Merged MultiplayerPipeline from CodeCommit

This commit is contained in:
pereslav
2021-04-15 20:24:50 +01:00
parent 59252235d5
commit a5fdbddeda
21 changed files with 890 additions and 9 deletions
@@ -544,7 +544,7 @@ namespace Multiplayer
if (createEntity)
{
//replicatorEntity = GetNetworkEntityManager()->CreateSingleEntityImmediateInternal(prefabEntityId, EntitySpawnType::Replicate, AutoActivate::DoNotActivate, netEntityId, localNetworkRole, AZ::Transform::Identity());
AZ_Assert(replicatorEntity != nullptr, "Failed to create entity from prefab");// %s", prefabEntityId.GetString());
AZ_Assert(replicatorEntity != nullptr, "Failed to create entity from prefab %s", prefabEntityId.m_prefabName.GetCStr());
if (replicatorEntity == nullptr)
{
return false;