Asset Bundler GUI (#427)
The AssetBundler is a new ToolsApplication that allows users to work through the entire Asset Bundling process without ever touching a command line. * Integrating github/AssetBundler through commit 1d65018 * Asset Bundler bug fixes: platform initialization and GUI styling (#5) * fixed enabled platform initialization * fixed the cached engine root. This fixed some of my Seeds tab data issues. The default Engine Seed List appeared, and was able to display the contents on screen. * updated my notes of active bugs * changed some casing in various include lines to hopefully fix my linux build * another include fix for linux * AssetBundler GUI is now compiling on Mac * removed some things off of my todo list because the mac build fix actually fixed the visuals! everything's the right color again * removed the word Lumberyard from the bundler * Asset bundler bug fixes - Bundles, Gems, and Tests (#9) * Fixed the Bundle loading and generation problem. Turned out to be a FileWatcher issue. * turns out gem loading wasn't broken, there were just no existing SeedListFiles for any of the gems loaded by the AutomatedTesting project. I added a default SeedListFile for the PrimitiveAssets Gem. * fixed some failing AssetBundler Gem tests * Misunderstood the need to have default seed lists for asset-only gems. removing the previously created seed list file * Asset bundler bug fixes: Seeds Tab display issues and _dependencies.xml loading (#10) * Fixed the Project Source column in the Seeds tab * The AssetBundler will no longer attempt to copy a template version of the ProjectName_dependencies.xml file into your active project. However, it will throw an error if you do not have one. A follow-up ticket has been cut to address this issue. * updated the AssetBundler icon. This one matches the current style guides * PR feedback: pass a const ref instead of a value * PR feedback: safer conversion from a string_view to a QString Co-authored-by: alexpete <alexpete@amazon.com>
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@@ -45,8 +45,16 @@ namespace AssetBundler
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{
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const char compareVariablePrefix = '$';
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ApplicationManager::ApplicationManager(int* argc, char*** argv)
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: AzToolsFramework::ToolsApplication(argc, argv)
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GemInfo::GemInfo(AZStd::string name, AZStd::string relativeFilePath, AZStd::string absoluteFilePath)
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: m_gemName(name)
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, m_relativeFilePath(relativeFilePath)
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, m_absoluteFilePath(absoluteFilePath)
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{
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}
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ApplicationManager::ApplicationManager(int* argc, char*** argv, QObject* parent)
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: QObject(parent)
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, AzToolsFramework::ToolsApplication(argc, argv)
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{
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}
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@@ -55,7 +63,7 @@ namespace AssetBundler
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DestroyApplication();
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}
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void ApplicationManager::Init()
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bool ApplicationManager::Init()
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{
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AZ::Debug::TraceMessageBus::Handler::BusConnect();
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Start(AzFramework::Application::Descriptor());
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@@ -72,8 +80,11 @@ namespace AssetBundler
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m_assetSeedManager = AZStd::make_unique<AzToolsFramework::AssetSeedManager>();
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AZ_TracePrintf(AssetBundler::AppWindowName, "\n");
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g_cachedEngineRoot = AZ::IO::FixedMaxPath(GetEngineRoot());
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// There is no need to update the UserSettings file, so we can avoid a race condition by disabling save on shutdown
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AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
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return true;
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}
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void ApplicationManager::DestroyApplication()
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@@ -1522,7 +1533,7 @@ namespace AssetBundler
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}
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}
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AZStd::vector<AZStd::string> defaultSeeds = GetDefaultSeeds(GetEngineRoot(), AZ::Utils::GetProjectPath(), m_currentProjectName);
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AZStd::vector<AZStd::string> defaultSeeds = GetDefaultSeeds(AZ::Utils::GetProjectPath(), m_currentProjectName);
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if (defaultSeeds.empty())
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{
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// Error has already been thrown
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@@ -2847,3 +2858,4 @@ namespace AssetBundler
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return !m_showVerboseOutput;
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}
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} // namespace AssetBundler
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#include <source/utils/moc_applicationManager.cpp>
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