Merged MultiplayerPipeline from CodeCommit
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Module/Module.h>
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namespace Multiplayer
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{
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class MultiplayerToolsModule
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: public AZ::Module
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{
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public:
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AZ_RTTI(MultiplayerToolsModule, "{3F726172-21FC-48FA-8CFA-7D87EBA07E55}", AZ::Module);
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AZ_CLASS_ALLOCATOR(MultiplayerToolsModule, AZ::SystemAllocator, 0);
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MultiplayerToolsModule();
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~MultiplayerToolsModule() override = default;
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AZ::ComponentTypeList GetRequiredSystemComponents() const override;
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};
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} // namespace Multiplayer
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