Got the unit tests working again.
I made MaterialAsset::Finalize private so I could add some parameters specifically for MaterialAssetCreator to use. Now MaterialAssetCreator::Begin has an option to finalize the material or not. Moved MaterialAssetCreatorCommon::ValidateDataType to MaterialPropertyDescriptor as "ValidateMaterialPropertyDataType" so that MaterialAsset::Finalize could use it too Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
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@@ -97,6 +97,57 @@ namespace AZ
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return AZStd::string::format("<Unkonwn type %s>", typeId.ToString<AZStd::string>().c_str());
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}
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}
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bool ValidateMaterialPropertyDataType(TypeId typeId, const Name& propertyName, const MaterialPropertyDescriptor* materialPropertyDescriptor, AZStd::function<void(const char*)> onError)
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{
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auto toMaterialPropertyDataType = [](TypeId typeId)
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{
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if (typeId == azrtti_typeid<bool>()) { return MaterialPropertyDataType::Bool; }
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if (typeId == azrtti_typeid<int32_t>()) { return MaterialPropertyDataType::Int; }
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if (typeId == azrtti_typeid<uint32_t>()) { return MaterialPropertyDataType::UInt; }
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if (typeId == azrtti_typeid<float>()) { return MaterialPropertyDataType::Float; }
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if (typeId == azrtti_typeid<Vector2>()) { return MaterialPropertyDataType::Vector2; }
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if (typeId == azrtti_typeid<Vector3>()) { return MaterialPropertyDataType::Vector3; }
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if (typeId == azrtti_typeid<Vector4>()) { return MaterialPropertyDataType::Vector4; }
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if (typeId == azrtti_typeid<Color>()) { return MaterialPropertyDataType::Color; }
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if (typeId == azrtti_typeid<Data::Asset<ImageAsset>>()) { return MaterialPropertyDataType::Image; }
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else
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{
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return MaterialPropertyDataType::Invalid;
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}
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};
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auto expectedDataType = materialPropertyDescriptor->GetDataType();
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auto actualDataType = toMaterialPropertyDataType(typeId);
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if (expectedDataType == MaterialPropertyDataType::Enum)
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{
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if (actualDataType != MaterialPropertyDataType::UInt)
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{
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onError(
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AZStd::string::format("Material property '%s' is a Enum type, can only accept UInt value, input value is %s",
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propertyName.GetCStr(),
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ToString(actualDataType)
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).data());
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return false;
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}
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}
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else
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{
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if (expectedDataType != actualDataType)
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{
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onError(
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AZStd::string::format("Material property '%s': Type mismatch. Expected %s but was %s",
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propertyName.GetCStr(),
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ToString(expectedDataType),
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ToString(actualDataType)
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).data());
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return false;
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}
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}
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return true;
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}
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void MaterialPropertyOutputId::Reflect(ReflectContext* context)
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{
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