssetId, AZ::Data::AssetLoadBehavior::Default, loadParams); + AZ::Data::AssetManager::Instance().DispatchEvents(); + EXPECT_TRUE(testAsset1.IsError()); + + // While the reference to the missing asset still exists, try to get it again. This will cause a more immediate error in + // the AssetContainer code, which should still get handled correctly. In the failure condition, it will instead leave the + // AssetContainer in a state where it never sends the final OnAssetContainerReady/Canceled message. + auto testAsset2 = AssetManager::Instance().GetAsset(MissingAssetId, AZ::Data::AssetLoadBehavior::Default, loadParams); + AZ::Data::AssetManager::Instance().DispatchEvents(); + EXPECT_TRUE(testAsset2.IsError()); + } + } // namespace UnitTest diff --git a/Code/Framework/AzCore/Tests/AssetJsonSerializerTests.cpp b/Code/Framework/AzCore/Tests/AssetJsonSerializerTests.cpp index a494207850..3e4ddac3af 100644 --- a/Code/Framework/AzCore/Tests/AssetJsonSerializerTests.cpp +++ b/Code/Framework/AzCore/Tests/AssetJsonSerializerTests.cpp @@ -104,6 +104,11 @@ namespace JsonSerializationTests AZ::AllocatorInstance::Destroy(); } + void Reflect(AZStd::unique_ptr& context) override + { + context->RegisterGenericType(); + } + AZStd::shared_ptr CreateSerializer() override { return AZStd::make_shared(); @@ -130,6 +135,7 @@ namespace JsonSerializationTests auto instance = AZStd::make_shared(); instance->Create(id, false); instance->SetHint("TestFile"); + instance->SetAutoLoadBehavior(AZ::Data::AssetLoadBehavior::PreLoad); return instance; } @@ -153,6 +159,7 @@ namespace JsonSerializationTests "guid": "{BBEAC89F-8BAD-4A9D-BF6E-D0DF84A8DFD6}", "subId": 1 }, + "loadBehavior": "PreLoad", "assetHint": "TestFile" })"; } diff --git a/Code/Framework/AzCore/Tests/BehaviorContextFixture.h b/Code/Framework/AzCore/Tests/BehaviorContextFixture.h index 687aee8aa4..6ae97e1304 100644 --- a/Code/Framework/AzCore/Tests/BehaviorContextFixture.h +++ b/Code/Framework/AzCore/Tests/BehaviorContextFixture.h @@ -49,9 +49,13 @@ namespace UnitTest // ComponentApplicationBus AZ::ComponentApplication* GetApplication() override { return nullptr; } void RegisterComponentDescriptor(const AZ::ComponentDescriptor*) override {} + void UnregisterComponentDescriptor(const AZ::ComponentDescriptor*) override {} void RegisterEntityAddedEventHandler(AZ::EntityAddedEvent::Handler&) override {} void RegisterEntityRemovedEventHandler(AZ::EntityRemovedEvent::Handler&) override {} - void UnregisterComponentDescriptor(const AZ::ComponentDescriptor*) override {} + void RegisterEntityActivatedEventHandler(AZ::EntityActivatedEvent::Handler&) override {} + void RegisterEntityDeactivatedEventHandler(AZ::EntityDeactivatedEvent::Handler&) override {} + void SignalEntityActivated(AZ::Entity*) override {} + void SignalEntityDeactivated(AZ::Entity*) override {} bool AddEntity(AZ::Entity*) override { return true; } bool RemoveEntity(AZ::Entity*) override { return true; } bool DeleteEntity(const AZ::EntityId&) override { return true; } diff --git a/Code/Framework/AzCore/Tests/Serialization.cpp b/Code/Framework/AzCore/Tests/Serialization.cpp index 35cf17c2e0..036942f9dd 100644 --- a/Code/Framework/AzCore/Tests/Serialization.cpp +++ b/Code/Framework/AzCore/Tests/Serialization.cpp @@ -1232,6 +1232,10 @@ namespace UnitTest void UnregisterComponentDescriptor(const ComponentDescriptor*) override { } void RegisterEntityAddedEventHandler(EntityAddedEvent::Handler&) override { } void RegisterEntityRemovedEventHandler(EntityRemovedEvent::Handler&) override { } + void RegisterEntityActivatedEventHandler(EntityActivatedEvent::Handler&) override { } + void RegisterEntityDeactivatedEventHandler(EntityDeactivatedEvent::Handler&) override { } + void SignalEntityActivated(Entity*) override { } + void SignalEntityDeactivated(Entity*) override { } bool AddEntity(Entity*) override { return false; } bool RemoveEntity(Entity*) override { return false; } bool DeleteEntity(const EntityId&) override { return false; } @@ -1252,6 +1256,7 @@ namespace UnitTest m_serializeContext.reset(aznew AZ::SerializeContext()); ComponentApplicationBus::Handler::BusConnect(); + AZ::Interface::Register(this); AZ::AllocatorInstance::Create(); AZ::AllocatorInstance::Create(); @@ -1270,6 +1275,7 @@ namespace UnitTest AZ::AllocatorInstance::Destroy(); AZ::AllocatorInstance::Destroy(); + AZ::Interface::Unregister(this); ComponentApplicationBus::Handler::BusDisconnect(); } diff --git a/Code/Framework/AzCore/Tests/Serialization/Json/BaseJsonSerializerTests.cpp b/Code/Framework/AzCore/Tests/Serialization/Json/BaseJsonSerializerTests.cpp index 08de21b54f..47e05997fc 100644 --- a/Code/Framework/AzCore/Tests/Serialization/Json/BaseJsonSerializerTests.cpp +++ b/Code/Framework/AzCore/Tests/Serialization/Json/BaseJsonSerializerTests.cpp @@ -119,7 +119,8 @@ namespace JsonSerializationTests int value = 0; int* ptrValue = &value; - ResultCode result = ContinueLoading(&ptrValue, azrtti_typeid(), json, *m_jsonDeserializationContext, Flags::ResolvePointer); + ResultCode result = + ContinueLoading(&ptrValue, azrtti_typeid(), json, *m_jsonDeserializationContext, ContinuationFlags::ResolvePointer); EXPECT_EQ(Processing::Completed, result.GetProcessing()); ASSERT_NE(nullptr, ptrValue); @@ -134,7 +135,8 @@ namespace JsonSerializationTests json.Set(42); int* ptrValue = nullptr; - ResultCode result = ContinueLoading(&ptrValue, azrtti_typeid(), json, *m_jsonDeserializationContext, Flags::ResolvePointer); + ResultCode result = + ContinueLoading(&ptrValue, azrtti_typeid(), json, *m_jsonDeserializationContext, ContinuationFlags::ResolvePointer); EXPECT_EQ(Processing::Completed, result.GetProcessing()); ASSERT_NE(nullptr, ptrValue); @@ -150,7 +152,8 @@ namespace JsonSerializationTests rapidjson::Value json(rapidjson::kObjectType); int* ptrValue = nullptr; - ResultCode result = ContinueLoading(&ptrValue, azrtti_typeid(), json, *m_jsonDeserializationContext, Flags::ResolvePointer); + ResultCode result = + ContinueLoading(&ptrValue, azrtti_typeid(), json, *m_jsonDeserializationContext, ContinuationFlags::ResolvePointer); EXPECT_EQ(Processing::Completed, result.GetProcessing()); ASSERT_NE(nullptr, ptrValue); @@ -165,7 +168,8 @@ namespace JsonSerializationTests rapidjson::Value json(rapidjson::kNullType); int* ptrValue = reinterpret_cast(azmalloc(sizeof(int), alignof(int), AZ::SystemAllocator)); - ResultCode result = ContinueLoading(&ptrValue, azrtti_typeid(), json, *m_jsonDeserializationContext, Flags::ResolvePointer); + ResultCode result = + ContinueLoading(&ptrValue, azrtti_typeid(), json, *m_jsonDeserializationContext, ContinuationFlags::ResolvePointer); EXPECT_EQ(Processing::Completed, result.GetProcessing()); ASSERT_EQ(nullptr, ptrValue); @@ -194,8 +198,8 @@ namespace JsonSerializationTests int value = 42; int* ptrValue = &value; - ResultCode result = ContinueStoring(*m_jsonDocument, &ptrValue, nullptr, azrtti_typeid(), *m_jsonSerializationContext, - Flags::ResolvePointer); + ResultCode result = ContinueStoring( + *m_jsonDocument, &ptrValue, nullptr, azrtti_typeid(), *m_jsonSerializationContext, ContinuationFlags::ResolvePointer); EXPECT_EQ(Processing::Completed, result.GetProcessing()); Expect_DocStrEq("42"); @@ -210,8 +214,9 @@ namespace JsonSerializationTests int value2 = 42; int* defaultPtrValue = &value2; - ResultCode result = - ContinueStoring(*m_jsonDocument, &ptrValue, &defaultPtrValue, azrtti_typeid(), *m_jsonSerializationContext, Flags::ResolvePointer); + ResultCode result = ContinueStoring( + *m_jsonDocument, &ptrValue, &defaultPtrValue, azrtti_typeid(), *m_jsonSerializationContext, + ContinuationFlags::ResolvePointer); EXPECT_EQ(Processing::Completed, result.GetProcessing()); Expect_DocStrEq("{}"); @@ -224,7 +229,7 @@ namespace JsonSerializationTests int* ptrValue = nullptr; ResultCode result = ContinueStoring( - *m_jsonDocument, &ptrValue, nullptr, azrtti_typeid(), *m_jsonSerializationContext, Flags::ResolvePointer); + *m_jsonDocument, &ptrValue, nullptr, azrtti_typeid(), *m_jsonSerializationContext, ContinuationFlags::ResolvePointer); EXPECT_EQ(Processing::Completed, result.GetProcessing()); Expect_DocStrEq("null"); @@ -238,8 +243,9 @@ namespace JsonSerializationTests int value2 = 42; int* defaultPtrValue = &value2; - ResultCode result = - ContinueStoring(*m_jsonDocument, &ptrValue, &defaultPtrValue, azrtti_typeid(), *m_jsonSerializationContext, Flags::ResolvePointer); + ResultCode result = ContinueStoring( + *m_jsonDocument, &ptrValue, &defaultPtrValue, azrtti_typeid(), *m_jsonSerializationContext, + ContinuationFlags::ResolvePointer); EXPECT_EQ(Processing::Completed, result.GetProcessing()); Expect_DocStrEq("null"); @@ -252,8 +258,9 @@ namespace JsonSerializationTests int* ptrValue = nullptr; int* defaultPtrValue = nullptr; - ResultCode result = - ContinueStoring(*m_jsonDocument, &ptrValue, &defaultPtrValue, azrtti_typeid(), *m_jsonSerializationContext, Flags::ResolvePointer); + ResultCode result = ContinueStoring( + *m_jsonDocument, &ptrValue, &defaultPtrValue, azrtti_typeid(), *m_jsonSerializationContext, + ContinuationFlags::ResolvePointer); EXPECT_EQ(Processing::Completed, result.GetProcessing()); Expect_DocStrEq("null"); @@ -265,8 +272,8 @@ namespace JsonSerializationTests int value = 42; - ResultCode result = ContinueStoring(*m_jsonDocument, &value, nullptr, azrtti_typeid(), *m_jsonSerializationContext, - Flags::ReplaceDefault); + ResultCode result = ContinueStoring( + *m_jsonDocument, &value, nullptr, azrtti_typeid(), *m_jsonSerializationContext, ContinuationFlags::ReplaceDefault); EXPECT_EQ(Processing::Completed, result.GetProcessing()); Expect_DocStrEq("42"); @@ -280,7 +287,7 @@ namespace JsonSerializationTests int* ptrValue = &value; ResultCode result = ContinueStoring(*m_jsonDocument, &ptrValue, nullptr, azrtti_typeid(), *m_jsonSerializationContext, - Flags::ResolvePointer | Flags::ReplaceDefault); + ContinuationFlags::ResolvePointer | ContinuationFlags::ReplaceDefault); EXPECT_EQ(Processing::Completed, result.GetProcessing()); Expect_DocStrEq("42"); @@ -293,8 +300,8 @@ namespace JsonSerializationTests int value = 42; AZ::Uuid unknownType("{09AE3CEC-EBFC-41EC-A7F6-949721521716}"); - ResultCode result = ContinueStoring(*m_jsonDocument, &value, nullptr, unknownType, *m_jsonSerializationContext, - Flags::ReplaceDefault); + ResultCode result = + ContinueStoring(*m_jsonDocument, &value, nullptr, unknownType, *m_jsonSerializationContext, ContinuationFlags::ReplaceDefault); EXPECT_EQ(Processing::Halted, result.GetProcessing()); } diff --git a/Code/Framework/AzCore/Tests/Serialization/Json/JsonSerializerConformityTests.h b/Code/Framework/AzCore/Tests/Serialization/Json/JsonSerializerConformityTests.h index 4f0825ff1b..c0f470378c 100644 --- a/Code/Framework/AzCore/Tests/Serialization/Json/JsonSerializerConformityTests.h +++ b/Code/Framework/AzCore/Tests/Serialization/Json/JsonSerializerConformityTests.h @@ -90,9 +90,14 @@ namespace JsonSerializationTests virtual ~JsonSerializerConformityTestDescriptor() = default; virtual AZStd::shared_ptr CreateSerializer() = 0; - + //! Create an instance of the target type with all values set to default. virtual AZStd::shared_ptr CreateDefaultInstance() = 0; + //! Create an instance of the target type that constructed with default constructor. + //! This will be the same instance that Json Serialization creates for dynamic types. Typically it's the same + //! as from CreateDefaultInstance(), except of types, such as pointers, that need to do minimal (de)serialization + //! to initialize an object. + virtual AZStd::shared_ptr CreateDefaultConstructedInstance() { return CreateDefaultInstance(); } //! Create an instance of the target type with some values set and some kept on defaults. //! If the target type doesn't support partial specialization this can be ignored and //! tests for partial support will be skipped. @@ -316,10 +321,10 @@ namespace JsonSerializationTests ASSERT_FALSE(this->m_jsonDocument->HasParseError()); auto serializer = this->m_description.CreateSerializer(); - auto instance = this->m_description.CreateDefaultInstance(); + auto instance = this->m_description.CreateDefaultConstructedInstance(); auto original = this->m_description.CreateDefaultInstance(); - ResultCode result = serializer->Load(instance.get(), azrtti_typeid(*original), + ResultCode result = serializer->Load(instance.get(), azrtti_typeid(*instance), *this->m_jsonDocument, *this->m_jsonDeserializationContext); if (this->m_features.m_mandatoryFields.empty()) @@ -339,6 +344,42 @@ namespace JsonSerializationTests } } + TYPED_TEST_P(JsonSerializerConformityTests, Load_DeserializeEmptyObjectThroughMainLoad_SucceedsAndObjectMatchesDefaults) + { + using namespace AZ::JsonSerializationResult; + + if (this->m_features.SupportsJsonType(rapidjson::kObjectType)) + { + this->m_jsonDocument->Parse("{}"); + ASSERT_FALSE(this->m_jsonDocument->HasParseError()); + + auto serializer = this->m_description.CreateSerializer(); + auto instance = this->m_description.CreateDefaultConstructedInstance(); + auto original = this->m_description.CreateDefaultInstance(); + + AZ::JsonDeserializerSettings settings; + settings.m_serializeContext = this->m_jsonDeserializationContext->GetSerializeContext(); + settings.m_registrationContext = this->m_jsonDeserializationContext->GetRegistrationContext(); + ResultCode result = AZ::JsonSerialization::Load( + instance.get(), azrtti_typeid(*instance), *this->m_jsonDocument, settings); + + if (this->m_features.m_mandatoryFields.empty()) + { + EXPECT_EQ(Outcomes::DefaultsUsed, result.GetOutcome()); + EXPECT_EQ(Processing::Completed, result.GetProcessing()); + } + else + { + EXPECT_EQ(Outcomes::Unsupported, result.GetOutcome()); + bool validProcessing = + result.GetProcessing() == Processing::Altered || + result.GetProcessing() == Processing::PartialAlter; + EXPECT_TRUE(validProcessing); + } + EXPECT_TRUE(this->m_description.AreEqual(*original, *instance)); + } + } + TYPED_TEST_P(JsonSerializerConformityTests, Load_DeserializeEmptyArray_SucceedsAndObjectMatchesDefaults) { using namespace AZ::JsonSerializationResult; @@ -349,7 +390,7 @@ namespace JsonSerializationTests ASSERT_FALSE(this->m_jsonDocument->HasParseError()); auto serializer = this->m_description.CreateSerializer(); - auto instance = this->m_description.CreateDefaultInstance(); + auto instance = this->m_description.CreateDefaultConstructedInstance(); auto original = this->m_description.CreateDefaultInstance(); this->m_deserializationSettings->m_clearContainers = false; @@ -384,7 +425,7 @@ namespace JsonSerializationTests ASSERT_FALSE(this->m_jsonDocument->HasParseError()); auto serializer = this->m_description.CreateSerializer(); - auto instance = this->m_description.CreateDefaultInstance(); + auto instance = this->m_description.CreateDefaultConstructedInstance(); auto original = this->m_description.CreateDefaultInstance(); this->m_deserializationSettings->m_clearContainers = true; @@ -488,7 +529,7 @@ namespace JsonSerializationTests ASSERT_FALSE(this->m_jsonDocument->HasParseError()); auto serializer = this->m_description.CreateSerializer(); - auto instance = this->m_description.CreateDefaultInstance(); + auto instance = this->m_description.CreateDefaultConstructedInstance(); auto compare = this->m_description.CreateFullySetInstance(); ResultCode result = serializer->Load(instance.get(), azrtti_typeid(*instance), @@ -499,6 +540,28 @@ namespace JsonSerializationTests EXPECT_TRUE(this->m_description.AreEqual(*instance, *compare)); } + TYPED_TEST_P(JsonSerializerConformityTests, Load_DeserializeFullySetInstanceThroughMainLoad_SucceedsAndObjectMatchesFullySetInstance) + { + using namespace AZ::JsonSerializationResult; + + AZStd::string_view json = this->m_description.GetJsonFor_Load_DeserializeFullySetInstance(); + this->m_jsonDocument->Parse(json.data()); + ASSERT_FALSE(this->m_jsonDocument->HasParseError()); + + auto serializer = this->m_description.CreateSerializer(); + auto instance = this->m_description.CreateDefaultConstructedInstance(); + auto compare = this->m_description.CreateFullySetInstance(); + + AZ::JsonDeserializerSettings settings; + settings.m_serializeContext = this->m_jsonDeserializationContext->GetSerializeContext(); + settings.m_registrationContext = this->m_jsonDeserializationContext->GetRegistrationContext(); + ResultCode result = AZ::JsonSerialization::Load(instance.get(), azrtti_typeid(*instance), *this->m_jsonDocument, settings); + + EXPECT_EQ(Outcomes::Success, result.GetOutcome()); + EXPECT_EQ(Processing::Completed, result.GetProcessing()); + EXPECT_TRUE(this->m_description.AreEqual(*instance, *compare)); + } + TYPED_TEST_P(JsonSerializerConformityTests, Load_DeserializeWithMissingMandatoryField_LoadFailedAndUnsupportedReported) { using namespace AZ::JsonSerializationResult; @@ -518,7 +581,7 @@ namespace JsonSerializationTests ASSERT_NE(this->m_jsonDocument->MemberEnd(), memberToErase); this->m_jsonDocument->RemoveMember(memberToErase); - auto instance = this->m_description.CreateDefaultInstance(); + auto instance = this->m_description.CreateDefaultConstructedInstance(); ResultCode result = serializer->Load(instance.get(), azrtti_typeid(*instance), *this->m_jsonDocument, *this->m_jsonDeserializationContext); @@ -546,7 +609,7 @@ namespace JsonSerializationTests ASSERT_FALSE(this->m_jsonDocument->HasParseError()); auto serializer = this->m_description.CreateSerializer(); - auto instance = this->m_description.CreateDefaultInstance(); + auto instance = this->m_description.CreateDefaultConstructedInstance(); auto compare = this->m_description.CreatePartialDefaultInstance(); ASSERT_NE(nullptr, compare); @@ -567,7 +630,7 @@ namespace JsonSerializationTests ASSERT_FALSE(this->m_jsonDocument->HasParseError()); auto serializer = this->m_description.CreateSerializer(); - auto instance = this->m_description.CreateDefaultInstance(); + auto instance = this->m_description.CreateDefaultConstructedInstance(); AZ::ScopedContextReporter reporter(*this->m_jsonDeserializationContext, [](AZStd::string_view message, ResultCode result, AZStd::string_view path) -> ResultCode @@ -604,7 +667,7 @@ namespace JsonSerializationTests } auto serializer = this->m_description.CreateSerializer(); - auto instance = this->m_description.CreateDefaultInstance(); + auto instance = this->m_description.CreateDefaultConstructedInstance(); auto compare = this->m_description.CreateFullySetInstance(); ResultCode result = serializer->Load(instance.get(), azrtti_typeid(*instance), @@ -635,7 +698,7 @@ namespace JsonSerializationTests } auto serializer = this->m_description.CreateSerializer(); - auto instance = this->m_description.CreateDefaultInstance(); + auto instance = this->m_description.CreateDefaultConstructedInstance(); ResultCode result = serializer->Load(instance.get(), azrtti_typeid(*instance), *this->m_jsonDocument, *this->m_jsonDeserializationContext); @@ -693,6 +756,36 @@ namespace JsonSerializationTests } } + TYPED_TEST_P(JsonSerializerConformityTests, Store_SerializeDefaultInstanceThroughMainStore_EmptyJsonReturned) + { + using namespace AZ::JsonSerializationResult; + + auto serializer = this->m_description.CreateSerializer(); + auto instance = this->m_description.CreateDefaultInstance(); + rapidjson::Value convertedValue = this->CreateExplicitDefault(); + + AZ::JsonSerializerSettings settings; + settings.m_serializeContext = this->m_jsonDeserializationContext->GetSerializeContext(); + settings.m_registrationContext = this->m_jsonDeserializationContext->GetRegistrationContext(); + ResultCode result = AZ::JsonSerialization::Store( + convertedValue, this->m_jsonDocument->GetAllocator(), instance.get(), instance.get(), azrtti_typeid(*instance), settings); + + EXPECT_EQ(Processing::Completed, result.GetProcessing()); + if (convertedValue.IsObject() && !this->m_features.m_mandatoryFields.empty()) + { + ASSERT_EQ(convertedValue.MemberCount(), this->m_features.m_mandatoryFields.size()); + for (const AZStd::string& mandatoryField : this->m_features.m_mandatoryFields) + { + EXPECT_NE(convertedValue.MemberEnd(), convertedValue.FindMember(mandatoryField.c_str())); + } + } + else + { + EXPECT_EQ(Outcomes::DefaultsUsed, result.GetOutcome()); + this->Expect_ExplicitDefault(convertedValue); + } + } + TYPED_TEST_P(JsonSerializerConformityTests, Store_SerializeWithDefaultsKept_FullyWrittenJson) { using namespace AZ::JsonSerializationResult; @@ -924,6 +1017,20 @@ namespace JsonSerializationTests } } + TYPED_TEST_P(JsonSerializerConformityTests, GetOperationsFlags_ManualDefaultSetIfNeeded_ManualDefaultOperationSetIfMandatoryFieldsAreDeclared) + { + if (this->m_features.SupportsJsonType(rapidjson::kObjectType)) + { + if (!this->m_features.m_mandatoryFields.empty()) + { + auto serializer = this->m_description.CreateSerializer(); + bool manuallyHandlesDefaults = (serializer->GetOperationsFlags() & AZ::BaseJsonSerializer::OperationFlags::ManualDefault) == + AZ::BaseJsonSerializer::OperationFlags::ManualDefault; + EXPECT_TRUE(manuallyHandlesDefaults); + } + } + } + REGISTER_TYPED_TEST_CASE_P(JsonSerializerConformityTests, Registration_SerializerIsRegisteredWithContext_SerializerFound, @@ -934,14 +1041,16 @@ namespace JsonSerializationTests Load_InvalidTypeOfArrayType_ReturnsUnsupported, Load_InvalidTypeOfStringType_ReturnsUnsupported, Load_InvalidTypeOfNumberType_ReturnsUnsupported, - + Load_DeserializeUnreflectedType_ReturnsUnsupported, Load_DeserializeEmptyObject_SucceedsAndObjectMatchesDefaults, + Load_DeserializeEmptyObjectThroughMainLoad_SucceedsAndObjectMatchesDefaults, Load_DeserializeEmptyArray_SucceedsAndObjectMatchesDefaults, Load_DeserializeEmptyArrayWithClearEnabled_SucceedsAndObjectMatchesDefaults, Load_DeserializeEmptyArrayWithClearedTarget_SucceedsAndObjectMatchesDefaults, Load_InterruptClearingTarget_ContainerIsNotCleared, Load_DeserializeFullySetInstance_SucceedsAndObjectMatchesFullySetInstance, + Load_DeserializeFullySetInstanceThroughMainLoad_SucceedsAndObjectMatchesFullySetInstance, Load_DeserializePartialInstance_SucceedsAndObjectMatchesParialInstance, Load_DeserializeWithMissingMandatoryField_LoadFailedAndUnsupportedReported, Load_InsertAdditionalData_SucceedsAndObjectMatchesFullySetInstance, @@ -950,6 +1059,7 @@ namespace JsonSerializationTests Store_SerializeUnreflectedType_ReturnsUnsupported, Store_SerializeDefaultInstance_EmptyJsonReturned, + Store_SerializeDefaultInstanceThroughMainStore_EmptyJsonReturned, Store_SerializeWithDefaultsKept_FullyWrittenJson, Store_SerializeFullySetInstance_StoredSuccessfullyAndJsonMatches, Store_SerializeWithoutDefault_StoredSuccessfullyAndJsonMatches, @@ -957,10 +1067,12 @@ namespace JsonSerializationTests Store_SerializePartialInstance_StoredSuccessfullyAndJsonMatches, Store_SerializeEmptyArray_StoredSuccessfullyAndJsonMatches, Store_HaltedThroughCallback_StoreFailsAndHaltReported, - + StoreLoad_RoundTripWithPartialDefault_IdenticalInstances, StoreLoad_RoundTripWithFullSet_IdenticalInstances, - StoreLoad_RoundTripWithDefaultsKept_IdenticalInstances); + StoreLoad_RoundTripWithDefaultsKept_IdenticalInstances, + + GetOperationsFlags_ManualDefaultSetIfNeeded_ManualDefaultOperationSetIfMandatoryFieldsAreDeclared); } // namespace JsonSerializationTests namespace AZ diff --git a/Code/Framework/AzCore/Tests/Serialization/Json/MathMatrixSerializerTests.cpp b/Code/Framework/AzCore/Tests/Serialization/Json/MathMatrixSerializerTests.cpp new file mode 100644 index 0000000000..b9d1edab76 --- /dev/null +++ b/Code/Framework/AzCore/Tests/Serialization/Json/MathMatrixSerializerTests.cpp @@ -0,0 +1,562 @@ +/* +* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +* its licensors. +* +* For complete copyright and license terms please see the LICENSE at the root of this +* distribution (the "License"). All use of this software is governed by the License, +* or, if provided, by the license below or the license accompanying this file. Do not +* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* +*/ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +namespace JsonSerializationTests +{ + namespace DataHelper + { + // Build Matrix + + template + MatrixType BuildMatrixRotationWithSale(const AZ::Vector3& angles, float scale) + { + // start a matrix with angle degrees + const AZ::Vector3 eulerRadians = AZ::Vector3DegToRad(angles); + const auto rotX = MatrixType::CreateRotationX(eulerRadians.GetX()); + const auto rotY = MatrixType::CreateRotationY(eulerRadians.GetY()); + const auto rotZ = MatrixType::CreateRotationZ(eulerRadians.GetZ()); + auto matrix = rotX * rotY * rotZ; + + // apply a scale + matrix.MultiplyByScale(AZ::Vector3{ scale }); + return matrix; + } + + template + MatrixType BuildMatrix(const AZ::Vector3& angles, float scale, const AZ::Vector3& translation) + { + auto matrix = BuildMatrixRotationWithSale(angles, scale); + matrix.SetTranslation(translation); + return matrix; + } + + template <> + AZ::Matrix3x3 BuildMatrix(const AZ::Vector3& angles, float scale, const AZ::Vector3&) + { + return BuildMatrixRotationWithSale(angles, scale); + } + + // Arbitrary Matrix + + template + MatrixType CreateArbitraryMatrixRotationAndSale(AZ::SimpleLcgRandom& random) + { + // start a matrix with arbitrary degrees + float roll = random.GetRandomFloat() * 360.0f; + float pitch = random.GetRandomFloat() * 360.0f; + float yaw = random.GetRandomFloat() * 360.0f; + const AZ::Vector3 eulerRadians = AZ::Vector3DegToRad(AZ::Vector3{ roll, pitch, yaw }); + const auto rotX = MatrixType::CreateRotationX(eulerRadians.GetX()); + const auto rotY = MatrixType::CreateRotationY(eulerRadians.GetY()); + const auto rotZ = MatrixType::CreateRotationZ(eulerRadians.GetZ()); + auto matrix = rotX * rotY * rotZ; + + // apply a scale + matrix.MultiplyByScale(AZ::Vector3{ random.GetRandomFloat() }); + return matrix; + } + + template + void AssignArbitrarySetTranslation(MatrixType& matrix, AZ::SimpleLcgRandom& random) + { + float x = random.GetRandomFloat() * 10000.0f; + float y = random.GetRandomFloat() * 10000.0f; + float z = random.GetRandomFloat() * 10000.0f; + matrix.SetTranslation(AZ::Vector3{ x, y, z }); + } + + template + MatrixType CreateArbitraryMatrix(size_t seed); + + template <> + AZ::Matrix3x3 CreateArbitraryMatrix(size_t seed) + { + AZ::SimpleLcgRandom random(seed); + return CreateArbitraryMatrixRotationAndSale(random); + } + + template <> + AZ::Matrix3x4 CreateArbitraryMatrix(size_t seed) + { + AZ::SimpleLcgRandom random(seed); + auto matrix = CreateArbitraryMatrixRotationAndSale(random); + AssignArbitrarySetTranslation(matrix, random); + return matrix; + } + + template <> + AZ::Matrix4x4 CreateArbitraryMatrix(size_t seed) + { + AZ::SimpleLcgRandom random(seed); + auto matrix = CreateArbitraryMatrixRotationAndSale(random); + AssignArbitrarySetTranslation(matrix, random); + return matrix; + } + + // CreateQuaternion + + template + AZ::Quaternion CreateQuaternion(const MatrixType& matrix); + + template<> + AZ::Quaternion CreateQuaternion(const AZ::Matrix3x3& matrix) + { + return AZ::Quaternion::CreateFromMatrix3x3(matrix); + } + + template<> + AZ::Quaternion CreateQuaternion(const AZ::Matrix3x4& matrix) + { + return AZ::Quaternion::CreateFromMatrix3x4(matrix); + } + + template<> + AZ::Quaternion CreateQuaternion(const AZ::Matrix4x4& matrix) + { + return AZ::Quaternion::CreateFromMatrix4x4(matrix); + } + + template + void AddRotation(rapidjson::Value& value, const MatrixType& matrix, rapidjson::Document::AllocatorType& allocator) + { + AZ::Quaternion rotation = CreateQuaternion(matrix); + const auto degrees = rotation.GetEulerDegrees(); + value.AddMember("yaw", degrees.GetX(), allocator); + value.AddMember("pitch", degrees.GetY(), allocator); + value.AddMember("roll", degrees.GetZ(), allocator); + } + + void AddScale(rapidjson::Value& value, float scale, rapidjson::Document::AllocatorType& allocator) + { + value.AddMember("scale", scale, allocator); + } + + void AddTranslation(rapidjson::Value& value, const AZ::Vector3& translation, rapidjson::Document::AllocatorType& allocator) + { + value.AddMember("x", translation.GetX(), allocator); + value.AddMember("y", translation.GetY(), allocator); + value.AddMember("z", translation.GetZ(), allocator); + } + + template + void AddData(rapidjson::Value& value, const MatrixType& matrix, rapidjson::Document::AllocatorType& allocator); + + template <> + void AddData(rapidjson::Value& value, const AZ::Matrix3x3& matrix, rapidjson::Document::AllocatorType& allocator) + { + AddScale(value, matrix.RetrieveScale().GetX(), allocator); + AddRotation(value, matrix, allocator); + } + + template <> + void AddData(rapidjson::Value& value, const AZ::Matrix3x4& matrix, rapidjson::Document::AllocatorType& allocator) + { + AddScale(value, matrix.RetrieveScale().GetX(), allocator); + AddTranslation(value, matrix.GetTranslation(), allocator); + AddRotation(value, matrix, allocator); + } + + template <> + void AddData(rapidjson::Value& value, const AZ::Matrix4x4& matrix, rapidjson::Document::AllocatorType& allocator) + { + AddScale(value, matrix.RetrieveScale().GetX(), allocator); + AddTranslation(value, matrix.GetTranslation(), allocator); + AddRotation(value, matrix, allocator); + } + }; + + template + class MathMatrixSerializerTestDescription : + public JsonSerializerConformityTestDescriptor + { + public: + AZStd::shared_ptr CreateSerializer() override + { + return AZStd::make_shared(); + } + + AZStd::shared_ptr CreateDefaultInstance() override + { + return AZStd::make_shared(MatrixType::CreateIdentity()); + } + + AZStd::shared_ptr CreateFullySetInstance() override + { + auto angles = AZ::Vector3 { 0.0f, 0.0f, 0.0f }; + auto scale = 10.0f; + auto translation = AZ::Vector3{ 10.0f, 20.0f, 30.0f }; + auto matrix = DataHelper::BuildMatrix(angles, scale, translation); + return AZStd::make_shared(matrix); + } + + AZStd::string_view GetJsonForFullySetInstance() override + { + if constexpr (RowCount * ColumnCount == 9) + { + return "{\"roll\":0.0,\"pitch\":0.0,\"yaw\":0.0,\"scale\":10.0}"; + } + else if constexpr (RowCount * ColumnCount == 12) + { + return "{\"roll\":0.0,\"pitch\":0.0,\"yaw\":0.0,\"scale\":10.0,\"x\":10.0,\"y\":20.0,\"z\":30.0}"; + } + else if constexpr (RowCount * ColumnCount == 16) + { + return "{\"roll\":0.0,\"pitch\":0.0,\"yaw\":0.0,\"scale\":10.0,\"x\":10.0,\"y\":20.0,\"z\":30.0}"; + } + else + { + static_assert((RowCount >= 3 && RowCount <= 4) && (ColumnCount >= 3 && ColumnCount <= 4), + "Only matrix 3x3, 3x4 or 4x4 are supported by this test."); + } + return "{}"; + } + + void ConfigureFeatures(JsonSerializerConformityTestDescriptorFeatures& features) override + { + features.EnableJsonType(rapidjson::kArrayType); + features.EnableJsonType(rapidjson::kObjectType); + features.m_fixedSizeArray = true; + features.m_supportsPartialInitialization = false; + features.m_supportsInjection = false; + } + + bool AreEqual(const MatrixType& lhs, const MatrixType& rhs) override + { + for (int r = 0; r < RowCount; ++r) + { + for (int c = 0; c < ColumnCount; ++c) + { + if (!AZ::IsClose(lhs.GetElement(r, c), rhs.GetElement(r, c), AZ::Constants::Tolerance)) + { + return false; + } + } + } + return true; + } + }; + + using MathMatrixSerializerConformityTestTypes = ::testing::Types< + MathMatrixSerializerTestDescription, + MathMatrixSerializerTestDescription, + MathMatrixSerializerTestDescription + >; + INSTANTIATE_TYPED_TEST_CASE_P(JsonMathMatrixSerializer, JsonSerializerConformityTests, MathMatrixSerializerConformityTestTypes); + + template + class JsonMathMatrixSerializerTests + : public BaseJsonSerializerFixture + { + public: + using Descriptor = T; + + void SetUp() override + { + BaseJsonSerializerFixture::SetUp(); + m_serializer = AZStd::make_unique(); + } + + void TearDown() override + { + m_serializer.reset(); + BaseJsonSerializerFixture::TearDown(); + } + + protected: + AZStd::unique_ptr m_serializer; + }; + + struct Matrix3x3Descriptor + { + using MatrixType = AZ::Matrix3x3; + using Serializer = AZ::JsonMatrix3x3Serializer; + constexpr static size_t RowCount = 3; + constexpr static size_t ColumnCount = 3; + constexpr static size_t ElementCount = RowCount * ColumnCount; + constexpr static bool HasTranslation = false; + }; + + struct Matrix3x4Descriptor + { + using MatrixType = AZ::Matrix3x4; + using Serializer = AZ::JsonMatrix3x4Serializer; + constexpr static size_t RowCount = 3; + constexpr static size_t ColumnCount = 4; + constexpr static size_t ElementCount = RowCount * ColumnCount; + constexpr static bool HasTranslation = true; + }; + + struct Matrix4x4Descriptor + { + using MatrixType = AZ::Matrix4x4; + using Serializer = AZ::JsonMatrix4x4Serializer; + constexpr static size_t RowCount = 4; + constexpr static size_t ColumnCount = 4; + constexpr static size_t ElementCount = RowCount * ColumnCount; + constexpr static bool HasTranslation = true; + }; + + using JsonMathMatrixSerializerTypes = ::testing::Types < + Matrix3x3Descriptor, Matrix3x4Descriptor, Matrix4x4Descriptor>; + TYPED_TEST_CASE(JsonMathMatrixSerializerTests, JsonMathMatrixSerializerTypes); + + // Load array tests + + TYPED_TEST(JsonMathMatrixSerializerTests, Load_Array_ReturnsConvertAndLoadsMatrix) + { + using namespace AZ::JsonSerializationResult; + + rapidjson::Value& arrayValue = this->m_jsonDocument->SetArray(); + for (size_t i = 0; i < JsonMathMatrixSerializerTests::Descriptor::ElementCount; ++i) + { + arrayValue.PushBack(static_cast(i + 1), this->m_jsonDocument->GetAllocator()); + } + + auto output = JsonMathMatrixSerializerTests::Descriptor::MatrixType::CreateZero(); + ResultCode result = this->m_serializer->Load( + &output, + azrtti_typeid::Descriptor::MatrixType>(), + *this->m_jsonDocument, + *this->m_jsonDeserializationContext); + ASSERT_EQ(Outcomes::Success, result.GetOutcome()); + + for (int r = 0; r < JsonMathMatrixSerializerTests::Descriptor::RowCount; ++r) + { + for (int c = 0; c < JsonMathMatrixSerializerTests::Descriptor::ColumnCount; ++c) + { + auto testValue = static_cast((r * JsonMathMatrixSerializerTests::Descriptor::ColumnCount) + c + 1); + EXPECT_FLOAT_EQ(testValue, output.GetElement(r, c)); + } + } + } + + TYPED_TEST(JsonMathMatrixSerializerTests, Load_InvalidEntries_ReturnsUnsupportedAndLeavesMatrixUntouched) + { + using namespace AZ::JsonSerializationResult; + + rapidjson::Value& arrayValue = this->m_jsonDocument->SetArray(); + for (size_t i = 0; i < JsonMathMatrixSerializerTests::Descriptor::ElementCount; ++i) + { + if (i == 1) + { + arrayValue.PushBack(rapidjson::StringRef("Invalid"), this->m_jsonDocument->GetAllocator()); + } + else + { + arrayValue.PushBack(static_cast(i + 1), this->m_jsonDocument->GetAllocator()); + } + } + + auto output = JsonMathMatrixSerializerTests::Descriptor::MatrixType::CreateZero(); + ResultCode result = this->m_serializer->Load( + &output, + azrtti_typeid::Descriptor::MatrixType>(), + *this->m_jsonDocument, + *this->m_jsonDeserializationContext); + EXPECT_EQ(Outcomes::Unsupported, result.GetOutcome()); + + for (int r = 0; r < JsonMathMatrixSerializerTests::Descriptor::RowCount; ++r) + { + for (int c = 0; c < JsonMathMatrixSerializerTests::Descriptor::ColumnCount; ++c) + { + EXPECT_FLOAT_EQ(0.0f, output.GetElement(r, c)); + } + } + } + + TYPED_TEST(JsonMathMatrixSerializerTests, Load_FloatSerializerMissingForArray_ReturnsCatastrophic) + { + using namespace AZ::JsonSerializationResult; + + this->m_jsonRegistrationContext->EnableRemoveReflection(); + this->m_jsonRegistrationContext->template Serializer()->template HandlesType(); + this->m_jsonRegistrationContext->DisableRemoveReflection(); + + rapidjson::Value& arrayValue = this->m_jsonDocument->SetArray(); + for (size_t i = 0; i < JsonMathMatrixSerializerTests::Descriptor::ElementCount + 1; ++i) + { + arrayValue.PushBack(static_cast(i + 1), this->m_jsonDocument->GetAllocator()); + } + + typename JsonMathMatrixSerializerTests::Descriptor::MatrixType output; + ResultCode result = this->m_serializer->Load( + &output, + azrtti_typeid::Descriptor::MatrixType>(), + *this->m_jsonDocument, + *this->m_jsonDeserializationContext); + EXPECT_EQ(Outcomes::Catastrophic, result.GetOutcome()); + + this->m_jsonRegistrationContext->template Serializer()->template HandlesType(); + } + + // Load object tests + TYPED_TEST(JsonMathMatrixSerializerTests, Load_ValidObjectLowerCase_ReturnsSuccessAndLoadsMatrix) + { + using namespace AZ::JsonSerializationResult; + + rapidjson::Value& objectValue = this->m_jsonDocument->SetObject(); + auto input = JsonMathMatrixSerializerTests::Descriptor::MatrixType::CreateIdentity(); + DataHelper::AddData(objectValue, input, this->m_jsonDocument->GetAllocator()); + + auto output = JsonMathMatrixSerializerTests::Descriptor::MatrixType::CreateZero(); + ResultCode result = this->m_serializer->Load( + &output, + azrtti_typeid::Descriptor::MatrixType>(), + *this->m_jsonDocument, + *this->m_jsonDeserializationContext); + ASSERT_EQ(Outcomes::DefaultsUsed, result.GetOutcome()); + EXPECT_TRUE(input == output); + } + + TYPED_TEST(JsonMathMatrixSerializerTests, Load_ValidObjectWithExtraFields_ReturnsPartialConvertAndLoadsMatrix) + { + using namespace AZ::JsonSerializationResult; + + rapidjson::Value& objectValue = this->m_jsonDocument->SetObject(); + auto input = JsonMathMatrixSerializerTests::Descriptor::MatrixType::CreateIdentity(); + DataHelper::AddScale(objectValue, input.RetrieveScale().GetX(), this->m_jsonDocument->GetAllocator()); + DataHelper::AddRotation(objectValue, input, this->m_jsonDocument->GetAllocator()); + objectValue.AddMember(rapidjson::StringRef("extra"), "no value", this->m_jsonDocument->GetAllocator()); + + auto output = JsonMathMatrixSerializerTests::Descriptor::MatrixType::CreateZero(); + ResultCode result = this->m_serializer->Load( + &output, + azrtti_typeid::Descriptor::MatrixType>(), + *this->m_jsonDocument, + *this->m_jsonDeserializationContext); + ASSERT_EQ(Outcomes::DefaultsUsed, result.GetOutcome()); + EXPECT_TRUE(input == output); + } + + TYPED_TEST(JsonMathMatrixSerializerTests, SaveLoad_Identity_LoadsDefaultMatrixWithIdentity) + { + using namespace AZ::JsonSerializationResult; + + auto defaultValue = JsonMathMatrixSerializerTests::Descriptor::MatrixType::CreateIdentity(); + + rapidjson::Value& objectInput = this->m_jsonDocument->SetObject(); + this->m_serializer->Store( + objectInput, + &defaultValue, + &defaultValue, + azrtti_typeid::Descriptor::MatrixType>(), + *this->m_jsonSerializationContext); + + rapidjson::StringBuffer buffer; + rapidjson::Writer writer(buffer); + objectInput.Accept(writer); + + auto output = defaultValue; + ResultCode result = this->m_serializer->Load( + &output, + azrtti_typeid::Descriptor::MatrixType>(), + *this->m_jsonDocument, + *this->m_jsonDeserializationContext); + + EXPECT_TRUE(defaultValue == output); + } + + TYPED_TEST(JsonMathMatrixSerializerTests, LoadSave_Zero_SavesAndLoadsIdentityMatrix) + { + using namespace AZ::JsonSerializationResult; + + auto defaultValue = JsonMathMatrixSerializerTests::Descriptor::MatrixType::CreateIdentity(); + auto input = JsonMathMatrixSerializerTests::Descriptor::MatrixType::CreateZero(); + + rapidjson::Value& objectInput = this->m_jsonDocument->SetObject(); + this->m_serializer->Store( + objectInput, + &input, + &defaultValue, + azrtti_typeid::Descriptor::MatrixType>(), + *this->m_jsonSerializationContext); + + auto output = defaultValue; + ResultCode result = this->m_serializer->Load( + &output, + azrtti_typeid::Descriptor::MatrixType>(), + *this->m_jsonDocument, + *this->m_jsonDeserializationContext); + + ASSERT_EQ(Outcomes::Unsupported, result.GetOutcome()); + EXPECT_TRUE(defaultValue == output); + } + + TYPED_TEST(JsonMathMatrixSerializerTests, Load_InvalidFields_ReturnsUnsupportedAndLeavesMatrixUntouched) + { + using namespace AZ::JsonSerializationResult; + using Descriptor = typename JsonMathMatrixSerializerTests::Descriptor; + + const auto defaultValue = Descriptor::MatrixType::CreateIdentity(); + rapidjson::Value& objectValue = this->m_jsonDocument->SetObject(); + auto input = Descriptor::MatrixType::CreateIdentity(); + DataHelper::AddData(objectValue, input, this->m_jsonDocument->GetAllocator()); + objectValue["yaw"] = "Invalid"; + + auto output = Descriptor::MatrixType::CreateZero(); + ResultCode result = this->m_serializer->Load( + &output, + azrtti_typeid(), + *this->m_jsonDocument, + *this->m_jsonDeserializationContext); + ASSERT_EQ(Outcomes::Unsupported, result.GetOutcome()); + EXPECT_TRUE(input == output); + } + + TYPED_TEST(JsonMathMatrixSerializerTests, LoadSave_Arbitrary_SavesAndLoadsArbitraryMatrix) + { + using namespace AZ::JsonSerializationResult; + using Descriptor = typename JsonMathMatrixSerializerTests::Descriptor; + + auto defaultValue = Descriptor::MatrixType::CreateIdentity(); + size_t elementCount = Descriptor::RowCount * Descriptor::ColumnCount; + auto input = DataHelper::CreateArbitraryMatrix(elementCount); + + rapidjson::Value& objectInput = this->m_jsonDocument->SetObject(); + this->m_serializer->Store( + objectInput, + &input, + &defaultValue, + azrtti_typeid(), + *this->m_jsonSerializationContext); + + auto output = defaultValue; + ResultCode result = this->m_serializer->Load( + &output, + azrtti_typeid(), + *this->m_jsonDocument, + *this->m_jsonDeserializationContext); + + EXPECT_EQ(Processing::Completed, result.GetProcessing()); + + for (int r = 0; r < Descriptor::RowCount; ++r) + { + for (int c = 0; c < Descriptor::ColumnCount; ++c) + { + EXPECT_NEAR(input.GetElement(r, c), output.GetElement(r, c), AZ::Constants::Tolerance); + } + } + } + +} // namespace JsonSerializationTests diff --git a/Code/Framework/AzCore/Tests/Serialization/Json/SmartPointerSerializerTests.cpp b/Code/Framework/AzCore/Tests/Serialization/Json/SmartPointerSerializerTests.cpp index 2fc131aae2..75391d81d4 100644 --- a/Code/Framework/AzCore/Tests/Serialization/Json/SmartPointerSerializerTests.cpp +++ b/Code/Framework/AzCore/Tests/Serialization/Json/SmartPointerSerializerTests.cpp @@ -32,6 +32,11 @@ namespace JsonSerializationTests return AZStd::make_shared(); } + AZStd::shared_ptr CreateDefaultConstructedInstance() override + { + return AZStd::make_shared(); + } + void Reflect(AZStd::unique_ptr& context) override { context->RegisterGenericType(); @@ -228,13 +233,19 @@ namespace JsonSerializationTests public: using SmartPointer = typename SmartPointerSimpleDerivedClassTestDescription::SmartPointer; - AZStd::shared_ptr CreateDefaultInstance() override + // This test is specific for derived classes being used as a default value. + AZStd::shared_ptr CreateDefaultConstructedInstance() override { auto result = AZStd::make_shared(); *result = SmartPointer(aznew SimpleInheritence()); return result; } + AZStd::shared_ptr CreateDefaultInstance() override + { + return CreateDefaultConstructedInstance(); + } + AZStd::string_view GetJsonForPartialDefaultInstance() override { return R"( @@ -386,13 +397,19 @@ namespace JsonSerializationTests public: using SmartPointer = typename SmartPointerComplexDerivedClassTestDescription::SmartPointer; - AZStd::shared_ptr CreateDefaultInstance() override + // This test is specific for derived classes being used as a default value. + AZStd::shared_ptr CreateDefaultConstructedInstance() override { auto result = AZStd::make_shared(); *result = SmartPointer(aznew MultipleInheritence()); return result; } + AZStd::shared_ptr CreateDefaultInstance() override + { + return CreateDefaultConstructedInstance(); + } + AZStd::string_view GetJsonForPartialDefaultInstance() override { return R"( diff --git a/Code/Framework/AzCore/Tests/azcoretests_files.cmake b/Code/Framework/AzCore/Tests/azcoretests_files.cmake index 2129761bfe..f90717d003 100644 --- a/Code/Framework/AzCore/Tests/azcoretests_files.cmake +++ b/Code/Framework/AzCore/Tests/azcoretests_files.cmake @@ -111,6 +111,7 @@ set(FILES Serialization/Json/JsonSerializerMock.h Serialization/Json/MapSerializerTests.cpp Serialization/Json/MathVectorSerializerTests.cpp + Serialization/Json/MathMatrixSerializerTests.cpp Serialization/Json/SmartPointerSerializerTests.cpp Serialization/Json/StringSerializerTests.cpp Serialization/Json/TestCases.h diff --git a/Code/Framework/AzFramework/AzFramework/Application/Application.cpp b/Code/Framework/AzFramework/AzFramework/Application/Application.cpp index ba313812ce..dc6ae684cf 100644 --- a/Code/Framework/AzFramework/AzFramework/Application/Application.cpp +++ b/Code/Framework/AzFramework/AzFramework/Application/Application.cpp @@ -52,8 +52,6 @@ #include #include #include -#include -#include #include #include #include @@ -66,7 +64,6 @@ #include #include #include -#include #include #include #include @@ -197,7 +194,6 @@ namespace AzFramework ApplicationRequests::Bus::Handler::BusConnect(); AZ::UserSettingsFileLocatorBus::Handler::BusConnect(); - NetSystemRequestBus::Handler::BusConnect(); } Application::~Application() @@ -207,7 +203,6 @@ namespace AzFramework Stop(); } - NetSystemRequestBus::Handler::BusDisconnect(); AZ::UserSettingsFileLocatorBus::Handler::BusDisconnect(); ApplicationRequests::Bus::Handler::BusDisconnect(); @@ -285,13 +280,6 @@ namespace AzFramework m_pimpl.reset(); - /* The following line of code is a temporary fix. - * GridMate's ReplicaChunkDescriptor is stored in a global environment variable 'm_globalDescriptorTable' - * which does not get cleared when Application shuts down. We need to un-reflect here to clear ReplicaChunkDescriptor - * so that ReplicaChunkDescriptor::m_vdt doesn't get flooded when we repeatedly instantiate Application in unit tests. - */ - AZ::ReflectionEnvironment::GetReflectionManager()->RemoveReflectContext(); - // Free any memory owned by the command line container. m_commandLine = CommandLine(); @@ -320,8 +308,6 @@ namespace AzFramework azrtti_typeid(), azrtti_typeid(), azrtti_typeid(), - azrtti_typeid(), - azrtti_typeid(), azrtti_typeid(), azrtti_typeid(), azrtti_typeid(), @@ -457,9 +443,6 @@ namespace AzFramework void Application::CreateReflectionManager() { ComponentApplication::CreateReflectionManager(); - - // Setup NetworkContext - AZ::ReflectionEnvironment::GetReflectionManager()->AddReflectContext(); } //////////////////////////////////////////////////////////////////////////// @@ -479,19 +462,6 @@ namespace AzFramework return uuid; } - //////////////////////////////////////////////////////////////////////////// - NetworkContext* Application::GetNetworkContext() - { - NetworkContext* result = nullptr; - - if (auto reflectionManager = AZ::ReflectionEnvironment::GetReflectionManager()) - { - result = reflectionManager->GetReflectContext(); - } - - return result; - } - void Application::ResolveEnginePath(AZStd::string& engineRelativePath) const { AZ::IO::FixedMaxPath fullPath = m_engineRoot / engineRelativePath; diff --git a/Code/Framework/AzFramework/AzFramework/Application/Application.h b/Code/Framework/AzFramework/AzFramework/Application/Application.h index 4d7e45a423..6b1283be34 100644 --- a/Code/Framework/AzFramework/AzFramework/Application/Application.h +++ b/Code/Framework/AzFramework/AzFramework/Application/Application.h @@ -21,7 +21,6 @@ #include #include -#include #include #include @@ -49,7 +48,6 @@ namespace AzFramework : public AZ::ComponentApplication , public AZ::UserSettingsFileLocatorBus::Handler , public ApplicationRequests::Bus::Handler - , public NetSystemRequestBus::Handler { public: // Base class for platform specific implementations of the application. @@ -138,11 +136,6 @@ namespace AzFramework // Convenience function that should be called instead of the standard exit() function to ensure platform requirements are met. static void Exit(int errorCode) { ApplicationRequests::Bus::Broadcast(&ApplicationRequests::TerminateOnError, errorCode); } - ////////////////////////////////////////////////////////////////////////// - //! NetSystemEventBus::Handler - ////////////////////////////////////////////////////////////////////////// - NetworkContext* GetNetworkContext() override; - protected: /** diff --git a/Code/Framework/AzFramework/AzFramework/Archive/ArchiveVars.h b/Code/Framework/AzFramework/AzFramework/Archive/ArchiveVars.h index fd72c37b60..4e89e0a45c 100644 --- a/Code/Framework/AzFramework/AzFramework/Archive/ArchiveVars.h +++ b/Code/Framework/AzFramework/AzFramework/Archive/ArchiveVars.h @@ -51,7 +51,6 @@ namespace AZ::IO : ArchiveLocationPriority::ePakPriorityFileFirst }; // Which file location to favor (loose vs. pak files) int nMessageInvalidFileAccess{}; int nLogInvalidFileAccess{ IsReleaseConfig ? 0 : 1 }; - int nLoadFrontendShaderCache{ FRONTEND_SHADER_CACHE_DEFAULT }; int nDisableNonLevelRelatedPaks{ 1 }; int nWarnOnPakAccessFails{ 1 }; // Whether to treat failed pak access as a warning or log message int nSetLogLevel{ 3 }; diff --git a/Code/Framework/AzFramework/AzFramework/AzFrameworkModule.cpp b/Code/Framework/AzFramework/AzFramework/AzFrameworkModule.cpp index 644a7d099d..d1e4b4977a 100644 --- a/Code/Framework/AzFramework/AzFramework/AzFrameworkModule.cpp +++ b/Code/Framework/AzFramework/AzFramework/AzFrameworkModule.cpp @@ -22,8 +22,6 @@ #include #include #include -#include -#include #include #include #include @@ -42,8 +40,6 @@ namespace AzFramework AzFramework::AssetCatalogComponent::CreateDescriptor(), AzFramework::CustomAssetTypeComponent::CreateDescriptor(), AzFramework::FileTag::ExcludeFileComponent::CreateDescriptor(), - AzFramework::NetBindingComponent::CreateDescriptor(), - AzFramework::NetBindingSystemComponent::CreateDescriptor(), AzFramework::TransformComponent::CreateDescriptor(), AzFramework::NonUniformScaleComponent::CreateDescriptor(), AzFramework::GameEntityContextComponent::CreateDescriptor(), diff --git a/Code/Framework/AzFramework/AzFramework/Components/NonUniformScaleComponent.cpp b/Code/Framework/AzFramework/AzFramework/Components/NonUniformScaleComponent.cpp index 095d986fa1..d51f3645d3 100644 --- a/Code/Framework/AzFramework/AzFramework/Components/NonUniformScaleComponent.cpp +++ b/Code/Framework/AzFramework/AzFramework/Components/NonUniformScaleComponent.cpp @@ -36,28 +36,7 @@ namespace AzFramework void NonUniformScaleComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible) { - incompatible.push_back(AZ_CRC_CE("DebugDrawObbService")); - incompatible.push_back(AZ_CRC_CE("DebugDrawService")); - incompatible.push_back(AZ_CRC_CE("EMotionFXActorService")); - incompatible.push_back(AZ_CRC_CE("EMotionFXSimpleMotionService")); - incompatible.push_back(AZ_CRC_CE("GradientTransformService")); - incompatible.push_back(AZ_CRC_CE("LegacyMeshService")); - incompatible.push_back(AZ_CRC_CE("LookAtService")); - incompatible.push_back(AZ_CRC_CE("SequenceService")); - incompatible.push_back(AZ_CRC_CE("ClothMeshService")); - incompatible.push_back(AZ_CRC_CE("PhysXJointService")); - incompatible.push_back(AZ_CRC_CE("PhysXCharacterControllerService")); - incompatible.push_back(AZ_CRC_CE("PhysXRagdollService")); - incompatible.push_back(AZ_CRC_CE("WhiteBoxService")); - incompatible.push_back(AZ_CRC_CE("NavigationAreaService")); - incompatible.push_back(AZ_CRC_CE("GeometryService")); - incompatible.push_back(AZ_CRC_CE("CapsuleShapeService")); - incompatible.push_back(AZ_CRC_CE("CompoundShapeService")); - incompatible.push_back(AZ_CRC_CE("CylinderShapeService")); - incompatible.push_back(AZ_CRC_CE("DiskShapeService")); - incompatible.push_back(AZ_CRC_CE("SphereShapeService")); - incompatible.push_back(AZ_CRC_CE("SplineService")); - incompatible.push_back(AZ_CRC_CE("TubeShapeService")); + incompatible.push_back(AZ_CRC_CE("NonUniformScaleService")); } void NonUniformScaleComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) diff --git a/Code/Framework/AzFramework/AzFramework/Components/TransformComponent.cpp b/Code/Framework/AzFramework/AzFramework/Components/TransformComponent.cpp index 910d6749af..3c05887a89 100644 --- a/Code/Framework/AzFramework/AzFramework/Components/TransformComponent.cpp +++ b/Code/Framework/AzFramework/AzFramework/Components/TransformComponent.cpp @@ -11,10 +11,12 @@ */ #include +#include #include #include #include #include +#include #include #include @@ -693,9 +695,8 @@ namespace AzFramework parentId = handler->GetParentId(); } #endif - - AZ::Entity* parentEntity = nullptr; - EBUS_EVENT_RESULT(parentEntity, AZ::ComponentApplicationBus, FindEntity, parentEntityId); + AZ::ComponentApplicationRequests* componentApplication = AZ::Interface::Get(); + AZ::Entity* parentEntity = (componentApplication != nullptr) ? componentApplication->FindEntity(parentEntityId) : nullptr; AZ_Assert(parentEntity, "We expect to have a parent entity associated with the provided parent's entity Id."); if (parentEntity) { @@ -744,8 +745,8 @@ namespace AzFramework m_parentId = parentId; if (m_parentId.IsValid()) { - AZ::Entity* parentEntity = nullptr; - AZ::ComponentApplicationBus::BroadcastResult(parentEntity, &AZ::ComponentApplicationBus::Events::FindEntity, m_parentId); + AZ::ComponentApplicationRequests* componentApplication = AZ::Interface::Get(); + AZ::Entity* parentEntity = (componentApplication != nullptr) ? componentApplication->FindEntity(m_parentId) : nullptr; m_parentActive = parentEntity && (parentEntity->GetState() == AZ::Entity::State::Active); m_onNewParentKeepWorldTM = isKeepWorldTM; @@ -832,6 +833,12 @@ namespace AzFramework EBUS_EVENT_PTR(m_notificationBus, AZ::TransformNotificationBus, OnTransformChanged, m_localTM, m_worldTM); m_transformChangedEvent.Signal(m_localTM, m_worldTM); + + AzFramework::IEntityBoundsUnion* boundsUnion = AZ::Interface::Get(); + if (boundsUnion != nullptr) + { + boundsUnion->OnTransformUpdated(GetEntity()); + } } void TransformComponent::ComputeWorldTM() @@ -871,15 +878,15 @@ namespace AzFramework AZ::SerializeContext* serializeContext = azrtti_cast(reflection); if (serializeContext) { - serializeContext->Class() + serializeContext->ClassDeprecate("NetBindable", "{80206665-D429-4703-B42E-94434F82F381}"); + + serializeContext->Class() ->Version(4, &TransformComponentVersionConverter) ->Field("Parent", &TransformComponent::m_parentId) ->Field("Transform", &TransformComponent::m_worldTM) ->Field("LocalTransform", &TransformComponent::m_localTM) ->Field("ParentActivationTransformMode", &TransformComponent::m_parentActivationTransformMode) ->Field("IsStatic", &TransformComponent::m_isStatic) - ->Field("InterpolatePosition", &TransformComponent::m_interpolatePosition) - ->Field("InterpolateRotation", &TransformComponent::m_interpolateRotation) ; } diff --git a/Code/Framework/AzFramework/AzFramework/Components/TransformComponent.h b/Code/Framework/AzFramework/AzFramework/Components/TransformComponent.h index abea0bd4dd..0dd53d84ed 100644 --- a/Code/Framework/AzFramework/AzFramework/Components/TransformComponent.h +++ b/Code/Framework/AzFramework/AzFramework/Components/TransformComponent.h @@ -17,7 +17,6 @@ #include #include #include -#include namespace AzToolsFramework { @@ -41,10 +40,9 @@ namespace AzFramework , public AZ::TransformBus::Handler , public AZ::TransformNotificationBus::Handler , private AZ::TransformHierarchyInformationBus::Handler - , public NetBindable { public: - AZ_COMPONENT(TransformComponent, AZ::TransformComponentTypeId, NetBindable, AZ::TransformInterface); + AZ_COMPONENT(TransformComponent, AZ::TransformComponentTypeId, AZ::TransformInterface); friend class AzToolsFramework::Components::TransformComponent; @@ -218,11 +216,5 @@ namespace AzFramework bool m_parentActive = false; ///< Keeps track of the state of the parent entity. bool m_onNewParentKeepWorldTM = true; ///< If set, recompute localTM instead of worldTM when parent becomes active. bool m_isStatic = false; ///< If true, the transform is static and doesn't move while entity is active. - - //! @deprecated - //! @{ - AZ::InterpolationMode m_interpolatePosition = AZ::InterpolationMode::NoInterpolation; - AZ::InterpolationMode m_interpolateRotation = AZ::InterpolationMode::NoInterpolation; - //! @} }; } // namespace AZ diff --git a/Code/Framework/AzFramework/AzFramework/Entity/EntityDebugDisplayBus.h b/Code/Framework/AzFramework/AzFramework/Entity/EntityDebugDisplayBus.h index f84f0276e1..fb6b8d7d72 100644 --- a/Code/Framework/AzFramework/AzFramework/Entity/EntityDebugDisplayBus.h +++ b/Code/Framework/AzFramework/AzFramework/Entity/EntityDebugDisplayBus.h @@ -34,6 +34,8 @@ class ITexture; namespace AzFramework { + inline constexpr AZ::s32 g_defaultSceneEntityDebugDisplayId = AZ_CRC_CE("MainViewportEntityDebugDisplayId"); // default id to draw to all viewports in the default scene + /// DebugDisplayRequests provides a debug draw api to be used by components and viewport features. class DebugDisplayRequests : public AZ::EBusTraits diff --git a/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextComponent.cpp b/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextComponent.cpp index 999013fdf8..461d578e28 100644 --- a/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextComponent.cpp +++ b/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextComponent.cpp @@ -93,6 +93,8 @@ namespace AzFramework InitContext(); GameEntityContextRequestBus::Handler::BusConnect(); + + m_entityVisibilityBoundsUnionSystem.Connect(); } //========================================================================= @@ -100,6 +102,8 @@ namespace AzFramework //========================================================================= void GameEntityContextComponent::Deactivate() { + m_entityVisibilityBoundsUnionSystem.Disconnect(); + GameEntityContextRequestBus::Handler::BusDisconnect(); DestroyContext(); diff --git a/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextComponent.h b/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextComponent.h index 482b2133ca..35424fd09c 100644 --- a/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextComponent.h +++ b/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextComponent.h @@ -18,6 +18,7 @@ #include #include #include +#include #include "EntityContext.h" @@ -91,6 +92,9 @@ namespace AzFramework { required.push_back(AZ_CRC("SliceSystemService", 0x1a5b7aad)); } + + private: + AzFramework::EntityVisibilityBoundsUnionSystem m_entityVisibilityBoundsUnionSystem; }; } // namespace AzFramework diff --git a/Code/Framework/AzFramework/AzFramework/Network/DynamicSerializableFieldMarshaler.h b/Code/Framework/AzFramework/AzFramework/Network/DynamicSerializableFieldMarshaler.h deleted file mode 100644 index 3e69454f59..0000000000 --- a/Code/Framework/AzFramework/AzFramework/Network/DynamicSerializableFieldMarshaler.h +++ /dev/null @@ -1,146 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#pragma once -#ifndef AZFRAMEWORK_NETWORK_DYNAMICSERIALIZABLEFIELDMARSHALER_H -#define AZFRAMEWORK_NETWORK_DYNAMICSERIALIZABLEFIELDMARSHALER_H - -#include -#include -#include -#include -#include -#include -#include -#include - -#include -#include -#include - -namespace GridMate -{ - /** - * Marshaler for DynamicSerializableField, contains a template param for allocating the memory buffer that it's going to use to write to. - */ - template - class DynamicSerializableFieldMarshaler - { - public: - DynamicSerializableFieldMarshaler() - : m_serializeContext(nullptr) - { - EBUS_EVENT_RESULT(m_serializeContext, AZ::ComponentApplicationBus, GetSerializeContext); - } - - // Mainly here for unit test purposes. - DynamicSerializableFieldMarshaler(AZ::SerializeContext* context) - : m_serializeContext(context) - { - } - - AZ_FORCE_INLINE void Marshal(WriteBuffer& wb, const AZ::DynamicSerializableField& value) const - { - AZ_Error("DynamicSerializableFieldMarshaler", m_serializeContext, "Unknown SerializationContext. Aborting Marshal attempt.\n"); - if (m_serializeContext) - { - Marshaler sizeMarshaler; - Marshaler uuidMarshaler; - - AZStd::vector memoryBuffer(BufferSize); - - // Start buffer in write mode. - AZ::IO::ByteContainerStream memoryStream(&memoryBuffer); - - AZ::u32 bufferSize = 0; - - if (m_serializeContext->FindClassData(value.m_typeId)) - { - if (AZ::Utils::SaveObjectToStream(memoryStream, AZ::DataStream::StreamType::ST_BINARY, value.m_data, value.m_typeId, m_serializeContext)) - { - bufferSize = static_cast(memoryStream.GetCurPos()); - } - } - else - { - AZ_Error("DynamicSerializableFieldMarshaler", !value.IsValid(), "Could not save object to stream because type Id %s is not registered with the serializer.\n", value.m_typeId.ToString().c_str()); - } - - sizeMarshaler.Marshal(wb, bufferSize); - uuidMarshaler.Marshal(wb, value.m_typeId); - wb.WriteRaw(memoryBuffer.data(), bufferSize); - } - } - - AZ_FORCE_INLINE void Unmarshal(AZ::DynamicSerializableField& value, ReadBuffer& rb) const - { - value.DestroyData(m_serializeContext); - - AZ_Error("DynamicSerializableFieldMarshaler", m_serializeContext, "Unknown SerializationContext. Aborting Unmarshal attempt.\n"); - if (m_serializeContext) - { - Marshaler sizeMarshaler; - AZ::u32 marshaledBufferSize = 0; - sizeMarshaler.Unmarshal(marshaledBufferSize, rb); - - AZ_Assert(marshaledBufferSize <= BufferSize,"Trying to deserialize too much data for the allocated buffer size\n"); - - // Marshal out the TypeId so I can use it on the receiving end. - Marshaler uuidMarshaler; - uuidMarshaler.Unmarshal(value.m_typeId, rb); - - if (marshaledBufferSize > 0) - { - // See if there's some nice way to use this. - // - Can't make this a member variable, since both these methods are const. - AZStd::vector memoryBuffer(marshaledBufferSize + 1); - - if (rb.ReadRaw(memoryBuffer.data(), marshaledBufferSize)) - { - // Start buffer in read mode. - AZ::IO::ByteContainerStream memoryStream(&memoryBuffer); - - // we'll use a strict filter here, one that doesn't allow deserialization to automatically start loading assets, nor tolerates errors. - // this is becuase this is coming from a network interface and should always be error-free. - AZ::ObjectStream::FilterDescriptor filterToUse(&AZ::Data::AssetFilterNoAssetLoading, AZ::ObjectStream::FILTERFLAG_STRICT); - value.m_data = AZ::Utils::LoadObjectFromStream(memoryStream, m_serializeContext, &value.m_typeId, filterToUse); - } - } - } - } - - private: - AZ::SerializeContext* m_serializeContext; - }; - - /** - * Specialized marshaler for AZ::DynamicSerializableField - * Mainly here to hook into the DataSet Marshaler auto detection logic, and provide a default buffer size for the actual marshaler - */ - template<> - class Marshaler - : public DynamicSerializableFieldMarshaler<1024> - { - public: - - Marshaler() - { - } - - // Mainly here for unit test purposes. - Marshaler(AZ::SerializeContext* context) - : DynamicSerializableFieldMarshaler(context) - { - } - }; -} - -#endif diff --git a/Code/Framework/AzFramework/AzFramework/Network/EntityIdMarshaler.h b/Code/Framework/AzFramework/AzFramework/Network/EntityIdMarshaler.h deleted file mode 100644 index 0116020cc0..0000000000 --- a/Code/Framework/AzFramework/AzFramework/Network/EntityIdMarshaler.h +++ /dev/null @@ -1,76 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#pragma once -#ifndef AZFRAMEWORK_NETWORK_ENTITYIDMARSHALER_H -#define AZFRAMEWORK_NETWORK_ENTITYIDMARSHALER_H - -#include -#include - -#include -#include - -namespace GridMate -{ - template<> - class Marshaler - { - public: - AZ_TYPE_INFO_LEGACY( Marshaler, "{23F4722F-D104-4E30-9342-43F4DDD1894D}", AZ::EntityId ); - - void Marshal(GridMate::WriteBuffer& wb, const AZ::EntityId& source) const - { - Marshaler idMarshaler; - idMarshaler.Marshal(wb,static_cast(source)); - } - - void Unmarshal(AZ::EntityId& target, GridMate::ReadBuffer& rb) const - { - AZ::u64 id = 0; - - Marshaler idMarshaler; - idMarshaler.Unmarshal(id,rb); - - target = AZ::EntityId(id); - } - }; - - template<> - class Marshaler - { - public: - void Marshal(GridMate::WriteBuffer& wb, const AZ::NamedEntityId& source) const - { - Marshaler idMarshaler; - idMarshaler.Marshal(wb, static_cast(source)); - - Marshaler stringMarshaler; - stringMarshaler.Marshal(wb, source.GetName()); - } - - void Unmarshal(AZ::NamedEntityId& target, GridMate::ReadBuffer& rb) const - { - AZ::u64 id = 0; - - Marshaler idMarshaler; - idMarshaler.Unmarshal(id, rb); - - AZStd::string name; - Marshaler stringMarshaler; - stringMarshaler.Unmarshal(name, rb); - - target = AZ::NamedEntityId(AZ::EntityId(id), name); - } - }; -} - -#endif diff --git a/Code/Framework/AzFramework/AzFramework/Network/InterestManagerComponent.cpp b/Code/Framework/AzFramework/AzFramework/Network/InterestManagerComponent.cpp deleted file mode 100644 index 6aa32158f1..0000000000 --- a/Code/Framework/AzFramework/AzFramework/Network/InterestManagerComponent.cpp +++ /dev/null @@ -1,187 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#include - -#include -#include -#include - -#include -#include -#include -#include - -using namespace GridMate; - -namespace AzFramework -{ - void InterestManagerComponent::Reflect(AZ::ReflectContext* context) - { - if (context) - { - AZ::SerializeContext* serializeContext = azrtti_cast(context); - if (serializeContext) - { - serializeContext->Class() - ->Version(1); - - AZ::EditContext* editContext = serializeContext->GetEditContext(); - - if (editContext) - { - editContext->Class( - "InterestManagerComponent", "Interest manager instance") - ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b)); - } - } - - // We need to register the chunk types for each handler here at reflect time - if (!GridMate::ReplicaChunkDescriptorTable::Get().FindReplicaChunkDescriptor(GridMate::ReplicaChunkClassId(ProximityInterestChunk::GetChunkName()))) - { - GridMate::ReplicaChunkDescriptorTable::Get().RegisterChunkType(); - } - - if (!GridMate::ReplicaChunkDescriptorTable::Get().FindReplicaChunkDescriptor(GridMate::ReplicaChunkClassId(BitmaskInterestChunk::GetChunkName()))) - { - GridMate::ReplicaChunkDescriptorTable::Get().RegisterChunkType(); - } - } - } - - void InterestManagerComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) - { - provided.push_back(AZ_CRC("InterestManager", 0x79993873)); - } - - void InterestManagerComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible) - { - incompatible.push_back(AZ_CRC("InterestManager", 0x79993873)); - } - - - - InterestManagerComponent::InterestManagerComponent() - : m_im(nullptr) - , m_bitmaskHandler(nullptr) - , m_proximityHandler(nullptr) - , m_session(nullptr) - { - - } - - void InterestManagerComponent::Activate() - { - InterestManagerRequestsBus::Handler::BusConnect(); - NetBindingSystemEventsBus::Handler::BusConnect(); - AZ::SystemTickBus::Handler::BusConnect(); - } - - void InterestManagerComponent::Deactivate() - { - AZ::SystemTickBus::Handler::BusDisconnect(); - NetBindingSystemEventsBus::Handler::BusDisconnect(); - InterestManagerRequestsBus::Handler::BusDisconnect(); - - ShutdownInterestManager(); - } - - void InterestManagerComponent::OnSystemTick() - { - if (m_im && m_im->IsReady()) - { - m_im->Update(); - } - } - - InterestManager* InterestManagerComponent::GetInterestManager() - { - return m_im.get(); - } - - BitmaskInterestHandler* InterestManagerComponent::GetBitmaskInterest() - { - return m_bitmaskHandler.get(); - } - - ProximityInterestHandler* InterestManagerComponent::GetProximityInterest() - { - return m_proximityHandler.get(); - } - - void InterestManagerComponent::OnNetworkSessionActivated(GridSession* session) - { - AZ_Assert(m_session == nullptr, "Already bound to the session"); - - AZ_TracePrintf("AzFramework", "Interest manager hooked up to the session '%s'\n", session->GetId().c_str()); - - m_session = session; - m_session->GetReplicaMgr()->SetAutoBroadcast(false); - - InitInterestManager(); - } - - void InterestManagerComponent::OnNetworkSessionDeactivated(GridSession* session) - { - if (m_session && m_session == session) - { - AZ_TracePrintf("AzFramework", "Interest manager disconnected from the session '%s'\n", session ? session->GetId().c_str() : "nullptr"); - - if (m_session->GetReplicaMgr()) - { - m_session->GetReplicaMgr()->SetAutoBroadcast(true); - } - - m_session = nullptr; - ShutdownInterestManager(); - } - else - { - AZ_Warning("AzFramework", false, "Interest manager was never active for session '%s'\n", session ? session->GetId().c_str() : "nullptr"); - } - } - - void InterestManagerComponent::InitInterestManager() - { - AZ_Assert(m_im == nullptr, "Already initialized interest manager"); - m_im = AZStd::make_unique(); - - InterestManagerDesc desc; - desc.m_rm = m_session->GetReplicaMgr(); - m_im->Init(desc); - - m_bitmaskHandler = AZStd::make_unique(); - m_im->RegisterHandler(m_bitmaskHandler.get()); - - m_proximityHandler = AZStd::make_unique(); - m_im->RegisterHandler(m_proximityHandler.get()); - - InterestManagerEventsBus::Broadcast( - &InterestManagerEventsBus::Events::OnInterestManagerActivate, m_im.get()); - } - - void InterestManagerComponent::ShutdownInterestManager() - { - if (m_im) - { - InterestManagerEventsBus::Broadcast( - &InterestManagerEventsBus::Events::OnInterestManagerDeactivate, m_im.get()); - - m_im->UnregisterHandler(m_bitmaskHandler.get()); - m_im->UnregisterHandler(m_proximityHandler.get()); - - m_bitmaskHandler = nullptr; - m_proximityHandler = nullptr; - m_im = nullptr; - } - } -} // namespace AzFramework diff --git a/Code/Framework/AzFramework/AzFramework/Network/InterestManagerComponent.h b/Code/Framework/AzFramework/AzFramework/Network/InterestManagerComponent.h deleted file mode 100644 index de45c78d43..0000000000 --- a/Code/Framework/AzFramework/AzFramework/Network/InterestManagerComponent.h +++ /dev/null @@ -1,120 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#ifndef AZFRAMEWORK_NET_INTERESTMANAGER_COMPONENT_H -#define AZFRAMEWORK_NET_INTERESTMANAGER_COMPONENT_H - - -#include -#include -#include - -#include - -#include - -namespace GridMate -{ - class InterestManager; - class GridSession; - class BitmaskInterestHandler; - class ProximityInterestHandler; -} - -namespace AzFramework -{ - class InterestManagerSystemRequests - : public AZ::EBusTraits - { - public: - virtual ~InterestManagerSystemRequests() {} - - // Returns interest manager instance - virtual GridMate::InterestManager* GetInterestManager() = 0; - - // Returns interest manager instance - virtual GridMate::BitmaskInterestHandler* GetBitmaskInterest() = 0; - - // Returns interest manager instance - virtual GridMate::ProximityInterestHandler* GetProximityInterest() = 0; - }; - - // Interface Bus - using InterestManagerRequestsBus = AZ::EBus; - - class InterestManagerEvents - : public AZ::EBusTraits - { - public: - virtual ~InterestManagerEvents() {} - - // Called when interest manager is initialized and ready to use - virtual void OnInterestManagerActivate(GridMate::InterestManager* im) { (void)im; } - - // Called when interest manager is deactivated - virtual void OnInterestManagerDeactivate(GridMate::InterestManager* im) { (void)im; } - }; - - // Interface Bus - using InterestManagerEventsBus = AZ::EBus; - - /** - * Interest manager component. - * When component is activated replicas will go through interest filtering before being sent to other peers - */ - class InterestManagerComponent - : public AZ::Component - , public AZ::SystemTickBus::Handler - , public InterestManagerRequestsBus::Handler - , public NetBindingSystemEventsBus::Handler - { - public: - AZ_COMPONENT(InterestManagerComponent, "{55371FA7-2942-4A3C-A3EA-27FF2C7DB6C5}"); - - static void Reflect(AZ::ReflectContext* context); - static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); - static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); - - InterestManagerComponent(); - - void Activate() override; - void Deactivate() override; - - protected: - - // AZ::SystemTickBus::Listener interface implementation - void OnSystemTick() override; - - // InterestManagerSystemRequests implementation - GridMate::InterestManager* GetInterestManager() override; - GridMate::BitmaskInterestHandler* GetBitmaskInterest() override; - GridMate::ProximityInterestHandler* GetProximityInterest() override; - - // SessionEventBus - void OnNetworkSessionActivated(GridMate::GridSession* session) override; - void OnNetworkSessionDeactivated(GridMate::GridSession* session) override; - - void InitInterestManager(); - void ShutdownInterestManager(); - - // Interest handlers - AZStd::unique_ptr m_im; - AZStd::unique_ptr m_bitmaskHandler; - AZStd::unique_ptr m_proximityHandler; - - GridMate::GridSession* m_session; ///< currently bound session - - private: - InterestManagerComponent(const InterestManagerComponent&) = delete; //Cannot use default due to unique_ptr. - }; -} // namesapce AzFramework - -#endif // AZFRAMEWORK_NET_INTERESTMANAGER_COMPONENT_H diff --git a/Code/Framework/AzFramework/AzFramework/Network/NetBindable.cpp b/Code/Framework/AzFramework/AzFramework/Network/NetBindable.cpp deleted file mode 100644 index eb0e6efa47..0000000000 --- a/Code/Framework/AzFramework/AzFramework/Network/NetBindable.cpp +++ /dev/null @@ -1,111 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#include -#include -#include -#include -#include -#include -#include - -namespace AzFramework -{ - //////////////// - // NetBindable - //////////////// - - NetBindable::NetBindable() - : m_isSyncEnabled(true) - { - } - - NetBindable::~NetBindable() - { - if (m_chunk) - { - // NetBindable is a base class for handlers for replica chunks, so we have to clear the handler since this object is about to go away - m_chunk->SetHandler(nullptr); - m_chunk = nullptr; - } - } - - GridMate::ReplicaChunkPtr NetBindable::GetNetworkBinding() - { - NetworkContext* netContext = nullptr; - NetSystemRequestBus::BroadcastResult(netContext, &NetSystemRequestBus::Events::GetNetworkContext); - AZ_Assert(netContext, "Cannot bind objects to the network with no NetworkContext"); - if (netContext) - { - m_chunk = netContext->CreateReplicaChunk(azrtti_typeid(this)); - netContext->Bind(this, m_chunk, NetworkContextBindMode::Authoritative); - return m_chunk; - } - - return nullptr; - } - - void NetBindable::SetNetworkBinding (GridMate::ReplicaChunkPtr chunk) - { - m_chunk = chunk; - - NetworkContext* netContext = nullptr; - NetSystemRequestBus::BroadcastResult(netContext, &NetSystemRequestBus::Events::GetNetworkContext); - AZ_Assert(netContext, "Cannot bind objects to the network with no NetworkContext"); - if (netContext) - { - netContext->Bind(this, m_chunk, NetworkContextBindMode::NonAuthoritative); - } - } - - void NetBindable::UnbindFromNetwork() - { - if (m_chunk) - { - // NetworkContext-reflected chunks need access to the handler when they are being destroyed, so we won't null handler in here - m_chunk = nullptr; - } - } - - void NetBindable::NetInit() - { - NetworkContext* netContext = nullptr; - NetSystemRequestBus::BroadcastResult(netContext, &NetSystemRequestBus::Events::GetNetworkContext); - AZ_Assert(netContext, "Cannot bind objects to the network with no NetworkContext"); - if (netContext) - { - netContext->Bind(this, nullptr, NetworkContextBindMode::NonAuthoritative); - } - } - - void NetBindable::Reflect(AZ::ReflectContext* reflection) - { - AZ::SerializeContext* serializeContext = azrtti_cast(reflection); - if (serializeContext) - { - serializeContext->Class() - ->Field("m_isSyncEnabled", &NetBindable::m_isSyncEnabled); - - AZ::EditContext* editContext = serializeContext->GetEditContext(); - - if (editContext) - { - editContext->Class( - "Network Bindable", "Network-bindable components are synchronized over the network.") - ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Category, "Networking") - ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) - ->DataElement(AZ::Edit::UIHandlers::Default, &NetBindable::m_isSyncEnabled, "Bind To network", "Enable binding to the network."); - } - } - } -} diff --git a/Code/Framework/AzFramework/AzFramework/Network/NetBindable.h b/Code/Framework/AzFramework/AzFramework/Network/NetBindable.h deleted file mode 100644 index 39a05c4fc1..0000000000 --- a/Code/Framework/AzFramework/AzFramework/Network/NetBindable.h +++ /dev/null @@ -1,799 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#ifndef AZFRAMEWORK_NET_BINDABLE_H -#define AZFRAMEWORK_NET_BINDABLE_H - -#include -#include -#include -#include -#include - -#include -#include -#include -#include - -/* - * Including common GridMate marshallers. - * Otherwise, users of NetBindable/NetworkContext have to find and include them themselves. - */ -#include -#include -#include -#include -#include -#include -#include - -namespace AZ -{ - class ReflectContext; - namespace Internal - { - template - class AzFrameworkNetBindableFieldContainer; - } -} - -namespace AzFramework -{ - using GridMate::DataSetBase; - using GridMate::DataSet; - using GridMate::Marshaler; - using GridMate::BasicThrottle; - using GridMate::RpcBase; - using GridMate::TimeContext; - using GridMate::RpcContext; - using GridMate::RpcDefaultTraits; - - enum class NetworkContextBindMode - { - Authoritative, - NonAuthoritative - }; - - /** - * Components that want to be synchronized over the network should implement NetBindable. - * The NetBindable interface is obtained via AZ_RTTI so components need to make sure to - * declare NetBindable as a base class in their AZ_RTTI declaration (or AZ_COMPONENT declaration), - * as well as to declare both AZ::Component and NetBindable as base classes in the reflection. - * - * For example, here is how to mark a component for network replication in its class declaration: - * - * class TestFieldComponent - * : public AZ::Component - * , public AzFramework::NetBindable - * { - * public: - * AZ_COMPONENT(TestFieldComponent, "{DD02A926-F6B3-4820-9587-62EED9EEBB3F}", NetBindable); - * - * static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required) - * { - * required.push_back(AZ_CRC("ReplicaChunkService")); - * } - * - * Note, you should declare a dependency on NetBindingComponent as it is done above with "ReplicaChunkService." - * NetBindingComponent is required for an entity to be considered for network replication and replicate your NetBindable-components. - */ - class NetBindable - : public GridMate::ReplicaChunkInterface - { - public: - AZ_RTTI(NetBindable, "{80206665-D429-4703-B42E-94434F82F381}"); - - NetBindable(); - virtual ~NetBindable(); - - void NetInit(); - - //! Called during network binding on the master. The default implementation will use the - //! NetworkContext to create a chunk. User implementations should create and return a new binding. - virtual GridMate::ReplicaChunkPtr GetNetworkBinding(); - - //! Called during network binding on proxies. - virtual void SetNetworkBinding(GridMate::ReplicaChunkPtr chunk); - - //! Called when network is unbound. Implementations should release their references to the binding, if they held a reference. - virtual void UnbindFromNetwork(); - - static void Reflect(AZ::ReflectContext* reflection); - - template , typename ThrottlerType = BasicThrottle > - class Field; - - template , typename ThrottlerType = BasicThrottle > - class BoundField; - - template - class Rpc; - - inline bool IsSyncEnabled() const { return m_isSyncEnabled; } - //! Can be used to disabled net sync on a per component basis - inline void SetSyncEnabled(bool enabled) { m_isSyncEnabled = enabled; } - protected: - bool m_isSyncEnabled; - GridMate::ReplicaChunkPtr m_chunk = nullptr; - }; - - class NetBindableFieldBase - { - public: - virtual ~NetBindableFieldBase() = default; - virtual void Bind(DataSetBase* dataSet, NetworkContextBindMode mode) = 0; - }; - - /** - * \brief NetBindable provides a simplified network interface to mark a member variable inside AZ::Component - * as a network field that will be replicated by GridMate. - * - * \tparam DataType data type of the field, can be either a common C++ type or a custom type - * \tparam MarshalerType optional, marshaler type that provides custom marshal and unmarshal logic, i.e. how to write @DataType to the network and back, see @GridMate::Marshaler - * \tparam ThrottlerType optional, throttler provides the ability to detect if a value is to be considered changed significantly enough for GridMate to replicate its state, see @GridMate::BasicThrottle - * - * Example: - * - * class TestFieldComponent : public AZ::Component , public AzFramework::NetBindable - * { - * public: - * Field m_testInt; - * - * And it must be reflected to SerializeContext _and_ NetworkContext: - * - * void TestFieldComponent::Reflect(AZ::ReflectContext* context) - * { - * if (AZ::SerializeContext* serialize = azrtti_cast(context)) - * { - * serialize->Class() - * ->Field("Test Int", &TestFieldComponent::m_testInt) - * ->Version(1); - * } - * - * if (AzFramework::NetworkContext* net = azrtti_cast(context)) - * { - * net->Class() - * ->Field("Test Int", &TestFieldComponent::m_testInt); - * } - * } - * - * Then you can simply write to it as it was an integer: - * - * m_testInt = 3; - * // or - * m_testInt = *m_testInt + 1; - */ - template - class NetBindable::Field - : public NetBindableFieldBase - { - friend class AZ::Internal::AzFrameworkNetBindableFieldContainer >; - public: - using DataSetType = DataSet; - using ValueType = DataType; - - explicit Field(const DataType& value = DataType()) - : m_dataSet(nullptr) - , m_value(value) - {} - ~Field() override = default; - - /* - * Disabling copy and move constructors in order to allow for a common use of fields, for example: - * m_field = m_field + 1; - */ - Field (const Field& other) = delete; - Field (Field&& other) = delete; - Field& operator= (const Field& other) = delete; - Field& operator= (Field&& other) = delete; - - const DataType& Get() const - { - return m_dataSet ? m_dataSet->Get() : m_value; - } - - virtual operator const DataType&() const - { - return Get(); - } - - virtual const DataType& operator*() const - { - return Get(); - } - - virtual Field& operator=(const DataType& val) - { - if (m_dataSet) - { - m_dataSet->Set(val); - } - else - { - m_value = val; - } - return *this; - } - - virtual Field& operator=(const DataType&& val) - { - if (m_dataSet) - { - m_dataSet->Set(AZStd::forward(val)); - } - else - { - m_value = AZStd::move(val); - } - return *this; - } - - void Bind(DataSetBase* dataSet, NetworkContextBindMode mode) override - { - BindDataSet(static_cast(dataSet), mode); - } - - static void ConstructDataSet(void* mem, const char* name) - { - new (mem) DataSetType(name, DataType(), MarshalerType(), ThrottlerType()); - } - - static void DestructDataSet(void* mem) - { - DataSetType* dataSet = reinterpret_cast(mem); - dataSet->~DataSetType(); - } - - protected: - template - void BindDataSet(DST* dataSet, NetworkContextBindMode mode) - { - if (m_dataSet) - { - m_value = m_dataSet->Get(); - } - m_dataSet = dataSet; - if (m_dataSet) - { - if (mode == NetworkContextBindMode::Authoritative) - { - /* - * If we are binding Field<> or BoundField<> on a component of an authoritative entity, - * then we want to bring over the value of the field in the component. This occurs during GetNetworkBinding(). - * - * Whereas on a client's (non-authoritative entities and their components) dataSet already has the desired value - * and should not be overwritten here. - */ - m_dataSet->Set(AZStd::move(m_value)); - } - m_value = DataType(); - } - } - - DataType* CacheValue() - { - if (m_dataSet) - { - m_value = m_dataSet->Get(); - } - return &m_value; - } - - const DataType& GetCachedValue() const - { - return m_value; - } - - private: - DataSet* m_dataSet; - DataType m_value; - }; - - /** - * \brief An extension of @NetBindable::Field with an ability to invoke a callback whenever the value changes on both authoritative and non-authoritative components. - * Or in other terms, on both the server and clients (when GridMate is setup to run in server-authoritative mode). - * - * \tparam DataType data type, same as @NetBindable::Field - * \tparam InterfaceType Component type class that holds this @BoundField - * \tparam FuncPtr member function pointer to the callback to invoke when this value is updated on non-authoritative components. - * \tparam MarshalerType optional, same as @NetBindable::Field - * \tparam ThrottlerType optional, same as @NetBindable::Field - * - * Example: - * - * BoundField m_testInt; - * - * And it must be reflected to SerializeContext _and_ NetworkContext just like @NetBindable::Field - * - * void TestFieldComponent::Reflect(AZ::ReflectContext* context) - * { - * if (AZ::SerializeContext* serialize = azrtti_cast(context)) - * { - * serialize->Class() - * ->Field("Test Int", &TestFieldComponent::m_testInt) - * ->Version(1); - * } - * - * if (AzFramework::NetworkContext* net = azrtti_cast(context)) - * { - * net->Class() - * ->Field("Test Int", &TestFieldComponent::m_testInt); - * } - * } - */ - template - class NetBindable::BoundField - : public NetBindable::Field - { - using BaseClass = NetBindable::Field; - friend class AZ::Internal::AzFrameworkNetBindableFieldContainer >; - public: - AZ_TYPE_INFO_LEGACY(BoundField, "{5151CEAF-6AC0-45D7-AEDF-8B6C46CE07B9}", DataType, InterfaceType, MarshalerType, ThrottlerType); - using DataSetType = typename DataSet::template BindInterface; - - explicit BoundField(const DataType& value = DataType()) - : BaseClass(value) - {} - ~BoundField() override = default; - - /* - * Disabling copy and move constructors in order to allow for a common use of fields, for example: - * m_field = m_field + 1; - */ - BoundField (const BoundField& other) = delete; - BoundField (BoundField&& other) = delete; - BoundField& operator= (const BoundField& other) = delete; - BoundField& operator= (BoundField&& other) = delete; - - operator DataType() const - { - return BaseClass::Get(); - } - - const DataType& operator*() const override - { - return BaseClass::Get(); - } - - BaseClass& operator=(const DataType& val) override - { - BaseClass::operator=(val); - return *this; - } - - BaseClass& operator=(const DataType&& val) override - { - BaseClass::operator=(val); - return *this; - } - - void Bind(DataSetBase* dataSet, NetworkContextBindMode mode) override - { - BaseClass::BindDataSet(static_cast(dataSet), mode); - } - - static void ConstructDataSet(void* mem, const char* name) - { - new (mem) DataSetType(name, DataType(), MarshalerType(), ThrottlerType()); - } - - static void DestructDataSet(void* mem) - { - DataSetType* dataSet = reinterpret_cast(mem); - dataSet->~DataSetType(); - } - }; - - class NetBindableRpcBase - { - public: - virtual ~NetBindableRpcBase() = default; - virtual void Bind(RpcBase* rpc) = 0; - virtual void Bind(NetBindable* handler) = 0; - }; - - /** - * \brief NetBindable::Rpc::Binder should be used for any RPC in a NetBindable that you want - * to be able to call remotely. If the object is not network bound, RPC - * calls will dispatch directly, as if the object was authoritative. - * - * \tparam Args any custom parameters for the remote procedure calls. - * - * Here is an example: - * - * // callback - * bool OnRpc(float value, const GridMate::RpcContext& rc); - * - * // Rpc declaration - * Rpc::Binder m_testRpc; - * - * Rpc needs to be reflected in NetworkContext like this: - * - * void TestRPCComponent::Reflect(AZ::ReflectContext* context) - * { - * if (AZ::SerializeContext* serialize = azrtti_cast(context)) - * { - * serialize->Class() - * ->Version(1); - * } - * - * if (AzFramework::NetworkContext* net = azrtti_cast(context)) - * { - * net->Class() - * ->RPC("Test RPC", &TestRPCComponent::m_testRpc); - * } - * } - * - * It can be invoked as if it was a method: - * - * m_testRpc(deltaTime); - */ - template - class NetBindable::Rpc - { - public: - /** - * \brief Binds rpc callback to a pointer to member function of AZ::Component derived from AzFramework::NetBindable - * See @NetBindable::Rpc - */ - template - class Binder - : public NetBindableRpcBase - { - friend class NetworkContext; - public: - using BindInterfaceType = typename GridMate::Rpc...>::template BindInterface; - - Binder() - : m_rpc(nullptr) - , m_instance(nullptr) - {} - - void Bind(RpcBase* rpc) override - { - m_rpc = static_cast(rpc); - m_instance = nullptr; - } - - void Bind(NetBindable* bindable) override - { - m_instance = static_cast(bindable); - m_rpc = nullptr; - } - - template - void operator()(CallArgs&& ... args) - { - AZ_Assert(m_instance || m_rpc, "Cannot call an RPC without either a local instance or a network bound handler, did you forget to register with NetworkContext()?"); - if (m_rpc) // connected to network - { - (*m_rpc)(AZStd::forward(args) ...); - } - else if (m_instance) // local dispatch - { - (*m_instance.*FuncPtr)(AZStd::forward(args) ..., RpcContext()); - } - } - - protected: - static void ConstructRpc(void* mem, const char* name) - { - new (mem) BindInterfaceType(name); - } - - static void DestructRpc(void*) { } - - private: - BindInterfaceType* m_rpc; - InterfaceType* m_instance; - }; - - Rpc() = delete; - }; -} // namespace AzFramework - -namespace AZ -{ - AZ_TYPE_INFO_TEMPLATE_WITH_NAME(AzFramework::NetBindable::Field, "Field", "{00D56FA7-F8BD-402B-97FB-0E2599897056}", AZ_TYPE_INFO_CLASS, AZ_TYPE_INFO_TYPENAME, AZ_TYPE_INFO_TYPENAME); - - namespace Internal - { - template - class AzFrameworkNetBindableFieldContainer - : public SerializeContext::IDataContainer - { - using ValueType = typename FieldType::ValueType; - public: - AzFrameworkNetBindableFieldContainer() - { - m_classElement.m_name = GetDefaultElementName(); - m_classElement.m_nameCrc = GetDefaultElementNameCrc(); - m_classElement.m_dataSize = sizeof(ValueType); - m_classElement.m_offset = 0; - m_classElement.m_azRtti = GetRttiHelper(); - m_classElement.m_flags = AZStd::is_pointer::value ? SerializeContext::ClassElement::FLG_POINTER : 0; - m_classElement.m_genericClassInfo = SerializeGenericTypeInfo::GetGenericInfo(); - m_classElement.m_typeId = SerializeGenericTypeInfo::GetClassTypeId(); - m_classElement.m_editData = nullptr; - } - - /// Returns the element generic (offsets are mostly invalid 0xbad0ffe0, there are exceptions). Null if element with this name can't be found. - virtual const SerializeContext::ClassElement* GetElement(AZ::u32 elementNameCrc) const override - { - if (elementNameCrc == m_classElement.m_nameCrc) - { - return &m_classElement; - } - return nullptr; - } - - bool GetElement(SerializeContext::ClassElement& classElement, const SerializeContext::DataElement& dataElement) const override - { - if (dataElement.m_nameCrc == m_classElement.m_nameCrc) - { - classElement = m_classElement; - return true; - } - return false; - } - - /// Enumerate elements in the array - virtual void EnumElements(void* instance, const ElementCB& cb) override - { - FieldType* field = reinterpret_cast(instance); - // We can't mess with the internal storage of the dataset safely, so we copy it into - // the field's local value cache temporarily, then hand that to the callback - // This will modify the local value cache, but that shouldn't matter as it will never - // be used as long as a dataset is bound - // If this turns out to be a perf problem due to copies of complex types, then - // the easy solution is to get DataSets to expose a pointer to their underlying - // data storage, and then we can return a pointer to that and modify it directly - // if the field is bound to the network - ValueType* valPtr = field->CacheValue(); - cb(valPtr, m_classElement.m_typeId, m_classElement.m_genericClassInfo ? m_classElement.m_genericClassInfo->GetClassData() : nullptr, &m_classElement); - // Ensure that the dataset is updated if changes happened - *field = *valPtr; - } - - void EnumTypes(const ElementTypeCB& cb) override - { - cb(m_classElement.m_typeId, &m_classElement); - } - - /// Return number of elements in the container. - virtual size_t Size(void*) const override - { - return 1; - } - - /// Returns the capacity of the container. Returns 0 for objects without fixed capacity. - virtual size_t Capacity(void* instance) const override - { - (void)instance; - return 1; - } - - /// Returns true if elements pointers don't change on add/remove. If false you MUST enumerate all elements. - virtual bool IsStableElements() const override { return true; } - - /// Returns true if the container is fixed size, otherwise false. - virtual bool IsFixedSize() const override { return true; } - - /// Returns if the container is fixed capacity, otherwise false - virtual bool IsFixedCapacity() const override { return true; } - - /// Returns true if the container is a smart pointer. - virtual bool IsSmartPointer() const override { return true; } - - /// Returns true if the container elements can be addressed by index, otherwise false. - virtual bool CanAccessElementsByIndex() const override { return false; } - - /// Reserve element - virtual void* ReserveElement(void* instance, const SerializeContext::ClassElement*) override - { - FieldType* field = reinterpret_cast(instance); - *field = ValueType(); - return field->CacheValue(); // return the local value, should be accurate as the field will be unbound at serialization time - } - - /// Get an element's address by its index (called before the element is loaded). - virtual void* GetElementByIndex(void*, const SerializeContext::ClassElement*, size_t) override - { - return nullptr; - } - - /// Store element - virtual void StoreElement(void* instance, void*) override - { - // force store the value again, just in case the field is bound to a dataset - FieldType* field = reinterpret_cast(instance); - *field = field->GetCachedValue(); - } - - /// Remove element in the container. - virtual bool RemoveElement(void* instance, const void*, SerializeContext*) override - { - FieldType* field = reinterpret_cast(instance); - *field = ValueType(); - return false; // you can't remove element from this container. - } - - /// Remove elements (removed array of elements) regardless if the container is Stable or not (IsStableElements) - virtual size_t RemoveElements(void* instance, const void**, size_t, SerializeContext*) override - { - RemoveElement(instance, nullptr, nullptr); - return 0; // you can't remove elements from this container. - } - - /// Clear elements in the instance. - virtual void ClearElements(void* instance, SerializeContext*) override - { - RemoveElement(instance, nullptr, nullptr); - } - - SerializeContext::ClassElement m_classElement; ///< Generic class element covering as must as possible of the element (offset, and some other fields are invalid) - }; - } - - template - struct SerializeGenericTypeInfo< AzFramework::NetBindable::Field > - { - typedef typename AzFramework::NetBindable::Field ContainerType; - - class GenericClassNetBindableField - : public GenericClassInfo - { - public: - AZ_TYPE_INFO(GenericClassNetBindableField, "{C1D4DD97-5DD7-42ED-969C-7435F27F5D8C}"); - GenericClassNetBindableField() - : m_classData{ SerializeContext::ClassData::Create("AzFramework::NetBindable::Field", GetSpecializedTypeId(), Internal::NullFactory::GetInstance(), nullptr, &m_containerStorage) } - { - } - - SerializeContext::ClassData* GetClassData() override - { - return &m_classData; - } - - size_t GetNumTemplatedArguments() override - { - return 1; - } - - const Uuid& GetTemplatedTypeId(size_t) override - { - return SerializeGenericTypeInfo::GetClassTypeId(); - } - - const Uuid& GetSpecializedTypeId() const override - { - return azrtti_typeid(); - } - - const Uuid& GetGenericTypeId() const override - { - return TYPEINFO_Uuid(); - } - - const Uuid& GetLegacySpecializedTypeId() const override - { - return AZ::AzTypeInfo::template Uuid(); - } - - void Reflect(SerializeContext* serializeContext) - { - if (serializeContext) - { - serializeContext->RegisterGenericClassInfo(GetSpecializedTypeId(), this, &AnyTypeInfoConcept::CreateAny); - if (GenericClassInfo* containerGenericClassInfo = m_containerStorage.m_classElement.m_genericClassInfo) - { - containerGenericClassInfo->Reflect(serializeContext); - } - } - } - - protected: - Internal::AzFrameworkNetBindableFieldContainer m_containerStorage; - SerializeContext::ClassData m_classData; - }; - - using ClassInfoType = GenericClassNetBindableField; - - static ClassInfoType* GetGenericInfo() - { - return GetCurrentSerializeContextModule().CreateGenericClassInfo(); - } - - static const Uuid& GetClassTypeId() - { - return GetGenericInfo()->GetClassData()->m_typeId; - } - }; - - template - struct SerializeGenericTypeInfo< typename AzFramework::NetBindable::BoundField > - { - typedef typename AzFramework::NetBindable::BoundField ContainerType; - - class GenericClassNetBindableBoundField - : public GenericClassInfo - { - public: - AZ_TYPE_INFO(GenericClassNetBindableBoundField, "{EFD64FE7-9432-401A-B7A1-1767F4C5A7F0}"); - GenericClassNetBindableBoundField() - : m_classData{ SerializeContext::ClassData::Create("AzFramework::NetBindable::BoundField", GetSpecializedTypeId(), Internal::NullFactory::GetInstance(), nullptr, &m_containerStorage) } - { - } - - SerializeContext::ClassData* GetClassData() override - { - return &m_classData; - } - - size_t GetNumTemplatedArguments() override - { - return 1; - } - - const Uuid& GetTemplatedTypeId(size_t) override - { - return SerializeGenericTypeInfo::GetClassTypeId(); - } - - const Uuid& GetSpecializedTypeId() const override - { - return azrtti_typeid(); - } - - const Uuid& GetGenericTypeId() const override - { - return TYPEINFO_Uuid(); - } - - const Uuid& GetLegacySpecializedTypeId() const override - { - return AZ::AzTypeInfo::template Uuid(); - } - - void Reflect(SerializeContext* serializeContext) - { - if (serializeContext) - { - serializeContext->RegisterGenericClassInfo(GetSpecializedTypeId(), this, &AnyTypeInfoConcept::CreateAny); - if (GenericClassInfo* containerGenericClassInfo = m_containerStorage.m_classElement.m_genericClassInfo) - { - containerGenericClassInfo->Reflect(serializeContext); - } - } - } - - protected: - Internal::AzFrameworkNetBindableFieldContainer m_containerStorage; - SerializeContext::ClassData m_classData; - }; - - using ClassInfoType = GenericClassNetBindableBoundField; - - static ClassInfoType* GetGenericInfo() - { - return GetCurrentSerializeContextModule().CreateGenericClassInfo(); - } - - static const Uuid& GetClassTypeId() - { - return GetGenericInfo()->GetClassData()->m_typeId; - } - }; -} - -#endif // AZFRAMEWORK_NET_BINDABLE_H -#pragma once diff --git a/Code/Framework/AzFramework/AzFramework/Network/NetBindingComponent.cpp b/Code/Framework/AzFramework/AzFramework/Network/NetBindingComponent.cpp deleted file mode 100644 index 90613daabe..0000000000 --- a/Code/Framework/AzFramework/AzFramework/Network/NetBindingComponent.cpp +++ /dev/null @@ -1,287 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -namespace AzFramework -{ - void NetBindingComponent::Reflect(AZ::ReflectContext* reflection) - { - NetBindable::Reflect(reflection); - - AZ::SerializeContext* serializeContext = azrtti_cast(reflection); - if (serializeContext) - { - serializeContext->Class() - ; - - AZ::EditContext* editContext = serializeContext->GetEditContext(); - - if (editContext) - { - editContext->Class( - "Network Binding", "The Network Binding component marks an entity as able to be replicated across the network") - ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Category, "Networking") - ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/NetBinding.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/NetBinding.png") - ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-network-binding.html") - ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)); - } - } - - AZ::BehaviorContext* behaviorContext = azrtti_cast(reflection); - - if (behaviorContext) - { - behaviorContext->EBus("NetBindingHandlerBus") - ->Event("IsEntityBoundToNetwork", &NetBindingHandlerBus::Events::IsEntityBoundToNetwork) - ->Event("IsEntityAuthoritative", &NetBindingHandlerBus::Events::IsEntityAuthoritative) - - // Desired, but currently unsupported events. - // Seems to be an unsupported type(AZ::u16) - //->Event("SetReplicaPriority", &NetBindingHandlerBus::Events::SetReplicaPriority) - //->Event("GetReplicaPriority", &NetBindingHandlerBus::Events::GetReplicaPriority) - ; - } - - // We also need to register the chunk type, and this would be a good time to do so. - if (!GridMate::ReplicaChunkDescriptorTable::Get().FindReplicaChunkDescriptor(GridMate::ReplicaChunkClassId(NetBindingComponentChunk::GetChunkName()))) - { - GridMate::ReplicaChunkDescriptorTable::Get().RegisterChunkType(); - } - } - - NetBindingComponent::NetBindingComponent() - : m_isLevelSliceEntity(false) - { - } - - void NetBindingComponent::Activate() - { - NetBindingHandlerBus::Handler::BusConnect(GetEntityId()); - - if (!IsEntityBoundToNetwork()) - { - bool shouldBind = false; - NetBindingSystemBus::BroadcastResult( shouldBind, &NetBindingSystemBus::Events::ShouldBindToNetwork); - if (shouldBind) - { - BindToNetwork(nullptr); - } - else - { - /* - * This is the Editor path. We still need to call NetBindable::NetInit() in order - * to initialize NetworkContext Fields and RPCs, so that they behave as - * authoritative in game editor mode. Without this call RPCs callbacks won't invoke inside the Editor. - * For example: - * - * static void Reflect(...) - * { - * NetworkContext->Class()->RPC("my rpc", &MyNetworkComponent::m_myRpc); - * } - * ... - * m_myRpc(); // <--- will not invoke the callback inside the Editor unless NetInit() is called below. - */ - for (Component* component : GetEntity()->GetComponents()) - { - if (NetBindable* netBindable = azrtti_cast(component)) - { - netBindable->NetInit(); - } - } - } - } - } - - void NetBindingComponent::Deactivate() - { - NetBindingHandlerBus::Handler::BusDisconnect(); - if (IsEntityBoundToNetwork()) - { - static_cast(m_chunk.get())->SetBinding(nullptr); - if (m_chunk->IsMaster()) - { - m_chunk->GetReplica()->Destroy(); - } - m_chunk = nullptr; - } - } - - bool NetBindingComponent::IsEntityBoundToNetwork() - { - return m_chunk && m_chunk->GetReplica(); - } - - bool NetBindingComponent::IsEntityAuthoritative() - { - return !m_chunk || m_chunk->IsMaster(); - } - - void NetBindingComponent::BindToNetwork(GridMate::ReplicaPtr bindTo) - { - AZ_Assert(!IsEntityBoundToNetwork(), "We shouldn't be bound to the network if the network is just starting!"); - - if (bindTo) - { - NetBindingComponentChunkPtr bindingChunk = bindTo->FindReplicaChunk(); - AZ_Assert(bindingChunk, "Can't find NetBindingComponentChunk!"); - m_chunk = bindingChunk; - bindingChunk->SetBinding(this); - - GridMate::Replica* replica = bindingChunk->GetReplica(); - size_t nChunks = replica->GetNumChunks(); - size_t nBindings = bindingChunk->m_bindMap.Get().size(); - AZ_Assert(nChunks == nBindings, "Number of chunks received is not the same as the size of the bind map!"); - nBindings = AZ::GetMin(nBindings, nChunks); - for (size_t i = 0; i < nBindings; ++i) - { - AZ::ComponentId bindToId = bindingChunk->m_bindMap.Get()[i]; - if (bindToId != AZ::InvalidComponentId) - { - AZ::Component* component = GetEntity()->FindComponent(bindToId); - NetBindable* netBindable = azrtti_cast(component); - AZ_Assert(netBindable, "Can't find net bindable component with id %llu to be bound to chunk type %s!", bindToId, replica->GetChunkByIndex(i)->GetDescriptor()->GetChunkName()); - if (netBindable && netBindable->IsSyncEnabled()) - { - netBindable->SetNetworkBinding(replica->GetChunkByIndex(i)); - } - } - } - } - else - { - GridMate::ReplicaPtr replica = GridMate::Replica::CreateReplica(GetEntity()->GetName().c_str()); - NetBindingComponentChunk* chunk = GridMate::CreateReplicaChunk(); - m_chunk = chunk; - chunk->SetBinding(this); - replica->AttachReplicaChunk(chunk); - - chunk->m_bindMap.Modify([&](AZStd::vector& bindMap) - { - // Mark the chunks already in the replica as non-components. - bindMap.resize(replica->GetNumChunks(), AZ::InvalidComponentId); - - // Collect the bindings and add the to the replica - AZ::Entity* entity = GetEntity(); - for (Component* component : entity->GetComponents()) - { - NetBindable* netBindable = azrtti_cast(component); - if (netBindable && netBindable->IsSyncEnabled()) - { - GridMate::ReplicaChunkPtr bindingChunk = netBindable->GetNetworkBinding(); - if (bindingChunk) - { - bindMap.push_back(component->GetId()); - replica->AttachReplicaChunk(bindingChunk); - } - } - } - return true; - }); - - // Add replica to session replica manager (may be deferred) - NetBindingSystemBus::Broadcast( &NetBindingSystemBus::Events::AddReplicaMaster, GetEntity(), replica); - } - } - - void NetBindingComponent::UnbindFromNetwork() - { - if (m_chunk) - { - for (Component* component : GetEntity()->GetComponents()) - { - NetBindable* netBindable = azrtti_cast(component); - if (netBindable && netBindable->IsSyncEnabled()) - { - netBindable->UnbindFromNetwork(); - } - } - - NetBindingComponentChunkPtr chunk = static_cast(m_chunk.get()); - chunk->SetBinding(nullptr); - m_chunk = nullptr; - if (chunk->IsProxy()) - { - EntityContextId contextId = EntityContextId::CreateNull(); - EntityIdContextQueryBus::EventResult( contextId, GetEntityId(), &EntityIdContextQueryBus::Events::GetOwningContextId); - if (contextId.IsNull()) - { - delete GetEntity(); - } - else if (!IsLevelSliceEntity()) - { - NetBindingSystemBus::Broadcast( &NetBindingSystemBus::Events::UnbindGameEntity, GetEntityId(), m_sliceInstanceId); - } - } - } - } - - void NetBindingComponent::MarkAsLevelSliceEntity() - { - AZ_Assert(!IsEntityBoundToNetwork(), "MarkAsLevelSliceEntity() has to be called before the entity is bound to the network!"); - m_isLevelSliceEntity = true; - } - - void NetBindingComponent::SetSliceInstanceId(const AZ::SliceComponent::SliceInstanceId& sliceInstanceId) - { - m_sliceInstanceId = sliceInstanceId; - } - - void NetBindingComponent::RequestEntityChangeOwnership(GridMate::PeerId peerId) - { - if (m_chunk && m_chunk->GetReplica()) - { - m_chunk->GetReplica()->RequestChangeOwnership(peerId); - } - } - - void NetBindingComponent::SetReplicaPriority(GridMate::ReplicaPriority replicaPriority) - { - if (m_chunk) - { - m_chunk->SetPriority(replicaPriority); - } - } - - GridMate::ReplicaPriority NetBindingComponent::GetReplicaPriority() const - { - if (m_chunk && m_chunk->GetReplica()) - { - return m_chunk->GetReplica()->GetPriority(); - } - else - { - AZ_Error("NetBindingComponent",false,"Trying to gather ReplicaPriority without having a Replica."); - return GridMate::k_replicaPriorityLowest; - } - } - - bool NetBindingComponent::IsLevelSliceEntity() const - { - return m_isLevelSliceEntity; - } -} // namespace AzFramework - diff --git a/Code/Framework/AzFramework/AzFramework/Network/NetBindingComponent.h b/Code/Framework/AzFramework/AzFramework/Network/NetBindingComponent.h deleted file mode 100644 index 5f4ec1c7f3..0000000000 --- a/Code/Framework/AzFramework/AzFramework/Network/NetBindingComponent.h +++ /dev/null @@ -1,85 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#ifndef AZFRAMEWORK_NET_BINDING_COMPONENT_H -#define AZFRAMEWORK_NET_BINDING_COMPONENT_H - -#include -#include - -namespace AzFramework -{ - /** - * NetBindingComponent enables network synchronization for the entity. - * It works in conjunction with NetBindingComponentChunk and NetBindingSystemComponent - * to perform network binding and notifies other components on the entity to bind - * their ReplicaChunks via the NetBindable interface. - * - * Entities bound to proxy replicas will be automatically destroyed when they are - * unbound from the network. - */ - class NetBindingComponent - : public AZ::Component - , public NetBindingHandlerBus::Handler - { - friend class NetBindingComponentChunk; - - public: - AZ_COMPONENT(NetBindingComponent, "{E9CA5D63-ED2D-4B59-B3C4-EBCD4A0013E4}", NetBindingHandlerInterface); - - NetBindingComponent(); - - protected: - - static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) - { - provided.push_back(AZ_CRC("ReplicaChunkService", 0xf86b88a8)); - } - - static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible) - { - incompatible.push_back(AZ_CRC("ReplicaChunkService", 0xf86b88a8)); - } - - /////////////////////////////////////////////////////////////////////// - // AZ::Component - static void Reflect(AZ::ReflectContext* reflection); - void Activate() override; - void Deactivate() override; - /////////////////////////////////////////////////////////////////////// - - /////////////////////////////////////////////////////////////////////// - // NetBindingHandlerBus::Handler - void BindToNetwork(GridMate::ReplicaPtr bindTo) override; - void UnbindFromNetwork() override; - bool IsEntityBoundToNetwork() override; - bool IsEntityAuthoritative() override; - void MarkAsLevelSliceEntity() override; - void SetSliceInstanceId(const AZ::SliceComponent::SliceInstanceId& sliceInstanceId) override; - void RequestEntityChangeOwnership(GridMate::PeerId peerId = GridMate::InvalidReplicaPeerId) override; - - void SetReplicaPriority(GridMate::ReplicaPriority replicaPriority) override; - GridMate::ReplicaPriority GetReplicaPriority() const override; - /////////////////////////////////////////////////////////////////////// - - //! Returns if the entity belongs to the level slice for binding purposes. - bool IsLevelSliceEntity() const; - - //! Points to the NetBindingComponentChunk counterpart. - GridMate::ReplicaChunkPtr m_chunk; - bool m_isLevelSliceEntity; - AZ::SliceComponent::SliceInstanceId m_sliceInstanceId; - }; -} // namespace AzFramework - -#endif // AZFRAMEWORK_NET_BINDING_COMPONENT_H -#pragma once diff --git a/Code/Framework/AzFramework/AzFramework/Network/NetBindingComponentChunk.cpp b/Code/Framework/AzFramework/AzFramework/Network/NetBindingComponentChunk.cpp deleted file mode 100644 index 6ebfe63507..0000000000 --- a/Code/Framework/AzFramework/AzFramework/Network/NetBindingComponentChunk.cpp +++ /dev/null @@ -1,254 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -namespace AzFramework -{ - NetBindingComponentChunk::SpawnInfo::SpawnInfo() - : m_runtimeEntityId(AZ::EntityId::InvalidEntityId) - , m_owningContextId(UnspecifiedNetBindingContextSequence) - , m_staticEntityId(AZ::EntityId::InvalidEntityId) - , m_sliceInstanceId(UnspecifiedSliceInstanceId) - , m_sliceAssetId(UnspecifiedSliceInstanceId, 0) - { - } - - bool NetBindingComponentChunk::SpawnInfo::operator==(const SpawnInfo& rhs) - { - return m_owningContextId == rhs.m_owningContextId - && m_runtimeEntityId == rhs.m_runtimeEntityId - && m_staticEntityId == rhs.m_staticEntityId - && m_serializedState == rhs.m_serializedState - && m_sliceAssetId == rhs.m_sliceAssetId; - } - - bool NetBindingComponentChunk::SpawnInfo::ContainsSerializedState() const - { - return !m_serializedState.empty(); - } - - void NetBindingComponentChunk::SpawnInfo::Marshaler::Marshal(GridMate::WriteBuffer& wb, const SpawnInfo& data) - { - wb.Write(data.m_owningContextId, GridMate::VlqU32Marshaler()); - wb.Write(data.m_runtimeEntityId); - - bool useSerializedState = data.ContainsSerializedState(); - wb.Write(useSerializedState); - if (useSerializedState) - { - wb.Write(data.m_serializedState); - } - else - { - wb.Write(data.m_sliceAssetId); - wb.Write(data.m_staticEntityId); - wb.Write(data.m_sliceInstanceId); - } - } - - void NetBindingComponentChunk::SpawnInfo::Marshaler::Unmarshal(SpawnInfo& data, GridMate::ReadBuffer& rb) - { - rb.Read(data.m_owningContextId, GridMate::VlqU32Marshaler()); - rb.Read(data.m_runtimeEntityId); - - bool hasSerializedState = false; - rb.Read(hasSerializedState); - if (hasSerializedState) - { - rb.Read(data.m_serializedState); - } - else - { - rb.Read(data.m_sliceAssetId); - rb.Read(data.m_staticEntityId); - rb.Read(data.m_sliceInstanceId); - } - } - - NetBindingComponentChunk::NetBindingComponentChunk() - : m_bindingComponent(nullptr) - , m_spawnInfo("SpawnInfo") - , m_bindMap("ComponentBindMap") - { - m_spawnInfo.SetMaxIdleTime(0.f); - m_bindMap.SetMaxIdleTime(0.f); - } - - void NetBindingComponentChunk::OnReplicaActivate(const GridMate::ReplicaContext& rc) - { - (void)rc; - if (IsMaster()) - { - // Get and store entity spawn data - AZ_Assert(m_bindingComponent, "Entity binding is invalid!"); - - m_spawnInfo.Modify([&](SpawnInfo& spawnInfo) - { - spawnInfo.m_runtimeEntityId = static_cast(m_bindingComponent->GetEntity()->GetId()); - - bool isProceduralEntity = true; - AZ::SliceComponent::SliceInstanceAddress sliceInfo; - - EntityContextId contextId = EntityContextId::CreateNull(); - const AZ::EntityId bindingComponentEntityId = m_bindingComponent->GetEntityId(); - EntityIdContextQueryBus::EventResult(contextId, bindingComponentEntityId, - &EntityIdContextQueryBus::Events::GetOwningContextId); - if (!contextId.IsNull()) - { - EBUS_EVENT_RESULT(spawnInfo.m_owningContextId, NetBindingSystemBus, GetCurrentContextSequence); - SliceEntityRequestBus::EventResult(sliceInfo, bindingComponentEntityId, - &SliceEntityRequestBus::Events::GetOwningSlice); - bool isDynamicSliceEntity = sliceInfo.IsValid(); - - isProceduralEntity = !m_bindingComponent->IsLevelSliceEntity() && !isDynamicSliceEntity; - } - - if (isProceduralEntity) - { - // write cloning info - AZ::SerializeContext* sc = nullptr; - EBUS_EVENT_RESULT(sc, AZ::ComponentApplicationBus, GetSerializeContext); - AZ_Assert(sc, "Can't find SerializeContext!"); - AZ::IO::ByteContainerStream> spawnDataStream(&spawnInfo.m_serializedState); - AZ::ObjectStream* objStream = AZ::ObjectStream::Create(&spawnDataStream, *sc, AZ::DataStream::ST_BINARY); - objStream->WriteClass(m_bindingComponent->GetEntity()); - objStream->Finalize(); - } - else - { - // write slice info - if (sliceInfo.IsValid()) - { - AZ::Data::AssetId sliceAssetId = sliceInfo.GetReference()->GetSliceAsset().GetId(); - spawnInfo.m_sliceAssetId = AZStd::make_pair(sliceAssetId.m_guid, sliceAssetId.m_subId); - } - if (sliceInfo.GetInstance()) - { - spawnInfo.m_sliceInstanceId = sliceInfo.GetInstance()->GetId(); - } - - AZ::EntityId staticEntityId; - EBUS_EVENT_RESULT(staticEntityId, NetBindingSystemBus, GetStaticIdFromEntityId, m_bindingComponent->GetEntity()->GetId()); - spawnInfo.m_staticEntityId = static_cast(staticEntityId); - } - - return true; - }); - } - else - { - AZ::EntityId runtimeEntityId(m_spawnInfo.Get().m_runtimeEntityId); - NetBindingContextSequence owningContextId = m_spawnInfo.Get().m_owningContextId; - - //TODO Move to Filter Hook - // Reject and cancel sessions with duplicate MachineIds? - // Reject and cancel sessions with duplicate entity ID creation requests? - //Check MachineId collision - bool collision = AZ::Entity::GetProcessSignature() == (m_spawnInfo.Get().m_runtimeEntityId & 0xFFFFFFFF); - AZ_Error("GridMate", !collision, "Replica received with duplicate Entity Machine IDs. Ignoring"); - - if (!collision) - { - //Check EntityID collision - AZ::Entity* entity = nullptr; - EBUS_EVENT_RESULT(entity, AZ::ComponentApplicationBus, FindEntity, runtimeEntityId); - - /* - * Only false if no machine ID collision and no entity ID collision - * And the entity is already active, it's possible the entity already exists in deactivated state as a cache mechanism - */ - collision = (entity != nullptr) && (entity->GetState() == AZ::Entity::State::Active); - } - - /** - * Special case - static entities should not count as duplicates. - * Static entities are loaded with the level and will be bounded here. - */ - if (collision) - { - AZ::EntityId staticEntityId; - EBUS_EVENT_RESULT(staticEntityId, NetBindingSystemBus, GetStaticIdFromEntityId, runtimeEntityId); - if (staticEntityId == runtimeEntityId) - { - collision = false; - } - } - - if (!collision) //Ignore duplicate runtime entity IDs - { - if (m_spawnInfo.Get().ContainsSerializedState()) - { - // Spawn the entity from stream input data - AZ::IO::MemoryStream spawnData(m_spawnInfo.Get().m_serializedState.data(), m_spawnInfo.Get().m_serializedState.size()); - EBUS_EVENT(NetBindingSystemBus, SpawnEntityFromStream, spawnData, runtimeEntityId, GetReplicaId(), owningContextId); - } - else - { - NetBindingSliceContext spawnContext; - spawnContext.m_contextSequence = owningContextId; - spawnContext.m_sliceAssetId = AZ::Data::AssetId(m_spawnInfo.Get().m_sliceAssetId.first, m_spawnInfo.Get().m_sliceAssetId.second); - spawnContext.m_runtimeEntityId = runtimeEntityId; - spawnContext.m_staticEntityId = AZ::EntityId(m_spawnInfo.Get().m_staticEntityId); - spawnContext.m_sliceInstanceId = m_spawnInfo.Get().m_sliceInstanceId; - EBUS_EVENT(NetBindingSystemBus, SpawnEntityFromSlice, GetReplicaId(), spawnContext); - } - } - else //Fail early to prevent unnecessary spawning of duplicate entity IDs - { - //Misconfiguration or potential cheating/DoS? - AZ_Warning("NetBinding", false, "Received duplicate Entity ID %llu. Ignoring.", runtimeEntityId); - } - } - } - - void NetBindingComponentChunk::OnReplicaDeactivate(const GridMate::ReplicaContext& rc) - { - (void)rc; - if (m_bindingComponent) - { - m_bindingComponent->UnbindFromNetwork(); - } - } - - bool NetBindingComponentChunk::AcceptChangeOwnership(GridMate::PeerId requestor, const GridMate::ReplicaContext& rc) - { - bool result = true; - - if (m_bindingComponent) - { - EBUS_EVENT_ID_RESULT(result, m_bindingComponent->GetEntityId(), NetBindingEventsBus, OnEntityAcceptChangeOwnership, requestor, rc); - } - - return result; - } - - void NetBindingComponentChunk::OnReplicaChangeOwnership(const GridMate::ReplicaContext& rc) - { - if (m_bindingComponent) - { - EBUS_EVENT_ID(m_bindingComponent->GetEntityId(), NetBindingEventsBus, OnEntityChangeOwnership, rc); - } - } -} // namespace AzFramework diff --git a/Code/Framework/AzFramework/AzFramework/Network/NetBindingComponentChunk.h b/Code/Framework/AzFramework/AzFramework/Network/NetBindingComponentChunk.h deleted file mode 100644 index 5a0f023fa2..0000000000 --- a/Code/Framework/AzFramework/AzFramework/Network/NetBindingComponentChunk.h +++ /dev/null @@ -1,112 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#ifndef AZFRAMEWORK_NET_BINDING_COMPONENT_CHUNK_H -#define AZFRAMEWORK_NET_BINDING_COMPONENT_CHUNK_H - -#include -#include -#include -#include -#include -#include -#include - -namespace AzFramework -{ - class NetBindingComponent; - class NetBindingComponentChunkDescriptor; - - /** - * NetBindingComponentChunk is the counterpart of NetBindingComponent on the network side. - * It contains entity spawn data. It is created by NetBindingComponent during network - * binding on the master and initiates entity creation and binding on the proxy side. - */ - class NetBindingComponentChunk - : public GridMate::ReplicaChunk - { - friend NetBindingComponent; - friend NetBindingComponentChunkDescriptor; - - public: - AZ_CLASS_ALLOCATOR(NetBindingComponentChunk, AZ::SystemAllocator, 0); - - static const char* GetChunkName() { return "NetBindingComponentChunk"; } - - NetBindingComponentChunk(); - - void SetBinding(NetBindingComponent* bindingComponent) { m_bindingComponent = bindingComponent; } - NetBindingComponent* GetBinding() const { return m_bindingComponent; } - - protected: - /////////////////////////////////////////////////////////////////////// - // ReplicaChunk - bool IsReplicaMigratable() override { return true; } - void OnReplicaActivate(const GridMate::ReplicaContext& rc) override; - void OnReplicaDeactivate(const GridMate::ReplicaContext& rc) override; - bool AcceptChangeOwnership(GridMate::PeerId requestor, const GridMate::ReplicaContext& rc) override; - void OnReplicaChangeOwnership(const GridMate::ReplicaContext& rc) override; - /////////////////////////////////////////////////////////////////////// - - NetBindingComponent* m_bindingComponent; - - class SpawnInfo - { - public: - class Marshaler - { - public: - void Marshal(GridMate::WriteBuffer& wb, const SpawnInfo& data); - void Unmarshal(SpawnInfo& data, GridMate::ReadBuffer& rb); - }; - - class Throttle - { - public: - //! Always return true because SpawnInfo never changes - bool WithinThreshold(const SpawnInfo&) const { return true; } - void UpdateBaseline(const SpawnInfo& baseline) { (void)baseline; } - }; - - SpawnInfo(); - - bool operator==(const SpawnInfo& rhs); - - bool ContainsSerializedState() const; - - /** - * \brief Same as m_staticEntityId on authoritative entity with master replica - */ - AZ::u64 m_runtimeEntityId; - NetBindingContextSequence m_owningContextId; - AZStd::vector m_serializedState; - - /** - * \brief EntityId of authoritative entity with master replica - */ - AZ::u64 m_staticEntityId; - - AZStd::pair m_sliceAssetId; - /** - * \brief uniquely identifies the slice instance that this entity is being replicated from - */ - AZ::SliceComponent::SliceInstanceId m_sliceInstanceId; - }; - - GridMate::DataSet m_spawnInfo; - GridMate::DataSet > m_bindMap; - }; - typedef AZStd::intrusive_ptr NetBindingComponentChunkPtr; -} // namespace AZ - -#endif // AZFRAMEWORK_NET_BINDING_COMPONENT_CHUNK_H -#pragma once diff --git a/Code/Framework/AzFramework/AzFramework/Network/NetBindingEventsBus.h b/Code/Framework/AzFramework/AzFramework/Network/NetBindingEventsBus.h deleted file mode 100644 index f3089947dc..0000000000 --- a/Code/Framework/AzFramework/AzFramework/Network/NetBindingEventsBus.h +++ /dev/null @@ -1,51 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#ifndef AZFRAMEWORK_NET_BINDING_EVENTS_BUS_H -#define AZFRAMEWORK_NET_BINDING_EVENTS_BUS_H - -#include -#include -#include - -namespace AzFramework -{ - /** - * NetBindingEventsBus - * Throws networking related entity events - */ - class NetBindingEvents - : public AZ::EBusTraits - { - public: - static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById; - typedef AZ::EntityId BusIdType; - - virtual ~NetBindingEvents() {} - - /** - * Called on authoritative(Master) entity when ownership of this entity is about to be transferred to another peer - * Returning false from this call will result in denying request for ownership transfer - */ - virtual bool OnEntityAcceptChangeOwnership(GridMate::PeerId requestor, const GridMate::ReplicaContext& rc) { (void)requestor; (void)rc; return true; } - - /** - * Called when ownership transfer of an entity is finished. - */ - virtual void OnEntityChangeOwnership(const GridMate::ReplicaContext& rc) { (void)rc; } - }; - - typedef AZ::EBus NetBindingEventsBus; -} // namespace AzFramework - -#endif // AZFRAMEWORK_NET_BINDING_EVENTS_BUS_H -#pragma once diff --git a/Code/Framework/AzFramework/AzFramework/Network/NetBindingHandlerBus.h b/Code/Framework/AzFramework/AzFramework/Network/NetBindingHandlerBus.h deleted file mode 100644 index 55fa4c0217..0000000000 --- a/Code/Framework/AzFramework/AzFramework/Network/NetBindingHandlerBus.h +++ /dev/null @@ -1,112 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#ifndef AZFRAMEWORK_NET_BINDING_HANDLER_BUS_H -#define AZFRAMEWORK_NET_BINDING_HANDLER_BUS_H - -#include -#include -#include -#include -#include - -namespace AzFramework -{ - /** - * The NetBindingSystemComponent notifies net binding handlers of binding events on this bus. - * The net binding component implements this interface and listens on the NetBindingHandlerBus. - */ - class NetBindingHandlerInterface - : public AZ::EBusTraits - { - public: - AZ_RTTI(NetBindingHandlerInterface, "{9F84E9FE-81A0-4105-9C51-6C42C83FECAF}"); - - static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById; - typedef AZ::EntityId BusIdType; - - virtual ~NetBindingHandlerInterface() {} - - /** - * Called to let the entity know that it should bind to the network. - * If bindTo is set, it means that the entity is a proxy and the handler - * should bind the entity to the specified - * replica, otherwise it should bind to a new replica and add it via - * NetBindingSystemBus::AddReplicaMaster. - */ - virtual void BindToNetwork(GridMate::ReplicaPtr bindTo) = 0; - - /** - * Called to let the entity know that it should unbind from the network. - */ - virtual void UnbindFromNetwork() = 0; - - /** - * Returns true if the entity is bound to the network. - */ - virtual bool IsEntityBoundToNetwork() = 0; - - /** - * Returns true if the entity is authoritative on the local node. - */ - virtual bool IsEntityAuthoritative() = 0; - - /** - * Flags the entity as part of the level slice. - */ - virtual void MarkAsLevelSliceEntity() = 0; - - /** - * Set the slice instance id that this entity was spawned by and belongs to. - */ - virtual void SetSliceInstanceId(const AZ::SliceComponent::SliceInstanceId& sliceInstanceId) = 0; - - /** - * Sets the Replica Priority - */ - virtual void SetReplicaPriority(GridMate::ReplicaPriority replicaPriority) = 0; - - /** - * Request entity ownership to a given peer (by default to local peer) - */ - virtual void RequestEntityChangeOwnership(GridMate::PeerId peerId = GridMate::InvalidReplicaPeerId) = 0; - - /** - * Gets the Replica Priority - */ - virtual GridMate::ReplicaPriority GetReplicaPriority() const = 0; - }; - typedef AZ::EBus NetBindingHandlerBus; - - /** - * Set of queries that might want to be made about the networking system - * mainly wraps up EBus calls to keep the implementing code a bit more readable - */ - class NetQuery - { - public: - AZ_RTTI(NetQuery, "{AA4C5699-889D-4A73-9AD2-53EB03D8BB99}"); - - virtual ~NetQuery() = default; - - static AZ_FORCE_INLINE bool IsEntityAuthoritative(AZ::EntityId entityId) - { - bool result = true; - EBUS_EVENT_ID_RESULT(result,entityId,NetBindingHandlerBus,IsEntityAuthoritative); - return result; - } - }; - -} // namespace AzFramework - -#endif // AZFRAMEWORK_NET_BINDING_HANDLER_BUS_H -#pragma once diff --git a/Code/Framework/AzFramework/AzFramework/Network/NetBindingSystemBus.h b/Code/Framework/AzFramework/AzFramework/Network/NetBindingSystemBus.h deleted file mode 100644 index c26c6d6350..0000000000 --- a/Code/Framework/AzFramework/AzFramework/Network/NetBindingSystemBus.h +++ /dev/null @@ -1,119 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#pragma once - -#ifndef AZFRAMEWORK_NET_BINDING_SYSTEM_BUS_H -#define AZFRAMEWORK_NET_BINDING_SYSTEM_BUS_H - -#include -#include -#include -#include -#include -#include - -namespace AZ -{ - namespace IO - { - class GenericStream; - } -} - -namespace AzFramework -{ - const AZ::SliceComponent::SliceInstanceId UnspecifiedSliceInstanceId = AZ::Uuid::CreateNull(); - - /** - */ - typedef AZ::u32 NetBindingContextSequence; - const NetBindingContextSequence UnspecifiedNetBindingContextSequence = 0; - - /** - */ - struct NetBindingSliceContext - { - NetBindingContextSequence m_contextSequence; - AZ::Data::AssetId m_sliceAssetId; - AZ::EntityId m_staticEntityId; - AZ::EntityId m_runtimeEntityId; - /** - * \brief uniquely identifies the slice instance that this entity is being replicated from - */ - AZ::SliceComponent::SliceInstanceId m_sliceInstanceId; - }; - - /** - * The net binding system implements this interface and listens on the NetBindingSystemBus. - * - * Network binding is activated when OnNetworkSessionActivated event is received with the binding session, - * and is deactivated by the OnNetworkSessionDeactivated event. - */ - class NetBindingSystemInterface - : public AZ::EBusTraits - { - public: - static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; - static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; - - virtual ~NetBindingSystemInterface() {} - - //! Returns true if a network session is available and entities should bind themselves to the network. - virtual bool ShouldBindToNetwork() = 0; - - //! Returns the current entity context sequence - virtual NetBindingContextSequence GetCurrentContextSequence() = 0; - - //! Get a level entity's static id. - virtual AZ::EntityId GetStaticIdFromEntityId(AZ::EntityId entity) = 0; - - //! Get a level entity's id based on the static id - virtual AZ::EntityId GetEntityIdFromStaticId(AZ::EntityId staticEntityId) = 0; - - //! Adds a bound replica to the network session as master. - virtual void AddReplicaMaster(AZ::Entity* entity, GridMate::ReplicaPtr replica) = 0; - - //! Spawn and bind an entity from a slice - virtual void SpawnEntityFromSlice(GridMate::ReplicaId bindTo, const NetBindingSliceContext& bindToContext) = 0; - - //! Spawn and bind an entity from stream - virtual void SpawnEntityFromStream(AZ::IO::GenericStream& spawnData, AZ::EntityId useEntityId, GridMate::ReplicaId bindTo, NetBindingContextSequence addToContext) = 0; - - //! De-spawn an entity: deactivates or removes the entity. - /** - * /note @sliceInstanceId is the slice instance that the entity belongs to. If it's a level entity, then this should be AZ::Uuid::CreateNull() - */ - virtual void UnbindGameEntity(AZ::EntityId entity, const AZ::SliceComponent::SliceInstanceId& sliceInstanceId) = 0; - }; - typedef AZ::EBus NetBindingSystemBus; - - class NetBindingSystemEvents - : public AZ::EBusTraits - { - public: - static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple; - static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; - - //! Notification that a network session is created - virtual void OnNetworkSessionCreated(GridMate::GridSession* session) { (void)session; } - - //! Notification that a network session is ready - virtual void OnNetworkSessionActivated(GridMate::GridSession* session) { (void)session; } - - //! Notification that a network session is no longer available - virtual void OnNetworkSessionDeactivated(GridMate::GridSession* session) { (void)session; } - }; - typedef AZ::EBus NetBindingSystemEventsBus; -} // namespace AzFramework - -#endif // AZFRAMEWORK_NET_BINDING_SYSTEM_BUS_H diff --git a/Code/Framework/AzFramework/AzFramework/Network/NetBindingSystemComponent.cpp b/Code/Framework/AzFramework/AzFramework/Network/NetBindingSystemComponent.cpp deleted file mode 100644 index 85081d1637..0000000000 --- a/Code/Framework/AzFramework/AzFramework/Network/NetBindingSystemComponent.cpp +++ /dev/null @@ -1,66 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#include -#include - -namespace AzFramework -{ - NetBindingSystemComponent::NetBindingSystemComponent() - { - } - - NetBindingSystemComponent::~NetBindingSystemComponent() - { - } - - void NetBindingSystemComponent::Activate() - { - NetBindingSystemImpl::Init(); - } - - void NetBindingSystemComponent::Deactivate() - { - NetBindingSystemImpl::Shutdown(); - } - - void NetBindingSystemComponent::Reflect(AZ::ReflectContext* context) - { - NetBindingSystemImpl::Reflect(context); - - if (AZ::SerializeContext* serializeContext = azrtti_cast(context)) - { - serializeContext->Class() - ; - - if (AZ::EditContext* editContext = serializeContext->GetEditContext()) - { - editContext->Class( - "NetBinding System", "Performs network binding for game entities.") - ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Category, "Engine") - ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b)) - ; - } - } - } - - void NetBindingSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) - { - provided.push_back(AZ_CRC("NetBindingSystemService", 0xa0ad6656)); - } - - void NetBindingSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible) - { - incompatible.push_back(AZ_CRC("NetBindingSystemService", 0xa0ad6656)); - } -} // namespace AzFramework diff --git a/Code/Framework/AzFramework/AzFramework/Network/NetBindingSystemComponent.h b/Code/Framework/AzFramework/AzFramework/Network/NetBindingSystemComponent.h deleted file mode 100644 index 03ff6aa86f..0000000000 --- a/Code/Framework/AzFramework/AzFramework/Network/NetBindingSystemComponent.h +++ /dev/null @@ -1,53 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#ifndef AZFRAMEWORK_NET_BINDING_SYSTEM_COMPONENT_H -#define AZFRAMEWORK_NET_BINDING_SYSTEM_COMPONENT_H - -#include -#include - -namespace AZ -{ - class ReflectContext; -} - -namespace AzFramework -{ - /** - * NetBindingSystemComponent exposes NetBindingSystemImpl as a component - */ - class NetBindingSystemComponent - : public AZ::Component - , public NetBindingSystemImpl - { - friend class NetBindingSystemContextData; - public: - AZ_COMPONENT(NetBindingSystemComponent, "{B96548CC-0866-4BB3-A87B-BF0C4F69E8AC}"); - - NetBindingSystemComponent(); - ~NetBindingSystemComponent() override; - - ////////////////////////////////////////////////////////////////////////// - // Component overrides - void Activate() override; - void Deactivate() override; - static void Reflect(AZ::ReflectContext* context); - static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); - static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); - ////////////////////////////////////////////////////////////////////////// - }; -} // namespace AzFramework - -#endif // AZFRAMEWORK_NET_BINDING_SYSTEM_COMPONENT_H -#pragma once - diff --git a/Code/Framework/AzFramework/AzFramework/Network/NetBindingSystemImpl.cpp b/Code/Framework/AzFramework/AzFramework/Network/NetBindingSystemImpl.cpp deleted file mode 100644 index bb40432ffb..0000000000 --- a/Code/Framework/AzFramework/AzFramework/Network/NetBindingSystemImpl.cpp +++ /dev/null @@ -1,957 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#include -#include -#include -#include - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -//#define Extra_Tracing -#undef Extra_Tracing - -#if defined(Extra_Tracing) -#include -#define AZ_ExtraTracePrintf(window, ...) AZ::Debug::Trace::Instance().Printf(window, __VA_ARGS__); -#else -#define AZ_ExtraTracePrintf(window, ...) -#endif - -namespace AzFramework -{ - const AZStd::chrono::milliseconds NetBindingSystemImpl::s_sliceBindingTimeout = AZStd::chrono::milliseconds(5000); - - namespace - { - NetBindingHandlerInterface* GetNetBindingHandler(AZ::Entity* entity) - { - NetBindingHandlerInterface* handler = nullptr; - for (AZ::Component* component : entity->GetComponents()) - { - handler = azrtti_cast(component); - if (handler) - { - break; - } - } - return handler; - } - } - - NetBindingSliceInstantiationHandler::~NetBindingSliceInstantiationHandler() - { - // m_bindRequests in NetBindingSystemImpl could be cleaned before slice instantiation finished - if (m_state == State::Spawning) - { - AzFramework::SliceInstantiationResultBus::Handler::BusDisconnect(); - SliceGameEntityOwnershipServiceRequestBus::Broadcast( - &SliceGameEntityOwnershipServiceRequests::CancelDynamicSliceInstantiation, m_ticket - ); - } - - for (AZ::Entity* entity : m_boundEntities) - { - AZ_ExtraTracePrintf("NetBindingSystemImpl", "Cleanup - deleting %llu\n", entity->GetId()); - EBUS_EVENT(GameEntityContextRequestBus, DestroyGameEntity, entity->GetId()); - } - } - - void NetBindingSliceInstantiationHandler::InstantiateEntities() - { - if (m_sliceAssetId.IsValid()) - { - AZ_ExtraTracePrintf("NetBindingSystemImpl", "InstantiateEntities sliceid %s\n", - m_sliceInstanceId.ToString(false, false).c_str()); - - if (AZ::Data::AssetManager::IsReady()) - { - auto remapFunc = [bindingQueue=m_bindingQueue](AZ::EntityId originalId, bool /*isEntityId*/, const AZStd::function&) -> AZ::EntityId - { - auto iter = bindingQueue.find(originalId); - if (iter != bindingQueue.end()) - { - return iter->second.m_desiredRuntimeEntityId; - } - return AZ::Entity::MakeId(); - }; - - AZ::Data::Asset asset = AZ::Data::AssetManager::Instance().FindOrCreateAsset(m_sliceAssetId, AZ::Data::AssetLoadBehavior::Default); - - SliceGameEntityOwnershipServiceRequestBus::BroadcastResult(m_ticket, - &SliceGameEntityOwnershipServiceRequests::InstantiateDynamicSlice, asset, AZ::Transform::Identity(), remapFunc); - SliceInstantiationResultBus::Handler::BusConnect(m_ticket); - - m_state = State::Spawning; - } - else - { - AZ_Warning("NetBindingSystemImpl", false, "AssetManager was not ready when attempting to instantiate sliceid %s\n", - m_sliceInstanceId.ToString(false, false).c_str()); - InstantiationFailureCleanup(); - } - } - } - - bool NetBindingSliceInstantiationHandler::IsInstantiated() const - { - return m_state == State::Spawned; - } - - bool NetBindingSliceInstantiationHandler::IsANewSliceRequest() const - { - return m_state == State::NewRequest && m_sliceAssetId.IsValid() && !m_ticket.IsValid(); - } - - bool NetBindingSliceInstantiationHandler::IsBindingComplete() const - { - return !SliceInstantiationResultBus::Handler::BusIsConnected() && m_bindingQueue.empty(); - } - - bool NetBindingSliceInstantiationHandler::HasActiveEntities() const - { - for (const AZ::Entity* entity : m_boundEntities) - { - if (entity->GetState() == AZ::Entity::State::Active) - { - return true; - } - } - - return false; - } - - void NetBindingSliceInstantiationHandler::OnSlicePreInstantiate(const AZ::Data::AssetId& /*sliceAssetId*/, const AZ::SliceComponent::SliceInstanceAddress& sliceAddress) - { - const auto& entityMapping = sliceAddress.GetInstance()->GetEntityIdToBaseMap(); - - const AZ::SliceComponent::EntityList& sliceEntities = sliceAddress.GetInstance()->GetInstantiated()->m_entities; - for (AZ::Entity *sliceEntity : sliceEntities) - { - auto it = entityMapping.find(sliceEntity->GetId()); - AZ_Assert(it != entityMapping.end(), "Failed to retrieve static entity id for a slice entity!"); - const AZ::EntityId staticEntityId = it->second; - - auto itBindRecord = m_bindingQueue.find(staticEntityId); - if (itBindRecord != m_bindingQueue.end()) - { - AZ_Assert(GetNetBindingHandler(sliceEntity), "Slice entity matched the static id of replicated entity, but there is no valid NetBindingHandlerInterface on it!"); - - itBindRecord->second.m_actualRuntimeEntityId = sliceEntity->GetId(); - } - else if (GetNetBindingHandler(sliceEntity)) - { - AZ_ExtraTracePrintf("NetBindingSystemImpl", "OnSlicePreInstantiate late bindRequest, slice %s, staticid %llu, spawned %llu\n", - m_sliceInstanceId.ToString(false, false).c_str(), - static_cast(staticEntityId), - static_cast(sliceEntity->GetId())); - - BindRequest& request = m_bindingQueue[staticEntityId]; - request.m_desiredRuntimeEntityId = staticEntityId; - request.m_actualRuntimeEntityId = sliceEntity->GetId(); - request.m_requestTime = m_bindTime; - request.m_state = BindRequest::State::PlaceholderBind; - } - - sliceEntity->SetRuntimeActiveByDefault(false); - } - } - - void NetBindingSliceInstantiationHandler::OnSliceInstantiated(const AZ::Data::AssetId& /*sliceAssetId*/, const AZ::SliceComponent::SliceInstanceAddress& sliceAddress) - { - SliceInstantiationResultBus::Handler::BusDisconnect(); - - CloseEntityMap(sliceAddress.GetInstance()->GetEntityIdMap()); - - const AZ::SliceComponent::EntityList sliceEntities = sliceAddress.GetInstance()->GetInstantiated()->m_entities; - for (AZ::Entity *sliceEntity : sliceEntities) - { - auto it = sliceAddress.GetInstance()->GetEntityIdToBaseMap().find(sliceEntity->GetId()); - AZ_Assert(it != sliceAddress.GetInstance()->GetEntityIdToBaseMap().end(), "Failed to retrieve static entity id for a slice entity!"); - const AZ::EntityId staticEntityId = it->second; - const auto itUnbound = m_bindingQueue.find(staticEntityId); - if (itUnbound == m_bindingQueue.end()) - { - /* - * Remove entities that aren't meant to be net bounded. - */ - if (!GetNetBindingHandler(sliceEntity)) - { - EBUS_EVENT(GameEntityContextRequestBus, DestroyGameEntity, sliceEntity->GetId()); - continue; - } - } - - AZ_ExtraTracePrintf("NetBindingSystemImpl", "Adding %llu \n", sliceEntity->GetId()); - m_boundEntities.push_back(sliceEntity); - } - - m_state = State::Spawned; - } - - void NetBindingSliceInstantiationHandler::OnSliceInstantiationFailed(const AZ::Data::AssetId& sliceAssetId) - { - SliceInstantiationResultBus::Handler::BusDisconnect(); - - AZ_UNUSED(sliceAssetId); - AZ_TracePrintf("NetBindingSystemImpl", "Failed to instantiate a slice %s!", sliceAssetId.ToString().c_str()); - - InstantiationFailureCleanup(); - } - - void NetBindingSliceInstantiationHandler::InstantiationFailureCleanup() - { - m_boundEntities.clear(); - m_bindingQueue.clear(); - - // With m_bindingQueue empty, this slice instance handler will be removed on the next tick of NetBindingSystemImpl - m_state = State::Failed; - } - - void NetBindingSliceInstantiationHandler::UseCacheFor(BindRequest& request, const AZ::EntityId& staticEntityId) - { - AZ_Warning("NetBindingSystemImpl", !m_staticToRuntimeEntityMap.empty(), "An empty slice, really? static %llu", - static_cast(staticEntityId)); - - const auto actualRuntimeIter = m_staticToRuntimeEntityMap.find(staticEntityId); - if (actualRuntimeIter == m_staticToRuntimeEntityMap.end()) - { - AZ_Warning("NetBindingSystemImpl", false, "Wrong mapping, expected cache to have entity %llu for slice %s \n", - static_cast(staticEntityId), - m_sliceInstanceId.ToString(false, false).c_str()); - -#if defined(Extra_Tracing) - for (auto& item: m_staticToRuntimeEntityMap) - { - AZ_UNUSED(item); - AZ_ExtraTracePrintf("NetBindingSystemImpl", "mapping had %llu to %llu \n", - static_cast(item.first), - static_cast(item.second)); - } -#endif - - return; - } - - const AZ::EntityId actualRuntimeEntityId = actualRuntimeIter->second; - const auto itCache = AZStd::find_if(m_boundEntities.begin(), m_boundEntities.end(), [&actualRuntimeEntityId](AZ::Entity* entity) { - return entity->GetId() == actualRuntimeEntityId; - }); - - if (itCache != m_boundEntities.end()) - { - AZ_ExtraTracePrintf("NetBindingSystemImpl", "OnSlicePreInstantiate late bindRequest, slice %s, staticid %llu, spawned %llu\n", - m_sliceInstanceId.ToString(false, false).c_str(), - static_cast(staticEntityId), - static_cast(actualRuntimeEntityId)); - - request.m_actualRuntimeEntityId = actualRuntimeEntityId; - request.m_desiredRuntimeEntityId = staticEntityId; - } - else - { - AZ_Warning("NetBindingSystemImpl", false, "Expected cache to have entity %llu for slice %s \n", - static_cast(request.m_desiredRuntimeEntityId), - m_sliceInstanceId.ToString(false, false).c_str()); - } - } - - void NetBindingSliceInstantiationHandler::CloseEntityMap( - const AZ::SliceComponent::EntityIdToEntityIdMap& staticToRuntimeMap) - { - m_staticToRuntimeEntityMap.clear(); - for (auto& item : staticToRuntimeMap) - { - m_staticToRuntimeEntityMap[item.first] = item.second; - } - } - - NetBindingSystemContextData::NetBindingSystemContextData() - : m_bindingContextSequence("BindingContextSequence", UnspecifiedNetBindingContextSequence) - { - } - - void NetBindingSystemContextData::OnReplicaActivate(const GridMate::ReplicaContext& rc) - { - (void)rc; - NetBindingSystemImpl* system = static_cast(NetBindingSystemBus::FindFirstHandler()); - AZ_Assert(system, "NetBindingSystemContextData requires a valid NetBindingSystemComponent to function!"); - system->OnContextDataActivated(this); - } - - void NetBindingSystemContextData::OnReplicaDeactivate(const GridMate::ReplicaContext& rc) - { - (void)rc; - NetBindingSystemImpl* system = static_cast(NetBindingSystemBus::FindFirstHandler()); - if (system) - { - system->OnContextDataDeactivated(this); - } - } - - - NetBindingSystemImpl::NetBindingSystemImpl() - : m_bindingSession(nullptr) - , m_currentBindingContextSequence(UnspecifiedNetBindingContextSequence) - , m_isAuthoritativeRootSliceLoad(false) - , m_overrideRootSliceLoadAuthoritative(false) - { - } - - NetBindingSystemImpl::~NetBindingSystemImpl() - { - } - - void NetBindingSystemImpl::Init() - { - NetBindingSystemBus::Handler::BusConnect(); - NetBindingSystemEventsBus::Handler::BusConnect(); - - // Start listening for game context events - EntityContextId gameContextId = EntityContextId::CreateNull(); - EBUS_EVENT_RESULT(gameContextId, GameEntityContextRequestBus, GetGameEntityContextId); - if (!gameContextId.IsNull()) - { - EntityContextEventBus::Handler::BusConnect(gameContextId); - } - } - - void NetBindingSystemImpl::Shutdown() - { - EntityContextEventBus::Handler::BusDisconnect(); - NetBindingSystemEventsBus::Handler::BusDisconnect(); - NetBindingSystemBus::Handler::BusDisconnect(); - - m_contextData.reset(); - } - - bool NetBindingSystemImpl::ShouldBindToNetwork() - { - return m_contextData && m_contextData->ShouldBindToNetwork(); - } - - NetBindingContextSequence NetBindingSystemImpl::GetCurrentContextSequence() - { - return m_currentBindingContextSequence; - } - - bool NetBindingSystemImpl::ReadyToAddReplica() const - { - return m_bindingSession && m_bindingSession->GetReplicaMgr(); - } - - void NetBindingSystemImpl::AddReplicaMaster(AZ::Entity* entity, GridMate::ReplicaPtr replica) - { - bool addReplica = ShouldBindToNetwork(); - AZ_Assert(addReplica, "Entities shouldn't be binding to the network right now!"); - if (addReplica) - { - if (ReadyToAddReplica()) - { - m_bindingSession->GetReplicaMgr()->AddMaster(replica); - } - else - { - m_addMasterRequests.push_back(AZStd::make_pair(entity->GetId(), replica)); - } - } - } - - - AZ::EntityId NetBindingSystemImpl::GetStaticIdFromEntityId(AZ::EntityId entityId) - { - AZ::EntityId staticId = entityId; // if no static id mapping is found, then the static id is the same as the runtime id - - // If entity came from a slice, try to get the mapping from it - AZ::SliceComponent::SliceInstanceAddress sliceInfo; - SliceEntityRequestBus::EventResult(sliceInfo, entityId, &SliceEntityRequestBus::Events::GetOwningSlice); - AZ::SliceComponent::SliceInstance* sliceInstance = sliceInfo.GetInstance(); - if (sliceInstance) - { - const auto it = sliceInstance->GetEntityIdToBaseMap().find(entityId); - if (it != sliceInstance->GetEntityIdToBaseMap().end()) - { - staticId = it->second; - } - } - - return staticId; - } - - AZ::EntityId NetBindingSystemImpl::GetEntityIdFromStaticId(AZ::EntityId staticEntityId) - { - AZ::EntityId runtimeId = AZ::EntityId(); - - // if we can find an entity with the static id, then the static id is the same as the runtime id. - AZ::Entity* entity = nullptr; - EBUS_EVENT(AZ::ComponentApplicationBus, FindEntity, staticEntityId); - if (entity) - { - runtimeId = staticEntityId; - } - - return runtimeId; - } - - void NetBindingSystemImpl::SpawnEntityFromSlice(GridMate::ReplicaId bindTo, const NetBindingSliceContext& bindToContext) - { - auto& sliceQueue = m_bindRequests[bindToContext.m_contextSequence]; - - const bool slicePresent = sliceQueue.find(bindToContext.m_sliceInstanceId) != sliceQueue.end(); - - auto iterSliceRequest = sliceQueue.insert_key(bindToContext.m_sliceInstanceId); - NetBindingSliceInstantiationHandler& sliceHandler = iterSliceRequest.first->second; - sliceHandler.m_sliceAssetId = bindToContext.m_sliceAssetId; - sliceHandler.m_sliceInstanceId = bindToContext.m_sliceInstanceId; - - BindRequest& request = sliceHandler.m_bindingQueue[bindToContext.m_staticEntityId]; - - if (!slicePresent) - { - request.m_state = BindRequest::State::FirstBindInSlice; - } - else - { - request.m_state = BindRequest::State::LateBind; - } - - AZ_ExtraTracePrintf("NetBindingSystemImpl", "SpawnEntityFromSlice late, slice %s, static %llu, desired %llu, state %d \n", - bindToContext.m_sliceInstanceId.ToString(false, false).c_str(), - static_cast(bindToContext.m_staticEntityId), - static_cast(bindToContext.m_runtimeEntityId), - request.m_state); - - sliceHandler.m_bindTime = Now(); - - request.m_bindTo = bindTo; - request.m_desiredRuntimeEntityId = bindToContext.m_runtimeEntityId; - request.m_requestTime = Now(); - - if (sliceHandler.IsInstantiated()) - { - // The slice has been instantiated now, thus we have to use the cache to populated the request with the entity. - sliceHandler.UseCacheFor(request, bindToContext.m_staticEntityId); - } - } - - void NetBindingSystemImpl::SpawnEntityFromStream(AZ::IO::GenericStream& spawnData, AZ::EntityId useEntityId, GridMate::ReplicaId bindTo, NetBindingContextSequence addToContext) - { - auto& requestQueue = m_spawnRequests[addToContext]; - requestQueue.push_back(); - SpawnRequest& request = requestQueue.back(); - request.m_bindTo = bindTo; - request.m_useEntityId = useEntityId; - request.m_spawnDataBuffer.resize_no_construct(spawnData.GetLength()); - spawnData.Read(request.m_spawnDataBuffer.size(), request.m_spawnDataBuffer.data()); - } - - void NetBindingSystemImpl::OnNetworkSessionActivated(GridMate::GridSession* session) - { - AZ_Assert(!m_bindingSession, "We already have an active session! Was the previous session deactivated?"); - if (!m_bindingSession) - { - m_bindingSession = session; - - if (m_bindingSession->IsHost()) - { - GridMate::Replica* replica = CreateSystemReplica(); - session->GetReplicaMgr()->AddMaster(replica); - } - } - } - - void NetBindingSystemImpl::OnNetworkSessionDeactivated(GridMate::GridSession* session) - { - if (session == m_bindingSession) - { - m_bindingSession = nullptr; - } - } - - void NetBindingSystemImpl::UnbindGameEntity(AZ::EntityId entityId, const AZ::SliceComponent::SliceInstanceId& sliceInstanceId) - { - if (!m_bindRequests.empty()) - { - const auto itCurrentContextQueue = m_bindRequests.lower_bound(GetCurrentContextSequence()); - - if (itCurrentContextQueue != m_bindRequests.end()) - { - if (itCurrentContextQueue->first == GetCurrentContextSequence()) - { - const auto itSliceHandler = itCurrentContextQueue->second.find(sliceInstanceId); - if (itSliceHandler != itCurrentContextQueue->second.end()) - { - NetBindingSliceInstantiationHandler& sliceHandler = itSliceHandler->second; - for (AZ::Entity* entity : sliceHandler.m_boundEntities) - { - if (entity->GetId() == entityId) - { - entity->Deactivate(); - return; - } - } - - // clean any relevant bind requests as well - const auto bindQueueItem = sliceHandler.m_bindingQueue.find(entityId); - if (bindQueueItem != sliceHandler.m_bindingQueue.end()) - { - sliceHandler.m_bindingQueue.erase(bindQueueItem); - return; - } - } - } - } - } - - AZ_ExtraTracePrintf("NetBindingSystemImpl", "Not in cache - deleting %llu \n", entityId); - EBUS_EVENT(GameEntityContextRequestBus, DestroyGameEntity, entityId); - } - - void NetBindingSystemImpl::OnEntityContextReset() - { - const bool isContextOwner = m_contextData && m_contextData->IsMaster() && m_bindingSession && m_bindingSession->IsHost(); - if (isContextOwner) - { - ++m_currentBindingContextSequence; - NetBindingSystemContextData* context = static_cast(m_contextData.get()); - context->m_bindingContextSequence.Set(m_currentBindingContextSequence); - } - } - - bool NetBindingSystemImpl::IsAuthoritateLoad() const - { - if (m_overrideRootSliceLoadAuthoritative) - { - return m_isAuthoritativeRootSliceLoad; - } - - return !m_bindingSession || m_bindingSession->IsHost(); - } - - void NetBindingSystemImpl::UpdateClock(float deltaTime) - { - m_currentTime += AZStd::chrono::milliseconds(aznumeric_cast(deltaTime * AZStd::milli::den)); - } - - AZStd::chrono::system_clock::time_point NetBindingSystemImpl::Now() const - { - return m_currentTime; - } - - void NetBindingSystemImpl::OnEntityContextLoadedFromStream(const AZ::SliceComponent::EntityList& contextEntities) - { - const bool isAuthoritativeLoad = IsAuthoritateLoad(); - - for (AZ::Entity* entity : contextEntities) - { - NetBindingHandlerInterface* netBinder = GetNetBindingHandler(entity); - if (netBinder) - { - netBinder->MarkAsLevelSliceEntity(); - } - - if (!isAuthoritativeLoad && netBinder) - { - entity->SetRuntimeActiveByDefault(false); - - auto& slicesQueue = m_bindRequests[GetCurrentContextSequence()]; - auto& sliceHandler = slicesQueue[UnspecifiedSliceInstanceId]; - BindRequest& request = sliceHandler.m_bindingQueue[entity->GetId()]; - request.m_actualRuntimeEntityId = entity->GetId(); - request.m_requestTime = Now(); - } - } - } - - void NetBindingSystemImpl::OnTick(float deltaTime, AZ::ScriptTimePoint time) - { - AZ_UNUSED(time); - - UpdateClock(deltaTime); - UpdateContextSequence(); - -#if defined(Extra_Tracing) - static AZ::Debug::Timer sTimer; - sTimer.Stamp(); -#endif - ProcessBindRequests(); -#if defined(Extra_Tracing) - const float seconds = sTimer.StampAndGetDeltaTimeInSeconds(); - - static float debugPeriod = 2.f; - static float accumulator = 0; - static float totalTimeTaken = 0; - static AZ::u32 totalTicks = 0; - accumulator += deltaTime; - totalTimeTaken += seconds; - totalTicks++; - - if (accumulator >= debugPeriod) - { - AZ_ExtraTracePrintf("NetBindingSystemImpl", "ProcessBindRequests() took %f sec \n", totalTicks > 0 ? totalTimeTaken / totalTicks : 0); - - accumulator -= debugPeriod; - totalTimeTaken = 0; - totalTicks = 0; - } -#endif - - ProcessSpawnRequests(); - } - - int NetBindingSystemImpl::GetTickOrder() - { - return AZ::TICK_PLACEMENT + 1; - } - - void NetBindingSystemImpl::UpdateContextSequence() - { - NetBindingSystemContextData* contextChunk = static_cast(m_contextData.get()); - if (m_currentBindingContextSequence != contextChunk->m_bindingContextSequence.Get()) - { - m_currentBindingContextSequence = contextChunk->m_bindingContextSequence.Get(); - } - } - - GridMate::Replica* NetBindingSystemImpl::CreateSystemReplica() - { - AZ_Assert(m_bindingSession->IsHost(), "CreateSystemReplica should only be called on the host!"); - GridMate::Replica* replica = GridMate::Replica::CreateReplica("NetBindingSystem"); - NetBindingSystemContextData* contextChunk = GridMate::CreateReplicaChunk(); - replica->AttachReplicaChunk(contextChunk); - - return replica; - } - - void NetBindingSystemImpl::OnContextDataActivated(GridMate::ReplicaChunkPtr contextData) - { - AZ_Assert(!m_contextData, "We already have our context!"); - m_contextData = contextData; - - // Make sure we always have the unspecified entry. This should also - // be the lower_bound in the map and assuming it is always there - // makes things simpler. - m_spawnRequests.insert(UnspecifiedNetBindingContextSequence); - m_bindRequests.insert(UnspecifiedNetBindingContextSequence); - - if (contextData->IsMaster()) - { - ++m_currentBindingContextSequence; - static_cast(contextData.get())->m_bindingContextSequence.Set(m_currentBindingContextSequence); - } - else - { - UpdateContextSequence(); - } - AZ::TickBus::Handler::BusConnect(); - EBUS_EVENT(AzFramework::NetBindingHandlerBus, BindToNetwork, nullptr); - } - - void NetBindingSystemImpl::OnContextDataDeactivated(GridMate::ReplicaChunkPtr contextData) - { - AZ_Assert(m_contextData == contextData, "This is not our context!"); - m_contextData = nullptr; - - AZ::TickBus::Handler::BusDisconnect(); - m_spawnRequests.clear(); - m_bindRequests.clear(); - m_addMasterRequests.clear(); - m_currentBindingContextSequence = UnspecifiedNetBindingContextSequence; - } - - void NetBindingSystemImpl::ProcessSpawnRequests() - { - AZ::SerializeContext* serializeContext = nullptr; - EBUS_EVENT_RESULT(serializeContext, AZ::ComponentApplicationBus, GetSerializeContext); - AZ_Assert(serializeContext, "NetBindingSystemComponent requires a valid SerializeContext in order to spawn entities!"); - const auto spawnFunc = [=](SpawnRequest& spawnData, AZ::EntityId useEntityId, bool addToContext) - { - AZ::Entity* proxyEntity = nullptr; - AZ::ObjectStream::ClassReadyCB readyCB([&](void* classPtr, const AZ::Uuid& classId, AZ::SerializeContext* sc) - { - (void)classId; - (void)sc; - proxyEntity = static_cast(classPtr); - }); - AZ::IO::ByteContainerStream > stream(&spawnData.m_spawnDataBuffer); - AZ::ObjectStream::LoadBlocking(&stream, *serializeContext, readyCB); - - AZ_Warning("NetBindingSystemImpl", proxyEntity, "Could not spawn entity from stream %llu", useEntityId); - if (proxyEntity) - { - proxyEntity->SetId(useEntityId); - if (!BindAndActivate(proxyEntity, spawnData.m_bindTo, addToContext, AZ::Uuid::CreateNull())) - { - AzFramework::EntityContextId contextId = AzFramework::EntityContextId::CreateNull(); - AzFramework::EntityIdContextQueryBus::EventResult( - contextId, proxyEntity->GetId(), &AzFramework::EntityIdContextQueryBus::Events::GetOwningContextId); - - if (contextId.IsNull()) - { - delete proxyEntity; - } - else - { - GameEntityContextRequestBus::Broadcast( - &GameEntityContextRequestBus::Events::DestroyGameEntity, proxyEntity->GetId()); - } - - } - } - }; - - if (!m_spawnRequests.empty()) - { - SpawnRequestContextContainerType::iterator itContextQueue = m_spawnRequests.lower_bound(UnspecifiedNetBindingContextSequence); - AZ_Assert(itContextQueue->first == UnspecifiedNetBindingContextSequence, "We should always have the unspecified (aka global entity) spawn queue!");// - - // Process requests for global entities (not part of any context) - SpawnRequestContainerType& globalQueue = itContextQueue->second; - for (SpawnRequest& request : globalQueue) - { - spawnFunc(request, request.m_useEntityId, false); - } - globalQueue.clear(); - - if (GetCurrentContextSequence() != UnspecifiedNetBindingContextSequence) - { - ++itContextQueue; - - // Clear any obsolete requests (any contexts below the current context sequence) - SpawnRequestContextContainerType::iterator itCurrentContextQueue = m_spawnRequests.lower_bound(GetCurrentContextSequence()); - if (itContextQueue != itCurrentContextQueue) - { - m_spawnRequests.erase(itContextQueue, itCurrentContextQueue); - } - - // Spawn any entities for the current context - if (itCurrentContextQueue != m_spawnRequests.end()) - { - if (itCurrentContextQueue->first == GetCurrentContextSequence()) - { - for (SpawnRequest& request : itCurrentContextQueue->second) - { - spawnFunc(request, request.m_useEntityId, true); - } - itCurrentContextQueue->second.clear(); - } - } - } - } - } - - void NetBindingSystemImpl::ProcessBindRequests() - { - AZ::SerializeContext* serializeContext = nullptr; - EBUS_EVENT_RESULT(serializeContext, AZ::ComponentApplicationBus, GetSerializeContext); - AZ_Assert(serializeContext, "NetBindingSystemComponent requires a valid SerializeContext in order to spawn entities!"); - - if (!m_bindRequests.empty()) - { - BindRequestContextContainerType::iterator itContextQueue = m_bindRequests.lower_bound(UnspecifiedNetBindingContextSequence); - AZ_Assert(itContextQueue->first == UnspecifiedNetBindingContextSequence, "We should always have the unspecified/global spawn queue!"); - - if (GetCurrentContextSequence() != UnspecifiedNetBindingContextSequence) - { - ++itContextQueue; - - // Clear any obsolete requests (any contexts below the current context sequence) - BindRequestContextContainerType::iterator itCurrentContextQueue = m_bindRequests.lower_bound(GetCurrentContextSequence()); - if (itContextQueue != itCurrentContextQueue) - { - m_bindRequests.erase(itContextQueue, itCurrentContextQueue); - } - - // Spawn any proxy entities for the current context - if (itCurrentContextQueue != m_bindRequests.end()) - { - if (itCurrentContextQueue->first == GetCurrentContextSequence()) - { - for (auto itSliceHandler = itCurrentContextQueue->second.begin(); itSliceHandler != itCurrentContextQueue->second.end(); /*++itSliceHandler*/) - { - NetBindingSliceInstantiationHandler& sliceHandler = itSliceHandler->second; - - // If this is a new slice request, instantiate it - if (sliceHandler.IsANewSliceRequest()) - { - sliceHandler.InstantiateEntities(); - } - /* - * A slice instance is kept alive for caching purposes. As we check each bind request for its readiness, - * we are also going to check if the slice instance itself has become inactive and needs to be removed. - */ - bool mightBeInactiveSlice = true; - if (sliceHandler.m_bindingQueue.empty() && sliceHandler.HasActiveEntities()) - { - // The slice instance is spawned and full bound. - mightBeInactiveSlice = false; - } - - // If the entity is ready to be bound to the network, bind it. - // NOTE: It is possible for entities spawned from a slice containing multiple entities with net binding - // to never receive their replica counterpart, either because the replica was destroyed, or was interest - // filtered. We don't have a very good pipeline to prevent these slices from being authored, so if we - // encounter them, we will delete them after a timeout. - for (auto itRequest = sliceHandler.m_bindingQueue.begin(); itRequest != sliceHandler.m_bindingQueue.end(); /*++itRequest*/) - { - BindRequest& request = itRequest->second; - - if (request.m_bindTo != GridMate::InvalidReplicaId && request.m_actualRuntimeEntityId.IsValid()) - { - AZ::Entity* proxyEntity = nullptr; - EBUS_EVENT_RESULT(proxyEntity, AZ::ComponentApplicationBus, FindEntity, request.m_actualRuntimeEntityId); - AZ_Warning("NetBindingSystemImpl", proxyEntity, "Could not find entity for binding %llu", request.m_actualRuntimeEntityId); - if (proxyEntity) - { - AZ_ExtraTracePrintf("NetBindingSystemImpl", "BindAndActivate desired id %llu, actual %llu, slice %s \n", - static_cast(request.m_desiredRuntimeEntityId), - static_cast(request.m_actualRuntimeEntityId), - sliceHandler.m_sliceInstanceId.ToString(false, false).c_str()); - - BindAndActivate(proxyEntity, request.m_bindTo, false, sliceHandler.m_sliceInstanceId); - } - itRequest = sliceHandler.m_bindingQueue.erase(itRequest); - - // The slice instance is not fully bound. It may remain for a while for caching purposes. - mightBeInactiveSlice = false; - } - else if (AZStd::chrono::milliseconds(Now() - request.m_requestTime) > s_sliceBindingTimeout) - { - // If the real request never showed up, then no need for a trace - if (request.m_state == BindRequest::State::FirstBindInSlice || - request.m_state == BindRequest::State::LateBind) - { - AZ_TracePrintf("NetBindingSystemImpl", "Entity with static id [%llu], slice [%s]\n is still unbound after %llu ms. Discarding unbound entity.\n", - static_cast(request.m_actualRuntimeEntityId), - sliceHandler.m_sliceInstanceId.ToString(false, false).c_str(), - s_sliceBindingTimeout.count()); - } - - switch (sliceHandler.m_state) - { - case NetBindingSliceInstantiationHandler::State::NewRequest: - case NetBindingSliceInstantiationHandler::State::Spawning: - // The slice instance isn't ready yet. We will wait to consider the timing logic until it is ready. - mightBeInactiveSlice = false; - break; - case NetBindingSliceInstantiationHandler::State::Spawned: - case NetBindingSliceInstantiationHandler::State::Failed: - // Now the timing logic for removing the slice instance becomes valid. - mightBeInactiveSlice = true; - break; - default: - break; - } - - ++itRequest; - } - else - { - mightBeInactiveSlice = false; - ++itRequest; - } - } - - if (mightBeInactiveSlice && !sliceHandler.HasActiveEntities()) - { - AZ_ExtraTracePrintf("NetBindingSystemImpl", "Removing inactive slice %s \n", - sliceHandler.m_sliceInstanceId.ToString(false, false).c_str()); - - itSliceHandler = itCurrentContextQueue->second.erase(itSliceHandler); - } - else - { - ++itSliceHandler; - } - } - } - } - } - } - - // Spawn replicas for any local entities that are still valid - for (auto& addRequest : m_addMasterRequests) - { - AZ::Entity* entity = nullptr; - EBUS_EVENT_RESULT(entity, AZ::ComponentApplicationBus, FindEntity, addRequest.first); - if (entity) - { - m_bindingSession->GetReplicaMgr()->AddMaster(addRequest.second); - } - } - m_addMasterRequests.clear(); - } - - bool NetBindingSystemImpl::BindAndActivate(AZ::Entity* entity, GridMate::ReplicaId replicaId, bool addToContext, - const AZ::SliceComponent::SliceInstanceId& sliceInstanceId) - { - bool success = false; - - if ( ShouldBindToNetwork() ) - { - const GridMate::ReplicaPtr bindTo = m_contextData->GetReplicaManager()->FindReplica(replicaId); - if (bindTo) - { - if (addToContext) - { - EBUS_EVENT(GameEntityContextRequestBus, AddGameEntity, entity); - } - - if (entity->GetState() == AZ::Entity::State::Constructed) - { - entity->Init(); - } - - NetBindingHandlerInterface* binding = GetNetBindingHandler(entity); - AZ_Warning("NetBindingSystemImpl", binding, "Can't find NetBindingComponent on entity %llu (%s)!", static_cast(entity->GetId()), entity->GetName().c_str()); - if (binding) - { - binding->BindToNetwork(bindTo); - binding->SetSliceInstanceId(sliceInstanceId); - - entity->Activate(); - success = true; - } - } - else - { - // NOTE: It is possible for entities spawned from a slice containing multiple entities with net binding - // to never receive their replica counterpart, either because the replica was destroyed, or was interest - // filtered. - AZ_ExtraTracePrintf("NetBindingSystemImpl", "Failed to bind entity %llu - could not find replica %u", entity->GetId(), replicaId); - } - } - - return success; - } - - void NetBindingSystemImpl::Reflect(AZ::ReflectContext* context) - { - if (context) - { - // We need to register the chunk type, and this would be a good time to do so. - if (!GridMate::ReplicaChunkDescriptorTable::Get().FindReplicaChunkDescriptor(GridMate::ReplicaChunkClassId(NetBindingSystemContextData::GetChunkName()))) - { - GridMate::ReplicaChunkDescriptorTable::Get().RegisterChunkType(); - } - } - } -} // namespace AzFramework diff --git a/Code/Framework/AzFramework/AzFramework/Network/NetBindingSystemImpl.h b/Code/Framework/AzFramework/AzFramework/Network/NetBindingSystemImpl.h deleted file mode 100644 index 543d9544ce..0000000000 --- a/Code/Framework/AzFramework/AzFramework/Network/NetBindingSystemImpl.h +++ /dev/null @@ -1,311 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#pragma once - -#include -#include -#include -#include -#include -#include -#include - -namespace AzFramework -{ - /** - * \brief Represents a request to bind a particular replica to an entity - */ - class BindRequest - { - public: - BindRequest() - : m_bindTo(GridMate::InvalidReplicaId) - , m_state(State::None) - { - } - - GridMate::ReplicaId m_bindTo; - AZ::EntityId m_desiredRuntimeEntityId; - AZ::EntityId m_actualRuntimeEntityId; - AZStd::chrono::system_clock::time_point m_requestTime; - - /** - * \brief Represents the state of this bind request and it's relation to the slice instantiation process - */ - enum class State : AZ::u8 - { - None, - /** - * \brief This is the first request that led to instantiating a slice - */ - FirstBindInSlice, - /** - * \brief The request is a placeholder in case a real bind request arrives later. - * Some part of the slice may never be bound (e.g. if a replica is omitted by Interest Manager) - */ - PlaceholderBind, - /** - * \brief The real request did arrive to replace a placeholder request. - */ - LateBind, - }; - - State m_state; - }; - - typedef AZStd::unordered_map BindRequestContainerType; - - /** - * \brief Represents a slice instance being instantiated and bound to replicas - * \note It's possible that only some of the entities are activated and bound to replicas. - */ - class NetBindingSliceInstantiationHandler - : public SliceInstantiationResultBus::Handler - { - public: - ~NetBindingSliceInstantiationHandler() override; - - void InstantiateEntities(); - bool IsInstantiated() const; - bool IsANewSliceRequest() const; - bool IsBindingComplete() const; - - /** - * \note Returns false if there are no entities in the slice or the slice instance isn't ready yet. - * \return true if any of the entities from the slice are active - */ - bool HasActiveEntities() const; - - ////////////////////////////////////////////////////////////////////////// - // SliceInstantiationResultBus - void OnSlicePreInstantiate(const AZ::Data::AssetId& sliceAssetId, const AZ::SliceComponent::SliceInstanceAddress& sliceAddress) override; - void OnSliceInstantiated(const AZ::Data::AssetId& sliceAssetId, const AZ::SliceComponent::SliceInstanceAddress& sliceAddress) override; - void OnSliceInstantiationFailed(const AZ::Data::AssetId& sliceAssetId) override; - ////////////////////////////////////////////////////////////////////////// - - void InstantiationFailureCleanup(); - void UseCacheFor(BindRequest& request, const AZ::EntityId& staticEntityId); - void CloseEntityMap(const AZ::SliceComponent::EntityIdToEntityIdMap& staticToRuntimeMap); - - AZ::Data::AssetId m_sliceAssetId; - BindRequestContainerType m_bindingQueue; - SliceInstantiationTicket m_ticket; - - /** - * \breif a cache of entities that might be networked at some point - * \note they might be bound and unbound if their replicas leave and come back in the view - */ - AZStd::vector m_boundEntities; - - /** - * \brief identifies which slice instance the instantiation will be performed for - */ - AZ::SliceComponent::SliceInstanceId m_sliceInstanceId; - /** - * \brief when was the request to spawn a slice and bind it made - */ - AZStd::chrono::system_clock::time_point m_bindTime; - - AZ::SliceComponent::EntityIdToEntityIdMap m_staticToRuntimeEntityMap; - - /** - * \brief The state of the slice instance. - */ - enum class State - { - /** - * \brief Has not started instantiating the slice instance. - */ - NewRequest, - /** - * \brief Waiting on the slice to spawn. - */ - Spawning, - /** - * \brief Successfully spawned the slice assets. - */ - Spawned, - /** - * \brief Failed to spawn the slice. - */ - Failed - }; - - State m_state = State::NewRequest; - }; - - /** - * NetBindingSystemImpl works in conjunction with NetBindingComponent and - * NetBindingComponentChunk to perform network binding for game entities. - * - * It is responsible for adding entity replicas to the network on the master side - * and servicing entity spawn requests from the network on the proxy side, as - * well as detecting network availability and triggering network binding/unbinding. - * - * The system is first activated on the host side when OnNetworkSessionActivated event - * is received, and NetBindingSystemContextData is created. - * The system becomes fully operational when the NetBindingSystemContextData is activated - * and bound to the system, and remains operational as long as the NetBindingSystemContextData - * remains valid. - * - * Level switching is tracked by a monotonically increasing context sequence number controlled - * by the host. Spawn and bind operations are deferred until the correct sequence number - * is reached. Spawning is always performed from the game thread. - */ - class NetBindingSystemImpl - : public NetBindingSystemBus::Handler - , public NetBindingSystemEventsBus::Handler - , public EntityContextEventBus::Handler - , public AZ::TickBus::Handler - { - friend class NetBindingSystemContextData; - - public: - NetBindingSystemImpl(); - ~NetBindingSystemImpl() override; - - static void Reflect(AZ::ReflectContext* context); - - virtual void Init(); - virtual void Shutdown(); - - static const AZStd::chrono::milliseconds s_sliceBindingTimeout; - - ////////////////////////////////////////////////////////////////////////// - // NetBindingSystemBus - bool ShouldBindToNetwork() override; - NetBindingContextSequence GetCurrentContextSequence() override; - void AddReplicaMaster(AZ::Entity* entity, GridMate::ReplicaPtr replica) override; - AZ::EntityId GetStaticIdFromEntityId(AZ::EntityId entity) override; - AZ::EntityId GetEntityIdFromStaticId(AZ::EntityId staticEntityId) override; - void SpawnEntityFromSlice(GridMate::ReplicaId bindTo, const NetBindingSliceContext& bindToContext) override; - void SpawnEntityFromStream(AZ::IO::GenericStream& spawnData, AZ::EntityId useEntityId, GridMate::ReplicaId bindTo, NetBindingContextSequence addToContext) override; - void OnNetworkSessionActivated(GridMate::GridSession* session) override; - void OnNetworkSessionDeactivated(GridMate::GridSession* session) override; - void UnbindGameEntity(AZ::EntityId entity, const AZ::SliceComponent::SliceInstanceId& sliceInstanceId) override; - ////////////////////////////////////////////////////////////////////////// - - ////////////////////////////////////////////////////////////////////////// - // EntityContextEventBus::Handler - void OnEntityContextReset() override; - void OnEntityContextLoadedFromStream(const AZ::SliceComponent::EntityList& contextEntities) override; - ////////////////////////////////////////////////////////////////////////// - - ////////////////////////////////////////////////////////////////////////// - // TickBus::Handler - void OnTick(float deltaTime, AZ::ScriptTimePoint time) override; - int GetTickOrder() override; - ////////////////////////////////////////////////////////////////////////// - - protected: - //! Called by the NetBindingContext chunk when it is activated - void OnContextDataActivated(GridMate::ReplicaChunkPtr contextData); - - //! Called by the NetBindingContext chunk when it is deactivated - void OnContextDataDeactivated(GridMate::ReplicaChunkPtr contextData); - - //! Update the current binding context sequence - virtual void UpdateContextSequence(); - - //! Process pending spawn requests - virtual void ProcessSpawnRequests(); - - //! Process pending bind requests - virtual void ProcessBindRequests(); - - //! Performs final stage of entity spawning process - virtual bool BindAndActivate(AZ::Entity* entity, GridMate::ReplicaId replicaId, bool addToContext, const AZ::SliceComponent::SliceInstanceId& sliceInstanceId); - - //! Called on the host to spawn the net binding system replica - virtual GridMate::Replica* CreateSystemReplica(); - - AZ_FORCE_INLINE bool ReadyToAddReplica() const; - - class SpawnRequest - { - public: - GridMate::ReplicaId m_bindTo; - AZ::EntityId m_useEntityId; - AZStd::vector m_spawnDataBuffer; - }; - - typedef AZStd::list SpawnRequestContainerType; - typedef AZStd::map SpawnRequestContextContainerType; - - typedef AZStd::unordered_map SliceRequestContainerType; - typedef AZStd::map BindRequestContextContainerType; - - GridMate::GridSession* m_bindingSession; - GridMate::ReplicaChunkPtr m_contextData; - NetBindingContextSequence m_currentBindingContextSequence; - SpawnRequestContextContainerType m_spawnRequests; - BindRequestContextContainerType m_bindRequests; - AZStd::list> m_addMasterRequests; - - /** - * \brief override how root slice entities' replicas should be loaded - * - * We occasionally get GameContextBridge replica (that tells us what level to load) before we get - * a replica that tells us that we are connecting to a network sessions, thus we may not figure out in time if we - * need to load the root slice entities with NetBindingComponent as master replicas or proxy replicas. - * This is a fix until proper order is established. - * - * \param isAuthoritative true if root slice entities with NetBindingComponents to be loaded authoritatively - */ - void OverrideRootSliceLoadMode(bool isAuthoritative) - { - m_isAuthoritativeRootSliceLoad = isAuthoritative; - m_overrideRootSliceLoadAuthoritative = true; - } - - private: - /** - * \brief True if the root slice is to be loaded authoritatively - */ - bool m_isAuthoritativeRootSliceLoad; - /** - * \brief True if root slice loading mode was overriden, otherwise the mode would be determined via m_bindingSession - */ - bool m_overrideRootSliceLoadAuthoritative; - /** - * \brief A helper method to figure the mode of loading root slice entities' replicas - * \return True if the root slice entities is to be loaded authoritatively - */ - bool IsAuthoritateLoad() const; - - void UpdateClock(float deltaTime); - AZStd::chrono::system_clock::time_point Now() const; - - AZStd::chrono::system_clock::time_point m_currentTime; - }; - - class NetBindingSystemContextData - : public GridMate::ReplicaChunk - { - public: - AZ_CLASS_ALLOCATOR(NetBindingSystemContextData, AZ::SystemAllocator, 0); - - static const char* GetChunkName() { return "NetBindingSystemContextData"; } - - NetBindingSystemContextData(); - - bool IsReplicaMigratable() override { return true; } - bool IsBroadcast() override { return true; } - - void OnReplicaActivate(const GridMate::ReplicaContext& rc) override; - - void OnReplicaDeactivate(const GridMate::ReplicaContext& rc) override; - - GridMate::DataSet m_bindingContextSequence; - }; -} // namespace AzFramework - diff --git a/Code/Framework/AzFramework/AzFramework/Network/NetSystemBus.h b/Code/Framework/AzFramework/AzFramework/Network/NetSystemBus.h deleted file mode 100644 index 788eacf8b5..0000000000 --- a/Code/Framework/AzFramework/AzFramework/Network/NetSystemBus.h +++ /dev/null @@ -1,38 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#pragma once - -#include - -namespace AzFramework -{ - class NetworkContext; - - /** - * The NetSystemRequestBus services requests for global networking systems in AzFramework - */ - class NetSystemRequests - : public AZ::EBusTraits - { - public: - static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; - static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; - - NetSystemRequests() = default; - virtual ~NetSystemRequests() = default; - - virtual NetworkContext* GetNetworkContext() = 0; - }; - - using NetSystemRequestBus = AZ::EBus; -} diff --git a/Code/Framework/AzFramework/AzFramework/Network/NetworkContext.cpp b/Code/Framework/AzFramework/AzFramework/Network/NetworkContext.cpp deleted file mode 100644 index 98ef897d29..0000000000 --- a/Code/Framework/AzFramework/AzFramework/Network/NetworkContext.cpp +++ /dev/null @@ -1,378 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#include -#include -#include - - -namespace AzFramework -{ - NetworkContext::DescBase::DescBase(const char* name, ptrdiff_t offset) - : m_name(name) - , m_offset(offset) - { - } - - NetworkContext::FieldDescBase::FieldDescBase(const char* name, ptrdiff_t offset) - : DescBase(name, offset) - , m_dataSetIdx(static_cast(-1)) - { - } - - NetworkContext::RpcDescBase::RpcDescBase(const char* name, ptrdiff_t offset) - : DescBase(name, offset) - , m_rpcIdx(static_cast(-1)) - { - } - - NetworkContext::CtorDataBase::CtorDataBase(const char* name) - : m_name(name) - { - } - - NetworkContext::ClassBuilder::ClassBuilder(NetworkContext* context, ClassDescPtr binding) - : m_binding(binding) - , m_context(context) - { - } - - NetworkContext::ClassBuilder::~ClassBuilder() - { - if (m_context->IsRemovingReflection()) - { - if (m_binding->UnregisterChunkType) - { - m_binding->UnregisterChunkType(); - } - } - else - { - if (m_binding->RegisterChunkType) - { - m_binding->RegisterChunkType(); - } - } - } - - NetworkContext::ClassDesc::ClassDesc(const char* name, const AZ::Uuid& typeId /* = AZ::Uuid() */) - : m_name(name) - , m_typeId(typeId) - { - } - - /////////////////////////////////////////////////////////////////////////// - /// NetworkContext - /////////////////////////////////////////////////////////////////////////// - NetworkContext::NetworkContext() - { - } - - NetworkContext::~NetworkContext() - { - } - - size_t NetworkContext::GetReflectedChunkSize(const AZ::Uuid& typeId) const - { - size_t totalSize = 0; - auto it = m_classBindings.find(typeId); - if (it != m_classBindings.end()) - { - ClassDescPtr binding = it->second; - for (const auto& field : binding->m_chunkDesc.m_fields) - { - totalSize += field->GetDataSetSize(); - } - - for (const auto& rpc : binding->m_chunkDesc.m_rpcs) - { - totalSize += rpc->GetRpcSize(); - } - } - - return totalSize; - } - - bool NetworkContext::UsesSelfAsChunk(const AZ::Uuid& typeId) const - { - auto it = m_classBindings.find(typeId); - if (it != m_classBindings.end()) - { - ClassDescPtr binding = it->second; - return !binding->m_chunkDesc.m_external && binding->m_chunkDesc.m_fields.size() > 0; - } - return false; - } - - bool NetworkContext::UsesExternalChunk(const AZ::Uuid& typeId) const - { - auto it = m_classBindings.find(typeId); - if (it != m_classBindings.end()) - { - ClassDescPtr binding = it->second; - return binding->m_chunkDesc.m_external && (AZ::u32(binding->m_chunkDesc.m_chunkId) != 0); - } - return false; - } - - ReplicaChunkBase* NetworkContext::CreateReplicaChunk(const AZ::Uuid& typeId) - { - const auto it = m_classBindings.find(typeId); - if (it != m_classBindings.end()) - { - const ClassDescPtr binding = it->second; - if (binding->CreateReplicaChunk) - { - ReplicaChunkDescriptor* descriptor = ReplicaChunkDescriptorTable::Get().FindReplicaChunkDescriptor(binding->m_chunkDesc.m_chunkId); - AZ_Assert(descriptor, "NetworkContext cannot find replica chunk descriptor for %s. Did you remember to register the chunk type?", binding->m_name); - ReplicaChunkDescriptorTable::Get().BeginConstructReplicaChunk(descriptor); - ReplicaChunkBase* chunk = binding->CreateReplicaChunk(); - ReplicaChunkDescriptorTable::Get().EndConstructReplicaChunk(); - chunk->Init(descriptor); - return chunk; - } - } - - /* - * Special case: empty declarations such as: - * - * static void Reflect() { - * .... - * NetworkContext->Class(); - * } - * - * Result in no ReplicaChunks being created. It's treated as a no-op. No replication will be performed. - */ - return nullptr; - } - - void NetworkContext::DestroyReplicaChunk(ReplicaChunkBase* chunk) - { - ReplicaChunkClassId chunkId = chunk->GetDescriptor()->GetChunkTypeId(); - auto it = m_chunkBindings.find(chunkId); - if (it != m_chunkBindings.end()) - { - ClassDescPtr binding = it->second; - binding->DestroyReplicaChunk(chunk); - return; - } - - AZ_Warning("NetworkContext", false, "DestroyReplicaChunk could not find a binding for %s", chunk->GetDescriptor()->GetChunkName()); - } - - void NetworkContext::Bind(NetBindable* instance, ReplicaChunkPtr chunk, NetworkContextBindMode mode) - { - const AZ::Uuid& typeId = instance->RTTI_GetType(); - auto it = m_classBindings.find(typeId); - if (it != m_classBindings.end()) - { - ClassDescPtr binding = it->second; - if (chunk) - { - ReplicaChunkClassId chunkId = chunk->GetDescriptor()->GetChunkTypeId(); - AZ_Assert(binding->m_chunkDesc.m_chunkId == chunkId, "NetworkContext detected a type mismatch while trying to bind an instance to a ReplicaChunk"); - if (binding->m_chunkDesc.m_chunkId == chunkId) - { - if (!binding->m_chunkDesc.m_external) - { - ReflectedReplicaChunkBase* refChunk = static_cast(chunk.get()); - refChunk->Bind(instance, mode); - } - } - } - else - { - if (binding->BindRpcs) - { - binding->BindRpcs(instance); - } - } - } - } - - void NetworkContext::EnumerateFields(const ReplicaChunkClassId& chunkId, FieldVisitor visitor) const - { - auto it = m_chunkBindings.find(chunkId); - if (it != m_chunkBindings.end()) - { - const ChunkDesc& chunkDesc = it->second->m_chunkDesc; - for (const auto& field : chunkDesc.m_fields) - { - visitor(field.get()); - } - } - } - - void NetworkContext::EnumerateFields(const AZ::Uuid& typeId, FieldVisitor visitor) const - { - auto it = m_classBindings.find(typeId); - if (it != m_classBindings.end()) - { - const ChunkDesc& chunkDesc = it->second->m_chunkDesc; - for (const auto& field : chunkDesc.m_fields) - { - visitor(field.get()); - } - } - } - - void NetworkContext::EnumerateRpcs(const ReplicaChunkClassId& chunkId, RpcVisitor visitor) const - { - auto it = m_chunkBindings.find(chunkId); - if (it != m_chunkBindings.end()) - { - const ChunkDesc& chunkDesc = it->second->m_chunkDesc; - for (const auto& rpc : chunkDesc.m_rpcs) - { - visitor(rpc.get()); - } - } - } - - void NetworkContext::EnumerateRpcs(const AZ::Uuid& typeId, RpcVisitor visitor) const - { - auto it = m_classBindings.find(typeId); - if (it != m_classBindings.end()) - { - const ChunkDesc& chunkDesc = it->second->m_chunkDesc; - for (const auto& rpc : chunkDesc.m_rpcs) - { - visitor(rpc.get()); - } - } - } - - void NetworkContext::EnumerateCtorData(const ReplicaChunkClassId& chunkId, CtorVisitor visitor) const - { - auto it = m_chunkBindings.find(chunkId); - if (it != m_chunkBindings.end()) - { - const ChunkDesc& chunkDesc = it->second->m_chunkDesc; - for (const auto& ctor : chunkDesc.m_ctors) - { - visitor(ctor.get()); - } - } - } - - void NetworkContext::EnumerateCtorData(const AZ::Uuid& typeId, CtorVisitor visitor) const - { - auto it = m_classBindings.find(typeId); - if (it != m_classBindings.end()) - { - const ChunkDesc& chunkDesc = it->second->m_chunkDesc; - for (const auto& ctor : chunkDesc.m_ctors) - { - visitor(ctor.get()); - } - } - } - - /////////////////////////////////////////////////////////////////////////// - ReflectedReplicaChunkBase::ReflectedReplicaChunkBase() - : m_ctorBuffer(GridMate::EndianType::IgnoreEndian, 0) - { - } - - /////////////////////////////////////////////////////////////////////////// - NetworkContextChunkDescriptor::NetworkContextChunkDescriptor(const char* name, size_t size, const AZ::Uuid& typeId) - : ReplicaChunkDescriptor(name, size) - , m_typeId(typeId) - { - } - - ReplicaChunkBase* NetworkContextChunkDescriptor::CreateFromStream(UnmarshalContext& ctx) - { - AZ_Assert(!m_typeId.IsNull(), "No typeid associated with NetworkContextChunkDescriptor, cannot spawn Chunk"); - if (!m_typeId.IsNull()) - { - NetworkContext* netContext = nullptr; - EBUS_EVENT_RESULT(netContext, NetSystemRequestBus, GetNetworkContext); - AZ_Assert(netContext, "No NetworkContext found while trying to construct ReflectedReplicaChunk"); - - ReplicaChunkBase* replicaChunk = netContext->CreateReplicaChunk(m_typeId); - if (ctx.m_hasCtorData && ctx.m_iBuf) - { - NetworkContextChunkDescriptor* netChunkDesc = static_cast(replicaChunk->GetDescriptor()); - if (netChunkDesc->IsAuto()) - { - // copy each ctor data field into the ctor buffer - ReflectedReplicaChunkBase* refChunk = static_cast(replicaChunk); - netContext->EnumerateCtorData(m_typeId, - [&ctx, refChunk](NetworkContext::CtorDataBase* ctorData) - { - ctorData->Copy(*ctx.m_iBuf, refChunk->m_ctorBuffer); - }); - } - } - return replicaChunk; - } - return nullptr; - } - - void NetworkContextChunkDescriptor::DeleteReplicaChunk(ReplicaChunkBase* chunk) - { - NetworkContext* netContext = nullptr; - EBUS_EVENT_RESULT(netContext, NetSystemRequestBus, GetNetworkContext); - AZ_Assert(netContext, "No NetworkContext found while trying to destroy ReflectedReplicaChunk"); - netContext->DestroyReplicaChunk(chunk); - } - - void NetworkContextChunkDescriptor::MarshalCtorData(ReplicaChunkBase* chunk, WriteBuffer& buffer) - { - NetworkContext* netContext = nullptr; - EBUS_EVENT_RESULT(netContext, NetSystemRequestBus, GetNetworkContext); - AZ_Assert(netContext, "No NetworkContext found while trying to collect ctor data for ReflectedReplicaChunk"); - NetBindable* netBindable = static_cast(chunk->GetHandler()); - NetworkContextChunkDescriptor* netChunkDesc = static_cast(chunk->GetDescriptor()); - if (!netChunkDesc->IsAuto()) - { - return; - } - - if (netBindable) // chunk is bound, get source data from the netBindable - { - netContext->EnumerateCtorData(m_typeId, - [netBindable, &buffer](NetworkContext::CtorDataBase* ctorData) - { - ctorData->Marshal(netBindable, buffer); - }); - } - else // chunk is not bound yet, copy the ctor data for forwarding - { - ReflectedReplicaChunkBase* refChunk = static_cast(chunk); - ReadBuffer src(refChunk->m_ctorBuffer.GetEndianType(), refChunk->m_ctorBuffer.Get(), refChunk->m_ctorBuffer.Size()); - netContext->EnumerateCtorData(m_typeId, - [&src, &buffer](NetworkContext::CtorDataBase* ctorData) - { - ctorData->Copy(src, buffer); - }); - } - } - - void NetworkContextChunkDescriptor::DiscardCtorStream(UnmarshalContext& ctx) - { - NetworkContext* netContext = nullptr; - EBUS_EVENT_RESULT(netContext, NetSystemRequestBus, GetNetworkContext); - AZ_Assert(netContext, "No NetworkContext found while trying to skip ctor data for ReflectedReplicaChunk"); - if (ctx.m_hasCtorData) - { - // Iterate over all of the ctor data and unmarshal it with no destination, - // which will advance the buffer past the ctor data for this object - netContext->EnumerateCtorData(m_typeId, - [&ctx](NetworkContext::CtorDataBase* ctorData) - { - ctorData->Unmarshal(*ctx.m_iBuf, nullptr); - }); - } - } -} diff --git a/Code/Framework/AzFramework/AzFramework/Network/NetworkContext.h b/Code/Framework/AzFramework/AzFramework/Network/NetworkContext.h deleted file mode 100644 index 5b6d420a79..0000000000 --- a/Code/Framework/AzFramework/AzFramework/Network/NetworkContext.h +++ /dev/null @@ -1,969 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#pragma once - -#include -#include -#include -#include -#include - -#include -#include -#include -#include - -namespace AzFramework -{ - class NetBindable; - - using GridMate::ReplicaChunkInterface; - using GridMate::ReplicaChunkBase; - using GridMate::ReplicaChunk; - using GridMate::ReplicaChunkDescriptor; - using GridMate::DefaultReplicaChunkDescriptor; - using GridMate::ReplicaChunkDescriptorTable; - using GridMate::ReplicaChunkClassId; - using GridMate::ReplicaChunkPtr; - using GridMate::Rpc; - using GridMate::ZoneMask; - using GridMate::ZoneMask_All; - using GridMate::UnmarshalContext; - using GridMate::ReadBuffer; - using GridMate::WriteBuffer; - using GridMate::WriteBufferDynamic; - - /////////////////////////////////////////////////////////////////////////// - // GridMate ReplicaChunk/ReplicaChunkDescriptors - /////////////////////////////////////////////////////////////////////////// - class ReflectedReplicaChunkBase - : public ReplicaChunkBase - , public ReplicaChunkInterface - { - friend NetworkContext; - public: - ReflectedReplicaChunkBase(); - bool IsReplicaMigratable() override { return true; } - - /// Returns the chunk type name, e.g. "ReflectedReplicaChunk" - virtual const char* GetName() const = 0; - /// Returns the linear size of the chunk including DataSets and RPCs - virtual size_t GetSize() const = 0; - /// Returns a pointer to the start of the DataSet/RPC storage allocated with the chunk - virtual AZ::u8* GetDataStart() const = 0; - /// Binds an instance of the reflected class to this chunk - virtual void Bind(NetBindable* instance, NetworkContextBindMode mode) = 0; - /// Removes network bindings from the bound NetBindable - virtual void Unbind() = 0; - - WriteBufferDynamic m_ctorBuffer; ///< Buffer to hold ctor data before the chunk is bound - }; - - /// This will be the header for a blob in memory: - /// The layout looks like: - /// * ReflectedReplicaChunk - /// * DataSets - /// * RPCs - template - class ReflectedReplicaChunk - : public ReflectedReplicaChunkBase - { - friend NetworkContext; - public: - static const char* GetChunkName(); - static size_t GetChunkSize(); - - public: - AZ_CLASS_ALLOCATOR(ReflectedReplicaChunk, AZ::SystemAllocator, 0); - ReflectedReplicaChunk() - : m_dataSets(reinterpret_cast(this) + sizeof(*this)) - { - } - - const char* GetName() const override { return GetChunkName(); } - size_t GetSize() const override { return GetChunkSize(); } - AZ::u8* GetDataStart() const override { return const_cast(m_dataSets); } - void Bind(NetBindable* instance, NetworkContextBindMode mode) override; - void Unbind() override; - - private: - const AZ::u8* m_dataSets; ///< Points to the beginning of the datasets for this chunk - }; - - class NetworkContextChunkDescriptor - : public ReplicaChunkDescriptor - { - public: - NetworkContextChunkDescriptor(const char* name, size_t size, const AZ::Uuid& typeId = AZ::Uuid()); - - ReplicaChunkBase* CreateFromStream(UnmarshalContext& ctx) override; - void DeleteReplicaChunk(ReplicaChunkBase* chunkInstance) override; - void DiscardCtorStream(UnmarshalContext&) override; - void MarshalCtorData(ReplicaChunkBase*, WriteBuffer&) override; - - void Bind(const AZ::Uuid& typeId) { m_typeId = typeId; } - virtual bool IsAuto() const { return false; } - - private: - AZ::Uuid m_typeId; ///< TypeId of the class this descriptor represents (not the chunk type) - }; - - template - class AutoChunkDescriptor - : public NetworkContextChunkDescriptor - { - public: - AutoChunkDescriptor() - : NetworkContextChunkDescriptor(ReflectedReplicaChunk::GetChunkName(), ReflectedReplicaChunk::GetChunkSize(), AZ::RttiTypeId()) - { - } - - ZoneMask GetZoneMask() const override { return mask; } - - bool IsAuto() const override { return true; } - }; - - template - class ExternalChunkDescriptor - : public NetworkContextChunkDescriptor - { - public: - ExternalChunkDescriptor() - : NetworkContextChunkDescriptor(ChunkType::GetChunkName(), sizeof(ChunkType)) - {} - - ZoneMask GetZoneMask() const override { return mask; } - }; - - /////////////////////////////////////////////////////////////////////////// - /// NetworkContext can be used to reflect classes for network serialization - /// It will automatically generate ReplicaChunks and bind them to instances - /// when requested. It also serves as a binding registry for binding a class - /// to the ReplicaChunk that should be used to replicate it. - /////////////////////////////////////////////////////////////////////////// - class NetworkContext - : public AZ::ReflectContext - { - public: - /// @cond EXCLUDE_DOCS - class ClassBuilder; - class ClassDesc; - using ClassDescPtr = AZStd::intrusive_ptr; - using ClassBuilderPtr = AZStd::intrusive_ptr; - using ClassBindings = AZStd::unordered_map; - using ChunkBindings = AZStd::unordered_map; - using ClassInfo = ClassBuilder; ///< @deprecated Use NetworkContext::ClassBuilder - using ClassInfoPtr = ClassBuilderPtr; ///< @deprecated Use NetworkContext::ClassBuilderPtr - /// @endcond - - class IntrusiveRefCounted - { - public: - virtual ~IntrusiveRefCounted() {} - private: - // refcount - template - friend struct AZStd::IntrusivePtrCountPolicy; - mutable unsigned int m_refCount = 0; - AZ_FORCE_INLINE void add_ref() { ++m_refCount; } - AZ_FORCE_INLINE void release() - { - AZ_Assert(m_refCount > 0, "Reference count logic error, trying to remove reference when refcount is 0"); - if (--m_refCount == 0) - { - delete this; - } - } - }; - - /** - * Interface for recording classes, chunks, and datasets - * When destructed at the end of reflection, it will register/unregister the ChunkDescriptor - */ - class ClassBuilder - : public IntrusiveRefCounted - { - friend class NetworkContext; - - protected: - AZ_CLASS_ALLOCATOR(ClassBuilder, AZ::SystemAllocator, 0); - ClassBuilder(NetworkContext* context, ClassDescPtr binding); - - public: - ~ClassBuilder(); - ClassBuilderPtr operator->() { return this; } - - /// Bind a ReplicaChunk type to this class for network serialization - template > - ClassBuilderPtr Chunk(); - - /// Bind a NetBindable's Field - template - typename AZStd::enable_if::value, ClassBuilderPtr>::type - Field(const char* name, FieldType ClassType::* address); - - /// Declare an external chunk's DataSet - template - typename AZStd::enable_if::value, ClassBuilderPtr>::type - Field(const char* name, DataSetType ClassType::* address); - - /// Bind an Rpc::BindInterface for this chunk - template ::template BindInterface > - typename AZStd::enable_if::value, ClassBuilderPtr>::type - RPC(const char* name, RpcBindType ClassType::* rpc); - - /// Bind a NetBindable::Rpc for this NetBindable - template ::template Bind > - typename AZStd::enable_if::value, ClassBuilderPtr>::type - RPC(const char* name, RpcBindType ClassType::* rpc); - -#define CTOR_DATA_OVERLOAD(_getsig, _setsig) \ - template > \ - ClassBuilderPtr CtorData(const char* name, _getsig, _setsig, const MarshalerType&marshaler = MarshalerType()) \ - { \ - return CtorDataImpl(name, getter, setter, marshaler); \ - } - - /// Bind a getter/setter pair for data required during object construction - // this has to be done via overload so that the user does not have to explicitly provide - // the template arguments, they can be divined from the function call - CTOR_DATA_OVERLOAD(DataType(ClassType::* getter)(), void (ClassType::* setter)(const DataType&)); - CTOR_DATA_OVERLOAD(DataType(ClassType::* getter)() const, void (ClassType::* setter)(const DataType&)); - CTOR_DATA_OVERLOAD(DataType & (ClassType::* getter)(), void (ClassType::* setter)(const DataType&)); - CTOR_DATA_OVERLOAD(DataType & (ClassType::* getter)() const, void (ClassType::* setter)(const DataType&)); - CTOR_DATA_OVERLOAD(const DataType&(ClassType::* getter)(), void (ClassType::* setter)(const DataType&)); - CTOR_DATA_OVERLOAD(const DataType&(ClassType::* getter)() const, void (ClassType::* setter)(const DataType&)); - CTOR_DATA_OVERLOAD(DataType(ClassType::* getter)(), void (ClassType::* setter)(DataType)); - CTOR_DATA_OVERLOAD(DataType(ClassType::* getter)() const, void (ClassType::* setter)(DataType)); - CTOR_DATA_OVERLOAD(DataType & (ClassType::* getter)(), void (ClassType::* setter)(DataType)); - CTOR_DATA_OVERLOAD(DataType & (ClassType::* getter)() const, void (ClassType::* setter)(DataType)); - CTOR_DATA_OVERLOAD(const DataType&(ClassType::* getter)(), void (ClassType::* setter)(DataType)); - CTOR_DATA_OVERLOAD(const DataType&(ClassType::* getter)() const, void (ClassType::* setter)(DataType)); -#undef CTOR_DATA_OVERLOAD - - private: - template > - ClassBuilderPtr CtorDataImpl(const char* name, GetterFunction getter, SetterFunction setter, const MarshalerType& marshaler = MarshalerType()); - - private: - ClassDescPtr m_binding; - NetworkContext* m_context; - }; - - class DescBase - : public IntrusiveRefCounted - { - friend class NetworkContext; - public: - AZ_CLASS_ALLOCATOR(DescBase, AZ::SystemAllocator, 0); - DescBase(const char* name, ptrdiff_t offset); - virtual ~DescBase() {} - - const char* GetName() const { return m_name; } - ptrdiff_t GetOffset() const { return m_offset; } - protected: - const char* m_name; ///< Field name, will be used as DataSet debug name - ptrdiff_t m_offset; ///< Offset from an instance pointer (a ReplicaChunk or the actual class instance) - }; - - class FieldDescBase - : public DescBase - { - friend class NetworkContext; - - public: - AZ_CLASS_ALLOCATOR(FieldDescBase, AZ::SystemAllocator, 0); - FieldDescBase(const char* name, ptrdiff_t offset); - virtual ~FieldDescBase() {} - - virtual void ConstructDataSet(void*) const = 0; - virtual void DestructDataSet(void*) const = 0; - virtual size_t GetDataSetSize() const = 0; - - size_t GetDataSetIndex() const { return m_dataSetIdx; } - - protected: - size_t m_dataSetIdx; - }; - - /** - * Represents a DataSet in a chunk or class - * NOTE: m_offset in this class is the offset from ReplicaChunk* -> DataSet - */ - template - class DataSetDesc - : public FieldDescBase - { - public: - AZ_CLASS_ALLOCATOR(DataSetDesc, AZ::SystemAllocator, 0); - DataSetDesc(const char* name, ptrdiff_t offset); - - void ConstructDataSet(void*) const override {} - void DestructDataSet(void*) const override {} - size_t GetDataSetSize() const override { return sizeof(DataSetType); } - }; - - /** - * Represents a field in a chunk, responsible for creating a DataSet - * that represents the field - * NOTE: m_offset in this class is the offset from NetBindable* -> NetBindable::Field - */ - template - class NetBindableFieldDesc - : public FieldDescBase - { - public: - using DataSetType = typename FieldType::DataSetType; - - public: - AZ_CLASS_ALLOCATOR(NetBindableFieldDesc, AZ::SystemAllocator, 0); - NetBindableFieldDesc(const char* name, ptrdiff_t offset); - - void ConstructDataSet(void* mem) const override { FieldType::ConstructDataSet(mem, m_name); } - void DestructDataSet(void* mem) const override { FieldType::DestructDataSet(mem); } - size_t GetDataSetSize() const override { return sizeof(DataSetType); } - }; - - class RpcDescBase - : public DescBase - { - friend class NetworkContext; - public: - AZ_CLASS_ALLOCATOR(RpcDescBase, AZ::SystemAllocator, 0); - RpcDescBase(const char* name, ptrdiff_t offset); - virtual ~RpcDescBase() {} - - virtual void ConstructRpc(void*) const {} - virtual void DestructRpc(void*) const {} - virtual size_t GetRpcSize() const { return 0; } - - size_t GetRpcIndex() const { return m_rpcIdx; } - - protected: - size_t m_rpcIdx; - }; - - template - class NetBindableRpcDesc - : public RpcDescBase - { - friend class NetworkContext; - public: - AZ_CLASS_ALLOCATOR(NetBindableRpcDesc, AZ::SystemAllocator, 0); - NetBindableRpcDesc(const char* name, ptrdiff_t offset) - : RpcDescBase(name, offset) - { - static_assert((AZStd::is_base_of::value), "NetBindableRpcDesc is intended for use only with NetBindableRpcs"); - } - - void ConstructRpc(void* mem) const override { RpcBindType::ConstructRpc(mem, m_name); } - void DestructRpc(void* mem) const override { RpcBindType::DestructRpc(mem); } - size_t GetRpcSize() const override { return sizeof(typename RpcBindType::BindInterfaceType); } - }; - - class CtorDataBase - : public IntrusiveRefCounted - { - public: - AZ_CLASS_ALLOCATOR(CtorDataBase, AZ::SystemAllocator, 0); - CtorDataBase(const char* name); - virtual ~CtorDataBase() {} - - virtual void Marshal(NetBindable* netBindable, WriteBuffer& buffer) const = 0; - virtual void Unmarshal(ReadBuffer& buffer, NetBindable* netBindable) const = 0; - virtual void Copy(ReadBuffer& src, WriteBuffer& dest) const = 0; - - protected: - const char* m_name; - }; - - template - class CtorDataDesc - : public CtorDataBase - { - using GetterFunction = AZStd::function; - using SetterFunction = AZStd::function; - public: - AZ_CLASS_ALLOCATOR(CtorDataDesc, AZ::SystemAllocator, 0); - CtorDataDesc(const char* name, GetterFunction get, SetterFunction set) - : CtorDataBase(name) - , m_get(get) - , m_set(set) - {} - - CtorDataDesc(const char* name, DataType(ClassType::* getter)(), void (ClassType::* setter)(const DataType&)) - : CtorDataBase(name) - , m_get(AZStd::bind(getter, AZStd::placeholders::_1)) - , m_set(AZStd::bind(setter, AZStd::placeholders::_1, AZStd::placeholders::_2)) - {} - - void Marshal(NetBindable* netBindable, WriteBuffer& buffer) const override; - void Unmarshal(ReadBuffer& buffer, NetBindable* netBindable) const override; - virtual void Copy(ReadBuffer& src, WriteBuffer& dest) const override; - - GetterFunction m_get; - SetterFunction m_set; - MarshalerType m_marshaler; - }; - - struct ChunkDesc - { - public: - using Fields = AZStd::vector >; - using Rpcs = AZStd::vector >; - using Ctors = AZStd::vector >; - - const char* m_name = nullptr; ///< The name of the chunk - ReplicaChunkClassId m_chunkId; ///< The registered id of the ReplicaChunk this class will use - Fields m_fields; ///< list of data fields in the ReplicaChunk - Rpcs m_rpcs; ///< list of RPCs in the ReplicaChunk - Ctors m_ctors; ///< list of ctor callbacks to gather/apply ctor data - bool m_external = false; ///< If true, this chunk is separate from the class bound to it - }; - - /** - * Contains the chunk factory and field descriptions for a given class - */ - class ClassDesc - : public IntrusiveRefCounted - { - public: - - AZ_CLASS_ALLOCATOR(ClassDesc, AZ::SystemAllocator, 0); - ClassDesc(const char* name = nullptr, const AZ::Uuid& typeId = AZ::Uuid()); - - public: - const char* m_name; ///< The name of the class that is bound - AZ::Uuid m_typeId; ///< The type that this binding represents (null for chunks) - ChunkDesc m_chunkDesc; ///< Descriptor for the chunk for this type - - /// Functor which will register the ReplicaChunkDescriptor with the global registry - AZStd::function RegisterChunkType; - /// Functor to unregister the ReplicaChunkDescriptor (during reflection removal) - AZStd::function UnregisterChunkType; - /// Functor which will create a ReplicaChunk and bind it to the given instance - AZStd::function CreateReplicaChunk; - /// Functor which can destroy a ReplicaChunk and free its memory - AZStd::function DestroyReplicaChunk; - /// Functor which binds an instance of this class to its RPCs for local dispatch - AZStd::function BindRpcs; - }; - - AZ_CLASS_ALLOCATOR(NetworkContext, AZ::SystemAllocator, 0); - AZ_RTTI(NetworkContext, "{B1172D4A-EA1B-441D-AAE6-A9933DAECA8A}", AZ::ReflectContext); - - NetworkContext(); - virtual ~NetworkContext(); - - /// Register a class with the NetworkContext for replication - template - ClassBuilderPtr Class(); - - /// Create a replica chunk for a given class - ReplicaChunkBase* CreateReplicaChunk(const AZ::Uuid& typeId); - - /// Create a replica chunk for a given class, template version - template - ReplicaChunkBase* CreateReplicaChunk(); - - /// Destroy a replica chunk for a given class - void DestroyReplicaChunk(ReplicaChunkBase * chunk); - - /// Bind an instance and a chunk to each other - void Bind(NetBindable * instance, ReplicaChunkPtr chunk, NetworkContextBindMode mode); - - /// Returns whether or not a given type uses a reflected (automatic) ReplicaChunk - bool UsesSelfAsChunk(const AZ::Uuid & typeId) const; - - /// Returns whether or not a given type uses a custom ReplicaChunk - bool UsesExternalChunk(const AZ::Uuid & typeId) const; - - /// Return the size of the the chunk which will represent the given type - size_t GetReflectedChunkSize(const AZ::Uuid & typeId) const; - - using FieldVisitor = AZStd::function; - void EnumerateFields(const ReplicaChunkClassId&chunkId, FieldVisitor visitor) const; - void EnumerateFields(const AZ::Uuid & typeId, FieldVisitor visitor) const; - - using RpcVisitor = AZStd::function; - void EnumerateRpcs(const ReplicaChunkClassId&chunkId, RpcVisitor visitor) const; - void EnumerateRpcs(const AZ::Uuid & typeId, RpcVisitor visitor) const; - - using CtorVisitor = AZStd::function; - void EnumerateCtorData(const ReplicaChunkClassId&chunkId, CtorVisitor visitor) const; - void EnumerateCtorData(const AZ::Uuid & typeId, CtorVisitor visitor) const; - - private: - template - void InitReflectedChunkBinding(ClassDescPtr binding); - - template > - void InitExternalChunkBinding(ClassDescPtr binding); - - private: - ClassBindings m_classBindings; - ChunkBindings m_chunkBindings; - }; - - /////////////////////////////////////////////////////////////////////////// - template - NetworkContext::ClassBuilderPtr NetworkContext::Class() - { - static_assert((AZStd::is_base_of::value), "Classes reflected through NetworkContext must be derived from NetBindable"); - const AZ::Uuid& typeId = AZ::AzTypeInfo::Uuid(); - ClassDescPtr binding = nullptr; - if (IsRemovingReflection()) // Just remove the entire class definition - { - auto it = m_classBindings.find(typeId); - if (it != m_classBindings.end()) - { - binding = it->second; - m_chunkBindings.erase(binding->m_chunkDesc.m_chunkId); - m_classBindings.erase(it); - } - } - else - { - auto ret = m_classBindings.insert_key(typeId); - AZ_Assert(ret.second, "Cannot register more than one type with the same Uuid in the NetworkContext"); - binding = ret.first->second = aznew ClassDesc(AZ::AzTypeInfo::Name(), AZ::AzTypeInfo::Uuid()); - } - - return aznew ClassBuilder(this, binding); - } - - template - void NetworkContext::InitReflectedChunkBinding(ClassDescPtr binding) - { - if (!binding->RegisterChunkType) - { - binding->m_chunkDesc.m_name = ReflectedReplicaChunk::GetChunkName(); - ReplicaChunkClassId chunkClassId = ReplicaChunkClassId(binding->m_chunkDesc.m_name); - m_chunkBindings[chunkClassId] = binding; - NetworkContext* netContext = this; - - binding->RegisterChunkType = [chunkClassId, netContext]() - { - bool result = ReplicaChunkDescriptorTable::Get().RegisterChunkType, AutoChunkDescriptor >(); - ReplicaChunkDescriptor* desc = ReplicaChunkDescriptorTable::Get().FindReplicaChunkDescriptor(chunkClassId); - ReplicaChunkDescriptorTable::Get().BeginConstructReplicaChunk(desc); - // The offset recorded in NetBindableFields is the offset in the NetBindable - // We must compute the offset of the generated DataSets here and record the - // index from the descriptor - ptrdiff_t offset = sizeof(ReflectedReplicaChunk); // data sets are right after the ReflectedReplicaChunk<> in memory - netContext->EnumerateFields(chunkClassId, - [desc, &offset](FieldDescBase* field) - { - desc->RegisterDataSet(field->m_name, offset); - field->m_dataSetIdx = desc->GetDataSetIndex(offset); - offset += field->GetDataSetSize(); - }); - netContext->EnumerateRpcs(chunkClassId, - [desc, &offset](RpcDescBase* rpc) - { - desc->RegisterRPC(rpc->m_name, offset); - rpc->m_rpcIdx = desc->GetRpcIndex(offset); - offset += rpc->GetRpcSize(); - }); - AZ_Assert(offset == static_cast(ReflectedReplicaChunk::GetChunkSize()), "Overflow/underflow while registering DataSets for %s", ReflectedReplicaChunk::GetChunkName()); - ReplicaChunkDescriptorTable::Get().EndConstructReplicaChunk(); - return result; - }; - - binding->UnregisterChunkType = [chunkClassId]() - { - ReplicaChunkDescriptorTable::Get().UnregisterReplicaChunkDescriptor(chunkClassId); - }; - - binding->CreateReplicaChunk = [netContext, chunkClassId]() - { - ReflectedReplicaChunkBase* chunk = new(azmalloc(ReflectedReplicaChunk::GetChunkSize(), AZStd::alignment_of >::value, AZ::SystemAllocator, ReflectedReplicaChunk::GetChunkName()))ReflectedReplicaChunk(); - AZ::u8* dataStart = chunk->GetDataStart(); - AZ::u8* dataEnd = reinterpret_cast(chunk) + chunk->GetSize(); - ptrdiff_t offset = 0; - netContext->EnumerateFields(chunkClassId, - [&offset, dataStart, dataEnd](FieldDescBase* field) - { - AZ_Assert((dataStart + offset) < dataEnd, "Overflow in NetworkContext::CreateReplicaChunk while creating %s", ReflectedReplicaChunk::GetChunkName()); - void* dataSetMem = reinterpret_cast(dataStart + offset); - field->ConstructDataSet(dataSetMem); - offset += field->GetDataSetSize(); - }); - netContext->EnumerateRpcs(chunkClassId, - [&offset, dataStart, dataEnd](RpcDescBase* rpc) - { - AZ_Assert((dataStart + offset) < dataEnd, "Overflow in NetworkContext::CreateReplicaChunk while creating %s", ReflectedReplicaChunk::GetChunkName()); - void* rpcMem = reinterpret_cast(dataStart + offset); - rpc->ConstructRpc(rpcMem); - offset += rpc->GetRpcSize(); - }); - AZ_Assert((dataStart + offset) == dataEnd, "Overflow/underflow in NetworkContext::CreateReplicaChunk while creating %s", ReflectedReplicaChunk::GetChunkName()); - return chunk; - }; - - binding->DestroyReplicaChunk = [netContext, chunkClassId](ReplicaChunkBase* chunkBase) - { - AZ_Assert(chunkBase->GetDescriptor()->GetChunkTypeId() == chunkClassId, "Mismatched chunk type id for %s (0x%p)", ReflectedReplicaChunk::GetChunkName(), chunkBase); - ReflectedReplicaChunkBase* chunk = static_cast(chunkBase); - chunk->Unbind(); - - AZ::u8* dataStart = chunk->GetDataStart(); - AZ::u8* dataEnd = reinterpret_cast(chunk) + chunk->GetSize(); - ptrdiff_t offset = 0; - netContext->EnumerateFields(chunkClassId, - [&offset, dataStart, dataEnd](FieldDescBase* field) - { - AZ_Assert((dataStart + offset) < dataEnd, "Overflow in dtor while destroying %s", ReflectedReplicaChunk::GetChunkName()); - void* dataSetMem = reinterpret_cast(dataStart + offset); - field->DestructDataSet(dataSetMem); - offset += field->GetDataSetSize(); - }); - netContext->EnumerateRpcs(chunkClassId, - [&offset, dataStart, dataEnd](RpcDescBase* rpc) - { - AZ_Assert((dataStart + offset) < dataEnd, "Overflow in NetworkContext::CreateReplicaChunk while creating %s", ReflectedReplicaChunk::GetChunkName()); - void* rpcMem = reinterpret_cast(dataStart + offset); - rpc->DestructRpc(rpcMem); - offset += rpc->GetRpcSize(); - }); - AZ_Assert((dataStart + offset) == dataEnd, "Overflow/underflow in dtor while destroying %s", ReflectedReplicaChunk::GetChunkName()); - chunk->~ReflectedReplicaChunkBase(); - azfree(chunk, AZ::SystemAllocator, ReflectedReplicaChunk::GetChunkSize(), AZStd::alignment_of >::value); - }; - - binding->BindRpcs = [netContext, chunkClassId](NetBindable* bindable) - { - ClassType* derivedInstance = static_cast(bindable); - netContext->EnumerateRpcs(chunkClassId, - [derivedInstance](const RpcDescBase* rpc) - { - NetBindableRpcBase* bindableRpc = reinterpret_cast(reinterpret_cast(derivedInstance) + rpc->GetOffset()); - bindableRpc->Bind(derivedInstance); - }); - }; - - binding->m_chunkDesc.m_chunkId = chunkClassId; - } - } - - template - void NetworkContext::InitExternalChunkBinding(ClassDescPtr binding) - { - if (!binding->RegisterChunkType) - { - binding->m_chunkDesc.m_name = ChunkType::GetChunkName(); - ReplicaChunkClassId chunkClassId = ReplicaChunkClassId(binding->m_chunkDesc.m_name); - m_chunkBindings[chunkClassId] = binding; - const AZ::Uuid& typeId = binding->m_typeId; - NetworkContext* netContext = this; - binding->RegisterChunkType = [chunkClassId, typeId, netContext]() - { - bool result = ReplicaChunkDescriptorTable::Get().RegisterChunkType(); - NetworkContextChunkDescriptor* desc = static_cast(ReplicaChunkDescriptorTable::Get().FindReplicaChunkDescriptor(chunkClassId)); - desc->Bind(typeId); - netContext->EnumerateFields(chunkClassId, - [desc](FieldDescBase* field) - { - desc->RegisterDataSet(field->m_name, field->m_offset); - field->m_dataSetIdx = desc->GetDataSetIndex(field->m_offset); - }); - netContext->EnumerateRpcs(chunkClassId, - [desc](RpcDescBase* rpc) - { - desc->RegisterRPC(rpc->m_name, rpc->m_offset); - }); - return result; - }; - - binding->UnregisterChunkType = [chunkClassId]() - { - return ReplicaChunkDescriptorTable::Get().UnregisterReplicaChunkDescriptor(chunkClassId); - }; - - binding->CreateReplicaChunk = []() - { - return aznew ChunkType(); - }; - - binding->DestroyReplicaChunk = [](ReplicaChunkBase* chunk) - { - delete chunk; - }; - - binding->m_chunkDesc.m_chunkId = chunkClassId; - } - } - - template - ReplicaChunkBase* NetworkContext::CreateReplicaChunk() - { - return CreateReplicaChunk(AZ::AzTypeInfo::Uuid()); - } - - /////////////////////////////////////////////////////////////////////////// - template - NetworkContext::DataSetDesc::DataSetDesc(const char* name, ptrdiff_t offset) - : NetworkContext::FieldDescBase(name, offset) - { - } - - /////////////////////////////////////////////////////////////////////////// - template - NetworkContext::NetBindableFieldDesc::NetBindableFieldDesc(const char* name, ptrdiff_t offset) - : NetworkContext::FieldDescBase(name, offset) - { - } - - /////////////////////////////////////////////////////////////////////////// - template - void NetworkContext::CtorDataDesc::Marshal(NetBindable* netBindable, WriteBuffer& buffer) const - { - ClassType* instance = static_cast(netBindable); - DataType data = m_get(instance); - buffer.Write(data, m_marshaler); - } - - template - void NetworkContext::CtorDataDesc::Unmarshal(ReadBuffer& buffer, NetBindable* netBindable) const - { - ClassType* instance = static_cast(netBindable); - DataType data; - buffer.Read(data, m_marshaler); - if (instance) - { - m_set(instance, data); - } - } - - template - void NetworkContext::CtorDataDesc::Copy(ReadBuffer& src, WriteBuffer& dest) const - { - DataType data; - src.Read(data, m_marshaler); - dest.Write(data, m_marshaler); - } - - /////////////////////////////////////////////////////////////////////////// - template - NetworkContext::ClassBuilderPtr NetworkContext::ClassBuilder::Chunk() - { - if (!m_context->IsRemovingReflection()) - { - static_assert((AZStd::is_base_of::value), "ReplicaChunks being registered with the NetworkContext must derive from ReplicaChunk"); - static_assert((AZStd::is_base_of::value), "Chunk bindings via NetworkContext must use a NetworkContextChunkDescriptor derived descriptor"); - AZ_Assert(!m_binding->m_typeId.IsNull(), "Cannot register a ReplicaChunk for a class which has not been declared to the NetworkContext"); - AZ_Assert(!m_binding->m_chunkDesc.m_chunkId, "Cannot register more than one ReplicaChunk binding for a class in the NetworkContext"); - - m_context->InitExternalChunkBinding(m_binding); - m_binding->m_chunkDesc.m_external = true; - } - return this; - } - - template - typename AZStd::enable_if::value, NetworkContext::ClassBuilderPtr>::type - NetworkContext::ClassBuilder::Field(const char* name, FieldType ClassType::* address) - { - if (!m_context->IsRemovingReflection()) - { - AZ_Assert(!m_binding->m_typeId.IsNull(), "Cannot register a field for a class which has not been declared to the NetworkContext"); - AZ_Assert(!m_binding->m_chunkDesc.m_external, "Cannot register a NetBindable::Field from within an external chunk"); - - m_context->InitReflectedChunkBinding(m_binding); - ptrdiff_t offset = reinterpret_cast(&(reinterpret_cast(0)->*address)); - m_binding->m_chunkDesc.m_fields.push_back(aznew NetBindableFieldDesc(name, offset)); - } - - return this; - } - - template - typename AZStd::enable_if::value, NetworkContext::ClassBuilderPtr>::type - NetworkContext::ClassBuilder::Field(const char* name, DataSetType ClassType::* address) - { - if (!m_context->IsRemovingReflection()) - { - AZ_Assert(!m_binding->m_typeId.IsNull(), "Cannot register a field for a class which has not been declared to the NetworkContext"); - - ptrdiff_t offset = reinterpret_cast(&(reinterpret_cast(0)->*address)); - m_binding->m_chunkDesc.m_fields.push_back(aznew DataSetDesc(name, offset)); - } - - return this; - } - - template - typename AZStd::enable_if::value, NetworkContext::ClassBuilderPtr>::type - NetworkContext::ClassBuilder::RPC(const char* name, RpcBindType ClassType::* rpc) - { - if (!m_context->IsRemovingReflection()) - { - static_assert((AZStd::is_base_of::value), "Cannot bind an RPC call to an object which is not a ReplicaChunkInterface"); - AZ_Assert(!m_binding->m_typeId.IsNull(), "Cannot register an RPC for a class which has not been declared to the NetworkContext"); - - ptrdiff_t offset = reinterpret_cast(&(reinterpret_cast(0)->*rpc)); - m_binding->m_chunkDesc.m_rpcs.push_back(aznew RpcDescBase(name, offset)); - } - - return this; - } - - template - typename AZStd::enable_if::value, NetworkContext::ClassBuilderPtr>::type - NetworkContext::ClassBuilder::RPC(const char* name, RpcBindType ClassType::* rpc) - { - if (!m_context->IsRemovingReflection()) - { - static_assert((AZStd::is_base_of::value), "Cannot bind an RPC call to an object which is not a ReplicaChunkInterface"); - AZ_Assert(!m_binding->m_typeId.IsNull(), "Cannot register an RPC for a class which has not been declared to the NetworkContext"); - - m_context->InitReflectedChunkBinding(m_binding); - - ptrdiff_t offset = reinterpret_cast(&(reinterpret_cast(0)->*rpc)); - m_binding->m_chunkDesc.m_rpcs.push_back(aznew NetBindableRpcDesc(name, offset)); - } - - return this; - } - - template - NetworkContext::ClassBuilderPtr NetworkContext::ClassBuilder::CtorDataImpl(const char* name, GetterFunction getter, SetterFunction setter, const MarshalerType&) - { - if (!m_context->IsRemovingReflection()) - { - m_context->InitReflectedChunkBinding(m_binding); - - auto get = [getter](NetBindable* nb) -> DataType { return (*static_cast(nb).*getter)(); }; - auto set = [setter](NetBindable* nb, const DataType& data) { (*static_cast(nb).*setter)(data); }; - m_binding->m_chunkDesc.m_ctors.push_back(aznew CtorDataDesc(name, get, set)); - } - - return this; - } - - /////////////////////////////////////////////////////////////////////////// - template - const char* ReflectedReplicaChunk::GetChunkName() - { - static char name[128] = { 0 }; - if (!name[0]) - { - AZ::Internal::AzTypeInfoSafeCat(name, AZ_ARRAY_SIZE(name), "ReflectedReplicaChunk<"); - AZ::Internal::AzTypeInfoSafeCat(name, AZ_ARRAY_SIZE(name), AZ::AzTypeInfo::Name()); - AZ::Internal::AzTypeInfoSafeCat(name, AZ_ARRAY_SIZE(name), ">"); - } - return name; - } - - template - size_t ReflectedReplicaChunk::GetChunkSize() - { - static size_t chunkSize = 0; - if (chunkSize == 0) - { - NetworkContext* netContext = nullptr; - EBUS_EVENT_RESULT(netContext, NetSystemRequestBus, GetNetworkContext); - AZ_Assert(netContext, "No NetworkContext found while trying to compute chunk size"); - if (!netContext) - { - return 0; - } - chunkSize = sizeof(ReflectedReplicaChunk) + netContext->GetReflectedChunkSize(AZ::AzTypeInfo::Uuid()); - } - - return chunkSize; - } - - template - void ReflectedReplicaChunk::Bind(NetBindable* instance, NetworkContextBindMode mode) - { - SetHandler(instance); - ClassType* derivedInstance = azrtti_cast(instance); - AZ_Assert(derivedInstance, "Unable to convert NetBindable to %s", AZ::AzTypeInfo::Name()); - ReplicaChunkDescriptor* desc = GetDescriptor(); - NetworkContext* netContext = nullptr; - EBUS_EVENT_RESULT(netContext, NetSystemRequestBus, GetNetworkContext); - netContext->EnumerateFields(desc->GetChunkTypeId(), - [this, derivedInstance, desc, mode](NetworkContext::FieldDescBase* field) - { - NetBindableFieldBase* bindableField = reinterpret_cast(reinterpret_cast(derivedInstance) + field->GetOffset()); - DataSetBase* dataSet = desc->GetDataSet(this, field->GetDataSetIndex()); - bindableField->Bind(dataSet, mode); - }); - netContext->EnumerateRpcs(desc->GetChunkTypeId(), - [this, derivedInstance, desc](NetworkContext::RpcDescBase* rpc) - { - NetBindableRpcBase* bindableRpc = reinterpret_cast(reinterpret_cast(derivedInstance) + rpc->GetOffset()); - RpcBase* rpcBase = desc->GetRpc(this, rpc->GetRpcIndex()); - bindableRpc->Bind(rpcBase); - }); - - // Transfer any stored ctor data from the buffer -> NetBindable instance - if (m_ctorBuffer.Size() > 0) - { - ReadBuffer ctorBuffer(m_ctorBuffer.GetEndianType(), m_ctorBuffer.Get(), m_ctorBuffer.Size()); - netContext->EnumerateCtorData(desc->GetChunkTypeId(), - [instance, &ctorBuffer](NetworkContext::CtorDataBase* ctorData) - { - ctorData->Unmarshal(ctorBuffer, instance); - }); - } - } - - template - void ReflectedReplicaChunk::Unbind() - { - ReplicaChunkInterface* handler = GetHandler(); - if (!handler || handler == this) - { - return; - } - - NetBindable* netBindable = static_cast(handler); - ClassType* derivedInstance = azrtti_cast(netBindable); - AZ_Assert(derivedInstance, "Unable to convert NetBindable to %s. Have you forgotten to derive your component from AzFramework::NetBindable?", AZ::AzTypeInfo::Name()); - if (derivedInstance) - { - ReplicaChunkDescriptor* desc = GetDescriptor(); - NetworkContext* netContext = nullptr; - EBUS_EVENT_RESULT(netContext, NetSystemRequestBus, GetNetworkContext); - netContext->EnumerateFields(desc->GetChunkTypeId(), - [derivedInstance](NetworkContext::FieldDescBase* field) - { - NetBindableFieldBase* bindableField = reinterpret_cast(reinterpret_cast(derivedInstance) + field->GetOffset()); - bindableField->Bind(nullptr, NetworkContextBindMode::NonAuthoritative); - }); - netContext->EnumerateRpcs(desc->GetChunkTypeId(), - [derivedInstance](NetworkContext::RpcDescBase* rpc) - { - NetBindableRpcBase* bindableRpc = reinterpret_cast(reinterpret_cast(derivedInstance) + rpc->GetOffset()); - bindableRpc->Bind(derivedInstance); - }); - } - - // We have disconnected from the handler and erased any connections from DataFields or Rpcs - SetHandler(nullptr); - } -} // namespace AZ diff --git a/Code/Framework/AzFramework/AzFramework/Physics/WorldBodyBus.h b/Code/Framework/AzFramework/AzFramework/Physics/Components/SimulatedBodyComponentBus.h similarity index 54% rename from Code/Framework/AzFramework/AzFramework/Physics/WorldBodyBus.h rename to Code/Framework/AzFramework/AzFramework/Physics/Components/SimulatedBodyComponentBus.h index 943e03d0f3..ac6d44af8b 100644 --- a/Code/Framework/AzFramework/AzFramework/Physics/WorldBodyBus.h +++ b/Code/Framework/AzFramework/AzFramework/Physics/Components/SimulatedBodyComponentBus.h @@ -19,44 +19,29 @@ namespace AzPhysics { - struct SimulatedBody; -} - -namespace Physics -{ - //! Requests for generic physical world bodies - class WorldBodyRequests + //! Requests for physics simulated body components. + class SimulatedBodyComponentRequests : public AZ::ComponentBus { public: using MutexType = AZStd::recursive_mutex; - //! Enable physics for this body + //! Enable physics for this body. virtual void EnablePhysics() = 0; - //! Disable physics for this body + //! Disable physics for this body. virtual void DisablePhysics() = 0; - //! Retrieve whether physics is enabled for this body + //! Retrieve whether physics is enabled for this body. virtual bool IsPhysicsEnabled() const = 0; - //! Retrieves the AABB(aligned-axis bounding box) for this body + //! Retrieves the AABB(aligned-axis bounding box) for this body. virtual AZ::Aabb GetAabb() const = 0; - //! Retrieves current WorldBody* for this body. Note: Do not hold a reference to AzPhysics::SimulatedBody* as could be deleted - virtual AzPhysics::SimulatedBody* GetWorldBody() = 0; - - //! Perform a single-object raycast against this body + //! Get the Simulated Body Handle for this body. + virtual AzPhysics::SimulatedBodyHandle GetSimulatedBodyHandle() const = 0; + //! Retrieves current WorldBody* for this body. + //! @note Do not hold a reference to AzPhysics::SimulatedBody* as it could be deleted or moved. + virtual AzPhysics::SimulatedBody* GetSimulatedBody() = 0; + //! Perform a single-object raycast against this body. virtual AzPhysics::SceneQueryHit RayCast(const AzPhysics::RayCastRequest& request) = 0; }; - using WorldBodyRequestBus = AZ::EBus; - - //! Notifications for generic physical world bodies - class WorldBodyNotifications - : public AZ::ComponentBus - { - public: - //! Notification for physics enabled - virtual void OnPhysicsEnabled() = 0; - //! Notification for physics disabled - virtual void OnPhysicsDisabled() = 0; - }; - using WorldBodyNotificationBus = AZ::EBus; + using SimulatedBodyComponentRequestsBus = AZ::EBus; } diff --git a/Code/Framework/AzFramework/AzFramework/Physics/Configuration/RigidBodyConfiguration.cpp b/Code/Framework/AzFramework/AzFramework/Physics/Configuration/RigidBodyConfiguration.cpp index 80434e5dee..0d5d5ca841 100644 --- a/Code/Framework/AzFramework/AzFramework/Physics/Configuration/RigidBodyConfiguration.cpp +++ b/Code/Framework/AzFramework/AzFramework/Physics/Configuration/RigidBodyConfiguration.cpp @@ -99,6 +99,11 @@ namespace AzPhysics classElement.RemoveElementByName(AZ_CRC_CE("Property Visibility Flags")); } + if (classElement.GetVersion() <= 4) + { + classElement.RemoveElementByName(AZ_CRC_CE("Simulated")); + } + return true; } } @@ -110,7 +115,7 @@ namespace AzPhysics if (auto serializeContext = azrtti_cast(context)) { serializeContext->Class() - ->Version(4, &Internal::RigidBodyVersionConverter) + ->Version(5, &Internal::RigidBodyVersionConverter) ->Field("Initial linear velocity", &RigidBodyConfiguration::m_initialLinearVelocity) ->Field("Initial angular velocity", &RigidBodyConfiguration::m_initialAngularVelocity) ->Field("Linear damping", &RigidBodyConfiguration::m_linearDamping) @@ -119,7 +124,6 @@ namespace AzPhysics ->Field("Start Asleep", &RigidBodyConfiguration::m_startAsleep) ->Field("Interpolate Motion", &RigidBodyConfiguration::m_interpolateMotion) ->Field("Gravity Enabled", &RigidBodyConfiguration::m_gravityEnabled) - ->Field("Simulated", &RigidBodyConfiguration::m_simulated) ->Field("Kinematic", &RigidBodyConfiguration::m_kinematic) ->Field("CCD Enabled", &RigidBodyConfiguration::m_ccdEnabled) ->Field("Compute Mass", &RigidBodyConfiguration::m_computeMass) diff --git a/Code/Framework/AzFramework/AzFramework/Physics/Configuration/RigidBodyConfiguration.h b/Code/Framework/AzFramework/AzFramework/Physics/Configuration/RigidBodyConfiguration.h index 5c43118f3d..ecf7e023c5 100644 --- a/Code/Framework/AzFramework/AzFramework/Physics/Configuration/RigidBodyConfiguration.h +++ b/Code/Framework/AzFramework/AzFramework/Physics/Configuration/RigidBodyConfiguration.h @@ -57,7 +57,6 @@ namespace AzPhysics bool m_startAsleep = false; bool m_interpolateMotion = false; bool m_gravityEnabled = true; - bool m_simulated = true; bool m_kinematic = false; bool m_ccdEnabled = false; //!< Whether continuous collision detection is enabled. float m_ccdMinAdvanceCoefficient = 0.15f; //!< Coefficient affecting how granularly time is subdivided in CCD. diff --git a/Code/Framework/AzFramework/AzFramework/Physics/PhysicsScene.h b/Code/Framework/AzFramework/AzFramework/Physics/PhysicsScene.h index db3ec15c83..58e53b0b0d 100644 --- a/Code/Framework/AzFramework/AzFramework/Physics/PhysicsScene.h +++ b/Code/Framework/AzFramework/AzFramework/Physics/PhysicsScene.h @@ -88,13 +88,13 @@ namespace AzPhysics //! Remove a simulated body from the Scene.z //! @param sceneHandle A handle to the scene to remove the requested simulated body. - //! @param bodyHandle A handle to the simulated body being removed. - virtual void RemoveSimulatedBody(SceneHandle sceneHandle, SimulatedBodyHandle bodyHandle) = 0; + //! @param bodyHandle A handle to the simulated body being removed. This will be set to AzPhysics::InvalidSimulatedBodyHandle as they're no longer valid. + virtual void RemoveSimulatedBody(SceneHandle sceneHandle, SimulatedBodyHandle& bodyHandle) = 0; //! Remove a list of simulated bodies from the Scene. //! @param sceneHandle A handle to the scene to remove the simulated bodies from. - //! @param bodyHandles A list of simulated body handles to be removed. - virtual void RemoveSimulatedBodies(SceneHandle sceneHandle, const SimulatedBodyHandleList& bodyHandles) = 0; + //! @param bodyHandles A list of simulated body handles to be removed. All handles will be set to AzPhysics::InvalidSimulatedBodyHandle as they're no longer valid. + virtual void RemoveSimulatedBodies(SceneHandle sceneHandle, SimulatedBodyHandleList& bodyHandles) = 0; //! Enable / Disable simulation of the requested body. By default all bodies added are enabled. //! Disabling simulation the body will no longer be affected by any forces, collisions, or found with scene queries. @@ -286,12 +286,12 @@ namespace AzPhysics virtual SimulatedBodyList GetSimulatedBodiesFromHandle(const SimulatedBodyHandleList& bodyHandles) = 0; //! Remove a simulated body from the Scene. - //! @param bodyHandle A handle to the simulated body being removed. - virtual void RemoveSimulatedBody(SimulatedBodyHandle bodyHandle) = 0; + //! @param bodyHandle A handle to the simulated body being removed. This will be set to AzPhysics::InvalidSimulatedBodyHandle as they're no longer valid. + virtual void RemoveSimulatedBody(SimulatedBodyHandle& bodyHandle) = 0; //! Remove a list of simulated bodies from the Scene. - //! @param bodyHandles A list of simulated body handles to be removed. - virtual void RemoveSimulatedBodies(const SimulatedBodyHandleList& bodyHandles) = 0; + //! @param bodyHandles A list of simulated body handles to be removed. All handles will be set to AzPhysics::InvalidSimulatedBodyHandle as they're no longer valid. + virtual void RemoveSimulatedBodies(SimulatedBodyHandleList& bodyHandles) = 0; //! Enable / Disable simulation of the requested body. By default all bodies added are enabled. //! Disabling simulation the body will no longer be affected by any forces, collisions, or found with scene queries. diff --git a/Code/Framework/AzFramework/AzFramework/Physics/ShapeConfiguration.cpp b/Code/Framework/AzFramework/AzFramework/Physics/ShapeConfiguration.cpp index 52eae22fee..a535f5f65d 100644 --- a/Code/Framework/AzFramework/AzFramework/Physics/ShapeConfiguration.cpp +++ b/Code/Framework/AzFramework/AzFramework/Physics/ShapeConfiguration.cpp @@ -48,6 +48,9 @@ namespace Physics { if (auto serializeContext = azrtti_cast(context)) { + serializeContext + ->RegisterGenericType>(); + serializeContext->Class() ->Version(1) ->Field("Radius", &SphereShapeConfiguration::m_radius) @@ -76,6 +79,9 @@ namespace Physics { if (auto serializeContext = azrtti_cast(context)) { + serializeContext + ->RegisterGenericType>(); + serializeContext->Class() ->Version(1) ->Field("Configuration", &BoxShapeConfiguration::m_dimensions) @@ -104,6 +110,9 @@ namespace Physics { if (auto serializeContext = azrtti_cast(context)) { + serializeContext + ->RegisterGenericType>(); + serializeContext->Class() ->Version(1) ->Field("Height", &CapsuleShapeConfiguration::m_height) @@ -153,6 +162,9 @@ namespace Physics { if (auto serializeContext = azrtti_cast(context)) { + serializeContext + ->RegisterGenericType>(); + serializeContext->Class() ->Version(1) ->Field("PhysicsAsset", &PhysicsAssetShapeConfiguration::m_asset) @@ -185,6 +197,9 @@ namespace Physics { if (auto serializeContext = azrtti_cast(context)) { + serializeContext + ->RegisterGenericType>(); + serializeContext->Class() ->Version(1) ->Field("Scale", &NativeShapeConfiguration::m_nativeShapeScale) @@ -208,6 +223,9 @@ namespace Physics { if (auto serializeContext = azrtti_cast(context)) { + serializeContext + ->RegisterGenericType>(); + serializeContext->Class() ->Version(1) ->Field("CookedData", &CookedMeshShapeConfiguration::m_cookedData) diff --git a/Code/Framework/AzFramework/AzFramework/Physics/SimulatedBodies/RigidBody.h b/Code/Framework/AzFramework/AzFramework/Physics/SimulatedBodies/RigidBody.h index 5b18887d43..0f43aaaf4a 100644 --- a/Code/Framework/AzFramework/AzFramework/Physics/SimulatedBodies/RigidBody.h +++ b/Code/Framework/AzFramework/AzFramework/Physics/SimulatedBodies/RigidBody.h @@ -62,7 +62,7 @@ namespace AzPhysics virtual void SetLinearVelocity(const AZ::Vector3& velocity) = 0; virtual AZ::Vector3 GetAngularVelocity() const = 0; virtual void SetAngularVelocity(const AZ::Vector3& angularVelocity) = 0; - virtual AZ::Vector3 GetLinearVelocityAtWorldPoint(const AZ::Vector3& worldPoint) = 0; + virtual AZ::Vector3 GetLinearVelocityAtWorldPoint(const AZ::Vector3& worldPoint) const = 0; virtual void ApplyLinearImpulse(const AZ::Vector3& impulse) = 0; virtual void ApplyLinearImpulseAtWorldPoint(const AZ::Vector3& impulse, const AZ::Vector3& worldPoint) = 0; virtual void ApplyAngularImpulse(const AZ::Vector3& angularImpulse) = 0; diff --git a/Code/Framework/AzFramework/AzFramework/Physics/Utils.cpp b/Code/Framework/AzFramework/AzFramework/Physics/Utils.cpp index ae8f4308df..b5f113582b 100644 --- a/Code/Framework/AzFramework/AzFramework/Physics/Utils.cpp +++ b/Code/Framework/AzFramework/AzFramework/Physics/Utils.cpp @@ -21,7 +21,7 @@ #include #include #include -#include +#include #include #include #include @@ -39,19 +39,19 @@ namespace Physics { namespace ReflectionUtils { - void ReflectWorldBodyBus(AZ::ReflectContext* context) + void ReflectSimulatedBodyComponentRequestsBus(AZ::ReflectContext* context) { if (auto* behaviorContext = azrtti_cast(context)) { - behaviorContext->EBus("WorldBodyRequestBus") + behaviorContext->EBus("SimulatedBodyComponentRequestBus") ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common) ->Attribute(AZ::Script::Attributes::Module, "physics") ->Attribute(AZ::Script::Attributes::Category, "PhysX") - ->Event("EnablePhysics", &WorldBodyRequests::EnablePhysics) - ->Event("DisablePhysics", &WorldBodyRequests::DisablePhysics) - ->Event("IsPhysicsEnabled", &WorldBodyRequests::IsPhysicsEnabled) - ->Event("GetAabb", &WorldBodyRequests::GetAabb) - ->Event("RayCast", &WorldBodyRequests::RayCast) + ->Event("EnablePhysics", &AzPhysics::SimulatedBodyComponentRequests::EnablePhysics) + ->Event("DisablePhysics", &AzPhysics::SimulatedBodyComponentRequests::DisablePhysics) + ->Event("IsPhysicsEnabled", &AzPhysics::SimulatedBodyComponentRequests::IsPhysicsEnabled) + ->Event("GetAabb", &AzPhysics::SimulatedBodyComponentRequests::GetAabb) + ->Event("RayCast", &AzPhysics::SimulatedBodyComponentRequests::RayCast) ; } } @@ -131,7 +131,7 @@ namespace Physics AnimationConfiguration::Reflect(context); CharacterConfiguration::Reflect(context); AzPhysics::SimulatedBody::Reflect(context); - ReflectWorldBodyBus(context); + ReflectSimulatedBodyComponentRequestsBus(context); CollisionFilteringRequests::Reflect(context); AzPhysics::SceneQuery::ReflectSceneQueryObjects(context); ReflectWindBus(context); diff --git a/Code/Framework/AzFramework/AzFramework/Physics/WindBus.h b/Code/Framework/AzFramework/AzFramework/Physics/WindBus.h index 60da2c3607..f96af2bcf9 100644 --- a/Code/Framework/AzFramework/AzFramework/Physics/WindBus.h +++ b/Code/Framework/AzFramework/AzFramework/Physics/WindBus.h @@ -13,6 +13,7 @@ #include #include +#include #include namespace Physics diff --git a/Code/Framework/AzFramework/AzFramework/Render/Intersector.cpp b/Code/Framework/AzFramework/AzFramework/Render/Intersector.cpp index 23d74f7578..143c1f7916 100644 --- a/Code/Framework/AzFramework/AzFramework/Render/Intersector.cpp +++ b/Code/Framework/AzFramework/AzFramework/Render/Intersector.cpp @@ -139,7 +139,8 @@ namespace AzFramework "Implementers of IntersectionRequestBus must also implement BoundsRequestBus to ensure valid " "bounds are returned"); - m_registeredEntities.Update({ entityId, CalculateEntityWorldBoundsUnion(entityId) }); + AZ::Entity* entity = AZ::Interface::Get()->FindEntity(entityId); + m_registeredEntities.Update({ entityId, CalculateEntityWorldBoundsUnion(entity) }); } m_dirtyEntities.clear(); diff --git a/Code/Framework/AzFramework/AzFramework/Script/ScriptComponent.cpp b/Code/Framework/AzFramework/AzFramework/Script/ScriptComponent.cpp index 838ab0b6e2..30343b1322 100644 --- a/Code/Framework/AzFramework/AzFramework/Script/ScriptComponent.cpp +++ b/Code/Framework/AzFramework/AzFramework/Script/ScriptComponent.cpp @@ -26,12 +26,9 @@ #include #include -#include -#include #include -#include #include @@ -429,83 +426,60 @@ namespace AzFramework { LSV_BEGIN(lua, 1); - // calling format __index(table,key) - ScriptNetBindingTable* netBindingTable = reinterpret_cast(lua_touserdata(lua, lua_upvalueindex(1))); + AZ::ScriptContext::FromNativeContext(lua)->Error(AZ::ScriptContext::ErrorType::Warning, true, + "Property %s not found in entity table. Please push this property to your slice to avoid decrease in performance.", lua_tostring(lua, -1)); + int lookupKey = lua_gettop(lua); - bool readValue = false; - - if (netBindingTable != nullptr) + int lookupTable = lookupKey - 1; + // This is a slow function and it's made slow so we don't cache any extra data. + // This is done because this function will be called only the exported components + // and script are not in sync and we added new properties. + lua_getmetatable(lua, -2); // get the metatable which will be the top property table + int entityProperties = lua_gettop(lua); + if (lua_getmetatable(lua, -1) == 0) // get the metatable of the property which will be the original table { - AZ_Error("ScriptComponent",netBindingTable->GetScriptContext() != nullptr,"ScriptNetBindingTable is missing ScriptContext."); - AZ_Error("ScriptComponent",netBindingTable->GetScriptContext() == nullptr || netBindingTable->GetScriptContext()->NativeContext() == lua,"Trying to use a NetBindingTable in wrong lua context"); - - AZ::ScriptContext* scriptContext = netBindingTable->GetScriptContext(); - - if (scriptContext) - { - AZ::ScriptDataContext stackContext; - scriptContext->ReadStack(stackContext); - - readValue = netBindingTable->InspectTableValue(stackContext); - } + // we are looking at top level properties + lua_pushvalue(lua, -2); // copy the key + lua_rawget(lua, -2); // read the value } - - if (!readValue) + else { - AZ::ScriptContext::FromNativeContext(lua)->Error(AZ::ScriptContext::ErrorType::Warning, true, - "Property %s not found in entity table. Please push this property to your slice to avoid decrease in performance.", lua_tostring(lua, -1)); - int lookupKey = lua_gettop(lua); - - int lookupTable = lookupKey - 1; - // This is a slow function and it's made slow so we don't cache any extra data. - // This is done because this function will be called only the exported components - // and script are not in sync and we added new properties. - lua_getmetatable(lua, -2); // get the metatable which will be the top property table - int entityProperties = lua_gettop(lua); - if (lua_getmetatable(lua, -1) == 0) // get the metatable of the property which will be the original table + // we are looking into the sub table, so do a slow traversal + int scriptProperties = lua_gettop(lua); + if (!Properties__IndexFindSubtable(lua, lookupTable, entityProperties, scriptProperties)) { - // we are looking at top level properties - lua_pushvalue(lua, -2); // copy the key - lua_rawget(lua, -2); // read the value + lua_pushnil(lua); + return 1; // we did not find the table } else { - // we are looking into the sub table, so do a slow traversal - int scriptProperties = lua_gettop(lua); - if (!Properties__IndexFindSubtable(lua, lookupTable, entityProperties, scriptProperties)) - { - lua_pushnil(lua); - return 1; // we did not find the table - } - else - { - lua_pushvalue(lua, lookupKey); - lua_rawget(lua, -2); - } - } - - if (lua_istable(lua, -1)) - { - // if we are here the target table is on the top if the stack - lua_pushstring(lua, ScriptComponent::DefaultFieldName); + lua_pushvalue(lua, lookupKey); lua_rawget(lua, -2); - if (lua_isnil(lua, -1)) - { - // parent table is a group, pop the value and return the table - lua_pop(lua, 1); - } } - - // Duplicate the value, so once the storage is done its on top of the stack, and returned - lua_pushvalue(lua, -1); - - // Push key, and then move it below the value - lua_pushvalue(lua, lookupKey); - lua_insert(lua, -2); - - // Cache the value so that subsequent accesses to this property don't result in warnings - lua_rawset(lua, lookupTable); } + + if (lua_istable(lua, -1)) + { + // if we are here the target table is on the top if the stack + lua_pushstring(lua, ScriptComponent::DefaultFieldName); + lua_rawget(lua, -2); + if (lua_isnil(lua, -1)) + { + // parent table is a group, pop the value and return the table + lua_pop(lua, 1); + } + } + + // Duplicate the value, so once the storage is done its on top of the stack, and returned + lua_pushvalue(lua, -1); + + // Push key, and then move it below the value + lua_pushvalue(lua, lookupKey); + lua_insert(lua, -2); + + // Cache the value so that subsequent accesses to this property don't result in warnings + lua_rawset(lua, lookupTable); + return 1; } //========================================================================= @@ -515,30 +489,7 @@ namespace AzFramework { LSV_BEGIN_VARIABLE(lua); - // calling format __newindex(table,key,value) - ScriptNetBindingTable* netBindingTable = reinterpret_cast(lua_touserdata(lua, lua_upvalueindex(1))); - if (netBindingTable != nullptr) - { - AZ_Error("ScriptContext",netBindingTable->GetScriptContext() != nullptr,"ScriptNetBindingTable is missing ScriptContext."); - AZ_Error("ScriptContext",netBindingTable->GetScriptContext() == nullptr || netBindingTable->GetScriptContext()->NativeContext() == lua,"Trying to use a NetBindingTable in wrong lua context"); - - AZ::ScriptContext* scriptContext = netBindingTable->GetScriptContext(); - if (scriptContext) - { - AZ::ScriptDataContext stackContext; - scriptContext->ReadStack(stackContext); - - const bool assignedValue = netBindingTable->AssignTableValue(stackContext); - if (assignedValue) - { - LSV_END_VARIABLE(0); - return 0; - } - } - } - - // If we didn't assign the value above, we want - // to raw set the value to avoid coming back in here. + // We want to raw set the value to avoid coming back in here. lua_rawset(lua, 1); LSV_END_VARIABLE(-2); return 0; @@ -553,7 +504,6 @@ namespace AzFramework // [8/9/2013] //========================================================================= - const char* ScriptComponent::NetRPCFieldName = "NetRPCs"; const char* ScriptComponent::DefaultFieldName = "default"; ScriptComponent::ScriptComponent() @@ -561,7 +511,6 @@ namespace AzFramework , m_contextId(AZ::ScriptContextIds::DefaultScriptContextId) , m_script(AZ::Data::AssetLoadBehavior::PreLoad) , m_table(LUA_NOREF) - , m_netBindingTable(nullptr) { m_properties.m_name = "Properties"; } @@ -573,8 +522,6 @@ namespace AzFramework ScriptComponent::~ScriptComponent() { m_properties.Clear(); - - delete m_netBindingTable; } //========================================================================= @@ -604,11 +551,6 @@ namespace AzFramework return m_properties.GetProperty(propertyName); } - const AZ::ScriptProperty* ScriptComponent::GetNetworkedScriptProperty(const char* propertyName) const - { - return m_netBindingTable->FindScriptProperty(propertyName); - } - void ScriptComponent::Init() { // Grab the script context @@ -622,11 +564,6 @@ namespace AzFramework //========================================================================= void ScriptComponent::Activate() { - if (m_isSyncEnabled && m_netBindingTable == nullptr) - { - m_netBindingTable = aznew ScriptNetBindingTable(); - } - // if we have valid asset listen for script asset events, like reload if (m_script.GetId().IsValid()) { @@ -681,43 +618,6 @@ namespace AzFramework LoadScript(); } - //========================================================================= - // ScriptComponent::GetNetworkBinding - //========================================================================= - GridMate::ReplicaChunkPtr ScriptComponent::GetNetworkBinding() - { - if (m_netBindingTable == nullptr) - { - m_netBindingTable = aznew ScriptNetBindingTable(); - } - - return m_netBindingTable->GetNetworkBinding(); - } - - //========================================================================= - // ScriptComponent::SetNetworkBinding - //========================================================================= - void ScriptComponent::SetNetworkBinding(GridMate::ReplicaChunkPtr chunk) - { - if (m_netBindingTable == nullptr) - { - m_netBindingTable = aznew ScriptNetBindingTable(); - } - - m_netBindingTable->SetNetworkBinding(chunk); - } - - //========================================================================= - // ScriptComponent::UnbindFromNetwork - //========================================================================= - void ScriptComponent::UnbindFromNetwork() - { - if (m_netBindingTable) - { - m_netBindingTable->UnbindFromNetwork(); - } - } - //========================================================================= // LoadScript //========================================================================= @@ -741,11 +641,6 @@ namespace AzFramework AZ_PROFILE_SCOPE_DYNAMIC(AZ::Debug::ProfileCategory::Script, "Unload: %s", m_script.GetHint().c_str()); DestroyEntityTable(); - - if (m_netBindingTable) - { - m_netBindingTable->Unload(); - } } //========================================================================= @@ -798,12 +693,10 @@ namespace AzFramework // set the __index so we can read values in case we change the script // after we export the component lua_pushliteral(lua, "__index"); - lua_pushlightuserdata(lua, m_netBindingTable); lua_pushcclosure(lua, &Internal::Properties__Index, 1); lua_rawset(lua, -3); lua_pushliteral(lua, "__newindex"); - lua_pushlightuserdata(lua, m_netBindingTable); lua_pushcclosure(lua, &Internal::Properties__NewIndex, 1); lua_rawset(lua, -3); } @@ -835,8 +728,7 @@ namespace AzFramework { const char* tableName = lua_tolstring(lua, -2, nullptr); if (strncmp(tableName, "__", 2) == 0 || // skip metatables - strcmp(tableName, propertyTableName) == 0 || // Skip the Properties table - strcmp(tableName, ScriptComponent::NetRPCFieldName) == 0) // Want to skip the RPC table as well + strcmp(tableName, propertyTableName) == 0) // Skip the Properties table { break; } @@ -904,13 +796,10 @@ namespace AzFramework } lua_createtable(lua, 0, 1); // Create entity table; - int entityStackIndex = lua_gettop(lua); + [[maybe_unused]] int entityStackIndex = lua_gettop(lua); // Stack: ScriptRootTable PropertiesTable EntityTable - // Create our network binding. - CreateNetworkBindingTable(baseStackIndex, entityStackIndex); - if (basePropertyTable > -1) // if property table exists { CreatePropertyGroup(m_properties, basePropertyTable, lua_gettop(lua), basePropertyTable, true); @@ -932,11 +821,6 @@ namespace AzFramework // Keep the entity table in the registry m_table = luaL_ref(lua, LUA_REGISTRYINDEX); - if (m_netBindingTable) - { - m_netBindingTable->FinalizeNetworkTable(m_context, m_table); - } - // call OnActivate lua_pushliteral(lua, "OnActivate"); lua_rawget(lua, baseStackIndex); // ScriptTable[OnActivate] @@ -993,18 +877,6 @@ namespace AzFramework } } - //========================================================================= - // CreateNetworkBindingTable - // [6/27/2016] - //========================================================================= - void ScriptComponent::CreateNetworkBindingTable(int baseStackIndex, int entityStackIndex) - { - if (m_netBindingTable) - { - m_netBindingTable->CreateNetworkBindingTable(m_context, baseStackIndex, entityStackIndex); - } - } - //========================================================================= // CreatePropertyGroup // [3/3/2014] @@ -1028,12 +900,10 @@ namespace AzFramework // Ensure that this instance of Properties table has the proper __index and __newIndex metamethods. lua_newtable(lua); // This new table will become the Properties instance metatable. Stack: ScriptRootTable PropertiesTable EntityTable "Properties" {} {} lua_pushliteral(lua, "__index"); // Stack: ScriptRootTable PropertiesTable EntityTable "Properties" {} {} __index - lua_pushlightuserdata(lua, m_netBindingTable); // Stack: ScriptRootTable PropertiesTable EntityTable "Properties" {} {} __index m_netBinding lua_pushcclosure(lua, &Internal::Properties__Index, 1); // Stack: ScriptRootTable PropertiesTable EntityTable "Properties" {} {} __index function lua_rawset(lua, -3); // Stack: ScriptRootTable PropertiesTable EntityTable "Properties" {} {__index=Internal::Properties__Index} lua_pushliteral(lua, "__newindex"); - lua_pushlightuserdata(lua, m_netBindingTable); lua_pushcclosure(lua, &Internal::Properties__NewIndex, 1); lua_rawset(lua, -3); // Stack: ScriptRootTable PropertiesTable EntityTable "Properties" {} {__index=Internal::Properties__Index __newindex=Internal::Properties__NewIndex} lua_setmetatable(lua, -2); // Stack: ScriptRootTable PropertiesTable EntityTable "Properties" {Meta{__index=Internal::Properties__Index __newindex=Internal::Properties__NewIndex} } @@ -1050,55 +920,6 @@ namespace AzFramework { AZ::ScriptProperty* prop = group.m_properties[i]; - if (m_netBindingTable != nullptr) - { - lua_pushlstring(lua, prop->m_name.c_str(), prop->m_name.length()); - lua_rawget(lua, propertyGroupTableIndex); - - // Stack: ... SomePropertyInThePropertiesTable. This may be any basic lua type (number, string, table etc) - if (lua_istable(lua, -1)) - { - bool isNetworkedProperty = false; - - AZ::ScriptDataContext stackContext; - - // If we find a table value. We want to inspect it for information. - if (m_context->ReadStack(stackContext)) - { - // check if the current property, which is a table, has a sub-table called "netSynched" - lua_pushliteral(lua, "netSynched"); // Stack: ... SomePropertyInThePropertiesTable netSynched - lua_rawget(lua, -2); // Stack: ... SomePropertyInThePropertiesTable NetSynchedSubTable/nil - if (stackContext.IsTable(-1)) - { - AZ::ScriptDataContext networkTableContext; - if (stackContext.InspectTable(-1, networkTableContext)) // Stack: ... SomePropertyInThePropertiesTable NetSynchedSubTable NetSynchedSubTable nil nil - { - // RegisterDataSet will make sure our __NewIndex function callback will be triggered whenever modifying netSynched Properties. - //isNetworkedProperty = true; - isNetworkedProperty = m_netBindingTable->RegisterDataSet(networkTableContext, prop); - } - } - - // Network binding table - lua_pop(lua, 1); // Stack: ... SomePropertyInThePropertiesTable - } - - // Pop this PropertiesTable's property - lua_pop(lua, 1); - - // If the property is networked, we don't want to copy it over into the table. - if (isNetworkedProperty) - { - continue; - } - } - else - { - // Remove the value we just pushed onto the stack - lua_pop(lua, 1); - } - } - lua_pushlstring(lua, prop->m_name.c_str(), prop->m_name.length()); if (prop->Write(*m_context)) { @@ -1157,7 +978,7 @@ namespace AzFramework return true; }; - serializeContext->Class() + serializeContext->Class() ->Version(3, converter) ->Field("ContextID", &ScriptComponent::m_contextId) ->Field("Properties", &ScriptComponent::m_properties) @@ -1174,8 +995,6 @@ namespace AzFramework AZ::ScriptProperties::Reflect(reflection); } } - - ScriptNetBindingTable::Reflect(reflection); } //========================================================================= diff --git a/Code/Framework/AzFramework/AzFramework/Script/ScriptComponent.h b/Code/Framework/AzFramework/AzFramework/Script/ScriptComponent.h index 4d15bc527d..8294f3849c 100644 --- a/Code/Framework/AzFramework/AzFramework/Script/ScriptComponent.h +++ b/Code/Framework/AzFramework/AzFramework/Script/ScriptComponent.h @@ -20,8 +20,6 @@ #include #include -#include - namespace AZ { class ScriptProperty; @@ -37,8 +35,6 @@ namespace AzToolsFramework namespace AzFramework { - class ScriptNetBindingTable; - struct ScriptCompileRequest; using WriteFunction = AZStd::function< AZ::Outcome(const ScriptCompileRequest&, AZ::IO::GenericStream& in, AZ::IO::GenericStream& out) >; @@ -92,15 +88,13 @@ namespace AzFramework class ScriptComponent : public AZ::Component , private AZ::Data::AssetBus::Handler - , public AzFramework::NetBindable { friend class AzToolsFramework::Components::ScriptEditorComponent; public: - static const char* NetRPCFieldName; static const char* DefaultFieldName; - AZ_COMPONENT(AzFramework::ScriptComponent, "{8D1BC97E-C55D-4D34-A460-E63C57CD0D4B}", NetBindable); + AZ_COMPONENT(AzFramework::ScriptComponent, "{8D1BC97E-C55D-4D34-A460-E63C57CD0D4B}", AZ::Component); /// \red ComponentDescriptor::Reflect static void Reflect(AZ::ReflectContext* reflection); @@ -116,7 +110,6 @@ namespace AzFramework // Methods used for unit tests AZ::ScriptProperty* GetScriptProperty(const char* propertyName); - const AZ::ScriptProperty* GetNetworkedScriptProperty(const char* propertyName) const; protected: ScriptComponent(const ScriptComponent&) = delete; @@ -133,13 +126,6 @@ namespace AzFramework void OnAssetReloaded(AZ::Data::Asset asset) override; ////////////////////////////////////////////////////////////////////////// - ////////////////////////////////////////////////////////////////////////// - // NetBindable - GridMate::ReplicaChunkPtr GetNetworkBinding() override; - void SetNetworkBinding(GridMate::ReplicaChunkPtr chunk) override; - void UnbindFromNetwork() override; - ////////////////////////////////////////////////////////////////////////// - /// Load script (unless already by other instances) and creates the script instance into the VM void LoadScript(); /// Removes the script instance and unloads the script (unless needed by other instances) @@ -152,8 +138,6 @@ namespace AzFramework void CreateEntityTable(); void DestroyEntityTable(); - void CreateNetworkBindingTable(int baseStackIndex, int entityStackIndex); - void CreatePropertyGroup(const ScriptPropertyGroup& group, int propertyGroupTableIndex, int parentIndex, int metatableIndex, bool isRoot); AZ::ScriptContext* m_context; ///< Context in which the script will be running @@ -161,7 +145,6 @@ namespace AzFramework AZ::Data::Asset m_script; ///< Reference to the script asset used for this component. int m_table; ///< Cached table index ScriptPropertyGroup m_properties; ///< List with all properties that were tweaked in the editor and should override values in the m_sourceScriptName class inside m_script. - ScriptNetBindingTable* m_netBindingTable; ///< Table that will hold our networked script values, and manage callbacks }; } // namespace AZ diff --git a/Code/Framework/AzFramework/AzFramework/Script/ScriptMarshal.cpp b/Code/Framework/AzFramework/AzFramework/Script/ScriptMarshal.cpp deleted file mode 100644 index f02e050e74..0000000000 --- a/Code/Framework/AzFramework/AzFramework/Script/ScriptMarshal.cpp +++ /dev/null @@ -1,573 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#include -#include -#include -#include - -#include -#include -#include -#include - -#include -#include -#include - -#include "AzFramework/Script/ScriptMarshal.h" - -namespace AzFramework -{ - //////////////////////////// - // ScriptPropertyMarshaler - //////////////////////////// - - template - bool UnmarshalGenericType(AZ::DynamicSerializableField& serializableField, GridMate::ReadBuffer& rb) - { - bool valueChanged = true; - - GridMate::Marshaler serializableFieldMarshaler; - - // Store the old value, to compare with the unmarshaled value, to signal - T oldValue = (*serializableField.Get()); - - serializableFieldMarshaler.Unmarshal(serializableField,rb); - - // If our type hasn't changed, compare the values. - if (serializableField.m_typeId == T::TYPEINFO_Uuid()) - { - valueChanged = !(oldValue == (*serializableField.Get())); - } - - return valueChanged; - } - - class ScriptPropertyTableMarshalerHelper - { - public: - template - static void MarshalScriptPropertyGenericMap(const ScriptPropertyMarshaler& scriptPropertyMarshaler, GridMate::WriteBuffer& wb, const AZ::ScriptPropertyTable* scriptPropertyTable) - { - GridMate::Marshaler sizeMarshaler; - - auto mapIter = scriptPropertyTable->m_genericMapping.find(T::TYPEINFO_Uuid()); - - if (mapIter != scriptPropertyTable->m_genericMapping.end()) - { - AZ::ScriptPropertyGenericClassMapImpl* genericClassKeyMap = static_cast*>(mapIter->second); - - auto& valueMap = genericClassKeyMap->GetPairMapping(); - - // We will write out all of our keys. Since it is easier to write out nil values for the properties. - sizeMarshaler.Marshal(wb,static_cast(valueMap.size())); - - GridMate::Marshaler keyMarshaler; - - for (auto& mapPair : valueMap) - { - keyMarshaler.Marshal(wb,mapPair.first); - scriptPropertyMarshaler.Marshal(wb,mapPair.second.m_valueProperty); - } - } - else - { - sizeMarshaler.Marshal(wb,0); - } - } - - template - static bool UnmarshalScriptPropertyGenericMap(const ScriptPropertyMarshaler& scriptPropertyMarshaler, AZ::ScriptPropertyTable* scriptPropertyTable, GridMate::ReadBuffer& rb) - { - bool valueChanged = false; - - AZ::SerializeContext* useContext = nullptr; - EBUS_EVENT_RESULT(useContext, AZ::ComponentApplicationBus, GetSerializeContext); - - if (useContext) - { - const AZ::SerializeContext::ClassData* classData = useContext->FindClassData(T::TYPEINFO_Uuid()); - - if (classData && classData->m_factory) - { - auto mapIter = scriptPropertyTable->m_genericMapping.find(T::TYPEINFO_Uuid()); - - if (mapIter != scriptPropertyTable->m_genericMapping.end()) - { - // This whole thing is an in-place map update. - // to try to minimize the number of allocations. We try to re-use objects as much as possible. - // - // Two phase approach: Step one, update all of the existing properties, while keeping track of all of the used keys. - // Step two, go through and delete any unupdated keys from the mapping. - AZ::ScriptPropertyGenericClassMapImpl* genericClassKeyMap = static_cast*>(mapIter->second); - - AZStd::unordered_set newKeys; - - GridMate::Marshaler sizeMarshaler; - - AZ::u32 mapSize; - sizeMarshaler.Unmarshal(mapSize,rb); - - auto& valueMap = genericClassKeyMap->GetPairMapping(); - - GridMate::Marshaler keyMarshaler; - - for (unsigned int i=0; i < mapSize; ++i) - { - T propertyKey; - keyMarshaler.Unmarshal(propertyKey,rb); - - newKeys.insert(propertyKey); - - auto valueIter = valueMap.find(propertyKey); - - if (valueIter != valueMap.end()) - { - if (scriptPropertyMarshaler.UnmarshalToPointer(valueIter->second.m_valueProperty,rb)) - { - valueChanged = true; - } - } - else - { - valueChanged = true; - - AZ::ScriptProperty* newValueProperty = nullptr; - scriptPropertyMarshaler.UnmarshalToPointer(newValueProperty,rb); - - AZ::ScriptPropertyGenericClassMap::MapValuePair newPair; - - newPair.m_valueProperty = newValueProperty; - - T* serializableData = nullptr; - serializableData = static_cast(classData->m_factory->Create("ScriptProperty")); - (*serializableData) = propertyKey; - - AZ::ScriptPropertyGenericClass* genericPropertyClass = aznew AZ::ScriptPropertyGenericClass(); - - genericPropertyClass->Set(serializableData); - - newPair.m_keyProperty = genericPropertyClass; - - valueMap.emplace(propertyKey,newPair); - } - } - - // Delete all of the unused keyes from the map - auto valueIter = valueMap.begin(); - - while (valueIter != valueMap.end()) - { - if (newKeys.find(valueIter->first) == newKeys.end()) - { - valueChanged = true; - valueIter->second.Destroy(); - valueIter = valueMap.erase(valueIter); - } - else - { - ++valueIter; - } - } - } - } - } - - return valueChanged; - } - }; - - - - void ScriptPropertyMarshaler::Marshal(GridMate::WriteBuffer& wb, AZ::ScriptProperty*const& property) const - { - GridMate::Marshaler typeMarshaler; - GridMate::Marshaler idMarshaler; - GridMate::Marshaler nameMarshaler; - - if (property == nullptr) - { - // Write out a nil property if we have a nullptr property - nameMarshaler.Marshal(wb,""); - idMarshaler.Marshal(wb,0); - typeMarshaler.Marshal(wb,AZ::ScriptPropertyNil::RTTI_Type()); - return; - } - - // Common points: - // Always going to marshal the uuid of the type(or something similar) - // so we know what type we have on the other side. - // - // Next need to pass along the name field. - const AZ::Uuid& typeId = azrtti_typeid(property); - - nameMarshaler.Marshal(wb,property->m_name); - idMarshaler.Marshal(wb,property->m_id); - - // Method 1: - // - Allow each ScriptProperty to marshal itself. - // - Currently unavailable since the ScriptProperties live in AZCore - // and the WriteBuffer is in GridMate. - // cont.Marshal(wb); - - // Method 2: - // - Process all of our known marshallable types and use the appropriate marshaler - if (typeId == AZ::ScriptPropertyBoolean::RTTI_Type()) - { - typeMarshaler.Marshal(wb,typeId); - - GridMate::Marshaler boolMarshaler; - boolMarshaler.Marshal(wb,static_cast(property)->m_value); - } - else if (typeId == AZ::ScriptPropertyNumber::RTTI_Type()) - { - typeMarshaler.Marshal(wb,typeId); - - GridMate::Marshaler doubleMarshaler; - doubleMarshaler.Marshal(wb,static_cast(property)->m_value); - } - else if (typeId == AZ::ScriptPropertyString::RTTI_Type()) - { - typeMarshaler.Marshal(wb,typeId); - - GridMate::Marshaler stringMarshaler; - stringMarshaler.Marshal(wb,static_cast(property)->m_value); - } - else if (typeId == AZ::ScriptPropertyGenericClass::RTTI_Type()) - { - const AZ::DynamicSerializableField& serializableField = static_cast(property)->GetSerializableField(); - - typeMarshaler.Marshal(wb,typeId); - - GridMate::Marshaler serializableFieldMarshaler; - serializableFieldMarshaler.Marshal(wb,serializableField); - } - else if (typeId == AZ::ScriptPropertyTable::TYPEINFO_Uuid()) - { - const AZ::ScriptPropertyTable* scriptPropertyTable = static_cast(property); - - typeMarshaler.Marshal(wb,typeId); - - GridMate::Marshaler mapSizeMarshaler; - mapSizeMarshaler.Marshal(wb,static_cast(scriptPropertyTable->m_indexMapping.size())); - - GridMate::Marshaler indexMarshaler; - - // Currently only support integers as keys inside of the table. - for (auto& mapPair : scriptPropertyTable->m_indexMapping) - { - indexMarshaler.Marshal(wb,mapPair.first); - this->Marshal(wb,mapPair.second); - } - - mapSizeMarshaler.Marshal(wb, static_cast(scriptPropertyTable->m_keyMapping.size())); - - GridMate::Marshaler hashMarshaler; - - for (auto& mapPair : scriptPropertyTable->m_keyMapping) - { - // For hashed values. The name of the script property is the same as the hash it should be using. - // We still synchronize the Crc so we can unmarshal in place on the other side. - hashMarshaler.Marshal(wb,mapPair.first); - Marshal(wb,mapPair.second); - } - - // EntityId's - ScriptPropertyTableMarshalerHelper::MarshalScriptPropertyGenericMap((*this), wb, scriptPropertyTable); - } - else - { - typeMarshaler.Marshal(wb,AZ::ScriptPropertyNil::RTTI_Type()); - } - } - - bool ScriptPropertyMarshaler::UnmarshalToPointer(AZ::ScriptProperty*& target, GridMate::ReadBuffer& rb) const - { - bool typeChanged = false; - AZ::Uuid typeId; - AZ::u64 id; - AZStd::string name; - - GridMate::Marshaler typeMarshaler; - GridMate::Marshaler idMarshaler; - GridMate::Marshaler nameMarshaler; - - nameMarshaler.Unmarshal(name,rb); - idMarshaler.Unmarshal(id,rb); - typeMarshaler.Unmarshal(typeId,rb); - - if (target == nullptr || typeId != azrtti_typeid(target)) - { - typeChanged = true; - - AZ::ScriptProperty* actualScriptProperty = nullptr; - if (typeId == AZ::ScriptPropertyBoolean::RTTI_Type()) - { - actualScriptProperty = aznew AZ::ScriptPropertyBoolean(); - } - else if (typeId == AZ::ScriptPropertyNumber::RTTI_Type()) - { - actualScriptProperty = aznew AZ::ScriptPropertyNumber(); - } - else if (typeId == AZ::ScriptPropertyString::RTTI_Type()) - { - actualScriptProperty = aznew AZ::ScriptPropertyString(); - } - else if (typeId == AZ::ScriptPropertyGenericClass::RTTI_Type()) - { - actualScriptProperty = aznew AZ::ScriptPropertyGenericClass(); - } - else if (typeId == AZ::ScriptPropertyTable::RTTI_Type()) - { - actualScriptProperty = aznew AZ::ScriptPropertyTable(); - } - else - { - actualScriptProperty = aznew AZ::ScriptPropertyNil(); - } - - actualScriptProperty->m_name = name; - delete target; - - target = actualScriptProperty; - } - - // Update our ID - target->m_id = id; - - // Method 1: - // - Allow each ScriptProperty to unmarshal itself - // - Currently unavailable since the ScriptProperties live in AZCore - // and the WriteBuffer is in GridMate - // actualScriptProperty->Unmarshal(rb); - // - // Method 2: - // - Process all of our known marshallable types and use the appropriate marshaler - - bool valueChanged = false; - - if (typeId == AZ::ScriptPropertyBoolean::RTTI_Type()) - { - AZ::ScriptPropertyBoolean* booleanProperty = static_cast(target); - bool oldValue = booleanProperty->m_value; - - GridMate::Marshaler boolMarshaler; - boolMarshaler.Unmarshal(booleanProperty->m_value,rb); - - valueChanged = !(oldValue == booleanProperty->m_value); - } - else if (typeId == AZ::ScriptPropertyString::RTTI_Type()) - { - AZ::ScriptPropertyString* stringProperty = static_cast(target); - AZStd::string oldValue = stringProperty->m_value; - - GridMate::Marshaler stringMarshaler; - stringMarshaler.Unmarshal(stringProperty->m_value,rb); - - valueChanged = !(oldValue == stringProperty->m_value); - } - else if (typeId == AZ::ScriptPropertyNumber::RTTI_Type()) - { - AZ::ScriptPropertyNumber* numberProperty = static_cast(target); - double oldValue = numberProperty->m_value; - - GridMate::Marshaler numberMarshaler; - numberMarshaler.Unmarshal(numberProperty->m_value,rb); - - valueChanged = !(oldValue == numberProperty->m_value); - } - else if (typeId == AZ::ScriptPropertyGenericClass::RTTI_Type()) - { - AZ::ScriptPropertyGenericClass* genericProperty = static_cast(target); - - AZ::DynamicSerializableField& serializableField = genericProperty->m_value; - - AZ::DynamicSerializableField oldField; - - oldField.CopyDataFrom(serializableField); - - GridMate::Marshaler serializableFieldMarshaler; - serializableFieldMarshaler.Unmarshal(serializableField,rb); - - // If our type hasn't changed, compare the values. - valueChanged = !oldField.IsEqualTo(serializableField); - } - else if (typeId == AZ::ScriptPropertyTable::RTTI_Type()) - { - AZ::ScriptPropertyTable* scriptPropertyTable = static_cast(target); - GridMate::Marshaler mapSizeMarshaler; - - // Unmarshal all of the indexes properties - { - AZ::u32 mapSize = 0; - mapSizeMarshaler.Unmarshal(mapSize, rb); - - AZStd::unordered_set newIndexes; - GridMate::Marshaler indexMarshaler; - - for (AZ::u32 i=0; i < mapSize; ++i) - { - int index = 0; - indexMarshaler.Unmarshal(index,rb); - - auto mapIter = scriptPropertyTable->m_indexMapping.find(index); - - if (mapIter != scriptPropertyTable->m_indexMapping.end()) - { - if (UnmarshalToPointer(mapIter->second,rb)) - { - valueChanged = true; - } - } - else - { - valueChanged = true; - - AZ::ScriptProperty* scriptProperty = nullptr; - UnmarshalToPointer(scriptProperty,rb); - auto insertResult = scriptPropertyTable->m_indexMapping.emplace(index,scriptProperty); - mapIter = insertResult.first; - } - - if (mapIter->second == nullptr || azrtti_istypeof(mapIter->second)) - { - valueChanged = true; - - delete mapIter->second; - scriptPropertyTable->m_indexMapping.erase(mapIter); - } - else - { - newIndexes.insert(index); - } - } - - auto mapIter = scriptPropertyTable->m_indexMapping.begin(); - - while (mapIter != scriptPropertyTable->m_indexMapping.end()) - { - if (newIndexes.find(mapIter->first) == newIndexes.end()) - { - valueChanged = true; - - delete mapIter->second; - mapIter = scriptPropertyTable->m_indexMapping.erase(mapIter); - } - else - { - ++mapIter; - } - } - } - - // Unmarshal all of the hashed values - { - AZ::u32 mapSize = 0; - mapSizeMarshaler.Unmarshal(mapSize, rb); - - AZStd::unordered_set newHashes; - GridMate::Marshaler hashMarshaler; - - for (AZ::u32 i=0; i < mapSize; ++i) - { - AZ::u32 newHash; - hashMarshaler.Unmarshal(newHash, rb); - - auto mapIter = scriptPropertyTable->m_keyMapping.find(newHash); - - if (mapIter != scriptPropertyTable->m_keyMapping.end()) - { - if (UnmarshalToPointer(mapIter->second,rb)) - { - valueChanged = true; - } - } - else - { - valueChanged = true; - - AZ::ScriptProperty* scriptProperty = nullptr; - UnmarshalToPointer(scriptProperty,rb); - auto emplaceResult = scriptPropertyTable->m_keyMapping.emplace(newHash,scriptProperty); - mapIter = emplaceResult.first; - } - - if (mapIter->second == nullptr || azrtti_istypeof(mapIter->second)) - { - valueChanged = true; - - delete mapIter->second; - scriptPropertyTable->m_keyMapping.erase(mapIter); - } - else - { - newHashes.insert(newHash); - } - } - - auto mapIter = scriptPropertyTable->m_keyMapping.begin(); - - while (mapIter != scriptPropertyTable->m_keyMapping.end()) - { - if (newHashes.find(mapIter->first) == newHashes.end()) - { - valueChanged = true; - - delete mapIter->second; - mapIter = scriptPropertyTable->m_keyMapping.erase(mapIter); - } - else - { - ++mapIter; - } - } - } - - // Unmarshal all of the generic properties - - // EntityId's - if (ScriptPropertyTableMarshalerHelper::UnmarshalScriptPropertyGenericMap((*this), scriptPropertyTable, rb)) - { - valueChanged = true; - } - } - - return typeChanged || valueChanged; - } - - //////////////////////////// - // ScriptPropertyThrottler - //////////////////////////// - - ScriptPropertyThrottler::ScriptPropertyThrottler() - : m_isDirty(true) - { - - } - - void ScriptPropertyThrottler::SignalDirty() - { - m_isDirty = true; - } - - bool ScriptPropertyThrottler::WithinThreshold(AZ::ScriptProperty* newValue) const - { - return newValue == nullptr || !m_isDirty; - } - - void ScriptPropertyThrottler::UpdateBaseline(AZ::ScriptProperty* baseline) - { - (void)baseline; - - m_isDirty = false; - } -} diff --git a/Code/Framework/AzFramework/AzFramework/Script/ScriptMarshal.h b/Code/Framework/AzFramework/AzFramework/Script/ScriptMarshal.h deleted file mode 100644 index c13749d46b..0000000000 --- a/Code/Framework/AzFramework/AzFramework/Script/ScriptMarshal.h +++ /dev/null @@ -1,94 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#ifndef AZFRAMEWORK_SCRIPT_SCRIPTMARSHAL_H -#define AZFRAMEWORK_SCRIPT_SCRIPTMARSHAL_H - -#include - -#include - -namespace AZ -{ - class ScriptProperty; -} - -namespace AzFramework -{ - /** - * Specalized helper marshaler for ScriptProperty class - */ - class ScriptPropertyMarshaler - { - public: - void Marshal(GridMate::WriteBuffer& wb, AZ::ScriptProperty*const& cont) const; - bool UnmarshalToPointer(AZ::ScriptProperty*& target, GridMate::ReadBuffer& rb) const; - }; - - class ScriptPropertyThrottler - { - public: - ScriptPropertyThrottler(); - - void SignalDirty(); - bool WithinThreshold(AZ::ScriptProperty* newValue) const; - void UpdateBaseline(AZ::ScriptProperty* baseline); - - private: - bool m_isDirty; - }; - - /** - * Specialized helper marshaler to help with the vector creation/destruction - */ - class ScriptRPCMarshaler - { - public: - - typedef AZStd::vector< AZ::ScriptProperty* > Container; - - ScriptRPCMarshaler() - { - } - - AZ_FORCE_INLINE void Marshal(GridMate::WriteBuffer& wb, const Container& container) const - { - AZ_Assert(container.size() < USHRT_MAX, "Container has too many elements for marshaling!"); - AZ::u16 size = static_cast(container.size()); - wb.Write(size); - for (const auto& i : container) - { - m_marshaler.Marshal(wb, i); - } - } - - AZ_FORCE_INLINE void Unmarshal(Container& container, GridMate::ReadBuffer& rb) const - { - container.clear(); - - AZ::u16 size; - rb.Read(size); - container.reserve(size); - - for (AZ::u16 i = 0; i < size; ++i) - { - AZ::ScriptProperty* readProperty = nullptr; - m_marshaler.UnmarshalToPointer(readProperty, rb); - container.insert(container.end(), readProperty); - } - } - - protected: - ScriptPropertyMarshaler m_marshaler; - }; -} - -#endif diff --git a/Code/Framework/AzFramework/AzFramework/Script/ScriptNetBindings.cpp b/Code/Framework/AzFramework/AzFramework/Script/ScriptNetBindings.cpp deleted file mode 100644 index 45690eac01..0000000000 --- a/Code/Framework/AzFramework/AzFramework/Script/ScriptNetBindings.cpp +++ /dev/null @@ -1,1427 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#include - -#include -#include - -#include - -extern "C" { -# include -# include -} - -namespace AzFramework -{ - namespace Internal - { - static int NetBinding__IsAuthoritative(lua_State* lua) - { - ScriptNetBindingTable* netBindingTable = reinterpret_cast(lua_touserdata(lua,lua_upvalueindex(1))); - - //AZ_Assert(netBindingTable != nullptr && netBindingTable->GetScriptContext(),"Missing or misconfigured ScriptNetBindingTable as upvalue in lua_cclosure"); - if (netBindingTable && netBindingTable->GetScriptContext()) - { - lua_pushboolean(lua,netBindingTable->IsMaster()); - } - else - { - // If we don't have a net binding table, or a a script context, return true - // since we likely are the master. - lua_pushboolean(lua,true); - } - - return 1; - } - - static int NetBinding__IsMaster(lua_State* lua) - { - AZ_Warning("ScriptNetBindings", false, "IsMaster deprecated for the more lexical consistent IsAuthoritative"); - return NetBinding__IsAuthoritative(lua); - } - - static int NetBinding__CallRPC(lua_State* lua) - { - ScriptNetBindingTable* netBindingTable = reinterpret_cast(lua_touserdata(lua,lua_upvalueindex(1))); - - AZ_Error("ScriptComponent", netBindingTable != nullptr,"Missing ScriptNetBindingTable as upvalue in lua_cclosure"); - AZ_Error("ScriptComponent", netBindingTable == nullptr || netBindingTable->GetScriptContext(),"Missing ScriptNetBindingTable as upvalue in lua_cclosure"); - if (netBindingTable && netBindingTable->GetScriptContext()) - { - AZ::ScriptContext* context = netBindingTable->GetScriptContext(); - - AZ::ScriptDataContext stackContext; - bool validIndex = context->ReadStack(stackContext); - - if (validIndex) - { - netBindingTable->InvokeRPC(stackContext); - } - } - - return 0; - } - } - - ////////////////////////// - // ScriptPropertyDataSet - ////////////////////////// - - // Necessary since the field doesn't make a copy, but keeps the actual literal. - // But overall :( - - const char* ScriptPropertyDataSet::GetDataSetName() - { - static size_t s_chunkIndex = 0; - static const char* s_nameArray[] = { - "DataSet1","DataSet2","DataSet3","DataSet4","DataSet5", - "DataSet6","DataSet7","DataSet8","DataSet9","DataSet10", - "DataSet11","DataSet12","DataSet13","DataSet14","DataSet15", - "DataSet16","DataSet17","DataSet18","DataSet19","DataSet20", - "DataSet21","DataSet22","DataSet23","DataSet24","DataSet25", - "DataSet26","DataSet27","DataSet28","DataSet29","DataSet30", - "DataSet31","DataSet32" - }; - - if ((s_chunkIndex >= AZ_ARRAY_SIZE(s_nameArray)) && (AZ_ARRAY_SIZE(s_nameArray) >= 0)) - { - s_chunkIndex = s_chunkIndex % AZ_ARRAY_SIZE(s_nameArray); - } - - return s_nameArray[s_chunkIndex++]; - } - - ScriptPropertyDataSet::ScriptPropertyDataSet() - : ScriptPropertyDataSetType(GetDataSetName()) - , m_reserver(nullptr) - { - } - - ScriptPropertyDataSet::~ScriptPropertyDataSet() - { - AZ::FunctionalScriptProperty* functionalScriptProperty = azrtti_cast(Get()); - - if (functionalScriptProperty) - { - functionalScriptProperty->DisableInPlaceControls(); - functionalScriptProperty->RemoveWatcher(this); - } - } - - void ScriptPropertyDataSet::Reserve(ScriptNetBindingTable::NetworkedTableValue* reserver) - { - AZ_Error("ScriptComponent",m_reserver == nullptr || reserver == m_reserver, "Trying to reserve the same DataSet for two NetworkedTableVaules."); - - if (m_reserver == nullptr) - { - m_reserver = reserver; - AZ::ScriptPropertyWatcherBus::Handler::BusConnect(this); - - AZ::FunctionalScriptProperty* functionalScriptProperty = azrtti_cast(Get()); - - if (functionalScriptProperty) - { - functionalScriptProperty->EnableInPlaceControls(); - functionalScriptProperty->AddWatcher(this); - } - } - } - - void ScriptPropertyDataSet::Release(ScriptNetBindingTable::NetworkedTableValue* reserver) - { - AZ_Error("ScriptComponent",m_reserver == nullptr || m_reserver == reserver, "Incorrect NetworkedTableValue trying to release a reserver DataSet."); - if (m_reserver == reserver) - { - m_reserver = nullptr; - AZ::ScriptPropertyWatcherBus::Handler::BusDisconnect(this); - } - } - - bool ScriptPropertyDataSet::IsReserved() const - { - return m_reserver != nullptr; - } - - bool ScriptPropertyDataSet::UpdateScriptProperty(AZ::ScriptDataContext& scriptDataContext, const AZStd::string& propertyName) - { - bool wroteValue = false; - - Modify([&](AZ::ScriptProperty*& scriptProperty) - { - wroteValue = true; - if (scriptProperty == nullptr || !scriptProperty->TryRead(scriptDataContext,-1)) - { - AZ::ScriptProperty* newPropertyType = scriptDataContext.ConstructScriptProperty(-1,propertyName.c_str()); - - delete scriptProperty; - - if (newPropertyType == nullptr) - { - scriptProperty = aznew AZ::ScriptPropertyNil(); - } - else - { - scriptProperty = newPropertyType; - } - - AZ::FunctionalScriptProperty* functionalScriptProperty = azrtti_cast(newPropertyType); - - if (functionalScriptProperty) - { - functionalScriptProperty->EnableInPlaceControls(); - functionalScriptProperty->AddWatcher(this); - } - } - - m_throttler.SignalDirty(); - - return wroteValue; - }); - - return wroteValue; - } - - void ScriptPropertyDataSet::SetScriptProperty(AZ::ScriptProperty* scriptProperty) - { - Modify([&](AZ::ScriptProperty*& dataSetProperty) - { - AZ::ScriptProperty* tempProperty = dataSetProperty; - - if (scriptProperty == nullptr) - { - if (tempProperty) - { - dataSetProperty = aznew AZ::ScriptPropertyNil(tempProperty->m_name.c_str()); - } - else - { - dataSetProperty = aznew AZ::ScriptPropertyNil(); - } - } - else - { - dataSetProperty = scriptProperty; - } - - if (tempProperty) - { - delete tempProperty; - } - - AZ::FunctionalScriptProperty* functionalScriptProperty = azrtti_cast(dataSetProperty); - - if (functionalScriptProperty) - { - functionalScriptProperty->EnableInPlaceControls(); - functionalScriptProperty->AddWatcher(this); - } - - m_throttler.SignalDirty(); - - return true; - }); - } - - void ScriptPropertyDataSet::OnObjectModified() - { - m_throttler.SignalDirty(); - SetDirty(); - } - - //////////////////////// - // EntityScriptContext - //////////////////////// - - ScriptNetBindingTable::EntityScriptContext::EntityScriptContext() - : m_scriptContext(nullptr) - , m_entityTableRegistryIndex(LUA_REFNIL) - { - } - - void ScriptNetBindingTable::EntityScriptContext::Unload() - { - m_scriptContext = nullptr; - m_entityTableRegistryIndex = LUA_REFNIL; - } - - bool ScriptNetBindingTable::EntityScriptContext::HasEntityTableRegistryIndex() const - { - return m_entityTableRegistryIndex != LUA_REFNIL; - } - - int ScriptNetBindingTable::EntityScriptContext::GetEntityTableRegistryIndex() const - { - return m_entityTableRegistryIndex; - } - - bool ScriptNetBindingTable::EntityScriptContext::HasScriptContext() const - { - return m_scriptContext != nullptr; - } - - AZ::ScriptContext* ScriptNetBindingTable::EntityScriptContext::GetScriptContext() const - { - return m_scriptContext; - } - - void ScriptNetBindingTable::EntityScriptContext::ConfigureContext(AZ::ScriptContext* scriptContext, int entityTableRegistryIndex) - { - m_scriptContext = scriptContext; - m_entityTableRegistryIndex = entityTableRegistryIndex; - - AZ_Error("ScriptComponent",SanityCheckContext(),"Invalid configuration given to ScriptNetBindingTable"); - } - - bool ScriptNetBindingTable::EntityScriptContext::SanityCheckContext() const - { - bool isSane = HasScriptContext(); - - if (isSane) - { - // We want to check if our reference is actually pointing to a table - // which we will assume is our entity table - lua_State* nativeContext = m_scriptContext->NativeContext(); - - lua_rawgeti(nativeContext,LUA_REGISTRYINDEX,m_entityTableRegistryIndex); - isSane = lua_istable(nativeContext,-1); - lua_pop(nativeContext,1); - } - - return isSane; - } - - //////////////////////// - // NetworkedTableValue - //////////////////////// - - ScriptNetBindingTable::NetworkedTableValue::NetworkedTableValue(AZ::ScriptProperty* initialValue) - : m_shimmedScriptProperty(initialValue) - , m_dataSet(nullptr) - , m_forcedDataSetIndex(-1) - , m_functionReference(LUA_REFNIL) - { - AZ::FunctionalScriptProperty* functionalScriptProperty = azrtti_cast(initialValue); - - if (functionalScriptProperty) - { - functionalScriptProperty->EnableInPlaceControls(); - } - } - - ScriptNetBindingTable::NetworkedTableValue::~NetworkedTableValue() - { - // Always want to release our dataset if we have one when we are destroyed. - // - // We do not want to delete our proeprty thought, since we might have been copied over. - if (m_dataSet) - { - m_dataSet->Release(this); - } - } - - void ScriptNetBindingTable::NetworkedTableValue::Destroy() - { - if (m_shimmedScriptProperty) - { - delete m_shimmedScriptProperty; - m_shimmedScriptProperty = nullptr; - } - - if (m_dataSet) - { - m_dataSet->Release(this); - } - } - - bool ScriptNetBindingTable::NetworkedTableValue::HasDataSet() const - { - return m_dataSet != nullptr; - } - - void ScriptNetBindingTable::NetworkedTableValue::RegisterDataSet(ScriptPropertyDataSet* dataSet) - { - m_dataSet = dataSet; - - if (m_dataSet) - { - if (m_shimmedScriptProperty) - { - m_dataSet->SetScriptProperty(m_shimmedScriptProperty); - m_shimmedScriptProperty = nullptr; - } - - m_dataSet->Reserve(this); - } - } - - void ScriptNetBindingTable::NetworkedTableValue::UnbindFromDataSet() - { - if (m_dataSet) - { - // Take ownership of the DataSet script property into our shimmed value - // - // If we are the master, we can take ownership and set the data set value to null - if (m_dataSet->CanSet()) - { - m_shimmedScriptProperty = m_dataSet->Get(); - m_dataSet->Set(nullptr); - } - // Otherwise, we need to clone the data in the data set since we can't modify it and we need to avoid a double deletion. - else - { - AZ::ScriptProperty* scriptProperty = m_dataSet->Get(); - m_shimmedScriptProperty = scriptProperty->Clone(); - } - - m_dataSet->Release(this); - m_dataSet = nullptr; - } - } - - ScriptPropertyDataSet* ScriptNetBindingTable::NetworkedTableValue::GetDataSet() const - { - return m_dataSet; - } - - bool ScriptNetBindingTable::NetworkedTableValue::HasForcedDataSetIndex() const - { - return m_forcedDataSetIndex >= 1; - } - - void ScriptNetBindingTable::NetworkedTableValue::SetForcedDataSetIndex(int index) - { - m_forcedDataSetIndex = index; - } - - int ScriptNetBindingTable::NetworkedTableValue::GetForcedDataSetIndex() const - { - return m_forcedDataSetIndex; - } - - bool ScriptNetBindingTable::NetworkedTableValue::HasCallback() const - { - return m_functionReference != LUA_REFNIL; - } - - void ScriptNetBindingTable::NetworkedTableValue::RegisterCallback(int functionReference) - { - AZ_Warning("ScriptComponent",!HasCallback() || functionReference == LUA_REFNIL,"Overriding an already registered callback for a DataSet."); - - m_functionReference = functionReference; - } - - void ScriptNetBindingTable::NetworkedTableValue::ReleaseCallback(AZ::ScriptContext& scriptContext) - { - if (HasCallback()) - { - scriptContext.ReleaseCached(m_functionReference); - m_functionReference = LUA_REFNIL; - } - } - - void ScriptNetBindingTable::NetworkedTableValue::InvokeCallback(EntityScriptContext& entityContext, const GridMate::TimeContext& timeContext) - { - (void)timeContext; - - AZ::ScriptContext* scriptContext = entityContext.GetScriptContext(); - - AZ_Warning("ScriptComponent",scriptContext,"DataSetCallback given null ScriptContext."); - AZ_Warning("ScriptComponent",entityContext.HasEntityTableRegistryIndex(),"DataSetCallback given invalid entity table reference"); - if (scriptContext && entityContext.HasEntityTableRegistryIndex()) - { - AZ::ScriptDataContext callContext; - - if (scriptContext->CallCached(m_functionReference,callContext)) - { - callContext.PushArgFromRegistryIndex(entityContext.GetEntityTableRegistryIndex()); - callContext.CallExecute(); - } - } - } - - bool ScriptNetBindingTable::NetworkedTableValue::AssignValue(AZ::ScriptDataContext& scriptDataContext, const AZStd::string& propertyName) - { - bool assignedValue = false; - if (HasDataSet()) - { - assignedValue = GetDataSet()->UpdateScriptProperty(scriptDataContext, propertyName); - } - else - { - if (m_shimmedScriptProperty == nullptr || !m_shimmedScriptProperty->TryRead(scriptDataContext,-1)) - { - delete m_shimmedScriptProperty; - m_shimmedScriptProperty = nullptr; - m_shimmedScriptProperty = scriptDataContext.ConstructScriptProperty(-1,propertyName.c_str()); - - AZ::FunctionalScriptProperty* functionalScriptProperty = azrtti_cast(m_shimmedScriptProperty); - - if (functionalScriptProperty) - { - functionalScriptProperty->EnableInPlaceControls(); - } - } - - assignedValue = (m_shimmedScriptProperty != nullptr); - } - - return assignedValue; - } - - bool ScriptNetBindingTable::NetworkedTableValue::InspectValue(AZ::ScriptContext* scriptContext) const - { - AZ::ScriptProperty* inspectedProperty = m_shimmedScriptProperty; - - if (HasDataSet()) - { - inspectedProperty = GetDataSet()->Get(); - } - - bool inspectedValue = false; - - if (inspectedProperty) - { - inspectedValue = inspectedProperty->Write((*scriptContext)); - } - - if (!inspectedValue) - { - inspectedValue = true; - - AZ::ScriptPropertyNil nilProperty; - nilProperty.Write((*scriptContext)); - } - - return inspectedValue; - } - - ////////////// - // RPCHelper - ////////////// - - // Maybe make this guy create the table himself? - // Encapsulate the whole binding process in here. - ScriptNetBindingTable::RPCBindingHelper::RPCBindingHelper() - : m_masterReference(LUA_REFNIL) - , m_proxyReference(LUA_REFNIL) - { - } - - ScriptNetBindingTable::RPCBindingHelper::~RPCBindingHelper() - { - } - - void ScriptNetBindingTable::RPCBindingHelper::ReleaseTableIndex(AZ::ScriptContext& scriptContext) - { - if (m_masterReference != LUA_REFNIL) - { - scriptContext.ReleaseCached(m_masterReference); - m_masterReference = LUA_REFNIL; - } - - if (m_proxyReference != LUA_REFNIL) - { - scriptContext.ReleaseCached(m_proxyReference); - m_proxyReference = LUA_REFNIL; - } - } - - bool ScriptNetBindingTable::RPCBindingHelper::IsValid() const - { - // Proxy is optional, so we only care about having the master index. - return m_masterReference != LUA_REFNIL; - } - - void ScriptNetBindingTable::RPCBindingHelper::SetMasterFunction(int masterReference) - { - AZ_Error("ScriptComponent",m_masterReference == LUA_REFNIL || masterReference == LUA_REFNIL, "Trying to rebind RPC master callback"); - - if (m_masterReference == LUA_REFNIL || masterReference == LUA_REFNIL) - { - m_masterReference = masterReference; - } - } - - bool ScriptNetBindingTable::RPCBindingHelper::InvokeMaster(EntityScriptContext& entityScriptContext, const ScriptRPCMarshaler::Container& params) - { - if (!entityScriptContext.HasScriptContext()) - { - AZ_Error("ScriptComponent",false,"Invoking RPC with invalid ScriptContext"); - return false; - } - - bool allowRPC = false; - - if (m_masterReference != LUA_REFNIL) - { - AZ::ScriptDataContext callContext; - AZ::ScriptContext* scriptContext = entityScriptContext.GetScriptContext(); - - if (scriptContext->CallCached(m_masterReference,callContext)) - { - callContext.PushArgFromRegistryIndex(entityScriptContext.GetEntityTableRegistryIndex()); - - for (AZ::ScriptProperty* property : params) - { - callContext.PushArgScriptProperty(property); - } - - if (callContext.CallExecute()) - { - bool hasResult = false; - if (callContext.GetNumResults() == 1) - { - hasResult = callContext.ReadResult(0,allowRPC); - } - - AZ_Assert(hasResult,"Master RPC function needs to return a boolean value"); - (void)hasResult; - } - } - - } - - return allowRPC; - } - - void ScriptNetBindingTable::RPCBindingHelper::SetProxyFunction(int proxyReference) - { - AZ_Error("ScriptComponent",m_proxyReference == LUA_REFNIL || proxyReference == LUA_REFNIL,"Trying to rebind an RPC Proxy call."); - - if (m_proxyReference == LUA_REFNIL || proxyReference == LUA_REFNIL) - { - m_proxyReference = proxyReference; - } - } - - void ScriptNetBindingTable::RPCBindingHelper::InvokeProxy(EntityScriptContext& entityScriptContext, const ScriptRPCMarshaler::Container& params) - { - if (!entityScriptContext.HasScriptContext()) - { - AZ_Error("ScriptComponent",false,"Trying to call a callback without a script context."); - return; - } - - AZ_Warning("ScriptComponent",m_proxyReference != LUA_REFNIL,"Trying to invoke an RPC on the proxy without a callback being set."); - if (m_proxyReference != LUA_REFNIL) - { - AZ::ScriptDataContext callContext; - AZ::ScriptContext* scriptContext = entityScriptContext.GetScriptContext(); - - if (scriptContext->CallCached(m_proxyReference,callContext)) - { - callContext.PushArgFromRegistryIndex(entityScriptContext.GetEntityTableRegistryIndex()); - - for (AZ::ScriptProperty* property : params) - { - callContext.PushArgScriptProperty(property); - } - - callContext.CallExecute(); - } - } - } - - ////////////////////////// - // ScriptNetBindingTable - ////////////////////////// - void ScriptNetBindingTable::Reflect(AZ::ReflectContext* reflection) - { - NetworkContext* netContext = azrtti_cast(reflection); - - if (netContext) - { - // Using old method until we update the network context to allow for array offests. - // Or find a better way to handle the script replica chunk - if (!GridMate::ReplicaChunkDescriptorTable::Get().FindReplicaChunkDescriptor(GridMate::ReplicaChunkClassId(ScriptComponentReplicaChunk::GetChunkName()))) - { - GridMate::ReplicaChunkDescriptorTable::Get().RegisterChunkType(); - } - } - } - - // Template specialization for the ConvertPropertyArrayToTable GenericClass support to deal with extra memory copies. - template<> - AZ::ScriptPropertyTable* ScriptNetBindingTable::ConvertPropertyArrayToTable(AZ::ScriptPropertyGenericClassArray* arrayProperty) - { - AZ::ScriptPropertyTable* scriptPropertyTable = aznew AZ::ScriptPropertyTable(arrayProperty->m_name.c_str()); - - AZ::ScriptPropertyGenericClass emptyGenericClass; - - for (unsigned int i=0; i < arrayProperty->m_values.size(); ++i) - { - // Offset by 1 to deal with lua 1 indexing. - // Table will make a clone of our object. - // - // To avoid pointlessly double copying the data. Insert the empty class. - scriptPropertyTable->SetTableValue(i+1, &emptyGenericClass); - - // Then do a find for the class back, to load up the data into the final object directly. - AZ::ScriptPropertyGenericClass* ownedClass = static_cast(scriptPropertyTable->FindTableValue(i+1)); - - const AZ::DynamicSerializableField& serializableField = arrayProperty->m_values[i]; - - ownedClass->Set(serializableField); - } - - return scriptPropertyTable; - } - - ScriptNetBindingTable::ScriptNetBindingTable() - { - } - - ScriptNetBindingTable::~ScriptNetBindingTable() - { - - } - - void ScriptNetBindingTable::Unload() - { - // Unbind our elements from our script context. - if (m_entityScriptContext.HasScriptContext()) - { - AZ::ScriptContext& scriptContext = (*m_entityScriptContext.GetScriptContext()); - for (NetworkedTableMap::value_type& tablePair : m_networkedTable) - { - NetworkedTableValue& tableValue = tablePair.second; - tableValue.ReleaseCallback(scriptContext); - } - - for (RPCHelperMap::value_type& rpcPair : m_rpcHelperMap) - { - RPCBindingHelper& bindingHelper = rpcPair.second; - bindingHelper.ReleaseTableIndex(scriptContext); - } - } - - // Destroy the table values, since they might contain some memory - for (NetworkedTableMap::value_type& tablePair : m_networkedTable) - { - tablePair.second.Destroy(); - } - - m_networkedTable.clear(); - m_rpcHelperMap.clear(); - - m_entityScriptContext.Unload(); - } - - void ScriptNetBindingTable::CreateNetworkBindingTable(AZ::ScriptContext* scriptContext, int baseTableIndex, int entityTableIndex) - { - (void)baseTableIndex; - - lua_State* nativeContext = scriptContext->NativeContext(); - - lua_pushliteral(nativeContext,"IsMaster"); - lua_pushlightuserdata(nativeContext,this); - lua_pushcclosure(nativeContext, &Internal::NetBinding__IsMaster,1); - lua_rawset(nativeContext,entityTableIndex); - - lua_pushliteral(nativeContext,"IsAuthoritative"); - lua_pushlightuserdata(nativeContext,this); - lua_pushcclosure(nativeContext, &Internal::NetBinding__IsAuthoritative,1); - lua_rawset(nativeContext,entityTableIndex); - - lua_pushstring(nativeContext,ScriptComponent::NetRPCFieldName); - lua_createtable(nativeContext,0,0); - - int rpcTableIndex = lua_gettop(nativeContext); - - // Read the stack - AZ::ScriptDataContext stackContext; - if (scriptContext->ReadStack(stackContext)) - { - // Inspect the element we know to be our table context - AZ::ScriptDataContext entityDataContext; - if (stackContext.IsTable(baseTableIndex) && stackContext.InspectTable(baseTableIndex,entityDataContext)) - { - // Find our RPC table inside of baseTableIndex - int tableIndex = 0; - if (entityDataContext.PushTableElement(ScriptComponent::NetRPCFieldName,&tableIndex)) - { - // If it's a table, we want to inspect it. - AZ::ScriptDataContext rpcTable; - if (entityDataContext.IsTable(tableIndex) && entityDataContext.InspectTable(tableIndex,rpcTable)) - { - // Iterate over the fields here, and register and RPC for each element inside of that table. - int fieldIndex; - int elementIndex; - const char* fieldName; - - while (rpcTable.InspectNextElement(elementIndex, fieldName, fieldIndex)) - { - if (fieldName != nullptr) - { - RegisterRPC(rpcTable,fieldName,elementIndex,rpcTableIndex); - } - } - } - } - } - } - - lua_rawset(nativeContext,entityTableIndex); - } - - void ScriptNetBindingTable::FinalizeNetworkTable(AZ::ScriptContext* scriptContext, int entityTableRegistryIndex) - { - m_entityScriptContext.ConfigureContext(scriptContext, entityTableRegistryIndex); - - if (m_replicaChunk) - { - AssignDataSets(); - } - } - - AZ::ScriptContext* ScriptNetBindingTable::GetScriptContext() const - { - return m_entityScriptContext.GetScriptContext(); - } - - bool ScriptNetBindingTable::IsMaster() const - { - return (m_replicaChunk != nullptr) ? m_replicaChunk->IsMaster() : true; - } - - bool ScriptNetBindingTable::AssignTableValue(AZ::ScriptDataContext& stackDataContext) - { - bool wroteValue = false; - AZ_Error("ScriptComponent",stackDataContext.GetScriptContext() == m_entityScriptContext.GetScriptContext(),"Trying to use a ScriptNetBindings in the wrong context."); - - // We do not want to allow assignments on proxy replicas - // since that information will be discarded anyway. - if ((m_replicaChunk && !m_replicaChunk->IsMaster()) || (stackDataContext.GetScriptContext() != m_entityScriptContext.GetScriptContext())) - { - return false; - } - - AZStd::string key; - - if (stackDataContext.ReadValue(-2,key)) - { - NetworkedTableValue* networkedTableValue = FindTableValue(key); - - // If we don't have the value, it means we aren't trying to network it. - if (networkedTableValue) - { - if (m_replicaChunk && !networkedTableValue->HasDataSet()) - { - ScriptComponentReplicaChunk* scriptChunk = static_cast(m_replicaChunk.get()); - - scriptChunk->AssignDataSet((*networkedTableValue)); - } - - wroteValue = networkedTableValue->AssignValue(stackDataContext,key); - } - } - - return wroteValue; - } - - bool ScriptNetBindingTable::InspectTableValue(AZ::ScriptDataContext& stackContext) const - { - bool readValue = false; - AZStd::string key; - - if (stackContext.ReadValue(-1,key)) - { - AZ::ScriptContext* scriptContext = stackContext.GetScriptContext(); - - if (scriptContext) - { - const NetworkedTableValue* networkTableValue = FindTableValue(key); - - if (networkTableValue) - { - readValue = networkTableValue->InspectValue((stackContext.GetScriptContext())); - - // Default to nil if we have a network table value registered, but couldn't - // inspect it for some reason. - if (!readValue) - { - readValue = true; - static AZ::ScriptPropertyNil s_nilValue; - s_nilValue.Write((*scriptContext)); - } - } - } - else - { - AZ_Error("ScriptComponent",false,"Trying to read value into invalid ScriptContext"); - } - } - - return readValue; - } - - bool ScriptNetBindingTable::RegisterDataSet(AZ::ScriptDataContext& networkTableContext, AZ::ScriptProperty* scriptProperty) - { - if (scriptProperty == nullptr) - { - AZ_Error("ScriptComponent",false,"Trying to Create a dataset for a null script property."); - return false; - } - - AZ::Uuid typeId = azrtti_typeid(scriptProperty); - - if ( typeId == azrtti_typeid() - || typeId == azrtti_typeid()) - { - AZ_Error("ScriptComponent",false,"Using unsupported type for ScriptProperty(%s) net binding. Value will not be networked.", scriptProperty->m_name.c_str()); - return false; - } - - // If we've already got an item inside of our network table. - // We need to surpress that problem, since it may happen when we reload the script - if (m_networkedTable.find(scriptProperty->m_name) != m_networkedTable.end()) - { - return true; - } - - int elementIndex; - bool enabled = false; - bool handledProperty = false; - - if (networkTableContext.PushTableElement("Enabled",&elementIndex)) - { - // If we have the enabled field and it's not a boolean. - // Assume false. - if (networkTableContext.IsBoolean(elementIndex)) - { - // If we didn't read in the enabled value, assume it's false. - if (!networkTableContext.ReadValue(elementIndex,enabled)) - { - enabled = false; - } - } - } - else - { - // If we don't have an enabled field, assume that we want to be bound. - enabled = true; - } - - if (enabled) - { - NetworkedTableValue networkedTableValue; - - // Convert the property arrays over to a table to simplify the logic flow of detecting - // the various changes, and to more readily support what the general LUA syntax. - if (typeId == azrtti_typeid()) - { - AZ::ScriptPropertyBooleanArray* sourceArray = static_cast(scriptProperty); - - networkedTableValue = NetworkedTableValue(ConvertPropertyArrayToTable(sourceArray)); - } - else if (typeId == azrtti_typeid()) - { - AZ::ScriptPropertyNumberArray* sourceArray = static_cast(scriptProperty); - - networkedTableValue = NetworkedTableValue(ConvertPropertyArrayToTable(sourceArray)); - } - else if (typeId == azrtti_typeid()) - { - AZ::ScriptPropertyStringArray* sourceArray = static_cast(scriptProperty); - - networkedTableValue = NetworkedTableValue(ConvertPropertyArrayToTable(sourceArray)); - } - else if (typeId == azrtti_typeid()) - { - AZ::ScriptPropertyGenericClassArray* sourceArray = static_cast(scriptProperty); - - networkedTableValue = NetworkedTableValue(ConvertPropertyArrayToTable(sourceArray)); - } - else - { - networkedTableValue = NetworkedTableValue(scriptProperty->Clone()); - } - - if (networkTableContext.PushTableElement("OnNewValue", &elementIndex)) - { - if (networkTableContext.IsFunction(elementIndex)) - { - networkedTableValue.RegisterCallback( networkTableContext.CacheValue(elementIndex) ); - } - } - - if (networkTableContext.PushTableElement("ForceIndex",&elementIndex)) - { - if (networkTableContext.IsNumber(elementIndex)) - { - int forcedDataSetIndex = 0; - if (networkTableContext.ReadValue(elementIndex,forcedDataSetIndex)) - { - AZ_Error("ScriptComponent",forcedDataSetIndex >= 1 && forcedDataSetIndex <= ScriptComponentReplicaChunk::k_maxScriptableDataSets,"Trying to force Property (%s) to an invalid DataSetIndex(%i).",scriptProperty->m_name.c_str(),forcedDataSetIndex); - if(forcedDataSetIndex >= 1 && forcedDataSetIndex <= ScriptComponentReplicaChunk::k_maxScriptableDataSets) - { - networkedTableValue.SetForcedDataSetIndex(forcedDataSetIndex); - } - } - else - { - AZ_Error("ScriptComponent",false,"Trying to force Property (%s) to unknown DataSetIndex. Ignoring field.", scriptProperty->m_name.c_str()); - } - } - } - - AZStd::pair insertResult = m_networkedTable.insert(NetworkedTableMap::value_type(scriptProperty->m_name,networkedTableValue)); - - // If we failed to insert the object, we need to destroy the networked table value. - // To avoid leaking memory - if (!insertResult.second) - { - networkedTableValue.Destroy(); - } - - handledProperty = true; - } - - return handledProperty; - } - - bool ScriptNetBindingTable::InvokeRPC(AZ::ScriptDataContext& stackContext) - { - lua_State* nativeContext = stackContext.GetScriptContext()->NativeContext(); - - bool invokedRPC = false; - AZStd::string rpcName; - - // Assuming this is coming from an __call metamethod - // the lua stack will look as follows - // 1 - Table - // n - Params - if (stackContext.IsTable(1)) - { - // Get the RPC name - lua_pushliteral(nativeContext,"_rpcName"); - lua_gettable(nativeContext,1); - - if (stackContext.IsString(-1)) - { - if (stackContext.ReadValue(-1,rpcName)) - { - // Pop off the key value we just read in; It's no longer necessary - lua_pop(nativeContext,1); - - RPCHelperMap::iterator rpcIter = m_rpcHelperMap.find(rpcName); - - if (rpcIter != m_rpcHelperMap.end()) - { - bool foundParams = true; - - ScriptRPCMarshaler::Container paramContainer; - - // Need to start at 2, since 1 is our table. - for (int i=2; i <= lua_gettop(nativeContext); ++i) - { - AZ::ScriptProperty* property = stackContext.ConstructScriptProperty(i,"param"); - - if (property) - { - paramContainer.push_back(property); - } - else - { - foundParams = false; - break; - } - } - - // The script marshaler will clean up the keys after it has marshalled them out. - if (foundParams) - { - invokedRPC = true; - - if (m_replicaChunk) - { - ScriptComponentReplicaChunk* scriptReplicaChunk = static_cast(m_replicaChunk.get()); - scriptReplicaChunk->m_scriptRPC(rpcName,paramContainer); - } - else - { - rpcIter->second.InvokeMaster(m_entityScriptContext,paramContainer); - } - } - else - { - for (AZ::ScriptProperty* property : paramContainer) - { - delete property; - } - - paramContainer.clear(); - } - } - } - else - { - // We failed to read, so we need to pop the value we pushed off the stack. - lua_pop(nativeContext,1); - } - } - else - { - // Pop off the value we added to the top of the stack - lua_pop(nativeContext,1); - } - } - - return invokedRPC; - } - - void ScriptNetBindingTable::RegisterRPC(AZ::ScriptDataContext& rpcTableContext, const AZStd::string& rpc, int elementIndex, int tableStackIndex) - { - if (rpcTableContext.IsTable(elementIndex)) - { - RPCBindingHelper helper; - - AZ::ScriptDataContext rpcContext; - if (rpcTableContext.InspectTable(elementIndex,rpcContext)) - { - int functionIndex = 0; - if (rpcContext.PushTableElement("OnMaster",&functionIndex)) - { - helper.SetMasterFunction(rpcContext.CacheValue(functionIndex)); - } - else - { - AZ_Error("ScriptNetBinding", false, "Could not find OnMaster function for RPC (%s).", rpc.c_str()); - } - - if (rpcContext.PushTableElement("OnProxy",&functionIndex)) - { - helper.SetProxyFunction(rpcContext.CacheValue(functionIndex)); - } - } - else - { - AZ_Error("ScriptNetBinding", false, "Could inspect table for RPC (%s).", rpc.c_str()); - } - - if (helper.IsValid()) - { - lua_State* nativeContext = rpcTableContext.GetScriptContext()->NativeContext(); - - // Create the RPC Table inside of our entity table to allow for functions to be called on it. - // - lua_pushlstring(nativeContext,rpc.c_str(),rpc.size()); - lua_createtable(nativeContext,0,1); - - // Set up a name field inside of the table - lua_pushliteral(nativeContext,"_rpcName"); - lua_pushlstring(nativeContext,rpc.c_str(),rpc.size()); - lua_rawset(nativeContext,-3); - - // - lua_createtable(nativeContext,0,1); - lua_pushliteral(nativeContext,"__call"); - lua_pushlightuserdata(nativeContext, this); - lua_pushcclosure(nativeContext, &Internal::NetBinding__CallRPC,1); - lua_rawset(nativeContext,-3); - - lua_setmetatable(nativeContext,-2); - // - - lua_rawset(nativeContext,tableStackIndex); - // - - m_rpcHelperMap.insert(RPCHelperMap::value_type(rpc,helper)); - } - } - } - - GridMate::ReplicaChunkPtr ScriptNetBindingTable::GetNetworkBinding() - { - m_replicaChunk = GridMate::CreateReplicaChunk(); - m_replicaChunk->SetHandler(this); - - if (m_entityScriptContext.HasScriptContext()) - { - AssignDataSets(); - } - - return m_replicaChunk; - } - - void ScriptNetBindingTable::SetNetworkBinding(GridMate::ReplicaChunkPtr chunk) - { - m_replicaChunk = chunk; - m_replicaChunk->SetHandler(this); - - if (m_entityScriptContext.HasScriptContext()) - { - AssignDataSets(); - } - } - - void ScriptNetBindingTable::UnbindFromNetwork() - { - if (m_replicaChunk) - { - m_replicaChunk->SetHandler(nullptr); - - for (NetworkedTableMap::value_type& tablePair : m_networkedTable) - { - tablePair.second.UnbindFromDataSet(); - } - - m_replicaChunk = nullptr; - } - } - - void ScriptNetBindingTable::OnPropertyUpdate(AZ::ScriptProperty*const& scriptProperty, const GridMate::TimeContext& tc) - { - AZ_Error("ScriptComponent",m_replicaChunk != nullptr,"DataSet callback method called without ReplicaChunk present."); - - if (scriptProperty && m_replicaChunk) - { - ScriptComponentReplicaChunk* scriptReplicaChunk = static_cast(m_replicaChunk.get()); - - NetworkedTableValue* tableValue = FindTableValue(scriptProperty->m_name); - - if (tableValue) - { - if (!tableValue->HasDataSet()) - { - scriptReplicaChunk->AssignDataSetForProperty((*tableValue),scriptProperty); - AZ_Error("ScriptComponent",tableValue->HasDataSet(),"Unable to bind received ScriptProperty to DataSet."); - } - else - { - AZ_Error("ScriptComponent",scriptReplicaChunk->SanityCheckDataSet(scriptProperty,tableValue->GetDataSet()),"Mismatch between DataSet being chagned and mapping to dataset index."); - } - - if (tableValue->HasCallback()) - { - tableValue->InvokeCallback(m_entityScriptContext,tc); - } - } - else - { - AZ_Error("ScriptComponent",false,"Receiving update for unknown ScriptProperty."); - } - } - } - - bool ScriptNetBindingTable::OnInvokeRPC(AZStd::string functionName, AZStd::vector< AZ::ScriptProperty*> params, const GridMate::RpcContext& rpcContext) - { - (void)rpcContext; - - bool canProxyExecute = false; - AZ_Error("ScriptComponent",m_replicaChunk,"Receiving RPC callback with null ReplicaChunk."); - - RPCHelperMap::iterator rpcIter = m_rpcHelperMap.find(functionName); - - if (rpcIter != m_rpcHelperMap.end()) - { - RPCBindingHelper& rpcHelper = rpcIter->second; - - if (m_replicaChunk == nullptr || m_replicaChunk->IsMaster()) - { - canProxyExecute = rpcHelper.InvokeMaster(m_entityScriptContext,params); - } - else - { - // The canProxyExecute return value is meaningless on proxies. - rpcHelper.InvokeProxy(m_entityScriptContext,params); - } - } - - return canProxyExecute; - } - - const AZ::ScriptProperty* ScriptNetBindingTable::FindScriptProperty(const AZStd::string& name) const - { - const NetworkedTableValue* networkedTableValue = FindTableValue(name); - return networkedTableValue ? networkedTableValue->GetShimmedScriptProperty() : nullptr; - } - - void ScriptNetBindingTable::AssignDataSets() - { - if (m_replicaChunk) - { - ScriptComponentReplicaChunk* scriptComponentChunk = static_cast(m_replicaChunk.get()); - - // Going to do this in two passes, first to do all of the forced ones, then all of the arbitrary ones. - for (NetworkedTableMap::value_type& tablePair : m_networkedTable) - { - if (tablePair.second.HasForcedDataSetIndex() && !tablePair.second.HasDataSet()) - { - if (!scriptComponentChunk->AssignDataSet(tablePair.second)) - { - // Remove the forced DataSet index since it was invalid. - // Second pass will assign this an arbitrary one. - tablePair.second.SetForcedDataSetIndex(-1); - } - } - } - - for (NetworkedTableMap::value_type& tablePair : m_networkedTable) - { - // Try to assign everything that doesn't already have a dataset. - if (!tablePair.second.HasDataSet()) - { - scriptComponentChunk->AssignDataSet(tablePair.second); - } - } - } - } - - ScriptNetBindingTable::NetworkedTableValue* ScriptNetBindingTable::FindTableValue(const AZStd::string& name) - { - NetworkedTableValue* retVal = nullptr; - NetworkedTableMap::iterator tableIter = m_networkedTable.find(name); - - if (tableIter != m_networkedTable.end()) - { - retVal = &(tableIter->second); - } - - return retVal; - } - - const ScriptNetBindingTable::NetworkedTableValue* ScriptNetBindingTable::FindTableValue(const AZStd::string& name) const - { - const NetworkedTableValue* retVal = nullptr; - NetworkedTableMap::const_iterator tableIter = m_networkedTable.find(name); - - if (tableIter != m_networkedTable.end()) - { - retVal = &(tableIter->second); - } - - return retVal; - } - - //////////////////////////////// - // ScriptComponentReplicaChunk - //////////////////////////////// - - ScriptComponentReplicaChunk::ScriptComponentReplicaChunk() - : m_scriptRPC("ScriptRPC") - , m_enabledDataSetMask(0) - { - } - - ScriptComponentReplicaChunk::~ScriptComponentReplicaChunk() - { - for (int i=0; i < k_maxScriptableDataSets; ++i) - { - ScriptPropertyDataSet& dataSet = m_propertyDataSets[i]; - - dataSet.Modify([](AZ::ScriptProperty*& scriptProperty) - { - delete scriptProperty; - scriptProperty = nullptr; - return false; - }); - } - } - - bool ScriptComponentReplicaChunk::IsReplicaMigratable() - { - return true; - } - - AZ::u32 ScriptComponentReplicaChunk::CalculateDirtyDataSetMask(GridMate::MarshalContext& marshalContext) - { - if ((marshalContext.m_marshalFlags & GridMate::ReplicaMarshalFlags::ForceDirty)) - { - return m_enabledDataSetMask; - } - - return GridMate::ReplicaChunkBase::CalculateDirtyDataSetMask(marshalContext); - } - - bool ScriptComponentReplicaChunk::AssignDataSet(ScriptNetBindingTable::NetworkedTableValue& helper) - { - bool assigned = false; - - if (helper.HasForcedDataSetIndex()) - { - int testIndex = helper.GetForcedDataSetIndex() - 1; - - if (testIndex >= 0 && testIndex < k_maxScriptableDataSets) - { - ScriptPropertyDataSet* testDataSet = &m_propertyDataSets[testIndex]; - - if (!testDataSet->IsReserved()) - { - assigned = true; - helper.RegisterDataSet(testDataSet); - m_enabledDataSetMask |= (1 << testIndex); - } - else - { - AZ_Error("ScriptComponent",false,"Trying to register a networked value to a previously used DataSet."); - } - } - else - { - AZ_Error("ScriptComponent",false,"Trying to register a table value to an invalid DataSet index."); - } - } - else - { - for (int i=0; i < k_maxScriptableDataSets; ++i) - { - if (!m_propertyDataSets[i].IsReserved()) - { - assigned = true; - helper.RegisterDataSet(&m_propertyDataSets[i]); - m_enabledDataSetMask |= (1 << i); - break; - } - } - - AZ_Error("ScriptComponent",assigned, "Trying to create more then %i datasets for a script",k_maxScriptableDataSets); - } - - return assigned; - } - - void ScriptComponentReplicaChunk::AssignDataSetForProperty(ScriptNetBindingTable::NetworkedTableValue& helper, AZ::ScriptProperty* targetProperty) - { - AZ_Error("ScriptComponent",!IsMaster(),"Binding table value to specified DataSet on Master(Master should be making that choice, not responding to a choice)."); - - if (!IsMaster()) - { - for (int i=0; i < k_maxScriptableDataSets; ++i) - { - if (m_propertyDataSets[i].Get() == targetProperty) - { - helper.RegisterDataSet(&m_propertyDataSets[i]); - m_enabledDataSetMask |= (1 << i); - break; - } - } - } - } - - bool ScriptComponentReplicaChunk::SanityCheckDataSet(AZ::ScriptProperty* targetProperty, ScriptPropertyDataSet* assumedDataSet) - { - bool isSane = false; - - for (int i=0; i < k_maxScriptableDataSets; ++i) - { - if (m_propertyDataSets[i].Get() == targetProperty) - { - isSane = &(m_propertyDataSets[i]) == assumedDataSet; - break; - } - } - - return isSane; - } -} diff --git a/Code/Framework/AzFramework/AzFramework/Script/ScriptNetBindings.h b/Code/Framework/AzFramework/AzFramework/Script/ScriptNetBindings.h deleted file mode 100644 index eec28b71b0..0000000000 --- a/Code/Framework/AzFramework/AzFramework/Script/ScriptNetBindings.h +++ /dev/null @@ -1,320 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#ifndef AZFRAMEWORK_SCRIPT_NET_BINDINGS_H -#define AZFRAMEWORK_SCRIPT_NET_BINDINGS_H - -#include -#include - -#include -#include -#include -#include - -#include -#include -#include -#include - -namespace AzFramework -{ - class ScriptPropertyDataSet; - class ScriptComponentReplicaChunk; - - // ScriptNetBindingTable will act as the go between for the ScriptComponent and the Replica's. - // It will also allow for holding of values in the case where you haven't been bound to a replica chunk yet and the - // script tries to interact with something that is networked. - // - // Allows for scripts to be re-used seamlessly in a offline vs online scenario(and support for going from offline to online), - // including RPCs(will alawys call the master version if offline) - class ScriptNetBindingTable - : public GridMate::ReplicaChunkInterface - { - private: - friend class ScriptComponentReplicaChunk; - friend class ScriptPropertyDataSet; - - // Helper struct to keep track of a a ScriptContext - // and the entityTableReference. Mainly used for - // calling in to functions in LUA where we want - // to push in the table reference as the first parameter - struct EntityScriptContext - { - public: - EntityScriptContext(); - - void Unload(); - - bool HasEntityTableRegistryIndex() const; - int GetEntityTableRegistryIndex() const; - - bool HasScriptContext() const; - AZ::ScriptContext* GetScriptContext() const; - - void ConfigureContext(AZ::ScriptContext* scriptContext, int entityTableRegistryIndex); - - private: - - bool SanityCheckContext() const; - - AZ::ScriptContext* m_scriptContext; - int m_entityTableRegistryIndex; - }; - - class NetworkedTableValue; - friend NetworkedTableValue; - - typedef AZStd::unordered_map NetworkedTableMap; - - class RPCBindingHelper; - friend RPCBindingHelper; - - typedef AZStd::unordered_map RPCHelperMap; - - // Helper class that will wrap up our interactions with the actual stored value - // to hide the general use case of if we are connected to a replica or not. - // - // Additionally this will serve as a holding ground for a 'networked' - // value that doesn't have a dataset. - // - // Lastly holds onto the Callback references. - class NetworkedTableValue - { - public: - AZ_CLASS_ALLOCATOR(NetworkedTableValue, AZ::SystemAllocator, 0); - - NetworkedTableValue(AZ::ScriptProperty* initialValue = nullptr); - ~NetworkedTableValue(); - - void Destroy(); - - // Methods to register this value to a chunk - bool HasDataSet() const; - void RegisterDataSet(ScriptPropertyDataSet* dataSet); - void UnbindFromDataSet(); - ScriptPropertyDataSet* GetDataSet() const; - - // Information kept in order to force these values to use a particular dataset for debugging. - bool HasForcedDataSetIndex() const; - void SetForcedDataSetIndex(int index); - int GetForcedDataSetIndex() const; - - // Callback functions - bool HasCallback() const; - void RegisterCallback(int functionReference); - void ReleaseCallback(AZ::ScriptContext& scriptContext); - void InvokeCallback(EntityScriptContext& scriptContext, const GridMate::TimeContext& timeContext); - - bool AssignValue(AZ::ScriptDataContext& scriptDataContext, const AZStd::string& propertyName); - bool InspectValue(AZ::ScriptContext* scriptContext) const; - - // Methods used for unit tests - const AZ::ScriptProperty* GetShimmedScriptProperty() const { return m_shimmedScriptProperty; } - private: - - // This value will be used if we have a networked property, but don't have a valid chunk yet. - // Works as a temporary store, which will be resolved once we get assigned to a DataSet - AZ::ScriptProperty* m_shimmedScriptProperty; - - // The data set we are bound to - ScriptPropertyDataSet* m_dataSet; - int m_forcedDataSetIndex; - - int m_functionReference; - }; - - // Future thoughts - // - Move the actual RPC meta table creation - // into this guy - class RPCBindingHelper - { - public: - AZ_CLASS_ALLOCATOR(RPCBindingHelper, AZ::SystemAllocator, 0); - - RPCBindingHelper(); - ~RPCBindingHelper(); - - void ReleaseTableIndex(AZ::ScriptContext& scriptContext); - - bool IsValid() const; - - void SetMasterFunction(int masterReference); - bool InvokeMaster(EntityScriptContext& entityScriptContext, const ScriptRPCMarshaler::Container& params); - - void SetProxyFunction(int masterReference); - void InvokeProxy(EntityScriptContext& entityScriptContext, const ScriptRPCMarshaler::Container& params); - - private: - int m_masterReference; - int m_proxyReference; - }; - - public: - AZ_CLASS_ALLOCATOR(ScriptNetBindingTable, AZ::SystemAllocator, 0); - static void Reflect(AZ::ReflectContext* reflect); - - ScriptNetBindingTable(); - ~ScriptNetBindingTable(); - - void Unload(); - - void CreateNetworkBindingTable(AZ::ScriptContext* scriptContext, int baseTableIndex, int entityTableIndex); - void FinalizeNetworkTable(AZ::ScriptContext* scriptContext, int entityTableRegistryIndex); - - AZ::ScriptContext* GetScriptContext() const; - - bool IsMaster() const; - - ////////////////////////////////////////////////////////////////////////////////////////////////////// - // DataSet Functionality - // - // Called when the script wants to bind a function callback to when - // a value changes - // - // Might change this to just be register DataSet - bool RegisterDataSet(AZ::ScriptDataContext& stackContext, AZ::ScriptProperty* scriptProperty); - - // Called when the script wants to assign a value to the script value - bool AssignTableValue(AZ::ScriptDataContext& stackContext); - - // Called when the script wants to know the value of a script value. - bool InspectTableValue(AZ::ScriptDataContext& stackContext) const; - ////////////////////////////////////////////////////////////////////////////////////////////////////// - - ////////////////////////////////////////////////////////////////////////////////////////////////////// - /// RPC Functionality - void RegisterRPC(AZ::ScriptDataContext& rpcTableContext, const AZStd::string& rpcName, int elementIndex, int tableStackIndex); - bool InvokeRPC(AZ::ScriptDataContext& stackContext); - ////////////////////////////////////////////////////////////////////////////////////////////////////// - - // Netbinding Interface duplication here to be called from the ScriptComponent - GridMate::ReplicaChunkPtr GetNetworkBinding(); - void SetNetworkBinding(GridMate::ReplicaChunkPtr chunk); - void UnbindFromNetwork(); - - void OnPropertyUpdate(AZ::ScriptProperty*const& scriptProperty, const GridMate::TimeContext& tc); - bool OnInvokeRPC(AZStd::string functionName, AZStd::vector< AZ::ScriptProperty*> properties, const GridMate::RpcContext& rpcContext); - - // Methods used for unit tests - const AZ::ScriptProperty* FindScriptProperty(const AZStd::string& name) const; - - - private: - - void RegisterMetaTableCache(); - - template - AZ::ScriptPropertyTable* ConvertPropertyArrayToTable(PropertyArrayType* arrayProperty) - { - AZ::ScriptPropertyTable* scriptPropertyTable = aznew AZ::ScriptPropertyTable(arrayProperty->m_name.c_str()); - - PropertyType propertyType; - - for (unsigned int i=0; i < arrayProperty->m_values.size(); ++i) - { - propertyType.m_value = arrayProperty->m_values[i]; - - // Offset by 1 to deal with lua 1 indexing. - // Table will make a clone of our object. - scriptPropertyTable->SetTableValue(i+1, &propertyType); - } - - return scriptPropertyTable; - } - - void AssignDataSets(); - - NetworkedTableValue* FindTableValue(const AZStd::string& name); - const NetworkedTableValue* FindTableValue(const AZStd::string& name) const; - - EntityScriptContext m_entityScriptContext; - - GridMate::ReplicaChunkPtr m_replicaChunk; - - NetworkedTableMap m_networkedTable; - RPCHelperMap m_rpcHelperMap; - }; - - // Typedeffing out the RPC and DataSet definitions. - typedef GridMate::Rpc< GridMate::RpcArg< AZStd::string >, GridMate::RpcArg< ScriptRPCMarshaler::Container, ScriptRPCMarshaler > >::BindInterface ScriptPropertyRPC; - typedef GridMate::DataSet::BindInterface ScriptPropertyDataSetType; - - class ScriptComponentReplicaChunk; - - // Specialized DataSet used by the ScriptProperties, just to add some wrapped around functionality - // and to allow me to manipulate the DataSet throttler in order to properly manage a dirty flag - class ScriptPropertyDataSet - : public ScriptPropertyDataSetType - , public AZ::ScriptPropertyWatcherBus::Handler - , public AZ::ScriptPropertyWatcher - { - private: - friend class ScriptComponentReplicaChunk; - friend class ScriptNetBindingTable::NetworkedTableValue; - - const char* GetDataSetName(); - - public: - ScriptPropertyDataSet(); - ~ScriptPropertyDataSet(); - bool IsReserved() const; - - bool UpdateScriptProperty(AZ::ScriptDataContext& scriptDataContext, const AZStd::string& propertyName); - void SetScriptProperty(AZ::ScriptProperty* scriptProperty); - - void OnObjectModified() override; - - private: - void Reserve(ScriptNetBindingTable::NetworkedTableValue* reserver); - void Release(ScriptNetBindingTable::NetworkedTableValue* reserver); - - ScriptNetBindingTable::NetworkedTableValue* m_reserver; - }; - - // The actual ReplicaChunk that the script will use - class ScriptComponentReplicaChunk - : public GridMate::ReplicaChunkBase - { - public: - AZ_CLASS_ALLOCATOR(ScriptComponentReplicaChunk, AZ::SystemAllocator,0); - static const int k_maxScriptableDataSets = GM_MAX_DATASETS_IN_CHUNK; - - static const char* GetChunkName() { return "ScriptComponentReplicaChunk"; } - - // Might want to add some type of comment field into the various fields so this can be properly parsed - // and determined what we are actually sending. - ScriptComponentReplicaChunk(); - ~ScriptComponentReplicaChunk(); - - bool IsReplicaMigratable() override; - - AZ::u32 CalculateDirtyDataSetMask(GridMate::MarshalContext& marshalContext) override; - - // Called from the Master, will assign the table value to the DataSet specified by the helper. - bool AssignDataSet(ScriptNetBindingTable::NetworkedTableValue& helper); - - // Called from teh Proxy. Will Assign the TableValue to the DataSet that contains the target property - void AssignDataSetForProperty(ScriptNetBindingTable::NetworkedTableValue& helper, AZ::ScriptProperty* targetProperty); - - // Only called inside of an assert, checks that the DataSet that the targetProperty is in is the same as the assumedDataSet - // Used to confirm that we don't get a confusion between master/proxy about which ScriptProperty is assigned to which DataSet. - bool SanityCheckDataSet(AZ::ScriptProperty* targetProperty, ScriptPropertyDataSet* assumedDataSet); - - ScriptPropertyRPC m_scriptRPC; - - private: - AZ::u32 m_enabledDataSetMask; - ScriptPropertyDataSet m_propertyDataSets[k_maxScriptableDataSets]; - }; -} - -#endif diff --git a/Code/Framework/AzFramework/AzFramework/TargetManagement/TargetManagementComponent.cpp b/Code/Framework/AzFramework/AzFramework/TargetManagement/TargetManagementComponent.cpp index e44185bd33..d3ba48d587 100644 --- a/Code/Framework/AzFramework/AzFramework/TargetManagement/TargetManagementComponent.cpp +++ b/Code/Framework/AzFramework/AzFramework/TargetManagement/TargetManagementComponent.cpp @@ -177,7 +177,7 @@ namespace AzFramework Neighborhood::NeighborReplicaPtr replicaChunk = GridMate::CreateReplicaChunk(session->GetMyMember()->GetId().Compact(), m_component->m_settings->m_persistentName.c_str(), Neighborhood::NEIGHBOR_CAP_LUA_VM | Neighborhood::NEIGHBOR_CAP_LUA_DEBUGGER); replicaChunk->SetDisplayName(m_component->m_settings->m_persistentName.c_str()); replica->AttachReplicaChunk(replicaChunk); - session->GetReplicaMgr()->AddMaster(replica); + session->GetReplicaMgr()->AddPrimary(replica); } } diff --git a/Code/Framework/AzFramework/AzFramework/Viewport/CameraInput.cpp b/Code/Framework/AzFramework/AzFramework/Viewport/CameraInput.cpp index e9dace3433..daf2c63921 100644 --- a/Code/Framework/AzFramework/AzFramework/Viewport/CameraInput.cpp +++ b/Code/Framework/AzFramework/AzFramework/Viewport/CameraInput.cpp @@ -15,6 +15,7 @@ #include #include #include +#include #include #include #include @@ -29,14 +30,14 @@ namespace AzFramework AZ_CVAR(float, ed_cameraSystemOrbitDollyScrollSpeed, 0.02f, nullptr, AZ::ConsoleFunctorFlags::Null, ""); AZ_CVAR(float, ed_cameraSystemOrbitDollyCursorSpeed, 0.01f, nullptr, AZ::ConsoleFunctorFlags::Null, ""); AZ_CVAR(float, ed_cameraSystemScrollTranslateSpeed, 0.02f, nullptr, AZ::ConsoleFunctorFlags::Null, ""); - AZ_CVAR(float, ed_cameraSystemDefaultOrbitDistance, 60.0f, nullptr, AZ::ConsoleFunctorFlags::Null, ""); - AZ_CVAR(float, ed_cameraSystemMaxOrbitDistance, 100.0f, nullptr, AZ::ConsoleFunctorFlags::Null, ""); + AZ_CVAR(float, ed_cameraSystemMaxOrbitDistance, 60.0f, nullptr, AZ::ConsoleFunctorFlags::Null, ""); AZ_CVAR(float, ed_cameraSystemLookSmoothness, 5.0f, nullptr, AZ::ConsoleFunctorFlags::Null, ""); AZ_CVAR(float, ed_cameraSystemTranslateSmoothness, 5.0f, nullptr, AZ::ConsoleFunctorFlags::Null, ""); AZ_CVAR(float, ed_cameraSystemRotateSpeed, 0.005f, nullptr, AZ::ConsoleFunctorFlags::Null, ""); AZ_CVAR(float, ed_cameraSystemPanSpeed, 0.01f, nullptr, AZ::ConsoleFunctorFlags::Null, ""); AZ_CVAR(bool, ed_cameraSystemPanInvertX, true, nullptr, AZ::ConsoleFunctorFlags::Null, ""); AZ_CVAR(bool, ed_cameraSystemPanInvertY, true, nullptr, AZ::ConsoleFunctorFlags::Null, ""); + AZ_CVAR(float, ed_cameraSystemLookDeadzone, 2.0f, nullptr, AZ::ConsoleFunctorFlags::Null, ""); AZ_CVAR( AZ::CVarFixedString, ed_cameraSystemTranslateForwardKey, "keyboard_key_alphanumeric_W", nullptr, AZ::ConsoleFunctorFlags::Null, ""); @@ -125,22 +126,22 @@ namespace AzFramework { if (orientation.GetElement(2, 0) > -1.0f) { - x = std::atan2(orientation.GetElement(2, 1), orientation.GetElement(2, 2)); - y = std::asin(-orientation.GetElement(2, 0)); - z = std::atan2(orientation.GetElement(1, 0), orientation.GetElement(0, 0)); + x = AZStd::atan2(orientation.GetElement(2, 1), orientation.GetElement(2, 2)); + y = AZStd::asin(-orientation.GetElement(2, 0)); + z = AZStd::atan2(orientation.GetElement(1, 0), orientation.GetElement(0, 0)); } else { x = 0.0f; y = AZ::Constants::Pi * 0.5f; - z = -std::atan2(-orientation.GetElement(2, 1), orientation.GetElement(1, 1)); + z = -AZStd::atan2(-orientation.GetElement(2, 1), orientation.GetElement(1, 1)); } } else { x = 0.0f; y = -AZ::Constants::Pi * 0.5f; - z = std::atan2(-orientation.GetElement(1, 2), orientation.GetElement(1, 1)); + z = AZStd::atan2(-orientation.GetElement(1, 2), orientation.GetElement(1, 1)); } return {x, y, z}; @@ -150,37 +151,31 @@ namespace AzFramework { const auto eulerAngles = AzFramework::EulerAngles(AZ::Matrix3x3::CreateFromTransform(transform)); - camera.m_lookAt = transform.GetTranslation(); camera.m_pitch = eulerAngles.GetX(); camera.m_yaw = eulerAngles.GetZ(); + // note: m_lookDist is negative so we must invert it here + camera.m_lookAt = transform.GetTranslation() + (camera.Rotation().GetBasisY() * -camera.m_lookDist); } bool CameraSystem::HandleEvents(const InputEvent& event) { - if (const auto& cursor_motion = AZStd::get_if(&event)) + if (const auto& cursor = AZStd::get_if(&event)) { - m_currentCursorPosition = cursor_motion->m_position; + m_cursorState.SetCurrentPosition(cursor->m_position); } else if (const auto& scroll = AZStd::get_if(&event)) { m_scrollDelta = scroll->m_delta; } - return m_cameras.HandleEvents(event); + return m_cameras.HandleEvents(event, m_cursorState.CursorDelta(), m_scrollDelta); } Camera CameraSystem::StepCamera(const Camera& targetCamera, const float deltaTime) { - const auto cursorDelta = m_currentCursorPosition.has_value() && m_lastCursorPosition.has_value() - ? m_currentCursorPosition.value() - m_lastCursorPosition.value() - : ScreenVector(0, 0); + const auto nextCamera = m_cameras.StepCamera(targetCamera, m_cursorState.CursorDelta(), m_scrollDelta, deltaTime); - if (m_currentCursorPosition.has_value()) - { - m_lastCursorPosition = m_currentCursorPosition; - } - - const auto nextCamera = m_cameras.StepCamera(targetCamera, cursorDelta, m_scrollDelta, deltaTime); + m_cursorState.Update(); m_scrollDelta = 0.0f; @@ -192,18 +187,18 @@ namespace AzFramework m_idleCameraInputs.push_back(AZStd::move(cameraInput)); } - bool Cameras::HandleEvents(const InputEvent& event) + bool Cameras::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) { bool handling = false; for (auto& cameraInput : m_activeCameraInputs) { - cameraInput->HandleEvents(event); + cameraInput->HandleEvents(event, cursorDelta, scrollDelta); handling = !cameraInput->Idle() || handling; } for (auto& cameraInput : m_idleCameraInputs) { - cameraInput->HandleEvents(event); + cameraInput->HandleEvents(event, cursorDelta, scrollDelta); } return handling; @@ -215,8 +210,8 @@ namespace AzFramework { auto& cameraInput = m_idleCameraInputs[i]; const bool canBegin = cameraInput->Beginning() && - std::all_of(m_activeCameraInputs.cbegin(), m_activeCameraInputs.cend(), - [](const auto& input) { return !input->Exclusive(); }) && + AZStd::all_of(m_activeCameraInputs.cbegin(), m_activeCameraInputs.cend(), + [](const auto& input) { return !input->Exclusive(); }) && (!cameraInput->Exclusive() || (cameraInput->Exclusive() && m_activeCameraInputs.empty())); if (canBegin) @@ -232,12 +227,12 @@ namespace AzFramework } } - // accumulate - Camera nextCamera = targetCamera; - for (auto& cameraInput : m_activeCameraInputs) - { - nextCamera = cameraInput->StepCamera(nextCamera, cursorDelta, scrollDelta, deltaTime); - } + const Camera nextCamera = AZStd::accumulate( + AZStd::begin(m_activeCameraInputs), AZStd::end(m_activeCameraInputs), targetCamera, + [cursorDelta, scrollDelta, deltaTime](Camera acc, auto& camera) { + acc = camera->StepCamera(acc, cursorDelta, scrollDelta, deltaTime); + return acc; + }); for (int i = 0; i < m_activeCameraInputs.size();) { @@ -271,21 +266,42 @@ namespace AzFramework } } - void RotateCameraInput::HandleEvents(const InputEvent& event) + RotateCameraInput::RotateCameraInput(const InputChannelId rotateChannelId) + : m_rotateChannelId(rotateChannelId) { - if (const auto& input = AZStd::get_if(&event)) - { - if (input->m_channelId == m_rotateChannelId) + } + + void RotateCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta) + { + const ClickDetector::ClickEvent clickEvent = [&event, this] { + if (const auto& input = AZStd::get_if(&event)) { - if (input->m_state == InputChannel::State::Began) + if (input->m_channelId == m_rotateChannelId) { - BeginActivation(); - } - else if (input->m_state == InputChannel::State::Ended) - { - EndActivation(); + if (input->m_state == InputChannel::State::Began) + { + return ClickDetector::ClickEvent::Down; + } + else if (input->m_state == InputChannel::State::Ended) + { + return ClickDetector::ClickEvent::Up; + } } } + return ClickDetector::ClickEvent::Nil; + }(); + + switch (const auto outcome = m_clickDetector.DetectClick(clickEvent, cursorDelta); outcome) + { + case ClickDetector::ClickOutcome::Move: + BeginActivation(); + break; + case ClickDetector::ClickOutcome::Release: + EndActivation(); + break; + default: + // noop + break; } } @@ -298,7 +314,7 @@ namespace AzFramework nextCamera.m_pitch -= float(cursorDelta.m_y) * ed_cameraSystemRotateSpeed; nextCamera.m_yaw -= float(cursorDelta.m_x) * ed_cameraSystemRotateSpeed; - const auto clampRotation = [](const float angle) { return std::fmod(angle + AZ::Constants::TwoPi, AZ::Constants::TwoPi); }; + const auto clampRotation = [](const float angle) { return AZStd::fmod(angle + AZ::Constants::TwoPi, AZ::Constants::TwoPi); }; nextCamera.m_yaw = clampRotation(nextCamera.m_yaw); // clamp pitch to be +-90 degrees @@ -307,7 +323,14 @@ namespace AzFramework return nextCamera; } - void PanCameraInput::HandleEvents(const InputEvent& event) + PanCameraInput::PanCameraInput(const InputChannelId panChannelId, PanAxesFn panAxesFn) + : m_panAxesFn(AZStd::move(panAxesFn)) + , m_panChannelId(panChannelId) + { + } + + void PanCameraInput::HandleEvents( + const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta) { if (const auto& input = AZStd::get_if(&event)) { @@ -382,17 +405,18 @@ namespace AzFramework return TranslationType::Nil; } - void TranslateCameraInput::HandleEvents(const InputEvent& event) + TranslateCameraInput::TranslateCameraInput(TranslationAxesFn translationAxesFn) + : m_translationAxesFn(AZStd::move(translationAxesFn)) + { + } + + void TranslateCameraInput::HandleEvents( + const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta) { if (const auto& input = AZStd::get_if(&event)) { if (input->m_state == InputChannel::State::Began) { - if (input->m_state == InputChannel::State::Updated) - { - return; - } - m_translation |= translationFromKey(input->m_channelId); if (m_translation != TranslationType::Nil) { @@ -478,7 +502,7 @@ namespace AzFramework m_boost = false; } - void OrbitCameraInput::HandleEvents(const InputEvent& event) + void OrbitCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) { if (const auto* input = AZStd::get_if(&event)) { @@ -497,7 +521,7 @@ namespace AzFramework if (Active()) { - m_orbitCameras.HandleEvents(event); + m_orbitCameras.HandleEvents(event, cursorDelta, scrollDelta); } } @@ -509,8 +533,10 @@ namespace AzFramework if (Beginning()) { float hit_distance = 0.0f; - if (AZ::Plane::CreateFromNormalAndPoint(AZ::Vector3::CreateAxisZ(), AZ::Vector3::CreateAxisZ(ed_cameraSystemDefaultPlaneHeight)) - .CastRay(targetCamera.Translation(), targetCamera.Rotation().GetBasisY(), hit_distance)) + AZ::Plane::CreateFromNormalAndPoint(AZ::Vector3::CreateAxisZ(), AZ::Vector3::CreateAxisZ(ed_cameraSystemDefaultPlaneHeight)) + .CastRay(targetCamera.Translation(), targetCamera.Rotation().GetBasisY(), hit_distance); + + if (hit_distance > 0.0f) { hit_distance = AZStd::min(hit_distance, ed_cameraSystemMaxOrbitDistance); nextCamera.m_lookDist = -hit_distance; @@ -539,7 +565,8 @@ namespace AzFramework return nextCamera; } - void OrbitDollyScrollCameraInput::HandleEvents(const InputEvent& event) + void OrbitDollyScrollCameraInput::HandleEvents( + const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta) { if (const auto* scroll = AZStd::get_if(&event)) { @@ -557,7 +584,13 @@ namespace AzFramework return nextCamera; } - void OrbitDollyCursorMoveCameraInput::HandleEvents(const InputEvent& event) + OrbitDollyCursorMoveCameraInput::OrbitDollyCursorMoveCameraInput(const InputChannelId dollyChannelId) + : m_dollyChannelId(dollyChannelId) + { + } + + void OrbitDollyCursorMoveCameraInput::HandleEvents( + const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta) { if (const auto& input = AZStd::get_if(&event)) { @@ -584,7 +617,8 @@ namespace AzFramework return nextCamera; } - void ScrollTranslationCameraInput::HandleEvents(const InputEvent& event) + void ScrollTranslationCameraInput::HandleEvents( + const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta) { if (const auto* scroll = AZStd::get_if(&event)) { @@ -610,7 +644,7 @@ namespace AzFramework Camera SmoothCamera(const Camera& currentCamera, const Camera& targetCamera, const float deltaTime) { - const auto clamp_rotation = [](const float angle) { return std::fmod(angle + AZ::Constants::TwoPi, AZ::Constants::TwoPi); }; + const auto clamp_rotation = [](const float angle) { return AZStd::fmod(angle + AZ::Constants::TwoPi, AZ::Constants::TwoPi); }; // keep yaw in 0 - 360 range float targetYaw = clamp_rotation(targetCamera.m_yaw); @@ -621,7 +655,7 @@ namespace AzFramework // ensure smooth transition when moving across 0 - 360 boundary const float yawDelta = targetYaw - currentYaw; - if (std::abs(yawDelta) >= AZ::Constants::Pi) + if (AZStd::abs(yawDelta) >= AZ::Constants::Pi) { targetYaw -= AZ::Constants::TwoPi * sign(yawDelta); } @@ -629,12 +663,12 @@ namespace AzFramework Camera camera; // note: the math for the lerp smoothing implementation for camera rotation and translation was inspired by this excellent // article by Scott Lembcke: https://www.gamasutra.com/blogs/ScottLembcke/20180404/316046/Improved_Lerp_Smoothing.php - const float lookRate = std::exp2(ed_cameraSystemLookSmoothness); - const float lookT = std::exp2(-lookRate * deltaTime); + const float lookRate = AZStd::exp2(ed_cameraSystemLookSmoothness); + const float lookT = AZStd::exp2(-lookRate * deltaTime); camera.m_pitch = AZ::Lerp(targetCamera.m_pitch, currentCamera.m_pitch, lookT); camera.m_yaw = AZ::Lerp(targetYaw, currentYaw, lookT); - const float moveRate = std::exp2(ed_cameraSystemTranslateSmoothness); - const float moveT = std::exp2(-moveRate * deltaTime); + const float moveRate = AZStd::exp2(ed_cameraSystemTranslateSmoothness); + const float moveT = AZStd::exp2(-moveRate * deltaTime); camera.m_lookDist = AZ::Lerp(targetCamera.m_lookDist, currentCamera.m_lookDist, moveT); camera.m_lookAt = targetCamera.m_lookAt.Lerp(currentCamera.m_lookAt, moveT); return camera; @@ -655,7 +689,7 @@ namespace AzFramework const auto* position = inputChannel.GetCustomData(); AZ_Assert(position, "Expected PositionData2D but found nullptr"); - return CursorMotionEvent{ScreenPoint( + return CursorEvent{ScreenPoint( position->m_normalizedPosition.GetX() * windowSize.m_width, position->m_normalizedPosition.GetY() * windowSize.m_height)}; } else if (inputChannelId == InputDeviceMouse::Movement::Z) diff --git a/Code/Framework/AzFramework/AzFramework/Viewport/CameraInput.h b/Code/Framework/AzFramework/AzFramework/Viewport/CameraInput.h index 6ccd7c43eb..41d7f11385 100644 --- a/Code/Framework/AzFramework/AzFramework/Viewport/CameraInput.h +++ b/Code/Framework/AzFramework/AzFramework/Viewport/CameraInput.h @@ -17,6 +17,8 @@ #include #include #include +#include +#include #include #include @@ -70,7 +72,7 @@ namespace AzFramework void UpdateCameraFromTransform(Camera& camera, const AZ::Transform& transform); - struct CursorMotionEvent + struct CursorEvent { ScreenPoint m_position; }; @@ -86,7 +88,7 @@ namespace AzFramework InputChannel::State m_state; //!< Channel state. (e.g. Begin/update/end event). }; - using InputEvent = AZStd::variant; + using InputEvent = AZStd::variant; class CameraInput { @@ -147,7 +149,7 @@ namespace AzFramework ResetImpl(); } - virtual void HandleEvents(const InputEvent& event) = 0; + virtual void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) = 0; virtual Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) = 0; virtual bool Exclusive() const @@ -170,7 +172,7 @@ namespace AzFramework { public: void AddCamera(AZStd::shared_ptr cameraInput); - bool HandleEvents(const InputEvent& event); + bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta); Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime); void Reset(); @@ -188,24 +190,21 @@ namespace AzFramework Cameras m_cameras; private: + CursorState m_cursorState; float m_scrollDelta = 0.0f; - AZStd::optional m_lastCursorPosition; - AZStd::optional m_currentCursorPosition; }; class RotateCameraInput : public CameraInput { public: - explicit RotateCameraInput(const InputChannelId rotateChannelId) - : m_rotateChannelId(rotateChannelId) - { - } + explicit RotateCameraInput(InputChannelId rotateChannelId); - void HandleEvents(const InputEvent& event) override; + void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override; Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override; private: InputChannelId m_rotateChannelId; + ClickDetector m_clickDetector; }; struct PanAxes @@ -238,12 +237,9 @@ namespace AzFramework class PanCameraInput : public CameraInput { public: - PanCameraInput(const InputChannelId panChannelId, PanAxesFn panAxesFn) - : m_panAxesFn(AZStd::move(panAxesFn)) - , m_panChannelId(panChannelId) - { - } - void HandleEvents(const InputEvent& event) override; + PanCameraInput(InputChannelId panChannelId, PanAxesFn panAxesFn); + + void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override; Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override; private: @@ -281,11 +277,9 @@ namespace AzFramework class TranslateCameraInput : public CameraInput { public: - explicit TranslateCameraInput(TranslationAxesFn translationAxesFn) - : m_translationAxesFn(AZStd::move(translationAxesFn)) - { - } - void HandleEvents(const InputEvent& event) override; + explicit TranslateCameraInput(TranslationAxesFn translationAxesFn); + + void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override; Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override; void ResetImpl() override; @@ -354,17 +348,16 @@ namespace AzFramework class OrbitDollyScrollCameraInput : public CameraInput { public: - void HandleEvents(const InputEvent& event) override; + void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override; Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override; }; class OrbitDollyCursorMoveCameraInput : public CameraInput { public: - explicit OrbitDollyCursorMoveCameraInput(const InputChannelId dollyChannelId) - : m_dollyChannelId(dollyChannelId) {} + explicit OrbitDollyCursorMoveCameraInput(InputChannelId dollyChannelId); - void HandleEvents(const InputEvent& event) override; + void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override; Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override; private: @@ -374,14 +367,14 @@ namespace AzFramework class ScrollTranslationCameraInput : public CameraInput { public: - void HandleEvents(const InputEvent& event) override; + void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override; Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override; }; class OrbitCameraInput : public CameraInput { public: - void HandleEvents(const InputEvent& event) override; + void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override; Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override; bool Exclusive() const override { diff --git a/Code/Framework/AzFramework/AzFramework/Viewport/ClickDetector.cpp b/Code/Framework/AzFramework/AzFramework/Viewport/ClickDetector.cpp new file mode 100644 index 0000000000..5af44a81bc --- /dev/null +++ b/Code/Framework/AzFramework/AzFramework/Viewport/ClickDetector.cpp @@ -0,0 +1,68 @@ +/* + * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or + * its licensors. + * + * For complete copyright and license terms please see the LICENSE at the root of this + * distribution (the "License"). All use of this software is governed by the License, + * or, if provided, by the license below or the license accompanying this file. Do not + * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * + */ + +#include +#include + +namespace AzFramework +{ + ClickDetector::ClickOutcome ClickDetector::DetectClick(const ClickEvent clickEvent, const ScreenVector& cursorDelta) + { + if (clickEvent == ClickEvent::Down) + { + const auto now = std::chrono::steady_clock::now(); + if (m_tryBeginTime) + { + const std::chrono::duration diff = now - m_tryBeginTime.value(); + if (diff.count() < m_doubleClickInterval) + { + return ClickOutcome::Nil; + } + } + + m_detectionState = DetectionState::WaitingForMove; + m_moveAccumulator = 0.0f; + + m_tryBeginTime = now; + } + else if (clickEvent == ClickEvent::Up) + { + const auto clickOutcome = [detectionState = m_detectionState] { + if (detectionState == DetectionState::WaitingForMove) + { + return ClickOutcome::Click; + } + if (detectionState == DetectionState::Moved) + { + return ClickOutcome::Release; + } + return ClickOutcome::Nil; + }(); + + m_detectionState = DetectionState::Nil; + return clickOutcome; + } + + if (m_detectionState == DetectionState::WaitingForMove) + { + // only allow the action to begin if the mouse has been moved a small amount + m_moveAccumulator += ScreenVectorLength(cursorDelta); + if (m_moveAccumulator > m_deadZone) + { + m_detectionState = DetectionState::Moved; + return ClickOutcome::Move; + } + } + + return ClickOutcome::Nil; + } +} // namespace AzFramework diff --git a/Code/Framework/AzFramework/AzFramework/Viewport/ClickDetector.h b/Code/Framework/AzFramework/AzFramework/Viewport/ClickDetector.h new file mode 100644 index 0000000000..997ccd07d9 --- /dev/null +++ b/Code/Framework/AzFramework/AzFramework/Viewport/ClickDetector.h @@ -0,0 +1,75 @@ +/* + * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or + * its licensors. + * + * For complete copyright and license terms please see the LICENSE at the root of this + * distribution (the "License"). All use of this software is governed by the License, + * or, if provided, by the license below or the license accompanying this file. Do not + * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * + */ + +#pragma once + +#include + +#include + +namespace AzFramework +{ + struct ScreenVector; + + //! Utility class to help detect different types of mouse click (mouse down and up with + //! no movement), mouse move (down and initial move after some threshold) and mouse release + //! (mouse down with movement and then mouse up). + class ClickDetector + { + //! Alias for recording time of mouse down events + using Time = std::chrono::time_point; + + public: + //! Internal representation of click event (map from external event for this when + //! calling DetectClick). + enum class ClickEvent + { + Nil, + Down, + Up + }; + + //! The type of mouse click. + enum class ClickOutcome + { + Nil, //!< Not recognized. + Move, //!< Initial move after mouse down. + Click, //!< Mouse down and up with no intermediate movement. + Release //!< Mouse down with movement and then mouse up. + }; + + //! Called from any type of 'handle event' function. + ClickOutcome DetectClick(ClickEvent clickEvent, const ScreenVector& cursorDelta); + + void SetDoubleClickInterval(float doubleClickInterval); + + private: + //! Internal state of ClickDetector based on incoming events. + enum class DetectionState + { + Nil, //!< Initial state + WaitingForMove, //! Mouse down has happened but mouse hasn't yet moved. + Moved //! Mouse has moved, no longer will be counted as a click. + }; + + float m_moveAccumulator = 0.0f; //!< How far the mouse has moved after mouse down. + float m_deadZone = 2.0f; //!< How far to move before a click is cancelled (when Move will fire). + float m_doubleClickInterval = 0.4f; //!< Default double click interval, can be overridden. + DetectionState m_detectionState; //!< Internal state of ClickDetector. + AZStd::optional