Remove CryFont and initialization functions related to the legacy renderer. (#485)

- Remove CryFont and initialization functions related to the legacy renderer.
- Remove some references to Code/Tools/RC from mac CMake scripts.
This commit is contained in:
bosnichd
2021-04-30 15:02:11 -06:00
committed by GitHub
parent 59811cb3a8
commit a7c6638064
35 changed files with 30 additions and 6822 deletions
-9
View File
@@ -676,17 +676,11 @@ private:
//! @name Initialization routines
//@{
bool InitConsole();
bool InitRenderer(WIN_HINSTANCE hinst, WIN_HWND hwnd, const SSystemInitParams& initParams);
bool InitFont(const SSystemInitParams& initParams);
bool InitFileSystem();
bool InitFileSystem_LoadEngineFolders(const SSystemInitParams& initParams);
bool InitStreamEngine();
bool Init3DEngine(const SSystemInitParams& initParams);
bool InitAudioSystem(const SSystemInitParams& initParams);
bool InitShine(const SSystemInitParams& initParams);
bool OpenRenderLibrary(int type, const SSystemInitParams& initParams);
bool OpenRenderLibrary(const char* t_rend, const SSystemInitParams& initParams);
//@}
@@ -738,9 +732,6 @@ private:
bool GetWinGameFolder(char* szMyDocumentsPath, int maxPathSize);
#endif
//! \brief Initializes the given IFFont member variable with the given name (internal use only).
bool LoadFontInternal(IFFont*& font, const string& fontName);
public:
void EnableFloatExceptions(int type);