Got the unit tests working again.

I made MaterialAsset::Finalize private so I could add some parameters specifically for MaterialAssetCreator to use. Now MaterialAssetCreator::Begin has an option to finalize the material or not.
Moved MaterialAssetCreatorCommon::ValidateDataType to MaterialPropertyDescriptor as "ValidateMaterialPropertyDataType" so that MaterialAsset::Finalize could use it too

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
This commit is contained in:
santorac
2021-12-17 17:05:27 -08:00
parent c5b128bec4
commit a627cda5ae
19 changed files with 333 additions and 390 deletions
@@ -16,16 +16,21 @@ namespace AZ
{
namespace RPI
{
void MaterialAssetCreator::Begin(const Data::AssetId& assetId, const Data::Asset<MaterialTypeAsset>& materialType)
void MaterialAssetCreator::Begin(const Data::AssetId& assetId, const Data::Asset<MaterialTypeAsset>& materialType, bool shouldFinalize)
{
BeginCommon(assetId);
if (ValidateIsReady())
{
m_shouldFinalize = shouldFinalize;
m_asset->m_materialTypeAsset = materialType;
m_asset->m_materialTypeAsset.SetAutoLoadBehavior(AZ::Data::AssetLoadBehavior::PreLoad);
if (shouldFinalize && !m_asset->m_materialTypeAsset)
{
ReportError("MaterialTypeAsset is null, the MaterialAsset cannot be finalized");
}
}
}
@@ -37,6 +42,14 @@ namespace AZ
}
m_asset->SetReady();
if (m_shouldFinalize)
{
m_asset->Finalize(
[this](const char* message) { ReportWarning("%s", message); },
[this](const char* message) { ReportError("%s", message); });
}
return EndCommon(result);
}
@@ -71,6 +84,21 @@ namespace AZ
m_asset->m_rawPropertyValues.emplace_back(name, value);
}
}
void MaterialAssetCreator::SetPropertyValue(const Name& name, const Data::Asset<ImageAsset>& imageAsset)
{
SetPropertyValue(name, MaterialPropertyValue{imageAsset});
}
void MaterialAssetCreator::SetPropertyValue(const Name& name, const Data::Asset<StreamingImageAsset>& imageAsset)
{
SetPropertyValue(name, Data::Asset<ImageAsset>(imageAsset));
}
void MaterialAssetCreator::SetPropertyValue(const Name& name, const Data::Asset<AttachmentImageAsset>& imageAsset)
{
SetPropertyValue(name, Data::Asset<ImageAsset>(imageAsset));
}
} // namespace RPI
} // namespace AZ