Restore event listening behavior in EntityOutlinerListModel (#4254)
Disables a problematic child reparenting code path in EditorEntityModel that led to the series of remove -> add -> remove notifications for reparented entities that led to unnecessary updates and a sporadic QSortFilterProxyModel crash Signed-off-by: nvsickle <nvsickle@amazon.com>
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@@ -381,12 +381,22 @@ namespace AzToolsFramework
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return;
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}
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//orphan any children that remain attached to the entity
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auto children = entityInfo.GetChildren();
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for (auto childId : children)
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bool isPrefabSystemEnabled = false;
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AzFramework::ApplicationRequests::Bus::BroadcastResult(
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isPrefabSystemEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
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// For slices, orphan any children that remain attached to the entity
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// For prefabs, this is an unneeded operation because the prefab system handles the orphans
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// and the extra reparenting operation can be problematic for consumers subscribed to entity
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// events, such as the entity outliner.
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if (!isPrefabSystemEnabled)
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{
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ReparentChild(childId, AZ::EntityId(), entityId);
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m_entityOrphanTable[entityId].insert(childId);
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auto children = entityInfo.GetChildren();
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for (auto childId : children)
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{
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ReparentChild(childId, AZ::EntityId(), entityId);
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m_entityOrphanTable[entityId].insert(childId);
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}
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}
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m_savedOrderInfo[entityId] = AZStd::make_pair(entityInfo.GetParent(), entityInfo.GetIndexForSorting());
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