Merged MultiplayerPipeline from CodeCommit
This commit is contained in:
@@ -0,0 +1,42 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Source/Pipeline/NetworkSpawnableHolderComponent.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
void NetworkSpawnableHolderComponent::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
|
||||
if (serializeContext)
|
||||
{
|
||||
serializeContext->Class<NetworkSpawnableHolderComponent, AZ::Component>()
|
||||
->Version(1)
|
||||
->Field("AssetRef", &NetworkSpawnableHolderComponent::m_networkSpawnableAsset);
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkSpawnableHolderComponent::Activate()
|
||||
{
|
||||
}
|
||||
|
||||
void NetworkSpawnableHolderComponent::Deactivate()
|
||||
{
|
||||
}
|
||||
|
||||
void NetworkSpawnableHolderComponent::SetNetworkSpawnableAsset(AZ::Data::Asset<AzFramework::Spawnable> networkSpawnableAsset)
|
||||
{
|
||||
m_networkSpawnableAsset = networkSpawnableAsset;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user