Removing FBX SDK, LYN-1045. If you have an issues please reach out to the Helios team.
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@@ -31,18 +31,6 @@
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpBoneImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpAnimationImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpBlendShapeImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxAnimationImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxBlendShapeImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxBoneImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxColorStreamImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxTangentStreamImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxBitangentStreamImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxMaterialImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxMeshImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxSkinImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxSkinWeightsImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxTransformImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxUvMapImporter.h>
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namespace AZ
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{
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@@ -78,18 +66,6 @@ namespace AZ
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g_componentDescriptors.push_back(FbxSceneBuilder::FbxImporter::CreateDescriptor());
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// Node and attribute importers
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g_componentDescriptors.push_back(FbxAnimationImporter::CreateDescriptor());
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g_componentDescriptors.push_back(FbxBlendShapeImporter::CreateDescriptor());
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g_componentDescriptors.push_back(FbxBoneImporter::CreateDescriptor());
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g_componentDescriptors.push_back(FbxColorStreamImporter::CreateDescriptor());
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g_componentDescriptors.push_back(FbxMaterialImporter::CreateDescriptor());
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g_componentDescriptors.push_back(FbxMeshImporter::CreateDescriptor());
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g_componentDescriptors.push_back(FbxSkinImporter::CreateDescriptor());
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g_componentDescriptors.push_back(FbxSkinWeightsImporter::CreateDescriptor());
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g_componentDescriptors.push_back(FbxTransformImporter::CreateDescriptor());
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g_componentDescriptors.push_back(FbxUvMapImporter::CreateDescriptor());
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g_componentDescriptors.push_back(FbxTangentStreamImporter::CreateDescriptor());
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g_componentDescriptors.push_back(FbxBitangentStreamImporter::CreateDescriptor());
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g_componentDescriptors.push_back(AssImpBitangentStreamImporter::CreateDescriptor());
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g_componentDescriptors.push_back(AssImpColorStreamImporter::CreateDescriptor());
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g_componentDescriptors.push_back(AssImpMaterialImporter::CreateDescriptor());
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