Asset Bundler GUI (#427)
The AssetBundler is a new ToolsApplication that allows users to work through the entire Asset Bundling process without ever touching a command line. * Integrating github/AssetBundler through commit 1d65018 * Asset Bundler bug fixes: platform initialization and GUI styling (#5) * fixed enabled platform initialization * fixed the cached engine root. This fixed some of my Seeds tab data issues. The default Engine Seed List appeared, and was able to display the contents on screen. * updated my notes of active bugs * changed some casing in various include lines to hopefully fix my linux build * another include fix for linux * AssetBundler GUI is now compiling on Mac * removed some things off of my todo list because the mac build fix actually fixed the visuals! everything's the right color again * removed the word Lumberyard from the bundler * Asset bundler bug fixes - Bundles, Gems, and Tests (#9) * Fixed the Bundle loading and generation problem. Turned out to be a FileWatcher issue. * turns out gem loading wasn't broken, there were just no existing SeedListFiles for any of the gems loaded by the AutomatedTesting project. I added a default SeedListFile for the PrimitiveAssets Gem. * fixed some failing AssetBundler Gem tests * Misunderstood the need to have default seed lists for asset-only gems. removing the previously created seed list file * Asset bundler bug fixes: Seeds Tab display issues and _dependencies.xml loading (#10) * Fixed the Project Source column in the Seeds tab * The AssetBundler will no longer attempt to copy a template version of the ProjectName_dependencies.xml file into your active project. However, it will throw an error if you do not have one. A follow-up ticket has been cut to address this issue. * updated the AssetBundler icon. This one matches the current style guides * PR feedback: pass a const ref instead of a value * PR feedback: safer conversion from a string_view to a QString Co-authored-by: alexpete <alexpete@amazon.com>
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <source/ui/AssetBundlerTabWidget.h>
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#include <AzCore/Debug/TraceMessageBus.h>
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <AzFramework/Platform/PlatformDefaults.h>
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#include <QDir>
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#include <QItemSelectionModel>
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#include <QModelIndex>
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#include <QSharedPointer>
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#include <QString>
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#include <QWidget>
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#endif
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namespace Ui
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{
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class SeedTabWidget;
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}
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class QFileSystemModel;
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class QStringListModel;
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namespace AssetBundler
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{
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class GUIApplicationManager;
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class SeedListFileTableModel;
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class SeedListTableModel;
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class NewFileDialog;
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class EditSeedDialog;
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class AddSeedDialog;
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class SeedTabWidget
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: public AssetBundlerTabWidget
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, public AZ::Debug::TraceMessageBus::Handler
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{
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Q_OBJECT
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public:
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explicit SeedTabWidget(QWidget* parent, GUIApplicationManager* guiApplicationManager, const QString& assetBundlingDirectory);
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virtual ~SeedTabWidget();
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QString GetTabTitle() override { return tr("Seeds"); }
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QString GetFileTypeDisplayName() override { return tr("Seed List file"); }
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AssetBundlingFileType GetFileType() override { return AssetBundlingFileType::SeedListFileType; }
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bool HasUnsavedChanges() override;
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void Reload() override;
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bool SaveCurrentSelection() override;
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bool SaveAll() override;
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void SetModelDataSource() override;
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AzQtComponents::TableView* GetFileTableView() override;
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QModelIndex GetSelectedFileTableIndex() override;
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AssetBundlerAbstractFileTableModel* GetFileTableModel() override;
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void SetActiveProjectLabel(const QString& labelText) override;
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void ApplyConfig() override;
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void FileSelectionChanged(const QItemSelection& /*selected*/ = QItemSelection(), const QItemSelection& /*deselected*/ = QItemSelection()) override;
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void UncheckSelectDefaultSeedListsCheckBox();
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void SetGenerateAssetListsButtonEnabled(bool isEnabled);
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/////////////////////////////////////////////////////////
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// TraceMessageBus overrides
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bool OnPreError(const char* window, const char* fileName, int line, const char* func, const char* message) override;
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bool OnPreWarning(const char* window, const char* fileName, int line, const char* func, const char* message) override;
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/////////////////////////////////////////////////////////
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private:
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void OnNewFileButtonPressed();
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void OnSelectDefaultSeedListsCheckBoxChanged();
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void OnGenerateAssetListsButtonPressed();
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void OnEditSeedButtonPressed();
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void OnEditAllButtonPressed();
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void OnAddSeedButtonPressed();
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void OnRemoveSeedButtonPressed();
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void OnSeedListContentsTableContextMenuRequested(const QPoint& pos);
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QSharedPointer<Ui::SeedTabWidget> m_ui;
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QDir m_assetBundlingFolder;
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QSharedPointer<SeedListFileTableModel> m_fileTableModel;
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QModelIndex m_selectedFileTableIndex;
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QSharedPointer<NewFileDialog> m_generateAssetListsDialog;
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QSharedPointer<AssetBundler::AssetBundlerFileTableFilterModel> m_seedListContentsFilterModel;
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QSharedPointer<SeedListTableModel> m_seedListContentsModel;
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QSharedPointer<EditSeedDialog> m_editSeedDialog;
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QSharedPointer<AddSeedDialog> m_addSeedDialog;
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bool m_hasWarnings = false;
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};
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} // namespace AssetBundler
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