Asset Bundler GUI (#427)
The AssetBundler is a new ToolsApplication that allows users to work through the entire Asset Bundling process without ever touching a command line. * Integrating github/AssetBundler through commit 1d65018 * Asset Bundler bug fixes: platform initialization and GUI styling (#5) * fixed enabled platform initialization * fixed the cached engine root. This fixed some of my Seeds tab data issues. The default Engine Seed List appeared, and was able to display the contents on screen. * updated my notes of active bugs * changed some casing in various include lines to hopefully fix my linux build * another include fix for linux * AssetBundler GUI is now compiling on Mac * removed some things off of my todo list because the mac build fix actually fixed the visuals! everything's the right color again * removed the word Lumberyard from the bundler * Asset bundler bug fixes - Bundles, Gems, and Tests (#9) * Fixed the Bundle loading and generation problem. Turned out to be a FileWatcher issue. * turns out gem loading wasn't broken, there were just no existing SeedListFiles for any of the gems loaded by the AutomatedTesting project. I added a default SeedListFile for the PrimitiveAssets Gem. * fixed some failing AssetBundler Gem tests * Misunderstood the need to have default seed lists for asset-only gems. removing the previously created seed list file * Asset bundler bug fixes: Seeds Tab display issues and _dependencies.xml loading (#10) * Fixed the Project Source column in the Seeds tab * The AssetBundler will no longer attempt to copy a template version of the ProjectName_dependencies.xml file into your active project. However, it will throw an error if you do not have one. A follow-up ticket has been cut to address this issue. * updated the AssetBundler icon. This one matches the current style guides * PR feedback: pass a const ref instead of a value * PR feedback: safer conversion from a string_view to a QString Co-authored-by: alexpete <alexpete@amazon.com>
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <source/utils/applicationManager.h>
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#include <AzCore/Outcome/Outcome.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzFramework/Asset/AssetCatalog.h>
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#include <AzFramework/Platform/PlatformDefaults.h>
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#include <QCoreApplication>
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#include <QDir>
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#include <QMap>
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#include <QSettings>
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#include <QSharedPointer>
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#include <QString>
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#include <QFileSystemWatcher>
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#endif
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namespace AssetBundler
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{
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enum AssetBundlingFileType : int
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{
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SeedListFileType = 0,
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AssetListFileType,
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BundleSettingsFileType,
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BundleFileType,
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RulesFileType,
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NumBundlingFileTypes
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};
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class MainWindow;
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class GUIApplicationManager
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: public ApplicationManager
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{
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Q_OBJECT
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public:
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struct Config
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{
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// These default values are used if the values can't be read from AssetBundlerConfig.ini,
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// and the call to defaultConfig fails.
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// Error Log
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int logTypeColumnWidth = -1;
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int logSourceColumnWidth = -1;
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// General File Tables
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int fileTableWidth = -1;
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int fileNameColumnWidth = -1;
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// Seeds Tab
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int checkBoxColumnWidth = -1;
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int seedListFileNameColumnWidth = -1;
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int projectNameColumnWidth = -1;
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int seedListContentsNameColumnWidth = -1;
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// Asset Lists Tab
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int assetListFileNameColumnWidth = -1;
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int assetListPlatformColumnWidth = -1;
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int productAssetNameColumnWidth = -1;
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int productAssetRelativePathColumnWidth = -1;
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};
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/*!
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* Loads the button config data from a settings object.
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*/
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static Config loadConfig(QSettings& settings);
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/*!
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* Returns default button config data.
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*/
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static Config defaultConfig();
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explicit GUIApplicationManager(int* argc, char*** argv, QObject* parent = 0);
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virtual ~GUIApplicationManager();
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bool Init() override;
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bool Run() override;
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AZStd::string GetCurrentProjectFolder() { return m_currentProjectFolder; }
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AZStd::string GetAssetBundlingFolder() { return m_assetBundlingFolder; }
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AZStd::string GetSeedListsFolder() { return m_seedListsFolder; }
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AZStd::string GetAssetListsFolder() { return m_assetListsFolder; }
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AZStd::string GetRulesFolder() { return m_rulesFolder; }
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AZStd::string GetBundleSettingsFolder() { return m_bundleSettingsFolder; }
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AZStd::string GetBundlesFolder() { return m_bundlesFolder; }
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AZStd::string GetCurrentProjectCacheFolder() { return m_currentProjectCacheFolder; }
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AzFramework::PlatformFlags GetEnabledPlatforms() { return m_enabledPlatforms; }
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void AddWatchedPath(const QString& path);
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void AddWatchedPaths(const QSet<QString>& paths);
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void RemoveWatchedPath(const QString& path);
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void RemoveWatchedPaths(const QSet<QString>& paths);
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////////////////////////////////////////////////////////////////////////////////////////////
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// Override the ApplicationManager TraceMessageBus methods so that messages go through MainWindow and not the CLI
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bool OnPreError(const char* window, const char* /*fileName*/, int /*line*/, const char* /*func*/, const char* message) override;
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bool OnPreWarning(const char* /*window*/, const char* /*fileName*/, int /*line*/, const char* /*func*/, const char* /*message*/) override;
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bool OnPrintf(const char* /*window*/, const char* /*message*/) override;
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////////////////////////////////////////////////////////////////////////////////////////////
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const Config& GetConfig() { return m_config; }
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Q_SIGNALS:
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void ShowWindow();
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void UpdateTab(const AZStd::string& directory);
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void UpdateFiles(AssetBundlingFileType fileType, const AZStd::vector<AZStd::string>& absoluteFilePaths);
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protected Q_SLOTS:
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void DirectoryChanged(const QString& directory);
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void FileChanged(const QString& path);
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void ApplyConfig();
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private:
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/**
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* Generates directory information for all paths used in this tool
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* @return void on success, error message on failure
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*/
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AZ::Outcome<void, AZStd::string> InitializePaths();
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QSharedPointer<QCoreApplication> m_qApp;
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Config m_config;
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QSharedPointer<MainWindow> m_mainWindow;
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AZStd::string m_currentProjectFolder;
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AZStd::string m_assetBundlingFolder;
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AZStd::string m_seedListsFolder;
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AZStd::string m_assetListsFolder;
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AZStd::string m_rulesFolder;
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AZStd::string m_bundleSettingsFolder;
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AZStd::string m_bundlesFolder;
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AZStd::string m_currentProjectCacheFolder;
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AzFramework::PlatformFlags m_enabledPlatforms = AzFramework::PlatformFlags::Platform_NONE;
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AZStd::unique_ptr<AzToolsFramework::PlatformAddressedAssetCatalogManager> m_platformCatalogManager;
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bool m_isInitializing = false;
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QFileSystemWatcher m_fileWatcher;
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};
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} // namespace AssetBundler
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